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An Xbox Live-like Service For Open/Indie Gaming?

Byrne Reese writes "Amidst all the crazy ideas in online video entertainment in the past year, there is a small company called Arena Unlimited that is taking an interesting approach to gaming economies. As near as I can tell, they're trying to open up a multitude of online gameplay services (e.g., opponent matching, free market item trading) to the masses (i.e., open source and independent PC game developers). (I shudder to think what would happen if one could actually introduce a legitimate and real free market economy into The Sims.) It's no Xbox Live, and their list of supported games is pretty small, but if they can do all that they say they may one day support, then sign me up."

129 comments

  1. shakeout of online games by Anonymous Coward · · Score: 1

    how long before 50% of the current commercial big company developed onlien games tank

    1. Re:shakeout of online games by aderusha · · Score: 4, Interesting

      not long i'd imagine, as new games come out with new features/graphics/bell/whistles to replace the old. evercrack and ultima online still are going, but given they're aging tech and the onslaught of newcomers, i don't imagine they'll be generating much revenue for long.

  2. PC vs. Console by lake2112 · · Score: 5, Interesting

    There will always be fanatics to a certain game that will devote the time necessary to create a place for followers of the game with all these services. PC gamers tend to have longer-attention spans than console gamers and stick to usually at most 4 online games at any give point. I just dont think that the market is there.

    1. Re:PC vs. Console by TomServo · · Score: 3, Informative

      This is true to a point, but Project Gotham 2 on the Xbox has already lasted since November, which in the gaming world is quite a while. I still find many, many players on there.

      I'm sure that this has more to do with it being probably the single best racing sim on the console market (at least you can lock the brakes, you can't do that in Gran Turismo), but nonetheless, the excellent matching system it's got definitely helps the situation.

    2. Re:PC vs. Console by prockcore · · Score: 2, Informative

      This is true to a point, but Project Gotham 2 on the Xbox has already lasted since November, which in the gaming world is quite a while. I still find many, many players on there.

      Maybe that's a long time for console games, but not for PC games. Quake3, RtCW, MOHAA, Diablo2 are all over 3 years old, and still have a large player base. Counterstrike is even older and has a larger number of players online than all of Live.

    3. Re:PC vs. Console by juneadelle · · Score: 1, Insightful

      Four online games at a time, eh? Not much of an online gamer, are you? I've got time for ONE online game, the infamous EverCrack. If I didn't have a mortgage (and hence, a job), I might be able to do another similar game. But 4? I would have to have a clone living in a parallel universe to be able to invest that kind of time to 'stick' with 4 online games (as opposed to just trying them out)--and insane to WANT to. Before throwing out numbers, kindly think of something to back them up.

    4. Re:PC vs. Console by metroid+composite · · Score: 2, Insightful
      PC gamers tend to have longer-attention spans than console gamers and stick to usually at most 4 online games at any give point.

      Perhaps its more that PC gamers have longer attention spans when it comes to online games than Console gamers, or maybe just the target audience of XBox Live/PS2 online users. However, Console gamers don't have short attention spans. I know firsthand that there's still strong and growing messageboards for Super Metroid (1994) and Final Fantasy Tactics (1998). Pac Man and Super Mario Bros have their own solid fanbases as well, and I know several console gamers who still play NES games.

      Now, console gamers are divided. I've heard from teachers of high-school age students who buy a shiny new game every month. My strong suspicion is that online console gaming is new/expensive enough that this is the primary audience. When it becomes more practical, and when there are games worth going online for, then, perhaps, you'll find online console gamers with quite long attention spans indeed.

    5. Re:PC vs. Console by Cebu · · Score: 1

      "Counterstrike is even older and has a larger number of players online than all of Live."

      To take an off the cuff colloquial statistic, PC Counter-Strike seems to average around 50,000 players online at any given time [GameSpy Industries]. The Xbox Live active subscriber base was last quoted to be above 750,000 users as of last month with projections indicating 1,000,000 by summer [Robbie Bach, Microsoft]. Counter-Strike PC claims approximately a 2 million user download base [IGN] of which an indeterminate number are active.

      If you mean Counter-Strike has more total users than Live right now, then I would tend to agree. If you are saying that Counter-Strike has more users online at any given time than the entire active Live install base, I would say that is clearly wrong.

      All of that being said, in a year I wouldn't be surprised if Xbox Live had more than 2 million active subscribers. That conjecture is not a small thing at all considering that Counter-Strike on PC leverages a portion of the Half-Life install base for free, while Xbox Live leverages a portion of the Xbox install base for a perpetual fee.

    6. Re:PC vs. Console by DeadScreenSky · · Score: 1

      More likely IMO is that many console gamers also have a far larger variety of games to choose from. You just aren't probably going to play only one game all of the time when you have a dozen others you want that cost $20 new.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    7. Re:PC vs. Console by cableshaft · · Score: 1

      All I know is that Mech Assault has been out since XBox Live launched, and I can still find games to join on it pretty easily.

      --
      Creator of the popular web game Proximity
    8. Re:PC vs. Console by Moraelin · · Score: 4, Insightful

      Oh please... If I hear any more "PC gamers are like this, while console gamers are like that" sweeping generalizations I'm gonna barf.

      As someone who plays both, I find it funny to be told that when I grab the PS2 controller suddenly my attention span takes a nose dive. Or whatever else.

      But let's talk attention span. It's PC games which typically are over in 8 to 10 hours. There's an entire industry churning mindless 8 hour FPS clones for the PC.

      Whereas most console games I've played packed 50 hours or more. Even KOTOR which was _huge_ for a PC game, was actually somewhat short for its genre as a console game.

      E.g., on the PC you get racing games with maybe 3 to 5 cars to choose from. Most are with cars from only one manufacturer. Some are with only _one_ car total. On the consoles? GT2. 'Nuff said.

      Want to talk online games? Good. Phantasy Star Online? Had a lot of people playing it for ages.

      So some people are being obsessive about a single game. And in the case of some people I know, they're actually playing the same map again and again, because that's the map on which they can impress their clan.

      I've watched someone, day after day and months after months, playing the exact same Counter-Strike map, running to the exact same spot, and jumping up and down in front of the same vent to see if someone's coming. _Hours_ in a row _each_ _day_ spent actually just jumping in place in front of the exact same vent hole. (Virtual aerobic, or what?;)

      It's not an issue of "attention span", nor of "PC vs consoles". It's just sad. And they'd do it on consoles just as well, if they had a clan of retards to impress with their l33t score.

      MMORPGs as a _game_ (i.e., talking about those who actually _play_ them, and not just use them as a fancy chat room with graphics) catter to a variation of the same obsessive compulsive group. The kind which puts up with 12 hours a day of boring, repetitive, mindless clicking on monsters, and with waiting in line for 5 hours at a monster respawn point... just to get to level 50 and build a castle. And imagines that anyone will actually envy him/her for that achievement.

