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On Videogame Journalism

Michael_Blessed writes "The most incisive critique of games journalism currently out there. I would say that as I participated, but there's some real illuminating stuff in there. And it's all true - I should know, being a games 'journalist' myself." It's a whole long series - read all 11 parts.

255 comments

  1. Re: It's a whole long series - read all 11 parts. by Anonymous Coward · · Score: 5, Funny

    No.

  2. 11 Parts? by Anonymous Coward · · Score: 5, Funny

    This is Slashdot, most people have trouble reading more than the headline.

    1. Re:11 parts? by Chess_the_cat · · Score: 1

      Exactly! Who reads reviews except to get the release dates? I buy a game if I like what I read on the back of the box or because I've played the game at a buddy's house. For example, F-Zero is out Tuesday for the GC. I will buy it. Have I read any reviews for it? No.

      --
      Support the First Amendment. Read at -1
    2. Re:11 Parts? by Tuxinatorium · · Score: 1

      Yes, for example, most trolls don't even read the headline before they go in for the GNAA first post!! You should be commended for your patience in reading BOTH the headline of the article AND *gasp* the headline of the first post!!

    3. Re:11 Parts? by nacturation · · Score: 3, Funny

      The correctly formatted Slashdot-approved joke template is:

      It's a whole long series - read all 11 parts.

      You must be new around here.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    4. Re:11 Parts? by Anonymous Coward · · Score: 0

      My Slashdot id is about 550,000 less than yours, who you calling new?

    5. Re:11 parts? by stratjakt · · Score: 4, Funny

      I own 600 games.

      Make that 600+. So many I havent even played them all. I'm a big shot.

      I write very short one or two sentence paragraphs.

      It makes it look really dramatic.

      You know, to highlight my string of earth-shattering insights.

      --
      I don't need no instructions to know how to rock!!!!
    6. Re:11 Parts? by NorthDude · · Score: 1

      Anonymous Coward, I should point to you that you do not have any Slashdot Id ...

      --


      I'd rather be sailing...
    7. Re:11 parts? by Anonymous Coward · · Score: 0

      Game journalism is people who cant write, interviewing people who cant talk, for an audience that cant read.

      Before I read the next line, I'd already thought "that sounds more like music journalism". Though, it applies even better to sports journalism.

    8. Re:11 parts? by stratjakt · · Score: 1

      I'd say it applies to any aspect popular culture. It inspires endless pontificating about nothing in general for no reason other than to boost the authors ego.

      They see themselves as though they were critics of great literature or rennaisance art, when their job is to tell me if the latest Tetris has an online mode or not.

      Sports is the funniest though, when you ask someone as dumb as a rock about his life philosophies. Every once in a while they get a real genious like John Rocker, or more recently,

      I cant remember his name, but he said his favorite fantasy was "to have a three way with a mother and her twin daughters". A definate math whiz.

      --
      I don't need no instructions to know how to rock!!!!
    9. Re:11 Parts? by Anonymous Coward · · Score: 0

      fuck you, i read the whole blurb, the first comment, and even wrote a reply (this comment). Watch, I'll even preview.

      Ass-hat.

    10. Re:11 parts? by brakk · · Score: 1

      They would have a better shot at keeping my interest if it had pictures. But not much.

      Streaming video would be cool too

    11. Re:11 parts? by larsoncc · · Score: 1

      Personally, I read reviews of online games to see if the guy's a mark.

      Ah, the guy from IGN is on the server... EX-cellent.

      *FatmanGames is GODLIKE!*

    12. Re:11 parts? by bob670 · · Score: 3, Funny

      If all the asshats on the web who had nothing to say and thought they were important kept to themselves (all of us included), there would be no newsgroups/messageboards/forums/chat rooms. That's why the Internet is useless as a means of communication for most people, too many asshats using big words.

    13. Re:11 Parts? by richie2000 · · Score: 1
      It's a whole long series - read all 11 parts.

      Bah.

      - Imagine a Beowulf cluster of those.
      - In Soviet Russia, 11 part long series read YOU!
      - The last part links to goat.cx.
      - Step 11: profit!!!
      - All your part are belong to us.

      --
      Money for nothing, pix for free
    14. Re:11 Parts? by Anonymous Coward · · Score: 0

      Wrong, I have id 0, that's why you can't see it.

    15. Re:11 Parts? by Guppy06 · · Score: 1
      " The correctly formatted Slashdot-approved joke template is:"

      ... obviously ripped from SCO's proprietary code. You'll be hearing from their lawyers shortly.

  3. Journalists? My ass. by Anonymous Coward · · Score: 2, Insightful

    Journalism is "[t]he style of writing characteristic of material in newspapers and magazines, consisting of direct presentation of facts or occurrences with little attempt at analysis or interpretation."

    1. Re:Journalists? My ass. by stratjakt · · Score: 3, Insightful

      "Journalists" take themselves too seriously as far as their writing skills. By far, most magazines and newspapers are written at a 5th grade comprehension level. If they werent, the target audience would be too narrow. The exception is usually highly specialized stuff like medical journals written for doctors.

      Game journalism has to be even lower than that, since 5th graders make up a part of the target audience. So they're written at an even lower level. My 2nd grader reads game magazines.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Journalists? My ass. by Anonymous Coward · · Score: 0
      "Journalists" take themselves too seriously as far as their writing skills.

      What a mangled sentence! What are you, a game journalist!?

    3. Re:Journalists? My ass. by gfunk371 · · Score: 1

      My 2nd Grader could frag your Honor Student anyday.

      --
      "Good people are good because they've come to wisdom through failure." -- William Saroyan
    4. Re:Journalists? My ass. by Jad+LaFields · · Score: 1

      "Journalists" take themselves too seriously as far as their writing skills. By far, most magazines and newspapers are written at a 5th grade comprehension level.

      Believe it or not, but this isn't as easy to do as it sounds. "Writing at a 5th grade level" is more than just using simple words, its writing clearly and effectively, and using a set formula that makes it easier to get the essential facts out of an article. Of course, I'm not saying that all journalists write like this, or even most, but it is a worthy goal.

      Also, I thought most newspapers are more like a 7th-9th grade level, with the NY Times being one of the highest (in the US), with like a 10th grade level. I may be wrong, though.

      --
      [SIG] It's like putting a moose in the blender -- a recipe for disaster!
  4. Huh? by Anixamander · · Score: 4, Insightful

    "The most incisive critique of games journalism currently out there. I would say that as I participated, but there's some real illuminating stuff in there. And it's all true - I should know, being a games 'journalist' myself."

    Well then, this is my critique of a game journalist: Always preview before submitting. Sentence structure is important.

    --
    Do not taunt Happy Fun Ball(TM)
    1. Re:Huh? by mofochickamo · · Score: 1

      Sentence structure is important? Remember, he is a games journalist.

      --
      Honk if you're horny.
    2. Re:Huh? by Talez · · Score: 5, Funny

      It's a known fact that video games "journalists" are intellectual wankers. Sometimes just plain old wankers but most of the time they're huge intellectual wankers.

      Here's a brief rundown of how each video game house reviews games:

      IGN - Is the company advertising the game on IGN? Yes? Then add 5 to the score.

      Gamespot - Is this game popular? If yes, demolish the score by at least 20% and make sure to have completely unrealistic expectations of the game.

      Gamespy - THIS GAME IS SO COOL! GET THE DOWNLOAD NOW FROM FILEPLANET FOR ONLY $9.95/MONTH!!!!! MAKE SURE TO LOOK AT ONE OF OUR KEWL FEATURES DUDE!

      HTH. HAND.

    3. Re:Huh? by prichardson · · Score: 4, Funny

      Hey, guess what. You're commenting on a comment on an article about an industry that reviews, rates, and comments on content. Quick, someone reply to me so this goes even further.

      --
      Help I'm a rock.
    4. Re:Huh? by brakk · · Score: 1

      Well, if you squeeze in the intro with the first sentence you get "Michael_Blessed writes the most incisive critique of games journalism currently out there."

      Maybe he was trying to be tricky. That makes sence, if Michael Blessed writes critiques of game journalism. Skimming the artical, I don't think it does.

      As for the rest of it, I'm stumped too.

      But this post probably doesn't make much sence either.

    5. Re:Huh? by Golias · · Score: 1

      But if I reply to your reply to the comment on the story of the article which comments on comments on the content of the industry, then you might choose to respond to my reply to your reply to the comment on the story of the article which comments on comments on the content of the industry, and the whole affair starts to sound like a really shitty folk song.

      --

      Information wants to be anthropomorphized.

    6. Re:Huh? by prichardson · · Score: 2, Funny

      That's why I will not reply to your reply to my reply to the comment on the comment on the article that comments on an industry that comments on a different industry. I will merely...

      ***KABOOOM***SPLAT***

      never mind

      --
      Help I'm a rock.
    7. Re:Huh? by Golias · · Score: 1

      Kind of makes me want to get a hold of the "Yes, Minister" DVD's, and watch Sir Humphrey Appleby go to work. He could deadpan lines like that like nobody else.

      --

      Information wants to be anthropomorphized.

    8. Re:Huh? by Q2Serpent · · Score: 1

      To me, it sounds like the Dr. Seuss Computer Manual

    9. Re:Huh? by Anonymous Coward · · Score: 0

      LOL

      It's blowing in the wind, my friend
      blowing in the wind,
      the answer my friend is blowing in the wind.

      Thank you and good night, be sure to join
      local 456!

  5. Go away. by Anonymous Coward · · Score: 0

    You're a shame to Anonymous Cowards everywhere!

    1. Re:Go away. by Anonymous Coward · · Score: 0

      RTFA!

      TubGirl has an interesting perspective to absorb. Don't be afraid of females venting.

  6. old man murray by joe_bruin · · Score: 3, Insightful

    old man murray, while probably not being so much of a video game journal itself, was much more of a meta-video game journal, in pointing out the whoring practices of most of the press out there as well as everything that is wrong in the video game software industry. their benchmark "time to crate" (the time it takes from when you start a first person shooter to when you see the first crate or barrel) is still a good indicator of at what point the developers ran out of ideas.

    sadly, these days it is just an archive of old articles. still pretty funny, though. you gotta love a site so dedicated to taunting john romero.

    1. Re:old man murray by nacturation · · Score: 0

      their benchmark "time to crate" (the time it takes from when you start a first person shooter to when you see the first crate or barrel) is still a good indicator of at what point the developers ran out of ideas.

      And, from this revolutionary idea, we have the following review:

      In the interest of scoring some points with our peers in science, such as our new colleague Dr. Jonas Salk, we've utilized all of the components of the very popular scientific method, including the notion of a control group. Our initial control group was this picture of Paul Steed's head digitally imaged onto the body of a chubby waiter at the Lebanese Hooters:

      [image]

      We asked a fellow scientist at Case Western Reserve University here in Cleveland to peer review our experiment. He had some difficult-to-understand, but serious-sounding concerns regarding our control group. In response to his generally negative tone, we put Steed's head on a much fatter body and gave him a little cowboy hat:

      [image]

      With our control group finally in place, all we needed was a research assistant and a microscope. After a brief search, we narrowed the field of potential assistants down to two candidates: Dr. Stephen Hawking and our friend Kevin. While Hawking is a TV star like Allie McBeal, owns his own microscope, and sounds like a robot, Kevin is the only one of the two who talks to us, making him the winner by one degree Kelvin.

      That still left us without a microscope. Kevin validated our choice of him over Dr. Hawking by helpfully suggesting that we eliminate step 4 of our scientific review procedure, "Look at the game through a microscope", and we were off.


      Their "Start to Crate" measure is assinine and doesn't measure anything remotely close to gameplay. It's riddled with juvenile humor (see above for a small sampling or the link above for the full crapola) and doesn't make any sense.

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    2. Re:old man murray by cK-Gunslinger · · Score: 2, Funny

      Wow. I never believed that the whole "humor-impaired" condition actually existed, but it looks like I have been wrong all this time!

      "Humor, this is nacturation. Nacturation, humor."

    3. Re:old man murray by Shrubber · · Score: 1

      That's pure comedy gold right there.
      The only difference between Old Man Murray and so-called "real" game reviewers is they work hard to try to maintain an illusion that they're professional, legitimate journalists, when the fact is rarely does a game review ever reflect the experiences of the people playing it.

      The "start to crate" benchmark? That right there is funny. Why? Because it's so damn true.

    4. Re:old man murray by Anonymous Coward · · Score: 0

      It's a joke you fucking idiot. It's not really supposed to be a measure of gameplay quality, it's a comment on the lack of creativity exhibited by game designers.

    5. Re:old man murray by nacturation · · Score: 1

      Wow. I never believed that the whole "humor-impaired" condition actually existed, but it looks like I have been wrong all this time!

      "Humor, this is nacturation. Nacturation, humor."


      Sure, juvenile humor. I might have found that schlock funny when I was 13, but not now. I'll bet your idea of pornography is the Sears catalog too. :)

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    6. Re:old man murray by nacturation · · Score: 1

      It's a joke you fucking idiot. It's not really supposed to be a measure of gameplay quality, it's a comment on the lack of creativity exhibited by game designers.

      Man, I'm in the wrong industry. All I have to do is come up with some cheap, juvenile humor and I, too, can have fanboys who laugh at my crap. Maybe I'll comment on the lack of creativity in games by developing a "Time to Weapon" measurement. After all, sooner or later all these FP games have weapons, so therefore this must be a lack of creativity. Throw in some really trashy humor that would make Mad Magazine look like Shakespeare, and I'll have morons like you rolling in the aisles. Maybe I'll try it now...

