Most Children Able To Buy M-Rated Games
Thanks to an anonymous reader for pointing to the FTC report on children buying potentially inappropriate adult-rated games. According to the survey, "69 percent of the teenage shoppers were able to buy M-rated games", but this figure is down from 85 percent in 2000 and 78 percent in 2001. However, only 27 percent of stores where the games were bought had "signs, posters, or other information to inform customers about the rating system or the seller's policy on rating enforcement", and only 24 percent asked the 13-to-16 year old child's age, in this "mystery shopper" study funded by The Office of Juvenile Justice and Delinquency Prevention.
69 percent of the teenage shoppers were able to buy
Geeky teens don't do 69...
KaZaA, bittorrent, etc. don't check ID. If a (reasonably smart) kid can't get what they want one way, they'll get it another way.
It's hard to be religious when certain people are never incinerated by bolts of lightning.
If the numbers are down, maybe kids are getting their unsuspecting (grand)parents to purchase the games for them?
In the aforementioned case, who is responsible if this kid gets his/her hands on this game? The kid, the parent, the grandparent, or the clerk?
What more can the clerk do? If the kid wants to get the game, he'll get the game. So how can this be the responsibility of the store?
"The Office of Juvenile Justice and Delinquency Prevention?" What does that have to do with M-rated video games and R-rated movies?
Why not spend some time, I dunno, fighting drugs or something? I don't remember any legitimate research that conclusively proves any sort of link between juvenile delinquency and "Conker's Bad Fur Day."
I think we can thank the FTC's public relations department for this whole thing. If Middle America wants to see its money spent on fuzzy fluff like this, they're welcome to it, but don't delude yourselves into thinking this is some sort of rational probe.
We're not talking about a 5$ porn mag or a 10$ package of cigarrettes. We're talking about $30-$80 of video game. Now, maybe the laws are slightly different in the US, but in Canada, most places don't let people work a wage job legally until 16. So if you're under 16, and you walk into a video game store to buy Grand Theft Auto, where did you get that money from?
That's right! The same people who should have educated that person (and possibly be supervising that person) on what is appropriate to buy. The manager of a local video game store once said to me that if a 5 year old walks in with 80$ to buy GTA: Vice City, he has no problem selling it to the kid because there's no where else that child would've gotten the money. Video game stores are not baby sitters. If the parent is with the kid, the will remind them that the title's M-rated, but they're not going to brow beat them or take away their right to raise their children any way they want to.
Which is what this really is about. You can raise your child any way you want to, it just so happens that most people expect that they won't have to raise their children because they can use video games as babysitting tools; thus they give them money and send them off to the video game store without supervision. Whose fault is that? Not the video game store!
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
I didn't think there were any laws against selling M rated games to minors, like selling tickets to R-rated movies to kids. It's up to the stores and theaters to make their own policies with those things.
When stores start to card EVERYONE who comes in to buy an M rated game. I'm almost 30, and I look like it. I got carded when I bought Operation Flashpoint Gold. For God's sake people, it's not like they're selling booze or guns. We're talking about VIDEOGAMES!!!!
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
The rules applied to movies, magazines, or other mediums should also apply to to video games. I feel it is the moral responsibility of the store to enforce them. Then if the parent or gaurdian chooses to allow their child to have access to a product, that is ok. Kids will always find ways to get access to things to they are not suppose to have. That is what part of growing up is about. We all have flipped through pornagraphic material, or watched the lastest horror flick even though we were underage. It's about time people start growing up, taking responsibilty for the content our children can access, and not leave it up to a disfuctional government and law system to force feed us the exact same message but with a higher price on our freedoms as an individual.
If we started to enforce these simple rules, that have been layed out for years before with other mediums, we'll also see a change in what is fashionable in the game industry as content. We'll see less violent and sexually explotive games. The industry will want to start producing more content for the larger market that spans children, teens, parents, etc.
