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EA Working On New GoldenEye Videogame?

Trevelyan writes "GamesIndustry.biz has a story which claims that Electronic Arts is going to return to the 1995 movie GoldenEye for its next James Bond 007 game - presumably hoping that some of the high regard for Rare's brilliant GoldenEye game on the N64 will rub off on the series. However, according to the story, EA won't be getting the original GoldenEye team (who left Rare and are now known as Free Radical Design, creators of the Timesplitters series) to work on the game, even though it has a publishing deal with them... The prospect of a new GoldenEye could be mouth-watering for action fans, but not giving the license back to the people who made the original game seems like a completely wasted opportunity..." Oddly enough, we referenced the original N64 GoldenEye title just yesterday.

46 comments

  1. Hidden levels by nocomment · · Score: 4, Funny

    So expect to find hidden levels in this game sometime in 2013.

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  2. Timesplitters 2 by mwheeler01 · · Score: 5, Interesting

    Timesplitters 2 was a great successor to Goldeneye in my opinion. It took similar gameplay and added all whole slew of features to multiplayer that made the game great for having some friends over like the original Goldeneye. The story wasn't very good but I didn't really care because it was a fun FPS that didn't try to take itself too seriously. It drew inspiration from a lot of quake mods for the multiplayer portion like shrinking/growing based on score and assualt/defend maps.

    --
    Pretty widgets? What pretty widgets?
    1. Re:Timesplitters 2 by gdarklighter · · Score: 2, Informative

      Did you forget about Perfect Dark?

    2. Re:Timesplitters 2 by SamSim · · Score: 1

      A lot of people share your opinion, so I guess I'm in the minority when I say I found TS2 a bit of a let-down. Maybe it's just because I've played enough GE and Perfect Dark to last seven lifetimes, and didn't have the enthusiasm to put in the time the game really needed, or maybe it's because I don't play multiplayer very often and only have in-depth experience of the (weaker) solo missions, but after beating the game on Normal I have never played TS2 again except for that cool AstroLander minigame.

      I think partly it was the fact that it had no magic. There was nothing from the very start telling me "this is something new and different, this is a cut above any FPS you've played before", like there certainly was with GoldenEye when I first picked it up and there was with Perfect Dark too. (Perhaps old age and cynicism have something to do with that.) But on a more tangible level I felt the solo missions were unpleasantly disjointed. There was no ongoing theme, just lots of random levels stuck together with the weakest of storylines. Shooting people was like shooting sacks of flour; they looked and reacted like cartoon characters, which I disliked. The weapons felt unbalanced. Some of the level design was terrible. The control system, however much I customised it, never felt right to me. And as for Hard mode: far too many snipers in places where you'd have no hope in hell of noticing them before they noticed you. Forced restart. Not good.

  3. That is a bit strange... by Sheetrock · · Score: 3, Interesting
    Although I can think of a good reason for not bringing the original team back: if they're working on something else right now, EA can count on the solid reputation of GoldenEye N64 to sell the new GoldenEye, and on the reputation of the original Rare team to sell the title they're working on.

    Not that this is necessarily the case, but that's how I'd play it.

    BTW: Does anybody else find using a joystick to aim really difficult, or am I just getting old?

    --

    Try not. Do or do not, there is no try.
    -- Dr. Spock, stardate 2822-3.




    1. Re:That is a bit strange... by Anonymous Coward · · Score: 0

      The joystick takes a hell of a lot longer to get used to than a mouse.

      So just give it time and a lot more practice. It's well worth it for games like timesplitters 2.

      And there something about sitting right beside the people you're playing and screaming in their ear, "Who just got killed, BITCH!"

  4. Thank God... by Mike+Mentalist · · Score: 2, Flamebait

    Free Radical consists only of about three members of the original Goldeneye team.

    And given how poor that the two Timesplitters games are, I am very glad that FR are not making the game - not that EA's own recent 007 games have been much cop.

    --
    I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    1. Re:Thank God... by simoniker · · Score: 2, Informative

      Rumor has it that the new Bond game (Everything Or Nothing) is rather good - it actually got a Gold Award in Famitsu Weekly magazine in Japan, which is largely unheard of for a Western game. Maybe they're just fans of (metal-teethed, not killer-sharked) Jaws?