      ****

      Okay, folks, here's my review of the upcoming G5 chip from Apple. Now, we all know that computer chips are made from silicon, so I've invited a guest reviewer here. Folks, meet Bambi, she used to be a 32B cup but is now a whopping 38DD thanks to the miracles of modern technology.

      [image showing before and after]

      Now no review of an Apple product would be complete without inviting in Farmer Bill, a leading expert on growing apples. Since he's such an ugly bastard, we photoshopped an image of his head onto this big fat sumo wrestler:

      [image]

      So now with our panel of experts in place, all we have left to do is to find a big jar of peanut butter and...

      --
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    7. Re:old man murray by Anonymous Coward · · Score: 0

      OMM is terrific satire, in a near-nihilistic sort of way. But I still always felt like taking a shower after reading it. The problem is that a well-done satire about something that's a complete waste of time is kind of necessarily also a complete waste of time.

      Actually I generally feel that same way after playing a video game for any appreciable time, these days - couldn't I have been doing something better? Wouldn't even the torture of small animals be more socially and personally enriching than this, however marginally? The OMM guys seemed to get that too - they knew they were uselessly satirising useless writing about a useless activity. That's got to eat at the soul a little, and it showed. If you were at least as insightful as them you'd know you were piling on another level of uselessness by reading and laughing at it all. In many ways I think the primary purpose of the site was to get you off your ass and doing something - anything - else.

      Other than perhaps writing a slashdot post about the experience three years later.

    8. Re:old man murray by robson · · Score: 1

      old man murray, while probably not being so much of a video game journal itself, was much more of a meta-video game journal...

      I also always found OMM to be an excellent source of bile.

    9. Re:old man murray by nf · · Score: 1

      OMM is a close second to the greatest example of video game journalism there ever was, Amiga Power. Never before had the industry seen such ruthless, tactless critique on video games, the video game industry, and even its peers. never afraid to use the entire range of 0-100% for scoring games (as opposed to the 73% syndrome that the industry still seems to be stuck in, and maintaining journalistic integrity by refusing to review incomplete games and take bribes, Amiga Power shined above its competitors.

      unfortunately like OMM it's just a memory for those who remember it, and unlike OMM many people this side of the pond never experienced it firsthand. Stuart Campbell's article archive and AP2 (sort of a post-hummus commentary of it all) serve as beacons of its greatness.

      and no, i'm not an amiga fanatic, but i played one in my troubled youth.

    10. Re:old man murray by PylonHead · · Score: 1

      The difference, of course, is that along with the Old Man Murray shtick, they actually do have something to say. Usually something perceptive, presented in a persuasive and entertaining way, where persuasive=damning and entertaining=pee in my pants funny.

      Check out their diatribe on adventure games:

      http://www.oldmanmurray.com/features/77.html

      --
      # (/.);;
      - : float -> float -> float =
    11. Re:old man murray by mdxi · · Score: 1
      Ignoring that breast implants are silicone and chips are silicon and the two are not readily interchangable, i'd just like to point out that Bambi went frmo a 32B to 38DD because she put on so much goddamned weight that her band size went up by six inches.


      Learn how bras work. It impresses girls.

      --
      Posted with Mozilla
    12. Re:old man murray by Henry+V+.009 · · Score: 1

      After conducting a scientific survey based on all 'Funny' moderated comments in your user history, I have been able to diagnose you as severely humor-impaired. Happily, this condition will probably not interfere with your day-to-day routine. It may however have certain deleterious consequences towards major relationships in your life. If symptoms occur, such as your wife cheating on you with an unemployed black crack addict, try not to dwell on them. Such events are unavoidable for people in your condition. No cure is known to exist. Some people who have experienced what you are experiencing have chosen to end what they view as a pointless and terminally dull existence. Sometimes their friends have as well. It may be wise to take up a hobby such as train schedule table memorizing or snail taxonomic categorization to make sure this does not happen to you.

    13. Re:old man murray by I+Like+Pudding · · Score: 0

      On the off chance anyone here participated in and misses the OMM forums, we moved here after Chet's girlfriend kicked us out. There are also articles and reviews and such, some of which are almost as funny as Erik's.

      -/ILP/-

    14. Re:old man murray by Anonymous Coward · · Score: 0

      you must be a republican.

    15. Re:old man murray by nacturation · · Score: 1

      The difference, of course, is that along with the Old Man Murray shtick, they actually do have something to say. Usually something perceptive, presented in a persuasive and entertaining way, where persuasive=damning and entertaining=pee in my pants funny.

      Check out their diatribe on adventure games:

      http://www.oldmanmurray.com/features/77.html


      Okay, now *that* is pretty god damned funny. But the "start to crate" article? At best, I would give that a rating of "amusing", and only when it's 4am, I've had a few drinks, and I'm really tired.

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    16. Re:old man murray by nacturation · · Score: 1

      Ignoring that breast implants are silicone and chips are silicon and the two are not readily interchangable, i'd just like to point out that Bambi went frmo a 32B to 38DD because she put on so much goddamned weight that her band size went up by six inches.

      Ah, you got me there.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    17. Re:old man murray by Anonymous Coward · · Score: 0

      Doesn't impress girls per se, it just impresses your girlfriend. Knowing how bra sizes work seems to have that effect, for some strange reason.

    18. Re:old man murray by nacturation · · Score: 1

      After conducting a scientific survey based on all 'Funny' moderated comments in your user history, I have been able to diagnose you as severely humor-impaired.

      What you fail to realize is that I just write the comments. Other people mod them as funny. Such as your comments, which only show 1 posting which got a score of 1, Funny -- not a very impressive humor history there, bud. Pot. Kettle. You connect the dots.

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      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    19. Re:old man murray by Henry+V+.009 · · Score: 1

      I do not tell jokes. I was completely serious in the above.

    20. Re:old man murray by cK-Gunslinger · · Score: 1

      Bah, we all need some "dumbed" down humor once in a while. I enjoyed that shlock about seeing all those crates, but never any pallets. Gold, baby! And no, I actually keep Lane Bryant catalogs under my mattress.

    21. Re:old man murray by Anonymous Coward · · Score: 0

      I hope those aren't the best examples you could find. Really not the same thing at all.

    22. Re:old man murray by sniser2 · · Score: 1

      Maybe I'll comment on the lack of creativity in games by developing a "Time to Weapon" measurement. After all, sooner or later all these FP games have weapons, so therefore this must be a lack of creativity.

      You're an idiot. Of course most FPS have weapons in them. But that doesn't automatically mean the same type of weapon. Just all FPS have "stuff" in them - but that doesn't mean it has to be crates.

      "Weapon" is a generic category.
      "Stuff" is a generic category.

      A "Knife" is a specific thing.
      A "Crate" or "Barrel" is (more or less) a specific thing.

      Idiot. NEXT.

  7. 11 parts? by stratjakt · · Score: 5, Interesting

    To paraphrase Frank Zappa:

    Game journalism is people who cant write, interviewing people who cant talk, for an audience that cant read.

    (He was talking about rock journalism but I think it applies here)

    There's no "game journalism" as I see it. Just text ads. I'm more likely to cruise various posting forums to see what the peanut gallery thinks about a game I'm interested in than to read a "professional review" from .

    And even then I tend to disagree with what's said most of the time. In fact, I think Metal Gear Solid, Halo, GTA3 and other popular titles are boring, yet I played Jak and Daxter for 8 hours solid until I'd 100% finished it. It entertained me, Halo didnt.

    So my answer? They're fucking games, just go play what you like and have fun and quit worrying about what other people think, only candy asses do that.

    --
    I don't need no instructions to know how to rock!!!!
  8. video games make us think? by garcia · · Score: 2, Insightful

    Hell, even that Denis Dyack character. Even games that do not strive for art have a cultural influence. Even BMXXX makes us think.

    Eh, I don't think that video games make us think all that much (sure, there are those that do, RPG, puzzle games, etc), but the vast majority of games are there for blind entertainment.

    Very little actual thinking goes into any of it (especially after playing it several times).

    Take any racing game, first person shooter, or even any random new board game... None of them are full of all that much thought. You sort of do them over and over again and don't even need to have your eyes open.

    I was playing a 1960's boardgame that my gf bought off EBay (nostalgia I guess, her mother had it in their house when my gf was little). "Careers" has WORDS all over the board. Directions right there on the board. You actually have to READ the directions to learn how to play.

    I was shocked. Now we are filled with games that require no thought (how many people bought GTA3 to actually PLAY the game?) I don't know anyone that came over to my place to play GTA3 that wasn't interested in using the weapons cheat and shooting the shit out of everything in sight.

    This guy is a gamer (has 600 titles). Of course he's pissed off about what media reports. Slashdotters used to be (and sometimes still are) pissed off about how Linux was portrayed.

    This article was too much.

    1. Re:video games make us think? by Anonymous Coward · · Score: 1, Insightful

      i think you missed the point there. it's not that the game itself makes you think while playing it, but that if we look at the way the game plays against our culture. bmxxx was a HUGE deal because it was the first majorly produced mass-media game with nudity on any console system in the US. and while those from japan where nudity is more common in games may not see a big deal here, to americans, it was like the first sex scene in movies. and when tastefully done, it can be art. when not tastefully done, it can be porn. more often than not, it's both.

    2. Re:video games make us think? by Veldcath · · Score: 1

      Want a current game (board-game) that makes you think? Pick up one of the Empire Builder series games from Mayfair Games. You've got to plan ahead to do well in those games... risk analysis and the like.

      -T

      --


      ... "I read part of it all the way through." -- Movie Mogul Sam Goldwyn (and some slashdot readers)
    3. Re:video games make us think? by Mephie · · Score: 1
      Trivial persuit makes me think....

      mostly that I don't know as much as I think I do...

    4. Re:video games make us think? by garcia · · Score: 1

      for one round. That's when you memorize all the cards and it's no longer fun.

    5. Re:video games make us think? by SonOfThor · · Score: 1

      Funny you should mention the board game "Careers".... My family owns an orignal edition of the game, in a nice orange box.
      I never understood the game when I was young and no one seemed interested in playing it with me (wonder why?).
      Now, however, when my family gets together on Christmas or some such occasion, my youngest nephew INSISTS that we all sit down and play careers together.
      It's actually a pretty fun game, for a board game....

      Why you need to know this, I'm not sure. I just figured I was probably one of the few people who's actually played this game.

      I give it a 4/5 :D

    6. Re:video games make us think? by Anonymous Coward · · Score: 0
      http://www.boardgamegeek.com/viewitem.php3?gameid= 1475

      Sure sounds like a predecessor to the Game of Life.

    7. Re:video games make us think? by Anonymous Coward · · Score: 0

      When I was a kid, my parents had this game as well, and it was part of the stack of games we never played, because it's geared to an older audience (much like monopoly, risk, etc.).

      Once I got a little older and had the patience to play board games like this, it was actually rather fun to play, if a bit obscure. In fact, I may go steal it from my parents and play this weekend ;)

    8. Re:video games make us think? by MMaestro · · Score: 1
      Eh, I don't think that video games make us think all that much (sure, there are those that do, RPG, puzzle games, etc), but the vast majority of games are there for blind entertainment.
      Some games WILL make if think IF you CHOSE to think about them. Just look at the majority of MGS2 reviews and comments, "OMFG TEH CODEK BLARG IS TOO LONG!! GIMME GUNS!@@@". Well, I'm assuming most of those reviews and comments didn't think about how military equipment like Cypher could be used for invasion of privacy purposes. Or about how the civilian model equipment is so on par with the military models that they can be used as substitutes with little to no loss of features. I doubt anyone even blinked an eye to the fact that Raiden was a child soldier from the beginning of his childhood, was brainwashed and then put through VR training told and trained under the impression that it was on par of the real world. Yeah, think about that.
    9. Re:video games make us think? by Jungle+guy · · Score: 1
      The author of the article completely misses the point. Someone who has 600 videogames is a huge fan, and writes for a fanzine. That is not journalism. Videogame journalism and reviews are good for someone to decide which game to buy, and are not art critiques. Even tough, I never relly only on reviews: I generally try to play the demo first.

      The problem of game journalism is the opposite described in the article: it seems to me every review is only praises, ooh and ahhs, and don't seem reliable. As many reviewrs on free websites write them because they get free games, they tend to write only good reviews not to hurt their relationships with the vendors.

  9. Keep it up! by Anonymous Coward · · Score: 0

    Your insight is profund and awe-inspiring.

    Fuck George Dubya.

  10. Right... video game journalism by Gefiltefish11 · · Score: 2, Funny


    Fvck terrorism, global epidemics, war, senseless murder, and the economy. I'm gonna report on... video games!!

    crowd cheers

    I guess it's better than reporting on Kobe Bryant.

    1. Re:Right... video game journalism by Channard · · Score: 0
      global epidemics, war, senseless murder

      That *is* the video game market, last time I checked.

    2. Re:Right... video game journalism by xanadu-xtroot.com · · Score: 1

      533?!? 7|-|3 73rr0r1575 0\/\/|\|z0r j00!!

      --
      I'm not a prophet or a stone-age man,
      I'm just a mortal with potential of a super man.
    3. Re:Right... video game journalism by realdpk · · Score: 1

      Fvck is not a word. HTH, HAND.

  11. 11 parts? by rk2z · · Score: 1, Troll

    If the writing is anything like the first few paragraphs then no thanks. Look at me I write about video games and use big words, but I should really be writing about music because that's my true love. But I'm an asshat who can't write well about it so I'll just write about video games instead. I'm so important I have something to say blah blah blah

    --
    This is a sig, there are many like it, but this is mine.
  12. Journalism about games? by heironymouscoward · · Score: 2, Funny

    It's almost as funny as journalism about sports, or journalism about porn, or journalism about journalism.

