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Shrek 2 How-To

mblase writes "Animation World Magazine has an article online about some of the technical hurdles Dreamworks Animation had to overcome in making "Shrek 2". With November's "The Incredibles" being Pixar's first movie to feature an all-human (er, superhuman) cast of characters, it's interesting to watch how these two studios push each other to the limits of computer animation."

91 of 359 comments (clear)

  1. State of the art? by Patik · · Score: 2, Insightful
    I don't know where anyone gets off comparing Shrek's animation to other movies, especially Pixar movies. The animation has nowhere near the level of detail as other animated movies. The textures are very basic and the facial expressions lack subtlety. Ice Age was simplistic but it had its own style; Shrek just looks like it was a half-assed effort.

    Mod this as a troll if you want, but I really wanted to like Shrek and it just couldn't compare to anything else on the market.

    1. Re:State of the art? by Treker · · Score: 5, Insightful

      I think Pixar is far superior to Dreamworks when it comes to fully animated movies. Dreamworks seems to be much better at special effects and environmentals. I think the two might be better off merging than competing in different areas.

    2. Re:State of the art? by lukewarmfusion · · Score: 3, Interesting

      I saw Shrek 2 last night and was shocked at the quality of animation. The textures, facial expressions, and especially lighting were all amazing. Certain scenes or shots were a little less impressive, but even in looking at the first five minutes (Shrek2.com} you can see the improvements they've made since the last one. It's also worth noting that there were huge improvements between Toy Story and Toy Story 2.

    3. Re:State of the art? by stev3 · · Score: 5, Interesting

      I personally thought that the facial expressions of the characters in Shrek and Shrek 2 were the best part of the movies. It gave it a character that most other animated films don't have (save for a few, most recently Finding Nemo).

      Shrek 2 was an amazing movie, and as a college student I and the rest of the group of ~15 people that went thourougly enjoyed it. It was funny, had an interesting story, and held our interest for almost 2 hours.

      I don't think your post is a troll, but I completely disagree with you.

    4. Re:State of the art? by Chaswell · · Score: 4, Interesting

      Have you even gone to see Shrek 2? It is amazing, especially compared to the first. My wife and I love to go to movie openings, so we decided this time to take our 2 year old to Shrek 2 opening. He loved it, sat and watched the whole thing.

      Back to the animation, the atmosphere/environment in Shrek 2 is amazing. The hair, faces and movement of the characters is definately cutting edge. Please don't expect a sad sequel, Shrek 2 is much better than the first, in both animation and script.

    5. Re:State of the art? by Tar-Palantir · · Score: 4, Insightful

      I don't know where anyone gets off comparing Shrek's animation to other movies, especially Pixar movies

      I'm not sure why you feel that way. I saw Shrek myself the other day and was quite impressed with the quality and detail of the animation. As far as I could remember, it exceeded the first in quality.

      The textures are very basic and the facial expressions lack subtlety

      What on earth are you talking about? Shrek wasn't going for subtlety anyway, but the facial expressions were quite well done. Same goes for the textures.

      Shrek just looks like it was a half-assed effort.

      120-odd million dollars worth of tickets disagree with you.

    6. Re:State of the art? by HarvardAce · · Score: 5, Insightful

      While others may agree or disagree with your analysis of the technical feats of Shrek and Shrek 2, if you're going to the movie just for the graphics, then you're really missing out.

      The two movies are huge hits not because of their graphics (although it doesn't hurt) but because of their stories.

      People in general value good stories much more than good graphics. The same can be applied to the gaming industry -- while games with amazing graphics may sell well initially, they will only last until the next eye candy comes out a few weeks later. Games with solid gameplay will continue to be played for years (see Counter Strike for an example).

      Plus, they must have been doing something right with the graphics -- I've never heard an entire audience simultaneously sigh "Awwwww" because of a cartoon before (if you've seen the movie you know what I'm talking about).

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    7. Re:State of the art? by Mz6 · · Score: 2, Insightful

      Have you ever tried animating water in a realistic fashion? Did you see the way they had the light reflact through the waves in shallow water? Did you see them animate in little dust particles floating by in the water? That's an amazing detail aspect and it looked VERY real... but it's just water huh?

      --
      Hmmm.
    8. Re:State of the art? by gowen · · Score: 2, Interesting

      Maybe thats true, but Shrek had many things that "Monsters Inc" and "Finding Nemo" didn't have. Such as a good script, and funny jokes.

      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    9. Re:State of the art? by ericspinder · · Score: 2

      That's your opionion, mine is that the orginal Shrek would have been great even if it was drawn in ketchup. While people can oh and ahhh about the technical aspects of a movie, it's the basics that really make a movie great, the plot, the writing, and how the actors deliver their lines. Everthing Pixar has made fits the ketchup description as well.

      --
      The grass is only greener, if you don't take care of your own lawn.
    10. Re:State of the art? by wankledot · · Score: 2, Interesting

      Because we all know that a movie's ticket sales are a direct reflection of its quality.

      --
      My sig is blank, I typed this by hand.
    11. Re:State of the art? by prandal · · Score: 4, Insightful

      The original Shrek lacked one piece of animation which really would have helped the animation's "reality".

      I don't know if they've learnt since then, but real people (and ogres, I presume) BREATHE. Their rib-cages move, even when they're just standing there talking.

      The trouble with "realistic" animation is that we're all going to expect it to be that real in the future. As the technology improves, so will our expectations grow.

    12. Re:State of the art? by pdiguy · · Score: 4, Insightful
      Having been very involved in it, I shouldn't comment on people's perceptions of Shrek being a "half assed effort". But if you want to see what technologies and techniques were developed and used for Shrek 2, a good source will be the quite many Sketches to be presented at SIGGRAPH in LA in August. Check the SIGGRAPH site for a list (I don't think the sketches list is online yet though)

      j

    13. Re:State of the art? by eean · · Score: 2, Insightful

      Your missing the point. Shrek is a cartoon. They're not trying to make a movie that looks like its Live Action (like Final Fantasy was trying to do). They initially tone down the detail.

      I thought they did a good job with the facial expressions given the kind of movie Shrek is. I guess it just depends.

    14. Re:State of the art? by HarvardAce · · Score: 2, Insightful
      Take Shrek, make it live action, and you've got a box-office flop.