      Again, it's not an issue of "attention span", and I do believe they'd be just as sad on a console.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  3. Hey... by Bendebecker · · Score: 4, Interesting

    Why not test out such things as a real free trade economy on The Sims before we try it out in real life? Would it not make more sense to test these policies out in a virtual world of real people instead of just going straight from a phisophical theory to a real world reality?

    --
    There's a growing sense that even if The Future comes,
    most of us won't be able to afford it.
    -- Lemmy
    1. Re:Hey... by seringen · · Score: 5, Insightful
      I really like your enthusiasm, but as you probably already know, philosophy never goes "straight ... to reality"

      Just as there was never a real implementation of Communism, there is no real "free market capitalism."

      There are, on a simple level, two reasons for this. One, no one can really agree what "free market capitalism" or "communism" is. The second one is that there's no way in hell politicians would ever inact something that makes sense without perverting it with "political realities."

      Being an economist is definitely a dismal science ;-)

    2. Re:Hey... by SandSpider · · Score: 3, Insightful

      One of the prolems with this idea is that, in a game, it just doesn't matter. Your economic theory will work different in a situation where being broke means that you just can't afford the new cool thing vs. being broke means you will die. And if death were permanent in an MMOG, then people wouldn't play it.

      =Brian

      --
      There is nothing so good that someone, somewhere, will not hate it.
    3. Re:Hey... by kfg · · Score: 3, Funny

      I see Volvos
      Inside of Volvos
      Inside of Volvos
      Inside of Volvos
      Inside of. . .


      Yuppies on LSD - Dave Hitt

      KFG

    4. Re:Hey... by kfg · · Score: 5, Interesting

      Being an economist is definitely a dismal science

      If you aren't familiar with it you might want to see if you can track down a copy of Stephen Leacock's (Professor of Economics- McGill University) "Too Much College" for his view of what the field of economics was becoming, circa 1939, as well as his views of a number of other fields and education in general.

      There's a good chance your library will have this.

      Of course there's another reason none of these political/economic theories has been tried in their purest form.

      They simply don't meet the needs of people. Capitalism and democracy work great in the market place. They really don't in the private home where oligarchy is the only workable system. Communism works great in the monastary and group farm, but only when imbedded in a larger social framework that allows dissenters to leave freely and not distrupt the communal ethic. In the early days of America we experimented with privately held roads and bridges. It sucked. It sucked a lot. Socialism is the only really workable way to deal with such infrastructure.

      Some "political realities" have reality.

      KFG

    5. Re:Hey... by tbradshaw · · Score: 1

      "In the early days of America we experimented with privately held roads and bridges. It sucked. It sucked a lot. Socialism is the only really workable way to deal with such infrastructure."

      Prove this. I've been researching on the topic and I have to say that I've found the exact opposite was true: there were few, if any failures in private infrastructure, the infrastructure was better cared for, and more diverse (ala, not just highways).

      Do you have anything to back this up, or is this just a baseless assertion?

    6. Re:Hey... by DeadScreenSky · · Score: 1

      Do you have anything to back this up, or is this just a baseless assertion?

      Uhh, ditto to you.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    7. Re:Hey... by tbradshaw · · Score: 1

      I didn't assert my findings as fact. Simpily the current results of research. Also, I wasn't using my assertion to prove any point, only to provide a counter example.

      If he does have some examples or evidence, I'd love to read it to further my studies. If not, then I'll just consider it an unbased claim. I'm not trying to prove anything, and if he doesn't want to answer, that's fine too.

  4. what games? by tsunamifirestorm · · Score: 2, Interesting

    oh i only briefly looked through the site, but is there a list of games (with genres) on the site?

    1. Re:what games? by Anonymous Coward · · Score: 0

      yep.

      genre: open-source tron lightcycles

      now ARENA ENABLED!!!

  5. EA by Anonymous Coward · · Score: 0

    Can EA finally get an online title going for the xbox because of this? I've had to boycott those teabaggers because of their non-live support.

    1. Re:EA by fondue · · Score: 1

      You're boycotting EA because of Microsoft's overly zealous licensing terms? Smart.

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    2. Re:EA by Anonymous Coward · · Score: 0

      Um yes I am. I don't give a shit what the problem is I'm not buying any EA game until it's live enabled it's that simple. This no live thing could be because martians took a shit in the CEO's chereos for all I care.

    3. Re:EA by Mike+Hawk · · Score: 1

      "Overly zealous licensing terms?". Do you have proof of this or are you just assuming because Microsoft has to be the bad guy? Even though EA is the 900 pound gorilla of games that has already thrown its weight around the kill whole systems (Dreamcast, cough) and Microsoft is the new kid?

    4. Re:EA by zeno_2 · · Score: 1

      Oh I dunno..

      1 - X-Box Live is the only way Microsoft wants games to be played online with the X-Box.

      2 - Customers that play the games with X-Box Live have to pay Microsoft a yearly fee.

      Thats all fine and dandy, it would be much better if, lets say, Microsoft gave companies a choice..? How about, you can use Xbox Live, or if you have your own matchmaking service that works better with your game your making, by all means go ahead and use it. May the X-Box crumble and die..

    5. Re:EA by DeadScreenSky · · Score: 1

      That isn't why EA is doing what is doing. You have no conception of what the disagreement is really about.

      Regardless, EA's online services are a shadow of what Xbox Live offers. The only advantages it has exist for EA alone - the ability to stop your games from working online when they want you to buy the sequel (see Madden - this and Sony's cash ar ethe real reasons Live isn't yet supported by EA), and the inability for non-EA gamers to find friends playing EA games.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    6. Re:EA by zeno_2 · · Score: 1
      Hmm, here is what Larry Probst (hes the CEO of EA) said in a recent interview:

      "We have had ongoing discussions with Microsoft about supporting their Xbox Live functionality. It really comes down to a difference in philosophy about the business model. They're creating a new revenue and profit stream. They want to use our intellectual property. They don't want to compensate us for the use of our intellectual property. We think that's a little unrealistic. It would be akin to someone starting a new cable channel and going to HBO or ESPN and saying, we're going to use your content, but you're not going to be compensated for that. I doubt that they would get much of a reception from HBO or ESPN. And so, we've been having ongoing discussions. The negotiations continue to this day. We're moving closer and closer together in terms of a business model that we think is palatable. I think we'll eventually get there. In the meantime we are very, very strong on the Sony platform, supporting their functionality."

      So, I'd say I have a somewhat firm grasp as to what is going on.

    7. Re:EA by th3space · · Score: 1

      I've never touched a Live game...but I'm almost certain that their matchmaking probably works a bit better than the one used in FIFA 2004 (which should be the same as the rest of the EA sports games) for PS2.

      I've played three matches in the two and a half months that I've had the game, and it's not for a lack of other players, it has more to do with the fact that a connection to the other players is never established.

      I, for one, would welcome something more stable/standardized, even if Satan was the one putting it out there...