    Journalism means analysing things that are interesting and important. Games - sorry - are mental masturbation, neither interesting nor important.

    Now, journalism about the games industry, that is possible. Journalism about developing games, or about how the freakish death of twelve games writers in similar toaster-joystick-bathroom accidents. OK.

    But journalism about games? Gimme a break, it's almost as irrelevant as journalism about Slashdot.

    --
    Ceci n'est pas une signature
    1. Re:Journalism about games? by bob670 · · Score: 1

      Preach on brother, too many people make a living hawking diversions or debating the quality of those diversions. The world spirals the drain while everyone waits for another preview of Doom 3.

    2. Re:Journalism about games? by Anonymous Coward · · Score: 0

      There really isn't any such thing as journalism about games. It's just people trying to sound important. I remember back when the only gaming journalism was Nintendo Power magazine. It was just a way for Nintendo to let players know what new games were coming out. Just because we now have a lot of magazines and websites doing the same thing that Nintendo Power did in the late 80's doesn't make it journalism.

    3. Re:Journalism about games? by bennomatic · · Score: 1

      The moment that some crime which occurs in the virtual world of The Sims Online makes it onto the real world evening news, I'm throwing out my television.

      --
      The CB App. What's your 20?
    4. Re:Journalism about games? by PCBlues · · Score: 1

      Games - sorry - are mental masturbation Masturbation. I do not think that word means what you think it means.

    5. Re:Journalism about games? by heironymouscoward · · Score: 1

      Masturbation

      How about "playing with yourself because you're too antisocial / introverted / goddamn lazy" to go out and play with other people? Yes, I think the word "masturbation" is pretty much what I meant, and not even particularly pejoratively.

      --
      Ceci n'est pas une signature
  13. I read the first two by Nick+of+NSTime · · Score: 1
    The article was scatterbrained, at best. I couldn't make it past chapter 2. What the hell is this guy trying to say? The awful color scheme doesn't help, either; I don't like having to highlight text in order to read it.

    All that said, I offer my unasked-for opinion of "games journalism" on the Web: for the most part, it sucks. There are some really good sites that actually try to partake in real journalism, but there are far more sites that are just fanboy URLs to get free review copies from the games publishers.

    I use to love IGN back before they just started hiring anyone who could type. The GameCube channel was particularly good (Peer Schneider and Matt Cassmassina really knew their stuff). But now, IGN is so bloated that the good parts (Cube) are dragged down by the bad parts (DVD, Gear, other non-game channels).

    Now I only visit GameSpot, and that's just because of the clever writing style.

    Woe is me, the hapless gamer...

    1. Re:I read the first two by Thuktun · · Score: 1

      The article was scatterbrained, at best. I couldn't make it past chapter 2. What the hell is this guy trying to say?

      Regardless of the merit of their content, please be aware that these "chapters" are written by different authors. It's not just a single guy writing all of them.

    2. Re:I read the first two by Anonymous Coward · · Score: 0

      If you like old IGN...go here

  14. If the article is an example .... by binaryDigit · · Score: 2, Interesting

    ... Of what he's referring to, then I say thank god for the status quo. I barely made it through the first page and only managed to read a couple of paragraphs of the next. After reading the "intro", I still didn't have a clue as to what his point was. Is he saying that todays game reviewers are not "passionate" enough about the industry/segment/genre of which they are reviewing. He may have a bit of a point. I'm a big sports/racing sim fan, and I am usually disapointed in the reviews, esp of the racing sims, as many are done by those who aren't into the genre, and more importantly, the racing that the "game" is simulating. If that's his point, then I think it could have been said much more succinctly. I hope he isn't mistaking verbosity and useless flowery prose for interesting content, for they are not the same. One thing that makes me think he is (other than the article itself), is his reference to music reviews. Inevitably a great many of the music reviews you read are written by those who perhaps spend a bit TOO MUCH time and have a bit TOO MUCH "passion" for the thing that they review. Their reviews then become an unreadable, uninteresting, and most damning, unuseful bit of self agrandizing "techno speak" (as this post seems to be heading towards, so I'll finish up now).

    Anyway, if anyone took the time to read the whole schabang and wants to paraphrase in one paragraph, I think most /.'ers would appreciate it.

  15. Who cares about game journalism by Anonymous Coward · · Score: 0

    I know I dont.

  16. What an idiotic statement... by GreenCrackBaby · · Score: 4, Insightful

    Regarding game reviews:

    Objectivity has got to go, for one thing. Anyone who says that the personal experience of interacting with a game can be discussed objectively - well they're just flat out wrong to even try. Experience colors everything we write, being humans and all. What we have to do is weigh our desire to share our opinion, the one we're sure is right, against the fact that no two persons will experience something in the same way.

    WHAT!?! I don't care if this guy thinks games are evolving into an artform. That's almost meaningless in a game review. I buy a game for entertainment, and could care less if the creators think they are the next Piccaso.

    Objectivity is essential in a game review. I want to know if a game crashes, if the AI is a pushover, if the interface is garbage, etc. While there's some subjectivity in those things, a crash is still a crash.

    Sure, you need to subjective material in a game review. However, calling for the complete loss of objectivity in a review is just plain idiotic!

    --

    "The market alone cannot provide sufficient constraints on corporation's penchant to cause harm." -- Joel Bakan
    1. Re:What an idiotic statement... by gl4ss · · Score: 1

      the games journalism has been to the shit for at least 10 years anyways, they aren't reviews anymore, rather they are news bluffs with commentary. as around then it become more important what you were reviewing than what you wrote about it, and what you thought that the audience would like the game to be more important what you yourself knew the game to be. i chose around 10 years because that is back when a local computer magazine went to shit. before that they had the balls to say if the game sucked totally(one review consisted of one sentence: "shitty commando clone".) but then they started hyping up games, giving some even 99/100 even though they weren't that special(they didn't end up being classics). also a problem with printed media that came few years later was that they simply couldn't compete with online publications with speed of getting a game into review so they started making reviews on the big titles without having the game to play(or play enough). -

      --
      world was created 5 seconds before this post as it is.
    2. Re:What an idiotic statement... by fondue · · Score: 2, Insightful

      You don't get it.

      Yes, you can make objective statements about whether a game contains X or Y in certain amounts, but you can't put a number on whether it's fun, or imaginative, or addictive, or whatever.

      The best a reviewer can do is put across their take on the game and try to give the reader some contextual information (have you played X? Do you like the genre? Do you find this feature annoying on general principle?) to give them some idea as to whether they're likely to reach the same conclusion.

      They're not reviewing toasters or pieces of hardware where you can make a clear cut objective analysis.

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    3. Re:What an idiotic statement... by tgibbs · · Score: 2, Insightful
      Objectivity is essential in a game review. I want to know if a game crashes, if the AI is a pushover, if the interface is garbage, etc. While there's some subjectivity in those things, a crash is still a crash.

      I think what you mean to say is that facts are essential. Objectivity would be not particularly caring whether the game crashes. The objective writer tries to set aside his own emotional reaction (which if he cares about games, he presumably has), and rate a game according to some external standard--perhaps a list of criteria, or his notion of what an "average" player might like.

    4. Re:What an idiotic statement... by GreenCrackBaby · · Score: 1

      Yes, facts are essential, but it's the reporting of them where objectivity and subjectivity get mixed up.

      For example, upon playing a game and having the game crash to desktop, a reviewer could write:

      1. "I was playing and the game crashed to desktop."

      Or...

      2. "I was playing and the game crashed to desktop, but it wasn't a big deal because it only did it every 10 minutes."

      The key difference there is that (1) is objective, while (2) is written very subjectively. Personally, a game crashing every 10 minutes is a very big deal to me, while to the reviewer it wasn't.

      My argument is that subjective reporting of these types of game "features" have no place in a game review. They should be reviewed as objectivly as possible so you can let your readers determine for themselves if a particular "feature" is a big deal or not for them.

      --

      "The market alone cannot provide sufficient constraints on corporation's penchant to cause harm." -- Joel Bakan
    5. Re:What an idiotic statement... by tgibbs · · Score: 1
      1. "I was playing and the game crashed to desktop." Or... 2. "I was playing and the game crashed to desktop, but it wasn't a big deal because it only did it every 10 minutes." The key difference there is that (1) is objective, while (2) is written very subjectively. Personally, a game crashing every 10 minutes is a very big deal to me, while to the reviewer it wasn't.
      I would prefer reviewer #2, because his review includes additional useful facts--i.e. the frequency of crashing. I may or may not care how the reviewer feels about it--at worst, it is merely a bit of excessive verbiage, or it may add a bit of human interest if the reviewer writes engagingly.
    6. Re:What an idiotic statement... by warriorpostman · · Score: 1
      uh...
      "Poetry isn't like American Bandstand...'I like Byron, I'd give him a 42, but I can't dance to it'."
      Objectivity. It's what's for breakfast.
    7. Re:What an idiotic statement... by MegaFur · · Score: 1

      Objectivity is impossible in a game review for exactly the sorts of reasons the author-person was going on about but...

      he screwed up because his statement makes it sound like "objectivity" is currently in game journalism and must be thrown out. But, as I understand it, a game review is like a movie revew except it's reviewing a game.

      (note: I have commited the cardinal sin by not reading the whole (11 part!) article so it's entirely possible that I have missed some utterly crucial, illuminating point made later on. oh well since when did that stop a slashdotter!! I plod on...)

      And as with a movie review or any other kind of critique the person giving it is a critic. And the reader should have no expectation of objectivity at all. (It is true that the reader gets to have an expectation of factuality as tgibbs says below (or above).)

      In conclusion: I agree with you that the writer of the article made an idiotic statement--but for a completely different reason than the one you indicate. IMHO, the statement was stupid not because it was wrong but because it was right. But it's that sort of thing that's supposed to be so self-evident that this person shouldn't be saying it. Reviews of products are inherently subjective. duh

      --
      Furry cows moo and decompress.
  17. Wow, This Was a Long Time Coming by Painaxl · · Score: 4, Interesting

    Great set of articles. I've only recently come to looking at InsertCredit and Video-Fenky for insight into the Japan gaming world from an American prospective, but they've already both become a daily routine for me.

    These articles (especially Tim Rogers longer one) really do bring to light an aspect of gaming journalism that I've recently started searching for. I get four game magazines and have a subscription to a website's "premium" service as well. They all seem to say the same things in regards to reviewing games, but then the scores usually vary quite a bit. I'm not saying that all scores should be uniform, but quite the opposite, the writer's personal experience of the game should become a more integral part of the review.

    This is something that I've found in InsertCredit's different features and have really enjoyed their viewpoints and style. This is something that I would like to see implemented more in the journalism regarding the industry. This shouldn't be in place of some standard technical, "objective" reviews, which still have their place, but sort of an aside for those of us looking for something more.

  18. InsertCredit is insufferable... by sbma44 · · Score: 3, Insightful
    Really, I've wanted to claw my eyes out after every article I've read on this cursed site. How navel-gazing can games journalism get? How drawn out and mundane can an article's introductory philosophizing be made? IC attacks both these questions with the gusto and insight of an 11th-grade blogger/lit mag editor.

    Please -- no more lectures on journalism. And stop confusing nostalgia for games from your formative years with Socratic ideals of gamehood.

    I don't want this to just be a flame, so here's some constructive criticism:

    1. the cliche "write write write" is indeed good advice. But then you need to edit edit edit.
    2. If your average paragraph length is two sentences, it may owe more to a personal penchant for melodrama than to skillfully pacing readers through your world-shattering insights

    Damn. I guess that was a flame after all.

    1. Re:InsertCredit is insufferable... by Sokie · · Score: 1

      the cliche "write write write" is indeed good advice. But then you need to edit edit edit.

      I really have to agree with you here and toss in my own cliche:

      "There is no good writing, only good rewriting."

      Sure, you have to "write write write" to get all your ideas down; then you should spend twice as much time on rewriting as you did on the writing.

      This guy seems to think that "games journalism" won't be any good until it's primary target audience is 45-year-old, unmarried female high-school literature teachers. If you are writing about video games, right now your primary target audience is middle-class males ages 16-29. Deal. I fit in that target audience and I couldn't read his series past the second page. If he writes all of his "journalism" with the same style, I can't really imagine him being successful.

      He's as boring as Alan Greenspan reciting federal tax law to a group of librarians in Farson, Wyoming.

      --
      ------
      Where are the slash-groupies? I distinctly remember being promised slash-groupies!
    2. Re:InsertCredit is insufferable... by Anonymous Coward · · Score: 0
      Sure, you have to "write write write" to get all your ideas down; then you should spend twice as much time on rewriting as you did on the writing.

      Depends on who the author is. Heinlein claimed to never rewrite. Don't know if it was true, but if so, I rather enjoyed his first drafts. Bottom line, writing is a personal thing, and no advice will fit everyone's style/temperment/skill.

    3. Re:InsertCredit is insufferable... by fondue · · Score: 1

      Insert Credit does occasionally sound like it's written by a team of Lucas Barton clones trying to outsmart each other, but it's still entertaining.

      Which is more than can be said of GameGirlAdvance, GameForms, Ludology, Buzzcut, and all the other chinstroking, poloneck-wearing arseholes who have never played a game properly and can't write.

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    4. Re:InsertCredit is insufferable... by sbma44 · · Score: 1
      Well, I'll agree there are no prize pigs among those you list. But really, the only gaming sites I visit are Penny Arcade, Planet Gamecube and Blue's News. The latter two aren't great, but they're factual, focused and updated daily.