      I agree with you here. However, I think the underlying reason is not because of the story, but because of the genre of the movie. I can't think of a successful fantasy/fairy tale live-action movie off the top of my head. Especially ones with talking animals.

      Most kids would rather see a cartoon than a live-action movie anyway.

      I will agree, however, that making it a cartoon does add a boost -- back in the 90's, everyone saw the new Disney cartoon every year, but try and name a live-action movie they made for each year that there was a Lion King, The Little Mermaid, Aladdin, etc. That would be a lot tougher to do, if only because there are a lot more live-action movies than cartoons.

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    15. Re:State of the art? by PunchMonkey · · Score: 3, Informative

      I've never heard an entire audience simultaneously sigh "Awwwww" because of a cartoon before

      Nice capture for those who are wondering what Ace is talking about (and nice wallpaper for those who do):

      Puss in Boots

      --
      I'll have something intelligent to add one of these days...
    16. Re:State of the art? by Bricklets · · Score: 3, Interesting
      First off, I'm going to say that I have to disagree with you. Though Shrek 2 was an enjoyable movie, I certainly would not go around praising its animation. They're just not up to Pixar's level (yet). I'm not going to argue with you point for point why Shrek's animation wasn't all that great and why Finding Nemo was just insane animation wise, but to address your point on water being just water...quoted from the lastest issue of Wired
      "One frame in Finding Nemo, distributed across Pixar's 2,000-processor render farm, took 10 hours to render - and lasted just 1/24 of a second on screen. 'You've got millions of fish, each of them with scales, and there's murk in the water that's refracting light from the sun and reflections from the coral'..."
      But it's only just water. Please do give credit where credit is due. Thanks.
      --
      Little Bricklets
    17. Re:State of the art? by sreeram · · Score: 2, Interesting

      I have to agree with the parent.

      I just came back from watching the movie. I loved the original, and went into this sequel without a thought in my head other than "Cool!".

      But I was less than impressed. It's not just that the detail was lacking at times. There were serious defects in animation. There are scenes where the donkey is all out of proportion (as in, his "width" (z-axis in profile view) would be wrong). Other creatures too. For example, when Shrek and co. enter the "far, far away" kingdom, the horses look terribly "two-dimensional" at times. You know, as though they were made of cardboard cut-outs.

      Mind you, I wasn't even looking for these mistakes. The defects are just too apparent and make you do a double-take even while engrossed in the story.

      To be fair, other parts of the movie are stellar. For instance, I thought the Queen especially was very well done and very life-like (within the realm of the animation).

      And oh, while the latter half of the movie was thoroughly enjoyable (starting with the appearance of the Puss in Boots), I thought the first part was a bit lame and lacking in momentum.

      Yes, the movie is doing very well in the box-office (and it has my vote too), but the overall animation is hardly superlative.

    18. Re:State of the art? by bonch · · Score: 3, Interesting

      Yeah, I saw all of that. Nonetheless, the majority of the film took place in front of a blue haze.

      Don't twist my words around to make it sound like I was insulting Pixar's work. But I believe entire forests and cities and castles globally illuminated and such can be just as much work if not more so than animating dust particles and refracting light through water.

      Like I said, I know people spunk all over their screens at the mere mention of Pixar, but let's not bash Dreamworks just because we're fanboys. Shrek 2 looks fantastic.

    19. Re:State of the art? by malducin · · Score: 4, Insightful

      To be fair I find these sort of comments amusing. It's almost like saying Tex Avery cartoons are dull because they look dated and crude compared to todays more complex cartoons and anime. After all 3D animated movies are also stylized visions, just like their 2D counterparts of yesteryear.

    20. Re:State of the art? by Patik · · Score: 2, Interesting

      No, I'm definitely not. Shrek is maybe comparable to the original Toy Story (which came out 6 years prior) in animation. I think people are drawn into Shrek by the gimmicky story and characters (Eddie Murphy doing an animal?) and overlook the animation.

    21. Re:State of the art? by malducin · · Score: 2, Informative

      Sketches list appears in June (if we are lucky). But there's the SIGGRAPH 2004 course on Shrek 2, a paper on GI for animated films, a piece accepted at the prestigious Electronic Theatre and of course a VES Festival presentation on the film as well, so it's definately the creme de la creme (sp?):

      Visual Effects Society Festival schedule
      Shrek 2 course at SIGGRAPH 2004
      SIGGRAPH 2004 Electronic Theatre list
      An Approximate Global Illumination System for Computer-Generated Films

    22. Re:State of the art? by gfxguy · · Score: 4, Insightful

      I disagree. I think the stories from Dreamworks and Pixar have all been excellent. I have Shrek on DVD and have seen it enough to have made it a worthwhile purchase. My kids love it, and like Pixar movies, I think they will like it for different reasons as they grow older.

      The one problem I have with Shrek 2 are all the parodies. I thought they were hillarious, but they will date the movie in a few years. Still, I and my whole family thoroughly enjoyed it.

      --
      Stupid sexy Flanders.
    23. Re:State of the art? by lukewarmfusion · · Score: 2, Interesting

      Sully's hair in Monsters, Inc. consisted of 2,320,413 computer-animated hairs. I'm not sure what you're criticizing - that they had individual hairs, or that you could see them? It looked pretty convincing to me, but I'm not a 3D animation aficionado.

    24. Re:State of the art? by HarvardAce · · Score: 2, Interesting
      Outside of the Gameboy Advance, where standards are lower, can you name a single widely successful game from the past 3 years with cheap-looking 2d graphics?

      Ever hear of The Sims, which is arguably the best-selling computer game ever? How about Roller Coaster Tycoon 2? Civ 3?

      I suppose the answer to your question is no, I can't name a single widely successful game -- I could think of 3 off the top of my head.

      Aside from that, my point was that games with good gameplay are still popular after many years (i.e. more than 3). Take, for instance, Tetris.

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    25. Re:State of the art? by jafomatic · · Score: 2, Interesting

      Agreed, but that's clearly the intent. Pixar isn't aiming for photorealistic characters, only the environments (if at all). There's a big long discussion on why that's good for storytelling in a book by Scott McCloud which I won't bother linking to. I'm sure he's selling it from his website anyway, it's called "Understanding Comics" and it's worth reading if you enjoy sequential art of any kind.

