Slashdot Mirror


Can't Draw? You Need The Inkulator 9000.

NTK was kind enough to point out the Inkulator 9000, software to render pen-and-ink style drawings from 3D meshes. NTK also points to a number of other handy tools and papers.

215 comments

  1. tell me when by Anonymous Coward · · Score: 2, Interesting

    it's the other way around.

    1. Re:tell me when by Anonymous Coward · · Score: 4, Informative
    2. Re:tell me when by cshark · · Score: 1

      Looks like computer programmers aren't the only ones becoming obsolete. Now it appears comic book artists are as well. Thank you inkulator 9000... I wonder if it's any good.

      --

      This signature has Super Cow Powers

    3. Re:tell me when by superflippy · · Score: 1

      No kidding. I can sketch almost anything fairly well, but don't ask me to put a sphere on top of a cube in a 3D program. I even have trouble playing 3D computer games, constantly getting stuck in corners and staring up at the sky. I just deal better with two dimensions on a computer screen.

      --
      Your fantasies contain the seeds of important concepts.
  2. So... by wicka_wicka · · Score: 3, Funny

    This means I can...draw extremely complicated polygonal meshes...and then have a computer ink them for me.

    --
    hi
    1. Re:So... by Osty · · Score: 5, Funny

      Face it, your computer's a tracer

    2. Re:So... by Spy+Hunter · · Score: 5, Informative

      This means you can "draw" your character once in a 3D program and then produce a million drawings by simply posing its skeleton in different positions or moving the camera to arbitrary angles. Especially interesting is the ability to produce unlimited in-between frames with simple 3D interpolation of object positions instead of expensive, laborious hand drawing.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    3. Re:So... by Fjornir · · Score: 2, Funny

      YOUR MOTHER'S A TRACER!

      --
      I want a new world. I think this one is broken.
    4. Re:So... by bot24 · · Score: 1

      That was MY idea(really, it was). I should start writting these things before other people do.

    5. Re:So... by __aailob1448 · · Score: 1
      Hmm..i'm missing the joke. What's a tracer?

    6. Re:So... by Anonymous Coward · · Score: 1, Informative

      Watch Chasing Amy.

    7. Re:So... by Anonymous Coward · · Score: 0

      Someone who places their paper over an image and traces the outlines, because they can't draw for shit.

    8. Re:So... by NanoGator · · Score: 4, Informative

      "Hmm..i'm missing the joke. What's a tracer?"

      As others have mentioned, it's a reference to Chasing Amy. The basic gist of it is there is a comic book artist in the movie. Somebody else did the drawings, and he went over it in ink. Nobody, however, was impressed by this because they thought inking was just tracing. The artist in question found this quite offensive.

      Sadly, as an artist, I sympathize with him. Inking is an art-form just like drawing. It's not something anybody can run out and do. Nor, for that matter, is it all that easy for a computer to do. Many have tried to make 3D renderings look hand drawn, and it is quite challenging.

      Gotta say, though, I like the results on the website.

      --
      "Derp de derp."
    9. Re:So... by Anonymous Coward · · Score: 0

      Try http://www.digitalarena.co.uk as a repository for all kinds of
      creative freeware.



      There is more than you think, yet as a professional graphic designer
      who uses the often more powerful offerings of the opoen source community
      (and certainly more cost effective) I am still amazed at how few
      professionals actually admit to using freeware to accomplish their work.
      I do it all the time.


      The snobbery of some people amazes me. Why spend $0 when you can spend $400.

  3. Comment removed by account_deleted · · Score: 3, Funny

    Comment removed based on user account deletion

  4. can't code? by Quasar1999 · · Score: 4, Funny

    You need Visual Basic... conveniently converts images of windows into working programs!

    --

    ---
    Programming is like sex... Make one mistake and support it the rest of your life.
    1. Re:can't code? by Hatta · · Score: 1

      Yeah, as if.

      --
      Give me Classic Slashdot or give me death!
    2. Re:can't code? by Anonymous Coward · · Score: 0

      geez.. it's funny.. Note who modded it as troll or flamebait: see you while metamoderating, fuckwits.

  5. High poly count? by FiReaNGeL · · Score: 2, Insightful

    I think you would need very high poly counts on your mesh to achieve a level of detail good enough to look like professional cartoons. If it's just to do an image (or a few), I don't think its worth the effort. For animation tough, it looks like a wonderful application!

    But nothing will ever beat SouthPark characters... so simple, and so much personality!

    1. Re:High poly count? by tonsofpcs · · Score: 2, Interesting

      Not really, this program may support curves [be they subpatches, or auto-created based upon user input], and the need for high poly count is removed

    2. Re:High poly count? by black+mariah · · Score: 2, Insightful

      Wrong, sort of. Patches are converted to polys at rendertime (at least with all the renderers I know about). It's still a high polycount, but you don't have to deal with it onscreen.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    3. Re:High poly count? by NanoGator · · Score: 3, Interesting

      "I think you would need very high poly counts on your mesh to achieve a level of detail good enough to look like professional cartoons."

      Nah, not really. Modelling for toon shading is a different technique, though. It's about creating edges so that the inking software can figure out where to draw the ink. Normal 3D rendering is about creating polygons to get the right shading per rendered pixel. (Not to mention, you also need good textures, lighting, etc etc.)

      "If it's just to do an image (or a few), I don't think its worth the effort. "

      Not true. A stylistic choice from photo-realism to this sort of inking would result in a great deal less work. As I said before, you don't need as much polygonal detail. (You need good edges, though...) You also don't need a lot of lights or textures. It doesn't take many data points for software like this to generate an outline.

      "But nothing will ever beat SouthPark characters... so simple, and so much personality!"

      That's entirely up to the artist. Go over to www.cgtalk.com and look at the gallery. Though this sort of rendering isn't done so often there, I think it will better punctuate my statement about it being up to the artist.

      --
      "Derp de derp."
    4. Re:High poly count? by tonsofpcs · · Score: 1

      Yes, but they are never rendered as such in this situation, and will stay as close to natural curves as possible.

  6. Hmmm by Anonymous Coward · · Score: 1, Funny

    The resulting images will have no life to them.

  7. For those fellow Maya fans ... by oostevo · · Score: 4, Informative
    I should point out that Alias Maya has a vector renderer, which is able to give almost exactly the same effect. And it comes integrated with it by default.

    On the other hand, this is free and open source, and looks very promising.

    --
    In soviet russia, You ask not what country do for you, but what you do for country!
    Oh wait...
    1. Re:For those fellow Maya fans ... by gregduffy · · Score: 0

      Also, from TFWS:

      The fundamental difference between the Inkulator and other systems is that the user determines which planes of an object are lit, rather than having the physics of a lighting model make the choice. The user is in control, not the computer, and can make choices based on dramatic effect rather than settling for what the machine gives him.

    2. Re:For those fellow Maya fans ... by RLiegh · · Score: 0

      On the other hand, blender3d's UI is almost unusable.

    3. Re:For those fellow Maya fans ... by sinergy · · Score: 3, Funny

      Too bad any real artist using Photoshop would never think about using Eye Candy.

      --
      ...
    4. Re:For those fellow Maya fans ... by Xzzy · · Score: 2, Interesting

      no it's not, it's simply a different way of doing user interfaces.

      Once you use it for a significant amount of time it will reveal itself to actually be a very well designed interface. Can understand why people don't like it, otherwise windows clones like KDE or Gnome wouldn't be so popular, but that doesn't make it unusable.

    5. Re:For those fellow Maya fans ... by ElGanzoLoco · · Score: 1

      Just for information: Carrara 3 has a similar renderer, which is quite customizable and gives you extremely good results

      --
      Hello! I'm a disaster waiting to happen!
    6. Re:For those fellow Maya fans ... by sploo22 · · Score: 1

      3ds max also has a similar "Ink 'n Paint" material.

      --
      Karma: Segmentation fault (tried to dereference a null post)
    7. Re:For those fellow Maya fans ... by Anonymous Coward · · Score: 0

      I'm no stranger to different interfaces, I use Maya, Max, XSI and Houdini on a regular basis on Mac, Windows and Linux (though not Irix).

      However, despite my best efforts, I can't really "use" the blender interface. I used it many times, but it just takes too much effort to get some things done. I have tried to customise it to do certain things the way I like, but its still too painful to work in.

      Its a really nice app overall, but I just can't see myself using it for getting anything serious done.

      Just MHO, no flames needed.

    8. Re:For those fellow Maya fans ... by Colonel+Cholling · · Score: 1

      I have to say, though, the Inkulator's results look better than what I've seen from toonshader.

      --

      I am Sartre of the Borg. Existence is futile.
    9. Re:For those fellow Maya fans ... by grumbel · · Score: 2, Informative
      Blenders UI takes a bit time to get used to it and has some quirks, but so do basically all other 3d applications. Having a look at some of the video tutorials at:


      http://www.futurex-graphics.com/Blender/Video/


      should provide a good help to get an understanding on how blenders ui works.

    10. Re:For those fellow Maya fans ... by FLEB · · Score: 1

      Once you use it for a significant amount of time it will reveal itself to actually be a very well designed interface.

