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World of Warcraft PvP Ranking System Detailed

The official World of Warcraft site has details on the Player vs. Player ranking system which they'll be rolling out to the game. It gives meaning to the PvP concept with tangible, and impressive, rewards for engaging in combat with other players, a leader board, and little things like an officer's title. From the article: "As we have mentioned before, when you kill other players or aggressive PvP-enabled non-player characters (NPCs) in your level range, you will receive an honorable kill. All your honorable kills for a week are then calculated to give you an honor score for that week, which then translates into an honor ranking. This honor ranking carries with it titles and material rewards, and eventually, officer status and other perks."

78 comments

  1. Stop the Ganking! by rammadon · · Score: 1

    This'll help stop the higher level horde players from ripping through lower levelled areas, which gets annoying pretty damned fast. Blizzard, when their servers are up, have done a pretty damned good job with this game, I have to say.

    1. Re:Stop the Ganking! by malf-uk · · Score: 1

      I unfortunately think you are overly optimistic.

      I somehow doubt this will prevent certain high level players from getting their kicks out of killing lowbies.

      --
      R Tape loading error, 0:1
    2. Re:Stop the Ganking! by Oliver+Wendell+Jones · · Score: 1

      It specifically says that you do NOT earn dishonor for killing low level players, only trivial NPCs.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    3. Re:Stop the Ganking! by malf-uk · · Score: 1

      I know.

      I'm mean that if the other person thinks that by rewarding people for non-lowbie PvP-ing it will persuade them stop ganking lowbies the poster is overly optimistic :)

      --
      R Tape loading error, 0:1
    4. Re:Stop the Ganking! by Anonymous Coward · · Score: 0

      This will make ganking even MORE prevalent, now that there are rewards involved. All it takes for an honorable kill is someone in your "green" range which can be as much as 10 levels below you, which will only have the slightest chance of winning against you.

    5. Re:Stop the Ganking! by Anonymous Coward · · Score: 0

      Horde?!? Horde!?!

      You obviously haven't spent much time playing on both sides. I have, and I'll tell you the ganking is much greater on the Alliance side than the Horde side.

    6. Re:Stop the Ganking! by Anonymous Coward · · Score: 0

      Uh, I have played both sides, and I can guarentee that the Horde side is the largest set of assholes ever to disgrace the gaming world. It makes sense, though. It's the horde, the scourge of human kind, the invaders that destroyed Azeroth. Not surprisingly, all the types that like ruining everyone else's day play on the Horde side.

      Seriously, it is tons easier to get stuff done on the Alliance because people will actually help you. The Horde side consists of people who are soley out there to grief. For real community and fun, play on the Alliance.

    7. Re:Stop the Ganking! by cypher073 · · Score: 1

      I no idea what server you're playing on, but at least on mine, the situation is completely reversed. With some exceptions the Alliance seems to be filled with petulant children with an overblown sense of self-importance and a dash of hero worship (and yes, I've played both side extensively since closed beta). Funny enough, the same thing happened with my old SWG server. The most mature and reasonable people I played with there were Imperial. Sure sure, there are exceptions, and I've met and had good experiences with Alliance (and Rebel) players, but they're lost in a sea of snot-nosed griefing brats.

    8. Re:Stop the Ganking! by Anonymous Coward · · Score: 0

      Wait, so you're playing as horde, and you think the Alliance is annoying? Well, duh.

      But I've played on both sides on several servers and without exception the horde side was full of assholes and gankers. Hey, look, there's a Tauren on a Kodo riding through the Dwarf/Gnome starting area! Don't know why he wants to be an ass to the level 1 players at level 40+, but - well, there he is.

      Hey, look, there's a group of Horde trying - but failing, since they suck - to kill all the NPCs in Goldshire. Why? Who knows, but it's a little too close to that Orc place in STV, so there they are.

      The honor system described will probably solve the problem with NPC gankers, but it won't prevent the Horde from being made up of mostly assholes. It's not very surprising, as I said, given that the Horde is the enemy in Warcraft that nearly succeeded in wiping the Alliance out of existance.