      Look for his dissertation on realistic versus iconic imagery.

      --
      ::jafomatic
    26. Re:State of the art? by stuktongue · · Score: 2, Interesting

      I see and, for the most part, agree with what you're saying. I will offer up the idea, though, that technology is typically a limiting factor in many creative endeavours; I think that's what the parent was getting at. I don't think he is suggesting that art created with older technology is dull in terms of its intrinsic quality, but rather that the vision might not be as fully realized as the artist would have liked, given the available technology limiting him.

      Nonetheless, I think art should be critiqued in the context of the time from which it came. There's really nothing inherently wrong with things looking dated; on this we clearly agree. I think this is why many people object, for example, at how Mr. Lucas is redefining his former art to supposedly better capture his original artistic vision. I think they'd rather he leave it alone, in its original context (warts and all), and move on to newer, (hopefully) better things.

      That's what I see, anyway.

      Peace.

  2. *whoa* Check out the ultra-wide smile on that dude by Anonymous Coward · · Score: 5, Funny

    Is he artificial too?

  3. Shrek by mfh · · Score: 2, Insightful

    For me, the best aspect of the Shrek 2 experience was the movie itself, not the locations, props or actors necessarily, but that whole experience. The graphics were just right, right enough to allow the experience of the film to come to life. That's what has been missing for so many years in animation. And that's why the tech is important so that the audience can see past the technology and get the point of the picture. I can see oscars for Shrek 2 and more than a few, methinks. It was splendid.

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Shrek by Too+Much+Noise · · Score: 2, Interesting

      Well, the graphics were almost right. My major complaint would be with the animation of the "happily-ever-after-enhanced" Shrek and Donkey. They actually looked more like animated characters than their original forms. As for the movie itself ... unfortunately you might be right about Oscars. Myself, I'll stick to the first movie, thank you very much.

  4. Interesting info... by Mz6 · · Score: 5, Interesting
    "Of all the advances on this film, I think that our use of global illumination was the biggest technology breakthrough," asserts Bielenberg. "Ray tracing/global illumination/radiosity techniques have been out there for a number of years, but it has been price-prohibitive to utilize them significantly. For Shrek 2 we used global illumination for 80% of the shots. "It's our own renderer, and it's been re-written since the first Shrek. We developed a bounce light technique that --given a key light -- automatically computes the correct bounce light off of the other objects in the scene. If the light bounces off of a yellow wall, it will bounce back yellow in character.

    They re-wrote an entire renderer? Granted, Shrek is still behind some of Pixar's work but i've got to ask... Why not use some of the other renderer tools out there?

    --
    Hmmm.
    1. Re:Interesting info... by doconnor · · Score: 3, Interesting

      I suspect that, given the effort required to make a movie, the cost of writing you own renderer, which you can have 100% control over, are pretty insignificant.

    2. Re:Interesting info... by American+AC+in+Paris · · Score: 3, Insightful
      They re-wrote an entire renderer? Granted, Shrek is still behind some of Pixar's work but i've got to ask... Why not use some of the other renderer tools out there?

      ...well, if you're going to use a renderer to make an entire movie, you'll want several people on staff who understand the thing inside-out, upside-down, and in Pig Latin. In addition, if you're making an entire movie using computer graphics, you're going to have some pretty specific needs when it comes to tools, image quality/style, and rendering infrastructure/performance.

      Now. Consider the fact that you have millions of dollars at your disposal, some absolutely brilliant CG engineers, and a very clear set of needs and goals. Would you rather take an existing renderer, analyze it, tweak it, adapt it, hunt down bugs, et cetera--or would you rather simply build a system from the ground up? After all, you're going to need to be able to tweak things throughout, and if something goes wrong with the software, you could save days of debugging by using an internally-built system...

      --

      Obliteracy: Words with explosions

    3. Re:Interesting info... by pdiguy · · Score: 5, Informative
      Yes, we rewrote an entire renderer :) We also use propietary software to do layout and animate characters, and our effects are about 60% propietary as well.

      PDI has been around since the early 80s, when commercial software was not really an option. Over time, we've amassed both a core of pretty cool technology and an r&d group to put it together. Face it, any project the size of Shrek will require lots of ad hoc software, and having total control over it is definitely an advantage.

      j

    4. Re:Interesting info... by sharkey · · Score: 3, Funny

      Because any decent renderer would have packed up and failed to render Jar-Jar due to a core dump in it's QoS code?

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    5. Re:Interesting info... by malducin · · Score: 4, Insightful

      They re-wrote an entire renderer? Granted, Shrek is still behind some of Pixar's work but i've got to ask... Why not use some of the other renderer tools out there?

      Because PDI is a mostly propietary place. They wrote their own renderer years before there was anything commercially available. As such they have an R&D team continually updating their infrastructure. Interestingly enough I saw a couple of PDI guys at the SIGGRAPH photon mapping course by Henrik Wann Jensen a few years ago in San Antonio.

      The upside is you don't have to wait for a commercial vendor to get those new features. They control their own destiny rendering wise. Witness for example how long it took Pixar to make Depp Shadow maps available in PRMan (something like 2 years) even though they had published a SIGGRAPH paper and were using it internally (for Monsters Inc.). Some clients were a bit upset about that.

      Dan Wexler used to write their renderer (he is now at Nvidia with Larry Gritz and those crazy Entropy guys). He has some interesting statistics on the first film:

      Renderfarm Statistics
      Shrek Rendering Statistics

    6. Re:Interesting info... by esampson · · Score: 2, Interesting

      Most big production companies like PDI and Pixar use their own tools. It gives them the capability of making the code do exactly what they need it to do without carrying overhead for things they don't need it to do.

      Maya and other commercial packages are wonderful tools, but they are generic and a specialty tool that fills the need will always be a better choice. An Indy car is a marvel of engineering but it will never beat a dragster in a quarter mile. Likewise the dragster will never beat an Indy car if there is even a single lap to the race. It is simply a matter of the right tool for the right job.

      How significant it that? At 24 frames a second an hour and a half of movie has around 130,000 frames. If code that is properly optimized for what is needed shaves a meager 5 seconds off each frame it will end up saving 180 computer hours of rendering time. When you factor in all the early test renders and visualizations that time increases much more, Using an educated guess I would have to assume it multiplies it by around a factor of three, so now you are talking about saving over 540 hours of rendering time throughout the project. In all likelihood of course your programmers will shave off considerably more than a mere 5 seconds a frame.

