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Nintendo Spokesman Talks Next-Gen and MS

Thanks to GamesIndustry.biz for an article outlining comments made by Nintendo VP of sales and marketing Reggie Fils-Aime. His comments confirm that Nintendo's next console will release around the same time as the PS3, and bashed MS for rushing to the next console generation. "Our focus is this: we will bring Revolution to the marketplace roughly at the same time as the competition," Fils-Aime told US website IGN. "We are driving our timetables based on what we believe Sony will do."

128 comments

  1. Ouch. by marktaw.com · · Score: 5, Funny
    Our focus is this: we will bring Revolution to the marketplace roughly at the same time as the competition
    OUCH! Now that is a slap in the face to Microsoft.
    1. Re:Ouch. by Anonymous Coward · · Score: 1, Informative

      Give me a break. While the N64 didn't do as well as the Playstation One, the 'cube is far from a failure.

    2. Re:Ouch. by Anonymous Coward · · Score: 0

      NEITHER system was a failure. Both the N64 and the GameCube made money for their manufacturer, and both sold well in light of Sony's clout. And BTW, the N64 fared better against PS than any current system has done against PS2 (which has underperformed compared to GBA, natch).

      I won't discuss Xbox's unprofitability, because it is irrelevant. I will only cite the fact that by any measure that either quoted Nintendo machine is a failure, Xbox is an even worse failure.

    3. Re:Ouch. by NanoGator · · Score: 2, Insightful

      " They already have 2 unsuccessful consoles in the past few years, Gamecube and N64. Both of which completely failed to win over the 13 to 30 age group. They are hanging in by a thread."

      Nintendo sold 30 million N64s, and that's a failure? Hanging by a thread? WTF?

      Nintendo is making profit, a lot of it. They're not going anywhere any time soon. The only reason they appear to be 'hanging by a thread' is that Sony is significantly more successful than they are.

      --
      "Derp de derp."
    4. Re:Ouch. by koi88 · · Score: 1
      ...completely failed to win over the 13 to 30 age group.

      Not true. I bought a Gamecube when I was 29. Now I'm 30 so I'm still in this group :-)
      And I'm very happy with my little machine. Sometimes I take it with me when I visit friends to play Soulcalibur 2 or F-Zero.
      Couldn't do that with the much heavier and bigger PS2 or XBox.

      --

      I don't need a signature.
    5. Re:Ouch. by wheany · · Score: 0, Offtopic

      Couldn't do that with the much heavier and bigger PS2 or XBox.

      YOU ARE A PUNY GIRLIE-MAN! I CAN CARRY THE XBOX AND THE PS2 UNDER MY ARMS AND STILL BE ABLE TO LIFT THE GAMCUBE FROM ITS HANDLE. GRRRRR!

    6. Re:Ouch. by Jayjr · · Score: 0, Flamebait

      wow, 30 years old and you cant lift/carry a ps2 or xbox to your car? or are you still riding you bike with training wheels?

    7. Re:Ouch. by Jayde+Stargunner · · Score: 1

      Nintendo's profit, however, primarily comes from their handheld success--not the N64 or the Gamecube.

      30 million N64s is a failure, yes. Sony has moved over 100 million original PSX's, and sold volumes more in overall games. (As console companies make most of their money from sales royalties, this makes a huge difference.)

      In the market, the N64 was a pretty dramatic failure compared to the competition.

      The Gamecube is really no different. Sony has moved over 70 million+ PS2's as of last year, while the Gamecube is only somewhere in the 15 million range. Total market size of the Xbox and Gamecube are pretty comparable on the worldwide market. Really, Nintendo is directly competing with Microsoft for second-place mindshare--Sony is securely locked in at #1, over doubling both the Gamecube and Xbox installed base combined.

      As for Nintendo "hanging by a thread", the proof is in the pudding, as you can read about here:
      http://news.bbc.co.uk/1/hi/technology/37542 23.stm

      When you consider that they are saying profits this year are down 50%, and that last year they posted their first ever quarterly net loss...things are looking rather grim for Nintendo's 2004's year-end figures.

      Nintendo is more or less surviving off the GBA... not their console market share (or lack thereof.) If something doesn't dramatically change for them soon, they will be out of the console business a la Sega in not too many years.

      It's no question that the GBA is a very healthy platform--they have an installed base of over 60 million units. The handheld market continues to be Nintendo's strength, and that's probably not likely to go away any time soon. However, their console strategy has been ailing for many, many years now.

      If their console holdings don't improve, they will probably drop out of the market as a console maker eventually--and reclaim the massive profit they reap from their handheld share, instead of using it to subsidize more failed console attempts.

      -Jayde

      --
      What's a sig?
    8. Re:Ouch. by NanoGator · · Score: 1

      "30 million N64s is a failure, yes. Sony has moved over 100 million original PSX's, and sold volumes more in overall games. (As console companies make most of their money from sales royalties, this makes a huge difference.)"

      That is not a failure. It's not as good as Sony, but it is not a failure. As for royalties, Nintendo's been quite successful with their own in-house games. They recieve more money for that those than 3rd party games.

      "In the market, the N64 was a pretty dramatic failure compared to the competition."

      Fair enough. We more or less agree on that. Take out the last 3 words in that sentence, though, and the statement is untrue.

      "As for Nintendo "hanging by a thread", the proof is in the pudding, as you can read about here:"

      The article basically says they profited 300 million dollars (assuming I did the conversion correctly) instead of 600 million. Thats' not hanging by a thread. Hanging by a thread is when one is making virtually no profit and are dangerously close to the red zone. Even then, they'd have to be low on cash reserves. Lsat I checked, and yes it hsa been a while (gimme credit, I try to be honest despite being a Nintendo fan boy) they had 5 billion in the bank. So long as they are making a profit I doubt they're below that.

      I'm gonna skip a big part of your post here because I pretty much agree with it.

      "If their console holdings don't improve, they will probably drop out of the market as a console maker eventually--and reclaim the massive profit they reap from their handheld share, instead of using it to subsidize more failed console attempts."

      Possible, but it's difficult for me to imagine. So long as they're making a profit, they'll keep doing it. If they make a console and don't make a profit, then they may very well stay in the portable arena. This next generation should turn out very interesing. We could very well see dramatic news from Nintendo's end, but I doubt it'll be another Sega.

      --
      "Derp de derp."
    9. Re:Ouch. by Jayde+Stargunner · · Score: 1

      Well, to clarify... Nintendo as a company is not "hanging by a thread"--but I honestly think their console division is.

      I mean, to have a console newcomer, with all the adoption hurdles that come with that, coming up at a dead-heat (and, as of the June, perhaps a touch higher--Nintendo reported 15.22 million Gamecube's worldwide, and Microsoft reported 15.5 million Xbox's) with a long-time behemoth like Nintendo really does add insult to the injury Sony has inflicted on Nintendo.

      The Xbox has next to zero support from Japan and Japanese-centric developers, yet still has managed to put up numbers at the same rate as Nintendo. Should Microsoft be able to break through into the Japanese market with their next console, Nintendo would be in a very bad position for the next wave of competition.

      IMO, Nintendo is just shooting themselves in the foot if they continue to focus on a market they have lost touch with... The GBA is a wonderful success--really close to PS2-level sales--but the Gamecube seems to be pulling them down.

      -Jayde

      --
      What's a sig?
    10. Re:Ouch. by unclethursday · · Score: 1
      I mean, to have a console newcomer, with all the adoption hurdles that come with that, coming up at a dead-heat (and, as of the June, perhaps a touch higher--Nintendo reported 15.22 million Gamecube's worldwide, and Microsoft reported 15.5 million Xbox's) with a long-time behemoth like Nintendo really does add insult to the injury Sony has inflicted on Nintendo.

      Actually, the numbers were the GC at 15.5 million at the end of June, and the Xbox with 15.2 million shipped at July 22.

      Thing is, Nintendo likes to talked sold through numbers, Microsoft and Sony only talk sold through numbers in North America through NPD, for Europe and Asia they only talk shipped units.

      I think we all know that shipped != sold through.

      For example, Microsoft claimed 1.5 million units shipped to Asia/Pacific by July 22. We all know the Xbox hasn't sold anywhere near 1.5 million through in the Asian market.

