Slashdot Mirror


D&D Is 30

mainframemouse writes "For those who have not seen the Beeb article, Dungeons and Dragons is 30 years old. After many years of role-playing is wonderful to see the mother of all RPG's given respect and mention in the national press. There's even a note about the false accusations of the 80's." And for the record - flanking & attacks of opportunity in 3/3.5 Edition still irritate me. Combine a familiar with Master Tactician and some rogue levels, and you're off to the races.

203 of 763 comments (clear)

  1. The flagship... by danielrm26 · · Score: 5, Funny

    Ah, D&D -- the flagship of geek hobbies. Many people do video games or comic books and want to include themselves in the group, but until you've re-written your character sheet 15 times, had discussions about what makes a good DM/GM, and carried around a fuzzy bag full of expensive dice, you aren't the real deal. :)

    --
    dmiessler.com -- grep understanding knowledge
    1. Re:The flagship... by greenhide · · Score: 2, Funny

      What about playing Neverwinter Nights? That counts, right?

      --
      Karma: Chevy Kavalierma.
    2. Re:The flagship... by Qrlx · · Score: 3, Funny

      What about the "gold box" SSI games? Those were awesome!

      "Bit 'o Moander" was one of the most fearsome beasts EVAR!!

    3. Re:The flagship... by neilcSD · · Score: 4, Funny

      god...those were the days. eating hohos until 4 in the morning, listening to the same cursed ace of base cd over and over and over...arguing over who gets that uber sword of leetness +1...rerolling and rerolling until you get that leet starting stat list...doing stupid things that piss of your GM and wreck the storyline...woop! great times!!

    4. Re:The flagship... by CFBMoo1 · · Score: 4, Insightful

      As someone who built several modules and roleplays a cow on NWN I can officially state my opion as Moo.. errr no. It's not the same.

      Especially since my first D&D adventure was pen and paper and my entire party got devistated by a group of drow and a twisted DM who liked to have the spell casters in the party get their tongues welded to the floors of their mouths and spikes placed in their arms. Definatly nothing like NWN.

      One thing that seperates NWN from pen and paper D&D is you can not get Array out of Bounds errors on pen and paper D&D when creating an adventure like you can in the Aurora toolset when adding your own content or manipulating it.

      Also you have the ability to use your imagination more and drink beer and hang out with cool friends unlike NWN unless your doing a LAN fest of it. Still it's not the same in any way, shape or form.

      --
      ~~ Behold the flying cow with a rail gun! ~~
    5. Re:The flagship... by SoTuA · · Score: 5, Funny
      My first d20 dice is almost a perfect sphere from wear! does that count?

      Ooops... failed my "Burning Karma" saving throw...

    6. Re:The flagship... by Jim_Maryland · · Score: 4, Interesting

      Well it's a good thing I have my son and his friends playing (all in the 10 year old range). They'll be able to consider themselves the "real deal" now.

      Seriously though, my son and his friends love it. With all the "eye candy" offered in the video game world, it's still amazing to see that kids use their imagination to create a fantasy world instead of viewing someone else's version of one.

    7. Re:The flagship... by JudgeFurious · · Score: 4, Interesting

      No, it doesn't count. I see where you might feel like it counts but it's just not the real thing. There's a certain "aura" around the D&D "lifers" that no video game, regardless of how close to the rules it sticks can ever match.

      I knew a guy once who literally lived in his yellow cab. He drove it to make money during the day, had a large portion of his trunk filled with piles of D&D stuff, and was constantly asking people "Want to game up?". For all practical purposes this was a homeless man who lived to get lost in his fantasies.

      Don't get me wrong. I like D&D as much as the next geek but I don't see anyone taking Neverwinter Nights to the point of living in a cab on McDonalds food. Sure you've got your Evercrack players getting counciling and stuff but they're a pale shadow of the D&D lifers.

      --
      Appended to the end of comments you post. 120 chars.
    8. Re:The flagship... by ScottGant · · Score: 5, Interesting

      I remember playing this for the first time back in 1980. We were playing "AD&D" by the way...hehe.

      The second edition rules were a cludge...everyone knew that...but that's why I loved them. I loved how they worked. When the d20 system came into being..I felt it just lost something. Hard to track down. The second edition rules with their patched together charts...the rules that contradicted other rules etc...that was just part of the fun.

      But the ultimate insult was when "Call of Cthulhu" when to a d20 system. Yes, you can still play with the old rules...which were better...than using the d20 system, but still. They should have just well enough alone. "Call of Cthulhu" was and still is my favorte PnP role playing game. Bar none.

      But the AD&D games me and my friends would play around 1989ish were some of the best times I've had with a group of goof-balls joking around, drinking huge amounts of caffine drinks and pizza and generally just having a good time.

      --

      "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
    9. Re:The flagship... by eyeye · · Score: 2, Interesting

      I installed Baldurs Gate II the other day, the plan is to play multiplayer with 3 players each and complete it again - should be fun.

      Anyway, I spent ages "re-rolling", its strangely addictive like playing a slot machine.

      I know BG isnt exactly D&D at its finest (or most accurate!) but its the best CRPG i've played. I miss the old days sitting around with a few friends and playing on a perspex gridded board with the GM drawing the scenery etc.. somehow that seemed more real.

      --
      Bush and Blair ate my sig!
    10. Re:The flagship... by Analogy+Man · · Score: 3, Insightful

      I have fond memories of my D&D games. One had to have a degree of trust with friends to play the game. It is a completely different dynamic than video games that are not nearly as engaging on a human level.

      --
      When the people fear their government, there is tyranny; when the government fears the people, there is liberty.
    11. Re:The flagship... by RLW · · Score: 4, Insightful

      No. It's close in many ways but not the real deal. ADnD is about setting around a table (with people you can see) and participating in a grand (hopefully) story.

      There's the pre game gab in which the players talk about their characters in first person and about how each saved so and so or nearly died in a running knife fight/chase which took place on the roofs tops of some distant sea port.

      during the game you have a stronger sense of comeradery when you can see your other party members accross the table than one gets from watching them on the computer screen.

      Then there's the pizza/chinese/what -ever take out order during or after the game where the party notes are taken and everyone haggles over the exact wording of the gaming logs. Not every group does this but in the ones I have participated, keeping a running narrative which reads something like cross between a novel and journal is lots of fun. One group I was in, in which we played 'Champions' the game log was taken from player notes and turned in to news paper articles by the GM. It was a lot of fun to 'read' about your character in the paper; although, it could often be embarasing to read the bits where the hero had to get bailed out of trouble or lost the bad guy.

      Computers are nice and computer games are fun but it's not the same as playing with the same group in the same room.

    12. Re:The flagship... by TopShelf · · Score: 2, Interesting

      Is that the bubble-gum colored variety from the old D&D Basic Set? Those seemed prone to early wear. For nostalgia's sake I still kept it in my dice bag, for those times when you want extra suspense over a particular roll. After all, the thing could roll around the desktop for quite a while before coming to a stop...

      --
      Stop by my site where I write about ERP systems & more
    13. Re:The flagship... by Coltman · · Score: 3, Funny

      LOL That and when you get a perfect sphere from a d4 then your talkin!! hehe

      --
      - my $.02? - you can't have it...it's all I have!!
    14. Re:The flagship... by ScottGant · · Score: 2, Troll

      oh wow. I said "when" instead of "went". Wow, you're so smart to point this out! Yes, I failed out of school and have been a loser all my life because I didn't spell a word right on a post.

      By the way genius, it's spelled "grammar". Here's a tip, if you're going to correct others on something so mundane and petty as spelling and grammar, make sure your post is right.

      --

      "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
    15. Re:The flagship... by Paul+Lamere · · Score: 4, Funny

      BTW, Unrounded D4s are definitely the most deadly. One of my most painful memories is stepping on one of those buggers.

    16. Re:The flagship... by Arker · · Score: 4, Funny

      I used to keep my character sheets in a nifty little program me and my cousin wrote together on a TRS-80 model 1. It did saving rolls, to hit rolls, and damage rolls for us too. Go ahead, try to beat that. ;)

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    17. Re:The flagship... by nomadic · · Score: 2, Interesting

      Alright, they had their charm but I wouldn't go so far as "awesome". "Bar brawls" featuring legions of high level fighters and mages? The way SSI tried to turn it into one of their strategy games?

      They just didn't have the heart of Ultima or Bard's Tale. Or the storylines. But the better RPGs were themselves tributes to D&D, they just made the transition from pen and paper much more skillfully.

    18. Re:The flagship... by XBruticusX · · Score: 2, Interesting

      The 2nd Edition was a real golden era for campaign settings though, as they switched off the single books for a campaign and went to the box sets which generally had a DM's book, a player's guide book, cardboard bunchouts, maps, and occasionally special items, for example Ravenloft had fortune telling cards. That was a value that was hard to beat. Also it was when they had the MOST campaing settings as well, including a healthy Greyhawk, Dark Sun and the tripped-out hallucination known as Spelljammer. All were so well written that I purchased everyone of them just to read, and would take characters in between worlds frequently to really enjoy the full universe TSR had given me at $20 a box. You just don't see that kind of depth or variety in the campaign material anymore.

    19. Re:The flagship... by fitten · · Score: 4, Interesting

      I think every geek who grew up in the 70s and 80s made their own "D&D program" that either was just for character sheets or for rolling all sorts of die.

      My first was on my Micro-ColorComputer3 and it filled my 4K memory and I bought a 16K RAM expansion and filled it too! I had to load the program from a casette player. My program even let you type in stuff like 8d8+3 (for monster HP rolls) and had some treasure allocation tables in it. I rewrote several versions of it on the Apple ][ series and the Atari ST using GFA Basic. The Atari one was menu driven and had multiple methods for rolling up character stats (including the Unearthed Arcana "by race" way) and would verify class/race combinations that required a 7 dimensional array! :)

    20. Re:The flagship... by Hut_Mul · · Score: 2, Interesting
      I used to keep my character sheets in a nifty little program me and my cousin wrote together on a TRS-80 model 1. It did saving rolls, to hit rolls, and damage rolls for us too. Go ahead, try to beat that. ;)

      HAH!

      I wrote a friggen module on my CoCo, (TRS-80 Color Computer).

      Who's the geek?

    21. Re:The flagship... by Etyenne · · Score: 2, Interesting

      Same here. I just gave "Silver Marches" and the "Arms and Equipement Guide" to my son for his 12th birthday ... sniff sniff, it's touching to see a proto-geek grow !

      --
      :wq
    22. Re:The flagship... by Newander · · Score: 5, Funny

      The ever popular caltrop +1.

      --

      Jesus saves and takes half damage.

    23. Re:The flagship... by qengho · · Score: 5, Funny


      Unrounded D4s....One of my most painful memories is stepping on one of those buggers.

      I guess you missed your Dex throw against the Caltrop of Mighty Hopping.

    24. Re:The flagship... by dasmegabyte · · Score: 2, Interesting

      Well, Redblade beats that for sure. Automatically generate characters with complete customizable races, classes, feats, etc etc, allowing a DM to give his players a file and have them go to town, making their own magic weapons and equipment if they like. And then make nice HTML character sheets.

      Incidentally, I did something similar to what you and your cousin did, aways back in 1991. I wrote a spreadsheet and forms to access it in dbase4. Essentially, I learned how to write SQL to play D&D, at the ripe age of 13. Two years later I accidentally learned LISP to program a "room" in a MUSH.

      Oh, and I'd learned BASIC accidentally too...because that was the language you used to manipulate sprites in the Logo II Animals add on pack (IIRC).

      --
      Hey freaks: now you're ju
    25. Re:The flagship... by Arker · · Score: 4, Interesting

      Sure, there was plenty of wargaming before D&D. There were also plenty of alternatives that many preferred. The first was probably Tunnels and Trolls (TnT) which had been in development at the same time Gygax and gang were playing around with Chainmail, although it wound up hitting the stores just after D&D. Where D&D had a very serious aura, TnT was infected with a quirky sense of humour. TnT character creation, combat and the like resolved much faster, and was at least as realistic despite that (and later was expanded in Flying Buffalo titles like MSPE to become far more realistic, without losing it's initial advantage in playability.) A number of great systems came out within a few years of the first two. For those into the sort of detailed, meticulous world-settings of great writers like Tolkien, it's worth trying to find a copy of 'Empire of the Petal Throne.' The gaming system was nothing particularly great, but the setting was absolutely incredible. Runequest was another great, the first 'skills based' RPG with again a combat system that beat D&D both for realism and playability simultaneously. Runequest (or rather the Basic Roleplaying System abstracted from Runequest which also became the core of Call of Chtulu, Stormbringer, and several other games from the same publisher) almost evolved into a true Generic system , but Chaosium never quite took that step, leaving the opportunity for former GW stalwart Steve Jackson to produce GURPS. Runequest was pretty much killed off by Avalon Hill later on, but it was a great system.

      There are several more early systems I remember very fondly but can't quite remember the names of. One was published as a fairly large hardcover book, and took a very historical medieval view, with a wonderful magic system which was quite open ended without being nebulous... with distinctions such as between witches and hedgewizards versus high and cabalistic magicians... to cast a spell on someone you had to first make a link, often aided by a snip of the targets hair or a toenail or the like. Another was set in an almost Indian themed world, with guards who wore elephantine masks, one had a magic system based on magical 'nodes' I think they were called, tied to 5 elements, harvestable in particular ways and without which a magic using character was pretty helpless. I still remember my poor little L1 necromancer skulking around to kill folks housecats so he could harvest low-grade death nodes from them to power his spells. Anyone remember the names?

