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Blizzard Releases StarCraft Patch

NRP128 writes "Blizzard has released an update for the aging StarCraft real time strategy game. From the official site: 'We have released a mini patch for StarCraft (1.12b) to address a crash that occurred for certain players using the new Korean chat functionality in patch 1.12. Please see the patch notes for further details.' Several new features seem to have been added in addition to the Korean chat functions. The patch notes can be found on the Starcraft site.

74 of 113 comments (clear)

  1. Blizzard and WoW by suineg · · Score: 2, Informative

    I know there will be a ton of people whining why there isn't an update for World of Warcraft but please remember they are entirely different dev teams.

    --
    Courage is fear holding on a minute longer. George Patton
    1. Re:Blizzard and WoW by Guppy06 · · Score: 1

      "but please remember they are entirely different dev teams."

      This is not WarCraft in space!

      I know it's not 3D!

  2. Impressive by XenoRyet · · Score: 4, Insightful

    I'm actualy suprized/impressed that they are still activly maintaining Starcraft. I knew Blizzard was cool.

    --
    If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    1. Re:Impressive by Drac8 · · Score: 3, Interesting

      Indeed, Starcraft was and still is one of the best RTS games and its soo cool to see blizzard still fixing it. I read in a CGW mag. that there is a starcraft mod in development for War 3. Lets hope Blizzard is as cool as they usually are and lets them continue (they were waiting a response from Blizzard about it).

    2. Re:Impressive by AsbestosRush · · Score: 1

      Linkage? I haven't heard of this, but I and a few of my Lan Party friends would *love* to see this, if we aren't going to have StarCraft 2.

      --
      EveryDNS. Use it. It works.
      AC's need not reply
    3. Re:Impressive by MindStalker · · Score: 1

      Starcraft is wildly popular in south korea, there are frequent Televised matches with large prizes. Blizzard is still milking this cash cow, expect continued updates as long as its selling. BTW that fact that there was an update really isn't news starting last year Blizzard started updating starcraft (they had stopped a few years prior) and has been doing so regularly sense.

    4. Re:Impressive by Drac8 · · Score: 1

      Ive been searching for it ,will post it here if I find it.

    5. Re:Impressive by Drac8 · · Score: 3, Informative

      AH here we go!, Found it for ya http://revolution.wc3campaigns.com/

    6. Re:Impressive by Ayaress · · Score: 1

      I'd hardly call it acive. Last time I played was in high school, and it was 1.09 then. Three patches in three years. Still, can't knock them for fixing problems with such an old game. It didn't have that many problems left anymore, and I wouldn't have faulted them if they'd stopped releasing updates way back after 1.07.

    7. Re:Impressive by Wyatt+Earp · · Score: 1

      I think it's active...ish.

      They came out with a Carbon installer and applications for OS X recently.

    8. Re:Impressive by AsbestosRush · · Score: 1

      $evil_voice = "on"

      Eeeeeexxxcelent

      $evil_voice = "off"

      --
      EveryDNS. Use it. It works.
      AC's need not reply
  3. It's nice... by InfallibleLies · · Score: 4, Informative

    ..to see that some companies actually support their product this long after its release. Everyone else is only concentrating on their current products, the ones that are making them money.

    1. Re:It's nice... by pizza_milkshake · · Score: 1

      yes, i'm sure Blizzard is doing this purely out of love. if only more companies ran on pure love.

    2. Re:It's nice... by superpulpsicle · · Score: 1

      This is the same company that fired the entire original diablo development team. Was it because diablo II was no longer the most profitable. Hmm...

    3. Re:It's nice... by snorklewacker · · Score: 1

      Feh. Better than EA, who drops all support the instant the game hits the discount bin. Want to play Dungeon Keeper 2 on Windows XP? Too bad, it'll crash in minutes unless you turn off sound. Completely. This on a game where sound was one of its best features. These bastards even continue to sell this defective game to fill out a a multi-game-pack that claims to run on XP.

      Looking for Alpha Centauri patches because you reinstalled it from your really old CD? Don't bother, Firaxis was published by EA at the time, and the site's busted. Try edonkey instead.