    9. Re:Stop the Ganking! by cypher073 · · Score: 1

      Actually, had you actually read the post, you would have noticed that I said that I've played both side extensively. And since we're coming up with specific examples, here's a few for you. On at least 5 seperate occasions in the last week, Undead starting towns have been overrun by large groups of high level (50lvl+) Alliance players killing everything in site for at least a couple hours. Said players also made it a point to taunt the low level undead PCs before they killed them as well. Same thing happened in orc/troll starting towns the week before. I see this stuff all the time. Now, I'm sure the same thing goes on in Alliance towns because there are plenty of infantile pricks on both sides, but I'll repeat: from my experience, and I've played *BOTH* extensively (having several high level horde and alliance characters), that the most annoying, irrational, and juvenile players I've had the displeasure of playing with were Alliance, hands down. On a side note, your strange connection between the RP role of the Horde and the personality of the players who play a Horde character is spurious at best.

    10. Re:Stop the Ganking! by Anonymous Coward · · Score: 0

      Uh, who the hell cares about the undead? They're the enemy. You know, the scourge that tried to wipe out all the other races? If you want to play an undead, prepare to get ganked a lot. Your own damn fault.

      Sounds like those Alliance players where doing a raid on the Undercity, which is perfectly fair play.

      Trust - when it comes to asshats, the horde has the Alliance beat many times over.

    11. Re:Stop the Ganking! by miu · · Score: 1
      Sounds like those Alliance players where doing a raid on the Undercity, which is perfectly fair play.

      Uhm, no - I was there (hi T!) and it was The Sepulcher on the ER Roleplaying server, and it was raining assholes that day. I also have fond memories of The Den (level 1-5 area) being constantly haunted by an alliance rogue who would come in and kill all the NPCs, taunt very low level players into fighting him and then stealth around and scream leet speak insults in numerics at the high level horde who would come to send him on his way. Or the Night Elf warrior who constantly comes in and kills all the bankers in Orgimmar. Or the random '??' level dwarves who spit on me and challenge me to duels when I'm near TM.

      So sorry pal, in my experience as well a large percentage of the biggest assholes tend to choose the "good guy" side in any MMO. The hard core assholes are an exception on both sides, but you tend not to notice the people who play fair and honorably.

      --

      [Set Cain on fire and steal his lute.]
    12. Re:Stop the Ganking! by Anonymous Coward · · Score: 0

      Wait, so you have two instances of people being annoying to the horde.

      I have thousands of incidents of a horde player coming to an Alliance town, ganking the quest and shop NPCs, then running away once the level 60 Alliance players show up.

      It seems that horde players are quite willing to gank the level 5 shop NPC, but once people show up who are an actual challege, they run away. Alliance players are more than willing to play a fair fight. Players on the horde side aren't.

    13. Re:Stop the Ganking! by miu · · Score: 1
      I have many more than 2 instances. Try TM on any server for an example of "run in and gank the flight keeper and quest givers" play style by alliance. I don't deny that there are horde players who do the exact same thing, but you have to look at a few facts.
      • The alliance outnumbers the horde an average of 2:1 across all servers.
      • Most 14 year old males want to be the hero of whatever game they play - so they choose the "good guy" side.
      • Gabriel's Greater Internet Fuckwad Theory lets us know that even a normal person can become a fuckwad given anonymity and an audience, the corollary is that every teen boy given these conditions will become an asshole.

      Given those facts it is only natural that there be more assholes playing alliance. That doesn't mean there are not assholes playing horde, or that every alliance is an asshole - it just means that number and percentage wise there is a greater number of them in the alliance.

      --

      [Set Cain on fire and steal his lute.]
    14. Re:Stop the Ganking! by Anonymous Coward · · Score: 0

      A webcomic? Your rebuttal is a webcomic?

      That's just sad. But about what I would expect from someone who claims that horde players are more mature than Alliance players.

      Hint: the reason there are more Alliance players is because horde players are mostly losers that most sane people try and avoid.

