Slashdot Mirror


D&D Is 30

mainframemouse writes "For those who have not seen the Beeb article, Dungeons and Dragons is 30 years old. After many years of role-playing is wonderful to see the mother of all RPG's given respect and mention in the national press. There's even a note about the false accusations of the 80's." And for the record - flanking & attacks of opportunity in 3/3.5 Edition still irritate me. Combine a familiar with Master Tactician and some rogue levels, and you're off to the races.

71 of 763 comments (clear)

  1. The flagship... by danielrm26 · · Score: 5, Funny

    Ah, D&D -- the flagship of geek hobbies. Many people do video games or comic books and want to include themselves in the group, but until you've re-written your character sheet 15 times, had discussions about what makes a good DM/GM, and carried around a fuzzy bag full of expensive dice, you aren't the real deal. :)

    --
    dmiessler.com -- grep understanding knowledge
    1. Re:The flagship... by neilcSD · · Score: 4, Funny

      god...those were the days. eating hohos until 4 in the morning, listening to the same cursed ace of base cd over and over and over...arguing over who gets that uber sword of leetness +1...rerolling and rerolling until you get that leet starting stat list...doing stupid things that piss of your GM and wreck the storyline...woop! great times!!

    2. Re:The flagship... by CFBMoo1 · · Score: 4, Insightful

      As someone who built several modules and roleplays a cow on NWN I can officially state my opion as Moo.. errr no. It's not the same.

      Especially since my first D&D adventure was pen and paper and my entire party got devistated by a group of drow and a twisted DM who liked to have the spell casters in the party get their tongues welded to the floors of their mouths and spikes placed in their arms. Definatly nothing like NWN.

      One thing that seperates NWN from pen and paper D&D is you can not get Array out of Bounds errors on pen and paper D&D when creating an adventure like you can in the Aurora toolset when adding your own content or manipulating it.

      Also you have the ability to use your imagination more and drink beer and hang out with cool friends unlike NWN unless your doing a LAN fest of it. Still it's not the same in any way, shape or form.

      --
      ~~ Behold the flying cow with a rail gun! ~~
    3. Re:The flagship... by SoTuA · · Score: 5, Funny
      My first d20 dice is almost a perfect sphere from wear! does that count?

      Ooops... failed my "Burning Karma" saving throw...

    4. Re:The flagship... by Jim_Maryland · · Score: 4, Interesting

      Well it's a good thing I have my son and his friends playing (all in the 10 year old range). They'll be able to consider themselves the "real deal" now.

      Seriously though, my son and his friends love it. With all the "eye candy" offered in the video game world, it's still amazing to see that kids use their imagination to create a fantasy world instead of viewing someone else's version of one.

    5. Re:The flagship... by JudgeFurious · · Score: 4, Interesting

      No, it doesn't count. I see where you might feel like it counts but it's just not the real thing. There's a certain "aura" around the D&D "lifers" that no video game, regardless of how close to the rules it sticks can ever match.

      I knew a guy once who literally lived in his yellow cab. He drove it to make money during the day, had a large portion of his trunk filled with piles of D&D stuff, and was constantly asking people "Want to game up?". For all practical purposes this was a homeless man who lived to get lost in his fantasies.

      Don't get me wrong. I like D&D as much as the next geek but I don't see anyone taking Neverwinter Nights to the point of living in a cab on McDonalds food. Sure you've got your Evercrack players getting counciling and stuff but they're a pale shadow of the D&D lifers.

      --
      Appended to the end of comments you post. 120 chars.
    6. Re:The flagship... by ScottGant · · Score: 5, Interesting

      I remember playing this for the first time back in 1980. We were playing "AD&D" by the way...hehe.

      The second edition rules were a cludge...everyone knew that...but that's why I loved them. I loved how they worked. When the d20 system came into being..I felt it just lost something. Hard to track down. The second edition rules with their patched together charts...the rules that contradicted other rules etc...that was just part of the fun.

      But the ultimate insult was when "Call of Cthulhu" when to a d20 system. Yes, you can still play with the old rules...which were better...than using the d20 system, but still. They should have just well enough alone. "Call of Cthulhu" was and still is my favorte PnP role playing game. Bar none.

      But the AD&D games me and my friends would play around 1989ish were some of the best times I've had with a group of goof-balls joking around, drinking huge amounts of caffine drinks and pizza and generally just having a good time.

      --

      "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
    7. Re:The flagship... by RLW · · Score: 4, Insightful

      No. It's close in many ways but not the real deal. ADnD is about setting around a table (with people you can see) and participating in a grand (hopefully) story.

      There's the pre game gab in which the players talk about their characters in first person and about how each saved so and so or nearly died in a running knife fight/chase which took place on the roofs tops of some distant sea port.

      during the game you have a stronger sense of comeradery when you can see your other party members accross the table than one gets from watching them on the computer screen.

      Then there's the pizza/chinese/what -ever take out order during or after the game where the party notes are taken and everyone haggles over the exact wording of the gaming logs. Not every group does this but in the ones I have participated, keeping a running narrative which reads something like cross between a novel and journal is lots of fun. One group I was in, in which we played 'Champions' the game log was taken from player notes and turned in to news paper articles by the GM. It was a lot of fun to 'read' about your character in the paper; although, it could often be embarasing to read the bits where the hero had to get bailed out of trouble or lost the bad guy.