      So, as for their units, Microsoft claims a total of 5.4 million units shipped between Europe and Asia... but, as I said and we all should know, shipped does not equal sold to customers.

      Sony, as well, when they speak of the 70+ million units, mainly speaks shipped. Those units were 'sold' in so far as Sony sold them to retailers, but not all of those shipped by Sony have sold through to customers. Sony even put down that they have shipped more units to Europe than the NPD has estimated installed users in North America for the PS2 by ~840k units as of June 30, 2004.

      Somehow I think it would be big news if Europe had sold through more PS2s than North America.

      So, remember, when speaking of units sold, only Nintendo talks of sold through numbers (based off of market data, I assume), while for the most part, Sony and Microsoft tout shipped to retailers numbers, not sold through to customers. Touting shipped units makes them look better because the shipped numbers are always higher than sold through numbers.

    11. Re:Ouch. by Anonymous Coward · · Score: 0

      Nintendo is not your mom and pops pizza shop. Selling 30 million of anything can still be just a matter of breaking even.

      YES Nintendo failed on 2 consoles. It's only going to get worse financially if they don't shutdown the console division like Sega did. Get metroid and zelda on PS2 and xbox and watch the $$$ roll in.

    12. Re:Ouch. by NanoGator · · Score: 1

      " Selling 30 million of anything can still be just a matter of breaking even. YES Nintendo failed on 2 consoles."

      Except that they sold millions of copies of several of their first party titles. Another poster pointed out that Nintendo had a 50% drop in profit last year. They still made 300 million dollars. Okay, it's not 600 million, but it's a far cry from breaking even.

      "Get metroid and zelda on PS2 and xbox and watch the $$$ roll in."

      We don't entirely disagree on this. However, Nintendo makes money on the hardware they sell, plus they control the design elements in it. I imagine that's why they don't port to other platforms.

      --
      "Derp de derp."
    13. Re:Ouch. by koi88 · · Score: 1
      or are you still riding you bike with training wheels?

      I'm usually riding my bike, though without training wheels.
      Of course I could carry a PS2 or XBox, yet they're heavy and too big for my rucksack. Feels like carrying a VCR. Feels like doing something it was not made for.
      OTOH, the GC has a handle and weighs next to nothing. Very bike- and rucksack-friendly.

      The reason Sony landed a hit with their Walkman was not that people couldn't carry normal tape recorders.
      --

      I don't need a signature.
    14. Re:Ouch. by Jayde+Stargunner · · Score: 1

      You're wrong about the 15.5 vs. 15.2 million figures. Microsoft made a press release published all over the place (just Google for it) in mid-July (around the 23rd) in regard to "through June" worldwide figures--which was pegged at 15.5 million. This is a pretty easy figure to find.

      The 15.22 million figure through the end of June (same time-frame as the Microsoft figures) is also documents in a Nintendo press release/financial statement here (Page 6):
      http://www.nintendo.co.jp/n10/news/040728e.pd f

      As for shipped vs. sold, really it doesn't matter a whole lot--it's mostly symantical. Retailers only buy what they think they can sell--and nobody keeps buying something that isn't selling at all. Shipped vs. sold may have mattered early in the lives of the respective consoles, but now that we're down the road a ways, it really isn't a difference worth considering too much. (Also, it's not as if Nintendo has any better tools for tracking "actual" sales in Europe, for instance, than Sony or Microsoft does.)

      -Jayde

      --
      What's a sig?
  2. Hmmm... by ivan256 · · Score: 5, Insightful

    What is Microsoft's motivation here anyway. I mean... Right now all they can really boast about over the PS2 is that they have a years worth of hardware advancement better graphics, and even that isn't helping the bottom line. If they come out way ahead with the next generation machines and Sony maintains it's development lineup strength, they won't even have better graphics to boast about in the next generation. All you have to do to see that being first isn't what makes you successful is to look at the Dreamcast.

    The only think I can think of is that perhaps they're still losing money on each Xbox they sell, so the pressure is on to get something with lower manufacturing costs out the door...

    1. Re:Hmmm... by shaka999 · · Score: 1

      Could the ease of hacking the Xbox have anything to do with it?

      --
      One should not theorize before one has data. -Sherlock Holmes-
    2. Re:Hmmm... by Anonymous Coward · · Score: 0

      The dual PowerPC G5s or whatever they're going to use are not going to be more economically viable than the Celeron 733 or whatever they're currently using.

      The most likely reason for jumpstarting the next generation is very diplomatically (not bashingly at all - typical game journalism hyperbole if there ever was any) mentioned by Reggie Fils-Aime in TFA: Lack of profitability in the current generation makes one starry-eyed of the days when (imagine!) someday they can finally stop bleeding money.

      Nintendo (by virtue of design) and Sony (by virtue of volume) do not have these problems with their current consoles.

    3. Re:Hmmm... by Anonymous Coward · · Score: 1, Insightful

      What an appropriate sig for your comment :)

    4. Re:Hmmm... by hammurderer · · Score: 1

      you are right about the manufacturing costs right now ms has to buy each of the video chips from nvidea for each system so they are losing money but in xbox 2 they will be licencing the technology from nvidea so they will be able to improve it and manufacture it themselfs making the cose of the xbox2 less than xbox

    5. Re:Hmmm... by patternjuggler · · Score: 1

      The only think I can think of is that perhaps they're still losing money on each Xbox they sell, so the pressure is on to get something with lower manufacturing costs out the door...

      Last I heard the Xbox 2 would have no hard drive, which would take a sizable chunk out of the manufacturing costs compare to the current Xbox.

  3. Heh... by Lowtekium · · Score: 1, Insightful

    All the way up the corporate ladder, even the VP of Sales and Marketing for Nintendo knows that they are only playing catch-up to the big boys. "We'll do what Sony does" because god knows we can't afford anything else after fast-tracking the DS.

    That's the spirit Nintendo! Cut your morale and business practices down, because everyone knows with that attitude you'll never be on top again.

    Sigh...

    I like Nintendo, I really do, but I can't help but watch this company fumble and bumble in every aspect of their company down the press releases. What happened to bravado and innovation they once had?

    1. Re:Heh... by ivan256 · · Score: 3, Insightful

      What happened to bravado [...] they once had?

      Bravado doesn't earn profits, whereas their current business model rakes in the cash.

    2. Re:Heh... by HoneyBunchesOfGoats · · Score: 4, Insightful

      They still do have the bravado and innovation, they just know not to let it get the better of them. They did have more overall public bravado when they were unchallenged in the console market, but heavy competition changed that. This contrasts with the handheld market, where Nintendo still dominates (and is acting with the bravado you speak of by stealing all of Sony's PSP thunder with the DS).

      The situation is reversed in the console market, and Nintendo knows they have to play their cards carefully. Look what happened to Sega: they released an innovative console well ahead of Sony, but Sony dissuaded people from purchasing it, making unfulfillable promises about the Playstation 2 (Toy Story in real time, etc.). (This is not to say that Sega didn't screw up either.) Nintendo surely saw this happen, and knows not to make the same mistakes. Sony is the dominating leader in the console market, and Nintendo is wise to plan carefully, and to keep that plan close to the vest.

    3. Re:Heh... by Anonymous Coward · · Score: 0

      Fast-tracking the DS? If anything, the PSP is the one that's being rushed to market.

    4. Re:Heh... by Daetrin · · Score: 4, Insightful
      And please tell me what corporation _doesn't_ incorporate their rivals' plans into their buisness strategy?

      I really doubt it's an issue of what Nintendo can or can't afford, given that they're swimming in cash at the moment. Rather it is an attempt to judge what release window would give them the biggest bang for the buck. And Sony certainly didn't have any problems admiting they needed to play "catch-up" to the Dreamcast back before the PS2 came out, and they did a great (if slimey) job of it and look where they are now.

      No company survives by ignoring the competition, and if Nintendo tried to deny that they're currently in second place in the console wars you'd just say they were going to fail because they were insular and self-deluded and couldn't adapt to the changing times.

      --
      This Space Intentionally Left Blank
    5. Re:Heh... by jessecurry · · Score: 1
      >What happened to bravado and innovation they once had?