    15. Re:Stop the Ganking! by miu · · Score: 1
      Hint: the reason there are more Alliance players is because horde players are mostly losers that most sane people try and avoid.

      I've heard from several women who quite playing alliance because of all the teen boys playing lapdance giving naked Human and Night Elf women.

      How's that for immature losers most sane people want to avoid?

      --

      [Set Cain on fire and steal his lute.]
    16. Re:Stop the Ganking! by Anonymous Coward · · Score: 0

      I can't believe you won't shut up about this.

      Read that.

      Now try and tell me horde players are mature.

    17. Re:Stop the Ganking! by miu · · Score: 1

      Good lord, I am not saying all horde players are mature, or that all alliance players are immature - there are good and bad players on both sides, but it is my experience that there are more jerks playing the "good guys" than the "bad guys". Is that really so hard to get through your skull?

      --

      [Set Cain on fire and steal his lute.]
    18. Re:Stop the Ganking! by Anonymous Coward · · Score: 0

      The easiest way to tell someone is an ass is that they play on the horde side.

      That is all. Thank you, and have a nice day.

    19. Re:Stop the Ganking! by miu · · Score: 1

      K, thanks - bye.

      --

      [Set Cain on fire and steal his lute.]
  2. Not what I was hoping for. by Spykk · · Score: 3, Interesting

    It doesn't matter so much now that I am approaching level 60, but I had hoped the honor system would function as a deterrent for people killing players half their level. It seems that no penalties will be introduced for dishonorable kills. If anything, this system will only exacerbate the problem. Large groups of players roaming about killing soloers will no doubt be the norm as the benefits for high honor seem very nice. If this system changes anything, it certainly won't be making things any more honorable. On the contrary, expect to be farmed like mobs once this goes live.

    1. Re:Not what I was hoping for. by NexusTw1n · · Score: 4, Insightful

      It's obvious the honour system is designed to stop quest griefing - keeping npc quest givers or vendors permanently dead so players can't peacefully quest.

      It isn't designed to stop the slaughter of players, because that is what Blizzard intended to happen on PVP servers. If you don't like ganking, play on a PVE server.

      I don't understand why so many people complain about high level players killing low level players - surely that is half the point of being bigger than everybody else?

      I play on a PVE server, because I've played enough PVP muds to know that every game like this is ruled by kids with tons of free time, or the unemployed. They will kill anyone they can, whenever they can.

      Playing PVP muds casually after work always means sticking with a large group for safety, or sneaking about doing quests hoping the bigger players don't notice me. I correctly assumed WoW wouldn't break this rule.

      The only difference in WoW between PVP and PVE servers, is that ganking and corpse camping and general abuse of opposing factions is allowed and frankly pretty much encouraged by Blizzard on PVP but not PVE.
      PVE still has player vs player combat, but it is honourable because you choose when and where to do it and you can't jump anyone who doesn't want to be attacked.

      The fact that dishonour doesn't count against you when killing low level players, the fact there is a sticky on the BB stating that Corpse camping is perfectly acceptable shows that ganking is exactly what Blizzard intended to happen on PVP servers.

      Which is why those of us who want to play for fun and relaxation, not spend hours getting angry and frustrated at bullying, have chosen Player Vs Enviroment with its optional PVP system.

      --
      It has become appallingly obvious that our technology has exceeded our humanity. --Albert Einstein
    2. Re:Not what I was hoping for. by j0nb0y · · Score: 3, Insightful

      It isn't designed to stop the slaughter of players, because that is what Blizzard intended to happen on PVP servers. If you don't like ganking, play on a PVE server.
      My issue is that when I decided to play on a PVP server on day 1, Blizzard had stated that the honor system would be put in RSN, and that killing lower level players would give you dishonor. Now, three months later, the honor system still isn't in, and it is revealed that you never get dishonor for killing other players. Oh well. I'm 56 now, and I'll be 60 by the time the honor system hits. Anyone who won't be 60 by then should move to a PvE server, because leveling from 50 - 60 will be pretty much impossible. The PVP honor system will use the same color system that PVE uses, so level 50 players will be green to level 60 players. So if you're running a lvl 50 char around trying to get xp, you're going to get ganked constantly.