    7. Re:Interesting info... by Requiem · · Score: 2, Interesting

      Yeah, it happens.

      I went to a seminar a week or two ago given by Byron Bashforth, a Pixar employee. He told us that Pixar h as a version of Renderman that's significantly different than the standard one. They make changes and improvements as they need to. Sometimes changes get rolled into new Renderman versions; other times, they're kept proprietary.

    8. Re:Interesting info... by MisterFancypants · · Score: 5, Insightful
      Sure would be cool if all these companies released their products to the public as free tools for educational use. Imagine the independant stuff that could be produced with it. I suppose this is the case with most other industries which is unfortunate... too bad everyone couldn't share their stuff to benefit all. :(

      It would also be cool if Ferrari gave away free cars, and everyone had all the food to eat that they wanted... free of charge! And everyone was given a MOON PONY!!!

      Oh, yes, what a wonderful world that would be!

    9. Re:Interesting info... by Anonymous Coward · · Score: 4, Insightful
      o Each Ferrari has to be manufactured.

      o There is only a finite amount of food available at any one time.

      o A computer program however, is infinitely replicable by the magic device known as a computer.

      Oh, yes, what a wonderful world that would be!


      Personally, I'm waiting for the world where everyone can recognise the difference between the physical and the ephemeral and didn't resort to dumb analogies to further their ridiculous agenda.
    10. Re:Interesting info... by werdnapk · · Score: 2, Insightful
      I suppose I wasn't clear. What I meant was, too bad ideas weren't more openly shared. By your response, you're probably a hardcore capitalist and you're thinking I'm a hardcore communist. :) It's the american way to patent all ideas possible to stifle innovation. I suppose you think that everyone involved in the open source movement are good for nothing commies eh?

      And good job to all those who modded somebody insightful for comparing giving away free cars to giving away software and ideas.

      Oh yeah, some of this post is tongue and cheek... better make that clear for those mod point kiddies out there. :)

  5. server animation? by Anonymous Coward · · Score: 2, Funny

    maybe they need to donate one of those powerful animation clusters to this website..

    slashdotted already.

  6. mirrors? by astrokid · · Score: 5, Funny

    slashdotted already, you know.. for a group of people that never RTFA we sure do a lot of damage.

    --

    Chewie does not get a medal. Come on, George. Can a Wookie get a medal?
    1. Re:mirrors? by nukey56 · · Score: 4, Funny

      "Animation World Magazine has an article online

      Not anymore!

  7. Mod Parent Down by Anonymous Coward · · Score: 3, Funny

    Obviously employed by Pixar.

  8. Mission accomplished.. by Mz6 · · Score: 2, Insightful

    As part-time animator myself, I think that is probably some of the better compliments you can receive. If it's real enough to get passed that you are watching an animated film and bring your characters to life, mission accomplished!

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    Hmmm.
  9. Damn you Square! by DrEldarion · · Score: 4, Interesting

    With November's "The Incredibles" being Pixar's first movie to feature an all-human (er, superhuman) cast of characters, it's interesting to watch how these two studios push each other to the limits of computer animation."

    It's too bad SquareSoft screwed up so badly with the Final Fantasy movie. I'd have liked to see them be the third big player in this field. Their visuals were absolutely stunning, but the plot left a lot to be desired.

    Pixar and Dreamworks, as far as I know, haven't tried to do a non-cartoony movie, but even with knowing how good their teachnology and artists are, it would be quite hard to compare to the level of detail the FF movie had.

    Am I alone in wanting a completely computer-generated movie that looks real instead of cartoony and actually has a good plot?

    1. Re:Damn you Square! by dthree · · Score: 2, Interesting

      I actually liked the plot of the FF movie. There were some clumsy parts, but I was pretty engaged, and I am no mindless-action-movie fan. What bothered me about FF was that they tried TOO hard to make the humans look real. I think animators are a long way away from being able to fool the eye into believing an animated movie of human characters is real, so the harder they try, the more we NOTICE how hard they are trying. The point is, I didn't think they needed to strive for human realism. The whole movie was beautiful, the aliens were dramatic and amazing. so I think if they had made the humans look more stylized, I think it would have worked even better. Anyway, I think that is why there are few examples of realistic all-CGI movies.

      --
      "I forgot my mantra."
    2. Re:Damn you Square! by wandazulu · · Score: 2, Insightful

      While I agree with you, I think that a realistic looking CG movie is still a ways off. I saw the FF movie, and though the details of the face, etc., were pretty realistic, the movements were just awkward enough to prevent me from believing that this could have been, in some way, real.

      Audiences are very forgiving of a make-believe world in terms of character movement, but in a "real" movie (a world populated by humans in real human environments), any amount of unintential stilted movement is suspect, and I think keeps you from totally believing that this is real, not memorex.

      I'm not arguing that they shouldn't try and make a decent movie that uses CG human characters; it is, after all, all about the story. But if one of the goals of your movie is to make it seem 100% "real" (filmed, not CG), then you will have to spend a *lot* of time making sure that they walk like the real thing.

      I propose to anyone interested the "iPod Dance Test", named after those commercials that show profiled people dancing, listening to their iPods. Can you create a clip that reproduces that commercial, using only CG, *exactly*. What I mean by exactly is that it would look completely indistinguishable from the real thing. In theory, it's easy...you don't have to concentrate on what the character looks like. You only have to make him or her dance. I think doing even that would be very very very hard and make it absolutely realistic.

    3. Re:Damn you Square! by malducin · · Score: 2, Informative

      ILM did half of the effects on Pirates of the Caribbean, including the skeleton pirates, miniature ship and water tank effects and a good deal of matte paintings, supervised by John Knoll. Charlie Gibson supervised about half the other VFX work done by about half a dozen other facilities.

    4. Re:Damn you Square! by GeckoX · · Score: 4, Insightful

      Well, it would be very easy to provide you with that, and very hard for you to prove that I didn't actually render it ;)

      --
      No Comment.
    5. Re:Damn you Square! by GeckoX · · Score: 3, Interesting

      You are totally correct, except I don't really think it is limited to humans, it's just that our brains are very highly tuned for reading each other, and thus it is hardest to trick our brains when we're dealing with human renders.

