Black Isle Studios Shuts Down Development
Zonk writes "RPGDot has a story up right now about the closing down of development at Black Isle Studios. The information comes from an unnamed Interplay source, who says 'Any time you see the [Black Isle] logo on a future product, know that no one who was associated with BIS actually worked on it', as well as a post by BIS employee Damien Foletto on the Interplay message boards, and a Blue's News story that adds: 'The non-announced [PC] title that the division was working on, Fallout 3 [aka Van Buren], has been 'shelved', to quote management.' BIS, you will be missed." Black Isle are particularly known for work on the Fallout series, Icewind Dale, and Planescape: Torment.
This is the first developer shut down that has stunned me since Looking Glass (System Shock, the Thief series...) went under.
Why is it the good companies go under, but the crap ones live on?
All it states in the quote is that Interplay has cut the BIS team. The rest of the quote is nothing but bashing Interplay
black isle had a wonderful, hand-made game, made by gamers feel to their products, reminiscent of early origin and sierra. sadly those type of developers are becoming rarer. this sucks. i wish them all good luck.
BIS made some really excellent games, games that are remembered long after their day. Much like the old gold box games that were released way back when by TSR.
I lost many hours of my life playing through Planescape:Torment and all the other games delivered to us from Black Isle.
One wonders if Interplay have decided that money is no longer a desireable outcome of the game production money? Have they lost all inclination to produce new classics, as I'm sure Fallout 3 would have become?
Perhaps Interplay simply doesn't percieve a value in role-playing games like Fallout and Baldurs Gate and the likes on the consoles of the future. Games with writing are to be frowned upon in console-land, as you can't read text quite as nicely on a TV set. This falls nicely into my growing theory that consoles are causing the end of the brain era of gaming, and sending us back into pac-man twitch land.
I am government man, come from the government. The government has sent me. -- G.I.R.
NOOOOOoooooooo.........
The middle mind speaks!
Fallout was one of the finest RPGs I've ever played. Storyline was fantastic, gameplay was excellent... graphics weren't spectacular, but that wasn't the game's selling feature. Fallout 2 came along, rehashing the same old graphics, and same old gameplay, into an absolutely amazing game, superior to the original. The story is excellent, blending along with the first quite nicely, and with much more depth...
Fallout 3 would have been amazing. I have no doubt about this. The only thing which could be better would be Fallout Online.
-agent oranje.
Planescape-Torment is one of my favorite games of all time.
Ahhhh crap! I think that about sums up my thoughts. I always thought it would just be a matter of time before we got Fallout 3. Looks like we will never see it now. Bummer. :(
Warning! This post may contain a pun!
They...they weren't really working of Fallout 3 were they? Because... if they were... and it's...it's 'shelved'... I think I might just... must find tall building... bridge... industrial dough mixer... NOOOOOOOOOOOOOOOO!
I'm going to go cry now...
"Life's funny sometimes." "And sometimes it isn't." --Cat's Cradle
"Why is it the good companies go under, but the crap ones live on?"
Because people are voting with their dollars, and crap is king.
Several of the Fallout guys left long ago, and are working in Troika Games, the studio that released the brilliant Arcanum, and is currently working on Vampire...
Black Isle is dead.
Long live Black Isle!
What a fucking waste of technology.
At least the absolute derth of quality PC games cuts short all of the asshole anti-Mac arguments.
This is the sort of thing that happens when the intrests of the developer and the publisher diverge. Interplay wanted to make money, and probably worked its developers at a death march pace. No developer can sustain that for an extended period of time.
Interplay wanted Bioware to churn out its games faster and faster, and make them larger and larger. It also wanted to pay Bioware alot less then what they had coming. Since Bioware was not owned by Interplay, Bioware told them to f**k right off, and went to Infogrames / Atari.
I guess the same sort of crap went on at Black Isle.
Black Isle was owned, so they could not just walk away from Interplay. Their core group of experienced developers probably told their bosses to stick it where the sun doesnt shine, and took a walk. That, or they dug in and refused to work a death march. Either way, Interplay decided to shut down the studio.
Anyway, this is all guess work. But it seems plausible enough to me to explain what happened.
END COMMUNICATION
Of course, I also found this thing called IanOut, a third-party Fallout engine...