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    26. Re:The flagship... by Graff · · Score: 2, Interesting
      But the ultimate insult was when "Call of Cthulhu" when to a d20 system. Yes, you can still play with the old rules...which were better...than using the d20 system, but still. They should have just well enough alone. "Call of Cthulhu" was and still is my favorte PnP role playing game. Bar none.

      Same thing with Star Wars. The original d6 Star Wars system from West End Games was beautiful in its simplicity. The d20 system that replaced it when TSR took over the license is poor in comparison. Go to just about any gaming convention and you will see that the amount of Star Wars games being played with West End rules far outnumbers the amount of games being played with the d20 rules.

      I do think that the d20 AD&D rules are better than the original AD&D rules and far better than the 2nd Edition AD&D rules. However, this does not hold true for all game systems. Sometimes a game system just works and shouldn't be replaced, no matter how new and interesting the replacing system is.
    27. Re:The flagship... by binary+paladin · · Score: 2, Funny

      Yeah, I felt like I lost something when 3rd came out too. No more fucking THAC0! I miss it in the same sense that I would miss a huge black boil removed from my ass by a local physician.

    28. Re:The flagship... by haystor · · Score: 5, Funny

      Now you know the reason they were flattened on their corners. In the 70's, before consumer safety laws, they were razor sharp, needle points and tipped with poison.

      --
      t
    29. Re:The flagship... by ipxodi · · Score: 4, Insightful

      Ace of Base!? Whippersnapper. Real music to D&D by considering this the 30 year anniversary, not 10: Rush, Yes, Jethro Tull, Black Sabbath....

      But I do agree that doing stupid/bizarre things to blow away the DM's story line was always to most fun!

      --
      load "windows7" ,8,1
    30. Re:The flagship... by forgetmenot · · Score: 4, Funny

      The only way the d8 could possible hurt you more than the d4 is if it was standing end-to-end along the longest axis which isn't very likely. Any other position it's still inherently unstable and will probably rock when you stand on it so that you step on a long dull 'edge' rather an a pointy corner. The stable little d4 just naturally falls anywhere with a pointy corner aiming straight up. It hasn't got anywhere to go but into your foot no matter how flat the corners are. What's even more readily apparent however, is my need for a life. Mine has sucked ever since my friends grew up and stopped playing D&D. Now all I do is spend my days waiting to argue with people about dice on slashdot. *sigh*

    31. Re:The flagship... by Anonymous Coward · · Score: 4, Funny

      Also you have the ability to use your imagination more and drink beer and hang out with cool friends

      ...Surley you jest.

    32. Re:The flagship... by hitmark · · Score: 3, Insightful

      not quite as the medium that is the mind is not limited by strings of code or a 3d engines needs to render a scene. in a good old pen and paper session you can have some realy insane stuff happen that in a computer game at best will force the DM/serverop to halt the game so that he can place more npcs, around the table he can just wing it at stuff goes along as everything is either a number of a sheet of paper or just a image in his head...

      still its a best atempt yet to bring it across to the digital age...

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    33. Re:The flagship... by SABME · · Score: 2, Interesting
      The ones I remember playing were Melee and Wizard, which started out as "Microgames" by Metagaming and soon became "The Fantasy Trip," a more complete RPG system. The game mechanics featured only 3 attributes (STR, DEX, INT), skills, use of six-sided dice only, etc. Very simple system, very fast to play.

      The other, more complex set of rules I remember playing was Chivarly and Sorcery. Setting and background were the main virtues of C&S.

      Fun times!

    34. Re:The flagship... by sharkey · · Score: 2, Funny
      Stone knife which instantly stoned an enemy on a succesful hit

      Mangar's not here, man.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    35. Re:The flagship... by TomRC · · Score: 3, Interesting


      2nd edition feels better for the same reason Linux feels better to those who love it - ease of use is secondary in importance to the feeling of mastering something complex - even if that complexity is un-necessary.

    36. Re:The flagship... by Gurp · · Score: 4, Funny

      There's a certain "aura" around the D&D "lifers" that no video game, regardless of how close to the rules it sticks can ever match.

      A shower could probably deal to it, though.

    37. Re:The flagship... by MadHobbit · · Score: 2, Funny

      In our group, d4s are more commonly known as 'magic missiles', primarily because the DMs have a predilection to throw them at high speed towards plot-destroying players...(and of course the damage of a MM is 1d4+1)

    38. Re:The flagship... by coyote_oww · · Score: 4, Funny
      Unrounded D4s....One of my most painful memories is stepping on one of those buggers.

      I guess you missed your Dex throw against the Caltrop of Mighty Hopping.

      Wait till you're hopping around on one foot and hit it again!

    39. Re:The flagship... by horigath · · Score: 2, Insightful

      I have never seen 4-siders with "traditional" single-side labeling, but many of them (particularly older ones) did have a somewhat confusing system. Instead of the sides of the die being labeled, the edges were. So you didn't have to pick the die up, but look at the number that was next to the base of all of the visible sides.
      More recently, I've seen ones where the points are labeled becoming more common. It seems a much easier method for newbies to understand, as they get to look at the top, like any other die.

    40. Re:The flagship... by Kirth · · Score: 2, Interesting
      Runequest was another great, the first 'skills based' RPG with again a combat system that beat D&D both for realism and playability simultaneously.

      Can't stress that enough. D&D up to and including D20 v3.5 has just lousy, miserable rules. Actually they shouldn't even be called rules, they should be called "exceptions".

      That's why I play RuneQuest and BRP-games (Call of Cthulhu, Ringworld, Elfquest, Nephilim, Stormbringer and Elric).
      --

      --
      "The more prohibitions there are, The poorer the people will be" -- Lao Tse
  2. Ugh by TheRealMindChild · · Score: 3, Funny

    I spent way too much of my life on this game. As stupid as it sounds, I am thankful for my mother thinkng D&D was a satanic cult and grounding me for weeks for playing it. Else, I would be ... not the person I am... and I don't mean that in a good way.

    --

    "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    1. Re:Ugh by Anonymous Coward · · Score: 5, Funny

      I wish I had your mother. Mine was "progressive" and just let me go ahead and play. Now my soul belongs to Mephistopheles and I can look forward to an eternity in boiling excrement.

    2. re: Ugh by mtDNA · · Score: 4, Interesting

      Speaking of people overreacting to D&D, did you ever see the movie "Mazes and Monsters" starring Tom Hanks (no, I'm not kidding)? It was made in 1982, and Hanks played a D&D obsessed kid who ends up killing his friend because he thinks he's a gnome (or something like that).

      Check out the imdb listing here: http://www.imdb.com/title/tt0084314

      --


      If you watch TV news, you know less about the world than if you just drank gin straight from the bottle.
    3. Re:Ugh by Razor+Blades+are+Not · · Score: 3, Interesting

      Yes absolutely. We should ban all things which might have been experienced by anyone who commits suicide, or homicide, or just feels really really bad.

      Because it's obvious that it's caused by their experiences with D&D and TV and "Movies with Violence(tm)" and "Movies with Sex (shhhh)" and... and it's certainly not a chemical imbalance or indifferent parents or being beaten by your 2nd grade teacher within an inch of your life every day after school which has any influence over anyone who looks as the world and thinks "this is a pretty fucked up place" and then maybe actually does something about it (albeit destructively, rather than constructively).

      Nooo.. it's the fantasy world which screws people up; the real one ain't got nothing to do with it.

      Look ! Over there!

    4. Re: Ugh by lobsterGun · · Score: 2, Funny
      From the review...


      Recommendations

      If you like this title, we also recommend...

      Godfather Trilogy: 1901-1980, The (1992) (V)

      Show more recommendations


      For some reason I find that particularly funny.
  3. a coincidence by zptdooda · · Score: 4, Interesting

    Just last night I printed off a bunch of polyhedra polyhedra for my six year to cut out and assemble for fun.

    I remember before the Dungeon Master's Guide, Player's Footbook and Monster Manual (which our DM forbade us to read), there was only a thick pamphlet-like book with a few monsters (giant rats, hobgoblin, gelatenous cube), and a sample 1/2 level. There sure were a lot of gelatenous cubes for level 1 ...

    --
    Esteem isn't a zero sum game
  4. Congrats! by FortKnox · · Score: 3, Funny

    Now it can finally use the +8 TwoHanded Sword of Thirtysomething!

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Congrats! by Analogy+Man · · Score: 5, Funny

      Isn't yours the 4" one handed sword?...and haven't you been playing with it enough already?

      --
      When the people fear their government, there is tyranny; when the government fears the people, there is liberty.
  5. D&D is 30 and.... by ThePlague · · Score: 5, Funny

    It still hasn't kissed a girl!

    1. Re:D&D is 30 and.... by Feathers+McGraw · · Score: 3, Funny

      It still hasn't kissed a girl!

      That's just because everyone always uses the character generation method where you lower your CHA score to raise your STR.

    2. Re:D&D is 30 and.... by DR+SoB · · Score: 2, Interesting

      Why do I hear Tragically Hip playing in the background?? lol..

      D&D was the shit, back during the hay-days of BBSing AD&D was played online soo much, what ever happened to that online play? Did FPS kill it? If anyone knows a good website/telnet host that still hosts AD&D games I'd love to hear about it!

      --
      Mod +5 Drunk
    3. Re:D&D is 30 and.... by Anonymous Coward · · Score: 2, Interesting

      Still happens on IRC from time to time. I've been in some pretty extensive campaigning on IRC, usually with a dice bot, .txt/.html file character sheets, and by the book gameplay, rules wise. Don't have time for it anymore but I used to be involved in some Shadowrun gaming on irc.dumpshock.com a while back.

    4. Re:D&D is 30 and.... by DjMd · · Score: 2, Funny

      Don't Lie.
      D&D players don't have CHA or STR!!

      --
      DJMD - The fourth man - Planetary
  6. If you know what THAC0 is... by Anonymous Coward · · Score: 2, Funny

    you are a nerd.

  7. 3 Decades! by Anonymous Coward · · Score: 5, Funny

    And still proudly living in the parent's basement!

  8. Yep by EpsCylonB · · Score: 5, Funny

    And for the record - flanking & attacks of opportunity in 3/3.5 Edition still irritate me. Combine a familiar with Master Tactician and some rogue levels, and you're off to the races.

    Yep you are a nerd.

    1. Re:Yep by Anonymous Coward · · Score: 3, Funny


      Actually, standard familiars don't provide a flanking bonus, as they have a reach of 0 ft! *waves with book of rules*
      </nerdy voice>
      ;)

    2. Re:Yep by BillyZ · · Score: 3, Funny

      No... that'd be me. 'Cause i'm going to prove him wrong.

      Tiny and smaller creatures do not threaten an area and therefore do not provide flanking. So no, you cannot flank with your toad familiar.

      --
      - - - - - - - - - - - - - - - -
      I take no responsibility for any spelling mistakes in the above post.
  9. 30th birthday? by addie · · Score: 2, Redundant

    Maybe it'll finally move out of it's parent's basement...

  10. Re:Has to be said... by night_flyer · · Score: 2, Funny

    quit fooling yourself, it was a "dork thing" back then as well...

    --


    Thanks to file sharing, I purchase more CDs
    Thanks to the RIAA, I buy them used...
  11. Ask the girl out on a date! by teamhasnoi · · Score: 4, Funny
    'I'm sorry, the girl makes a saving throw against your 1st level charm spell. You really need to work on your CHR.'

    'Is there any Mountain Dew? Can I have one?'

    1. Re:Ask the girl out on a date! by grub · · Score: 5, Funny


      I'm sorry, the girl makes a saving throw against your 1st level charm spell

      My ex-wife fell for my 1st level charm spell but it turns out she was Chaotic-Evil and when we split up she took all my GP.

      --
      Trolling is a art,
    2. Re:Ask the girl out on a date! by dasmegabyte · · Score: 2, Interesting

      I do think it is hilarious that so many D&D players consider CHR and WIS the most useless attributes, instead bumping up their STR and DEX.

      If I had a electrum piece for every player who thought it was hilarious to play a violent anti-social nitwit, I'd be able to afford that Cloak of Eagle's Splendor for my Monk/Sorceror. Are RPGs just a way of working off the player's desire to be the alpha dog?

      --
      Hey freaks: now you're ju
    3. Re:Ask the girl out on a date! by grub · · Score: 2, Funny


      No, she took that too. A nice LaserJet 5 series.

      --
      Trolling is a art,
  12. I had a discussion... by dijjnn · · Score: 5, Funny

    The other day with a friend about which type of dice hurt the worst to step on. we decided that, while a d4 was bad (the worst if you step straight down hard), that a d8 was really the worst because it rolled with your foot.

    My girlfriend immediately said, "oh my god, i'm dating a nerd."

    Thank you D&D.

    --
    ~dijjnn
    1. Re:I had a discussion... by maxpublic · · Score: 5, Funny

      My girlfriend immediately said, "oh my god, i'm dating a nerd."

