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Doom 3 System Requirements Revealed

The Llama King writes "The Houston Chronicle's Computing column has got the Doom 3 minimum system requirements. Biggest eye-opener: 384 MB of memory. Lots of mainstream PCs have been sold with 256 MB of RAM, so upgrades will be in order. RAM chip manufacturers should be salivating about now. You'll also need a 1.5-GHz processor and a GeForce 3 or Radeon 8500 graphics card or better."

119 of 867 comments (clear)

  1. thats it? by inf0c0m · · Score: 5, Informative

    is it just me or is anyone else suprised?

    even the desktops i order at work come with more than the minimum requirements (1gb ram, 2.4+ processor, geforce 4 (or equiv)).

    but i suppose this is minimum requirements...recommended will be much more.

    1. Re:thats it? by Mysticode · · Score: 2, Insightful

      Although most (all?) new machines are going to meet these specs. There are a number of people out there (me for one) that will have to upgrade to meet the minimum specs. I have Duron 1.3 with 384MB RAM. Atleast I don't need to upgrade my video card - Radion 9600

    2. Re:thats it? by Threni · · Score: 3, Insightful

      I'm surprised it got an article on Slashdot in it's own right, given that the information was posted as a comment to the last Doom3 story here. I guess we're going to see lots more exciting Doom3 facts and figures here.

    3. Re:thats it? by JawFunk · · Score: 2

      I'm surprised at the desktops your "work" uses. Many small businesses rely on dumb terminals, some loaded with windows 98. I think the biggest upset here is the graphics card. Gamers will have to expend an additional $200 just to run the game in 'OK' mode?

      --
      [Please sign here]
    4. Re:thats it? by ScottGant · · Score: 4, Funny

      But once again they have to cater to the lowest common denominator. There are always those people out there that have the computer they bought 15 years ago and want it to last a lifetime and then go:

      "back in my day we could program everything in 640k of RAM, that's all you need and we were THANKFULL to get it! And we loved it! We didn't need more than 4 colors on our CGA displays. Why doesn't Doom 3 work on that? Guess they don't know how to program! Oh...have to go, Matlock is on..."

      --

      "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
    5. Re:thats it? by Albanach · · Score: 4, Interesting
      geforce 4 (or equiv)

      You have geforce 4 cards in your work desktops? What are folk doing in your office that they need 3D accellaration? Most office desktops I see have Intel 810 chipsets or similar, and why the heck not... these are for running Excel, not playing Doom III. A quick trip over to Dell.com shows their Office desktops - the Optiplex range all come with ether Intel Graphics Media Accelerator 900 (GMA900) or Embedded Intel Extreme Graphics 2. I suspect neither of those would be up to running Doom III

    6. Re:thats it? by Squishy+Eyeball+Jeff · · Score: 3, Insightful

      If it did, everyone and his brother would be complaining that it's nothing more than a rehash of old games underpinned by a new engine. Today's focus is more on content than ever before, so id had to ante up. A simple rehash would kill them.

      Now, if they included the old levels as a bonus, that'd be another story.

    7. Re:thats it? by mirko · · Score: 2, Insightful

      This is the "other story" that I was refering too.

      --
      Trolling using another account since 2005.
    8. Re:thats it? by bstone · · Score: 3, Funny

      Well, back in my day, the mainframe had 32K, and the tube was black and green. And we were happy to have it!! ('course, the only game we had was sorting a tray full of punched cards ... but it was FUN and we LOVED it)

      What? Matlock's on ... gotta go...

    9. Re:thats it? by Tim+C · · Score: 5, Informative

      We recently bought a bunch of new Dells, and they all come with Quadro FX 500 cards. Not that we need them - but to get the other specs we need (gig of RAM, 3GHz proc - we do server-side Java, and run every locally while developing, including the server), that's what comes in the machine.

      It's really not worth our while getting them swapped out, though; our IT dept seems to have a fear of non-standard configurations. At least this way, if a machine dies, we can have an exact replacement here within hours (theoretically, at least).

    10. Re:thats it? by timeOday · · Score: 3, Informative
      Geforce 4 isn't real special anymore. We're talking about an $80 add-on card. In fact some decent motherboards come with Geforce 4 onboard graphics, although that's the "MX" variant which may not count.

      It might not be a bad idea to shell out a few extra bucks even for "typical desktop PCs" because of the liklihood of accelerated GUIs (ala Mac).

    11. Re:thats it? by lowmagnet · · Score: 4, Funny

      MacIntosh? You have to be kidding. That's an apple, but not an Apple.

      --
      Heute die Welt, morgen das Sonnensystem!
    12. Re:thats it? by athakur999 · · Score: 2, Informative

      Doom III's "Okay" mode will probably look just as good as the "High Quality" mode on the games that were popular a year or two ago. If you want the new eye candy that Doom III's "High Quality" mode will provide, then you need a card capable of handling all that eye candy. OTOH, if you're happy with the quality you're used to seeing, then you should be fine using the card you already have.

      --
      "People that quote themselves in their signatures bother me" - athakur999
    13. Re:thats it? by AKAImBatman · · Score: 2, Interesting

      Although most (all?) new machines are going to meet these specs.

      Yeah, but that leaves a lot of us in the dust. I'm still running a custom built PIII 733 w/512MB RAM, 80 gigs of disk, and a GeForce2 GTS from three years ago. I haven't bothered to upgrade, because the machine is still a strong contender against modern machines.

      The real secret here is that I don't think Id is planning for everyone to run out and buy Doom III now. I think he's releasing it as a technology demo (as Quake III was) and then will market it to gaming companies as the ultimate way to create their games. Since the lead time on new games is at least a year, "common" computing should pretty much catch up in the interim.

      It's too bad, because all those Quake III based games were still running fine on my little 'ol machine. I guess I'll eventually have to upgrade or miss out on all the upcoming Gaming Goodness(TM). Elite Force III would be awesome...

    14. Re:thats it? by Merk · · Score: 2, Interesting

      Not quite. Particularly in an atmospheric (aka dark) game like Doom 3, I bet most of the levels will be designed for a certain level of graphics performance. Although the game may play ok at the minimum settings, it will be really hard to get through these sections because you won't be seeing what the level designer saw.

      It's like trying to play a modern flight sim at 320x240. The framerate might be OK, but your instruments would be unuseable, and because the designers assumed the instruments would be useable, it may not be possible to play it.

    15. Re:thats it? by AKAImBatman · · Score: 3, Informative

      You'd have a hard time selling the fact that id engines are more popular than Epic ones anymore.

      Unlikely. If you lumped all the games based on Id's engines together, and then lumped all the games based on Unreal's engines together, Id would easily win on shear numbers. Remember, there are companies based almost entirely on making use of Id's latest and greatest engine, chief among them being Raven Software.

