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New Command & Conquer Game In Development

jujubees writes "Worthplaying is reporting that EA's Mark Skaggs has sent out a newsletter to long time Command & Conquer fans quietly announcing that the team behind C&C: Red Alert 2, Yuri's Revenge and C&C Generals is working on an all-new Command & Conquer product." From the article: "You will also see a major enhancement to the Sage graphics engine we originally created for Command & Conquer Generals. Expect us to leverage and continue to evolve this powerful engine as we start work on our new Command & Conquer game."

77 comments

  1. The original... by sbryant · · Score: 2, Interesting

    I still like the original C&C and Red Alert. I'd be interested in seeing versions of those that actually run on XP without you having to hack them (or better still, Linux).

    I did have RA working under Wine for a while, but it doesn't seem to want to at the moment. :-(

    -- Steve

    1. Re:The original... by Anonymous Coward · · Score: 1, Informative

      Check out this project :
      http://holarse.wue.de/freecnc/index.php

    2. Re:The original... by bryhhh · · Score: 0, Redundant

      I'd be interested in seeing versions of those that actually run on XP without you having to hack them

      I'm interested to know what the problems are you have seen. I have Red Alert 2 and Generals, and both work flawlessly under XP. However I've not tried them since I've installed SP2.

    3. Re:The original... by Bachus9000 · · Score: 1

      C&C: Generals and C&C:RA2 != C&C and C&C:RA :)

    4. Re:The original... by Zackbass · · Score: 1

      I've been running C&C:RA on my XP machines for a long time now. I even got them to work correctly networked. The work required was far from hacking, just installing various patches and tweaking IPX/SPX settings.

      --
      You gotta find first gear in your giant robot car
    5. Re:The original... by delus10n0 · · Score: 1

      I bought that huge "collector's pack" that came out, it has RA/RA2/CNC/CNC2 and all the expansions.. and they work fine for XP.

      --
      Not All Who Wander Are Lost
  2. Please Please Please... by RedMagus77 · · Score: 2, Interesting

    Please make the games as good as they used to be, with the ability to make your own MODs by editing the INI file. I don't know why, but after RA2 the game just went to crap with Renegade and Generals. I just want to pretend they never existed, and we're all still waiting for Tiberium Dusk

    1. Re:Please Please Please... by Golias · · Score: 1

      The use of the word "leverage" as a verb in a press release is something I consider a bit revealing. It sort of confirms that yet another game maker has evolved to become a Big Company.

      Next they will be talking about partnering with strategic enterprises to form key synergies and maximize the potential of their core infrastructure.

      Meanwhile, somewhere a couple geeks in a garage are burning a little venture capital (along with a loan from a rich uncle) to come up with something way cooler than these people ever would have conceived, let alone considered... ... or so I would like to think.

      --

      Information wants to be anthropomorphized.

    2. Re:Please Please Please... by Guppy06 · · Score: 2, Funny

      "Please make the games as good as they used to be,"

      Only with like... you know... an actual AI? Besides the usual problems of "What the heck are my guys doing trying to walk through that wall instead of around it?" Red Alert's AI players didn't know the meaning of the word "amphibious."

      Want to reduce the AIs to token players? Create a map where everybody starts on their own island. For laughs, put some bridges between them to blow up, and point and laugh as you see their men and tanks run up to the break in the bridge, scratch their heads, and run back ad infinitum. Seriously, a friend of mine made a map with two shores and a bridge between them as long as the map templates could handle, and if you broke the bridge close to your shore, waited a while, and then sent in planes/ships to break the bridge close to the AI's shore, you'd trap pretty much all of its forces out on the bridge.

    3. Re:Please Please Please... by ObsessiveMathsFreak · · Score: 0, Flamebait

      Amen.
      EA destroyed Command and Conquer. Red Alert 2 was still is the greatest of all strategy games. For every move, there was a countermove. For every unit, there was a weakness, for every strategy, there was a counterstrategy. The game was fast, fun, frantic and solid.
      Contrast to Generals. Slow, glitchy, uncustomisable. And stragtey? Just build tanks, tanks, tanks. No brain required. And the racism! I think this game has to be the most racist gae ever made. It's the only game I've ever seen with a ELSPA "Discrimination" rating. They whored the game on the back of 9/11 paranoia, clash of civiliations crap. Thanks EA, thanks a lot.