      I didn't know they made talking RealDolls.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    2. Re:I had a discussion... by D-Cypell · · Score: 5, Funny

      Yeah, I have noticed this lots recently, its like guys read threads about how slashdot is full of sexually frustrated geeks and want to prove that they can play happily in both worlds (and make all the true 'significant-other-deficient' geeks jealous)...

      My and my girlfriend both hate posts like that..

    3. Re:I had a discussion... by dijjnn · · Score: 2, Funny

      Try choosing Slashdot over cuddling Trading Spaces on TLC. Brother, that's a world of hurt.

      --
      ~dijjnn
    4. Re:I had a discussion... by Juanvaldes · · Score: 2

      I lost out on sex beacuse I was making a quick change to my code and commiting it. Even other geeks didn't side with me. Have yet to hear the end of it.

    5. Re:I had a discussion... by isotope23 · · Score: 2, Funny

      I guess you'll have to upgrade now won't you?

      --
      Service guarantees Citizenship! Questions Guarantee GITMO.... Amerika Uber Alles!
    6. Re:I had a discussion... by ultramk · · Score: 3, Funny

      I guess you'll have to upgrade now won't you?

      I'm not sure I would call that an upgrade...

      m-

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
  13. House rules? by Phs2501 · · Score: 5, Insightful
    And for the record - flanking & attacks of opportunity in 3/3.5 Edition still irritate me. Combine a familiar with Master Tactician and some rogue levels, and you're off to the races.

    If they irritate you, change the rules. One of the things a good GM needs to do is to keep the game from becoming too cheezy. If they players are abusing the rules, nerf them! The 3rd Edition Harm spell is a perfect example of something that desperately needs it.

    In my opinion, rules like flanking and attacks of opportunity add a whole lot more tactical depth to the combat without slowing it down much. It's certainly more fun than combat in old D&D.

    1. Re:House rules? by mooman · · Score: 2, Informative

      Yeah, we have a liberal set of houserules designed to overcome anything we don't like. For flanking, we decided on these.

      I've also concocted very entertaining critical and fumbles rules for melee, missile, and spell scenarios. Far more fun than "Oh, you get double damage" or "the spell just fizzles" over and over.

      --
      In the Portland, Ore area and like card games? Check out: http://groups.yahoo.com/group/portlandgames/
    2. Re:House rules? by Kenja · · Score: 2, Informative
      Warning, nerd comments to follow

      "In my opinion, rules like flanking and attacks of opportunity add a whole lot more tactical depth to the combat without slowing it down much. It's certainly more fun than combat in old D&D."

      Depends on the class you play, some such sa the Bard have ben reduced to non combatents by the new rules. You say "I sing" on the first round and then go watch TV or something while the fighters start to dance around with their swords. I liked the older rules, which where more geared to role playing then the new combat/tactics system where the only needed atribute is STR.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    3. Re:House rules? by Dark+Lord+Seth · · Score: 5, Funny
      If they players are abusing the rules, nerf them!

      Not only is it fun to retaliate on abusive players, it's also fun to get back at players who use annoying, stupid and or nonsensical rules. Or, players who are generally idiots.

      Ingham: I summon a mindflayer and order it to use psionics against the enemy.
      DM: A red dragon eats you.

      Adellon: I cast "Hold Person" on Illandria and grope her breast!
      Illandria: HEY!
      DM: A red dragon rapes you.

      Illandria: What? My attack missed!?
      DM: Yes.
      Illandria: You just said that because I'm a girl!
      DM: A female red dragon kicks your ass.

      Suffice to say, dragon rock as plot elements.

    4. Re:House rules? by drkich · · Score: 2, Funny

      Personally I find that combat in Call of Cthulhu to be the best.... You run away. :)

    5. Re:House rules? by SlayerofGods · · Score: 2, Funny

      Adellon: I cast "Hold Person" on Illandria and grope her breast!
      As dorky as that sounds, with a D&D chick, it counts as foreplay ;)

      --

      Technology, the cause of and solution to all of life's problems.
    6. Re:House rules? by Minwee · · Score: 3, Funny

      That's true, but you just can't go wrong with a redneck tree.

    7. Re:House rules? by Dirtside · · Score: 2

      I played in an AD&D campaign a couple of years ago with some friends. We came upon some kind of enormous artifact buried in a forest, and it had a gaping hole leading down into fathomless depths.

      So while standing around examining the thing, we get attacked by a bunch of ghostly creatures of some kind. One of the guys had some acrobatic skill, so he told the GM that, in order to avoid an attack, he was going to "tumble, but not into the hole."

      Yep, that's right: he rolled a 1. I think the GM was nice and didn't make him plummet to his death, but we did get to spend the rest of the campaign mocking him.

      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
    8. Re:House rules? by wirelessbuzzers · · Score: 2, Funny

      Yep. In my experience, newbie rogues tend to be the worst about it. From a slave-escape campaign I recently DMed:

      DM: You run out the door, and see your master standing off against these guys with a dagger and a lightning-gun.
      Joe: I'll use my pickpocket skill to try to disarm him.
      DM: You sure about that?
      Joe: Yes.
      DM: He stabs you in the gut, then shoots you with the lightning gun. You're at [rollroll] -3 hit points.

      (later, the slaves execute a brilliant ambush against two pursuers, and are now looting the bodies)
      Jim: Anything else of interest on the bodies?
      DM: You've taken everything but their clothes, hats and some minor trinkets.
      Jim: Hmmm... are these guys about my size?
      DM: One of them is.
      Jim: I take the clothes, hat and trinkets and put them on.
      DM: OK. This takes you a few minutes. You begin to hear hoofbeats in the distance.
      Jim: I get up on the guy's horse, and adjust my hat. How do I look?
      DM: [rolls disguise check] Just like him... except you're black.
      Jim: Oh, shit.

      --
      I hereby place the above post in the public domain.
  14. Logic, Logic -- Who's Got the Logic? by handy_vandal · · Score: 3, Funny

    For those who have not seen the Beeb article, Dungeons and Dragons is 30 years old.

    Even for those who have *not* seen the Beeb article, Dungeons and Dragons is 30 years old. My state of having seen the article or not has nothing to do with the content of the article.

    Sorry to nitpick, but dammit -- illogical writing leads to fuzzy thinking, which results in irrational behavior. And God knows we could use more rational behavior.

    -kgj

    --
    -kgj
    1. Re:Logic, Logic -- Who's Got the Logic? by buysse · · Score: 2, Informative
      Dude? You just repeated the post. The post is "For those who have not seen the Beeb article..." and you said "Even for those who have not seen the Beeb article..." as if it was something different.

      Sorry to nitpick, but dammit...

      --
      -30-
    2. Re:Logic, Logic -- Who's Got the Logic? by Shimmer · · Score: 3, Informative

      This is perfectly legitimate linguistic construct. It's not at all illogical once you have an understanding of pragmatics.

      Of course, being a native speaker of English, I presume that you already have a very good intuitive sense of pragmatics, and are just conflating the rigid semantics of computers (which have no pragmatics) with the much more expressive power of human languages.

      Another common example: "There's some food in the fridge if you're hungry." Of course, there's also food in the fridge if you're not hungry, but that's not the point.

      --
      The most rabid believers in American Exceptionalism are the exact same people whose policies are destroying it.
    3. Re:Logic, Logic -- Who's Got the Logic? by Uncle+Gropey · · Score: 5, Funny

      Are you sure? The act of observing disturbs the observed. Until you have looked, you must consider D&D to be both 30 and not 30.

  15. I think we all owe a debt to D&D.... by bizpile · · Score: 4, Interesting

    it paved the way for my favorite game, Knights of the Old Republic and really, the whole genre. Makes me want to dust off the ol' board and get the gang back together for another all night game.

  16. Ah, D&D by Hanna's+Goblin+Toys · · Score: 4, Funny

    It really works, you know.

    1. Re:Ah, D&D by Nephilium · · Score: 2, Informative

      But don't forget about the rebuttal by Kurtz...

      Nephilium

    2. Re:Ah, D&D by iopha · · Score: 3, Funny

      That's Darque Dungeons for those in the know. :D

      iopha

  17. phirst: by Anonymous Coward · · Score: 3, Funny

    First "D&D is 30, and still [hasn't gotten laid | moved out of their parents' basements]" joke!

  18. my frinds were dorks by the_2nd_coming · · Score: 3, Interesting

    they did not want to start playing it :-(

    in boy scouts on a camping trip when I was 12 I got hooked on D&D, and I have never been able to play on a sustained period of time... now I am too old, and the people my age that play are so socially backwards that I think I would just laugh at them. oh well.

    --



    I am the Alpha and the Omega-3
    1. Re:my frinds were dorks by Phoenixhunter · · Score: 2, Insightful

      The group I play with ranges from 24 to 46...and the two people over 40 are perfectly normal individuals who are married and have kids (if that's how you define normal for people of that age). I think you'll be pleasently surprised if you go and find a group.

  19. Don't you mean... by glpierce · · Score: 5, Funny

    ...Ex-girlfriend?

    --
    G
  20. Re:E. Gary Gygax by MoxCamel · · Score: 3, Informative

    Ernest.

  21. Some classic Christian D&D FUD by gid13 · · Score: 5, Interesting

    http://www.chick.com/bc/2002/dnd.asp

    Quote from the link: "The goal of the game [D&D] would be to see who could obtain the most erotic pleasure"

    As my friend who sent me the link originally so accurately stated, "I don't know about you, but my D&D sessions were never like that."

    Btw... D&D is 30... But what about its other attributes? What's its alignment? Strength, dexterity, intelligence, etc? Okay I'm a nerd.

    1. Re:Some classic Christian D&D FUD by FortKnox · · Score: 5, Interesting

      I've seen theologists write PhD thesis' about how D&D is not sacreligious. Basically, it hits on the points that good is always better than evil, it can help satisfy evil needs by 'pretending' them, and if you can't tell the difference between reality and fantasy you have worse problems than playing D&D.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:Some classic Christian D&D FUD by GoofyBoy · · Score: 3, Funny

      "The goal of the game [D&D] would be to see who could obtain the most erotic pleasure"

      No, thats the Internet.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    3. Re:Some classic Christian D&D FUD by OscarGunther · · Score: 2, Informative
      The goal of the game [D&D] would be to see who could obtain the most erotic pleasure

      I'm no fan of Chick, but the original quote is actually about a hypothetical game Chick describes. (The point of the description is to elicit the expected response of righteous Christian horror at eroticism.) Chick's complaint against D&D (and rock and roll, and sex, and modernity...) is stupid on its face; no need to pile on.

    4. Re:Some classic Christian D&D FUD by SyntheticTruth · · Score: 5, Interesting

      I've DM'd since the early 80's, rarely ever been a player.

      I once played AD&D 2nd Ed. with group of gamers that included a catholic priest. That pretty much erased such irrational notions from my mother's head at the time. And, may I go on record as saying, he played the best damn drunkern dwarven cleric I have ever seen.

      Potential wise-cracks aside, he had great story-telling talent to go along with his role-playing. That group is the first to really show me what kind of good role-playing can happen when you have good, pro-story, non-powergaming, players.

      It's something that any computer RPG has yet to capture.

    5. Re:Some classic Christian D&D FUD by mojotooth · · Score: 5, Funny

      I've seen theologists write PhD thesis'

      Holy CRAP you need to get out more.

      --
      -- Mojo Tooth : exploring our world as only an idiot can.
    6. Re:Some classic Christian D&D FUD by Darth_Keryx · · Score: 2, Insightful
      Much of the "Christian" anti-D&D FUD was and is just that. Ignorant nonsense.

      But one must ask, "Why pretend to be evil people doing terrible things?" which some fellow D&D players prefered. "We burnt the village and raped..." One can call it fantasy, but why fantasize such things?

      I had a small number of "guidelines" for my campaigns one of which was very simple. NO EVIL CHARACTERS. PERIOD.

      If one defends the harmlessness of D&D by harping about Ph.D. theses and good over evil then why play evil characters doing evil things? Logically if it is so harmless and perhaps even good then shucks why not put your alignment choices where your rhetoric is?

      For what it is worth I am a Baptist minister. The son of another minister asked if I could help teach D&D to him and some of his buddies. The parents (strongly involved in the church) know full well their sons have purchased D&D books and want me to teach them how to play.

      I agreed at first, but after trying to decipher the 3rd edition rule books informed them that I might not be much help. What the heck is a DC?!?

      One final comment. I stopped playing not because I started to question the "morality" of playing D&D. I started to question the wisdom of spending so much time playing D&D when I had other things to get cracking on such as a graduate degree... then a wife... then children... then a coupla jobs...

      D&D is not evil. But it might not be the best use of my time and energy.

    7. Re:Some classic Christian D&D FUD by mlush · · Score: 2, Funny
      The problem Christians have with some RPGs is not so much the potential for evil within the environment, but the gaining of supernatural powers for the sake of self-exaltation. The dividing line for Christians is whether the actions taken by the player glorify himself or glorify God. It becomes a problem when the fantasy realm drifts into the desires of the player to have powers that would make him/her feel more powerful, as opposed to the grace of God, which is perfected in weakness.

