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Sales Data Indicates GameCube Underperforming

MikeT writes "FileFront is reporting that Nintendo's GameCube underperformed in 2004 and this holiday season by almost half! While Nintendo's spokespeople remain mum, the reporter from FileFront claims that Nintendo's beloved console's numbers are dwindling, quoting industry professionals and reputed sales figures. Clip: "The early word hardly looks promising. Market information group NPD Funworld put GameCube console sales at 350,000 for November 2004, far behind Xbox's 708,000 and PS2's 694,000."" We ran a related story recently discussing the possibility of UK retailers dumping the system.

169 comments

  1. Look at the titles out that month... by jmhewitt · · Score: 1

    PS2 had GTA: SA and XBox had Halo2 during that time period. GameCube had Metroid Prime 2, but wasn't nearly a big of draw to buy a machine. GameCube numbers should pick up probably with Resident Evil 4, new Zelda and Pokemon games.

    1. Re:Look at the titles out that month... by Squatchman · · Score: 1

      Wasn't there a time when we didn't need sequels do sell consoles?

      The GameCube has been rotten to hell about Sequel-itis. Nintendo likes to flog their franchises.

    2. Re:Look at the titles out that month... by ZephyrXero · · Score: 2, Interesting

      Nintendo's number one problem is their repeating failure to lure third party developers to their systems. Nintendo tries to rely on their own first party games to drive system sales, and it just doesn't work like that anymore. Everytime a Burnout 3, GTA, or whatever new game comes out for just PS2 and Xbox with no Gamecube version, Nintendo slips a little more.

      The article I posted last week makes some good points too. Nintendo needs new franchises.

      I too, very much hope Nintendo fares better with the Revolution next year.

      --
      "A truly wise man realizes he knows nothing."
    3. Re:Look at the titles out that month... by bynary · · Score: 0, Troll

      They also keep insisting on proprietary game media which drives up development costs.

      --
      http://www.bynarystudio.com
    4. Re:Look at the titles out that month... by -medeakun- · · Score: 1

      Wasn't there a time when we didn't need sequels do sell consoles? The GameCube has been rotten to hell about Sequel-itis. Nintendo likes to flog their franchises.

      Look at any sales list for any console at the moment and you'll find that the whole market is rampant with this 'sequel-itis' of yours. Sequels to great games sell even though they do little to innovate. While we're on the subject of innovation, the most innovative thing that has happened to the games industry in the past year IMHO is the Nintendo DS.


      +5 (Fanboy)
    5. Re:Look at the titles out that month... by incom · · Score: 1

      RE4 isn't 1rst party, it's made by capcom, and nintendo have plenty of good games from other japanese 3rd parties like namco etc. The gamecube is lacking in american 3rd party support though, just as the xbox lacks in japanese 3rd party support, and the ps2 because of it's market dominance has it all. The xbox2 will at most beat nintendo's next gen in america/europe only, and will not beat the ps3, I predict marketshare status quo next gen unless nintendo does something unexpectedly amazing, or sony/MS do something unexpectedly bad.

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    6. Re:Look at the titles out that month... by Anonymous Coward · · Score: 0

      Compare the number of sequels on GBA and PS2 to those on GCN. Clue: Not everything with the name "Mario" in it is a sequel, whereas games with "2" or "3" appended to the end of a game title most likely do signify a sequel.

      Now compare the success of the GBA and PS2 to that of the GameCube.

      I think that your hypothesis about sequelitis on the GameCube is invalid. I see one problem with the GameCube: third-party support from Western developers is low. Really, and I'm not joking: It's the RDF that Microsoft radiates around developers that is causing the GameCube so much trouble here. It's NOT Sony that doing the most damage to Nintendo's ability to market GameCube here.

    7. Re:Look at the titles out that month... by Anonymous Coward · · Score: 0

      Re-analyze your stance WRT the national origin of the games you consider so important. There's the answer.

      Western publishers do not support the GameCube, because Western gamers do not support the GameCube, because Western publishers do not support the GameCube. Because: While Nintendo does support Western developers, they do not go out of their way to form lucrative contracts with many Western publishers. The real meat of the GameCube's problem doesn't lie in some nebulous "state of affairs" that the GameCube is in for no reason. It's in the meeting rooms where Nintendo of America reps and Western publishers meet to discuss how much monetary and developmental support these developers and publishers (never confuse the two!) will receive from Nintendo of America (never to be confused with NCL). Sony and Microsoft are just quick to jump on the contracts, and will do anything to support publishers. Nintendo's position is that they and the publishers both play a support role in a "scratch my back, I'll scratch yours" partnership. Publishers don't like to hear that, they like safe bets.

      Of course, this is all just coming out of my ass, based on what I read and hear about Western publisher's distaste for GameCube. After all, these same pubs will contract companies like Altron to do GBA conversions of console games JUST to be able to sell a GBA version, and one might imagine that Nintendo's negotiations when it comes to making GBA games can't be all that different from what they do for the GameCube. The biggest differrence would be that the GBA, like the PS2, has a legacy of high momentum and market performance that make it, essentially, one of the safest bets in the history of the industry.

  2. Hardly Surprising by RogueyWon · · Score: 3, Interesting

    Where were the Gamecube's must-have titles this Christmas? Metroid Prime 2 was pretty much the only even vaguely significant name. The PS2 had San Andreas and it's usual hordes of 3rd-party games, the X-Box had Halo 2 and KOTOR 2. The Gamecube had a sequel to a game whose first incarnation, despite critical praise, had received distinctly divided opinion from customers. With fewer and fewer third party and cross-platform titles, epic waits between increasingly formulaic first-party titles (cf. Mario Sunshine and Mario Kart Double Dash) and still no online services worth mentioning, you have to wonder whether Nintendo actually want to stay competative in the "desktop" console market.

    Yes, Nintendo is still profitable for the moment, but I'm starting to doubt whether they really have the drive they'll need to stay that way, in a world of ever-increasing development costs and customer expectations.

    Oh well, I guess I'm about to lose yet more karma to the usual slashdot Nintendo-fanboy horde. Let them go on modding down the truth until the day the facts finally hit home.

    1. Re:Hardly Surprising by Anonymous Coward · · Score: 0

      Nintendo is quickly going the way of Sega.

    2. Re:Hardly Surprising by antifoidulus · · Score: 1

      Nintendo is quickly going the way of Sega.
      They still are making a profit(might not be a lot, but it's still a profit). Until they start bleeding cash, I think it's a bit early to be making statements like this.

    3. Re:Hardly Surprising by TechniMyoko · · Score: 1

      Except Nintendo has yet to release 2 seldom used addons for a system, then 2 failed consoles in a row. (Last I chekced, N64 and Cube did better than Saturn and Dreamcast) I think Nintendo will be able to hold out for a while longer.

    4. Re:Hardly Surprising by NotNormal23224 · · Score: 1

      Seldom used addons for the GCN Broadband adaptor, and the Modem adaptor. That's one criterea down, and waether the N64 was a success is still debatble.

    5. Re:Hardly Surprising by SetupWeasel · · Score: 1

      They are estimating $750 Million profit this fiscal year.

      That is a lot of profit.

    6. Re:Hardly Surprising by Anonymous Coward · · Score: 0

      What did they do with all those underpants?

    7. Re:Hardly Surprising by SetupWeasel · · Score: 2, Funny

      Luigi is VERY easily frightened.

    8. Re:Hardly Surprising by IntergalacticWalrus · · Score: 1

      By "addons", he was referring to the SegaCD and the 32X. The horror... the horror...

    9. Re:Hardly Surprising by NotNormal23224 · · Score: 1

      The Sega CD did sell rather well but (flashbacks to my days as a salesperson/tech in at Leigh's Computers in NYC) the true horror was 32X did nothing since everyone knew the Saturn was coming out, and the big bumble of the redesigned Genesis that couldn't use the old SegaCD attachment and the old one unable to use the new one... THE HORROR THE HORROR screaming gmotherat Chrismas time "It says Sega Genesis, why doesn't it fit?!?!?" ::I slowly curl up in corner sucking thumb, shuddering another salesvictim suffering post traumatic stress in the videogame wars:: Yeah sega was a champion of shooting themselves in the foot.

    10. Re:Hardly Surprising by DeadScreenSky · · Score: 1

      AFAIK Saturn actually did better than the N64. It sold really well in Japan, hovering close and sometimes even beating the PS1 until near the end of the 32-bit generation - but the N64 completely and utterly bombed over there. Strong American sales didn't really make up for the total indifference the Japanese had towards it (and this was when the Japanese videogame industry was larger than it is today). The Saturn might also have outdone the Gamecube, but it is probably too early to tell.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    11. Re:Hardly Surprising by Anonymous Coward · · Score: 0

      The original Genesis and the toploading Sega CD, at least, worked together. That's why they offered the extension units, to extend the bottom of the Sega CD to reach all the way under the entire bottom side of the original Genesis.

      The Genesis 3, however, was not designed by Sega and couldn't connect to any model of the Sega CD.

      Anyways, the OP seems to have been talking about how Nintendo has been doing well enough to stay profitable, unlike Sega, who never had a good mind for business. That's all I care about, and I find it comforting that my favorite games developer will be able to continue to produce the games that I enjoy, so I don't really care what the numbers say. I own a GameCube, buy many more games for it than for my PS2 (or for my Dreamcast, PS, and Saturn, when I regularly bought games for them), and will continue to do so for as long as the system is on the market. It's definitely my favorite system of this generation, even if you include the Dreamcast (which is a close second).

    12. Re:Hardly Surprising by NotNormal23224 · · Score: 1

      I was talking about the Genesis 2 that couldn't take the Genesis 1's CD Extension and had it's own built for it which of cours couldn't fit on to the Genesis 1. That was one F@#$ up Xmas season trying to explain it to parents and kids when everything says Genesis in big words, I had forgotten about the Genesis 3 (more horror). Oh another option that I had forgotten on the GameCube, the Component output cable another briliant marketing faux-pa. Nintendo removed the capability from the cost reduced GCN to use it, saying only 1% of GCN owners ever bought them. Did it ever occur to them the reason only 1% bought them was that the only way to actually get one was to mail order it from Nintendo? Makes me happy to have one of the original GCNs since I'm one of the 1 percent. well at least it doesn't cause any confusion by actually having it on the store shelves and not work with currently selling game systems (Cough:: PS2 HDD:: Cough), and at least they dropped the price when they dropped features unlike some folks, you know like dropping ilink (firewire) and HDD capability and charging the same price for an obviously cost reduced but much more compact system (you listening Sony?).

    13. Re:Hardly Surprising by Anonymous Coward · · Score: 0

      No, really, the original (first-generation) Genesis could be used with the top-loading (second-generation) Sega CD. Sega made a unit to extend the bottom of the top-loading Sega CD to hold the original Genesis. That's what I was pointing out in the other post.

      But yeah, the Genesis 3 was trash. :) A third-party brought it out when the Genesis was already dead. The same company considered doing a redesigned Saturn as well, but they never went through with the plans.

      As for the GameCube, Nintendo will actually replace a non-component system with a component-capable system if you ask them to do so. Just call their customer service line. My GameCubes are first-gen, so I haven't had to do this myself.