    2. Re:Thank God... by kisrael · · Score: 1

      Alot of people, myself included, like the TimeSplitters games. The most legitimate complaint I've heard about 'em is sniper mode's control is a bit touchy, you have to do a little "tip tip tip" to get it aimed accurately. Other than that, I find the series very well done.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    3. Re:Thank God... by TechniMyoko · · Score: 1
      And given how poor that the two Timesplitters games are

      Speak for yourself, considering it was only made for PS2 at first, then went to all 3 console, that must mean a lot of people liked it to warrant them porting it.

      I myself lvoed TS2 and found it to be the second best FPS of all time (behind Perfect Dark)

  5. Game vs. Movie by ArmenTanzarian · · Score: 4, Interesting

    Yeah, the game was good, it was a good console FPS and constant entertainment and source of trash talk. One of those games that even non-gamers get into, because it was just a lot of fun to totally whoop up on your friends.

    BUT... Goldeneye was IMHO one of the worst Bond movies ever made. Don't get me wrong, Pierce is a good Bond, but that movie was horribly thrown together. They would do well to try and get the rights to a classic like Goldfinger, that would make for a good single player story and then they can put the love into the multi.

    1. Re:Game vs. Movie by Tommy2099 · · Score: 0

      A FPS Moonraker laser battle would rule... I wonder if it's that hard to get the rights. They even make up entirely new plots like Nightfire and Everything or Nothing rather than go with the old movies.

    2. Re:Game vs. Movie by willjohnson · · Score: 1

      I think Goldeneye was the best of the Pierce Bond films. After that he really starts to rely on women to do his fighting for him.

    3. Re:Game vs. Movie by SamSim · · Score: 1

      Personally I liked the way the movie broke a lot of Bond cliches... Moneypenny accuses Bond of sexual harassment, Trevelyan makes sure to take away Bond's perennial ace-in-the-hole, his watch, that sort of thing. It was certainly far superior to the absymally poorly-strung-together innuendos that pass as dialogue in Die Another Day.

      But one thing that you cannot dispute is that GoldenEye made the single best movie-to-videogame transition in history. No game based on a film has ever made such an impact.

  6. Play as Jaws by AtariAmarok · · Score: 1

    If they do a Moonraker version, I want the ability to select Jaws' tin choppers as a weapon, and eat through walls.

    --
    Don't blame Durga. I voted for Centauri.
  7. Why give back to the original developers? by Torgo's+Pizza · · Score: 4, Insightful

    I think it's a good idea to give it to a new team. What's Rare going to do other than re-create what they already did? You're taking a chance on a new team and that it might not hold up to the original, but I think that a fresh approach will be better in the long run. It doesn't always work, but I'll take this other a heavily-made up rehash.

    1. Re:Why give back to the original developers? by SamSim · · Score: 1
      What's Rare going to do other than re-create what they already did?

      Although I'd really love to see something new and different and amazing too, I'd settle for the same old GoldenEye with quadruple the resolution, fifteen times the poly count and double the framerate any day.

  8. I never quite understood... by Lendrick · · Score: 1, Flamebait

    ...what was so great about Goldeneye. The level designs were horribly uninspired, if I remember right. I admit that it was fun playing four-player games, but the only real innovation was that they could all be played on one screen, which made it easier to get gamers together. That aside, nothing about Goldeneye impressed me at all; in fact, it compared poorly to the likes of Quake 1, which was fairly old at the time.

    1. Re:I never quite understood... by heinousjay · · Score: 1

      What about the fact that Goldeneye virtually defined stealth action? I think that is really where it set itself apart from the pack.

      --
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    2. Re:I never quite understood... by *weasel · · Score: 5, Interesting

      . objective based gameplay

      it was the first really successful game to give more context to a FPS level outside of blue key/blue door. their adding of 'complete X in Y minutes' was also fairly new, and the weapon selection feature the watch laser and watch magnet as gadgets was fairly ahead of its time (though the magnet was a 1-time gag as i remember). but really, the ability to play according to your mood and capability was nice. you could run in guns blazing, or go quiet and just hit the objectives.

