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EFF Continues Fight On Blizzard Vs. Bnetd Case

Thanks to an anonymous reader for pointing to a Boing Boing post discussing the continuing conflict between Blizzard Software and the makers of bnetd, linking to the latest EFF-authored court documents (PDF) in a continuing legal battle over "the free bnetd software that emulates Blizzard's free Battle.net gaming service." Boing Boing argues of the EFF's new documents: "The prose here positively sings, and is as good a treatise on fair-use reverse engineering as you could hope to read", going on to quote their argument that "...the dissimilarity between the 'BATTLE.NET' and 'bnetd project' marks alone warrants summary judgment for the Defendants on Blizzard's Count III. Also weighing heavily in Defendants' favor is the fact that Blizzard has still failed to come forward with any admissible evidence of actual customer confusion." We've previously covered this long-running legal battle on several occasions. In related news, other readers point out a $1.2 million bequest to the EFF from the estate of Leonard Zubkoff "to establish the EFF Endowment Fund for Digital Civil Liberties."

64 of 201 comments (clear)

  1. blizzard online?? by Mantorp · · Score: 5, Funny

    I'm confused, don't they sell those at DQ? Let's sue.

  2. *sigh* by ohchaos · · Score: 5, Funny

    I'd just managed to convince myself Blizzard was no longer evil, and that I could look forward to purchasing W.o.W. and now slashdot's gone and reminded me that they're still evil.......

    1. Re:*sigh* by ABaumann · · Score: 2

      They're only half evil. One of the few companies that actually will do something clever like release games that are hybrid for Win/Mac.

    2. Re:*sigh* by kfg · · Score: 5, Funny

      You think you've got it bad?

      I'm an AoE addict.

      KFG

    3. Re:*sigh* by Cecil · · Score: 4, Insightful

      Doing superficial good to placate the masses while doing real evil that will screw the masses long after they've forgotten about the folks responsible, does not make one half-evil, it makes one a politician (in other words, pure evil).

      Seriously though, Blizzard is above even Adobe on the list of companies I will never ever buy products from, no matter how good or useful they may be, or how much I may want them. Adobe being in the black books for having a foreign citizen arrested the second he stepped on American soil for the crime of figuring out how to change a bit in one of their files.

    4. Re:*sigh* by Hobophile · · Score: 3, Insightful
      Frankly I admire your resolve. Blizzard would be so easy to hate if only they didn't make by far the best games on the market.

      You would be hard pressed to find a company that displays more naked contempt for their community than Blizzard routinely does, however.

      Blizzard representatives openly mock posters on the public forums. Granted these posters often ask inane or redundant questions, but there is an astonishing lack of professionalism displayed. Questions like "what can you tell me about feature X" are often answered "when you find out, tell me, I'd love to know!" There's no need for that kind of reply. Even Microsoft doesn't actually resort to taunting its users.

      Posters who ask difficult questions -- like "what happened to the clan ladder that was advertised on the box of Frozen Throne?" -- have their posts deleted. Repeat "offenders" are summarily banned.

      On the other hand I know they have a lot of extremely bright and talented people working there, and some are about the nicest people you'd ever hope to interact with. Knowing the long hours and the limitless passion and energy they put into creating and refining each game, it's hard to harbor any ill will towards the company. After all, these guys are the ones that really make Blizzard great.

      It seems to me such a waste to let their berserk legal department and bizarre PR attitudes overshadow that.

  3. Imagine that... by Robotech_Master · · Score: 3, Interesting

    Imagine that...a weblog run by one of the leaders of the EFF, Cory Doctorow, praising the EFF's side in a court case. Isn't that just amazing?

    (I'm not saying anything about the relative merits of the case here...just the amusement inherent in citing BoingBoing's opinion on an EFF affair as authoritative.)

    --
    Editor Emeritus and Senior Writer, TeleRead.org
    1. Re:Imagine that... by btempleton · · Score: 5, Informative

      Cory doesn't hide his position, but he's not a leader, he's our online outreach coordinator, a sort of technological evangelist and analyst who studies and writes and slogs around to do hard work representing the EFF in important places.

      But he's also one of the most respected web journalists, and if he writes that he really likes a brief, I would wager that he really means it.

      --
      Has it been over a year since you last donated to the Electronic Frontier Foundation
    2. Re:Imagine that... by btempleton · · Score: 4, Informative

      Umm. But Cory does identify that the brief was written by his co-worker, it's very clear. Slashdot has a duty to tell you when they write about their own company, and Cory has one too. What Slashdot does is link to the actual source, where the connections are clearly laid out. Nothing untoward happened here.

      --
      Has it been over a year since you last donated to the Electronic Frontier Foundation
  4. I hope so by ObviousGuy · · Score: 3, Funny

    We haven't had a good president since 1988.

    --
    I have been pwned because my /. password was too easy to guess.
  5. If I were in charge... by Anonymous Coward · · Score: 5, Funny

    I'd polymorph Blizzard

    "Don't make me turn you into a mindless sheep!"

  6. But... by Zakabog · · Score: 4, Interesting

    ... didn't they stop releasing Bnetd? I dunno I remember they stopped developing it a while ago because of the battle. That was back when the only WC3 was the beta. I haven't looked into it since then because after the game came out I didn't need Bnetd anymore.