      Exact same problem as the HULK suffered from.
      They spent so much time making the renderings look 'real', that all they really did was prove to our minds, over and over again and again, how incredibly NOT-real it really was.
      Remember all of the studio hype about how much time, effort and detail went into just the hulk's eyes? Of course it didn't work because the hulk isn't even _real_, so our minds were just totally insulted by it all really. It would be a better movie by simply overlaying all of the 3D renderings of the hulk with simple 2D animation.

      Finding Nemo looked awesome (haven't seen Shrek2 yet, so bear with me, this works, I promise). They all looked like real fish and birds etc...no, no wait, they didn't at all. Fish don't have lips and talk and have facial features like we do. They have a HUGE amount of fish-like detail, but it's so obvious to our brains that they're cartoon characters that we aren't even remotely offended. They knew this too when they made Finding Nemo. Take a look at the actual human characters in Finding Nemo, they're designed to be OBVIOUS cartoon characters.

      Actually, on the DVD they talk about and show the process they went through to develop their water environment renderings. They came up with a water rendering system that produced near photo quality water-like environments (They looked incredibly real) They didn't use it though because it would have undermined every other rendered thing in the movie. They ended up redesigning it to render very nice cartoony water environments. Still gorgeous, but keeps the movie in the land of animation.

      Now try to imagine the same movie if they did everything they could to make it look 'real'.
      Sucks doesn't it?

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      No Comment.
  10. Google Cache of the article by CompWerks · · Score: 5, Informative
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    If you can read this sig - the bitch fell off.
  11. Realism by Paulrothrock · · Score: 3, Interesting
    I took my nieces and nephew to see Shrek (big mistake, now they all know what a thong is) and I was amazed at the realism. Granted, we weren't in very good seats, but more than once I thought they had taken a live human and composited him/her into the CG scene. It was really amazing.

    As CG gets more and more realistic, I think we'll start to see a different kind of movie star, one who can do excellent voice work instead of just looking daring/pretty/hunky/etc.

    --
    I'm in the hole of the broadband donut.
  12. Beware the French..... by Kenja · · Score: 4, Informative

    There are several CGI movies comming out of France that look to blow away anything done in the US to date.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:Beware the French..... by Zoidbergo · · Score: 2, Interesting

      You're kidding, right? If you think for a second that these animators aren't exceptional at what they do, you've got another thing coming. How can you even start to compare the detail level in an animated movie to something that's supposed to be realistic?

      The point is that these movies (Shrek, Shrek 2, Monsters Inc) are modeled with the INTENTION to be cartoonish. Too much realism takes away from the fantasy aspect of it. Remember, they are still animated films. It'll be the same problem when games get too realistic. You want that escape, you want it to clearly be a fantasy world so you can enjoy it.

      If shrek looked like a disgusting slimy ogre, then he wouldn't be as lovable. You're missing the point.

      I think the greatest thing Pixar/PDI does is that they have the right combination fo actors, story, dialogue, and plot. It's not so much the animation, as the animation truly brings these already excellent things to life. What they're doing differently is that they're taking a new approach to animated movies, and targeting people of all ages, not just kids, which is why they're making buttloads of money now.

    2. Re:Beware the French..... by Murphy(c) · · Score: 3, Informative

      Actually, no.

      The movie you linked to (Kaena) is already on DVD over here in the EU. I've seen it, and it isn't bad, really. But in all honesty, it's about as good visually as the Diablo2 Cutsceens.
      Well, ok maybe a bit better but the animation wasn't up to Pixar/Dreamworks level. And to me the worst part was that the story heavily relied on a form of water (some kind of goo) and it really didn't look all that good.

      So don't hold your breath for it, allthough it's still is entertaining.

      Murphy(c)

  13. Animation is not necessarily realism by Bellyflop · · Score: 5, Insightful

    Animation is not necessarily at its greatest when it is the most like the real world. Yes, Pixar did quite well with the modeling hair in the wind, etc., but that doesn't necessarily make for a better animated movie. It has to be a good mix of realism and fantasy.

    1. Re:Animation is not necessarily realism by kirkjobsluder · · Score: 2, Interesting

      I have a theory that people are more accepting of animated characters the less photo-realistic they are. The more realistic you make the character, the more our brains try to pick up on the subtle flaws that make us think, "that's not right, he/she's lying."

  14. Different strokes by solarwolf · · Score: 5, Insightful

    Dreamworks and Pixar have both done very well with their CG movies, but they both have different styles and both have their own animation engines. They deserve a pat on the back for all their hard work.

    As an animation major (and a slashdotting girl) I enjoy almost all "cartoons" but I don't think the final product of CG should be ultimate realism. I like the direction Dreamworks and Pixar are taking - I call it "realism with style". If we wanted ultimate realism we could just film people, but it's the style, characters and the ability of the viewer to suspend belief that makes an animation special.

    Dreamworks and Pixar have both done excellent animations - if they're trying to be competitive I think it's all the better for us - we get twice as many good films. All I can say is that both of these companies are much better at creating sequels than Disney is.

  15. Wired by skzbass · · Score: 4, Informative

    For a similar story about Pixars The Impossibles, check out the june edition if Wired, they should also have it on thier site, www.Wired.com

    --
    Sig (appended to the end of comments you post, 120 chars)
  16. The ugly step sister... by RandoMBU · · Score: 4, Interesting
    ...is Dreamworks.

    I liked both Shrek movies for what they were... funny movies that relied on a lot of good sight gags.
    Beyond that, Pixar is absolutely head and shoulders above DreamWorks in storyline, casting, (which is an underappreciated aspect of their films imo) and digital effects. Their movies are significantly more complete, better voiced, and more visually stunning than anything else, hands down.

    1. Re:The ugly step sister... by malducin · · Score: 2, Informative

      Well it should be noted it's PDI/Dreamworks. Dreamworks is just the parent company (movie studio) which actually has 2 animation divisions: Dreamworks Animation (which did the 2D stuff like Spirit, Sinbad and the Prince of Egypt), and PDI (or Pacific Data Images) which was an independent studio, then Dreamwork acquired part of it until it got a controling stake and now owns it and is doing all the 3D animated films. Since Sinbad did poorly I think Dreamworks Animation might be shut down (don't remember the news but it should be easy to find).