      Perhaps, but after using it for 10 or 20 minutes, I find it to be headachingly obtuse. Unfortunately, familiarity and standardization is also part of a good interface design.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    11. Re:For those fellow Maya fans ... by Skuld-Chan · · Score: 2, Informative

      I should also mention lightwave (which most people seem to ignore - even though its almost always ahead of the curve feature wise) has had this feature since 94 (at least thats when I first saw it) - Check it out (under rendering)

    12. Re:For those fellow Maya fans ... by zz85 · · Score: 1

      In 3ds Max, you can use the Ink 'n' Paint under Material Editor to create the toon or anime effect too.

  8. Replace Drawing? by Anubis333 · · Score: 3, Interesting

    Programs like this will never replace drawing. 3D Geometry is far too rigid. These types on Non-Photo-Real techniques have been around for years. (Although this is a great attempt). It will be many, many years before we can emulate 2D animation with 3D, and then, what's the point, why not draw it? Not to say that there aren't great applications for NPR like the non photorealistic camera, shown off at SIGGRAPH 2004. It uses multiple flashes and an edge detection algorithm to define hard edges; great for endoscopy and many other functions...

    1. Re:Replace Drawing? by LnxAddct · · Score: 3, Informative

      Did you see these: talking man walking man
      Those look pretty incredible to me as far as animations go and other then a few minor things too perfect to be hand drawn, I'd be hard pressed to distinguish it from a hand drawn animation.
      Regards,
      Steve

    2. Re:Replace Drawing? by Anonymous Coward · · Score: 1, Informative
      3D Geometry is far too rigid.
      And just what did you think the real world is made up of?

      You may be trying to say that polygonal meshes are too rigid, but there are many other kinds of 3D geometry--parametric surfaces, for example--and most modelling software supports many alternatives.
    3. Re:Replace Drawing? by timeOday · · Score: 4, Insightful
      Programs like this will never replace drawing.
      100%? Never. But computer animation has already replaced traditional animation in 95% of animated films has it not? And I can't say I found the characters of "Finding Nemo" or "Monsters Inc" to be very rigid.
    4. Re:Replace Drawing? by Tyler+Eaves · · Score: 1

      Well, that's the thing. Practically all animation / cartoons uses geometry that doesn't make sense. (For one example, based on what you can see, the Flintstone's living room is about the length of a football field.)

      --
      TODO: Something witty here...
    5. Re:Replace Drawing? by Anonymous Coward · · Score: 0
      It will be many, many years before we can emulate 2D animation with 3D

      In "The Iron Giant" the giant was the only computer animated character --- did you notice?

      Disney's Tarzan was full of 3D.

      and then, what's the point, why not draw it?

      Can you draw at 30 FPS?
      Can I ship you with my upcoming first person shooter?

      .
    6. Re:Replace Drawing? by Anonymous Coward · · Score: 0

      Not to mention that Futurama used it all the time.

    7. Re:Replace Drawing? by FrankHaynes · · Score: 2, Interesting

      The animators working for Disney, Sony, and (I think) I.L.M. draw from real live Human figures every so often in order to keep their renderings realistic and believable by their audiences.

      I'm not sure that these people can be called artists or not, but my favorite figure drawing instructor loves quoting from a text that reads "Artists don't find solutions, they find problems".

      I have no idea what that means, but this notion of a computer rendering "perfect" images is utter rubbish. If all you want to do is replace artistry with a machine, Spock, then you will have terabytes of generic crap to look at. If you really think that Humans can create something wondrous through the mistakes that they make as they draw, then you are on to something, but your perfect computer will never do that. Ever.

      --
      slashdot: A failed experiment.
    8. Re:Replace Drawing? by MidnightBrewer · · Score: 3, Insightful

      Actually, we can already emulate 2D with 3D easily. The software is there, and has been for many, many years. It's finding talented animators (as in any situation, including 2D.)

      If you have actually done any animation, you would know that creating 2D cel-shaded style cartoons in 3D is far faster and far cheaper than the traditional, 2D style. The best part is, you can easily go back and change things without having to painstakingly redraw everything.

      --
      "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
    9. Re:Replace Drawing? by civilizedINTENSITY · · Score: 2, Insightful

      The "mistake making" feedback loop is still in place. Its the user. Creativity is enhanced by new techniques, not diminished. Photography hasn't obsoleted painting or sketching, but it has made imaging popular for the masses. For good or bad, anyone can have candids of their children and pets now. Soon, anyone will be able to generate semi-pro appearing political cartoons. Its a brave new world ;-)

    10. Re:Replace Drawing? by wheany · · Score: 2, Interesting

      Iron giant was computer animated, but it was colored by hand. And they were careful to animate in twos when you would traditionally animate in twos. And the line-rendering algorithm used a varying line thickness so it would look hand drawn.

      I think those are the three main things to to make your model look hand drawn. Don't have perfectly smooth, interpolated animation, don't have perfect lighting and don't have perfect lines.

    11. Re:Replace Drawing? by NanoGator · · Score: 1

      "Programs like this will never replace drawing."

      Err. Duh. That's not the goal. It's a style, not a replacement.

      " It will be many, many years before we can emulate 2D animation with 3D, and then, what's the point, why not draw it?"

      Eh? 2D animation has been emulated with 3D for a long time now! Don't believe me? Have a peek at Spirited Away or Futurama.

      Why not draw it? I can think of a few reasons:

      - You can get more 2d looking renderings done in the time it takes to draw.

      - Not every 3D person can draw. What's wrong with giving artists easy access to another style?

      - Think about why CG is, in some cases, replacing miniature photography.

      --
      "Derp de derp."
    12. Re:Replace Drawing? by danila · · Score: 1

      The same boring cycle. First they say it's impossible, then improbable and then obvious and expected. A few years ago people argued with foam on their mouths that 3D animation will not replace traditional animation, that 3D CGI is inferior to traditional effects and computer-rendered movies have no future. They keep saying this (they being the majority of people), because they (same definition) are retarded idiots. People (specifically, the unique American blend of retarded christians) argued that stem-cells are evil and should never be used, but just look at the news... There are hundreds other examples.

      Things are going to change and there is nothing that can be done (not that anything should be) about this. Almost no comics will be hand-drawn in 2015, that's kind of obvious to any man with a functioning brain.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    13. Re:Replace Drawing? by whatever3003 · · Score: 2, Informative

      Southpark is done using 3D animation ever since the second season I think and still looks remarkably 2d ... ~ LSH

      --
      "Those who do not want to imitate anything, produce nothing." -- Salvador Dali
    14. Re:Replace Drawing? by Anonymous Coward · · Score: 0

      Oh, it's easy to see. A good cartoon animator would squash and stretch everything much more. That *is* too rigid.

    15. Re:Replace Drawing? by Anonymous Coward · · Score: 0

      That's kind of like saying that nobody will look at paintings in 2004... or that animated cartoons have all but replaced comic books in 2004... No comic books are hand drawn in 2015, sure, might happen. But you'll also be seeing a retro trend, like the current trend in music, with everyone wanting compressors, mics and guitars from the 50s because they sound better and are more reliable. The retro trend in music was a result of the digimania that swooshed over the world in the late 80s and most of the 90s. Owning an Universal Audio 1176 is now a status symbol. Being able to hand-draw a comic will be even more impressive in the future than it is now... I don't think comics will die. I can mention numerous examples of mediums *complementing* each other instead of one *replacing* the other.

    16. Re:Replace Drawing? by Anonymous Coward · · Score: 0

      I'm not sure, but I think Nemo wasn't drawn from a real live Human figure.

    17. Re:Replace Drawing? by Anonymous Coward · · Score: 0

      The Simpsons is CG now. Futurama always was. Most of the shows on Cartoon Network (Fosters, Powerpuff) are CG. It's rigid and often leads to more visually boring animation, but the cost savings mean it's cheaper and therefore less risky to do new cartoons. And that's a good thing.

    18. Re:Replace Drawing? by cherokee158 · · Score: 1

      Cheaper??? Have you priced Maya lately?

      You can buy a lot of brushes for that...

    19. Re:Replace Drawing? by TRACK-YOUR-POSITION · · Score: 1
      I used to think NPR was really awesome, but I've come to agree with your point of view. Sure, all the SIGGRAPH demos look really awesome for five minutes. But after watching a full length movie of any particular NPR style or playing an NPR game for an extended period of time, it starts to sink in--I'm just watching another kind of 3d rendering, not 2d animation.

      The reason drawings are more appealing than 3d renderings isn't just a matter of graphic style--it's because every human drawn line is an act of communication between one human being and another. The type and placement of shading and even systematic error in perspective are the results of a complicated thought process in a human beings head.

      Some of these algorithms try to trick human beings by adding such imperfections with randomized algorithms. But that effect wears off eventually--because those imperfections are not merely noise, they are actually signal.

      OTOH, I'm hard pressed to call the outsourced drawing of inbetween frames "art". If there was a computer algorithm that could take the keyframes and generate in-between frames with the same craft that a human could, that would be really awesome. There's a massive amount of "non-art" work that goes into any serious animation.