I'm getting so sick of this issue with video games and ratings. Grow up people. It's about time we start taking responsibilty for our children, and ourselves.
misundstood by most, hated by some, loved by few.
Sorry, the war on drugs is a phony one too. If they want to see real dividends rather than a money pit, the government should start a war on tax cheats (20% of the pop.)
While I am sure that Jack Thompson and the Lion and the Lamb group will latch onto this number, keep in mind that videogames were not the worst. According to the survey 81% were able to buy mature dvd's and 83% were able to buy mature music. Remember this, because I'm sure the anti-videogame zealots won't.
http://www.popularculturegaming.com -- my blog about the culture of videogame players
We all know the ESRB is doing its best to teach the public about their ratings, but quite frankly most people ignore them. Now whos job is it to tell a 9 year old kid who comes into a store with a hundred dollars to buy GTA:VC only to remark that he already has GTA3 when stated that he's too young for the game(s)? I donno about most people, but after seeing the same styled black and white labels on hundreds of different games, don't you think people would've caught on by now?
Am I the only one here who thinks that the whole rating system is retarded anyway? Kids are gonna grow up eventually. Just what practical purpose do we serve by censoring them to sex, drugs, and violence? It just encourages rebellious kids to go learn the hard way on their own. People don't like being censored. Especially kids.
You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
Perhaps I'm hopelessly libertarian in these sentiments, but doesn't it seem cheaper, more effective, and much more efficient to allow parents to control what their children can access?
Great, yes, put on the packaging that the game contains nudity/violence/swearing/whatever, but don't legally restrict anyone from buying it. The state can't insure that, for example, the kid doesn't sniff his new bottle of whiteout in his room -- at some point, we MUST fall back on parental oversight. Why don't we use it by default?
The replies I've read so far have made me sick. Of course video games should be subject to the restrictions of movies and music. So far the general sentiment has been "let the parents take care of it", which I agree with, but the ratings system is a nice backup.
What's that you say? The kids will find a way to play it anyways? That's the way it should be. Every kid looks at a porno magazine or watches a bad movie etc. However, it shouldn't be right there for them to indulge. This is the same problem that casual piracy has run into, since p2p is a buffet of content. Notice how you probably didn't know the acronym "RIAA" before Napster and assorted clones showed up. Same thing here, if games are available to anyone, it will become a problem. And that requires legislation. Which will impede on my freedom most likely.
Another thing to consider is the content of games. What was violent and inappropriate during the first video game violence craze, e.g. Mortal Kombat, is much less graphic than the current central title, Grand Theft Auto. I'm not sure if that makes a difference, but it should.
Everyone says that video games are just as much of an artistic medium as anything else, so why shouldn't they be subject to the same restrictions?
Oh, everyone is right about parents. They should do more.
I'm on top of my game like I'm standin' on Xbox.
Most M-rated games aren't really rated M for anything that bad. So you shoot a guy, whoopie-doo. You see that on the news every day. 99% of the time, the M-rated games aren't anything to worry about.
When Grand Theft Auto: Vice City came out, however, the people at EB were asking everyone for ID - and if the parents WERE there, they would explain to the parent what the game is about - and most wouldn't buy it.
Some parents did, however. I overheard one woman who bought it for her eight-year-old son. Her reasoning? 'He's going to play it anyway, he may as well play it at home where I can watch him.'
--Dan
At our Local Wal-mart they have the same rules for M-Rated games as they do for R-rated movies. you have to be at least 17, I have seen kids try to buy them and they wont let them.
DUKEY!
my parents kept the violent games from me until i was 10 (didn't have a console til then, even then it was a 2nd hand genesis), first 'violent' game = DOOM, i had played it many times before, am i a violent person... HELL NO! parenting really counts before age 10, it is the parent's responsibility, but frankly some of these M rated games are rated M for no reason. Duke Nukem: manhattan Project, rated M, WTF? i played the original at age 10, no problems there... oy. bought diablo II a few weeks ago M rated, for a pal who's 17 (i r 18, tho i look a hellova lot older), didn't get carded (said amigo was with me and even handed me the game and $$$ in front of said clueless walmart clerk (walmart = nototiously stingy on cardings) the ESRB ratings are bunk, IMO, they do NOT replace parental judgement.