      Virtual Boy...it was all downhill after that :)

      --
      Those who know, do not speak. Those who speak, do not know. ~Lao Tzu
    6. Re:Heh... by TechniMyoko · · Score: 1

      DS comes out first, if anything, it's being rushed. PSP was announced first, which implies it's been in development longer.

    7. Re:Heh... by Anonymous Coward · · Score: 0

      Post your pictures, moron.

    8. Re:Heh... by Dizzle · · Score: 1

      Every corporation should involve the rivals in their equations, however, that doesn't mean they should ONLY factor them in. If Nintendo is truly waiting for whatever Sony does and whenever Sony does it, they will always be a step behind.

      --
      -Dizzle
      "I most likely AM so interested in myself."
    9. Re:Heh... by Anonymous Coward · · Score: 0

      DS comes out first, if anything, it's being rushed. PSP was announced first, which implies it's been in development longer.

      This is pretty presumptuous.

      If anything, it seems like Nintendo's been sitting on the DS for awhile now. They knew their portable kingdom would soon be challenged, and their strategy now seems to be specifically to take the wind out of Sony's sail. Nintendo sat back while Sony announced the PSP, threw out their numbers, and got their hype machine into high gear. Then, out of almost nowhere, they reveal the DS. Yeah right PSPs been in development longer.

      The real question on Sony's side is whether or not the PSP will live up to the "portable PS2" promise. If not, consumers might be a little miffed about being duped by Sony, twice.

      "Fool me once... shame on... shame on you... Ya fool me -- can't get fooled again."
      -- George Herbert Walker Bush the Second, President of the United States of America

    10. Re:Heh... by abandonment · · Score: 4, Interesting

      exactly - nintendo is NOT going to go the direction of the 50-100 million dollar games, which are becoming expected budgets for ps3 and xbox2 titles - the next generation is exponentially increasing development budgets and time...

      nintendo has done the math, they know that sony & microsoft can (and seem to be willing to) develop themselves to death and still not produce good games...it's only a matter of time before the return on investment simply does not add up.

      you spend $50 million (HL2, Sims2, etc) to make a game, how many do you have to sell before it's considered a success for the company?

      usually investors (stockholders, etc) want an 'increase' in their returns, not barely breaking even...

    11. Re:Heh... by GR1NCH · · Score: 1

      All I have to say is that Nintendo had done a hell of a job catching up in the past year. And I'm definately looking forward to the next generation of console wars. After XBox vs GCN vs PS2, everybody seemed to look at Nintendo as a dying breed, but I think people are looking at them to be a serious contender in the next gen again.

    12. Re:Heh... by shoptroll · · Score: 1

      "The real question on Sony's side is whether or not the PSP will live up to the "portable PS2" promise. If not, consumers might be a little miffed about being duped by Sony, twice."

      Seeing as how every big name developer has been announcing a big game for PS2 for next year, and then a PSP port, I'm really not holding my breath for the PSP.

      I'll knock Nintendo for the sheer number of NES/SNES ports/remakes they've been doing, but there is some justification in allowing a newer generation to play these with some legal means (ie non-Emulation).

      At least when Square-Enix announced the DS version of Final Fantasy III (japanese one), they are going to rework it to use the stylus and touchpad.

      I think between the $200 price difference in the two systems, it's going to be a very interesting portable war. Anyone remember Neo Geo vs. Genesis vs. SNES?

      --
      Insert Sig Here
  4. desperate moves? by apostrophesemicolon · · Score: 3, Insightful

    quote from the link:

    speaking at the ELSPA Game Summit in London last June, former Nintendo Europe boss David Gosen said that "in every cycle, some manufacturer not profiting from the current cycle is eager to kick-start the next one..."

    the signs are there:
    M$ tried to steal the market by being the first cutting the price on their console Xbox, and now they're going for a head start to steal the nextgen console market..
    IMO, aside from HALO, xbox doesn't have much to offer (pls no flaming,xboxers).. since the start, they jumped into a highly competitive market that needs carefully precised timing of release & strategy.

    The way I see it, in global terms PS3 will have a breezy launch with slight competition from Nintendo and even less from M$

    1. Re:desperate moves? by bippy · · Score: 1

      They are no more trying to steal the market than Sony did with their PS and PS2. They're all companies, so why don't we stop the corporate bashing. It's not like Sony is a tiny home run business. If anything Nintendo is the only thing that can even slightly boast coming from a family business.

    2. Re:desperate moves? by Blakey+Rat · · Score: 1

      I hope you don't consider this a "flame", but have you USE an XBox with Live service?

      I mean, say what you want about Microsoft, but there is NO console ANYWHERE that offers an online experience half as good as XBox Live. HALO might be the most high-profile game on the system, but it's certainly not the only one. There are dozens of good titles-- at least as many as the Gamecube.

    3. Re:desperate moves? by Babbster · · Score: 1
      IMO, aside from HALO, xbox doesn't have much to offer (pls no flaming,xboxers)

      It's always the people offering flameBAIT who have to go out of their way to ask for no flames.

    4. Re:desperate moves? by Xlipse · · Score: 1

      Go ahead and mod me Off Topic.. but I need to interject here. Why does everyone still think there aren't f'in FANTASTIC games for the Xbox?? Seriously people.. I don't mean to flame here (but so be it), crawl out from your little holes. My Xbox broke recently.. (!!!!) I wasn't going to buy another one at first.. then I remember I didn't even pay for my Xbox in the first place. Then I remembered: Jade Empire KOTOR 2 Kingdom Under Fire Starcraft Ghost just to name a FEW.. so I made up my mind and I'm going to to get a new one tomorrow. :) People who say "all the XBox has is Halo" really aren't in touch.

    5. Re:desperate moves? by Xlipse · · Score: 1

      Perhaps I was remembering MORE REASONS to go out and buy a new XBox.. things to come, per say. Ever think of it like that? That's exactly what I meant.

      Since you want a list of current GOOD games, how about: Burnout 3, Splinter Cell (both), Prince of Persia, Ninja Gaiden, PGR, Fable, Soul Calibur II, Panzer Dragoon Orta and Madden 2K5. Wait, there's more...

    6. Re:desperate moves? by Anonymous Coward · · Score: 0

      Burnout 3 is a multi-platform title.

      The Splinter Cells ("both," but also the third one that has been announced) are ALL multi-platform titles.

      Prince of Persia is a multi-platform title.

      Soul Calibur II is a multi-platform title.

      Madden 2K5 is a multi-platform title.

      So, apparently the Xbox doesn't just have Halo. It also has Ninja Gaiden, PGR, Fable (ha!), and Panzer Dragoon Orta (zzzzz).

      You asked me to wait, because "there's more." You've underwhelmed me with your foolishness so far, but keep going if it gets you off, fanboy n00b.

  5. Revolution and DS by mrgreen4242 · · Score: 1, Interesting
    Fils-Aime also confirmed that the forthcoming Nintendo DS handheld could potentially be used to link up with the GameCube console, and will almost certainly boast link features with the Revolution platform.

    That's what I was most interested to see in this article. This leads me to believe that the DS will have built in wireless networking capabilities, and given the low cost of ethernet hardware, I would bet that it will also have a port for wired broadband. I suspect that the NRevolution will likely function as a wireless AP for nearby DSes. My biggest question is wether or not the Revolution will be backward compatible with the GC. That's something that Nintendo has never done (with it's consoles) and I think may be important if MS decided to ditch backwards compatibility in the XBNext and Sony sticks with it for the PS3.

    1. Re:Revolution and DS by Anonymous Coward · · Score: 0

      This leads me to believe that the DS will have built in wireless networking capabilities

      You aren't lead to believe that by the specifications for the device?

    2. Re:Revolution and DS by mrgreen4242 · · Score: 1

      I meant to say the it lead me to believe that the REvOLUTION would have built in wireless networking. While the rest of my post made it pretty clear what I was talking about, I will corrent that typo here, so even you can understand.

    3. Re:Revolution and DS by satoshi1 · · Score: 2, Interesting

      It's been known that the Revolution will be backwards compatible. This will help Nintendo, especially with MS's move to ditch it, as you said. I really feel as if MS isn't going to have much of a presence in the next-gen of consoles. Nintendo will hopefully have a bigger presence, and Sony will still be up there...

