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Smaller Networked Sony "PStwo" Officially Announced

Asriel86 writes "Tokyo Game Show has just kicked off, and with quite a bang. Sony just officially announced the PStwociting a stateside release date of November 1st, 2004. The system will be 25% smaller than the current model, will feature a sleeker design, and a built-in Ethernet port (no adapter required). Sony also says that there will be 120 new Playstation 2 games with online compatibility by the end of the year. That equates to thirty games per month or about one game per day for the rest of 2004."

62 of 322 comments (clear)

  1. new games by BoldAC · · Score: 5, Funny

    One hundred-twenty new online games before January? That equates to 30 games per month, or over one game per day until the end of 2004.


    Woop! I am totally calling in sick -- for the rest of the year.

    AC

  2. Hmm by Bigthecat · · Score: 5, Insightful

    "Sony also says that there will be 120 new Playstation 2 games with online compatibility by the end of the year." Developers are getting to the point on the PS2 where they've got to decide between creating a game that might be for a redundant system, or creating a game that might be ready for the new system's release. The change in status of the PS2 to the PStwo is symbolic, as it was for the PSone. It means that it's getting close to the end of it's lifecycle, which can only be downhill for developers.

  3. PSone + PStwo = ? by joeldixon66 · · Score: 4, Interesting

    Does anybody else get a little annoyed by this kind of thing? 25% smaller, half the weight and an included Ethernet port... enough to be jealous when my brother buys one, but not enough to buy one myself.

    Will anyone that owns a regular PS2 buy one of these?

    1. Re:PSone + PStwo = ? by peterprior · · Score: 4, Informative

      This BBC article says that it has been reduced by 75% and has pictures.

      It does look a _lot_thinner. I guess this would reduce manufacturing costs, for sony. It might mean what you bought 3 years ago is old and out of date now, but hey, thats the tech industry for you.

    2. Re:PSone + PStwo = ? by Anonymous Coward · · Score: 3, Funny

      I have a regular PS2 and I think I just might buy one. Why? I hate having to share my PS2 with my kids.

      My six year old never let's me play GTA: Vice City without using cheats. He likes rampaging through the town on land or water (hover car cheat) just for kicks. Me, I just want to finish the damn game.

      Maybe if I had my own PStwo I can play SOCOM II without my kids or wife bothering me. All in the comforts of my own room. :)

    3. Re:PSone + PStwo = ? by operagost · · Score: 2, Insightful

      I'm pretty sure you're a troll because only a flippin' moron would let his six-year-old play GTA.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    4. Re:PSone + PStwo = ? by Doctor+O · · Score: 2, Interesting

      How the heck is this insightful? Being a father myself, I call BS. Playing GTA with your six-year-old is a good opportunity to continue teaching the difference between a console game and reality. Note that I say *continue*, as I *do* think that it needs supervision. But keeping it all away will not give your kid the opportunity to deal properly with it.

      --
      Who is General Failure and why is he reading my hard disk?
  4. Yay by Tyndmyr · · Score: 3, Interesting
    "Internal volume has been reduced by 75%, overall weight has been halved, and thickness trimmed down to 2.8 cm (thickness of current model is 7.8 cm)."

    I think all of us agree this is a good thing from a gamers perspective. After all, we all agree smaller is generally better and what not, and dialup is evil.

    However, on the flip side, how many people will buy them? Most people I know who enjoy using consoles already have a PS2, and are not likely to go buy a new one just because its a bit cooler. Even me being an addict, owning ever semi-modern console, I doubt I'll purchase anything that doesnt allow me to play more games.

    And 120 games! By the end of the year? Do they realize what kind of a task that is? I realize its probably been planned for a while, but we all know that game developers have a hard enough time meeting deadlines without attempting to coordinate with a console release. They'll be lucky to clear 50.

    --
    Support more choices in goverment-Vote 3rd party.
    1. Re:Yay by tgma · · Score: 3, Interesting

      I hear what you're saying, but I have been vacillating about buying a PS2 for a long time now. I am happy with the games that I can play on my computer, and don't need the DVD capability that much. I was about to buy a PS2, but will now definitely buy this, as it looks much cooler!

