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Shrek 2 How-To

mblase writes "Animation World Magazine has an article online about some of the technical hurdles Dreamworks Animation had to overcome in making "Shrek 2". With November's "The Incredibles" being Pixar's first movie to feature an all-human (er, superhuman) cast of characters, it's interesting to watch how these two studios push each other to the limits of computer animation."

52 of 359 comments (clear)

  1. *whoa* Check out the ultra-wide smile on that dude by Anonymous Coward · · Score: 5, Funny

    Is he artificial too?

  2. Re:State of the art? by Treker · · Score: 5, Insightful

    I think Pixar is far superior to Dreamworks when it comes to fully animated movies. Dreamworks seems to be much better at special effects and environmentals. I think the two might be better off merging than competing in different areas.

  3. Re:State of the art? by lukewarmfusion · · Score: 3, Interesting

    I saw Shrek 2 last night and was shocked at the quality of animation. The textures, facial expressions, and especially lighting were all amazing. Certain scenes or shots were a little less impressive, but even in looking at the first five minutes (Shrek2.com} you can see the improvements they've made since the last one. It's also worth noting that there were huge improvements between Toy Story and Toy Story 2.

  4. Re:State of the art? by stev3 · · Score: 5, Interesting

    I personally thought that the facial expressions of the characters in Shrek and Shrek 2 were the best part of the movies. It gave it a character that most other animated films don't have (save for a few, most recently Finding Nemo).

    Shrek 2 was an amazing movie, and as a college student I and the rest of the group of ~15 people that went thourougly enjoyed it. It was funny, had an interesting story, and held our interest for almost 2 hours.

    I don't think your post is a troll, but I completely disagree with you.

  5. Interesting info... by Mz6 · · Score: 5, Interesting
    "Of all the advances on this film, I think that our use of global illumination was the biggest technology breakthrough," asserts Bielenberg. "Ray tracing/global illumination/radiosity techniques have been out there for a number of years, but it has been price-prohibitive to utilize them significantly. For Shrek 2 we used global illumination for 80% of the shots. "It's our own renderer, and it's been re-written since the first Shrek. We developed a bounce light technique that --given a key light -- automatically computes the correct bounce light off of the other objects in the scene. If the light bounces off of a yellow wall, it will bounce back yellow in character.

    They re-wrote an entire renderer? Granted, Shrek is still behind some of Pixar's work but i've got to ask... Why not use some of the other renderer tools out there?

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    Hmmm.
    1. Re:Interesting info... by doconnor · · Score: 3, Interesting

      I suspect that, given the effort required to make a movie, the cost of writing you own renderer, which you can have 100% control over, are pretty insignificant.

    2. Re:Interesting info... by American+AC+in+Paris · · Score: 3, Insightful
      They re-wrote an entire renderer? Granted, Shrek is still behind some of Pixar's work but i've got to ask... Why not use some of the other renderer tools out there?

      ...well, if you're going to use a renderer to make an entire movie, you'll want several people on staff who understand the thing inside-out, upside-down, and in Pig Latin. In addition, if you're making an entire movie using computer graphics, you're going to have some pretty specific needs when it comes to tools, image quality/style, and rendering infrastructure/performance.

      Now. Consider the fact that you have millions of dollars at your disposal, some absolutely brilliant CG engineers, and a very clear set of needs and goals. Would you rather take an existing renderer, analyze it, tweak it, adapt it, hunt down bugs, et cetera--or would you rather simply build a system from the ground up? After all, you're going to need to be able to tweak things throughout, and if something goes wrong with the software, you could save days of debugging by using an internally-built system...

      --

      Obliteracy: Words with explosions

    3. Re:Interesting info... by pdiguy · · Score: 5, Informative
      Yes, we rewrote an entire renderer :) We also use propietary software to do layout and animate characters, and our effects are about 60% propietary as well.

      PDI has been around since the early 80s, when commercial software was not really an option. Over time, we've amassed both a core of pretty cool technology and an r&d group to put it together. Face it, any project the size of Shrek will require lots of ad hoc software, and having total control over it is definitely an advantage.

      j

    4. Re:Interesting info... by sharkey · · Score: 3, Funny

      Because any decent renderer would have packed up and failed to render Jar-Jar due to a core dump in it's QoS code?