      --
      May the Maths Be with you!
  3. Alright, it's a popular franchise... by AndyboyH · · Score: 1

    ...but must EA really drive yet another game into the dirt?

    Next we'll be seeing Command and Conquer: Fall 2005, with the all new spring 2006 lineup of soldiers!

    *fondly and sadly remembers when he used to enjoy Command and Conquer*

    --
    Baka Drew
    1. Re:Alright, it's a popular franchise... by Pxtl · · Score: 1

      Why don't they just call it like it is:

      Command and Conquer: Yeah, Its Still Dune II.

      I mean really, alarm bells should go off when you release a re-make of your first title in the series (Dune 2000) and it plays almost exactly like your latest release (Tiberium Sun).

      I enjoyed Dune II. I thought Command and Conquer was okay. When Red Alert came out, I pretty much had accepted what Westwood was doing: new engine, same game. Its like EA Sports titles, but an RTS.

      N generations later, and they still suck compared to Total Annihilation and StarCraft.

  4. I don't get all the hate. by Mr.Dippy · · Score: 2

    I enjoyed C&C Generals. I know it's not the best RTS game out there (WarCraft 3 still my favorite). But, it was an interesting story and the graphics were pretty good. It was plagued with numerous EA bugs such as blowing up your installed game when you tried to play online. All and all it's a good 20 dollar game. If I payed full retail price of 50 I would have been disappointed.

    --


    -Dipster
    1. Re:I don't get all the hate. by Jormundgandr · · Score: 1

      Story? What story? The story was:

      You are a general for X group. An unidentified voice tells you your enemies are in X, doing X, and you must kill them all to accomplish X. This continues throughout ALL THREE campaigns until the game is over.

      There are NO characters, other than your special commando guys who never talk to you except to acknowledge your commands. Even the weak string of objectives that make up the "story" are boring and pretty much recycled from earlier C&C games.
      Blow up X with my commando guy? Wow, didn't I do this 8 years ago in "One Magic Bullet"?

      At least the travesty that was Tiberian Dawn had actual characters and cool computer systems with decent voice acting. Although the gameplay and graphics were inexcusable for its era, I at least cared about doing CABAL's evil bidding. They had James Earl Jones, so they were at least trying.

      The last time around there was no story, no characters, and no new gameplay. Why would EA, of all people, pick now as the time to create a decent game?

      --
      -sig removed for tax purposes-
    2. Re:I don't get all the hate. by Pluvius · · Score: 1

      You mean Tiberian Sun, right? Tiberian Dawn is the official name for the original game.

      Rob

    3. Re:I don't get all the hate. by Jormundgandr · · Score: 1

      I get those two names mixed up all the time. I think you know what I meant. I obviously indicated a difference between the two.

      --
      -sig removed for tax purposes-
  5. Ahhh....I've been expecting you by Red+Moose · · Score: 1

    I'm surprised it's taken them what, 18 months or thereabouts to start pushing a new C&C out the door. They could start by remaking the original games in the Sage engine, which would make the EA board of directors jump around with excitement. After that maybe start releasing uniform updates to show who the big teams are and how things have changed since the last year's release, plus even "player names" updates as all your old soldiers keep getting killed!

    --

    Acting stupid isn't much fun when there's someone around who knows better

    1. Re:Ahhh....I've been expecting you by Anonymous Coward · · Score: 0

      It took them 18 months because they desolved the team that was working on the next C&C and put them on LotR:BfME and work them into the ground.

    2. Re:Ahhh....I've been expecting you by UranusReallyHertz · · Score: 1

      I want to know why there hasn't been a new starcraft game. A new one using the sage engine would be a wonderfull thing.

      --
      Smoking is an expensive, slow, and unreliable method of suicide.
    3. Re:Ahhh....I've been expecting you by Trepalium · · Score: 1

      Uhm, because it's a different company? C&C was made by Westwood Studios (now just another indistinguisable part of EA), and Starcraft was a Blizzard game. Blizzard isn't going to be using the Electronic Arts Sage engine any time soon, I think.