    1. Re:But... by Anonymous Coward · · Score: 3, Informative

      bnetd is still available from the CVS on the SourceForge Project page. Funny that Blizzard has either missed them or never seen the need to send CoD letters there. But anyway:

      :pserver:anonymous@cvs.bnetd.sourceforge.net:/cvsr oot/bnetd
      (no space between cvsr and oot. IE. cvsroot)

      You're looking for module bnetd.

  7. IANL, but I can understand this! by Johnny+Fusion · · Score: 5, Interesting

    Who knew those legal types could produce poetry?
    The Legal brief is actually a very fun read.
    Plus, you got to give some kudos for a guy that uses the term bogosity.

    --
    There are two kinds of fool. One says, This is old, and therefore good. And one says, This is new, and therefore better.
  8. Emulation can be the only option by kravlor · · Score: 5, Interesting

    I attend college at an institution with highly restrictive Internet access. We are incapable of playing games on the Internet, such as through Battle.net. Intra-network traffic is not restricted, however. As such, with the help of bnetd, I am able to run a server that is used campuswide daily. I've been following the case for the past two years, and I'm glad to see that it's finally getting some press -- much as I love Blizzard's products, I'm also a big fan of reverse-engineering products. The services offered by bnetd (and other offshoots like PvPGN) are invaluable to many users who would otherwise have no means of taking advantage of the matchmaking services offered by Blizzard's official servers. I'd love to see their work continue unhindered by legal pressure.

    1. Re:Emulation can be the only option by abertoll · · Score: 5, Funny

      invaluable to many users who would otherwise have no means of taking advantage of the matchmaking services offered by Blizzard's official servers.

      ... looking for love in all the wrong places

      --
      "he drew his sword Ringil that glittered like ice... and he wounded Morgoth with seven wounds..."
    2. Re:Emulation can be the only option by 0x0d0a · · Score: 4, Insightful

      I believe that you're factually incorrect on your second point, and I just plain disagree with you on the first.

      At UC Berkeley, you can make your own majors. Maybe if games are so important to you, you can go there and become a network gaming major.

      I mean really, what are you at college for? Is this a survival issue


      And yet, college students look for entertainment. Some go to bars, some watch TV, some hunt girls, some learn to cook strange foods, some do dope, some hit movie theaters, clubs, go paintballing, etc, etc, etc.

      The point is that gaming is a perfectly legitimate form of entertainment. You hvae many friends nearby on a fast network, and most of you just got a computer in the last few years for college. Why not? Do you really never play games?

      I don't know if the bnetd project is right or wrong, but it should be argued on its own merits rather than whether or not the guy from I Phelta Thi can play WCIII against his tri-Lamda counterpart.

      One of the clauses in the DMCA in determining whether a device is an illegal circumvention devices is whether the primary purpose of the device is for copyright infringement. Blizzard is representing bnetd as a device designed to facilitate software piracy. When people chime in and talk about all the legitimate reasons they use bnetd, it helps undermine Blizzard's arguments on that clause.

    3. Re:Emulation can be the only option by Endive4Ever · · Score: 3, Insightful

      Blizzard spends a lot of time and money keeping people with illegetamate CD Keys off their network. Perhaps that's a secondary consideration to some, but preventing people with stolen/passed-around keys from having an alternative Network to play over prevents a certain amount of software piracy.

      I know that when we wanted to do some two-player games here at home (My wife is a much bigger Diablo II fiend than I am) I went out and bought a second copy. I'm sure I could have dicked around on the 'net and found ways to do it without spending the twenty bucks, but it just wasn't worth it.

      --
      ---
    4. Re:Emulation can be the only option by 0x0d0a · · Score: 4, Insightful

      What I'm saying is that that is not legally significant -- that it is financially beneficial to Blizzard for something to happen is not enough to have the courts rule in their favor. Even crime reduction is not enough to force someone to do something -- if packaged food were eliminated, it's likely that people would litter much less. However, food packers do not need to get rid of packaged food.

      I am quite sure that there are many people out there that have used bnetd to avoid paying for a copy of a Blizzard game. I am also sure that plenty of illegal content is swapped in IRC channels. Neither is a reason for shutting down a group of people that produce a tool that *may* be used to facilitate pirating a game.

      I've never used bnetd, but here are a number of reasons I could see someone legitimately using it:

      * Blizzard kicks a player off Battle.Net, for whatever reason. They can still play their game, just not using Blizzard's servers.

      * The player and his friends have limited or nonexistant network access. If I work in village in many countries, I probably have lousy network access, but a fair number of folks that would like to play a game locally all in one place (especially an older game like Warcraft II that works on older computers).

      * Pure interest in reverse engineering and writing a server. It's *fun* to do something like this, and you feel good when you can sit back and look at the finished product. I remember when folks reverse engineered the Hotline protocol (a vaguely BBS-like server that was quite popular on the Mac at one point). It was very neat to have something like this done.

      * Ensuring that the game continues working. Blizzard may give "lifetime access to Battle.Net", whatever that means, but at some point, Blizzard will go out of business, just as all companies do eventually. Blizzard is very likely to continue sinking money into the service forever. If there is an open-soruce implementation of the protocol, people can continue playing as long as they'd like, just as with Quake.

      Any of these are good reasons, and if any of these were the primary purpose of bnetd, rather than bypassing copy protection mechanisms, then the bnetd people are in the clear relative to the DMCA.

