EA Working On New GoldenEye Videogame?
Trevelyan writes "GamesIndustry.biz has a story which claims that Electronic Arts is going to return to the 1995 movie GoldenEye for its next James Bond 007 game - presumably hoping that some of the high regard for Rare's brilliant GoldenEye game on the N64 will rub off on the series. However, according to the story, EA won't be getting the original GoldenEye team (who left Rare and are now known as Free Radical Design, creators of the Timesplitters series) to work on the game, even though it has a publishing deal with them... The prospect of a new GoldenEye could be mouth-watering for action fans, but not giving the license back to the people who made the original game seems like a completely wasted opportunity..." Oddly enough, we referenced the original N64 GoldenEye title just yesterday.
So expect to find hidden levels in this game sometime in 2013.
/* oops I accidentally made a comment, sorry */
Timesplitters 2 was a great successor to Goldeneye in my opinion. It took similar gameplay and added all whole slew of features to multiplayer that made the game great for having some friends over like the original Goldeneye. The story wasn't very good but I didn't really care because it was a fun FPS that didn't try to take itself too seriously. It drew inspiration from a lot of quake mods for the multiplayer portion like shrinking/growing based on score and assualt/defend maps.
Pretty widgets? What pretty widgets?
Not that this is necessarily the case, but that's how I'd play it.
BTW: Does anybody else find using a joystick to aim really difficult, or am I just getting old?
Try not. Do or do not, there is no try.
-- Dr. Spock, stardate 2822-3.
Free Radical consists only of about three members of the original Goldeneye team.
And given how poor that the two Timesplitters games are, I am very glad that FR are not making the game - not that EA's own recent 007 games have been much cop.
I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
Yeah, the game was good, it was a good console FPS and constant entertainment and source of trash talk. One of those games that even non-gamers get into, because it was just a lot of fun to totally whoop up on your friends.
BUT... Goldeneye was IMHO one of the worst Bond movies ever made. Don't get me wrong, Pierce is a good Bond, but that movie was horribly thrown together. They would do well to try and get the rights to a classic like Goldfinger, that would make for a good single player story and then they can put the love into the multi.
If they do a Moonraker version, I want the ability to select Jaws' tin choppers as a weapon, and eat through walls.
Don't blame Durga. I voted for Centauri.
I think it's a good idea to give it to a new team. What's Rare going to do other than re-create what they already did? You're taking a chance on a new team and that it might not hold up to the original, but I think that a fresh approach will be better in the long run. It doesn't always work, but I'll take this other a heavily-made up rehash.
...what was so great about Goldeneye. The level designs were horribly uninspired, if I remember right. I admit that it was fun playing four-player games, but the only real innovation was that they could all be played on one screen, which made it easier to get gamers together. That aside, nothing about Goldeneye impressed me at all; in fact, it compared poorly to the likes of Quake 1, which was fairly old at the time.
And Free Radical are a shoddy design team. Honestly the only reason people were into it was because it was the first multiplayer fps on a console, not because it was a good game or because the design team did anything original.
I'll be the first to admit I HATE aiming with joysticks. I absolutely suck at it. The strange thing is that my first FPS to play was goldeneye for the N64 and I was the master at it, however, I couldn't hit the broad side of a barn with a joystick now. I guess it's just too much counter-strike to blame.
"And Free Radical are a shoddy design team"
No more than you is a shoddy grammatician.
What are you smoking? I don't know about Timesplitters 1, but Timesplitters 2 is one of the best console FPSs out there. I'm not alone in thinking this either: It averaged like 9/10. What more does it take to make a game not "poor"
It's the true heir to Goldeneye in all the ways that count: Good single player, ridiculously fun multiplayer, and high replay value keeps it fresh. Hell, it's twice the game Halo is: Better/more weapons, tons of gameplay options and characters to play as, map editor...
I can go on, but since you probably thought Diakatana was great, I'll stop here
I bought timesplitters 2 because I heard it was made by the remnants of the Goldeneye team. I'll buy what they come out with next (even if it's not Goldeneye 2 or Timesplitters 3) because these guys have shown they can make great games.
"Cheeze it!" - Bender
What are you smoking? I don't know about Timesplitters 1, but Timesplitters 2 is one of the best console FPSs out there. I'm not alone in thinking this either: It averaged like 9/10. What more does it take to make a game not "poor"
Yes, the game got some rather high marks in some quarters - but equally, many people voiced disagreements with these high scores.
It's the true heir to Goldeneye in all the ways that count: Good single player, ridiculously fun multiplayer, and high replay value keeps it fresh. Hell, it's twice the game Halo is: Better/more weapons, tons of gameplay options and characters to play as, map editor...
