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Valve Gets Tough On Counter-Strike Cheaters

Tycow writes "Valve is finally getting tough on Counter-Strike cheat creators, according to a post by Gabe Newell on HL2-Fallout, who confirms: 'We've started taking legal action against cheating (cheat-sites, cheat creators,...) both in the US and abroad.' The makers of OGC, one of the mainstream cheat software sites for online games, are apparently seeking legal advice. CS-Nation also has a story noting: 'This is just another front in Valve's anti-cheating campaign. Back in April, Valve began a significantly more aggressive banning methodology, that came as a byproduct of a rapid series of VAC updates silently distributed to all CS servers.'"

142 comments

  1. Quit blaming other people for your own problems by Anonymous Coward · · Score: 4, Insightful

    Perhaps, instead of relying on yet-more-lawyers and yet-more-lawsuits, Valve should try to fix the FUCKING BUGS FIRST.

    The vast majority of exploits and cheats are based on bugs. Fix the bug, you fix the problem.

    Quit blaming other people for your own problems Valve.

    1. Re:Quit blaming other people for your own problems by airjrdn · · Score: 4, Informative

      While on the surface, I agree with you, it goes somewhat deeper.

      Consider Unreal Tournament 2004 for example. Both a widely popular game, and an often chosen engine for other similar games. UT does MD5 checks to make sure the files on your system match the checksum amount they should match to determine if you are using altered files. However, via a fairly easy to find proxy, you can run a small TSR that will intercept the calls to run the MD5 check on your files and always send back what it wants to see...a valid MD5 checksum.

      How can the developers get around that? If they check for the TSR, it'll only change immediately to something they aren't checking for. Whatever the devs do, the cheaters will find a way around. For the most part, it's the better programmers that find a way around the things, but they will often post their applications for any kiddie to use.

      I don't know if legal action is the right action, but at least it's AN action. It's better than the company behind that $50 game saying what Epic says....it's up to the Unreal Admins to ban the cheaters.

    2. Re:Quit blaming other people for your own problems by Anonymous Coward · · Score: 0

      I don't know if legal action is the right action, but at least it's AN action

      "AN action" doesn't mean that it is a good or right action.

    3. Re:Quit blaming other people for your own problems by Anonymous Coward · · Score: 0
      I don't know if legal action is the right action,

      I can't believe we're even having this conversation. It's a Game, for crying out loud.

    4. Re:Quit blaming other people for your own problems by Anonymous Coward · · Score: 0

      than stop cheatin'

    5. Re:Quit blaming other people for your own problems by Goldberg's+Pants · · Score: 1

      Really, who cares? To be blunt, anything that stops these cheating shits is worth it.

      Sure, legal action isn't the ideal answer, but really, anything that stops some piece of shit lowlife cheating gets my undying approval.

    6. Re:Quit blaming other people for your own problems by Anonymous Coward · · Score: 0

      Cheaters can afford to do things game developers can't. Cheaters can replace system libraries with "fixed" versions to add cheats, they can implement routines that might make the system unstable. Game developers have to prevent cheats but also have to keep the game and system stable. A good solution against cheating would be "Trusted Computing", after a while cheaters will also find a way around that.

    7. Re:Quit blaming other people for your own problems by Anonymous Coward · · Score: 0

      Bet you lose that attitude when thgey come to take you away for pressing UP+DOWN+LEFT+RIGHT+RIGHT+UP+UP on your PS/2 to get that WhuzzFurger goodie!

    8. Re:Quit blaming other people for your own problems by mahdi13 · · Score: 2, Insightful

      In single player games there is no problem...they are not harming anyone and usually these 'cheats' are placed in the game by the designer

      Online game cheaters piss the hell out of everyone that are trying to play fair and have fun

      You don't happen to pack snowballs with rocks, do you?

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
    9. Re:Quit blaming other people for your own problems by Raver77 · · Score: 1

      And why not? If it weren't for cheaters, fps games would still be fun. FPS lost all its luster because of retarded wall hacks, aimbots and etc..

      --
      ** Software is like sex it's better when it's free. **
    10. Re:Quit blaming other people for your own problems by Some_Llama · · Score: 1

      Wrong, most of the cheats used in CS are third party apps that hook into the .dlls used in the game, they get information that isn't supposed to be relayed to the client (wallhacks) and insert coordinates for the player automatically based on the relayed info (aimbots).

    11. Re:Quit blaming other people for your own problems by Some_Llama · · Score: 1

      oops, i meant wrong to the original parent, the post above this is actually a well thoguth out expansion to my original post... kudos!

    12. Re:Quit blaming other people for your own problems by ArcticCelt · · Score: 1

      In an idealistic way of thinking you are right but as a customer I don't care if they fix the bugs, the well chair of their grandma or sacrifice some virgins in a volcano. What I care is that they find a solution to the problem. Cheating as ruined this game and they did have to do something not for them but for all the customers who want to play this game and paid for it. In my list cheaters are even lower scum than spamers. They ruined my pleasure and I think its now justice that they pay the price.

      Maybe now that they are getting serious I will reinstall CS. If I see that it's for real that they cleaned up the community, I'll even gona buy condition Zero.

      --

      Yahh, hiii haaaaa! -Major Kong, from Dr. Strangelove
  2. And this is legal how? by pilot1 · · Score: 5, Insightful

    What exactly gives them the right to shut down a website that distributes software that they don't like?
    While I hate cheating, I don't know how they have the legal right to do this.

    1. Re:And this is legal how? by xenocide2 · · Score: 4, Informative

      Technically, cheat software like OGL can be considered derivative work. Under US copyright law, derivative works require permission, otherwise its a form of copyright infringement. Of course, the same can be said of all those console cheating devices like .

      Furthermore, CS uses a key permission infrastructure to play online. Some cheaters use software to switch won IDs to evade bans and the like. This can also be used to find valid keys, which might qualifty as some sort of copyright protection circumvention.

      While I don't like cheating, I'm not sure a non-techincal solution is going to work. The only surefire way to stop cheating like that is to only send data to clients they should be seeing or hearing. That eliminates see through walls cheats, a significant kind of cheat for CS. I've been accused of cheating when I shot through some permeable materials to kill people, accusations are nearly a big a problem as cheating itself. Hopefully Valve is taking as many steps as possible to alleviate this problem.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    2. Re:And this is legal how? by zoloto · · Score: 2, Informative

      Hey.

      It's OGC now OGL.
      Some cheats that I've seen in action were merely OpenGL hacks, that were a part of the operating system or video card drivers.

      Since when is this considered a derriviative work?

      OpenGL hacks are just that, hacks on the OpenGL subsystem.

    3. Re:And this is legal how? by Anonymous Coward · · Score: 0

      How is filing a lawsuit illegal? You can attempt to sue someone for whatever you want. It's then up to a court to deal with the case.

    4. Re:And this is legal how? by Anonymous Coward · · Score: 1, Interesting

      One non-technical solution is to remove anonymity from the online game world. If they required a credit card associated with your Valve account it would be much easier to ban people for life. Some kid may turn over his account, but it's much less likely he'll commit identity fraud.

      This is basically how Las Vegas deals with "cheaters" (even if they are just counting cards or whatever).

    5. Re:And this is legal how? by DAldredge · · Score: 1, Offtopic

      I can go down to the mall, gas station or grocery store and buy a prepaid visa/mastercard. Your idea wouldn't stop people determined to fsck things up.

    6. Re:And this is legal how? by Anonymous Coward · · Score: 0

      A derivative work, eh? You mean like a mod? Like THAT kind of work? Wow... seems like Valve wants it both ways here.

    7. Re:And this is legal how? by Hamled · · Score: 2, Interesting

      Well, since OGC does use code taken from the SDK, which is copyrighted material of Valve (and the OGC source code has those copyrights in it as well), Valve certainly has the right to say that it does not want to allow OGC, while still not requiring explicit consent for other mods. Either way, Valve should atleast ask the cheat makers to stop, before proceding with legal action (perhaps they already have, I don't know.)

    8. Re:And this is legal how? by Ford+Prefect · · Score: 2, Interesting

      They kind of do this already - you receive a CD key when you buy Half-Life, and you use that number to create your Steam account.

      If you get caught cheating by the Valve Anti-Cheat system (VAC), your Steam account gets banned for some lengthy amount of time. You get a chance to argue your case* (against full logs of what you got up to), so if you really were cheating you'll have to buy a whole new copy of Half-Life.

      Getting money involved often acts as a good deterrent. It's still pretty much anonymous, but when you've got to spend your hard-earned cash when you've been banned, you might think twice...

      * You've probably heard tales of people being banned for installing new drivers or using Wine etc. I'm sure there's some truth behind a couple of these stories, but judging by the Steam forums, the vast majority of people claiming they've been banned unjustly are talking absolute bollocks.

      You get the people claiming it's really, honestly their CD key that's been banned for being used on many, many accounts: 'it's my CD key from my CD!' - 'so why's most of Eastern Europe using it?' - 'a friend must have borrowed it' - 'can I see a scanned picture of this CD?' - 'we don't have scanners in my country, you imperialist pig-dog!'

      Then there's the excuses. 'I installed new 3dfx drivers, and got banned!' - 'so why do we have you down as having used $CHEAT, $H4X and $TEH_UPLAOD_CODEZ?' - 'my brother/aunt/pet badger must have installed them!'

      Hmm. This note's getting longer than my original comment. Better shut up!

      --
      Tedious Bloggy Stuff - hooray?
    9. Re:And this is legal how? by tyndyll · · Score: 1
      What exactly gives them the right to shut down a website that distributes software that they don't like?