    2. Re:The ugly step sister... by hondo77 · · Score: 2, Interesting

      Beyond that, Pixar is absolutely head and shoulders above DreamWorks in storyline, casting, ... and digital effects.

      That's really interesting and all but it doesn't matter. Box office matters. Shrek's opening box office numbers show DreamWorks/PDI are no ugly step-sister. We'll have to wait for Sharkslayer to see if they can make magic with something that isn't Shrek, though.

      --
      I live ze unknown. I love ze unknown. I am ze unknown.
  17. just imagine by millahtime · · Score: 5, Funny

    Just imagine if for once we all decided to RTFA. Nothing could stand in our path.

  18. In Store Display by Rupert · · Score: 3, Funny

    I walked into the local video store the other day and stopped, staring at the "life size" Shrek2 display. Every single hair on the donkey had been rendered. Fabulous detail.

    Obviously the donkey had the Frizzled6 gene, too.

    --

    --
    E_NOSIG
  19. Shame About Clothing by Jameth · · Score: 2, Interesting

    I haven't seen Shrek 2 yet, but the previews seemed lacking all-the-same. They just don't have fluid motion of clothing done yet!

    The best clothing motion I have seen to date is in the cut-scenes for WarcraftIII. Unlike other things, it not only had complex folding, it had complex clothing and robes as well.

    The clothing was the most dissapointing graphical aspect of Spirits Within.

  20. How-to? by lightspawn · · Score: 2, Informative

    Shouldn't it be "the making of"?

    Or will reading it teach me enough to create a comparable movie?

  21. Pushing what limits? by vitalyb · · Score: 4, Insightful
    With November's "The Incredibles" being Pixar's first movie to feature an all-human (er, superhuman) cast of characters, it's interesting to watch how these two studios push each other to the limits of computer animation."
    What limit are they "pushing"? Final Fantasy set all the limits, as far as gfx are concerned (not the plot though). Why can't Pixar and the FF group unite forces on this? They surely have a lot to learn from each other. P.S Not that I think that Shrek/ToyStory style of cartoons should be replaced. There's place for every genre.. But lets not call it "pushing limits".
    1. Re:Pushing what limits? by SkreamNet · · Score: 2, Interesting

      While I admit FF had great graphics, the animation was horrible. The Pixar and Dreamworks stuff is way way way ahead animation wise. FF animation looked no better than the ingame characters in normal videogames with stiff faces, limited expressions, and non-fluid motion. FF seemed to me to be just fantastic textures on very basic animation.

    2. Re:Pushing what limits? by vitalyb · · Score: 2, Insightful

      I don't recall anything being wrong with their animation... I was, and still am, amazed with the level of their gfx. I presented a few scenes (live scenes mind you, not screenshots) to parents and friends and they had some difficulty realizing it is computer gfx. The animation was fluid and fine IIRC.

    3. Re:Pushing what limits? by thatguywhoiam · · Score: 2, Informative
      From the Wired article.. take as you will:

      These days, Bird, like the rest of us, is a Pixar convert (and that footage is soon-to-be bonus material on an upcoming DVD). Outspoken and high-spirited, Bird calls himself "the first virus let into this climate-controlled atmosphere." His Pixar debut, The Incredibles - an action comedy about a family of superheroes roused to action after having hung up their spandex - screens later this year. It's the company's first foray into animated human protagonists, withall that implies: beard stubble, bulging midsections, difficult-to-manage hair, and flappy clothing. But for the outfit that invented computer-generated animated films, finding the humanity in teraflops of rendered code is business as usual.

      Still, Bird is asking a lot. "The knees of Pixar are trembling under the weight of my ignorance," he says, sitting in a lawn chair on Pixar's rolling, 16-acre grounds in Emeryville, California. "If you were to list the 20 hardest things to do in CG, I ordered double portions of all of them: hair, hair underwater, fire, explosions, humans, human clothing, clothing falling through the air," he says. "I was told by some that what I wanted was impossible, that it would cost 10 gazillion dollars and take 10 years. Fortunately there was another group that said: Bring it on."

      Sound like they pushed the limits to me.. this is the director speaking... but I don't think he's kidding, likely there's man-hours he can point to.

      --
      If Jesus wants me it knows where to find me.
  22. Effects Ain't Everything by Eberlin · · Score: 5, Insightful

    Alrighty, I admit it -- I went to Shrek 2 for the story and experience...not because I wanted to gawk at purtty graphics. Isn't that what movies are about?

    Let's face it, I saw Titanic, all the Jurassic Park movies, the Matrix sequels, and the Star Wars prequels for the effects. Not expecting a story...just give me the oohs and aahs and wows and I'll concede the plot. With Shrek, the animation was secondary to the writing. I mean even Banderas made for a good cat!

    Just making a point that pretty isn't always the best thing to have. If nothing else, the moral and plot of both Shrek movies tells us that.

  23. Animation realism matters? by gmuslera · · Score: 3, Insightful
    The plot was so enjoyable that I lost most of the special effect described in the article.

    Ok, there are a level were animation could be so worse that you note the bad animation instead of the movie itself, and a level when is so good that you lose track of the movie and watch the animation (i.e. when Donkey now as a horse moves its head and you notice the hair animation).

    But the middle point, where what you are actually watching the movie and don't letting the animation distract you because is too bad or too good, should be the best approach (er, unless is desired to go at least once more to see the movie to watch the animation or certain effects more in detail, of course)

  24. What about blizzard by Psymunn · · Score: 3, Insightful

    Granted they've only ever done 2 minute long CG intros for their games, but Blizzards animation quality is almost unparraleled when it comes to game cinematics. If they ever got together and made an epic braveheart/gladiator style movie, entirely CG I think they could easily rival Pixar or Dreamworks. Not to mention bring the field to a more mature audience (even though everyone at college i know has seen shrek 2, monsters inc, finding nemo, etc.

    Of course, that's just my own personal dream...

    --
    The Neo-Bohemian Techno-Socialist
  25. DreamWorks/Pixar bashing by pdiguy · · Score: 5, Insightful
    Every time there's an online discussion about cg movies, tons of people are fast to jump on the bashing of either of the main players.