      Computers are nice and computer games are fun but it's not the same as playing with the same group in the same room.

    8. Re:The flagship... by Paul+Lamere · · Score: 4, Funny

      BTW, Unrounded D4s are definitely the most deadly. One of my most painful memories is stepping on one of those buggers.

    9. Re:The flagship... by Arker · · Score: 4, Funny

      I used to keep my character sheets in a nifty little program me and my cousin wrote together on a TRS-80 model 1. It did saving rolls, to hit rolls, and damage rolls for us too. Go ahead, try to beat that. ;)

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    10. Re:The flagship... by fitten · · Score: 4, Interesting

      I think every geek who grew up in the 70s and 80s made their own "D&D program" that either was just for character sheets or for rolling all sorts of die.

      My first was on my Micro-ColorComputer3 and it filled my 4K memory and I bought a 16K RAM expansion and filled it too! I had to load the program from a casette player. My program even let you type in stuff like 8d8+3 (for monster HP rolls) and had some treasure allocation tables in it. I rewrote several versions of it on the Apple ][ series and the Atari ST using GFA Basic. The Atari one was menu driven and had multiple methods for rolling up character stats (including the Unearthed Arcana "by race" way) and would verify class/race combinations that required a 7 dimensional array! :)

    11. Re:The flagship... by Newander · · Score: 5, Funny

      The ever popular caltrop +1.

      --

      Jesus saves and takes half damage.

    12. Re:The flagship... by qengho · · Score: 5, Funny


      Unrounded D4s....One of my most painful memories is stepping on one of those buggers.

      I guess you missed your Dex throw against the Caltrop of Mighty Hopping.

    13. Re:The flagship... by Arker · · Score: 4, Interesting

      Sure, there was plenty of wargaming before D&D. There were also plenty of alternatives that many preferred. The first was probably Tunnels and Trolls (TnT) which had been in development at the same time Gygax and gang were playing around with Chainmail, although it wound up hitting the stores just after D&D. Where D&D had a very serious aura, TnT was infected with a quirky sense of humour. TnT character creation, combat and the like resolved much faster, and was at least as realistic despite that (and later was expanded in Flying Buffalo titles like MSPE to become far more realistic, without losing it's initial advantage in playability.) A number of great systems came out within a few years of the first two. For those into the sort of detailed, meticulous world-settings of great writers like Tolkien, it's worth trying to find a copy of 'Empire of the Petal Throne.' The gaming system was nothing particularly great, but the setting was absolutely incredible. Runequest was another great, the first 'skills based' RPG with again a combat system that beat D&D both for realism and playability simultaneously. Runequest (or rather the Basic Roleplaying System abstracted from Runequest which also became the core of Call of Chtulu, Stormbringer, and several other games from the same publisher) almost evolved into a true Generic system , but Chaosium never quite took that step, leaving the opportunity for former GW stalwart Steve Jackson to produce GURPS. Runequest was pretty much killed off by Avalon Hill later on, but it was a great system.

      There are several more early systems I remember very fondly but can't quite remember the names of. One was published as a fairly large hardcover book, and took a very historical medieval view, with a wonderful magic system which was quite open ended without being nebulous... with distinctions such as between witches and hedgewizards versus high and cabalistic magicians... to cast a spell on someone you had to first make a link, often aided by a snip of the targets hair or a toenail or the like. Another was set in an almost Indian themed world, with guards who wore elephantine masks, one had a magic system based on magical 'nodes' I think they were called, tied to 5 elements, harvestable in particular ways and without which a magic using character was pretty helpless. I still remember my poor little L1 necromancer skulking around to kill folks housecats so he could harvest low-grade death nodes from them to power his spells. Anyone remember the names?

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    14. Re:The flagship... by haystor · · Score: 5, Funny

      Now you know the reason they were flattened on their corners. In the 70's, before consumer safety laws, they were razor sharp, needle points and tipped with poison.

      --
      t
    15. Re:The flagship... by ipxodi · · Score: 4, Insightful

      Ace of Base!? Whippersnapper. Real music to D&D by considering this the 30 year anniversary, not 10: Rush, Yes, Jethro Tull, Black Sabbath....

      But I do agree that doing stupid/bizarre things to blow away the DM's story line was always to most fun!

      --
      load "windows7" ,8,1
    16. Re:The flagship... by forgetmenot · · Score: 4, Funny

      The only way the d8 could possible hurt you more than the d4 is if it was standing end-to-end along the longest axis which isn't very likely. Any other position it's still inherently unstable and will probably rock when you stand on it so that you step on a long dull 'edge' rather an a pointy corner. The stable little d4 just naturally falls anywhere with a pointy corner aiming straight up. It hasn't got anywhere to go but into your foot no matter how flat the corners are. What's even more readily apparent however, is my need for a life. Mine has sucked ever since my friends grew up and stopped playing D&D. Now all I do is spend my days waiting to argue with people about dice on slashdot. *sigh*

    17. Re:The flagship... by Anonymous Coward · · Score: 4, Funny

      Also you have the ability to use your imagination more and drink beer and hang out with cool friends

      ...Surley you jest.

