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Xbox 2 to Have Wireless Controllers Standard

GamesIndustry.biz has the news that the Xbox 2 console, releasing this fall, will use wireless controllers by default. From the article: "Microsoft will be the first console manufacturer to ship wireless pads as standard with its hardware, but not the first to ship an official wireless controller; Nintendo has already enjoyed significant success with the WaveBird, its wireless pad for the GameCube."

146 comments

  1. Brilliant by MarkGriz · · Score: 4, Funny

    Who came up with this idea... Energizer or Duracell?

    --
    Beauty is in the eye of the beerholder.
    1. Re:Brilliant by drmarcj · · Score: 2, Insightful

      I don't think it'll be as bad as all that. I predict wireless but with a charging base station (like your cordless phone, for instance). I don't doubt they will incorporate force feedback into the gamepad too, given that it's integral to the existing XBox. Of course, if you're gaming for 10 hours straight...

    2. Re:Brilliant by MarkGriz · · Score: 2, Interesting

      "I don't think it'll be as bad as all that."

      Neither do I, but your logic is not quite as funny :-)

      If they are smart, in addition to a base station type thing, they'd have the ability to go corded as well. This would allow the controller to be powered by the base when batteries are low.

      --
      Beauty is in the eye of the beerholder.
    3. Re:Brilliant by Zangief · · Score: 1

      Nintendo came up with the idea.

      As always, Nintendo is innovating in games, while Sony and Microsoft just copy them.

    4. Re:Brilliant by redivider · · Score: 1

      I doubt Nintendo came up with the idea. Sure, they were the first one of the major console manufacturers to make their own wireless controller, which just so happens to be the best one out there, but I seem to rememeber third party wireless controllers being available for the PSOne (back when it was just called PlayStation). I don't remember any for the N64, but if they were available they weren't made by Nintendo.

      Having said all that, I own a WaveBird and it's definitely the best wireless controller I've ever used.

      Hopefully, all 3 companies decide to copy whoever it was that came up with the idea and make wireless a standard option. I'm all for innovation, but sometimes a good idea is just a good idea. Not everyone can invent the wheel.

      --
      Sinch
    5. Re:Brilliant by Zangief · · Score: 1

      They proved that a wireless controller can be a good addiion to gaming.

      If Nintendo hadn't done it, Microsoft would use regular controllers in Xbox 2. So Microsoft is copying Nintendo.

    6. Re:Brilliant by Anonymous Coward · · Score: 0

      Wireless controllers were available for the NES. Acclaim had the Power Player which was licensed by Nintendo for the 8 bit box.

  2. Mod parent up by CrazyJim1 · · Score: 1

    +5 Insightful

    1. Re:Mod parent up by NanoGator · · Score: 1

      "+5 Insightful"

      Not to people with Wavebirds. Can't say what MS has in store, but there are actually people in the world that have a wireless controller that doesn't eat baterries like they were candy.

      --
      "Derp de derp."
    2. Re:Mod parent up by SkyWalk423 · · Score: 4, Insightful

      I have a Wavebird and I am still impressed with the way it was engineered and it's battery efficiency, but I would guess an Xbox2 wireless pad will have a lot more to handle than the Wavebird does. For one, it has to deal with the bandwidth of not only registering button presses, but also the Xbox Live voice data to the headset, which goes through the controller in the current system. Plus I'm sure they are at least considering force feedback (rumble) support. IANAEE so I don't know how much more of a drain this will have on the batteries, but I would have to guess that it will be more than the Wavebird demands.

    3. Re:Mod parent up by ZephyrXero · · Score: 1

      "IANAEE"??? Holy crap man.... you people are going overboard with this abreviations...lol :P

      --
      "A truly wise man realizes he knows nothing."
    4. Re:Mod parent up by redJag · · Score: 1, Funny

      ya wtf ppl?

    5. Re:Mod parent up by SkyWalk423 · · Score: 1

      LMFAO!

      Sorry about that...

      IANAEE = I Am Not An Electrical Engineer

    6. Re:Mod parent up by Hast · · Score: 1

      Not sure how they will do it but what I've wanted for a long time is a console with build in Bluetooth for controllers and voice.

      That way you could bring your own controller / headset and play with friends with minimum fuss. Besides BT is designed to be used in low power equipment. (BT headsets typically last several hours on a charge.)

      Even if they don't do that they can still let the headsets use their own connection to the system. No need to go via the controller.

    7. Re:Mod parent up by joshsisk · · Score: 0

      The wavebird has rumble support.

      I recharge the batteries in mine like every 6 months at most.

    8. Re:Mod parent up by Destoo · · Score: 1

      >Bluetooth for controllers and voice.

      Not going to happen. Not by official channels, anyway.

      Both manufacturers and resellers are making way too much on the accessories. They will try to keep their lock-in as long as they can.

      --
      Nouvelles de jeux et technologies en français. TC
    9. Re:Mod parent up by Destoo · · Score: 1

      Rumble on the Wavebird? Where? How?

      Unless you are shaking it constantly, which doesn't count.

      Liar.

      --
      Nouvelles de jeux et technologies en français. TC
    10. Re:Mod parent up by Anonymous Coward · · Score: 0

      You're not using a Wavebird.

      _My_ Wavebirds don't do rumble. And that's perfectly fine with me.

      BTW, you'd have to do a whole lot of 24/7 gaming to get a good pair of batteries to last for only 6 months in a Wavebird.

    11. Re:Mod parent up by drinkypoo · · Score: 1

      I guess you missed it when Xbox used USB 1.1 for the controller interface. Hint: it's possible to use standard interfaces without opening them up to casual use. People at least have to buy expensive accessories. Anyway the headsets aren't worth shit, just having Xbox branding on them is really the most important characteristic.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:Mod parent up by MBraynard · · Score: 1, Funny
      Oh really? Because my thinking was, and follow me here, no one would dare make a comment on an electrical device without at least a masters degree in electrical engineering. So when I read your comment - at first - without knowing what that abbreviation, my initial question was what school you went to and what research companies you summered for.

      So when I later learned you were not an electrical engineer by way of you defining your abbreviation, I nearly fell out of my chair and my dear friend Fyodor had to retrieve a tall, cold glass of water for me from the kitchen downstairs.

      The question that flooded my head as that cool water flooded my throat was, if you are not an electrical engineer, where did you come across such information and how can you have any certainty of it, given your lack of letters in the field?

      Do tell! I and my associate Fyodor here await with great eagerness your explanation, good sir!