      --
      I used up all my sick days, so I'm calling in dead.
    4. Re:Ahhh....I've been expecting you by OAB_X · · Score: 0

      That was after they bought out Westwood, who was making quality products until EA ruined them with deadlines. Westwood was a fairly respected game developer, who was then crushed (like so many) under EA games "management" practices.

  6. RTS RIP by TJ_Phazerhacki · · Score: 1

    I am a big fan of the C&C series (Tib.Sun excep.) but I am concerned with the waxing interest in the Genere. C&C RA 2 Was great, and this looks promising, but I fear that without a AAA title (StarCraft 2?) The genre will die in RTS/RPG ruins. (WC3 was alright, just not a real RTS.)

    --
    Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
    1. Re:RTS RIP by jherekc · · Score: 2, Informative

      I would just like to point you in the direction of WH40K:Dawn of War, released a month or so ago.

      --
      "lack of quality control is one of the pillars of slashdot"
    2. Re:RTS RIP by fireduck · · Score: 1

      I found Dawn of War to be somewhat disappointing. The game itself played fine and looked great. However, the single-player campaign consisted of only 12 or so missions, all from the point of view of the humans (or whatever they are called). When you can play a Blizzard RTS and get 10 or so missions for each playable race, only getting to play a campaign for 1 race in Dawn of War feels like you've been ripped off. (especially since you aren't paying significantly less for the game.)

    3. Re:RTS RIP by jherekc · · Score: 1

      This is absolutely true. To be honest I havn't even completed the single player missions in DoW, but have played plenty of multiplyer, and imho this is where the game shines.

      Also, I did play some of the single player campaigns in C&C:Generals and I can honestly say that the AI absolutely sucked :(

      --
      "lack of quality control is one of the pillars of slashdot"
    4. Re:RTS RIP by Jormundgandr · · Score: 1

      I think you meant waning when you said waxing. I suggest you look outside "modern" RTS games right now. Rome: Total War looks like an excellent game, and there are always a number of smaller publishers looking to fill the current vacuum in RTS now that Warcraft 3 is getting old.

      I was also dissapointed in Dawn of War. The campaign left me indifferent, and my college intranet's high fluctuation in usage, and thus ping rate, leaves me unable to play online most of the time. Also, the game was unbalanced out the door, not to bash relic because balancing 4 completely different races is hard, but many players have sworn it off until the 1.1 patch comes out.

      --
      -sig removed for tax purposes-
  7. I hope they bring back James Earl Jones.. by LordJezo · · Score: 2

    FMV in C&C was always so much fun.

  8. Great news by Anonymous Coward · · Score: 0

    Despite what some people say, Generals is regarded by most of the C&C community as one of the better iterations of C&C, if you read up on C&C fan sites and official forums people have been clamoring for a new C&C game for a long time now. Generals (zero hour) was a very entertaining game, this is great news. Also can't wait for Battle for Middle-Earth.

  9. Nostalgia ain't what it used to be... by tibike77 · · Score: 1

    ...personally, anything beyong C&C Gold (and I mean the SVGA version of the original C&C) is crappy.

    Is it only me, or did ONLY the original C&C series and Total Annihilation have a non-pre-determined "to hit" factor built-in when it comes to RTSs ?
    I mean, except those two, have you ever had a game where you could actually EVADE a shot with skilled control ? Any game where (with excrciating and painstaking carefulness) you could destroy a piece of heavy armor with a single bazooka (or equivalent) trooper ???

    As the title says it, consumerism is the doom of us all... RIP skilled arcade gamer, long live the new statistic-rule-it-all generation :/

    --
    By reading this signature you agree to not disagree with the post you just read.
    1. Re:Nostalgia ain't what it used to be... by lobsterGun · · Score: 2, Interesting

      What I want to know is why Total Annihilation wasn't more popular. It kicked ass all over all of the other RTSs on the market.

    2. Re:Nostalgia ain't what it used to be... by DevolvingSpud · · Score: 1

      Same here. TA is still on my computer, and still played periodically by my friends and I. How come nobody since has done true 3D terrain, ballistics modeling, a freakin' physics engine for the units, etc?