      And I'm sure there's a place in graphic design for NPR renderings. Perhaps the choice of algorithm and associated parameters will in some way make a "new" art that many will experiment with, though serious examples of that beyond graphics demos seem lacking.

    20. Re:Replace Drawing? by danila · · Score: 1

      Owning an Universal Audio 1176 may be a status symbol (whatever it is), but I would dare guess that it's only for a very small group of people. Paintings are different - people are trained to believe that they have some intrinsic quality, but look at the growing popularity of online collections of all sorts of images (from porn and funny pics to photoshop contents, galleries of computer art, renders, photos, etc.). However, paintings have some unique qualities (being physical objects) and so may survive for some time. Animated cartoons didn't take over because they are more expensive to make and because you can't watch them in the book. However, as tablet PCs (and their successor - smart paper) develop, as 3D modelling software improves and simplifies, at one point it will be much easier/faster/better/cheaper to take some 3D objects, quickly make a story out of them and render animated shots for the smart paper media. This may very well happen in about 15 years. But this is more complex because the end results are different, not just the technology.

      Returning to the original topic, rendered comix are (or will be soon) every bit as good as hand-drawn. And you can (once there are enough stock models and modelling software is simple enough to use) make a story much easier, with less skills and better quality. This is a winner and noone will keep using outdated technology - just a handful of people who enjoy being "old-school".

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    21. Re:Replace Drawing? by Anubis333 · · Score: 1

      I am just going to reply to myself in order to reply to most of what was said here.

      You all talk about things like Tarzan, and SouthPark. These are 2D animated characters placed on flat planes in a 3D environment. Saying Tarzan was 3D is a huge slap in the face to the best sketch artist/animator that has ever lived: Glen Keane.

      You talk about Futurama's use of 3D, and how some things are rigid; yes, disney and many others have moved to using cel shaded 3D for vehicles; this is nowhere _close_ to drawing them. Take a look at some of the vehicles from Fate of Atlantis, and then look at Cruella DeVille's car and tell me which one has character.

      Speaking of character, to my knowledge, the only full 3d cel shaded character that has had his share of shots was the robot in Treasure Planet. Yeah sure robots in other movies, but they never really emoted much.

      When the computer renders something for you, it is in perfect perspective, there is no line difference between frames. It is rigid and cold. The ship in Futurama is this rigid object that rotates on an odd axis, and never really squashes and stretches, it sticks out like a sore thumb.

      This is the problem that 3D and 2D have, they are not the same, and do not fit together; don't take my word for it, go see the latest abortion of the Ghost in the Shell franchise.

    22. Re:Replace Drawing? by Anubis333 · · Score: 1

      You are completely wrong. CG means Computer Generated. The simpsons and futurama have nothing to do with this thread, this is 3D geometry. The simpsons are in no way 3D rendered in an NPR style. They are stack scanned key drawings (sometimes drawn on a computer) but have nothing to do with 3D animation. By 'CG' you mean computer colored.

    23. Re:Replace Drawing? by Anonymous Coward · · Score: 0

      Correct me if I'm wrong, but I seem to recall the CG sequences in Futurama being accredited as a primary reason the show cost so much money, and in turn, why it was cancelled.

    24. Re:Replace Drawing? by Huge+Pi+Removal · · Score: 1

      In hand-drawn animation, things that don't need to move stay still (generally). I don't think there's a part of the talking-man animation that doesn't move. It looks totally computer-rendered: that standard "everything shifting a bit" thing you get.

      Similar thing for walking (wo?)man - it's all too smooth, too perfect. The actual inking isn't bad, but don't make animations from it if you want them to look hand-drawn.

      --
      - Oliver

      The right to bear arms is only slightly less stupid than the right to arm bears...
  9. The title is wrong by yomommaDOTorg · · Score: 5, Insightful

    The title shouldn't be "Can't Draw? You Need The Inkulator 9000", it should be "Can't Draw, but you can create complex 3D meshes, and are somehow unable to figure out how to color them? You need the Inkulator 9000" The pictures looked really cool, until I realized that you had to do a LOT of work to make them. This looks like it is much more for the real artist than the average computer geek.

    --
    I didn't just do this post, I also did Yomomma!
    1. Re:The title is wrong by dhenton9000 · · Score: 1

      It is true you need to create the models, but Poser 4/5 ($150 -250) comes with models, and there is a HUGE after market of retailers who sell the stuff. Every model you see on the front page was obtained from a third party, and the human figure for the elf with the swords cost $20 and the costume $5. The human figure can be reused. I've yet to build a single model for any of the the inkulator testing I'm doing.

  10. what about the opposite? by greay · · Score: 5, Interesting

    I can /draw/, I just can't 3D model.

    I'd love something to turn sketches, or a series of sketches, or whatever, into a 3D model.

    1. Re:what about the opposite? by Anonymous Coward · · Score: 0

      I gave a link to such a thing in this post, but the parent got modded down Offtopic for some reason. Check it out.

    2. Re:what about the opposite? by pkhuong · · Score: 3, Informative

      Maybe it's only the tools that are to blame (only this one time, hehe). Might something like Teddy http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/tedd y.htm be better suited to you? You only have to draw the outline, and the shapes are assumed to be round; You can then cut them as you want.

      I've heard Shade (a popular modeller in Japan; Gunnm's author uses it http://jajatom.moo.jp/E-top/Egunnm/3DCG01/cg%20gal lery%20top.html) had a module reminiscent of Teddy in one of its newer versions. Of course, Shade seems to be impossible to find outside Planet Japan, so i'm not sure how much that helps, apart from letting you know that there are alternatives...

      --
      Try Corewar @ www.koth.org - rec.games.corewar
    3. Re:what about the opposite? by pipingguy · · Score: 3, Insightful


      I can /draw/, I just can't 3D model.

      I feel for ya, buddy, those of us that *can* draw (with, like, their hands and stuff, with a pencil and paper or a rock and a cave wall) are rapidly becoming obsolete. Very sad, isn't it.

    4. Re:what about the opposite? by Anonymous Coward · · Score: 0

      Looks like just the parent is modded off topic...not your post.

    5. Re:what about the opposite? by Datasage · · Score: 2, Insightful

      In my expirence drawing and modeling are related. I havent seen a good modeler who couldn't draw well. But then it does vary on the type of modeling. Some poeple can handle technical type modeling but not organic character modeling.

      Knowing how to modeling is just knowing how to use the software. Other skills dictate how well you will be able to model. Such as your ability to take what you see and acuratly reproduce it.

      --
      In America we are imprisoned by our fear of them.
    6. Re:what about the opposite? by vespazzari · · Score: 1

      i remeber an article here on slashdot some time back about software that could do what that was all about turning a sketch into a 3d model. I cant seem to find it now though.

      --
      "Alcohol, cause of, and solution to, all of life's problems" -Homer Simpson
    7. Re:what about the opposite? by Hopeless · · Score: 2, Informative

      Have a look at SketchUp. It's more intended for technical drawing than artistic, but it does have pretty intuitive interface.

    8. Re:what about the opposite? by NanoGator · · Score: 3, Insightful

      "I feel for ya, buddy, those of us that *can* draw (with, like, their hands and stuff, with a pencil and paper or a rock and a cave wall) are rapidly becoming obsolete. Very sad, isn't it."

      No, you're not. I'm a 3D artist, and the best thing that ever happened to my career was learning how to draw. The reason why surprised me. Anybody can pick up and use a 3D app. Serious, they're not that hard. Few, though, can actually design with it. Drawings are far better for cooking up interesting new ideas. Not to mention, it's far quicker to cook up a drawing and get approval on it than it is to get a 3D model built and ready to show.

      In short, the explosion of 3D rendering on the market has dramatically increased the need for pencil and paper artists. It isn't killing them at all.

      --
      "Derp de derp."
    9. Re:what about the opposite? by NoMercy · · Score: 1

      Great program, very fun and seems to create some lovely things fairly quickly, shame if you don't get your drawing exactly by the book it all to easilly just prints out lots of NullPoiner Exceptions and has a seriously lacking GUI

    10. Re:what about the opposite? by WWWWolf · · Score: 2, Informative

      There's also an open-source version: OpenTeddy.

      I just wish OpenTeddy and this inkulator thing would somehow work right out of Blender...

    11. Re:what about the opposite? by Anonymous Coward · · Score: 0

      Yeah, that's perhaps one area where we artists are needed in the 3D age. Unfortunately, the number of 2D artists needed for 3D animation is still much much lower than the number needed for 2D animation. It's like fireing everybody in the 2D animation department at Disney except the character/background designers and directors. Oh, and a couple of storyboard artists... Which is exactly what Disney is doing. The market is tough for animators now, with all the laid off Disney animators looking for jobs. Any staff manager will take a Disney animator over someone else.

    12. Re:what about the opposite? by greay · · Score: 1

      Oh yeah, I'd played around with Teddy a while back -- only the web-module, so I couldn't save, and I don't have a tablet (and can't draw with a mouse), so I'd forgotten about it.