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      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    5. Re:Interesting info... by malducin · · Score: 4, Insightful

      They re-wrote an entire renderer? Granted, Shrek is still behind some of Pixar's work but i've got to ask... Why not use some of the other renderer tools out there?

      Because PDI is a mostly propietary place. They wrote their own renderer years before there was anything commercially available. As such they have an R&D team continually updating their infrastructure. Interestingly enough I saw a couple of PDI guys at the SIGGRAPH photon mapping course by Henrik Wann Jensen a few years ago in San Antonio.

      The upside is you don't have to wait for a commercial vendor to get those new features. They control their own destiny rendering wise. Witness for example how long it took Pixar to make Depp Shadow maps available in PRMan (something like 2 years) even though they had published a SIGGRAPH paper and were using it internally (for Monsters Inc.). Some clients were a bit upset about that.

      Dan Wexler used to write their renderer (he is now at Nvidia with Larry Gritz and those crazy Entropy guys). He has some interesting statistics on the first film:

      Renderfarm Statistics
      Shrek Rendering Statistics

    6. Re:Interesting info... by MisterFancypants · · Score: 5, Insightful
      Sure would be cool if all these companies released their products to the public as free tools for educational use. Imagine the independant stuff that could be produced with it. I suppose this is the case with most other industries which is unfortunate... too bad everyone couldn't share their stuff to benefit all. :(

      It would also be cool if Ferrari gave away free cars, and everyone had all the food to eat that they wanted... free of charge! And everyone was given a MOON PONY!!!

      Oh, yes, what a wonderful world that would be!

    7. Re:Interesting info... by Anonymous Coward · · Score: 4, Insightful
      o Each Ferrari has to be manufactured.

      o There is only a finite amount of food available at any one time.

      o A computer program however, is infinitely replicable by the magic device known as a computer.

      Oh, yes, what a wonderful world that would be!


      Personally, I'm waiting for the world where everyone can recognise the difference between the physical and the ephemeral and didn't resort to dumb analogies to further their ridiculous agenda.
  6. mirrors? by astrokid · · Score: 5, Funny

    slashdotted already, you know.. for a group of people that never RTFA we sure do a lot of damage.

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    Chewie does not get a medal. Come on, George. Can a Wookie get a medal?
    1. Re:mirrors? by nukey56 · · Score: 4, Funny

      "Animation World Magazine has an article online

      Not anymore!

  7. Mod Parent Down by Anonymous Coward · · Score: 3, Funny

    Obviously employed by Pixar.

  8. Re:State of the art? by Chaswell · · Score: 4, Interesting

    Have you even gone to see Shrek 2? It is amazing, especially compared to the first. My wife and I love to go to movie openings, so we decided this time to take our 2 year old to Shrek 2 opening. He loved it, sat and watched the whole thing.

    Back to the animation, the atmosphere/environment in Shrek 2 is amazing. The hair, faces and movement of the characters is definately cutting edge. Please don't expect a sad sequel, Shrek 2 is much better than the first, in both animation and script.

  9. Damn you Square! by DrEldarion · · Score: 4, Interesting

    With November's "The Incredibles" being Pixar's first movie to feature an all-human (er, superhuman) cast of characters, it's interesting to watch how these two studios push each other to the limits of computer animation."

    It's too bad SquareSoft screwed up so badly with the Final Fantasy movie. I'd have liked to see them be the third big player in this field. Their visuals were absolutely stunning, but the plot left a lot to be desired.

    Pixar and Dreamworks, as far as I know, haven't tried to do a non-cartoony movie, but even with knowing how good their teachnology and artists are, it would be quite hard to compare to the level of detail the FF movie had.

    Am I alone in wanting a completely computer-generated movie that looks real instead of cartoony and actually has a good plot?

    1. Re:Damn you Square! by GeckoX · · Score: 4, Insightful

      Well, it would be very easy to provide you with that, and very hard for you to prove that I didn't actually render it ;)

      --
      No Comment.
    2. Re:Damn you Square! by GeckoX · · Score: 3, Interesting

      You are totally correct, except I don't really think it is limited to humans, it's just that our brains are very highly tuned for reading each other, and thus it is hardest to trick our brains when we're dealing with human renders.

