KDE Running On A GameCube
Bruno_me writes "Some of the folks at the GameCube Linux project have gotten KDE to run on a GameCube. There's a screenshot of what it actually looks like and what it should look like. This is the first real 'GameKube.' And of course, here is the original frame buffer (dd if=/dev/fb0 of=./kde.fbdump)."
fyck
This seems very useful.
Sorry, I don't speak fbdump.
But didnt someone try this a few years back? and give up because of the disc drive as the only real data storage... and a few other things?
Does KDE run smoothly on a 486Mhz PowerPC with 40mb of RAM?
It would be nice to get this running on my Panasonic Q. DVD support, and Nintendo control pad goodness. Might be able to finally play progressive composite output from the damn thing soon.
So, the first screenshot is when you are sober and the second one is when you are on acid?
Well I'm convinced... if KDE can run on a gamecube, it must be better than Gnome.
laugh, its a joke
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I can't see any real reason to mod my gamecube so KDE runs on it. Whats the real purpose? I can't see it working as any kind of server, you can't really connect anything to it, and its pretty pointless but very cool.
Well, at least, we can say that KDE runs well on black&white TVs :)
Does it run Linux? In Soviet Russia, the GameCube Plays YOU!...oh wait...I must be old here. Your mom.
Wasn't there a Centris starting to boot OSX a few weeks ago? Has it managed to get past the boot screen yet? Enquiring minds must know!
All good and well, but I have to ask the age old question... does it play pong? :)
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Unlike the Xbox or the PS2, there are no mod-chips for the gamecube. Nintendo did one hell of a job constructing this little machine.
:^).
The way to hack the Gamecube is somewhat interesting. Back in the days of the Sega Dreamcast, there was a game known as "Phantasy Star Online", which attempted to connect to a remote server to get and execute whatever code it got from the remote server.... grin
When Sega ported the game to the GameCube, the exploit came with it. So what folks do is they load up Phantasy Star Online 1+11, run a "loader" on their computer (linux or windows). And have the loader on their computer send the gamecube whatever they want (home games, illegal rips, the linux kernel, etc).
This has been over-simplified greatly.
And note: some of you might be thinking about using this to play illegal copies of games. Don't bother. You end up needing to use a bazillion different loaders to load whatever game, and the network port of the Gamecube is limited to 10mbps, which makes many games unplayable.
Sunny Dubey
The story reporter got a link wrong - the screenshot ought to look like this . :-P
(it's funny, laugh.)
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maybe it's just me but I like the fist picture better, or maybe it's just the mushrooms talkin
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Didn't the PSO exploit originate from the Xbox version? Something about the GC and (later) Xbox versions both using the same keys to sign downloads...
Someone got the key from the Xbox game and guessed that the GC version might have used the same one and it did! Sega messed up.
probably get modded down or troll for admitting i use IE6, but the FB link crashes it. maybe i'll be using that gamecube for my browsing soon..
What applications can I run with GameCube Linux?
What about MPlayer? FireFox? Vim?
Do you know are they working on XBox/PS2?
A game Kube?
Sorry, couldn't resist.
Monstar L
..does it run linux?
Move Sig. For great justice.
Can you imagine a beowulf cluster of GameKubes?
Sorry, couldn't resist.
It's official, Linux does run on everything, toasters, xbox, gamecube, your grandmother, robot cheney...
You will be baked, and there will be cake.
In short,
is exactly the same asbut simpler and easier to use. No good reason to use dd..The first screenshot is what KDE looks like when the Predator is using it.
Unlike the Xbox or the PS2, there are no mod-chips for the gamecube. Nintendo did one hell of a job constructing this little machine.
The problem has never been the mod chips, it's been the fact that Nintendo uses a custom media disc, not the CDs/DVDs that the PS2 uses, or the DVDs that the Xbox uses.
If the GCN could take commodity media, then I'm sure a mod chip would be forthcoming. However, Nintendo stopped you from getting to the point where a mod chip would be useful.
You do have to admire the fact that they, unlike Microsoft or Sony, managed to beat the piracy problem on the cube.
GameCube + GameBoyAdvanced = "Sega gametor"
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Windows was finally made to run on a standard pc, after much tinkering and heartbreak. Screenshots to follow... What it looks like (ugly windows screenshot inserted here) What is *should* look like (beautiful linux screenshot inserted here)
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Nice clock you've got there buddy...
They get Oracle to run on a TI99/4A
So... when do we have the first person claiming to run KDE on a GameCube emulator on his 486-33 MHz? Or runnning a GameCube emulator in the 486-33MHz emulator on the GameCube?
;)
(Cry, I'm serious
It's not garbage. You are ignorant. Quite a difference.
"You do have to admire the fact that they, unlike Microsoft or Sony, managed to beat the piracy problem on the cube."
And it answers the age-old argument that gets posed back and forth. You know, the "I wouldn't pirate games if they were cheaper...Games would be cheaper if you didn't pirate them"
Apparently the industry lied and games aren't made any cheaper even when they aren't pirated.
Well... simply put there is no need to put a chip in a Gamecube to mod it. Without going into to much detail there is a branced circuit on the board when it is hard wired one way it's a US GC, when the other JP GC, honestly I am not sure if european games have there own circut. basicly the easyest way to play imports is to build a switch into that circuit.