      However rought it was at the time, though, it's definitely the best (for me) interface for 3D modelling. With some refinement it could be really great -- maybe Shade has the refinement I'm looking for. I'll have to check it out.

      Thanks. :D

    13. Re:what about the opposite? by Anonymous Coward · · Score: 0

      You might want to draw your character or other subject from the top, front and sides, then use the outlines as cookie-cutters through a 3D block. This should give you a rough shape that you can then tweak by overlaying the drawn images translucently on top of each view (top, front, sides etc) and adjusting the underlying 3D mesh to match.

      It's quick. It's rough. It works.

  11. Not new by Datasage · · Score: 1

    This is not new... you can easily do this with a maya shader. Maya shaders are very fexlible in attaining realistic and Non photorealistic renders.

    --
    In America we are imprisoned by our fear of them.
  12. hmm by I7D · · Score: 3, Informative

    3D studio max, rhino 3-D (with flamingo) and Maya can do that right in the render. We already have this technology

    --
    Neil is that you? Yeah yeah, it's me... Neil...
    1. Re:hmm by Anonymous Coward · · Score: 3, Informative
      No. Those can do cel shading, which is totally different. Follow the link and read about this technology. It's new, and it's cool:
      Black or white is assigned to a plane of a 3D Mesh based on user input. For example, the operator might want the left and bottom planes of a figure to be inked. He can then specify how much "leftness" or "bottomness" is required to pass the threshold and have that area of the model inked.
      This is in contrast to Cel or 'Toon shading based on posterization of calculated light, which is the more typical method for cartoon shading. In that method, the continuous pattern of light derived from Phong shading is posertized into 3 levels--black , grey and white for hightlights.
      From http://inkulator.sourceforge.net/tutor1.php.
    2. Re:hmm by sakusha · · Score: 1

      No, there's nothing new about inkulator, and you obviously don't understand Maya's internals. Maya can easily use what's called "surface-normal reflectivity" to calculate a surface's brightness according to "leftness or bottomness" (or any other directional scheme you choose) before it renders with the vector shader that posterizes everything. Inkulator is a one-trick-pony, and it's an old trick that every good 3D guy knows.

    3. Re:hmm by Anonymous Coward · · Score: 0

      But we, as in the community. do not.

    4. Re:hmm by ThJ · · Score: 1

      UNIX is famous for one trick ponys. UNIX consists solely of millions of little one trick ponys, forming one huge-ass million trick pony with four million legs. As a Slashdotter, realize that in the UNIX world, tools are made to do one thing, and do that one thing well.

    5. Re:hmm by dhenton9000 · · Score: 1

      You are correct, inkulator uses surface normals and a rotating "light source" to figure out the inking. This saves me the effort of writing a publication. I can now spend my time more productively-- like finding a name that doesn't offend the EU.

    6. Re:hmm by sakusha · · Score: 1

      There's only one flaw in your reasoning: Inkulator is a WINDOWS app.

    7. Re:hmm by ThJ · · Score: 1

      Ah. I didn't actually bother to go read the page. They actually have Windows apps on SourceForge? o.O

  13. A few thoughts.... by rubberbando · · Score: 2, Insightful

    It mentions on the website that it uses obj files and works really well with ones created using Poser. The funny thing about that is Poser already has a function to render to 'hand drawn' or 'cartoon' type pictures.

    But I guess if you are using some other rendering program that doesn't have any of these features, you could also run a simple sketch filter in Photoshop(or whatever your favorite imaging program is) . Either way, I'm gonna give this program a try to see how well it stacks up. :)

    --
    DEAD DEAD DEAD DELETE ME
  14. If you can't even draw... by YouHaveSnail · · Score: 4, Interesting

    ...then how the hell are you going to create realistic 3D meshes?

    Sure, you could use some that somebody else made. But then it's hard to say what part of the result is actually your work.

    Or you could take a 3D scan of some objects. But you may as well just take a snapshot of the objects then, and maybe trace the photo.

    No, this sort of software is actually much more useful for people who _can_ draw and/or sculpt, or who at least have a well-developed sense of proportion. Architects have been using this kind of software for years to produce drawings that appear hand-drawn from CAD drawings.

    It's hardly a new idea.

    1. Re:If you can't even draw... by kagaku · · Score: 1

      If you can't even draw... ...then how the hell are you going to create realistic 3D meshes?

      I can barely draw a stick figure on paper, yet I can create extremely complex images in Photoshop in just a few hours. I'm not entirely sure why really, it just sort of turned out that way. Might have something to do with my handwriting looking like that of a 3rd grader.

      --
      everyday is another shooter.
    2. Re:If you can't even draw... by black+mariah · · Score: 1, Insightful

      Do you have to be able to draw to be able to sculpt? Is everyone that's good with oils also good with acrylic? Or an airbrush? They're different mediums altogether.

      Also, I don't see anyone claiming this is a revolutionary technology. While the method is different from most, toon shaders have been around for a while. This doesn't make a freely available implementation any less interesting.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    3. Re:If you can't even draw... by NanoGator · · Score: 2, Insightful

      "If you can't even draw.....then how the hell are you going to create realistic 3D meshes?"

      Simple. Good reference. Drawing is not a requirement for 3D models. As a matter of fact, I bet you've seen CG work that has stunned you that was created by a person with no drawing skills.

      "No, this sort of software is actually much more useful for people who _can_ draw and/or sculpt, or who at least have a well-developed sense of proportion. "

      I'm not sure I understand this comment. This software is for people with 3D models that they want to appear 2d. It seems they wouldn't find it so interesting if they were capable of doing the inking pass on their own.

      "It's hardly a new idea."

      Where was "this is a new idea!" advertised? What's 'new' about it is that it's free and it uses a well supported format (.OBJ). Plus, the results aren't half bad. It's a pity, though, that it has a painfully bad interface. I tried it and I can't get much out of it without jumping through a lot of hoops.

      --
      "Derp de derp."
    4. Re:If you can't even draw... by SoupIsGoodFood_42 · · Score: 1
      Err... I can't draw for crap, yet I created this highly detailed model of an RC car.

      Drawing freehand and creating a model with 3D modeling software are completly different things.
      Hell, next thing you'll be telling us is that all computer graphic designers are good drawers aswell.

    5. Re:If you can't even draw... by ThJ · · Score: 1

      I assume that latter statement was sarcasm... Because... Y'know... That's actually... true.

    6. Re:If you can't even draw... by SoupIsGoodFood_42 · · Score: 1

      I'm not sure sarcasm is the right word. Unless you're implying that computer graphic designers are always good drawers? In which case, that's false.

    7. Re:If you can't even draw... by ThJ · · Score: 1

      What I meant is that the vast majority of *good* computer graphic designers know how to draw.

    8. Re:If you can't even draw... by SoupIsGoodFood_42 · · Score: 1

      Probably right there. But I suspect that may change a bit, since now days you can design things without needing to draw.

  15. Comment removed by account_deleted · · Score: 4, Interesting

    Comment removed based on user account deletion

  16. Hmmm... by Axem · · Score: 2, Funny

    So I can now either:

    1) Draw stickmen for the rest of my life.

    2) "Draw" boxes for the rest of my life.

    Hmmm... those quotes around the draw really make in tempting...

    --
    We all live in a #FFFF00 submarine...
    1. Re:Hmmm... by metlin · · Score: 1

      Neither.

      I'm commenting in the middle of a Friday night.

      I need a life to begin with :-/

    2. Re:Hmmm... by hookedup · · Score: 1

      perhaps draw a stickman comic about sitting at home on a friday night.. might be a hit..

  17. Many 3D programs can do this by Anonymous Coward · · Score: 1, Informative

    Maya, Lightwave, Animation:Master, and the list goes on.

  18. Wow! by Jameth · · Score: 3, Insightful

    The open-source community just discovered cell-shading? I'm ashamed.

    1. Re:Wow! by Anonymous Coward · · Score: 0

      Nope. This isn't cell shading.

      Read the description on their site. Quite different, and something no commercial 3D rendering software currently includes.

    2. Re:Wow! by NanoGator · · Score: 1

      "The open-source community just discovered cell-shading? I'm ashamed."

      Sorry to take the fun out of your comment, but this isn't cel shading. It's inking. Cel shaders are, in essence, a dumbing down of normal shading. Instead of getting a smooth gradient from light to dark, instead you get a handful of harsh color zones. Inking is the following pass that takes the edges of a model and paints a line on them. It's trickier than it sounds.

      --
      "Derp de derp."
    3. Re:Wow! by Jameth · · Score: 1

      It's monochrome cell-shading with heavy outlining.

  19. So now... by Axem · · Score: 0, Redundant

    I can either:

    1) Draw stickmen for the rest of my life
    2) "Draw" boxes for the rest of my life

    I don't know about you, but those quotes really make it look tempting... Wait, what about maybe both?

    I shall make... a stickboxman!

    --
    We all live in a #FFFF00 submarine...
  20. Regarding that brandname... by atomico · · Score: 4, Insightful

    Some free advice boys and girls: NEVER attempt to market something called "inkulator" in Spanish-speaking countries!

    1. Re:Regarding that brandname... by Anonymous Coward · · Score: 0

      Nor in french-speaking countries!