    16. Re:thats it? by imr · · Score: 2, Informative

      remember that the geforce4mx that you often see in cheap PC is equivalent to a geforce2 and sucks big time. Yes, you knew it already, but I see so many people buying that piece of crap that it cant hurt to be said over and over again.

    17. Re:thats it? by mnmn · · Score: 2, Interesting

      I expected the bare minimum to be much higher. Given the trailers and screenshots, no way this bare system could produce that at 10fps.

      But then again, the people at id can really produce optimized code. Remember the BSPs in quake2 or the basic system requirements of even doom?

      Theres still no PC that can respectably run Giants, citizen Kabuto at full settings on, because they shipped the product before optimizations, but I'd expect ID to allow more fans to play this game. If the minimum CPU was 3.5GHz and minimum ram was 1GB for instance, their sales would be much lower.

      --
      "Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
    18. Re:thats it? by drinkypoo · · Score: 2, Insightful
      I really thought that half-life was the first FPS with an immersive story. Of course, a lot of the puzzles are amazingly wanky and wading through hordes of soldiers gets really old really rapidly. What I really hate is people hiding stuff behind bushes in current FPSes; Even the most powerful computers don't seem to have the power to render that kind of thing such that you can get the kind of visual cues that you would get in a real life analogue of such a situation. People keep acting like a FPS is the real world and it makes the game less immersive because the technology isn't there. I was hoping that UT2004 would have grass effects that improved the situation but that doesn't seem to have happened.

      Maybe that's why I like racing games so much, the point has come where they look fantastic and the visual clues you get are actually useful.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    19. Re:thats it? by AKAImBatman · · Score: 2, Informative

      I really thought that half-life was the first FPS with an immersive story.

      It was. Sort of. CyberMage actually beat it out by several years, but no one ever played CyberMage. I just happened to find Elite Force more immersive than Half-life (which I STILL haven't beat. Doesn't this game ever END?) ;-)

    20. Re:thats it? by wolrahnaes · · Score: 3, Insightful

      the difference between a GF2 GTS and the GF3 was very superficial.

      Umm....wrong...

      GF2GTS is a NV1x card, with no programmable shaders. DX7 class gear. Hardware T&L was the extent of the "high end graphics" capability of this chip. Later nVidia confusingly renamed these Geforce4MX, as compared to the real GF4Ti, which was a tweaked GF3.

      GF3 was an entirely new generation of chip, the NV2x (using x as a variable, not to be confused with NV2X which is the GF3/nForce hybrid used in the Xbox)
      NV2x was the first generation of DX8 hardware with programmable shaders.

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
    21. Re:thats it? by sparkster812 · · Score: 2, Informative
      Wrong, sort of. Mcintosh is the apple. The spelling of it asMacintosh was actually a typographical error, but Apple Computer decided to go with it.

      Tada, there's your history lesson for the day.

    22. Re:thats it? by AbRASiON · · Score: 2, Informative

      Actually it's often the other way round in FPS games.

      You see more light because the nice shading is turned off and it's easier to see - you don't get scared when you should because monsters are walking around in wireframe (virtually)

      Same problem with games on the internet, gamers disable all the options so it runs faster AND the bad guys can't hide behind things anymore (example grass in SOF2)

  2. People don't care by FJ · · Score: 5, Interesting

    When the first DOOM was released I had a few friends who said that needing a 486 PC just for a game was insane.

    They upgraded after playing the game on someone else's PC.

    1. Re:People don't care by tomhudson · · Score: 3, Insightful
      When the first DOOM was released I had a few friends who said that needing a 486 PC just for a game was insane.

      They upgraded after playing the game on someone else's PC.

      Doom played fine full-screen on a 386/40 with 8 megs of ram (if you had more than 8 megs, you had to disable hidden refresh, so it actually played slower on machines with more memory).

      Don't you think that upgrading hardware just for a game sort of says "I need a life"? Wait 6 months. After the initial surge, everyone will be overstock, and prices for better hardware will fall.

    2. Re:People don't care by dasmegabyte · · Score: 2, Insightful

      Don't you think that upgrading hardware just for a game sort of says "I need a life"?

      Not really. Some people don't upgrade as long as their computer is "Good Enough." When something comes along and proves their machine isn't "Good Enough" anymore, they upgrade. It's because the machine is old -- the game is just a catalyst. I had a buddy in college who upgraded his machine for Wing Commander Prophecy and again for Mechwarrier 4 -- compared to that, upgrading to Doom 3 (which will be undoubtedly a social success) doesn't seem like such a big deal.

      (Incidentally, my upgrade cycle is based on how dirty my keyboard is. When the keyboard gets so dirty I don't want to touch it, I replace the whole thing. This usually takes about 2 years or so).

      --
      Hey freaks: now you're ju
    3. Re:People don't care by PitaBred · · Score: 5, Insightful

      What's with the "wait 6 months"? It's not as though hardware is ever doing anything but getting cheaper and faster. As long as you buy next-to-top-of-the-line, you'll get about the best bang for your buck. And next-to-top-of-the-line should run Doom3 admirably.
      Secondly, if gaming is important to you, I don't think it really says "I need a life". Getting a new set of golf clubs costs more than a computer upgrade... do golfers also need a life?

    4. Re:People don't care by tomhudson · · Score: 2, Insightful
      Just a side note - OS2 ran fine on 286es - it was one of the original specs - assembler instead of c, 286 or better.

      PC Games sales would probably be a lot better if they could find a way to date label them: "ALL PCS AFTER JAN 2002" instead of requiring people to know their components.
      Ain't that the truth! You don't know how many times people have said "I have a problem" and I've asked them what they're running, and all they can tell me is the brand name. How much memory? They give me their hard disk size. Or "a hard disk and a floppy." What kind of video card? A 17" one. Aarrgh!
    5. Re:People don't care by IntlHarvester · · Score: 2, Insightful

      Better yet, the hardware industry (Intel, AMD, ATI, NVidia) should come up with a rating system like "Game:A", "Game:B" and so on.

      Then game vendors could just say "Game:C class PC required, Game:D or better recommended".

      Right now, they've dug themselves into a hole by making it difficult for regular users to buy games. I know when SimCity 4 came out, there were a lot of confused people saying "I just bought a fancy new Dell and this game won't run!" because they had Intel video.

      (And I was thinking of OS/2 v2. Also Win3.1 could run on a 286, but it wasn't really useful unless you had a faster 386 at least.)

      --
      Business. Numbers. Money. People. Computer World.
  3. Ooooh.. by xenostar · · Score: 5, Funny

    Ooooh, you mean the Doom 3 interactive slide show? That sounds about right then.