      But with the PS2, Sony just goes overboard about removing features and not replacing them from model to model. Sony's customer service sucks, too.

  3. Surprise? by Locky · · Score: 4, Insightful

    I don't think this is really a big surprise, For quite some time Nintendo has been the Apple of the games industry; high quality products that typically only sell to a niche fanbase.

    Both Apple and Nintendo have wildly sucessful portable units, both typically release their products in a variety of colors, both remain profitable, both won't be going away any time soon.

    1. Re:Surprise? by IntergalacticWalrus · · Score: 1

      Actually we could continue this comparison a bit further:

      - Both use PowerPC processors in their flagship machines.
      - Both have released a small footprint machine shaped as a cube (the G4 Cube and the GameCube).
      - Both are being constantly qualified as "dying" by idiot analysts at least once every 6 months.

  4. Modchip by colle · · Score: 1

    I believe that the gamecube sales has suffered from the fact that no modchips has been available. Now that the http://www.ps2nfo.com/viper.html has arrived, the sales will increase significantly.

    1. Re:Modchip by RogueyWon · · Score: 1

      You've been able to play games of any region on the Gamecube for a long, long time now, using a software-only hack. If it weren't for this, I suspect Nintendo Europe's sales would still be "0", given how the region gets treated by them. Pirating GC games is never really going to take off, due to the difficulties involved with the media.

    2. Re:Modchip by Derkec · · Score: 1

      What percentage of people mod their consoles? Is it even 1%? Seriously, I doubt a mod chip is going to change sales.

    3. Re:Modchip by colle · · Score: 1

      There's nothing difficult with burning a DVD-R. If the top of the gamecube is removed and the Viper-chip fitted and loaded with a Cobra-BIOS, ordinary DVD-R-dics can be used. Burn whatever you want to play, boot the gamecube with a ordinary GC-game, swap to the burned copy and play.

    4. Re:Modchip by incom · · Score: 1

      Can a modded GC fit and play mini-dvd's without removing the case?

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    5. Re:Modchip by AvitarX · · Score: 1

      Is it easy to rip a GC game though?

      I had a dreamcast, and it was easy enough to load games, but youhad to deal with foreign piracy sites to get them. The ripping prosses was over a serial cable and took 24 hours.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    6. Re:Modchip by incom · · Score: 1

      The xbox recieved alot of free marketting in the media and internet because of the modding scene, it was also what made me decide to get it rather than a ps2, which I regret now.

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    7. Re:Modchip by Anonymous Coward · · Score: 0

      Are you actually claiming that Nintendo will be better off once people don't have to pay for their games?

      Do you live under power lines or something?

    8. Re:Modchip by KDR_11k · · Score: 1

      That's not a sale. Sure, it's a hardware sale but the software numbers are why the GC is falling apart, no software sales = no third party titles = no users = no software sales. Even though the GC has about as much hardware out there as the XBox and even though none of those GCs ended up as media centers or something like that the software sales are abysmal compared to the XBox except for Nintendo's first party titles.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Modchip by colle · · Score: 1

      I was talking about the console, not the software O.o

    10. Re:Modchip by Anonymous Coward · · Score: 0

      The ripping and loading process is definitely more involved on the GameCube than on the Dreamcast.

      On both the DC and on the GCN, you have to stream disc contents from the system to a networked computer. On the DC, you could use a serial cable or the BBA (which is much faster). Modify the data if needed, burn it, and you're done. On the GCN, you have to use a software exploit to load the streaming code, then capture the image using the BBA. GCN discs always turn out huge, though, because in a move of brilliance, Nintendo designed the format to contain randomized data that is difficult to compress (inflating file sizes for net traders), even when the game is smaller than the maximum size of the disc. So you won't find any 18 MB disc images for the GameCube like you will for the Dreamcast; they're all huge. And if you ever try to stream a disc image to a GameCube, be prepared to be disappointed with all the stuttering streaming audio and crazy waiting times.

      Nintendo did the best job of all three manufacturers when it came to preventing the copying of game discs. Add the fast loading times and the portability of the discs, and the only downside they have is the smaller capacity. Other than that, reliability-wise, speed-wise, and copy-protection-wise, Nintendo outdesigned two companies who should have had the experience to do better, on Nintendo's FIRST optical-based system. There are some clever hardware hackers there at Nintendo, always thinking a little ahead of the curve with a bent for ingenuity and understated svelteness above raw power - which I guess could be another way that Nintendo resembles Apple (as cliche as that comparison has recently become).

    11. Re:Modchip by MemoryDragon · · Score: 1

      It actually helped Sony to become #1 in the market and it helped Microsoft to get a foot into the market. Face it every console is doomed to fail, because it cannot reach critical mass if it cannot please the hardcore users. Nintendo constantly refused to see this angle of console business whereas Sony saw that from day 1.

  5. Bullshit by tacubo · · Score: 1, Interesting

    There's always the talk of that next big game that will help sell cubes. These games never have a meaningful impact on sales. Face it the cube is dead. Hopefully nintendo can turn it around with revolution, but as for this generation they'll end up number 3.

    1. Re:Bullshit by Jane_the_Great · · Score: 1
      They might end up at number 3 in worldwide sales but their position within the Japanese market and Microsoft's poor showing in the Japanese market cannot be ignored in forecasting future success.

      And, as a Gamecube owner, these types of stories aren't really of concern to me. Nintendo pulls a profit. As long as that remains the case, there will be quality Nintendo hardware and games released.

      --
      THIS ACCOUNT IS OFFICIALLY RETIRED/RETARDED.
    2. Re:Bullshit by PhotoBoy · · Score: 1

      I've been a life-long Nintendo fan but after reading this interview with Hiroshi Yamauchi I'm of the belief that the company is doomed. Yamauchi has totally lost touch, the fact that he doesn't see the PSP as a credible competitor to the DS is worrying, his comments about "fat Americans" is very offensive and his comments about giving Satoru Iwata tips on what to do in every situation just shows that he's still the man with the power at Nintendo even though he denies it.

    3. Re:Bullshit by BalbanesBeoulve · · Score: 1

      That interview is fake. You'd figure the part where he called Kirby, one of nintendo's main franchises, homosexual would tip you off.

    4. Re:Bullshit by Anonymous Coward · · Score: 0

      Like all the little kids who play Kirby are going to stop playing it because some guy in Japan says he's gay...

    5. Re:Bullshit by Anonymous Coward · · Score: 0

      Actually, the Gamecube got a big surge of sales when Metroid Prime, Wind Waker et al came out one after another. At that point, they were beating out the Xbox. This year, the only big title has been Metroid Prime 2 (4 Swords is great, but not the kind of thing that would draw people to the system).

      The upcoming non-cell shaded zelda game drew a lot of attention when it was introduced. It may very well have an impact upon its release.

      All this is moot anyway. i get plenty of fun out of the cube and ps2 in my house. There are people who enjoy their Xboxes as well. Get the systems you want, and don't piss on everyone else's fun.

  6. Surprised? by justkarl · · Score: 1

    ....In other news, scientists have found that the air we breathe contains oxygen.

    1. Re:Surprised? by Anonymous Coward · · Score: 0

      Leave it to the newbies to make the most stupid of assumptions, then to liken it to some inane obvious fact.

      How do you like Slashdot so far, justkarl? Having fun yet?

  7. Blame retailers. by Cutriss · · Score: 3, Insightful

    In addition to the already stated points about how there wasn't really anything to buy for the GameCube this Christmas aside from Metroid Prime 2 (which had a very hard time against the overwhelming hype over GTA:SA and Halo 2), you can really blame the retailers. They've long since relegated the GameCube to 3rd place, and they'll only market it as an afterthought.

    Next time you see an ad on TV for Walmart's electronics section, note what logos you see in the background. It's always the Xbox and the PS2. Walk into an EB or a GameStop, and the GameCube section is always in the back (not really a smart move from a merchandising perspective). Up until recently, the GameCube was always neck-and-neck with the Xbox, but just like how the media loves to see a hero fall, the game retailer executives love to see a new player take an old one down. They were happy to see Sega fall, and they helped.

    What's interesting is that the GameCube's underwhelming performance is contributing more to the "Nintendo is doomed!" naysayers, and yet the hot holiday item this year was the Nintendo DS...

    --
    "Mod, mod, mod...and another troll bites the dust."
    1. Re:Blame retailers. by Anonymous Coward · · Score: 0

      That's odd, all the "EB games" that are popping up all around me (There are so many now, they can't possibly remain in business) always put the Gamecube Games on the right hand wall with the cash. XBox and PS2 are the entire length of the left wall and the used games are at the back. Almost every one of their stores that I've been in had a similar format.

      Maybe it's a Canadian/US thing, dunno.

    2. Re:Blame retailers. by generic-man · · Score: 1

      I've been in several (American) EBs and they give the GameCube as much prominent shelf space, game-for-game, as its competitors. The problem is that the GameCube has fewer games than the PS2 or Xbox, and the recent games haven't been really groundbreaking (Donkey Konga is fun, but it's hard to get excited about Mario Party 6).

      There's usually a display about Xbox Live. If the GameCube had any online games whatsoever, I'm sure they would put up a display for them too.

      Game stores exist to make money, not exact revenge on long-time market leaders. Shelf space goes to what customers want to buy.

      --
      For more information, click here.
    3. Re:Blame retailers. by zonker · · Score: 0

      i wrote an article a while back about this very issue on my website. imho, you are 100% correct. take a look...

    4. Re:Blame retailers. by zonker · · Score: 0

      first of all, the gamecube is often given a good amount of shelfspace, but not as much as xbox. secondly, the cube stuff is usually tucked near the back of the store near the employee only door.

      and shelf space goes to what retailers want customers to buy, not necessarily what customer want to buy. there is an important distinction there...

      case in point, many moons ago i worked for a large electronics retailer who sold both directv and primestar (now very defunct). employees who sold primestar with a full year paid contract, you would get a spiff. so what did you want to sell you customer? i'd have much rather sold them a directv unit but i didn't make the spiff. my sales were better when i sold them what the company wanted me to sell the customer...

      sidenote: fortunately primestar imploded and echostar (now known as dishnetwork) came into the marketplace. primestar sucked ass and i hated selling it even if i did get a spiff...

    5. Re:Blame retailers. by DeadScreenSky · · Score: 1

      The EBs in my area (well, the two I have been to) have the Gamecube in the front of the store, actually. The Gamestop has it in a nicer, more spacious area, right next to the large GBA section. So no, I don't think that's the problem.

      The Gamecube just doesn't get a lot of exclusive games, and most multiplatform releases are usually worse than the other versions available. (Framerate issues seem to be a perennial complaint in GC reviews for multiplatform games, but sound and control issues are also plentiful, and the online component is always removed for non-Phantasy Star games.)

      Third party games also just don't sell very on the Gamecube. Gamecube owners on average buy less games (which is a good reason for retailers to not give it much attention... the Gamecube has never been neck-and-neck with the Xbox when it came to what really mattered: attach rate). The biggest publisher on the system (and in the world AFAIK) is Nintendo themselves. (Yes, Sony not publishing that many good games in the early life-span of their consoles can actually be a selling point to other publishers.)