    18. Re:The flagship... by Gurp · · Score: 4, Funny

      There's a certain "aura" around the D&D "lifers" that no video game, regardless of how close to the rules it sticks can ever match.

      A shower could probably deal to it, though.

    19. Re:The flagship... by coyote_oww · · Score: 4, Funny
      Unrounded D4s....One of my most painful memories is stepping on one of those buggers.

      I guess you missed your Dex throw against the Caltrop of Mighty Hopping.

      Wait till you're hopping around on one foot and hit it again!

  2. a coincidence by zptdooda · · Score: 4, Interesting

    Just last night I printed off a bunch of polyhedra polyhedra for my six year to cut out and assemble for fun.

    I remember before the Dungeon Master's Guide, Player's Footbook and Monster Manual (which our DM forbade us to read), there was only a thick pamphlet-like book with a few monsters (giant rats, hobgoblin, gelatenous cube), and a sample 1/2 level. There sure were a lot of gelatenous cubes for level 1 ...

    --
    Esteem isn't a zero sum game
  3. D&D is 30 and.... by ThePlague · · Score: 5, Funny

    It still hasn't kissed a girl!

  4. 3 Decades! by Anonymous Coward · · Score: 5, Funny

    And still proudly living in the parent's basement!

  5. Yep by EpsCylonB · · Score: 5, Funny

    And for the record - flanking & attacks of opportunity in 3/3.5 Edition still irritate me. Combine a familiar with Master Tactician and some rogue levels, and you're off to the races.

    Yep you are a nerd.

  6. Ask the girl out on a date! by teamhasnoi · · Score: 4, Funny
    'I'm sorry, the girl makes a saving throw against your 1st level charm spell. You really need to work on your CHR.'

    'Is there any Mountain Dew? Can I have one?'

    1. Re:Ask the girl out on a date! by grub · · Score: 5, Funny


      I'm sorry, the girl makes a saving throw against your 1st level charm spell

      My ex-wife fell for my 1st level charm spell but it turns out she was Chaotic-Evil and when we split up she took all my GP.

      --
      Trolling is a art,
  7. I had a discussion... by dijjnn · · Score: 5, Funny

    The other day with a friend about which type of dice hurt the worst to step on. we decided that, while a d4 was bad (the worst if you step straight down hard), that a d8 was really the worst because it rolled with your foot.

    My girlfriend immediately said, "oh my god, i'm dating a nerd."

    Thank you D&D.

    --
    ~dijjnn
    1. Re:I had a discussion... by maxpublic · · Score: 5, Funny

      My girlfriend immediately said, "oh my god, i'm dating a nerd."

      I didn't know they made talking RealDolls.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    2. Re:I had a discussion... by D-Cypell · · Score: 5, Funny

      Yeah, I have noticed this lots recently, its like guys read threads about how slashdot is full of sexually frustrated geeks and want to prove that they can play happily in both worlds (and make all the true 'significant-other-deficient' geeks jealous)...

      My and my girlfriend both hate posts like that..

  8. House rules? by Phs2501 · · Score: 5, Insightful
    And for the record - flanking & attacks of opportunity in 3/3.5 Edition still irritate me. Combine a familiar with Master Tactician and some rogue levels, and you're off to the races.

    If they irritate you, change the rules. One of the things a good GM needs to do is to keep the game from becoming too cheezy. If they players are abusing the rules, nerf them! The 3rd Edition Harm spell is a perfect example of something that desperately needs it.

    In my opinion, rules like flanking and attacks of opportunity add a whole lot more tactical depth to the combat without slowing it down much. It's certainly more fun than combat in old D&D.

    1. Re:House rules? by Dark+Lord+Seth · · Score: 5, Funny
      If they players are abusing the rules, nerf them!

      Not only is it fun to retaliate on abusive players, it's also fun to get back at players who use annoying, stupid and or nonsensical rules. Or, players who are generally idiots.

      Ingham: I summon a mindflayer and order it to use psionics against the enemy.
      DM: A red dragon eats you.

      Adellon: I cast "Hold Person" on Illandria and grope her breast!
      Illandria: HEY!
      DM: A red dragon rapes you.

      Illandria: What? My attack missed!?
      DM: Yes.
      Illandria: You just said that because I'm a girl!
      DM: A female red dragon kicks your ass.

      Suffice to say, dragon rock as plot elements.

  9. I think we all owe a debt to D&D.... by bizpile · · Score: 4, Interesting

    it paved the way for my favorite game, Knights of the Old Republic and really, the whole genre. Makes me want to dust off the ol' board and get the gang back together for another all night game.

  10. Ah, D&D by Hanna's+Goblin+Toys · · Score: 4, Funny

    It really works, you know.

  11. Don't you mean... by glpierce · · Score: 5, Funny

    ...Ex-girlfriend?

    --
    G
  12. Some classic Christian D&D FUD by gid13 · · Score: 5, Interesting

    http://www.chick.com/bc/2002/dnd.asp

    Quote from the link: "The goal of the game [D&D] would be to see who could obtain the most erotic pleasure"

    As my friend who sent me the link originally so accurately stated, "I don't know about you, but my D&D sessions were never like that."