    13. Re:Mod parent up by redivider · · Score: 1

      -5 Conspiracy Theory

      --
      Sinch
    14. Re:Mod parent up by Moonshadow · · Score: 1

      The wavebird has rumble support.

      Funny, my two wavebirds don't.

      Maybe you mean third-party wireless controllers?

      That said, my roommate and I play the HELL out of Soul Calibur 2 with Wavebirds, and it seems like we change the batteries only every 8-10 months. The longevity on them is amazing.

    15. Re:Mod parent up by joshsisk · · Score: 1

      Indeed : it's not actually a wavebird. WHOOPS!

  3. Great news... by Anonymous Coward · · Score: 0

    ...IF the quality matches either Logitech's or Nintendo's.

    Honestly, outside of the lack of a rumble option, the WaveBird is by far the best wireless controller I've ever used, and the only one I regularly use.

    1. Re:Great news... by WebScud · · Score: 2, Insightful

      Rumble features are overrated and rarely useful. Do you even miss it when you play a game without the rumble feature?

    2. Re:Great news... by bzBetty · · Score: 2, Informative
      A few games I've played (Eternal Darkness) used the rumble feature to get around the limitations of their camera (Eternal Darkness was an early gamecube game originally designed for N64, its a great play). When something important was near you but hidden due to the camera angle the controller vibrated.

      It was a great feature and made the game alot less frustrating.

    3. Re:Great news... by ZephyrXero · · Score: 1

      Another good example is when I played Zelda 64: Ocarina, I missed out on alot of hidden stuff b/c it requires the "stone of agony"(item) and a rumble pack to alert you when you were near a hidden item. Rumble is good ...I still don't think I've seen anyone use it as well as the first game to have it though, Starfox 64.

      --
      "A truly wise man realizes he knows nothing."
    4. Re:Great news... by Ryan+Stortz · · Score: 2, Funny

      Not to mention the rumble feature has been linked to carpel tunnel, but that might just be because kids can play video games for 85 hours a week.

      I can't even play for more than an hour without getting up and doing something, and I'm not exactly going to be on the cover of men's Fitness anytime soon.

      --
      Bugs are just features that have been fixed.
    5. Re:Great news... by WebScud · · Score: 0

      I've played both of those and I agree. But I meant, over all... Is it a feature that is or would be really that missed?

    6. Re:Great news... by Black+Pete · · Score: 1

      I don't know about you, but I know I'd sorely miss the rumble feature in Rez.

    7. Re:Great news... by chendo · · Score: 1

      Rez.

      Well, I don't miss it, but my girlfriend does.

      --
      Founder of Mirror Moon - Tsukihime Game Trans
    8. Re:Great news... by ScislaC · · Score: 1

      I don't think it's overrated and it can be quite useful actually. Personally, whatever gamecube games I play with my friends, I still prefer to use the wired controllers because they offer the force feedback stuff. For me it's all about immersing me in the game. If I fire a gun, get hit, or something explodes... I just expect a little rumble. Sounds strange but they've conditioned me. To me it's on the same level as surround sound for the immersion factor. Just my .02

    9. Re:Great news... by WebScud · · Score: 0

      Okay, to be clear, the feature does have it's place for games like Rez or The Stone of Agony in OoT, but not being teathered to my console far outweighs the majority of force feedback games. Beiseds, if the controllers have the battery life of the Logitech PS2 and Xbox controllers they make life would be good. You can make your hands shake at will and still go a few months on a set of batteries.

  4. Rechargable by Aggrazel · · Score: 3, Insightful

    If they are rechargable like a Gameboy, then you have the issue of being in the middle of a game and unable to continue because your battery just ran out.

    If not, you have to change batteries all the time.

    Either way, I hope they at least plan to give the option for a corded controller, for those of us that still like them.

    1. Re:Rechargable by NanoGator · · Score: 2, Insightful

      "If they are rechargable like a Gameboy, then you have the issue of being in the middle of a game and unable to continue because your battery just ran out.

      If not, you have to change batteries all the time."


      I have a WaveBird controller for my GameCube. I haven't run into either problem you mention.

      "Either way, I hope they at least plan to give the option for a corded controller, for those of us that still like them."

      I agree with this, but for the reasons you're listing. I'm worried about interference.

      --
      "Derp de derp."
    2. Re:Rechargable by sehryan · · Score: 1

      Ideally, it should be able to charge and play at the same time, either drawing power from a wall socket, or maybe a cord that will connect it to the box and draw from there.

      --
      The world moves for love. It kneels before it in awe.
    3. Re:Rechargable by ZephyrXero · · Score: 1

      that would be cool to be able to plug your controller into the wall while you are playing it...that way you are only bound by your outlets, and most people have one near their couch ;) I hope they put a battery life indicator on it like this one...

      --
      "A truly wise man realizes he knows nothing."
    4. Re:Rechargable by kereira · · Score: 1

      Yes, that would be a good idea. Have two sockets, one for plugging directly into the XBox in case you wanted it to be wired, and another slot for recharging, so you can charge and play and have wireless at the same time (or well, sequentially :P wireless, wired and charging, wired, wireless)

      A bit like when you connect the GBA to gamecube without a fancy cable, there's still space to charge the gba whilst you play.

      Otherwise making an only wireless controller is an absolutely useless idea. I know how annoyed I am when having to change batteries with a GBA & Gamecube.

      --
      I don't not believe there isn't a God.
    5. Re:Rechargable by chrish · · Score: 1

      Yup, the WaveBird's battery life is excellent. I've had mine for over a year and I think I've only changed the batteries once.

      I also picked up a MadCatz wireless PS2 controller, which is also awesome, although I haven't had it long enough to comment on battery life. It's seen a lot of use though, so I'm thinking it's probably pretty close to the WaveBird's.

      Having wireless controllers is absolutely awesome in a house filled with cats, a four year old, and a clumsy dad (that's me). No wires where people walk is a very good thing.

      --
      - chrish
    6. Re:Rechargable by satoshi1 · · Score: 1

      Or one plug: Plugs into the Xbox AND charges it! That would actually be pretty neat.

    7. Re:Rechargable by Hast · · Score: 1

      I have a Logitech for my XBox and I've so far had to change batteries about once every two or three months. I don't use it all that much for playing but I do use it a lot for watching videos (that doesn't use the ruble though).