    PDI/DreamWorks vs Pixar, Ford vs Chevy, Pepsi vs Coke. Come on guys, understand that these are companies that make products with the intention you will buy them. That "customer faithfulness" rings silly in my mind, given that after all, we are the consumers and in general have little interest on the well being of those companies.

    For the record, the cg industry is a small one, and there's a lot of coming and going of people. I've been at PDI for more than seven years, and thus know tons of people working here who used to be at Pixar, and tons of people at Pixar who worked here and are my friends, and the same could be said about any of the other major cg companies. There's no inherent difference between the talent of people in one place or the other.

    j

  26. Re:Water is easy to simulate! by pdiguy · · Score: 5, Insightful
    Simulating water is easy, if you don't care what the simulation will look like. I mean, if you are happy with whatever the output of a Navier-Stokes solver is, then fine, wait for the computer to finish and you're done.

    In a film, however, there's usually a director, an art director and a visual effects supervisor telling you to please move that splash a bit to the right, and make it happen three frames later. Oh, and sometimes there's also a story that those people are trying to tell, and your water sim is one of the tools they are using, so the *need* that kind of control.

    Then there's rendering. Is there any foam? Splashes? Do things around the water get wet? Can you make that foam not *darker*, but *less bright* please? (this is a real comment I got during dailies in Shrek 2).

    So, simulating water is easy. Simulating water making it do what you want, and rendering it so it looks the way you want it to look is extremely hard.

    j

  27. Why Final Fantasy failed. by El+Camino+SS · · Score: 5, Interesting


    Pixar and Dreamworks, as far as I know, haven't tried to do a non-cartoony movie, but even with knowing how good their teachnology and artists are, it would be quite hard to compare to the level of detail the FF movie had.


    Look, it is CG. It is, for many years at this rate of technology, going to look like CG if you do the entire movie in it. You can either play with it or you can look like a clown trying to ignore it.

    I think that the biggest problem with Final Fantasy was the fact that it did look animated. There was too much seriousness going on with animated characters. It just didn't sell as a human drama. It wasn't a human drama. It WAS A CG DRAMA. This is the difference between the best film you've ever seen, and being up front row with the worst play you've ever seen. The play is still more immersive.

    The movie was, in a nut shell, as well thought out as one would making Shindler's List an animated movie... or telling Frank Zappa to keep it clean, straightforward, and don't go over anyone's head. Even Mizayaki doesn't try to give a 'most realistic looking people' project. And he does animation like a master.

    Final Fantasy the movie failed because it played to all of the disadvantages, and none of the advantages of the medium. ART is never about, "toning it down."

    "Let's impress people by how real we can make it."

    NO! NO! NO! Bad idea! Comics and animated characters are loved for their elasticity and style. You just don't try to make a style that is "indistinguishable from normal." That is playing to all of the disadvantages, and none of the advantages of the medium. Good actors don't try to be "normal." They try to be extraordinary. All good art tries the same.

    If they wanted drama, good acting, and suspense, they should stick with real actors.

    If you want unreality... elasticity... uniqueness... style and art, then you go with an animated medium.

    Final Fantasy was shortsighted. They thought the cutscenes in the game could be a movie. It is like saying, "let's remake the Godfather movies, but use CG instead of actors! Make it real serious! That'll show this CG is a serious medium!"

  28. What is with PDI/Dreamworks? by thatguywhoiam · · Score: 4, Interesting
    While I tend to prefer Pixar's style, you certainly cannot just discount PDI/Dreamworks' efforts. Shrek was a pretty good movie that brought an even larger audience to appreciate CGI movies. Antz certainly had its moments, especially the intro.

    Having said that... what is the deal with Dreamworks ripping off ideas from Pixar?

    I'm talking about Antz and the forthcoming Shark Tale. The Bug's Life/Antz controversy, as you may recall, caused quite a stir in the computer animation circles - I seem to recall someone at Pixar complaining about being the 'R&D dept. for PDI'. But now we have this other underwater movie, which seems an awful lot like it was inspired by Finding Nemo.. but with massive cash thrown at voice talent (check it out) and dumber-looking sharks.

    'Bruce' and gang from Nemo were much more interesting visually than this goofy Dreamworks clown-shark if you ask me.

    --
    If Jesus wants me it knows where to find me.
    1. Re:What is with PDI/Dreamworks? by Shadwhawk · · Score: 2, Insightful

      Happens all the time.
      Armageddon = Deep Impact = that terrible NBC movie about meteorites.
      Volcano = Dante's Peak.
      Antz = Bug's Life.
      Mission To Mars = Red Planet.
      Lake Placid = Anaconda.
      That ABC movie about Jessica Lynch = That NBC movie about Jessica Lynch.

    2. Re:What is with PDI/Dreamworks? by bugnuts · · Score: 2, Interesting

      The antz idea was stolen by someone that left pixar and had access to the script. And it came out first because of the interpolation techniques they used, instead of meticulous hand-designing facial expressions and such (rather, they used software to interpolate between the key frames).

      It showed, too. Examine the expressions of the faces in Antz, and compare them to A Bug's Life. Bug's Life has much more "alive" characters.

      I'm really surprised there weren't lawsuits.

      Other similar ideas, however, I suspect are mostly coincidence or rumblings which kind of hit the scene in rumors, and actually materialize.

    3. Re:What is with PDI/Dreamworks? by Rakarra · · Score: 2, Insightful
      That's so stupid, it's not even wrong. No one left Pixar to write Antz,

      Jeffrey Katzenburg was one of the Disney executives who heard the original "Bugs Life" pitch from John Lasseter. Then he leaves Disney to become the 'K' in Dreamworks SKG. Then Dreamworks starts their own CG ant movie.

  29. Animation quality by Thieron · · Score: 5, Insightful

    I went to the film to see the story. In the first few minutes I was amazed to see how much they've come along in the animation. The rain and water scenes where incredible. There was a bit of flash in there, where you can tell a toss of hair, etc was done just to play with animating it, but overall the animation was spectacular. Story wise, I found that it wasn't a good as the first movie, but entertaining enough with some good laughs along the way. What I think the discussion of Pixar vs. Dreamworks misses on is just looking at how much they both improve from film to film. In just a few years they've development new ways to animate the films that make the previous ones seem almost silly. For a techinical discussion, I think it would be more interesting to look at what they have done to improve the animation than whose is better. There is nothing like a good competition to keep this moving too. Shrek 2 shows that Dreamworks is keeping up and making sure to push Pixar. I wonder what we'll get to see when Shrek 3 or the next Pixar after incredibles comes out. Remember, this are animated movies. Realism isn't the goal, hell, Shrek stars an Ogre, a talking Donkey, Cat, and Gingerbread Man amoung others.