      --
      I am no longer wasting my time with slashdot
    4. Re:It's nice... by PhoenixFlare · · Score: 1

      Feh. Better than EA, who drops all support the instant the game hits the discount bin. Want to play Dungeon Keeper 2 on Windows XP? Too bad, it'll crash in minutes unless you turn off sound. Completely. This on a game where sound was one of its best features. These bastards even continue to sell this defective game to fill out a a multi-game-pack that claims to run on XP.

      I must being doing something really bizarre, then, because aside from a random crash every so often (hours, not minutes), it runs perfectly and with sound on under XP Pro.

    5. Re:It's nice... by snorklewacker · · Score: 2, Interesting

      You're one of the lucky ones -- my crash is every few minutes, and this is the experience of a number of players. This was after replacing the qmixer.dll with one from a more recent game, since the game was unplayable with the old qmixer.

      I would be inclined to blame qsound, but other games work fine with it, and before the very last patch to the game, there was no problem. The last one broke it, and Bullfrog essentially refused to fix it after acknowledging the problem. Unfortunately, I cannot find a 1.0 version of the game now, with my first copy long gone. This was a game I bought twice ... more the fool I. Maybe the blame lies solely with Bullfrog, but this is a repeating pattern with EA-owned companies (I'll be fair and say Eidos also had a similar effect).

      As for Alpha Centauri, I should have just gone to Firaxis's current site. Downloads there work great.

      --
      I am no longer wasting my time with slashdot
    6. Re:It's nice... by analog_line · · Score: 1

      When your game is a national pastime, you make money no matter how old it is.

      Notice that the bulk of the changes in this patch are implementing a Korean-character interface.

  4. Update: ladder for newbs now by CrazyJim1 · · Score: 5, Interesting

    I used to be a top ranked Starcraft player, I'd say changing the ladder speed from fast to fastest removes a great deal of micro tactics. So many tactics, I could make a good argument that there would be less skill involved. But I don't care anyway, I stopped playing because people started map hacking. If map hacking was stopped in its tracks early on, Starcraft may still be popular today.

    1. Re:Update: ladder for newbs now by Quill_28 · · Score: 1

      Any rts game slowing will back more strategy in the game, but then it wouldn't be fun.

      I guess the is a fine-line between the two.

      Also, which race is the most powerful?

    2. Re:Update: ladder for newbs now by Anonymous Coward · · Score: 2, Insightful

      I'd say changing the ladder speed from fast to fastest removes a great deal of micro tactics. So many tactics, I could make a good argument that there would be less skill involved.

      Have you ever played a ladder game? Playing any starcraft game on the speed of fast is so slow it makes me want to stab myself repeatedly with a blunt object. I would argue that playing on fastest involves more skill since you have to make quicker decisions and control your units more effectively, etc; fastest is not warp speed or anything.

      If map hacking was stopped in its tracks early on, Starcraft may still be popular today.

      Yea, map hacking was/is a big problem (if you play at a high level of competition now there are ways to mostly stop it which are enforced), but Starcraft is still doing well considering when it was made. It is still in http://www.worldcybergames.com/ and still has a good following if you check out the battle.net servers.

    3. Re:Update: ladder for newbs now by CrazyJim1 · · Score: 3, Interesting

      The race power question is answered this way: Which map are you playing, and is it broodwar. Broodwar islands has the most imbalanced race: Protoss. You can use a strategy I invented: DarkTemplar+ Shuttle + TONS of corsair. You can destroy any expansion with DT+ shuttle, and they can't run detection on you because the corsair defeat it. I went 72-0 on ladder with it, only to be defeated in semi-finals worlds (25,000$ tourney) because people scouted on me and the guy had good luck. If things get bad for this initial strategy, you mass expand to every island and put up cannontowers/templar for psistorm and its almost impossible to take out any of them.

      If you're not on islands and start extremely close, its not zerg that wins, but terran. Do 4-6 marine + 4-6 scv, and nothing can stop it feasably. I dominated river styx with this opening strategy.