      My last wish is NOT to get _inkulated_ by a program I just bought, thank you. There are already plenty of real people around here who would like to do it for free.

      Actually, this reminds me of some weird story I had with a girl a couple of years ago...

    2. Re:Regarding that brandname... by InfiniteWisdom · · Score: 2, Insightful

      i don't suppose you want to enlighten us NON spanish-speaking people? There's over 5.5 billion of us who DON'T speak the language, you know?

    3. Re:Regarding that brandname... by Narchie+Troll · · Score: 1

      'encule' is French for 'fuck up the ass'. 'Enculator' would thus mean 'one who fucks up the ass'. I imagine it's the same for other Romance languages like Spanish.

    4. Re:Regarding that brandname... by DarkGreenNight · · Score: 5, Informative

      inkulator looks like enculador, that is a person (usually a man) who places something (usually something residing between his legs) into some very dark output opening all humans have and that you can see very clearly in a much known webpage that starts with go and finishes with atse ;)

      Having said that, I must remark I have to be very sleepy, because I had not noticed this similarity until it has been noted.

    5. Re:Regarding that brandname... by Anonymous Coward · · Score: 0

      Same here (Italy). When I read the headline it almost made me fall from the chair. LOL!:)
      "Inkulator" can be translated as someone who sticks his sausage into someone else's back orifice.

    6. Re:Regarding that brandname... by Sinager · · Score: 2, Informative

      same in italian.

      at first I thought it was a sort of prank...

    7. Re:Regarding that brandname... by NanoGator · · Score: 2, Funny

      "i don't suppose you want to enlighten us NON spanish-speaking people? There's over 5.5 billion of us who DON'T speak the language, you know?"

      It's a spanish term for the RIAA's pricing policy.

      --
      "Derp de derp."
    8. Re:Regarding that brandname... by dago · · Score: 1

      Note, the above also applies to french-speaking and even italian-speaking regions.

      It's so funny that I'm almost sure it was made on purpose by some spanish or french speaker ...

      --
      #include "coucou.h"
    9. Re:Regarding that brandname... by brainnolo · · Score: 1

      Same in Italy.

    10. Re:Regarding that brandname... by catch23 · · Score: 1

      why do you have to go into so much nonsensical detail? Why not just say "inkulator" sounds like "enculador" which is "ass fucker" in spanish?

    11. Re:Regarding that brandname... by curious.corn · · Score: 1

      In italian it's even worse... over here we say 'inculare', a mere 'c' 'k' substitution... nay, this software will raise quite a few eyebrows over here.

      --
      Mi domando chi à il mandante di tutte le cazzate che faccio - Altan
    12. Re:Regarding that brandname... by ThJ · · Score: 1

      When I think about it, "Inkulator 9000" sounds like a Futurama device.

    13. Re:Regarding that brandname... by anno1602 · · Score: 1

      'inculare', a mere 'c' 'k' substitution'

      Oh. Is Inkulator the assfucker for KDE, then?

      Note: Though I like and use KDE, this was just too much to let it pass.

    14. Re:Regarding that brandname... by Anonymous Coward · · Score: 0

      There are people who'd be _very_ happy to get inkulated by a program they just bought.

    15. Re:Regarding that brandname... by ForMeToPoopOn · · Score: 1

      Did not expect that from somebody whose nick-name is InfiniteWisdom...And actually I bet that the Spanish is more popular than you think.

    16. Re:Regarding that brandname... by InfiniteWisdom · · Score: 1

      According to wikipedia 416 million people spoke Spanish worldwide in 1999, including non-native speakers.

    17. Re:Regarding that brandname... by Anonymous Coward · · Score: 0

      When I think about it, "Inkulator 9000" sounds like a Futurama device.

      Really? I was thinking it'd go well with the Ab Abber.

    18. Re:Regarding that brandname... by DarkGreenNight · · Score: 1
      Because it's more funnys (for me) this way. And seems that /. likes it too.

      Re:Regarding that brandname... (Score:1)
      by Narchie Troll (581273) Alter Relationship on Saturday October 16, @02:17AM (#10543027)
      'encule' is French for 'fuck up the ass'. 'Enculator' would thus mean 'one who fucks up the ass'. I imagine it's the same for other Romance languages like Spanish.


      Uses your direct approach and is worth 1 point. I'm convoluted and worth 5 points. There's nothing better than knowing /.-fu.

      "Geek References! Geek References! Geek References!", luckily this is not a quantum race, so we can know the winner.
    19. Re:Regarding that brandname... by Anonymous Coward · · Score: 0

      "Geek References! Geek References! Geek References!"

      nice try.

  21. Best Animation Example by daVinci1980 · · Score: 1

    Here (In case it gets slashdotted, it is a hand flexing in a very peculiar manner)

    I'd recognize that motion anywhere.

    --
    I currently have no clever signature witicism to add here.
    1. Re:Best Animation Example by Anonymous Coward · · Score: 0

      The nipple/boob squeezing motion?

  22. Oh Lordy by dancingmad · · Score: 1

    The last thing we need is more help for people drawing furries and "anime" for DeviantArt...

    --
    "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
  23. Whoa, eye trippin by goneutt · · Score: 1

    I read the article brief and my mind thought this was a new pen plotter.

    Cool stuff, though.

    --
    Bacardi + slashdot = negative karma.
    1. Re:Whoa, eye trippin by Anonymous Coward · · Score: 0

      glad i'm not the only one..

  24. Re:w00t by Fjornir · · Score: 2, Funny

    "...check out the polygons on that one! She couldn't even stand up!"

    --
    I want a new world. I think this one is broken.
  25. NPR Quake by BinLadenMyHero · · Score: 3, Interesting

    Many years ago there was NPR Quake, a mod for Quake I that adds a new rendering system that looks like hand-made pencil drawing.
    Check these screenshots.

    And here is a more modern version.

    1. Re:NPR Quake by OneDeeTenTee · · Score: 1

      National Public Radio Quake?

      --
      Stop the world; I need to get off.
    2. Re:NPR Quake by Anonymous Coward · · Score: 0

      Non-PhotoRealistic Quake.

    3. Re:NPR Quake by afd8856 · · Score: 1

      NonPhotoRealisticQuake :)

      --
      I'll do the stupid thing first and then you shy people follow...
    4. Re:NPR Quake by Anonymous Coward · · Score: 0

      I gotta hand it to National Public Radio!! They sure know how to made a killer Quake mod!

    5. Re:NPR Quake by OneDeeTenTee · · Score: 1

      I was trying (and failing) to be funny.

      Would it have been funnier if I hadn't RTFMed?

      --
      Stop the world; I need to get off.
  26. Hah, wow. by OrthodonticJake · · Score: 1

    I thought it would be cool if it was a program that would just draw you something, but it seems like it requires the even more advanced skill of creating wire meshes. As a frequent drawer, I think this is definitely a situation where I could use a meaningful and cliched saying, but I can't think of what I was going to say. Awaaaay!

    --
    I regularly report MSN spam to the Hotmail admins.
    1. Re:Hah, wow. by Anonymous Coward · · Score: 0

      3D is not exactly a more advanced skill. It is a different skill. In fact, I'd say that 3D is the easier of the two. Before 3D modeling became so hot, making characters that amazed people was a rare artform. Back in school, I was the only guy I knew of who could draw complex characters.

      Now, flashforward to today, and every kiddo with a warez'd 3DS Max app is Todd McFarlane. Their output may look more realistic (in 3D), but there is very little behind it. Ever try drawing a near perfect circle? It takes, what, three mouseclicks in a 3D app.

      Technology will never replace art. Its just a new form of art. An easier one, I might add.

  27. LiveArt by Thinkfish by drerwk · · Score: 4, Interesting

    Thinkfish produced a realtime artistic rendering engine ( PC and Mac ) around '97. The drawings generated ranged from charcoal, pen & ink, watercolor, over 30 styles. I was one of the engineers on the project. We did a plug in for SGI Cosmo Worlds, and Painter3D, as well as Archicad. My personal favorite was being able to render a charcoal drawing style walkthrough with QuicktimeVR. Looked very much like the A-HA "Take On Me" music video circa '85.
    see LiveArt IMHO - I've yet to see it done better - especially considering we did it realtime.

    1. Re:LiveArt by Thinkfish by sakusha · · Score: 1

      You know, that sounds familiar. A few years back, I had a Photoshop plugin that did these sorts of effects, I particularly liked the pencil sketch effect that looked a lot like the A-HA video you mentioned. But I lost the plugin and I can't for the life of me remember who produced it. Oh well, it was cheap at about $50. I'd buy it again in a minute if I could figure out where to get it, and if it was updated for Photoshop CS.

  28. what about the opposite?-Carnage Hall. by Anonymous Coward · · Score: 0

    You're going to hate me for saying this, but...practice, practice, practice, and understand your subject matter well (pay attention ).