    Btw... D&D is 30... But what about its other attributes? What's its alignment? Strength, dexterity, intelligence, etc? Okay I'm a nerd.

    1. Re:Some classic Christian D&D FUD by FortKnox · · Score: 5, Interesting

      I've seen theologists write PhD thesis' about how D&D is not sacreligious. Basically, it hits on the points that good is always better than evil, it can help satisfy evil needs by 'pretending' them, and if you can't tell the difference between reality and fantasy you have worse problems than playing D&D.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:Some classic Christian D&D FUD by SyntheticTruth · · Score: 5, Interesting

      I've DM'd since the early 80's, rarely ever been a player.

      I once played AD&D 2nd Ed. with group of gamers that included a catholic priest. That pretty much erased such irrational notions from my mother's head at the time. And, may I go on record as saying, he played the best damn drunkern dwarven cleric I have ever seen.

      Potential wise-cracks aside, he had great story-telling talent to go along with his role-playing. That group is the first to really show me what kind of good role-playing can happen when you have good, pro-story, non-powergaming, players.

      It's something that any computer RPG has yet to capture.

    3. Re:Some classic Christian D&D FUD by mojotooth · · Score: 5, Funny

      I've seen theologists write PhD thesis'

      Holy CRAP you need to get out more.

      --
      -- Mojo Tooth : exploring our world as only an idiot can.
  13. Military Potential of D&D by handy_vandal · · Score: 5, Funny

    It was even a cult at a Wisconsin naval base. "At one time every nuclear submarine had a D&D group," says Arneson.
    - from the article

    Nuclear submarines? D&D groups?

    My God ... do you think the Commander-in-Chief knows about this?

    -kgj

    --
    -kgj
    1. Re:Military Potential of D&D by The_Mystic_For_Real · · Score: 5, Funny
      Wisconsin naval base

      I can't imagine they had much else to do while at a naval base in Wisconsin.

      _____________
      It was just a joke, please don't hurt me.

      --

      _____

      Thank you.

  14. Takes me back a bit by Skyshadow · · Score: 5, Interesting
    I'd forgotten what a pain it was to play D&D in the 80's. You young'uns might not realize it, but for a while D&D was seriously considered as being directly linked to satanism by an awful lot of people. Those morons looked at an activity which was developing imagination, math skills and the ability to think on your feet and somehow twisted it into us getting ready to boil babies or something.

    I remember that "expose'" where they made D&D out to be some big satanic training session because (gasp!) there were demons and devils listed in the Field Folio. And then some shooter someplace had a DMG in his backpack or something like that...

    Parents just ate that shit up. I think a lot of them couldn't understand why we just weren't spending our time watching TV like normal kids. We basically had to operate under the radar or risk losing a several of our players to easily paniced parents.

    --
    Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
  15. picking on D&D by zptdooda · · Score: 5, Interesting

    "The game was wrongly implicated in a missing persons case, a teen suicide and a number of murders. Some schools banned the game, and many parents refused to let their children play."

    It bugged me at the time that for the amount of people playing the game, the incidence of suicide seemed lower than in the rest of the general public, but the press never seemed to report that.

    --
    Esteem isn't a zero sum game
  16. Multiplayer Online by JSkills · · Score: 5, Interesting
    Having been a old school D&D player (4 hours after school almost every day in high school), I have always looked forward to the development of D&D PC games. The well thought out rules and balance in D&D kind of spoiled me as I would only play games that used the actual D&D rules (same races, classes, spell names, etc). Even Diablo (although fun at the time) was a stretch because it really didn't use the same conventions. And the multiplayer was all about hacks and player killing.

    Of course I ripped through all of the SSI games and the Baldur's Gate Series. Then came Neverwinter Nights. A beautiful game, but instead of controlling a party of people, it's just one character and a side-kick. This was a big mistake. However, the fact that one could assume the role of Dungeon Master made this game somewhat revolutionary.

    But after playing multiplayer online a bit, I must say, that although I have found some new places to explore (people have spent some time on putting together some very cool levels), it still seems to come down to everyone being 40th level and killing each other. Maybe I'm just not playing in the right places?

    Maybe I'm just missing the old days of getting together with pen paper and the dodecahedrons? I don't think so - who's got time for trying to orchestrate that?

    And yes, I've tried Everquest and just couldn't seem to get into the flow of it. I couldn't see what the "big deal" was ...

    1. Re:Multiplayer Online by drinkypoo · · Score: 5, Insightful
      If you want games centered on storytelling, then play games which eschew all possible rules. You don't need a detailed character sheet to have a good time.

      My best roleplaying sessions, bar none, have been while playing the Amber Diceless RPG. No dice, four stats, just a few powers to deal with, and a point system so every character (which is based on the same number of points) is more or less equal. Even the powers are balanced; In order to be attuned to the logrus (and it to you) you have to be a shape shifter. Hence the Logrus powers which are arguably more powerful than those of the Pattern are balanced by there being a prerequisite. (And people with the pattern can generally see right through shapeshifters if they're paying attention, so good roleplaying can be rewarded by a good GM.)