      People can make up all of the excuses they want about Gamecube's poor sales and mindshare, but when all other things are relatively equal like they are in this generation (i.e. the GC hardware isn't massively more expensive or underpowered), it always comes down to the games and how they sell.

      Imagine that! Game consoles succeed based on the games they have. Please, stop this damn persecution complex nonsense ("The videogame industry is out to get us Nintendo fans!")!

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  8. I almost don't feel normal everyday... by BTWR · · Score: 2, Interesting
    I almost don't feel normal everyday...

    Unless I see a /. article talking about one of the following:

    the imminent demise of Nintendo

    the imminent demise of the home PC

    Michael's interesting-enough news stories ruined by adding one line of unnecessary commentary at the end which basically insults anyone who thinks otherwise.

  9. OMG! by SetupWeasel · · Score: 0, Redundant

    Gamecube didn't have as good of a holiday season as the PS2 and the XBOX. OMG OMG OMG, Nintendo is teh D3@D!

    2003 was the christmas you couldn't find a GameCube on shelves. The GC is still the worldwide #2, and lets face it, the XBOX will not have another Halo 2 to sell systems anytime soon.

    Plus Nintendo is not just a profitable console maker, it is the MOST profitable.

    1. Re:OMG! by Anonymous Coward · · Score: 0

      Never dismiss the rose-colored outlook of those still affected by Nintendo Nostalgia (tm)

    2. Re:OMG! by RogueyWon · · Score: 1

      And remember, if the fanboys mod down enough posts which attack Nintendo, they single-handedly save the company and get a cookie!

    3. Re:OMG! by SetupWeasel · · Score: 2, Funny

      Oh I forgot. Profit doesn't matter in business anymore. We live in a magic fairy tale land where money grows on trees. The XBOX can be a success when it loses over 1 Billion dollars, and Sony's processor shortage is just a clever marketing ploy.

      Yes, times are very bad for Nintendo indeed.

    4. Re:OMG! by Starsmore · · Score: 1
      The X-Box is a success, even when it loses over 1 billion dollars, because Microsoft is loaded.

      Seriously, I bet Bill Gates loses that kind of money in the wash.

      As for Sony's processor shortage.... hell yeah it's a marketing ploy. I'm just an uneducated fool posting on /., and I could have told you that they'd need more than 200,000 PSP units, or more PStwo units than what they shipped. Sony is creating demand. Well, not so much demand, but generating more hype. 'OMG!!! teh n3w ps2 is soooooo cool!!! i need it!!! omg!!! u don't have it?!! i must have it!!!'

      --
      "If Common Sense was so common, it wouldn't be such a valued trait."
    5. Re:OMG! by Anonymous Coward · · Score: 0

      It's true. The original PS2 launch (with the "omg we don't have enough") was a huge mindshare coup. All you heard about for 2-3 months was "YOU WON'T BE ABLE TO GET A PS2 EVEN IF YOU PREORDERED". What does this do?

      * People who get one get "oooooh" points. And face it, most early-adopters are in for coolness, either of the actual gadget, or other people's opinions of theirs. Of course, everyone wants to be cool, so it drives up interest.

      * Anyone who thought they might have wanted one, but were going to wait until Christmas or something, suddenly feel the need to go out and get one. NOW. This helps to overcome the shortfall of decent release games. Lines increase at retailers. Retailers suddenly feel even more inclined to push what is seen as a hot item.

      * People who weren't so sure if they wanted one felt more inclined to get one, because they kept hearing about it, AND they might not be able to get one until later. (Wasn't Sony's original forecast 500k by Christmas...MAYBE?)

      * FREE ADVERTISING. Seriously, this can't be downplayed. Why pay to have newspapers or television stations run ads about your product, when they WON'T SHUT UP ABOUT IT on their own. More drama = more mentions = more public awareness = more mindshare.

      It doesn't matter if there was a real shortage or not. In fact, I think Sony probably *did* have a shortage , based on what they wanted to ship. I also think they probably exaggerated the shortage, and brilliantly turned it into a subversive marketing campaign.

      It's funny, too, because within a week, I knew several places in Atlanta you could get one off the shelf (such as Target) without too much effort or having to stand in line. Meanwhile, they were still going for $800 on eBay. I still kick myself for being too lazy to make some profit on Sony's "misfortune".

  10. yeah yeah... by j0nb0y · · Score: 1

    I haven't played my cube in awhile. Since November 23. The day WoW came out...

    --
    If you had super powers, would you use them for good, or for awesome?
  11. DVD capability would have helped by The+Faywood+Assassin · · Score: 2, Interesting

    If the Gamecube would at least have added DVD capability like the PS2 and XBox, it would have been more on-par with them in terms of capability.

    With the exception of their Gameboy line, Nintendo's products are always half-assed, missing a key "something" that would add a decent piece of functionality.

    Ever since the NES/SNES they've relied more on their name to sell games, rather than their innovation. A key example of this is how most of their games squeeze the last bit of life from their franchises, instead of trying to develop additional ones.

    Heck, I was in BestBuy last week, and I'll be damned if 90% of the games on sale for GBA were simply NES games re-released... with the same graphics!

    Nintendo's been sitting on its laurels for too long in the console gaming market and they're clearly falling behind because of it.

    Beny
    --

    "I'm a humble person really,

    I'm actually much greater than I think I am"

    1. Re:DVD capability would have helped by Jane_the_Great · · Score: 3, Insightful
      "Ever since the NES/SNES they've relied more on their name to sell games, rather than their innovation."
      The N64 controller wasn't innovative? Funny - it seems like the N64 controller is the reason that Sony redesigned their controller. Oh - the rumble pack? Yeah - that was copied by Sony too. Interesting. And, as poor as it turned out, the Virtual Boy was an innovative approach.

      Sorry Beny but it seems like you aren't up to speed on your console history. Better luck next time.

      Oh - why did you mention the store you were in and the time you were in? Who cares?

      --
      THIS ACCOUNT IS OFFICIALLY RETIRED/RETARDED.
    2. Re:DVD capability would have helped by Squatchman · · Score: 2, Informative

      Ahhhh the virtual boy. An answer to a question that nobody asked. As for the N64 controller. Did they ever release one that had all of the available(Rumble, that thing that Majora's mask required) built-in like the Dual shock? Sony didn't "redesign" their controller so much as they added features to it.

    3. Re:DVD capability would have helped by Jane_the_Great · · Score: 1
      "Ahhhh the virtual boy. An answer to a question that nobody asked."
      Original poster claimed Nintendo had not innovated since the NES era. Virtual Boy proves otherwise. I noted that the results were poor so your statement in that regard adds nothing.

      "Sony didn't "redesign" their controller so much as they added features to it."
      Actually - they did redesign it. Redesign means: To make a revision in the appearance or function of. You may wonder what revision means now, right? Well - revision means [same source] the act of revising or altering (involving reconsideration and modification); So, adding analog control based entirely on Nintendo's innovation (not to mention the fact that Sony's original PSX controller design was pretty much an homage to the SNES controller) is in fact an alteration that involved reconsideration and modification. Thus, it's a goddamned redesign.

      Honestly, the controller came out. Nintendo released their's, Sony released a new controller that was different than the previous one. That's a fucking redesign. If you're going to argue semantics, at least have a leg to stand on.

      --
      THIS ACCOUNT IS OFFICIALLY RETIRED/RETARDED.
    4. Re:DVD capability would have helped by jmole · · Score: 1

      Look at it this way. Nintendo went with the mini proprietary DVDs instead. Compare the amount of pirated PS2 and XBox games with GameCube games. Instead of losing the millions that MS and Sony lost to pirated games, Nintendo actually went the smarter route.

    5. Re:DVD capability would have helped by NanoGator · · Score: 1

      "If the Gamecube would at least have added DVD capability like the PS2 and XBox, it would have been more on-par with them in terms of capability."

      I can buy a $30 DVD player. I seriously doubt DVDs on the GameCube would have really been all that interesting from a sales #'s point of view.

      "Ever since the NES/SNES they've relied more on their name to sell games, rather than their innovation. A key example of this is how most of their games squeeze the last bit of life from their franchises, instead of trying to develop additional ones."

      That'd be a fine point if it wasn't something that happens quite often on the XBOX or PS2. At least Nintendo has the sense to make some serious changes to the franchise games instead of just creating what amounts to just a level expansion.

      "Nintendo's been sitting on its laurels for too long in the console gaming market and they're clearly falling behind because of it."

      I don't think your reasoning is all that sound. Nintendo's making a killing in the portable market. If Nintendo was really all that frustrating to be around, seems like it would have been a hell of a lot easier to crack their monopoly. No luck on that front, yet.

      --
      "Derp de derp."
    6. Re:DVD capability would have helped by Anonymous Coward · · Score: 0
      With the exception of their Gameboy line, Nintendo's products are always half-assed

      Lol, most people complain Gameboy is a generation or 2 behind technology wise. Hence the PSP

    7. Re:DVD capability would have helped by Anonymous Coward · · Score: 0
      Funny - it seems like the N64 controller is the reason that Sony redesigned their controller

      Sony made the dual analog before N64 came out, but it didnt have rumble. Then N64 came out with rumble, so they added rumble to the dual analog controller before bringing it to the US. Thats why some games support dual analog but not the vibration feature

      Sorry Jane, but it seems like you aren't up to speed on your console history. Better luck next time

    8. Re:DVD capability would have helped by The+Faywood+Assassin · · Score: 1

      You still need a console to play pirated games. The headline is simply talking about console sales

      Besides, Sony and MS aren't exactly pulling out of the console gaming market because of piracy either

      --

      "I'm a humble person really,

      I'm actually much greater than I think I am"

    9. Re:DVD capability would have helped by The+Faywood+Assassin · · Score: 1

      I don't think your reasoning is all that sound. Nintendo's making a killing in the portable market. If Nintendo was really all that frustrating to be around, seems like it would have been a hell of a lot easier to crack their monopoly. No luck on that front, yet.

      I'll reserve comment on that until we see real numbers on the PSP in terms on sales. I'm not sure console dominace translates directly into handheld dominance

      I personally feel that the PSP will be seriously hampered in terms of battery life since it will be disk based.

      Additionally, of course a dedicated DVD player will outperform a console, but it would have been a nice addition, especially since the PS2 and XBOX already had that feature.

      Beny
      --

      "I'm a humble person really,

      I'm actually much greater than I think I am"

    10. Re:DVD capability would have helped by The+Faywood+Assassin · · Score: 1

      I don't think that force feedback was a new idea anyway. But whereas Sony integrated it into their controller, Nintendo required you to buy the Rumble Pack seperately.

      Oh, don't forget the batteries. I don't know if it came with batteries, but I do know that you had to buy new ones yourself when those died

      I don't recognize a simple "new product" as innovation

      --

      "I'm a humble person really,

      I'm actually much greater than I think I am"

    11. Re:DVD capability would have helped by Jane_the_Great · · Score: 1
      Wrong. The controller that came with the Playstation upon release had no analog controls, as you can see here.

      Perhaps this statement from that site might clear up your mind - "In response to the revolutionary Nintendo 64 controller, Sony retooled their own controller to make it more suitable for the future of 3D gaming.