    A good 3D artist starts out as a good 2D artist. Not just models, but texturing and lighting.

    http://www.amazon.com/exec/obidos/ASIN/0735714096/ qid=1097905002/sr=2-1/ref=pd_ka_b_2_1/103-5907087- 0567833/

    http://www.amazon.com/exec/obidos/tg/detail/-/0735 709181/ref=pd_sim_books_4/103-5907087-0567833?v=gl ance&s=books/

    http://www.amazon.com/exec/obidos/tg/detail/-/1562 059548/ref=pd_sim_books_1/103-5907087-0567833?v=gl ance&s=books/

    Grab a copy of Wings3D and Blender (with associated renderers).

    Animation Master is also good for a Windows program.

    Oh yes, make certain you own a decent scanner, and a nice digital camera will help.

    And plenty of reference material.

    1. Re:what about the opposite?-Carnage Hall. by greay · · Score: 1

      I definitely appreciate what you're saying -- but that's not what I was asking.

      I wasn't asking how to become a good 3D modeller -- I don't really want to do that. I appreciate the value of practice, but if I'm going to spend a lot of time practicing, I'd rather continue to practice my 2D skills, because that's what I enjoy; that's what I do.

      But there are times when I'd like to be able to create a 3D model -- nothing more than dabbling, mind you; it doesn't need to be great. I don't want to waste the time necessary to learn 3D modelling software. They don't work the way I do. What I was asking if anybody knew of a 3D modeller that /did/ work the way I do -- something that works like a drawing/painting program.

      Or even better -- something that could actually work from scanned paper sketches. I'd looked into photogrammetry software a while back -- http://www.photomodeler.com/ is the closest I've found, but it's too expensive /and/ windows-only... So I'm pretty much out of luck on that one.

  29. I bet this guy doesn't know italian ... by asalati · · Score: 1

    Whoever choose that name has no clue what it stands for in italian. If he does he is sick, man!

    --
    "I shouldn't have let you guys have all that money. Biggest mistake I made" - Ross Perot
  30. italians... by an_mo · · Score: 2, Funny

    nice name... it will ring great to italians

  31. Ink.. ink.. enk.. Enkulator you say? by Anonymous Coward · · Score: 0

    Yes we need this desperately.

    The enkulator 9000 will answer all your needs, now bend over and say awe.

  32. OK, suppose you wanted to do a comic this way... by Zhe+Mappel · · Score: 1

    Finding models for the people shouldn't be too hard. What about backgrounds/sets?

  33. hey by ZeNTuRe · · Score: 2, Funny

    Inkulator in spanish means something like "assfucker", you insensitive clod!

    --
    Did they touch God or did they touch the Sun?
    1. Re:hey by Jesrad · · Score: 1

      Same in french and italian. I foresee this product won't be very popular in Europe.

      --
      Maybe we deserve this world ?
    2. Re:hey by Anonymous Coward · · Score: 0

      Why not?

      a lot of people enjoy to be sodomized... with style... :-)

  34. From the artists perspective... by Maxim+Kovalenko · · Score: 2, Interesting

    This is an interesting tool with potential...but I can't really see myself using it too much. I am already satisfied with Poser and Bryce for my 3d rendered webcomic, I can't really see myself putting in hours of work only to shred it to create a look I was trying to avoid in the first place. To each their own of course

    1. Re:From the artists perspective... by Anonymous Coward · · Score: 0

      A look you were trying to avoid? The look of not shit?

  35. Hhhhmmmmmm.... by theJerk242 · · Score: 1

    I wonder when they come out with a version that does color? Don't get me wrong, I think this program is super cool. But I'm just curious if they have plans on making one that does colors too.

    --
    Red Bull gave me wings and I flew into the ceiling fan.
  36. This name is not makertable name! by acz · · Score: 4, Informative

    It is pronounced too much like Enculator 9000...
    which litteraly means Buttf*cker in french!

    1. Re:This name is not makertable name! by incuso · · Score: 3, Informative

      The same in Italian!

    2. Re:This name is not makertable name! by Anonymous Coward · · Score: 0

      I care to disagree. this name is marketable, just with a different item for a different usage.

  37. Nothing new though! Illustrate is 10 times better! by acz · · Score: 4, Interesting

    There are tons of better software than this
    "inkulator" (which is pronounced like a really bad insult in french, "enculator" [buttf*cker] ).

    I have been using illustrate for a while and it was used by others to create the original windows XP icons, architecture drawings, technical drawings and
    many cartoons including animated features such as Corto Maltese...

    Take a look at the other galleries, some of the renderings are really impressive.

  38. For those of us who CAN draw.... by solios · · Score: 1

    ...albeit shittily in my case...

    Pencilling, inking, and scanning is ultimately faster than diddling a 3d mesh into a render that's even close to what you have in your head. Not only that, but if you want, say.... variable line weight or a very specific style of hatching, you'll have pages of sequential art done by hand before you can get a single render to look right.

    This stuff definitely has its uses, but it's never going to replace the traditional media, at least not completely.

    Me, I draw all of my humanoids. Everything else is fair game for any other technique.

    1. Re:For those of us who CAN draw.... by Anonymous Coward · · Score: 0

      I've done quite a bit of 3D NPR (Non-Photorealistic Renders) style animations. Variable line width is just a few clicks to get looking right, and adding a slight noise to the geometry gives it a hand drawn feel. Plus render it at 8 - 12 frames a second, and you start getting something looking very nice and natural looking.

    2. Re:For those of us who CAN draw.... by solios · · Score: 1

      There's "looking right" and there's "matching the fact I can't draw a straight line". Admittedly, I'm making my own obstacles here, but I try VERY hard to get my 3d material to match up with my line art and/or my digital materials. The goal for me is to avoid the OMFGCG reaction.

      So far, I've been doing a fairly decent job of it, but I haven't been dealing with much material.... and there's the fact that my inking style is VERY uneven. Like, epileptic seizure kind of uneven. :P

      Still.... the technique is GETTING there, and that makes me very happy. :) Hopefully the software tools will reach a "Do What I MEAN" level before I'm too old to use them...

  39. Re: Tracer by AlaskanUnderachiever · · Score: 2, Insightful

    watch Chasing Amy.

    --
    Find out about my new childrens book: SS Death Camp Criminal Batallion Go To Monte Carlo For The Massacre
  40. equal to bumfucker or Arschficker by Anonymous Coward · · Score: 0
    In romance languages enculador, enculator, inculatore and the like means "bumfucker" or "Arschficker" (for germans).

    I don't think, this name is a lucky choice for a software program.

    :-(

  41. You won't sell this soft in France... by Anonymous Coward · · Score: 0

    Just ask a frenchperson if he/she needs an "inkulator", and if you get slapped, ask wy. :)

  42. I don't understand... by Fulkkari · · Score: 3, Insightful

    ...why everyone is so negative. I found this project at SourceForge.net a while ago, and I thought it was quite cool and started to follow it's progress. Just because the commercial XYZ app already can do something similar, I don't understand why we need to bash this project down.

    --
    I demand the Cone of Silence!
    1. Re:I don't understand... by brainnolo · · Score: 2, Funny

      Because is called Inkulator! I don't want to be inculato (that would mean butt-fucked in italian).

  43. Interestingly... by Mold · · Score: 1

    I've always been the same way.

    But recently, out of boredom in class one day, I attempted to draw my teacher, and it came out fairly well. Mind you, I've not even attempted to draw anything more complex than stick figures in years, without a computer.

    I think the potential is still there in us, but the skill just manifests differently, and whether you do your art by hand, or with a computer, you're going to increase your skill in other methods as well.

  44. models by mewphobia · · Score: 1

    anyone know where i can get some free models that i can use to make a comic?

  45. Or... use Blender in Linux by philovivero · · Score: 1

    Do your model in Blender. Follow this tutorial:

    The Anime Shader Tutorial. (Warning: If you go to that link straight from Google, it will give you a 404 error, but if you cut/paste the URL into a new browser, it brings it up, so it looks like Netscape is playing some nasty referrer games -- they might do the same for Slashdot referrers)

    Need some models? I have a free (for noncommercial use) nude woman model on my site: faemalia dot net, the Blender page. Feel free to improve upon her and share improvements with the world.

    I'm looking for people to collaborate on animation and other 3D character work, so I'd be happy if anyone wants to help out.

    1. Re:Or... use Blender in Linux by dhenton9000 · · Score: 1

      Thanks for the blender tutorial ref!!

  46. Globalisation related problems by Anonymous Coward · · Score: 1, Funny

    Hi, such a software will not be a hit in any italian or spanish speaking country as it "Inkulator" sounds like a nickname for soebody who is like a sex machine with a tendency to predilige anal sex, leaving undetermined whether he's gay or straight. Globalisation carry some problems it seems :)))

  47. Maybe a modification? by fireboy1919 · · Score: 4, Funny

    Can't draw, but wish that you could create ink drawings? Spend a couple of weeks making some 3d meshes for the Inkulator 9000, and you'll be more determined to learn!

    --
    Mod me down and I will become more powerful than you can possibly imagine!
  48. Here's a lateral thinking puzzle for you by seguso · · Score: 1

    Take an italian PC user and ask them if they need the "Inkulator 9000". Then run away to avoid being punched in the face.

    Why is that?