      Ultimately, the game comes down to the storyteller, GM, DM, or whatever they're named in your game of choice. It can only be as good as they are creative. The next thing is the players; are they serious about the game? I don't mean you can't make jokes, but the idea is to roleplay right?

      Put another way, the "secret" is to form a group which shares your goals. You sound like you want to roleplay - you need a group of roleplayers. Most computer gamers don't want to roleplay, they want to kill shit. When I play a pen and paper RPG, then the world is open, it can be anything. When I play a computer RPG, this is not true, so I resign myself to killing stuff.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  17. what i find interesting... by ed.han · · Score: 4, Insightful

    on the 30th anniversary of the game, an article about it completely fails to mention the new edition (released 1999) or the revision that came several years later. and you'd think that a journalist would supply sales numbers to support an assertion as to whether or not something is "popular".

    ed

  18. True Geeks.. by Dutchmaan · · Score: 4, Interesting

    ..will argue rules in the DM's Guide better than the highest paid lawyers. You don't know arguing until you watch two more geeks citing obscure sentences in backwater paragraphs as evidence in supporting claims that you would swear held the fate of the world in the balance.

    AD&D lawyers have always been the best and worst to play with!

  19. Re:Ugh by Anonymous Coward · · Score: 5, Funny

    I wish I had your mother. Mine was "progressive" and just let me go ahead and play. Now my soul belongs to Mephistopheles and I can look forward to an eternity in boiling excrement.

  20. Re:Congrats! by Analogy+Man · · Score: 5, Funny

    Isn't yours the 4" one handed sword?...and haven't you been playing with it enough already?

    --
    When the people fear their government, there is tyranny; when the government fears the people, there is liberty.
  21. ah the nostalgia by WormholeFiend · · Score: 4, Interesting

    The best part of the golden D&D years for me was reading Phil Foglio's cartoon in Dragon Mag.

    Did the characters ever managed to play Sex&Dungeons&Dragons or did I miss that issue entirely?

  22. Karma Whore by handy_vandal · · Score: 5, Funny

    Another trait of geeks is obsessive hairsplitting. I mean my god, man.

    Who cares about the obsessive hairsplitting? The important thing is the successful karma whoring.

    -kgj

    --
    -kgj
  23. Re:Logic, Logic -- Who's Got the Logic? by Uncle+Gropey · · Score: 5, Funny

    Are you sure? The act of observing disturbs the observed. Until you have looked, you must consider D&D to be both 30 and not 30.

  24. here, have this -1 cursed post... by samhalliday · · Score: 4, Funny

    ...of no content.

  25. A great movie for D&D players... by Abraxis · · Score: 5, Informative

    Pardon the slight off-topicness... but some friends of mine from college started their own production company, and made a movie called "The Gamers". It certainly ain't no hollywood production, but that's the charm of it. Do yourself a favor and grab the DVD and watch it with your gaming buddies to celebrate D&D's 30th... I promise it'll be a good time. I think they have a quicktime trailer and stuff here.

  26. support your local indie RPG author by sammy+baby · · Score: 5, Informative

    If you remember your times long past playing D&D fondly - heck, if you're still playing it - you really owe it to yourself to check out some independent roleplaying game producers. They're cheap, they're great, they're a break from THAC0 and saving throws and god only knows what else. A great place to start is with The Forge, which specializes in such games.

    And while you're their, a shout out please for Lumpley, an old friend of mine, and the author of kill puppies for satan: an unfunny roleplaying game. (I'd link directly to his site, but I doubt it could take the slashdotting. Still, I must advise folks to look him up. And send him money.)

  27. No Girls Allowed by Liza · · Score: 4, Interesting

    I tried to play D&D, fairly seriously, at three different points in my life.

    In 7th grade, my next door neighbor declared openly that girls couldn't play. Unfortunately, my female friends weren't that interested. I made my sister play, but having never played myself, I was a rotten DM and kept killing her off.

    I had all the books, though, because my Mom was Gary Gygax's divorce lawyer. (He, it seems, thought it was great for girls to play.)

    In high school, a few of us were invited to join the gang playing, but the group was too large and unruly, so extremely little RPing actually got done. The (male) leader of the group blamed the girls and told us we couldn't come back.

    And then a few years ago, when the last big D&D update came out, I thought I was FINALLY going to get to have a full bore D&D adventure.

    Unfortunately, the relationship and social circle exploded fairly dramatically, and I was *not* invited to continue the game. That was the only time it actually felt fair to me, but I was still disappointed. And I've still never ACTUALLY played a game beyond creating a char and playing for an hour or so that day.

    Ah well. On the up side, I'm married and have a great life. :)

    Liza

    --
    These opinions are my own. My employer is not aware of them, does not endorse them, and is not responsible for them.
  28. Re:Borrowed very, very heavily by Tackhead · · Score: 5, Funny
    > D&D takes a *lot* from Tolkien. This shouldn't be all that shocking -- Tolkien's stated goal with LOTR and middle earth was to create a sort of modern mythology, and he did so sucessfully.