      Instead of adding one analog thumb stick like on the Nintendo 64's controller, Sony added two to theirs. I suspect this was mainly in order to maintain the controller's symmetry as there was no convenient location to add just one. The "analog" button was added to enable or disable the thumb sticks - a way to retain compatibility with previous games.

      Sony also added an innovation of their own in the form of a push-button within each thumb stick. The sticks click when pushed in, essentially creating the equivalent of two additional shoulder buttons. Lastly, Sony incorporated two vibration motors within the controller's shell - adding a built-in equivalent to Nintendo 64's Rumble Pak."

      --
      THIS ACCOUNT IS OFFICIALLY RETIRED/RETARDED.
    12. Re:DVD capability would have helped by Jane_the_Great · · Score: 1
      I don't think that force feedback was a new idea anyway.
      Prior art? Sorry - I'm not going to accept what you "think" as a proof that I am incorrect.

      "But whereas Sony integrated it into their controller, Nintendo required you to buy the Rumble Pack seperately."
      Sony had the benefit of being second to market with their rumble feature.

      "I don't recognize a simple "new product" as innovation"
      Read my post again you dumb fuck - I cited more than one innovation that has come from Nintendo since the NES era. Your arguments are flawed and pathetic.
      --
      THIS ACCOUNT IS OFFICIALLY RETIRED/RETARDED.
    13. Re:DVD capability would have helped by 13Echo · · Score: 1

      I seem to recall that the PSX didn't have analog for several years. Their controller also didn't have rumble features until after their dual analog was even released. The N64, however, always had analog, and had a rumble pack very early in the console's life. I know that when I purchased my PSX, the standard dpad controllers were all that was available (back when Symphony of the Night and FF7 were release), and PSM was running artlicles about the "Dual Analog" controller that wouldn't be released in the USA... The "Dual Shock" later arrived instead.

    14. Re:DVD capability would have helped by The+Faywood+Assassin · · Score: 1

      Read my post again you dumb f**k - I cited more than one innovation that has come from Nintendo since the NES era. Your arguments are flawed and pathetic.

      And you need to calm down. Geeze, by the temperament of your replies, one would think that I were promoting hate-propaganda. I mean really, how about we keep this in perspective? We're simply discussing huge, multi-national corporations who don't care about your support for their products unless it takes the shape of money.

      I know that Microsoft had force feedback peripherals for PC's well before N64. I would call that prior art. Additionally, tactile feedback mice were on the drawing board well before as well.

      --

      "I'm a humble person really,

      I'm actually much greater than I think I am"

    15. Re:DVD capability would have helped by Jane_the_Great · · Score: 1
      "And you need to calm down."
      No, I don't. And you telling me what I "need" to do, isn't going to get you any results.

      "I know that Microsoft had force feedback peripherals for PC's well before N64."
      Model? Release date? How old are you? You don't appear to know anything about proper citation.

      Nintendo has done plenty of innovation since the NES era - long story, short. Do you want to refute that with something concrete?

      --
      THIS ACCOUNT IS OFFICIALLY RETIRED/RETARDED.
    16. Re:DVD capability would have helped by The+Faywood+Assassin · · Score: 1
      http://www.klsi.com/whatnew/May_5_98.htm

      How's that for prior art? Force feedback dates back to at least 1995, prior to the release of the N64

      Additionally ANALOGUE STICK = JOYSTICK in my books, and that has been around longer than the N64. Or do I need to provide concrete evidence for that as well?

      --

      "I'm a humble person really,

      I'm actually much greater than I think I am"

    17. Re:DVD capability would have helped by Jane_the_Great · · Score: 1

      That's not very good prior art. We're not talking about any legal proceedings so you're going to have to cite a product that was delivered to the home console market. What you cited does not fit the bill. And let's say I grant you your second statement - do you actually believe that Nintendo did not offer any innovation since the NES era?

      --
      THIS ACCOUNT IS OFFICIALLY RETIRED/RETARDED.
    18. Re:DVD capability would have helped by Anonymous Coward · · Score: 0

      innovation != good idea. There's lots of crap out there that's new and different. Not a lot of it is actually worthwhile.

    19. Re:DVD capability would have helped by mink · · Score: 1

      I used this new technology called rechargable batteries.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    20. Re:DVD capability would have helped by The+Faywood+Assassin · · Score: 1

      But you still had to buy them at additional cost.

      --

      "I'm a humble person really,

      I'm actually much greater than I think I am"

    21. Re:DVD capability would have helped by hambonewilkins · · Score: 1
      I can buy a $30 DVD player. I seriously doubt DVDs on the GameCube would have really been all that interesting from a sales #'s point of view.

      When the Gamecube was released, this was obviously not true. DVD players still cost upwards of $100-$150.

      --

      God Bless America. Why? Did it sneeze?
    22. Re:DVD capability would have helped by NanoGator · · Score: 1

      "When the Gamecube was released, this was obviously not true. DVD players still cost upwards of $100-$150."

      That was true when the PS2 came out. By the time the GC came out, DVD players were available at $80.

      --
      "Derp de derp."
    23. Re:DVD capability would have helped by KevinKnSC · · Score: 1

      An analog stick can tell both in which direction it is being pushed and also how far it is being pushed that way. You'll recall how cool it was to be able to make Mario walk by pushing it a little and run by pushing it even more. You didn't have that on your 2600.

    24. Re:DVD capability would have helped by zonker · · Score: 0

      with emulators being developed for the current systems, it won't be long before you won't need a system to play the games... i would expect that to be especially true with the xbox (which i would assume to be the easiest to emulate as i would think you could run the x86 code native [like vmware] and emulate the rest of the system).

    25. Re:DVD capability would have helped by SunFan · · Score: 1


      Does anyone on earth really like vibrating controllers? It isn't like my hand vibrating really feels like a missle hit my fighter or my character got eaten by an alligator or anything. Turning off that vibrator deal is always the first thing I do in a game.

      --
      -- Microsoft is the most expensive commodity operating system and office suite vendor in the marketplace.
    26. Re:DVD capability would have helped by drwiii · · Score: 1
      "I can buy a $30 DVD player. I seriously doubt DVDs on the GameCube would have really been all that interesting from a sales #'s point of view."

      I'm tired of hearing this excuse. The lack of DVD support, coupled with the way-too-cute form factor and name, the kiddie purple launch color, and the anemic 59 block memory card killed mainstream adoption of the GameCube. It's an inescapable fact.

      "Yeah, sure, I can buy a GameCube along with a $100 DVD player, but why bother when I can get a DVD and game player all in one with no wiring mess? Why get something that only plays these tiny little discs instead of something that plays my entire CD, DVD, and PSX library? Why buy a gay purple lunchbox with a handle when I can get a sleek, black, massive, number crunching, towering entertainment center?" I'm sorry, but this was the logic followed by Nintendo's prospective customer base, and Nintendo told them they were wrong and that they should pound sand. It's all about marketing now, and Microsoft's strong from-out-of-nowhere sales numbers prove it.

      If Nintendo wants to play nextgen, they need to stop competing with the previous generation and start catering to what consumers in America and Europe want. The mini-DVD bullshit is the N64 cart fiasco all over again, and nobody wants to admit it. No excuse. Absolutely none. You can't even fit GTA3 or Katamari Damacy on a single GameCube mini-DVD.

      The software will go where the third-parties want to take it. Don't make it so third-parties can't compete on your platform. Nintendo even (somehow) managed to fuck up the first-party lineup this time around.

      I said it on launch day.. What they basically did was launch Dreamcast II against Sony. Turns out that wasn't such a great idea.

    27. Re:DVD capability would have helped by NanoGator · · Score: 1

      "I'm tired of hearing this excuse. The lack of DVD support, coupled with the way-too-cute form factor and name, the kiddie purple launch color, and the anemic 59 block memory card killed mainstream adoption of the GameCube. It's an inescapable fact."

      No it's not. The inescapable fact is that GC doesn't have the game library people want. I'm a Nintendo zealot and even *I* can't escape that one.

      "Yeah, sure, I can buy a GameCube along with a $100 DVD player, but why bother when I can get a DVD and game player all in one with no wiring mess?"

      For an extra $100? I seriously doubt everybody would find that to be a small price to pay.

      "You can't even fit GTA3 or Katamari Damacy on a single GameCube mini-DVD."

      Wrong. GTA3 and Vice City were 2 CD games. The space was taken up with music. A simple MP3 compression would have easily fit the entire of each of those games on one CD, let alone a 1.5 gig DVD.

      " What they basically did was launch Dreamcast II against Sony. Turns out that wasn't such a great idea."

      Really? They're making a healthy profit. Maybe not as much as Sony, but they're still very much afloat. Sega wasn't so lucky.

      --
      "Derp de derp."
    28. Re:DVD capability would have helped by drwiii · · Score: 1
      "No it's not. The inescapable fact is that GC doesn't have the game library people want. I'm a Nintendo zealot and even *I* can't escape that one."

      If you're going to directly compare the GameCube to the PS2, then the "right" library's not there because the "right" users aren't. Like I said, it's the marketing.

      "For an extra $100? I seriously doubt everybody would find that to be a small price to pay."

      Tell that to the buyers who bought PS2s hand over fist at $200 (and even $300) versus Nintendo. And once Sony's "Greatest Hits" line started kicking in heavy when the PS2 hit its $200 price point, buyers could get the best-of-the-best on PS2 for $19.99, while Nintendo was still charging $40 to $45 for their A-list titles. A couple of those and another GameCube memory card to support them will close that $100 console gap reeeeally quickly.

      Not to mention the other, often overlooked "Greatest Hits" collection that Sony had in its corner -- The entire low-cost entertainment library of DVD Video. While it's true that Sony doesn't make as much from DVD patent licensing as it does from software licensing, it's still money in the bank, and it still attracts users to the platform. The meteoric rise of PlayStation 2 and the DVD format went very much hand-in-hand.

      "Wrong. GTA3 and Vice City were 2 CD games. The space was taken up with music. A simple MP3 compression would have easily fit the entire of each of those games on one CD, let alone a 1.5 gig DVD."

      PS2, Xbox, and PC owners are enjoying GTA3 and Vice City. Why aren't GameCube owners? Don't make it so it's not worth a third-party's time and effort to compete on your platform.

      "Really? They're making a healthy profit. Maybe not as much as Sony, but they're still very much afloat. Sega wasn't so lucky."

      Nintendo fans love to point out that Nintendo always makes a profit in the end, while overlooking that they can post a profit and still come out a loser. Nintendo's failure to respond to the Microsoft threat is especially distressing.

      In a way, it also qualifies GameCube as a "Dreamcast II" from a numbers standpoint. It establishes that GameCube only posted as well as it did against Sony because Microsoft wasn't in town yet, analogous to Dreamcast vs. PS2.

      Nintendo's going to have to pull out all the stops for the next one or just resign themselves to being third place in hardware. With the "oh, we only play games" strategy of the GameCube having failed, Nintendo has no choice but to shake things up for "Revolution". With Sony and Microsoft rising to the hardware challenge, Nintendo can't afford to run another weak hardware play. They need to come out punching and at least run even with Microsoft.

      What remains to be seen is if third-parties (and buyers) will settle for another comparatively disappointing showing. If not, Nintendo will at least be forced into considering that becoming a third-party themselves would net more of a long-term profit than serving as first-party to a niche fanbase.