      --
      If you had super powers, would you use them for good, or for awesome?
    3. Re:Not what I was hoping for. by Psykechan · · Score: 1

      I'm a level 39 mage (one more level and I don't have to take the bus anymore) and I routinely solo. I'm already killed quite often by wandering players that just have too much time on thier hands.

      I've been waiting for Blizz to implement their promised honor/dishonor system so that ?? people would leave me alone, now it seems that I will "be farmed like mobs" because of the bonuses that ganking me now gives to people.

      I can even see the higher level players power-honoring some medium characters since there is absolutely no PvP dishonor system; only one that loosely prevents ganking of NPCs.

      I've been playing WoW since a week after launch and chose a PvP server because friends were here and I like the concept of PvP. Unfortunately, since "Battlegrounds" will be implemented on PvE servers as well as PvP, they may just rename PvP servers to Ganking.

      This change as written will make the game unplayable for the majority and could result in a serious number of account cancellations.

      I know I'lll be gone once some 44 rogue waits in the shadows until I've pulled several elite mobs and then stunlocks me to death for an "honorable" kill.

    4. Re:Not what I was hoping for. by Mongoose+Disciple · · Score: 2, Insightful

      Disclaimer: I'm not in any way taking a shot at the parent poster. This just seemed like an appropriate point to jump in on the discussion.

      The first question that comes to my mind is, what do you think the concept of PvP is if not this?

      In some ways it almost seems a little silly to me to implement PvP in a game like WoW, because the players who really want to play PvP aren't the same kinds of people who want to play a game like WoW.

      I see people posting in this thread saying, in essence: "This PvP thing sucks because people will be trying to kill me when I'm trying to level." Personally, I think that's the beauty of it! You couldn't pay me to grind out the last handful of levels on most MMORPGs, even on WoW which has made the concept less frustrating in many ways -- but if I had to always be on my guard, ready for someone to try to jump me at any time? That's fun. Instead of level solely being a function of your time put in, in some small way it would reflect your skill, cleverness, even exploration talent. Level off mobs no one else has thought to try to get XP from and your chances of getting killed while doing so would be way lower than levelling on what everyone else does.

      To a PvP player, the threat of player violence at any time isn't the end of the fun -- it's just the start of it!

    5. Re:Not what I was hoping for. by Chi+Hsuan+Men · · Score: 1, Interesting

      >Anyone who won't be 60 by then should move to a PvE server, because leveling from 50 - 60 will be pretty much impossible

      This really doesn't make much sense, as I have found, the higher you go, the more you need other party members to complete quests. I suppose you *COULD* solo, but that's not a lot of fun and it takes a lot of work to complete high level quests solo.

      I've been questing for the last couple of weeks in Stranglethorn Vale (for those of you who don't play, it's basically PvP Anarchy). I usually travel in a group of three, and we romp most of the Horde in that area. We even fight groups with a higher level average than ours and defeat them handidly (thank you Teamspeak).

      The fact is, leveling from 50 - 60 will not be impossible when the honor system is implemented. Especially if you're smart and quest as a group.

      Let's also point out that the people who complain about ganking the most, give as good as they get.

      --
      Respect It.
    6. Re:Not what I was hoping for. by Wildclaw · · Score: 2, Interesting

      Actually, one of the big comments that Blizzard did during the final open beta was that the dishonor system had been abandoned because it was hard if not impossible to program a dishonor system that couldn't be abused.

      More specifically, if you have a dishonor system the low level characters can hang around a higher level enemy waiting for their pray to become weak before attacking and the higher level guy can do nothing because of dishonor. There are ways to solve this problem but solving it causes other similar problems instead.

      The biggest problem I think is that most people want PvE but choose PvP because they don't know that PvP is possible on PvE servers also, except that on PvE servers all PvPing is consentual.

      PvP servers in MMORPGs will probably always be for hardcore players because that is what happens when you allow PvPing without limits in a level based RPG.