    1. Re:Ooooh.. by ChrisK077 · · Score: 3, Funny

      According to insiders, John Carmack has coded a special code path for office PCs. You just have to double-click "doom3.ppt" instead of "doom3.exe"

  4. Very smart by Anonymous Coward · · Score: 2, Insightful

    I won't spend $3000+ just to buy a new computer. You know id, some people have a life and don't spend their savings in a computer just for one game.
    They are restricting their consumer base. Very smart, very smart.

    1. Re:Very smart by kfg · · Score: 5, Insightful

      Wait a year and buy the same system used for two hundred bucks.

      Sometimes patience really is a virtue.

      KFG

  5. P3 CPUs? by mukund · · Score: 4, Insightful

    How about top-of-the-line Pentium3 CPUs? 1.5GHz definitely means a P4 or a similar Celeron, but weren't the 1.x GHz P4 cpus actually slower than high end P3 CPUs?

    So I'm wondering if DOOM3 would work on a high-end P3 system as I have a dual CPU P3 system with a GeForce FX 5200 card.

    --
    Banu
    1. Re:P3 CPUs? by CaptainPinko · · Score: 2, Informative

      but didn't the P4 introduce instructions that aren't supported by the P3? Specifically the SSE2? A cutting edge game would seem to make use of those instructions...

      --
      Your CPU is not doing anything else, at least do something.
    2. Re:P3 CPUs? by brufleth · · Score: 2, Informative

      You are so utterly incorrect.

    3. Re:P3 CPUs? by 13Echo · · Score: 2, Funny

      "Duel"? You mean that the processors fight? Wow!

  6. Geforce 3 by afidel · · Score: 4, Interesting

    Is the Geforce 4 MX supported? I know that origionally Carmak wanted to require programable shaders, is that still the case, or did he relent and support the fixed function pipline that the Geforce 4 MX line inherited from the Geforce 2?

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    1. Re:Geforce 3 by MP3Chuck · · Score: 5, Informative

      No ... In fact, I remember Carmack being annoyed with the naming scheme for the GF4 MX cards. Their performance is hardly comparable with a "real" GF4 ... and I don't honestly think an MX is up to par -- at all -- for Doom III.

    2. Re:Geforce 3 by ToLu+the+Happy+Furby · · Score: 4, Informative

      Is the Geforce 4 MX supported?

      Yes. Presumably the Chronicle reporter either didn't understand or didn't want to confuse his readers by explaining that the GF4 MX has less advanced functionality than the "lower-numbered" GF3.

      I know that origionally Carmak wanted to require programable shaders, is that still the case, or did he relent and support the fixed function pipline that the Geforce 4 MX line inherited from the Geforce 2?

      The Doom 3 engine does not and was never conceived of as requiring general-purpose programable fragment shaders. From the beginning Carmack targeted it at the "register-combiner" fragment pipeline of the GeForce 1 (NV1x) family, which allows for restricted combinations of pixel operations but not the programmability of even the very simple PS 1.0-1.3 style shader languages introduced in DX8. (So it's something of a halfway point between the DX7- style fixed-function pixel pipeline and the DX8+ style programmable pipeline. The NV1x register-combiner pipeline did not have an analogue in the Radeon 7x00 series (R1x0) and was not exposed in DX7, so ironically Doom 3--written in OpenGL of course, so using Nvidia's proprietary extensions is allowed--will be one of the first and only games to use the technology.)

      Except for some minor effects in the ARB2 (PS 2.0+ level functionality) path, Doom 3 will not be exercising any fragment level functionality that can't be done with register combiners; the only difference is the number of passes required per fragment (5 or more for NV1x in common situations; 2 or 3 for NV2x; and 1 for NV3x+ and R2x0+).

      So, leaving performance--and possibly memory size limitations--out of it, Doom 3 is perfectly compatible with any NV1x card, all the way down to the GeForce 1 SDR. Of course this is like saying that you can run Windows XP on a 386; it doesn't address whether the thing is playable or not. Last I heard, id intended on including at least some GF4 MX cards on the minimum requirements list, which would indicate that a GF2 or GF2-Ultra would be even more playable (which is to say not very).

    3. Re:Geforce 3 by Keith+Russell · · Score: 2, Informative
      The NV1x register-combiner pipeline did not have an analogue in the Radeon 7x00 series (R1x0) and was not exposed in DX7, so ironically Doom 3--written in OpenGL of course, so using Nvidia's proprietary extensions is allowed--will be one of the first and only games to use the technology.

      City of Heroes got there first. There was a lot of complaining in the official CoH boards that the game's graphics were corrupted on Mobility Radeon 7500 laptops. Somebody snooped the OpenGL calls, and saw that Cryptic used nVidia's register combiner extension. I'm posting this from memory, so I'm not sure of the details, but you can search the Technical Issues forum.

      --
      This sig intentionally left blank.
  7. AMD64 option? by Chuck+Bucket · · Score: 3, Interesting

    How does this equate to an AMD64 chip? I know they can run 32bit apps, but how fast would a 2Ghz AMD64 chip run Doom3 vs a new Pentium 3.2Ghz?

    I still have a 1.2Gig AMD box at home with 512Megs RAM, and I want to know which upgrade path will give me better gaming (and email checking ;)) performance.

    TIA

    CGB

    1. Re:AMD64 option? by Brian+Stretch · · Score: 4, Interesting

      The 2GHz Athlon 64 3200+ will perform at least as well as a 3.2GHz Pentium 4, and will burn less power doing so (especially compared to the new Prescott-core P4). The Athlon 64's go up to 3800+.

      I'm hoping that id releases a 64-bit Linux build of Doom3 like Epic has done with UT2004. I've been having lots of fun playing UT on my Athlon 64 3200+ desktop with BFG GeForceFX 5900XTOC under 64-bit Fedora Core 2. Frame rate just isn't a problem at 1280x1024 res. nVidia has done an outstanding job with their latest Linux drivers. You can still play 32-bit games under 64-bit Linux (I tested Wolfenstein:ET), but you get that nice performence boost with true 64-bit binaries (due to having twice as many registers available in AMD64 mode as much as anything else).

  8. Honestly, those are pretty low-end specs by beavis88 · · Score: 4, Insightful

    I'm betting that playing Doom 3 on the "minimum required" system will be the easiest way to force people to upgrade their hardware.

    Hell, I have 1 GB RAM and a GF4600, and I'm fully expecting the performance to be bad enough to force an upgrade on my part...

  9. From the article by foidulus · · Score: 2, Interesting

    If you're upgrading, look for at least 128 MB of video memory in a card with Direct X 9.0 capability that installs into an AGP slot. Cards in the $150 to $200 range -- such as a GeForce 5900XT or a Radeon 9600XT -- will be a sweet spot
    I thought doom 3 used OpenGL, not Direct X
    Question time: I know the mac requirements will be different, but I just bought a dual 1.8 Ghz with an FX 5200, how badly does that vid. card suck? I have no clue when it comes to these video card models...