      Like chess, Starcraft is all about who could get the upper hand fastest. Once you have the upper hand, you can use strategies to sure up your lead and theres little the enemy can do about it. I've played games that escalated the whole way up to Carriers and BattleCruisers before someone started to get an advantage, but those are 1/1000 games. Warcraft3 is a newb game, where you can lose half your army and come back to win if you click faster than your opponent. There was some solace in the rest you can do by changing up to a conservative strategy in Starcraft.

      For the most part zerg has the upper hand though, especially on fastest. You need to be able to micro to stop a good zerg, and its unpredictability. To crawl up your forces with siege or microing psistorm, you need the game to be slow. The mass drop of zerglings/hydrolisks is the biggest imbalance in the game. Protoss and Terran have to pay for their dropships, but zerg gets theirs for nearly free. Terran almost has to put all their forces together to stop zerg, so when you spend time to push out from your base, and they drop way back inside your base, you lose all your buildings. Protoss's psi storm was weakened last patch so you can no longer rely on cannons/psistorm to stop the drop.

      I also prefer traditional Starcraft over Broodwar. Broodwar's units completely cancel out the short game. You can have the upper hand early on, but the mid game units can level the entire playing field. Of course, most players aren't top notch and just like to use all the units in the game without earning them by playing a competitive game.

      A majority of players aren't skilled enough to play a game of Starcraft and tech successfully against a good player, but teching is absolutely necessisary for Broodwar. So a majority of players like Broodwar over Starcraft because it makes them feel like they're using a wider range of units. They don't see that by being forced to tech to tier 3, they lose 1/3 of the game(tier 1).

    4. Re:Update: ladder for newbs now by CrazyJim1 · · Score: 2, Interesting

      "I would argue that playing on fastest involves more skill since you have to make quicker decisions and control your units more effectively, etc; fastest is not warp speed or anything."

      Thats the core of the argument. Maybe people who don't manage their base mid-battle have an issue with the speed, but I was always issuing commands to my units/bases on fast. Fastest means less commands over time. You have less time to keep your units in formation, which favors skill less players who simply rush in and attack. You can no longer do fancy stuff either like micro 2 marines against a zergling, by having one run away and the other shoot.

      Fastest favors a style of play that blitzes in attacks too. Fastest favors players who take complete control of their army and neglect their base because there's simply not enough time to build while doing a good combat in fastest. I'd regularly be placing buildings as terran while my units fought on fast... But on fastest, I'd question the even thought of playing terran because zerg can make units via hotkey, but terran takes actual time to click the build, have the screen on the base and find a placement.

      There's less skill involved because there is a great deal that can be done in fast that can't be done in fastest. There's no such thing as 'click quicker' as a top player is already clicking as fast as you can. You simply 'do less moves' in the game. When you look at a game where one side can't think of extra moves to do, and the other side is

    5. Re:Update: ladder for newbs now by Anonymous Coward · · Score: 1, Insightful

      I remember when you and several others were "top" players. One map wonders who often (I don't remember if that was you) would only play if your opponent was a specific race. This gave inflated ratings and ladder spots to bottom feeders.

      Ladder matches should have always been random map, random race. That they allowed manipulating the ladder system with cheeze 1 move strats was the games greatest competitive weakness.

      Simply the fact that you played 72 matches with this exact strategy speaks volumes about it.

      Just so I'm not completely an anonymous coward, I used to play as Marquis`De`Sade in [SA].

    6. Re:Update: ladder for newbs now by CrazyJim1 · · Score: 2, Interesting

      I played several maps, but none to the efficiency of dire straights. Most people played temple, and I played it ok, but nothing like dire. I would play against any race. Not playing against other races is cheese. And yes I'd want to play against high rated people, but I would steadily play against people up to 200 points below me, while many players were afraid of playing anyone but people above their rank. I think its because I started games: 1100+ only. And people thought smart players would only play people above them... If the game had no real skill, that'd be the case though.