    And sometimes, D&D gives back:

    ~wavylines~

    "A balrog!" Gandalf rasped. "I might have known!"

    Pippin hauled out his well-worn copy of the Monstrous Manual, while Merry peeked over his shoulder. "I don't see 'Balrog' listed in the index anywhere."

    "Of course not, foolish Took," the high-level mage chided him. "The copyright to the 'Balrog' name is owned by the Tolkien estate. Gygax had to call it 'Balor' or a 'Type VI demon' when he put the MM together."

    Merry quickly thumbed to the Demon section, only to recall that in 2nd Edition, "Demons" and "Devils" had been renamed Baatezu and Tanar'ri, although he never could remember which was which. He cursed the Fundamentalist Christian parents' groups who had threatened to boycott TSR for creating a "demonic" game, and which had forced that particularly stupid name-change upon them. Finally, though, he located "Balor" in the Tanar'ri section, grateful that they weren't among the discontinued demon listings like Orcus and Demogorgon.

    "They're only 13 hit dice," Merry dutifully reported, "But they can cast dispel magic every round at 20th level, so watch yourself, Gandalf!"

    "That also do 4d8 damage if they make a to-hit roll with their whip and drag you close to their bodies," Gimli noted. "I'm outta here!" He turned and ran at his full movement rate of 9 (12 if he wasn't wearing armor).

    "Leave him to me," the mage intoned. "They're worth 46,000 experience points apiece, and if I kill him by myself, I get *all* of those points!" He strode toward the Balr-- er, Balor, and blocked the 10-foot-wide corridor leading out of the room. "YOU SHALL NOT PASS!!!!"

    LOTR as written by others - as a D&D novel.

  29. re: Ugh by mtDNA · · Score: 4, Interesting

    Speaking of people overreacting to D&D, did you ever see the movie "Mazes and Monsters" starring Tom Hanks (no, I'm not kidding)? It was made in 1982, and Hanks played a D&D obsessed kid who ends up killing his friend because he thinks he's a gnome (or something like that).

    Check out the imdb listing here: http://www.imdb.com/title/tt0084314

    --


    If you watch TV news, you know less about the world than if you just drank gin straight from the bottle.
  30. Remember when D&D was BAD? by Jethro · · Score: 5, Funny

    Anyone remember when mainstream thought D&D was evil and was corrupting our young minds? Apparently anyone who played it couldn't tell the difference between Fantasy and Reality and ended up killing themselves.

    My father (by chance a paranoid hypocondriac) read or heard one such article. This is when I was 18, and not living with him, which of course made him even MORE worried. He tried to sit me down and discourage me from my Evil Ways, and said that he read an article where someone said that people who play D&D can't tell fantasy from reality.

    I told him that that's nonsense, and if I ever see the person who wrote that article I'd cast a fireball at them.

    So he tried to get me into counselling.

    Oh, did I mention my dad has NO sense of humour?

    --


    In the land of the blind, the one-eyed man is kinky.
  31. Your familiar has been slain! by Anonymous Coward · · Score: 5, Informative

    And for the record - flanking & attacks of opportunity in 3/3.5 Edition still irritate me. Combine a familiar with Master Tactician and some rogue levels, and you're off to the races.

    First, I don't know what "Master Tactician" is; you are probably referring to "Expert Tactician" which allows you to make an additional attack whenever someone is denied their dex bonus to AC. Since a Rogue also adds sneak attack damage to any attack when the opponent is denied their dex bonus to their AC this is a good combination.

    However flanking does not deny the opponents dex bonus to their AC, so the familiar flanking example you used would not work to give you an extra sneak attack as you suggest. Additionally if your familiar is killed there are harsh penalties. You must make Fortitude save DC 15 or lose 200xp per master level (save for half). You also cannot get another familiar for a year unless you raise dead. Since you will be progressing as a Rogue and not a Wizard or a Sorcerer, your familiar will not increase along with you. By level 6 opponents will simply squash your familiar like a bug, costing you 6750gp each time for a scroll of raise dead.

    AC: Armor Class, how hard you are to hit in combat.
    Dex Bonus: Dexterity is a measure of how nimble a person is, the bonus from this score adds to your AC.
    XP: Experience Points, a measure used to determine the level of your character.
    DC: Difficulty Class, in order to succeed you must roll a twenty sided dice (d20) and add your relevant bonus and get a result equal or higher.
    GP: Gold Pieces.

  32. As a representative ... by burgburgburg · · Score: 5, Funny

    of Mephistopheles, I'd like to point out that the excrement is kept boiling due to Federal regulations. I'd also like to point out that the AC will not, in fact, be spending all eternity in the boiling excrement. Every 10 years, the vats of excrement are switched out. During the 15 minutes that this procedure involves, the AC (and all similar clients) will be kept in a pit of superheated beaver vomit. Again, this is the mandated Federal procedure.

    1. Re:As a representative ... by Ubergrendle · · Score: 4, Funny

      Just because you have all the lawyers doesn't mean you have to talk like them.

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
  33. D&D spawns STDs! No! Really! by Buran · · Score: 4, Informative

    I work in a research lab. We have been studying the herpes virus recently. I was quite amused to find out that it's shaped just like a tiny d20! The shape is quite distinctive in our electron microscopy images. In fact, I showed the principal investigator a photograph of a d20 last week from an RPG web store as a sample of other things with the same shape - he was quite amused and surprised!