    1. Re:From the article by Have+Blue · · Score: 4, Insightful

      Doom does use OpenGL, but DirectX version compliance levels are a convenient way to separate generations of cards. It's easier than posting a list of OpenGL extensions that must be supported.

    2. Re:From the article by lmfr · · Score: 2, Insightful
      "I thought doom 3 used OpenGL, not Direct X"

      Don't forget that there's more to Direct X than Direct 3D. Doom 3 does use Direct X. (Well, I'm assuming it does as quake3 did require Direct X 7. I don't have a Doom 3 copy yet. :))

      The requirement for Direct X 9 should be more for a easy way to figure if your graphics card supports the OpenGL extensions Doom 3 requires, as others have posted.

      Re FX 5200, that graphics card *is* Direct X 9 compliant, but its performance sucks...

    3. Re:From the article by cozziewozzie · · Score: 2, Informative

      Correction: Doom3 uses parts of DirectX, when running on Windows. It's far from being a DirectX game.

  10. I'll trade... by the_mad_poster · · Score: 5, Funny

    I'll trade my little brother for a Radeon 9800XT before Doom3 hits the shelves! PLEASE!

    --
    Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    1. Re:I'll trade... by HedonismBot · · Score: 5, Funny

      For all of the good love of The Lord, have you no decency left? How can you ever perish the thought of an exchange between your brother, a living, breathing creature, owner of an immortal soul, a complex personality and a wonderful human brain, product of thousands of years of evolution and an upgrade for your computer? And one which purpose is to more realistically show the hideous nature of the devil's creatures in a videogame, no less! I'm truly outraged and shocked for your reckless behaviour.

      Now, maybe if you had a sister...


      --
      Sailors. Oh man!
  11. Finally. by diagnosis · · Score: 5, Interesting

    I feel that the world will be an overall happier place if more people have more RAM.

    Frankly, even if people may not realize it, they'll be *much* better off having more than 256 MB RAM. Dell etc. are definitely not benefitting their consumers by including only 256 mb ram in these behemoth computers people buy, especially if people are looking into doing serious photo editing, and DV. And if you are running XP, how can you expect to survive with 256? This is so frustrating...

    P.S. Half-life 2 requirements, Gabe Newell:

    Ideally, one should have a 2.4 Ghz processor, 512 MB of RAM, and a DirectX 9 enabled graphics card to fully partake in the title. Those with less powerful components shouldn't worry about upgrading unless their system specs fall below a 1.2 Ghz processor, 256 MB of RAM, and a DirectX 7 compatible graphics card.


    Of course, when HL2 game was due to be publish 25 years ago, these requirements were insane.

    ------------------
    Freedom or Evil: Freevil.net
    G. W. Bush says, "You decide!"

  12. DirectX 9.0? by David+Leppik · · Score: 4, Insightful
    If you're upgrading, look for at least 128 MB of video memory in a card with Direct X 9.0 capability that installs into an AGP slot.
    I thought Carmack was a big OpenGL fan. (Maybe the last one in the video game industry.) Why would you need DirectX for Doom? Maybe that's just shorthand for certain shared requirements, such as programmable GPU capabilities.
    1. Re:DirectX 9.0? by juuri · · Score: 5, Informative

      Capability

      That's just a shorthand way of saying "we require pixel shaders".

      --
      --- I do not moderate.
    2. Re:DirectX 9.0? by h4rdc0d3 · · Score: 5, Informative
      I thought Carmack was a big OpenGL fan. (Maybe the last one in the video game industry.) Why would you need DirectX for Doom? Maybe that's just shorthand for certain shared requirements, such as programmable GPU capabilities.
      It uses both actually. OpenGL is the graphics API which ID has always used, but it uses DirectX for the sound and input, etc.
  13. Does not compute, BIG jump from II to III by ayeco · · Score: 5, Funny
    Wait wait wait a minute, Doom II's sys reqs were:

    486 processor operating at a minimum of 66MHz or any Pentium® /Athlon® processors

    8 MB RAM

    20 MB of uncompressed hard disk space

    100MB of free hard drive space for the

    Windows swap file (in addition to install space)

    Seems like quite a jump for just one point.

  14. For me and many others.. by dalamarian · · Score: 2, Interesting

    If you can find a bucket for your saliva due to excessive drool, wait a few months to buy the game/upgrades. Or just buy the game and deal with turning down graphics and slightly slower gameplay. It will always save a bunch of money.

  15. But unlike a force hardware/Windows upgrade by Gothmolly · · Score: 2, Insightful

    It will be worth it. When has Carmack ever done us wrong?

    --
    I want to delete my account but Slashdot doesn't allow it.
  16. I'm surprised it works with 384MB by Jarnis · · Score: 2, Interesting

    384MB is so low. Lots of current games are already unplayable with high details on at 512MB. Planetside, SWG, DAOC and numerous others (tho mostly online games) are total lagfests without 1GB RAM already.

    If you had asked my guess on reqs, it would've been something like 512MB, 2Ghz, GF4/Radeon9500. I'm surprised how low they actually are.

  17. This shouldn't be considered a minimum for play by boschmorden · · Score: 5, Insightful

    This should be considered a minimum for LOADING the game. I've played most of the first person shooters out there for the last few years. 256MB of RAM, or even 384MB is too little. Even with a nice graphics card your framerates will be very very low. I think if anyone wants to play and enjoy any of the games lately you'll need a minimum of 512, and even at that you'll need a gig to be comfortable. I think id is in a position where they can't raise the bar to 512 because they'd lose out on sales of people buying the game that had less. I think these people will purchase the game and realize they need more and go out and buy it.

  18. Re:Oh....I also was "surprised". *yawn* by MarsDefenseMinister · · Score: 5, Funny

    That's completely unreasonable, because it would require someone to buy a 256 MB module, a 128 MB Module, and a 2 MB module. What the hell were they thinking?

    --
    No weapon in the arsenals of the world is so formidable as the will and moral courage of free men.-Ronald Reagan
  19. Such a tease! by juggaleaux · · Score: 2, Funny

    I'm using a Voodoo Banshee card from 1998, you insensitive clod!

  20. It is not THAT simple, though by WARM3CH · · Score: 2, Insightful

    When games announce the minimum requirements, they usually just mean a system that can just run the program but not they don't mean you can actually enjoy playing the game on such a machine. For example, Unreal Tournament 2004 minimum requirement is 256MB RAM but in practice, below 1GB you'll face paging that would slowdown the game every now and then. Now, 386MB for the minimum? That's in fact a huge requirement and I know of no other game with such a minimum requirements. If the guideline is 4 times the memory of the minimum system, that means you need something like 1.5GB RAM for a an acceptable gaming experience.