      If you want to have even more fun, download the UberHack for it. It makes multiplayer far, far more interesting than it already was.

      UberHack info

      --
      Keep your friends close.
      Keep your enemies in a little jar on your desk.
    3. Re:Nostalgia ain't what it used to be... by Anonymous Coward · · Score: 0

      The game empire earth had the ability to dodge attacks as well. Certain things were not dodgable (air to air missile attacks and bazooka shots I believe would seek) as well as area effect shots (usually infantry couldn't run from it fast enough). Most non-instant shots could be dodged though, come to think of it most everything but artillery, naval unit, and bomber units were instant shots though. Which means a bazooka couldn't kill a tank single handedly, but could take artillery or towers (the sole ground defensive structure)

    4. Re:Nostalgia ain't what it used to be... by Pxtl · · Score: 1

      look into Absolute Annihilation - pleasantly mixes Uberhack-style balancing, rescaled Krogoth (and Arm counterpart, Orcone) and adds new units only where there's a new niche to fill, instead of the usual "everything but the kitchen sink" unit packs, while still adding a healthy list of new units.

    5. Re:Nostalgia ain't what it used to be... by Templaris · · Score: 1

      Myth: The Fallen Lords.. You could move your troops out of the way of the onslaught of exploding spells, wights, dwarven handgrenades. IF you want to talk about excruciating and painstaking carefulness, play it on the legendary difficulty setting...

    6. Re:Nostalgia ain't what it used to be... by Jormundgandr · · Score: 1

      Most people consider this type of "ninja micro" more of an annoyance than a feature. Ultimately, without some new UI ideas for the past few years, game developers run into a wall while putting complexity in the game.

      There comes a point when players have so many options, which the AI also has to use to seem realistic, that they just can't keep up in clicks per second. Hotkeys help, but in a game like Rome: Total War, you really have to allow the player to pause the game in order to use the options you've given them to greatest effect.

      Of course, in real battles, there's no way in hell you can order a tank out of the way of an oncoming shell. It just can't be done. It takes suspension of disblief to even think that you can order individual soldiers around at all. In a real war this obviously wouldn't work. Squad based combat is the way to go. Unfortunately GC II took that out. Sad.

      --
      -sig removed for tax purposes-
    7. Re:Nostalgia ain't what it used to be... by Anonymous Coward · · Score: 0

      Uberhack?

      Warmonger is the TA mod that actually makes the game balanced. UH is just a crappy hodge podge of community ideas that make the game a mess.

      www.planetannihilation.com/warmonger

  10. Improvements by coachvince · · Score: 0

    I think that the best way for them to improve would be to look at the mods available (of course, I'm pretty sure they've done so). I forget which FPS started it, but more variants of play (RA2 had a bunch; meat grinder, etc) and more wacky national weapons/units would be cool.

    I've used the RA2-Aftermath mod (not the storebought add-on) and have been playing lamost every other day, just a quick round. Every now and then I set up a multiplayer, and it's easy to handicap against newbies by letting them all ally.

    I'd love to see a new C&C or even RA3, especially cause I agree the RTS genre does need a good jumpstart.

    --
  11. Red Alert 3 by zhenga · · Score: 1

    I loved the Red Alert games, and the new C&C is going to be set in the Red Alert universe!

    I still play Generals:Zero Hour online with friends and we are still having fun, but could've been even more fun if EA released a patch that addressed the connection problems and scud bugs..

  12. GIVE US AIR UNITS by Anonymous Coward · · Score: 0

    I can't remember which one it was... the one with the Orca transport.

    My favorite strategy was to parachute some troops on the side of a base, while an Orca transport would carry an APC full of engineers into the middle. The engineers would take over as many buildings as possible, and I'd turn the HQ back into a truck. My precious Orca would carry it back to my base, and I'd have access to both tech trees.

    It's the reason I enjoyed Generals... there's an Air Force dude with lots of cool air unit options.

    I dunno, maybe it's just me... but I don't like losing units. I like surgical strikes from the air and all my little pixelated soldiers can go home to their wives. :p

    1. Re:GIVE US AIR UNITS by Anonymous Coward · · Score: 0

      In Generals Zero Hour there were also sneaky ways to get access to other armies tech trees. With Jarmin Kell you could snipe the dozer drivers and send an infantry unit to commandeer the dozer. And with the China army you could use neutron mines or neutron shells to kill only the dozer drivers so you could send in an infantry to take it over.