      That, and D&D gives stats to Gods and if you give stats to something, some PC somewhere will kill it

    8. Re:Some classic Christian D&D FUD by MadHobbit · · Score: 2, Insightful

      As a pretty conservative/fundamentalist Christian that plays D&D with a group from my church, I've run into a couple raised eyebrows, but mostly people have heard the 1980s rhetoric and just say "Isn't that devil-worship or something?" They don't seem to seriously believe it, and after a short conversation, everyone I've talked to has agreed that there's nothing fundamentally wrong with the game.

      There are two things (IMO) that a Christian can find objectional. First, the game typically has you roleplay actions which would be considered immoral or unchristian if you actually carried them out - for instance, you kill all sorts of things, including other humans, and your typical treasure-hunting is often outright theft. The argument is that these actions are against God's commandments, and you wouldn't consider doing them in real life, so why is it ok to act them out? My view is "it's just a game". If you find this sort of role-playing offensive, then either roleplay a Lawful Good character, or don't play at all...but you have to question all your entertainment, not just RPGs. That movie you watched, that novel you read, that CD you bought...it may glorify a lot of the same things.

      The second objection is that the game often revolves around a complex pantheon of deities. This comes out more in some settings than others, with Forgotten Realms being notable. Many Christians are disturbed at a game that builds on a decidedly non-Christian religious base. In this case, I tend to agree, to some extent. When I DM, it's in my own campaign world. There is no pantheon. Clerics exist, but are either good or evil, not serving specific deities. It's sort of a compromise position. I don't feel that D&D in any way implies that its gods are real, that you should go and make sacrifices to them, or any of that claptrap. But because removing a detailed pantheon does not impair our campaigns in any way, our group has agreed that we're happier playing this way.

      Like any other group in society, the loudest members of Christianity are often the ones with the most extreme viewpoints - the vocal minority. You would be hard-pressed to find a more fundamentalist church than mine (Canadian Reformed, if you're interested - a mostly Calvinist branch of Protestants), but I've never run into anyone that didn't end up agreeing with me that there's nothing wrong with D&D if it's played with the right attitude.

  22. Military Potential of D&D by handy_vandal · · Score: 5, Funny

    It was even a cult at a Wisconsin naval base. "At one time every nuclear submarine had a D&D group," says Arneson.
    - from the article

    Nuclear submarines? D&D groups?

    My God ... do you think the Commander-in-Chief knows about this?

    -kgj

    --
    -kgj
    1. Re:Military Potential of D&D by The_Mystic_For_Real · · Score: 5, Funny
      Wisconsin naval base

      I can't imagine they had much else to do while at a naval base in Wisconsin.

      _____________
      It was just a joke, please don't hurt me.

      --

      _____

      Thank you.

    2. Re:Military Potential of D&D by DavidBrown · · Score: 2, Funny

      Nuclear submarines? D&D groups?

      I wanna cast magic missile!

      Oops...

      --
      144l. ph34r my 133t l3g4l 5k1lz!
  23. Takes me back a bit by Skyshadow · · Score: 5, Interesting
    I'd forgotten what a pain it was to play D&D in the 80's. You young'uns might not realize it, but for a while D&D was seriously considered as being directly linked to satanism by an awful lot of people. Those morons looked at an activity which was developing imagination, math skills and the ability to think on your feet and somehow twisted it into us getting ready to boil babies or something.

    I remember that "expose'" where they made D&D out to be some big satanic training session because (gasp!) there were demons and devils listed in the Field Folio. And then some shooter someplace had a DMG in his backpack or something like that...

    Parents just ate that shit up. I think a lot of them couldn't understand why we just weren't spending our time watching TV like normal kids. We basically had to operate under the radar or risk losing a several of our players to easily paniced parents.

    --
    Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
    1. Re:Takes me back a bit by spellraiser · · Score: 3, Funny

      Hehehe - I am reminded now of this little comic strip. It's outrageous, in more ways than one.

      --
      I hear there's rumors on the Slashdots
    2. Re:Takes me back a bit by cei · · Score: 2, Funny

      Yeah, but if you're trying to discourage people from the occult, is it really a good idea to tell them that mind control spells on their parents actually work?

      --
      This sig intentionally left justified.
    3. Re:Takes me back a bit by Razor+Blades+are+Not · · Score: 2, Insightful

      Aren't there Demons and Devils mentioned in the Bible too ?

    4. Re:Takes me back a bit by SmackCrackandPot · · Score: 2, Insightful

      I remember that "expose'" where they made D&D out to be some big satanic training session because (gasp!) there were demons and devils listed in the Field Folio. And then some shooter someplace had a DMG in his backpack or something like that...

      And some student would decide to top themselves, because they'd lost their best D&D character. At least that became the plot of one of the detective series that my parents watched.

      Of course these days, students top themselves for no reason at all by making themselves sick from binge drinking.

    5. Re:Takes me back a bit by John+Miles · · Score: 2, Interesting

      Not so much, surprisingly enough.

      Demons and devils are mentioned in your typical Christian church a lot more than they're mentioned in the Bible.

      --
      Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
  24. All-Time of All-Time favorites by the0ther · · Score: 2, Funny

    Ah Stipe, I remember thee well! Thorin and Flagg! Ye died honorably enough! Cedric, thieving and laughing! If I could quit my job and DM all day long, I'd do it!

  25. picking on D&D by zptdooda · · Score: 5, Interesting

    "The game was wrongly implicated in a missing persons case, a teen suicide and a number of murders. Some schools banned the game, and many parents refused to let their children play."

    It bugged me at the time that for the amount of people playing the game, the incidence of suicide seemed lower than in the rest of the general public, but the press never seemed to report that.

    --
    Esteem isn't a zero sum game
  26. Re:E. Gary Gygax by Stitch_626 · · Score: 3, Informative

    Birth Name is "Ernest Gary Gygax" http://www.amiannoying.com/(k5qimjztujzkgibrsu53to va)/view.aspx?id=9673&collection=821

    --
    Ohana means family. Family means nobody gets left behind or forgotten.
  27. Mother of all RPGs? by Rosco+P.+Coltrane · · Score: 3, Funny

    is wonderful to see the mother of all RPG's given respect and mention in the national press.

    Well quite, but I must say I prefer throwing high explosive devices than slinging D&D books at monsters in Quake, it's more efficient...

    --
    "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
  28. Re:wow by Kobold+Curry+Chef · · Score: 2, Insightful

    I think so too. However, I don't expect that D&D, or tabletop RPGs in general, will survive the deaths of the generation that first started playing it. So give it another 30 years, and I think D&D will probably be like tabletop paper-counter wargaming is today--a tiny niche hobby.

  29. re: question from an "outsider" by ed.han · · Score: 2, Informative

    D&D was certainly heavily inspired by tolkien's LOTR work: enough so that the tolkien estate sued the publishers, TSR (tactical studies review). but the key thing to remember is that there are a number of worlds in which the D&D game can be played, published by current publishers, wizards of the coast (of magic: the addiction fame), as well as by a host of other publishers in the RPG industry.

    RPGs are the activity, but the world(s) in which they are played are the setting.

    hope that answers your question satisfactorily.

    ed

  30. Re:I AM THE KING OF THE PESSIMISTIC PEOPLE by Mmm+coffee · · Score: 2, Funny

    If you really were king of the pessimistic people, wouldn't you be saying "YOU WILL STOP ME"?

  31. Expensive books... by ArbiterOne · · Score: 2, Interesting

    This is a tough hobby to get into (well, sort of) because all the rulebooks cost between 40 and 50 US dollars. If you buy all three (PH, MM, DMG) then you're looking at a net outlay of between $120 and $150. For that much, you can get a GameCube and a game or two. That's why most of the people who play D&D now are people who've played it for a long time. I'm one of those people.
    At least my mother didn't think it was 'satanic' because I showed her the articles on www.trhickman.com debunking that myth.
    Oh well, off to roll up another Grey Elf Wizard/Archmage...

    1. Re:Expensive books... by Nick+of+NSTime · · Score: 3, Interesting
      Not every player needs a bunch of books. Only the DM needs the Trinity (the DMG, PH, and MM). The other books, like Fiend Folio, Book of Exalted Deeds, and so on are for the DM to use to add another dimension to the game. The players only need the PH and some dice.

      Remember that with the trinity and some players, there's no need to add on anything else. Your GameCube example leaves out the fact that each GameCube game is $40-$50...and they won't last as long in terms of playability as a D&D game. Also remember that each GC player needs a controller ($10 each), and only four can play at a time.

  32. Re:Question from an "outsider" by JLyle · · Score: 2, Interesting
    I have never really cared for D&D at all... it never sounded interesting to me. I'm almost done reading the LOTR books, and was just wondering if the D&D world was based off Tolkien's world? I know there's some overlap, atleast as far as such things as elves, dworves, etc, right?

    Can someone explain the connection, if there is one?
    Dungeons and Dragons drew inspiration from a number of different sources, including Tolkien's work. But I remember (for example) references to a number of different mythologies (e.g. in Deities and Demigods), H.P. Lovecraft's characters, Arthurian legends, etc. The great thing about D&D was that it provided the framework for the game but left a lot of details of the "campaign" -- such as the setting, the challenges, etc. -- up to the players.
  33. Multiplayer Online by JSkills · · Score: 5, Interesting
    Having been a old school D&D player (4 hours after school almost every day in high school), I have always looked forward to the development of D&D PC games. The well thought out rules and balance in D&D kind of spoiled me as I would only play games that used the actual D&D rules (same races, classes, spell names, etc). Even Diablo (although fun at the time) was a stretch because it really didn't use the same conventions. And the multiplayer was all about hacks and player killing.

    Of course I ripped through all of the SSI games and the Baldur's Gate Series. Then came Neverwinter Nights. A beautiful game, but instead of controlling a party of people, it's just one character and a side-kick. This was a big mistake. However, the fact that one could assume the role of Dungeon Master made this game somewhat revolutionary.

    But after playing multiplayer online a bit, I must say, that although I have found some new places to explore (people have spent some time on putting together some very cool levels), it still seems to come down to everyone being 40th level and killing each other. Maybe I'm just not playing in the right places?

    Maybe I'm just missing the old days of getting together with pen paper and the dodecahedrons? I don't think so - who's got time for trying to orchestrate that?

    And yes, I've tried Everquest and just couldn't seem to get into the flow of it. I couldn't see what the "big deal" was ...

    1. Re:Multiplayer Online by drinkypoo · · Score: 5, Insightful
      If you want games centered on storytelling, then play games which eschew all possible rules. You don't need a detailed character sheet to have a good time.

      My best roleplaying sessions, bar none, have been while playing the Amber Diceless RPG. No dice, four stats, just a few powers to deal with, and a point system so every character (which is based on the same number of points) is more or less equal. Even the powers are balanced; In order to be attuned to the logrus (and it to you) you have to be a shape shifter. Hence the Logrus powers which are arguably more powerful than those of the Pattern are balanced by there being a prerequisite. (And people with the pattern can generally see right through shapeshifters if they're paying attention, so good roleplaying can be rewarded by a good GM.)

      Ultimately, the game comes down to the storyteller, GM, DM, or whatever they're named in your game of choice. It can only be as good as they are creative. The next thing is the players; are they serious about the game? I don't mean you can't make jokes, but the idea is to roleplay right?

      Put another way, the "secret" is to form a group which shares your goals. You sound like you want to roleplay - you need a group of roleplayers. Most computer gamers don't want to roleplay, they want to kill shit. When I play a pen and paper RPG, then the world is open, it can be anything. When I play a computer RPG, this is not true, so I resign myself to killing stuff.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  34. I never played until I was almost 20 years old. by Lord+Kano · · Score: 2, Informative

    My mother was a Jesus Freak and when the anti D&D hysteria hit in the early 80s I was forbidden to play. I lost interest until the mid 90s when I also discovered Vampire The Masquerade. Vampire and D&D helped me to pass many a night.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  35. what i find interesting... by ed.han · · Score: 4, Insightful

    on the 30th anniversary of the game, an article about it completely fails to mention the new edition (released 1999) or the revision that came several years later. and you'd think that a journalist would supply sales numbers to support an assertion as to whether or not something is "popular".

    ed

  36. Re:Real Role-playing by Martin+Blank · · Score: 2, Interesting

    It's a rarity that I don't rewrite rules for the games I play. I think the only one I've never really modified much was Cyberpunk 2020, but even that got some tweaks on automatic weapons fire.

    --
    You can never go home again... but I guess you can shop there.
  37. Obligatory Link by 88NoSoup4U88 · · Score: 2, Interesting
    This one still cracks me up :)

  38. If D&D is 30... by Reverend+Beaker · · Score: 3, Funny

    That puts it in an age catigory of 4, upping the challenge code to 13.... Sweet! If I get one more RPG and I'll make level 4!

    --
    This is not the sig you're looking for
  39. True Geeks.. by Dutchmaan · · Score: 4, Interesting

    ..will argue rules in the DM's Guide better than the highest paid lawyers. You don't know arguing until you watch two more geeks citing obscure sentences in backwater paragraphs as evidence in supporting claims that you would swear held the fate of the world in the balance.

    AD&D lawyers have always been the best and worst to play with!