I'm dubious that it would be of much value.
The Fallout engine is actually of fairly little technical significance (well, I haven't worked on the code, but I don't see anything particularly outstanding or unheard of in it). In many ways, it's actually rather behind the times. This isn't trying to bash the authors -- it gets the job done that it was intended to do -- but just to say that it isn't quite the same as, say, the most recent Carmack engine, where the code is really beyond what other folks have been doing. The amazing thing about Fallout is the content. The artwork, design, story, dialog, free form play and neat character creation system are all top-notch, and are what make Fallout fun to play.
So, unless you simply want to play existing Fallout titles, I'm not sure that the engine does much good. The problem is that it's really *hard* to make all the levels and characters and graphics and dialog and audio associated with a Fallout game.
May we never see th
Fallout 2 and Baldur's Gate 2 were excellent games, had great stories and sense of setting, and were largely free of the type of cheesy melodrama that seems to have overtaken console RPGs. I hope their type of deep RPG experience doesn't die with Black Isle, but I fear it will.
--- "Yeah, I'm a bit stressed out. I have a research paper due tomorrow and it has to be +5, Insightful."
Black Isle are particularly known for work on the Fallout series, Icewind Dale, and Planescape: Torment. What about the Baldur's Gate series? Aren't they particularly known for that as well, considering it's one of the top RPGs? It's definately sad to see Black Isle go. They've made some quality products that I'm sure will be considered among the best classic games.
The loss of BIS is a pretty big one. Although they really haven't realeased a lot of great games recently, they'll be sorely missed, especially as the creators of Planescape: Torment, the first game in a long while to actually be intriguing with the whole "Woke up with no memories" bit.
It's held up for 4(or 5) long years as the best RPG of all time IMO. For using such an old bioware engine, it's actually held up quite well. While graphics were never its strong points, the story alone is worth the purchase. I don't mean to plug it or anything, but if you have yet to play it, and consider yourself an RPG fan, drop 10 bucks and pick it up at any store that sells PC games.
And remember, for all Your P:T needs, The Pit: http://torment.db-forge.com/
The only three "true" Black Isle titles were Fallout, Fallout 2, and Planescape: Torment. All were great, of course, but the Baldur's Gate series and NWN were more Bioware titles really. And uh, they weren't of the same calibre either. Don't get me started on Lionheart. That sucked *)
Yuioup
A sad bit of news right before I head to bed.
I believe Planescape: Torment revolutionized the world of RPG, and not enough people noticed.
I am pretty much a console gamer now, and I've yet to see any console RPG with the level of writing that PS:T possessed. Many games pose themselves as epics, yet feature nothing but shallow dialogue, psuedo-philosophical ramblings, and CGs aimed at horny high school kids.
What may change the nature of a man? This question ran the risk of cliche, but it was interwoven so tightly into the game system and writing that the premise took fantasy role-playing to unmatched heights. Morte, Annah, Nameless..you shal be missed.
Yeah, then there were those Fallout games, too.
So long, Black Isle.
While it pains me greatly to see the passing of the company responsible for stealing so many hours of my teenage years, it doesn't come as much of a surprise. Black Isle has been going downhill since BioWare came into the game, and their games, while always being a bit ahead of Bioware's in terms of quality, never seemed to sell as many copies.
Planescape: Torment is a great example of this. Torment to this day remains one of the best games I have ever had the pleasure of playing, and it stands as perhaps the deepest roleplaying experience and certainly the most powerful game that I have played. According to BIS's sales figures from a couple years back, Torment had sold around 300,000 copies. While no slouch in the sales department (it certainly got them in the black), it wasn't quite up to the sales standards set by Bioware with the Baldur's Gate saga (also a great series of games, but nowhere near as powerful as Torment).
From there, it was downhill. Project after project was cancelled (including Torn, which looked to be a sweet 3d CRPG with all the reactivity and depth of Torment but with a snazzy 3d engine and the Fallout SPECIAL system), until Black Isle was stuck with a sequel to Icewind Dale (using the aging 2d Infinity Engine of the original Baldur's Gate in the era of 3d Neverwinter Nights and Morrowind). Then there was Lionheart, which took some of the elements of the cancelled Torn and tried to turn it into a decent game. What happened was an Arcanum-esque RPG: a great concept (a historical fantasy game that infused magic in the time of the Crusades) but with poor execution and an even worse engine and interface.