    5. Re:Emulation can be the only option by robnauta · · Score: 2, Interesting
      I've never used bnetd, but here are a number of reasons I could see someone legitimately using it:

      * Blizzard kicks a player off Battle.Net, for whatever reason. They can still play their game, just not using Blizzard's servers. For 99% of the players that means "Blizzard bans your keygen-generated CD key you used to install your warezed copy".
      I don't know other reasons why battle.net wouldn't work yet bnetd would, since they are so similar.

    6. Re:Emulation can be the only option by 0x0d0a · · Score: 2, Informative

      Note that I'm not a Blizzard customer (don't even have a Windows machine around), and have never used Battle.Net, so I'm not sure of their policies, but I'd guess that Blizzard will probably ban someone that they feel is cheating at games. They *may* have bans for what they consider to be inappropriate behavior via chat -- not sure. I remember some people griping on Slashdot about getting banned for something they did in Diablo that they thought they shouldn't have been banned for -- those folks can still use the game they bought. That way, Battle.Net is a useful service (a monitored, relable network for use), but it's not an attempt to require that people not be able to play their copy if Blizzard feels that they shouldn't.

      Diablo alone provides a whole mess of potential things to ban people for, just because it provides long-term characters in a competitive environment. That sort of thing is ripe for nasty behavior.

  9. Re:I'm with the AC above by belmolis · · Score: 5, Insightful

    There's a good reason that the EFF isn't mounting a campaign against the RIAA: some of the RIAA's tactics may be scummy, and the penalties provided by the law excessive, but they're basically in the right. People who post and download copyrighted songs that they haven't already purchased in another format without the copyright holder's permission are in fact infringing valid copyrights. The purpose of the EFF is to defend civil liberties on-line, not the "right" to rip-off and distribute other people's property.

  10. What did Blizzard lose? by Operating+Thetan · · Score: 5, Interesting

    I'm uncertain. Did they feel the reputation of battle.net as a cheat filled hell would be impinged? Maybe they feared the loss of script kiddies and bot runners to this site? Are they not aware that the majority of pirates already play on battle.net, using keylogged CD keys stolen from the many users of bots/hacks/cheat programs?

    Mind you, this is the same company that threatened legal action over an open source tribute to an 8 year old game on the grounds it may cause confusion with their modern products. Having said that, the intelligence shown by the average 14 year old Blizzard fanboy makes that a real possibility

    --
    Worried you might not keep your virginity forever? Try new Linux(TM), guaranteed twice as effective as LARPing
    1. Re:What did Blizzard lose? by Robotech_Master · · Score: 4, Informative

      The thing that probably motivated Blizzard to take action on this wasn't the copyright violation per se...it was the fact that someone had leaked the beta of Warcraft III, and someone had forked the bnetd project to allow unauthorized folks (non-beta-testers) to play it over their version of bnetd. (And to a lesser extent, it would also allow use of pirated copies of already-released Battlenet games that would be serial-number-checked by Battlenet.)

      And so they bring out the copyright guns to shut it down...

      --
      Editor Emeritus and Senior Writer, TeleRead.org
    2. Re:What did Blizzard lose? by mabhatter654 · · Score: 4, Insightful
      But that is the point to some extent! While I don't condone mass-pirating of games, it's not their place to decide the WHO, WHAT, & WHEN you can play ALL network versions of their products ....especially when versions like bnetd do not use Blizard resources to provide access. Wether the game is fully legal or not isn't the question in this matter...only a side issue.

      Unlike Kazzaa-lite or the IM clones bnetd is not attempting to use Bizard network resources...for a matter of fact it's the opposite! They're attempting to REPLACE Blizard's locked-in service to provide playing of the game on their own terms...it's not like they're trying to hack or take over or interfere with Blizard's offical channels here...mearly offer another alternative for those not willing or able to use the "offical" channels. It's fundamentally about connecting two copies of something you already paid for...you shouldn't need "permission" to do that.

      While the supporting of "pirate" copies may be a problem to blizzard, the bnetd project really doesn't have any business worrying about authentication! There's no constraint on their part to require the game to follow the "rules" that's the whole point of developing their own servers!! More than that, this would also set precedent in cases that would replace say, XBoxLive. That product is all about vendor lock-in...but the console and games themselves should be allowed a similar hack simply because it's your fair use to connect your products...especially if you are using unmodified original product...Part of this is about companies requiring you to use "specific" company-approved portals...and requiring so in the EULA! To take it to an extreme, what would the reaction be if MS forbade you from using, say, Samba on YOUR OWN networks to connect YOUR OWN PCs because they dediced to require windows license verification in AD/W2K3 server connection!! That's exactly the same issue being set forth even though it seems silly to say so. Cause remember, much of MS stratagy has been to "hide" their lock-in schemes behind the veil of "security" or "authentication" schemes. Imagine the "free-for-all" if companies can simply tag a serial number or phone home to every network connection and sue you if you don't follow it! That's totally nuts!

  11. DMCA and gotwow.net by satanami69 · · Score: 5, Informative

    Blizzard has also recently issues a cease and desists letter, backed by DMCA threat to gotwow.net. Read the forum post here

    Well, today I received an email from Blizzard. You may read it below, long story short, all files and the spell db will be taken down and will not be hosted on this server anymore. Here is the content of the email

    --
    I really hate Dan Patrick.
  12. Re:I'm with the AC above by kfg · · Score: 5, Insightful

    During the occupation of France during WWII the French resistence was made up largely of two camps. The young "hot heads" who wanted to "do something," and the older gentlemen who advised a studious caution.