      In other news Microsoft shuts down the internet

      --
      Morale seems good, considering, although high spirits are just no substitute for eight hundred rounds a minute
    10. Re:And this is legal how? by gl4ss · · Score: 1

      some/most of the cheats are slightly hacked versions of the actual game files.. thus being copyright violations if you distribute them as full as is happening afaik.

      however.. the half-life engine was never ever meant to cope with any kind of cheating.. and not only that but cheating 'just a little bit' gives a huge advantage in CS(which for large parts is just about guessing where and when the enemy is going and being ready to shoot 'em). Only ways I could see how this could be combated _really_ are that the server shouldn't be sending the coordinates of all the players to the client, just the one's the particular client sees(heavy, unless there's so many players this needs to be done for preservign bandwith anyways). other way of combating it is of course make the game so that everybody sees everyone all the time and that aiming is perfect, that changes the game throughly though.

      Suing them and somehow magically hoping that the problem goes away is just plain idiotic though, especially when they have bigger problems to fix like the problem of buying a brand new copy of half-life only to notice that the key is already taken and in play(needing you to send it).

      Instagib game of unreal tournament is extremely annoying too though if there's just 1 aimbot cheater around who doesn't even have the courtesy to miss every now and then.

      --
      world was created 5 seconds before this post as it is.
    11. Re:And this is legal how? by drinkypoo · · Score: 1

      While I don't like cheating, I'm not sure a non-techincal solution is going to work. The only surefire way to stop cheating like that is to only send data to clients they should be seeing or hearing.

      Amen! Litigation will only drive the cheat makers underground, big deal. They'll just release to overseas websites that valve can't touch. Actually fixing the game so that the cheats just won't work, now there is an idea.

      I thought the saying was "those who can't, teach". I guess it's actually "those who can't, write games."

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:And this is legal how? by Sigma+7 · · Score: 1
      Only ways I could see how this could be combated _really_ are that the server shouldn't be sending the coordinates of all the players to the client, just the one's the particular client sees(heavy, unless there's so many players this needs to be done for preservign bandwith anyways)


      Actually, that's not too much of a CPU load. HL usually only sends player coordinates if there is a chance a player is going to be spotted.

      A mod known as HLGuard fixes a this problem by cutting down significantly on how players get displayed. The players are still shown when they are around corners, but it does cut down on cheating. (It also does heuristic aimbot detection - it works best if 4 warnings or so are detected within 10 minutes. )

      Suing them and somehow magically hoping that the problem goes away is just plain idiotic though, especially when they have bigger problems to fix like the problem of buying a brand new copy of half-life only to notice that the key is already taken and in play(needing you to send it).
      This is actually relativly minor in the current stage - you can still play on Won for a bit, use the single player campaign, or download bots to practice with while you are sending in the CD-key. After the 2-4 weeks have finished turning around, you should have a general feeling on how the maps work for multiplayer. (Bots aren't the best opponents, especially in games like Counter-Strike, but they are good enough for newcomers.)

    13. Re:And this is legal how? by king-manic · · Score: 1

      What exactly gives them the right to shut down a website that distributes software that they don't like?
      While I hate cheating, I don't know how they have the legal right to do this.


      because the software infringes on your IP. The software is meant to alter the ability of your end user to use the program as they see fit. Honestly, a few cheaters can be dealt with but if it becomes too prevalent people will abandon the game.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    14. Re:And this is legal how? by king-manic · · Score: 1

      Actually fixing the game so that the cheats just won't work, now there is an idea. ... Thats a pretty tall order. how about making a perpetual motion machine? their about the same difficulty.

      in Software devlopement you have
      Security/Performance/Stability/cost
      pick 3 of these. You will never have 4 of these. Most things stop at 2 of these.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    15. Re:And this is legal how? by king-manic · · Score: 1

      Sueing them, makes it less likely that someone will make these programs. since 1: their mostly free. 2: hobbiests make them. IT's unlikely their goign to just moev offshore. Their goignt o stop. then a small economy sprigns up looking for "valid" cheats... see Diablo 2. But even so. IT'll reduce the amoutn of cheaters from "almost everyone" to "somepeople here and there". which greatly increases the amoutn of fun I have.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    16. Re:And this is legal how? by drinkypoo · · Score: 1

      I have talked about this before, but the basic rule is that more processing needs to be done on the game server. It won't stop aimbots (nothing will, including this litigious crap) but it can stop radar and other stuff. Units which you cannot detect will not be announced to your client, for example.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    17. Re:And this is legal how? by arose · · Score: 1

      Now I see, cheaters infringe on Valve's right to profit.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    18. Re:And this is legal how? by 88NoSoup4U88 · · Score: 1
      "Furthermore, CS uses a key permission infrastructure to play online. Some cheaters use software to switch won IDs to evade bans and the like. This can also be used to find valid keys, which might qualifty as some sort of copyright protection circumvention."

      While there are key-switchers (which worked with Halfife, before Steam made it's entry : Dunno about multiple keys now) that could switch (legimate) keys on a machine, it did not 'evade bans' : the key in case does get banned, and those key changers only made it easier for people with multiple keys , to switch 'em (which only could be done by reinstalling hl, or editing the registry).

      I think you might have confused OGC's cheat for Quake 3 engined games, which kinda emulated Punkbuster, and therefor, the user using this software (and getting detected) was ignoring the EULA of PB, and was getting banned globally.

      At the moment, VALVe (or better said, VAC) bans globally for -any- cheats on people's computer.

    19. Re:And this is legal how? by kaschei · · Score: 1

      HLGuard is also responsible for weird bugs where people are made invisible. Try doing the tap-crouch-bug on like aztec watching the bridge-- if HLGuard is on, you don't see people on the far side, except sometimes they're still drawn when you fall. It's a good try but for this and other reasons can't be used for competitive play.

      --
      I should not talk so much about myself if there were anybody else whom I knew as well. -Henry David Thoreau
    20. Re:And this is legal how? by Ath · · Score: 1
      Technically, cheat software like OGL can be considered derivative work. Under US copyright law, derivative works require permission, otherwise its a form of copyright infringement. Of course, the same can be said of all those console cheating devices like .

      Boy, you really pulled that out of your ass, didn't you? The term "derivative works" has nothing to do with making a program that is compatible with another program. Are you telling me that if I independtly write a program to view Word or Acrobat documents that I have created a derivative work under the US Copyright Code? You obviously aren't a lawyer but would like to play one on tv.

      I really get annoyed when people stay at a Holiday Inn because they think it makes them experts on anything.

    21. Re:And this is legal how? by FortKnox · · Score: 1

      Agreed... the server needs to make it so the client CAN'T cheat. That way, if you find cheaters, it has to have some 'server side' cheat available, so never go to that server.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  3. What if you don't use Valve's servers? by Sancho · · Score: 2, Insightful

    I take issue with these actions for the same reason that P2P shouldn't be outlawed. What if you are using/allowing cheats on private servers? (Note: I didn't see in the article whether or not the cheats work on private servers or if they are explicitly written for Valve's servers.) In other words, there are legitimate reasons for the cheats. If Valve wants to ban CD keys of users who are using the cheats, that's really their own business. But trying to get the cheats removed is rather unacceptable.

    1. Re:What if you don't use Valve's servers? by Anonymous Coward · · Score: 0

      I agree, it sounds very wrong. I hate cheating, but shutting down web sites is against the free speech and whatnot. However, if agreeing not to cheat is in the Steam EULA then they can go for you on breach of contract. And if you didn't pay or agree to the EULA then they have you on piracy.

      If I'm not mistaken you have to have a copy of Steam in order to make cheats for it. If in the EULA you agreed not to do it, make it, distribute it, etc. And you do, then they've got you.

    2. Re:What if you don't use Valve's servers? by Pluvius · · Score: 2, Insightful

      Napster was shut down because any legitimate function it may have had was vastly overshadowed by the illegal activity that took place on its network. I'd say a similar argument holds for cheating in online games.

      Rob

    3. Re:What if you don't use Valve's servers? by Pluvius · · Score: 2, Insightful

      The most interesting thing about this is that if it went to court (unlikely), there could be judicial review on the validity of EULAs. After all, I think the EULA would be the only thing Valve would have in its argument (I find it doubtful that the court would consider exploiting a bug in a game as damaging as exploiting a bug in an application or OS). And the validity of EULAs is very suspect, as has been argued many times on /. as well as other places.

      Rob

    4. Re:What if you don't use Valve's servers? by Sancho · · Score: 1

      Sure. Doesn't make it right, though.

    5. Re:What if you don't use Valve's servers? by PyromanFO · · Score: 1
      Napster was shut down because any legitimate function it may have had was vastly overshadowed by the illegal activity that took place on its network. I'd say a similar argument holds for cheating in online games.

      No this is completely untrue. Napster was shut down because the central server kept a hash of song names, the song names were copyrighted. The Napster servers were commiting copyright infringement. If substantial infringing use was all it took to shut down a network, why do Kaaza, Gnutella and WinMX still exist? Any noninfringing use makes the tool legitimate, because according to the law it's not the tool that's the problem but the one who is infringing.
    6. Re:What if you don't use Valve's servers? by Pluvius · · Score: 1

      If substantial infringing use was all it took to shut down a network, why do Kaaza, Gnutella and WinMX still exist?

      Because they're decentralized. It's a lot harder to shut down a decentralized network than a centralized one. If it were possible to easily shut those networks down, it would've happened a long time ago.

      BTW, you can't copyright a song name. That's silly. The lawsuit was definitely about Napster's utility in pirating music, and the main thrust of the judge's ruling was that the Napster defense had failed to demonstrate "substantial noninfringing use."

      Rob

    7. Re:What if you don't use Valve's servers? by KDR_11k · · Score: 1

      Isn't that rather trademark infringement since you cannot copyright names?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:What if you don't use Valve's servers? by Some_Llama · · Score: 1

      Well there are 2 rebuttals to this, one is that you as a server owner can choose to have Valve police your server with their anti cheat VAC module or choose to not have them police it.

      the second is that there exists a way for people to cheat in CS already via console commands if a server admins chooses to do so, thus no reason for cheat makers to infringe on Valve's IP.