    7. Re:Update: ladder for newbs now by EngineeringMarvel · · Score: 1

      I have to say, you summed up the major difference between fast and fastest quite well. I played ladder for awhile and got pretty good at it, but in the end I found the same old tatics being abused. Players would use one of three strategies for each map and in the end it came out to who build the quickest, even on fast settings.

      This then adapted to the micro managing battles. Tatics of the 2 marine vs 1 zergling is a good example you gave. Another is the supply depot wall, which created opposing units to run around aimlessly while being killed. I got old of this fast and thought it took the real fun out of the game. I know others got more enjoyment out of the micro management than the macro. I personally perfer macro as it deals more with battle strategies instead finding ways to use the games code to your advantage (units attack their attacker by default).

      I was quite skilled in all evolutions of SC. From the beginning, to the ladder movement, to the unladder "fastest" setting, to the money maps. The different stages that the game took is what kept me in it for so long. In the end, the map hacks made me quit too...that and the cheap rush tatics some people used (see the SCV, marine rush posted).

      --
      I couldn't think of anything witty to say, so...you're stuck with this.
    8. Re:Update: ladder for newbs now by Edmund+Blackadder · · Score: 2, Interesting

      You invented dt + corsair?

      What is your Starcraft name?

    9. Re:Update: ladder for newbs now by Hank+Chinaski · · Score: 1

      well this is oldschool :p 7 years ago i used to be |)()TF_Hank and +FalloutBoy+ and ...

      --
      IAAL
    10. Re:Update: ladder for newbs now by king-manic · · Score: 1

      I was quite skilled in all evolutions of SC. From the beginning, to the ladder movement, to the unladder "fastest" setting, to the money maps. The different stages that the game took is what kept me in it for so long. In the end, the map hacks made me quit too...that and the cheap rush tatics some people used (see the SCV, marine rush posted).

      IMHO you devolved. You went from skilled, to somewhat less skilled to no skill what so ever. The money maps don't deal with desparity and finite resources. Thats a large part of the game. The tactics are a subset of what the game is about and the balance goes out the window. The expense of a toss army is somewhat mitigated byt he availability of resources. Removes that and mass carriers is all you see (thats okay with me, then I'm mass scourges with defilers and hydras). Money maps are fun but it's not a evolution.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    11. Re:Update: ladder for newbs now by king-manic · · Score: 2, Interesting

      Like chess, Starcraft is all about who could get the upper hand fastest. Once you have the upper hand, you can use strategies to sure up your lead and theres little the enemy can do about it. I've played games that escalated the whole way up to Carriers and BattleCruisers before someone started to get an advantage, but those are 1/1000 games. Warcraft3 is a newb game, where you can lose half your army and come back to win if you click faster than your opponent. There was some solace in the rest you can do by changing up to a conservative strategy in Starcraft.

      War 3 is a newb game? Losing half your troops to someone of similiar skill levels almost always means your death. Losing 1/2 to someone less skilled means you are in a hard spot and might recover. Just like in SC. I have been in games where I out number my friend 2:1 and control the map for the first 20 min annihalting him when ever I see him. When he gets his goon squad out, I'm utterly helpless. His micro is that good. By the same token my other friend (#3 us east for roc 3v3 rt "veryhappyjen") I have totally killed all her forces and her heroes and she always comes back to beat me. I have replays of me detroying all but one of her expos (funny enough the one with the gryphon averies and back up alter) and have seen her come back to control the game. I'm no slouch, #18 on both us west roc and us east roc for 2v2 ar (king manic).

      Skill trumps numbers in both games. Ohh and inventign that corsair harass... I doubt it. It's a pretty obvious strat?

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    12. Re:Update: ladder for newbs now by bckrispi · · Score: 2, Insightful
      Warcraft3 is a newb game, where you can lose half your army and come back to win if you click faster than your opponent.

      Meh. Apparently, this label is appropriate - for you.

      Just because the interfaces are nearly identical does not mean that strategies are the same. SC was much more about who could crank out resources and units fastest. WC3 deals much less with resources (you can do many maps without even expanding) and more with playing off the synergies between units and heroes.

