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First Pictures of Quake IV

Snaller writes "Yahoos GameDomain are looking ahead to 2005, and have the first pictures of Quake IV. For all those who have missed the Stroggs since Quake 2 - fear not, they are baaack! Quake IV will be made by Raven software using the Doom 3 engine."

31 of 107 comments (clear)

  1. Yet another.... by AtariAmarok · · Score: 4, Insightful

    On the down side, it looks like yet another game where all the colors are too dark (murky greys, greens, and browns). Must every game look like it takes place inside the "Nostromo" from "Alien" (1)? The same old same old. On the plus side, the refinement makes it look as good as the "Final Fantasy" movie. If that is considered to be a plus...

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Yet another.... by Poseidon88 · · Score: 2, Interesting
      Must every game look like it takes place inside the "Nostromo" from "Alien" (1)?

      Id certainly seems to think so. But if you check out other recent releases, such as Far Cry or Half Life 2, you'll see that other palettes are not only possible, but absolutely delightful. Personally, I'm yawning in anticipation for yet another Quake.

  2. Those aren't the first by NotAPirate · · Score: 2, Informative

    PC Gamer had exclusive pics months before this.

  3. PC Gamer by th1ckasabr1ck · · Score: 5, Informative
    There is a ten page (or so) interview/first look at Quake 4 in the November PC Gamer. In it they state (amongst other things):
    • With Doom 3 it was horror, with Quake 4 it's going to be war. Doom 3 was slow-paced, tense gameplay. Quake 4 is going to be over the top, all-out action.
    • Vehicles! They show a really cool outdoor shot of a bunch of Strogg (I think) fighter jets blasting everything.
    • Squad-based gameplay. A lot of the time you will be fighting as part of a squad.
    • Their multiplayer goal is to re-create the Quake III experience in the Doom3 engine, which sounds so amazingly sweet to me.
    • The storyline picks up where Quake 2 left off.
    • Quake 4 will smash the perception that the Doom 3 engine is only good at indoor environments. There are many huge, open, outdoor levels.
    1. Re:PC Gamer by vjmurphy · · Score: 4, Funny

      "Quake 4 will smash the perception that the Doom 3 engine is only good at indoor environments. There are many huge, open, outdoor levels."

      On the downside, all the outdoor levels take place in complete darkness, and you'll need to push around a spotlight to actually see anything.

      --
      Vincent J. Murphy
      Spandex Justice
    2. Re:PC Gamer by memfrob · · Score: 2, Funny

      Does a lot of this sound like re-hash to anyone else?

      With Doom 3 it was horror, with Quake 4 it's going to be war. Doom 3 was slow-paced, tense gameplay. Quake 4 is going to be over the top, all-out action.

      Gee, all-out action in an FPS? Who'da thunk it? Kind of an empty claim...

      Vehicles! They show a really cool outdoor shot of a bunch of Strogg (I think) fighter jets blasting everything.

      I should hope so. Battlefield has been out how long, now? Any FPS coming out today that doesn't support and include a variety of vehicles isn't worth its engine. There's only so much 'running around with Generic Machinegun 5' can do for entertainment.

      Squad-based gameplay. A lot of the time you will be fighting as part of a squad.

      Hopefully squad intelligence is better than Daikatana, or even AvP2. But still, I've seen it before.

      Quake 4 will smash the perception that the Doom 3 engine is only good at indoor environments. There are many huge, open, outdoor levels.

      ...with an amazing palette of 16 million shades of gray. Fight on Asteroid Generica, Planet Bland, and the outerspace surface of the S.S.Dismal!

      I can't wait. What new is this bringing to the table to warrant me spending $49.99? (or is it $59.99 now?)

      --
      The Wizard utters the word 'frobnoid!' and cackles gleefully
  4. Remember when..? by dasunt · · Score: 5, Insightful

    As much as I like id software, remember when the occasional new game was different and unique, instead of the same old game with graphics updates?

    I know there are new games out there that are different, but they never seem to reach our side of the pond.

    I want more than FPS 17: This Sequal Requires DirectX 12. I want more than MMORPG: The Quest To Pay Us Money. And I want more than Super Mario Branded Piss Poor Game Remake and Zelda: We Are Whoring This Franchise Out For the Money.

    Processing power has increased to insane levels, the gaming industry has more money than Hollywood, and yet we get the same bland crap?

    *Waves cane!*

    1. Re:Remember when..? by parcel · · Score: 3, Interesting

      This is a direct result of the sheer amount of cash required to make a game. As "processing power has increased to insane levels", so has graphic detail, and graphic detail is VERY expensive/time consuming. Modern game production teams are nearly always comprised mostly of artists. The kind of people who could write up a game even like quake3 on their own in their basements with little/no capital are extremely rare if they even exist at all. Game development is vastly different on the ps2 than it was on the intellivision.