  13. Not the same team by Guspaz · · Score: 2

    the team behind C&C: Red Alert 2, Yuri's Revenge and C&C Generals

    It's not the same team. C&C Generals was the first C&C game to be designed by a team that had nothing to do with what used to be Westwood. This is one of the reasons that Generals strayed so far from the traditional C&C gameplay style... it's not really a C&C game.

    Hopefully, however, they do mean that they will revisit the traditional C&C style gameplay for the new game. Otherwise, while they might produce a great game, it still won't be a C&C game.

    1. Re:Not the same team by Anonymous Coward · · Score: 0

      Yes, it is the same team.
      RA2, YR and Generals (and Nox) were all made by Westwood Pacific/EA Pacific. That's why they had absolutely NOTHING to do with the canon C&C story (RA->C&C->TS->FS)
      The C&C community itself was waiting for C&C3 (Tiberian Twilight) and was totally shocked when this RA3 thing was announced.

  14. And this time they promise.... by samael · · Score: 1

    to actually fix the navigation.

    Seriously - I looked forward to various new C&C games, then was constantly dissapointed to discover they hadn't actually fixed simple things like pathfinding.

    1. Re:And this time they promise.... by rpillala · · Score: 1

      This has bothered me for a long time. What's the difficult problem of pathfinding AI? Almost all games have with pathfinding have problems. There was only one RTS I can remember that handled this in a graceful fashion. The Starship Troopers RTS (yeah I know) would show you the path your units would take before you committed to moving them there. On the ground, what looked like cables would appear between your units and their destination.

      At least show us the path and let us work around the problem, if it's not practical to develop a flawless pathfinding AI.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    2. Re:And this time they promise.... by j-turkey · · Score: 1
      At least show us the path and let us work around the problem, if it's not practical to develop a flawless pathfinding AI.

      FWIW, there is a way to do this in C&C Generals (and Zero Hour). I believe that if you alt-click, it will show the path, and set waypoints for your units .

      --

      -Turkey

    3. Re:And this time they promise.... by rpillala · · Score: 1

      Does it show a straight line path or the actual path calculated by the game? I hope they include that in this game if it shows the actual path.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    4. Re:And this time they promise.... by j-turkey · · Score: 1
      Does it show a straight line path or the actual path calculated by the game?

      Just a straight line...but you can be fairly certain about the path if you drop in enough waypoints.

      --

      -Turkey

    5. Re:And this time they promise.... by the+real+darkskye · · Score: 1

      That sounds alot like Mech Commander, which yes in all honesty was just syndicate with Mechs

      --
      Music is everybody's possession.
      It's only publishers who think that people own it.
      Fuck Beta
      ~John Lenno
    6. Re:And this time they promise.... by king-manic · · Score: 1

      What's the difficult problem of pathfinding AI?

      It's NP complete, Pathing is a "difficult" problem. Doing true pathing is exstremly hard. So complex maps will always result in bad pathing. War 3 gets by this by making fairly straightforward maps where pathign isn't a huge issues and they use lots of "cheats". But when you have complex maps or a convuluted base structure your going to have lots of pathing problems. If you find a way to do it in a reasonably scaling time, then you will have broken np complete and essentially broken a few ecyption systems as well as solved every other np complete problem.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  15. I remember by CrazyJim1 · · Score: 1

    I remember Dune 2. I also remember sending an email to WestWood: Please make a new game with regenerating spice and multiplayer then you have a hit. I never even recieved a thank you.

  16. 2D to 3D by mwielgosz · · Score: 1

    Red Alert 2 was the last good game in the series. Generals wasn't anything special, so I don't see this game being much better. It almost seems that whenever a game series goes from a 2D engine to a 3D engine, it's just not as good.

    --
    -Mike
  17. I have a C&C Collection - what to play? by BTWR · · Score: 1
    I have a C&C collection that I bought last year but never opened:

    C&C

    C&C: Red Alert

    C&C: Tiberian Sun

    C&C:Red Alert 2

    Once finals are over, which of these should I play over the break? And why, if I may ask?