      Personally I'd rate it over the often praised Wavebird, which I also own one of. The Logitech (the old 4 battery version) fits my hands really well and the button layout is better than standard XBox controller IMHO.)

  5. Wireless is good! by keiferb · · Score: 1

    For those afraid of the battery issue, I say try it before you discount it. I got a wavebird for my gamecube and absolutely love it. Combine it with some rechargeable AAs and I don't have to buy batteries all the time.

    I suppose, though, that if the physical act of changing batteries in something really ticks you off, this may not be for you.

    1. Re:Wireless is good! by ivan256 · · Score: 2, Informative

      The wavebird doesn't eat batteries because it doesn't use the vibration features that most games have.

    2. Re:Wireless is good! by Anonymous Coward · · Score: 0

      ...and thanks to the fact that the Wavebird skips on rumble, no GameCube games require it.

      Good. Rumble is the first thing I've been turning off in game option screens since the dual shock was introduced without hardware-switchable rumble or the ability to remove the rumble motors (which has the side effect of making the controller lighter). Only the N64 and the Dreamcast have ever offered the latter luxury, with later consoles unable to do it at all, other than the heavenly Wavebird.

    3. Re:Wireless is good! by Chemical · · Score: 1

      I always liked rumble. When implemented well, it makes the game feel a lot more emersive. Plus there are other clever ways to use the feature. Ever play the original Metal Gear Solid? "Place your controller on the floor. I'll move it with my mind!"

    4. Re:Wireless is good! by Anonymous Coward · · Score: 0

      Yeah, I've played MGS, Silent Hill, Ocarina of Time, Eternal Darkness, and rumble can be used in some interesting ways. It doesn't mean that I've come to want the extra weight and cost built into my controllers, even worse, without a hardware switch on the controller itself to turn it off outside of game option screens. (Some third-party pads have implemented hardware switches at least, but why not the console manufacturers?)

      If we could return to the concept of "Rumble Paks," I'd be much happier with modern game controllers.

  6. Pioneers get the arrows... by the_skywise · · Score: 4, Interesting

    There are rumors that the Playstation 3 would do the same as well.

    Wireless controllers are an intersting option. But standard? Note that there are a whole bunch of corner cases that wireless joysticks have that haven't been well addressed yet. For instance, the Nintendo wavebird controller has no vibration capability. Most XBox wireless joysticks don't handle an XBox live headset or memory card.

    Battery life is obviously a problem. I'd like to see docking cradles for the joysticks on the box itself so they can be charged and ready for play. (Or interestingly... maybe they could be connected with cables like they are currently for charging. So play with the cable while charging play without otherwise.)

    And, of course, it's not as satisfying to get pissed off and yank the cable out of the box to demonstrate your frustration... (But it IS easier to throw the joystick across the room...)

    So if the wireless joysticks are standard, does that mean there won't be any joystick "ports" on the box at all?

    1. Re:Pioneers get the arrows... by NanoGator · · Score: 2, Insightful

      "So if the wireless joysticks are standard, does that mean there won't be any joystick "ports" on the box at all?"

      Boy I have mixed feelings about this. On the one hand, I've had a good experience with wireless controllers. (Nintendo's Wavebird is battery friendly and very responsive.) I also like the idea of no more controller ports.

      On the other hand, I live in an apartment complex. I'm just the sort of asshole that would find it amusing to mess with other people's games.

      --
      "Derp de derp."
    2. Re:Pioneers get the arrows... by justforaday · · Score: 1

      So if the wireless joysticks are standard, does that mean there won't be any joystick "ports" on the box at all?

      This is Microsoft's way of teaching a lesson to all those people who hacked a USB port into their xBoxes.

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    3. Re:Pioneers get the arrows... by ZephyrXero · · Score: 1

      Actually Microsoft sold the USB convertors themselves so that people could use USB Keyboards with Phantasy Star Online...

      The Xbox controllers connect through a "modified" (read proprietary) version of USB too ;)

      --
      "A truly wise man realizes he knows nothing."
    4. Re:Pioneers get the arrows... by SunFan · · Score: 1

      For instance, the Nintendo wavebird controller has no vibration capability.

      Is this important? I always turn off the vibrator in games, not because it makes me feel dirty but just that it is damn annoying, IMO.

      --
      -- Microsoft is the most expensive commodity operating system and office suite vendor in the marketplace.
    5. Re:Pioneers get the arrows... by redivider · · Score: 1

      Based on my experience with the WaveBird, you pretty much need a somewhat direct line of sight to the reciever to control the game. There have been times where I would lose control of the game for a second and then realize that I had the controller behind the arm of the couch or something like that. It may work fine around corners, but if the signal is totally blocked from the reciever you might be out of luck.

      I have to admit though, that would be fun.

      --
      Sinch
    6. Re:Pioneers get the arrows... by amliebsch · · Score: 1

      It's modified in terms of form factor, true, but the controllers themselves are standard USB devices. You can hack a regular USB cable on the end, download a driver, and use your XBOX controller as a PC gamepad.

      --
      If you don't know where you are going, you will wind up somewhere else.
    7. Re:Pioneers get the arrows... by ZephyrXero · · Score: 1

      or just buy a special dongle...

      --
      "A truly wise man realizes he knows nothing."
  7. Ummm... by generalleoff · · Score: 0
    ...no thanks MS. I dnt care how good the controller is I'm just not going to change the batterys all the time.

    The way I would do this though (the same as I would do wireless mice and keyboards for a PC) is use a wire (say USB or whatever) and have it able to be unpluged from both the xbox (or PC) AND from the controller so I have the option to go wireless or use the wire. When it's on the wire the batterys recharge. There may already be some mice and KBs that do that but I havent seen them yet.

    1. Re:Ummm... by Anonymous Coward · · Score: 1, Insightful

      I'm just not going to change the batterys all the time.

      You mean strangely shaped patented proprietary Microsoft battery sold only by Microsoft that can only be used in an Microsoft controller?

      Ahh I love the smell of lock-in in the morning!

  8. Battery life by Chonguey · · Score: 3, Funny

    No doubt the Xbox2 controller will be so large it will house its own power generator.

    1. Re:Battery life by LordPhantom · · Score: 1

      I'm sure you could fit a nice sized tokamak reactor in there ;-)

    2. Re:Battery life by RealErmine · · Score: 1

      I must be the only person who likes the original Xbox controllers. I mean, the whole thing's not that big.