    29. Re:DVD capability would have helped by NanoGator · · Score: 1

      "A couple of those and another GameCube memory card to support them will close that $100 console gap reeeeally quickly."

      That's a fair point, however the PS2 is a year older than the GameCube. That difference is not all that surprising.

      "In a way, it also qualifies GameCube as a "Dreamcast II" from a numbers standpoint. It establishes that GameCube only posted as well as it did against Sony because Microsoft wasn't in town yet, analogous to Dreamcast vs. PS2."

      Hardly. The XBOX came out like a month after the GameCube.

      "PS2, Xbox, and PC owners are enjoying GTA3 and Vice City. Why aren't GameCube owners? Don't make it so it's not worth a third-party's time and effort to compete on your platform."

      It wasn't for lack of storage. I don't know why Rockstar didn't do it, but if I had to venture a guess I'd say it was because it didn't look to be all that profitable. Demographics, yadda yadda.

      "Nintendo fans love to point out that Nintendo always makes a profit in the end, while overlooking that they can post a profit and still come out a loser. Nintendo's failure to respond to the Microsoft threat is especially distressing."

      Nintendo is a business. If they're making a healthy profit, that's not losing. Nintendo isn't going the way of Sega this generation, and not likely for the next either. There's a real possibility they could leave the console (note: not portable) market. Whatever they decide, it won't be because they're broke.

      "With the "oh, we only play games" strategy of the GameCube having failed,"

      I wouldn't call that strategy a failure. They're holding quite strong despite XBOX's greater graphical prowess and Sony's massive library of games.

      " Nintendo has no choice but to shake things up for "Revolution". "

      Despite some of our disagreeances on this topic, I want you to know I firmly agree with you on this one. Nintendo does need to try harder. I really hope they relent and broaden their games library.

      I'm a hardcore Nintendo fan, I'd even call myself a zealot. Despite that, I still look over at the PS2 with envy. Give me a little credit, I'm not totally a raving idiot. ;)

      --
      "Derp de derp."
  12. Sadly, my old one still works. by iainl · · Score: 2, Funny

    Having already bought my Gamecube during release week, and seeing how it still runs just fine, thanks (connected to the set of Donkey Konga bongos I got for Christmas), I haven't bought another in years.

    Unlike certain other machines. Lousy Nintendo! How do they expect to carry on selling them at this rate? The least they could do is offer me another colour to collect, like they do with the SP every few months.

    --
    "I Know You Are But What Am I?"
    1. Re:Sadly, my old one still works. by superpulpsicle · · Score: 1

      I know of one person in all my years who own a Gamecube. Everybody else owns a PS2 and xbox.

      Nintendo should admit defeat, close the console division down. Concentrate on the handheld battle with Sony.

    2. Re:Sadly, my old one still works. by Anonymous Coward · · Score: 0

      I know of one person in all my years who own a Gamecube. Everybody else owns a PS2 and xbox.

      I know several people who own Gamecubes. One of them just sold his PS2 because he hadn't played it in a year, ever since he got a Gamecube. Another friend has his Xbox packed up and stored in his closet. He actually bought games he didn't particularly like for the Xbox because he felt guilty for buying it and then neglecting it. They're packed away, too. Obviously, judging by my anecdotes, Sony and Microsoft will be going out of business soon. Sorry, Halo fans.

      Nintendo should admit defeat, close the console division down.

      Why? Because they don't like money? Dr. Pepper doesn't sell nearly as well as Coca-Cola. They should shut the bottling plants down and pull all the product off the store shelves. Apple may as well send all their employees home and turn off the lights, because there's no way they'll ever match Microsoft's market share. After all, what's the point of making tons of money by providing consumers with a choice in any market when you're not the market leader? If you don't have 90% market share, you might as well not bother.

      Heck, why are there even any video game developers making games besides EA? I mean, they're never going to beat EA's sales. What's the point? In fact, why shouldn't we all just give up at anything we do at which we're not the absolute best? Life's just not worth living if you're not the best. I'd suggest suicide, but only one person can be the best at that, so the rest of us will just have to go on living our sad, not-the-best lives.

  13. Good point by AtariAmarok · · Score: 1

    Good point on the DVD. The DVD capability also made the Xbox and PS2 have a little more value in that they could be used to play movies.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Good point by chris462 · · Score: 1

      You can get a GameCube and region-free DVD player for less than the $150 it takes to pick up an XBOX or PS2.

      Not to mention that the $40 DVD player will out-perform both the XBOX and PS2, hands-down, as DVD players.

  14. I can see why by Anonymous Coward · · Score: 0

    I can see why. While I have around 15 games for the system, I haven't seen one in a loooong time that I wanted to buy. I hated metroid prime so I didn't go for metroid prime 2. I'm still playing burnout 2 (god I hate EA for not releasing v3)... which is pretty much the only game I play now. The only game that I am waiting for is the next zelda. Then I think I'm done with the system. There just aren't enough good games.

    I grabbed the DS for christmas though. XY XX is a great game. Very fun to play in short bursts, which is what the DS is good for. Still haven't seen anyone else with a DS though.

  15. Modchips increase sales?? Yeah right.... by Anonymous Coward · · Score: 0

    And then there is the fact that those who do will just pirate the games, so Nintendo will not be making any money off of them.

  16. The Love is gone... by NotNormal23224 · · Score: 2, Interesting

    I've got to agree with the folks saying that there just aren't compelling reasons to buy the GCN, I have one and it's been slim pickings for games that ineterst me, my other consoles and PC have way more pull this year. This Christmas (and the months leading up to it)I bought software for my Xbox, PS2, PC, GBA and bought three DS's for me and the family (as soon as I got the first one the wife and kid wanted one)but my Gamecube remained sadly neglected. Multi platform titles I normally pick up the Xbox version, PS2 has great standout titles on its plaform that justify purchase, my PC has the MMORPGs there just isn't enough stuff on the cube that compels me to buy software for it. When Zelda hits I'll get it, I took a stab at an RPG on the cube, Tales of Symphonia, but was dissapointed, found more fun stuff on the PS2 and Xbox again. The only thing gaceing my Game cube has been GBA games through the adaptor when I'm home and want to see stuff on a big screen. besides that my GCN hasn't seen much love at all.

  17. Lacking features compared to xbox/ps2 by jtapper · · Score: 1

    I'm not surprised.
    When you buy a gamecube, you get a great little gaming system for a very affordable price from a long time player in the games market.
    The problem with that is, when you buy a PS2 or Xbox, you also get a DVD player, and have the option of modifying the xbox to become so much more.
    Can a gamecube:
    - play movies over the network
    - play your (legal) mp3 collection on your home stereo
    - use it as a file server
    - play MAME
    - surf the web
    - IRC
    - and of course, play DVD's

    For me there is no contest for functionality.
    The major thing that the GameCube has going for it though is tons of great games for kids.

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    1. Re:Lacking features compared to xbox/ps2 by jmole · · Score: 1

      They are called "gaming consoles" for a reason. To play games period. If I want an all-in-one center I will use my PC, not some watered down PC like the XBox.

    2. Re:Lacking features compared to xbox/ps2 by jtapper · · Score: 1

      There is no better way to get video/audio/etc to your living room than with a piece of hardware you already have there. I know you can find those stereo component cases, but then that is just another box to administer and at a much higher cost than an Xbox.

      The convenience and ease of use for anyone in the house (not just a power user) to turn on the xbox and select some music or a movie is difficult to rival on a PC. And the day my wife let's me put a PC in the living room is still a long way away. She's waiting for the new micro form factor about the size of a stamp before that will ever fly.

      When you compare price and functionality you can't beat a modded xbox.

      --
      Got a site/story worth sharing? Leave a mark
    3. Re:Lacking features compared to xbox/ps2 by geminidomino · · Score: 1

      Can your Xbox do all of that out of the box? I mean, without BIOS/software modifications that would, say, preclude you from using XBox Live?

    4. Re:Lacking features compared to xbox/ps2 by Anonymous Coward · · Score: 0

      Question: if you could play DVDs, networked movies, mp3s, and MAME roms on a gamecube, or use it as a file server, web browser, or IRC client, would Nintendo make any money?

      No?

      Maybe they're not as stupid as you think they are.

    5. Re:Lacking features compared to xbox/ps2 by jtapper · · Score: 1

      No you obviously can't do this out of the box, and the same is true for most PC's you buy today.
      And if you get the right mod-chip you can turn it off and use xbox live without problems.

      I'm definately not arguing that a PC is more flexible and gives you more options, but for a home theatre style setup, a modded xbox is an excellent fit. It does require you to do some intermediate modifications to your xbox (or pay someone else to do it) but once you have it setup you basically don't need to touch it ever again. The problem with the PC is you are often changing the configuration or upgrading to new versions of virus checkers or spy ware removers. You can definately leave your PC alone once it is setup, but speaking for myself, that is easier said than done.
      With the xbox, there is no reason to change or update anything, plus you aren't going to break anything by having someone install a great new screensaver or other useless software that messes up some other part of your config.
      And to top it off, you have a huge library of games to choose from that you know are going to work on your hardware. No compatibility issues, and up to four players.

      --
      Got a site/story worth sharing? Leave a mark
    6. Re:Lacking features compared to xbox/ps2 by geminidomino · · Score: 1

      It wasn't meant to be a counterargument, I just honestly wanted to know. :) I don't have an XBox (I don't like FPSs enough, or sports games at all, to warrant the purchase) and I've heard many many horror stories.

    7. Re:Lacking features compared to xbox/ps2 by jtapper · · Score: 1

      First of all, never said that Nintendo was stupid. If you read my first post, I actually say they've got a solid system. The point I'm trying to get across is for a bit more money, you can build a system based on an xbox that will play equally as well as a GamcCube plus have all the added abilities that many people would enjoy in their living room without adding yet another piece of hardware to the mix.
      Not everyone will want that added functionality, but it fits my needs quite nicely.
      I think the biggest thing that hurt nintendo is not having the ability to play DVD's. DVD players have been the number 1 seller for the last 4 Christmas's, people want that feature badly. So if you are already buying a game system and you need a DVD player, the xbox and PS2 look alot more attractive than a GameCube.

      --
      Got a site/story worth sharing? Leave a mark
    8. Re:Lacking features compared to xbox/ps2 by jtapper · · Score: 1

      I don't have an xbox, gamecube, or PS2 myself but I have friends with each, and the modded xbox stands out from the others by a million miles.
      I know where my money is going once my squirreled away cash gets big enough (and the wife isn't watching too carefully while we're in the electronics shop :)

      --
      Got a site/story worth sharing? Leave a mark
    9. Re:Lacking features compared to xbox/ps2 by geminidomino · · Score: 1

      Performance-wise, I'd almost agree. I may even get an Xbox to use for that kind of fancy stuff when they hit a $99 price point. Unfortunately, there's really not fsckall on it that I actually want to PLAY (though in fairness, GCN and PS2 only had one game each for me in 2004.. Metroid Prime 2 and MGS3, respectively)

    10. Re:Lacking features compared to xbox/ps2 by mink · · Score: 1

      Small problem with your Xobx thing there, it wouldnt have the games I want to play. And by that I mean the games I bought for my Gamecube that are not ported.

