"Quick 'n Dirty" vs. "Correct and Proper"?
A not-so Anonymous Coward enters this query: "I keep finding myself on projects where a quick and dirty solution will bring in money for the company, and a correct (ie, properly documented, well engineered, process followed, etc) solution will get us left in the dust. When the Q&D solution succeeds, I'm left trying to explain why it can't be the FINAL solution (to PHBs and Marketroids that were fully informed of the situation prior to any work getting done). Most recently, work I did in record time was used to help bring in several large contracts, and then I found myself in hot water for not having followed process et al. So, to Slashdot: is it better to do the quick thing and greatly increase the chance of $uccess now, or to do the correct thing and avoid pain later (assuming there is money to pay for the pain later)?"
You just found out that your father, who is in perfect health and has raised you for as long as you can remember, is not your real father. Your real father is somewhere, nobody knows where, and either dead or nearly so. The feeling that you get imagagining that scenario is the reason that I strive to ensure information never dies. It's why I cry when I see a house torn down, and it's why I cry when I think of the fathers of my chosen discipline dying off one-by-one, leaving behind only what programs and books they've managed to produce. And it's why I'm scared that one day I'll wake up and find that there's a piece of me, the fruit of my heart and mind, my program, my son, that, if I don't track it down, will be lost forever.
Passion! Passion is the key! If we are passionate about everything we do, we leave behind a wake of people inspired by our passion, inspired not by what we've done but by *how we've done it*. Passion yields fruit so ripe, its benefactors need remember only our name, because they can but speak it to a person who has known us, and the passion comes alive from us through them! Passion, not persistence, not training--not any of those things, though they are certainly important. Nothing but passion can lead us through to a place where our name connotes the good, endorses the worthy, and gives rise to those not only capable of following in our footsteps, but with their *own* passion, born of ours, to do so right.
Passion is the key. Be passionate now. If you aren't passionate about what you have written, if you aren't fighting the irresistible urge to hold it up high and have the world marvel at its brilliance and beauty... then you have failed, and you mustn't release that code.
This is one reason why we as a society need to find ways to get rid of this need for greed and wealth and money in general. Otherwise things just keep running into the ground.
There's no definite answer to your question. You must judge the circumstances and make the call. Much as we'd like to do everything properly, quick and dirty is often first-to-market - and I've used plenty of products that had significant bugs and yet were adequate for my purpose.
It's like sex.
Quick and dirty, like getting drunk and meeting some stranger in a motel room, will leave you feeling gross aftewards.
Correct and proper, like wooing a nice and attractive young lady, takes time, hard work, and if it works out, leads to something wonderful and long-lasting.
Either way, you have sex. But which one would you rather tell your mother about (or rather, put on your resume)?
no thanks
Correct and Proper
Otherwise you're going to spend all your quick cash on fixing bugs and supporting craptacular software, not to mention bad press and angry users.
You don't state your position. Your manager should be getting proper sign-off for you. If that's your role, you're not doing a good job of it. Let the right people know, via email, and get confirmation, via email. Always do whatever is right for the situation. Sometimes it's quick and dirty, others it's slow and proper. Note that even quick and dirty can be well documented and follow process.
Companies aiming for $uccess while compromising the quality of their software will only obtain this success in the very short term... Do what they want now, but look for better pastures while you're doing it, because your company won't be around for long.
"Quick 'n Dirty" == "Correct and Proper"
...and believe me, I'm not one of them.
At least well I work process is what everyone agrees we should be doing. We are never, NEVER, given the time to completely follow the process. If you try you will either be working 60+ hour weeks or laid off for missing schedule too many times.
What I find funniest about our development process is that the people most adamant about putting things in place and documenting developement usually aren't having to do all the grunt work they are suggesting.
One should not theorize before one has data. -Sherlock Holmes-
Clicky Clicky.
Truly, things to program by (or not).
The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
I'd rather work for a company that's in business two years down the road, than work for a company that got lost in the dust.