      PA is the only really enjoyable game journalism I've come across (Old Man Murray excepted, of course). Tycho doesn't try to cover everything going on in the industry, and sometimes doesn't talk about games at all -- but I find two or three paragraphs of observations on recent gaming news once or twice a week is more than enough for me. His occasional comments on the state of gaming journalism are usually dead-on, as well.

    5. Re:InsertCredit is insufferable... by hopews · · Score: 1

      Tycho wrote a segment of this article in his usual lucid manner. They probably should have linked to that one first if they didn't want everyone to hurl and go no further.

      Tycho's Entry

    6. Re:InsertCredit is insufferable... by Elwood+P+Dowd · · Score: 1

      Great example. Most of Heinlein's stuff is crap. The only readable version of "Stranger in a Strange Land" (the version you probably read) has had 2/3 of it removed by someone. Go check out the "directors cut" and tell us what you think.

      --

      There are no trails. There are no trees out here.
    7. Re:InsertCredit is insufferable... by Elwood+P+Dowd · · Score: 1

      Um. I think Insert Credit's main focus are the non-feature articles. All the updates on random Japanese games that I've never heard of, etcetera.

      Sure, those aren't the things that hit /., but they occupy most of IC's front page. So, I'd say most of their stuff is very un-navel-gazy.

      And maybe Mr. Sheffield could have better emphasized his thesis, which is, "Gaming journalism sucks even though games don't. You seem to think it was, "Gaming journalists should be more like me." I just don't read that.

      I've got to agree about the two sentence paragraphs. I bet Sheffie would too.

      --

      There are no trails. There are no trees out here.
    8. Re:InsertCredit is insufferable... by Elwood+P+Dowd · · Score: 1

      And maybe Mr. Sheffield could have better emphasized his thesis, which is, "Gaming journalism sucks even though games don't." You seem to think it was, "Gaming journalists should be more like me." I just don't read that.

      --

      There are no trails. There are no trees out here.
    9. Re:InsertCredit is insufferable... by Anonymous Coward · · Score: 0

      *high five*

      *up top*

    10. Re:InsertCredit is insufferable... by sbma44 · · Score: 1
      there was a /. article from IC two days ago (here). I'll happily admit I don't frequent IC, and admit that my sample size is a bit small, but 2/2 articles that I've read exhibit the traits I described, and in spades... if that's an aberration, ok... then it's just the slashdot editors that I should be yelling at. But I have my doubts.

      And really, don't you think that any article on a gaming news site taking its peers to task automatically implies that the authors consider themselves to be closer to the ideal they intend?

    11. Re:InsertCredit is insufferable... by Anonymous Coward · · Score: 0

      If you notice, they seem to be taking themselves to task as much as anyone.

      I don't see too many instances here of the writers saying "you should do this!" It's more to the effect of "this is something worth thinking about".

      It doesn't really seem to be about videogames or journalism at all, so much as communication.

  19. The critique could of use a few more links by Anonymous Coward · · Score: 0

    really

  20. Re: It's a whole long series - read all 11 parts. by Kethinov · · Score: 0, Funny

    wtf do you mean "no?" rtfa or die motherfucker! michael hath commanded thee!

    --
    You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
  21. he does have a point.. by joeldg · · Score: 1

    even though, I as many of you, find the site eye-clawing.. he does have a point about it. I used to surf about trying to find the "worst" game reviews because they were too funny.. (i.e. PC Gamers review of ExtremePaintball3D, the lowest rating ever given to a game, or a review of RailroadMaster 3d from a site that is no longer around.) .. but that was because the reviews in that format, fit the game.. But it seemed the "good" reviews were lacking.
    If someone could come out with a new format for rating games, something fresh and not hammered into the ground (pro/con lists) it might actually help the industry.

    Just some ideas.

  22. Is it just me? by Anonymous Coward · · Score: 5, Insightful
    Or was that one of the least incisive, most boring diatribes that has ever been written? It reads like it was written by a self-impressed thirteen year old who just discovered criticism. It's less about education than edification. Less about helping journalists than it is self-aggrandizement. He doesn't even offer any of his own work as an example of "goodness". It basically comes down to: "My work is better than yours, and your work proves it."

    Furthermore, it reads like an inside joke and in my opinion is much more likely to alienate journalists than give them a reason to think.

    I tried, but didn't gain anything from the article but a distaste for the author. Maybe it's just me.

    1. Re:Is it just me? by Mephie · · Score: 3, Interesting
      I agree. Not to mention the fact that he should take some of his own advice. He certainly touts professionalism and correct grammar while filling grammatically incorrect sentences with a fairly significant amount of curse words.

      While I'm not anti-cursing (in most cases), I don't particularly find the frequent use of curse words (especially in "journalism") professional.

    2. Re:Is it just me? by Loiosh-de-Taltos · · Score: 1

      Ahahahahahahahaha. I also like the earlier, "navel-gazing" comment.

    3. Re:Is it just me? by harborpirate · · Score: 1

      Sssssshhhhhhh.....

      He was trying to be "edgy". Which is fine, except that when most people try to be "edgy" they really come off as unprofessional. Hint to "edgy journalists": using the common language and grammatical structure of a 14 year old does not constitute "edgy journalism" even if one is 14 years old.

      I'd also like to add that the article - rant really - has to be the most boring, overblown, ego tripping, artsied up language piece I've read since I started blocking John Katz articles.

      --
      // harborpirate
      // Slashbots off the starboard bow!
    4. Re:Is it just me? by Anonymous Coward · · Score: 0

      Nope. I don't think it's just you...and I don't think it's just this article, either.

  23. The site is slowing - here's the text by Anonymous Coward · · Score: 1, Funny

    Chapter 1 - Get Ready (A Prologue)
    by brandon sheffield

    You might call me a moderate fan of videogames. I'm really not being facetious either. I'm about half player, half collector. I should hope that this comes across less in what I write than in what I choose to write about. It's just that there are things I'm more a fan of.

    Here's an example: I enjoy having opinions about things. This is probably the greatest impetus behind unpaid writings of any sort - the desire to share your opinions about things you are interested in.

    I have a lot more opinions about pornography than I do about games. This is probably because I quantifiably like pornography more than I do games. My collection of vinyl, latex, rubber dicks and 8-inch cocks outweighs my 600+ console software collection by nearly four multiples. So why aren't you reading "Insert Cock" right now? The reason is, like many things, rather unnerving.

    Too much has been written about music for me to have a really meaningful opinion. I cannot just whip something out of the air that will give you a greater appreciation for, let's say Hella, or the Minibosses. Well, I could probably, but someone else would always do it better, or be better suited to do it.

    So here I am, with my paltry 600 game collection, only half of which I've played much, and only a third of that half have I beaten - here I am telling you what I think about videogames? Just what gives me the gall to do something like that? What could I have to say that would be meaningful to you?

    Tells you something about how immature our industry of game journalism is then, doesn't it?

    Yes, I feel - surmounting the inherent self deprecation that all thoughtful human beings hold dear - that I have something to say about videogames that hasn't been said before, at least not in just the way that I say it. Those metaphorically under/oversigned to this article feel the same or similarly.

    He or she who denies that videogames are trying for something different these days is not listening. And I hope to the high heavens that they've taken up some profession outside of the gaming industry. Games are striving to legitimate themselves as art, under the direction of 'names' like kojima, naka and Tetsuya Mizuguchi. Hell, even that Denis Dyack character. Even games that do not strive for art have a cultural influence. Even BMXXX makes us think.

    Game journalism is not keeping up. Games have a profound influence on youth culture. Pokemon is as deep as you need to get to realize it. Whether these games cause violence or an alarming propensity for sharing is another issue. What's certain is that children, adults, moms and senators think about videogames.

    Major news outlets have picked up on this, and are starting to do legitimate coverage of gaming trends. This is on the web exclusively, mind. Print newsstand journalism is still utter rot.

    But this says, if nothing else, that we game journalists are way the god-spitting-hell behind.

    Objectivity has got to go, for one thing. Anyone who says that the personal experience of interacting with a game can be discussed objectively - well they're just flat out wrong to even try. Experience colors everything we write, being humans and all. What we have to do is weigh our desire to share our opinion, the one we're sure is right, against the fact that no two persons will experience something in the same way.

    * * *

    The internet, this magical opinion database, was created as an alternative in many ways. Game journalism on the internet is...kind of an alternative to print journalism. We get the news faster, that's for sure. But is our writing significantly different? I submit that by and large, we're merely imitating the established trends set out for us by the Game Informers of the world. That's not bad, if that's what you want.

    But you, friends, should want something more from the writings you read and the readings you write. Doesn't it sound reasonable that game journ

  24. On Presidential Journalism: +1, Patriotic by Anonymous Coward · · Score: 0


    Recall the
    Liar

    Thanks,
    W00t

    1. Re:On Presidential Journalism: +1, Patriotic by Anonymous Coward · · Score: 0

      The United States Constitution doesn't allow for the recall of the President. First you'd need to ammend the Constitution to allow this, and that would take years even if it happened.

  25. wow by Anonymous Coward · · Score: 0

    shlock website advertised on schlock website
    by schlock author, approved by schmuck editors

  26. Listen to this man by GreenCrackBaby · · Score: 4, Informative

    Most people who haven't read the story will probably see your comment as flamebait, but as someone who tried to read the article I wish I could mod your comment "+10 bang on".

    As an example of this guy's excellence in journalism, let me quote you some text he wrote regarding the topic of "Role Playing":

    This is not to say that people, individually, are not intelligent. They are, for the most part. I don't know that I've met many who are truly apathetic, either. It's just that we're all abused.

    We're all hurt children. We don't know who to believe, so we grasp for the most comforting, available parents we've got. We are raised not to believe in our own judgement, and to defer to Nabisco. To Tom Brokaw. To the Government. To Science. To God. To the experts.

    Life is above us. We don't know any better.


    :puke:

    --

    "The market alone cannot provide sufficient constraints on corporation's penchant to cause harm." -- Joel Bakan
    1. Re:Listen to this man by stratjakt · · Score: 1

      I was reading that and wondering "So is Star Wars Galaxies any good or what?"

      Listen, with a collection of over 600 games, he's obviously more qualified than anyone to explain the emotional make-up of our collective psyches.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Listen to this man by Steeltoe · · Score: 1

      I was reading that and wondering "So is Star Wars Galaxies any good or what?"

      Listen, with a collection of over 600 games, he's obviously more qualified than anyone to explain the emotional make-up of our collective psyches.


      I was reading that and tears flowed down my cheeks. YES, OF COURSE! He totally convinced me of shelling out for that game. I'm appalled of all the other comments here.

      No I'm not laughing. I'm dead serious. This is golden. We just have to listen to Him.

    3. Re:Listen to this man by Anonymous Coward · · Score: 0

      Heh. Of all the posts I've seen on /. this is one of the few that actually deserves a +5 Insightful... instead it is sitting on +4 Informative.

      Heh. Guess I need to retune my slashdot-moderator-psychic-sense.

      The guy who wrote the article is not a journalist, not even a `journalist'. He can't write. He sounds like he is still at school and hasn't yet learnt how to structure a readable sentence.

  27. Mmmm... Games by softspokenrevolution · · Score: 2

    My biggest problem with game journalism is when these rags go on to say that a certain game is the next best thing since sliced bread. We all recall Daikatana, don't we, yeah, that was supposed to be the greatest thing ever, and when it came out eighty-five years later, it wasn't even a half-way decent game for the time they had started it at.

    My criticism about game journalism is the same that I have about other entertainment journalism, 90% of it is whoring out to get to talk to famous people, get into cool places, and get free stuff. Seriously, any game can be someone's game of the year, does that mean that it's any good, no. I just want to see people say, this is what game X is. The controls work like this, and the feel of the game is like this... Don't hype it to me, don't say that Casino Tycoon is the best videogame ever, because if it sucks (and it did) then you just look like a slut. Yes, have passion for what you're writing about, but try to remember that people aren't reading this to hear you pimp something out, or to slash through your malodorous prose. They're reading your rag so that they can figure out what they might want to sink $60 into for the month.

  28. i must have ADD by Anonymous Coward · · Score: 2, Funny

    that or the article is just really not that exciting

  29. Lame crap by Arandir · · Score: 1

    What kind of lame crap is this? I managed to get through three "chapters" before spewing. After three chapters:

    1) I have no clue what they're talking about
    2) I want to punch them in the face
    3) I wonder what this has to do with video games

    Save your time, don't read this crap.

    --
    A Government Is a Body of People, Usually Notably Ungoverned
  30. an old site that is no longer maintained by tanya2526 · · Score: 1

    now that website has all 3 year old articles, but it has up-to-date ads. And it gets mentioned on slashdot, so I guess some 20,000 people have a look at it. Question, who is getting the revenue from the ads?

    1. Re:an old site that is no longer maintained by sbma44 · · Score: 1

      hopefully chet and eric. they can continue to collect ad revenue off that site indefinitely as far as I'm concerned -- the parent of this thread was right: OMM is brilliant, and the only worthwhile critique of games journalism I've ever seen.

    2. Re:an old site that is no longer maintained by hetairoi · · Score: 1

      I hesitate to mention it here, because it's one of my favorite places, but Chet still runs portal of evil, which omm is/was a part of. I won't provide any links, but if you look you will find it and you will laugh your ass off. Other POE sites of interest are seanbaby and shortandhappy. I think all of them have been mentioned here on /. before, but I hope it stays obscure, because when something becomes popular, it starts to suck. kinda like /.