      Exact same problem as the HULK suffered from.
      They spent so much time making the renderings look 'real', that all they really did was prove to our minds, over and over again and again, how incredibly NOT-real it really was.
      Remember all of the studio hype about how much time, effort and detail went into just the hulk's eyes? Of course it didn't work because the hulk isn't even _real_, so our minds were just totally insulted by it all really. It would be a better movie by simply overlaying all of the 3D renderings of the hulk with simple 2D animation.

      Finding Nemo looked awesome (haven't seen Shrek2 yet, so bear with me, this works, I promise). They all looked like real fish and birds etc...no, no wait, they didn't at all. Fish don't have lips and talk and have facial features like we do. They have a HUGE amount of fish-like detail, but it's so obvious to our brains that they're cartoon characters that we aren't even remotely offended. They knew this too when they made Finding Nemo. Take a look at the actual human characters in Finding Nemo, they're designed to be OBVIOUS cartoon characters.

      Actually, on the DVD they talk about and show the process they went through to develop their water environment renderings. They came up with a water rendering system that produced near photo quality water-like environments (They looked incredibly real) They didn't use it though because it would have undermined every other rendered thing in the movie. They ended up redesigning it to render very nice cartoony water environments. Still gorgeous, but keeps the movie in the land of animation.

      Now try to imagine the same movie if they did everything they could to make it look 'real'.
      Sucks doesn't it?

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      No Comment.
  10. Re:State of the art? by Tar-Palantir · · Score: 4, Insightful

    I don't know where anyone gets off comparing Shrek's animation to other movies, especially Pixar movies

    I'm not sure why you feel that way. I saw Shrek myself the other day and was quite impressed with the quality and detail of the animation. As far as I could remember, it exceeded the first in quality.

    The textures are very basic and the facial expressions lack subtlety

    What on earth are you talking about? Shrek wasn't going for subtlety anyway, but the facial expressions were quite well done. Same goes for the textures.

    Shrek just looks like it was a half-assed effort.

    120-odd million dollars worth of tickets disagree with you.

  11. Re:State of the art? by HarvardAce · · Score: 5, Insightful

    While others may agree or disagree with your analysis of the technical feats of Shrek and Shrek 2, if you're going to the movie just for the graphics, then you're really missing out.

    The two movies are huge hits not because of their graphics (although it doesn't hurt) but because of their stories.

    People in general value good stories much more than good graphics. The same can be applied to the gaming industry -- while games with amazing graphics may sell well initially, they will only last until the next eye candy comes out a few weeks later. Games with solid gameplay will continue to be played for years (see Counter Strike for an example).

    Plus, they must have been doing something right with the graphics -- I've never heard an entire audience simultaneously sigh "Awwwww" because of a cartoon before (if you've seen the movie you know what I'm talking about).

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  12. Google Cache of the article by CompWerks · · Score: 5, Informative
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  13. Realism by Paulrothrock · · Score: 3, Interesting
    I took my nieces and nephew to see Shrek (big mistake, now they all know what a thong is) and I was amazed at the realism. Granted, we weren't in very good seats, but more than once I thought they had taken a live human and composited him/her into the CG scene. It was really amazing.

    As CG gets more and more realistic, I think we'll start to see a different kind of movie star, one who can do excellent voice work instead of just looking daring/pretty/hunky/etc.

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    I'm in the hole of the broadband donut.
  14. Beware the French..... by Kenja · · Score: 4, Informative

    There are several CGI movies comming out of France that look to blow away anything done in the US to date.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:Beware the French..... by Murphy(c) · · Score: 3, Informative

      Actually, no.

      The movie you linked to (Kaena) is already on DVD over here in the EU. I've seen it, and it isn't bad, really. But in all honesty, it's about as good visually as the Diablo2 Cutsceens.
      Well, ok maybe a bit better but the animation wasn't up to Pixar/Dreamworks level. And to me the worst part was that the story heavily relied on a form of water (some kind of goo) and it really didn't look all that good.

      So don't hold your breath for it, allthough it's still is entertaining.

      Murphy(c)

  15. Animation is not necessarily realism by Bellyflop · · Score: 5, Insightful

    Animation is not necessarily at its greatest when it is the most like the real world. Yes, Pixar did quite well with the modeling hair in the wind, etc., but that doesn't necessarily make for a better animated movie. It has to be a good mix of realism and fantasy.

  16. Different strokes by solarwolf · · Score: 5, Insightful

    Dreamworks and Pixar have both done very well with their CG movies, but they both have different styles and both have their own animation engines. They deserve a pat on the back for all their hard work.