    9. Re:What if you don't use Valve's servers? by Sancho · · Score: 1

      1) If Valve is shutting down cheat sites, then they are choosing to police your server for you.

      2) As long as there are cheats that go beyond what you can do just with the console, this argument doesn't hold up as a rebuttal to mine.

    10. Re:What if you don't use Valve's servers? by Ath · · Score: 1
      Napster was shut down because any legitimate function it may have had was vastly overshadowed by the illegal activity that took place on its network. I'd say a similar argument holds for cheating in online games.

      What world do you live in? Cheating may be antisocial, annoying, bad, immoral or whatever but it's not illegal. The argument about Napster is that people were violating US Copyright Code (Title 18) by distributing copyrighted works without authorization. That is illegal.

      Valve is blowing smoke and doing what annoys many people on slashdot, which is to try to use the legal system to stop behavior you don't like. Well guess what? If I want to write a program to cheat by manipulating codes sent from my computer, then your recourse is to ban me from using the server. That's it. Any suggestion that there is some legal right to do more is plain silly.

    11. Re:What if you don't use Valve's servers? by Some_Llama · · Score: 1

      #2 AFAIK there aren't when you consider the plugins that you can use which are wholly supported by Valve (or at the vert least not contended) and what is possible with the server console.

      With plugins (which can be used to give any and all powers to players), the server admin is creating the environment in which everyone will play, with cheats, the individual decides how the environment will be, I don't see how this benifits anyone besides the cheaters...

    12. Re:What if you don't use Valve's servers? by Pluvius · · Score: 1

      Cheating may be antisocial, annoying, bad, immoral or whatever but it's not illegal.

      Did I say that it was? Maybe you should look up what the word "similar" means.

      Never mind the fact that cheating is likely a breach of Counterstrike's EULA, which would indeed make it a legal (civil) issue at any rate. And if you think that EULAs are invalid? Well, a lot of people feel the same way about copyright.

      Rob

    13. Re:What if you don't use Valve's servers? by Ath · · Score: 1
      A violation of the EULA only gives them one recourse: cancel the license and ban the accounts.

      And EULAs may or may not contain enforceable clauses, but they are not inherently enforceable across the board.

      Copyright is enforceable because it is a law passed by the legislative branch and signed into law by the executive branch. EULAs are private license agreements between two private parties. If you don't understand the distinction, it might be just one reason why you shouldn't talk about legal principles. I can only guess there are many other reasons that could go on that list.

  4. Cheats are not illegal... by Anonymous Coward · · Score: 5, Insightful

    Exactly. We all hate cheaters, but mucking around in the legal system isn't exactly the best solution here.

    Is distributing a cheat a violation of the (US and/or international) law? Nope.

    The people who run the cheat website's haven't necessarily violated the EULA either.

    The US and International governments are busy dealing with millions of starving people, wars, trade agreements. Your "cheat" isn't even a blip on anyone's radar...

    1. Re:Cheats are not illegal... by vasqzr · · Score: 1


      Will a cheat case hold up in court? Heck no.

      Valve is counting on it not going that far. Hopefully, the cease and decist order they send Joe Gamer and his friends that are either using, creating, or distributing cheats, makes it stop.

    2. Re:Cheats are not illegal... by Anonymous Coward · · Score: 0

      Your "cheat" isn't even a blip on anyone's radar...

      Valve's pretty big for a nobody.

    3. Re:Cheats are not illegal... by Anonymous Coward · · Score: 0

      Bullshit. Hey don't get me wrong. HL and CS are great, but Valve is a pretty pissant small company.

    4. Re:Cheats are not illegal... by Ceyan · · Score: 1

      News flash, you agree to a EULA when installing/running a game, this means (in simple terms) obey our rules (whoever wrote the EULA) or don't play the game. Break our laws, the EULA, and you're breaking the letter of the Federal law.

      Last I checked Valve had their butts covered in the EULA, if you cheat online, you're breaking the law.

    5. Re:Cheats are not illegal... by Anonymous Coward · · Score: 0

      What are you, 12 years old?

      RTFA moron. This article is about the people who distribute the cheats, not he cheaters themselves. The people who distribute the cheats:

      1. Didn't necessarily sign the EULA
      2. The EULA doesn't say "I won't distribute cheats on the web"
      2. The EULA is has limitations. It only applies to the game. If Valve tried to apply the EULA to something outside their game, they'd be laughed out of court.

      Even if it was about the cheaters: Valve should ban their CD-KEY, not take them to court.

      Court is for REAL LIFE. This is JUST A FUCKING GAME.

    6. Re:Cheats are not illegal... by Anonymous Coward · · Score: 0

      And even more news flash, a game EULA won't hold up in court simply because there is no proof you agreed to it.

    7. Re:Cheats are not illegal... by arkanes · · Score: 1
      EULAs are not Federal laws. They are, at the VERY best (and there is zero case law that supports this) contracts. It is in fact perfectly possible (and legal!) to intall and run a game without ever agreeing to the EULA.

      It is 100% NOT a violation of law to break an EULA, under any circumstances.

    8. Re:Cheats are not illegal... by Ceyan · · Score: 1

      You're right, EULA's aren't Federal Law, but a EULA is a officially recognized CONTRACT (as you stated yourself)! And it is part of Federal Law (at least in the US) that breaching a contract is illegal! Ergo, you break the EULA, you are in violation of the law. It is also not perfectly legal (is is possible, I'll give you that) to install and run a game without agreeing to the EULA. Every game in some manner, shape, or form gives you access to the EULA before you install the game. Any company with half a brain will stipulate somewhere that installing/running the game means you agree to the EULA, whether or not you actually see/read it. This has been taken to court in the past, and unlike some other issues over the EULA, it's usually ruled in favor of the Company and not the End User.

    9. Re:Cheats are not illegal... by arkanes · · Score: 1
      You can't force someone to abide by a contract they haven't read or agreed to. They can claim up and down all they want that it's a requirement of the game to comply with the EULA but such a statement has no legal force. The best they can do is deny you services. For example, Valve can shut down your access to Steam. They can't take away your copy of Half-life.

      Breach of contract is not a crime. People do it every day, with no consequence whatsoever. Note also that I said AT BEST it's a contract, it's very iffy that an EULA fulfills the legal requirements of a contract. Half-life is sold as a product, and an EULA is an after-sale restriction. Case law is heavily against these sort of restrictions.

      Heres an almost hackneyed but still legitimate counterpoint: by reading this post, you agree to abstain from posting to Slashdot. Think that would have any legal force? Of course not. I don't give you any opportunity for refusal. I don't offer you anything in exchange for your agreement (there's no consideration). I don't have any leverage I can use to require such an agreement. An EULA is on very similiar ground.

    10. Re:Cheats are not illegal... by GiantMonkey · · Score: 1

      UT2004 EULA states that cheating is illegal I don't know what Valve puts in their EULA but Epic would certainly have a case in courts.

    11. Re:Cheats are not illegal... by Some_Llama · · Score: 1

      cheat makers use the SDK from Valve which does have these limitations/agreements.

      "Court is for REAL LIFE. This is JUST A FUCKING GAME."

      um excuse me but I am really playing this game IN REAL LIFE... hello???

  5. DMCA by eyeball · · Score: 3, Interesting

    Good timing being an election year. I'm sure they could bribe^h^h^h^h^h lobby for an amendment to make any cheating (or any enabling of cheating such as talking about cheating, linking to sites about cheating, even whispering the word cheating in a low breath) punishable brutal whipping.

    Too bad DMCA already stands for Digital Millennium Copyright Act. It would be a nice acronym for the Digital Millennium Cheater Act. Maybe it could be TATTLE (Technology Amendment To Target Lying game Enthusiasts)

    --

    _______
    2B1ASK1
    1. Re:DMCA by kenthorvath · · Score: 1
      Good timing being an election year. I'm sure they could bribe^h^h^h^h^h lobby for an amendment to make any cheating (or any enabling of cheating such as talking about cheating, linking to sites about cheating, even whispering the word cheating in a low breath) punishable brutal whipping.

      They tried that already, remember Clinton?

    2. Re:DMCA by ObsessiveMathsFreak · · Score: 1

      Remember, cheaters and cheat sites have already broken the DMCA, by revealing bugs and flaws in the software.

      This of course gives companies the right to sue, shut down and ultimatly execute the webmasters of these sites.
      Welcome to 2004!

      --
      May the Maths Be with you!
  6. ...in related news by silicon1 · · Score: 0

    13 year old counter-strike players all over the world cower in fear.

    1. Re:...in related news by ThatWeasel · · Score: 0

      Why are 13 year old players cowering in fear? Most young adults have been around computers much more than me. a 25 year old computer programmer. The next generation is going to be much much more equiped than the rest of us for computers and technology. Watch your jobs, they are coming to take them away.

      --

      TW
      Television is dead. Long live That Weasel Television

  7. Re: by boisepunk · · Score: 0, Troll

    hmm... not to troll (that means don't hurt me, I am not trolling or making a bad comment), but when have we seen a company blaming it's own failures on someone else and then going lawsuit crazy over it?

    this sounds very familiar indeed

    --
    main(0)
  8. Valve is about to put this user off to H/L 2 by HFXPro · · Score: 3, Interesting

    I loved the original Half-Life and most of the mods for it. Back in the early days, me and my friends on our land would quite often turn on wall hacks, aim modifiers, rapid fire hacks, and bunny hop scripts while playing with each other. We never would do this in the public games out of respect for other players. I don't feal it is Valve's place to say people can't make hacks. In effect they are stiffling the creativity and enjoyment of the other people. Adding this tactic of suing cheat makers with many of their other recent tatics I am seriously considering not buying H/L 2. They are becoming very dictitorial about their game which I don't care for either. I have not bought an RIAA album in over 4 years, nor have I downloaded song on P2P from an RIAA label because I do not care for their tatics or the crap they love to put out now. Now of course I have used P2P for obtaining opensouce software, or artist who don't mind P2P (and have even bought a large amount of their work). So adding Valve to the list is not that hard.