      In WC, the size of your army at a given instant really doesn't mean squat over the long term. And I can honestly say, with over 2000 ladder games under my belt, that I have *never* been in a situation where simply "whoever clicks faster wins". Yes, I can fire off a frost nova, sleep one tank, cripple another two tanks, and unholy frenzy my entire meat wall in a matter of seconds: but that's micromanaging, not button smashing.

      --
      Xenon, where's my money? -Borno
    13. Re:Update: ladder for newbs now by Flunitrazepam · · Score: 1

      You are extremely incorrect, and obviously haven't followed sc/bw for a while.

      Read the wikipedia article on starcraft and broodwar and you'll see how new trends and strategies are still forming.

      --
      1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
    14. Re:Update: ladder for newbs now by ichibanjin · · Score: 1

      Although it isn't as popular in the USA or Europe as it was a few years ago, in Korea (only place where RTS progaming matters IMO) it is still one of the top games (if not the top) and dwarfs even Warcraft 3 in number of tourneys, prize money, and TV time. And hey, even after all these years World Cyber Games is still running with Broodwars stateside so it's definatly not dead. Maybe it's time for you to unretire Jim? hehe

  5. Do you actually have WoW? by JavaLord · · Score: 1, Offtopic

    I know there will be a ton of people whining why there isn't an update for World of Warcraft but please remember they are entirely different dev teams.

    There was a fairly large update to World of Warcraft last Tuesday that fixed many problems such as the Paladin Seal of the Crusader being broken.

    1. Re:Do you actually have WoW? by wretched22 · · Score: 1

      And an emergeny patch today which is supposed to fix much of the lag experience when many players congregate in an area. Cool!

    2. Re:Do you actually have WoW? by Lukey+Boy · · Score: 1

      Ah, so that's why it was down. Do you have a link to any more info?

    3. Re:Do you actually have WoW? by secolactico · · Score: 1

      Ah, so that's why it was down. Do you have a link to any more info?

      There's a sticky in the General Forums. Its a 13meg client patch.

      --
      No sig
    4. Re:Do you actually have WoW? by AuMatar · · Score: 1

      I play for the PvP, not the PvE. So I go around killing people. For me, there is an end game.

      If you aren't able to make your own fun in an MMO, then quit now. They may introduce new content, but in a week you'll finish that and be whining again. 60 in WoW is when the fun begins- you no longer have to go and do that pointless boring leveling up shit, or those pointless boring farming sessions for new gear.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    5. Re:Do you actually have WoW? by AuMatar · · Score: 1

      A warrior. actually. I killed a 60 warrior in a duel with my 55 shaman. Frost shock kite, keep lightning shield up. He came close, but didn't manage to win. He didn't have the best build though- no improved hamstring.

      Your level chart there is quite a bit off. I've been sheeped by -10 mages (and its quite annoying), and hit for 500 point crits by 52s and 53s in eastern plaguelands while I fight higher levels. I'd say at +5, 3/4 to 2/3 of your spells still hit. Melee is about equivalent. Level is not a big component in the pvp to hit rolls.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    6. Re:Do you actually have WoW? by WhatAmIDoingHere · · Score: 1

      The Horde is the enemy? I thought the Alliance was. Oh, it depends on what you're playing as? Well, crap, I guess we're both wrong.

      --
      Not a Twitter sockpuppet... but I wish I was.
  6. OMG ZERG RUSH! by darkmayo · · Score: 3, Funny

    KEKEKEKEKEKEKEKEKE.

    oh and nerf Pallies.

    --
    "I am a kernel in the linux army"
  7. Fix the Auction houses by JavaLord · · Score: 1, Offtopic

    And an emergeny patch today which is supposed to fix much of the lag experience when many players congregate in an area. Cool!

    Thank god, now the auction houses would be bearable if they would only make the torches in the Auction house do 6000 points of damage rather than make annoying noises when someone ran into them/danced on them.

    1. Re:Fix the Auction houses by prator · · Score: 1

      That is the greatest idea ever. Maybe give them some margin of error. I lag out and end up in those damned things all the time. But after 4 or so hits. BAM! And make it a durability death.