    As an animation major (and a slashdotting girl) I enjoy almost all "cartoons" but I don't think the final product of CG should be ultimate realism. I like the direction Dreamworks and Pixar are taking - I call it "realism with style". If we wanted ultimate realism we could just film people, but it's the style, characters and the ability of the viewer to suspend belief that makes an animation special.

    Dreamworks and Pixar have both done excellent animations - if they're trying to be competitive I think it's all the better for us - we get twice as many good films. All I can say is that both of these companies are much better at creating sequels than Disney is.

  17. Wired by skzbass · · Score: 4, Informative

    For a similar story about Pixars The Impossibles, check out the june edition if Wired, they should also have it on thier site, www.Wired.com

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  18. The ugly step sister... by RandoMBU · · Score: 4, Interesting
    ...is Dreamworks.

    I liked both Shrek movies for what they were... funny movies that relied on a lot of good sight gags.
    Beyond that, Pixar is absolutely head and shoulders above DreamWorks in storyline, casting, (which is an underappreciated aspect of their films imo) and digital effects. Their movies are significantly more complete, better voiced, and more visually stunning than anything else, hands down.

  19. just imagine by millahtime · · Score: 5, Funny

    Just imagine if for once we all decided to RTFA. Nothing could stand in our path.

  20. In Store Display by Rupert · · Score: 3, Funny

    I walked into the local video store the other day and stopped, staring at the "life size" Shrek2 display. Every single hair on the donkey had been rendered. Fabulous detail.

    Obviously the donkey had the Frizzled6 gene, too.

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    E_NOSIG
  21. Re:State of the art? by prandal · · Score: 4, Insightful

    The original Shrek lacked one piece of animation which really would have helped the animation's "reality".

    I don't know if they've learnt since then, but real people (and ogres, I presume) BREATHE. Their rib-cages move, even when they're just standing there talking.

    The trouble with "realistic" animation is that we're all going to expect it to be that real in the future. As the technology improves, so will our expectations grow.

  22. Re:State of the art? by pdiguy · · Score: 4, Insightful
    Having been very involved in it, I shouldn't comment on people's perceptions of Shrek being a "half assed effort". But if you want to see what technologies and techniques were developed and used for Shrek 2, a good source will be the quite many Sketches to be presented at SIGGRAPH in LA in August. Check the SIGGRAPH site for a list (I don't think the sketches list is online yet though)

    j

  23. Pushing what limits? by vitalyb · · Score: 4, Insightful
    With November's "The Incredibles" being Pixar's first movie to feature an all-human (er, superhuman) cast of characters, it's interesting to watch how these two studios push each other to the limits of computer animation."
    What limit are they "pushing"? Final Fantasy set all the limits, as far as gfx are concerned (not the plot though). Why can't Pixar and the FF group unite forces on this? They surely have a lot to learn from each other. P.S Not that I think that Shrek/ToyStory style of cartoons should be replaced. There's place for every genre.. But lets not call it "pushing limits".
  24. Effects Ain't Everything by Eberlin · · Score: 5, Insightful

    Alrighty, I admit it -- I went to Shrek 2 for the story and experience...not because I wanted to gawk at purtty graphics. Isn't that what movies are about?

    Let's face it, I saw Titanic, all the Jurassic Park movies, the Matrix sequels, and the Star Wars prequels for the effects. Not expecting a story...just give me the oohs and aahs and wows and I'll concede the plot. With Shrek, the animation was secondary to the writing. I mean even Banderas made for a good cat!

    Just making a point that pretty isn't always the best thing to have. If nothing else, the moral and plot of both Shrek movies tells us that.

  25. Animation realism matters? by gmuslera · · Score: 3, Insightful
    The plot was so enjoyable that I lost most of the special effect described in the article.

    Ok, there are a level were animation could be so worse that you note the bad animation instead of the movie itself, and a level when is so good that you lose track of the movie and watch the animation (i.e. when Donkey now as a horse moves its head and you notice the hair animation).