      . properly scaling difficulty

      they added objectives primarily instead of just more enemies. don't get me wrong, they certainly added more enemies and tweaked their accuracy - but the added objectives made it worth playing.

      . decent story / atmosphere

      the story wasn't great, but compared to its FPS contemporaries (particularly on the consoles) it was pretty darn good. and it felt like a bond movie (with actual voice acting, music, celebrity textures, etc).

      it didn't do any one particular thing truly 'great' per se. But it was extremely well put together for the time, and as i remember it had 2 player story mode - which is one of my favorite features.

      i always thought the deathmatch multi was a complete waste of time.

      ironically, their criticized level design made for one of the most popular cstrike maps, back in the day. way back in the cstrike beta (before guns disappeared between rounds even) one of the most popular maps was directly lifted from goldeneye. ahh... memories.

      --
      // "Can't clowns and pirates just -try- to get along?"
    3. Re:I never quite understood... by Haeleth · · Score: 2, Interesting

      it was the first really successful game to give more context to a FPS level outside of blue key/blue door.
      the story wasn't great, but compared to its FPS contemporaries (particularly on the consoles) it was pretty darn good. and it felt like a bond movie (with actual voice acting, music, celebrity textures, etc).


      You must have missed Dark Forces. Best Doom-class FPS ever made, featuring incredibly complex architecture and some of the most ingenious puzzles in any 20th century FPS; it never became amazingly popular because they stupidly decided to leave out multiplayer, but it sold well enough to justify three or four sequels so far.

    4. Re:I never quite understood... by Anonymous Coward · · Score: 0

      1. There was no voice-acting in N64 GoldenEye
      2. There was no 2-player story mode either (although that would've been great).
      3. However, it is the best videogame ever made IMO.

    5. Re:I never quite understood... by inkless1 · · Score: 1

      Don't forget: GoldenEye SP was the first SP to really attempt and succeed some sneaker elements. On some levels, if you fired your weapon too often you would alert the guards and set off the alrem.

      DM MP for Goldeneye was highly accessible, chaotic fun - as anyone who has blew up their friends with proxy mines at 3AM can attest...

    6. Re:I never quite understood... by Night+Goat · · Score: 1

      What happened to your Shift key? Go back to school and learn a thing or two about capitalization. This is being read by people worldwide- follow the syntax of the English language when you're using it. You don't look cool or indie, you look like a lazy jackass.

  9. Goldeneye wasn't very good by Anonymous Coward · · Score: 0

    And Free Radical are a shoddy design team. Honestly the only reason people were into it was because it was the first multiplayer fps on a console, not because it was a good game or because the design team did anything original.

    1. Re:Goldeneye wasn't very good by Black+Hitler · · Score: 5, Informative
      Honestly the only reason people were into it was because it was the first multiplayer fps on a console
      Except, oops, it wasn't. Faceball 2000 is the first that comes immediately to mind; I'm sure there were earlier ones. Doom for the Jaguar and PSX had multiplayer as well and I believe they came out before Goldeneye. The main reason Goldeneye is remembered is because it objectively and indisputably made them all look like soft flabby things.
    2. Re:Goldeneye wasn't very good by TechniMyoko · · Score: 1

      First FPS on a console? Are you mad or just stupid? Doom was on the Snes years before. And if GoldenEye was so successful for that reason alone, that fails to explain the success of Perfect Dark

    3. Re:Goldeneye wasn't very good by Anonymous Coward · · Score: 0

      Useless pedantry. Multiplayer encompasses two-player exactly the same way a few encompasses a couple.

    4. Re:Goldeneye wasn't very good by Anonymous Coward · · Score: 0

      Dude, Doom DIDN'T have multiplayer!

  10. Joysticks.....ugh by DaZedAdAm · · Score: 1

    I'll be the first to admit I HATE aiming with joysticks. I absolutely suck at it. The strange thing is that my first FPS to play was goldeneye for the N64 and I was the master at it, however, I couldn't hit the broad side of a barn with a joystick now. I guess it's just too much counter-strike to blame.