    2. Re:Yay by nutrock69 · · Score: 3, Interesting

      - However, on the flip side, how many people will buy them?

      I have a first gen PS2, and I've been thinking about getting another one to put in the car for the kid. Taking out the power supply and making it that much smaller is making it look very attractive for this purpose...

  5. 75% by paradesign · · Score: 5, Informative

    Thats 75% smaller, not 25%. Its top loading as well. Check Gizmodo.com or engadget.com for better coverage.

    --
    I want 2D games back.
  6. Wondering... by Opalima · · Score: 2, Interesting

    How much will these improvements increase sales? I would suspect based on the age of the PS2 that most folks who have wanted a PS2 already have one, which would diminish the value of this "new and improved" model

  7. More than just 25% smaller... by ShadeARG · · Score: 4, Informative

    See a couple of pictures here.

  8. Quality? by BigDork1001 · · Score: 3, Interesting
    Sony also says that there will be 120 new Playstation 2 games with online compatibility by the end of the year.

    It seems to me that Sony has always favored quantity over quality. If you go to any game store or video rental place there are many more PS and PS2 games than there are for the other consoles. And most of the PS2 games aren't all that good. I'd bet the ratio for good games to total games for PS2 compared to the GameCube and X-box is much lower.

    --
    "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
  9. The catch... by deminisma · · Score: 5, Interesting

    No hard drive bay, which means no Final Fantasy XI.

    Sort of similar to how they dumped the parallel port on later models of the original PlayStation, I suppose. It's interesting how support never really matierialised for the hard drive; but then again I can't think of an console expansion that has ever really flown in the marketplace.

    Squenix can't be thrilled though.

    1. Re:The catch... by KDR_11k · · Score: 2, Interesting

      Even worse, it seems like they're going to (or already have) discontinue the old model so new users won't be able to play FF11 at all. I have a feeling this is going to cause some complaints by people not doing the proper research.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:The catch... by Bigthecat · · Score: 5, Insightful
      "It's interesting how support never really matierialised for the hard drive; but then again I can't think of an console expansion that has ever really flown in the marketplace."

      Indeed. From the MegaCD, to the 32x, large updates to older gaming systems have ultimately been a failure.

      When it comes down to it, the one thing that console lovers always have over people who compare them to computers is the lack of requirement for the developer to account for every hardware configuration under the sun. Adding simple components and accessories is fine; an extra controller here, an add-on for a specific game (Such as the dance pad for DDR or various light guns for shotting games), but when you come out with extra components whose sole use is to enable the play of a few new games, this detracts from both the user and the developer. No longer can you run down to the videoshop and rent a game because it has PS2 written on it, the playerbase is split into who owns one and who doesn't, and then the gamebase is split into which games require the addon and which don't.

      That's not why people buy consoles. The current console doesn't have enough memory to play properly, such as with the memory expansion for the N64? There's a great new format to play games on, such as with the MegaCD? That's great, these are some pretty grounds for creating a new console. People buy new accessories for new features, such as the ability of large online multiplayer with the recent online additions to all consoles. Buying new parts for a console that does nothing new on it's own other than enable the gamer to play games they feel they're already entitled to since they purchased the system to begin with is boring, and ultimately feels like a ripoff.

    3. Re:The catch... by buysse · · Score: 2, Insightful
      The N64's memory expansion is a pretty poor example. It was required for some games, but later versions of the console had it built-in. Also, even for games that didn't require it, it improved the graphics quality. Mario 64, for example, would use the additional video memory (as would most of the 3D games) to extend the range you could see -- push back the "fog of war."

      Not comparable to the hard drive that only FFXI uses, because it improves games that were written before it existed.

      --
      -30-
  10. No HDD? by semaj · · Score: 4, Interesting

    The critical thing about the slimmed down version is that there doesn't appear to be anywhere to put a hard disk drive - which might well be a thinly veiled attempt by Sony to stop HDLoader or clones from being able to play copied games on newer consoles.

    What about games that use or need the HDD? Final Fantasy XI in Europe? Hmm. The BBC and IGN are both running the story.