    4. Re:Revolution and DS by Psiven · · Score: 0

      Revolution won't be backward compatible with the GCN. Nintendo wouldn't be that stupid. GCNs are so cheap as it is ($20 more than a GBA retail) wiht prices only set to fall, Nintendo would only be shooting themselves and their developers in the foot by stunting development through backwards compatibility. View how long it took to get any real power out of PS2 - at least a year after launch. PS2 intially sold on hype and DVD compatiblitity. It was quite a while before good games came out to justify purchasing a PS2. GCN sold on great game salone, with one of it's launch titles still being one the most popular games for the system (Smash Bros).

      Revolution won't be compatible with GCN games but a successor to GBA could be. I believe this is what Miyamoto meant when he would like to see the GCN's life cycle last 10 years. Ninendo simply releases a full on portable GCN much like the PSP. GCP. Only GCP has had support already for 5 years (when it gets released) and has developers that know the hardware inside and out. Thats not just innovative, its fscking genius.

      If I'm wrong its because Revolution will have failed to garner enough 3rd party support. But it will and I won't be.

  6. This has always been Nintendo's Pattern of Attack by rubberbando · · Score: 5, Insightful

    Think about it. In the 8-Bit days, the NES came out after the Sega Master System and Atari systems.

    The 16-bit days, the SNES waited until after both the Sega Genesis and NEC's Turbografix-16 came out.

    The 32/64-bit days, they waited to bring out the N64 long after the PSX and Sega Saturn. The same thing occurred with the Gamecube arriving just after the PS2 and XBox.

    Nintendo likes to sit back and see what the competion comes out with and then trumps it shortly after.

    Later to market isn't always a bad thing.

    --
    DEAD DEAD DEAD DELETE ME
  7. It's true. by incom · · Score: 4, Insightful

    MS releasing the xbox2 so early is a slap in the face to thier customers. With the PS2, and DS, they commited to a long product lifecycle, giving thier customers more years of value and game development, while with the xboxii it's imho too early. I think nintendo tested the waters earlier with leaked reports of an early gamecube successor, but backed off because it wasn't well received EOLing the GC so early, but MS just doesn't seem to care about thier loyal customers of the current console.

    --
    True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    1. Re:It's true. by Deliveranc3 · · Score: 1

      If is has backwards compatibility and games are still developed for both platforms what's the harm!

      Also OUR systems shipped with a harddrive so I can download games off the net, there will never be a lack of content as long as people want to make it for free or pay for it.

      And if worst comes to worst it works just fine for streaming movies from my computer or DVD.

      Don't be bitter baby, you too can buy one.

    2. Re:It's true. by Blakey+Rat · · Score: 1

      Now, wait a minute. Ok, let's assume the XBox 2 has no backwards compatibility, a likely scenario.

      The XBox 1 has a network port and a HD, good display hardware, good sound hardware, and a decently powerful CPU. Just because the XBox 2 is released does not mean the XBox 1 has reached it's end of life! Heck, look at the new services that Microsoft is adding to XBox Live... they're adding MSN/PopCap games like Bejeweled you can play online with others, they've added voicemail and chat (without requiring a game in the drive) to Live. Heck, at $150, you could just use it as an Internet phone! It's not much more expensive than other offerings in that area.

      With an itsy bit of re-designing, the XBox could be re-released as highly functional PVR that also happens to be able to play games, or Microsoft could actually put out some good media center software for it.

      In short, just because the XBox 2 is coming does not mean the XBox 1 is end-of-life.

    3. Re:It's true. by mrgreen4242 · · Score: 1
      MS could definately go for a two tiered attack with the Xbox... first do a PSone style redesign of the current Xbox, dropping manufacturing costs, and in the proccess reduicng size, one of the big XBox compaints. Sell it SUPER cheap. Under $99. Make it the default choice for budget gaming. Include as many freebies as possible to still be profitable (or at least lose no more money than need be). Things like the PopCap games and voicemail you mentioned are good starts. I would add some sort of online demo system to let people play demo versions of games for free (via a download and timeout system).

      Launch the Xbox 2 right around then as the premier gaming console. Also, drop the price of the system just as the PS3 and Revolution come out. Could work... adding a third line of the system, with XBox1 hardware, a bigger HD, and video input with at least some of the features from MS Media Center Ed. for a decent price could be a good strategy as you mentioned.

    4. Re:It's true. by bigman2003 · · Score: 1

      I'm an Xbox customer-

      I would be happy as shit if Microsoft came out with a new Xbox tomorrow.

      If they had a 3 year product cycle, that would be fantastic.

      I would guess that a lot of other 'loyal customers of the current console' feel the same way. Bring on the new stuff!

      --
      No reason to lie.
    5. Re:It's true. by Anonymous Coward · · Score: 0

      Also OUR systems shipped with a harddrive so I can download games off the net, there will never be a lack of content as long as people want to make it for free or pay for it.

      Do you have a Phantom? 'Cos you certainly don't have an Xbox.

      there will never be a lack of content as long as people want to make it for free or pay for it

      Noooo! Really?? Always content so long as people make it free or pay for it? You must be a Linux advocate... Make 'em pay, muthafugga!

    6. Re:It's true. by Rico_Suave · · Score: 1

      How is a four-year cycle a "slap in the face", yet a four and a half or five year cycle perfectly acceptable? Honestly, does 6-12 months really make that much difference? What about Nintendo's "slap in the face" to those who purchased GBAs barely three years ago (and had to make things right a year later with the SP), and they're already obsoleting it with the DS?

  8. My vision by Apreche · · Score: 4, Interesting

    Nintendo is setting up some of the most original hardware I have ever seen. Me and my friends are making a hobby of thinking up things that were never before possible before the Nintendo DS. The possibilites are truly endless and amazing. I predict, and hope, that the Revolution will act as a hub for Nintendo DSes.

    Here is my vision:

    16 DSes can linke wirelessly. If the revolution can link to all those DSes then you can do this. Have a game with four teams, four players per team. The big screen attached to the revolution has the readout for the entire game, each player has two screens on their DS to do their personal bit.

    Even better. If the revolution has a net connection. Then you can have two revolutions connect over the net or via lan cable. Two teams of 16 can fight each other. One team in one room in one country, the other team on the other side of the world. The teams can communicate with microphone that plugs into the ds. The idea of a game like this is the best thing ever. Imagine, online teamplay gaming without even a possibility of cheating!

    Nintendo is making the hardware which makes this possible. But I am worried they will not make the software that takes full advantage of the possibilities. At least Warp Pipe looks like they are moving in that direction.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:My vision by HoneyBunchesOfGoats · · Score: 1

      Imagine, online teamplay gaming without even a possibility of cheating!

      To be technical, this is never 100% possible. Given a high-powered enough box running custom software to filter, replace, or alter the packets that come and go through the network, one could even cheat in multiplayer console games. But the cost in time, effort, and equipment is quite prohibitive for such a scheme, so we're very unlikely to see any cheating in Nintendo's console games.

      I'm not trying to come down on your post, I just have a habit of being pedantic :). You do list some exciting ideas about Nintendo's next console, and I hope that we're all amazed at what it becomes.

    2. Re:My vision by CashCarSTAR · · Score: 3, Insightful

      Err..take that a step back, but a step further at the same time.

      Considering how much they're charging for the hardware at this poing, they have to have the costs of screens at a low level at this point. So basically, why make people spend all the money for a DS? If the hardware can handle it, theoretically one system could pump out the screens for 8? systems, at least to a quality that would be good enough for an LCD screen. Then put on top of that having that screen be touch sensitve, as well, you can bring output to the TV.

      Think about this. Goldeneye/random FPS. Each person with their own view of the screen. On the TV, you can have a cinimatic view of the going ons, security cameras, kill cams score list, etc.

      That would be a revolution.

    3. Re:My vision by hollismb · · Score: 1

      Yeah, a really freaking expensive revolution, that almost nobody would bother trying. I have to buy a 'Revolution', a DS', then get multiple friends to buy one too, then come over, all to make this possible? Wow.