I hate to say it, but it looked like BIS was going to shut down since Interplay got bought out by Titus Interactive several years back. They just don't have the sales numbers to appease high-level marketing execs, despite their innovation and depth. The one silver lining of this predicament is the fact that other companies can now have a crack at some of the talent that has graced BIS for years. This could bode well for the phoenix-like CRPG industry if dev houses utilize this influx of great minds. An RPG fanboy can only hope...
I got a lot of gamer friends and they all are die hard Fallout fans. It seems a game like that just couldn't miss!
Many, many gamers think fallout/fallout2 was the best game they ever played! How could they cancel this. Was it really that crap?
Will code a sig generator for food
God fucking damn it!!!!! FUCK FUCK FUCK FUCK FUCK FUCK. Ok, it is out of my system.
BIS was by far my favorite studio. Fallout, Fallout II and Planescape: Torment were my three favorite games of all times. Does anyone remember the end of the original Fallout? That ending was one of the few endings that left an emotional impact upon me. The ending as simply amazing. As he is walking away to that song I felt my gut twist in a knot and left me choking. Ahh hell, I admit it, I was getting watery eyed as he was walking away from the vault with his head down to that old bluesy song. No game had ever done that to me before. To this day hearing that song twists my gut into a knot.
Don't get me wrong, I love games today, but I have had none that made really knocked my socks off. War Craft III has great game play an all, but I have never felt any emotion while playing that game other then annoyance at the bastard over battle net you managed to raise an army and level his hero to 10 in five minutes. Fallout and Torment had an emotional effect like a good book. Nothing in these past couple of years has effected me like that.
I know I sat drooling over the prospect of Fallout III. I simply loved that entire setting. If anything, I was always supremely disappointed that BIS never ran with the title. I would loved to have seen a Fallout FPS or MMORPG.
On that note, does anyone know who the rights to the Fallout title goes to? The studio might be dead, but I would be surprised if someone picked up the rights and a few of the original creators and intend to run with it.
I think the reason why you see such a large reaction is because all of the games you listed while great, are empty. BIS made games that affected people like novels. The ending of Fallout blew me over. The story and character development (and I am not talking about levels) for Planescape: Torment was just awesome.
Doom, Halo, GTA, Warcraft, and all of those games have an entirely different sort of appeal to me. I don't look at those games like good books. To me they are like action movies. The are without a doubt fun, but I play them in a very detached manner. The ending to the original Fallout left me choking and getting watery eyed. The ending to Warcraft or Half-Life just made me shrug and wonder when the sequel was coming out. Don't get me wrong, I love those games, but for entirely different reasons.
The point certainly is valid that such companies need to make money. BIS made some great games, but they also made some real bombs. The fact that they did a poor job on the financial end doesn't invalidate the quality games they did put out. Hopefully someone will come along pick up the pieces and package it into something more financially sound. I am still going to miss BIS though, despite thier suckage when it comes to making money.
Please, let Interplay know how you feel!
pr@interplay.com
The email I just fired off:
Dear Sir/Madam,
Let me open by saying I've been a long time supporter of Interplay, going back to the days of the old Star Trek adventures in the early 90's, and some of my favorite games of all time have been on the Interplay label. With that said, the news that Black Isle Studios has been shut down in order to pursue a console market which myself and many fans of Black Isle's titles have no interest in, I'm afraid that that relationship will be coming to an end. Interplay has demonstrated that they have no interest in me as a dedicated PC gamer, and as such, I can only assume that Interplay is no longer interested in my business.
While I'm normally not a believer in boycotts, the dissolution of one of the most talented group of developers in the industry in a misguided pursuit of the bottom line is more than I can ignore, and since it seems money is the only thing Interplay is listening to these days, I will be voting with my wallet. Perhaps those involved in the decision to cut Black Isle will comprehend the mistake they've made when the fans that have been so loyal to them move on.
Regards,
[Name witheld for Slashdot]
If you don't want a game that you have an emotional response to then clearly you are not the target audience. So what?
