Specs For id's Next Game After Doom 3 Calculated
jvm writes "Since my current PC is beefy enough to play Doom 3, I began planning for id Software's next game, the one that will come out _after_ Doom 3, so I've worked out the release date and minimum system requirements. It looks like a 3GHz processor and 1.5Gb of RAM just won't cut it in 2007, although the hard disk requirement doesn't hurt too much. Where's this information coming from? From id Software's past game requirements, a couple of exponential and linear models, and some pretty graphs. Start saving for that upgrade now! (Slashdot recently covered the Doom 3 system requirements.)"
You Sir, have way too much time on your hands!
codegolf.com - smaller *is* better.
Upgrading every year is for the nerds^Wbirds.
I paid over $3000 for a P-90w/64mb of ram back when it was the top of the line... now you can get a top of the line computer for roughly half that. The bleeding edge price of computer hardware has been dropping steadily, so by the time we need all that computing power, it'll cheap enough to own.
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Well, for what it matters I've always found ID to make the best performing games for their minimum requirements. I had a 233mhz for running Quake 3 and that was even low for back when it was released, but it still ran and well I must say (30fps or so, with low res options).
Just think what Half-Life (3?), or any other major FPS's requirements will be at the time.
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PC gaming died when GL code was added to Quake, it's a one-trick pony. Now consoles are eating its lunch (you can see it in the sales). Expect further fragmentation if Linux continues to make inroads. Is there a killer app on the horizon that will come into its own when this kind of power becomes available? I can't even see Longhorn needing this kind of ridiculous power.
Yes, it's slowed down.
What about graphical requirements? That's a big piece of the picture that's missing from these calculations.
But i think something that's being left out is the fact that all of these new releases are based on new engines each time.
Each set of ID games listed.. (D1-3 Q1-3 etc.) Are all based on entirely new engines created for the respecive games (except for doom2).
In recent interviews about the new ID game, they all said that their new game in the works would utilize an enhanced D3 engine, not an entirely new coded one (like RTCW uses an enhanced q3 engine). They also said that since they have the engine already, release time wont take remotely near as long as it did for D3.
This is the same for Quake4, which I would assume, uses the D3 engine as well.
...I'll have something to run on my Longhorn system.
Seriously, those requirements aren't too bad. The hard drive space is nothing (comare it too UT2k4!), and these days having a gig of RAM is no stretch. And P4s are already churning at 3gigs. I do wonder what the video cards will be like in 07. You'll probably need a separate tower case just for it.
Also, a quick view through the article seems that the writer does not recognise the statements made by id that their next game most likely won't take as much development time as D3 took ,as they will only be using a modified D3 engine by that time : and also, they will re-use alot of assets currently in D3 (did a quick google, but can't seem to find that interview in which John Carmack said that).
All and all, this looked like an article done by some guy , with alot of time on his hands... Then again, I'm posting on this thread...
I don't really think Id is being unreasonable, since the specs are well below the Macintosh I bought last year.
:)
A 3.16GHz x86 is only a smidge (if that) faster than a 64-bit 2GHz PPC970. And I've got dual...
1.6GB of RAM... well, I've only got 1.5GB right now - but I've got space for 8GB.
3GB of disk... I think I've still got 50GB or so free on my main 250GB SATA drive... and then there's the second 250GB SATA drive...
I wonder how many FPS I can get on it running at 1920x1200.
Moore's law looks pretty well supported by these results, huh?
I do feel that GPU memory/speed specs are missing, but I can see how they might be hard to quantify, as they often don't show up in game specs in the same manner.
He isn't taking into account the correct variables.
... 2 years. Different engine.
... 5 years. Different engine.
It depends utterly on what tech id uses.
Doom -> Doom 2. Took 1 year apart. Why? Same engine.
Doom2 -> Quake
Quake 3 -> Doom 3
So if, as rumored, id Project X uses the same engine (or a mildly improved one), we'll probably see it 2005, 2006 at the latest.
Not 2007
Well if we map the titles that valve has already shipped we can see that half-life came out in year 5769 since creation. Applying the following to our linear model we can predict that half-life 2 will be out in year 11538 since creation or year 7768 AD.
This guy needs to figure video cards into the equation which he hasn't done and would be tricky with past titles. Since video cards now have their own GPU's which lessen the strain on the CPU. This hardware option wasnt around for all of the id titles before quake 3. They are generally new and will be a major factor in determining future requirements.
I just built a top of the line (but no where near near bleeding edge...) general purpose gaming/multimedia rig for about $4k with display (although that display is an apple 20" cinema :P). Athlon XP3200, 1GB Corsair XMSPro, DFI LANParty MoBo, AIW Radeon 9800, 74GB raptor and 2 250GB SATA drives, DVD ROM and DVD burner... You can build a decent rig for $1500, but bleeding edge will always be around $5k.
"Sic Semper Tyrannosaurus Rex."
I seem to recall Carmack saying something to the extent of this engine is expected to last 6 years or so before a title based on a completely new engine would surface.
Given the current trend any game that id Software releases after July 2024, a mere 20 years from this very month, will require a processor which won't even exist in consumer hardware: the 1.4 terahertz processor. It is unclear at this time how id Software plans to cope with this looming crisis, but signs currently point to a voyage to other planets in search of a civilization with sufficiently advanced technology 1o1
I'm still trying to figure out what people mean by 'social skills' here.
Compile code, yep.
Run a size 300 oil brush on a 4500x4500 canvas in Painter without lagging by several seconds? Not a chance.
I mention painter, specifically, because it's one of the few apps left where UI responsiveness, cursor responsiveness is still CPU bound. Other people would talk about processing digital video, which is fine, but it's no surprise that a batch file which takes several days to run can suck up everything you throw at it.
There are still UI reasons to get a faster computer. I even use my iPod instead of iTunes on the PC to save that 6% of my processor for processsing my brushstrokes. (yada yada, iTunes is slow, I know... but even winamp can't compete with offloading the task)
Would Inignokt and Err have a five-thousand-D-accelerated video card? I mean, you'd think they of all people would know their stuff when it comes to video games-just look at them!
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The data is false since it lacks data on the greatest ever range of ID games: Commander Keen
chill the hell out. it was just a semi-interesting article with big numbers in it. it didn't make the front page, it's not in anyone's way, and I enjoyed reading the article for the sake of ir. It doesn't have to be accurate/useful whatever. why make a big fuss?
While the specs for minimum requirements have always been aimed at the clueless games, it is a fact that games become playable once you have a system that performs atleast twice as well as the minimum requirement (and still with lowest quality settings).
:)
Looking for instance at the memory requirements for Quake (8MB). You have got to be kidding. Well, I guess it would run with that much memory and as some of you state, it Quake3 "ran smooth as silk" on a 233MHz system. don't know what kind of silk you guys are used to, but anything less than an equal to 1.2GHz system with around half a gig of memory in inadequate to smoothly run it.
Maybe for single player games 60fps is enough, but on multiplayer you really need to have around 100fps (independant of refreshrate, although higher is better.) Quake3 with 233MHz pII and 32MB of memory would be choppy as hell. 30fps? Inbareable.
Id's games have always been "almost playable" on a "quite new" system while top notch high-end system is "almost there". It has been so since Quake. Doom3 most likely requires twice the processing power that a 2GHz system offers today and probably more available system memory than 512MB just for the game itself. 1.5GHz just makes me smile
What matters now, and certainly then is the video card. Extrapolating graphs wouldn't have predicted programmable pipelines when QIII came out.