    4. Re:My vision by Anonymous Coward · · Score: 0

      And, and, and, you'd have to buy a house to put it all in, and pay for electricity! That's like, a bajillion zillion dollars!

      Not to flame, but you're overreacting. First of all, the DS will be $150 at launch. Second, if the speculation that the Revolution will act as a wireless hub of sorts for the DS is true, having the Revolution output a spectator mode to the TV during multiplayer might be a cool bonus for some DS games, assuming it's possible.

    5. Re:My vision by Anonymous Coward · · Score: 1, Informative

      I'm sorry *, but whenever people use the term "have to" as relates to video gaming purchases, I just have to laugh.

      You can play any of those games that uses GBAs as controllers in single-player mode with regular controllers. It's where the multi-player aspect of the games requires GBAs, because the games are designed such that the GBAs make sense. Second, private screens are best acomplished with GBAs. And you are not required to buy 4 GBAs, rather, your friends are expected to have one at their disposal (be it owned by you or them). You think I bought 4 GBAs so my friends and I could get through Zelda Four Swords? I and another friend bought the game, and we all used our own GBAs, which we all had before even hearing about the game.

      If you are buying GBAs for your friends to use at your house, something is wrong with you. Let them buy their own damn systems (which is what GBAs are, not "$80 controllers"). Get your perspective out of whack, or don't play games that require hardware for which you'll unreasonably misinterpret the system requirements and the logical means of acquisition thereof.

      * Note: I'm not really sorry. Sorry. Well, not really.

    6. Re:My vision by |/|/||| · · Score: 1
      Just for clarification, the DS is going to launch for $149.

      That said, it makes it difficult to field a game that requires $149 controllers, which is too bad. There are some innovative things that you can do with a setup like this, but it just involves too much investment. Of course, if the DS is a big hit, a large percentage of gamers might already have one by the time the Revolution comes out.

      Here's another baseless speculation: perhaps Revolution controllers will have screens built in and communicate wirelessley with the console, with the advantages that

      a) Large numbers of controllers/DS's could talk to the console, no physical ports required.

      b) You could concievably turn off your TV (leave the console on), go outside, and keep playing on your controller screen.

      c) ???

      --
      [javac] 100 errors
    7. Re:My vision by |/|/||| · · Score: 1
      Here's another interesting idea - what if Revolution controllers have screens built in? Not only would this allow the co-op gaming you described (without investing in multiple DSs), but you might be able to walk away with your wireless controller and keep playing (while in wireless range of the console).

      Finally, a solution for all of that time wasted during bathroom breaks.

      --
      [javac] 100 errors
    8. Re:My vision by tepples · · Score: 1

      Get your perspective out of whack, or don't play games that require hardware for which you'll unreasonably misinterpret the system requirements and the logical means of acquisition thereof.

      Unless your peers begin to put you down for not being able to meet the system requirements.

    9. Re:My vision by tepples · · Score: 1

      Me and my friends are making a hobby of thinking up things that were never before possible before the Nintendo DS.

      Then please publish as many details about these "things", these inventions of new modes of gameplay, so that nobody can snap up the patents and monopolize the next generation of game systems.

    10. Re:My vision by DeadScreenSky · · Score: 1

      That's basically what Nintendo already tried with GBA-GC connectivity. It bombed pretty badly, and not just for cost reasons - most games are primarily played single-player style, and this kind of control mechanism just doesn't do that very well. Why is it suddenly going to work now?

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  9. Makes sense by bskin · · Score: 1

    About the timetable for release, it makes perfect sense. Every generation, you get one console out that's much earlier than the others (genesis, ps2, etc.), and usually by the end of the generation it's looking pretty long in the tooth hardware-wise. On the other hand, if you're the last one to release, the competitors get a huge established customer base that's hard to compete with. Now, admittedly Sony was successful in releasing the ps2 earlier than the gamecube or xbox (but look at the dreamcast), but the ps2's strategy was largely to build off the established ps1 customer base, and that won't work as well for nintendo.

    If they release around the same time as Sony, people will have to make the decision of whether to buy a ps3 or a Revolution. It'll be interesting to see what choices people make.

    --
    hot foreign sheep.
  10. Re:This has always been Nintendo's Pattern of Atta by Nodar · · Score: 1

    IIRC, the reason Nintendo was behind Sony in the 32 bit days was because the Playstation was actually orginally developed as a Sega-CD type add-on for the SNES. I can't remember the details of this turn of events very well though. Anyone have any further insight into this?

    --
    Don't Blame me if I seem bitter, I'm at work, and the TV only plays soap operas.
  11. Re:This has always been Nintendo's Pattern of Atta by Anonymous Coward · · Score: 1, Informative

    I've only ever heard that from Sega and/or Sony fanboys. :)

    Fanboyism aside, what makes you say that Nintendo traditionally has the weakest hardware? Please don't try to explain how the PS2 is actually a supercomputer but developers haven't been able to unlock its huge potential.

  12. Trumps? by superultra · · Score: 0, Troll

    I'm not sure I'd call the N64 and Gamecube "trumps" persay. You'd think, as well, that with a year's delay they'd come up with more and better launch titles than Pilotwings 64 and Luigi's Mansion. Maybe they're just slow?

    I think you're confusing "Not caring" with "sitting back and see what the competition comes out with."

    1. Re:Trumps? by hibiki_r · · Score: 1

      I guess he means harware wise. There's little question that power wise, the N64 and Gamecube beat their Sony counterparts when it comes down to hardware capabilites. Besides, isn't Mario 64 the quintessential launch title?. The GC launch titles were clearly weaker, but it's still not any worse than, let's say, PS2s.

    2. Re:Trumps? by Anonymous Coward · · Score: 0

      WHAT ARE YOU TALKING ABOUT?!?!

      Fantavision was the shit man! Or should I say was shit?

  13. Re:This has always been Nintendo's Pattern of Atta by Enucite · · Score: 4, Insightful

    Where did that comment come from?
    I really hate you Nintendo bashers.

    NES was definitely better than the SMS and Atari.

    SNES was unquestionably stronger than Genesis.

    I'm sure some could argue the N64 was better than the PSX, but using cartridges really hurt the N64. I think the N64 was a weaker system because of it.

    The Gamecube has much better hardware than the PS2, but weaker hardware than the Xbox. Although again, I'm sure some could argue that the GC's hardware has been put to better use.

    For the record I have all three consoles. My Gamecube gets the most play time, followed by my PS2, then the Dreamcast, and finally my Xbox... which I use to play emulated SNES on.

  14. Re:This has always been Nintendo's Pattern of Atta by Dark+Nexus · · Score: 2, Insightful

    Uhh... no. Speaking from the hardware perspective, they've had some superior features since at least the N64 days.

    The N64 was far more powerful than anything else on the market before the Dreamcast. Sadly, the decision to go with cartridges more than balanced out this otherwise superior hardware.

    The Gamecube hardware is on average as powerful as the X-Box, being better in some aspects and weaker in others. It's also almost universally better than the PS2.

    I can't really speak for consoles before the N64, as I didn't really start following the hardware before then. But really, I don't know where you're getting your information if you think they traditionally have the weakest hardware.

    --
    Dark Nexus
    "Sanity is calming, but madness is more interesting."
  15. Am I misremembering? by Daetrin · · Score: 1
    I could have sworn that earlier Nintendo was claiming they were going to be first to market. Personally i thought trying to get out before Sony would probably be a mistake, given Sony's past successes with underhanded "why buy that piece of crap now when our system will be coming out in six months and it will be ten times as powerfull as their stuff and it will grant you the magic ability to fly as well" marketing schemes.

    So i'm glad that they're going to match step with Sony now, but that wasn't what i remembered them planning earlier. But i could just be confused.

    --
    This Space Intentionally Left Blank
    1. Re:Am I misremembering? by Anonymous Coward · · Score: 0

      Nintendo could have been talking about the DS, which is going to be first to market.