    1. Re:It is not THAT simple, though by Tim+C · · Score: 2, Informative

      I don't suppose you'll need a gig and a half, but you are right about the minimum spec generally being the bare minimum. I have 512MB in my machine, and UT2k4 takes a geological age to load a level while playing online if I have "preload all skins" on. Without it, it loads much quicker (but still not exactly quickly), but has the odd pause now and then in game while it loads up a skin (which to me is far preferable).

      Either way, I definitely need some more memory...

    2. Re:It is not THAT simple, though by drinkypoo · · Score: 2, Informative

      I second this. Also, my windows XP boot time was cut in half when I went from a half-gig to a gig. I have a lot of crap loading at startup though (14 icons in my system tray right now...)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  21. Re:What OS are Supported? by Tyreth · · Score: 4, Informative
    The initial release will not have Mac or Linux support, but the Linux binaries will be released shortly after.

    http://www.linuxgames.com/news/feedback.php?identi ferID=6737&action=flatview/

  22. Minimum = Realistic? by Thieron · · Score: 2, Interesting

    Just how good would these minimum requirements be? I've seen some software that will "run" in minimum situations, but it is really not worth a thing.

    But how many people buy PCs now with only 256MB Ram? XP will run horrible on just that much. I recently bought a new PC. I got 512MB and an AMD3000+ for around $500. I could've gone with 256MB for a little less, but anything more than the cheapest PCs seem to come with more RAM now.

    Does anyone have an older PC that they plan to play games on? Just how powerful will the recommended PC need to be? I personally doubt many people will be upgrading older PCs for game play. It is simpler to just buy a newer one now, as even the cheaper new ones are a siginificant jump.

  23. Dual CPU support? by TheVidiot · · Score: 2, Interesting

    I know it's not a popular item for games, but does anyone know if Doom3 will support dual processors?

    1. Re:Dual CPU support? by bedouin · · Score: 2, Informative

      You'd think the Mac version would have to, since the entire PowerMac line is dual-CPU now.

  24. I think I am going to hold off on upgrading by foidulus · · Score: 4, Funny

    till I find out what the min requirements for Duke Nukem Forever are.

    1. Re:I think I am going to hold off on upgrading by pandrijeczko · · Score: 2, Funny

      It'll need a 412 GHz Pentium 15 processor, 59 terraflops of RAM and a control uplink to geostationary orbit satellite lasers - to ensure the Earth survives long enough for it to come out once that asteroid that's due to hit us in the next 10,000 years has been taken care of.

      --
      Gentoo Linux - another day, another USE flag.
    2. Re:I think I am going to hold off on upgrading by zardor · · Score: 2, Funny

      You had better get the flux capactor upgrade first........

      --
      -- We don't understand software, and sometimes we don't understand hardware, but we can *see* the blinking lights
  25. Cheapest way to play Doom 3 by jvmatthe · · Score: 4, Insightful

    Wait for the Xbox version to come out. An Xbox plus Doom 3 will set you back $200, plus tax. If you don't have anything against Microsoft's console, it's obviously the best choice.

    Personally, I'm waiting for the Linux binary, since my Linux box it appears to have sufficient specs. I do regret that binary-only drivers (for my ATI or NVIDIA card) will probably be required.

    1. Re:Cheapest way to play Doom 3 by dave420 · · Score: 2, Funny

      I hear people going on about binary drivers, but what's the problem? You're running an OS on less than 3% of desktops out there - you should be happy you're getting any drivers at all! :)

    2. Re:Cheapest way to play Doom 3 by Zed2K · · Score: 2, Interesting

      Only problem with that is you'll have to play a first person shooter at a lower resolution on a tv with a controller.

    3. Re:Cheapest way to play Doom 3 by asoap · · Score: 2, Interesting
      Are you sudgesting that someone plays doom3 without a mouse and the "WASD" keys?!!? BLASPHEMY!!!!

      While you do make a very good point about the xbox and the money issue, you are still spreading BLASPHEMY!!!

      Personally, I'm buying a new machine this week or next week. I might even buy 2 mice just because I'll probably brake one in the first week.

      -asoap

      --
      Treat me like a marketing stat, and I'll treat your movie like a series of ones and zeros
    4. Re:Cheapest way to play Doom 3 by syrinx · · Score: 2, Interesting

      ESDF is so much better than WASD. Try it, then assign A and Z to something useful (depending on the game). You'll never go back to WASD. :P

      --
      Quidquid latine dictum sit, altum sonatur.
  26. Doom 3 Technology by PIPBoy3000 · · Score: 4, Informative

    Here's a good article on the technology behind Doom 3.

    Essentially, it's geared towards a technology set that's already fairly well established. It relies heavily on normal mapping to produce seemingly high-polygon models when they're actually quite low-polygon. This is all done in OpenGL and not DirectX. Personally, I think it speaks highly of the ID developers that they can make an engine that looks so good on so many PCs.

    1. Re:Doom 3 Technology by Anonymous Coward · · Score: 5, Funny

      Oh, come on. It's not like those ID developers are rocket scientists. Oh, wait...

    2. Re:Doom 3 Technology by Feanturi · · Score: 2, Interesting

      Here's a good article on the technology behind Doom 3.

      The author of that article must not have played Thief: Deadly Shadows, or he would not be so excited about some of the things mentioned. Like your character shadow being cast where it ought to be, based on the lighting in the room; along the floor and up the wall, stretching or shrinking as appropriate, etc. Enemies are also aware of your shadow, not just your character, and will respond if you are not paying proper attention to the lighting. And near the end of that article, a big hurrah for 'fan shadows' which also already work fine in Thief.

      All that said, I'm still looking forward to Doom III, but I'll get it next year when the price is down.

  27. 640K by fragbait · · Score: 5, Funny


    To play Doom, I remember having to boot my 386 without loading the TSRs....
    </old man voice>

    *hits nearest young'un with cane*

    -fragbait

  28. Moo by Chacham · · Score: 3, Insightful

    Upgrade for a game? Doesn't that increase the cost of the game? Games are expensive as it is, there's no reason they can't fit it in current common cases.

    Games are made for people to play, not that people were made to play games. Games should fit current specifications, rather than demand more.

    And then they wonder why sales are dismal.

    Game consoles usually stay the same in each model, and games *must* work on them and cannot demand more. That's a good thing. It makes the developers do more with less. On PCs, people seem to do less with more. And that is a real problem.