      --
      Dewey, you fool! Your decimal system has played right into my hands!
    3. Re:Battery life by Dutchmaan · · Score: 1

      I know you were joking but wouldn't it be interesting to say have a wind up generator, this would solve two problems, it would generate power for the controller and provide kinetic energy for the rumble pack...

      Kills two birds with one stone...

      However, I have the feeling that they will just have recharge stations or something similar to Logitechs MX1000 mouse which has a very handy battery level LED on the unit itself.

    4. Re:Battery life by ZephyrXero · · Score: 2, Funny

      You're not alone. I love the size of the original Xbox controllers' size...but, I'm not that fond of the button layout and d-pad. I think all consoles should start releasing different sized controllers...wouldn't it be hillarious to buy the Xbox 2 and hear the clerk as you "Do you want to super-size your controllers with that?" ;)

      --
      "A truly wise man realizes he knows nothing."
    5. Re:Battery life by hab136 · · Score: 1
      I must be the only person who likes the original Xbox controllers. I mean, the whole thing's not that big.

      I like the original controllers too. Of course, I have big hands.

      And you know what they say about people with big hands, right?

      ... wait for it ...

      Big gloves!

      Thank you, I'm here all week!

  9. Let me think... by Anonymous Coward · · Score: 1, Interesting

    Can anyone here think of another console that uses wireless controllers, a PowerPC proc, an ATI video card, and has no hard drive? I can. Here is a hint: it is the Gamecube. And my gamecube's power cable doesn't spontaneously combust.

    While I'm glad that wireless controllers are becoming the mainstream, I think Microsoft is swiftly headed toward its own death in the console market. When the Sony and big N consoles release almost a full year after the Xbox2, they will feature roughly twice the processing power, and have much more powerful and well-established development solutions (Sony especially, with their new focus on VPUs and an OpenGL-style API). The original X-Box only has 3 strong points, in my mind: 1) hard drive, 2) most powerful hardware, and 3) X-Box Live.

    Well, at least they'll still have #3.

    PS - I have nothing against microsoft as a company, unlike most of the posters here. I think they are good for the console market, at least so far, providing an almost Sega Genesis-like amount of freedom for developers. I just think they're making a series of mistakes here that are worthy of Nintendo ;)

    1. Re:Let me think... by Anonymous Coward · · Score: 0

      The situation does stink of the Dreamcast in a way... releasing too early in the game gets you trampled at the end.

    2. Re:Let me think... by AlexMax2742 · · Score: 1
      PS - I have nothing against microsoft as a company, unlike most of the posters here. I think they are good for the console market, at least so far, providing an almost Sega Genesis-like amount of freedom for developers. I just think they're making a series of mistakes here that are worthy of Nintendo ;)

      I agree. While I love my Xbox dearly, the most recent rumors seeming to come along the pipeline (a rumored absence of a Hard Drive, in particular) do not bode well for the next Xbox iteration.

      Wireless controllers might be a nice idea on paper, but there are two main problems with them, the very fact that they need batteries. and the fact that they're much easier to lose because they're not plugged into the damn console.

      --
      I'm the guy with the unpopular opinion
    3. Re:Let me think... by Anonymous Coward · · Score: 0

      PS2 came out in the year before the competition and has inferior graphics, and all that led too was TOTAL MARKET DOMINANCE.

    4. Re:Let me think... by Anonymous Coward · · Score: 0

      You are implying that the only thing required to dominate the multi-billion dollar console market is to release your system first. Somehow, I doubt that is the answer that the most powerful electronics companies in the world have been searching for for the last 20 years.

      *cough* Sega DreamCast *cough* 3DO *cough* Sega 32X *cough* Sega Saturn *cough*

      The Sony Playstation was already the leading console on the market, and the Playstation 2 was compatible with that enormous pre-established game library, on top of Sony's huge marketing push and a wide variety of very strong POPULAR titles like Gran Turismo 3, EA Sports, and Grand Theft Auto. Also, the PS2 became a status symbol in many circles, including MTV/hip-hop, far outside Microsoft's circle of influence. Those factors, MUCH more than the timing of their release, are what led to their TOTAL MARKET DOMINANCE.

      So far, we have only seen screenshots of a single X-Box 2 game. Doesn't that seem weird, if they're planning to release in 6 months? If games take 2-3 years to develop, all the X-Box 2 release titles should be about 75-85% complete by now. Also, as of now the Xbox2 will NOT be backward-compatible, it has no pre-established market dominance, and it is not considered a status symbol or something cool to have in circles outside of hardcore gaming enthusiasts.

      My original comments about the timing of the hardware release were pointing to the fact that one of the X-Box's greatest strengths is its powerful hardware, a facet that will be lacking in the XBox2. For a console that does not have a strong position in the market already (and that market includes Japan, remember), that seems like a risky move.

  10. Rumble? by Paul+Slocum · · Score: 1

    The Wavebirds are great, but they don't have support for vibration. For some games I prefer using wired controllers for this reason. Seems like support rumble and other stuff like a headset would kill batteries pretty fast. -paul

    1. Re:Rumble? by MonkeyBunker · · Score: 3, Interesting

      Logitech currently makes a controller for XBox that they claim gets 50+ hours on 2 AA batteries WITH vibration. http://www.logitech.com/index.cfm/products/details /US/EN,CRID=2311,CONTENTID=8182

      I have the previous version which used 4 AA batteries. I use it to play while I'm on my exercise bike, since the cable on the regular controller would get caught in various moving parts of the bike.

  11. There's always a workaround by musicman2059 · · Score: 0
    I don't have a WaveBird myself, but having been playing Game Boys all my life, dealing with disposable battery life is simple.

    If you've been using a pair of batteries in a controller for a while and plan on playing for quite a while, change the batteries to fresh ones, put the other batteries on the side, and use them for shorter sessions until you run out. ;) It's clever use of a four-pack for AA's. Then again, I'm not 100% sure on controller battery life, as I'm sure these controllers won't have screens.

    But I will say, I like the idea of the XBOX 2 having wireless controllers, as long as they're not as big-ass and clunky as the original XBOX. It won't sway me into getting an XBOX, but I concede that it's a semi-good move on M$' part.

    --
    When you need great justice, take off every zig.
    1. Re:There's always a workaround by satoshi1 · · Score: 1

      If you've been using a pair of batteries in a controller for a while and plan on playing for quite a while, change the batteries to fresh ones, put the other batteries on the side, and use them for shorter sessions until you run out. ;) It's clever use of a four-pack for AA's. Then again, I'm not 100% sure on controller battery life, as I'm sure these controllers won't have screens.