The point was not that the games played like a novel. They didn't. They played like games. The difference was then when you get to the end of it and all was said and done, instead of shrugging your shoulders and idly wondering when the sequal was going to come out, you could have an emotional response. That is a good thing. If you can make something that has all the perks of a game put the emotional response of a novel, you have something special on your hands. BIS did that at least twice for me.
If a developer gets done making a great game with wonderful game play, and at the end people are touched by it in some way, then that developer wold have to be an idiot to try and pull that content. No sane developer is going to go, "Wowa... hold on a second boys, that plot has people having an emotional reaction. Can we dumb this down a little?" Having great game play and a powerful story is a good thing, not something to be avoided as you seem to suggest.
This is unfortunate. Reminds me of when EA shut down the Wing Commander half of Origin.
There appears to be quite a lot of Interplay bashing. While I will very much miss BIS, which made the Fallout 2, Planescape: Torment, and Fallout 1 (my first, second, and third favorite PC games of all time respectively), Interplay is doing *very* badly in the finance department. They are laying people off because they probably can't pay them if they wanted to.
Interplay has had some terrible legal problems preventing them from releasing a next-generation 3D Baldur's Gate-type game--a game 2 years in development shelved for good because of Wizards of the Coast, or whoever owns the AD&D license this week.
Fallout 2 was reportedly to be based on the same graphic engine, but after management got excited about the >1 million unit sales of the plotless, worthless, mindless action game, Baldur's Gate: Dark Alliance, and because of a number of PC failures, their management apparently became increasingly dissilusioned disillusioned with PC games.
Perhaps it never occurred to them that Dark Alliance sold because of Baldur's Gate's fine name (which it blemishes), and that Fallout: Tactics may have sold because of Fallout's pristinely good name (which it not only blemishes, but it drags through an ocean of shit in its disrespect for the founding masterpieces of the series).
Interplay has been focusing on low-quality, quick-to-develop games for their less cerebral fans, and apparently the strategy hasn't worked (hint hint Ionstorm/Deus Ex 2).
I am not happy about Interplay's woes, and some of the biggest causes were legal and not necessarily management related, but if you look at Interplay's financial statement, you would be surprised that they aren't declaring bankruptcy right now--no, that will come in mid/late 2004 when they cannot get a line of credit after defaulting on previous loans and being unable to give any clear indication of a light at the end of the tunnel.
I hope that the Fallout licence is sold to a company that has some of the original design geniuses behind it, such as Obsidian Entertainment or Troika Games
Anyone who believes Interplay's management enjoys laying people off before Christmas needs to seriously consider the concept of "hearing both sides of the story."
Never blame on malice that which you can blame on incompetance (and America's legal system)!
Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
Regret can change the nature of a man.
I fully agree with you on Planescape: Torment being the greatest RPG of all time. There was a reason why Torment's storyline was so good though; the three primary writers had degrees in Philosophy, Psychology, and English respectively. You don't see that kind of talent together very often. In fact, almost every other RPG feels just like a fancy hack-and-slash game compared to Torment. The sheer depth of detail and imagination prevalent in Torment is simply staggering.
However, there is a catch. In order to play Torment properly you have to read a lot, be very thorough, and try to do it in one short go. There isn't a whole lot of combat in Torment, mostly lots of dialog and description. It's fantastically written, and can easily stand up against most fantasy novels. Getting past the initial shock of reading pages of text is difficult.
Also, in order to keep all the events fresh in your mind, it's good to play it as quickly as possible. I recently played through it again and I finished it in less then a week, which was pretty impressive considering I had midterms at the time. If you take to long, however, you can loose the focus of the story and that's an absolute killer for Torment.
and just before Christmas... gotta love corporations.
-jp
"In theory, theory and practice are the same; in practice, they are not."
Nothing is safe. If it doesn't allow for multiplayer or MMO, it's not marketable.
I guess KOTOR, the Legacy of Kain series, Eternal Darkness, every Metroid game, Whiplash, and BloodRayne 2 don't count, eh? And those are just the ones I've actually played or am looking forward to.
While the multiplayer/MMO market is sizeable, I think that companies who bet on it to the detriment of all single-player games are going to lose in a big way.
There are too many types of game that don't lend themselves to anything other than single-player. The online experience so far also seems to be incredibly shallow, even if it is time consuming (e.g. Everquest).