If the GCN could take commodity media, then I'm sure a mod chip would be forthcoming. However, Nintendo stopped you from getting to the point where a mod chip would be useful.
You're forgetting the other use of a modchip, which is to get round regional lockouts on legitimately purchased games.
Does the GC have regional lockouts? If so, how do people get round them without modchips?
Does the GC have regional lockouts?
Yes
how do people get round them without modchips?
Freeloader.
We'll get an Emulator.
:P
BIOTCH!
But seriously what is the temptation to do that to a cube?
Lazy pirates are taking advantage of the HD in the other systems so they don't even needs disks anymore.
Modding a gamecube would be like switching to a mac to play CS.
IIRC, the GameCube uses standard off-the-shelf miniDVDs (1.5GB). The thing is, the discs are written backwards. Spinning the other way. That is what prevents the burning of GameCube DVDs.
Now I see where games.slashdot.org got its colour scheme from. Taco was browsing using a gamecube.
I really have to wonder about the legitimacy of the "spinning backwards" claim, along with the miniDVD claim, especially if you state 1.5GB as the capacity on those. It's been common knowledge that the capacity of the GameCube media is 1.2GB. While admittedly not a huge difference, I don't see why Nintendo would not use a higher number for capacity if they could, as a few hundred MB extra would allow for more levels, FMV, speech, textures, extras, or anything else that could accompany or enhance a game. As for the spinning backwards thing, does that mean that Panasonic's licensed device that plays both GC games and DVDs has to have a drive that spins both ways?
Honor Among Slackers. A veri
Or like this...
Install a switch, which selects Japanese or US region. The article is about playing US games on your Japan region cube, but I suspect it would work both ways.
GameCube discs spin the same way (clockwise viewed from label side) as CDs. It's more likely that GameCube discs are stored in the second DVD layer, whose spiral goes from out to in like that of a vinyl record, unlike the spiral of a CD or the first layer of a DVD, which goes from in to out.
Can you just imagine the amount of chicks this would attract?
Hey babe want to see my hack kde running on my gamecube? That has to be the ultimate pickup line.
http://saveie6.com/
But what do you mean by "a byte-order issue with drive images made on PCs?" Is this an issue with endian-ness?
+++ATH0
Which would of course be useless for us Europeans who still want to play their locally bought games on the system.
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Bruno_me writes "Some of the folks at the GameCube Linux project have gotten KDE to run on a GameCube. There's a screenshot of what it actually looks like and what it should look like. This is the first real 'GameKube.' And of course, here is the original frame buffer (dd if=/dev/fb0 of=./kde.fbdump)."
Why isn't that an Xscreendump???!!!
conv=
/dev/fb0 case, but dd has its place.
OK, one abbreviation and a symbol. And it doesn't apply to the
Imagine a Beowulf cluster of Gamecubes? Oh the possiblities :)
And the gamecube has a very small marketshare as a result. A lot of ps2/xbox owners don't buy any games, but they still contribute to the platforms market and mind share.
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Not as smoothly as Gnome!
I just want Linux in my Mini Cooper so I can brag about the micro kernel vs. monolithic kernel and have a micro-kernel to match my Mini.
I thought this was neat when I had KDE running on Gentoo on my GameCube back in March/April..
I even have a cross-compiler toolchain on my AthlonXP configured for DistCC to build PPC binaries.
Granted the 24MB of RAM made KDevelop a little sluggish..
Well, it looks like we slashdotted all the UK online shops - I could not find Phantasy Star Online available anywhere, which is a shame because its a pre-requisite to sampling this linuxy goodness.
-- Don't believe everything you read, hear or think
At one time, this type of stuff seemed neat, but anymore it's just pointless. Big whoop, KDE on a GameCube. I'm sure there are a zillion applications for it.
Maybe next you can install it on my stapler.
i've heard they use constant angular velocity rather than constant linear velocity, so the data is more dense toward the center than the outside.
And it answers the age-old argument that gets posed back and forth. You know, the "I wouldn't pirate games if they were cheaper...Games would be cheaper if you didn't pirate them"
If it's of any worth, when I owned my modded PSX about 5-6 of my games were legitimate copies. As a Gamecube owner, with no pirated games, I still only own about six. It's the age old realization most companies never come to: just because one pirated 50 games doesn't mean he/she was going to buy them in the first place.
The gamecube IIRC uses 3 inch discs. These are roughly the same cost per unit as 5 inch disks, so I propose the following solution
Step 1. Pleace cd-r(w)/DVD+/-r(w) in 1/4 inch angle grinder
Step 2. Grind away until your DVD is 3 inches. Start with a good flat bastard file ending with some 220 grit sand paper to make it smooth
Step 3. Clean up this mess of plastic that flew everywhere.
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I don't get it.
I don't think "Greater than xbox's" would count as "very small"
Photoshop 7.0.1/OS X, Raw, 640x480, 3 channel interleaved, 16bpp, Mac byte order (gonna assume that cuz it's a PPC) returns "Specified image is larger than file". Ideas?
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Dasher. http://www.inference.phy.cam.ac.uk/dasher/. The right tool for the job. Use the joystick to control motion,
use Blunt::Instrument;
^_^
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I burned out a floppy drive once.
At least to me. As far as I know, no one has ever got KDE3 to compile/install on a Playstation 2 Linux kit.