      --
      "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
    8. Re:EA by DeadScreenSky · · Score: 1

      Yeah, and its all bullshit. EA is free to charge whatever additional fee they want for its games via Xbox Live - any publisher can. You want to be HBO, you charge customers extra beyond their basic service, just like HBO does!

      The only real reason here is control. EA doesn't want to give it up, though potentially if MS pays them enough they will loosen their 'morals'.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  6. It's a start by AvantLegion · · Score: 4, Interesting
    We need more services like Xbox Live in gaming. When I play something like Battlefield 1942 on PC, or SOCOM II on PS2, I'm always disappointed how some features of Xbox Live just aren't there, or are pale shadows of Xbox Live's. And of course it's not just one game, but lots. One of my best friends from high school is now in the Navy, stationed in Guam. He's mainly a PC online gamer, and it would be cool to have a friends list with him on it, saying what game and what server he's playing on, just like Xbox Live. That, and reliable voice chat.

    Microsoft cracked one out of the park with Xbox Live (apparently they save their innovative minds for their side projects). Let's move all online gaming in that direction.

    1. Re:It's a start by user32.ExitWindowsEx · · Score: 1

      Don't you have his screenname?

      Make him just put it in his away message.

      --
      "Evil will always triumph because good is dumb." -- Dark Helmet
    2. Re:It's a start by Gherald · · Score: 1

      Too much work, especially for those of us who don't play games for hours on end and tend to enter/exit erratically.

    3. Re:It's a start by prockcore · · Score: 5, Informative

      He's mainly a PC online gamer, and it would be cool to have a friends list with him on it, saying what game and what server he's playing on, just like Xbox Live.

      Um, All Seeing Eye anyone?

    4. Re:It's a start by Deathlizard · · Score: 5, Interesting

      I would have to agree overall.

      Even though it's a pay for use network, and a lot of gaming companies dont like Microsoft getting in their online future business (EA for example), it's still is one of the best systems you can find on a console, and its game portable, which makes it really nice when you want to play more than one game with all your friends.

      And seriously, the one year price at roughly the price of a game is a whole lot better than monthly. Especially considering the value that it does bring to the online gaming table.

      Even the PC is going Live like. From the looks of things, it seems like Steam is trying to be a Live device for all things Valve, since it has buddy lists, automatic updating of content, and online voice chat intergrated. If they can work all the bugs out of it, It would be a whole of a lot better than most online gaming to date.

    5. Re:It's a start by Anonymous Coward · · Score: 4, Informative

      Good things about Live:

      * Consistent interface
      * Quick match in all games works the way it's supposed to: find a game and just play
      * Voice chat, for all intents and purposes, is a success

      Bad things about Live:

      * Where are the dedicated servers?
      * Even with everyone on broadband, there's still occasional lags
      * 12 year olds who haven't hit puberty (although there are a lot of adults on the service)

      Still, I think they've done a pretty good job, overall. Xbox is still my favorite system (for hacking and playing -- got about 20 games), and they can still improve, but it ain't bad.

    6. Re:It's a start by ZandramasX · · Score: 1

      Actually, there's a neat new system for PC games that does almost exactly what you want--it shows what game your friends are playing, info about their game server, and lets you join them easily. Check out http://www.xfire.com

      truth in advertising statement--I'm the director of engineering for Xfire.

      ZandramasX

    7. Re:It's a start by Cylix · · Score: 1

      Gamespy Arcade does many of the features you are referencing. Who is online, what game they are playing as well as instant messenges. It also supports a vast number of games and makes finding a server quite easy.

      As far as voice chat... everyone I know uses speak freely. I do believe a registered version of gamespy arcade comes with Roger wilco. However, most of my friends use speak freely as oppossed to any in game communication. As for depenability, these are free services and a dedicated service simply has a cost associated with it.

      I've never cared for player matching based on rank. It usually ends up with several people with new accounts faking their rank to get easy matches.

      Additionally, Gamespy Arcade includes a xbux tunneling service. It works and it wasn't difficult to setup. (All I had to do was click next and select my ethernet adapter).

      A little difficulty is generally going to be expected with something that is free though.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    8. Re:It's a start by AvantLegion · · Score: 1
      Have to check it out.

      To achieve Xbox Live style functionality, programs like this have to become pretty ubiquitous. I like being able to add random people from games that were fun to play with as "friends".

      Xfire looks like a good start. I'll be sure to give it a try.

    9. Re:It's a start by mbogosian · · Score: 1

      We need more services like Xbox Live in gaming. When I play something like Battlefield 1942 on PC, or SOCOM II on PS2, I'm always disappointed how some features of Xbox Live just aren't there, or are pale shadows of Xbox Live's.

      This is exactly why we started this project. We're not trying to compete with Microsoft (at least not directly). Microsoft doesn't seem to have a current incentive to open its development tools to non Microsoft platforms. That's not to mention that not every game developer can afford a $10k+ license fee for online enabling technology.

      Of course without games, users don't really have a reason to use our services (unless they are trying to find decent examples of tableless CSS layouts). We're hoping if we provide services in the right way (i.e., assist rather than abuse the developer), then content will come. If we can equip a developer with features that otherwise wouldn't be affordable (either by purchase or by building and hosting them), then we will consider the project a success.

      Plus, we don't use any SCO-tainted code. :-)

    10. Re:It's a start by inteller · · Score: 2, Interesting

      oh give me a break with this touchy feely hippy shit. In order to make stuff like this work you have to have a unified corporate strategy. Just look at the PS2 online mess. EA is trying to put a good face on it but lets face it, it is shit. you have to learn a new interface for eveyr online game, you can't find your buddies on other games......it is just crap. XBL has it made. And no motherfuckers they don't have to "open up" their development tools to non Microsoft platforms. Its called "They Own The Motherfucking Network" Your socialist "lets give this stuff away and make it a success" is utter bullshit cause money is the greatest motivator.

      Not a flame, but the whole motherfucking truth.

    11. Re:It's a start by AvantLegion · · Score: 1

      >> Where are the dedicated servers?

      On one hand, I agree.
      On another hand, I play SOCOM II on PS2 more than anything on Xbox Live. Lots of dedicated servers for that game, and they're incredibly unreliable.

      Meanwhile, every Xbox Live game I've played has been very reliable. Still some lag? Sure. But not even as bad as SOCOM.

      I would like to see dedicated servers for select games, but for many games, the setup as is right now is perfect (I don't think Top Spin really needs dedicated servers).

    12. Re:It's a start by argStyopa · · Score: 1

      I find it ironic to hear a console gamer bemoaning that the PC market doesn't have something...especially when the PC market HAS had it for years.

      www.gamespy.com - been doing it since at least, what, 1998?

      www.teamspeak.org - been putting out quality online voice software since at least 2000.

      Both essentially free or with optional registration.

      --
      -Styopa
    13. Re:It's a start by svallarian · · Score: 1

      Dood, last time I checked, sauron the dark lord doesn't play video games... :)

      Steven V.