      --
      you're all figments of my deranged imagination
  31. 11 parts of rambling, inchoate thoughts by hiero · · Score: 4, Funny

    It takes

    11 parts

    because of all the

    space between the

    one line

    paragraphs.

    1. Re:11 parts of rambling, inchoate thoughts by Anonymous Coward · · Score: 0

      Perhaps if you weren't browsing at 1600x1200...

    2. Re:11 parts of rambling, inchoate thoughts by rbullo · · Score: 1
      Yeah, I have to agree.

      This space intentionally left useless.

      He leaves a lot of empty

      This space intentionally left useless.

      space in his work.

      This space intentionally left useless.

      --
      OH NOES!!! IT APPEARS YUO DO NOT HAVE ENOUGH MONEY TO PAY FOR DIS HERE PIZZA! WAHT EVER ARE YOU GOING TO DO!?!?
  32. Re:Ok I been waiting for a chance to gripe about t by Melchior_of_wg · · Score: 1

    I can't say when that 'started', but it's not new by any means.

    It's very width-spread in arcades. Most games has a demonstration screen/animation that explains what the buttons does. Even if there are only three of them.

    Of course, it shouldn't go too far. I'm personally in favour of a selectable tutorial/intro whatnot, since for 99% of the games I play, I get the hang of it within the first minute anyway.

    However, if you are concentrating on the 'mandatory and non-skippable' part, I would say it started to become frequent enough for me to notice sometime around mid 90s. As far as I know, Half-Life was the 'spark' within FPS games.

    I put it in the same category as intros that keeps autostarting even if you've played the game before.

  33. even uglier colors than Slashdot's game section by poot_rootbeer · · Score: 1


    Small white text, black background, dark purple links.

    Do they expect anyone to read through eleven long pages of this when a single half-page is enough to give anyone serious eyestrain?

    Those who live in glass houses...

  34. "Journalist"? by PincheGab · · Score: 2, Insightful
    This guy calls himself a journalist ans writes imcomplete sentences like these:?

    The most incisive critique of games journalism currently out there.

    This is only a subject and no verb. The sentece says nothing. Sorry, but I cannot take anyone seriously when their writing gets in the way of the message, whatever the message is.

    1. Re:"Journalist"? by fozzylyon · · Score: 1

      If you follow the submitter's website link, you find it goes to BLESSED... Hmmm... That was in the review ... Looks like self-advertising as well as bad writing.

    2. Re:"Journalist"? by Anonymous Coward · · Score: 0

      It's actually an object; the subject is an implicit "this is" or something equivalent. Or even explicit if you consider the hyperlink to be part of the sentence structure. But that's a little cyberpunk for me.

      Implicit subjects are reasonably common in English: "What a petty, pedantic observation!"

  35. A "need" for game Journalism? by decipher_saint · · Score: 3, Insightful

    What I managed to get out of the first two pages (which wasen't easy, this guy apparently hasen't heard about paragraphs) was that there is a need for more+better video game Journalism. But I really have to question this, I don't know about others but when new games come out all I'm really interested in are the technical details; Look? Cost? Run? Let me figure out if it's fun. But then again the same thing could be said about about movie reviews couldn't they? I'm not interested in someone else's opinion on their level of enjoyment gleaned from a title or how this game might or might not impact society or how it might alter our culture. To be honest I find that most reviews are fairly pointless.

    He then talks about the current situation of game Journalism, which basically boils down to reviews (and not so much comment). To me, reviewers have no choice but to compare their own (jaded?) experience towards game reviews and will lean harder on games that might well be fun for you and me.

    I guess it will always boil down to what my personal preferences are, not what some "journalist" thinks.

    I'd also like to point out that the author of this feature tries to validate himself as an authority on gaming by telling us how many games he has in comparison to his pissing-contest-winning music collection. How does this make the reader respect the opinion of the author exactly?

    --
    crazy dynamite monkey
  36. Just what is he smoking? by Melchior_of_wg · · Score: 2, Funny

    "Write about a game set in the 80s as though you were writing it from the 80s. Do this without being trite, and you're on the track."

    You know, I'd REALLY like to read his review on Sim Ant.

    1. Re:Just what is he smoking? by Anonymous Coward · · Score: 0

      Drat, I couldn't find a link to the Onion article, "Ask a Bee"...

  37. Ahhh! I get it! by cavemanf16 · · Score: 1

    So that's where Jon Katz disappeared to.

    Fellow slashdot readers: PLEASE don't burn your retina's by reading more than the first five paragraphs... I think I've gone blind!

  38. Re:Perhaps the problem is ... by Anonymous Coward · · Score: 0

    Freedom Fries?

  39. unintentional humour? by zptdooda · · Score: 1

    Be aware that I have the power of a log analyzer,

    Was that a math joke? (I like math jokes!)

    Anyone know a good math joke? Ahh, Friday afternoons ...

    --
    Esteem isn't a zero sum game
    1. Re:unintentional humour? by stratjakt · · Score: 1

      Like the one about the constipated mathemetician who worked it out with a pencil?

      ---

      Or the mathemetician, social worker, and engineer who were all tasked to prove or disprove the theorum "All odd numbers greater than 1 are prime".

      The mathemetician wrote "3 is prime, 5 is prime, 7 is prime, 9 is not prime. Theorum is false, QED"

      The social worker wrote "1 is prime, 2 is prime, 3 is prime, 4 is prime, 5 is prime, 6 is prime....." and so on.

      The engineer wrote "3 is prime, 5 is prime, 7 is prime, 9 (data error), 11 is prime, 13 is prime..."

      ---

      Thats all the math jokes I know.

      This article could have been written by Pythagorus, if he had just thought of the right angle.

      Thats a brand new one i made up just now. It's not very good but this is only slashdot, not the evening at the fucking improv.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:unintentional humour? by Anonymous Coward · · Score: 0

      On a Boeing 747 flight all the pilots suddenly die. So they announce that if anyone knows how to fly an airplane, please come to the cockpit.

      One Pole who has clocked a lot of Cessna hours so comes forward. He sits down, looks around and completely freaks out. The air hostesses ask him "what's wrong?"

      "Ooh no, no! Here I am, a single Pole in a complex plane!"

    3. Re:unintentional humour? by 108 · · Score: 1

      Oh, it was intentional, Frankie. You know it was.

    4. Re:unintentional humour? by Alkaiser · · Score: 1

      I remember hearing one once about a mathematician, a burning house, and reducing a problems to a previous problem...but I can't remember how it all goes...a little help from the audience?

      --
      Netjak.com independent reviews of domestic & import video ga
  40. Games have gone the way... by bob670 · · Score: 0, Troll
    of all mass media in the U.S. They are crap, just like most recent music and movies, and let's not even get in to what passes for acceptable at the book store these days. Once American corporations figure out how to market it, they suck the joy out of it. And the whole idea of "video games journalism" is almost as funny as the whole idea of "web journalism" where checking your facts and actually understanding the subject come in somewhere just behind driving hit count.

    The New York Times and other mass media corps might have thier issues (and there is no doubt that all journalism has gone south in recent years), but I'll take them over web news any day.

    1. Re:Games have gone the way... by bob670 · · Score: 1

      Just because you don't agree doesn't make it a troll post. See, exactly what I'm talking about, a bunch of F ing illiterates "moderating" message boards.

  41. I found it - interesting by Dark+Paladin · · Score: 4, Interesting
    And still am, and I'm only halfway through the articles, and I plan on printing them out for a long, leisurely read later, perhaps in a bath full of bubbles.

    What the articles are about is not about gaming journalism. Oh, they talk about games and writing and things that "real journalists" take for granted, like "fact checking" and "verifying information with sources" and the like.

    What the articles are about is an awakening. Some people will say "What's the big deal - they're only games, why all the interest in how games are discussed?"

    It's because I believe games are starting to reach a certain cusp. It's barely there, and underneath the rush to make the next Murder Death Killer and Massive Movie Franchise Game Version and Hey Kids, Here's a Bright Light - there are stirrings of something different happening.

    Some games are getting shorter, like "Silent Hill 3", and some developers are starting to use words like "mood", "emotion", "art". We have people like an interview with series producer, Keisuke Kikuchi for Fatal Frame 2 have this moment in an interview:


    IGN: You've told us once that you think the sight of a frightened girl is one of the most beautiful images. Can you elaborate on this?

    KK: I believe that human emotion is a conductive thing. We feel naturally emotionally attached to something weak such as I mentioned above. I think that the ultimate in horror is watching that weak entity, struggling against its own fear, obsessed with trying to stay alive.


    Why are game developers talking about beauty? Everybody knows that games are just for teenage kids and immature grownups who just want to get their kicks and watch big breasted girls bouncing about!

    The articles at insertcredit.com are talking about a new need that is going unfilled - the need to have games thought about, talked about, researched about, and written about in an intelligent way. Still funny at times, not at others, but they're talking about a desire to have games written about with the same care and attention as a movie, a painting, as an NPR show talking music CDs and the trends and how one piece of music gets its inspiration from something else.

    Games are becoming art. Oh, not yet - I'd say we're still 20 years away before the industry settles down. Like movies, there will always be the big budget big explosion big breasted girl games that appeal to a lot of people. But there will be more games like "Ico" that are just beautiful and haunting. Or games that that will do for interactive entertainment what "Saving Private Ryan" or "Momento" or "Gone with the Wind" has done in movies, or "War of the Worlds" for radio.

    We're still on the cusp of this idea. But I think insertcredit's articles today are a part of that idea that were moving from "games are just fun!" to "games should be taken a little more seriously and a little more professionaly."

    Eh - or I could be totally missing the point. But that's just my opinion on the matter.
    1. Re:I found it - interesting by tmark · · Score: 1
      But I think insertcredit's articles today are a part of that idea that were moving from "games are just fun!" to "games should be taken a little more seriously and a little more professionaly."

      I hardly think unprofessional, self-involved hack-work like that is going to make anyone take games more seriously or professionally.
    2. Re:I found it - interesting by sammy+baby · · Score: 1
      IGN: You've told us once that you think the sight of a frightened girl is one of the most beautiful images. Can you elaborate on this?


      I'd be happy to. After all, how else can you explain people's obsession with a petrified, hot-grits covered Natalie Portman?



      With that said: in my opinion, the only thing worth reading in the entire lot of it was WARNING SIGNS THAT YOU ARE A BAD VIDEO GAME JOURNALIST , the majority of which is applicable to most forms of journalism.

      Most of the remaining ten sections can be summed up in the following way:


      • Games are cool.
      • No, I don't mean, "way cool, dude." I mean, they're art, okay? And screw anyone who doesn't get that.
      • I am a very important person and you should care about what I have to say.
      • I have had sex.


      And really, that's about it. When I read Tim Rodgers claiming that the line "For many years, there was a hole deep in my body. I tried to fill it, with booze, and countless women. Then, along came Final Fantasy III," was the one that opened his eyes to the possibilities of game journalism, I wanted to vomit. Any real jouranlist will tell you that making yourself the story isn't precisely the object, and to do so in such a pretentious way is to show a lack of respect for your readers, who don't give a rat's ass how many women you (claim to have) banged.

    3. Re:I found it - interesting by 108 · · Score: 1

      You dissing Jeff "Lucky" Lundrigan, pal? You know that motherfucker's a fucking pitbull. He'll kill your ass.

      And he was joking when he wrote what he wrote, as joking as I was when I quoted it.

      And you misspelled journalist OMG LOL WTF ROFL MOTHERFUCKER.

  42. Sorry got distracted... by brakk · · Score: 1

    Had another idea:

    They should make a game out of game reviews. Something like you have to go around and find pieces of the text with clues from other pieces of text so you actually have to read it.

    You're rewarded could be boobs.

  43. About Game Journalism by coreytamas · · Score: 4, Interesting

    The number of "Flamebait" and "Offtopic" replies to this story should clearly show how the public at large - even game players - have a hard time really accepting that game journalism is an important part of the media stream. Personal experience has definitely shown this to be the case, despite the explosive rise of the video game industry (which is rumored to overtake the movie industry in yearly profits). You can't slight people for this; the game journalism scene has a long way to go still.

    This causes me to think: If the public doesn't take game journalism seriously, how seriously do you think the journalists themselves can take it? Having spent the last five years working as a game reviewer and editor, I find the biggest problem I have with the reporters who work under me is that they themselves don't totally believe the work is "legit". As a result, game reporters don't believe in the worth of their own professionalism and, therefore, most of my hardest struggles in these past five years has been to raise the bar so that people do, in fact, take us as seriously as any other news outlet.

    The good news is that it is, in fact, getting better...

    --


    www.macgamer.com
    1. Re:About Game Journalism by Overly+Critical+Guy · · Score: 1

      Games are supposed to be fun and stimulating. Pretentious game journalism is not fun and stimulating.

      I'd rather read something completely open and to the point. Building up videogames into some sort of magical art form is just trying to justify the amount of time spent on this hobby. Reminds me of this idiot Battle.net player I once argued with who kept referring to himself as a professional who was in "USWest Top 1000." I couldn't have given less of a shit.

      They're games, people. Even good, deep ones like Deus Ex.

      --
      "Sufferin' succotash."
  44. The "Process" of "Gaming Journalism" by leoaugust · · Score: 1

    I clicked thru all the pages. Here is my journalistic report on "gaming journalism" in ELEVEN steps.

    1. Loose your mental balance.
    2. Surf the web like crazy and start bookmarking obsessively.
    3. Look at the sequence in which you created the links.
    4. Add a little about the links to some of the links.
    5. Hmm. Makes no sense.
    6. So add a little of your personal opinions which are already not making sense.
    7. Try to explain the non-sense.
    8. Add some "passion" to it, whatever that is.
    9. Get it up on slashdot. Expect all the hoo ha.
    10. But, there is only boo bah. Loose your mental balance.
    11. If you are sadistic ... start again.