    1. Re:Moo by schmoli · · Score: 5, Insightful

      Pardon my hostility, but this is the stupidest thing I've ever heard! Games, and specifically iD software, have always pushed the limits of the technology available to the public. Personally I think it's a great thing that they can come out with a game that is so advanced it can't even run at optimal settings on an existing consumer machine (when launched, at least). Telling people to only code to what's available would stop the evolution of graphics, coding, everything related to computers.

    2. Re:Moo by JustNiz · · Score: 2, Insightful

      >> Upgrade for a game? Doesn't that increase the cost of the game?

      No. It increases the amount that people with ghetto hardware will have to pay to play the game.

      What alternative are you proposing? Do you really want games companies to stop innovating and not develop games that utilise new hardware/features?

  29. Minimum requirements for... ? by ZipR · · Score: 2, Insightful

    One thing the article doesn't mention -- what these requirements mean. If I meet the minimum requirements, will I have to play it at 640x480 with all of the bells and whistles off, or are those the minimum requirements for a good, immersive, full-on Doom 3 experience?

  30. Re:What the hell by tesmako · · Score: 2, Insightful
    I tell myself that I will upgrade it piece by piece over the following years every single time I have bought a new PC.

    I never do.

    In all honesty it is almost never worth the trouble for the small amount of money one might save, the motherboard, RAM and CPU are typically a few generations behind and updating the graphics card alone would make the CPU too much of a bottleneck. All in all I always end up with the same conclusion, just going off and replacing the whole thing makes economic sense and is a lot less trouble.

    The Mac users has it right, very few people actually care about upgradeability.

  31. Re:What the hell by OmniVector · · Score: 2, Interesting

    lets see. if you have a ddr system, (or god forbid a plane sdram) upgrading it would pretty much entail: new cpu, new mobo, new ram (ddr2). want that new graphics card? pci-express graphics card. ohh. got a new SATA motherboard now. guess i'll get one of those matching SATA drives (10k if you want to endulge). so you haven't upgraded.. power supply + case ($20 on newegg) and your cd rom drive-drives ($20-100 depending on if it's a burner, etc). so you save between $40 and $120 for a new machine if you're upgrading from a machine with reasonable quake3-ut 2003 specs. you'll probably pay $40 - $120 in LABOR for those sorts of upgrades, so really, buying a new machine depending on your old one's age isn't that bad of an idea anymore now is it?

    --
    - tristan
  32. PC Gamer Life And Fun by blueZhift · · Score: 4, Insightful

    Awww, such is the life of the PC gamer! In the old days, people would complain about these things, but the truth is that I think PC gamers live for this! I mean, who here doesn't like having an excuse to go out and seriously upgrade your rig?

    Heck, I'm not even planning to get Doom 3, and I get all jittery just thinking about upgrading my old box, which is way overdue. But I've learned to wait until the game comes out and real people play on real systems, before doing any upgrade. That way you can get the right hardware and avoid any unforeseen incompatibilities.

    Awww, the life of a PC Gamer...

  33. Meanwhile, in reality... by LSD-OBS · · Score: 5, Insightful

    Look, these days, there will be 2 main types of people that will buy this game.

    1) Oldskool die-hard Doom lovers. These people have been around long enough that the concept of hardware upgrades is nothing new to them. Chances are they will currently have good enough hardware for Doom 3, or they will take it for granted that they will need an upgrade before they buy the game.

    2) Newskool FPS gamer kids. They take their gaming pretty seriously, and having the latest hardware is pretty much a competitive issue to them. If you find any of these guys with less than 512mb of RAM or a 3D card older than a GeForce 3, chances are they don't have the money to buy Doom 3 anyway.

    The hardware requirements stated are really light for a game of that genre, especially considering the target market. I think the poster is rather off-target by insinuating that this is a problem.

    --
    Today's weirdness is tomorrow's reason why. -- Hunter S. Thompson
    1. Re:Meanwhile, in reality... by bandrzej · · Score: 2, Interesting
      This is very true. I've been an oldskooler playing Doom and Wolfenstein since they were released on the market. You always worked your equipment at that time to get as much as you could out of it, which usually ment AVOIDING windows. Hell, those were the days that your CPU speed was set by good old jumpers on the motherboard!

      The funny part today is we still strive for that, but instead of DOS, its Linux.

      What happens if you are both types of people? Then you are a FPS Doom gawd to make the oldskoolers drool and the newskoolers back into their diapers.

      Remember, the rocker launcher is your friend :-)

      --

      LainTheWired = isgod( int Lain, int denial, float truth)

  34. more precisely by real_smiff · · Score: 2, Informative

    It's a shorthand way of saying "we expect pixel shaders v2.0". So my GF3Ti is right out.. (PS 1.1 == DX8 IIRC).

    --

    This is my Sig, this is my Gun. One is for Slashdot and one is for Fun.

  35. What bugs me about Doom 3 by WormholeFiend · · Score: 2, Interesting

    is that multiplayer gaming is limited out-of-the-box to 4 players...

    Sure, they say modders can increase that number, but it seriously reduces the number of potential online opponents.

  36. Re:Does not compute, BIG jump from II to III by richdun · · Score: 2, Informative

    Come on guys, calm down. Doom II was also re-released for Windows 95 after it launched, which is probably where he got his stats.

  37. Re:Vaporware has specs? by Roguelazer · · Score: 2, Informative

    I hope you're kidding. I mean, it freaking ships in a few weeks. Hundreds of people outside of id have seen it. It's been reviewed for Pete's sake...

  38. Carmack's Engine Code Delivers Again by freezin+fat+guy · · Score: 4, Interesting

    One thing I really admire about Carmack's work is just how much graphics he can deliver per unit of hardware.

    This is not a fluke. The pattern for all his previous engines is that the most intensive parts are coded in optimized assembly. The rest is coded in C. He admits to using some object oriented practices in his code but he still uses C. Even custom scripting support is reasonably efficient.

    Id also designs the games themselves to be reasonably efficient. (When was the last time you saw a true outdoor scene in an Id game? Outdoor scenes have so far been modeled as a special kind of interior.)

    In contrast the heavier games some people have mentioned use liberal amounts of C++, (which makes sense from a project management perspective) their custom scripting languages slow things down yet more, and they render scenes which are inherently hardware intensive. They can also deliver high quality graphics, they simply need more hardware.

    Now I just have to add my voice to those who wish that more thought was put into the content of the games themselves - so many people spending so much fantasy time focused on raw evil is not healthy.

    1. Re:Carmack's Engine Code Delivers Again by imr · · Score: 4, Informative

      The problem with your speech is that D3 was written in C++.

  39. Re:1.5 GHz by Roguelazer · · Score: 2, Insightful

    Actually, if you RTFA, you'll see that it says "1.5 Ghz Pentium 4 Processor or AMD Athlon 1500+". That covers it pretty well, I'd say.