      --
      I patented screwing your mom. But it got revoked for "prior art."
    14. Re:It's a start by Singletoned · · Score: 1

      Yay! Now we can have 5 IM clients running on our PCs. What joy.

      Nothing like this is going to work terribley well until someone creates a viable open standard IM system.

      Anyway, a mongrel of GameSpy and Yet Another IM Client isn't terribly original or promising.

  7. Why would this be /.ed? by UPAAntilles · · Score: 3, Insightful

    From all my poking around and googling I can really find little/no actual information on it. Their FAQs are empty (except for "future releases") and I can't even tell what it is. Is it a console game/system? computer game?

    In all appearances this looks more like a Phantom Then an actual "gaming news story".

    1. Re:Why would this be /.ed? by Anonymous Coward · · Score: 0

      It lets you save games - ON THE INTERNET!

    2. Re:Why would this be /.ed? by simonfairfax · · Score: 1

      Try looking at the Developer's Guide which is what you are most probably looking for.

  8. Planning for Slashdot by mlmitton · · Score: 5, Funny

    Well, I love any company that can plan to be Slashdotted, complete with a google link to their home page at the ready.

    --
    "My girlfriend's got sodium laureth sulfate hair."
    1. Re:Planning for Slashdot by Anonymous Coward · · Score: 0

      YEAH! everyone is rushing over there to get that tron lightcycles game. Now that it's Arena enabled, it'll be the best tron lightcycles game ever.

    2. Re:Planning for Slashdot by mbogosian · · Score: 3, Informative

      Actually, I didn't think we'd get SlashDotted so soon, if at all (our poor hosting provider is probably cursing us at this point).

      As far as I know, there's no Google cache of anything we've done so far (hence the generic, if not hopeful link), but the redirect trick is something we learned right here on SlashDot just in case something like this happened:

      <?php // index.php

      $referer = $_SERVER['HTTP_REFERER'];

      if ($referer !== null
      && preg_match('%://[^/]*((cnn|msnbc\.msn|news\.com|pe nny-arcade|nytimes|wire
      d)\.com|slashdot\.org)/%i ', $referer))
      {

      ?> ... Oops, SlashDotted! ...
      <?php

      }
      else
      {
      header('Location: site/');
      }

      ?>

    3. Re:Planning for Slashdot by _newwave_ · · Score: 1

      ^^
      That, and the nice standardized ( XHTML 1.0 Transitional ) markup helps...greatly reducing the amount of data served. A good decision that will show easy returns in hardware cost. Finally, even /. has begun to investigate.

    4. Re:Planning for Slashdot by _newwave_ · · Score: 1

      btw, tell your css author to add the following style....

      body { background: #fff; }

      most user agents will default to white, but some use colors selected in desktop themes.

  9. Real free market economy into The Sims by Anonymous Coward · · Score: 5, Funny

    It's a safe bet the economic impact will be boring.

    1. Re:Real free market economy into The Sims by TheGau · · Score: 3, Insightful

      Boring is relative. I, for one, am intrigued by the emergent economies in MMO games. This should allow us to freely study economic effects is a vacuum environment - and that, for anyone even slightly interested in microeconomics, is fascinating.

  10. It has to be said... by sarastro_us · · Score: 5, Funny

    But does it run on linux so it'll work on my hacked Xbox?

    1. Re:It has to be said... by Anonymous Coward · · Score: 0

      hahaha

      more like LIN-XBOX!!!

  11. Short list is an understatement by Quarters · · Score: 4, Funny
    "...and their list of supported games is pretty small."

    So small, in fact, that you didn't need to pluralize the word "games" in that sentence.

    1. Re:Short list is an understatement by Anonymous Coward · · Score: 0

      hell yeah!!!

      tron lightcycles on the interFUCKINGnet, opensource rocks!

    2. Re:Short list is an understatement by mbogosian · · Score: 1

      So small, in fact, that you didn't need to pluralize the word "games" in that sentence.

      The current release is really not (yet) meant for end users. It's really meant for developers to see how we're approaching the problem and to get feedback from the community. But, hell, "need more games" is valuable feedback, right? :-)

  12. We don't need no stinkin xboxen by rqqrtnb · · Score: 2, Informative

    If you have been following GNU Gaming Zone progress recently it is maturing rapidly, just give those dirty GNU hippies a few more years they'll be on par with Microsoft's services.

    1. Re:We don't need no stinkin xboxen by derago · · Score: 0

      of course dont forget this:

      Click here
      compared to this: click here

    2. Re:We don't need no stinkin xboxen by derago · · Score: 0

      of course i meant
      this
      and this

    3. Re:We don't need no stinkin xboxen by Anonymous Coward · · Score: 0

      thanks that made me laugh. in a few years those gnufools will be at a level m$ is at now. what m$ is just going to sit back and do nothing?

  13. Free XBox Live Clones... by igrp · · Score: 5, Informative
    Well, there are already a bunch of free XBox Live clones, e.g. XBconnect, XLink et al. Basically, these are all tunneling solutions and more or less of a hack.

    There's just no way those solutions will be competing with commercial online gaming platforms, like XBox Live, any time soon though. Mostly, for technical reasons: most console users don't want to have to deal with setting up a LAN or even basic routing functionality (as you have to do when using a tunneling tool), no matter how simple, they just want stuff to work out of the box. Exposure is another problem: XBox Live is a household name. Most people, on the other hand, don't even know that independently run online gaming services exist.

    It will be interesting to see how the PC gaming crowd, which is generally more inclined to tweak their systems and try new stuff, will react when free, preferably open-source online services become widely available. With high-bandwidth Internet access becoming affordable, or even standard, in many areas this might just turn out to be a very interesting thing(tm).

    1. Re:Free XBox Live Clones... by mbge7psh · · Score: 5, Informative

      The XBox Live clones you mention don't allow access to the XBox Live features many games now contain. Instead, they allow you to access the system link features that offer a more limited experience, usually limited at 8 or 16 players, no access to new content, and no chatting to other players. Unless a clone of the XBox Live service itself can be made, Microsoft will have the edge in online gaming for some time to come.

    2. Re:Free XBox Live Clones... by Anonymous Coward · · Score: 1, Informative

      The XBox Live clones you mention don't allow access to the XBox Live features many games now contain. Instead, they allow you to access the system link features that offer a more limited experience, usually limited at 8 or 16 players, no access to new content, and no chatting to other players. Unless a clone of the XBox Live service itself can be made, Microsoft will have the edge in online gaming for some time to come.

      Although its not a clone of the XBOX Live Service, Gamespy Arcade offers Gamespy Tunneling built-in to the program, and you can join chat channels to setup games and whatnot. All you have to do is have your XBOX hooked up to the same network as your machine, and once you start the game within Gamespy, it will allow your XBOX to make a connection to the users on the other end. This type of service only requires the tools available from Gamespy, and bypasses XBOX Live altogether. But as many have mentioned, its not the same level of service that you can get from XBOX Live, such as inviting friends to games, etc.. Still a great service to have for free.

