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Medal of Honor Linux Beta Released

DF5JT writes "Icculus has finally released a preview of his current work on the Medal Of Honor: Allied Assault Linux port, in the form of a Beta executable. He says 'It's playable, but the sound is wonky and has other issues.' You'll need an installed Windows version of the game to start the binary."

205 comments

  1. Torrent file by DJFelix · · Score: 5, Informative
    Click here for a torrent link. This little site will probably die pretty quick.


    Meta info


    btshowmetainfo 20021207 - decode BitTorrent

    metainfo files

    metainfo file.:

    mohaa-lnxclient-beta1.tar.bz2.torrent

    info hash.....: fb4b1166a74f080cfb15347625e5a0b6fd8f62e3

    file name.....: mohaa-lnxclient-beta1.tar.bz2

    file size.....: 7142911 (27 * 262144 + 65023)

    announce url..: http://prologic.no-ip.com:6969/announce

    1. Re:Torrent file by Anonymous Coward · · Score: 0

      Can't this bit torret be mirrored? I don't know much about bittorret...

    2. Re:Torrent file by Anonymous Coward · · Score: 0

      "Can't this bit torret be mirrored? I don't know much about bittorret... "

      Such as how to spell it! Perhaps you should leave it to the experts, sonny?

  2. Windows version by olderchurch · · Score: 3, Insightful

    What's up with "you need an installed Windows version"? Why can't they have a normal beta?

    That said, I'm all for Linux games. Great work guys! Gaming is the only reasion my best PC is still Windows.

    --
    Disclaimer: This opinion was created without the use of any facts
    1. Re:Windows version by Anonymous Coward · · Score: 5, Informative

      I'm sorry, but it needs to be said: RTFA.

      Why can't they have a normal beta?

      "They" don't have any linux version at all. This is a third-party piece of software unsupported by EA for making MoH:AA work in linux.

    2. Re:Windows version by Anonymous Coward · · Score: 0

      It has more to do with the fact there is no financial reason to do it, since Linux communists do not believe in paying for software.

      Sure, you can clone Office if you try hard enough. But try to make something that actually requires intellect like managing a 3D pipeline, and most linux "programmers" just end up slapping off to BSD posts and whatnot...

    3. Re:Windows version by satyap · · Score: 0

      I'm guessing it's because they can't release the game data files. You'd probably need to get those from an original copy of the game.

    4. Re:Windows version by Anonymous Coward · · Score: 0

      .....

      Do you know what you're talking about?

    5. Re:Windows version by Doomdark · · Score: 1
      Sure, you can clone Office if you try hard enough. But try to make something that actually requires intellect like managing a 3D pipeline.

      Right. And I assume you are more familiar with gfx than office application development. So of course it must be trivial to do latter, but hard to do former.

      Grow up kid. There are any number of things that are challenging to implement properly (cleanly, efficiently, within time limits etc. etc.); implement a full Office suite happens to be one such task. And creating full-blown commercial quality game (or just components needed by one, such as rendering sub-systems) is another one. No need to underestimate either task.

      --
      I like paying taxes. With them I buy civilization -- Oliver Wendell Holmes
    6. Re:Windows version by Anonymous Coward · · Score: 0

      This is a "port" that "they" were allowed to "make" using the "source code" of the original "game"

    7. Re:Windows version by Anonymous Coward · · Score: 0

      Don't look at me. I'm just an AC karma whore.
      Worked, too. Heh.

    8. Re:Windows version by darkextremes · · Score: 1

      I can't play some PC games on my Mac OSX. My Mac made me cool. It also made me gay

  3. who cares? by Anonymous Coward · · Score: 4, Insightful

    i'm wondering if there's really that much demand out there to play moh:aa now, since that game was released over a year ago, and i personally haven't heard of any friends playing it lately. insert your diatribe below...

    1. Re:who cares? by notque · · Score: 1

      I play with a bunch of people during our lan parties. I personally don't like the game (too used to Rainbow Six, and when I point at something it dies.)

      I thought there was no demand for it, but for how many people that whine when we are gaming to play it, I think that it is relatively high.

      --
      http://use.perl.org
    2. Re:who cares? by Anonymous Coward · · Score: 0

      Get a realism mod. I used to be a Tom Clancy junky but this game's muliplayer with a realism mod is much more fun, IMO.

    3. Re:who cares? by notque · · Score: 1

      Get a realism mod. I used to be a Tom Clancy junky but this game's muliplayer with a realism mod is much more fun, IMO

      What exactly does the realism mod do? I would assume by realise mod that it means increasing the inaccuracy (I.E. Realistic Physics in Tony Hawk).

      Does it make shots more accurate? Further more, does it decrease some of the movement when firing a weapon? The only way I can ever successfully kill anyone is when I camp (sniper rifle) or go insanely sneaky with grenades. (Yet I was pretty good at Rainbow. R4L!)

      --
      http://use.perl.org
    4. Re:who cares? by kfg · · Score: 1

      I'll try to go gentle with my "diatribe."

      Solitaire is so 19th century, yet it seems to have a fairly sizable following.

      A good game is a good game is good game and if you follow a decent emotional development pattern somewhere about the time you have to take your pants off to keep counting your age you'll suddenly realize that the phrase "so last year" is doofy.

      KFG

    5. Re:who cares? by Anonymous Coward · · Score: 2, Informative

      No. It makes everything (almost) one-bullet kills, makes some weapons have more recoil, and usually reduces the number of grenades. If you want all that you have listed, stick with Tom Clancy games.

    6. Re:who cares? by bogie · · Score: 4, Informative

      Umm maybe linux gamers will care? How about people who still play MOH and use linux but now have one less reason to boot into Windows.

      "and i personally haven't heard of any friends playing it lately. insert your diatribe below..."

      No diatribe, just a link to a page showing what a dumb AC you are. http://www.gamespy.com/stats/

      Gamespy shows 2084 servers and 2873 players currently(2:50amEST), of course its late so earlier there are probably more players online.

      So yea there are just a few people playing this one year old game.

      --
      If you wanna get rich, you know that payback is a bitch
    7. Re:who cares? by notque · · Score: 1

      No. It makes everything (almost) one-bullet kills, makes some weapons have more recoil, and usually reduces the number of grenades. If you want all that you have listed, stick with Tom Clancy games.

      That sounds better regardless. Thanks for the info, I'll be convincing others via force to use it for a least a test run :)

      --
      http://use.perl.org
    8. Re:who cares? by Anonymous Coward · · Score: 0

      umm, at any time there are more than 3,000 players online. Even at 2am, you can get-on-yer-gun.

    9. Re:who cares? by Anonymous Coward · · Score: 0

      http://www.gamespy.com/stats/

    10. Re:who cares? by mrm677 · · Score: 1

      i'm wondering if there's really that much demand out there to play moh:aa now, since that game was released over a year ago, and i personally haven't heard of any friends playing it lately. insert your diatribe below...

      Yeah, and nobody plays Counterstrike anymore either.

      In multiplayer popularity according to Gamespy, MOHAA is the second most popular behind Counterstrike (although a distant second).

      Personally, I've purchased numerous other first-person shooters since buying MOHAA over a year ago. I've tried, but I keep going back to MOHAA for my daily fix of multiplayer action.

    11. Re:who cares? by 13Echo · · Score: 1

      I care. This was THE peice of software that I didn't want to ditch when I ditched Windows almost 2 years ago. It's an incredible game, and it's loads of fun online.

    12. Re:who cares? by Anonymous Coward · · Score: 0

      even though it's a good game, video games get outdated faster than conventional/card/board games because of technology (sound/graphics/physics). However, there isn't really anything out that's leaps and bounds better than the Quake 3 engine right now, so this doesn't apply to MoH:AA just yet. Once Doom3/HL2 engines start getting used widely, MoH:AA isn't going to seem so great

    13. Re:who cares? by NomNet · · Score: 1
      Umm maybe linux gamers will care? How about people who still play MOH and use linux...

      Yeah, you're right. Now all three of those people will probably be very happy !

      Considering there's usually somewhere around 3000 people playing it online at any time, that's probably a pretty accurate figure :)

  4. Woah by getitconnected · · Score: 4, Funny

    Now wait. Can I run this over SSH on my Red Hat server? Now that might slow down my hosting clients and they might yell but who cares?? It's Medal of Honor. No GUI, No Problem.