      -prator

    2. Re:Fix the Auction houses by Wyatt+Earp · · Score: 1

      Yea, what is the point of the torches in AH? For people to cook in there?

      Also, I'd like to see anyone who cooks off a spell in AH, the Bank or in IF between AH and Bank be set Horde and PVP and let the Guards attack them, then camp the body.

  8. "Teh suxxor" by Anonymous Coward · · Score: 3, Insightful

    Yeah, too bad they didn't eliminate the suck.

    WoW still does have a lot of problems, but I think it's pretty good for a MMORPG in its 2-3rd month of being public.

    1. Combat system is purely level based. If you're more than three levels lower than a target, it can slaughter you and there's not a damned bit of skill you can use to prevent that. All your attacks will miss and all your abilities will be resisted. This goes for both PVE and PVP.

    I've soloed in PvE creatures that were 5 levels above me with my Paladin. Most of the time, fighting monsters more than 3-4 levels above me is death though. That is how it should be in PvE. It is annoying in PvP though. Blizzard in their manual states that 'level shouldn't matter as much in PvP' but any of my spells/seals/judgements as a paladin miss in PvP if the Character is 4 or more levels higher than me. This is plain annoying, and not skill based at all.

    2. Mobs link like mad, and there's absolutely no way to pull them.

    The only mobs that link are the ones that are super huddled together and not roaming around. It's usually pretty easy to tell which ones will arggo together and which ones wont. It's easy to pull too, as long as you have a ranged weapon or spell. I'm not sure why you would have any trouble, as this is usually pretty obvious.

    This means that a quest involving level 10 monsters may not be completable until level 20, since you won't be able to take on four or five level 10s until that time.

    I've never had this happen. The only quests I've ever needed help with are the elite quests in which blizzard states you need multiple players.

    Unless you're a mage, the only class with croud control abilities.

    My paladin can get arggo'ed by 3-4 enemies of about the same level and live. I have a rogue that doesn't have trouble with 2-3 enemies as long as he uses potions.

    3. Insane respawn times. Mobs respawn very, very quickly, such that most of the times I've died have been because mobs I'd already cleared out suddenly started respawning.

    I haven't seen this at all, most mobs don't seem to respawn for 5-10 min. Mob's that do respawn quickly are usually something that players look for so they can grind on that mob (and blizzard ends up 'fixing it').

    Combined with #2, this makes for some painful gameplay, as you clear your way through a cave only to have the path out all link down on you since they respawned while you were healing.

    Huh? I've went into caves before that were my level, and yeah sometimes once you get to the end of it and do whatever it is you came for when you go back the mobs will have respawned. But you either just kill them again, or hearthstone out to avoid the walking. The mobs for the most part don't link in caves that aren't instances (which are elite so you need more than one person)

    Are you playing a priest or a mage? If so you might want to take up a class that doesn't die as easily.

    Of course, once dead, you're almost guarenteed to die several more times, since you can only ressurect at your corpse and all the mobs in the area will have respawned.

    The area in which you can respawn is pretty big, you don't have to respawn right next to where you died. You can easily look and see where the mob is, and walk away from it and respawn.

    Rule #2 guarentees there'll be no escape. Unless you res at the graveyard, in which case you have to waste 10 minutes waiting for res sickness to wear off, and probably need to run back anyway to complete whatever you were doing. In some cases this is actually less time than it would take to repeatedly die at your corpse.

    It depends, but if you are dying on the same quest over and over again maybe you should level up before trying

    4. Quest and shop NPCs can be killed. This means that more often than not, you'll be unable to complete a quest because some Horde

    1. Re:"Teh suxxor" by YOU+LIKEWISE+FAIL+IT · · Score: 1
      Ah, yes, Paladins. Did you hear they were over powered? Because people won't stop talking about it. So I'd say that experience doesn't count. I've fought a monster 5 levels above me and would have won had a fair percentage of attacks landed.

      I solo creatures in this range with my Priest. Face it, you got no skillz.