      Or, um, you could, you know, use the batteries all the way, switch, and then use the new ones all the way?

    2. Re:There's always a workaround by musicman2059 · · Score: 0

      That just brings it back to batteries dying in the middle of a game. ;)

      --
      When you need great justice, take off every zig.
    3. Re:There's always a workaround by satoshi1 · · Score: 1

      But changing batteries all the time is plain rediculous, especially when they're not even run down yet! If the controller is decent, it'll have an indicator on it, even if it's as simple as the orange LED on Nintendo's WaveBird, it helps a LOT.

  12. So now what... by Anonymous Coward · · Score: 2, Interesting

    What's going to happen when you have an Xbox2 party and you have 4 consoles in one basement?

    1. Re:So now what... by kajoob · · Score: 4, Funny

      You could always go outside and talk to some girls.

      --
      Quidquid latine dictum sit, altum viditur
    2. Re:So now what... by MarkGriz · · Score: 0

      You could always go outside and talk to some girls.

      What are these "girls" that you speak of?

      --
      Beauty is in the eye of the beerholder.
    3. Re:So now what... by ostermei · · Score: 2, Informative

      They most likely will do what Nintendo's done with the Wavebird and allow each controller to function on one of 16 individual channels.

      --
      "Outside of a dog, a book is man's best friend. Inside of a dog, it's too dark to read." -- Groucho Marx
    4. Re:So now what... by Anonymous Coward · · Score: 0

      Or he could open the closet in his basement and talk to the girls he has trapped down there.

    5. Re:So now what... by Anonymous Coward · · Score: 0

      What if all the gamers in the basement are girls?

      You insensitive clod!

    6. Re:So now what... by kereira · · Score: 1

      I'm a girl :P

      Besides, they could have different channels you could set them to specific to each XBox so they wouldn't get confused between eachother. Like they do with wireless doorbells and things.

      --
      I don't not believe there isn't a God.
    7. Re:So now what... by bzBetty · · Score: 1

      Well maybe you should come inside and talk to some guys then

    8. Re:So now what... by kereira · · Score: 2, Interesting

      If I were invited, I would. So guys gotta come out first.

      --
      I don't not believe there isn't a God.
    9. Re:So now what... by duggy_92127 · · Score: 2, Insightful

      ...allow each controller to function on one of 16 individual channels.

      Useless answer. Let me re-ask the question:

      What happens when you have a party and have 17 people playing on five Xboxes?

      (anticipated answer) Up it to 32.

      (sigh) What happens when I go to PAX next year and there are a hundred Xboxes with 350 people playing them, in the same room?

      Doug

    10. Re:So now what... by ZephyrXero · · Score: 1

      I would hope that they'd use something like 802.11 for their wireless....that way each controller has it's own internal IP...and you could have millions in the same room ;)

      --
      "A truly wise man realizes he knows nothing."
    11. Re:So now what... by k_187 · · Score: 1

      Yes, finally a reason to up to IPv6! Halo 3 and an IP for each controller in the world!

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    12. Re:So now what... by Anonymous Coward · · Score: 0

      If a guy comes out, would he want to talk to girls? I guess he'd need someone to shop with.

    13. Re:So now what... by ostermei · · Score: 1
      Useless answer.
      I'm not sure I quite understand. If it was a useless answer, then you asked a useless question to begin with, as I answered you quite handily. Anyway, that's neither here nor there, as you did rephrase the question.
      What happens when you have a party and have 17 people playing on five Xboxes?
      You already answered this one for me (up it to 32 ;) but I figured I'd comment on it anyway. Another solution is something I've seen some other posts mentioning: Bluetooth. Set up internal bluetooth in the Xbox itself and pair each controller to the specific Xbox. I doubt MS'll go that route though, as it would probably increase the cost too much (then again, it IS MS and they could just absorb the price difference).
      What happens when I go to PAX next year and there are a hundred Xboxes with 350 people playing them, in the same room?
      My best guess on this one is that you're (I suppose I should say "Tycho and Gabe're") just gonna have to figure out some way around it, or not use the Xbox there. Somehow I don't think MS is going to worry themselves too much about the small share of the market that's going to be gathering more than 4 systems together at once. The only reason I could think of that they would concern themselves with it is so that they can have >16 systems on display themselves at E3, etc. As far as that's concerned, though, I imagine they'll probably just have a big enough booth to space everything out far enough to have no interference. The number of people they'll upset with a limit of 16 is FAR below the number that won't be affected at all.

      Personally, I'd like to see them implement the solution I've seen a few other folks mention: removable wires. Plug it in to charge it or if you need to have a direct connection to the Xbox (per your situations above), unplug it when you need to step out onto the balcony/patio to have a smoke but still want to play through the window ;)
      --
      "Outside of a dog, a book is man's best friend. Inside of a dog, it's too dark to read." -- Groucho Marx
    14. Re:So now what... by ZephyrXero · · Score: 1

      it would be a subnet IP, not an actual internet IP...lol

      --
      "A truly wise man realizes he knows nothing."
    15. Re:So now what... by lsmeg · · Score: 1
      You could always go outside and talk to some girls.

      Yeah... Like they're going to know how to solve the xbox problem... Sheesh.

      --
      It's OK! I'm a limo driver!
    16. Re:So now what... by Anonymous Coward · · Score: 0

      Don't go to PAX. Go out, get a girlfriend, and get laid instead. More of a challenge than anything xbox or xbox2 has to offer.

    17. Re:So now what... by chrisbeatty · · Score: 1

      Well the Nintendo Wavebird controller has 16 different channels to choose from..

      4 pads x 4 consoles = 16 controllers!!

    18. Re:So now what... by default+luser · · Score: 1

      Set up internal bluetooth in the Xbox itself and pair each controller to the specific Xbox

      Time and time again, everyone always misses this.

      ROUTED PROTOCOLS SUCK for controllers, especially low-bandwidth ones like Bluetooth.

      * If you add in the complexity and overhead of Bluetooth combined with the anemic connection speed, you get noticeable controller lag.

      * If you increase the thoroughput to speed up the handling of packets and thus reduce the noticeable lag, you get either less range or more power consumption, and a higher price.

      The wavebird solution works because it is simple. No overhead, no routing, just a different swath of frequency for each controller.

      I'm thinking the optional wire connector would be the best solution to your problem.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    19. Re:So now what... by Hast · · Score: 1
      ROUTED PROTOCOLS SUCK for controllers, especially low-bandwidth ones like Bluetooth.