But, ultimately I think the answer to the question lies in the actual type of work being done. Throwing together a quick app convert some data from one format to another, for one time use, is very different from building mission critical applications.
The end result and the time required to meet that result will ultimately determine the correct approach, on a case by case basis.
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
If quick and dirty works good enough, then it should be the final solutions.
If it does not work good enough, then no matter how quick it is, it isn't a solution.
The procedure is there for a reason, follow it. If the procedure is wrong correct it.
I always assume that code that can be easily maintained (which is the assumed outcome of following the process) will be cheaper and more appreciated in the end. It might be better to examine what is happening at the company when you are consistently left without enough time do it the correct way. Of course, if management is composed of morons (Could this actually happen?) you might not be left with any choice.
That said, quick and dirty is always more fun.
Hey, did you get that memo about the TPS reports? Well it's just that now we're putting a cover sheet on them and if you could do that in the future it would be great. Thanks...
Custom Development should never be sold without maintenance.
Document what your nominal superiors specifically asked you to do and when the maintenance costs go out of control present the doc. All things being equal the contract will cover much of the cost of correcting things and some will learn the benefits of doing things right from the begining.
This is precisely why I work on referrals only. Random customers hear about how great you are and then expect perfection in five business days.
Referrals create an environment where one customer understands what the last one went through and why they decided to allow the project time.
Be up front. If you want a quick timeframe, you lose future expandability. If you want a robust program that won't be obsolete when a business process changes then that requires more time.
That way, it's the customer's decision and not yours.
Laws are for people with no friends.
Sometimes it's necessary to do something "quick and dirty" as a stopgap, but it's my opinion that it should only be used as an emergency strategy, to be followed up with a permanent solution ASAP.
I work at a small software company that operates in a niche market, though we have competitors. I am not a developer, but I work closely with them (I do QA). I have lost count of how many times one of the devs has slapped on a band-aid fix, made a build, shot it up to the company FTP, and next thing I know, I am dealing with irate clients who have to deal with bug fallout and unforseen consequences.
It it ALWAYS better to plan ahead, and do it right the first time. Money comes and goes, but your reputation is more important in the long run than any short term monetary gain.
Auto-reply to ACs: "Truly, you have a dizzying intellect."
I use so many programs on a daily basis that were just thrown together (by me or someone else). They are not extensible, they have a limited set of features, and they'd be a pain to maintain, but they do what I need them to do now, and no one else really uses them.
It's much different when you're designing a program that will be used by many people for many years, and as such will need to be maintained and extended throughout it's lifetime, possibly after you've left. If you're on a tight deadline and you have to kludge something to get a contract or whatnot, make sure your boss fully understands that the program will not have a long lifespan, and let them make the call. (that will depend on how pointy your boss' hair is, of course.
It's nothing but crumpled porno and Ayn Rand.
You sure you actually improved it then?
Clearing major changes with your cowworkers is generally a good thing.
How small a thought it takes to fill a whole life
Why did I think of this Dilbert comic strip when I read your message?
Think about it--why does the Open Source model produce better code? Easy--if the developer isn't happy with the code, it doesn't go in. If the other developers aren't happy with one developer's code, s/he loses commit access. And, let's face it, if you're not happy with the code, it's probably not fit to be in the product.
So, in many ways, whether or not you're passionate about your code is a damn good way to judge whether or not you've completed code worthy of actually making it into a product. Customers and managers win when their developers have passion for the code they've written.
Jouster
Where I work, it always seems to be the custom to 'just do enough to work around the current problem' - but the result is it always comes to bite us on the ass later on.
In fact it has almost become legendary within the department that the powers that be will always choose the most blatantly inappropriate and half-assed solution to a problem, which leaves us picking up the pieces 6 or 12 months down the line.
Do it properly - do it right the first time. It saves so much ballache later on down the line.. time you shave off a project now will just be time owed, and you can bet that it'll try and take the time back when its most inconvenient to you!