      Another thing with WoW is that lots of people is playing it as their first MMORPG and many of those probably choose PvP servers. For more experienced MMORPG players that don't like griefing style play the choice of PvE was obvious. Games like UO, Everquest, etc. had already proven what WoW continues to prove.

    7. Re:Not what I was hoping for. by DerWulf · · Score: 1

      This is the correct answer. Dishonor in connection with human players is impossible. If introduced, such a system would cause even more mischief due to the various exploits that just can't be avoided. Killing a lowbe is solitary 'fun', even the biggest asshole won't assume that he won bragging rights for that. On the other hand, it's quite possible for 5 -11 players to kill one guy. To 'show them high lvls' is much more rewarding than what grieving could possibly do for you. There just is no way to do this right. As an example: Yesterday 5 of us (lvl ~39) tried killing a lvl 50 Ork NPC. A troll lvl 54 came along and naturally kicked our asses for attacking his faction. Everyone would agree that the guy was well within his right to do this but with dishonor points he would have been punished.

      --

      ___
      No power in the 'verse can stop me
    8. Re:Not what I was hoping for. by Moonshadow · · Score: 1

      Strangethorn Vale is easily the most ganktastic zone in the game, in my opinion, with Hillsbrad following a close second.

      As far as the questing stuff goes, it's possible to solo most everything but the instances. I just hit 53, and I've easily soloed 98% of the non-instance game.

    9. Re:Not what I was hoping for. by BrerBear · · Score: 1

      To a PvP player, the threat of player violence at any time isn't the end of the fun -- it's just the start of it!

      Maybe we just have different definitions of fun, then.

      Being on guard at any time because someone can come and pick a fight with you can be fun, IF there is any chance of a fair fight.

      Being on guard at any time because a level 60 rogue can suddenly pop out of stealth at any time, kill your lower level in 2 shots with NO chance of defense, leading you to spend the next 5 minutes walking back to your body... that's not my idea of fun. Having it happen over and over again turns the "game" into a chore. And having it happen even after moving from area to area in a night leaves me looking for the "Cancel Account" button.

      Blizzard's new system isn't all that unreasonable, except that there is no dishonor penalty for ganking players much weaker than your own. Yes, I know that would be complicated to implement, but it is possible. But without it, things are actually going to get worse.

      The way it is today, users have to choose from PvP, which is anything goes ganking and PvE, which is neutered and dull.

      If they'd done the honor system right, they could have hit the reasonable middle ground for those of us who want excitement but not endless frustration.

    10. Re:Not what I was hoping for. by Slime-dogg · · Score: 2, Interesting

      If you are questing in STV, you really are nowhere close to lvl 50.

      The higher level areas will have groups of lvl 60's running around just as well as your group, and it's possible that they use teamspeak. The other fun thing is that there could be a raid of lvl 60 people sitting around ganking players that are trying to get into BRD / BRS

      I chose PvE on purpose, since it doesn't mean that PvP is completely dead... it just doesn't exist when I don't want it to. I'd rather not deal with the hassle. There are still plenty of raids that happen, and battlegrounds is pure PvP.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    11. Re:Not what I was hoping for. by devnull17 · · Score: 1

      Problem is, WoW puts a lot more importance on that little number next to your name--your level--than it does on a player's ingenuity. I run a mage, so I can't speak for other classes, but my chance to hit an opponent even four levels higher than me is about 25%. No amount of brainpower or trickery can compensate for that.

    12. Re:Not what I was hoping for. by Mongoose+Disciple · · Score: 1

      Fair enough.

      I'd suggest that the design flaw would then be more in how level-based things are. A level 60 character trying to jump on a level 40 character is obviously going to have a big advantage, but the fight shouldn't be unwinnable (assuming the game in question allows a level 60 to attack a level 40, which it does.)

    13. Re:Not what I was hoping for. by miu · · Score: 1
      More specifically, if you have a dishonor system the low level characters can hang around a higher level enemy waiting for their pray to become weak before attacking and the higher level guy can do nothing because of dishonor. There are ways to solve this problem but solving it causes other similar problems instead.