      --
      One god, one market, one truth, one consumer.
  9. Unit colors on map by subbawt · · Score: 4, Insightful

    The colors of units on the map should be customizable. It sometimes gets confusing for us color blind folks, especially when being sneak attacked.

    1. Re:Unit colors on map by Kleedrac2 · · Score: 1

      Amen brother!! Doubly so as I'm a zerg player ... man are ling rushes hard to deal with when you don't know which ones are yours!! Same goes for Diablo ... why do amethysts look EXACTLY like saphires?

      Kleedrac

      --
      Sure we wang, can.
    2. Re:Unit colors on map by king-manic · · Score: 1

      Ling rush is easy to deal with, 1 basic unit (expecially is it's a marine) + workers = dead lings. I've gone in 3v3 where all 4 opposing protoss rushed me with 4 zeals each (12). I took them all out with workers and 1 sunken, and decimated them on the counter. Supurior macro will annihalate supurior numbers until range comes in both war 3 and starcraft.

      When range comes into play, it's more even but micro still makes a huge difference.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  10. Patiently Waiting by Donoho · · Score: 2, Interesting

    ...For the next Starcraft. And no I don't mean Ghost.

  11. The long awaited patch! by Dutchmaan · · Score: 1

    For a second there I thought this was the patch for World of Starcraft... wait a minute, this is 2005 isn't it?.. nevermind.

    Sometimes I lose track of time!

  12. Not a surprise at all by *s.panzer* · · Score: 4, Informative

    that blizzard is updating starcraft. Its the number one game in Korea and there are two 24/7 starcraft stations there. I mean seriously!

  13. Koreans by SafteyMan · · Score: 1

    Well if you haven't played the game recently, I would approximate that 70% of the remaining StarCraft players on Battlenet are Korean. I don't know why its so popular still over there because I don't see why anyone would still be playing a game so old.

    1. Re:Koreans by bongo69 · · Score: 2, Interesting

      There are guys at my work that still play Solitaire and minesweeper through their lunch breaks, and I bet these games get played well after games like Halo and Grand Theft Autos of the current gaming age are distant memories. Starcraft is one of the best multiplayer games I have ever played, and while I enjoy modern strategy games like warcraft 3 and battle for middle earth, they do not give me that crack pipe addiction that Starcraft introduced me to.

    2. Re:Koreans by SafteyMan · · Score: 1

      Solitaire and Minesweeper are different. They are free with windows and they start instantly. Basically they are time killers. People who play starcraft on b.net are playing for competition.

    3. Re:Koreans by dmneoblade · · Score: 1

      One word:
      Tetris

      --
      Warning, knife is sharp. Please keep out of children.
    4. Re:Koreans by IntergalacticWalrus · · Score: 1

      Why? Because a game is old, it becomes less good or something?

    5. Re:Koreans by SafteyMan · · Score: 1

      No, but better games come out. By now, you would think people would have moved to warcraft 3

    6. Re:Koreans by lilmouse · · Score: 1

      Heh; it's still a good game. An old roomie bought me the CD for christmas. Bastard - I spent all day on Monday in front of my laptop!

      --LWM

  14. Why do ppl still play it? by TJ_Phazerhacki · · Score: 4, Insightful

    Because It's good. Period.

    --
    Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
  15. Re:Slashdot by Meagermanx · · Score: 1

    Hah! You think you're confused now? wait till they finish their Starcraft 1.12bSP2 patch.

  16. Finally ladder goes to fastest by krikat · · Score: 1

    The average starcraft player doesn't play ladder for the reason that ladder games are locked in the "fast" speed. If you ever choose the ladder filter for the games list, you'll be lucky if you see one game listed. The major korean starcraft tournaments are played in the fastest mode, and i guess blizzard finally caught on.

    1. Re:Finally ladder goes to fastest by NBarnes · · Score: 1

      I used to play StarCraft ladder and was quite highly ranked for a while, and my opinion all along was that people that played on Fastest were crack monkeys that didn't know how to play with good units like defilers or sci vessels and so played on fastest to minimize the effect of high-micro-required units. This certainly doesn't change my opinion. Fastest is great if all you know how to do is send waves of marines or hydra surging across the map....