"Hey! Unless this is a nude love-in, get the hell off my property!!"
What the fuck's a TPS report? Did we discuss that last week while I was still drunk from the night before? Am I fired?
-Looking for a job as a materials chemist or multivariat
Just out of curiousity, why was this not put in the "Ask Slashdot" section?
Anyway, even though I can't really say that I have had that sort of experience very often, but I'll do what I can to give a good answer to this question. I certainly hope that I won't find myself in these kinds of situations, although perhaps I'm being too optimistic. I understand that this happens quite often, and so I'm sure that you're not alone.
Anyway, while I can't suggest much, I doubt that many other people can. It's hard to get the PHBs to listen to you when you say the Q&D style solutions will only save time and money in the short term. If the anecdote that you gave is true, then maybe those PHBs will learn their lesson and not demand that so many shortcuts be taken. Shortcuts make for long delays, as they say.
I suppose that the best thing you can do is find ways to convince them that your ideas are worth listening to. As a matter of fact, a book titled The Pragmatic Programmer not only goes into detail about good software practices, but how to convince those PHBs and fellow team members to listen to you. I suggest taking a look at it.
So anyway, good luck. This problem won't be easy to solve. Keep working on getting people to listen to your ideas and why it would be better than the Q&D approach in the long run. That's what I say.
I don't know why people just assume that because one implementation didn't work, every variation on that implementation won't work. As it was, however, the Soviet Union did not get rid of money.
All weakness is within you, As is all courage.
Am I the only one who thinks that this question is just an attempt to get onto the front page? It's such a vague question. It's so fucking relative. How "quick" and how "dirty" is it? Sometimes you need to skimp, sometimes you don't. Nobody here is qualified to give you a decision based on the facts that were given. "I need to do something: Should I do it quickly but shoddily or slowly but completely?" Well, if somebody is holding a gun up to your head and telling you to get something done, there's no point in commenting shit. If somebody is telling you to write something that must last until the next Ice Age, then do it properly. What the fuck kind of question is this? On another note, should I use HTML or Assembly? I just can't decide. Help me out, guys.
Excellent question, and one I face too this very day. The solution is to get a WELL DESIGNED product (whatever the product is does not matter) out the door as soon as possible, but keep the feature set simple to a) Keep it reliable b) Make your life easier c) Help potential customers grasp the concept. THEN, obtain funding and/or use income from Version 1.0 to maintain company stability while you work on the more sophisticated yet equally reliable Version 1.1 or 2.0. alex@owonder.com
O'WONDERWe're working on it.
I make the effort to point out the pros and cons of spending more time - then let my customers decide what they want.
However, one thing that I do (for the quick jobs), is to send my customer a very short email (after agreeing on how the project will be done) summarizing our agreement to do a "quick as you can" project. Then, at the end of a project, I re-send the same email - remind them what they agreed to!
The same technique should work if you are an employee at a company.
Sometimes it is correct to do a "quick as you can project" - other times it is better to go for maximum quality. A quick project should produce correctly running code, but will be more difficult to maintain and modify in the future.
-Mark
So he did the right thing.
And yet, he offers this testimony later:
What went wrong? I'll tell you what went wrong. The author apparently made the choice to go quick and dirty by himself. Instead, he should have forced his managers to make the call: If you want to go that fast, we'll have to cut corners. Are you willing to accept the consequences? Then he could have held them to their decision.If they came back to him later with complaints about quality or his deviation from internal processes, he would have had a sound rebuttal: You told me to cut corners, and that's what I did.
But it's not always that simple. Sometimes it is irresponsible to cut corners, even when your managers direct you to do it. For example, if you're working in an engineering capacity, you have a responsibility to the public to protect their safety and well being. If your boss asks you to cut corners on the software that controls X-ray dosing in medical imaging equipment, your answer must be, No.