    1. Re:True Geeks.. by Steve+G+Swine · · Score: 2, Interesting

      Um, Star Fleet Battles lawyers trump this, hands down.

      Two fleets begin on opposing sides of the map, carefully maneuver to meet near the center... two guys argue for forty-five minutes, then one fleet sails on.

      And that's with the Commander's Edition.

      --
      "Consider yourself a member of a virtual corporation with Mr. Torvalds as your Chief Executive Officer." - Linux Advocac
  40. Yeah, but at least ... by burgburgburg · · Score: 2, Funny

    it's not still living in it's folk's basement like that ST:TOS.

  41. Re: D&D is 30 by photomic · · Score: 3, Funny

    . . . and still lives at home.

  42. Re:Has to be said... by Dun+Malg · · Score: 2, Insightful
    It was cooler to play it back in the day when hardly anyone had heard of it

    I don't think it actually made you any cooler back then, it just wasn't well known enough to be a serious "nerd mark". People still knew we were nerds-- they just knew it for different reasons*.

    * e.g. glasses, particularly damaged glasses fixed with [tape|wire|epoxy]; posession of calculating devices; reading books we weren't assigned to read; marginal enthusiasm/ability WRT team sports; "practical" rather than fashionable wardrobe; &cetera.

    --
    If a job's not worth doing, it's not worth doing right.
  43. ah the nostalgia by WormholeFiend · · Score: 4, Interesting

    The best part of the golden D&D years for me was reading Phil Foglio's cartoon in Dragon Mag.

    Did the characters ever managed to play Sex&Dungeons&Dragons or did I miss that issue entirely?

    1. Re:ah the nostalgia by WormholeFiend · · Score: 2, Funny

      the fact that you are not telling us the results of your rolls seems to suggest that you rolled "snake eyes" often...

    2. Re:ah the nostalgia by Mr.+Bad+Example · · Score: 2, Informative

      > Did the characters ever managed to play Sex&Dungeons&Dragons or did I miss that issue entirely?

      You can find out--Phil Foglio released the collected Phil and Dixie "What's New?" strips a few years back. They're a little hard to find, but they're available.

  44. Karma Whore by handy_vandal · · Score: 5, Funny

    Another trait of geeks is obsessive hairsplitting. I mean my god, man.

    Who cares about the obsessive hairsplitting? The important thing is the successful karma whoring.

    -kgj

    --
    -kgj
  45. here, have this -1 cursed post... by samhalliday · · Score: 4, Funny

    ...of no content.

  46. Holy cow, that's fantastic! by Skyshadow · · Score: 2, Interesting
    That's absolutely fantastic... It reminds me of that email going around about how Harry Potter is leading to a rise in Satanism. You'd think I'd be cynical enough to not be surprised by this stuff anymore, but every time I think I've seen everything, somebody somewhere raises the bar.

    Reprint of the Harry Potter satanism email based on the article in the Onion. Gotta love (any seriously marvel at the midset of) anyone who can take this sort of thing seriously:

    "I think it's absolute rubbish to protest children's books on the grounds that they are luring children to Satan," Rowling told a London Times reporter in a July 17 interview. "People should be praising them for that! These books guide children to an understanding that the weak, idiotic Son Of God is a living hoax who will be humiliated when the rain of fire comes ... while we, his faithful servants, laugh and cavort in victory."

    --
    Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
  47. Very interesting by Orion+Blastar · · Score: 3, Interesting

    no mention of the "Chainmail" game that existed before D&D was written though. :) I think D&D was loosely based on the Chainmail rules.

    My favorite character was the Cleric, I'd usually be the guy turning the undead and healing everyone before they died. If I got powerful enough I could reserect the dead characters. I also liked the Anti-Healing spells like Cause Serious Wounds and Finger of Death. Never make fun of a Cleric because they are limited to blunt weapons. :) They might just save your rear when the time comes.

    Ah well, I liked making it to level 36 and then taking the next portal into the underworld and seeing if I could take on the Devil and his minions. Even The Devil fears my characters, and has a good reason to!

    Favorite items to mix up chaos in the game:
    Eye and Arm of Vecna.
    Deck of many things.
    Sword of Kaz.

    Those four are just way over the top. We had a DM that used them all in one game!

    We mostly play Traveller now, a Science Fiction game in the far future. But our GM/DM had us travel into the underworld and changed all of our high tech stuff into midle ages stuff, so it is D&D all over again. :)

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
    1. Re:Very interesting by Creepy · · Score: 2, Interesting

      I think that's because Chainmail was actually a miniatures combat ruleset, not an RPG ruleset. It was, however, the first ruleset roleplayed with, at least unofficially. After doing some roleplaying on top of the Chainmail rules, they created the D&D RPG rules.

      Your PCs remind me of a song from the early 90s...

      "Ring Their Bells", or "The Munchkin's Carol"
      --by the Sea Wasp
      (to the tune of Jingle Bells)

      "Slashing through the Orcs
      With a good two-handed blade
      Over corpses we go
      And through the gore we wade
      Mace on helmet rings
      Making bodies fly
      What fun to sing our SLAYING song
      And watch these suckers die!

      Chorus:
      Oh, ring their bells with swords and spells
      Don't let 'em get away!
      We're brave and bold for fame and gold
      We'll make a lot today!
      Oh, ring their bells with swords and spells
      Don't let 'em get away!
      We'll hack and slash and blast and trash
      And blow these dudes away!

      Crashing through the door
      Into the dragon's nose
      Our mage whips out a Cone of Cold
      And out its fire goes!
      Elven bowstrings sing
      Making balrogs fall
      And our thief finds a secret door
      Into the treasure hall!

      (Chorus)

      Then appears the Lich
      With his demon guard
      Our wizard yawns and wishes
      We'd run into something HARD...
      He begins to cast
      His 19th level spell
      That damn Lich throws a Gate at us
      And drops us all in Hell!

      (Chorus)

      We appear in Hell
      In front of Satan's Throne
      Our cleric waves us out the door
      And takes him on alone!
      Satan's legions don't
      Want to let us go
      Our Techno pulls a bazooka out
      And NUKES 'em 'til they GLOW!

      Oh, ring their bells with prayers and spells
      Don't let 'em get away!
      We're brave and bold and CRAZED, we're told
      To think we'll live the day!
      Oh, ring their bells with swords and shells
      Don't let 'em get away!
      We'll hack and slash and blast and trash
      And blow these dudes away!
      Yes, we'll hack and slash and blast and trash
      And drag our loot away!!"

      Ah, and Traveller - the game was a bit slow, as written, but my favorite traveller game was a big hack of the system where our PCs were actually genetically bred and trained, and also highly skilled (2-3 times the skills of ordinary traveller characters). Our first mission was to assassinate the emperor and start the collapse of the empire... then it was running and hiding. Thankfully, our combat suits had hidden our appearances, so ditching the ship and stealing another helped a lot, but any time the GM wanted to herd us somewhere, along came bounty hunters...

  48. Re:Question from an "outsider" by L7_ · · Score: 3, Informative

    I think one of the first modules released by Gygax was Blackmoor, set on the planet Oerth in the campaign world Greyhawk (named after the main city in the world). In fact, the creator of D&D later wrote a series of novels (first published by TSR, later by another (i forget) when they let Mr. Gygax go called 'Gord the Rogue' series) about the Greyhawk campaign.

    The poster above is correct: Tolkein did not invent any of the fantasy elements he included in his works, he just set them down on paper so eloquently to tell a story (and create a language) that he might get credit for them nowadays (especially with the movies being so popular). They were all mythological devices long before Tolkein used them in his novels.

    For instance: try reading Beowulf. ;)

  49. A great movie for D&D players... by Abraxis · · Score: 5, Informative

    Pardon the slight off-topicness... but some friends of mine from college started their own production company, and made a movie called "The Gamers". It certainly ain't no hollywood production, but that's the charm of it. Do yourself a favor and grab the DVD and watch it with your gaming buddies to celebrate D&D's 30th... I promise it'll be a good time. I think they have a quicktime trailer and stuff here.

  50. POOL OF RADIANCE baby, yeah! by SoTuA · · Score: 2, Interesting
    I remember wasting many a childhood afternoon playing this game. Finally, no more paper-chasing! (character sheets get boring when you are a pre-teen :)

    Then, applying you hex editor and l33t h4x0r 5k1llz (although back then you didn't know it was called like that ;) to set all your stats to 25.

    And then realizing that the size of monster parties for random encounters in the wild used your party's stats as a parameter... 300+ kobolds that, while they offered no real risk to your party of 25-all characters, ate a sizeable chunk of your afternoon wiping them out... total boredom :(

  51. I lucked out by Infonaut · · Score: 2
    Thankfully my group of friends had very understanding parents. I think they figured, "Hey, they're in the basement listening to The Stranglers and talking about goblins, but at least they're not out doing drugs and beating up old ladies."

    One of the guys in our group actually had this really great house, and we had the converted basement to ourselves. His dad would bring down sandwiches from time to time, and we'd game into the wee hours on Friday and Saturday nights. It was great.

    Oddly, back in the day we were more into Runequest, Aftermath!, and other games. But now that the d20 system has established itself as the One System, we've all basically decided to stick to the d20 rules. When you're a kid you have all the time in the world to monkey around with rules and prepare for games, but now that our group is officially old, we prefer to spend most of our gaming time actually gaming.

    Some 30-somethings play pool or poker to socialize. We play D&D.

    --
    Read the EFF's Fair Use FAQ
  52. Check the library. by Skyshadow · · Score: 2, Informative
    I never owned a single D&D book for the first couple of years that I played. I borrowed a couple of first edition AD&D books from the library. The beauty of D&D and AD&D was that you really didn't need the books. Once you got a handle on the rules as laid out in the PHB and DMG and a photocopy of a couple of the attributes tables, it was game on.

    Of course, with the newer editions I'm sure they've tried to make it impossible to play without all 75 books, but back then it was pretty straightforward. Any details we were lacking were pretty darn easy to fill in as an eleven year-old.

    I always figured that modules and etc. were created for older players or people with less imagination (and free time).

    --
    Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
  53. support your local indie RPG author by sammy+baby · · Score: 5, Informative

    If you remember your times long past playing D&D fondly - heck, if you're still playing it - you really owe it to yourself to check out some independent roleplaying game producers. They're cheap, they're great, they're a break from THAC0 and saving throws and god only knows what else. A great place to start is with The Forge, which specializes in such games.

    And while you're their, a shout out please for Lumpley, an old friend of mine, and the author of kill puppies for satan: an unfunny roleplaying game. (I'd link directly to his site, but I doubt it could take the slashdotting. Still, I must advise folks to look him up. And send him money.)

  54. No Girls Allowed by Liza · · Score: 4, Interesting

    I tried to play D&D, fairly seriously, at three different points in my life.

    In 7th grade, my next door neighbor declared openly that girls couldn't play. Unfortunately, my female friends weren't that interested. I made my sister play, but having never played myself, I was a rotten DM and kept killing her off.

    I had all the books, though, because my Mom was Gary Gygax's divorce lawyer. (He, it seems, thought it was great for girls to play.)

    In high school, a few of us were invited to join the gang playing, but the group was too large and unruly, so extremely little RPing actually got done. The (male) leader of the group blamed the girls and told us we couldn't come back.

    And then a few years ago, when the last big D&D update came out, I thought I was FINALLY going to get to have a full bore D&D adventure.

    Unfortunately, the relationship and social circle exploded fairly dramatically, and I was *not* invited to continue the game. That was the only time it actually felt fair to me, but I was still disappointed. And I've still never ACTUALLY played a game beyond creating a char and playing for an hour or so that day.

    Ah well. On the up side, I'm married and have a great life. :)

    Liza

    --
    These opinions are my own. My employer is not aware of them, does not endorse them, and is not responsible for them.
    1. Re:No Girls Allowed by Johnny+Mnemonic · · Score: 2, Informative

      You might try the SJGames Gamer Finder.

      It's hit or miss, still, but it's the best consistent resource that I've found to date, and I seem to keep changing states. It's getting harder and harder to find game stores, as most of it is now done on-line, so the postings for "gamers wanted" are also harder to find.

      Here's a couple of other things:
      • I daresay that, unlike before, women members are appreciated. It makes the experience less of a circle jerk, and more of a social club.
      • You might consider, or be willing to try, playing anything other than D&D. Still the most popular, it nevertheless requires the reading of hundreds of pages of rules, which I just can't get into anymore. The Worlds of Darkness, best known for their Vampire games, really encouraged the roleplaying over the dice rolling; but there's lots of other, and I think, stronger games out there. The site linked is for Steve Jackson Games, best known for GURPS, probably the second-most popular gaming system. (He also did Car Wars, which got a lot of press in the day, but is now pretty stale.)
      --

      --
      $tar -xvf .sig.tar
  55. Re:Borrowed very, very heavily by Tackhead · · Score: 5, Funny
    > D&D takes a *lot* from Tolkien. This shouldn't be all that shocking -- Tolkien's stated goal with LOTR and middle earth was to create a sort of modern mythology, and he did so sucessfully.

    And sometimes, D&D gives back:

    ~wavylines~

    "A balrog!" Gandalf rasped. "I might have known!"

    Pippin hauled out his well-worn copy of the Monstrous Manual, while Merry peeked over his shoulder. "I don't see 'Balrog' listed in the index anywhere."