  30. Re:State of the art STORIES? by gfxguy · · Score: 3, Interesting

    Shrek was brilliant, and Shrek 2 is at least as good. Of course, opinions are like... well, I won't go into it. But you sound like the people complaining on IMDB boards that ROTK won best picture. Enough people liked it enough that it won... same thing with Shrek.

    Frankly, and I work in the 3D department of a television production studio, I thought Shrek and Shrek 2 were amazingly well done.

    --
    Stupid sexy Flanders.
  31. Pixar vs. DreamWorks by Upright+Joe · · Score: 3, Insightful

    Well, I think there's going to be a Pixar vs. DreamWorks debate raging for a long time. I've seen all of Pixar's movies and most of the DreamWorks flicks that were computer animated, including Shrek I and II. I tend to try to stay out of these types of debates but I do have some opinions on this one.

    First off, I've felt that DreamWorks has been unfairly riding Pixar's coattails for a long time now.

    They find out about Bug's Life, they release Antz.
    They find out about Monsters Inc., they release Shrek.
    They find out about Finding Nemo, they start work on Shark Tale.
    (I would expect the announcement of a super hero flick really soon now.)

    It always came across to me as being a dirty practice meant to intentionally cause confusion in the marketplace and get people to see their movies thinking there was a connection to the Pixar films.

    Secondly, I feel DreamWorks' stories are lacking - particularly when it comes to Shrek I and II. To me, watching Shrek was like watching the best of Saturday Night Live. There were lots of short parody bits, many targetting Disney movies or traditional fairy tales - most targetting current pop culture. I think that between these bits and the modern pop music, these movies are not going to stand the test of time well. In my mind, they were well worth the ticket price at the theatre but I wouldn't dream of purchasing them on DVD.

    As for the quality of the animation, I think anybody would be hard pressed to say that Shrek I and II weren't extremely well done. They were certainly cinema quality productions. I still think Pixar does it better though. There's something about the movement of the characters in Pixar movies that is more emotionally expressive and natural looking. It's just a tad more polished and artistic than the DreamWorks stuff.

  32. not as good as 1st by bark · · Score: 3, Insightful

    I felt that Shrek 2 wasn't as good as the 1st one, in script, and in style. Never mind about animation, that's not very important.

    Many things in Shrek 2 have the potential to be great, but the ideas weren't fully realised. I loved how the environment in the original shrek brought the world of story books and fantasy stories alive. In Shrek 2, the only thing that captured my imagination was the fairy god mom's factory. Everything else is not as detailed / well developed as I would like.

  33. Amen by HedonismBot · · Score: 2, Interesting

    The clothing was the most dissapointing graphical aspect of Spirits Within.

    Agreed. Ditto for the Matrix Reloaded, by the way. Check it out if you have it on DVD; it is painfully obvious to tell when Burly Brawl (Neo vs 100 Smiths) switches to "CGI mode" - your "suspension of disbelief" vanishes as, within a split second, every detail on Neo's robe and the reflections off everyone's sunglasses (guess thesun.exe just crashed) disappear and you get to watch in shock how what was a complex pattern turns into the plainest grey ever seen.

    Uh, that and the rubber-made spinning Agent Smith anyways.

    --
    Sailors. Oh man!
  34. Re:State of the art STORIES? by mother+pussbucket · · Score: 3, Insightful

    I gave up on Dreamworks' animation after viewing Antz vs. Bug's Life. Two totally different attitudes towards what cartoons should be. DW has always been a Pixar wannabee. Small Soldiers vs. Toy Story. Shrek vs. Monsters, Inc. Instead of playing to the "child" in everyone, they feel it's necessary to insert "adult" asides to keep the parents amused.

    Slight topic drift: If you've seen the extra making-of material on the LotR extended disks vs. the new Star Wars, I think it reflects a bit on this. You can feel the love behind Jackson's film; Lucus just comes off as a PHB.

    --
    Yes, it's true. This man has no dick.
  35. But it's not getting cheaper by Animats · · Score: 3, Interesting
    The big headache with all this is that the technology isn't making animated features cheaper. The project headcounts are still huge.

    A few years ago, when I was peripherally involved with the effects industry, everybody was looking forward to the coming era of low-budget effects. "Reboot" and "Starship Troopers" (the TV show, not the movie) seemed to herald the beginning of a new era of feature films at TV production prices.

    Didn't happen. The first problem was with live-action directors who didn't understand the inflexibility and costs of CG. As one art director with experience from the pre-computer era put it, "now you can make changes until you run out of money".

    Then came the "no limits" problem - "Let's have a drive-through of ancient Rome". Speilberg started it with Jurassic Park, and now everybody expects it in every film. Minor directors plan shots DeMille would have envied. And somewhere, a modelling department has a hundred people busy for months, often for less than a minute of screen time.

    The result has been $100M animation budgets. Even "Sky Captain", which was supposed to be a low-budget effects movie, is headed towards that figure. (The production team screwed up, and now ILM is bailing them out. ILM makes a sizable fraction of their money bailing out the botched productions of others.)

    It's not about compute power. It's a labor cost issue. It still takes too many bodies to do this stuff.

  36. from the article by stiller · · Score: 2, Funny

    Shrek and Fiona get ready to interact with fluids in this homage to From Here to Eternity.

    Is it just me or does that have a dirty ring to it?

  37. It doesn't help your point ... by Augusto · · Score: 2, Insightful

    ... when the movie's water/liguid effects look like randomly changing goo. Gosh that was horrible, the human characters are expressionless and are reminiscent of what you would see on a saturday morning (3D) animated show.

    And let's not talk about the generic dialog in the trailer ...

    "To free her people ... a young girl, dares to defy the ancestral beliefs. Her name is "Kaena".

    LOL!

    --

    - sigs are for wimps.