    The young hotheads most often got themselves killed while accomplishing nothing.

    As I recall there was one group of 40 to 70 year olds, mostly farmers, who managed to tie up an entire division of the German army chasing them for the duration of the war without suffering a single loss on their part.

    When one's resources are limited one is perhaps best advised to pursue that resistence in which one is likely to prevail. In fact Oliver Wendell Holmes Jr. defined the role of the lawyer as being predictive of success.

    The proper place to tilt at legal windmills is in the legislatures, not the courts.

    Nor is this case a trivial one with regards to digital rights. At stake is whether a publisher has the right to tell you how you can play a game which you legally have license to play. More and more game publishers seem to be looking to charge you to play a game after you purchase it to further fill their coffers.

    This could be a legal landmark case.

    KFG

  13. ATTENTION BLIZZARD by asscroft · · Score: 5, Funny

    For the right price....

    I'll pretend to be a customer who was confused and sell out free software and legitimate uses of reverse engineering and for that matter all practical applications of intelligence and education. Why the fuck not. For the right price...

    private message me for details.

    --
    because I have been enjoined by this Holy Office to abandon the false opinion which maintains that the Sun is the centre
  14. Don't be so quick to dismiss the importance here by GoMMiX · · Score: 5, Interesting

    So many people seem to think there is nothing important to be had in this case; I think they are wrong. Dead wrong.

    Blizzard envoked the DMCA against bnetd, claiming bnetd (primarily) circumvented their copyright protection efforts because it bypasses the cd-key check given when logging into the battle.net service.

    This is obviously an abusive use of the DMCA as that 'special' cd-key check only takes place on battle.net. It doesn't happen on single player, LAN, or TCP/IP games.

    Sure, right now there are larger - more important cases to be fought. But, this case also has it's place of importance.

    Blizzard is clearly abusing the DMCA [Yeah, yeah - atleast ACT suprised, k?) - and if they are allowed to abuse the DMCA this way and win their case - their case will become a reference in other similar cases.

    As lame as this may sound, this is something gaming companies could use as a leash to control mods that they do/don't want to allow to continue developement.

    Or, say, someday MS decides that each time you log onto their xBox Live gaming service it checks some sort of key. This would prevent anyone from offering competing services to the xBox Live. Even if they are just doing it for fun, or as an OSS project.

    Regardless, the point is that the results of this case could potentially have FAR-reaching implications for potential OSS projects.

    Nevermind the fact that the entire lawsuit is bogus. Though, with the exception of the trademark/copyright claim for the use of the 'bnet' name. (Battle.net is, in fact, collectively known to the majority of users as b.net - and is most commonly referred to as such.)

  15. Not to Slashdot by bonch · · Score: 2, Insightful

    To Slashdot, it's a "culture movement" because artists don't deserve to be paid for the work they put in to renting a studio, spending a month recording something, pressing CDs, and marketing it with their label.

    There's an organization called the RIAA that happens to represent their label, so suddenly it's okay to pirate the artists' music. The legality issue is completely ignored.

    1. Re:Not to Slashdot by GoMMiX · · Score: 5, Insightful

      "because artists don't deserve to be paid"

      Heh, I agree with your outlook on it.

      But, interesting tidbit - did you know premium artists like Justin Timberlake and Britney Spears get less then $1 per album sold.

      I not only think ripping off music is wrong, but I think the artists aren't properly compensated.

      Seriously, how much of that $15+ that you spend on a CD is for the physical media, ink, or advertising used to get word on the album out. Imagine what lesser artist's get. Like a penny an album? More, I'm sure - but it does make you wonder.

      I was watching an E! 'thing' the other day on Britney Spears - which stated she had earned roughly $18M from her album sales. Lots of money, yes. But c'mon - we're talking about BRITNEY SPEARS here. And that's from well over 20 million total album sales. So she earns the music industry a few billion and they give her a few million.

      Ehh, not that anyone cares. To me it's like donating money to a charity only to discover 95% of the money donated goes to pay fat executives.

      The RIAA doesn't give a crap about the artists, all they care about is fattening their own pockets.

      In their minds, the artist making more money is simply an 'unfortunate side-effect.'

    2. Re:Not to Slashdot by bonch · · Score: 4, Insightful

      The RIAA doesn't give a crap about the artists, all they care about is fattening their own pockets.

      It's called business. It's called a contract--THAT THE ARTIST SIGNED.

      Britney Spears didn't even write most of her music. She doesn't get all the money, because part of it goes to her image-makers and marketers, part of it to her songwriters, part of it to her producers and developers, and part of it to the label. That's what happens when you're a pop singer who doesn't write your own music or have your own image.

      An artist should shop around for a better contract, or not sign one. This crap about "The RIAA doesn't care about artists" when those artists are the ones who freely signed the contracts in order to get a deal is bogus--you think those artists think they need you to pity them when they put down their signatures willingly?

      There's a lot that goes into CD distribution, from marketing to production to hiring to etc.

    3. Re:Not to Slashdot by Anonymous Coward · · Score: 5, Insightful

      It's called business. It's called a contract--THAT THE ARTIST SIGNED

      There is no alternative. You either sign up with RIAA, or you get no record, no air time, and no tour dates.