Nevertheless, even in this case, the right thing to do is force the managers to make a decision, and hold them to it. I'm sorry, but I can't cut corners. We both have a responsibility to the public here, and so we have no choice but to find another way to meet our timelines. Agreed?
So, to answer the final question:
The answer is simple: It's not your call. Don't make it.Easy, automatic testing for Perl.
Tao of Programming, 3.2:
"There once was a master programmer who wrote unstructured programs. A novice programmer, seeking to imitate him, also began to write unstructured programs. When the novice asked the master to evaluate his progress, the master criticized him for writing unstructured programs, saying, `What is appropriate for the master is not appropriate for the novice. You must understand the Tao before transcending structure.'"
Typical development cycle is from 6 to 18 month. If public companies reported once a year there would be less pressure to "close a quarter" and less pressure to do shoddy work for that on elast deal.
<^>_<(ô ô)>_<^>
To decide whether to do something QnD ("quick and dirty") or PnP ("prim and proper"), you simply need to estimate the net gain of either approach.
So, for QnD:
gain = productLifetimeProfit + cashFromEarlyAdopters - (productLifetime * costOfMaintainingCrappyProduct)
And for PnP:
gain = productLifetimeProfit - cashFromEarlyAdopters
So...Is cashFromEarlyAdopters >= (productLifetime * costOfMaintainingCrappyProduct) ? If so, then go ahead and do it the quick-and-dirty way for a greater net gain.
Just make sure you have a reasonable estimate for your product lifetime, and also make sure you fully understand the costs of maintaining your crappy product.
I kid you not, these things exist. I learned all about them in grad school.
TPS = Transaction Processing System, and TPS reports are a produced from them with many various options, interpretations, and meanings.
This is really the SOP (standard operating procedure) for most of the big dogs out there in softwareland. It works pretty good and is generally acceptable to the user community. Think pluggable, modular (sort of like OO for the youngsters in the house, but takes more thought and works better), and non-statically linked.
On the OO comment, there are some good OO tools and languages out there, don't get me wrong. It's just that you have to understand good modular programming to keep from OOing yourself into spegetti code, which is way too common. OO != modular if it's not done right. OO != OO if you don't understand it. The same thing goes for RDMS work. If you don't understand relational theory and the underlying structure of the RDMS in question, you might as well be using text files and awk. (boy was that a rant or what? ;^)
good luck and good programming!
--==-- I've found Karma to be a relative thing... Ya know, the kind you invite to Christmas...
Office Space, cult classic among cube workers, See also.
"Sic Semper Tyrannosaurus Rex."
The sad fact is "Quick and Dirty" wins the race while "Done Right" goes out of business (or has a fraction of the total market. Microsoft is "Quick and Dirty" Apple is "Done Right" (basically). For homework, compare the two companies.
First, as someone else in this thread stated, the first version of whatever you crank out, no matter how well-thought-out, isn't going to be ideal. Until the product has hit the real world, and real people have used it to perform their work, there will be unidentified inadequacies, design problems, shortcuts needed, etc.
I always approach things from the "Do it right" perspective -- initially. I figure out what seems to be the best approach to resolve the problem. Admittedly, part of "best" does involve budgetary issues - on a shoestring budget, "best" can't include hundreds of thousands (or even tens of thousands!) of dollars' worth of high-end hardware and expensive software, and that's unlikely to change even over the course of years, in most cases.
Once I've decided the "best" solution, I look at how clean I can make a solution that fits into the budgetary constraints I'm working in. Lay the groundwork for versions 2 and 3, as long as it doesn't prevent you from reaching your version 1 goals.
Now, it doesn't necessarily pay to be to lay that groundwork too extravagantly; as noted earlier, at least part of version 2 will be responding to the comments, complaints, and critiques of the users of the system. Unless you have the luxury of spending an extensive amount of time with end users, getting their input on everything from validation, auto fills, and screen layouts to the color schemes to use, there will be requested changes.