    "Of course not, foolish Took," the high-level mage chided him. "The copyright to the 'Balrog' name is owned by the Tolkien estate. Gygax had to call it 'Balor' or a 'Type VI demon' when he put the MM together."

    Merry quickly thumbed to the Demon section, only to recall that in 2nd Edition, "Demons" and "Devils" had been renamed Baatezu and Tanar'ri, although he never could remember which was which. He cursed the Fundamentalist Christian parents' groups who had threatened to boycott TSR for creating a "demonic" game, and which had forced that particularly stupid name-change upon them. Finally, though, he located "Balor" in the Tanar'ri section, grateful that they weren't among the discontinued demon listings like Orcus and Demogorgon.

    "They're only 13 hit dice," Merry dutifully reported, "But they can cast dispel magic every round at 20th level, so watch yourself, Gandalf!"

    "That also do 4d8 damage if they make a to-hit roll with their whip and drag you close to their bodies," Gimli noted. "I'm outta here!" He turned and ran at his full movement rate of 9 (12 if he wasn't wearing armor).

    "Leave him to me," the mage intoned. "They're worth 46,000 experience points apiece, and if I kill him by myself, I get *all* of those points!" He strode toward the Balr-- er, Balor, and blocked the 10-foot-wide corridor leading out of the room. "YOU SHALL NOT PASS!!!!"

    LOTR as written by others - as a D&D novel.

  56. Iron rations and other strange items by zptdooda · · Score: 3, Insightful

    Who remembers stocking their character's backpacks with iron rations, rather than normal rations. I don't know why I did this. Maybe I figured the characters deserved it after their tough fights.

    I never knew what it was though. Pemican? I should have asked my mom to make me some for my lunch bag.

    Thinking about it now I don't know how we got thirty torches into the backpack either. Did anyone's DM ever complain that there was no way it would all fit?

    Another cool item was the "bullseye lantern". Didn't know for years what it was. Anyone remember any of the other strange original inventory items (the mundane ones)?

    --
    Esteem isn't a zero sum game
    1. Re:Iron rations and other strange items by Lemmeoutada+Collecti · · Score: 3, Insightful

      And then after a while DM'ing, and being asked the same basic questions: Can I have 100' of rope? 30 torches? Some lockpick oil? you finally just gave up and started issuing a 'Basic Dungeoneer's Kit' with all the common stuff in it for 100 gold?

      5 Torches (Long Burning)
      100' Climbing Rope
      30 Days (Freeze Dried/Iron, pick one) Rations
      1 Flask of water
      1 Flask of oil
      1 Tinderbox
      10 Flints
      10 Sheepskins
      etc.

      Ah, Now I have to go home and start a game...

      --

      You can have it fast, accurate, or pretty. Pick any 2.
  57. Remember when D&D was BAD? by Jethro · · Score: 5, Funny

    Anyone remember when mainstream thought D&D was evil and was corrupting our young minds? Apparently anyone who played it couldn't tell the difference between Fantasy and Reality and ended up killing themselves.

    My father (by chance a paranoid hypocondriac) read or heard one such article. This is when I was 18, and not living with him, which of course made him even MORE worried. He tried to sit me down and discourage me from my Evil Ways, and said that he read an article where someone said that people who play D&D can't tell fantasy from reality.

    I told him that that's nonsense, and if I ever see the person who wrote that article I'd cast a fireball at them.

    So he tried to get me into counselling.

    Oh, did I mention my dad has NO sense of humour?

    --


    In the land of the blind, the one-eyed man is kinky.
  58. My Favorite Character by Dhrakar · · Score: 2, Interesting

    Yup, I sure do have some fond memories of D&D ... My favorite character was definitely Chrrzx. He was a 8' tall Thrykreen (sp?) -- basically a giant praying mantis -- who was a former gladiator. He could jump about 20' straight up and then grab someone with 2 arms and slash them up with the wrist razors on the other two arms (and then make a nice snack out of their head ;-) . Unfortunately, when he finally died the other players decided that rather than ressurect him that they would just cut him up to use his chiten for armor ... the dirty rotten SOBs :-P

  59. Re:This will really date me.... by platypussrex · · Score: 2, Interesting

    but in college we were playing Chainmail before D&D came out (original D&D evolved from ading fantasy rules to chainmail rules). When we got D&D (and I still have my original white box with the three booklets) I think our whole "strategy club" went for a month with no sleep!

  60. Bah! by Art_XIV · · Score: 3, Funny

    REAL geeks also play Third Reich, w/o even having to look at the rules. ;)

    --
    The only thing that we learn from history is that nobody learns anything from history.
  61. only 30??? by DoctorDeath · · Score: 3, Funny

    I must in some kind of a time warp. I thought I started playing D&D as soon as it came out but that would mean I was only 7! My mom said I was wasting my money on all the books and dice and notebooks to keep up with everything. But I think it made me a far better person. Now where is that battleaxe I need for the staff meeting?

    --
    Sig temporarily out of service.
  62. Your familiar has been slain! by Anonymous Coward · · Score: 5, Informative

    And for the record - flanking & attacks of opportunity in 3/3.5 Edition still irritate me. Combine a familiar with Master Tactician and some rogue levels, and you're off to the races.

    First, I don't know what "Master Tactician" is; you are probably referring to "Expert Tactician" which allows you to make an additional attack whenever someone is denied their dex bonus to AC. Since a Rogue also adds sneak attack damage to any attack when the opponent is denied their dex bonus to their AC this is a good combination.

    However flanking does not deny the opponents dex bonus to their AC, so the familiar flanking example you used would not work to give you an extra sneak attack as you suggest. Additionally if your familiar is killed there are harsh penalties. You must make Fortitude save DC 15 or lose 200xp per master level (save for half). You also cannot get another familiar for a year unless you raise dead. Since you will be progressing as a Rogue and not a Wizard or a Sorcerer, your familiar will not increase along with you. By level 6 opponents will simply squash your familiar like a bug, costing you 6750gp each time for a scroll of raise dead.

    AC: Armor Class, how hard you are to hit in combat.
    Dex Bonus: Dexterity is a measure of how nimble a person is, the bonus from this score adds to your AC.
    XP: Experience Points, a measure used to determine the level of your character.
    DC: Difficulty Class, in order to succeed you must roll a twenty sided dice (d20) and add your relevant bonus and get a result equal or higher.
    GP: Gold Pieces.

    1. Re:Your familiar has been slain! by forgotmypassword · · Score: 2, Informative

      You also cannot get another familiar for a year unless you raise dead.

      A year and a day.

  63. Shield spells vs bullets by Anonymous Coward · · Score: 2, Funny

    Some kind got shot. Seems he tried to cast a shield spell and his other friend tested the spell with a gun. My mom was all worried reading the story, came to my group and told us about it.

    Of course my friend smirked, "what an idiot, he should have used a 'Protection from normal missiles' spell."

    My mom turned pale. The laughter gave the joke away and she left us alone after that.

  64. Dork Thing??? by couch_warrior · · Score: 3, Funny

    You say "Dork Thing" as if that was BAD... Popularity has RAISED D&D to the status of a "Dork Thing". Today a dork is someone who is just a little brighter and less socially adept than average. Back in the day, D&D was a game for anti-social psychotic sociopath losers. In 1978, our DM stopped going to classes, hid in his dorm room, and didn't bathe for a whole semester. Then he dropped out of school over the summer, and was institutionalized. But while he was still nominally sane, he came up with some gnarly dungeon levels. Best played at night by candle-light. Today's mountain-dew sipping, haven't lost their baby-fat, give up to play Xbox kiddies are just poseurs.

    --
    "Sic Semper Path of Least Resistance"
  65. Damn. Now I feel old. by angst_ridden_hipster · · Score: 3, Interesting

    I remember writing a character-generator on my old TRS-80. It didn't fit into 4k, so you had to run it in two stages, loading part II from the cassette (at least if you were an MU or a Cleric, so you could pick your spells).

    Later, when I got an Espon MX-80 printer with the graphics update kit, I was able to create "fonts" (with characters as wide as they wanted to be, so long as they were 8 dots tall) to make the character sheets look better. The last iteration drew little 8-dot-tall swords and skulls horizontally across the top of the page.

    Ah yes, those were the days.

    --
    Eloi, Eloi, lema sabachtani?
    www.fogbound.net
  66. As a representative ... by burgburgburg · · Score: 5, Funny

    of Mephistopheles, I'd like to point out that the excrement is kept boiling due to Federal regulations. I'd also like to point out that the AC will not, in fact, be spending all eternity in the boiling excrement. Every 10 years, the vats of excrement are switched out. During the 15 minutes that this procedure involves, the AC (and all similar clients) will be kept in a pit of superheated beaver vomit. Again, this is the mandated Federal procedure.

    1. Re:As a representative ... by Ubergrendle · · Score: 4, Funny

      Just because you have all the lawyers doesn't mean you have to talk like them.

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
  67. D&D spawns STDs! No! Really! by Buran · · Score: 4, Informative

    I work in a research lab. We have been studying the herpes virus recently. I was quite amused to find out that it's shaped just like a tiny d20! The shape is quite distinctive in our electron microscopy images. In fact, I showed the principal investigator a photograph of a d20 last week from an RPG web store as a sample of other things with the same shape - he was quite amused and surprised!

    My blog post earlier today, which links to the same Beeb article, was entitled "30 years of playing games with giant herpes viruses" ... I'm just waiting to see what kind of responses I get.

    1. Re:D&D spawns STDs! No! Really! by ultramk · · Score: 4, Funny

      I don't know... I imagine D&D has done more to prevent the spread of STDs then anything in history...

      m-

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
  68. thanks, Richard Garfield by spoonyfork · · Score: 3, Interesting

    Magic: the Gathering killed my D&D group dead.

    --
    Speak truth to power.
  69. Re:I WANT TO CAST A MAGIC MISSILE! by engwar · · Score: 2, Informative
    Ok, as soon as I post this I find it myself.

    http://www.ifilm.com/filmdetail?ifilmid=220487

    Warning, it's so funny you may wet your pants.

  70. A family affair by Quila · · Score: 4, Interesting

    People talk about D&D as just the kids playing with friends, but sometimes it was a family affair. My grandmother taught my cousin and me D&D in the late 70s when we were both under 10 years old. All of us sitting out in the garage playing late into the summer night are still some of the fondest memories she has of me and my late cousin.

    But man was she a harsh dungeon master.

  71. 1st Ed (AD&D) by nagora · · Score: 4, Insightful
    The second and third editions did nothing to fix the problems in first edition AD&D (I do have the little brown books but we hardly ever used them). That problem was that most DM's never developed to the point where the rules are left behind. The rules lawyers jumping up and down with moist panties in response to the posting show that this is still the case.

    The "rules" are guidelines like stabilisers on a kid's bike: once you get the hang of role playing you can take them off. In that sense there never was any need for second and thrid edition, although TSR generated that need by producing more and more "Modules for Dummies" that encouraged lazy play by DM's and players alike.

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  72. A great game, but sometimes dangerous. by wcrowe · · Score: 2, Interesting

    I discovered D&D in 1981 while at Navy Avionics "A" School in Millington, Tennessee, where it was wildly popular. Having little money, it was a cheap form of entertainment for many of us lowly recruits. On more than one occasion I can remember playing virtually non-stop, from Friday afternoon, when classes dismissed, until Monday morning, when classes began again. I found the game to be very entertaining and especially liked the fact that it did not require any special equipment or huge monetary outlays.

    Sadly, it seemed, not everyone could handle the game. One obsessive player seemed to lose his grip on reality. He began to claim that he was haunted by "ghosts". He created pages and pages of "equations" which he believed would defeat them. One evening his roommates stole his equations and burned them. The poor kid had to be hospitalized (the psyche ward, presumeably).

    Another student, who lived and breathed D&D, barely graduated because of his obsession with the game. He gradually became unable to cope with life outside of the game. After graduating, he was sent to a squadron. A couple of months later he wrote back to one of his former roommates. The letter was difficult to follow, but it appeared that he had a nervous breakdown one day on the flight line, which put an entire helicopter crew in peril. He was headed for a medical discharge.

    While I would not go so far as to blame D&D for these boys problems, there seemed to be something there that triggered a predisposition to some sort of madness.

    After I left the school, I nevered played again. I've still got all my stuff though, including some twenty-sided di.

    --
    Proverbs 21:19
    1. Re:A great game, but sometimes dangerous. by SuiteSisterMary · · Score: 2, Insightful
      While I would not go so far as to blame D&D for these boys problems, there seemed to be something there that triggered a predisposition to some sort of madness.

      Does a game of Fantasy lead to a loss of reality, or are people who have a tenuous grip on reality drawn to games of Fantasy?

      Me, I say number 2. Much like violent games don't create violent people, but violent people are probably drawn to violent games....