    --
    To see a world in a grain of sand, and then to step back and see the beach where the sand lies ...
  45. Was this composed during the blackout? by NaugaHunter · · Score: 0, Offtopic

    It's an amazing piece of Stream of Conciousness. If you didn't make it to Chapter 3, he/she/they (not clear on that part) attempt to criticize writing styles. Or even better, complaining about other writers being "just a boring son of a bitch" or "You fill up your review with unsuccessful attempts at humor".

    How did this make the front page? And what's "incisive" about it? The definition is "Penetrating, clear, and sharp". I didn't read far enough to judge if it was penetrating, but it was neither clear nor sharp.

    --
    R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
  46. why was 6 scared of 7? by sbma44 · · Score: 1
    sorry, I guess you said GOOD math jokes

    my mistake entirely

    1. Re:why was 6 scared of 7? by zptdooda · · Score: 1

      you know, I even gave that one a nose laugh, thanks. I'm coming out of a temporary depression brought on by reading that article.

      --
      Esteem isn't a zero sum game
  47. An attempt at one paragraph... by Painaxl · · Score: 1

    Well, it would be hard to sum up the articles of various different people that wrote the 11 articles, but the basic theme is similar:

    Gaming journalism is very stale across the board (stale screens that everyone has, the egg-shell approach with previews that could endanger ad monies) and could use a more literary approach at points.

    Also, on the topic gaming reviews, the articles all seem to be tired of the idea of rating a game objectively, when the very action of playing a game is very subjective. I see this as less of a replacement of standard number rating reviews (which still have a valid use), but as sort of an alternate source similar to a video game New Yorker, as Tim Rogers said in his article.

    That's a very condensed summary of a general theme of the articles.

  48. Journalism about Journalism? by Anonymous Coward · · Score: 0

    What's next, recursive acronyms???

    Oh, wait...

  49. A better first sentence... by Painaxl · · Score: 1

    Um, yeah, preview is a good thing...

    The first sentence should probably read:

    It would be hard to summarize the basic theme of 11 articles written by diffrent people, but there is a general theme that links them all.

    My bad.

  50. I subscribed to EGM in my teens. by Maul · · Score: 1

    I used to subscribe to EGM. I used to like it a lot. I enjoyed the layouts, I enjoyed all of the cool import news, I enjoyed the psycho mail of the month, I enjoyed the little cartoon drawings of the review crew (especially Sushi-X). Every month I looked forward to getting a magazine thick with gaming goodness.

    And then almost suddenly it began sucking big time. I don't know what it was? The original publisher was bought out and something about it changed. The noticeable thing is that the issues seemed to become smaller, but not all that much changed.

    Maybe it simply was because you could soon find information quicker and faster on the web (although at the time it hadn't reached the crazy levels it is today). Maybe I just grew out of listening to the huge amounts of hype and slanted reviews.

    I'm not sure what it was really, but EGM wasn't cool to me anymore. Now I can't look at much gaming journalism, online or in print, without being disgusted by it and thinking how full of BS all the writers are.

    --

    "You spoony bard!" -Tellah

  51. no, it shows how lousy the article is by sbma44 · · Score: 2, Interesting
    "Games are a valid medium for artistic expression. As the uses of the medium become more thoughtful and sophisticated the criticism associated with it must follow."

    Two sentences. I think that about does it.

    The high incidence of flamebait here is because the writing in this IC article is pretentious, self-aggrandizing and drawn-out. They're taking gaming journalism in a new direction, all right -- but it's a pretty insufferable one.

  52. WHAT? by Wind_Walker · · Score: 0, Flamebait
    I'm sorry, but were we reading the same article? Was there a special hidden link only-for-subscribers that I missed, and instead went to a piece of crap "journalist" whose writing style would fit in a 9th grade English lab and who apparently doesn't grasp the concept of paragraphs?

    There must be some secret here... Maybe if I hit up-up-down-down-left-right-left-right-B-A-start when I enter the site I enter into some kind of "Negative World" where all the articles make sense and have something to say, rather than rambling on with no point.

    1. Re:WHAT? by Anonymous Coward · · Score: 0

      You obviously WEREN'T reading the same article, as this one was written by 11 different people, and not just one.

    2. Re:WHAT? by Alkaiser · · Score: 1

      So he meant, "11 "journalists" whose writing styles would fit in a 9th grade English lab and who apparently don't grasp the concept of paragraphs?"

      So he made a mistake. Don't get pissed at him...he wasn't the one claiming to be a journalist.

      --
      Netjak.com independent reviews of domestic & import video ga
  53. You know an art is nearly dead... by Qbertino · · Score: 2, Insightful

    ...when it's got critics like classical music and literature.

    Honestly, I used to be annoyed about the fact that literature critics would constantly run circles around 'Ulysses' and have not half a word for 'Snow Crash'.
    Now I've come to notice that I don't want the forms of art I like to be handled by 'professional critics'. Be it the art I do myself or the art I enjoy. Critics suck. Especially when applauded by people who think they are essential to art. And those applauding suck even more. Both of them aren't essential either to making or enjoying art. And they never will be.
    Trust a guy who was/is a professional artist, enjoys art and also enjoys analyzing art. Allthough I'd rather shoot myself than do that for a living.

    --
    We suffer more in our imagination than in reality. - Seneca
    1. Re:You know an art is nearly dead... by demastri · · Score: 2, Insightful

      I'm not sure you get it, fully.

      When you do something for yourself, there are different motivations and expectations than there are for those viewing or otherwise using your art. At the very least, the number of producers and new works is likely to be so large that the user has no way to properly sample all of them. In this sense, there is no substitute for a critical press or other filtering mechanism to allow consumers to experience the things they generally want from art.

      From this perspective, critics have a useful role for both communities - linking artist and like-minded consumers.

      When a self-appointed elite of critics performs more than this relatively objective filtering function - i.e. determining which artists "belong" to a given genre or are allowed to control rewards to particular artists, then I'd question the underlying value of the genre or artists being discussed. True art will find its audience under phenomenally difficult conditions - independent music is the exemplar. Fanzines and sites reliably point consumers to sounds they'd likely enjoy - while labels funnel sheep to the sounds they can best market.

      If you truly love your art, and the art it's a part of, I'd think being a critic comes along with the territory - you have to judge what you do for yourself, no? This inevitably results in comparison and explanation, even if it's for your own edification and improvement - guess what - that's criticism.

      - John

    2. Re:You know an art is nearly dead... by Elwood+P+Dowd · · Score: 1

      You know an art is nearly dead ... when it's got critics like classical music and literature.

      Pick better examples, dude. Or tell me what's dead about literature.

      --

      There are no trails. There are no trees out here.
  54. Damned exciting by mb12036 · · Score: 1
    Why not introduce genre into game journalism? We've got it everywhere else. Can you imagine I-novel game journalism? Gonzo journalism? I certainly can, and it's damned exciting to think about.


    Wow...you just blew my mind man. As if there weren't enough pseudo-intellectual pop culture crap already, you just took it up a notch.

  55. The real trouble with games journalism by ShakaUVM · · Score: 2, Insightful

    So, ok, the guy in this article says that games journalism needs to be more thoughtful. Ok, whatever. Sure. That's a good idea.

    What I think is the most significant problem with games journalism, though, the guy seems to have completely missed -- people who review games almost universally give a game a good rating when they have a preview copy of it.

    This makes games reviews completely irrelevant.

    It derives from ego, and their ability to say that they have a spiffy new game before anyone else. When they say this in a preview/review, they can't follow it up with "...but the game has pretty major problems with it" because then their coolness for having the game early is negated.

    I don't know how I've wasted on games which weren't worth my time & money, simply because all the reviews I've read rave about how great it is, simply because there's a big buzz about the game and they got a copy first.

    What I'd like is for game journalists to review their best ratings for games that are real pearls, like Deus Ex, Quake, or Daggerfall, and not waste America's money with their faux critical reviews.

    -Bill

    1. Re:The real trouble with games journalism by Maul · · Score: 1

      The real reason has nothing to do with ego. Everyone knows that they get preview copies of games, they don't need to rub it in.

      The real reason is that giving a game less than a 7/10 could cost them advertising revenue if they piss off a publisher with a negative review.

      --

      "You spoony bard!" -Tellah

  56. Humor in reviews by heidkamp · · Score: 1
    Here are some examples, both semi-plagiarized from various sources. Let's say you're writing a review of a piece of shit game - a veritable humor goldmine if ever there was one:

    EXAMPLE ONE:

    Ninja Assault's very premise is bullshit - everybody knows real ninjas don't use guns. Real ninjas run around on city streets in broad daylight making dogs explode with their swords.

    EXAMPLE TWO:

    Ninja Assault's graphics are nastier than the streak mark in Fran's Underoos.

    Quick... wguess hich one is the "funny" one and which one is the "stupid" one?

    (I got it wrong)

  57. Penny arcade rools by Smallpond · · Score: 2, Informative

    Game journalism is people who cant write, interviewing people who cant talk, for an audience that cant read.

    So go to people who can draw, instead.

    I don't play video games much (well, ok, less than 4 hours a day), but these two have a wicked sense of humor.

  58. Auto-summary of long rant by Animats · · Score: 3, Informative
    Save yourself some time. Here's what you get if you run the article through Auto-Summarize in Microsoft Word, set to retain 10% of the content:
    • Chapter 1
      Games are ever becoming a more powerful cultural weapon. The idea began when discussing Blessed Magazine's ideas about alternative game journalism. Why not introduce genre into game journalism? Can you imagine I-novel game journalism? Gonzo journalism? It doesn't exist in 95% of game writing on the internet. But you deserve it, because you care about games.

    • Chapter 2
      Life is above us. We've even lower standards. You can call it art, if you like. "Art" is merely what happens when the listener starts to apply that entertainment to his own life.

      It's the same as with anything in life.

      When we review, we review games as product. Videogames are objects. Journalism is meant to inspire free thought. I've a question to ask. It seems this pisses some people off. Online gaming media, at that. The idea behind art is to allow people more flexibility in their thought. The study of art is the study of life. People are intelligent. People care. They've just been abused, and neglected by the media bombardment of our post-modern world. Ask questions. The goal for game journalism should be to point readers toward the truths that matter in life.

    • Chapter 3
      I might owe my entire career in video game journalism to Paul Magliulo. This small-time operation died out when I started to write video game reviews for the sixth-grade newspaper.

      By the time I reached eighth grade, Arnie Katz had pretty much succeeded at fostering a video game fanzine culture and, reading Fandom Central in the then-new Electronic Games magazine, I thought, you know, I could do this. Arnie reviewed it in Electronic Games. Okay, I'm joking around - video game journalism is not really crap. I find varying degrees of merit in dozens of video game-related websites and print magazines. 1. You call Shigeru Miyamoto anything other than Shigeru Miyamoto. Details are sparse at the moment, but if other games in the ______ series are any indication, this game will feature ______.

      I've read some Wind Waker reviews in which the game is referred to as Zelda 9 or, for extra pretentiousness, Zelda IX. What the hell game is that?

      Transitioning between gameplay and graphics is not - unless you're a bad video game reviewer, in which case you just write "For a game with such good graphics, the gameplay is lacking."

      People reading your writing might be doing it to glean information on a game that they're thinking about buying. Well, you're not going to if...

      Some people are correct to think this, and some people are dead wrong. See if they laugh. Let's say you're writing a review of a piece of shit game - a veritable humor goldmine if ever there was one:

      So consider, then, Kohler's Hierarchy of Video Game Reviewing Skills, from bottom to top:
      / TEACH! \
      / ORIGINAL STYLE \
      / BASIC WRITING SKILLS \

    • Chapter 4
      I visit gaming sites primarily to be enraged.

      There is value, when disparate individuals share experiences. I don't need any Maxim-esque man talk, I'm there to talk games when I visit these sites - they don't need to make gaming seem cool because it already is cool.

    • Chapter 5
      What needs changing about game journalism? Pick up an issue of Electronic Gaming Monthly, Game Informer, PSM, GMR, GamePro, Official Xbox Magazine, Videogame Underground, Official PlayStation Magazine, or GameNOW (or, if you prefer, visit IGN.com, Gamers.com, Gamespot, Gaming Age, or any of a thousand fansites and you won't find gaming journalism anywhere.

      Roughly, there are three categories: hard journalism, academically-oriented criticism, and consumer-oriented reviews.

      "All game writing is based on the same template. What makes that not journalism?"

    At this point, even Auto-Summarize was bored.

    1. Re:Auto-summary of long rant by tmark · · Score: 1

      For even better results..

      cat navel-gazing.txt | jive

      et voila :

      Objectivity gots'ta gots'ta go, fo' one wahtahmellun. Anyone who says dat da damn sucka'al 'espuh'ience uh interactin' wid some game kin be discussed objectively sheeit deyre plum flat out wrong t'even try. Slap mah fro! Expuh'ience colo's everydin' we scribble, bein' humans and all. What we gots'ta do be weigh our desire t'share our opinion, de one were sho' nuff be right, against da damn fact dat no two sucka's gots'ta 'sperience sump'n in de same way. Slap mah fro!

      I find this makes the article much clearer.

    2. Re:Auto-summary of long rant by Anonymous Coward · · Score: 0
      My favorite part is the "Slap mah fro!"

      S.S.L.I

  59. solitary games by Anonymous Coward · · Score: 0

    Solitary games on a computer, with cards, with a pin ball machine, or with your dick is just another version of masterbation - a fun and harmless way to pass the time (pastime).