  5. Actually... by cliffy2000 · · Score: 1, Funny

    It's $699!!
    [insert SCO-related joke here, along the lines of "In United States, SCO sues YOU!", but funnier]

    Mmm... gotta love the warmth of my karma burning. Feels good on a cold night.

    1. Re:Actually... by Anonymous Coward · · Score: 0

      Mmm... gotta love the warmth of my karma burning. Feels good on a cold night.

      So does sex, but it's not like anyone would know what that feels like around here.

  6. If only all Linux ports worked this way by SpiffyMarc · · Score: 1

    I don't want to have to buy CivIII for Windows AND Linux.

    1. Re:If only all Linux ports worked this way by r00zky · · Score: 1

      Pirate the windows version... only pay for the essential

      --
      I'm a chainsmokin' alcoholic sociopath, so-ci-o-path
    2. Re:If only all Linux ports worked this way by notque · · Score: 2, Interesting

      Is CivIII for linux out? And what about Play the world?

      Just questioning as you mentioned it. Warcraft 3, and Civ III ptw are the only reasons I run Windows.

      --
      http://use.perl.org
    3. Re:If only all Linux ports worked this way by notque · · Score: 1

      Pirate the windows version... only pay for the essential

      Depending on the type of crack that was used, would that always work?

      Basically, is there a general file, or a type of thing that the linux verison would be looking for to verify that you indeed have the windows verison?

      Could you just add that piece of the puzzle, and then it would allow the Linux version to work?

      --
      http://use.perl.org
    4. Re:If only all Linux ports worked this way by Gaccm · · Score: 1

      Just telling you, Wc3 works perfectly fine with the free version of winex. I played through the entire single player, and I played constantly on B.net, and it all worked fine. The ONLY differences i've noticed is that, the mouse becomes a crosshair, instead of a hand (No clue why, but it doesn't bother me). I have no experience with Civ3 though.

      --

      Only dead fish swim with the stream...
    5. Re:If only all Linux ports worked this way by mattite · · Score: 1

      I'm sure what you really meant was that you'd like to see multiple ports of a game all in one box, in which case I agree with you.

    6. Re:If only all Linux ports worked this way by notque · · Score: 1

      Just telling you, Wc3 works perfectly fine with the free version of winex. I played through the entire single player, and I played constantly on B.net, and it all worked fine. The ONLY differences i've noticed is that, the mouse becomes a crosshair, instead of a hand (No clue why, but it doesn't bother me). I have no experience with Civ3 though.

      Does that work with the WC3 upgrade? And I can only assume that over a lan connection (as opposed to battle.net) it works fine.

      --
      http://use.perl.org
    7. Re:If only all Linux ports worked this way by Erwos · · Score: 4, Insightful

      No, not in the way you're thinking. You need the Windows versions of these games because the Linux port _doesn't_ come with such essentials as sound and texture files. However, if you were to pirate the Windows game and then install the Linux version using those files, it would still work fine. Well, except that you still need the CD-key.

      However, I must add that pirating Windows software for the Linux version of a game is a sure way to kill any future ports of other games to Linux (why port if it _raises_ piracy?). Play it clean - besides, how much is MOHAA now anyways? $20? You're not going to break the bank buying it.

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
    8. Re:If only all Linux ports worked this way by narfbot · · Score: 1

      No, the game runs perfectly with wine. It worked when the beta came out (on battle.net of course!) when I patched opengl. To play WC3 in wine:
      1. Install any recent wine. Anything later than Jul 2003 works almost perfectly.
      2. Switch the wine windows version to win2k.
      3. Run the War3 install
      4. Don't start the game, and move/delete the "Movies" folder. You won't see the movies in game, but you don't have to watch the movies in the game so it doesn't matter.
      5. Start the game using the "-opengl" switch. Multiplayer lan/battle.net works as does single player custom. To play single player, copy in a real msvcrt.dll.
      That's about it. Of course this assumes you got a good opengl set up. Also note that the game may not run if you are running it off of "ide-scsi". Unload ide-scsi and if it hangs while loading, killall wine and wineserver and try it again. Then it will work.

    9. Re:If only all Linux ports worked this way by notque · · Score: 1

      Will Try, and adding you as a friend. Thank you.

      --
      http://use.perl.org
    10. Re:If only all Linux ports worked this way by 13Echo · · Score: 1

      Ravage's installer didn't require a CD key. That's quite interesting, actually, because I was playing online without a CD key. I wonder if the Linux beta has been programmed to not make use of one.

  7. Port requires installed Windows version??? by Anonymous Coward · · Score: 0, Troll

    Why do many linux "Ports" require an "installed Windows version" in order to use? Hardly a "port" then, I don't HAVE windows.

    1. Re:Port requires installed Windows version??? by Anonymous Coward · · Score: 0

      If you do not "have" windows, then you would not "have" this game, would you? Until now it has been windows-only, "hasn't" it?

      ARGH, I am sick of all these STUPID linux users.

    2. Re:Port requires installed Windows version??? by Istealmymusic · · Score: 4, Funny
      If you do not "have" windows, then you would not "have" this game, would you?

      Way "to" go, genius.
      --
      "The lesson to be learned is not to take the comments on slashdot too literally." --Vinnie Falco, BearShare
    3. Re:Port requires installed Windows version??? by blitzoid · · Score: 1

      ARGH, I am sick of all these STUPID linux users.

      "And lo, the land of Slashdot split open, and the Anonymous Coward tumbled towards the center of the earth and landed in a pool of hot magma. And the lord said unto the land "Thou shalt not trash talk Linux, or else I shall mod you down to hell to suffer forever and ever.", and the peasants rejoiced." - Book of Slashdot 12:23

      --
      I am a filthy pirate.
    4. Re:Port requires installed Windows version??? by Gherald · · Score: 1

      He ain't trashing Linux, he's trashing it's users. And he makes a good point.

  8. Linux Games Sales by Anonymous Coward · · Score: 5, Insightful

    I wonder if games sales/use for Linux would be greater if the Linux port were released at the same time as the Winodws version. It seems to me many people do not bother with the Linux version or patches because by the time it comes out for Linux they have been playing it in Windows for months and don't feel like moving it over. This was the case for me with NWN.

    If the major games were released for Windows and Linux at the same time though there would never be a need to install on Windows.

    1. Re:Linux Games Sales by notque · · Score: 2, Interesting

      I wonder if games sales/use for Linux would be greater if the Linux port were released at the same time as the Winodws version. It seems to me many people do not bother with the Linux version or patches because by the time it comes out for Linux they have been playing it in Windows for months and don't feel like moving it over. This was the case for me with NWN.

      If the major games were released for Windows and Linux at the same time though there would never be a need to install on Windows.


      There wouldn't be a need for Windows. (In my case.)

      Yes, Linux sales would be much higher, as well as Linux usage. No one wants to run a system that won't allow them to make use of the programs they want to use.

      Hopefully we will get to that point soon. I'm just happy to get to the point where when I want to use a program I can expect it to function properly, and not have to do a whole lot of configuring to it.

      --
      http://use.perl.org
    2. Re:Linux Games Sales by Anonymous Coward · · Score: 0

      I wonder if games sales/use for Linux would be greater if the Linux port were released at the same time as the Winodws version.

      Once they remove the Windows version as a requirement just to use the Linux version, I think a few more people might catch on.

    3. Re:Linux Games Sales by blwrd · · Score: 1

      As I'm not usually that fanatic player of these "new" games (nwn, mohaa, etc), I only win with this situation; By the time linux binaries get released, the original games are moved from the "new games" shelf, to the "half price" one.. ;)

    4. Re:Linux Games Sales by Anonymous Coward · · Score: 1, Insightful

      "playing it in Windows for months"

      Months? I was playing this years ago!

      "If the major games were released for Windows and Linux at the same time though there would never be a need to install on Windows."

      I'm sure companies chose platforms as part of a campaign to promote OS x on behalf of the developers, than to make money. Making money is always a secondary concern in a capitalist society, I find.

    5. Re:Linux Games Sales by Anonymous Coward · · Score: 0

      >I wonder if games sales/use for Linux would be greater if the Linux
      >port were released at the same time as the Winodws version. It seems
      >to me many people do not bother with the Linux version or patches
      >because by the time it comes out for Linux they have been playing it
      >in Windows for months and don't feel like moving it over. This was the
      >case for me with NWN.
      >
      >
      No. You PC gamers have to quit deluding yourselves that there is a lot of interest for the crap FPS's like Medal of Honor and other lame games you people play outside your little inbred group. There isn't. Like it or not for, the gaming market has fragmented big time. The PS2 has taken me along with a huge number of other people *OUT* out of the PC Gaming market. We hae no interest in and don't buy or play games that require a PC. Period. Get a fucking clue assholes.