      That's why the RIAA was formed, to monopolize the production of (bad) music.

    4. Re:Not to Slashdot by zurab · · Score: 2, Insightful
      This crap about "The RIAA doesn't care about artists" when those artists are the ones who freely signed the contracts in order to get a deal is bogus--you think those artists think they need you to pity them when they put down their signatures willingly?


      First of all, let me say that I agree with the previous posters, and you partially, that people who share copyrighted material without permission to the masses online are likely to be infringing on those copyrights. I am indifferent towards the recent RIAA lawsuits as they filed John Doe cases, so that a judge can issue subpoena[e/s] to find users' identities. This is much better than going directly to ISPs to extort private info and shutting off users' accounts.

      Having said that, what I believe is "not right" is not directly related to the above, but is a larger issue. The entertainment industry, IMO, as represented mostly by RIAA and MPAA member companies, is an illegal cartel. These are handful of media conglomerates that do not compete in a true sense of competition, they fix prices, they unfairly squash competition, enforce illegal trade restrictions, abuse people's rights and privacy, engage in "creative accounting" and don't pay a dime in taxes, etc., etc., etc. They have been sued/charged with many of these violations, have lost or been convicted, have paid fines, and have resumed practicing exactly the same.

      This is not only hurting potential customers and the related entertainment market in general, but also has an adverse effect on musicians and artists. In effect, most artists are not even able to negotiate their contracts saying anything better than signing their lives over to the cartel. There is no real competition. This is not right. The cartel should be disbanded, illegal price fixing and non-compete agreements should be invalid. Law makers should assist in creating an environment where competition will bloom. It's especially important right now with all the technological advancements being made. This, however, is a difficult task to accomplish, partly because of legal bribery that is allowed in many "developed" governments. Cartels want control and power - they don't want competition and fair play.
    5. Re:Not to Slashdot by CornHole · · Score: 2, Interesting

      Call it a "culture movement" or whatever you like, but it's not about ripping anybody off. The thought process is about art, not demonizing the RIAA or thief. It happens, to people with this mindset, that these are causalities in a dilemma of understanding. Understand that the mindset is that music, like any other art form, is created by those who have a passion for it, those who want to give/explain/justify their view of the world to the world. That those people would be doing this not matter what, money, fame, whatever. Call it a purist view of the world, but don't miss understand it.
      Given that viewpoint, the RIAA and those "shiny, Barbie doll artists" would be the antithesis of the purists view on music as art, seeking (only?) to profit from an art form. But this is the nature of a capitalist economy driven by consumerism.

      As to the legality issue, there is no question that the law bodes against the practice of file sharing. I will remind you however, that the law was also, once, in favor of slavery, civil rights abuses, women's rights, etc. The "LAW" is a living document subject to change with the ebbs and flows of society.

      The question remains, would you take the same stance on the issue, if you were charged $12-18 per painting or collection at your local art gallery for sub par works of artists seeking a profit. Most likely not.

      So yes, under the current model, artist, labels, and the organizations that represent them deserve to be paid. But, I think the point that everyone is trying to make is that the model needs to be changed.

    6. Re:Not to Slashdot by Walkiry · · Score: 4, Insightful

      There is no alternative.

      Bullshit. There is no easy alternative. The "artists" go the easy route and sign up with the RIAA labels because it's the easiest and most comfortable way to get their dime-a-dozen craptacular pop music out. The alternatives would require hard work and talent, so I'm not surprised they don't take them given their lack of both. But they exist.

      --
      ---- Take the Space Quiz!
    7. Re:Not to Slashdot by DragonMagic · · Score: 3, Informative

      A more interesting tidbit.

      Did you know that most authors, including Zahn, Clarke and Sawyer, earn probably 5-8% royalties on sales of their books?

      Unless they sell a great number (for SF books, this is usually into the six figures, and most SF books, except for franchises like Star Trek and Star Wars, sell between 20,000 and 50,000), that number stays low on paperbacks.

      So that $8 paperback you bought only earns the author, who did nearly all the work on that book, about $.50. Talk about a travesty!

      Or, frankly, that's just how the industry works. Artist/author makes a creative work, sends to the label/publisher, who has a team design the jewel case & liner notes/jacket or covers, before marketing the work if they do at all, then selling in volume to big distributors, who sell to smaller distributors or major chains, who have to ship them to the individual stores, who have to put them on the shelves or online for the consumer to purchase.

      Each one of those steps needs to make its profit, the last of the chain needing to be the biggest cut (between 40-60% off retail). In the end, the cuts trickle back to very little leftover for the artist or the author.

      And that's how it's always been. CDs can be bought online and the record labels circumvented. However, most authors still enjoy being in print, so eBooks aren't going to change that industry yet.

      --

      Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
    8. Re:Not to Slashdot by wathead · · Score: 3, Interesting

      A good friend of mine's father is the king of rockabilly. He has had a recent resuragance in fame over the last several years in Eorope. The only way to get his CD was through amazon in the US. The industry put togather a greatest hits CD from old recordings from the late 50s early 60s. I think he told me gets about 15 cents a CD. I asked was it allright for me to make copys for my friends. He said to make as many as I wanted. Then told me he doesnt get anything from the Cds anyway. He got paid alot more for a cheap B flick that used one of his songs.
      It doesnt make file sharing right though. But it is not the artist that are losing.
      Screw you mettalicca You suck anyway.