    --
    Reserved Word.
    1. Re:Valve is about to put this user off to H/L 2 by Anonymous Coward · · Score: 0

      who the fuck cares.

    2. Re:Valve is about to put this user off to H/L 2 by Cornflake917 · · Score: 1

      In effect they are stiffling the creativity and enjoyment of the other people.

      First of all, How is using aimbots and wallhacks enjoyable? All you do is see people through walls and your crosshair snaps to them and you fire and than bam...the fights over. I don't see the entertainment value in this. At best, it would get boring really fast.

      Look at it from Valve's point of view. Most people DO NOT cheat. And the few people who do cheat are making the game much less enojoyable for the rest. Which hurts Valve's business.

      There is a huge difference between what Valve is doing and what the RIAA is doing. The majority of people who are downloading hacks from Valve not only screw Valve over but they are getting on CS servers and simply making the game suck for most of the online community. Downloading and pirating songs takes away a few bucks from some millionaires. Whoopty freaken doo! But online tournaments are starting to spring up here and there. Theres even a site that allows people to bet money that they are the better CS player. Although there are anti-cheat measures in these matches, I'm sure hackers have found away to circumvent them with all these new OGC and other hacks that are CONSTANTLY being updated. This makes it hard for people who are really experienced with CS and other games to want to touch online tournaments with a 10 foot pole.

      To me, the benefits of Valve sueing people who create/distrubute hacks would significantly outweigh the drawbacks. I think hackers are stiffling the creativity and enjoyment of other people much more than anything else.

    3. Re:Valve is about to put this user off to H/L 2 by elasticwings · · Score: 1

      That's okay. If they can completely eliminate cheating from the multiplayer in Half-Life 2, I'll buy a second copy to make up for the lost sale on you. I don't know why people are defending this. If you plan on doing it on your own local LAN, then nobody is going to look for you. Of course, you will need to write your own hacks, but if you enjoy playing who can click the fastest using aimbot with your buddies on "your" LAN, then you can learn to write your own code. The majority of lamers on the internet download other peoples hack programs so they can ruin online gaming for people who do not need aimbots, wallhacks, and other scripts to have fun.

  9. Great work, Valve. by mrseigen · · Score: 4, Funny

    There goes their entire customer base. :)

    (Just kidding, I'm sure there are very few people who cheat in CS.)

  10. Can I serve your valve? by Anonymous Coward · · Score: 0

    Please?

  11. A Potentially Disturbing Trend by quantax · · Score: 4, Interesting

    I am a proponent of anti-cheating measures & detection, however this seems like it could be bent to serve other purposes, such as attacking the creators of trainers for games. The difference between most of the cheating that goes on in CS and a trainer is that (usually) the trainer is used only for singleplayer, while cheats are used in multiplayer.

    My question is, who draws the lines and where do they fall; is a trainer now considered cheating? I would argue quite heavily against someone who favored the illegality of trainers given that they are meant for a player to change a single-player experience more to their liking. Developers have mixed feelings about trainers, ranging from 'you can play the game how you like' to 'we made this game this way for a reason, by changing that, you wreck the entire game, we dont like that', both of which are understandable. Now, what stops a developer who is highly against trainers from hijacking such legalities to go after trainer developers & distributors. Are they drawing the line at multiplayer cheating only? Or are they going to go with the more artistic: non-permissible alteration of a game is not allowed since it ruins its original purpose of the game which the developer intended.

    In short, is this the potential road to DRM-like measures in games, where your ownership is only partial and is dictated by the publisher as to what you can and cannot do to the game. I know my comments are somewhat off-topic and may seem a bit overly dramatic but this can easily lead in other directions, especially in the enterprising hands of companies such as EA whom are trying to further consolidate the market.

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
    1. Re:A Potentially Disturbing Trend by Gojira+Shipi-Taro · · Score: 5, Interesting

      Well, as far as I can see, trainers do no harm to the publisher of the game. Online cheats do. I used to play Quake, Q 2 and Q III quite a lot. Dabled in Unreal Tournament, and Sin was my favorite by far. THen the cheaters came.

      I don't buy online FPS games anymore, because the playing field is never level. THere's always some fuckwad who found a cheat that gets past the latest set of countermeasures, there to kick over the gameboard for the other players.

      Valve is doing exactly what they should. The day fuckwads are to scared to run cheats and kick over the gameboard because they can lose their fucking HOUSE is the day that people can start playing and enjoying these games again.

      I hope Valve cleans every last one of those motherfuckers out. Puts them in refrigerator boxes for their next homes. Makes sure their children never go to a good college. Most of all, makes sure they can never afford anything more advanced than a shitty $8 grociery store calculator for the rest of their natural lives.

      DRM isn't necessary at all in this case. THese people are harming Valve's business. They can be sued, and damage assessed on that measure. I hope it's assessed as harshly as possible.

      I want to be able to play those games again.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    2. Re:A Potentially Disturbing Trend by Sancho · · Score: 1

      Speaking of trainers...
      Back when the original Game Genie (kinda like an Action Replay) was released, Nintendo moved to block it from being sold. The court case was based on patents--Nintendo claiming that Camerica (the creator of the GG) had violated their patents. The publicity was all about how cheating ruined games and meant that people would likely just rent games and beat them quickly with their GG instead of buying them and spending more time on them. Obviously, Nintendo lost, but it's just an interesting comparison.

      Incidentally, I managed to get a GG from Canada back when this whole fiasco was going on. Spiffy product. Even learned a few words of French from getting this version :)

    3. Re:A Potentially Disturbing Trend by Anonymous Coward · · Score: 0

      I think you and whoever modded you up need some anger management, my friend. Cheaters suck, but please explain why they should lose everything? It's a game...

    4. Re:A Potentially Disturbing Trend by Anonymous Coward · · Score: 0

      So let me get this straight: cheaters are ruining your precious fun, so their lives should be ruined. Your god-like arrogance astounds and sickens me. Would you sue campers? Take away their house because their annoying actions made you lose a round?

      There is more to life than games, if some people are annoying you, there's no reason why you can't take rational measures against cheaters (e.g. running your own server, playing only with trusted people, moving on to other games). Quite frankly, I can only hope that you mature sometime before you enter the real world. People aren't always so friendly out here, and genuinely illegal actions that result in harm far worse than cheating garner punishments that do not ruin the lives of the criminals. For that matter, any number of actions that harm far worse than cheating carry no punishment at all.

  12. cheaters vs thieves by OmniVector · · Score: 4, Interesting

    i'd prefer that they get tough on people who use keygens that manage to generate LEGAL keys, thus making my legal copy useless since STEAM refuses to let me sign up with a key already used! thanks!

    and it's only $10 to ship me a new cd! how thoughtful of you valuve. and FYI, this CD is 2 years old. i can't get the "90 day free cd".

    --
    - tristan
    1. Re:cheaters vs thieves by Anonymous Coward · · Score: 0

      Keygens DO NOT WORK with Steam.

      If your key doesn't register, it's probably because you already registered it once. That's what most all of the "My key won't work!" people fine - they had already registered it but forgot. Well, that and the people trying to use a key they (and about a million other people) found on a website. There's one key floating around out there that 10's of thousands of people have tried to register!

      Got to http://www.steampowered.com/index.php?area=support and try out the troubleshooter - I bet your problem is pretty easy to solve, and not caused by keygens and such.

    2. Re:cheaters vs thieves by Seahawk · · Score: 1

      My bed is that 99.99999% of those people complaining that keygens has generated their key, has infact been the victim of some virus that has stolen their cd-key(It's in the registry in cleartext).

      Phatbot is a good example - it had the capability to steal keys for alot of games.

      I have had my cd-key for something like 3 years now - my friends even longer - noone of us has had this problem!

    3. Re:cheaters vs thieves by Anonymous Coward · · Score: 0

      My son's key got wacked somehow. He can no longer play on servers that do security checks because apparently someone used his information and was cheating. And of course Steam won't do anything about it since we have no proof...

      For the naysayer who probably thinks I am missing my son cheating...his machine is right next to mine and he is monitored 100% of the time he is online...since he is only 8

  13. myg0t? by Anonymous Coward · · Score: 0

    Has anyone else noticed that myg0t.com has made a donation into OGC's legal penny tray?

  14. are you for real? by thryllkill · · Score: 1

    Because I know subjects like the war on terrorism and the condition of our economy are trivial matters when choosing a president. The most important thing on my mind when voting is of course whether or not it should be legal for the 13 year old fuck wad who handed me my ass in CS last night to cheat.

    --

    Note to self: No more arguing with the faithful.

  15. Re: by Guspaz · · Score: 1

    So, a company (Redhat) produces a product that has a bug in it. That bug causes a security hole. Some asshole exploits the security hole and causes millions of dollars in damages. Are you saying that RedHat shouldn't be able to sue that person, or that anybody shouldn't be able to sue that person, because it's RedHat's fault for not fixing the bug? Your logic doesn't hold up.

    In my example, a malicious user taking advantage of an exploit cost financial damage to companies. Cheaters cause financial damage to companies too; I'm sure there are people out there who have decided not to buy one game or another after having a bad experience with cheats. Perhaps a cheat-ridden demo put them off a final purchase.

    Cheaters also cause other damage; it's no fun playing with a cheater. And while ruining other people's fun isn't illegal, it should damn well be something to sue over.

    I'm not an American, but I understand that American culture is big on freedom. Shouldn't the freedom to be entertained be something that you shouldn't be allowed to violate for your own entertainment?

  16. Counter-Strike by Munden · · Score: 0, Flamebait

    As a former CS gamer from a Cal-IM team (Slow in the head) it is my opinion Counter-Strike should be destroyed altogether. I was around since the early beta versions and every version past Steam was more and more nub friendly and more and more system stressing leading to random results while playing. The quick scope awping was ruined and so was the last ounce of skill in that game. Divert your efforts from fixing Counter-Strike and focus it like a laserbeam into releasing HL2 bug and hack free (like thats possible).