  40. My Ode to 55 Dollars and a month of abstinence by cOdEgUru · · Score: 4, Funny

    O' my crisp 55 Dollars and my beautiful wife..
    I bid thee both farewell, atleast for a while..
    Now, to my 55 Dollars this is for ever..
    To my lovely wife, this is a short respite..

    My hard earned money, gotta let you go..
    To fill the Coffers of Carmack and ID-eo
    So that he maketh new game engines and new bump mapped creatures
    And I, cowering in the dark, salivating at the games new features..

    And to my dear wife, I will see you soon
    But first I have to kiss my double barrel shotgun and my precious ammo
    Before I can warm the sheets next to you
    For here cometh the Cyberdemon and I gotta runnoo..

  41. Minimum requirements for now by Xian97 · · Score: 5, Insightful

    The Doom games were always a showcase for the engine's technology. It probably won't be for a year or two before developers that license the technology start hitting the full capabilities of the engine. When that happens, I look for the current minimum requirements to go up so plan accordingly for the games that will be built on the engine in the near future if you are going to upgrade your hardware. I think that the current recommended requirement will soon be the minimum when you see the next wave of games built on the technology that iD has created.

  42. *cough* BULLSHIT *cough* BULLSHIT... by Saeed+al-Sahaf · · Score: 2, Insightful
    I'm really not buying these specs. What they mean is if you are one of these obsessed gamers with no other life who has to have the greatest fucking video card on some overclocked "riced out" box (preferably with a lucite window and lots of neon), then this is what you will need. And don't forget the flat-screen monitor.

    I mean come on. we've heard this line befor: "sure it'll run on an X, but you wont get the FULL experience". Yadda, yadda, yadda. And of course the fact that certain brand names are being thrown around means nothing, right? OPEN YA EYES, BOY!

    --
    "Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
  43. Possible uses for the extra memory by rd_syringe · · Score: 4, Funny

    The extra memory might be used to store:

    * More combinations of black, silver, and brown. Using primary colors would unfortunately require another 512MB.
    * More darkness.
    * An electrical simulation that emulates poor electrical conditions. This will be used to flicker lights on and off randomly.
    * More wasted bullets.
    * More random metal plating on the letters of the Doom logo.
    * A somersault animation. When the Doomguy jumps, he'll backflip now.
    * Crates. Lots of crates. With UAC logos on them for variety.
    * Shiny metal pipes. Lots of them. At least one will explode as you walk by it; another will have steam coming out of it for a volumetric effect.
    * At least one level will have you walking down a hallway only to hear a.) a human scream, b.) demonic growling, or c.) eerie whistling wind coming from an unseen source.
    * A hidden TC of Barney Doom, for old time's sake. Destroy Barney in true 3D now.
    * Did I mention black, gray, brown, and darkness?

  44. D3 benchmark... Hmmmm... by choovanski · · Score: 2, Interesting

    What do you think the odds are of Id whipping up a standalone app for D3 benchmarking? Something like the benchmarking in UT2003, but self contained? ***output*** Your system will play Doom3 at 60FPS at 640x480 with all effects set to LOW. You will probably experience some lag if you don't upgrade to at least xxx megs of RAM. You are on a dial-up modem. Don't even think about online multiplayer kid. ************

  45. Oldskool (Re:Meanwhile, in reality...) by cascadingstylesheet · · Score: 2, Interesting

    1) Oldskool die-hard Doom lovers. These people have been around long enough that the concept of hardware upgrades is nothing new to them. Chances are they will currently have good enough hardware for Doom 3, or they will take it for granted that they will need an upgrade before they buy the game.

    Hmm, that's me - I was playing Doom on my ultra-expensive 100MHz 486 laptop, underway on a submarine in 1995.

    But I have a life (and wife and kids) now! I certainly am NOT on the upgrade treadmill anymore. I might have asked for this game for Christmas or something, but there's no way in hell I'm getting expensive hardware upgrades just to play a game I won't have much time for anyway.

    So scratch #1 off your (and IDs) list, unless they're stuck in a time warp.

  46. Fuck That by windside · · Score: 4, Insightful

    There's no way in hell. Playing an FPS with a console-type controller instead of a keyboard is roughly equivalent to gouging out your own eyeballs, in terms of pain and frustration.

    I remember the first time I tried Doom64 - UGH. Please. I'll stick to Mario, thanks.

    Sure, there's bound to be a keyboard/mouse add-on for the XBox, but certainly not a cheap one. Factor in the karma burn for owning (nay, touching) an XBox and your effective cost has climbed far beyond that of a new CPU and some RAM.

    --
    ...Whether my Maker is prepared for the great ordeal of meeting me is another matter.
    Churchill
    1. Re:Fuck That by Hollins · · Score: 4, Insightful

      I agree. Not only is control tedious without a mouse and keyboard, they have to crank down the rate you can turn to make the game controllable, which means they generally have to add some auto-aiming features. It's a completely different experience. On top of that, you have lower resolution, no console to enter commands (want fov 120? sorry) and you miss out on all the mods, which can be half the fun of iD games.

      Console versions of FPS are barely shadows of the real thing.

    2. Re:Fuck That by demilurker · · Score: 2

      Ever gotten into GoldenEye on N64? It's not painful or frustrating -- it's a different game. I fell in love with the SUAVE feeling that comes from that console controller and having to aim most of the time with no crosshairs. So much nicer than yer quakes and yer counter-strikes IMHO.

      True, it would be painful to just plug a console controller into a FPS for a PC -- because the game was probably designed for a mouse, and you're probably playing against people with mice.

      But the GoldenEye SUAVE -- damn! Can I hear an amen?

  47. Re:Oh my, it takes a lot of hardware! How dare the by yeremein · · Score: 2, Insightful
    SAPPHIRE ATI RADEON 9200SE Video Card, 128MB DDR, 64-bit, TV-Out, 8X AGP -BULK OEM - $47, free shipping
    Bad idea. Don't get an SE card for gaming--they have a crippled 64-bit memory bus. At the very least, splurge the extra $6 to get the full 9200, or better yet, get a DX9 compliant board like a Radeon 9600 (about $100) or FX5700 (about $110).
  48. DDR by essreenim · · Score: 2, Funny

    Yeah thjey should just have said 256mb of dual channel DDR. That ought do it!!

  49. Re:Well, then you are stuck with ATI by Jeremy+Erwin · · Score: 2, Insightful

    what the...

    The days of DirectX-only cards are long behind us. ATI supports OpenGL just fine, thank you.

    OpenGL just happens to expose the design choices made by ATI and nVidia more readily, because most of the advanced functionality is exposed through vendor specific extensions. Later, the OpenGL Architectural Review Board may adopt them as ARB extensions, which signals to rest of the vendors that they should really think about implementing them, if they haven't already...