    2. Re:Am I misremembering? by News+for+nerds · · Score: 1

      >given Sony's past successes with underhanded
      >"why buy that piece of crap now when our
      >system will be coming out in six months and it
      >will be ten times as powerfull as their stuff
      >and it will grant you the magic ability to fly
      >as well" marketing schemes

      IIRC the Xbox PR guy said the same kind of propaganda about Xbox that it can pump out so much more polygons than PS2 before its release, but miserably failed to deliver in the actual sales figures. Yes, the guy cited "Toy Story" hype as if it's some official word from Sony (that is not true), and said Xbox could do more than Toy Story. What's the difference? :)

  16. GC, not DS. by incom · · Score: 1

    typo in first line.

    --
    True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
  17. Re:This has always been Nintendo's Pattern of Atta by hollismb · · Score: 1

    That all depends on how you define 'weakest'. The SNES compared to the Genesis, for example, was a lot slower in terms of Mhz (3.54 to 7 I beleive) but it more than made up for it in different ways. The built in scaling (mode 7) features allowed for racing/flying games that couldn't be done on the Genesis (see Mario Kart/Pilotwings) and is was capable of handling transparency effects with no problems, unlike the Genesis, which had to create a sprite with holes in it to simulate the effect. The genesis also has a display color limitation much lower than the Super Nintendo. I believe it was capable of 32 simultaneous colors on-screen, while the SNES could do 256. Sure, the Genesis Motorola 6800 was faster but the SNES was more technically capable. I didn't mention the add ition of the FX chip or the 100 dollar Virtua Racer cartridge, which was actually adding hardware through the cartridge, so it doesn't really count.

  18. Re:This has always been Nintendo's Pattern of Atta by Blakey+Rat · · Score: 1

    I'm not sure you could say that the Nintendo 64 and Gamecube have trumped the Playstation and XBox respectively.

    Well, XBox might be arguable, but there's no way you can realistically consider the Nintendo 64 more successful than the Playstation. And the XBox just does so much *more* than the Gamecube does, you know?

  19. Re:This has always been Nintendo's Pattern of Atta by Deliveranc3 · · Score: 1

    Raises hand, Sega Owner!

    Saying nintendo has better hardware because people take advantage of hacks?

    N64 vs Ps1 hmmm there's a tough choice.

    I loved Super Mario Kart, Starfox and other's, but technically... not super awsome.

  20. Re:This has always been Nintendo's Pattern of Atta by AltaMannen · · Score: 0, Flamebait

    "SNES was unquestionably stronger than Genesis."

    Genesis had an 8 MHz 68000, SNES a 3 or 1.5 MHz 65c816 (d6502 with added instructions).

    Genesis had higher resolution (SNES had a 512 pixel wide mode but it wasn't useful).

    Genesis had more sprite sizes (up to 32x32 but only 80 compared to SNES 128 and some problems with too many sprites on a single line).

    Genesis didn't do bankswitching.

    In my experience, Genesis was far less of an obstacle to program on than SNES, so in my opinion there is no doubt that Genesis was superior to SNES but I also think the SNES games were generally superior to Genesis games.

  21. Re:This has always been Nintendo's Pattern of Atta by Enucite · · Score: 2, Insightful

    Then I guess Genesis developers just sucked.

    All SNES games ran faster/looked better than their Genesis counterpart.

  22. Re:This has always been Nintendo's Pattern of Atta by I(rispee_I(reme · · Score: 1

    The only area of the hardware where PS1 beat the N64 was storage media. This was critical though, as both game length and music quality were affected by it. However, the best games for N64 are much better than the the best ones for PS1 (with the possible exception of Castlevania:Symphony of the Night), and the PS1 never produced realtime 3d graphics to equal even Mario 64, much less later games that used the memory pak.

    Also, the examples you cite raised the bar in the console world. Super Mario Kart for being a playable game that made heavy use of the SNES' "mode 7" abilities (really just hardware scaling and rotation), and StarFox for containing a primitive 3d accelerator in the cartridge.

  23. Reggie being a jackass by TechniMyoko · · Score: 0, Flamebait

    That's news? I thought we all knew this by now

    1. Re:Reggie being a jackass by Anonymous Coward · · Score: 0

      Cite the jackass statements he made in the cited article. Or do you just go by the poor write-ups that story submitters send in?

    2. Re:Reggie being a jackass by Anonymous Coward · · Score: 0

      Reggie is known for being a jackass, he bashes other systems outselling his companies products. Maybe Nintendo should worry about their own problems rather than Microsofts and Sonys

    3. Re:Reggie being a jackass by Anonymous Coward · · Score: 0

      It is NOT known to me. Explain.

  24. Re:This has always been Nintendo's Pattern of Atta by The+Briguy · · Score: 1

    You are wrong about the NES. The NES came out a full year before the Master System [christmas of '85 instead of '86], and even though the Atari 7800 had be completed in '84, it had been shelved because of the crash. Atari brought it back in '86 when they saw how well Nintendo was doing.

  25. Re:This has always been Nintendo's Pattern of Atta by Phil+Wilkins · · Score: 1

    the PS1 never produced realtime 3d graphics to equal even Mario 64

    Bullshit. Although Mario 64 was the better game, Crash Bandicoot was graphically (and technically) way more impressive.

  26. Re:This has always been Nintendo's Pattern of Atta by Anonymous Coward · · Score: 0

    You are a fucking fool.

  27. on-line by Scrameustache · · Score: 1

    What is Microsoft's motivation here anyway. I mean... Right now all they can really boast about over the PS2 is that they have a years worth of hardware advancement better graphics

    They have Live, which is a big advantage.
    PS2s CAN be online, but MS has really taken the lead on this.

    --

    You can't take the sky from me...

    1. Re:on-line by buffer-overflowed · · Score: 1

      Live isn't much of an advantage. Really... look at Microsoft's subscriber numbers versus how many people actually own an XBox. Look at PS2 network adapter sales, more people, smaller percentage.

      Online doesn't matter much at all right now except to a very small percentage of the total market.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  28. Way to cite games there, chief. by Anonymous Coward · · Score: 0

    Jade Empire is unreleased, and will likely be a multi-platform title.

    KOTOR 2 is unreleased, and will be a multi-platform title.

    Kingdom Under Fire is (yes, today is 10/11/04) unreleased.

    Starcraft Ghost is unreleased, and will be a multi-platform title.

    If "all the Xbox has is Halo" is an out-of-touch statement according to you, perhaps you are trying to touch the wrong things. It is true, as you have confirmed for us, n00b.

    1. Re:Way to cite games there, chief. by bugbread · · Score: 1

      Um...since when has the discussion been about Xbox-only games? The question is whether the XBox has good games. Those games also existing on other systems doesn't make them disappear.

      "I have an expensive car. It's the top of the line Lambourgini"

      "No, somebody else has that car too, so you don't have an expensive car."

  29. Re:This has always been Nintendo's Pattern of Atta by NanoGator · · Score: 1

    "Genesis had an 8 MHz 68000, SNES a 3 or 1.5 MHz 65c816 (d6502 with added instructions)."

    The SNES processor was a little under 4mhz. It also had a graphic co-processor that handled the 'mode 7' graphics that made games like F-Zero and Mario Kart work.

    "Genesis had higher resolution (SNES had a 512 pixel wide mode but it wasn't useful)."

    So the Genesis had higher resolution but it didn't? Err okay, whatever. The SNES had a far broader color pallette, and it showed.

    "Genesis had more sprite sizes (up to 32x32 but only 80 compared to SNES 128 and some problems with too many sprites on a single line)."

    I thought Donkey Kong Country settled that stupid sprite debate.

    "In my experience, Genesis was far less of an obstacle to program on than SNES, so in my opinion there is no doubt that Genesis was superior to SNES"

    Superior? The Genesis was easy to develop for if all you wanted to do was make side-scrollers. If you wanted to break out of that mould, then the SNES was a far better choice. It offered more (i.e. the Mode 7 graphics) to play with. In short, the SNES had broader gaming capabilities. (Not to mention sound hardware, but conveniently that wasn't mentioned in your original post.) I wonder if I should bring up the superior controllers or the Super FX chip...

    --
    "Derp de derp."
  30. Specs? by burns210 · · Score: 1

    Do we have any idea(rumors) on what sort os specs, hardware power and features the GC2/Revolution will boast? Will it have full-sized disks? More memory, better graphics card, multiprocessor, wireless ad-hoc connectivity with the DS for LAN gaming, Ethernet port and internet system(X-box live) by default? Anyone?