  17. Re:Cheats are not illegal... (-1 cliche) by Anonymous Coward · · Score: 0

    If cheats are outlawed only outlaws will have cheats!

  18. Re:DMCA (+4 Interesting?!?) by Anonymous Coward · · Score: 0

    OMG Mods

  19. Your Honor, He Ruined My Fun by Babbster · · Score: 3, Insightful
    First off, let me state that I don't use cheat programs in multiplayer games (in fact, over the past couple years, most of my multiplayer gaming has been on AFAICT cheat program-free Xbox Live). That being said, I say TS to people who get into a game with a cheater.

    When I was playing PC multiplayer games on a regular basis, there were always games with cheaters in them. They (usually the cheater, otherwise the game) were easy to figure out. The solution? Switch to a different server. It ain't rocket science. The idea of suing someone for ruining an online game (specifically, a non-persistent online game with beaucoup other servers available) is ludicrous. The idea of a company suing people who make and distribute cheats - assuming they aren't breaking copyright law - is ludicrous.

    There's an easy way to remain free of cheaters in online games. Make friends and then play with them. Not only will you be reasonably certain there's no cheating going on, but you'll probably enjoy the experience more regardless.

    I mean, hell, if we're going to talk about lawsuits for ruining people's fun then why not go after spawn campers, consta-jumpers, loot whores, etc., too? How about suing people who are frustrated but remain in the game and on a team doing badly on purpose?

    If you're taking online games that seriously, though, I would recommend first that you quit playing online games and stick with single-player - clearly, you don't have thick enough skin to deal with other humans. Either that, or start a service - or find a way to encourage companies to start a service - with pay servers. If people are so invested in these games it's worth tying up court time, then it should be worth $10 a month to have a bank of exclusive servers not open to the general public. I would guess you'd weed out 90% of the cheaters with that one stroke since they'd probably keep cheating on free systems.

    PS- The next time you find a clause guaranteeing "freedom to be entertained" in a government's constitution, let me know so that I can snicker. Aren't there enough SERIOUS and IMPORTANT issues of freedom to deal with?

    PPS- The type of person who would make your suggestions would be the type of person with whom I would want to play and punish with cheating - I'm just that kind of bastard.

    1. Re:Your Honor, He Ruined My Fun by Sancho · · Score: 1

      I wish I could mod the parent up, it's almost precisely what I would have said.
      Except to go one step further. Some people really enjoy ruining other people's fun. That, in and of itself, is fun for the griefer. By fixing bus and suing and removing cheating websites, Valve and their supporters are ruining the griefer's fun. Maybe cheaters should sue Valve on those grounds.

      Oh wait, YOU'D NEVER FIND A LAWYER WHO WOULD REPRESENT YOU.

      *:)*

    2. Re:Your Honor, He Ruined My Fun by Goldberg's+Pants · · Score: 1

      Oh I don't know... "Dewey, Cheatem, and Howe" might:)

      It does leave a bad taste in the mouth this legal action, but I find it absolutely hilarious knowing these stupid wankers are being sued. I gave up on online gaming a while ago. I play with a select group now and that's it. The great unwashed ain't worth the hassle.

      Maybe next we can sue the stupid wanker racists I've been encountering lately.

    3. Re:Your Honor, He Ruined My Fun by NeMon'ess · · Score: 3, Insightful

      You said it yourself If people are so invested in these games it's worth tying up court time...

      The people in this case is Valve which wants to make more money and keep its non-cheating fans happy. Its their job.

      If there's reasonable ways to keep cheaters from spoiling the fun of others, I'm all for them. Beats making the non-cheaters pay more money for a non-cheater environment.

    4. Re:Your Honor, He Ruined My Fun by FriedTurkey · · Score: 1

      There's an easy way to remain free of cheaters in online games. Make friends and then play with them. Not only will you be reasonably certain there's no cheating going on, but you'll probably enjoy the experience more regardless.

      I agree!! People who don't want to deal with cheaters should form their own Internet where everybody agrees not to cheat. That way it won't interfere with my freedom to cheat. I also enjoy yelling curse words at people at Wal-Mart. Those people that complain about me cursing at them should go and make their own Wal-Mart. Why does Wal-Mart have the right to say I can't curse at people at Wal-Mart?? That's how I enjoy my Wal-Mart experience. Who says they have the right to take that away???

    5. Re:Your Honor, He Ruined My Fun by mriker · · Score: 1
      Switch to a different server. It ain't rocket science.
      So because someone else is cheating, I should be the one who has to find a new server? And if there's a cheater on that server, I should find another server? And if there's a cheater on that server, etc., etc.? That's ridiculous.
    6. Re:Your Honor, He Ruined My Fun by Some_Llama · · Score: 1

      You don't seem to have the basic concept here.

      Lets make an analogy here. say you love to play basketball, there is a court near your house.

      Every Saturday (the one day you have off to play BB) you go to the court to try and play some basketball. Once you get there you see a game going on, you ask to join, they say "sure!!" as soon as someone passes you the ball you get punched in the nose, they grab the ball and make a basket. Rinse repeat ad infinitum.

      Why don't you go to a different court? surely the fact that the next closest court is 30 miles farther means nothing.. you just don't have thick enough skin to play BB so why don't you go play with yourself?

      Wouldn't you find this slightly annoying to not be able to just play the game?

      Most of the cheat distribution sites are hosted by "clans" (e.g. myg0t) whose sole purpose is to disrupt other people's ideas of fun... if this happened in real life we could just call the cops and have the arrested, why not with virtual games?

    7. Re:Your Honor, He Ruined My Fun by Babbster · · Score: 1
      You don't seem to have the basic concept of constructing analogies here.

      Assault is already a crime. If someone is punching you in the nose, you can call the police.

      But I'll pretend you said something about flagrant fouls not involving clear assault. Even in that case, you still have no "right" to assert in order to get access to a particular basketball court unless local laws, or the rules of the owner of the property, permit it. In addition, you've also got to the inalienable right to build your own basketball court and invite your friends over to play (just like you have the right to start your own server and boot/ban anyone you even suspect is cheating).

      Of course, the final nail in your analogy's coffin is this: Going to another server is not equivalent to walking/driving/cycling 30 miles to find the next-nearest basketball court. It's a point and a click away.

      Again, the bottom line is TS.

    8. Re:Your Honor, He Ruined My Fun by Guspaz · · Score: 1

      I never said that was a law, I'm only bringing up a point. If you don't like that example, see the earlier example I used with RedHat.

      While I dislike cheaters, that doesn't mean I'm not capable of dealing with them. The game community I admin for has a very reasonable policy towards cheaters, including warnings, kicks, and bans. Our servers are, as a result, cheat-free, for the most part. Such is the case of any well-admin'd server. If I am stuck on a server with a cheater and nobody can do anything, the simple solution is to find another server. If a cheater wanders onto a server while I'm admining, then I'll take appropriate action.

      To say that I should only play single player because I can't deal with other humans or cheaters is a laughably uninformed statement. Taking a strong stance against cheaters does not infer an inability to deal with cheaters.

    9. Re:Your Honor, He Ruined My Fun by Some_Llama · · Score: 1

      actually it is valid on both points, all of the cheats created violate the software laws that protect them (SDK for valve). Valve will be calling the police/going to court.

      Going to another server is analogous because there are a limited number of servers which any one person will have a decent connection (ping/latency) to playing the type of CS they enjoy (mods, maps, settings, etc.. analogous to favorite court) it is just as frustrating to have to try and find a cheater free server that uses the same gameplay you enjoy than having to go an additional 30 miles to play without jerks.

    10. Re:Your Honor, He Ruined My Fun by Anonymous Coward · · Score: 0

      TOTALLY offtopic, but I'm replying to an old post of yours that the topic was closed on. (the Contiki on Apple II discussion)

      When you mentioned GS/OS, saying Apple ported the Finder to the GS, you're a bit off. Apple wrote a Finder look and work-alike for the GS. It actually had some features that Mac OS Finder didn't, and Mac OS Finder had features that it didn't. Also, before GS/OS, Apple got VersionSoft to write an "Apple II Desktop", based on their MouseDesk product. It was a clone of the Finder, written because of delays in GS/OS, so Apple got it to have SOMETHING other than BASIC.SYSTEM. It's a ProDOS 8 app, so it'll run on a regular //e or //c if you have a 3.5" floppy drive or a hard drive.

  20. Re: by Anonymous Coward · · Score: 0

    scoscoscoscoscoscoscoscoscoscoscoscoscoscoscoscosc oscoscoscoscoscoscoscoscoscoscoscoscoscoscoscoscos coscoscoscoscoscoscoscoscoscoscoscoscoscoscoscosco sco
    scoscoscoscoscoscoscoscoscoscoscoscoscoscosco scosc oscoscoscoscoscoscoscoscoscoscoscoscoscoscoscoscos coscoscoscoscoscoscoscoscoscoscoscoscoscoscoscosco sco

    Lameness filter encountered.
    Your comment violated the "postercomment" compression filter. Try less whitespace and/or less repetition. Comment aborted.

  21. Information by aleonard · · Score: 1

    Valve suing people for spreading freely available, legally obtained information. Riight. That falls into the "sucks" category. As above posts said, waste less time suing and more time fixing the obviously broken code.

    Great - Future FAQ authors will now have to see if their techniques are legally allowed.

    --
    "In the end they will lay their freedom at our feet and say to us, 'Make us your slaves, but feed us.'" -Dostoevsky
    1. Re:Information by kiddygrinder · · Score: 1

      Haven't examined the code, but i've heard it contains valves (c) code, and it is well within their rights to prosecute if that's the case

      --
      This is a joke. I am joking. Joke joke joke.
  22. To all the "Just fix it" people: by j450n · · Score: 3, Interesting

    It's absolutely %100 not possible. Untill servers have the power to render every player's frame and the bandwidth to stream these frames to all the clients, it is absolutely impossible to stop people from cheating. (Even by the time we're there, it will be likely that the clients will have the processing power to analyze the frames *still* be able to do things like aim assistance...)