    But the middle point, where what you are actually watching the movie and don't letting the animation distract you because is too bad or too good, should be the best approach (er, unless is desired to go at least once more to see the movie to watch the animation or certain effects more in detail, of course)

  26. Re:State of the art? by PunchMonkey · · Score: 3, Informative

    I've never heard an entire audience simultaneously sigh "Awwwww" because of a cartoon before

    Nice capture for those who are wondering what Ace is talking about (and nice wallpaper for those who do):

    Puss in Boots

    --
    I'll have something intelligent to add one of these days...
  27. Re:State of the art? by Bricklets · · Score: 3, Interesting
    First off, I'm going to say that I have to disagree with you. Though Shrek 2 was an enjoyable movie, I certainly would not go around praising its animation. They're just not up to Pixar's level (yet). I'm not going to argue with you point for point why Shrek's animation wasn't all that great and why Finding Nemo was just insane animation wise, but to address your point on water being just water...quoted from the lastest issue of Wired
    "One frame in Finding Nemo, distributed across Pixar's 2,000-processor render farm, took 10 hours to render - and lasted just 1/24 of a second on screen. 'You've got millions of fish, each of them with scales, and there's murk in the water that's refracting light from the sun and reflections from the coral'..."
    But it's only just water. Please do give credit where credit is due. Thanks.
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    Little Bricklets
  28. Re:State of the art? by bonch · · Score: 3, Interesting

    Yeah, I saw all of that. Nonetheless, the majority of the film took place in front of a blue haze.

    Don't twist my words around to make it sound like I was insulting Pixar's work. But I believe entire forests and cities and castles globally illuminated and such can be just as much work if not more so than animating dust particles and refracting light through water.

    Like I said, I know people spunk all over their screens at the mere mention of Pixar, but let's not bash Dreamworks just because we're fanboys. Shrek 2 looks fantastic.

  29. Re:State of the art? by malducin · · Score: 4, Insightful

    To be fair I find these sort of comments amusing. It's almost like saying Tex Avery cartoons are dull because they look dated and crude compared to todays more complex cartoons and anime. After all 3D animated movies are also stylized visions, just like their 2D counterparts of yesteryear.

  30. What about blizzard by Psymunn · · Score: 3, Insightful

    Granted they've only ever done 2 minute long CG intros for their games, but Blizzards animation quality is almost unparraleled when it comes to game cinematics. If they ever got together and made an epic braveheart/gladiator style movie, entirely CG I think they could easily rival Pixar or Dreamworks. Not to mention bring the field to a more mature audience (even though everyone at college i know has seen shrek 2, monsters inc, finding nemo, etc.

    Of course, that's just my own personal dream...

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    The Neo-Bohemian Techno-Socialist
  31. DreamWorks/Pixar bashing by pdiguy · · Score: 5, Insightful
    Every time there's an online discussion about cg movies, tons of people are fast to jump on the bashing of either of the main players.

    PDI/DreamWorks vs Pixar, Ford vs Chevy, Pepsi vs Coke. Come on guys, understand that these are companies that make products with the intention you will buy them. That "customer faithfulness" rings silly in my mind, given that after all, we are the consumers and in general have little interest on the well being of those companies.

    For the record, the cg industry is a small one, and there's a lot of coming and going of people. I've been at PDI for more than seven years, and thus know tons of people working here who used to be at Pixar, and tons of people at Pixar who worked here and are my friends, and the same could be said about any of the other major cg companies. There's no inherent difference between the talent of people in one place or the other.

    j

  32. Re:Water is easy to simulate! by pdiguy · · Score: 5, Insightful
    Simulating water is easy, if you don't care what the simulation will look like. I mean, if you are happy with whatever the output of a Navier-Stokes solver is, then fine, wait for the computer to finish and you're done.

    In a film, however, there's usually a director, an art director and a visual effects supervisor telling you to please move that splash a bit to the right, and make it happen three frames later. Oh, and sometimes there's also a story that those people are trying to tell, and your water sim is one of the tools they are using, so the *need* that kind of control.

    Then there's rendering. Is there any foam? Splashes? Do things around the water get wet? Can you make that foam not *darker*, but *less bright* please? (this is a real comment I got during dailies in Shrek 2).

    So, simulating water is easy. Simulating water making it do what you want, and rendering it so it looks the way you want it to look is extremely hard.

    j

  33. Why Final Fantasy failed. by El+Camino+SS · · Score: 5, Interesting


    Pixar and Dreamworks, as far as I know, haven't tried to do a non-cartoony movie, but even with knowing how good their teachnology and artists are, it would be quite hard to compare to the level of detail the FF movie had.