    My blog post earlier today, which links to the same Beeb article, was entitled "30 years of playing games with giant herpes viruses" ... I'm just waiting to see what kind of responses I get.

    1. Re:D&D spawns STDs! No! Really! by ultramk · · Score: 4, Funny

      I don't know... I imagine D&D has done more to prevent the spread of STDs then anything in history...

      m-

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
  34. A family affair by Quila · · Score: 4, Interesting

    People talk about D&D as just the kids playing with friends, but sometimes it was a family affair. My grandmother taught my cousin and me D&D in the late 70s when we were both under 10 years old. All of us sitting out in the garage playing late into the summer night are still some of the fondest memories she has of me and my late cousin.

    But man was she a harsh dungeon master.

  35. 1st Ed (AD&D) by nagora · · Score: 4, Insightful
    The second and third editions did nothing to fix the problems in first edition AD&D (I do have the little brown books but we hardly ever used them). That problem was that most DM's never developed to the point where the rules are left behind. The rules lawyers jumping up and down with moist panties in response to the posting show that this is still the case.

    The "rules" are guidelines like stabilisers on a kid's bike: once you get the hang of role playing you can take them off. In that sense there never was any need for second and thrid edition, although TSR generated that need by producing more and more "Modules for Dummies" that encouraged lazy play by DM's and players alike.

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  36. Top 35 Similarities between RPG'ing and pron by jcayer · · Score: 5, Funny

    1. The typical customer is male, unattractive, and socially handicapped
    2. Both are frequently enjoyed in dark basements
    3. The size of your collection is obscene
    4. It's not a good idea to talk about either on a first date
    5. Both revolve around fantasy and obtaining the unobtainable
    6. The artwork depicts images impossible in the real world
    7. When purchasing either in a store, you always ask for a bag
    8. It may be fun to make your own at home, but rarely turns out as good as the professionally produced stuff
    9. If you saw a woman buying either, you'd probably want to ask her out
    10. Extra excitement can be added with the use of props and / or costumes
    11. Low quality versions of both can be found for free on the Internet
    12. Countless Usenet groups are dedicated to both
    13. In either case, a gang of heavily-muscled men in leather with whips spells trouble
    14. Everyone uses a silly, made-up name
    15. It is not uncommon for participants to assume the opposite gender
    16. Both are frowned upon by the conservative right
    17. You usually take interest in both around age 13
    18. New purchases are usually looked at once, then put on the shelf
    19. The best and worst examples of each was produced in the '70s
    20. The German versions of each are the most bizarre
    21. Both are plagued with bad dialogue
    22. You usually spend a lot more time enjoying each alone than with a group of friends
    23. Everyone's called in to work sick at least once to stay home and enjoy one or the other
    24. Both make excellent bathroom reading
    25. There's always a big finish when you get to fire your gun
    26. Hollywood's attempts to mainstream both have been largely unsuccessful
    27. The hero's prized possession is his big, black gun
    28. Plots are often present only to serve the action scenes
    29. The story can be set anywhere from spaceships to dungeons
    30. While the person directing the action is usually blamed for a bad experience, it's usually the fault of poor writing
    31. Characters can have either high APPEARANCE or STAMINA, but rarely both
    32. You can tell the climax is imminent when the characters start screaming
    33. Candles and music enhance the mood
    34. You can meet your favorite B-list stars at the annual convention
    35. One word: Dwarves

  37. D&D gave me a way out by Punk+Walrus · · Score: 4, Interesting
    I was one of those kids that came from a bad home, etc etc...I started playing D&D in the mid 1970s with the "Chainmail Supplement," and continued until 1990, probably about 15 years, and part way into the second edition of AD&D. People always stereotype the gamers, and I do it myself in jest, but here's what D&D really gave me:

    • A social life (excuses to have friends and be at their house)
    • A hobby (kept me out of trouble)
    • Statistical analysis (charts and stats)
    • Writing skills (campaigns)
    • Management skills (being a DM)
    • Bartering skills (Then=> "No no, the rules specifically state rust monsters only dissolve ferrous metal!" Now=> "No no, according to this contract, you have to provide us with the on site hardware!")

    It also led me to gaming conventions, where I made lifelong friends who later got me jobs, helped me out of tough times, etc... And yeah, sure, I might have gotten the same thing out of being a Rotary Club member, but I didn't have the grades, and besides, they never give you a +5 dancing vorpal blade to fight that 15d8 monster ... at least, anymore.

    I met Gary Gyagax at Imaginecon 2000, and despite all the stuff said about him over the years, I found him personable and approachable.

    I still have all my D&D stuff. It's worth over $3000 in cover price, but I think in actual current value, maybe $600 (and only because I have some first edition stuff, like the "Deities and Demigods" with Melnebonie and Cthulhu mythos in it). I can't bear to part with it because I feel I owe it so much, it's like an old friend ... in several boxes ... in a closet.

    Man, I felt like Dahmer there, for a second.