    1. Re:Joysticks.....ugh by SamSim · · Score: 1

      I think it's an issue with the GameCube joystick specifically. GoldenEye had the best control system ever devised: the pad was ostensibly designed FOR Mario 64 but I think if it had been designed for GE it couldn't have been much better. But whenever I've tried to play GameCube FPSs the controls feel all squishy and wrong. Something about the placing and shape of the main stick doesn't quite work. I've not yet mastered TS2 or Metroid Prime to anywhere near the same extent I mastered GoldenEye and Perfect Dark.

  11. Free Radical are? by Anonymous Coward · · Score: 0

    "And Free Radical are a shoddy design team"

    No more than you is a shoddy grammatician.

  12. Re:Timesplitters not good? by Neuticle · · Score: 2, Interesting

    What are you smoking? I don't know about Timesplitters 1, but Timesplitters 2 is one of the best console FPSs out there. I'm not alone in thinking this either: It averaged like 9/10. What more does it take to make a game not "poor"

    It's the true heir to Goldeneye in all the ways that count: Good single player, ridiculously fun multiplayer, and high replay value keeps it fresh. Hell, it's twice the game Halo is: Better/more weapons, tons of gameplay options and characters to play as, map editor...

    I can go on, but since you probably thought Diakatana was great, I'll stop here

    I bought timesplitters 2 because I heard it was made by the remnants of the Goldeneye team. I'll buy what they come out with next (even if it's not Goldeneye 2 or Timesplitters 3) because these guys have shown they can make great games.

    --
    "Cheeze it!" - Bender
  13. Re:Timesplitters not good? by Mike+Mentalist · · Score: 0, Troll

    What are you smoking? I don't know about Timesplitters 1, but Timesplitters 2 is one of the best console FPSs out there. I'm not alone in thinking this either: It averaged like 9/10. What more does it take to make a game not "poor"

    Yes, the game got some rather high marks in some quarters - but equally, many people voiced disagreements with these high scores.


    It's the true heir to Goldeneye in all the ways that count: Good single player, ridiculously fun multiplayer, and high replay value keeps it fresh. Hell, it's twice the game Halo is: Better/more weapons, tons of gameplay options and characters to play as, map editor...

    The single player is appalling. There is no sense of continuity between the levels and there are only about three decent ones. They all feel as if they were designed by different people in different rooms who never spoke to each other. The weapons are totally feeble sounding (when reloading the shotgun, it sounds like I am shaking a rattle) and I just couldn't get rid of the 'floating gun' feeling for the most part.

    Multiplayer was very lightweight as well, thanks in part to the weedy weapons and poor AI of the CPU characters. Halo just kicks it all over the place.


    I can go on, but since you probably thought Diakatana was great, I'll stop here

    Yes, I suggest you stop there as well. Go any further and you will sound like a petulant child.

    --
    I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
  14. How is this different from any other bond game? by drewmca · · Score: 1

    What the hell is the difference between this game an any other bond game that has come out since Goldeneye? Goldeneye hit all of the right marks at just the right time. It was a really popular game, sold a lot, and still gets talked about in reverent tones. OK, not sure i agree with it all, but I'll buy it for now. So after that success, EA tried with another Bond game. Not so successful. Everything had been done before. Not spoken about in reverent tones. They tried another. And another. None of those games were by the same developer, or by anyone on the same team.

    So now they have another Bond game, without the original developer or anyone from the original team, BUT it's called "GOLDENEYE"!!!. How again is this different from just another Bond game? How is this anything other than a cheap attempt to cash in on the reverent tones used to describe Goldeneye?

  15. Whoopee by NanoGator · · Score: 1

    Meh, I'm underwhelmed here. As much as I love the original Goldeneye, I'm not sure what the point of bringing it back is. I suppose it'd be mildly interesting if net support was factored... but man, I really am sick of running around and shooting people.

    I hope EA's smart enough to make it a $25 title. (Doubtful, but there is a market for those games...)

    --
    "Derp de derp."
  16. I loved goldeneye64 too... by yeschat · · Score: 2, Insightful

    but I liked Perfect Dark a *hell* of a lot better. Why would they think of making another 007 game instead of a new perfect dark game? I remember hearing a new Perfect Dark game was being made but Rare never followed though. Anyone know what happened to that?

    Oh and without the original team working on a new 007 game I don't know if it will be as good. Then again maybe I'm wrong.