    1. Re:I have a C&C Collection - what to play? by mwielgosz · · Score: 3, Informative
      Red Alert 2

      Why?
      -Great playability
      -Balanced units
      -Many different ways to wrek havok on the enemy
      -Great graphics
      -Last good C&C game on the market
      -Awesome network play! Best multiplayer RTS I've played

      I would also recommend getting the expansion pack Yuri's Revenge as it adds more single player missions and a whole new race.

      --
      -Mike
    2. Re:I have a C&C Collection - what to play? by Bachus9000 · · Score: 1

      Play C&C or C&CRA. TS sucks horribly and RA2 can't really compete with the older two games (but was much better than TS). Just MHO, though..

    3. Re:I have a C&C Collection - what to play? by BTWR · · Score: 1

      everyone seems to think TS sucks. Why is that? How can it be THAT different?

    4. Re:I have a C&C Collection - what to play? by Jormundgandr · · Score: 1

      The original C&C was innovative for its day, but the gameplay is, by modern standards, slow and without variety. Play it for its storyline, the movies are quite good. Kane is a badass, it cannot be denied.

      C&C: Red Alert has dated graphics, but the gameplay is still surprisingly solid. Play as the Soviets, you'll be rewarded with excellent cutscenes courtesy of Comrade Stalin.

      C&C: Tiberian Sun does not significantly advance the series' graphics, despite being 4 years newer than RA. Surprise! You may or may not like the gameplay; I remember it as disappointing. The cutscenes have high production values, and try really hard to be good, but they don't stack up to Red Alert. James Earl Jones.

      Red Alert 2 is what you'll probably end up playing. It is divorced from the rest of the C&C games in art direction and storyline: it is cartoony and takes Red Alert's premise, then makes a completely different story out of it. The gameplay is spot on though, lots of options in armor and infantry, elite units, upgrades and promotions, fun superweapons, etc. The cutscenes are more tongue-in-cheek than the other games, their characters are humorous caricatures of previous C&C characters. You'll defintely laugh at at least one point.

      RA2 also has an excellent expansion pack with an entirely new playable army and three campaigns; the other games have expansions, but they are really mission packs.

      --
      -sig removed for tax purposes-
    5. Re:I have a C&C Collection - what to play? by BTWR · · Score: 1

      I'll probably play C&C and RA2 then. In C&C - who should I be? Allies or NOD?

    6. Re:I have a C&C Collection - what to play? by Pluvius · · Score: 1

      Both, but NOD is cooler. Like the man said, Kane is awesome.

      Rob

    7. Re:I have a C&C Collection - what to play? by Jormundgandr · · Score: 1

      I actually never played through all of the original, I just watched the movies! I played part of the original game as a nostalgia trip and realized how dated it was.

      NOD's story is cool if you want to see yourself rise through the ranks, and see Kane's devious global media malipulation first hand.

      GDI's story, in my opinion, is more fun, because you get these awesome "oh crap" moments, as GDI loses funding and support, and Kane penetrates your command structure to a frightening degree. I won't give you specific spoilers, but be prepared for surprises.

      C&C had better full motion video than most of the games that came after it. Still, I can't get over "Comrade Stalin, you like the tea? I made it myself." *shiver*

      --
      -sig removed for tax purposes-
  18. While I was a fan but EA is evil by Severious · · Score: 1

    I have spent a lot of time playing the C&C series but considering all we have heard about the Evils of EA I will not buy this game and encourage the rest of you to boycott EA as well. Until EA treats their employees properly I will not buy their games.

    --
    Tinfoil hat? Naa, I long since replaced it with a reinforced titanium alloy.
  19. The team ... I'm so sure.... by Anonymous Coward · · Score: 0

    the team behind C&C: Red Alert 2, Yuri's Revenge and C&C Generals

    Sure,

    With 50% turnover rate and Westwood studios closed down a long time back, you can be assured that only the least talented members of that particular dev team remained with EA. Everyone with brains left the boat before the next deathmarch begun.

    It's sad to see however that the old trick of buying a name still works so flawlessly with most gamers.