    Writing about it is just sad. Taking it seriously as anything other than fun for the user or money making for a supplier is delusional.

  60. Who's good out there? by quistas · · Score: 1

    I used to read GIA a long time ago, but they're gone -- are there any good game sites out there? I'm mostly interested in quality reviews, rather than breathless previews. Writers who know the its/it's distinction would be great.

    1. Re:Who's good out there? by incom · · Score: 1

      didn't many of the former GIA members found gameforms.com ? It's not a clone of the GIA, but it does do a good job of copying the quality.

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    2. Re:Who's good out there? by Desult · · Score: 1

      I like Firing Squad. They're more hardware focused, but they review the major games.

      http://www.firingsquad.com/

      -Greg

      --
      -Greg
    3. Re:Who's good out there? by Alkaiser · · Score: 1

      Netjak.com is pretty good...but since I write for them, I'm what you'd call "biased". Games Domain is the only other source I look for reviews. They seem to be the only ones like-minded in actually expressing criticism, while also making sure they follow basic grammar rules.

      --
      Netjak.com independent reviews of domestic & import video ga
    4. Re:Who's good out there? by rbullo · · Score: 1

      You could try gamefaqs.com. They have great user reviews of games from 20 years ago. Pac-Man, anybody?

      --
      OH NOES!!! IT APPEARS YUO DO NOT HAVE ENOUGH MONEY TO PAY FOR DIS HERE PIZZA! WAHT EVER ARE YOU GOING TO DO!?!?
  61. authors by bskin · · Score: 1

    just because a lot of people have said things like 'this guy can't write'...

    notice how every page is written by different people.

    --
    hot foreign sheep.
    1. Re:authors by 108 · · Score: 1

      Yes. You win a Club Membership card.

  62. Here's another one by Smallpond · · Score: 1


    We're going to turn this team around 360 degrees.
    - Jason Kidd

  63. Get on with it! by Anonymous Coward · · Score: 0

    A good review consits of insightful analysis of the right details. The gamesite articles (reviews especially) tend to laboriously plow through all the minutia, no matter if it's all been covered already in previews.

    Real journalism requires selectivity. The best reviews I know are on The Onion. Even when I don't agree, I find they always manage to convey a complete picture of what-is-it, what-is-its-significance, and (very briefly) is-it-good, all in a single loosely structured extended paragraph. They get in some good laughs too, especially with the stinkers.

  64. Purpose of Game Reviews by heidkamp · · Score: 4, Interesting
    When I read a video game review, what I want is the answer to the question "Is it worth playing?".

    Since print media is a non-interactive experience, and the author will be writing for many readers, the answer to the question is more than yes or no. However, it is still possible to describe a subjective experience in a way that will inform me what my experience is likely to be.

    The author of this article appears to think that game criticism should be deeper; it should tie together ideas from all over the cultural spectrum the way that movie, music, or literature reviews can...

    The only problem with this idea is that this is not yet how video games are developed. Movies have been around for almost 100 years, and have been gone through many periods of experimentation and cycles of influence. Literature and music have been around for thousands of years, and are universal, and touch almost every person in every culture, from world leaders to the poorest peasants.

    The reason video game criticism is not yet up to par with the criticism for the other media is that video games are not as advanced as these other forms of expression. 15 years ago, the idea of reading into the cultural implications of first generation Nintendo games would have been laughable (challenge: write a serious Ebert-style critique of Space Invaders).

    Video games are primarily pop-culture at this point, made by large production houses for the purpose of making money. When indie games start reaching the relative level of influence of indie music, cinema, and literature, when the mainstream of video game culture is informed by the cutting-edge lunatic/geniuses of 10-20 years past, then the level of critcism will rise to match the artistic quality of the games.

    Until then, just tell me how good the graphics and sound are, how much fun it is, and if its worth my $50 and time,

  65. Mod the parent up by tmark · · Score: 3, Insightful
    Here are some more "highlights" from the most incisive critique I've ever read:

    Yes, I feel - surmounting the inherent self deprecation that all thoughtful human beings hold dear - that I have something to say about videogames that hasn't been said before, at least not in just the way that I say it. Those metaphorically under/oversigned to this article feel the same or similarly.

    Wtf ??? and more:
    Objectivity has got to go, for one thing. Anyone who says that the personal experience of interacting with a game can be discussed objectively - well they're just flat out wrong to even try. Experience colors everything we write, being humans and all. What we have to do is weigh our desire to share our opinion, the one we're sure is right, against the fact that no two persons will experience something in the same way.
    And that's just from the first page. Has there ever been a bigger bag of long-winded self-aggrandizing tripe than has been produced by these guys ? Not since Jon Katz, I'd wager. If we ever needed proof the editors here don't read the articles posted to... THIS IS IT !!!
  66. Re:The site is slowing - here's the text (HAHA) by gmezero · · Score: 1

    Nicely re-edited there. (Note, this text above is not the original next)

  67. Important! by Melchior_of_wg · · Score: 3, Insightful

    Something which most people seem to miss, is this important fact:

    There are 11 chapters because there are 11 writers!

    If you don't like the author of the first chapter, don't let that prevent you from reading what the others say. The 'quality' of the articles varies greatly.

    If nothing else, read chapter 7 by Jane Pinckard. I found that one to be relatively different than the rest, and actually easily readable.

  68. gag me with a spoon by Anonymous Coward · · Score: 0

    page 1 says:

    "Pokemon is as deep as you need to get to realize it."

  69. Re: It's a whole long series - read all 11 parts. by gfunk371 · · Score: 1

    Agreed. What's reading? *goes back to playing Warcraft 3*

    --
    "Good people are good because they've come to wisdom through failure." -- William Saroyan
  70. Gramm0r by Anonymous Coward · · Score: 0

    I think an author attempting to legitimate himself would use legitimated grammer.

    Journalism, in my mind, is the art of reporting the facts of a story.

    Writing an opinion of a game is more akin to editorials.

  71. Some better examples of game journalism by twifkak · · Score: 1

    The Video Game Ombudsman does what this article did on a regular basis, with more structure, in the form of a (we)blog. Plus, Kyle has heard of the word "ombudsman" before, so that gives him a little more cred.

    Websites like GameCritics, Joystick101, and GameGirlAdvance have gotten notable mentions from industry and academic heavyweights, such as the venerable Henry Jenkins.

    I encourage smarter game/gamedev/gamebiz/gameculture/gameacademia journalism, but to say this is new and unique is an insult to those that have come before.

    --
    I know you were joking, but I want my Karma, so I'm going to reiterate your post in a serious tone.
    1. Re:Some better examples of game journalism by n0wak · · Score: 1

      Had you bothered to actually READ the articles in question, you'd have noticed that a lot of the people you have mentioned (primarily Kyle and Jane) actually contributed pieces to this compendium. (Chapters 7 and 8, respectively)

      I think people are getting confused by the presentation. They read the first article and quickly dismiss the rest, thinking that it's more of the same; not realizing that it's a series of completely independent articles written by various people.

    2. Re:Some better examples of game journalism by Anonymous Coward · · Score: 0

      Also, gamesindustry.biz is poorly written stolen news spun into UptightEuropeanNintendoFan drivel. It's industry news written for and by the kids. Not for or by the industry.

  72. ADD by ckessel · · Score: 1

    blah..blah..blah..something about journalism... Took more then 3 minutes to read, I have to get back to playing Doom and watching MTV.

  73. Yea I would have liked the article by rkohutek · · Score: 1

    If it didn't start out with 6 pages of "blah blah blah, journalism sucks, people suck, society sucks, blah blah blah, rise above social norms, do your own thing, blah blah blah".

    A little to self-righteous and meandering for me.

    randal

  74. Icky-poo by LxDengar · · Score: 1

    Ahem. Journalists have editors. This 'journalist' needs one really, really badly. I'm sure there are some good parts of this diatribe, but don't waste your time until its 2 parts, not frickin' 11.

    1. Re:Icky-poo by n0wak · · Score: 1

      This "journalist"? If you paid attention, there are 11 articles by 11 individual people. Not one long diatribe divided into 11 parts.

  75. Re:FP by Anonymous Coward · · Score: 0

    YOU FAIL BOTH!

  76. Take it from an ex-newswriter: by LazloToth · · Score: 1


    Journalists with degrees from prestigious schools, writing about issues and events that have implications beyond how many Zokar-Blaster rounds one has left in his Zokar-Blaster, get paid little enough. You would not believe how little. These are people who can spell and use proper grammar, typing at 100 wpm whilst talking to both an editor and some bloke on the phone who says he has an Earth-shaking lead for your next investigative piece. I can't even conceive of the depths to which one's self esteem and savings account balance would have to fall before s/he would consider doing "serious" reviews of video games. But then, I never could fathom sports writers, either.

    --


    It's only funny until someone gets hurt. Then, it's hilarious.
    1. Re:Take it from an ex-newswriter: by Anonymous Coward · · Score: 0

      Well that just reminded me of StrongBad's English Paper.

  77. for what it's worth... by Anonymous Coward · · Score: 0

    it's not just you.

  78. Terrible. Really terrible. by Anonymous Coward · · Score: 0

    How did this end up on the front page? I was clawing my eyes out in the middle of the second article.

  79. ok... by Anonymous Coward · · Score: 0

    these guys can't write.

  80. Help, help, my brain is trying to escape!!! by heironymouscoward · · Score: 1

    Oh no, this article did more damage to my brain than goatsex on a monday morning before coffee.

    Please, all the gods, spare us from this kind of thing in the future. I promise I will make regular sacrifices, only the best chickens, and the expensive vodka.

    Truly, that was a pretentious and stomach-churning piece of self-pretentious drivel written by someone who sounds like he has just figured out why the wax crayons break when you lean on them too hard.

    Oh... my.... god.... I can't believe just reading words could be so painful. Anyhow, I've had a stiff drink, and I'll now be heading down to the PTS unit for some counselling, and possibly a nice masssage by that new girl. Lucy, her name, apparently, is.

    Sweet Jesus. I pray for the future of our godawful-but-better-than-rocks-and-sticks civilisation that the writer of that crap-junket gets hit by a flying garbage disposal unit and is permanently buried under ten tons of rotting herring fillets. Nothing less would cure the pain I'm currently suffering.

    --
    Ceci n'est pas une signature
    1. Re:Help, help, my brain is trying to escape!!! by 108 · · Score: 1

      "Self-pretentious"? I always jump on dumb bastards like you for not knowing what "pretentious" means. In this case, where you went an put another word and a hyphen on it, I'm not even going to bother.

    2. Re:Help, help, my brain is trying to escape!!! by heironymouscoward · · Score: 1

      Dumb-bastard?

      Not-even?

      Going-to?

      Bother?

      Lazy-too.

      --
      Ceci n'est pas une signature
    3. Re:Help, help, my brain is trying to escape!!! by heironymouscoward · · Score: 1

      But, I see you are from that website "insertcredit", the same one mentioned in the article, so I am guessing this is where you demonstrate that independence of thought that journalists are so famous for.

      ROTFL. Kids like you make it fun to hang out here. Flame me, my Karma comes easy.

      --
      Ceci n'est pas une signature
    4. Re:Help, help, my brain is trying to escape!!! by Anonymous Coward · · Score: 0
      I always jump on dumb bastards like you for not knowing what "pretentious" means. In this case, where you went an put another word and a hyphen on it, I'm not even going to bother.
      Oh, terrific. Gosh, it's sure gracious of you not to bother, and all. 'Cause I thought we were all about to get a whopping English lesson from...A FUCKING INSERTCREDIT POSEUR.

      Boy, would that have sucked. I always feel so deflated when some 13-year-old takes time from his busy schedule of playing GameCube to remind me that his English teacher is doing a better job than mine did, 20 years ago. It really makes me regret all those years I've spent actually working, as opposed to attending junior high school and feeling jealous of the kids who are cool enough to hang out at the mall.

      Here's a thought, Mr. 688828 -- GET A JOB.

  81. Can someone summarize his point for the lazy? by Anonymous Coward · · Score: 0

    I tried to read the article -- I truly did -- but I couldn't make it past the first half-page of seemingly-pointless babble before my eyes started glazing over.

    Anyone more patient that I am care to tell me what his major point was?

  82. There Was A Magazine... by Sarusa · · Score: 0

    _Next Generation_ was a video game print magazine with insightful, intelligent, forward looking articles. The game reviews weren't really special, but it was the sort of magazine that could and did sit down and interview Joe Liebermann for 8 pages on the evils of video games.

    It died, because 13 year old video game players don't want to read that stuff, they want to read Gamefan gushing about SUPAR L33T FLARE FX or 'SOCOM Cheats Revealed!'

    The articles referred to here

    are just horrible, horrible verbal

    masturbation using excessive links

    as lube. He makes some definite

    points but they are almost completely

    overwhelmed by style over substance.

    Which, after reading the articles, is

    what he seems to be advocating, more

    interested in stylistic experiments than

    improved content. I'm not sure if this is

    really an improvement over

    current game journalism even as

    stunted as it is.

    I'm sorry is this annoying? Yes it is!

  83. My critique of their critique by NetDanzr · · Score: 1
    First, let me confess that I broke all the rules and read the article in its entirety. (And whoever mods this as funny just proves that they are real Slashdotters; not even reading replies.

    The article is right in many points, but there are a few I'd like to criticize:

    1. "When we review, we review games as product. As a channel for discussion, we've become a weird mix of free PR and advertising, and the latest issue of consumer reports. Videogames are objects. The people behind them are their manufacturers, both in a literal and a figurative sense.

    Our major challenge is to make the leap from understanding videogames as things to viewing them as ideas."