    --
    Meep meep
  11. PSTwo Pics by deadsquid · · Score: 4, Interesting
    Pretty slick, very slim.

    http://www.engadget.com/entry/8413288107686276/

    --
    Idiot, n. A member of a large and powerful tribe whose influence in human affairs has always been dominant
  12. Dude... by Anonymous Coward · · Score: 5, Insightful

    The PS3 will be like another year at least, maybe another two years. We won't even see first *signs* of the PS3 until March of next year. There has been zero indication whatsoever, even in the deepest depths of the rumor mill, that any developers even have the option of developing for the PS3 available to them yet.

    Meanwhile unlike, say, XBox developers (and it does look possible the XBox2 may even be out before the PS3), PS2 developers have the comfort that their games will be compatible with the PS3 once it's released. For some time after the PS2 was released before the best-selling PS2 games were all PS1 games-- that's encouraging for developers of PS2 games.

    1. Re:Dude... by strictfoo · · Score: 4, Interesting

      that any developers even have the option of developing for the PS3 available to them yet

      I'm sure Sony has at least provided some fairly detailed documentation (wrapped in a nice tight NDA), possibly even code samples. Considering the development cycle of major titles is about 2 years now, and most likely will be even longer with a console as complex as the PS3, any PS3 game that would be available near the launch of the PS3 should already have some of the development foundation laid.

      --
      I've just signed legislation that'll outlaw Russia forever. We'll begin bombing in five minutes.
    2. Re:Dude... by rpdillon · · Score: 2, Insightful

      I don't know how accurate your "caught the industry napping" statement is. One of the the good things about consoles (something that Sony realizes) is that they *aren't* so much of a moving target. Hell, if we were all going for 6 month product cycles, just stick to PC (hmm, actually, that's pretty much what Microsoft *did*).

      Amazingly, I think it's a *good* thing that Sony is on 5 year product cycles; it allows developers time to get into the game even after the console is released, and it allows for cool things like PSTwo. I've never heard anyone else say this, but I really think PSTwo has something on XBOX: portability. The XBOX is just huge and clunky by comparison.

      Anyway, because Sony has developers that take their time (and a LOT of them) they have a much bigger (and higher quality, IMHO) game base than XBOX does. 5 years is good. If I wanted a hyped up Windows box that I have to replace as often as I do major upgrades on my PC, I'll go buy an XBOX. For console gaming, I'll stick to PS2 and (I don't own one, but at least theoretically) Gamecube.

    3. Re:Dude... by Anonymous Coward · · Score: 2, Interesting

      I work for a first party developer and no, we haven't gotten any docs or anything. Sorry to burst your bubble. I don't think that sony is at that stage yet.

  13. Three words by straybullets · · Score: 3, Informative

    External power supply

    --
    With that aggravating beauty, Lulu Walls.
  14. Sony's strength by Anonymous Coward · · Score: 4, Insightful

    I've got to say I'm suspicious of the number of games promised; the figure sounds incredibly high. However, there's no denying that Sony's greatest strength in the console market has always been their ability to get a vast number of third party titles on the shelves. The quality isn't uniformly high by any means and the PS2 probably has a higher ratio of turkeys to stars than any other platform. Nevertheless, the "shotgun" approach ensures that most gamers can find a good number of titles they like in their genre(s) of choice. I've owned all three consoles for over a year now and my PS2 is over two years old. However, I still find myself buying more games for the PS2 than for any other platform, because the sheer volume or releases means there are more titles that I want.

    The alternative approach is best embodied by Nintendo (I'd say Microsoft fall somewhere in between the two). These days, Nintendo have a pretty sparse line-up of third party games. Their strategy seems to be to put out "big name" first party games on a fairly slow rotation. I won't get drawn into the argument over how good these games are; to some people they're the greatest and most innovative things ever, to other people they're insipid remakes of fifteen year old concepts. The point is that no game is going to appeal to all gamers. With a larger spread of games, the odds of you reaching the critical point at which your console becomes a "must buy" for an individual are inevitably going to be better in all sections of the market. This is why Sony have won the last two rounds of the console wars so comprehensively and why they will continue to do so (leaving aside the question of handhelds).