    1. Re:Specs? by Rallion · · Score: 1

      Well, here's what's been implied. It will be more powerful than the Gamecube. It will probably not quite match up to the PS2 and XBox2, because innovation is far more important, especially now that graphics have reached such an incredible level. (Worded the way they might word it, though I do agree.)

      There have been reports of backwards compatibility, but assuming those are true then it may simply be able to use either mini or full-size discs in one drive, or even simply have more than one place to stick the media, like the DS does. I would expect them to stick with the minis, myself, they've worked very well.

      And the actual 'features' part is where we're all still in the dark, waiting for the revolution...when's E3 again? In a couple weeks? No? Damn.

  31. Sony isn't their main competitor by DaveCBio · · Score: 2, Insightful

    Microsoft is. If they are aiming at Sony, they are going to miss.

    1. Re:Sony isn't their main competitor by AvitarX · · Score: 1

      Yeah, openly competing for a distant second is a good plan for success.

      Since PS3 is the deafault purchase for most of the people, they want PS3 purchasers to consider them, not Xbox ones.
      Especially if Sony buries MS with marketing lies.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    2. Re:Sony isn't their main competitor by Rallion · · Score: 1

      The point of competiton in business is not to 'win.' It's not a match with a score. Nintendo did in fact 'win' with the Gamecube, in business terms -- they made money. Anyway, the point is to do as well as you can.

      You cannot pick your competitors. Apple can't just say, "Well, we don't want to compete with Microsoft anymore, because it's too hard." (Unless they completely change their product line, of course!) Nintendo is competing with Sony. They are competing with Microsoft. I assure you, they would rather not compete with either! But it's not something they can decide.

      The point is not to sell the most in the world, it's to sell as many as possible, at the highest profit. This means getting people to buy your product, obviously, and the most efficient way to do that is to target large groups -- like Playstation users. Their target is not Sony, but Sony's fanbase.

  32. Re:This has always been Nintendo's Pattern of Atta by Anthony+Boyd · · Score: 1

    Nintendo likes to sit back and see what the competion comes out with and then trumps it shortly after.

    Later to market isn't always a bad thing.

    <sarcasm>
    Exactly. That's how Nintendo has managed to stay #1!
    </sarcasm>

  33. Re:This has always been Nintendo's Pattern of Atta by be-fan · · Score: 1

    The Gamecube hardware is on average as powerful as the X-Box, being better in some aspects and weaker in others. It's also almost universally better than the PS2.

    Are you insane? The PS2 has faster main memory bandwidth, *way* more graphics memory bandwidth, much more vector processing capability, four times as many graphics pipelines, etc.

    --
    A deep unwavering belief is a sure sign you're missing something...
  34. That's no Revolution by tepples · · Score: 2, Funny

    Nintendo may call its new console a "Revolution", but it's not a real Revolution until Konami ports its flagship Bemani title.

  35. Patents? by tepples · · Score: 1

    Here's another baseless speculation: perhaps Revolution controllers will have screens built in and communicate wirelessley with the console

    Doesn't Sega already have a patent on that, with the Visual Memory Unit in the Dreamcast controller?

    You could concievably turn off your TV (leave the console on), go outside, and keep playing on your controller screen.

    At least Nintendo wouldn't be able to get a broad patent on this, given the prior art that is GNU Screen.

  36. Say what? by Inoshiro · · Score: 1

    "NES was definitely better than the SMS and Atari."

    The Sega Master System had a larger colour palette and could deal with larger, brighter sprites. The reason it was not so hot was because of the limited controller design and the lack of games for the system.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Say what? by Anonymous Coward · · Score: 0

      You don't contradict the grandparent post.

      Nobody was doing games with advanced parallax on SMS, not even Sega. Nobody was doing games on the SMS period.

      The sound chip was pure crap compared to NES.

      No advanced on-cart hardware upgrades like all the later MMCs on the NES were being implemented by Sega, for use by developers.

      As you mention, the controller lacked two important buttons, and the pause button was on the system itself.

      By the end of the NES's lifespan, there was nothing the SMS could do that the NES couldn't, except claim utter technical inferiority and failure. I may only own one SMS and less than 30 games for it, but I think I am qualified to gauge its suckiness adequately enough. If it wasn't the home to the first [overrated] Phantasy Star and a handful of other games, I would have traded it away to some crazed Sega fanboy (unlike the sane Sega fanboy that I am) for a few bucks a long time ago.

  37. Well I think its interesting... by GR1NCH · · Score: 1

    I find it particularly intersting because about this time a year ago, Nintendo was talking about how they wanted to be first to hit the market for the next generation. Basically, at the time they felt poor sales of the GCN were related to PS2 hitting the market ahead of the GCN and having a much larger base of games to compete with.

    Now the question is, did they change their opinion because of better GCN sales following the $99 price drop, or are they just falling behind in production and the shot at microsoft is just to cover a release that's running behind schedule?

    1. Re:Well I think its interesting... by pawnIII · · Score: 1

      I think its more cause they decided to focus more on getting the DS out before the PSP, to try an take the wind out of Sony's portable systems sails. I think MS would do better to have better control over the games released to their console. Most of them are poorly implemented pieces of garbage; though, there are those rare gems like Halo2 & Ninja Gaiden.

    2. Re:Well I think its interesting... by Rob_GIBiz · · Score: 1
      Basically, at the time they felt poor sales of the GCN were related to PS2 hitting the market ahead of the GCN and having a much larger base of games to compete with.
      Interestingly, this is still Microsoft's take - they seem to genuinely think that if they'd launched Xbox ahead of PS2, they would have beaten Sony in the last generation.

      Nintendo clearly used to think that way, but their top management seem to have had a major change of mind about how to do business in the last couple of years. They're more interested in creating a product that stands apart from the competition as interesting and innovative than in creating a me-too console without much to distinguish it from Xbox 2 and PS3 - because they know that doing that is a recipe for being crushed by Sony.

      Nintendo continues to exist in the home console space because they offer a very different type of gaming experience on their platform to that which is offered by PS2 and Xbox. They need to build on that advantage, not pointlessly fight with Microsoft over second place. End of the day, most Xbox owners wouldn't touch a Cube with a barge pole, and vice versa, so it's not like the two are even in direct competition, really.

  38. Microsoft does not expect to profit until Xbox 3 by EnglishTim · · Score: 2, Insightful

    I don't think Microsoft expects to make a decent profit on Xbox until Xbox 3. The reason they're going early is that they don't want to be in the same position as they were the last time around, where the launched when the PS2 was already firmly embedded. Of course, they also want to avoid the curse of the Dreamcast where everybody waits for the more-powerful Playstation that is coming along.

    So - I don't think they'll be expecting to make a profit, especially at the beginning. They need to make the Xbox 2 at least as powerful as the PS3 (and preferably more powerful), and launching it earlier than the PS2 is going to mean that at first they'll be taking a huge hit on each console and will probably have to sell it at below cost.

    However, you've got to look at the alternative - they certainly can't launch later than the PS3 - that would suicidal. The PS2 has such a big mindshare that they have to launch first - I imagine they hope that by the time the PS3 is coming out with its launch titles, the Xbox 2 will be getting its first second-generation titles, and that will be enough to win over some of Sony's customers...

  39. Re:This has always been Nintendo's Pattern of Atta by Echnin · · Score: 1

    Then why do the games look like crap?

    --
    Lalala
  40. Re:This has always been Nintendo's Pattern of Atta by ronfar · · Score: 2, Interesting

    Basically, Nintendo got nervous about what Sony was doing (The SNES CD-Rom extension). It seemed like Sony intended to use their deal with Nintendo to take over the video game industry and make Nintendo dependant on them. Of course, Sony did end up taking control of the video game industry, but Nintendo remained an independant company.

    --
    All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  41. Re:This has always been Nintendo's Pattern of Atta by falkryn · · Score: 2, Informative

    "Please don't try to explain how the PS2 is actually a supercomputer but developers haven't been able to unlock its huge potential."