      I know many adult games with Xboxes, PS2 units and some with gamecubes. All of hem had stand alone DVD players before they got any of this generation console. None of them use the console for DVD movie viewing. I tried using my PS2 once as a lark (no remote) and IMO playback on the v2 PS2 I have is crap compared to the $60 set to DVD player. It's also region locked, unlike my $60 (from circut shitty) set top DVD player.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    11. Re:Lacking features compared to xbox/ps2 by geminidomino · · Score: 1
      Can a gamecube:
      • play movies over the network
      • play your (legal) mp3 collection on your home stereo
      • use it as a file server
      • play MAME
      • surf the web
      • IRC
      • and of course, play DVD's


      I can't seem to find an answer to this question: Can a modded Xbox do all of that, and still play Xbox games? If so, what mod chip will let me do that?

      I also want to upgrade the HD if possible (I'm aware of the "locking" requirement but I have several drives that should probably work.
  18. *sigh* by Dragoon412 · · Score: 3, Interesting

    Karma be damned...

    I don't know what the deal is, but Nintendo needs to get their fucking act together with the GCN.

    Look back at the SNES days: a huge number of games spanning every genre. Awesome first and third party support. Far, far fewer instances of Nintendo's franchise whoring. The SNES has, in my opinion, the best game lineup any console's ever had. Even today, I find myself spending more time with SNES9x than I do my GCN.

    What the hell has Nintendo done? Is there a cultural difference at the company? Do developers have the perception that everything on the GCN needs to be aimed at the 10-and-under crowd?

    Nintendo's got the hardware - the Gamecube is so sleek and well-made that it makes the PS2 and Xbox sseem downright amateurish in comparison. Their stance on online support is asinine. Yes, having a bunch of friends over to play is more fun than online multiplayer, but for many of us that don't have gamer friends, live far away from our gamer friends, or aren't 8 years old, having our friends over after school to play Pokemon, at the very least online multiplayer would let us play)!

    The fact that the GCN's sales are poor shouldn't suprise anyone. In this generation of the consoles wars, Nintendo strutted out with the most awesome equipment there was, and then promptly impaled themselves on their own sword.

    I think it's too late for the GCN. Let's hope Nintendo stops catering to the Pokemon demographic with the Revolution, and goes back to their old SNES days.

    1. Re:*sigh* by Dekks · · Score: 1

      Agreed. I own a GC, PS2 and a PC. I have purchased only three games for the GC in the last year, Mario sunshine which i never play now, Paper Mario which my wife is currently playing through, and Tales of Symphonia which i havent touched yet. It doesn't matter if they have 10 amazing games a year, as only three or four of them will appeal to me and I will lose interest or finish them way before another is released.

    2. Re:*sigh* by Anonymous Coward · · Score: 0

      "Nintendo's got the hardware - the Gamecube is so sleek and well-made that it makes the PS2 and Xbox seem downright amateurish in comparison"

      How the heck do you figure that? I don't want a fucking purple "cube" in my HT setup - I want something that looks like it fits in with the rest of my stuff.

    3. Re:*sigh* by scot4875 · · Score: 1

      My HT setup is probably at least as good as yours, and it doesn't bother me at all. Besides, if you don't like purple you can get black or platinum. Or does all of your stuff have a wood laminate finish?

      --Jeremy

      --
      Jesus was a liberal
    4. Re:*sigh* by BurgEnder · · Score: 1

      So, basically Nintendo should make their next console large, black, and bulbous looking with a large red "N" or "R"(Revolution} at the top of it. My little purple 'cube doesn't stand out any more than my silver HD satellite receiver does next to my many black components on my rack.

    5. Re:*sigh* by Anonymous Coward · · Score: 0

      The guy's HT setup probably all has Sorny and Magnetbox stickers peeling off the corners. :)

      I have late-model equipment in my HT, all silver in color, including my TV stand and speaker stands. My Panasonic Q (heh heh HEH) just fucking BELONGS there with the standalone DVD player that does MPEG4 and network streaming, the FM tuner, the receiver, etc. It doesn't just look like it belongs there, it BELONGS there. I could pull my platinum GCN out of my bedroom and put it in the Q's place, and it would belong there too. No other system, not an Xbox with a puke green plastic jewel on it, not a regularly-priced black PS2, nothing, would look like it belongs there. That's why my PS2, along with my other consoles other than the Q, are placed on an open stereo rack way off to the side of the other HT equipment, against an intersecting wall.

      Honestly, the Xbox is the most unattractive piece of hardware I've ever seen. It beats the PS2 out in the "man, they're trying so hard to make it look cool that it looks like a riceracer designed it" category. But the system's bulk and apparance are the least of the reasons why I will never buy one.

  19. Region-free? by AtariAmarok · · Score: 1

    Are these region-free DVD's common? Let me know. I spent some time looking in stores, and gave up. If they have to be mail ordered from some obscure place, add the $10 shipping to the cost.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Region-free? by Jane_the_Great · · Score: 1

      Yes. In fact, quite a few of the region locked players you buy in the U.S. can be made region free with a code. This site may have some information but the easiest way is to just google with the model name of the DVD player you are interested in.

      --
      THIS ACCOUNT IS OFFICIALLY RETIRED/RETARDED.
    2. Re:Region-free? by geminidomino · · Score: 1

      You can find codes for unlocking a great many models of DVD out there.

      Just using my portable Polaroid DVD-0700 as an example: 2 minutes of googling later, and I know the code to unlock the region menu is "1379" It works similarly with a lot of DVD players. Just pick one out and google it before you actually buy it.

      (Granted, the example I used actually costs more than a PS2, but it's infinitely more useful than the $40 DVD player mentioned. It's portable and has "video in" functionality, so I can use it for a GCN screen when I have to work on holidays!)

  20. Follow Sega by DeadBugs · · Score: 1

    I really don't think that Nintendo has much of a chance to create a next-gen console that will compete with the PS3 or XboX2.

    It's time for Nintendo to follow Sega and release cross platform games and get out of the hardware business.

    Zelda, Metroid, Mario, etc. will have a good home on the PC, XboX & PS2. Nintondo needs to focus on what it's good at.....Games.

    --
    http://www.kubuntu.org/
    1. Re:Follow Sega by cowscows · · Score: 1

      The problem with that is that Nintendo makes pretty damn decent hardware. Their decision to neglect online gaming so far seems a bit odd, because the gamecube can take an online adapter. The gamecube is a small, solid piece of equipment, and I don't understand what more you can really ask for from a game console. Oh, and the company has always made money on each system that they've sold. Sounds good to me.

      So why can't Nintendo compete in the next round?

      --

      One time I threw a brick at a duck.

  21. Who's steering this boat? by ColonBlow · · Score: 1

    Nintendo had so many games on the N64 that would have been cash cows and a sure fire way to get their user base up. But they either were very late getting the GC versions out, or they more or less weren't very good. What a waste. I had many friends drooling for Perfect Dark, but got a PS2 many moons ago and forgot about all about Nintendo.

    --
    free online diet tracking.
  22. However in Japan... by Demon-Xanth · · Score: 4, Informative

    Year to date console sales as of 12/26:
    Nintendo DS 1,286,074
    GameBoy Advance SP 2,530,961
    PlayStation 2 2,691,666
    GameCube 696,839
    PlayStation Portable 352,295
    GameBoy Advance 198,025
    Xbox 37,083
    PSone 14,029
    Swan Crystal 7,464 ...looks like the GC isn't doing that bad. The Xbox on the otherhand...

    --
    If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
    1. Re:However in Japan... by jmole · · Score: 1

      I am just curious, but where did those figures come from?

    2. Re:However in Japan... by Anonymous Coward · · Score: 0

      Great. So what? Japan isn't the be-all, end-all of console stats.

    3. Re:However in Japan... by Demon-Xanth · · Score: 1

      http://www.the-magicbox.com/topten.htm

      --
      If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
    4. Re:However in Japan... by Demon-Xanth · · Score: 1

      There's 4 regions that are usually listed:
      Japan
      US
      Europe
      ROW (Rest Of World)

      Just looking at one region's numbers isn't good enough to say a console's failed. Most of the anti-GC/Xbox fanboy crowd LOVES to state EU stats while completely ignoring Japan's figures.

      --
      If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
    5. Re:However in Japan... by jmole · · Score: 1

      Is there a site with sales from all four regions?

    6. Re:However in Japan... by Demon-Xanth · · Score: 1

      I haven't found one yet. But I'd be interested in seeing it.

      --
      If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
    7. Re:However in Japan... by Dekks · · Score: 1

      And in Europe and the US the GC hasn't been selling as much. Your point? You have to admit that while microsoft might not be making money on the Xbox, its still a nice machine and has some great games if you're into those types (team/sports games etc). I own a gamecube and enjoy it, but fact is only about 5-10 quality games come out for it a year, of which only half will vaguely interest me and that I will finish way before another comes out to replace it and the gamecube just doesnt have many good games, Why can't "fanboys" just accept that?

    8. Re:However in Japan... by Anonymous Coward · · Score: 0

      The Magic Box is every gamer's best friend when it comes to Japanese game previews and English-translated market performance analyses.

      I read it because I ONLY care about Japanese games. People can have their Halo and Doom and Burnout and I will never care about these things (yes, I've tried). But the Western gamer who has no idea about Japanese games and only knows about PC games and American Xbox stuff will find the site of little interest, so such people should stick to GameSpot or IGN or the like.

    9. Re:However in Japan... by scot4875 · · Score: 1

      I own a gamecube and enjoy it, but fact is only about 5-10 quality games come out for it a year, of which only half will vaguely interest me and that I will finish way before another comes out to replace it and the gamecube just doesnt have many good games, Why can't "fanboys" just accept that?

      Because it's simply not true.

      I am a finicky gamer with 23 years experience. I own about 75 GCN games. About 5 of them are ones that I just bought because they were like 5 bucks (BMX XXX) and never really played. The other ~70 are all quality titles that I enjoyed. I've finished almost all of them, but haven't had time to get to a few (Sphinx and the Cursed Mummy is a good example).

      There are at least a dozen more off the top of my head that I've meant to pick up but never gotten around to. I don't even have time to finish what I already have, so why overload even more?

      Maybe your problem is that the only way you hear about GCN games is by watching commercials on TV. That's the best way I could explain your '5-10 quality games per year' comment. Nintendo doesn't really advertise on TV that much. More likely, however, is that your definition of 'quality' is highly subjective, and doesn't even include games that you've never played to make an informed judgement on.

      I'll also offer you a challenge -- name > 10 quality XBox or PS2 titles from last year. Not ones that you heard were good, but ones you actually bought/rented and played.

      --Jeremy

      --
      Jesus was a liberal
    10. Re:However in Japan... by Zangief · · Score: 1

      And in software they also did well(registration required).

      The fact is, that west is stupid enough to care about "mature" games, instead of fun and good games. Those Nintendo has in droves. I've got news for those who like their games "mature"...You are not mature yet. When you are, you do not care for such things.