  14. Beating Whores by jafac · · Score: 1

    I can definately see a market for a service where you hook up to a game server, and then pay a small fee for a "stooge" to let you kill him or her (doesn't really matter which) repeatedly in something like Tribes or Unreal Tournament.

    Now, wouldn't THAT be a fun job?

    --

    These are my friends, See how they glisten. See this one shine, how he smiles in the light.
    1. Re:Beating Whores by Singletoned · · Score: 1

      That already goes on in Gunbound. People are always trading items for 20 kills, etc. It's all currently done on trust at the moment though.

  15. Just how is this new and wonderful? by Anonymous Coward · · Score: 5, Interesting

    I've been playing online games since what - 1997?

    How is an open games service any different from something like Gamespy, All Seeing Eye, or even just finding a server and logging onto it? yes, I know there are the issues with scoreboards and ranking and whatnot, but stuff like Raven Shield does that anyway.

    So, to cut my rant short: what makes X-Box Live so great that it needs to be open-sourced?

    Secondly, if X-Box Live is so groundbreaking, why the hell do I always hear about open source ripping off other people's models? I mean it's embarrassing! We bitch so much about Microsoft, but spend most of our time copying them: Media Center, Mono, Office, and now an online gaming community... way to go guys...

    1. Re:Just how is this new and wonderful? by cgenman · · Score: 2, Insightful

      I'll have to assume you aren't trolling, because the first half of your comment was exactly what I was thinking.

      The second half, however... Integrated office suites existed before MS Office (ClarisWorks, Symantic Greatworks, etc), integrated media players existed before Media Center, networked mail management programs existed before Mono (see also, nearly all of UNIX), online gaming communities with matching and stats existed before XBox Live (Gamespy, et al).

      Open Source developers aren't always the most creative group out there, with a lot of effort reproducing favorite tools that aren't available on their favorite platform, but claiming that they are always copying Microsoft is inaccurate. Why not say that Mozilla is a copy of I.E.? Because I.E. is a copy of Netscape Navigator. The Gimp is not a clone of MS Paint, but Photoshop. Jabber? An altogether superior beast inspired as much by ICQ and AIM as MSN. If Microsoft wasn't this behemoth company that tries to copy everyone else move for move, there wouldn't be this assumption that everyone is attempting to copy Microsoft. Note that you still can't get Clippy in OpenOffice.

    2. Re:Just how is this new and wonderful? by Reverend528 · · Score: 2, Funny

      Yeah, I recently let some of my friends convince me to try out Linux, and it seems like nothing more than a bad clone of DOS. If the kooky Open Source community is just going to sit around cloning MS software, they should at least clone the revolutionary stuff like MSPaint or regedit.

    3. Re:Just how is this new and wonderful? by Cylix · · Score: 1

      You can find clippy for xvim though.

      Well, evil clippy, someone made it based pitr's work when he created clippy for vi. (pitr from userfriendly.org).

      It was neat, useless, funny, but I have no idea where to find it now.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    4. Re:Just how is this new and wonderful? by DeadScreenSky · · Score: 1

      The issue is that Xbox Live does a lot more than scoreboards and server listings.

      Server listings alone aren't the same thing as matchmaking, which is what a lot of games need (I know Blizzard tried it for Warcraft III, heard it went poorly). Sure, difference in abilities don't matter too much for the FPS games you mention where you play with 30 other people on one server - things tend to average out. But in any 1on1 (and 2on2, so on) style game, being able to play someone of your abilities is a godsend. Or even just being aware of the other's abilities - you can challenge someone more experienced and be aware of that going into it. And hell, it is just nice to know if someone keeps fragging you that they really are a lot better than you, and there is nothing to be ashamed of. Feels better when you then frag them, too. :D The lack of anonymonity helps keep things accurate, too.

      Integrated, automatic voice chat is very nice. Sure, you can use a third party program, but things just aren't standardized enough. And sure, stuff like UT2k4 will support it integrated (as does CS, etc.), but with Live you know every player has the hardware.

      One of the nicest things is to be able to see if your friends are online and what they are playing at any time, and then message them to either join your (potentially completely different) game, or just join them right away. It pops up right in the game.

      Really competent anti-cheating system. I have heard rumors of Xbox Live cheating, but have never seen it whatsoever. Anyone who tries is very quickly banned, and this is one of the reasons you want to pay money to play online - so no one wants to get banned. :D I see it all of the time in PC games. This is probably an unfixable problem without something like Palladium (shudder), but it is another Xbox Live advantage.

      Xbox Live does some other cool stuff, but these are my favorite features I miss when playing something like Enemy Territory.

      Sure, all of these can be done on PC. Many of them can be done now with third-party programs. But having all of them integrated in every Xbox online game, and having them all just work seemlessly with no real setup is what makes it so great. I know MS themselves are planning on doing something like this for Windows, but I would be just as happy with some kind of open version. PC games really need it. The only types of PC games that really seem to do online well are FPSes and the occasional RTS - not at all what the aforementioned indie gamers are going to try and do most of the time.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  16. It was called bnetd. by Anonnymous+Coward · · Score: 0, Flamebait

    The jackbooted DMCA-wielding thugs at Vivendi-owned Blizzard Entertainment drove the project underground, so that they can eventually charge people by the month to play Whorecraft.

  17. sign me up too, but... by pablo_max · · Score: 2, Interesting

    dont except me to pay 50 bucks for the game AND pay to play online. id pay 10 to 15 max if onlinw play costs me cash. if its more....can u say filedonkey? it may be wrong but show me who can afford 50$ and 20 a month 4 every game. if pay 2 play is to work, the cost of the game must be minimal. unless youre rich, though i doubt you got rich by blowing all your money on stuff like this.

    1. Re:sign me up too, but... by Anonymous Coward · · Score: 0

      Let me guess - you use Linux?

    2. Re:sign me up too, but... by couchreview · · Score: 1

      oh come on you cheap bastard. here in australia its about 100bucks a year, which is about 10 bucks a month. In the international beer unit of measure thats 2 beers down at the pub.

      If you can't afford that you are either lying, or one DAMN DAMN DAMN cheap bastard.

      "Sorry fellas, can't buy a round today, my xbox live account is KILLING ME"

    3. Re:sign me up too, but... by pablo_max · · Score: 1

      Im guessing you dont have kids. Lets say they get 10 games for the year and each games is "only" ten bucks a month as you put it. At the end of the year Im looking at 1700 bucks. Im sorry but thats not chump change to me. By the way $100 AU is $79.31 US. Oh I forgot to mention the 50 bucks a month in Cable Internet. So now were are at 2300 just for games. But hey...i guess Im a cheap bastard. ITS WRONG to rape someone with a 50 price tag on a game and then charge them just to play the damn thing. Take a look at the star wars game..50 bucks and you have to pay 20 a month to play the game AT ALL. No single player...you have to play..and its not like you can take it back...nope youre stuck buddy.