      So the corporations with the kind of cash hanging around that it now takes to make a game are faced with an option. They can make a few tweaks to an existing model, pay off some reviewers and sell a couple million copies, or create a game vastly different from anything that came before it and run a rather good risk of losing quite a lot of money.

      Eventually the market will turn, people won't buy UT 2023, Quake XVII, and Super Mario 4096, and these companies will look at games like Katamari Damacy and Gish that will be taking over the market, and there will be a switch.

      But my guess is that this won't happen for quite a long time. People like bland familiarity. Over 60 billion served.

    2. Re:Remember when..? by patternjuggler · · Score: 2, Insightful

      remember when the occasional new game was different and unique, instead of the same old game with graphics updates?

      If I had any moderator points I'd mark all these kinds of posts as trolls. There's plenty of shareware, open source, and obscure commercial stuff that is different and unique. They don't get millions of dollars in development money because they aren't that profitable. Since they don't get lots of ads or media coverage, you have to put in the effort to find something to your tastes (slashdot whining doesn't count).

      Processing power has increased to insane levels... and yet we get the same bland crap?

      Ignoring the uncanny valley for the moment, normal people positively react to realistic depictions of human faces and mannerisms and so on much more so that blocks of pixels- the better games are at depicting humans in a realtime interactive fashion, the more popular and accessible they will be. We are just now reaching the production values and computer graphics capability to really take off in that area- games like The Sims point the way to games that cover a wider range of emotions and etc. than the generic anger and brutality of most games, and see HL2 for the facial animation stuff.

    3. Re:Remember when..? by Chibi · · Score: 2, Insightful
      I want more than FPS 17: This Sequal Requires DirectX 12. I want more than MMORPG: The Quest To Pay Us Money. And I want more than Super Mario Branded Piss Poor Game Remake and Zelda: We Are Whoring This Franchise Out For the Money.


      While I agree with you that the FPS and MMORPG genres are a bit lacking in terms of revolutionary gameplay, there are plenty of other games which have changed drastically.

      To just use the two games you pointed out, Mario has gone from a side-scrolling action game, to be one of the first truly 3D games. Super Mario 64 inspired a generation of console games. Eventually we got Mario Sunshine. I personally haven't played it, and I've heard mixed reviews about the water hose thingy's affect on gameplay (you can tell I haven't played it, based on my scientific explanation of the device in the game), but it is adding some variety to the traditional gameplay.

      The Zelda franchise has gone through similar changes. Overhead view -> Side scrolling -> Full 3D with target-locking -> Cell-shaded water adventure, with more complicated environments and Gameboy Advance integration.

      You can argue that these are piss-poor remakes and whoring of the franchise, but others look at these games as breaths of fresh air and solid games made with very likeable characters.

      Anyway, to each his own. :)

      --
      If all you have are silver bullets, everything looks like a werewolf.
  5. It looks great... by Dragoon412 · · Score: 2, Interesting

    ...but let's face it, this is Quake - the gameplay will still be stuck in 1996.

    Unreal has grown up and matured. The FPS market is oversaturated with as it is, and there are a lot of good games. I know Quake has tons of name recognition, but is there really much room for a game that hasn't changed much of anything since its first incarnation 8 years ago?

  6. too bad... by Moustache+N+Tits · · Score: 3, Informative

    ... the pics are poorly photoshopped. notice the one with the two marines!? one marine isn't even holding a weapon... and the other one is in a different environment all together (notice the red behind him)... oh, and lots not notice the very obvious seams. why in the world would you release a picture of an upcoming game when you can't even do a decent photoshop job. I liked the quake series as much as the next fragger... but I'm weary that Raven has to resort to crap like this...

  7. Re:Looks too much like Doom by mahdi13 · · Score: 3, Insightful
    Looks more like a space-marine theme.
    Quake 2 was a space-marine theme, and considering the Quake 4 story takes place after the Quake 2 story...
    --
    "Some things have to be believed to be seen." - Ralph Hodgson
  8. Your memory fails you. by Kevin+Stevens · · Score: 3, Insightful

    Other than Quake, which completely blew everyone away by going from 2 dimensions to 3, Every game they have produced has been "more of the same" with only graphics, monster, and gun updates. Wolfenstein -> Doom had the difference of what... larger rooms and diagonal walls? Doom II was also just more of the same. Quake - Quake3 were only marginal improvemens also. Doom 3 IMHO was a huge step forward, but again not revolutionary, though I certainly would not call it bland crap- I have found most of their games to be exceptionally good.

    This is what id does. They make FPS games. Asking them to do something completely different is like asking Britney Spears to start making hardcore rock music.