    The simple fact is that whatever the client is trusted with is vulnerable to cheating. There are plenty of things that can be done to make the cheating more difficult (and most games do at least *something* to try and slow down cheat authors), but the sad part is any amount of clever engineering can be completely undone as soon as a tool is made publicly available.

    Is legal action the best idea? I don't know. It's hard for me to jump on board and shout "Go get 'em!" because I hate the legal system medeling in technology it doesn't really understand as much as the next /.er, but something really has to be done about this issue. Cheaters destroy multiplayer games for legitimate players, no question, which translates to sales which translates to employment vs unemployment for people in the industry. It's really not harmless.

    Do people have a "right" to cheat? Good question. I couldn't begin to answer it, but I'd say that if that's the way teh law book bounces right now, maybe it needs to change. We all love our right to free speach, but can also all agree (unless you're an anarchist) that there are certain limitations, like going to see a movie and standing up and shouting through the whole thing is not cool. These people making cheats available are the equivelant of having someone standing outside of every theatre running some particular movie and passing out air horns as you walk in the door. Not everyone is going to go nuts, but you know there will be at least one ass hole in every theatre setting the thing off.

    1. Re:To all the "Just fix it" people: by eddy · · Score: 1
      >It's absolutely %100 not possible.

      Not technically, but you can use tech to solve (=improve) it socially.

      Instead of a dumb linear list of players, there should be a web of trust. You sign the accounts of friends you trust and play with. You could still _chose_ to play with untrusted players (who you could then sign off on), but you could also _chose_ to only play with trusted players, after some metric ("trust accounts signed by people I've signed", "trust accounts below level 2 only if they've been signed X times", "trust accounts below level 2 onlu if they've got 80% tumbs up"(if you allow negativ signing), etc, etc).

      This opens a lot of doors for dealing with cheating in a somewhat more constructive way compared to the usual hysteric screaming.

      This isn't easy, but nothing worth doing really is. Would make a superb FS/OS project for some student of graph-theory/cryptography.

      --
      Belief is the currency of delusion.
  23. Cheaters by ThatWeasel · · Score: 1

    Good, cheaters should be put in their place, and not be able to play the game at all. It ruins it for the rest of the gamers and us. I hate cheaters!

    --

    TW
    Television is dead. Long live That Weasel Television

    1. Re:Cheaters by Anonymous Coward · · Score: 0

      ThatWeasel should be put in his place, and not be able to post (or breath) at all. He ruins it for the rest of the people and the world. I hate ThatWeasel!

  24. Cheaters, AWP, difference? by Anonymous Coward · · Score: 0

    The degrading affects cheating has on Counter-strike's enjoyment compared to the degrading affects that the AWP has on Counter-Strike's enjoyment is negligible.

  25. Reasons by germ!nation · · Score: 1

    If the software hooks into the client somehow then it could well violate the EULA, however its going to be a very weak stance even if this is the case. Some cheat software does not exploit bugs per-se, so to blame Valve only is not fair, for example it is only in years after HL that people have come up with concepts like not sending the client information about occluded objects (and so its impossible to wallhack). IMO it's just propaganda building up ready for the realse of HL2. Get the name everywhere in the gamign and other media and start whipping up the hype. Otherwise why wait so long? a gaming community called the online warfare pact (.org) has had a strict stance on cheating across a fair few HL mods and has been heavily flamed for it by the more 'leet' side of the community. damned if you do, damned if you don't.

  26. Just wait until the soccer moms start suing.. by lpontiac · · Score: 1

    .. the other soccer mom's kid, because that was clearly a late tackle on little Johnny and should have landed someone in the ref's book.

  27. Re: by Seahawk · · Score: 2, Insightful

    Well - let us hear exaclty HOW you would implement an anti-cheat system that exists on a client compueter you basicly cannot trust?

    My guess is that you are not a developer...

  28. oh noes teh chetars! by nekoes · · Score: 1

    It sucks that they're doing this. This is exactly the same as the US cracking down on xbox modchip makers and whatever else DRM-unlocking schemes that are being crushed right now. (How many people whine about people using cheats and how many of these whiners own modded PS2's, roms, or chipped Xboxes?) Once a company ships a product, who are they to say how exactly you're allowed to use it and how not to? Obviously there's overlap with redistribution and other copyright issues, but come on, where does our fair use come in? Why can I rip apart my toaster oven but not my playstation 2? Why can't I hack my own game? I payed for it!

    That said, I've never used a cheating program to "help" me along in Counter-Strike, and I've never had my game ruined by those who chose to use them. And it's nearly impossible to play a CS game without encountering a cheater, but it doesn't matter... they don't ruin the game. It's the other players that let their game get ruined. Honestly, if a hacker comes on, get the guy kicked, otherwise there's 10,000 other servers to play on, don't let your fun be spoiled by some kid who doesn't want to play by the rules. If you really crave legit play, get your own server... administrate it well. Or find a community that administrates their server well. It should be the players that choose how the game is played once it's in their hands, and not the companies who aren't directly losing because the players are modifying the game. Obviously when you stake a business model on direct player interaction with the game environment (a game's economy, i.e. MMORPG) then it's a direct attack on the company, but none of this bullshit where I can't hack where it's not hurting anyone.

    Epic is pulling this same shit too, with banning and threatening to take legal action if you modify your game in a way they don't like, and yes it's in the EULA. There's just no reason for it. These people need to stop whining and just deal with it, and not let it get to them. Some people choose to use these hacks, and you can choose to not let it get to you, or to not allow it in your space. Just don't whine to the company until you force them to take away some of your rights and impliment DRM in order to limit how you can or cannot play your game.

    --
    Hey, it's my OPINION that dogs have eight legs and make a sound like a car horn every time they take a piss.
    1. Re:oh noes teh chetars! by BenjyD · · Score: 1

      Honestly, if a hacker comes on, get the guy kicked, otherwise there's 10,000 other servers to play on

      But how do you know they're cheating? Did that person use a wallhack to see you round the corner or did he just hear your footsteps? I'm sure some people can get headshots everytime without a cheat - do we kick them too because they may be cheating?

      I agree that good admins are essential for a good server. A non-adminned BF1942 server will soon degenerate into a TKing, base-raping, vehicle stealing mess - with admins, those people get kicked pretty quick. But it's not so easy to admin for cheats.

  29. Re: by WWWWolf · · Score: 1

    Well, here's a solution: Let's just not trust anything the client says. Sanity-check everything. Make the game a dumb frontend that merely sends key signals and receives player/ammo coordinates. I know this is technically very much infeasible, but it is the only way.

    One other obvious solution would be a half-baked sanity checking that might be feasible on games - of course, this might mean letting the cheater go out of sync with the game itself.

    Of course, this way, cheaters may soon find out the game isn't anything like they are seeing on the screen, and will go permanently insane. And that's the beauty of the game being off sync with the cheater's client.

    For example, on their screen, they sneak around and kill people, apparently going up the ranking, but on everyone else's screen, the cheater isn't actually hitting anyone and gets frequently killed by other players, ending up to the bottom of the list. The cheater's screams of "I am victorious! Rejoice!" (you can translate that to the gaming slang of the day, I'm not up to date...) sound like delusious rambling to other users, who may say something like "My friend, truly you jest, you haven't proven to be competent in this field of glory" and "I am confused by his remarks, maybe there is some kind of problem?" (again, these statements probably are usually said in slangish manner).

    This contradictory communication may tell the cheater that there is some kind of problem with the game, but they can't tell what it is. This might be require strength of will, and, well, if one is resorting to cheating in multiplayer games, I suppose these people do not have much strength of will to begin with.

    So let's just drive the cheaters insane. =)

  30. Re: by C0rinthian · · Score: 1
    Well, here's a solution: Let's just not trust anything the client says. Sanity-check everything. Make the game a dumb frontend that merely sends key signals and receives player/ammo coordinates. I know this is technically very much infeasible, but it is the only way.
    This is basically how MMO's work. (Or at least, EVE) All character data is stored server side, and all transactions are encryped and verified by server. The client is simply a very pretty way to interact with the server database. Theres really no way to "Hack" it without flags going up everywhere server side. Any cheats in the game are simply using game mechanics in a way they are not intended, or that generate unexpected results. Those kinds of things have to be fixed in code.

    The problem with this setup is it isn't the most responsive. Anyone who has played MMO's knows that lag is simply something that comes with the territory. When you've got a server side database trying to keep track of the interactions of 5,000+ players, plus tracking NPC's and such, you can see how it can get a little slow. This is not ideal for FPS-type gaming. You NEED the server to update your characters info instantaneously. Any delay, and you die.

    However, this is why I prefer MMO to standard multiplayer online games. The hacking is pretty much nonexistant in comparison.
  31. Re: by Seahawk · · Score: 1

    Two problems with this - it needs more bandwidth - alot of people are still on modems.

    I would work for a mmorpg - but not a fps.

    Secondly - how would that affect my ability towrite an aimbot?

    If I really want, I make an aimbot running on another machine - looking at the clients screen with a webcam, parsing that info and sending signals to control the mouse on the client computer.

    How would this EVER be detected by anyone? :)

    I know the example is extreme - but it's on purpose to demonstrate that you CANNOT make a perfect anticheat system - it will not happen.

  32. What I'm doing by mrgrey · · Score: 4, Interesting

    I used to play CS but have stopped due to cheaters. I got a little fed up and created a fake aimbot/wallhack. Lamers download the hack, which is simply a batch file compiled to an .exe, run it, and get sent to an unlisted page on my website where their IP is logged and they're added to a counter. They are asked to share their thoughts in the forum.