  15. Asian dominance of Online Gaming by davejenkins · · Score: 4, Interesting

    As many of us are aware, the youths in Asian countries, specifically Korea, Japan, Taiwan, and Malaysia (in that order) are very, very, VERY into online games.

    Sure, Americans play Quake and Half-life and has its fair share of NeverEndingKnights (insert MMPORG of your choice), but what many people in US and EU may not realize is the extent and length of most games here in Asia-- all leading titles are Final Fantasy-type soap operas involving complex character building or multiple levels of progress, or are extended Command & Conquer-type 2-hour long epics dramas. There is an entire channel in the basic cable TV package that is essentially GTV (GameTV) and shows nothing but tournaments of overweight acne-ridden basement-dwellers duking out C&C-type games in a studio with cheeleaders, music, commentary, and bright flashing lights (it puts Iron Chef to shame).

    Even car racing games have extended season-long stories, and you must match up against your arch rivals from across town. The arcades here have point cards not unlike the comp point cards at the casinos (which came first?).

    In short, launching an electronic consumer good (TV, Stereo, Monitor, stand-along HD, Game Console, Guitar Amplifier) without an ethernet port nowadays is unthinkable.

  16. Yeah, what about the power button? by binaryDigit · · Score: 2, Insightful

    Did they remember to put the power button on the front of the machine this time?

    What's wrong with the power button on the front? I know it's not exactly the same as the physical switch on the back, but I've literally have never used that switch beyond the first time I ever turned my PS2 on (I got it a week after the original launch).

  17. Re:But what about the power button? by ZX-3 · · Score: 3, Informative

    You know that you can turn off the PS2 from the front by holding down the green LED button (until it turns red), right? That's what the symbol on the button means (it's in the manual, too). This puts it in a very low-power stand-by state.

    The switch in the back is only for turning off the machine for an extended period, or before you unplug it.

  18. SCEI's official press release by Snowy_loves_you · · Score: 4, Informative

    Here are a official press release(pdf) and some images by SCEI.

    It comes smaller and slimmer: 900g weight(-55%) and 230x28x152mm size(-77% !!). It also have a new feature, a network interface(100BASE-TX/10BASE-T) as standard.

    And still more, SCEI also announced PS3 will adopt blue-ray disc(pdf).

    --

    ----------
    Slashdot Japan
    http://slashdot.jp/
    snowy
    http://slashdot.jp/~snowy/

  19. Re:I may get one by Lispy · · Score: 4, Informative

    They cost the same as the original console.

  20. Because of /. Effect by Tyndmyr · · Score: 2, Informative
    PStwo Officially Announced


    This is straight from the news wires, posted minutes ago. We'll have pictures for you shortly.


    Tokyo, September 21, 2004 - Sony Computer Entertainment Inc. (SCEI), announced today a completely new look for the PlayStation®2 computer entertainment system (SCPH-70000), which will become available in Japan, North America and Europe for the year-end peak selling season. The new model will be available in stores on November 3rd in Japan, and on November 1st in North America and Europe.

    While inheriting the basic functions and design philosophy of the current PlayStation 2, the internal design architecture has been completely overhauled, resulting in a slimmer and more lightweight design. Internal volume has been reduced by 75%, overall weight has been halved, and thickness trimmed down to 2.8 cm (thickness of current model is 7.8 cm). Its size is almost as small as a hardcover book, making it easier to carry around and enjoy games and DVD videos anytime, anywhere.

    Equipped with an integrated Ethernet port for network gaming, the new PlayStation 2 sets new standards in the fusion of design and functionality. In North America, approximately 40% (*1) of the PlayStation 2 on-line game users connect their PlayStation 2 to the networks through analog modem and reflecting the American users' preference, North American model is equipped with both Ethernet and modem ports. During the year-end peak-selling season, about 80 on-line game titles are expected for release in Japan, and 120 titles and 65 titles respectively for North America and Europe. With the launch of the new network ready(*2) PlayStation 2, the further expansion of the world of on-line gaming is accelerated.