    Sorry, guys, but games ceased to be ideas in the mid 1990s, when managers took over game design. Right now, the question is not anymore "How do I make a great game?", but more like "What game features would appeal to the largest audience?" Games you see today are the distillation of market research, and not an inventive mind that comes with a new idea. Thus, game journalists are fully justified to view games as consumer products and not as unique works of art.

    2. "You lazily separate your reviews into huge sections with bold, generic headings."

    I must confess I'm one of the people who do so. And you know why? Because I'm writing in order to help people make up the minds whether to buy a game or not, and not to receive a Nobel Prize for literature. The average reader knows which feature is crucial to him, and can jump very fast to the proper section. In addition, this consistency allows the reader to compare games. Reviews that are very funny, insightful or artistic may be interesting to read, but they'll never tell the reader whether to buy the game or not.

    3. "You can write a thousand-word feature without saying anything original or unique."

    I'm writing between 2000 and 2500 words reviews, without saying anything original or unique. And guess what: the number of thank-you letters from both satisfied customers and occassionally the game designers (it's not often that I praise a game, after all) far outweigh the number of flames I'm getting. In fact, I have yet to get an e-mail where someone complains that part of my review was not understandable or that I forgot to mention a key feature. Once again, it's about consistency and the ability to articulate the key facts to the reader.

    Just take a look at the long article. I must admit that it has some artistic value. In fact, at several points, it played with my emotions; a sign that the article is really well wrtitten. There is only one problem: 99% of readers will never finish it, and even those who do will never fully understand it unless they are game joyrnalists and take notes along with reading. Sorry, but I don't want to end up writing for scientific journals dealing with games. I want to write reviews that are understandable to people who read them while eating their BigMac. I just don't feel arrogant enough to think that unless you have a PhD you don't deserve to read my reviews.

    1. Re:My critique of their critique by Anonymous Coward · · Score: 0

      w0rd brotha. I have no experience at this site, so I have no comment on the types of readers, but the above article did little to confuse and annoy me. What is that guy talking about? I have no idea. Just the ramblings of an insane man.

      Stick it too 'em, Net.

  84. Journalists complaining about journalists by Torgo's+Pizza · · Score: 1
    I find it interesting to see these journalists point of view in trying to critique themselves. It seems (at a hurried skimming) that each of these people lament the lack of professionalism in their craft. The games are evolving, but the writing is stagnant.

    When I wrote an article about game journalists, I wrote it from the perspective of a developer and as a fan. In retrospect, it's slightly eerie that I chose ethics as the number one problem in journalism before the New York Times scandals. In some respects, these people are right in that game journalists just don't have any professionalism to them. (I just saved you eleven parts of reading just now.) The larger issue is separating the money from the writing.

    You start to fix this by educating your writers and hiring those with professional experience outside of gaming or with a journalism degree. Make sure that your publication has an ethics statement and follows it. Educate your readers by pulling back the curtain and exposing the marketing machine of publishers. Have a long term plan for development and not be the "flava site of the month". Good writing starts with your own site.

  85. "He"? by Anonymous Coward · · Score: 0

    It's written by eleven different people. Not all of them male.

    1. Re:"He"? by Overly+Critical+Guy · · Score: 1

      But all of them stupid and pompous.

      --
      "Sufferin' succotash."
  86. Aye, by Archfeld · · Score: 1

    Fashion journalism leaped to mind as well but I think it applies to several genres

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  87. Re:Misleading Title by Anonymous Coward · · Score: 0
    Did you hear the interview?

    I thought not. Your perspective is as unbalanced as you claim FOX's to be.

  88. Actually, I liked that part. by Rimbo · · Score: 1

    The rest of what he wrote is bunk, but he's right. Objectivity is this wonderful impossible bullshit that nobody ever really achieves. You're reviewing something, so you're giving an opinion -- be forthright about your biases. Give me that over false objectivity any day of the week (and twice on Sundays).

  89. Gametab by Anonymous Coward · · Score: 0

    Have a look at Gametab.

    The best review site on the net, they summarise lots of other reviews and give games an aggregate score. Sort of like Rotten Tomatoes does for movies.

    That way you only have to look at a single number to decide if a game is worth checking out.

  90. The mark of the web journalist by Anonymous Coward · · Score: 0

    You can always spot web 'journalists' compared to real ones. Why use one word when 500 will do spread over 81 parts?

  91. Where to go for reviews. by Alkaiser · · Score: 1

    You're not looking in the right place then. There are only two places I trust pretty much, "by default" to get an opinion of a game, Netjak.com (we don't get games for free most of the time.), where I write, and Games Domain, which I found because whenever I trashed a game on netjak, they were listed right next to my review on Gamerankings.com, because they had slammed it equally hard or harder.

    Easiest way to find out what a game's like...that the two extremes on Gamerakings. Find the most well-written high marks review, and the most well-written low marks review. Compare them and get an average idea of how you feel about the game.

    Are the things the low marks reviewer panned important to you? Are the high points the raving guy mentioned important to you? Does it sound like this game either just was or wasn't the reviewer's cup of tea? This should be good enough to comprise a general opinion of the game for you. Try and give it a rental if you can, or use it to bolster the opinion you've already formed about it.

    --
    Netjak.com independent reviews of domestic & import video ga
  92. an incisive critique of an invisible critique by nothings · · Score: 1

    The linked-to page is missing a closing tag, and so does not render in certain old browsers.

  93. Right the fuck on! by Anonymous Coward · · Score: 1, Insightful

    Everything I've read from these guys, EVERYTHING is utter self-important, ultra-arrogant crap. The article he wrote about buying all those copies of FF6 to see what the names were? 95% "Hey, look at me, I lived in Japan." 5% on the actual professed subject of the article.

    These guys MUST be friends of the folks here who post the stories, because they just apparently post them carte-blanche.

    This article, and all its 11 parts sucked though. Even Tycho from PA didn't have anything decent to say, and he knew it. His contributed article was shorter than his average newpost for his front page.

    Look at the great folks we got contributing here. GameGirlAdvance...who tried to convice us that all the really dope shit at E3 was in Kentia Hall, and the pictures of the booths they showed...WERE FROM THE MAIN FUCKING HALLS.

    Someone from The Gaming Lack of Intelligence Agency. Insteresting posts of game commercials and stuff from Japan...aside from that..crap...and on top of that, Andrew Westahl is a raving fan-boy dick...in real life, too. I've got tons of game industry friends that say they swore the guy was stalking them.

    Chris Kohler...whose "incisive comments" amounted to:

    Spell correctly, use good grammar, don't be a fan-boy, make sure your facts are correct, don't be boring, don't be stupid, and don't be boring again.

    Zow! Those guys are sure going to feel the burn from that one! This isn't incisive...it's common sense. Anyone who falls victim to any of his 8 points and is getting paid should have been fired. It doesn't help to raise standards of an industry when all you demand is that they are above the bottom of the barrel.

    On top of that, retard Tim stuck his introduction to the piece as his Chapter 6 of his 11 part fiasco, instead of making it the introduction. But what does that matter, since all he had to say about it was more about himself, and how his site was named Site of the Month by Edge magazine.

    Learn how to capitalize, and lose the pseudo-avant-garde shit, Tim. While you're at it, tone down the fucking bold, biatch.

    So to sum up the scorecard:

    IGN: Paid off, and can't write.

    Gamespot: Wants you to pay them to be paid off.

    Gamespoy: Paid, but can write.

    insert credit: Doesn't actually write about the game industry, because they think writing about themselves is far more important. Oh, and they can't write worth shit.

    1. Re:Right the fuck on! by 108 · · Score: 1

      You're not such a hot writer yourself, Charlie.

      The most important thing is that you're going to die before me, and much less happy, so I'm not losing any sweat over it.

      A paragraph is an idea. Large paragraphs are large ideas. Small paragraphs are small ideas. This is a medium-sized idea.

      I say you're going to die before me because (well, aside from the obvious) you seem to think that things and ideas are more important than people. That's not a pro-living way of thinking, tex.
      In closing, captain America, if your daddy made you touch him in bad places, that's okay. We don't hate you for it. Just don't go blaming us for your lack of ability to be entertained.

    2. Re:Right the fuck on! by Anonymous Coward · · Score: 0

      It seems to me that if you consider a medium-sized idea to be 20 words big, then you're probably not much of a writer, especially since your idea boils off to become, "paragraph length = idea size" which is not a idea of any scale, and in fact, is not even correct.

      On top of that, your capitalization skills fail, as well as your HTML skillz.

      Also, I don't know where you draw the conclusion that the first AC cared more about ideas and things than he/she did people. Perhaps it was because he had bad things to say about you, and in your little world (Population: You) that meant he wasn't in kharmic equilibrium with the rest of the world.

      My theory is that the previous AC puts ideas, things, excrement, President Bush, and other people above people who put themselves and their writing over everything else...if they even can be called such.

      I also believe that you're probably going to die before him. If not at the hands of an angry real-world citizen who doesn't take to kindly to your view of the world, and your flawed explanations of size, then probably because you thought that you were too important to read a traffic signal one day. You find to your utter shock and chagrin that something else was occupying the same point in space/time, and couldn't be bothered to vacate for you.

      How's that for idea size, Flaming Narcissist?

    3. Re:Right the fuck on! by Anonymous Coward · · Score: 0

      It was mostly a pointless rant, except for the part about Tim (that's you, I think) losing the pseudo avant garde style. You might want to take that to heart. Or just keep writing; you'll probably outgrow it eventually (everyone else does).

      Unfortunately we've all read too much from people convinced of their own postmodern cleverness (many of whom actually write in a modernist style, for unintentional irony's sake). It may be that you're not one of the 99% of writers who have so little to say that they feel they have to cloak their ineloquence and lack of point in a dizzy textual weave of boring cleverness. The problem is that even if you're not, we won't ever be able to tell, because we'll give up on you before finding out (and only one sentencegraph after the regular folk who just wanted the piece to have some sort of point and thought 20th century English Lit was a load of crap). By indulging your worst impulses, you're actually lowering yourself to the level of people who can't actually write in a straight line. Whether you can or can't then becomes irrelevant.

      On the other hand, I don't actually give a crap about any of this, and would be happy to see games journalism eat itself. So maybe you should stay the course.

  94. Re: It's a whole long series - read all 11 parts. by Anonymous Coward · · Score: 0
    BAHAHAHHA...

    I take my hat off toyou sir.
    truly champagne comedy !

  95. Sure... I trust P(ayola)C(raving)Gamer... by Anonymous Coward · · Score: 0

    ...and Computer Graft^H^H^H^H^Games Magazine...

  96. Brevity is the soul of wit! by 1iar_parad0x · · Score: 1

    That's all folks!

    --
    What do you mean my sig is repetitive? What do you mean my sig is repetitive? What do you mean....
  97. What about game journalism? by Ondo · · Score: 1

    I find it amusing, and somewhat sad, that people look for parallels between video games and movies more often than parallels between video games and other games. What about game magazines like GAMES magazine or Counter magazine? Doesn't anyone think there is something to be learned from them?

  98. Try Chris Crawford by 1iar_parad0x · · Score: 1

    While most of these "new media" (it's not so NEW anymore) theorists make me puke. The only thing worse than a "new media" theorist, is a wannabe "new media" theorist.

    I find Chris Crawford to be an exception. Maybe it's because he's actually designed games and he was good at it. If Mr. Crawford writes an 11 part series I might read it.

    --
    What do you mean my sig is repetitive? What do you mean my sig is repetitive? What do you mean....
  99. you braindead assholes by 108 · · Score: 1

    Does a single one of you bichmonkeys realize that this article is actually written by eleven different people? I'd read through more comments than the ones I'm seeing if I wasn't convinced the you people are mostly idiotic motherfuckers.

    The Linux penguin is ashamed of you all. Then again, that fuckiing cartoon bastard is probably illiterate, too.

    I say that with utmost admiration, of course.

    1. Re:you braindead assholes by 108 · · Score: 1

      Hell. I misspelled "fucking." Damned Mac keyboards.

    2. Re:you braindead assholes by Anonymous Coward · · Score: 0

      You also typed "the" instead of "that"...but whatever.

      you people are mostly idiotic motherfuckers.
      That makes you one heck of a LOSER, then, doesn't it? I certainly know that I wouldn't spend a bunch of time reading -- let alone responding to -- a website which I believed consisted of "idiotic motherfuckers." (For example, that's exactly why I don't visit K5.)

      But you probably don't see your time here as "wasted," exactly. I'm sure you only bother to read Slashdot when you're sitting in front of your computer, anyway, looking at gay porn while your uncle sucks your dick.

      Get a job and move out of your parents' house. Then maybe we'll care about your 'righteous rage.'

    3. Re:you braindead assholes by cribcage · · Score: 1

      He also misspelled "bitchmonkeys." What a fag...

      --

      Please don't read my journal
  100. All I want from a game critique by praedor · · Score: 1

    Is an honest report on its playability, complexity, graphic detail, hardware requirements, and whether or not it is worth playing. I don't care about, nor do I want, a cultural critique or indepth analysis of its "deeper meaning". Give me a break.


    Two things and two things only:


    1. Be HONEST. Don't kiss game company ass.


    2. Give me the meat about the game. I want to know whether it is worth my money and time.


    Nothing else matters in a game review. Leave the "cultural analysis" and other crap to non-game review articles. Such analyses have a place ELSEWHERE.

    --
    In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
  101. Re:old man murray - Postal 2 by Geekbot · · Score: 1

    Any of you guys play Postal 2? A reference to Old Man Murray is on every computer monitor in the game.