Doom 3 Linux Client
Brad writes "LinuxGames.com is reporting that the Doom 3 Linux Client has begun private testing. The Doom 3 Linux server has already been completed and will be released with the next win32 release."
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http://games.slashdot.org/comments.pl?sid=117228&c id=9914322
What part of that comment did you not understand?!?!
Talk about an even more misleading headline. Would it be so hard to add "in testing"?
Genebrew
Is there and ebuild for it yet?
I'm excited to see what kind of performance difference there is between the Win32 and the linux client.
The Native Linux Client for Quake 3 ran MUCH faster for me than in Windows....to the point that I stopped playing Q3A in Windows altogether, simply because I could crank my Resolution much higher in Linux and it ran perfectly (like 100 FPS).
I hope it's the same for Doom3....It'll be like a free hardware upgrade.
How could I say to men: "Speak louder, shout! For I am deaf!"? -Ludwig van Beethoven
*drool*
Damn you, Murphy! At this rate, I'm going to have finished the game just as the client comes out... Oh well, at least I'm playing under linux, even if it's not a native binary.
-ReK
md5sum -c reality.md5
reality: FAILED
md5sum: WARNING: 1 of 1 computed checksum did NOT match
Rather, they use OpenGL and a thin API over the other parts of DirectX (sound, input). OpenGL is cross-platform.
Porting is not bad...
1) Most resources are relative paths inside zip files or flat in a directory, so you remove filesystem issues (path seperators/case sensitivity).
2) The game code that uses DirectX for non-video stuff is kept to a library used specifically to interface the game code to the system.
Most of the work is just rewriting that library to use equivalent functions on Linux.
3) WineX has a DirectX emulation layer that can be used as a guide for 3.
4) Side note- SDL pretty much takes care of everything in DirectX, minus DirectShow. Can also be used as a guide.
5) NVidia has development tools (shader compilers and whatnot) that work on Linux.
Same goes for MacOSX, really...
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
I downloaded the Windows demo earlier this week, in the hope of getting it to run on my (somewhat rubbish) PC. Of course, my games-only Windows 98 installation turned out to be somewhat insufficient - while the demo installed, it refused to run. Some hex-editing of the Doom3.exe as recommended for the full game turned out to be worthless, making it crash immediately after launch.
... Interesting, but highly derivative. Pretty atmospheric, and an intriguing engine - but gameplay was rather dull, and the poor sound-effects really didn't help. Footsteps sounded horrible and far too repetitive, likewise a lot of the other sounds. Plus the repetition wasn't confined to the audio, with way too much scripting and linearity...
;-)
So, I decided to give Linux a try. I found a clever shell script for downloading the latest Cedega from CVS, and gave that a try. It worked brilliantly.
Absolutely no visual glitches, no audio glitches, and completely, utterly and boringly stable. Only criticism was that the frame rate was rather low, but I'm not surprised - my PC's below minimum specs processor-wise (1.1GHz Athlon), although merely low-end graphics-wise (128MB GF4Ti).
It'll be interesting to compare the performance of the native client with the running-on-Cedega one - I really wonder how much processor time Cedega takes to do all its API-translation thing.
As for the game? It's
Will I buy the game? Probably, eventually, but only when it's come down in price.
Tedious Bloggy Stuff - hooray?
Here they announce the beta is available on Shacknews but I cannot find it, which is a bit frustrating... full text here under :
.plan file tonight to announce an open beta test for the Win32 DOOM 3 patch at Shacknews, an update in which he also commented on the status of the Linux dedicated server:
"id Software's Robert Duffy updated his
We have released the first update for DOOM 3 as a beta and on a limited scale ( it is only available on the File Shack at www.shacknews.com ). We don't anticipate any issues with it but felt it best to get it into the hands of a few thousand people rather than the entire customer base in case we missed something. We will release the update through our update server for wide release once we have verified there are no problems with it.
We will be releasing another update in the near future that will include Punk Busters cheat protection functionality for DOOM III.
The SDK is also ready to go and as soon as the update is out in non beta form the SDK will be made available for download.
The Linux Dedicated server is also ready to go and will also be available as soon as the update is non beta.
Presumably, this indicates the Linux client isn't all that far away either."
I found here all the I could on doom 3 and Id software in Fileshack...
So, almighty Slashcrowd, who can help mefind the precious , working Doom 3 for Linux ?
It takes 40+ muscles to frown, but only four to extend your arm and bitchslap the motherfucker
I thought that might be the case, but I had no evidence.
Thanks for clearing that up.
It's only an insult if it's not true.
only the win32 server for now...
Still not the linux one, which will be released...
It takes 40+ muscles to frown, but only four to extend your arm and bitchslap the motherfucker
The only thing on shacknews is the beta of the patch - not the beta of the linux client. That's in private testing, not public testing.
-ReK
md5sum -c reality.md5
reality: FAILED
md5sum: WARNING: 1 of 1 computed checksum did NOT match
I wonder when MacOS X version will be done.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
...or not. We all know that in order to enjoy more support from commercial companies as to Linux software we must prove commercial viability, but buying something just because it runs under Linux is just as bad as buying something just because it runs under Windows. No, our criteron must also include that it is actually decent software, or else we might foster the unreasonable belief that "any Linux software no matter how bad will have a massive geek following". We must promote Linux software, just not bad Linux software.
Thus, in this case I will not be buying Doom3. It is impressive, to be sure, but I don't like the game.
Well im excite to get the game and play it from start to finish. Even if the game isnt as great as I am hoping there will always be mods. The main reason I bought Q3A was for the mods out there, if you remember Q3A has no single player. Anyway im hoping that TuxGames gets the Doom III DVD Linux version in ASAP.
Since it's obvious the moderators couldn't understand my humour, I was referring to this comment I made earlier about the demo release. Getting FP was purely incidental and the "Yay!" was directed at the fact that there was finally news of the Linux release.
Direct away from face when opening.
Yes, indeed. The mods are idiots for not remembering a comment, modded -1 I might add, a week ago.
Mother is the best bet and don't let Satan draw you too fast.
WARNING! As soon as you touch that nice shiney linux doom3 client, 20 demons are gonna jump out at you and eat you.
...
You just watch
"-1 Troll" is the apparently the same as "-1 I disagree with you."
I woulda cared about it if theyd released it 2 months ago, as it is i played through it on the windows partition i maintain for games and uninstalled it. Well strictly speaking, I uninstalled it halfway through when I found it was boring.
>if you remember Q3A has no single player.
To be fair, it has a rather dull single player mode.