      Perhaps I'm not using the same definition of routed as you but I fail to see in what way a Bluetooth would be a routed protocol. Now I haven't used a BT keyboard/mouse myself so I can't say if it's a bit problem with games, but it seems to work quite well.

      The biggest problems people seem to have with BT keyboards is that it typically doesn't establish the connection fast enough for the user to press the magic enter BIOS button.

      BT 1.x can handle 700kbit transfer raters. That should be enough for a controller. However you can only have 7 devices connected to one master, so if controllers and headsets are on separate channels (which seems wise) you'd need at least 2 in a console for 4 players.
    20. Re:So now what... by planetsphinx · · Score: 1

      I think my wife would rather I stay in the basement with the x-boxes..

      --
      -Mikey
    21. Re:So now what... by musicman2059 · · Score: 0

      God you people... or at least people with mod points... have no sense of humour.

      --
      When you need great justice, take off every zig.
  13. cost? by justforaday · · Score: 1

    This'll be sure to help keep the costs on this thing down...

    --
    I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
  14. As long as they're lith-ion by Anonymous Coward · · Score: 1, Interesting

    If they're lith-ion batteries and a docking station comes standard, I'm all for it. If they require AA batteries I'd rather deal with a cord.

    1. Re:As long as they're lith-ion by planetsphinx · · Score: 1

      What about long gaming sessions? Your battery wears about and, unless you bought (and charged the batteries) a second controller.. your DONE playing, untill your primary controller is recharged.

      Now.. I agree on you with having a good battery in the controller.. but I think there needs to be some type of option, to be able to charge the controller, WHILE USING IT.

      --
      -Mikey
  15. MS should ditch the vibration function by Syncdata · · Score: 1

    Note that there are a whole bunch of corner cases that wireless joysticks have that haven't been well addressed yet. For instance, the Nintendo wavebird controller has no vibration capability.

    I got a kick out of the rumble pack when I first played starfox64, but really, the vibration function is nothing that couldn't be removed in favor of audio/visual cues. It's kind of nice to have that additional cue that doesn't come from the television, but overall, it's overused and for the most part unnecessary.

    Now, actual, legit force feedback, that is another matter. There is nothing quite like playing a driving game with a logitech wheel and having to fight the wheel on a banked turn. But that's a little more expensive/power consuming than a motor which spins an off-center weight.

    --
    "Inattention makes clowns of us all" -Bean
    1. Re:MS should ditch the vibration function by k_187 · · Score: 1

      I agree about the motors, I haven't missed them with my wavebird, and actually now prefer not having it. I have a new rule when it comes to controllers, no wires. The wavebird is just so wonderful, that I can't play when I have to use the corded controler for things like Donkey Konga. Nice to see that another company is doing them first party.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:MS should ditch the vibration function by DeadScreenSky · · Score: 2, Interesting

      I think it really depends on what kind of games you play. The rumble function is an integral gameplay feature in racing games like Rallisport Challenge 2 or music games like Amplitude, so I would be sad to see it go. And it can be put to good use in other types of games, too. But yeah, some games certainly don't make use of it.

      You could replace it with audio/visual cues in some cases (not for rallying games though because you need that input while paying strict attention of already existing audio/visual input), but the point is kind of to engage yet another sense. It can make for a better gameplay experience if done correctly.

      Anyway, I seriously doubt MS will not have rumble on their next-gen controllers.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    3. Re:MS should ditch the vibration function by Destoo · · Score: 1

      We want some WaveBongos now.

      for some wireless Donkey Konga action.

      --
      Nouvelles de jeux et technologies en français. TC
  16. Bluetooth? by LoneGunner · · Score: 1

    I would love it if they used bluetooth for it.

    I've had a Logitech Dinovo Bluetooth keyboard and mouse set for over a year now, the keyboard will go several months on 4AA's, and the mouse will last several days on a charge.

    It might be a bit more expensive for controllers, but with native ability to add any bluetooth device to the console, such as mouse, keyboard, headset. It seems like it would be a no-brainer.

  17. Tournaments / places with lots of Xboxes? by LincolnQ · · Score: 3, Interesting

    Wireless controllers are generally banned in tournaments, or at least restricted. With Wavebirds, for example, you don't want to be using one in a tournament, because if someone else sets their Wavebird to the same channel, all of a sudden you can't control your character anymore! And this is an easy thing to do, especially in a crowd with a bunch of people.

    Even if the Xbox controller doesn't have channels and instead has some bluetooth-esque pairing strategy, you can still screw with it by building a device that simply spams the air with RF on the same frequency as the controller, nullifying all wireless controllers in the area. It's just a bad idea.

    1. Re:Tournaments / places with lots of Xboxes? by Allison+Geode · · Score: 1

      and if this ever happens, you simply stop the game, punch the guy who is screwing with you, kick him out of the tournament, and go on. thats the wonderful thing about playing games 'in person' as opposed to online: its a lot harder to get away with bs. if you see a guy with an RF fuxxoring device, you kick him out. if there are any issues caused by something you can't see, you just stop the game until you figure out who's not playing fair.

      or, you can just play with friends and not have to worry about it. my current friends don't cheat, but someone in a group i used to play with tried, and the organizer of the gaming session simply cut their network cables and went on with the gaming. not only were they out of the game for the evening, but they had to go and buy a new cable.

      if your tournament organizer can't tell when someone is cheating and prevent it, you don't want to be participating in that tournament anyway.

    2. Re:Tournaments / places with lots of Xboxes? by Random832 · · Score: 1

      I'm not sure that someone cheating gives the tournament organizer a legal right to damage property [yes, it's just a cable, but they could have sued if they wanted to make more trouble] - don't they know how to ban?

      --
      We've secretly replaced Slashdot with new Folgers Crystals - let's see if it notices.
  18. Safety! by kmahan · · Score: 1

    It makes sense -- Less wires to heat up and burn down your house.

    --
    Invalid Checksum. Retrying.
  19. What a smart design! by OmgTEHMATRICKS · · Score: 0

    According to a spokesman, the new wireless battery will be the size of a Nintendo Gamecube and will be in the controller.

  20. Best of Both Worlds by PRES_00 · · Score: 1

    How about a wireless controller which connects to an xbox cable which would seamlessly recharge the wireless pad's batteries while playing? I'd like the same thing for my MX700 mouse. Man is it ever unnerving to have to stop playing because your batteries are about to fail...