    Look, it is CG. It is, for many years at this rate of technology, going to look like CG if you do the entire movie in it. You can either play with it or you can look like a clown trying to ignore it.

    I think that the biggest problem with Final Fantasy was the fact that it did look animated. There was too much seriousness going on with animated characters. It just didn't sell as a human drama. It wasn't a human drama. It WAS A CG DRAMA. This is the difference between the best film you've ever seen, and being up front row with the worst play you've ever seen. The play is still more immersive.

    The movie was, in a nut shell, as well thought out as one would making Shindler's List an animated movie... or telling Frank Zappa to keep it clean, straightforward, and don't go over anyone's head. Even Mizayaki doesn't try to give a 'most realistic looking people' project. And he does animation like a master.

    Final Fantasy the movie failed because it played to all of the disadvantages, and none of the advantages of the medium. ART is never about, "toning it down."

    "Let's impress people by how real we can make it."

    NO! NO! NO! Bad idea! Comics and animated characters are loved for their elasticity and style. You just don't try to make a style that is "indistinguishable from normal." That is playing to all of the disadvantages, and none of the advantages of the medium. Good actors don't try to be "normal." They try to be extraordinary. All good art tries the same.

    If they wanted drama, good acting, and suspense, they should stick with real actors.

    If you want unreality... elasticity... uniqueness... style and art, then you go with an animated medium.

    Final Fantasy was shortsighted. They thought the cutscenes in the game could be a movie. It is like saying, "let's remake the Godfather movies, but use CG instead of actors! Make it real serious! That'll show this CG is a serious medium!"

  34. What is with PDI/Dreamworks? by thatguywhoiam · · Score: 4, Interesting
    While I tend to prefer Pixar's style, you certainly cannot just discount PDI/Dreamworks' efforts. Shrek was a pretty good movie that brought an even larger audience to appreciate CGI movies. Antz certainly had its moments, especially the intro.

    Having said that... what is the deal with Dreamworks ripping off ideas from Pixar?

    I'm talking about Antz and the forthcoming Shark Tale. The Bug's Life/Antz controversy, as you may recall, caused quite a stir in the computer animation circles - I seem to recall someone at Pixar complaining about being the 'R&D dept. for PDI'. But now we have this other underwater movie, which seems an awful lot like it was inspired by Finding Nemo.. but with massive cash thrown at voice talent (check it out) and dumber-looking sharks.

    'Bruce' and gang from Nemo were much more interesting visually than this goofy Dreamworks clown-shark if you ask me.

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    If Jesus wants me it knows where to find me.
  35. Animation quality by Thieron · · Score: 5, Insightful

    I went to the film to see the story. In the first few minutes I was amazed to see how much they've come along in the animation. The rain and water scenes where incredible. There was a bit of flash in there, where you can tell a toss of hair, etc was done just to play with animating it, but overall the animation was spectacular. Story wise, I found that it wasn't a good as the first movie, but entertaining enough with some good laughs along the way. What I think the discussion of Pixar vs. Dreamworks misses on is just looking at how much they both improve from film to film. In just a few years they've development new ways to animate the films that make the previous ones seem almost silly. For a techinical discussion, I think it would be more interesting to look at what they have done to improve the animation than whose is better. There is nothing like a good competition to keep this moving too. Shrek 2 shows that Dreamworks is keeping up and making sure to push Pixar. I wonder what we'll get to see when Shrek 3 or the next Pixar after incredibles comes out. Remember, this are animated movies. Realism isn't the goal, hell, Shrek stars an Ogre, a talking Donkey, Cat, and Gingerbread Man amoung others.

  36. Re:State of the art STORIES? by gfxguy · · Score: 3, Interesting

    Shrek was brilliant, and Shrek 2 is at least as good. Of course, opinions are like... well, I won't go into it. But you sound like the people complaining on IMDB boards that ROTK won best picture. Enough people liked it enough that it won... same thing with Shrek.

    Frankly, and I work in the 3D department of a television production studio, I thought Shrek and Shrek 2 were amazingly well done.

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    Stupid sexy Flanders.
  37. Re:State of the art? by gfxguy · · Score: 4, Insightful

    I disagree. I think the stories from Dreamworks and Pixar have all been excellent. I have Shrek on DVD and have seen it enough to have made it a worthwhile purchase. My kids love it, and like Pixar movies, I think they will like it for different reasons as they grow older.