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  73. Top 35 Similarities between RPG'ing and pron by jcayer · · Score: 5, Funny

    1. The typical customer is male, unattractive, and socially handicapped
    2. Both are frequently enjoyed in dark basements
    3. The size of your collection is obscene
    4. It's not a good idea to talk about either on a first date
    5. Both revolve around fantasy and obtaining the unobtainable
    6. The artwork depicts images impossible in the real world
    7. When purchasing either in a store, you always ask for a bag
    8. It may be fun to make your own at home, but rarely turns out as good as the professionally produced stuff
    9. If you saw a woman buying either, you'd probably want to ask her out
    10. Extra excitement can be added with the use of props and / or costumes
    11. Low quality versions of both can be found for free on the Internet
    12. Countless Usenet groups are dedicated to both
    13. In either case, a gang of heavily-muscled men in leather with whips spells trouble
    14. Everyone uses a silly, made-up name
    15. It is not uncommon for participants to assume the opposite gender
    16. Both are frowned upon by the conservative right
    17. You usually take interest in both around age 13
    18. New purchases are usually looked at once, then put on the shelf
    19. The best and worst examples of each was produced in the '70s
    20. The German versions of each are the most bizarre
    21. Both are plagued with bad dialogue
    22. You usually spend a lot more time enjoying each alone than with a group of friends
    23. Everyone's called in to work sick at least once to stay home and enjoy one or the other
    24. Both make excellent bathroom reading
    25. There's always a big finish when you get to fire your gun
    26. Hollywood's attempts to mainstream both have been largely unsuccessful
    27. The hero's prized possession is his big, black gun
    28. Plots are often present only to serve the action scenes
    29. The story can be set anywhere from spaceships to dungeons
    30. While the person directing the action is usually blamed for a bad experience, it's usually the fault of poor writing
    31. Characters can have either high APPEARANCE or STAMINA, but rarely both
    32. You can tell the climax is imminent when the characters start screaming
    33. Candles and music enhance the mood
    34. You can meet your favorite B-list stars at the annual convention
    35. One word: Dwarves

  74. Remember going to the gaming clubs? by Zathras26 · · Score: 2, Interesting

    Ah, memories indeed... I remember I first got into D&D in 5th grade (late 1970s) after school, then later progressed to later night sessions at friends' houses in junior high, and finally to wargaming clubs in high school.

    D&D itself wasn't played much in the clubs, or at least not in my club -- most of the folks there disdained it for one reason or another. There was a lot of other fun stuff going on there, though... WWII combat sims, Family Business, and of course the Steve Jackson games, which are great. I especially liked Ogre and Illuminati (I'd still be playing Illuminati today, except I'm having trouble finding players). Remember getting the Orbital Mind Control Lasers and beaming the Semiconscious Liberation Army so they'd be Peaceful?

    There was also one other game that I'd love to find, but I can't remember the name of it. It was a wargame set in medieval Britain between the Elves and the Trolls. The guy I used to play it with told me that the company went out of business sometime in the 1970s, but I still harbor hope that someday I might be able to find an old copy of it on eBay. I've tried Google searches to find out the name of the game, but no luck so far.

    It's hard to believe D&D is thirty years old, jeez... kind of serves to remind me that I'm getting old, too.

  75. D&D gave me a way out by Punk+Walrus · · Score: 4, Interesting
    I was one of those kids that came from a bad home, etc etc...I started playing D&D in the mid 1970s with the "Chainmail Supplement," and continued until 1990, probably about 15 years, and part way into the second edition of AD&D. People always stereotype the gamers, and I do it myself in jest, but here's what D&D really gave me:

    • A social life (excuses to have friends and be at their house)
    • A hobby (kept me out of trouble)
    • Statistical analysis (charts and stats)
    • Writing skills (campaigns)
    • Management skills (being a DM)
    • Bartering skills (Then=> "No no, the rules specifically state rust monsters only dissolve ferrous metal!" Now=> "No no, according to this contract, you have to provide us with the on site hardware!")

    It also led me to gaming conventions, where I made lifelong friends who later got me jobs, helped me out of tough times, etc... And yeah, sure, I might have gotten the same thing out of being a Rotary Club member, but I didn't have the grades, and besides, they never give you a +5 dancing vorpal blade to fight that 15d8 monster ... at least, anymore.

    I met Gary Gyagax at Imaginecon 2000, and despite all the stuff said about him over the years, I found him personable and approachable.

    I still have all my D&D stuff. It's worth over $3000 in cover price, but I think in actual current value, maybe $600 (and only because I have some first edition stuff, like the "Deities and Demigods" with Melnebonie and Cthulhu mythos in it). I can't bear to part with it because I feel I owe it so much, it's like an old friend ... in several boxes ... in a closet.

    Man, I felt like Dahmer there, for a second.

    I started gaming when churches actually allowed it in their function rooms, along with the civil war gamers and chess players. Then in the 1980s, they connected the game to some poor sucker who got lost in university tunnels or something, then it got this Satanic cult label, and then it was fun to play it because you were an outsider! Woo hoo!

    I stopped gaming when I got married. I just didn't need it anymore. I now had a steady job, social life, and the game was just too time-consuming. I have run a game or two here and there for old times sake (mainly to show my teen son what it was like). Recently, I was with my son's school group at a Science Olympiad, and a girl there had a bunch of the 3rd Edition rules. I thumbed through them, and thought, "Jesus, this is even more complicated than the Slackware manual! How EVER did I memorize all those rules and terms?" She was just impressed I knew 90% of the monsters.

  76. OK... by Anonymous Coward · · Score: 2, Interesting
    I'm a pastor, what most people would call "conservative" (though I don't call myself that). And I love RPG's. I spent many an hour with D&D basic and expert (remember the Isle of Dread?) before jumping to AD&D. Unfortunately, I never had too many people around who played the game so my experience with D&D proper was never what it could have been. My favorite campaign world is Krynn I enjoyed it a lot more than GreyHawk or Forgotten Realms.

    I did once create a small campaign world for the original Gamma World rules; but tanked it when the 2nd edition came out with it's GREAT world. I also played Top Secret SI and Marvel Super Heroes (and I still think their "feat" system is about the coolest thing I've seen). My favorite RPG of all time, however, is TMNT. I had a mutated possim that I played like Nick Fury (he liked to read comics). TMNT was just dang fun and always seemed to move faster than D&D to me.

    Just wanted everyone to know that not all "Jesus Freaks" are idiots living in shells.

  77. Fights over Dice by ironwill96 · · Score: 2, Funny

    You have not truly reached the pinnacle of geekdom until you have fought over dice.

    One of our players has a tendency to "acquire" other player's dice whenever we play. Eventually his collection grew quite large and other players began to notice and demand their dice back. He was quite adamant that the dice were his until one of the other players pointed out the "Bicycle" stamp on their D6's indicating that he had been stealing their dice.

    I doubt that he was doing it on purpose, but it was still quite hilarious that we were arguing over hundreds of pieces of plastic.

    You never can get enough D8's though in those pound-o-dice bags off E-bay. Anyone else have that problem? (You need them for playing Star Wars D&D especially as every weapon does D8 dmg usually).

    --
    "To strive, to seek, to find, and not to yield." - Tennyson
  78. Foglio's site, Gazebo Boy by Embedded+Geek · · Score: 3, Interesting
    Foglio's official site has a page a bout "What's New?" here. It also has some of his new stuff ("Girl Genius," "Buck Godot")

    I, too greatly enjoyed WN. I was wondering if other slashdotters might help me with the origin of one of my favorite bits. It's quite OT, but if you feel up to it, please read on...

    There was the WN that detailed superhero RPGs, poking fun at the various super powers, inlcuding worthless ones. One panel had the caption "Gazebo Boy finds his singular power of metamophisis useless against the evil Termite!" and a sketch of a gazebo with human eyes looking on in terror as it is ripped apart by a 15 foot tall termite. For years I had always assumed that Gazebo Boy came straight out of the fevered depths of Foglio's imagination. I came across some references on the net recently, though, that make me wonder if it was a running joke in the comic community that Foglio simply picked up.

    So, does anyone know the origin of the Gazebo Boy joke? Failing that, does anyone know the origin of Gazebo Boy himself (I presume there was a laboratory accident or radioactive wood boring beetle involved somehow)?

    --

    "Prepare for the worst - hope for the best."

    1. Re:Foglio's site, Gazebo Boy by squidfood · · Score: 2, Informative
      So, does anyone know the origin of the Gazebo Boy joke?

      Eric and the Gazebo not only describes the origin but mentions Phil Foglio in the process.

      I first remember it from the '89 first internet posting in rec.games.roleplaying, the joke was around all geek circles in the college within hours.

  79. My Short History With D&D by Anonymous Coward · · Score: 2, Interesting

    As a regrettably young player, I've only played the game for ten years, through various incarnations: Basic D&D with a garage-sale old set, Basic D&D with a 2nd edition Monster Manual and 1st edition Dungeon Masters Guide (still probably the best RPG book ever written), full-blown 2nd edition AD&D, experimenting with late-2nd edition Skills and Powers rules, and, since summer of 2000, D&D 3.

    By far, my favorite incarnation is D&D3. Sure, some of that is because I only had 7 years' experience with Thac0, but still, from an early age I was taught to recognize and value a system that is at once both intuitive and complex, easy but not simplistic, and through that, I am able to love the d20 system of D&D3. Is it perfect? No. But whether I attack a goblin with a sword, avoid being burned in a fireball, or try and bluff my way past a evil wizard's guard, I roll a d20, add my ability modifier (since all stats are now equal--yes, even charisma), and add my class bonus/ranks/whatever that I've built up into it. Higher is better. I'm trying to beat a certain number: 10 is easy, 15 is average, 20 is a little difficult, 25 is challenging.

    This is a system where if you say "I wanna disarm my opponent" the DM doesn't have to either fudge the rules on the spot or look things up for ten minutes. It's a simple mechanic adapted from attacking a person--you try to at least touch them (as per the ease of touching a weapon to a weapon), and then you make opposing dexterity checks. If you spent a Feat on disarming, you're better at it than most.

    Want to run a monster as a character? Since Savage Species and 3.5, it's easier than it ever was in 2nd edition. I remember DMing a game when a PC wanted to play a Minotaur, and no matter what I adjusted, he was far, far too powerful for the group. In the ease of 3rd edition's streamlining, things are made so that the strength is balanced out, just like all the classes.

    Which is probably the most important thing. Thieves/Rogues no longer advance twice as fast as almost everyone else. Humans are worthwile as characters. Playing 3 classes at once is not as min-maxing useful as it once was compared to focusing one's efforts in one class. Dwarves can be (and are quite good) wizards, and Halflings will do well as more than just Rogues. Things are made equal.

    Sometimes I look back at 2nd edition, and wonder how I ever played such a system filled with such a lack of mentally aerodynamic rules, rules which forced the mass exodus to other systems from the mid 80s to late 90s. I feel sorry, actually, for those who learn to play 3rd edition without knowing 2nd or 1st--not that they're missing out on a better system, but because they don't know exactly why 3rd is so spectacular, why it is so mind-blowingly magnificent.

    They don't know the years some of us spend in the trenches of 2nd edition, waiting for something better to come along, not knowing that something ever would.

  80. Ask the cat by Embedded+Geek · · Score: 2, Funny

    So, you say D&D is 30, whether or not the reader has observed the BEB article. This, however, implies no interaction between observer and observed. Schrodinger's Cat would disagree... if it weren't too busy trying to lie down on my copy of the DMG while I was reading it.

    --

    "Prepare for the worst - hope for the best."

  81. Random Comments by Slick_Snake · · Score: 3, Insightful
    I've played role playing games for going on 13 years. I've played every addition of D&D as well as shadow run, Rifts, Heroes Unlimited, Mythus, Twilight 2000, and a few other odd balls. I have found with every game some inherent problems usually the result of an attempt to balance the game after the fact so that everyone is equal. The game has to be designed from the beginning with balance in mind to make it playable.

    All that said I'm working on a new role playing system that will do two things. First make it more flexible and fun to play, and second to make it easy so that once learned you don't need to keep referencing the books over and over. I'm always looking for suggestions including things people have liked or dislike about a game.

    Signed a disgruntled DM/GM

  82. Re: Borrowed very, very heavily by Punk+Walrus · · Score: 3, Interesting
    In the Chainmail supplement, you have "Hobbit," whereas in later supplements, they were called "Halflings." The best spoof I enjoyed was Phil and Dixie showing a tour through the TSR building. At one point, they stop by the "TSR legal office," and they see:

    One girl saying, "Look at this circular-metal-band my fiancee gave me!" Another guy going, "How do you get circular-metal-band around the collar out?" and then lastly, someone screaming, "Hey, the phone is circular-metal-banding, anyone want to get that?"

    /is still 12

  83. No correlation. by Fantastic+Lad · · Score: 3, Interesting
    Some of the most oft-laid stud types I knew when I was in highschool were also hard-core D&Ders. To the point of telling girls, "Sorry. Not tonight. I'm D&Ding with the guys!"

    (You can only really do that when you are reasonably well assured of meeting and bedding a new girl any night you decide to hit whatever scene you hit.)

    D&D is this generation's Poker Night. The harsh reality is that only good looking guys with well-built bodies get a regular stream of the kind of girls all teen-aged boys sweat over. Everybody else starves. Oooh, boo hoo. Life is sooo unfair.

    For everybody else, (and we're talking 95% of the male population), there's D&D and if you're lucky, a good girl friend now and again.