    --- SPOILER --------

    -

    -

    -

    -

    -

    -

    - Inkulator means "he who sticks it up your butt" in italian.

    1. Re:Here's a lateral thinking puzzle for you by Barromind · · Score: 1

      That's something that spanish people can share. It's a name really amusing for a piece of software. I've already started a round of mails with my friends...

    2. Re:Here's a lateral thinking puzzle for you by Madarco · · Score: 1

      I think Inkulator9000 will win the Best software name award this year

  49. Voluntary Autism, anyone. . ? by Fantastic+Lad · · Score: 3, Interesting
    The beauty of the human-driven pencil is that the end image can easily represent dream reality rather than the purely logical reality in which computers are locked.

    --Unless an artist uses very rigid rules of perspective, (which most comics and classic animations I've seen rarely bother with), then information represented visually is unrestrained by 3d physical rules. "Squish & Stretch" in the Bugs Bunny universe only works in a 2d, non-logical environment. EVERY time I've seen eyeballs bugging out attempted by 3d software, it looks scary and unsettling rather than funny. That's only one very small example.

    This is why, while I enjoyed animations like "Toy Story" and "Finding Nemo", I found them to be limited.

    Stories bubble up from the realm of the subconscious; the dream world. Stripping them of that quality seems far more a time-saving compromise than it does an artistic achievement.

    But then there are so many people hell-bent on stripping this world of all things non-logical, non-literal, non-material that this latest move to cut out the intuitive aspect of humanity should be expected as a very 'logical' step, I suppose.

    Materialism is what you are left with once you have reduced your sensory inputs to only include those sanctioned by the "Learning Channel" and your high school science teacher.

    Next stop: Voluntary Autism!

    The logical half of our minds, while powerful, is over-used and our intuitive sides are shunned and atrophied. The most powerful people will always be those have the two sides working in concert.

    But of course, I suspect the Powers That Be don't want the populations which feed them to be powerful or aware of any possibilities beyond those within very limited, very strict parameters. This is largely why, I think, computers have been allowed to spread as they have. Computers cannot think Outside of the Box.

    I find it interesting that early on, there were efforts put into the development of analog computers. The theories were sound, but the funding went elsewhere. . .


    -FL

    1. Re:Voluntary Autism, anyone. . ? by hobo+bolshevik · · Score: 1

      what parent could have said in one sentence:

      society needs to get its yin and yang in balance.

    2. Re:Voluntary Autism, anyone. . ? by skittixch · · Score: 1

      I'm not going to rip you to pieces for your rant, I'm just going to attribute it to your utter lack of understanding that within your given subject, enlies a massive subculture of cg ARTists, constantly experiementing with the very ideas you're talking about. Seeing as you relate all computer animation as the exact same concept, (and subsequently, using the exact same techniques) outlines your lack of understanding about any essence of compositing, lighting thoery, and the undercurrent of limitations contstantly being broken by CG artists worldwide. Using your logic, true photorealism would be a default setting in all applications. If you're going to argue your chosen topic again, you should do more research than simply watching toy story. Sincerely, A professional CG Artist

  50. You still need to be able to draw by jeff+munkyfaces · · Score: 1

    To create 3d models it's pretty standard to draw front and side (sometimes top) elevations and use them as guides when making your model.

    However i can still see this being pretty useful when you need to put out a low quality comic week after week - as no animation is involved it's a very quick process just to position characters correctly.

    I would be surprised if there are no similar cell-shaders available already though..

  51. Replace drawing? No, bring it to new worlds. by argent · · Score: 1

    It will be many, many years before we can emulate 2D animation with 3D, and then, what's the point, why not draw it?

    Can you draw it in real time?

    Why would you want to do that? Go have a look at one of the regent Legend of Zelda games - Wind Walker. Think about it.

  52. Smelly are they? by Zaiff+Urgulbunger · · Score: 2, Funny

    ...software to render pen-and-ink style drawings...

    Thousands of Londoners/Sweeney fans[1] and ex-pat Londoners around the world are wondering exactly what makes it stink[2]



    [1] The Sweeney - a 1970's UK tv drama
    [2] Pen-and-ink.... stink.... no? See Cockney Rhyming Slang

  53. Color Version Due Out Soon by dhenton9000 · · Score: 1

    Color version due out in two weeks There is a list for announcements that you can sign up for: http://lists.sourceforge.net/lists/listinfo/inkula tor-announce Also, mouse based movement/placement.

  54. Shade availablity by dhenton9000 · · Score: 1

    http://www.curiouslabs.com/ Curious Labs markets Shade 7 to US now. Started about 2 months ago

  55. lightwave does it too by Anonymous Coward · · Score: 0

    Lightwave also has a shader that can do that job, and in colour. http://www.altuit.com/webs/serg/Portfolio/CelShade d.htm/

  56. only makes hand-drawings more valuable by 192939495969798999 · · Score: 1

    Artists like myself feel that this can only make hand-drawings and handmade arts more valuable and rare, as every shlub can and will do art with the computer. However, since I have done some art with a computer, I feel that I too am a shlub and will eventually use this to increase the value of my own hand renderings by selling limited edition copies of my own works that the computer did for cheaper.

    --
    stuff |
    1. Re:only makes hand-drawings more valuable by skittixch · · Score: 1
      every shlub can and will do art with the computer.

      You call yourself an artist?

      Funny, artists I know seem to appreciate the expertise that comes with the ability to conceptualize a strong visual image. I'd just love to see some of your art

  57. Re:w00t by Vihai · · Score: 1

    Once you see what Inkulator means in italian you'll understand how right you are.

  58. Inkulator movie? by Anonymous Coward · · Score: 0

    Under the "handy tools and papers" link there's a full-length indie feature film done with this software. A little searching turned up a torrent: http://www.cicada.net/missingpersons/missingperson s.avi.torrent Haven't finished it yet, but the previews look cool...

  59. Fixed link by Anonymous Coward · · Score: 0

    The torrent is here.

  60. what about the opposite?-On bended knee. by Anonymous Coward · · Score: 0

    "No, you're not. I'm a 3D artist, and the best thing that ever happened to my career was learning how to draw. "

    So what books do you recommend for the budding 3D artists?

    1. Re:what about the opposite?-On bended knee. by NanoGator · · Score: 1

      Are ya still watching this thread? (Since you're posting AC I dunno...) Lemme know if you are, I'd be happy to answer any questions you have. I have email notification on so don't worry about me finding your post.

      --
      "Derp de derp."
    2. Re:what about the opposite?-On bended knee. by Anonymous Coward · · Score: 0

      Oh I'm watching. I'm a 2D artist moving into 3D. I listed some of the books I've heard recommended in another thread. Howver I'm still looking for non-program specific books on 3D. In other words I want something that'll help me with my technique.

      Texturing, lighting, rendering, character animation, model building, etc, etc. How does one make the transition?

    3. Re:what about the opposite?-On bended knee. by NanoGator · · Score: 1

      Greets,

      Out of curiosity, which app are you using? If you haven't chosen one, then I'll default to Lightwave. There's a couple of reasons:

      1.) I use LW but I haven't used other apps much.

      2.) It's a really good app to start with. You may find yourself moving to Maya or XSI, but that's more of a 'down the road' sort of thing.

      I have personally owned this book by Tim Albee. It's good if you have LW as it gets a little into the nooks and crannies of how to rig in LW. He talks about character setup, why a particular bone arrangement is better than another, and exercises to use when learning to pose.

      He has also written another book about a movie he made called Kaze Ghost Warrior. (The link I gave you indirectly points at that book.) It's less about character animation and more about how to make a movie. That book seriously kicks ass. I wanted to mention it even though it's not as oriented around what you want to do.

      As for T&L and modelling, well I'm self taught and can't recommend anything there. However, you're in a good spot if you can draw. I'll use an analogy, if you'll permit me: Say you know you want to build a table. You have a good idea in mind of what it should look like, but you've never built one before. If you know how to draw, then you can design the pieces you need. At that point, it's merely a matter of understanding the concept of what each tool ahead of you does. In other words, with a goal in mind, the tools become fairly straight forward.

      If you've ever painted before, you'll find texturing is a fairly natural process. I found myself hearing my art teacher's voice in my head whenever I was texturing or lighting. Hehe.

      So, how does one go about the transition? Start with an app. (again, I recommend Lightwave. It's very 'to the point', which is why it's used on television fx quite a bit.) Find some tutorials and go through them. Very simple stuff. How to make a polygon. How to cut a polygon. How to extend a polygon. And so on. When you get to a level where you feel you're in control of the app, then take one of your drawings and practice building something based on that drawing. (Or find pictures of something you want to build... that's what I did since my drawing skills weren't up to snuff when I learned to model.)

      When you've got modelling down, build your own character, and start animating. Actually, if you get that book I recommended, I think it comes with a CD with a rigged character to try. (I never fired up the CD... hehe)

      Hope that helps. If you have more questions, please, feel free to fire them off. One thing I discovered when I was laid off a few months ago is the 3D Community is VERY supportive in helping wiht job placement. I enjoy the opportunity to pay it forward, so to speak. :)

      --
      "Derp de derp."
  61. For those fellow Maya fans ...Spiderman 2 by Anonymous Coward · · Score: 0

    Maybe you should talk to the guy who used it on Spiderman 2. See if he had any blinding headaches.