    6. Re:Linux Games Sales by DarkSarin · · Score: 1

      I for one would purchase it. Also, I would be much happier if the Linux version came on separate disks, unlike what UT2k3 did.

      --
      "We don't know what we are doing, but we are doing it very carefully,..." Wherry, R.J. Personnel Psychology (1995)
  9. Porting games from Windows to Linux by chevelleSS · · Score: 2, Interesting

    Why is it so hard to port games from Windows to Linux?? Is it just the connections to interfaces (graphics cards, keyboard, joystick mouse) or does it have more to do with compilers and incompatibilities??

    1. Re:Porting games from Windows to Linux by Anonymous Coward · · Score: 0

      I blame your complete lack of understanding of the fundamental concepts of programming.

    2. Re:Porting games from Windows to Linux by eddy · · Score: 5, Insightful

      The problem seems to be that developers take multi-platform code as an afterthought. "We'll write the windows version and then we'll put some junior dev on porting it".

      Few seem to realize that developing multi-platform from day one is a) not harder, b) shows professionalism and c) is one of the greatest ways to accomplish good bug free code.

      I'm sure Carmack agrees. :-P

      --
      Belief is the currency of delusion.
    3. Re:Porting games from Windows to Linux by Slack3r78 · · Score: 3, Insightful

      The difficulty comes from short-sited code written by developers who seem the think DirectX is the greatest thing since sliced bread. Porting something that has been built with the heart of its architechture around one platform takes far longer and is usually kludgier than a system that has had portablility in mind since its inception. The disaster that has been the NWN port is a key example - the game was built around proprietary file formats and libraries that didn't have a linux (or mac) equivalent. Really, there's no excuse for this in my mind, especially on a project that was intended to be that big from the start.

    4. Re:Porting games from Windows to Linux by tjwhaynes · · Score: 4, Informative

      Why is it so hard to port games from Windows to Linux?? Is it just the connections to interfaces (graphics cards, keyboard, joystick mouse) or does it have more to do with compilers and incompatibilities??

      Partly. But if that were all of it, it still wouldn't take so long. The real reason is that most software companies writing Windows software never consider any other platform at all during the design stages and so the code is written in the idiom of the target platform.

      If you want to write cross-platform (or even just plain good simple) code, you probably want to:

      • use definite sized types such as unsigned 32bit integer rather than native int.
      • segregate all platform distinct functions in separate layers
      • have a general graphics interface through which all graphics are done - all graphics interface (direct 3D, open GL, funky personal 3D lib as found in various consoles) work is done on in a library implementing this general interface.
      • have a general audio interface so that you can plug A3D, EAX, OpenAL or whatever in on the far side according to the eventual target.
      • have all input devices run through a general interface so that you can plug Directplay, libSDL or whatever into the far side as needed.
      • choose a specific endianess for all saved files and convert if necessary when saving/loading (this allows you to switch files between Windows and Max, or Linux Intel to Linux Alpha, etc.

      Given all that, and certain other caveats about threading, forking and other process model distinctions, you'll find that you can have multiple platforms up and running fairly easily. Your code won't be making specific assumptions about its platform architecture and most nasty bugs will either be shallow for one of the platform/lib combinations or limited to one of the platform specific libraries (such as the Direct 3D driver, etc) where you can hack/fix/workaround it in that library alone.

      Of course, robust code isn't necessarily always a priority for Windows games and at the moment, a Windows-only company is only cutting off 7% or so of it's possible market by being Windows only. That will change given time. Linux is here to stay and it's presence on the desktop will only increase from here. As people get used to the idea that Windows is not the only option, Mac OS may also pick up new converts.

      Cheers,

      Toby Haynes

      --
      Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
    5. Re:Porting games from Windows to Linux by Anonymous Coward · · Score: 1, Insightful

      It only took Ryan this long because he had more important things to do.

    6. Re:Porting games from Windows to Linux by Anonymous Coward · · Score: 0

      it's got more to do with DirectX and other non-cross-platform shitty stuff like Bink...

      also, yeah, there's no money in Linux, so whatever

    7. Re:Porting games from Windows to Linux by sshack · · Score: 1

      You're new to this industry aren't you?

    8. Re:Porting games from Windows to Linux by HBI · · Score: 2, Insightful

      Linux is here to stay and it's presence on the desktop will only increase from here. As people get used to the idea that Windows is not the only option, Mac OS may also pick up new converts.

      You are an optimist. People buy home machines because they look like what they are used to at work/school/whatever. Hence, most purchases are Windows boxes.

      Breaking that requires breaking into schools and businesses with Linux on the desktop, and that isn't happening anywhere significant in the US. Cited issue is 'the users are used to what we have, why change'. You might have a better shot in Europe. Even the specter of huge licensing costs doesn't seem to have made much of a dent here.

      Macs even had a toehold in education once - it's pretty much faded far as I can see: most community colleges seem to be all Win32 now. Only the well funded private schools provide labs full of Macs anymore. Who knows how long even that will last.

      The window (no pun intended) for breaking Microsoft's desktop monopoly has passed. IBM had the last big shot back in the 93-95 timeframe with OS/2 and blew it for various reasons. I don't think we are going to see much luck here, now or in the future.

      I must sadly note that OS/2 had about as slick a desktop compared to Win31 as KDE or GNOME compare to Win32 today. Within close striking distance but not quite as good. The parallels to that situation back then are fairly striking. Big complaints back then were 'difficult to get vendor drivers for' 'new hardware isn't supported' 'lack of applications' - 2 out of 3 apply today. If you turn the third one to 'lack of commercial quality applications with a consistent interface', you have 3 out of 3.

      This one has been beaten to death by trolls in the past, but sheesh, when history repeats itself do we all have to stay dumb and watch things go south without comment? Huge expenditures of time and effort by both paid and volunteer coders are being made to match Microsoft's commercial application/os juggernaut. I have been watching this industry for 20+ years. I have seen companies come and go, and technologies follow their arc. I can't see a longterm plan where the current Linux model works to take over the desktop, however.

      Paradigm shift required.

      --
      HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    9. Re:Porting games from Windows to Linux by DF5JT · · Score: 1
      " Why is it so hard to port games from Windows to Linux?? Is it just the connections to interfaces (graphics cards, keyboard, joystick mouse) or does it have more to do with compilers and incompatibilities??"

      The master himself answers your question here:

      • http://icculus.org/~icculus/writing/pyrogon.com/ devdiary.html


      Well worth reading it if you want to get some background on porting in general and games in particular.
    10. Re:Porting games from Windows to Linux by Anonymous Coward · · Score: 0

      No, but your moronic commment shows you are. OP is correct. Cross platform support isn't any harder (unless you're a sucky coder).

    11. Re:Porting games from Windows to Linux by Anonymous Coward · · Score: 0

      Yes it is simply so unfortunate that they went with so many, many proprietary file formats.

      Pretty sad since Linux and Macs have never been able to read TGA files, WAV files, and lets not forget those awful ASCII files.

      What on earth was Bioware thinking?

    12. Re:Porting games from Windows to Linux by NeoSkandranon · · Score: 1

      Only the well funded private schools provide labs full of Macs anymore.

      You had better tell that to the University of North Carolina (Charlotte) so they can clear out their graphic design labs full of macs. They might even get rid of the engineering labs that run Sparcs too

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    13. Re:Porting games from Windows to Linux by tjwhaynes · · Score: 1

      Linux is here to stay and it's presence on the desktop will only increase from here. As people get used to the idea that Windows is not the only option, Mac OS may also pick up new converts.

      You are an optimist. People buy home machines because they look like what they are used to at work/school/whatever. Hence, most purchases are Windows boxes.

      I'm actually a realist. And a realist with access to a large amount of business information through various sales channels. For a large segment of the population, what you say is currently absolutely correct, at least in the US or Canada. In Germany however, the user is more and more likely to be working on a Linux platform AT WORK. Across Europe and Asia, the chances of working on a Linux desktop are going up pretty much day-on-day. That will translate pretty directly to more linux boxes at home. There is also another important side effect of this increase in Linux desktops in a work environment - people become aware that Microsoft is not the only provider of operating systems. Most Joe/Jane User people out there have little or no idea that there are any alternatives. A lot of people would not consider buying Apple systems because thats 'not a PC'.