      I believe that there are still possible technical solutions for a high vs. low honor system. Depending on the level difference and what color the lowbie is to you then there could be a system such as:

      • Yellow - no dishonor for killing this foe
      • Green - dishonor for killing this foe unless they have done 1000 points damage total to your party/raid or hung around the area unflagged for 5 minutes prior to entering pvp
      • Grey - dishonor for killing this foe unless they have done greater than 500 points damage to you or hung around the area unflagged for great than 10 minutes prior to entering pvp

      The "honorably killable" flag would last for 5 minutes and turn the foe red to you, "dishonorably killable" characters are orange to differentiate them, do not count as foe for macro or tab (you would need to click to attack them), and are not affected by AoE unless it is centered on them.

      Obviously those numbers are pulled out of my back pocket, but I think that the basic idea is workable and could be done in such a way as to make it obvious to participants who is an honorable kill and who is not an honorable kill.

      --

      [Set Cain on fire and steal his lute.]
    14. Re:Not what I was hoping for. by devnull17 · · Score: 1

      It would also take away a lot of the incentive to get to level 60 in the first place. From Blizzard's perspective, it would also let people do everything in PvE in a shorter amount of time and thus cut subscription revenues.

    15. Re:Not what I was hoping for. by Mongoose+Disciple · · Score: 1

      Honestly, I doubt it. As long as there is ANY advantage to being higher, plenty of people will do it. As a small example, witness the number of level 90+ characters in Diablo 2 despite the fact that you could easily finish all of the game's "content" by about level 60 if you were of a mind to.

      There's no reason you couldn't keep PvE pretty level based and make PvP less so, either.

  3. Damn Kids! by tickticker · · Score: 1

    Sounds like an excuse for virtual violence! What is our world coming to?
    .
    .
    .
    I'll be on Boulderfist

    --

    This is not a sig in the mississippi, it's a sig in denial.

  4. dishonorable kills :@ by whatsup_will · · Score: 2, Informative
    Dishonorable Kills layer versus player battles are always best when played out between opposing forces of equal level. Thus, our system creates incentives to attack foes around your level. And it also does not reward those who kill players far below their level. If the player or PvP-enabled NPC you kill is trivial (i.e. gray to you), then you won't get an Honorable Kill. In fact, if you kill an NPC who is not PvP-enabled or who is PvP-enabled and trivial, you will gain a Dishonorable Kill. This exacts a penalty on those who, for whatever reason, kill trivial NPC bystanders. To make it easier to identify a potential Dishonorable Kill, such NPCs will be labeled as "civilians" in their tooltip. Note that dishonor does not apply to killing players, regardless of their level. As it stands now, when you accrue a Dishonorable Kill, it will not have a negative impact on your current honor ranking. You'll still get to see what the system considers a Dishonorable Kill, but you won't be assessed a penalty for it. At the moment, we don't want to penalize Dishonorable Kills because on normal (PvE) servers, the primary way to instigate PvP battles is through the attacking of NPCs. However, should enough PvP combat occur in Battlegrounds or if the number of Dishonorable Kills escalates to such a degree that it hampers general gameplay, we may well step in and institute a penalty for Dishonorable Kills.
    ok, thats the reason i have stop playing this game, way to many people just running around at lvl 60 killing off lvl 50 and below.
    1. Re:dishonorable kills :@ by Anonymous Coward · · Score: 0

      You're joking right? If you can't handle the essense of PvP, go play on a PvE (Normal) server which sounds more like what you're after.

      Ganking lowbies by people of higher levels happens in PvP. Its life in the world of PvP. Get used to it, take part in it or get off the PvP servers and join a PvE server.

      Not playing a game because you can't handle PvP is just stupid. Maybe you should go back to Counter Strike. No wait, there are campers in CS too. Damn. :P I know, maybe Sims 2 is more your style.

      You're as bad as the whiners on the official WoW forums for the PvP realm I play on. If you can't handle it, play where you can handle it. Giving up the game like that when there are alternatives like a PvE server or even an RP server is just stupid.

      Enjoy the Sims.