A lot of people (including myself) are interested in playing through a story-based scenario at our own pace, not hunting up loot and levelling for 8 hours a day or playing FPS/RTS games on the same maps over and over.
"...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
This is what happens when you have money hungry managers and shareholders that WANT their well deserved profits. I'm afraid many good businesses in the future will suffer the same fate. It is rare to see an intellectually challenging game these days. It is a shame; I think that the software industry has turned to the same marketing tactics of the music industry. Promote a song, no matter how crappy, as much as possible and make sure the public hears it at least six times a day until they are forced to buy the CD, parade the group through every merchandise avenue, then after six months make a new album or a new artist. We are getting screwed buy money hungry publishers and share holders. What ever happened to playing a game for 6 months and still having fun? Hell I still play Zues, Mechawarrior 4, and even x-com UFO defense. They are fun games! Why do I have to buy one every freaking month? If it takes that long to finish I would rather buy five or six books at the same price as the game, at least the entertainment will last longer.
This SIG pulled due to lack of funding. (This damn war is costing too much!)
I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced
Curse you and your black soul. This is the first slashdot story that has made me cry. Black Isle was one of the best, most talented and creative teams in history, and for many fans Fallout 3 (as well as the rumored Fallout Online) was more anticipated than HL2/DooM3. I must go mourn now.
Sure thing. Bits and pieces of the System Shock franchise went to Irrational Games (ex-Looking Glass developers and ans who helped bring the game to light), Ion Storm (ex-Looking Glass employees including their executive producer Warren Spector)and EA (the publishers of SS)
EA aquired the IP rights to System Shock when they purchased Origin Systems.
It was never about the engine though, was it? It was the stories/quests, the great 2D artwork, and all the hard work that went into those. Black Isle will be missed. Now there's only BioWare left.
Have you played any of those games? Pick up FO or PS:T in a bargain bin for $10, you might change your expectations of how a game entertains you.
The quote about Fallout 3 is actually from Blue's News.
Blue's News
"Wowa... hold on a second boys, that plot has people having an emotional reaction. Can we dumb this down a little?"
Which is more or less what Interplay did, and why we've got Fallout Tactics and the coming Fallout BoS and even BoS 2 starting development.
-PainKilleR-[CE]
Never have Boo's whiskers quivered so! His anger may be small, but it is there!
And yes, I count myself as one (going back to The Bards Tale on the C64). The problem with RPG games is the amount of effort that goes into the writing of the story, generation of massive areas to explore and scripting complex game events. That last one is a killer, because we all want non-linear gameplay, but what that really means is that the developer has to write extra content that only *some* people will ever see.
For all that effort, the game is placed in a channel with a very small market footprint. Sports (including racing) and (first|third) person shooter/platform console games now rule the because they are easy to communicate to the market, and there is a market waiting to buy them. Think of how many parents who have purchased consoles for the kiddies, and are responsible for buying the game. Imagine them browsing the store shelves. Only the most dumbed down concept and straight forward message is going to make it through. "Hey, lets buy Timmy a football game."
So something like Planescape Torment, which is one of the great RPGs of the modern PC era, is completely beyond most of the market. It offends parts of the market simply by context (a game played in the realm of the gods? Pagans!) and it has an appropriately ugly box cover of the Unnamed One. You can't install Torment as a "demo" in the store, because most people would see a static isomorphic view with no action, and walk on past.
Console RPG makers learned long ago that you have to sacrifice integrity to move product. Thus console RPGs have "over the top" limit break moves, FMV of sexy anime babes and leveling treadmills that makes the D&D system look tame.
Thoughtful storylines probably should take refuge in books. The era of the gaming geek being the majority gamer is over, and so the market follows the money. All I can hope is that a few publishers will weather the storm and be willing to sell to the niche. Of course, if you want worse, you should check the health of my other favorite type of game: the turn base strategy game. Thank goodness for game boy SP: without it, that style would be extinct.
Sig under construction since 1998.
City of Doors is a good starting point. I belive that they are creating a Planescape Campaign setting, with customized hak packs. It doesn't look like they are recreating Torment, but you might be able to capitalize on what they have already built to help you out with remaking Torment. Good luck.