      Breaking that requires breaking into schools and businesses with Linux on the desktop, and that isn't happening anywhere significant in the US. Cited issue is 'the users are used to what we have, why change'. You might have a better shot in Europe. Even the specter of huge licensing costs doesn't seem to have made much of a dent here.

      Really, it doesn't matter to me where it starts. For many reasons, the US looks like it will be playing catch-up further down the line as it's margins get undercut by other IT players not funnelling a large chunk of their revenue via a certain company in Redmond. There will still be IT costs - those won't magically disappear just because Linux is widely deployed, but they will be a smaller percentage of the financial capital being laid out for expenses. And the base cost of the OS really is mostly irrelevant to companies - the BIG dollars come from paying for staff or support companies to keep tabs on the servers. Downtime, crashes and unfixable behaviour are BIG factors in working out the costs of an operating system and Linux is generally more stable, has better uptimes, has a proven track record in business , is easier to maintain and manage remotely and is a consistent environment for any UNIX admin to come in and work with. RedHat charges considerably less for it's Advanced Server support than comparable Windows-supporting companies, and for companies with decent UNIX admins, Linux is a comfortable fit into the system without external support.

      But to come back to your point about education. Schools probably come top of the table for people who are strapped for cash. Projects like K12LTSP are a godsend for schools if they are prepared to bite the bullet. Many students entering university have Linux skills (from surveys I've seen, those figures are increasing year-on-year).

      Linux gaming will be about the last area for Linux users to see even 10% of the games market support Linux from release. But it will happen, and probably within the next 5 years at most.

      Cheers,

      Toby Haynes

      --
      Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
    14. Re:Porting games from Windows to Linux by Slack3r78 · · Score: 1

      The main stumbling point for the Mac and Linux ports was the use of bink video format and the Miles sound system. Thank you for playing, try again later

    15. Re:Porting games from Windows to Linux by Anonymous Coward · · Score: 0

      I think he was referring to formats like Bink video. Do try to think of other possibilities before you jump all over someone else, ok? It only makes you look like an idiot when you don't.

    16. Re:Porting games from Windows to Linux by Chris_Jefferson · · Score: 1

      Having works in a games company, I can at least tell you what may opinions of why that wouldn't work are. Most games do start with a nice seperated interface, but the it gets destroyed for 3 main reasons.

      1) Performance - you want to squeeze every last bit out of the latest shiny card that has come out and you suspect the reviewers will be using.

      2) Driver problems - similarily, you have to work around the problems that there are in most directX drivers (and don't suggest doing openGL only, because the openGL drivers are often worse!)

      3) Deadlines - in that last month, it's a case of slap in anything to make it work.. and if it's a choice between slipping a couple of weeks or dumping linux (which it almost certainly will be), the dumping linux it will be

      4) connected to 3, with windows "all" you have to do is check windows 95,98,ME,2000,XP (which is still a lot!) With linux there isn't really a limit to the number of versions you could have to test on...

      --
      Combination - fun iPhone puzzling
    17. Re:Porting games from Windows to Linux by Anonymous Coward · · Score: 0

      It isn't all that hard to write games for multiple platforms. The reasons it doesn't happen has little to do with techical issues; it has everything to do with return on investment. First of all, to port from Windows to Linux you still need to have a full time programmer spend at least a few weeks on the project, regardless of how portable your previous code was. 500,000 lines of code are guaranteed to turn up some compiler and platform portability problems. Secondly, once you have your Linux port, you still need to pour effort into testing and marketing it. This can take many man-months of work and a decent amount of money. And finally, sorry to say this, but in the end the amount of Linux buyers simply doesn't make up for it. Even if the extra cost of making Linux version is only 5% of the original cost of making the Windows version, you get only 1% extra sales. The only thing that makes economic sense is to hand over the source code to a third party who does this kind of thing and have them pay you small royalties. In the end even these royalties are so small that the only real purpose in doing this is to raise product awareness.

      That's the real reason you don't see Linux ports. I can state this with authority because I am a senior software engineer at Electronic Arts who has seen Linux ports of games I've worked on and seen the company move away from doing this.

    18. Re:Porting games from Windows to Linux by tjwhaynes · · Score: 1

      Having works in a games company, I can at least tell you what may opinions of why that wouldn't work are. Most games do start with a nice seperated interface, but the it gets destroyed for 3 main reasons.

      I work on DB2 UDB (which runs on more platforms than I care to remember). While I don't have to worry overly much about graphics or sound libraries, everything else requires similar care to make sure that I write once and it must work everywhere.

      1) Performance - you want to squeeze every last bit out of the latest shiny card that has come out and you suspect the reviewers will be using.

      Performance is pretty key for any program out there. If you are using function pointers to glue your external libraries onto the base code and you are calling those function pointers a lot, you are probably hosed using this approach. Of course, this isn't the only solution. You can have each seperate library use the same function call names and make the dynamic library linker pick up the one you actually want for your current config. Or you can get the C/C++ preprocessor rewrite your code for you using each distinct target. Given that the code on a CD/DVD is a small fraction of the actual product, this approach is not a problem. Any extra performance you might be able to wring out of any one interface by hard coding is probably only a few percent and not worth the worry.

      2) Driver problems - similarily, you have to work around the problems that there are in most directX drivers (and don't suggest doing openGL only, because the openGL drivers are often worse!)

      Industry support for OpenGL isn't as good as it should be - NVidia does a decent enough job, ATI sucks some of the time... Others are various. Having never worked with Direct X, I can't comment. But only one console implements Direct X. I have no idea how many of the consoles (if any) have OpenGL libraries (PS2/Xbox running linux excepted...).

      3) Deadlines - in that last month, it's a case of slap in anything to make it work.. and if it's a choice between slipping a couple of weeks or dumping linux (which it almost certainly will be), the dumping linux it will be

      Deadlines are THE KILLER when it comes to product quality. They basically force things to be patched to some 'reasonable' level and the product is booted out the door. If the user is lucky, patches and fixes will follow.

      4) connected to 3, with windows "all" you have to do is check windows 95,98,ME,2000,XP (which is still a lot!) With linux there isn't really a limit to the number of versions you could have to test on...

      I don't really buy the 'There are less versions of Windows than Linux' argument. In either case, it boils down to kernel versions, central system library versions and support library versions. Fundamentally, Windows is no different to linux in this regard. It would be nice to see some framework emerge where you could download a system analysis tool (maybe like autoconf) onto a clients computer, test out the key libraries to see that they behave in the expected manner, and then either allow the customer to download the correct product or give the customer the 'this won't work on your system' message. Be nice to see this for both Windows and Linux - I've had a couple of Windows games that never worked on Win 98 despite the protestations on the side of the box that this was a supported platform. DLL hell exists anywhere on the planet. At least with Linux, you can quickly tell what the dynamic linker is going to throw in your direction.

      So, I'm not totally disagreeing with you. But I'm not convinced by your points either. At the end of the day, managers often seem to decide that the short runway to the deadlines in the gaming industry means one product on one platform That id software manages to release a Linux version of a well tested, carefully crafted engine and make a lot of Linux gamers happy is something I am profoundly grateful for. I also hope that one day it actually pays the folks at Id some cash back for their efforts and support.

      Cheers,

      Toby Haynes

      --
      Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  10. God has heard me.... by Anonymous Coward · · Score: 0

    Moh:AA the only game i play competively is now native. Finally, I thought EA gave up funding a linux client. Wow, this came out of now where. Now(or very soon) I shall be windows free. TY for mohaa for linux!

    1. Re:God has heard me.... by bluesoul88 · · Score: 1

      "Now(or very soon) I shall be windows free."

      "You'll need an installed Windows version of the game to start the binary."

      You're not Windows-free yet, son.

    2. Re:God has heard me.... by Anonymous Coward · · Score: 0

      You can use WineX from Transgaming to install it on Windows and patch it up to the current version.

  11. WHen? by Microsofts+slave · · Score: 1

    When is it that game developers are oging to finally realize that people who use linux (and *nix) are also games not just code junkies? Or there gonna be a Fud capaing like sco is trying?

    --

    Tragek

    1. Re:WHen? by notque · · Score: 1

      When is it that game developers are oging to finally realize that people who use linux (and *nix) are also games not just code junkies? Or there gonna be a Fud capaing like sco is trying?

      I would assume that profitability vs time/development costs to port would have something to do with it.

      If anyone has more information regarding this, please repond. I'd love to hear about it.