  20. Rest of his comment by darkmayo · · Score: 4, Funny

    "We've got our developer and programmers working 80hour weeks to bring you the best C&C yet."

    --
    "I am a kernel in the linux army"
  21. Yess! by Anonymous Coward · · Score: 0

    C&C is hands down the best RTS game franchise out there - taking the exact opposite approach to Warcraft's "Heroes", units are expendible!

    What I really love about the game is how much a good strategy beats out a micromanager every time. I've beaten friends and co-workers over and over though I could not hold 3 minutes in Starcraft.

    It's too bad Generals had to suck so bad. Damn you EA!

  22. Sage engine NOT new by Foolhardy · · Score: 1
    You will also see a major enhancement to the Sage graphics engine we originally created for Command & Conquer Generals.
    I think this is wrong. Emperor: Battle for Dune (also by Westwood) used it first in May of 2001. Either that, or something that looks and behaves exactly the same; same 3d base, same building construction, same camera controls. Why would they create a new engine that works just like the one they already have?
    Also, the original Dune game was the first to use the engine for C&C Tiberium Dawn and Red Alert.
  23. C&C 95 over TCP/IP in XP! by antdude · · Score: 1

    Read here.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  24. The First Red Alert was the crown jewel by turdburglar · · Score: 1

    It is no coincidence that EA had no hand in what I thought was the best game of the C&C franchise; Red Alert I. The soundtrack alone was fantastic. Remeber that heavy riffed tune that the game opens up with? The single player missions were great. Multiplayer on westwood online was great. I preferred that more tangible subject of east-west conflict to gdi-nod sci fi stuff. If ea wants to do us all a favor they should take the first red alert game, use the new sage engine and allow you to build multiple units simultaneously.

  25. Yawn. by Anonymous Coward · · Score: 0
    I'm just about RTS'd out. I've played Dune 2; Warcraft; C Warcraft 2; Red Alert; C&C: Covert Ops; Red Alert: Aftermath; Red Alert: Counterstrike; Starcraft; Starcraft: Broodwars; C&C: Tiberian Sun; and Warcraft 3. I got bored halfway through Warcraft 3's Undead missions, and never got back to it.

    They're too much of the same thing. Tweak the graphics; tweak the units; tweak some of the controls perhaps; but otherwise, the same thing. Fundamentally, very little has changed from Dune 2 to the latest RTS -- it's basically been refinements and not much more.

    Maybe I'm just jaded, but I'm getting more fun out of my Gamecube than out of the latest RTS... time to fire up Ikaruga again.

  26. Did you actually play the single-player game? by MMaestro · · Score: 2, Insightful
    Or just read a fan fiction based on the game? There was NO storyline (other than a few paragraphs of background information) and the graphics caused the game to crawl to a halt on anything that was high-end when it was first launched, with Halo and Doom 3 being the only games to claim that. I remember reading how C&C:Generals was SUPPOSED to have a huge complex story that eventually got cut out.

    Supposedly the storyline involved China becoming a military power after the fall of the Soviet Union complete with nukes but after the first mission in the Chinese campaign in the game (the GLA nuke Beijing) they get involved (not suprising at all). The U.S.A. went isolationist again after Afghanistan but was attacked by the GLA with a giant ballistic chemical missle which they shot down using the Particle Beam (which is their superweapon in the game, think the Star Wars program). And the GLA is just a name for any major terrorist group in the world but their biggest claim is hitting Japan, Russia and Europe with giant biologically loaded ballistic missles. Sound cool? Too bad you don't see this in the game.

  27. Oh? by Safety+Cap · · Score: 1

    So they've slacked off, then. Maybe they'll get back up to 120-hour weeks (~ 18 hours/day for 6 days, then you get a short sunday of 12 hours if you're good) when crunch time comes, um... next week. When's this thing going to be released, in 6 months?

    --
    Yeah, right.
  28. Fix the fucking bugs, please by ThatComputerGuy · · Score: 3, Informative

    I've been a C&C fan ever since I played the demo of the first one (TIberian Dawn?). With C&C Generals/Zero Hour, however, the campaigns didn't hold my interest long. Instead, some friends and I tried out the multiplayer.

    BEST. MULTIPLAYER. EVER.