    Carmack has griped before about nVidia's inconsistent floating point behavior-- certain nVidia cards ran the ARB standard code path quite slowly, and thus required custom code paths to achieve decent performance.
    But this gripe was 18 months ago, perhaps the pendulum has swung back.

  50. blip by mrm677 · · Score: 2, Insightful

    People upgrading due to Doom3 requirements will cause no more than a tiny blip on the radar of memory manufacturers.

    PC gamers represent a tiny fraction of machines (compared to businesses and normal consumers), and most hard-core gamers likely already have 384MB.

    The only thing this requirement will cause is a lot of disappointed 13-year olds whose computer that Ma and Pa just bought him is not up to snuff.

  51. Video Requirement by yeremein · · Score: 2, Informative
    Lots of mainstream PCs have been sold with 256 MB of RAM, so upgrades will be in order

    Not to mention the ubiquitous yet entirely inadequate Intel "Extreme Graphics" found in nearly all big-name desktops. Even "high-end" systems ship with the barely adequate FX5200. Video card upgrades will be required of almost all stock brand name desktops.

  52. Longhorn? by Gr8Apes · · Score: 2, Insightful

    try again - longhorn won't be out until at least 2007, and many are saying 2008 or later. But even at its most optimistic, 2007-2004 = 3 years. :)

    I think in 3 years, all current computers will be obsolete, with the possible exception of some 64 bit machines.

    If anyone doubts that 64 bits aren't the wave of the near future, just look at all the digital cameras and DV camcorders being sold today. People will want to do digital things with that digital media, and 64 bits allows for that to happen faster (in some cases, just allows it to happen). 32 bits is dead, it just doesn't know it yet, much like the wasp body that doesn't know the head has been gone for hours.

    Lastly, after seeing the "suggested" specs for a longhorn machine, nothing out there will run it yet. So, all machines will be replaced in 3 years anyways, provided anyone upgrades. (Heck, according to Infoworld, there's still a large contingent of win95/98 machines out in the corporate world. I personally know of 1 50K+ employee company where that is a true statement.)

    --
    The cesspool just got a check and balance.
  53. Re:Let me guess.... by Karhgath · · Score: 2, Insightful

    I hope this was a joke...

    64x64 texture?? 1996 called, they want their textures back. Usually High Res texture are at least around 512x512 at 32 bits, so around 8 megs per tetxures, a bit higher than 16k.

    Most of the memory used nowadays are for textures. That's why videocards have 256/512mb ram now alone, mostly for the framebuffers and textures.

    I won't even respond to the rest of your post =) You've obviously never written a multimedia/game application.

  54. FUCK iD SOFTWARE! by Eric_Cartman_South_P · · Score: 2, Funny

    I want an awesome game. I want awesome grapics, with awesome rendering, great lighting, 3d shadows, incredible monsters made of a gabillion triangles. And I want the game to have no "jaggies" so it's smooth as glass at 1280x1024 with 60fps. Oh, and 5.1 surround sound with real time effects and echos and reverb.

    What? I can't enjoy this on my $299 Walmart PC? FUCK YOU iD SOFTWARE! WTF? YOU GUYS CAN"T CODE. /sarcasm

  55. Breath deeply and look at the specs... by CdnZero · · Score: 2, Interesting

    Sure the RAM is high and probably not needed (especially if u have "the greatest fucking video card"... That said the video card requirement isn't that high. A Geforce 3 or ATI 8500? I picked up an ATI 9200 card a couple of months ago for $100 at retail.

    The fact is these guys are giving specs that are *gasp* going to make their game look good. They aren't interested in seeing their several years of development work chug at 20fps. And none of their customers are either.

    RAM is cheap, the video cards you need are cheap. I don't see the problem here...

  56. Re:Longhorn? by dasmegabyte · · Score: 3, Informative

    OK. Just want to really quickly disspell some inaccuracies in your post, probably the result of believing Slashdot anti-Microsoft FUD.

    try again - longhorn won't be out until at least 2007, and many are saying 2008 or later

    Many on Slashdot are saying this -- many who have absolutely no frame of reference and no idea what they're talking about. Microsoft has always said Longhorn would be out in 2006. As far as I know, they're still saying 2006 and they're right on track for 2006, based on the work they've been showing. Expecting a machine to run two years from now is NOT absurd.

    the "suggested" specs for a longhorn machine,

    What you're talking about...the absurd specs of 4 GHz, terabyte of hard drive, etc...were disspelled as soon as Slashdot "reported" them. Right now, the recommended specs for a development build of Longhorn -- DEVELOPMENT, mind you, not "just running it" but actively writing, debugging and profiling software -- are 1.6GHz and 1GB of RAM, and suggested DirectX 9 support with 64MB of VRAM. Nearly identical speed to the Doom 3 requirements with a nice ram boost.

    --
    Hey freaks: now you're ju
  57. WONDERFUL!! by Nom+du+Keyboard · · Score: 3, Funny

    Now I'll be able to run Doom 3 and Longhorn on the same system!

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  58. Re:Oh....I also was "surprised". *yawn* by WuphonsReach · · Score: 2, Interesting

    I've found that WinXP is rather sluggish in a computer with 256MB of RAM. Dropping in another 256MB stick, the performance takes a very perceptable jump in all sorts of machines ranging from PIII500's to XP3200+'s in day to day computer use. I've also found that doubling it again to 1GB makes for no noticible difference in the same machines.

    Agreed. WinXP's base boot configuration (once you load all of the device drivers and all of the patches and a few things like instant messaging and an MP3 player) is right around 200-256MB. Which doesn't leave much room for applications. It also gets worse over time as you add more doodads to the system.

    512MB is the real useable minimum for a WinXP machine being used for anything other then Notepad. And 1GB is vastly better, especially if your users have two monitors or keep a dozen different applications open at the same time.

    It's the same old story that it's been for the past 10 years. Whenever you buy a new machine, always double the RAM and go with the cheaper CPU. The cost difference between 256MB and 512MB is likely about the same as between a 2.8GHz CPU and a 3.2GHz CPU. But the performance improvements will be huge if you go with the memory upgrade.

    And since PC performance has pretty much flat-lined over the past 5 years (it used to double every 18 months, now it only doubles every 30-36 months), an older machine with 512MB or 1GB of RAM is still a very useful machine for general computing.

    --
    Wolde you bothe eate your cake, and have your cake?
  59. Re:Doom 3 theme by F100d · · Score: 2, Informative
  60. poor game tester... by Doppler00 · · Score: 2, Interesting

    I feel sorry for the poor game tester they made use a minimum spec machine to go through the entire game...

    You know what would be funny? A website that posts minimum spec benchmarks on all the popular games. Would be interesting to see what game makers think "minimum" actually means.