      --
      http://use.perl.org
    2. Re:WHen? by sys$manager · · Score: 1

      I think when Loki tanked, that sent a big message to the mainstream publishers that there is little to no market for Linux ports.

    3. Re:WHen? by Anonymous Coward · · Score: 0

      In addition or aside from bad management, like when Scott Draeker bought himself a nice big plasma TV for home out of the company's funds during the dot-com bust?

    4. Re:WHen? by sys$manager · · Score: 1

      None of that matters though, it's a matter of image. The big companies just see Loki tank and say "look, no money in Linux."

      Business is rarely based on fact.

    5. Re:WHen? by zakezuke · · Score: 1

      When is it that game developers are oging to finally realize that people who use linux (and *nix) are also games not just code junkies? Or there gonna be a Fud capaing like sco is trying?

      Hell, how long did it take the Myst folks to make a windows NT version? You ask them about it and they say, "Windows NT is for the office". They honestly didn't think it was worth their while.

      --
      There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
    6. Re:WHen? by Anonymous Coward · · Score: 0

      If one plasma TV sunk them then I'd say they were pretty much doomed whether he bought it or not.

    7. Re:WHen? by Stephen+Samuel · · Score: 2, Interesting
      Besides the .bust and possibly bad management, I think that Loki might have just been a bit too early into the Linux desktop arena. Right now, the Linux desktop universe is probably at least 5 times what it was in 2000, and may be starting to grow exponentially.

      Even so, one big problem that Linux games have is the prevalence of dual-booting. Too many Linux users are willing to keep Windows/wine running, if only to run games. Under such conditions, making a Linux version splits the market more than it expands it.

      If we really want to encourage game companies to start making Linux versions, we're going to have to start boycotting the Windows version, and wait until the Linux version comes out (if it ever does) to buy new games.
      Short term pain for long term gain..

      --
      Free Software: Like love, it grows best when given away.
    8. Re:WHen? by sys$manager · · Score: 1

      That's totally unrealistic, but feel free to not play games in order to make your point.

      I'm going to keep playing BF1942 on my Windows box.

    9. Re:WHen? by heli0 · · Score: 1

      "If we really want to encourage game companies to start making Linux versions, we're going to have to start boycotting the Windows version, and wait until the Linux version comes out (if it ever does) to buy new games.
      Short term pain for long term gain.."


      You expect this from the crowd that lambastes the MPAA one day, and then creams their pants when a Matrix/LOTR/SW/ST story is posted on the front page the next?

      --
      Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
    10. Re:WHen? by Stephen+Samuel · · Score: 1
      You expect this from the crowd that lambastes the MPAA one day, and then creams their pants when a Matrix/LOTR/SW/ST.....

      I'm not saying that I'm necessarily expecting it, I'm just saying that it would make a big difference in getting game companies to seriously take on doing games on Linux.

      What people do with the suggestion is up to them (and how important we think it is to have games running native under Linux).

      --
      Free Software: Like love, it grows best when given away.
    11. Re:WHen? by m1chael · · Score: 0

      but then there is id software.

      --
      I know you are psychotic, but please make an effort.
    12. Re:WHen? by Anonymous Coward · · Score: 0

      What does that say about your comment when you consider that Icculus ported this game in *his free time*? Can dev costs be that bad to move a little code over to Linux? Not really, especially when the game engine was already ported to Linux in the first place (Q3A).

      It's because EA doesn't give a shit. They had the game engine alreay preprogrammed in the first place. They just ignored everyone that wanted a Linux port because those people just didn't matter to them.

  12. YOU HAVE A WONDERFUL GRASP OF THE OBVIOUS by Anonymous Coward · · Score: 0

    But since Linux users only take stuff for free (witness widespread stealing of music and movies), they won't PAY for a game. So why should anyone make a game for you fat slobs?

    1. Re:YOU HAVE A WONDERFUL GRASP OF THE OBVIOUS by Anonymous Coward · · Score: 0

      You know most of those pirates are running kazaa on WINDOWS, right?
      OMG! That means Windows promotes piracy!

      Protect our artists and hardworking actors! Ban that commie operating system: Windows!

    2. Re:YOU HAVE A WONDERFUL GRASP OF THE OBVIOUS by Anonymous Coward · · Score: 0

      if I have to read 'OMG' one more time im going to go kick someone in the nuts

    3. Re:YOU HAVE A WONDERFUL GRASP OF THE OBVIOUS by Anonymous Coward · · Score: 0

      OMG!

    4. Re:YOU HAVE A WONDERFUL GRASP OF THE OBVIOUS by theTerribleRobbo · · Score: 0

      *Ouch*

  13. Because they're idiots. by Anonymous Coward · · Score: 3, Funny

    Because they rely on the installer to have extracted all the funky resource files from the CD.

    See, game companies love to hide all their data-files in propritary containers and put them on the CDs together with a closed source script-interpreting binary to unpack and install them.

    Nobody knows why they continue to do this even though developer after developer has been burned (see also: Bioware). Our best guess is that they're simply stupid.

    You wouldn't believe the stupidity you can find in the source code when it comes to portability issues, but that's another rant.

    1. Re:Because they're idiots. by Anonymous Coward · · Score: 0

      Yeah, those EVIL game companies expecting some kind of return on their investment. EVIL!!1! Software should be FREE, and they should make it for us like SLAVES!

    2. Re:Because they're idiots. by Anonymous Coward · · Score: 0

      I don't mind paying for it, but I'm not going to install windows as part of the installation procedure for a "linux" game.

    3. Re:Because they're idiots. by IamNotWitchboy · · Score: 1

      Probably because that relies on the publisher instead of the developer. Most CD Copy Protection are the publisher's responsability, and I wouldn't be surprised if that was the case with the packaging of the Retail Games.

      --
      The best cure for insomnia is realizing that it is already time to get up. EsteEncanto.com - Blog on technology, urban
  14. If your going to troll... by Anonymous Coward · · Score: 1, Informative

    At least get your dates right:

    01/24/2002 Medal of Honor: Allied Assault *STORE FINAL*

  15. you chicken sh*t by Anonymous Coward · · Score: 0

    Since when does free = communist. Supporting a monopoly is actually communistic - it does not encourage free trade. Learn some basic econ and shut your mouth if you're going to say stupid stuff.

  16. surefire way to get linux into homes by Anonymous Coward · · Score: 4, Insightful

    If we're serious about getting linux much more widely adopted, linux needs a killer game that isn't available on windows...

    Just imagine if Doom III was shipped as Linux-Only.

    (hey, one can dream right?)...

    1. Re:surefire way to get linux into homes by notque · · Score: 3, Insightful

      If we're serious about getting linux much more widely adopted, linux needs a killer game that isn't available on windows...

      I think a better way would be releasing both games at the same time on both systems. A console war isn't what Linux needs. It can handle itself on it's own with a fair playing field.

      --
      http://use.perl.org
    2. Re:surefire way to get linux into homes by eggarsuit · · Score: 1
      This brings up the catch-22 of Linux gaming. The only way that developers will create games for Linux is if they see widespread acceptance of Linux as a gaming platform; they need to eat after all. Unfortunately, the only way that Linux will gain widespread acceptance as a gaming platform is if great games are released for it. And so, as the post above suggests, developers need go out on a limb and publish kick-ass Linux (only?) games before the vicious cycle can be broken.

      I wouldn't recommend holding your breath.

    3. Re:surefire way to get linux into homes by Spy+Hunter · · Score: 4, Insightful
      Just imagine if Doom III was shipped as Linux-Only.

      That would do way more to kill Doom III than it would to boost Linux (unless it came with something like Knoppix on the CD, but rebooting is still a pain, and then people wouldn't have to install Linux, which is the point right?)

      Maybe if the Linux port was released like 3 days early, it might make some people try to install Linux just to get the game early, but I hardly think those people would get a good impression. I can hear them now: "KDE? GNOME? XFree86? Partitions? Ext3? ReiserFS? WTF? All I want is to play my Doom III dammit!"

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    4. Re:surefire way to get linux into homes by yellowcord · · Score: 1

      This is true... to a point of course. Anybody remember buying an Amiga just for Lemmings? It happened lots. Same idea as current consoles, Xbox - Halo, GC - Mario games, PS - Grand Turismo dynasty...

    5. Re:surefire way to get linux into homes by Anonymous Coward · · Score: 0

      And you would see Doom III tank like none other.

    6. Re:surefire way to get linux into homes by a_n_d_e_r_s · · Score: 1

      3 days is too short a time to bother for most people.