    9. Re:Not to Slashdot by JavaLord · · Score: 2, Interesting

      There is no alternative. You either sign up with RIAA, or you get no record, no air time, and no tour dates. That's why the RIAA was formed, to monopolize the production of (bad) music.

      Agreed, to take it a step further, if you download music from an artist you normally wouldn't listen to or buy (ie britney spears), decide you like it, and go to their concert aren't you actually helping out the artist since they get more money from the concerts than from CD's that you would have never bought anyway.

      This is a lot like the warez pupz that download Visual Studio and don't do anything with it and don't even know how to code. Sure, microsoft claims that as a "lost sale" due to piracy, but the person would have never bought the thing anyway, there was no sale to lose.

      The Record Industry isn't losing money at all. This is simply a monopoly leveraging it's power.

  16. Re:I'm with the AC above by Anonymous Coward · · Score: 5, Insightful

    > If you look over the cases that they've litigated over the past several years, all the cases are essentially prima facie decideable on the side that the EFF takes up.

    I think you're exaggerating quite a lot there. However, even if that's the case... uh, what's the problem, exactly?

    Many of the most unjust civil cases are where a big deep-pocketed company sues the little guy over rights they don't really have. The little guy can't afford to fight a big legal war, so is forced to settle on the big company's terms. If the little guy could afford to fight there'd be no problem.

    That's where legal groups like the EFF, ACLU, etc can make a big difference -- by not only winning these cases but acting as a deterent against any other would-be plantifs.

    It'd be nice if we had the "loser-pays" legal system of, say, the UK but we don't. People like the EFF are the best defence we have against these kinds of lawsuits.

    Now go give them a bunch of your money :-)

  17. You know what... by Rallion · · Score: 5, Interesting

    I feel for anybody whose circumstances prevent them from playing on bNet. But as long as a project like this gives the ability for anybody to effortlessly negate Blizzard's main layer of piracy control, as well as providing a tool to use in developing cheats that will work on bNet (by providing a nice reference on the network protocol), I fully agree with Blizzard's decision to shut it down. It's indisputable that bnetd provided both of those things, and I'm pretty sure that some form of copy protection wasn't on their list of future features, either. Neither did they plan on closing the source to deny bad cheaters easy reference.

    I'm not saying that piracy and cheating don't happen on bNet, of course. But the way I see it taking things like this out of the picture is like locking your door in a bad neighborhood. It sucks for a guy walking by who needs some shelter, but is that really going to change your mind about it?

    1. Re:You know what... by Operating+Thetan · · Score: 2, Insightful

      Blizzard's utter joke of an enforcement policy doesn't help, I doubt preventing cheats was their main motive in this case

      --
      Worried you might not keep your virginity forever? Try new Linux(TM), guaranteed twice as effective as LARPing
    2. Re:You know what... by Rallion · · Score: 2, Insightful

      Well, they are the only game developer I know of that has an enforcement policy...

      And they do ban cheaters' CD-keys. The more cheats there are, the more complicated the enforcement work gets.

      I will certainly agree that it wasn't the main motive, however.

    3. Re:You know what... by devaudio · · Score: 5, Informative

      and I'm pretty sure that some form of copy protection wasn't on their list of future features, either.
      Wrong -- the actually contacted blizzard and asked how they could incorporate it into bnetd. They were first ignored, then later hit with cease and desist, and then DCMA and then here we are today. But they actually made the effort to make the CD Key check work

    4. Re:You know what... by asdfghjklqwertyuiop · · Score: 4, Insightful

      Blizzard can get angry all they want, but the fact is that bnetd is none of their buisness. It is simply a matter of people using their private property (the bnetd code, and the copy of the game that Blizzard sold them) however they like. Once again, the DMCA gives anyone with a lot of money the right to tell other people what they can do with their own property by assuming them guilty.

      It is possible that people use bnetd in conjunction with illegally obtained copies of blizzard games, but that has nothing at all to do with bnetd. Those people should be prosecuted for copyright infringement. No need to use the DMCA to prosecute people who did not commit a crime.

    5. Re:You know what... by Rallion · · Score: 2, Insightful

      Unfortunately, that doesn't work at all in practice, even in a server-based model.

      The major method of cheating in a WarCraft III game is via a map hack.

      The server-side solution to this is to only send what the player can see to the player.

      Problems arise with lag, when the player can't see units as soon as he should. It also means for a significant number of extra fun computations on the server, which is probably pretty busy as it is, and that will likely just add to the first problem.

      This is all irrelevant, though. War3 doesn't use a server-based model. A game over bNet runs just like a game over a LAN. For the player to only recieve data on units he can see, then the opposing machine must know where he has units! It can't work.

    6. Re:You know what... by Anonymous Coward · · Score: 3, Insightful

      BNetDguys: Hey, we've managed to emulate your servers so that we dont need you anymore. Now, if you could just give us your CD-Key scripts so we can make sure these guys arent cheating...

      What Blizzard Hears:
      Hey guys, we just disabled your ONLY way of fighting piracy. Now, if you could just give us your CD-Key scripts, we can make it so you never sell another blizzard game again!

      Posting Anon, because you hate to hear the fucking truth.

  18. Re:I'm with the AC above by btempleton · · Score: 5, Informative

    Excuse me? We never fight the fight on the side that looks to lose?