  21. Good Idea by pikakilla · · Score: 1
    I can safely assume that most people here have never been to a lot of lan parties with xboxes or have 4 consoles in their room.

    This is a wonderful idea. When you have four consoles in a room, the controller cords get very tangled and it takes a LOT of time to untangle them.

    Plus, when i am at a lan, we constantly have to have cable extenders because of the piss poor distance on the xbox controllers. The standard feature of wireless controllers would be wonderful. I can sit anywhere in the damn room i please without distance issues.

    On the point about charging, Im sure microsoft would put some charging base for the controllers, or have a cable to charge while playing.

    1. Re:Good Idea by drewmca · · Score: 1

      um, whose controller cable's are longer than the piss-poor xbox's?

      That's right, no one's. They're the longest controller cables on the market.

      I'm sure lengthening the controller cables will reduce tangling issues, too.

  22. Regargable whilst you play, okay... but... by kereira · · Score: 1

    There are so many problems with this it's silly. Please correct me if it's already been mentioned before - but this is not a cost effective solution, even if they do use rechargable batteries.

    For one, okay, with rechargable batteries, cuts costs a little bit - means you don't have to go and buy new ones all the time.

    Can you recharge them whilst you play? I don't know. Well, if you can't, then it's pretty useless, right? You'd always have to have spares.

    They could make batteries to charge whilst they're in the controller so you can play and charge at the same time, this is a better idea, but still - it's not cost effective. Why?

    Rechargable battery packs don't last forever. I don't know anyone who periodically goes out and buys new controllers every few months. If you play the XBox enough, these batteries will last no time. It'll get to the point where you have to stop and charge every thirty minutes. You'll have to buy new XBox controller specific battery packs. These will, most likely, cost a bomb. Knowing Microsoft.

    It's a no-win situation. Except for Microsoft.

    --
    I don't not believe there isn't a God.
    1. Re:Regargable whilst you play, okay... but... by Mike+Hawk · · Score: 1

      If they are anything like the Wavebird, it will have none of those problems.

  23. Depends by Anonymous Coward · · Score: 0

    on where you rest the joystick... :)

  24. TV Remote Control Syndrome? by Sturm · · Score: 1

    I'm suprised nobody has mentioned this yet but how many times in the past year have you lost a TV remote or a cordless phone down in a couch? This is just one more device to get lost. Kids can carry them out of the room, dogs can bury them under the bed, overzealous parents might think the are "broken" and chuck them...
    I'm all for wireless but for SOME things it is nice to be able to just follow the cord and find the device. At least give people an option...

  25. Wireless vs. Retractable Cord by ZephyrXero · · Score: 1

    Wireless sounds great and all but I think I'd much rather just have one that comes with a 10' retractable cord. Wouldn't it be great to just hit a button on the cord and have the whole thing reel up for storage?

    --
    "A truly wise man realizes he knows nothing."
    1. Re:Wireless vs. Retractable Cord by Impotent_Emperor · · Score: 1

      That would probably make the controller too bulky.

    2. Re:Wireless vs. Retractable Cord by ZephyrXero · · Score: 1

      Not if you put it on the end that connects to the Xbox. And if it's this wireless/wired idea alot of people are throwing out, it could be detachable too.

      --
      "A truly wise man realizes he knows nothing."
  26. wireless with a wire by prator · · Score: 1

    This would be cool if they make the same controls have a wired option to get around all possible interference problems and this would let you recharge the controls.

    -prator

  27. Listen to you all jabbering away... by Anonymous Coward · · Score: 0

    I've had a Logitech cordless controller for about a year. It's great. Having wireless control on the Xbox 360 is a positive step. Wow, you guys will get your panties in a twist about anything, huh?

    1. Re:Listen to you all jabbering away... by satoshi1 · · Score: 1

      Wow, you guys will get your panties in a twist about anything, huh?

      Oh yea, especially when it involves Microsoft doing anything "controversial" or different.

    2. Re:Listen to you all jabbering away... by Anonymous Coward · · Score: 0

      I've never really understood the whole anti-Microsoft thing. I'm an Apple guy all the way, but I don't dislike Microsoft any more than I dislike Ford. They're big, successful companies. It's adolescent behavior, I think. The big bad Bill Gates and conspiracies to keep information from being free, etc. I mean, c'mon. Get a job. I actually think it's thinly-veiled anti-Americanism. And that, I resent. But aside from that, the Xbox is a wonderful product. HALO and HALO 2 are great games. And if you're a reasonable human being, you've got to give credit where credit is due. But there are lots of unreasonably biased people posting here at Shashdot even as much as I appreciate the over-all intelligence of the site.

  28. Logitech Wireless by White+Roses · · Score: 2, Interesting
    Logitech makes a wireless controller for PS2 as well. I love it. If I'm playing while my daughter is running around (she likes to dance to Katamari Damacy), there's no cords for her to get tangled in. I suppose the same could be said for pets, etc. Plus, with a large 50" HDTV, it's nice to sit some distance away without the cables hanging around.

    Runs on 2 AA batteries, and I can attest to the 50+ hours of life that they mention on the site. Plus with rechargeables (say, a couple pairs), you're in good shape, and the "power pack" is non-proprietary and user-serviceable.

    --
    Do not touch -Willie
  29. Official Wireless Controllers? by Saige · · Score: 3, Informative

    "Microsoft will be the first console manufacturer to ship wireless pads as standard with its hardware, but not the first to ship an official wireless controller; Nintendo has already enjoyed significant success with the WaveBird, its wireless pad for the GameCube."

    Aah, so Nintendo was the first to have official wireless controllers?

    How soon people forget. They were only beaten by, what, 2 DECADES?

    Did the video game crash result in peoples' memories being wiped of everything that came before it?

    --
    "You know your god is man-made when he hates all the same people you do."
    1. Re:Official Wireless Controllers? by Anonymous Coward · · Score: 0

      I think the implication was intentionally made very subtly. However, to pick nits, they never said that Nintendo was the first console manufacturer to provide wireless controllers.

      I think that you, OTOH, have been sitting on this point about Atari for quite some time, and you were so anxious to make it that you weren't going to let this minor point stand in your way. Am I close?