    Gaining an overwhelming support from a wide range of users from all over the world, more than 72 million units of PlayStation 2 have been shipped as of today. Strongly supported by software developers and publishers, PlayStation 2 is indisputably the most popular computer entertainment system in the world and the new design will position it for ever greater success over the next half of its life. In the run-up towards the launch, the new PlayStation 2, will be displayed at Sony Computer Entertainment Japan's booth during the Tokyo Game Show 2004, held from Friday, September the 24th to Sunday, the 26th, 2004, at Makuhari Messe, together with a rich number of exciting and attractive new titles scheduled for release towards the end of the year.

    With the new PlayStation 2, together with the lineup of forthcoming new game titles, SCEI will continue to contribute to expand the market and to create a new world of computer entertainment.

    (*1) According to SCEI's DNAS (Dynamic Network Authentication System) data. (*2) Internet Service Provider and appropriate Internet access (e.g. ADSL, cable, fiber, etc.) required. For further details regarding network connection, on-line games and peripherals supported with the new model (SCPH-70000 CB), please visit our customer support website (http://www.playstation.jp/info/).

    What does all this mean? Here's a summary:

    PStwo will release on November 1st in America It will be 25% smaller than the current model It will also be half the weight of the current model The system will have an included Ethernet port, no need for a peripheral device Also, Sony claims there will be 120 new PS2 games with online play by the year's end One hundred-twenty new online games before January? That equates to 30 games per month, or over one game per day until the end of 2004.

    -Aaron Dunlap [POSTED: 9/20/04]

    --
    Support more choices in goverment-Vote 3rd party.
  21. Re:120 games??? by El_Ge_Ex · · Score: 2, Interesting

    covering ears and chanting, "la la la la I'm not listening!" does not excuse the fact that Sony is turning a bling eye toward game development companies who develop PS2 games. Allowing this many to be released in such a short amount of time almost guarantees that few will ever earn a profit.

    Bad times for the game industry ahead... :-\

  22. Better feature by StevenHenderson · · Score: 3, Interesting

    Personally, I think that integrated WiFi would be a better addition, either in addition to or in place of wired networking capabilities. This might make it a system-seller, but I doubt the slated feature set will sell many extras. Most likely just to the parents at Xmas time...

    1. Re:Better feature by wx327 · · Score: 2, Insightful
      WiFi would only be good as an addition to wired capabilities, not as a substitute. One of my friends attempted to hook up his PS2 to the network using wireless, and had issues with variable signal strength and latency. We had played a few games online before he relocated his router and hard-wired the PS2 (switching the desktop to wireless). Game play was much improved.

      With all the competitive players online, you don't want your network connection to be another relative disadvantage.

  23. Development Kit by alatesystems · · Score: 4, Insightful

    Sony needs to release a more advanced sdk for game developers. The PS2 isn't even near reaching it's potential and xbox games look SOOO much better simply because the authors can code in c++ and directx, which is what pc programmers have been programming in forever.

    People say "graphics don't make the game" and are correct to a certain degree, but when aliased edges suspend your disbelief, it significantly reduces the amount of fun to be had in a sitting.

    When you can get into the game and totally forget you're playing a game and just have fun in the "virtual world", that is when you know the developer has made a truly awesome game.

    Chris

    1. Re:Development Kit by tempmpi · · Score: 5, Informative

      A better development kit isn't going to fix that. PS2 developers can code in C++ and a higher level graphic sdk, but that isn't going to get them anywhere near good performance.
      The problem is the very ambitious architecture of the PS2. The GS (graphic synthesizer) got just 4mb of very fast ram. While that enabled Sony to have extremely high theoretical fill rate by embeding the RAM into the GS and connecting it with a 2560-Bit bus, it is also not nearly enough to store all the textures and the framebuffer. That results in the PS2 having to spend a lot of time transfering textures between GS and regular RAM. Because changing out the texture takes a lot of time, you need to order your triangles in a way that minimizes the texture changes, which is a lot of trouble and hurts performance for sure. The PS2 EE (the main CPU) also got just 16kb cache, which is clearly not enough. Memory access to stuff not in the cache is extremely expensive and the Rambus RAM with its high-bandwidth but also high-latency access profile isn't going to help. Because of that a PS2 coder needs to spend a lot of time on optimizing algorithms for ordered local data access and rewriting stuff in assembler to be able to fit the whole routine into the cache.