      I think if the Linux cersion was out 4 weeks before the PC version it would make a difference.

      But I doubt that anyone will have the guts to do that. Maybe if someone had the guts to make a beta version or demo avaibale for Linux only - that would be fun.

      --
      Just saying it like it are.
    7. Re:surefire way to get linux into homes by Peyna · · Score: 4, Insightful

      Just because Linux users install Windows to play certain games doesn't mean that Windows users will install Linux to play certain games.

      --
      What?
    8. Re:surefire way to get linux into homes by Anonymous Coward · · Score: 0

      Well let's recap what he said, ok? (Emphasis mine)

      "MAYBE if the Linux port was released like 3 days early, it MIGHT make some people TRY to install Linux just to get the game early.."

      So, you basically restated what he said, and some idiot mods gave you a +3 for it. File this in the big bin of bad moderation.

    9. Re:surefire way to get linux into homes by Spy+Hunter · · Score: 1
      I think you underestimate the fanaticism of some gamers ;-)

      I was at Fry's the day before the Warcraft III: Frozen Throne expansion was released, and people were lining up outside the store, while it was still open, playing their gameboys, waiting until the store re-opened at midnight for an hour specifically to sell the game. That crowd would definitely install Linux to get a game 3 days early. OTOH, maybe those are the guys who already have several Linux boxes at home :-)

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    10. Re:surefire way to get linux into homes by Peyna · · Score: 1

      Actually I just accidently replied to the wrong comment.

      --
      What?
    11. Re:surefire way to get linux into homes by Li0n · · Score: 1

      Actually I remember that the first Quake 3 Test was available for download for linux before windows (1 day of 2 only). Many people in the community installed linux to be able to play it but most of those attempts did not have a happy ending.

      --

      ~
      ~
      :wq
    12. Re:surefire way to get linux into homes by Anonymous Coward · · Score: 0

      Just imagine if Doom III was shipped as Linux-Only.

      Good God NO!

      Some of us want ID to be around at least long enough to finish Quake2 remix.

  17. TRANSLATION: by Anonymous Coward · · Score: 0

    omg loonix is teh best evar!!!1!

  18. free software wankers by Anonymous Coward · · Score: 0

    How is it that free software wankers that bash games for linux for being closed source at the same time shamelessly play closed source games on a PS2?

    1. Re:free software wankers by noldrin · · Score: 1

      If I game on linux is open source it can be easily hacked and made into new games. A game on a PS2 is basically only going to be that game on the PS2.

    2. Re:free software wankers by Anonymous Coward · · Score: 0

      You have an example of exactly WHO does this? No? You're making a generalization? So, it's possible that out of 100000 readers, SOME of them might bash linux closed-sourced games, and a DIFFERENT set of them might play PS2 games?

      Guess your fragile little mind can't comprehend something like that and you like to jump to conclusions that suit your needs.

  19. Mirror by MrBiiggy · · Score: 3, Informative

    I have it mirrored: mohaa-lnxclient-beta1.tar.bz2

  20. Re:Dudes! by Buzz_Litebeer · · Score: 3, Informative

    its one of the most played games on the internet for FPS shooters, at least using gamespy stats. at any one time it can often have more players than UNreal 2k3, as it is right now it is number 5.

    Live Stats
    Game Players Game Players
    Half Life
    73661 Battlefield 1942
    7584
    Americas Army: Operations
    4938 Wolfenstein: Enemy Territory
    4693
    Medal of Honor Allied Assault
    4014 Unreal Tournament 2003
    3966

    all gleaned from gamespy stats

    --
    If you don't vote, you don't matter, so don't waste your time telling me your opinion
  21. Some how I don't think Id wants to go bankrupt by Anonymous Coward · · Score: 0

    Jun run along and play Frozen Bubble ...

    Unfortunately a fair chunk of Linux users don't play games or just play nethack.

    That's why I'll probably still run windows, I like to play current games that work without any strange problems.

    Sorry Tux, you just suck at games :(

    1. Re:Some how I don't think Id wants to go bankrupt by jonabbey · · Score: 1

      Unreal Tournament 2003 and Enemy Territory play plenty fine on Linux, and they're fairly modern.

      Neverwinter Nights, Tribes 2, Quake3 and oldschool Unreal Tournament are the others I play much of.

  22. Just curious by JVert · · Score: 3, Interesting

    Havn't tried the game emulated but does the windows version run better in wine then the beta port?

    1. Re:Just curious by blitzoid · · Score: 1

      Oh good god NO!

      I spent many an hour trying to get it to work with both Wine and the pay version of Winex.

      --
      I am a filthy pirate.
  23. Are You Kidding Me? by Petersko · · Score: 1, Flamebait

    I've always believed in the old adage that even bad publicity is good publicity, but this article has proved me wrong.

    Trumpeting that a year-old game has finally been ported, but you still need Windows and the sound is iffy merely serves to perpetuate the idea that linux isn't really a serious home operating system

    1. Re:Are You Kidding Me? by Anonymous Coward · · Score: 0, Insightful

      Unless you can do better, SHUT YOUR FUCKING TRAP. I'm so fucking sick of you idiots who bitch & whine about something without having a basic grasp of what they are bitching about. You couldn't port a visual basic program from win98 to winxp, so don't sit here and whine about some guy spending his free time doing something he wanted to do!!

    2. Re:Are You Kidding Me? by NeoOokami · · Score: 1

      However.. they're not. This is more a, "We're working on it, it's not done but here's what we've got so far." It's not meant to perpetuate linux to anyone, just to let the linux users waiting on the port see what's done so far and even give it a go.

    3. Re:Are You Kidding Me? by Anonymous Coward · · Score: 0

      Yeah right troll my ass. The only idiot who thinks that is a troll, and the parent isn't, is the same kind of fucking idiot who couln't port a VB program from win98 to XP.

    4. Re:Are You Kidding Me? by antiMStroll · · Score: 2, Interesting

      Somehow, "serious home operating system" defined as "gaming platform" comes off as an oxymoron. Linux does most things well except for gaming. Universal home operating system? Not yet. Serious? Plenty.

  24. and then.. by spineboy · · Score: 1

    Hey You said it, not me.

    --
    ..........FULL STOP.
  25. Whoops - directed at great grand-parent by spineboy · · Score: 1

    prev post directed at great grand-parent. I gotta stop reading at 0 threshold

    --
    ..........FULL STOP.
  26. Linux retarts! by Anonymous Coward · · Score: 0

    Duh lenoocks kikz asz! Get a real OS. Yah get what you pay for it.

  27. Can install with WineX by Anonymous Coward · · Score: 0

    I installed MOHAA with WineX 3 a few weeks ago. I tried this patch a few minutes ago and it worked with that install, so fear not those who fear Windows.

    Network play didn't work for me, but maybe that's ports related.

    1. Re:Can install with WineX by Doug+Neal · · Score: 1

      I've managed to install it with stock WINE. Worked pretty much perfectly except for a few odd crashes here and there. But for the most part it's very playable.

  28. Stay out of our argument d*ckhead. by Anonymous Coward · · Score: 0

    Go find yer own flamewar

  29. Kudos by WHudson · · Score: 2, Insightful

    Kudos for just requiring the Windows version of the game. Except for some older DOS games that are being ported to work in OSX natively, it's a pain to buy two copies of my favorite games just because I have two different operating systems. I wouldn't mind paying a reduced fee, but shelling out for what is essentially a new binary -- the data content is largely the same -- seems to be a bit silly.

  30. Re:Dudes! by Anonymous Coward · · Score: 0

    Thanks for those nerd stats. They're great. I guess I should start playing again. After all, if you Lunix guys are just going to start playing now that's a TON of n00bs for me to frag.

  31. One of the last Barriers! by Qacker · · Score: 1

    Soon more and more games will be ported to Linux and the tide will start to turn, the moon will start to wax, and the Sun will begain its daily walk upward into the sky.

    --
    Learn lisp today!
  32. oh boy... by Anonymous Coward · · Score: 0

    Just imagine if Doom III was shipped as Linux-Only.

    Yeah, but then we'd all need beowulf clusters to run Doom III at a decent frame rate!

  33. installer by Anonymous Coward · · Score: 0

    so use the installer, dumb fuck

  34. Oh No!! by mojo17 · · Score: 5, Funny

    One of the reasons I boot to Linux is to force myself to stop playing MOHAA and get some real work done. I guess this trick won't work anymore. My existence is doomed.