    2. Re:Official Wireless Controllers? by Anonymous Coward · · Score: 0

      http://sega.jp/community/segahard/md/codeless.html
      http://sega.jp/community/segahard/ss/codeless.html
      http://sega.jp/community/segahard/mcd/wonder.html

      Why, its wireless pads for the Sega Megadrive and Sega Saturn. One of the WonderMega models has wireless out-of-the-box too

    3. Re:Official Wireless Controllers? by Anonymous Coward · · Score: 0

      they meant RF (radio frequency) wireless. Prior to that official controllers were simply IR (infra red) when wireless

  30. Mod parent up by Random832 · · Score: 1

    [with wireless controllers] I can sit anywhere in the damn room i please without distance issues.

    +5 funny!!!

    --
    We've secretly replaced Slashdot with new Folgers Crystals - let's see if it notices.
  31. No imagination by Anonymous Coward · · Score: 0

    Gee whiz, you linux geeks amaze me!
    Nowhere in TFA did it mention rechargable batteries, but everybody is ranting and raving about what a horrible implimentation this will be.
    Don't you realize MS is way smarter than you folks?
    I guess if you can't copy the original source from AT&T or MS it can't be done?
    I've got a speedpass in my car that the tollbooth reads as I whiz past at 5mph and I have never had to replace a battery in it. If I were going to make a wireless controller, I'd start with on of those with some buttons that would let me alter the SN it was echoing back to the reader... instant controller, no batteries required!

    1. Re:No imagination by Anonymous Coward · · Score: 0

      Gee whiz, you linux geeks amaze me!

      I use OS X, you insensitive clod!

  32. Cat lovers, rejoice! by starlabs · · Score: 1

    As an owner of TWO cats, I can say, what a relief!

    I've already had to toss out 2 PS2 and 1 XBox controller(s) due to cats chewing the cable. I don't know what it is about strings and cables but they drive cats wild. :(

  33. 3 words. by MistabewM · · Score: 1

    Microsoft Standard Battery's

    --
    "A learning experience is one of those things that says, 'You know that thing you just did? Don't do that.'" - DNA
  34. where is my mind? by Andrea+Lynne · · Score: 1

    As much as the battery issue worries me, I've got to say I'd be worried about losing them more than anything. Go over to play halo 3 and realize that one of my controls has disappeared, not a fun situation.

  35. usb by Anonymous Coward · · Score: 0

    Since the xbox controller interface uses usb, then they should just include a usb cable with each controller. That would allow you to plug the controller into the xbox to allow you to recharge and at the same time continue your game.

  36. 1st, my butt. by Anonymous Coward · · Score: 0

    "Microsoft will be the first console manufacturer to ship wireless pads as standard with its hardware"

    http://www.vidgame.net/BANDAI/playdia.htm

    That is all.

  37. Not Quite by Elranzer · · Score: 1

    Microsoft will be the first console manufacturer to ship wireless pads as standard with its hardware

    Does the CD-i not count as a game console? It shipped with wireless controllers standard. Albeit, they were IR, not WiFi or RF.

  38. EZ fix by Anonymous Coward · · Score: 0

    Just tape a short lenth of ribbon to the controller-- works great for people who keep turtles as pets, too.

  39. Definitely not the first wireless controllers by Megane · · Score: 1

    That honor belongs to Atari. However, they were so big that they were really too difficult to use.

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  40. Aren't we finished with AA's yet? by magicRob · · Score: 0

    Surely they could build these things with Lith-ion batteries built into them, and a charging stand to go along with it. Hell my cordless phone has an inbuilt rechargable battery, why can't these "high tech" companies build something similar?

    --
    Join the Digital TV discussion @ http://forums.dvbowners.com
  41. My age shows by CrazyJim1 · · Score: 1

    The last wireless joysticks I used were for Atari2600, and it sucked down 9volts. I completely forgot we're in the age of rechargable cellphones.

  42. IAAEE by 2bluemike · · Score: 1

    If I were doing the design, I'd use the same wireless system for data from the controller as for the headset. Both have similar requirements - a few hundred kbps of bandwidth and (most importantly) low latency. This way you have seperate batts.

    Personally I would like to see standards used in consoles - i.e. a few USB ports for general purpose devices - USB controller, USB headset, USB memory stick, and USB keyboard for quickly typing

    PWN3D B107C|-|!

    Flame-defense: I know this will never happen because standard devices won't generate Micro$oft and $ony pr0f1t. Maybe Nintendo has the balls?

    1. Re:IAAEE by KDR_11k · · Score: 1

      Flame-defense: I know this will never happen because standard devices won't generate Micro$oft and $ony pr0f1t. Maybe Nintendo has the balls?

      Nintendo is the worst out of the three when it comes to profit vs. onsumer experience. They know better than to deliberately piss of their users but stuff like the Memory Card 59 and the headphone adapter on the GBASP (to a lesser degree online gaming as well) are demonstration of their profit-based structure.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  43. Actually... by Man+In+Black · · Score: 1

    I'm not 100% sure which came first, but it's also worth pointing out that the Memorex VIS and Bandai Playdia both came with built-in wireless controllers in the very early 90's... there's also the Nuon that came out in 2000. Of course, all three are terribly obscure (If you haven't heard of any of them, consult Google), so it's no huge surprise they're forgotten... but...

    The Playdia was only released in Japan, and the Nuon was essentially a DVD player (which obviously would have a remote), so you can kind of exclude them from the argument... but the Memorex VIS definitely WAS released in North America, and actually runs some flavor of Windows as an operating system, so you would think Microsoft would have some recollection of this system... I can't blame them for trying to forget it though.

    Funny story actually... Memorex actually refused to allow any Windows or Microsoft logos on their product or in the software, even though Microsoft wanted them to (Notice the "Compatible with Windows CE" that Sega had to stick on the front of the Dreamcast). Supposedly, the decision went all the way to Bill Gates, who gave in and allowed it to go unlabelled.

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
  44. XBox is 2 GC Controllers End to End by Anonymous Coward · · Score: 0

    I can tie two GC controller cords together, and get about the length of an XBox controller's cord.

    (5ft and 10ft respectively...)

  45. Obvious win by jasko · · Score: 1

    The obvious win here is to make the wireless recievers standard (and not bluetooth, I'll bet they're buying Spike) and housed within the unit. Then, provide standard ports and allow both wired controllers (you know, buy a cheap wired controller for the kids / guests / whatever, and the good ones for yourself) and wireless, and allow the wireless controller to charge-while-playing by attaching a cable. I've been crossing my fingers for wireless standard on Xbox2! And while I love my Gentoo box, I love my Xbox, also. I just don't have time for PC gaming these days.