      A interessting document from Sony about PS2 performance is here: (PDF only sorry)
      http://www.scee.sony.co.uk/sceesite/files/presenta tions/PSP/HowFarHaveWeGot.pdf
      While marketing said 66 million polys/second, even after all these years the fastest real world Sony seems to know about is 125k polys @ 60 Hz, which translates into 7.5 million polys/second while the average recent game seems to do just 3 million polys/s
      Better SDKs aren't able to help here. The problem are hardware limitations. And while the hard-to-optimize-for design will sure enable programmers to squeeze out quite a bit of additional performance, but it will never be able to reach the real-world performance of XBox and Gamecube.
      And Sony even has better DevKits now, but as you can see their feature isn't C++ or something similiar to DirectX but instead tools to analyse how the cpus is stalled by cache misses etc.
      Imho the PS2 is similiar in design to the first Pentium 4, ambitious, marketing-driven design with very high theoretical peak performance but low real world performance.
      BTW: Gamecubes marketing is exactly the opposite, Nintendo claimed 7-12 million polys/second while one of their launch games 'Rogue Leader' was pushing 15 million polys/second in some scenes.

      --
      Jan
    2. Re:Development Kit by tempmpi · · Score: 2, Interesting

      The PS2 was maybe oversimplified as it is a complexe thing with a lot of different execution units, call it the main bus being hoged by texture transfers and the GS being stalled because it is waiting for texture upload to finish.

      Or are you talking about game designers should just design their games around the limitations of the platform and just use a smaller amount of texture for better fillrate etc.? That would maybe help on the paper but very likely it will look crappier than with better texture and some lost fillrate.

      If it was something else: explain! otherwise it is just a worthless flaimbait.

      --
      Jan
  24. Xbox? by attam · · Score: 2, Insightful

    If MS were to somehow make the xbox 75% smaller, it could be about 10x more appealing. Not to mention the fact that it would make a much sexier set top box. Considering that they are already losing the big bucks on every console, it's not likely to happen though. *sigh*

  25. Shrink the fan noise, not just the size! by Lispy · · Score: 2, Interesting

    The one thing that really bothers me with the original PS2 is its noisy fan. If you play for a few hours or watch a movie on the DVD-player it really is annoying.

    Are those new ones just as loud or did they improve the cooling?

    1. Re:Shrink the fan noise, not just the size! by Spleener12 · · Score: 2, Informative

      I think they improved that with the model I got (December 2003), actually. They also removed the firewire port in that one.

  26. Re:But what about the power button? by pdxaaron · · Score: 2, Informative

    Are you trying to be funny or is this a serious question? There is a power switch on the back which is very similiar to the switches on most PC Power Supplies. It only needs to be turned off if you plan on unplugging the thing. The Power button on the front of the PS2 can be used to turn it on, Reset it, and if you hold the button down for 1 entire second, it turns it off.

  27. Re:120 games??? by rdc_uk · · Score: 2, Interesting

    Sony + Playstation + Games

    Has always been a "quantity rather than quality" formula; the only 2 things the playstation (1 or 2) ever got right were: "have the best controller on the market" (by far), and "have the most games on the market" (by far, and in PS2's case by backwards compatibility; masterstroke!).

    The first makes their machine the most comfortable to use.

    The second means that any given consumer is more likely to find a game that appeals to them for that machine. (the fact that once they get the machine plus game home, the game may not live up to the appeal does not matter - now they have the machine and wil continue to buy games for it)

    This combination is more than enough to tie up the console market for you, MS failed to realise this (they thought having the most impressive machine was the key, probably due to the fact that in the dramcast/n64/playstation generation, sony also just happenend to have the most impressive machine as a side issue)

    I suppose, in short, what I'm saying is that more than any of their competitors, sony have understood the marketing of consoles and console games; consoles sell by being OK in and of them selves (the controller being an amazingly important aspect of that), and by having 1+ games that _any_ person in the market is interested in (i.e. not by having 1 to 3 really top flight games; by having lots of good-enough games).

    Notice how quality is secondary in that...

  28. CONTEXT PEOPLE! by Fr05t · · Score: 5, Informative

    To the 50 - "blah blah blah how will they make 120 new games in 3 months, blah blah blah".