    1. Re:I loved goldeneye64 too... by brendle · · Score: 2

      I was waiting for someone to mention Perfect Dark, great game, just like Goldeneye, but more. The story I heard was that Rare wanted to do a second Goldeneye, but wouldn't/couldn't aquire 007 trademark rights. So, really, Goldeneye2 has already been published, in 2000, and is called 'Perfect Dark'.

    2. Re:I loved goldeneye64 too... by anakin876 · · Score: 1

      they are putting out a new Perfect Dark......sadly it is for the XBOX

  17. Re:Timesplitters not good? by TechniMyoko · · Score: 1
    The single player is appalling. There is no sense of continuity between the levels and there are only about three decent ones.

    Story isn't everything, would you prefer a game based on the great gatsby? I found all the levels to be great, unlike Halo which had a few reused.

    The weapons are totally feeble sounding You complain too much, the guns sound fine.

    Multiplayer was very lightweight as well

    Oh please, multiplayer was great, the only thing Halo one upped was vehicles. TS2 beat halo down on everything else. The mapmaker alone makes it better than 90% of the console fps's out there

  18. Related to the hidden Goldeneye level? by Anonymous Coward · · Score: 0

    Ya think?

  19. Re:Timesplitters not good? by Mike+Mentalist · · Score: 0, Troll

    Story isn't everything, would you prefer a game based on the great gatsby? I found all the levels to be great, unlike Halo which had a few reused.

    I never said anything about a story - I said that there is no sense of continuity. It doesn't take a good story to achieve that. A shoot-em-up like Ikaruga has no story, but there is a feeling of continuity as you progress through the game.


    Oh please, multiplayer was great, the only thing Halo one upped was vehicles. TS2 beat halo down on everything else. The mapmaker alone makes it better than 90% of the console fps's out there

    Halo multiplayer is more than just about the vehicles. It takes a while to 'get it' as there is far more depth to it and the weapons are far more balanced.

    TS2's mapmaker cannot hide all the other glaring faults that are present in the game.

    --
    I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
  20. Did someone from Free Radical abuse you as a child by Neuticle · · Score: 1
    Yes, the game got some rather high marks in some quarters - but equally, many people voiced disagreements with these high scores.

    Some people might not have liked it, but the overwhelming majority of players and critics love it. Like people who don't like chocholate or sex, they are a small minority.

    The single player is appalling. There is no sense of continuity between the levels and there are only about three decent ones. They all feel as if they were designed by different people in different rooms who never spoke to each other

    And the single player in Halo is better? There sure is a sense of continuity there, it's called "I've seen this room a hundred times allready" and "I have to play the whole thing again?" Halo has some good levels, but they frikin 'cut and paste' to get the game done faster. At least TS2 has variety

    The weapons are totally feeble sounding (when reloading the shotgun, it sounds like I am shaking a rattle)

    So you've loaded tactical assault shotguns before eh? I've slapped shells in pump-action shotguns before, and the sound didn't bother me. BUT, Video games are not real life. VERY few have ever come close to the real sounds of the weapons being simulated. Halo (and most others) does no better here; the pistol and rifle sound fake, and the other weapons are mostly imaginary. Even movies and TV fake the sounds of weapons; nitpicking on this is retarded.

    Multiplayer was very lightweight as well, thanks in part to the weedy weapons and poor AI of the CPU characters

    Weedy weapons? There are more of them, and thus more ways to play - plus you can define weapon sets to your liking, and I can't think of any big imbalances. I just don't understand why you think the weapons are bad. If anything, the pistol in Halo is overpowered: sniper accuracy and zoom with massive ammo, no aim drift, light recoil yet more powerfull than the rifle shot per shot? Hell, once you're good enough, you can practically forgo the other weapons. Some of my friends do, and they still kill like fiends against other good players. The pistol by definition shouldn't be that good a weapon.

    Lastly, calling the multiplayer lightweight is like calling the Sistine Chapel a nice drawing: It might not meet your particular artistic taste, but to deny its merit is to declare yourself a fool. For instance: I can't stand Bjork, I think she's a whiney freak, but I won't deny her talent.

    --
    "Cheeze it!" - Bender