    -FL

  84. Sexist Mumblings by localman · · Score: 3, Interesting

    I remember me and a buddy convinced our girlfriends to play D&D with us a couple times back when we were around 22. Neither of them had played before, but I remember being surprised at how well they took to the the role-playing aspects. In fact the role-playing aspects came so naturally that it didn't seem particularly fun to them. We ended up not playing much.

    If I let myself be a sexist bastard I would say it is because most women tend to role-play in real life a lot more than men; by controlling people's perceptions of them with acting. So most women don't really see the point of setting aside time to put on an act.

    Despite that this seems to work well in practice it sure undermines many of my romantic ideals.

    Cheers.

  85. D&D has been gone for a 2 decades by Archfeld · · Score: 3, Informative
    years now folks, it was AdvancedD&D because of ownership disputes arising from the original Gygax play group. It is now officially the 'D20 system' and not even a game anymore but a set of leaseable rules.

    The whole mess is tied up in court over ownership between Gary Gygax, David Cook, some original investors in what used to be TSR, who filed a law suit following the sale to WoTC, and Hasbro INC, the newest 'owners'. Hasbro brought in BIG LAWYERS and claimed ownership over EVERYTHING involving D&D, even stuff which was taken from public domain, or history texts. Much of the legal battle involved the Bioware engine and the rights over use of names and such in electronic publishing. The 'NEW' Pools of Radiance game and publishing house did not help to clear matters at all. Spell names and character names in the background that were allowed for use to Gary, or David but never allowed for transfer, Many things involving games used at CONS that were NEVER licensed for commercial use, or things from the old dragon/dungeon mags that were adopted into the game or offered for non-commerical use to GM's were co-opted by WotC or Hasrbo. In some cases the true owners were even legally threatened by either company, and they did not even know the source of the material they were claiming.


    I have been playing since the blue book days and have numerous modules and other minor components published under TSR's aegis, or used at cons or tournaments, and yes I have run many GENCON games as well as RPGA tournaments , that were then 'adopted', used, modified, and then my name was eventually removed totally, while they continue to use the items and spells bearing the characters' name I own and created. It is frustrating and somewhat insulting but I never expected make a profit, I did it for the 'love' of the game. I had an EQ char's last name changed following a report by 'someone', when I am in fact the legal owner. I've had ZERO luck getting the name back as Sony Online Entertainment claims OWNERSHIP of everything that passes a chat screen in EQ.

    Sadly the 3rd ed system is aimed at the video game crowd and rather silly in many places, we speculate jokingly that the authors were obviously playing Diablo2 during the development period of the new system. Our long time gaming group, the Saturday Knights, playing continuously for 20 years now, has adopted the GURPS system and we continue in the same game world we've been playing in for almost the entire time.


    BTW we are always looking for good roleplayers, we are listed on Steve Jackson's find a game/player service or can be reached at the above email, make sure to put a RPG reference in the title or it will likely get de-spam'd. We are located in California, East of SF, meet at least once every 2 weeks for 8+hours sessions, require mature gamers but age is not the primary factor, and have a family environment to play in. Our group consists of several married couples as well as some younger singles. We've tried remote play but have not found any medium which can yet support the needed presence to really make ROLE-PLAYING possible, and We DEMAND roleplaying over stat-playing. A good guideline to our game style is the Char's disadvantages DEFINE them, and EVERY action has long term consequences in game. Uncle Figgie's guide to power gamers is recommended reading, and you should 'KNOW' what type of player you are :)

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
    1. Re:D&D has been gone for a 2 decades by Vecna! · · Score: 3, Informative

      I can say with some authority (I helped broker the sale of TSR to Wizards of the Coast, and then ran the tabletop gaming unit inside Wizards from 1998 to 2000) that the previous post in this thread:

      "it was AdvancedD&D because of ownership disputes arising from the original Gygax play group. It is now officially the 'D20 system' and not even a game anymore but a set of leaseable rules.

      The whole mess is tied up in court over ownership between Gary Gygax, David Cook, some original investors in what used to be TSR, who filed a law suit following the sale to WoTC, and Hasbro INC, the newest 'owners'. "

      Is completely and totally false in every respect.

      ------------------

      Ryan S. Dancey
      CEO OrganizedPlay
      for more information about Open Gaming, please see http://www.opengamingfoundation.org

  86. Re:Borrowed very, very heavily by morgajel · · Score: 2, Funny

    ... I know this isn't your fault, and I know I should care, and I know that was probably based on 2nd edition rules... but.....
    must...resist....
    DWARVES AREN'T ENCUMBERED BY ARMOR.

    gah, no! ..damn... stupid nitpicking....
    I'll be in the corner hanging my head in shame.
    if someone can, please prove me wrong so I don't have this on my concious....

    --
    Looking for Book Reviews? Check out Literary Escapism.
  87. FYI: Tekumel by Valdrax · · Score: 2, Informative

    Guardians of Order is releasing a new edition of "Empire of the Petal Throne" in July with the full support of Barker, the game's creator. With Tekumel, Amber, and Nobilis under their belt, GoO is becoming a clearinghouse for underappreciated and brilliant games.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  88. Remember: PONDS ARE CASTLES! by StefanJ · · Score: 2, Informative

    A few months back, I found a copy of Avalon Hill's WILDERNESS SURVIVAL (Or was it OUTDOOR SURVIVAL?) at a thrift shop.

    It was not only complete, but OVER complete. It had two map boards!

    This was very important, because as old timers out there know the original D&D called for a copy of this map for wilderness (outside of a dungeon) adventures.

    There was a note that the ponds on the map should be treated as castles. The whole point of the game seemed to be to put together enough wealth to be able to afford to buy a castle and hire men-at-arms.

    This makes sense when you remember D&D's roots in minatures games. All that dungeon delving and monster fighting was just a prelude to playing CHAINMAIL miniatures games with your Superhero (Fights as 10 men+1) leading the way.

    Stefan

  89. Check the source code, and roll for initiative! by dexter+riley · · Score: 5, Funny

    you can not get Array out of Bounds errors on pen and paper D&D

    You enter a 10 x 10 array. You see a Null Pointer Exception guarding an Object of type Chest. What do you do?

  90. Gary Gygax by sonpal · · Score: 2, Informative

    Why is it that all the greats are destined to be screwed over? Here is a summary of what happened to Gygax and TSR. Such a shame.

    1. Re:Gary Gygax by sonpal · · Score: 2, Informative

      Also, a more recent interview.

  91. Re:My Quest is for an old D&D-themed book... h by EllF · · Score: 2, Informative

    That book was called "The Sleeping Dragon", and can be picked up on Amazon

    --
    We who were living are now dying
    With a little patience
  92. Repent! You $@!#!@$ D&D Sinners! by codefool · · Score: 2, Funny

    Jack T. Chick has spoken!

    --
    "Stop whining!" - Arnold, as Mr. Kimble
  93. What everyone else does by empaler · · Score: 5, Funny

    Whine that it's all MS's fault and reboot.

  94. Re:Has to be said... by Dun+Malg · · Score: 2, Funny
    * e.g. ... &cetera.

    Use of weird linguistic formats, e.g. "&cetera" instead of "etc."

    --
    If a job's not worth doing, it's not worth doing right.
  95. It Sure Sucks Having a RealLife (tm) by dcw3 · · Score: 4, Insightful

    I was indoctrinated into the world of D&D while getting computer technician training at Keesler AFB, MS back in '77 (made less than $5k income that yr). Some of us spent much of our free time trying to make saving throws. That carried over to my next 2 yrs at Offutt AFB, NE...nothing else worth doing in Neb anyway. I've still got all the books & dice, but haven't played since about '85...went back to college, got married, had a kid, became a responsible adult (YUCK!). Now, nearly 25 yrs later, with a household income nearly 40 times what I made back then, I think I was enjoying life alot more in my D&D days :-(

    --
    Just another day in Paradise
  96. D&D Adventure Camp by Teancum · · Score: 4, Interesting

    This is definitely a trip down memory lane.

    I got into D&D as a sidebar to military wargamming, starting with Risk and moving onto several Avalon Hill games (Third Reich, Blitzkrieg, 1776 (I got massacred by my brother at this one), & Squad Leader).

    When I went to the hobby shop to see what other cool games they had, I saw a box for the original Basic Edition of D&D, together with the 1st Edition Monster Manual. The DM Guide was released just a little after that, and trying to get polyhedrial dice was almost impossible. We actually used the old chit system at first to generate our characters becuase we couldn't find any polyhedrial dice at all. When I finally got some dice, the d20 was badly misshapen in manufacturing, and gave some really wild results when used (I wish I still had it now).

    The best fun I had was a week at Boy Scout Camp where we also turned it into a week-long D&D marathon. The logistical planning for this was something that could only be done by a bunch of hard-core D&D players that were also boy scouts. The D&D manuals were smuggled in with the camp kitchen supplies, talked our parents into a week's worth of munchies & pop (with some extra money on the side for buying stuff that wouldn't keep in the cooler for more than a couple of days), and took off to camp looking like a group of real trustworthy, loyal, helpful (etc.) boy scouts our parents thought we were. We also hid miniatures, dice, DM screens, map graphs, and pens & paper (that was more out in the open.. . but in retrospect our parents should have realized that we took too MUCH paper and too MANY pencils with us).

    Our Scoutmaster (actually an assistant who could get the time off from work) was this young guy that looking back now was just totally snowballed by us boy scouts. I was about 16 at the time, and he placed a lot of trust in me as a junior leader. I did what I could, but this adventure took a life of its own that this poor assistant SM couldn't keep under control.

    After about 5 P.M. we would finish up our camping chores every evening and start playing D&D. In addition to the munchies, we brought along 4 gallons of Camp Fuel for the Coleman lanterns we placed under the tarp and played well into the night with the group of about 10 scouts in our troop. My younger brother was the D.M. for this whole affair, but there were several experienced and hard-core players, as well as a few totally new initiates into playing D&D (the kids who were really there to attend Scout Camp for real).

    During the day some of these new initiates would get a chance to read the rule books and get them explained as we were building fires, cooking breakfast or supper, and doing the other camp stuff (like swimming, firing shotguns, making crafts, etc.)

    For this experience, we decided to try out the Gary Gygax module series (Giants & Drow stuff) that we bought (because it was from the grand master... we bought everything from him at the time) but we always seem to put it off doing other stuff when we were normally playing D&D. I didn't realy how awful they were until after we really started to play them, and I knew just what Monty Haul Dungeons really came from.

    The sad part was the aftermath to this whole event. Needless to say our parents were absolutely pissed at us (my dad was the regular Scoutmaster and was unable to attend camp due to some other things that came up in his personal life). Some of the scouts in our troop also failed to complete any merit badges while at camp, and the D&D game was directly blamed for it. (I think we did make up an "unofficial" D&D merit badge for the event, however.) One set of parents totally forbade their kids from ever playing D&D again (the born-again Pat Robertson follower type), which was quite sad. My parents were more of the attitude that neither I nor my brother should "corrupt" the minds of the innocent, but they would rather that we pour our energies into D&D rather than dating or drugs or cars. In that respect D&D was a rather cheap hobby by comparison.

  97. Nonsense by Anonymous Coward · · Score: 2, Interesting

    The parent post is little more than opinion and ranting. For example:

    > Hasbro brought in BIG LAWYERS and claimed ownership over EVERYTHING involving D&D, even
    > stuff which was taken from public domain, or history texts.

    For anyone who's actually followed the evolution of D&D over the last 10 years, this is so wrong as to be funny. *WotC* has never been this litigious or over-reaching in its claims, although *TSR* _was_ almost that bad for a while. In the late 90's, TSR had an arguably draconian policy on people making derivative works (their own D&D materials), to the extent that many online D&D ftp sites shut down under legal threat. WotC, on the other hand, has not only been very friendly to fan-created works, but has made (virtually) all of the rules _downloadable_!

    Similarly, TSR was claiming many terms or ideas as their own that were not - I remember searching out the etymology of "drow" to rebut a TSR claim that drow were obviously their creation and property - but WotC has been pretty reasonable with that (just Beholders and a couple of oddball things like those).

    Finally, there's no need to take my word for this - there's _abundant_ evidence of this attitude of TSR's saved in Usenet archives from the time, which anyone who doubts me is heartily encouraged to check out (groups.google.com, rec.games.frp.dnd).

  98. not that bad.. by fforw · · Score: 2, Interesting
    Alright, they had their charm but I wouldn't go so far as "awesome". "Bar brawls" featuring legions of high level fighters and mages? The way SSI tried to turn it into one of their strategy games?

    They just didn't have the heart of Ultima or Bard's Tale. Or the storylines. But the better RPGs were themselves tributes to D&D, they just made the transition from pen and paper much more skillfully.

    The bar brawls were really the low end but there were some good moments (curse of the azure bonds, parts of the dragonlance series) which were a really good mixture between turn-based battle rpg and story.
    --
    while (!asleep()) sheep++
  99. D&D and Satanism by Magickcat · · Score: 2, Funny

    When I first started playing D&D in the 80's, my Catholic school thought it was Satanic as per the hysteria and tried to discorage us from playing it.

    Thanks be to my Awesome and Unholy Masters Cthulhu and Baal that this was all just hype and it blew over.

    --

    Si tacuisses philosophus mansisses. If you had kept quiet, you would have remained a philosopher.