    Here is a copy of the offical press release: http://www.gamegossip.com/pressrelease.php?id=9959

    And if you don't want to RTFA:

    "During the year-end peak-selling season about 80 online game titles are expected to be available in Japan, with 120 titles and 65 titles respectively in North America and Europe. With the launch of the new network-ready(*2) PlayStation 2, the company expects to continually expand the world of online gaming in this generation."

    I almost prefer people just copying other peoples work when submitting a story to reading something out of context and passing it along to the masses.

  29. The real reason for the new PStwo by bludstone · · Score: 4, Interesting

    Has nothing to do with style, selling more consoles, or getting more people online.

    Its because Sony figured out a way they could make more PS2s, cheaper, by changing the design... and probably get more cash per-sale for the units.

    This is the same reason for the PS1.

    This isnt necessarily a bad thing. I rather like the new PStwo (just as i really like the PSone) but dont go fooling yourself on the reason why. Its a cost-benifit analysis. Thats all.

    --

    no .sig
  30. PStwo as a media center? by WomensHealth · · Score: 2, Interesting

    Can anyone tell me if the PStwo can, with additional software/hardware, be used as a streaming media receiver? As small as it is, I would like to be able to use it to stream music and video over my home network, as I've been doing with my modded Xbox. The Xbox worked great, but its cooling fans were kind of noisy, the case is kind of clunky and awkward, and now it also just happens to be broken.

    1. Re:PStwo as a media center? by buzzsport · · Score: 2, Informative

      Check out http://www.broadq.com/qcast2.htm

      Supports MP3, Ogg Vorbis, AC3, MPEG-1/2/4, Divx 3,4,5 OGM and more...

    2. Re:PStwo as a media center? by robaustin · · Score: 2, Informative

      I'm using the Qcast Media Player (actually now marketed and sold as the GameShark Media Player). I can tell you that it's a great little app. It plays back just about everything wonderfully. It has a little trouble with XVID encoded AVI files - the video tends to freeze - I think there's too much info coming down the pipe and the buffer is getting overrun. I use it as a simple TIVO - watching MPGs mostly- of TV shows I download using Bit Torrent. It is nice getting the HD broadcasts of some shows because it's like watching a DVD of a show, rather then a simple broadcast. I don't see any reason why the Qcast wouldn't be comptible with the new PSTwo... Gotta love it! --*Rob

  31. Re:What does it mean "no adapter required"? by dnixon112 · · Score: 2, Informative

    The original Playstation 2 did not have an ethernet port, therefore consumers were required to buy an add-on adapter to enable online support.

  32. No firewire/i.link/1394/blahblah? by jcostantino · · Score: 2, Interesting
    I was looking over the pictures on Sony's page and there is a conspicuous lack of firewire on the new (and old) unit. Why did sony ditch firewire? I'll admit that *I* never used it the entire time I had my PS2 and IIRC, it was supposed to be used for multiplayer gaming, right?

    Anyone care to enlighten me?

    --
    Reviews with a twist! http://www.sardonicbastard.com
    1. Re:No firewire/i.link/1394/blahblah? by gamgee5273 · · Score: 2, Informative
      Sony ditched FW about 18 months ago. If you go into a store today, tear open an old-school PS2 box, you will see:

      1) no FireWire; 2) a built-in IR receiver for the DVD remote; 3) progressive scan capabilities (okay, maybe you won't see that).

  33. PSone prompted by PS2 by Dan+East · · Score: 4, Interesting

    I have heard from many sources that Sony released the slimmed down PSone because they had created a new chipset to allow the PS1 hardware to be integrated into the PS2 for backwards compatibility. Thus it made sense to package it as the small, inexpensive, stand-alone PSone to help revive that older market.

    I wouldn't be surprised if this new PStwo stems from the exact same type of technology - a redesigned (aka smaller) PS2 chipset designed for integration into the future PS3.

    Dan East

    --
    Better known as 318230.
  34. Re:I may get one by danormsby · · Score: 2, Interesting
    I was thinking of getting a PStwo until I realised you can't put the Linux kit in them as the don't have a hard drive bay. :-(

    Guess I'll have to get the chunker PS2 instead to use this unless anyone out there knows a Knoppix equivalent for the PS2/two?