    2. Re:dishonorable kills :@ by Anonymous Coward · · Score: 0

      ok, thats the reason i have stop playing this game, way to many people just running around at lvl 60 killing off lvl 50 and below.

      Errhh... Why in the world don't you go play on a PvE server then? Problem solved.

      When you chose to play on a PvP server, you know what you're stepping in to.

    3. Re:dishonorable kills :@ by cluke · · Score: 4, Funny

      I hear you man. WoW is the first MMORPG I've really gotten into, and all the stories I've heard of griefing and generally idiotic behaviour in these sorts of games seems to be pretty much unfounded. Granted I do play RP PvE.
      But... good God, the forums! I have never seen such a convergence of illiterates and whiners and intellectual sub-normals in my whole life! Are all MMORPGs forums like this? Anybody trying to decide whether to join the game based solely on the forums would surely be put off.

      "omfg blizzard why u not nerf shamans my pally gets pwned in 1v1! omfg i am cancelling my account! this game sux! /bump this! need blue response!"

      It makes me feel stupider just reading them.

    4. Re:dishonorable kills :@ by Anonymous Coward · · Score: 0

      Are all MMORPGs forums like this?

      Yep, pretty much. If you want to see losers even worse than the WoW forums, you should check out the FFXI forums some time. Thousands of people bitching about real-money sellers and how they have to play with - gasp - foreigners who don't speak English.

      Nothing quite makes you lose hope in humanity as reading the hundredth post about how the American players can't stand having to "put up with" Japanese players. Yay, tolerance.

    5. Re:dishonorable kills :@ by chickygrrl · · Score: 1

      And for the real fun, go into some of the server-specific FFXI forums. That's where the real backstabbing begins.

    6. Re:dishonorable kills :@ by Wildclaw · · Score: 1

      Read the european WoW forums instead. They are much more civil and has a lot less whining.

    7. Re:dishonorable kills :@ by An+Onerous+Coward · · Score: 1
      "WoW is the first MMORPG I've really gotten into, and all the stories I've heard of griefing and generally idiotic behaviour in these sorts of games seems to be pretty much unfounded. Granted I do play RP PvE."
      Isn't that like saying, "All the stories I've heard about there being poor and homeless people in this country seem to be pretty much unfounded. Granted, I've never left my estate in Martha's Vineyard"?

      Frankly, if you're spending all your time on a PvE server, you don't have a valid assessment of the overall situation. That goes double if you're playing on an RP server. Those servers just dont attract the gank-tastic morons who get their jollies from ruining the game for other players.

      Hmm... I suspect I've been trolled. Oh well.
      --

      You want the truthiness? You can't handle the truthiness!

    8. Re:dishonorable kills :@ by Anonymous Coward · · Score: 0

      Oh, I have. Those are funny, as long as you're not involved.

      PersonA (512 posts) - PersonB sucks, don't play with him.
      PersonB (256 posts) - omg, u suck wurs!11
      PersonC (1 post) - omg persona, u stupid, persobn si greet
      PersonD (1 post) - persona is stupid, personb is fien
      PersonE (1 post) - wtf wrong with persona, perosnb great player

      Hmm... I wonder if PersonB might be creating accounts to defend themselves...

      Then, of course, there's the "omg, PersonF had to go to dinner in the middle of my coffer run, they suckzors!"

      If I ever forget why I quit FFXI, a quick trip to the forums always reminds me.

  5. We will see.. by BrookHarty · · Score: 4, Interesting

    There are a few problems WoW, its main goal is to get people preped for a endgame instances and Battlegrounds.

    Basically you try for better armor/weapons (or do the same instances 1000 times waiting for a drop) on the same instances...

    Then you goto Battlegrounds, and fight for better armor/weapons...

    The only cookie in the game is the weapons and instances? Theres nothing beyond it, theres no real indepth RPG factor to the game. (Ok, some of the quests are entertaining, and a little RPG'ish)..

    And the new PvP system has a few bugs, you get jumped by a 50 and you attack back you get dishonor? A lone 60 attacks a group of 50s and get dishonor? What happens when you dont play for a week or 2, you loose rank? What if you where doing instances? Too many issues still on PvP not explained.