Also, remember that you're almost always serving two masters; the end user who sits in front of your creation, and the guy who signs the checks. If you want to finish the project, the check guy has to be happy; if you want to get more work down the road, the end users better be happy.
Ultimately, communication is key. As others have said, document what will and won't get done, and get sign-off on it. When (not if) the client wants to change things, point to the contract that either says that the delivery dates will changes or that changes will be made after everything on the current approved timeline is complete, and that the client will pay when things change.
You're stuck in the middle of everyone using the various aspects of the program (not to mention the people writing those precious checks), so take on the role of middleman fully. If the end users convince you that something is required, discuss it with the check people until they either understand why it's needed or make it clear they don't care why. Do you best to make sure the client understands why you recommend against a particular course of action. Document when they choose to ignore such advice. Then do what they want (barring ethical/moral/legal issues - only you can decide if you're willing to get fired (maybe "blacklisted") over what's going on).
In short, pull as close to "do it right" as you can, and try to make it as easy as possible to come back later and fix the "quick and dirty" parts, if you can. And make sure everyone knows what's what.
R David Francis
You are today's lucky winner of the slashdot post predictability sweepstakes for your outstanding job of:
[ ] Preaching about Gentoo
[ ] Preaching about Debian
[ ] Overuse of buzzwords to conceal ignorance
[x] Bashing Microsoft
Your prize awaits you on the other side of the mountain dew can mountain in your basement.
Thanks for playing!
"Being a better programmer means being able to design more effective and trustworthy programs and knowing how to do that efficiently. It is about not wasting storage cells or machine cycles and about avoiding those complexities that increase the number of reasoning steps needed to keep the design under strict intellectual control. What is needed to achieve this goal, I can only describe as improving one's mathematical skills, where I use mathematics in the sense of "the art and science of effective reasoning". As a matter of fact, the challenges of designing high-quality programs and of designing high-quality proofs are very similar, so similar that I am no longer able to distinguish between the two: I see no meaningful difference between programming methodology and mathematical methodology in general. The long and the short of it is that the computer's ubiquity has made the ability to apply mathematical method more important than ever."
prof. dr. Edsger W. Dijkstra - EWD1209
-Adam
"Quick & Dirty" is not necessarily the opposite of doing things properly.
Faced with a choice between "quick and dirty" versus a long process that is not even ready to produce code until everything is known, there isn't a company in the world who won't go with quick and dirty.
The long elaborate process doesn't really work anyway. The world changes too quickly.
What you need is a methodology which emphasizes development in stages. XP (Extreme Programming) and Feature Driven Design (a variant of UML) are two examples.
The important thing is to identify your fundamental interfaces, make sure those are right. Document them. And then feel free to code each and every component as "quick and dirty" as you ever imagined.
If you did the first part right, you can replace components later, add new components, etc.
If you didn't document your interfaces well... you've just delayed the failure of the project through absurd amounts of overtime. You have zero chance of longterm success.
It isn't even necessary to always have a grand master plan. Well documented simple interfaces can frequently be extended in ways that weren't anticipated when they were first created. But you have to focus on the interfaces - that's what allows for evolution.
The most obvious example of this is the Internet itself. The OSI stack was trying to do things "thoroughly", IP just wanted to be "flexible". Flexible can be developed cheaply, and unlike either pedanticly thorough methodologies or complete anarchy, has a chance to build itself up one useful piece at a time.
Not to be overused, of course, but consider the advantages:
1. You have the ability to launch a project in the absence of a complete specification. If your customer is truly unable to describe what they want (until they see a Q&D system that gets part of the job done), then what is to be gained by dragging out the specifications process until any potential benefits have been lost? At the end of the day, the PHBs get the impression that "Our IT people couldn't get it done."
2: You have the built-in escape from a failed project. "This is just a prototype system that will help us build the specifications for a REAL system later... Let's deploy this little toy and learn from the experience." Of course, there is a very real chance that the "prototype" goes into real production. But if the project sucks, then it's super-easy to activate spin-control and launch the formal design of the "real" project. What is the escape route when you are $150K into the design/planning process and you suddenly realize that the goals are unattainable?