    So far I have logged over 900 (counter messess up every once in a while) to my counter, but my stats page shows 17324 hits, and the list of IP's I have logged is 31 pages long.

    http://igogg.com/mrgrey/

    --
    -Tolerate my intolerance
    1. Re:What I'm doing by ticklemeozmo · · Score: 1

      I got a little fed up and created a fake aimbot/wallhack. Lamers download the hack, ... sent to an unlisted page on my website where their IP is logged and they're added to a counter.

      Personally, I think this is funny, but I really hope you don't get sued for fraud. You are distrubuting something which fails to be what you have claimed it to be. It may really be a keystroke logger or even a key emailer.

      And remember, it was funny when the little guy does it to screw other little guys, but when big business does this (see: RIAA and fake files), somehow it doesnt' seem as funny or right.

      --
      When modding "Informative", please make sure it both has a source and IS actually informative.
    2. Re:What I'm doing by mrgrey · · Score: 2, Interesting

      Here's the actual batch file

      @echo off
      cls
      echo IGOGG is not responsible for anything that comes from running this file. Run at own risk.
      echo Formatting Aimbot source...
      PING 1.1.1.1 -n 1 -w 1000 >NUL
      echo Done...
      echo.
      echo Converting source to Binary
      PING 2.1.1.1 -n 1 -w 1000 >NUL
      echo "whole bunch of binary that actually says cheaters never prosper"
      echo Done...
      echo.
      echo INSTALLED
      some menu type stuff that I had to take out to post
      echo.
      PING 3.1.1.1 -n 1 -w 1000 >NUL
      echo Going online to check for latest Anti-Anti-Cheat mechanisms and updates

      start iexplore.exe http://igogg.com/mrgrey/aimbot.php
      start http://igogg.com/mrgrey/aimbot.php

      then a whole bunch of the same binary to take the file size up


      The ping commands are for timing.

      So really the only thing happening is text being echo'd and a browser being opened to a web page.

      --
      -Tolerate my intolerance
    3. Re:What I'm doing by Sylver+Dragon · · Score: 1

      Just to do a little bit of CYA, you should add a line after the "Run at your own risk line" asking if the user wants to continue, press Ctrl+C to cancel, and then a pause. That way, the user has, in effect, agreed to what you are about to do. All in all though, I like it.

      --
      Necessity is the mother of invention.
      Laziness is the father.
  33. FUCK VALVE by Anonymous Coward · · Score: 0

    They can suck my ass. I'll reverse engineer their games if I want to, THE LAW ALLOWS ME THAT. EULA's can't remove rights that the law explicitly gives you, UNLESS YOU PHYSICALLY SIGN A CONTRACT BEFORE THE POINT OF SALE. And yes, that means YOUR PHYSICAL SIGNATURE.

    Read the EULA closer. Most bans on reverse engineering have a little disclaimer at the end which basically amounts to 'you can't RE unless the law allows you to'.

  34. CS is dead by Anonymous Coward · · Score: 0

    The vast majority of exploits and cheats are based on bugs. Fix the bug, you fix the problem. What's the incentive? This is a 5 year old game. I'm completely amazed they support it at all. They should just discontinue it. Hell, I remember playing it in 1999. I've since got bored of it long ago and moved on to better games, but apparently there are still people who can't give it up. The graphics suck, the gameplay sucks on Steam, and it's the same god damn maps over and over again. Give it a rest CS people, let it die.

  35. A Quick Summary of Slashdot Reader Reasoning. by cerebralsugar · · Score: 0, Flamebait

    1.)DMCA law makes it illegal to circumvent encryption, companies use it to prosecute people who make mod chips for Xboxes, free DVD players for Linux, remanufactured toners for printers, etc. Slashdot rating - EVIL!

    2.) RIAA sues people who write software that could possibly be used for pirating material they protect - EVIL!

    3.)Company sues people who make add ons to a product they have because at times use of product can be inconvient to some in the community, even though the afore mentioned programs probably contain no intellectual property of the company in question. - GREAT!

    Really, thank god there is no town called Slashdot, because living with you people would probably mean no smoking in or around bars, a town ordinace requiring you to mow your lawn once a week, and requiring landlords to finish cellars of their apartment buildings so that when you moved out of your parents house at 35, you can find a suitably dark apartment that won't hurt your eyes that never see the light of day.

    Oh, there's cheaters on counter strike servers! You poor little players! Seriously people, this is not really a good thing. What if someone out there made a MOD for half life, with a theme or some sort of controversial content? Does Valve have the right to sue you to stop you distributing that too?

    --
    Easy guys, I put my pants on one leg at a time. The difference is after I put on my pants I make gold records!
  36. Good on them by Watcher · · Score: 1

    I played CS from the original beta release up to the 1.1 release. I only stopped because the cheating had gone from a minor annoyance to an epidemic. After the retail game was released, there was an explosion of new servers and players, and the cheating went out of control. Outside of a few well run clan servers, most servers were unadministered, or the admin just didn't care (he was the one cheating). Once that happened, I dumped CS altogether, and I switched over to Day of Defeat. DoD doesn't have anywhere near as large of a community, but cheating is not as rampant. I tend to play on clan servers where the administrators do not put up with griefers, or cheaters (GSS is my regular haunt, in case any DoD players are reading this). It makes all the difference when the people playing on the server are there to play the game, and not be a bunch of immature jerks.

    Valve is going to have a heck of a time stopping cheating, however. There is only so much you can do when you can't really trust the client. You could put statistical detection on the server (ie, 5 headshots in a row and its probably cheating), but that will be to the detriment of players who legitimately have above average skills. A lot of cheat detection and suppression is really going to come down to the administrators-most of the existing cheat detection takes care of the most obvious "script kiddy" cheats.

    1. Re:Good on them by Quill_28 · · Score: 1

      Yes, cheating has ruined CS.

      I was an average CS player.

      But one time one snuck behing some players with a deagle.

      3 headshots in a row(lucky), instead of praise I was called a cheater, blah, blah.

      Ruins the game.

  37. Re: by aj50 · · Score: 1
    This is in fact very similar to what actually does happen! The client sends the information "I am walking forward" to the server and the server checks it. There is a "lag compensation" feature of the half life engine where the picture on the screen moves exactly when you press the key but if the server says "You can't possibly be there!" you end up back where you started, so you could tell the engine that you could move twice as fast but the server would keep jumping you back to where you should be! This is particularly obvious on a server where the conncetion is a bit intermittant (like UK2 servers). When the client loses the connection to the server, it allows you to keep moving for a second or so in the hope that it will be able to communicate with the server again. If in this time you walk part way down a corridor, when the connection problem clears, you are where you think you ought to be, further down the corridor. If, on the other hand, you walk around a corner, when the problem clears, you end up jumped back to where you were before walking round the corner because the server decides you just walked through a wall.

    So cheats such as "super speed", "flying" and "walk through walls" are prevented but the cheats that are *very* common in CS are "wallhacks" (letting you see through the wall so you know if there is an enemy round the corner) and "aimbots" (tells the engine that the mouse moved so that you have perfect aim) Although these cheats may not seem too bad, they are a huge advantage in the Ultra-Competative world of CS.

    I also do not cheat and agree that Valve be allowed to sue cheaters, they are causing Valve to lose money. It is worth doing as CS is not dead, it's still one of the most popular online games!

    --
    I wish to remain anomalous
  38. Trojan the cheaters by ThrasherTT · · Score: 1

    I've always thought that some smart cheater-hater should come up with the ultimate cheat that just happens to be a trojan that transmits the cheaters' cd keys and/or steam ids back to a home server... then randomly add those IDs to a published "Master Ban Page" somewhere. It'd be great if said smart person could get Valve to secretly add code to the servers so that the ID transmission went through the game channel itself, then had the server send the data back through steam and then to the ban server for processing. You'd at least get a large list of kiddies that just want the latest and greatest hacks. Probably wouldn't do much good against cheat clans that have their own programmers and in-house hacks, though.

    --

    All Your Memory Are Belong To Java
    1. Re:Trojan the cheaters by germ!nation · · Score: 1

      re: getting cd keys via trojans
      that has happened before, it was distributed across quakenet i believe.

      the problem now is that you dont need a cd key to run and install HL anymore, steam lets you get it for free, and by creating a new account, you are able to have a new steam:id (which replaced won:id) whenever you want. yes, admining servers does indeed suck now

    2. Re:Trojan the cheaters by ThrasherTT · · Score: 1

      Wow, I didn't realize it had gotten that bad. I stopped playing when they moved authentication to Steam, so I guess I'm a little behind. Maybe something like that would work with HL2, once it gets hacked to hell... sigh. I was really looking forward to CS2, too.

      --

      All Your Memory Are Belong To Java
  39. Re: by KDR_11k · · Score: 1

    That's how it already works, the server calculates the entire game and the clients receive the results and send back control information (i.e. tell the server "I'm moving forward", etc). Aimbots or wallhacks are clientside cheats that behave like a normal client does and simply display data the normal client hides (players behind walls) or pretends that its user does something he doesn't (like adjusting his aim and pressing the fire button). These cheats are undetectable for the server since they change the internal behaviour of the client, not the data sent to the server. The server doesn't know whether an object is drawn on your screen even though it shouldn't be or whether it's you or the client software that pulls the trigger.

    BTW, cheaters don't go out of sync since we have a server-client model, that means if the client isnt sure about something it asks the server. Any game with good netcode will make sure all objects are synced, no matter if a client miscalculated something or (more likely) packet loss occurred. If you tell your client players move at twice the speed it will move you maybe ten metres and receive a message from the server that you're in a position 5 m from your old one and move you there. The server is the only accepted authority when it comes to game data and will not "outsource" any work to the clients.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  40. New Skill Detection systems are needed by Anonymous+Daredevil · · Score: 2, Interesting

    It has struck me for some time that we shouldn't be so worried about whether someone is cheating or not, but rather: "How well are they playing". Right now detecting cheating software is somewhat easier, but imagine a day in the future when we will have webcams connected to software that generates 100% valid inputs into a 100% valid client that is 100% indistinguishable from a human playing the game. At that point you can no longer "detect" that it isn't a human, and the focus will be simply: "Is that person to good for this competition bracket?"