    11. Re:However in Japan... by Dekks · · Score: 1

      In EB I don't ever see 75 games for the GC. That may be a fault of the retailor etc but if the games aren't available in the shops then I can't be expected to of heard of them. I rely on word of mouth and gamespot for my game news, the last 10 quality games I liked for the PS2 last year that I personally have played and like are: Shadow Hearts 2 Xenosage GTA:VC that might not be last year but when i first played it Tony Hawk Underground, also enjoyed a lot Star Ocean Prince of Persia sands of time Getaway:Black monday Jak 3 LOTR: 3rd age X-men legends Some of those are possibly dual platform or not 2004 but all games I liked. On the other hand, games I personally enjoyed on the GC: The latest mario kart one, argh name escapes me, Mario dash? Tales of Symphonia Paper Mario I've never enjoyed the F-zero games, my wife is enjoying paper mario but not into it myself, she also owns harvest moon which havent yet tried. Conversly I probably bought more pc games last year than any other before, but though my opinion my be subjective to games that I like, and one mans trash is anothers treasure, the fact still remains that I see more games out on other platforms that I like the look of than the GC. Also so much hype is put about the GC games that are made by nintendo that others tend to get pushed out, I didnt like Metroid 2 probably because I am too used to FPS on the pc (did enjoy halo 2 though at a mates), and zelda just wasnt how i remember zelda. But I don't hear about GCN games only from TV, I really don't see many good games coming out on the GC. You seemed to take it quite personally that I said there were not many games coming out for the GC and only 5-10 good ones a year, why did that bother you so much?

  23. WHO. GIVES. A FUCK. by ArmpitMan · · Score: 5, Insightful
    Why should anyone care about goddamned sales data? For anything?

    No one looks at sales numbers and says, "I think this bestselling console will be my favourite." No one goes, "Well, you know, I would've bought a Gamecube, but they're losing in the marketplace, you know? It's got all these games I lust after, but, it's just not the #1 console." You have already made your decision about which console(s) to like, based on factors which are actually important.

    Just enjoy your fucking games, however you play them. Shut up about numbers. They don't fucking matter.

  24. I bought an XBox by wickedj · · Score: 1

    ... this Christmas. I tried to hold out as long as I could. However, all my other friends had XBoxes with Halo 2 and Live. It's hard to compete against that. I was the only the one with a GameCube and one of few to have a PS2. I believe the Gamecube is a really good system but the problems lies with the fact that, as many have mentioned before me, the other systems have more features, more variety in games and more high-profile titles such as GTA:San Andreas and Halo 2 (which caught me). Sure, Metroid Prime 2: Echoes should have been a selling point but the marketing just wasn't there. I've seen countless ads for GTA and Halo 2 on the tv but only once did I see a Metroid ad. As for features:

    PS2:
    Backwards compatibility
    DVD Playback
    Audio CD Playback
    With proper software, streaming video and music
    Online Play

    XBox:
    DVD Playback
    Audio CD Playback
    Audio Storage (WMA files) and Playback
    With hacking, emulators, media player, etc.
    Online Play

    Gamecube pretty much lacks all these features.

    1. Re:I bought an XBox by Ahnteis · · Score: 1

      I use my gamecube for games that non-gamers will appreciate. Yes, that includes girls.

      For "mature" or "hardcore" games, I have a wonderful computer. I can play halflife2, farcry, warcraft, etc etc etc. Halo2 was, quite franky, a mediocre game at best if you're a PC gamer. (Yes, I did play it on my roommate's xbox. I'm not just quoting someone else.)

    2. Re:I bought an XBox by wickedj · · Score: 1

      Hey, I'm with you there. I would rather get all my friends online with Half-Life 2, Natural-Selection or Warcraft 3 but the problem is that many of them are illiterate when it comes to computers. Convincing them to install something would frighten them for weeks. With a console, it's all been simplified. Drop in a disk and go. For those mature games, PS2 and Xbox is the place to be. For FPS, it's Halo 2 or nothing. That's as close to a PC FPS as you can get.

  25. It's all about "More". by Rico_Suave · · Score: 2, Insightful

    I'm sure plenty of people will respond with "I don't want a swiss army knife, I want a game machine."

    What they don't understand is that CD audio/DVD functionality/Online capability is "More". Joe Sixpack likes "More". Mr. 6P goes to Best Buy to buy a console. He doesn't know much about any of them, except he wants to play videogames. He looks at the Gamecube. Plays games. He looks at the Xbox. It plays games too. And you can store your music on it. And you can play DVDs (with optional remote, natch). And you can play online (with Xbox Live subscription).

    In other words "More". "More" is good. "More" is worth an extra $50 to a lot of people.

    Until Nintendo wakes up and realizes that their NES/SNES model is no longer working, and that people do indeed want "More", they're going to play second fiddle to those corporations that realize a device that only plays games isn't going to cut it any longer with the unwashed masses.

  26. Only One Question Remains by Anonymous Coward · · Score: 0


    Which will die first, Nintendo or BSD?

  27. Welcome to Nintendo DS by igorthefiend · · Score: 1

    You want N64 games, you want a DS rather than a cube...

  28. Jump the gun? by RyoShin · · Score: 3, Interesting

    I love Nintendo. From the SNES to the N64 to the Gamecube, not to mention the Gameboy series, I've never really found a need to look toward other consoles for my enjoyment (well, except dancing.* Damn you, DDR!)

    For all that, I have many reasons to scoff at them. Someone commented once, long ago, that it looked like they had very different companies running the Gamecube and the Game boy divisions.

    Here we have the Game Boy. People wanted it slimmer. Alrighty, here's a Game Boy Pocket. People want color. Game Boy Colors are now for sale! And when they came out with the Game Boy Advance, everyone was drooling and patting them on the back and giving them 'at a boys'... except for one thing: "I can't play in the dark!"

    Boom, Game Boy Advance SP. It seems that the Game Boy side listens, and listens well.

    The Gamecube side doesn't seem to hear much. Someone earlier in this thread posted the numbers in Japan, where the XBox doesn't hold a candle to the Gamecube. Hell, the Dreamcast was selling better. It seems that they are doing all they can to appeal to the Japanese consumers with inventive, quirky games (Monkey Ball (yes, third party,) Donkey Konga,) while ignoring the fact that Japan and America are two very different markets.

    Don't get me wrong; I love Mario. I can't wait for the next Zelda (you're going to see a huge sales jump when that comes out.) I just picked up Pokemon Colosseum. But when you look at American gamers as a whole, they are into the more 'mature' games- Grand Theft Auto, Halo, etc. Nintendo, while not a kiddie console by any means, still has most of it's appeal to the younger generation.

    Where's another Eternal Darkness? I recently picked that up, and have played through it once. If that had been a 3rd generation game, I don't think anything could have trumped it. The controls, the story, the entire thing is awesome. It only lacked in the graphics department (flat textures, bumpy character models.) If it had come out later, nothing would have rivaled it.

    One of my other things about Nintendo is that they should be leading any kind of gaming revolution (pun intended.) They have their big fat cash cow, the Game Boy, so they should be able to pump some money into new ideas, and be able to take the financial hit if it happens. But they're being a bit too careful.

    Of course, I still hold the opinion that the Gamecube is a throw-away product. It was meant to try and make up for the tragedies of the N64, while still being careful. Even if they don't sell the most, they are still making a large wad of cash, because they aren't shorting themselves on the console price. I think they're using the GCN to test the waters, see where edges are, and the info they gather now will be used to make the Revolution trump everything when it comes out.

    *Yes, I know there's that new dance game for the Gamecube, but the song list looks like a Billboard Top 40. It looks for shit. I want my quirky Japanese songs, dammit!

    1. Re:Jump the gun? by Ahnteis · · Score: 1

      DDR + Mario (wish I had the link to the article from earlier about how they have to put mario EVERYWHERE) announced today. Think I saw it on bluesnews?

    2. Re:Jump the gun? by RyoShin · · Score: 1

      http://cube.ign.com/articles/577/577880p1.html

      (I hate IGN, but it's all I could find quickly.) ...Well, why not? I mean, Mario's had just about everything but his own FPS. And maybe we'll get some kick-ass remixes from Mario games for it.

      Maybe this will be a bridge to get Gamecube owners a true DDR game.

    3. Re:Jump the gun? by Anonymous Coward · · Score: 0

      Eh, I don't know. Fans have wanted color and a backlight since the Lynx. It took until, what, 1998 to see color and 2003 for a backlight? Both were implemented extremely well, mind you, but neither was anything approaching swift.

    4. Re:Jump the gun? by buffer-overflowed · · Score: 1

      Of course, I still hold the opinion that the Gamecube is a throw-away product. It was meant to try and make up for the tragedies of the N64, while still being careful. Even if they don't sell the most, they are still making a large wad of cash, because they aren't shorting themselves on the console price. I think they're using the GCN to test the waters, see where edges are, and the info they gather now will be used to make the Revolution trump everything when it comes out.

      I kinda agree with you. I think the DS is part of this too. The big thing the GCN did for me was make up for the N64. After SEGA's repeated failings/support problems/allergy to money, I started to take a wait and see approach to their consoles. A lot of people did. Hence the failure that was the dreamcast(even though SEGA finally did good after wha? 3 bad platforms? it was too late). This infected me, and I grabbed a PS2 first round of this generation(now very broken). A few Gamecube games came out that I thought looked interesting, and I snapped up a Cube to give the big N their final chance.

      Haven't regretted it, and I'll be buying a revolution when it launches, sight unseen. I don't trust Sony and I don't trust Microsoft, so they're the wait and sees now.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  29. Nintendo fucked up early on this holiday season... by IndiJ · · Score: 0

    ... and didn't recover in time to catch the rush, in my opinion. They had a wicked cool advertising campaign that was designed to help crack the perception that the GC was just for kids (remember the ones that compare Nintendo to crack?), and it wasn't until later that they tacked on a few ads describing the games. Meanwhile Sony had those "vacation's over, Game_X, your performance has made you a Greatest Hit" and MS blitzed us with Halo 2 and Fable ads.

    The lesson here may be that if you want to attract a gamer crowd, branding the system is a complete waste of time - what you want to do is convince players that your system has the most and best games. I thought those Nintendo ads were cool, but honestly, to this day I don't think I can name 5 games that are GC-only off the top of my head. Coincidently, I don't feel a pressing need to get a GC.

    Another lesson may be that it doesn't matter whether you try to sell quality or quantity. MS did well focusing on just a couple games. The actual quality of the games themselves is debatable *cough*fable*cough*, but the ad campaign sure did let the world know they were big and they were on the X-Box. Meanwhile Sony went the other way and bragged about quantity, and they did fine, too. (Although, I suspect that MS's numbers are inflated by the fact that the market is already so saturated with PS2's. Probably most X-Box sales were to PS2 owners who finally considered the system mature enough to invest in (like myself). I can't prove this though.)

    Gamers have always been saying focus on the games, but maybe these numbers will convince the people that make the decisions. With luck it may spur Nintendo to action and convince them to get serious about making games (or about finding 3rd parties that will) instead of pretty coloured consoles and edgy ads. Seems to me like MS beat them to the punch and already figured that out...

    --
    It's hard to soar like an eagle when you're surrounded by turkeys.
  30. Point of disagreement by LordZardoz · · Score: 1

    Nintendo is probably the only company that successfully makes games under existing franchises that do not diminish the games that came before.