    My god, I wish that were true. Do you know nothing about the EFF? I guess I should be thrilled that our PR is so good that some people remember only our victories. Obviously we don't like to trumpet our losses, but I am still baffled by this charge. We spent near a million dollars -- an amount equivalent to our annual budget just a few years ago -- losing the 2600 DeCSS case, a very hard case which we took on because it had to be fought, and a case based on the same principles of defending reverse engineering that are deemed unimportant by the above "insightful" posting.

    I will have to relay that "we always" win sentiment down to the lawyers in the trenches. It will cheer them up, at least until they stop laughing.

    Plus don't get the idea that the EFF has anything remotely close to deep pockets. Quite the reverse. As you may have missed in the note, the donation was put into an ENDOWMENT. This means it will be invested, and the earnings from the investment can be used to fund our battles. The million dollar donation is extremely generous, and I hope that others might remember us in their wills (or even better, beforehand) in this way, but it is an endowment, not operating money to give us deep pockets.

    Please, actually learn about the EFF and its history before making ludicrous claims like these.

    --
    Has it been over a year since you last donated to the Electronic Frontier Foundation
  19. Re:The solution is there but sadly unpopular by Anonymous Coward · · Score: 2, Funny
    Clearly, communism holds the key to great game design

    But games played with dirt and potatoes just aren't as fun.

  20. Re:I'm with the AC above by Snoopy77 · · Score: 3, Interesting

    Totally agree. Like it or not, the RIAA do have the backing of copyright laws. What is the EFF suppose to argue in court? That the copyright laws should be changed and in light of the required changes to said laws we should win this case here before you your Honour?

    So I for one am glad the EFF is not trying to take the RIAA to court because it would be a total waste of resources.

    --
    "She's a West Texas girl, just like me" - G.W Bush Iraqis
  21. When I was younger, I was into tabletop RPGs by Anonymous Coward · · Score: 5, Funny

    I find it hilarious that Blizzard can complain about copyright infringement when their entire IP is stolen from Dungeons and Dragons and Games Workshop

    1. Re:When I was younger, I was into tabletop RPGs by nickco3 · · Score: 2, Insightful
      I've heard a rumor that there may be legal action under consideration by Games Workshop against Blizzard

      The day Games Workshop pull that off is the day the day they need to start looking over their shoulder for the Tolkien estate.

      --
      -- Nick "Hallo this is Beel Gates, und I pronounce weendows as ... WEENdows"
  22. Blizzard=SCO? by Operating+Thetan · · Score: 4, Informative

    Taken from a Cease and Desist issued by them

    Recently, we have received an increasing amount of feedback from our customers in regard to the probable copyright infringement of Diablo, Diablo II, Starcraft, Warcraft II: Battle.net Edition, Warcraft III and World of Warcraft products (each, a "Program") on the Internet. We here at Blizzard share the concerns that many gamers are voicing. In this regard, we have contacted one of your users in connection with the aforementioned site and the infringement of Blizzard intellectual property. Please note that all title, ownership, and intellectual property rights in and to each Program and any and all copies thereof (including, but not limited to, any titles, computer code, objects, characters, character names, stories, dialog, catch phrases, locations, artwork, animations, sounds, musical compositions, audio-visual effects, methods of operation

    Seemingly Blizzard now claims the rights to the entire RTS genre

    --
    Worried you might not keep your virginity forever? Try new Linux(TM), guaranteed twice as effective as LARPing
    1. Re:Blizzard=SCO? by Rallion · · Score: 3, Interesting

      That's pretty standard, really. Cease and desist letters are always scary and irrationally worded, if never outright lies. "Methods of operation" is such a vague term, it can mean practically anything. Hell, forget RTS, maybe it's talking about the use of mouse and keyboard. Or a machine that computes things. Or a device that has metal parts.

      Or maybe it means building a Command Center which can then build SCVs and allows a Barracks which allows an Armory which allows you to build Firebats...okay, I haven't even played that game for about two years.

      That's the point, though. Say terrifying things. Make them think you could sue the pants off of God so you don't have to try to sue the pants off them.

      Shady, yeah, but what isn't these days?

  23. Re:I'm with the AC above by kfg · · Score: 5, Interesting

    In court you fight the fights that need fighting that you can win. To do otherwise is pointless.

    In the halls of the legislature you fight the good fight, with all your might.

    Even civil disobedience is either directed at cases where one feels one can prevail and overturn a law, such as the Scopes trial, or where conviction under the law forces the hand of the legislature to act, such as in the civil rights movement of the 50s and 60s.

    The fact that Blizzard is not seeking to charge for the use of their servers is irrelevant to the issue of rights. If a game publisher can force you to specific terms of use after purchase, then charging for such use is inevitable by someone.

    If a publisher cannot enforce terms of use after purchase than the whole issue becomes moot. It's your game.

    My game is Grand Prix Legends. A game that six years after it's release not only still has a strong community, but is still selling. Since it is now a bargain title there are people who buy it several copies at a time to give them away. In one case someone in England just sent a copy as a gift to a young teen in South America who was complaining that he couldn't buy it locally and couldn't buy it over the net, and was thus constrained to the six year old demo version.

    It's a great game, and still considered by many to be state of the art, but what has really played the key role in its longevity is this:

    It was released with rock solid net code, but the publisher provided no official servers. Nothing. Here it is guys, you're on your own. Every copy of the game can function as a server. Have at it.