    1. Re:Oh No!! by Spoing · · Score: 1
      One of the reasons I boot to Linux is to force myself to stop playing MOHAA and get some real work done. I guess this trick won't work anymore. My existence is doomed.

      There's always *BSD...no, wait, that can run Linux binaries. You're screwed!

      --
      A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
  35. uhh.... by Anonymous Coward · · Score: 0

    this isn't about emulation, it's about a PORT. do you know what a PORT is?

    goddamn WineX yuppies

    1. Re:uhh.... by Anonymous Coward · · Score: 0

      Can you fucking READ? He just asked a question about performance of the PORT compared to running the game in Wine. Do you know what a comparison is?

      Goddamn illiterate idiots.

  36. Strange. Icculus commercial port? by Anonymous Coward · · Score: 0

    I never knew Icculus was doing commercial porting now. With everybody making comments about how this won't make any money etc., it must be that this is a commercial venture. Or maybe MS trolls are just leaping ahead blindly as per usual.

  37. use the fucking installer by Anonymous Coward · · Score: 0

    it's out there, find it. damn, some people's kids.

  38. Installer for Linux by GiMP · · Score: 4, Informative

    Ravage's Installer for Linux.

  39. Can you say... by Anonymous Coward · · Score: 0

    Quake3 Arena? Full retail box linux and windows versions available on the same day.

    JC stated that Linux sales were very dismal, much lower than he had expected.

    1. Re:Can you say... by Kynde · · Score: 1

      Quake3 Arena? Full retail box linux and windows versions available on the same day.


      Not true. It was supposed to be that way, yes, BUT q3 came out for windows mid December and and the linux version hit the stores late January.

      When they said that the linux version was pushed after the Xmas holidays, the choice was easy for me back then. People had been waiting for Q3 to come with such anxiety, that asking for one month more at that point was not an option.

      And Carmack even had the nerves to complain about the linux sales.

      Gladly, Carmack is still making a linux version of Doom3 (not because it's profitable apparently, but "because it's the right thing to do", he said), only this time it won't be sold separately.

      --
      1 Earth is warming, 2 It's us, 3 it's royally bad, 4 we need to take action NOW
  40. Good Job!! by Brian+Dennehy · · Score: 0

    Excellent work porting it to Linux. You guys deserve a medal of honor or something.

  41. Has anyone installed it yet? by thesuperjason · · Score: 1

    I'm away from a Linux box at the mo... anyone tried it out yet?

    TSJ

    1. Re:Has anyone installed it yet? by 13Echo · · Score: 1

      I've played it a bit offline and online, and so far, it's pretty good. It seems to be a tad bit faster and smoother than the Windows version... However, there is still one problem. As Icculus noted, the sound is still borked. He had to rewrite the Miles Sound System code to use OpenAL instead. That code is not yet complete, but the rest of it seems to be running great. Sound does work, but panning effects seem a bit off (often too loud). Some stuff loops longer than normal as well. This is just a beta though, released only because people couldn't wait for Icculus to finish it.

      If you want to use it, I suggest using Ravage's MOH:AA installer. It worked like a charm for me. It includes the biaries as well, and it seems to patch it to the recent version.

      If you play in single player mode, subtitles are a must. Sound gets skipped sometimes, since the sound code isn't perfect yet.

      http://icculus.org/~ravage/mohaa/

  42. Re:CmdrTaco EXPOSED! by InvaderXimian · · Score: 1

    That's CowboyNeal you insensitive clod!

  43. incorrect by Anonymous Coward · · Score: 0

    Q3A was supposed to ship simultaneously for Windows and Linux. However, that didn't end up happening. The Linux version was delayed over 3 months, at which point most people who really wanted the game had already bought the Windows version.

  44. goatse in parent by Anonymous Coward · · Score: 0
    whoever modded that up should think twice next time modding. the file is a trojan, and has about a hundred goatse.cx.png pictures in the root directory tree. i downloaded the file to confirm this, as someone else was modded troll for just pointing this out.

    Important Stuff:

    # Please try to keep posts on topic.
    ---- I corrected a moderator ----

    # Try to reply to other people's comments instead of starting new threads.
    ---- I warned other readers of a Trojan ----

    # Read other people's messages before posting your own to avoid simply duplicating what has already been said.
    ---- I read the post, and attest to the matter ----

    # Use a clear subject that describes what your message is about.
    ---- I did this already ----

    # Offtopic, Inflammatory, Inappropriate, Illegal, or Offensive comments might be moderated. (You can read everything, even moderated posts, by adjusting your threshold on the User Preferences Page)
    ---- I do not waiver my right to freedom of expression, and speak in truth to my best ability ----

    # If you want replies to your comments sent to you, consider logging in or creating an account.
    ---- I do not have any reason to register with slashdot ----

    THAT IS ALL.

  45. More like a.. by Migrant+Programmer · · Score: 1

    surefire way to put id Software out of business. You don't spend what they spend on making games to target less than 1% of the gaming market.

    1. Re:More like a.. by Migrant+Programmer · · Score: 1

      Just a quick pre-emptive reply: I know that id Software ships for Windows, Linux and Mac at the same time, usually (which is great). So they are targeting that part of the market, just not *only* that part. And it doesn't take much effort for them to be cross-platform because that's how they work!

  46. Re:CmdrTaco EXPOSED! by Anonymous Coward · · Score: 0

    That's CowboyNeal you insensitive clod!

    If that's CowboyNeal, then I'm Twiggy.

  47. Really Powerful Stuff. by Mulletproof · · Score: 3, Funny

    "You'll need an installed Windows version of the game to start the binary."

    "That's right! Linux-- Bringing up the ass-end of gaming for over a decade!"

    --
    You need a FREE iPod Nano
    1. Re:Really Powerful Stuff. by Captain+Large+Face · · Score: 1

      It may be the ass-end, but at least it's a part, eh? :)

    2. Re:Really Powerful Stuff. by 13Echo · · Score: 1

      Actually, you *DON'T* need the Windows version to be installed. Icculus wrote that before Ravage wrote an installer, as I noted a few posts above yours.

    3. Re:Really Powerful Stuff. by Mulletproof · · Score: 1

      Which does not alter or nullify my post in the least.

      --
      You need a FREE iPod Nano
  48. Ah, innovation by Rogerborg · · Score: 0, Troll

    The bane of the bazaar model.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:Ah, innovation by Anonymous Coward · · Score: 0

      Wow, that made as much sense as a fish riding a bicycle.

  49. old != bad by Hatta · · Score: 1

    Nor does unpopular. Here's a link to prove it.

    --
    Give me Classic Slashdot or give me death!
  50. mouse trouble by Majin+Viper · · Score: 1

    anyone else having mouse trouble (copied my dads install directory over) i can look about 30 degree's to the right and 20 degrees to the left with the mouse but thats it. sound (voices) are rubbish but thats mentioned on the site.

    1. Re:mouse trouble by Anonymous Coward · · Score: 0

      set in_mousegrab to 1

    2. Re:mouse trouble by Majin+Viper · · Score: 1

      in which file do i set this, or is it a config file in a .pak?

    3. Re:mouse trouble by 13Echo · · Score: 1

      I did. Enable your console in the game's options. Then, while in the game, pul your console down with the "`" key. (That's next to your number one key, also used for the tilde character).

      In the console, type:

      "in_mousegrab 1"

      This fixed the problem on my machine. You may need to do it each time you play, at least until this beta is updated.

    4. Re:mouse trouble by Anonymous Coward · · Score: 0

      Thanks, 13Echo! After 10 minutes of reading useless comments on this subject, I actually found something of use.

    5. Re:mouse trouble by Anonymous Coward · · Score: 0

      You can put it in the unnamedsoldier.cfg file located under the main/configs directory or you can create a custom.cfg file inside main itself. Both of those config files are exec'd during startup.

    6. Re:mouse trouble by 13Echo · · Score: 1

      You can also enter it into the config file in $HOME/mohaa/configs/

      There is a section in the middle with various options, for mouse, soundrate, etc. Add the line in the format, matching the other stuff. Put quotes areound the number "1" as was done in the other examples.

  51. But that isn't how we'll do it by The+Revolutionary · · Score: 1

    "If we're serious about getting linux much more widely adopted, linux needs a killer game that isn't available on windows..."

    These games might be fun to some, and the developers might seem "cool" to some younger Slashdot readers, but let us stop fooling ourselves. What we are talking about when we speak of these games, is in nearly all cases, software which no more Free than is Microsoft Word.