    Even when the sequel does not enhance the franchise signifigantly, it never diminishes it.

    END COMMUNICATION

  31. Not really hard hitting journalism here by inkless1 · · Score: 2, Insightful

    More like rumor and inneundo. Re-hash some analyst's emails. There's no info here about profitability, for one thing. Sure, Nintendo's numbers might not be as large as Microsoft's - but they aren't losing a bundle per unit either.

    People have been saying the sky is falling for Nintendo for like, a decade. In return, Nintendo hasn't gotten tired of laughing all the way to the bank.

    1. Re:Not really hard hitting journalism here by Anonymous Coward · · Score: 0

      "People have been saying the sky is falling for Nintendo for like, a decade. In return, Nintendo hasn't gotten tired of laughing all the way to the bank."

      And an ever-diminishing marketshare with cannot sustain them indefinitely.

    2. Re:Not really hard hitting journalism here by ayersrj · · Score: 1

      Market Share != Profitability.

  32. and their franchises! by Ender+Ryan · · Score: 1
    What has Nintendo done to their classic franchises?!

    So far, they've got one Zelda game and one Mario game, and both are not really considered proper successors to their respective franchises!

    I wanted so badly to have some good ol' classic Mario brought to the new console generation, but they blew it.

    Oh well. I really hope Nintendo gets their shit together.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
    1. Re:and their franchises! by ElleyKitten · · Score: 1

      What has Nintendo done to their classic franchises?!

      So far, they've got one Zelda game and one Mario game, and both are not really considered proper successors to their respective franchises!


      First of all, they have two Zelda games (which is more than they had for the SNES. Speaking of the SNES, they only had one "real" Mario game for that as well). Metroid would also be considered a classic franchise too. Second of all, who decides if a game isn't a "proper successor"?

      I wanted so badly to have some good ol' classic Mario brought to the new console generation, but they blew it.

      I'ld love to see some good 2d Mario back again, but that's something I'ld expect to see on the GBA or DS, not the Gamecube, so it didn't disapoint me when Super Mario Sunshine was a 3d platformer and much like Mario 64.

      Oh well. I really hope Nintendo gets their shit together.

      The Gamecube's a good system with good games. If you don't like it, go play something else.

      --
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  33. People who want one by miyako · · Score: 1

    It seems to me that the people who are interested in the GC for the most part already have a game cube. The thing is, nintendo used to be the sort of defacto standard for a gaming system. If someone wanted to have a console, and didn't know much about console gaming, then they got a nintendo system. Now days it seems like it's the opposite.
    The majority of the people I know are not hard-core gamers, but they generally still have 1 system. Most often it's either an X-Box or a PS2.
    It seems to me that nintendo (at least with their consoles) is catering to the hard core gamer market now, with a few incredibly solid titles (zelda, paper mario, the Resident Evil series), that appeal mainly to the old school type of hard core gamer who is willing to buy a system for just a few good games, doesn't buy bad games, and cares more for solid gameplay than flashy graphics or buckets of blood.
    The people in this group generally will already have a game cube, and since the units don't have a habbit of breaking *cough*PS2*cough* I really wouldn't be suprised to see the sales of the game cube to continue to decline.

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  34. Re:WHO. GIVES. A FUCK. by DarkAdonis · · Score: 1

    Console hardware sales data is very helpful to game developers. It's the very reason why the PS2 has more games developed for it than the XB or GC.

  35. Re:WHO. GIVES. A FUCK. by fondue · · Score: 1

    games.slashdot.org: Clueless editors posting non-stories submitted by yammering teenage fanboy idiots. With the added bonus of breezily missing the point of the source article in most cases.

    Completely FACTUALLY FUCKING INACCURATE or just plain worthless stories consistently drift off the front page without ever being corrected. Because it's just games, and accurate reporting doesn't matter, right?

    Why do they continue with this farce at all when it's plainly obvious to anyone with the faintest interest in games that they can't be bothered to do it properly?

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  36. Nintendo didn't push the cube this xmas on purpose by clu76 · · Score: 3, Insightful

    I think Nintendo didn't push the cube this xmas on purpose. I think what they really wanted to do is push the DS. If they can effectively cut off the PSP from making inroads into the portable market, then Nintendo will have secured their profits for many years to come. Ofcourse, this is only one man's theory.

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    the cosmos in 20 words or less: thumbuki.com
  37. Re:WHO. GIVES. A FUCK. by Anonymous Coward · · Score: 0
    games.slashdot.org: Clueless editors posting non-stories submitted by yammering teenage fanboy idiots. With the added bonus of breezily missing the point of the source article in most cases
    Great summary... and unfortunately not exaggerated at all.
  38. Re:WHO. GIVES. A FUCK. by identity0 · · Score: 1

    No, but companies go, "I think this bestselling console will be the one we develop for", and that leads to more games being released for that one, and the others getting left out.

    Same goes for any platform that software runs on, really - Linux, Windows, Java, .Net, x86, Itanium, etc. We could debate the techinical merits of each all day, but the market tends to develop for the one with the biggest marketshare.

    I do love Nintendo, but I will be selling my Gamecube to a friend - all the games I want are on GBA, not GC.

  39. Hole in the Story (Of course!) by dancingmad · · Score: 2, Interesting
    Am I the only one who thinks that possibly, just about everyone who wants a GCN has one? I bought mine at launch, a PS2 6 months after that, and my younger brother got around to buying an Xbox now (heavily discounted).

    His plans for the machine? A couple of used games and every emulator he can get his grubby mitts on. Basically, MS is not going to see a dime from him, other than for the (again, discounted) machine. Contrast to his buying habits of usually getting GC titles at launch and mine of getting (T-RPGs and Katamari Damashii) PS2 games.

    My household ending up buying three GC titles this Christmas season - Paper Mario, Metroid Prime 2, and Naruto 3 (imported). We're looking at importing Donkey Konga 1+2 and buying Pikmin 2. That's, of course, not to mention numerous GBA games. My point being, I would like to see software sales for both machines as well as hardware and worldwide sales. I believe I saw sales in the 300s recently for the Xbox in Japan.

    --
    "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
  40. Regional differences by cgenman · · Score: 1

    I would like to point out, that these are only US sales numbers. In Japan, the Game Cube is #2, and the XBox is out of the #1 spot by a ratio of 50 to 1.

  41. Re:WHO. GIVES. A FUCK. by SunFan · · Score: 1


    The people who do say these things are also Microsoft's customer base. I don't think it's a coincidence.

    --
    -- Microsoft is the most expensive commodity operating system and office suite vendor in the marketplace.
  42. Re:WHO. GIVES. A FUCK. by G-funk · · Score: 1

    Except for the fact that as a whole, americans do exactly that. They think "hey, dave john and phil all have playstations, I should get a playstation too" and "if xbox is number one, it should be the best, right?".

    If that weren't so, then you wouldn't see the #1 in every market advertising that fact: "America's favourite game show", "Australia's best selling car" etc etc.

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  43. Re:WHO. GIVES. A FUCK. by ArmpitMan · · Score: 1
    Oh, I'm not saying popularity isn't a factor. I'm saying, the only armchair analysts who look at the actual sales numbers for the Gamecube in the US over Christmas are the ones who have already made up their minds and are looking to pick a fight.

    Fanboy Billy loves his Gamecube, sees these numbers, and thinks they're a personal attack on him. He starts feeling the need to defend his taste in games by arguing about sales numbers. "Oh, Nintendo is plenty profitable!", they'll cry. "These are just the US sales numbers!" And some of the more jealous types will start attacking other consoles to feel better. "At least Nintendo doesn't take a loss on hardware!" they'll cry.

    EXCEPT NONE OF THESE ARGUMENTS MATTER IN THE SLIGHTEST. You could have a more productive argument about the XBox being big than about the relative sales numbers of various consoles. At least you have to look at the damn thing in your living room.

  44. Re:WHO. GIVES. A FUCK. by DaveCBio · · Score: 1

    Perception is everything, have a look at what happened to the Dreamcast and you'll see a lot of parallels in the Gamecube.

  45. I'd like to propose a meme by Anonymous Coward · · Score: 0

    Not a slashdot meme as such... it's not a soviet russia type thing.

    You made the point quite eloquently in your post. It needs to be spread.

    Most people think of Japanese games as Final Fantasy these days, which is ridiculous. Final Fantasy is certainly popular in Japan, just as it is here. There's nothing quite like the constant grind of "hit the button, get the reward." That's a mammalian thing more than a Japanese thing.

    When the Americans buy GTA, though, the Japanese buy something weird like Pikmin or Katamari Damacy or that game where you're a mosquito trying to suck blood from gigantic humans.

    Nintendo still makes Japanese games in an era in which Americans are finally making their own. The cultural gap is widening.

    So, the meme. Every time anyone says to us anywhere "Nintendo only produces kiddy games" what we need to respond with is "Nintendo isn't kiddy, it's kawaii."

    Even those of you reading this who don't like Nintendo's approach ought to understand the fairness of this. Nintendo games are made for Japanese adults as well as children. Japanese adults are strange to us. That's all.

    1. Re:I'd like to propose a meme by Anonymous Coward · · Score: 0

      That's a fair analysis that I've only ever considered briefly before. Thanks for articulating these points.

      I don't think people in general are up to the task of recognizinng the distinction between kiddy and kawaii, though. The intelligence of the average gamer is pretty low. Once a preconception hits common status, true or not, it becomes absolute, unshakeable truth to these idiots. To such people, the GameCube will always be the "kiddy" system, as short-sighted as that misunderstanding is.

  46. Would have helped... Sony! by 9Nails · · Score: 1

    Sony is one of the DVD-Rom license patent royalty holders. By stamping DVD on the GameCube, Nintendo would have to fork over (an you can correct me on this) about $25 for a license agreement, per GameCube. Microsoft was clever in this, and didn't say that the Xbox could play DVD's. But they sold a remote control that "Enabled" this feature. This way they didn't end up paying the competitor. But Microsoft had a second agenda in the game wars, they wanted to also become major name brand tied further into the home than just the PC alone. Nintendo didn't have the grand media center plans, and didn't want to pad Sony's deep pockets. Nintendo made the right choice.

    Nintendo also targeted the GameCube to a very young audience. This meant that these extra features would be valueless. It's my opinion that only a mature audience would want a DVD player, MP3 player, or broadband network connection.

    While their hardware sales are slumping, I truly hope Nintendo can focus on the area that they really shine, and that is in software. They fell behind when users demanded CD-Rom's instead of carts. Now DVD-Rom's are necessary (for the most part) to hold game titles, again Nintendo is off-guard and failing to meet the customers' needs. They are especially poor at judging the future of gamers needs and bringing those design requirements in their products. But their games are fantastic! And should Nintendo decide to port the titles to PlayStation or Xbox, they might stand to make a fortune.

  47. Re:WHO. GIVES. A FUCK. by iainl · · Score: 1

    I agree, there are very good comparisons to be made with the Dreamcast. Both are excellent systems with stunning games that I really enjoy playing, and both were absolute bargains. They are the two consoles with the best quality video signals, too, for what it's worth.

    But that wasn't what you meant, was it?

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