    Right now it's very difficult to create a novice only server for beginners to learn a new game. Many griefers love to log into such a server and wreak h4v0c on the n00bs. But if we had a way to measure playing ability you could restrict play to that ability. Basically someone to who is consistently surpassing the metric for a period of time would be ejected or handicapped automatically.

    Now before you assume that such a method is impossible (which it might be for some games), I can give a small example from Starcraft, where it might work. An interesting statistic often discussed about masters of SC is their actions per minute (APM). An average player does 50 to 70 APM, while a tournament pro can hit 400 APM. Why not allow that to be used by those who wish to as a metric for auto-handicap or server boot.

    Sure a total novice could still use cheat software to move up a bracket or two by this metric, but as long as he's playing at the same level that everyone else in that game is, who really cares? And it wouldn't help at all at the highest levels of competition where there is no cap, but when there is money/titles on the line, shouldn't all those people be in the same room, or at least have witnesses/referees present?

    Another benefit of such a system would allow for auto-handicapping so that an itermediate player could play against a novice and still have an enjoyable game.

  41. Re: Quit blaming other people for your own problem by dumpsterKEEPER · · Score: 2, Insightful

    I feel the need to add to this discussion, as the opening post is both misleading and untrue. I have not played CS for some time, but I currently run/admin an SoF2 server which is very similar exceot that the engine is two generations newer. From my experience with both games, they are very similar in the issue of cheating.

    As an admin, I run into all kinds of cheating. Wallhacks, ballhacks, and aimbots are some of the worst and most widely known, although there are a number of other types that exist. However, just looking at these three most prevalent types, none of them rely on any kind of bug in the game to operate. The majority of cheats operate by writing hooks into the OpenGL data that allows them to obtain additional information about the game and then display that to the screen. That is how wallhacks are able to show players that would normally be occluded and ballhacks are able to display balls (or any kind of symbol) over all player's head no matter where they are in the level.

    These specific types of cheats are just hooks, however. They do not rely on any kind of bug/issue/hole in the game as they are utilizing information that is contained within the OpenGL subsystem on the client machine. In SoF2 there are a couple of exploits that are based on bugs in the game, but these are widely known and fall into a "gray area" as they do not *really* give a player an advantage, but might in some particular instances. From an admin standpoint, there are tools (namely PunkBuster) that allow for easy observation of these types of exploits, and these same tools are available for pretty much all mainstream online FPS games.

    The solution to cheating goes far beyond merely insulting the developers and claiming that all the responsibility is on them to fix these nebulous "bugs" in their software. This is an extremely difficult problem to surmount in every facet of the issue. While I may not completely agree with Valve's approach to the issue, I applaud them for actually standing up and taking some sort of action. IMO, cheating is one of the largest deterrents to online gaming today.

  42. When all else fails? by Crayon+Kid · · Score: 1

    Perhaps they're resorting to lawsuites because the technical measures don't cut it anymore?

    --
    i ate crayons when i was a kid and now i have two braincells and the blue ones taste nicer
    1. Re:When all else fails? by aleonard · · Score: 1

      That doesn't make sense. Because technical measures to prevent something don't work, you sue people distributing legal information?

      Even if the contract you click when you play Half-Life says you can't cheat, that can't disallow you from distributing information on cheating.

      Basically put, they want to be lazy and not actually fix anything. Once information is out, it stays out. See how successful the MPAA was in limiting DeCSS?

      --
      "In the end they will lay their freedom at our feet and say to us, 'Make us your slaves, but feed us.'" -Dostoevsky
  43. Only one solution by kaschei · · Score: 1

    Prevent the screen from being rendered correctly, or better yet, from being drawn at all. Either constant fade-to-black, or replace the battlefield with soothing images, or better yet, pornography. In fact, forget the FPS and the mouse :)

    --
    I should not talk so much about myself if there were anybody else whom I knew as well. -Henry David Thoreau
  44. Re: by Some_Llama · · Score: 1

    There is a program that you can run server and client side that does this already, it's called cheating death.

    for the most part I think it works, although I have heard about hacked CD clients.

  45. freedom vs computer games by t_allardyce · · Score: 1

    So whats better? being able to play a game without having cheaters or the ability to cheat at a _computer game_ without being a criminal? Keep in mind that its always going to be impossible to stop cheating all the way, the best you can do is design the game as well as you can and keep a look out for new ways of cheating.

    --
    This comment does not represent the views or opinions of the user.
  46. People on slashdot have no clue about the law by TheHonestTruth · · Score: 1
    Holy shit you people are wrong. First, to the grandparent's point, contract law is state law, not federal law. You do not need to violate federal law to "break the law." As for the parent of this post, if you mean breach of contract does not violate a state statute, you are most likely correct, it is not "breaking the law" in the criminal sense. But breach of contract certainly gives rise to a cause of action i.e., you can be sued for it civily.

    Calling something someone didn't agree to a contract, as you incorrectly did, is like calling a bike frame without wheels a bicycle. A bicycle is defined by having two wheels. Likewise, mutual assent is required to have a contract. Don't bother saying "you can't enforce a contract someone didn't agree to" because if they didn't agree, then there is no "contract." There is a license, but it is not a contract until it is agreed to.

    And while Valve cannot "take" your copy away from you, the act of playing the game is a manifestation of assent to the license. If you play the game, and know of the license, guess what? you've accepted it.

    Lastly, EULA's have CERTAINLY held up in court. See ProCD v. Zeidenberg which held that shrinkwrap license ARE enforceable. I'd be interested to see the "case law" you are rferring to since ProCD is pretty much THE authority on this matter.

    You don't discuss surgical procedures with a plumber. Neither should slashdoters pretend that they know what they are talking about when it comes to the law. And no, IANAL, but at least I do a little research* before shooting my mouth off.

    * research does not include RTFA.

    -truth

    --

    I had a steady B+ in my AI class until I failed the Turing test...

  47. Valve has crappy lawyers by Ath · · Score: 1

    What a fucking ridiculous attempt by Valve. Their sole recourse is something they already do: ban accounts. Here are the possible "legal actions" Valve could take. 1) EULA violation - This is only available to Valve against an end user. The total recourse that Valve has against the end user is to terminate the license to use the software. Can Valve seek monetary damages? I doubt it because the EULA probably says that YOUR sole recourse against Valve is a refund of the purchase price or some similar limitation. If they aren't liable to you for any damages, then you probably aren't liable to them for any damages. There needs to be reciprocity. Besides all that, the enforceability of a EULA is definitely not clearly established. Courts have often accepted some terms but not accepted other terms. A EULA is [B]not[/B] a contract because a contract requires a) an exchange (which you have here - give us money and we will let you use our software) and b) mutual agreement to the terms. Part B is where EULAs are at risk. Software licenses tend not to give any ability to negotiate them, making them actually less enforceable. I am not saying they are not enforceable, I am just saying that you should not assume that just because a company writes something in a EULA that it is always enforceable. Regardless, a EULA does not apply to an independent person or company who writes a program because they never enter into the EULA. So you cannot use the EULA violation argument when going after a cheat program maker. 2) Copyright violation - Valve could only use this against the cheat program maker, as they could not sue an end user under this violation. I will give an example. If you buy a music CD and the artist is sued for stealing one of the songs, you cannot be sued for the copyright violation because you didn't actually violate the copyright - the artist did. The problem for Valve is that, unless the cheat program actually uses software code from Valve, there is no violation. A person is free to reverse engineer the protocol Valve uses and make a compatible program. While there may be a different type of violation for using that program on Valve's network (see the EULA violation above) the software author is not liable for anything. 3) Interference with business - By using the cheat program, an end user could also be considered to interfere with Valve's business because maybe people will not use the service in the future. Highly speculative damages and usually not accepted by the court. Again, Valve's recourse is under the EULA to terminate the service. No additional damages are likely. Valve could also go after the cheat program makers under this theory, only to also likely lose. Why? Because if someone makes a cheat for Half-Life, the cheat can also be used on networks that Valve does not own or control. Therefore, the cheat program has a usage that does not infringe upon Valve's interests. My point is that Valve's attempt to use the legal system to stop cheating is pretty much useless. While many of you may think cheating is bad and annoying and whatever else, it is not illegal and Valve needs a legal basis to go after software creators or end-users. I don't see any legal basis for them to do it. Their recourse is to terminate accounts. That's pretty much it.

  48. There goes another month on Half Life 2. by qoa · · Score: 1

    Maybe if he spent less time talking to the press and more time working on his game, it would be here.

    --
    Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats.
  49. I should be allowed to do that! by ArcticCelt · · Score: 1

    Try to constantly interrupt a super bowl match by stealing the ball, parking you car in the middle of the field and throwing buckets full of paint on the players. According to your logic I should be allowed to do that because this is only a game plus like other people say they should fix the security instead of blaming me.

    --

    Yahh, hiii haaaaa! -Major Kong, from Dr. Strangelove
    1. Re:I should be allowed to do that! by Archfeld · · Score: 1

      err where did you get that from ?? Each and every one of the examples you gave ALREADY VIOLATES A GIVEN LAW, the point is why re-invent the wheel. In this case I'd just let the punter or place kicker BEAT your A$$, and one of the cheer-leaders keep your car :)

      Granted I know what you mean, and I DO SYMPATHIZE, but as an avid FPS shooter and a server host there are easy ways around this crap, a trusted web of admins and players is the best, the UT UID per install is a good idea as well. We ban by UID and then the cheater has to reinstall UT to get around the ban, not permanent but better than IP or nick banning which is useless.

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
  50. figures by chaotic-slave · · Score: 1

    sounds to me, valve just needs money to finsh hl2