    If I'm going to put a network aware console into my TV I'd prefer one that I and fire up a web browser on.

    --
    Omnis amans amens
  35. Re:120 games??? by generic-man · · Score: 3, Informative

    Most PS2 games are free to play online. Only the MMORPGs actually cost money to play.

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    For more information, click here.
  36. Re:Sigh, just as usual by Jack+Porter · · Score: 2, Informative

    PAL is partly to blame - different frame rate, different framebuffer size (using more video ram). As a PS2 developer, doing a PAL port is a headache i'd rather not think about.

  37. Re:Where's The WiFi? by slim · · Score: 2, Interesting

    Now seriously. Why not throw in wireless support? Maybe they have and it wasn't mentioned in the /. article (I haven't RTFA yet). But this is really surprising to me.

    Maybe because Sony would have to field phone helpline calls about WEP and SSIDs, and need to know the ins and outs of every Access Point that's ever been on the market.

    Support is expensive, and to reduce that cost you need to narrow down exactly what you support to as small a set as possible.

    Xbox Live! has a similar policy on wireless. "It works, but we don't support it".

  38. Re:The come out for christmas by jandrese · · Score: 3, Informative

    Uh, no major game company releases their big game _after_ the Christmas rush. The 10 games a day is actually somewhat believeable if you've looked at the release charts from now until Christmas with every developer trying to get their 3/4 finished game out the door and on the shelves before mommies everywhere try to find something for their kids.

    --

    I read the internet for the articles.
  39. This product is doomed. by peeping_Thomist · · Score: 4, Funny

    Do they seriously expect to be able to compete against Infinium Labs' Phantom? Good luck!

    --
    Anything worth doing is worth doing badly -- G.K. Chesterton
  40. Yeah, just like the Saturn by SuperKendall · · Score: 2, Insightful

    Microsoft caught the entire industry napping by breaking their 5 year console cycle down to 2-3 years.

    The other console makers are complaining but once xboxnext is first to market with an ATI chipset and developers onboard I think they may be too busy running scared to try and cut a deal with the big M.


    Yeah, that being out early with the weakest console sure helped Sega and the Saturn!!

    Think about it. If XBoxNext is out next year (and it probably is) then Sony has a year, possibly more, to add more stuff (more memory at least, and probably more powerful processors) to the standard console at the same price. Given that they also have a huge lead in market share that will propel them right out of the gate, that is a significant problem for the XBox.

    Furthermore by basically saying the XBox NeXT is out next year, Microsoft is also biting into current sales. I was thinking about Halo 2 and an XBox but if the next XBox is out next year, why not wait for a PC version that will come eventually? In the meantime there's a lot of great, really unique PS2 and PC games to play.

    I don't think Microsoft has a smart strategy AT ALL. It just seems hasty and short-sighted. Instead they should have released at the same time as the PS3 and made damn sure it maintained an edge in system power as that has always been its hook.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  41. Re:No need for a wall wart by shotfeel · · Score: 2, Insightful

    On one hand, that's good -you can use all the outlets ont he power strip.

    OTOH, that's twice as much cable getting twisted and knotted together with all the other cables.

    Its one of those love/hate things. Personally I'd like to see the electronics compies standardize on a voltage, polarity and plug. That way I could just have one big power brick with a dozen DC cords running from it.

  42. Re:No Hard Drive by HiVizDiver · · Score: 2, Insightful

    Yes, but Sony isn't going to/can't count on people to do this, they'd have to be going with the idea of people buying CF cards at current market cost. So it would seem that's a pretty steep assumption to make about Joe Average console owner.

    This is assuming that CF/flash memory cards in general are the answer to playing FFXI on the PStwo, which I guess remains to be seen.

  43. Re:The come out for christmas by IncohereD · · Score: 2, Interesting

    Uh, no major game company releases their big game _after_ the Christmas rush

    I'm pretty sure I remember Mega Man regularly being on the cover of Nintendo Power in January. The post-Christmas seemed to be the niche for that series. After all, kids need something to spend the $50 cheque from their uncle that came a month late on.