It seems to be a reoccuring trend in the industry that a game company that produces good, solid - but very genre specific - games will get bought out after one or two relatively good titles. Then the developers get stuck working at a faster pace on projects which less of their vision is able to go into, and the predicament snowballs.
I've seen way too many good studios go downhill after a large, kickass release, only to disappoint with sequels because their better employees have left. Activision's Mechwarrior series is a good example of this: after Mechwarrior 2's line of games, MS bought 'em out. Now, Mechwarrior isn't even entertaining. Currently, Mech3 and Mech4 are sad mimics. While they have better graphics, their gameplay is stunted due to poor insight into how the game dynamics work, and other things of that nature. Story isn't even there, and the in-game audio is anything but satisfactory. Mech2's stuff, on the other hand, had the opposite of all that I complain about.
Off the top of my head, two more developer studios that snowballed after a couple great runs were Westwood, Blizzard and Interplay.
Blizzard kicked ass with Warcraft through Starcraft, and with Diablo 1 and 2 (so I hear, I'd rather not waste my time with such impersonal RPGs - the real thing is better. I hear single player was good, though.). Now, look at them. Their latest release, War3, sucked major goat scrotum. I hear it's because it wasn't developed by the same folks as the previous RTS releases.
Westwood came out swinging fairly strong... and then did nothing. Command and Conquer was a great game, and Red Alert was pretty fun too. But their games have done nothing but improve since then - in graphic quality. And that's about it. They've got nearly the same units, and the same AI, in almost every single game. Don't even start talking about Renegade. Urg.
Interplay created a cult following with Descent and Descent II. Descent III wasn't much of anything special - it didn't improve upon II at all, and didn't offer much in terms of real gameplay value. Sequels can only go so far without new concepts and gameplay-types interjected. A better multiplayer existence would have helped.
~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
I am sure you are getting a lot of email about your recent cutting of the Black Isle team, and I doubt one more voice will make any difference, but I couldn't stay quiet. This is going to hurt your bottom line because all of the gamers out here who like in-depth 'brain required' games are now seeing Interplay as just another twitch-game console exclusive company who is simply no longer worth our time. I own all of the great Black Isle titles, every single one and all the expansions, and now they have been eliminated for no apparent reason. The PC market may not be the lucrative cash-cow that the console market is, but we have very few developers left that demand a purchase of their games on name alone. Black Isle was one, Bioware is another, and you have alienated yourself from this market on both counts. Interplay no longer holds anything of interest for me and many others like me. When your company folds, we will remember these decisions you have made and say 'no wonder'. For a company with your legacy, this is hardly the way I imagined I would feel five or ten years ago. It was fun while it lasted.
The type of game created by Black Isle had the quality where they would draw you in and make you want to keep playing indefinitely. This is a great thing for a game, because many are just behavior mods designed to keep you at your computers.
These days though, people want games that you can play for a short time and stop. Maybe pick it up again later, but not one that engrosses you to the point where you don't notice the sun coming up. I would say the money is definitely in the former type of game. People's schedules don't accommodate time sinks the way they used to. That could be a little false nostalgia.
Occasionally you'll find great titles that function for both the marathon and the casual player (e.g. Tetris or KOTOR, or certain massive online games) but it doesn't happen that much, at least in my experience.
So in addition to Interplay's troubles as a company, BIS' demise is a sign of the times.
Ravi
When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
http://pub17.ezboard.com/fseankreynoldsboardsfrm1. showMessage?topicID=1458.topic
From Sean K. Reynolds (Lead Designer, Fallout3) board:
"Hmmm, this person's info isn't totally accurate. Yes, there were some layoffs. I was not one of them, nor are several other people in the list. They may be drawing this from the group of people who went to lunch together yesterday, which included those who have been laid off and those who haven't.
Anyway, nothing new to say. I don't know why the company is doing this or what their plans are. I'm hoping to find out today.
Thanks for your concern, though. From what I can tell, most of those who were laid have already found some leads in other companies."
No, they were no id Software. They were Black Isle Studios.
Stanley Kubrick was no Quentin Tarantino. Kids like yourself probably think the latter is the better filmmaker. Enjoy your consensus. May you continue to run your life by it.
Death and danger are my various breads and various butters.