    4. Re:sign me up too, but... by couchreview · · Score: 1

      ?? the games are your choice man. At most I buy for my xbox like 3 games a year. And you obiviously already have an internet connection at home. your xbox live subscription costs you 50bucks US, thats it, unless all you do is play xbox on your cable internet. If you can show me someone that ONLY plays xbox on their internet then they will be paying the amounts you seem love to banty around. hmm, do you have pay tv, or a mobile phone? its exactly the same. Do you think its wrong for your providers to charge you the installation fee/phone purchase then make you pay a monthy fee for use of the service? I bet you're doing it right now, so whats the difference between that and an xbox live subscription? or how about your electricity bill, i bet they hit you with a once off connection fee for that service too, that monthly fee should also be added to your little equation for your cost of using xbox live. why not stop there, add in there the chips you'll eat while sitting infront of the tv, or even the TV to play it on. This live subscription is looking dearer by the minute. Hell, include in that the fees for using your credit card to PAY for your subscription. No, if we did that to everything we did we'll never buy anything. Your subscription is 50bucks a year, that what you work it out to be, nothing more. And the starwars game, you can read the box, if you wont pay for it, DONT BUY IT in the first place!

  18. value for the money by Anonymous Coward · · Score: 3, Interesting

    Can any of the current crop of online games either MMORPG or non RPG ones be worth playing for more than 2 or 3 months?

    Secondly, what kind of guarantee will you have when you spend 250+ hours a year building a character, e.g., Ultima Online, that
    1. you won't be forced to pay an extra $50 year to upgrade
    2. that the online game will be supported for the near term and long term future? They don't close down the game and servers for 6+ months after you buy the game.

    1. Re:value for the money by Lehk228 · · Score: 2, Interesting

      EQ has been going strong for quite a while now... and they must be innovating still (innovation is directly related to buggieness right?) and with hundreds of thousands of people paying their 12.95/month SOE/Verant would be fools to shut it down....(they just added a new server to accomodate new players) the nature of such an environment is such that when it becomes less profitable(less subscribers) it also becomes less fun (less people online) so when it does die it will probably be a gradual death in which servers are shut down and consolodated (they have 50 servers right now) so EQ is a very safe bet seeing as they clearly are making money off it and people still like it enough to play I would definitely not get into FFXI for at least a year or so... right now there is just no way to know that it will survive, especially seeing that the server selection and other aspects (communication) are irritating at best and a deal-breaker at worst (every chat 'channel' you want to be able to join uses an inventory slot and you have to meet someone in-game before you can chat with them... no going and logging in with friends to start new chars (especially since they auto-balance the servers so you don't get to pick your server) a ton of people on my floor bought FFXI and only 2 people are left playing....

      --
      Snowden and Manning are heroes.
    2. Re:value for the money by Cipster · · Score: 2, Insightful

      I have been playing Basebal Mogul Online for about 3 years now. The price has stayed the same ($5 per month for one team). It only requires a browser to play and there are no updates client side.
      You can play it on a 56K connection and don't need the latest graphics card.
      There are never any guarantees but I think in a way small gaming comanies are much less likely to screw you over or get closed down by the parent company. The only risk is that they might run out of money but that is the case with any game.

  19. Advertising supported. by Anonymous Coward · · Score: 1, Insightful

    I really can't see this one working. If developers are cheap enough to use a small, cheap, independent service such as this one - and consumers don't want to pay for it - why the heck does anyone think they're going to buy anything that's advertised?

  20. IBM's got something like this... by ameoba · · Score: 4, Informative

    Over at IBM's Alphaworks site they've got a project called Business Integration for Games that seems to be oriented along these lines.

    --
    my sig's at the bottom of the page.
  21. Real world game finder.. by jefdiesel · · Score: 5, Funny

    The real money is in real world games..
    I'd pay if someone could tell me where the nearest topless women's volleyball game was, or even drop in floor hockey on a tuesday night..

    This whole 'internet' fad is bound to fade soon, I mean look at CB radio's, and we'll be back at home with no friendsters, and duke nukem forever still six months away!

    --

    I hate spyware and spies
  22. Oh yes there is... by marcus · · Score: 5, Insightful

    ...true capitalistic free market anyway.

    It's called the "Black Martket".

    Drugs, cigarettes, prostitution, software, satellite cards, anything that is regulated and/or taxed to opression or overpriced or has unserved demand due to a monopoly has a black market and as such also has a true free market.

    All that participate, do so by choice. They take the risks for the rewards. They pay the costs for the product. All suppliers compete in a totally unregulated fashion and all buyers are free to choose based on price and product.

    --
    Good judgement comes from experience, and experience comes from bad judgement.
    - W. Wriston, former Citibank CEO
  23. nslookup query for GAMES needed by Anonymous Coward · · Score: 0

    Shouldn't any game or application just be able to do a nslookup type of query to find an online open to game player at anytime anywhere, etc?

  24. Steam for the rest of us - A good thing by AmVidia+HQ · · Score: 3, Informative

    This is what Valve's Steam content distribution and gaming system is heading towards. I gives you a friends list (like icq), lets you voice chat in game and IM across games (Valve supported ones), and does automatic patching with anti-cheat updates.

    A similar 3rd party system for non-Valve games would be cool and useful. Especially the extension to the real market for MMORPG's.

    --
    VIVA1023.com | Political Fashion.
  25. Black market has too many inpurities by cgenman · · Score: 4, Insightful

    For one, there is an external force artificially deflating the number of available sellers and buyers. Sellers further reduce their own availability through rather underhanded behaviors. Buyers rarely have more than one supplier, and actual price competition is equally rare. Product has frequent impurities / misrepresentations. Information is horded by those who have it, lest external forces come down upon them.

    True free market economics, where every party knows all of the prices available to them and the actual quality level and statistics of the products offered, is impossible without regulating bodies ensuring that all parties adhere to such high standards of information accuracy.

    Just because a market is flying under the radar of the "evil, oppressive, taxing government" doesn't mean it is a free market. Try getting 5 quotes for verifiably 90% pure cocane on a Friday night.

    1. Re:Black market has too many inpurities by really? · · Score: 1

      Yes, but that is not "pure" black market.
      For something closer to the black market Marcus was talking about you'd have had to live behind the Iron Courtain in the bad old days. WAY closer to the ideal "market economy".

      --

      "Consistency is contrary to nature, contrary to life. The only completely consistent people are the dead." A. Huxley
    2. Re:Black market has too many inpurities by AoT · · Score: 1

      So Leninist/Stalinist Russia was closer to real capitalism than the U.S.A.?

      Thats the kind of irony I like.

    3. Re:Black market has too many inpurities by really? · · Score: 1

      Well, the black market in the "iron courtain" countries was closer. IMHO, of course.