    The implementation of "generals" for each side that have, for example, better air force and no tanks, or very strong infantry but few vehicles, makes for a much more fun experience than just 3 sides, with the same types of units/functions on each. Whether we played against the computer on teams, or against each other, we were sure to have hours of fun.

    But then the bugs started showing up. For some strange reason, we would always get the "network mismatch" (or whatever) error popping up when we were half way through the game, and would be forced to quit. EA never even attempted to fix it. The most they did was to release a patch that, among other things, changed the text of the error message, without fixing the problem itself. The problem wasn't any of us.. we checked our bandwidth usage, we tried other games, etc... everything pointed to shitty coding by good ol' EA and their 80 hour work weeks.

    We tried over and over to get the game to work (it was that fun), but it would always error out and piss us off. Fucking shame.

    Make sure this doesn't happen again, EA!

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:Fix the fucking bugs, please by Killjoy_NL · · Score: 1

      I fully agree with you, I found a third-party patch that adds some stability (and extra cool options) to the game.

      It's called Progen and it's a good old-fashioned TSR.
      you can find it here or just google for it.

      http://www.deezire.net/modules.php?name=News&fil e= article&sid=200

      Enjoy :)

      --
      This is the sig that says NI (again)
    2. Re:Fix the fucking bugs, please by ThatComputerGuy · · Score: 1

      Great, I'll check it out (even though LOTR is out now, heh).

      Thanks.

      --
      XML is like violence. If it doesn't solve the problem, use more.
  29. Are they going to fix the control scheme? by silicon+not+in+the+v · · Score: 1

    I really could not stand the mouse controls for Red Alert. And they were non-customizeable. You select your units with a left click and then have to also left click on the unit you want them to attack. Oops, a little bit off with that left click and missed the guy? You just deselected your units. Now you have to go back and find the ones you want, select them again, and then go back to try left clicking that enemy unit again. And don't forget that there's no attack-move(TM) command, so you either have to click directly on the enemy, or wait until your guys get close enough and then tell them to stop and hope they figure out to start shooting at stuff.

    How can that kind of UI mistake be allowed to continue in a fairly popular game?

    --
    We may experience some slight turbulence and then...explode. -Capt. Mal Reynolds
  30. Oh crap... by ZXIndustries · · Score: 0

    Not another CnC game. I think I speak for everyone when I say CnC is one of the best RTS games out there, but I don't think I can handle another that requires the same tired routine of harvesting, building units and beating opponents. It's not like things used to be 10-20 years ago. Nowadays if you've played one RTS you've played them all. There very few games that manage to keep the genre's good name. (Homeworld, Warcraft to name a few) Nobody wants to play Age Of Empires or Dune anymore. Westwood Studios is really starting to lose it's touch. I pray that the new game is different to every other and that maybe, one day Westwood will come to it's senses and start a new concept, instead of crappy sequels.

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    Zed_eX: The original menace to society.
  31. Well hello there... by sheepab · · Score: 1

    I'll have to make more sheepab maps :)

  32. What actually happened.... by thegenerousjew · · Score: 1

    EA PR. Minion: "Boss they aren't buying the "leaked" internal memo on /.!" EA Boss: Curses! Foiled again! Quick, put out an annoucement saying we're developing A C&C sequel!

    --
    Time is an illusion, lunch doubly so.
  33. Well... by Da+VinMan · · Score: 1

    if you're like me, by the time you found out about TA, there were already like 100 mods for it along with all the extra units, and along with the expansion packs. Now, couple that whole mess with the hardcore TA players who couldn't but help crush my ass like an ant before I'd even really learned to play the game, and it was a let-down experience. I suppose if you'd been on the TA train from day one, it would have been a hell of a ride. But now? How does one even get into that game anymore? Is there a nice neat install package somewhere that I can just buy, install the whole mess in one fell swoop, and just play? And (no offense), who besides hardcore TA players even play it anymore? A robust and easy to use online experience is a requirement for a successful RTS these days. See StarCraft and the later Age Of Mythology for good examples of what I mean. So, I guess to sum this up, TA wasn't more popular because it was too much of a commitment to get into. Or did I miss something somewhere?

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    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!