3. Consider the world of rapidly changing requirements, where the target moves faster than the geeks can write code. When does the traditional process catch up with the latest requirements? NEVER
4. Although documentation suffers, this is not always a bad thing. It certainly creates a dependency on the people who delivered the project, especially after a few of these little "science projects" are performing mission-critical tasks. Ask some of the currently unemployed geeks how their formal project plans and documentation made their employers feel safe in cutting the IT dept.
5. We have competitive issues arising from offshore outsourcers, and H1B labor. If there is one method that these people are in no position to emulate, it is the "Q&D, design while build" technique. The time zone and language barriers are both show-stoppers for Q&D projects.
Maybe the PHBs would stop looking to squeeze every IT dollar if we simply delivered useful projects a bit cheaper and alot quicker, even if the quality is not precisely as we might like. Hell, it sure works for Microsoft!
The Q&D method is inappropriate for large projects or inexperienced staff. There are skills for "guerilla tactics" that not all developers or managers have. Not every problem should be handled with Q&D methods, but there is a time and place for this kind of thing.
Which is the more satisfying job: leading a small group of IT commandos and attacking relatively small targets, or leading an army of morons in a war of attrition, armed with a 3-inch thick plan that is riddled with inconsistencies?
Years ago, I remember insisting on a formal approach and getting mostly criticism in return. Now I am flexible. Experience has shown me that I have to put aside professional pride when the immediate interests of my customer are better served by a band-aid approach. It's all very simple: If we take care of our customers, then we create positive karma, and some of that comes back to us. If we miss an opportunity to take care of a customer, then the competition takes care of them for us. Nobody was ever promoted because they held back a project until the specs and docs were complete. The risk of a missed opportunity is sky-high, whereas the risk of a half-assed project is often manageable, especially if the cost is kept low.
- Fast
- Good
- Cheap
Pick two.Keep it in mind, and you'll be amazed at how it applies to everything.
One simple rule for its versus it's
Several years ago, a guy on a Compuserve forum listed the seven facets he prioritizes at the beginning of every project. (I no longer have the post, so I can't give proper attribution, and these will be from memory.) He suggested that they should be considered and rearranged for each project. On any given project there will be two or three that stand out as particularly important.
1) Time to market
2) Cost to develop
3) Maintenance
4) Correctness/reliability
5) Performance
6) Extendibility/architecture
7) Features (or can a subset be used for the initial release)
At the beginning of the project the decision makers need to sit down and order this list for that particular project. Whenever it comes time to make a decision or tradeoff, they should compare it to the priority order determined for the project. If the tradeoff violates one of the top priorities then it should be considered with great care.
Some examples:
- In a PC flight sim game, Time to market and Cost to develop are probably the top two, and Features, and Performance are a little lower. Since game engines tend to turn over so quickly Maintenance and Extendibility are less important. And Correctness, while nice, really is one of the least important priority items (above a minimum reliability, of course.)
- In contrast, in an FAA flight training sim Correctness is probably the most important followed closely by Performance (mostly as it applies to Correctness.) Maintenance and Extendibility would prolly be important to a company that's building sims for a family of aircraft. But it might be less important for a company that's building a sim for a one-off class of aircraft such as a fighter. (Albeit, the ability to add new weapons systems and threats might bump this up.) Time to market and Cost to develop end up having to just fall out from the higher priorities.
- For many business applications, Maintenance tends to dominate the cost of using an app. For mission critical apps Correctness probably rivals Maintenance for top spot. And the rest will depend on the particular project.
And so on. As I said, I may be mis-remembering one or two of those priorities. But the general idea is valid. A list like this can help a team spell out ahead of time what's imperative, against which they can measure their decisions.
There's never time to do it right, but always time to do it twice.
If you were blocking sigs, you wouldn't have to read this.