    2. Re:Finally ladder goes to fastest by krikat · · Score: 1

      Many players can effectively micro-manage units, while playing fastest. I don't see how slowing the map down so you can micro-manage easier makes you more skilled.

    3. Re:Finally ladder goes to fastest by Sigma+7 · · Score: 1
      Many players can effectively micro-manage units, while playing fastest.
      No - many Battle.Net players. This is a big difference.

      As soon as you increase the speed, it simply becomes a war of who can build and deploy units faster. The game was never designed to handle constant fastest play - as demonstrated by the simple tactic of retreating a single unit to wipe out an enemy attacking force trying to reach that unit. As of yet, I have not seen any game that breaks a single-unit target paridigm. (Kohan comes close, but a unit is merely multiple soldiers)

      A better solution would invlove increasing the number of starting resources. This strips the most tedious section of the game, and removes the need to play always on fastest to get past this bump. However, this disrupts game balance, since Protoss still have to build two consecutive structures before their first unit (or base defence) can come out.

      At least it's not as bad as Warcraft II - on fastest speed, there is not enough time to even click on a peon leaving a mine and giving a stop order.

  17. Unless you're a mage, the only class with croud .. by Vermifax · · Score: 1

    "Unless you're a mage, the only class with croud control abilities."

    You mean unless you're a warlock, priest, rogue, engineer, OR a mage.

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  18. hm by Chobo · · Score: 1

    Cool.

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    http://www.theunrivaled.com
  19. And of course... by Tuxedo+Jack · · Score: 3, Funny

    The patch was released to fix the chat function because, as we all know, that in Korea, only old people play Starcraft.

    --

    Striking fear in the authors of godawful fanfiction, I am here, appearing in darkness, Tuxedo Jack!
  20. Im glad... by pikakilla · · Score: 1

    Im glad that blizzard still patches starcraft (THX2UKOREA!), it shows that they still care about the game. Now what they need to do is impliment a ladder match making system like that in WCIII. That would get rid of the one(fastest) map mania plaguing bn today :(

  21. Re:Unless you're a mage, the only class with croud by Vermifax · · Score: 1

    Warlocks have banish, fear, and seduce.

    Engineering has mind control and nets.

    Priests have shackle undead, mind control and fear.

    Rogues have sap.

    Fwiw Polymorph only works on humanoids and beasts.

    So basically you're 'The only class with crowd control' is incorrect.

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    Vermifax

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  22. The Successor to StarCraft by Marc_Hawke · · Score: 1

    I don't know if you StarCraft fans have played it yet, but until Blizzard releases StarCraft 2, the true successor to StarCraft is Dawn of War.

    It's the WarHammer 40K RTS, and it fills the exact same niche that StarCraft did. (Which is not the Age of Empires/C&C niche).

    Even though they went with Gamespy to host their game-matching, the multiplayer is well worth buying the game for.

    The single-player is nothing however.

    --
    --Welcome to the Realm of the Hawke--
  23. Re:Unless you're a mage, the only class with croud by Vermifax · · Score: 1

    Yes I have used fear, and it is definitely not worthless.

    Humanoids are not 90$ of the enemies I fight. Quite a lot are undead, and the higher instances are full of them as well as humanoids and elementals.

    Plus you ignored sap.

    It sounds like you're probably in the mid 30s. Level up some.

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    Vermifax

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  24. Thing is... by Mongoose+Disciple · · Score: 1

    ... to a lot of people, better games haven't come out.

    I've spent a lot of time playing Warcraft 3. I like Warcraft 3. It certainly has better graphics than Starcraft, but I don't think it's as good of a game. Certainly, it's tactically a very different game, even if both are Blizzard RTSes.

    Starcraft in general places a higher value on micromanagement (some would say skill, but that's not completely accurate) than War3 or really most RTS games. Inspired use of a caster unit or a small handful of caster units can easily turn a SC game. Not so much true for War3 or many other RTS games.

    I wouldn't fault anyone for preferring War3 or another game over Starcraft, but I don't, and neither do most of my friends who play games of this sort.