    And we have. And continue to. And will probably continue to for many years. And will keep purchasing copies of the game as long as it's even vaguely possible to do so.

    All because it's our net game, that we control.

    KFG

  24. Piracy Control? Huh? by GoMMiX · · Score: 3, Informative

    Okay, for starters - bnetd said they would implement the cd-key check system Blizzard uses on battle.net. Blizzard in fact agreed to it at one point, then retracted and filed suit.

    The CD-Key check on battle.net is NOT Blizzard's primary form of anti-piracy. Hell, it's not even a good one. CD-Key gen's are available for every Blizzard title. EVERY title. (Well, all those that require a key anyway.)

    All can be found with little effort, navigating the right hack sites. In fact, many people trade them off for items in games.

    Another problem with calling Blizzard's CD-Key check their main anti-piracy protection is the fact that SP, LAN, and TCP/IP play do _NOT_ have any sort of CD-Key authentication.

    In fact, the MAIN anti-piracy measure Blizzard has taken is unquestionably the initial CD-Key check required during the installation of the product.

    The battle.net CD-Key check feature merely ensures more then one person isn't using the same key on the same service at the same time. Hardly a main piracy protection scheme. Though, it's a good and valuable one.

    However, if it were so important that a product like bnetd would harm their business - it would suffice to say they would not have allowed TCP/IP, LAN, and SP without the same CD-Key check.

    Now, take notice to what you are saying. According to you, a company [such as Blizzard], could effectively hold a monopoly over a service by merely adding a copyright protection feature to their own proprietary service - such as a CD-Key check.

    The way they do it is simple. Make product, product can use online service. Make online service do a CD-Key check that ONLY producer can do.

    BANG, no one can offer a competing service.

  25. Re:I'm with the AC above by kfg · · Score: 2, Funny

    To my brother Louie, who said I'd never remember him in my will. Hello Louie.

    Sorry. Couldn't resist.

    KFG

  26. WoW by filtur · · Score: 2, Funny
    Someone tell the EFF to leave Blizzard alone so they hurry up and release World of Warcraft :)

    (I kid, I kid)

  27. Re:I'm with the AC above by 0x0d0a · · Score: 2, Informative

    The silly Flash cartoon game that shows users how to fileswap without breaking copyright law is the least important.

    I believe that that game was meant to help produce an example that could be pulled out when judges seeking to censor games claim that games cannot contain significant political expression, and thus do not merit First Amendment protection. (This happenend some time ago when someone-or-other was suing someone-or-other over a game.)

  28. Re:I'm with the AC above by kfg · · Score: 2, Insightful

    Well, what you're talking about there are cases taken on contingency, personal injury and the like where the lawyer is representing the plaintif. The current situation is a bit different.

    In the old days though it was considered part of the lawyer's professional ethics to take certain cases pro bono because they needed to be fought. Clarence Darrow is a prime example of someone who took this seriously, using his success in these cases to be able to charge high rates to offset his loss of time and expenses. There are still those lawyers who follow this practice, but their numbers are dwindling.

    That said my statement that you fight the fights you can win is meant to be taken as meaning you fight the fights you believe you have a chance of winning. It is always a question of probability, not certitude.

    Mr. Templeton's example of the 2600 DeCSS case is a good example of this. I certainly thought they could win. They did not. They did not pursue appeal to the Supreme Court. They felt another future case along the same lines would have a better chance of prevailing.

    The recent decision in California supports both the idea that the issue was winable, but that someone else was going to be the one to do so.

    Sometimes you give it your best shot, but cut your losses when things do not go as you might have hoped.

    Thus the example, ironically I guess, serves to both support Mr. Templton's claim that the EFF fights losing battles and my own that you fight battles you can win.

    KFG

  29. Re:The solution is there but sadly unpopular by LittleBigLui · · Score: 4, Funny
    Soviet Union produced Tetris, the most played game yet made


    No no, you've got it all backwards!
    --
    Free as in mason.
  30. I'm not a lawyer... by Queuetue · · Score: 4, Insightful

    But some Corporation's ability to make a buck off of me shouldn't be more important than my freedom to do whatever the heck I want to with my own property.

    The U.S. has to stop treating corporations - tools designed to deflect liability and dodge taxes - as living entities. A Corporation's goals do not benefit mankind - they benefit the stockholders.

    When you give a non-human entity greater rights and priveleges than you do actual people, it enslaves us.

  31. Blizzard's other lawsuit by Edgetho007 · · Score: 2, Interesting

    I happen to run across another lawsuit that is about to break. It appears that Blizzard Entertainment is in a trademark dispute with a New York company called Blizzard Records. Here is the only link I've found on it in the public sector. Based on what I've heard this could really hurt Blizzard Entertainment.

  32. Re:World of Warcraft won't be free. by DatAsian · · Score: 2, Informative

    This is really obvious to anyone who tried to sign up for the beta test. They have to shut down any free versions of battle.net because they're planning on making money off of world of warcraft monthly fees.


    You know that 200000+ people hitting a server and constantly refreshing is rough right? I mean the forums were flooded with "When are beta signups" and when someone posts that it's up, everyone looked. 400000+ total applications and a bunch of 'em being spammed isn't nice.

    Battle.net service is NOT being shut down. WoW business model is an MMORPG. Yes they charge monthly fee. That's NORMAL. Battle.net will remain up and free.

    -Dat ^_^
    ex-MVP