    Game genres are similar to music in that certain styles go in and out of favor. A few, like RPG's and FPS's are always around. Others like puzzle/adventure games go in and out of style like disco/dance music does every few years. The main difference between the two is that regardless of how fun a certain genre is (aka side scroller) if it is deemed outdated it gets buried and is never really seen again.

    1. Re:Your memory fails you. by Thrakkerzog · · Score: 2, Informative

      Doom added rooms with different heights. You could not have stairs in Wolfenstein 3D.

      Doom also added lights and projectiles.

      It might seem small by today's standards, but it was a big deal at the time.

  9. look as good as the "Final Fantasy" movie by dpilot · · Score: 4, Insightful

    Remember when the graphics mantra was, "Toy Story in realtime on a graphics card?" Did anyone notice when we passed that landmark? I won't even get into the, "There's more to games than graphics quality and speed," since others are covering that area so well.

    Years back, I read an article about what happens as you model people better. Once you get to the threshold of recognition, simulated people become "cute." For the most part, improve the simulation, and they get cuter. Then as you get more realistic, you reach a threshold, and they're no longer cute, they're *wrong*, and repulsive. According to the article, the brain has a line between "art" and "real" and as long as you're on the art side you're OK. But once you cross to the real side, you'd better *be* real, or else.

    This gap between art and reality forms a chasm that may have to be crossed in the laboratory, because in-chasm games may not be marketable. (Hey, how about a "zombie" single-player FPS game? Zombies are *supposed* to look "wrong", and you can't see yourself in first-person.) Plus, why bother? I predict a resurgence in classic animation in a few years, once the novelty of today's 3D wears off and as we approach the chasm.

    One of my pet fantasies as graphics get more realistic is to get into young kids' games. You know, things like "tag", "hide and seek" - the things I really did. Disgusting idea really, worse than battery-powered kid's vehicles. Even worse, I'll bet such a game would sell. I think I'd cry all the way to the bank. I'm happy I don't have time to even try such a thing.

    --
    The living have better things to do than to continue hating the dead.
    1. Re:look as good as the "Final Fantasy" movie by bskin · · Score: 2, Interesting

      One of my pet fantasies as graphics get more realistic is to get into young kids' games. You know, things like "tag", "hide and seek" - the things I really did. Disgusting idea really, worse than battery-powered kid's vehicles. Even worse, I'll bet such a game would sell. I think I'd cry all the way to the bank. I'm happy I don't have time to even try such a thing.

      Something like, I dunno, Capture the Flag? And Splinter Cell multiplayer is basically hide and seek where everyone's both hiding and seeking at the same time. I can't think of a direct analog of tag offhand, but I'm sure it's out there.

      Thing about kids games is that they're often pretty much archetypes of games...games boiled down to the purest form it can be in and still be a game. These tend to translate pretty well to any medium. Frankly if you could find a popular kid's game that hasn't been translated to FPS form yet, you could probably design a killer mod...

      --
      hot foreign sheep.
    2. Re:look as good as the "Final Fantasy" movie by EnVisiCrypt · · Score: 3, Interesting

      It's called the uncanny valley, and you can read more about it here

      --


      *everything* is Orwellian to cats.
    3. Re:look as good as the "Final Fantasy" movie by duncangough · · Score: 2, Informative


      It's my favourite meme of the moment, the Uncanny Valley:



      http://en.wikipedia.org/wiki/Uncanny_Valley


      Playaholics: Free online games: Boat Rider
  10. Plastic wrap by supabeast! · · Score: 4, Interesting

    One thing that really bugged me about Doom III was that everything appears to be wrapped in plastic. Be it metal, skin, paper or stone, everything was shiny. When I look at the Quake IV shots I see the same thing. I don't see this in games like Farcry, Painkiller, or UT 2004 (Or the next-gen UT engine demos) so I'm assuming that it's just got something to do with Doom III's lighting engine.

    Does this bug anyone else.

    1. Re:Plastic wrap by Mike+Hawk · · Score: 2, Funny

      It doesn't bug me. I've never been to space in the future so maybe they DO wrap everything in plastic wrap.

    2. Re:Plastic wrap by TomorrowPlusX · · Score: 3, Informative

      As an opengl programmer, I understand, and have noticed this too. The thing is that in a way, they're showing off. They're showing how good their per-pixel specular lighting is and as a result everything gets the quasi-shiny effect.

      This is almost certainly their way of saying "look how next-gen our lighting system is" since a few years ago you had to rely on the fixed pipeline for lighting textured fragments, and this resulted in very non-shiny materials.

      I haven't played any of these games ( I'm on a Mac, sigh ) but I'm guessing it's really just a matter of art direction. Farcry, Painkiller, et al, have artists who Know What They're Doing. The ID team are great programmers, but their artwork looks like old Boris Valejo fantasy paintings. Not that there's anything wrong with that. But they probably could use a little breadth to their work.