    The one problem I have with Shrek 2 are all the parodies. I thought they were hillarious, but they will date the movie in a few years. Still, I and my whole family thoroughly enjoyed it.

    --
    Stupid sexy Flanders.
  38. Pixar vs. DreamWorks by Upright+Joe · · Score: 3, Insightful

    Well, I think there's going to be a Pixar vs. DreamWorks debate raging for a long time. I've seen all of Pixar's movies and most of the DreamWorks flicks that were computer animated, including Shrek I and II. I tend to try to stay out of these types of debates but I do have some opinions on this one.

    First off, I've felt that DreamWorks has been unfairly riding Pixar's coattails for a long time now.

    They find out about Bug's Life, they release Antz.
    They find out about Monsters Inc., they release Shrek.
    They find out about Finding Nemo, they start work on Shark Tale.
    (I would expect the announcement of a super hero flick really soon now.)

    It always came across to me as being a dirty practice meant to intentionally cause confusion in the marketplace and get people to see their movies thinking there was a connection to the Pixar films.

    Secondly, I feel DreamWorks' stories are lacking - particularly when it comes to Shrek I and II. To me, watching Shrek was like watching the best of Saturday Night Live. There were lots of short parody bits, many targetting Disney movies or traditional fairy tales - most targetting current pop culture. I think that between these bits and the modern pop music, these movies are not going to stand the test of time well. In my mind, they were well worth the ticket price at the theatre but I wouldn't dream of purchasing them on DVD.

    As for the quality of the animation, I think anybody would be hard pressed to say that Shrek I and II weren't extremely well done. They were certainly cinema quality productions. I still think Pixar does it better though. There's something about the movement of the characters in Pixar movies that is more emotionally expressive and natural looking. It's just a tad more polished and artistic than the DreamWorks stuff.

  39. not as good as 1st by bark · · Score: 3, Insightful

    I felt that Shrek 2 wasn't as good as the 1st one, in script, and in style. Never mind about animation, that's not very important.

    Many things in Shrek 2 have the potential to be great, but the ideas weren't fully realised. I loved how the environment in the original shrek brought the world of story books and fantasy stories alive. In Shrek 2, the only thing that captured my imagination was the fairy god mom's factory. Everything else is not as detailed / well developed as I would like.

  40. Re:State of the art STORIES? by mother+pussbucket · · Score: 3, Insightful

    I gave up on Dreamworks' animation after viewing Antz vs. Bug's Life. Two totally different attitudes towards what cartoons should be. DW has always been a Pixar wannabee. Small Soldiers vs. Toy Story. Shrek vs. Monsters, Inc. Instead of playing to the "child" in everyone, they feel it's necessary to insert "adult" asides to keep the parents amused.

    Slight topic drift: If you've seen the extra making-of material on the LotR extended disks vs. the new Star Wars, I think it reflects a bit on this. You can feel the love behind Jackson's film; Lucus just comes off as a PHB.

    --
    Yes, it's true. This man has no dick.
  41. But it's not getting cheaper by Animats · · Score: 3, Interesting
    The big headache with all this is that the technology isn't making animated features cheaper. The project headcounts are still huge.

    A few years ago, when I was peripherally involved with the effects industry, everybody was looking forward to the coming era of low-budget effects. "Reboot" and "Starship Troopers" (the TV show, not the movie) seemed to herald the beginning of a new era of feature films at TV production prices.

    Didn't happen. The first problem was with live-action directors who didn't understand the inflexibility and costs of CG. As one art director with experience from the pre-computer era put it, "now you can make changes until you run out of money".

    Then came the "no limits" problem - "Let's have a drive-through of ancient Rome". Speilberg started it with Jurassic Park, and now everybody expects it in every film. Minor directors plan shots DeMille would have envied. And somewhere, a modelling department has a hundred people busy for months, often for less than a minute of screen time.

    The result has been $100M animation budgets. Even "Sky Captain", which was supposed to be a low-budget effects movie, is headed towards that figure. (The production team screwed up, and now ILM is bailing them out. ILM makes a sizable fraction of their money bailing out the botched productions of others.)

    It's not about compute power. It's a labor cost issue. It still takes too many bodies to do this stuff.