The single player is appalling. There is no sense of continuity between the levels and there are only about three decent ones. They all feel as if they were designed by different people in different rooms who never spoke to each other. The weapons are totally feeble sounding (when reloading the shotgun, it sounds like I am shaking a rattle) and I just couldn't get rid of the 'floating gun' feeling for the most part.
Multiplayer was very lightweight as well, thanks in part to the weedy weapons and poor AI of the CPU characters. Halo just kicks it all over the place.
I can go on, but since you probably thought Diakatana was great, I'll stop here
Yes, I suggest you stop there as well. Go any further and you will sound like a petulant child.
I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
What the hell is the difference between this game an any other bond game that has come out since Goldeneye? Goldeneye hit all of the right marks at just the right time. It was a really popular game, sold a lot, and still gets talked about in reverent tones. OK, not sure i agree with it all, but I'll buy it for now. So after that success, EA tried with another Bond game. Not so successful. Everything had been done before. Not spoken about in reverent tones. They tried another. And another. None of those games were by the same developer, or by anyone on the same team.
So now they have another Bond game, without the original developer or anyone from the original team, BUT it's called "GOLDENEYE"!!!. How again is this different from just another Bond game? How is this anything other than a cheap attempt to cash in on the reverent tones used to describe Goldeneye?
Meh, I'm underwhelmed here. As much as I love the original Goldeneye, I'm not sure what the point of bringing it back is. I suppose it'd be mildly interesting if net support was factored... but man, I really am sick of running around and shooting people.
I hope EA's smart enough to make it a $25 title. (Doubtful, but there is a market for those games...)
"Derp de derp."
but I liked Perfect Dark a *hell* of a lot better. Why would they think of making another 007 game instead of a new perfect dark game? I remember hearing a new Perfect Dark game was being made but Rare never followed though. Anyone know what happened to that?
Oh and without the original team working on a new 007 game I don't know if it will be as good. Then again maybe I'm wrong.
Story isn't everything, would you prefer a game based on the great gatsby? I found all the levels to be great, unlike Halo which had a few reused.
The weapons are totally feeble sounding You complain too much, the guns sound fine.
Multiplayer was very lightweight as well
Oh please, multiplayer was great, the only thing Halo one upped was vehicles. TS2 beat halo down on everything else. The mapmaker alone makes it better than 90% of the console fps's out there
Ya think?
Story isn't everything, would you prefer a game based on the great gatsby? I found all the levels to be great, unlike Halo which had a few reused.
I never said anything about a story - I said that there is no sense of continuity. It doesn't take a good story to achieve that. A shoot-em-up like Ikaruga has no story, but there is a feeling of continuity as you progress through the game.
Oh please, multiplayer was great, the only thing Halo one upped was vehicles. TS2 beat halo down on everything else. The mapmaker alone makes it better than 90% of the console fps's out there
Halo multiplayer is more than just about the vehicles. It takes a while to 'get it' as there is far more depth to it and the weapons are far more balanced.
TS2's mapmaker cannot hide all the other glaring faults that are present in the game.
I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
Some people might not have liked it, but the overwhelming majority of players and critics love it. Like people who don't like chocholate or sex, they are a small minority.
The single player is appalling. There is no sense of continuity between the levels and there are only about three decent ones. They all feel as if they were designed by different people in different rooms who never spoke to each other
And the single player in Halo is better? There sure is a sense of continuity there, it's called "I've seen this room a hundred times allready" and "I have to play the whole thing again?" Halo has some good levels, but they frikin 'cut and paste' to get the game done faster. At least TS2 has variety
The weapons are totally feeble sounding (when reloading the shotgun, it sounds like I am shaking a rattle)
So you've loaded tactical assault shotguns before eh? I've slapped shells in pump-action shotguns before, and the sound didn't bother me. BUT, Video games are not real life. VERY few have ever come close to the real sounds of the weapons being simulated. Halo (and most others) does no better here; the pistol and rifle sound fake, and the other weapons are mostly imaginary. Even movies and TV fake the sounds of weapons; nitpicking on this is retarded.
Multiplayer was very lightweight as well, thanks in part to the weedy weapons and poor AI of the CPU characters
Weedy weapons? There are more of them, and thus more ways to play - plus you can define weapon sets to your liking, and I can't think of any big imbalances. I just don't understand why you think the weapons are bad. If anything, the pistol in Halo is overpowered: sniper accuracy and zoom with massive ammo, no aim drift, light recoil yet more powerfull than the rifle shot per shot? Hell, once you're good enough, you can practically forgo the other weapons. Some of my friends do, and they still kill like fiends against other good players. The pistol by definition shouldn't be that good a weapon.
Lastly, calling the multiplayer lightweight is like calling the Sistine Chapel a nice drawing: It might not meet your particular artistic taste, but to deny its merit is to declare yourself a fool. For instance: I can't stand Bjork, I think she's a whiney freak, but I won't deny her talent.
"Cheeze it!" - Bender