Logistical Chaos Officer http://www.slagg.org - LAN Gaming in Sarasota FL,USA
I think it should be up to the parents to decide what games are appropriate for their children, not a rating system. I grew up playing all sorts of games from an early age because my dad got all sorts of them. The only games he didn't let me play were the liesure suit larry ones (but I did get to play them when they came out in vga! :) ).
Other then that, I played all sorts of violent games. Anyone remember manhunter, those awesome sierra adventure game? Those were bloody violent, let me tell you. I played doom, wolfstien, all those fps games. I played those incredibly violent flight sims where I'd send tons of ammuntion on ground targets and shoot down multitudes of human flown planes. I played the violent perfect general against my father, where we'd bombard towns with artillery and destroy tanks and transports full of infantry. Anyone play phantasmagoria?
Ahh, about every game I can think of thats out there is violent. I don't see why GTA is worse then any others, as everyone likes to bring up. I guess everyone has trouble accepting it because its set in present times, and not a distant fantsy world?
Well anyway, the point is, I grew up on violent video games, and my dad knew just what he was giving me to play, and in fact played a lot of them with me, or I would sit there watching him play. We grew up fine, in fact, that is probably the only thing I am comfortable talking to my father about, the violent video games we played and still do play.
They brought my family closer together. Why don't the stores leave well enough alone, and let their parents restrict what their kids are playing. Violence in video games is not a bad thing at all, not by a long shot.
You know what? Who cares? It's not against the law (yet; Lieberman can suck eggs) to sell ANY video game to a minor. They aren't cigarettes or firearms or booze. All this nonsensical "we sent a 15 year old to buy Quake and look! They sold it to him!" bullshit is completely irrelevant. The ESRB ratings are NOT legally enforced, so any retailer "caught" selling games to minors IS NOT DOING ANYTHING WRONG.
I worked in that insane asylum known as retail for five years, and it always amazed me that a 16 year old was disallowed from purchasing a survival horror game like Resident Evil because of the content. I can understand double-checking with Mom and Dad before selling Postal 2 to an eight year old, but we were even told not to sell T-rated games (mild profanity, blood, mild violence; think Tony Hawk Pro Skater or Tekken) to 10 year olds. They told us the company would be fined and we would be fired if we were caught doing so, for an act that is NOT AGAINST THE LAW.
Newspapers are everywhere, and radios are too and news and talk shows are on 24/7. And what do they news flash all day? Stealin, Murder, Rape. We don't have a rating system for these REAL LIFE things because in real life you can't base your parenting skills on a freakin black letter, just see for youself or press the damn power button.
I expect movie theatres to enforce their posted age restrictions, and stores to enforce their posted age restrictions. If I think that they are being overly strict, then hell, I'll buy my son the ticket, or the game, or the book, or whatever. But then it's my decision.
And yes, of course a smart or resourceful kid will get around the restriction. (I know I did.) What does that have to do with anything? If I find out about it, I'll punish him. (As much for going around me as anything else.)
BTW, I think that a good, functional rating system is the only way that we get to have the full spectrum of games available to everyone. Stop enforcing that "M" is for adults only, and then you've just given the restrictive right more ammunition to just ban such things outright "for the good of the children".
He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
Not to go against the "pop" pychology vein here, but has it occured to anyone that if you cannot tell fantasy from reality your probably already crazy!! I mean call me strange, no really do, but does it seem a little weird to anyone else that; Person A shoots Person B, so instead of punishing Person A, as the law and commonsense call for, we look for any and all means to alleviate their guilt. Actions, not motivations matter. Did A actually shoot B? Yes? Then bring on the lethal injection! Or life imprisonment, depends on how you feel I guess...