      --

      "Consistency is contrary to nature, contrary to life. The only completely consistent people are the dead." A. Huxley
  26. the sims? by wisdom_brewing · · Score: 4, Funny

    I shudder to think what would happen if one could actually introduce a legitimate and real free market economy into... life?

  27. good news.... by Keitero-sama · · Score: 1

    Well now I can play counter strike on live with my friend in bombay, who is on 128 dsl... which is VERY pricy..... i feel for him... but then again, there is not really going to be a huge fan base there seeing that people there are still without a computer, let alone a dial-up connection, or high speed broadband for that matter.

    --
    -Kids in the back seat causes accidents.- -Accidents in the back seat causes kids.-
  28. actually, i think its "virtual property" by buhatkj · · Score: 3, Informative

    i am the lead developer of an open source game,Fmorg and somehow these arena unlimited people got my emailaddress, and sent me THIS:
    To whom it may concern:
    You are invited to check out Arena Unlimited's new, free online service
    for Open Source and independent game developers.

    Our technology aims to allow developers to convert their virtual game
    items into real commodities that can be bought, sold, and traded. Also,
    we intend to enable developers and publishers to create, sell, and
    manage dynamic advertising space, objects, sponsorships, and other content
    within their games.

    On Friday the 13th, we made available a preview release of our project
    showing off some of our basic features. We want to give developers a
    chance to check out what we're doing and evaluate the approach we're
    taking to ensure usability in the upcoming production release.
    Please visit the Developer's Corner
    (http://arenaunlimited.com/site/dev/) to see what we offer. Comments,
    questions, and suggestions are welcome and wanted.
    Sincerely,
    Dan Chow
    CTO, Arena Unlimited, Inc.
    P.S. You are receiving this invitation because you are a developer for
    Open Source or independent game content. We're sorry about the mass
    mailing, however this is the first, last and only e-mail we'll send you on
    the subject if you don't want to sign up for the mailing list. We
    believe in opt-in, not opt-out.Your address "_my_sf_email!_@users.sourceforge.net" has been invited to join
    the developers mailing list at mail.arenaunlimited.com by the developers mailing list owner. You may accept the invitation by simply
    replying to this message, keeping the Subject: header intact.

    You can also visit this web page:

    http://lists.arenaunlimited.com/mailman/confirm/de velopers/5726ae9795213d5e2d10c8278e9d0c4ca0a62fa6

    Or you should include the following line -- and only the following
    line -- in a message to developers-request@mail.arenaunlimited.com:
    confirm 5726ae9795213d5e2d10c8278e9d0c4ca0a62fa6

    Note that simply sending a `reply' to this message should work from
    most mail readers.

    If you want to decline this invitation, please simply disregard this
    message. If you have any questions, please send them to
    developers-owner@mail.arenaunlimited.com.

    as was reported on slashdot before, this virtual property thing is real big now, some kid sold his UO virtual property biz for like 10 million if i remember correctly. this sounds like a sort of scam to get us OO & indie game developers into some kinda contract on the off chance our game hits it big, and creates a demand for this crap. my personal recommendation, JUST SAY NO TO SUITS!! -Ted

    --
    sometimes, i wonder if i'm the only conservative on teh intarweb. ah well, back to mah hogs and warmongerin'....
  29. Revenues based on data collection (spying) by Anonymous Coward · · Score: 0

    This is just a data depot to monitor your game playing habits and sold back to likely game/ad companies.

    "We are working hard to include more advanced and entertaining features (such as tournaments, player matching, prizes, sponsorships and item trading) for our first public release."

    Why are they repeating this? At first you only need username, password, and email. However, the catch is you'll have to register more identifiable personal information (and an entry fee once a game reaches critical mass) in order to enter for "prizes", "so we can send you the money".

    Internet connection is required even for single player is questionable enough. This is obviously a spyware hiding behind games. This thing will only benefit game or ad companies, and them, while players give up their privacy like farm animals to the slaughter.

    The Open Source aspect is just a ruse to display their good/openness image. If gamers don't value their privacy, then this will be "good" for them.

  30. Re:actually, i think its "virtual property" by serutan · · Score: 3, Informative

    You hit it on the head. If people would actually read through the site they would see that the company's goal is to add layers of real-world commercialization to online game worlds. They specifically mention out-of-game trading of virtual goods, in-game ad placement, and sponsorship of "high profile" gamers who would get paid to play to attract other players.

    Jeez, would it be alright for people just to have fun, without getting pimped to every minute? I guess not.

  31. Re:actually, i think its "virtual property" by Anonymous Coward · · Score: 0

    I took the liberty of visiting that opt-in link. Enjoy your free subscription! :)

  32. Re:actually, i think its "virtual property" by mbogosian · · Score: 5, Informative

    i am the lead developer of an open source game,Fmorg and somehow these arena unlimited people got my emailaddress, and sent me THIS....

    First, let me apologize if the e-mail was unwanted. Your e-mail address is listed on the Fmorg project page and we thought you might be interested in what we're doing.

    this sounds like a sort of scam to get us OO & indie game developers into some kinda contract on the off chance our game hits it big, and creates a demand for this crap

    Second, we're not a contract-based service. We don't charge or require anything from developers. Period.

    Personally, I'm an advocate of and contributor to the Open Source community. As long as I have any input, games released under any approved license will never be required to pay licensing or developer fees to use our system.

    We are constructing and offering a set of tools to be used at will by any developer who might benefit from the inclusion of such features. For example, if a developer wants to sell, say, cars to augment a racing game to help support development, etc., then we would like to help facilitate that in a convenient and secure manner. We don't have or want any say in setting the price. We're looking to support ourselves by collecting a small percentage of the sale (the majority of the revenue goes straight to the developer).

    my personal recommendation, JUST SAY NO TO SUITS!! -Ted

    We're really not suits, we promise! (If you don't believe us, then check out our pictures.) :-) So far the project has been entirely self-funded (all our cars are beaters and paid for if you don't count the repair bills -- by the way does anyone have a spare alternator for '92 MX-3?). Our biggest hurdle to date (aside from trying to find Other People's Money) is tearing ourselves away from BZFlag and Armagetron long enough to get some work done.

    But if you feel violated by our approach, I sincerely apologize. I hope you continue work on Fmorg with our without our help, as it looks very promising.

  33. the Simms by pestihl · · Score: 1

    shudder to think if one could actually introduce a legitimate and real free market economy into The Sims.)

    Is that when little AI controled computer people buy stuff from me off of an ebay like system?

    --
    "What do you do with the mad that you feel when you feel so mad you could bite?" - Mister Rogers
    1. Re:the Simms by pestihl · · Score: 1


      Or even better,

      Getting my Simms chars to sell YOU stuff!

      --
      "What do you do with the mad that you feel when you feel so mad you could bite?" - Mister Rogers
  34. Re:mod 3own by Anonymous Coward · · Score: 0

    YOU FAIL IT!