      Clearly, the Doom 3 engine is amazing. They just happen to have painted themselves into a dark, gloomy, *shiny* corner.

      --

      lorem ipsum, dolor sit amet
    3. Re:Plastic wrap by Have+Blue · · Score: 4, Interesting

      I personally chalk this up to the sudden appearance of detailed shaders. 3D games have had a certain "look" for years- a look that is missing a lot of aspects of real scenes. A lot of stylistic tricks were created to get around these limitations and improve appearances, and this is what we became used to as "looking good" or "realistic graphics". Suddenly, it becomes possible to put a lot more detail into things, the bar is raised, and the tricks can be replaced with more realistic alternatives- but this breaks the expectations we've developed.

      The real world really does have a lot of shiny things in it- walk around your room/office and see how many things have faint or blurry reflections in them, and how many have specular highlights (that change location depending on your view angle).

  11. Re:Obligatory HL2 bashing... by rvw14 · · Score: 2, Interesting

    I actually found the vehicle scenes in HL2 to be the most fun.

  12. Doom Movie by Taulin · · Score: 2, Insightful

    So far Quake 4 sounds more like Doom the game than Doom the movie does.

  13. whaaaaa? by Eil · · Score: 3, Insightful


    Have they gone mad? How can I possibly bring myself to shell out for a new Quake title that Carmack himself didn't lovingly craft with his own hand and sick, twisted brain?

    Heresy, I say!

  14. Whoa. by mshiltonj · · Score: 3, Funny

    That monsters in the first pic has a HUGE FRICKIN NIPPLE!

    see for youself. -- it's casting its own shadow.

  15. Hopefully more realistic gameplay by Anonymous Coward · · Score: 2, Interesting

    I haven't played other FPS games lately, so maybe someone else has it right. We used to play Quake 2 and 3 on the lan where I used to work on Friday afternoons and the thing that bugged me wasn't the graphics but the stupidity of the play.

    The only way to survive was to put your character into constant run mode and constantly be jumping so as to make you a harder to hit target. This made everyone look like overcharged jackrabbits bouncing around unendingly.

    A little more realistic gameplay would be accomplished by adding something like FATIGUE to the game. The more you run, the more tired you get. You need to slow down occasionally to catch your breath, etc. Also, the more tired you get, the worse your aim should get (slightly). This would IMHO increase the playability of these games quite a bit, as you could then act in a sane manner with your character instead of bouncing around at full speed until the fraglimit is hit taking you to the next level.

  16. How about a more realistic environment? by killmenow · · Score: 2, Interesting

    Fatigue is only the beginning. How about creating a physical model in which I'm really able to run around and do what I want?

    Why is it I can sit in most FPS games and fire my big ass gun at a wall until the cows come home but never blow a hole through it? (...unlesss it's one the game designers specifically put there for that purpose)

    I'd like to see a FPS in which *all* walls act like walls, *all* doors act like doors, and if it's visible on screen, it's an object I can act upon. I don't just want to see bullet holes mapped onto the texture of something I shoot, I want to be able to blow a freaking hole through a wall, tie a rope to something in the room, and climb down (or jump to my death if I'm done playing). I can't stand it when there's some door I can't get through until I get the red key or some crap like that. I've got enough explosives to bring down a skyscraper and I can't even dent this door? Riiiight... It's just BS to keep you following the script.

    I think the whole FPS genre could get a lot more people back into it if the environment were a more realistic physical model. That's why the whole thing jumped when it went from 2D to 3D, there was additional freedom to move about and do things the game designers never necessarily intended you to do.

    I imagine games will eventually get to this point, where walls, doors, floors, tables, ceilings, windows, and, well, everything has qualities that make up how strong they are, how much they weigh, how far I can throw them, how much weight they can support, how big a blast it takes to destroy them, etc. Just overall a more realistic phyiscal model instead of "wow! what awesome lighting effects!"

    But for now, I think a lot of people are sick of following the game script. I know I am.

  17. Re:Kids' games by bskin · · Score: 2, Interesting

    I definitely agree. Seems like every time I see a little kid walking around these days they're quite overweight, which I suspect is because of the phenomenon that you're describing. Not that I don't think TV and video games have a place for kids, since they develop other sorts of skills (How many of us know the alphabet from watching sesame street? And video games develop things like hand-eye coordination and problem-solving skills.), but parents have to draw the line somewhere.

    And childhood games also teach kids what bastards people can be, which I think is a valuable lesson that needs learned early on.

    --
    hot foreign sheep.
  18. Linux Support? by nukem996 · · Score: 2

    Im wondering if Raven will have a Linux port. Im asking this because games based on idsoftware engines done by other companies tend not to have Linux ports even though it would be very easy to do. I love Call of Duty but the makers refuse to make a Linux port even though its based off the Q3A engine.