    Thank you for saying that! As the happy owner of a GC, I am very fed up with annoying PS2ers going on about the brilliant architecture of their machine, but when faced with the fact that overall while the PS2 is indeed a nice system, cross-platform games on the GC and XBox just tend to look better, they then go on to denounce pathetic devs who are incaple of realizing its true brilliance, and harp for the day when the programmers will finally catch up the PS2. Please. Before that would happen, guess what, PS3 will be out, and people will stop developping for it.

    Alright, enough ranting for now...

  42. Re:This has always been Nintendo's Pattern of Atta by Anonymous Coward · · Score: 0

    And their games still look like shit.

  43. Re:This has always been Nintendo's Pattern of Atta by Anonymous Coward · · Score: 0

    Well if you mean in terms of profit, Nintendo is way ahead.

  44. Re:This has always been Nintendo's Pattern of Atta by unclethursday · · Score: 1
    Are you insane? The PS2 has faster main memory bandwidth, *way* more graphics memory bandwidth, much more vector processing capability, four times as many graphics pipelines, etc.

    And the PS2 has practically no textruing capabilities, as well as a mere 8 MB of VRAM to work with.

    Extra memory bandwidth and such don't mean shit when you can't texture your games worth a damn to allow for less polygons to be needed while still maintaining a great looking game, as well as only 8 MB of VRAM to work with.

    I could put out a console that produces polygons like mad; but if I limit my video memory to a mere 8 MB, and don't build in texturing capabilities that are worthwhile (the good textured games on the PS2 are from developers fighting the system and figuring out how to get the textures despite Sony's design and lack of adequate documentation on how to do it), it won't matter. The other consoles that do have more VRAM and better texturing capabilities will just have their games look better, period.

  45. Re:This has always been Nintendo's Pattern of Atta by be-fan · · Score: 1

    And the PS2 has practically no textruing capabilities,
    It's got twice the textured fill rate of the Gamecube.

    as well as a mere 8 MB of VRAM to work with.
    Actually, it's 4MB of VRAM, but that's compared to the gamecube's 1MB of VRAM. It also runs at 48GB/sec compared to the gamecube's 10.4GB/sec.

    The gamecube's architecture allows it to get more "free" special effects, but the PS2 has much more raw power.

    --
    A deep unwavering belief is a sure sign you're missing something...
  46. Re:This has always been Nintendo's Pattern of Atta by be-fan · · Score: 1

    The games look different than on the Gamecube. Most Gamecube games have lot's of special effects, bright colors, nicely filtered textures, etc. However, their models are relatively low polygon count. The PS2 tends to have very high-detail models, but with lower image quality. Personally, I prefer the high-detail look of the PS2.

    Also, you have to consider that even though the PS2 is more powerful, it's a lot harder to program. The PS1 had games that looked much better than what you found on the Saturn, but the Saturn was significantly more powerful.

    --
    A deep unwavering belief is a sure sign you're missing something...
  47. Re:This has always been Nintendo's Pattern of Atta by be-fan · · Score: 0, Troll

    I couldn't care less. I'm not a gamer, and I don't own a PS2 (indeed, I own a gamecube). However, it's inaccurate to say that the GC is more powerful.

    --
    A deep unwavering belief is a sure sign you're missing something...
  48. Re:This has always been Nintendo's Pattern of Atta by Anonymous Coward · · Score: 0

    Raw power doesn't mean anything when you can't do anything with it.

    Also, Sony and Microsoft state theoretical numbers. Nintendo states real world numbers with "Real-world polygon : 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)."

    Here are the websites if anyone is curious.

    Nintendo
    Sony

  49. Re:This has always been Nintendo's Pattern of Atta by plasm4 · · Score: 1

    A deep unwavering belief is a sure sign you're missing something...

  50. Re:This has always been Nintendo's Pattern of Atta by be-fan · · Score: 1

    I don't give a shit what the games look like. I'm not a gamer! I'm am only pointing out that it is inaccurate to say that the GC is faster than the PS2.

    Also, Nintendo *does* list maximum theoretical numbers in their SDK docs. The GC can push a max of about 32M polygons per second, with no texturing and simple shading. This is much lower than the ~60M polygons per second the PS2 can push under the same circumstances.

    --
    A deep unwavering belief is a sure sign you're missing something...
  51. Re:This has always been Nintendo's Pattern of Atta by unclethursday · · Score: 2, Informative
    It's got twice the textured fill rate of the Gamecube.

    You're talking fill rates while I'm talking the texturing and mapping abilities of the consoles.

    The PS2 can't bump map well, can't mip map well, can't normal map at all, etc. When we talk of textures in games and such, it mainly involves the ability to use different maps and effects and such that allow for games to look better. The PS2, in this regard, simply can't handle it.

    Actually, it's 4MB of VRAM, but that's compared to the gamecube's 1MB of VRAM.

    So I overestimated the PS2's VRAM, but you are assuming the embedded RAM on the Flipper GPU is the only VRAM the GC has. The 1 MB you speak of is simply texture buffering RAM, embedded into the GPU, and is in addition to a 2 MB Z-buffer that is embedded into the GPU as well. Like the Xbox, though, the GC can use it's main system RAM for graphics as well.

    Technically, the GC and Xbox have no dedicated VRAM set aside just for main graphics memory, the PS2 does, and only uses that VRAM for graphics, and doesn't utilize any of the rest of the system memory for graphics ability.

    The gamecube's architecture allows it to get more "free" special effects, but the PS2 has much more raw power.

    The GC has a faster CPU, faster GPU, and more main system RAM (which is also more efficient RAM than the PS2's).

    Your source of IGN for the GC's max polygon perfomrance is the only site that seems to magically have the numbers that Nintendo has never released to the press, and game developers would have NDAs against giving it out unless Nintendo gave them out, so I call them more of IGN's bullshit.

    And, as has been said before, raw power alone isn't enough. Somemone might be able to put a F-16's engine in a Pinto for tons of raw power, but it won't mean shit if the Pinto can't move under the weight of the engine.

    And, as per your other comment: if you aren't a gamer, why are you so adamant about touting the PS2's raw power? It's been shown that the PS2 is the WEAKEST console in this gen many times over. Hell, AnadTech showed it before, as has Tom's Hardware, and other reputable sources; which I'll say I can trust more than you and your listening to IGN's magic numbers on things that have never been released to the press/public.

  52. Re:This has always been Nintendo's Pattern of Atta by be-fan · · Score: 1

    You're talking fill rates while I'm talking the texturing and mapping abilities of the consoles.
    What the hell do you think fill rate measures? It measures how many textured pixels the console can draw at once.

    The PS2, in this regard, simply can't handle it.
    Yes, the PS2 supports less special effects. But that doesn't change the fact that the PS2 has more computational capability.

    Like the Xbox, though, the GC can use it's main system RAM for graphics as well.
    So can the PS2. It's designed to be a streaming architecture.

    The GC has a faster CPU
    The PS2's CPU is faster. The "CPU" is the main CPU + VU0. Heck, VU0 by itself is more powerful than the core CPU in the gamecube.

    faster GPU
    The PS2's GPU has 1.2-2.4 gpixels/sec compared to the GC's 600 mpixels/sec. The pixels don't look as good, because the PS2 doesn't have the dedicated hardware to do extra special effects, but it has much more pixel throughput.

    and more main system RAM
    The main system ram on the GC is 24MB, and the PS2's main system memory is 32MB. The 16MB of A-RAM on the GC is so slow (81MB/sec), it's really only fast enough to use for storing fmv and audio.

    only site that seems to magically have the numbers that Nintendo has never released to the press
    The numbers are from the gamecube's SDK. I think ArsTechnica had them too. There is a PDF of part of the docs floating around on the internet, and there is a PDF of the PS2 manual as well.

    And, as per your other comment: if you aren't a gamer, why are you so adamant about touting the PS2's raw power?
    Because the original comment was about power, not about how games look.

    It's been shown that the PS2 is the WEAKEST console in this gen many times over.
    The main cause of performance problems is underutilization of the hardware. An SCEE study showed that most games only utilizes 8% of VU0. That's wasting a huge fraction of the console's power.
    Good study of PS2's performance.

    --
    A deep unwavering belief is a sure sign you're missing something...