    I started gaming when churches actually allowed it in their function rooms, along with the civil war gamers and chess players. Then in the 1980s, they connected the game to some poor sucker who got lost in university tunnels or something, then it got this Satanic cult label, and then it was fun to play it because you were an outsider! Woo hoo!

    I stopped gaming when I got married. I just didn't need it anymore. I now had a steady job, social life, and the game was just too time-consuming. I have run a game or two here and there for old times sake (mainly to show my teen son what it was like). Recently, I was with my son's school group at a Science Olympiad, and a girl there had a bunch of the 3rd Edition rules. I thumbed through them, and thought, "Jesus, this is even more complicated than the Slackware manual! How EVER did I memorize all those rules and terms?" She was just impressed I knew 90% of the monsters.

  38. Check the source code, and roll for initiative! by dexter+riley · · Score: 5, Funny

    you can not get Array out of Bounds errors on pen and paper D&D

    You enter a 10 x 10 array. You see a Null Pointer Exception guarding an Object of type Chest. What do you do?

  39. What everyone else does by empaler · · Score: 5, Funny

    Whine that it's all MS's fault and reboot.

  40. It Sure Sucks Having a RealLife (tm) by dcw3 · · Score: 4, Insightful

    I was indoctrinated into the world of D&D while getting computer technician training at Keesler AFB, MS back in '77 (made less than $5k income that yr). Some of us spent much of our free time trying to make saving throws. That carried over to my next 2 yrs at Offutt AFB, NE...nothing else worth doing in Neb anyway. I've still got all the books & dice, but haven't played since about '85...went back to college, got married, had a kid, became a responsible adult (YUCK!). Now, nearly 25 yrs later, with a household income nearly 40 times what I made back then, I think I was enjoying life alot more in my D&D days :-(

    --
    Just another day in Paradise
  41. D&D Adventure Camp by Teancum · · Score: 4, Interesting

    This is definitely a trip down memory lane.

    I got into D&D as a sidebar to military wargamming, starting with Risk and moving onto several Avalon Hill games (Third Reich, Blitzkrieg, 1776 (I got massacred by my brother at this one), & Squad Leader).

    When I went to the hobby shop to see what other cool games they had, I saw a box for the original Basic Edition of D&D, together with the 1st Edition Monster Manual. The DM Guide was released just a little after that, and trying to get polyhedrial dice was almost impossible. We actually used the old chit system at first to generate our characters becuase we couldn't find any polyhedrial dice at all. When I finally got some dice, the d20 was badly misshapen in manufacturing, and gave some really wild results when used (I wish I still had it now).

    The best fun I had was a week at Boy Scout Camp where we also turned it into a week-long D&D marathon. The logistical planning for this was something that could only be done by a bunch of hard-core D&D players that were also boy scouts. The D&D manuals were smuggled in with the camp kitchen supplies, talked our parents into a week's worth of munchies & pop (with some extra money on the side for buying stuff that wouldn't keep in the cooler for more than a couple of days), and took off to camp looking like a group of real trustworthy, loyal, helpful (etc.) boy scouts our parents thought we were. We also hid miniatures, dice, DM screens, map graphs, and pens & paper (that was more out in the open.. . but in retrospect our parents should have realized that we took too MUCH paper and too MANY pencils with us).

    Our Scoutmaster (actually an assistant who could get the time off from work) was this young guy that looking back now was just totally snowballed by us boy scouts. I was about 16 at the time, and he placed a lot of trust in me as a junior leader. I did what I could, but this adventure took a life of its own that this poor assistant SM couldn't keep under control.

    After about 5 P.M. we would finish up our camping chores every evening and start playing D&D. In addition to the munchies, we brought along 4 gallons of Camp Fuel for the Coleman lanterns we placed under the tarp and played well into the night with the group of about 10 scouts in our troop. My younger brother was the D.M. for this whole affair, but there were several experienced and hard-core players, as well as a few totally new initiates into playing D&D (the kids who were really there to attend Scout Camp for real).

    During the day some of these new initiates would get a chance to read the rule books and get them explained as we were building fires, cooking breakfast or supper, and doing the other camp stuff (like swimming, firing shotguns, making crafts, etc.)

    For this experience, we decided to try out the Gary Gygax module series (Giants & Drow stuff) that we bought (because it was from the grand master... we bought everything from him at the time) but we always seem to put it off doing other stuff when we were normally playing D&D. I didn't realy how awful they were until after we really started to play them, and I knew just what Monty Haul Dungeons really came from.

    The sad part was the aftermath to this whole event. Needless to say our parents were absolutely pissed at us (my dad was the regular Scoutmaster and was unable to attend camp due to some other things that came up in his personal life). Some of the scouts in our troop also failed to complete any merit badges while at camp, and the D&D game was directly blamed for it. (I think we did make up an "unofficial" D&D merit badge for the event, however.) One set of parents totally forbade their kids from ever playing D&D again (the born-again Pat Robertson follower type), which was quite sad. My parents were more of the attitude that neither I nor my brother should "corrupt" the minds of the innocent, but they would rather that we pour our energies into D&D rather than dating or drugs or cars. In that respect D&D was a rather cheap hobby by comparison.