  35. XLive? It's a *TON* of work by Anonymous Coward · · Score: 0, Troll

    I'm a programmer, and have worked on one of the XBox Live games available now. All these things people rant about-- consistent UI, etc, are a *TON* of work to implement, and implement absofraggingly perfectly (or MS will fail you). All these features sound nice, but they don't come cheap or easy-- they take time away from working on, say, the game.

    All this work is forced onto developers because MS can say "or we won't allow your game to be published." That's one heck of a stick, and it works. How are you going to enforce such a thing for open source? Even if you do one better than MS and actually have source code that drops in quickly (don't get me started on how XLive isn't), creating UIs, etc will take up a long time.

  36. Re:actually, i think its "virtual property" by buhatkj · · Score: 2, Interesting

    welp, the suits thing was a joke really, i AM sorry if it hurt your feelings, i was just kiddin. as for me thinking it was a scam, these days almost anything that arrives in the form of a mass mail, its not unfair to assume it's probably a scam. most im glad to know you arent trying to rip anybody off, but next time, you should definitely consider an alternate way of advertising yourselves, mas email wil NOT win you customers, especially from techies. i spend 8 hours a day (i'm a network admin in my day job) trying to deal with spam and viruses, and i've come to just downright HATE email as a form of cummunication, spam or not... next time, maybe try either paid ads here on slashdot, or perhaps someplace that targets game developers, like maybe penny arcade, or PVP. i know i'd see it if it were on one of those sites. i can see the business oppurtunity in what you are doing, selling the content rather than the game software. that way the code is free, but the model aren't like. however, i would be ADAMANTLY against doing any kind of DRM or digital signing or encryption on the content that would prevent people from being able to make mods or their own 3d models to use in the games. it would suck to cut off the creative flow like that. as ID sorta did with q3, they can GPL the code, and simply state that the art content is their copyright. i know i personally do my best to respect their rights, and i have learned a LOT from their source code that was of great value in learning how i wanted to do Fmorg. thanks for the clarification, and for not getting pissed at me for taking your email the wrong way. -ted

    --
    sometimes, i wonder if i'm the only conservative on teh intarweb. ah well, back to mah hogs and warmongerin'....
  37. The beauty of online gaming. by SetupWeasel · · Score: 1

    You are winning in ESPN football. Up by 3 in the third quarter the opponent throws the ball into the outstretched arms of your cornerback.

    TOUCHDOWN!

    And in the middle of your glory the screen goes black, and the only thing left to see is:

    Waiting to Connect
    15
    14
    13
    12

    Holy crap, you mean you'll let me PAY YOU for this? Sign me up!

    Everyone that loves video games, bow your heads. Let us pray:

    "Please never let anything be like Xbox Live again."

    1. Re:The beauty of online gaming. by DeadScreenSky · · Score: 2, Insightful

      Ummm, how is that remotely exclusive to Xbox Live?

      What's more, Xbox Live actually solves that problem to some extent. Drop a game because you are losing, and it is attached to your more or less permanent online record. No anonyminity to hide behind...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  38. Control by Anonymous Coward · · Score: 0

    When I read 'store saved games centrally' I hear:

    Control game content online.

    I can very easily see a centralized service like this becoming a controlling force of the medium.

  39. Get a real virtual life ! by Mr+Europe · · Score: 1

    Maybe in a few years the virtual worlds are too complicated to be called a "game". Real economy, people have part time jobs and you can buy stuff in shops for both real world and the virtual world.
    We'll see ...

  40. Re:It's a start ?? Kali.net and RogerWilco? by Havokmon · · Score: 1
    He's mainly a PC online gamer, and it would be cool to have a friends list with him on it, saying what game and what server he's playing on, just like Xbox Live. That, and reliable voice chat.

    I'm rather confused... I've been playing online since '94 (Descent over Kali or IHHD). Kali has listed usernames since way back then - When you ran either DOS or OS/2.

    Roger Wilco came out years ago.

    I don't get it.

    --
    "I can't give you a brain, so I'll give you a diploma" - The Great Oz (blatently stolen sig)
  41. Re:Just how is this new - IHHD/Kali/Kahn.. by Havokmon · · Score: 1
    I've been playing online games since what - 1997?

    1994 here. Decent in DOS via IHHD or Kali.

    How is an open games service any different from something like Gamespy, All Seeing Eye, or even just finding a server and logging onto it? yes, I know there are the issues with scoreboards and ranking and whatnot, but stuff like Raven Shield does that anyway.

    Kali.net gives you a whole slew of games and listed servers to choose from.

    So, to cut my rant short: what makes X-Box Live so great that it needs to be open-sourced? Secondly, if X-Box Live is so groundbreaking, why the hell do I always hear about open source ripping off other people's models? I mean it's embarrassing! We bitch so much about Microsoft, but spend most of our time copying them: Media Center, Mono, Office, and now an online gaming community... way to go guys...

    IMHO, they all stole the idea from Kali.net. In fact, Jay Cotton (original owner) wouldn't implement some types of compression, so Aaron Brinton, and Kevin Bentley (D3 Networking dude, got D1 open sourced) came out with Kahn.

    IIRC, This all occured long before Win98 was even in beta ;) Pooterman.com is still up, he's got Kali Serial #6 (me with my #144), and may have some links to those apps.

    Havokmon

    (former op #descent)

    --
    "I can't give you a brain, so I'll give you a diploma" - The Great Oz (blatently stolen sig)
  42. Sega had it right. by Adolph_Hitler · · Score: 1

    I think Sega had it right with Seganet. If Sega would have had more financial resources, we'd all be playing Dreamcast connected to Seganet right now. Corporate strategy will not beat corporate dollars. Microsoft is a success not because they had a good strategy, they are a success because they had the dollars and they used it. Sony had not originally planned to go online, their system came with no modem, and no harddrive. Sony should include the modem with every system being sold from now on, and include a harddrive as well while at the same time dropping the price of the system. Sony could also hire Sega to build their online network considering the fact that Sega has as much experience with this as Microsoft.

    --
    People don't exist to serve systems, systems exist to serve people.
  43. Preemptive Slashdot, WTF? by Vagary · · Score: 1

    But isn't the whole point of a website so people can see it? Seems to me like you're responding to the DDoS by effectively taking your site offline, thereby ensuring that the terrorists have already won. Why are the users coming to your site from somewhere other than /. more worthy? For that matter, don't the editors click on submitted link to check the site? Doesn't this ensure that you'll never be featured on any of those sites at all?

    A much more reasonable solution would be to serve a lower-bandwidth version of the site, or add a message at the top of the site asking people to post mirrors. The coolest would be to replace the site with a link to a BitTorrent tracker with the contents (having a script to set that up on the fly would be very nifty).

  44. How Many Players? by Vagary · · Score: 1

    When these kinds of tools first came out they were so bandwidth intensive that normal broadband could only handle two or three players -- have they improved since then?