  62. "betweening" doesn't produce good results. by Ungrounded+Lightning · · Score: 1

    This means you can "draw" your character once in a 3D program and then produce a million drawings by simply posing its skeleton in different positions or moving the camera to arbitrary angles. Especially interesting is the ability to produce unlimited in-between frames with simple 3D interpolation of object positions instead of expensive, laborious hand drawing.

    Unfortunately, simply "betweening" produces rotten motion. Robotic: constant speed from one position to another, then a discontinuous change to constant speed on the way to the third position, and so on. (For a hand drawn example look at the animation sequences in Pink Floyd's "The Wall".) Splines and accelleration rules help but don't get it right. (Good for animations of robotic characters, though. B-) )

    Physical modeling of mass and muscle is producing some good results. But this gets 'way compliated. (And you also have to model some of the immediate surroundings or the character tends to penetrate them.)

    Another good hack is putting actors in black suits with white dots and photographing them from multiple angles as they go through the motions, then solving for their location in three-space.

    Or you can do it by hand and deveop THAT art.

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
    1. Re:"betweening" doesn't produce good results. by Zareste · · Score: 1

      'Betweening' works as long as you don't rely on big tweens, and you can make it look good, but it takes fooooorever. I think it'd be nice if someone sold small mannequins with joint sensors to make life easier.

      But on that note I'd like to point out something: If you're not already familiar with designing characters, then 3d programs will NOT boost your ability much at all. Even with a program as simple as Poser, you'll find that posing a character realistically is half the battle, and waaay more complicated than the average layman notices. I can't even count how many pictures I've seen where the artist (who must have tried very hard in spite) put in a Poser character and it just came out looking like a statue.

      I'm afraid that, chances are, if you can't sketch a decent character (a few times, consistently) on paper, then you won't get far using a 3d program. Not to say computers don't help by any means (heck, I do all my drawings with a tablet), but they're a tool just like a pencil and paper; it's easier than chiseling your work into a cave wall, but they're not going to hand you the right skills right up front.

      These sorts of programs were never known to make pictures better or even easier because:

      - If you can't model, using presets will make your picture look generic.
      - If you can, it means you have to design the character from every angle anyway.
      - Even after that, I find that point-and-clicking the pose, facial expression, camera and lights can be a lot more tedious than drawing in Photoshop or on paper.
      - I was modeling things for a long time, and I find it way easier, faster, more precise and less mechanical to just draw the character myself.
      - Rendering time.
      - Getting the colors right and lighting those colors can really suck.
      - It's also impossible to make it perfect. Why? Because the fundamental coloring system used by 3d programs is flawed. In real life, when you place a yellow glass in front of a blue glass, or mix blue and yellow paints and you get the color green. In a computer, when you place a virtual yellow glass or 50% transparent yellow in front of blue, what color do you get? Gray. The method computers are using to blend colors is incorrect as they blend the RGB, not the HSB, so all colors will be grayed. I delve further into phenomenon here: http://www.deviantart.com/view/11426654/
      - Why do you want to use a 3d program nearly capable of photo-realism to make lines?!
      - if you're doing a comic, you'll have a shitload of post-processing to do to get everything into panels.
      - You're looking at a bunch of wire-frame (or OpenGL) previews as you go, not the real thing.

      As it stands, 3d apps are ideal for animations, but I'll stick with Photoshop any day for comics or one-shot pictures. 3d apps just aren't sophisticated enough yet, and don't have the ease of use that 2d programs or a simple pencil, paper and scanner have.

      --
      I am NOT a number! I am a - oh wait, I'm number 761710. Look! 761710!
    2. Re:"betweening" doesn't produce good results. by Anonymous Coward · · Score: 0

      Which is more likely; tens of thousands of experts in computer graphics have been getting it hopelessly wrong for years and you're the first person to notice, or you don't understand elementary physics?

      3D programs /do not/ 'average the colour of overlapping pixels'. They correctly approximate filtering across the spectrum by multiplying the incoming light by an opacity vector before adding it to the surface's reflective component. Shining a pure yellow light (R 1.0 G 1.0 B 0.0) through a blue filter (R 0.0 G 0.0 B 1.0) with no reflectivity of its own or vice versa will produce a black image, which is completely correct. You only get grey if the filter has some R and G transparency /and/ the original light has some B in it. Your bottle picture looks green because the 'blue' background actually has a strong green component (it tends towards cyan). The RGB encoding process can distort perceived colours and a small proportion of colours simply can't be recreated with just three colour channels, as the eye is four channel (you have rods as well as cones) with complex spectral response patterns. However the problem is your camera and/or your monitor, /not/ the software.

    3. Re:"betweening" doesn't produce good results. by Zareste · · Score: 1

      The latter of course.

      This is a hilarious post and I'm not entirely sure if you were being serious, but just in case some kid out there believes putting a blue glass before a yellow one produces black by some means of magic, I'll correct it with an experiment that even you could do.

      Go out to the store, buy a blue glass and a yellow glass, put a normal white light on one end and put your face on the other. Does it look

      A) black
      B) gray
      C) green

      If you answered C, then you're not colorblind. If the simplest observation of the spectrum eludes you then I honestly advise that you do this, or at least go back to middle school.

      I had hardware in mind way before you mentioned it. The picture I gave provided the RGB value, and if you know anything about hardware - which evidently you don't - the value 46, 70, 42 is green, no matter what displays it. If your monitor displays it as black then there's something seriously wrong with it. The 70, 71, 71 produced by the 3d program seems pretty gray to me. And I'm using an Apple Studio Display.

      You go on trying to invoke the possibility of a faulty camera to explain this phenomenon of the color spectrum, in spite the fact that my camera is a precise Fujifilm brand that has never had a slip-up, was set for indoor colors, had an average eyesight-mimicking exposure time and the picture used looked exactly like reality. Look at the yellow. Is it yellow? Eyedrop it. Yes, it's yellow. Look at the blue. Is it blue? Yes. Therefore the resulting green is the fault of the simplest physics which you failed to comprehend, not the hardware you tried to blame it on.

      --
      I am NOT a number! I am a - oh wait, I'm number 761710. Look! 761710!
    4. Re:"betweening" doesn't produce good results. by Anonymous Coward · · Score: 0
      The anonymous coward is quite right, and you are wrong. If you go to the store and buy yellow and blue glass, you're not getting perfect light filters. The yellow glass lets a few non-yellow wavelengths of light through, and the blue glass is similar. OTOH, the computer *is* modeling perfect light filters. That's why the results are different. If you went to the magical physics store (where they sell all the massless pulleys and frictionless surfaces you often see in physics problems) and bought some perfect yellow and blue filters, you would see black. And if you changed the materials in your rendering to let a little light of other wavelengths through, you would see color.

      You are right that your program is not using a completely correct color model, the shadow of the intersection of the filters should be as dark as the shadow of the filter edges. However, you have hardly discovered the single reason why all computer generated imagery looks fake!

  63. Balance. . . by Fantastic+Lad · · Score: 1
    what parent could have said in one sentence:

    society needs to get its yin and yang in balance.


    Very true, but with the current balance being what it is, how many would understand that?

    The logical mind tends to require lots of wind.


    -FL

  64. Movie fixation by Mr2cents · · Score: 1

    Why only consider movies? Suppose you have made a product and you want to write a manual. You can take the CAD schematics and turn it into a "pencil drawing" to identify the parts/buttons/whatever. It looks nice and you can print it in B&W!

    --
    "It's too bad that stupidity isn't painful." - Anton LaVey
  65. this software will sell well in Italy... by mah! · · Score: 1

    ...here's the translation of the verb. This product's name is the substantive of that verb, i.e. a person who commits the act of ... got it?

  66. What "Inkulator" means by orzetto · · Score: 1

    In Italian it sounds like the guy who "incula", with a Schwarzenegger touch in the end and a trendy, tough Germanlike "k" in the middle.

    Oh yeah, "inculare" means "to fuck in the butt", regardless of the gender (or for that sake species) of the recipient. I guess the same goes for all latin languages.
    So in short this sounds like a cheap B-pr0n movie, like the famous "Aurora Sborrealis" (quoted in Clerks Italian dubbing, don't know whether it actually exists) and "Il signore degli anali" (made that up myself, surely someone will market it sooner or later).

    Other derogative meanings of inculare are to steal ("Al bar ho inculato un cioccolatino!"), to swindle ("L'assicuratore ci ha inculato con questa nuova polizza"), or generally to cause physical or psychological distress ("Il parlamento europeo ha inculato Rocco Buttiglione").

    Speaking of which: everybody knows what happened in Sodomah. What the hell were they doing in Gommorrah?

    --
    Victims of 9/11: <3000. Traffic in the US: >30,000/y
  67. It's been done... by skittixch · · Score: 1

    This concept can easily be replicated with simple adjustments in outline width of any given object, and some moderately simple gradients relating to Light Incedence. PSH!