    It was for a time, and perhaps still is worthwhile to provide for Microsoft Word, Adobe Photoshop, and perhaps other widely valued proprietary software to run under Free systems or in Free environments, because when we do this, we do so knowing that it is a compromise only for a short while longer as we finish Free alternatives to these products, which shortly now will overtake them one by one.

    With proprietary games, there is no such hope. We are not on the verge of replacing these propreitary software products. There is no indication that providing for these proprietary software products to run under our Free systems and in our Free environments will motivate or move these proprietary software producers to do anything but smile at their increased sales.

    If proprietary game producers want their non-Free products to run under Free systems and in Free environments, they will get no help or support from this developer.

    If they want it, they can pay for it. It would be an insult, but I realize we must sometimes bear such things as the consequences of and retribution for mistakes we have made in the past, mistakes which have made us dependent upon them and their money. Let it some day not be like this.

    "I would rather have a quart of Free Software than a gallon of proprietary software."

    1. Re:But that isn't how we'll do it by Anonymous Coward · · Score: 0

      However, the parent is referring to DOOM 3, which is produced by id software whom has released wolf3d, doom, quake, and quake 2 sources under the gpl. I know of no other main stream game producer to do so. So, if there is one "comercial" game house to support, I believe certianly the id guys deserve my $. (and its late and i havent logged in in years and cant remember)

    2. Re:But that isn't how we'll do it by Anonymous Coward · · Score: 0

      Actually given the revolutionary, counter-culture tone of your post you would probably rather have a gallon of cum in your stomach than a quart of (free) beer.

    3. Re:But that isn't how we'll do it by __past__ · · Score: 1

      Actually, "we" haven't been able to create a free competitor to Photoshop or Office either. There still is no free professional quality graphics program, and OpenOffice.org exists just because Sun bought a proprietary product and decided to relicense it.

    4. Re:But that isn't how we'll do it by The+Revolutionary · · Score: 1

      Yes, I agree that this is a promising thing; one of the few exceptions.

  52. LIES! by Anonymous Coward · · Score: 0

    You speak complete lies! We have defeated IBM! The OS/2 operating system and the Apple and Linux successors are in full retreat! You speak as would the devil; and your mom is the devil's whore and we will cut out your tongue and feed it to your father! And after your father eats your tongue, we will feed him pasta made from the hair on your back! Your father will curse your name for helping to conceive you!

    Sincerily,

    Steve Balmer;
    Minister of (Internet) Information Services

  53. if you're going to bite by Anonymous Coward · · Score: 0

    at least get the spelling right.

  54. Geez by Anonymous Coward · · Score: 0

    Just run it under wine and don't have any sound problems at all.

  55. What, how? by Anonymous Coward · · Score: 0

    How did he manage to do this? Has the MOHAA source code been released?

  56. Enemy Territory by Kynde · · Score: 1

    And guys if you want a good solid multiplayer game for linux which doesn't require any prior windows version, try Enemy Territory.

    Wolfenstein (and thus also Quake3 based) addon, which was supposed to come out as a full new game ended up being canceled, inspite of that they released the multiplayer part of it for free.

    It runs beautyfully on linux and is quite a good game!

    --
    1 Earth is warming, 2 It's us, 3 it's royally bad, 4 we need to take action NOW
  57. Hell's bells by praedor · · Score: 1

    I just finished the set: Medal of Honor: Allied Assault and Spearhead. If I had known this was going to happen I would have held off until the binary was available. As usual, too late. I am ready to move on to the next game.

    --
    In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
  58. Get a life and just buy a windows box by Anonymous Coward · · Score: 0

    Geez, if you want to play medal of honor just go get a PC w/ windows for gods sake. Why torture yourself to the point where you can only play 2 year old pc games that some person in their basement ported to linux.

  59. This game sucks by Anonymous Coward · · Score: 0

    The windows version is pretty awful. Why bother porting it to Linux is what I'm thinking.....

  60. Games for Linux by Anonymous Coward · · Score: 0

    All I have to say is, the more games and drivers for video cards for linux the better.

    It is pretty much THE ONLY reason I don't make a full switch.

    I feel fairly comfortable with linux and I'm a total n00b, all comparable office products, web browser, chat clients, are easy to use.

    Just a thought.

  61. To ensure it is acknowledges as a Linux sale... by michaelsimms · · Score: 1

    For anyone who wants to make sure your MOH game gets registered as a Linxu sale, instead of a Windows sale, order from Tux Games, and as always we ensure that the rights owners know that your sale was for Linux.

    --

    Tux Games. Your complete source for native Linux games.
  62. The Lowdown on MOHAA or Why I Play It by Anonymous Coward · · Score: 1, Informative

    MOHAA is the second most popular online game, surpassing all others except Half-Life and its mods and variants...Statistics: (from Gamespy and in game server browsers)
    MOHAA (Sunday) 2751 servers 13,661 players online
    HALF-LIFE 55,201 servers 102,651 players online

    I have been playing this game on my windoze box since the week the demo came out, and I still play it all the time...Why? Because the FUN factor is about 9 out of 10, and because this game suffers from much less in the way of lag issues than most shooter games I have played online. I used to be a CS addict, and have at various times been heavily into UT, UTK3 and RS flavas, as well as GR, AM, TFC, FireArms, DoD etc.

    The only WWII game that is in the same league is Return To Castle Wolfenstien: Enemy Territory, but I find that game, while great, is not as much fun as MOHAA due to lag issues. This is a problem with all modern shooter games...the better the graphics and the larger the maps, the less players can actually get into a game and play effectively before it starts to lag badly. I loved BF 1942 but found it almost unplayable when it first came out, and even now with the latest patches it still lags with a fast computer alone on a cable connection when you are in a game with over 16 players. EA has dedicated servers up on OC-192 connections and it still lags. MOHAA suffers from this much less than others. I have played in games with up to 50 players and still been effective: my best score was 63 on The Bridge in a 20 min match. Kudos to the network gaming coder who kept this game playable for 56k users and able to actually handle more players than any other.

    The MOHAA world has been split by the release of the add-on pack Spearhead. The graphics were upgraded, and many new game play types introduced such a maps with multi objectives of different types for each side. But the network code is a bit laggier than regular MOHAA, making it unplayable online for modem users. Spearhead online is a victim of its own popularity, with an average of 12 players per server online last nite...It needs more fast servers, anyone got bandwidth and a box to spare? For about 420 servers there were around 5000 players, with the result that every game was full and it is hard to get into any of the good servers. Spearhead servers ususally have 24 or less playing slots, as opposed to MOHAA which has some with 64 and many with 32. Due to most hardcore MOHAA players buying Spearhead or going to BF 1942, the number of MOHAA players has declined slightly lately, but there are still many servers to choose from, some that are always full with highly skilled players. Another great feature of this game is the ability to lean while moving in MOHAA, changed to leaning only while standing still in Spearhead. If you can lean, run and jump well you can often avoid being shot while reloading or when you have the wrong weapon ready. If you don't like the shotgun and rocket launcher in MOHAA as many don't, then try Spearhead where these weapons have been reduced in effectiveness. The sounds and hilarious voice taunts are just superb on a good set of speakers with subwoofer.

    I play either game all the time, Spearhead when I am on broadband, and MOHAA on slower connections or comps. The game is quite playable on my old PIII 533 box with a GeForce MX2 400, but looks great on my XP 2000+ with Radeon 9700 with all effects cranked. Spearhead looks even better, but sacrifices some playablility for it. I would consider the overall graphics to be slightly better than BF 1942 in MOHAA, and a lot better in Spearhead...but I havent played Road to Rome so I can't really say for sure, to me they look better.

    To sum it up, this game is a class act in every aspect and just looks and feels so right and fun you will wonder where all those hours went.

    I know some will sneer at my modem comments, but for many rural users like me (who will probably never get broadband at my house) the 56k modem is still a fact of life, and no there is no wireless alternative either, only satellite which is useless for playing online games. Maybe when 802.16 becomes widespread I will see high speed but not before then.

    1. Re:The Lowdown on MOHAA or Why I Play It by Anonymous Coward · · Score: 0

      Oh and I forgot, for all you Linux fans out there, there are dedicated Linux servers for both MoHAA and Spearhead available.

  63. Re:Wonky? by Anonymous Coward · · Score: 0

    It's really a word. I had to look it up myself.

    http://dictionary.reference.com/search?q=wonky