    Also currently, the Alliance outnumbers most servers 2/1, my server Bloodhoof is 10K Alliance vs 5K horde. What happens when Battlegrounds starts and its a limit of 200 vs 200? Alot of Alliance wont be able to play. That is my favorite, since currently Alliance raids towns with more people than can defend. Blizzard seems to want to stop all town raiding and move people to Battlegrounds, since its a dedicated server. Last time Alliance attacked our Horde city of Origmmar, they crashed the server. WTG. :)

    While the graphics and gameplay is fun, the gameplay is locked into "fight, fight, heal some, fight" there isnt anything other than fighting . Farming is just fighting monsters for drops, same difference.

    In SWG you can build a house, build things, put in it, trophies of sorts. But you have a private area, same with Anarchy Online. WoW has no such thing, its bascially, you, and a bank to store some stuff.

    I was hoping for more RPG than hack and slash, while fun, gets old. I have lots of friends who came here from City of Heros burnt out, what happens when you realize you do the same thing over and over? Nothing, you move to the next MMORPG.

    One of the Massive online games "Second Life" actually lets you build things, the flip side, you can build WAY too much, and less of the fun game. Its more social, you build, chat, play games (triva/etc), but no RPG hack and slash.. I think SIM's is about middle, but the tasks are a little stupid, and you feel too cartoonish.

    I really want to see a game that includes both, the building aspect, the fighting aspect, the trophies, the content. I've been following www.mmorpg.com on newer games to see if anything is close.

    WoW PvP is going to be the make it or break it for Blizzard, if they dont offer something for people to enjoy they will lose people to the new MMORPG's coming out. They have newer game engines, have new ideas, Space combat, Car combat, new D&D games, Matrix online, list goes on... so much stuff to keep people busy, 6 months before you figure out if the game has anything left to offer...

    I know, i've spent way too much time playing WoW, more than most games in the past, I've been level 60 for awhile, leader of a guild (Since our leader left for a "Leet" guild.). Going on high end instances, about a month away from all our avereage guys making 60. Just in time for Battlegrounds, or limited raid parties.

    I think Battlegrounds is going to be the saving grace for Blizzard, if it sucks, people are going to leave.

    1. Re:We will see.. by Halloran · · Score: 1

      ...In SWG you can build a house...

      The Sims is that a way. -->

    2. Re:We will see.. by Wildclaw · · Score: 2, Interesting

      There are lots of things to do in WoW. First let me mention the four core values that drive most people playing MMORPGs

      Explorer/Achiver/Socializer/Killer

      Most people don't exclusivly belong to one group but like do some of each. There are even tests you can do on the internet to find out how much of each group you belong to.

      Explorers probably have it the best in WoW. There are lots of details in the world of warcraft. Blizzard has done a great job adding small details everywhere. The huge amount of quests with stories behind them is a further bonus for explorers. To finish it off blizzard has done a great job making each class require its own unique playing style. Rage/Energy for Warriors/Rogues was a brilliant idea.

      Socializers are very much dependent on the community and less on the game. WoW is easy to solo which is bad for this group, however WoW also makes it easy to create temporary small groups which offsets the previous badness factor. Overall I would say that WoW is average for socializing.

      Killers should enjoy WoW decently. The game has a rather quick pace for an MMORPG and decent skills are required to play your class proficently as well as to adept to the opponents class. The biggest problem for killers right now is the lack of any real competition. This is where Battlegrounds/PvP Ranking comes in. I agree that this will be important to keep Killers in the game. Otherwise they will be lost to another MMORPG or to a NON-MMORPG like guildwars which emphasizes skill.

      Achievers are probably those least satisfied with WoW. This is the group that contains the most powergamers and by now most of them should probably have atleast one character at level 60. The reason achievers aren't happy with WoW is the same reason WoW is popular. WoW is far from the grind that games like Everquest/FF XI are. It is possible for casual gamers to reach the max level in WoW. Achievers despise this because they want to be better than the casual gamer because they spend more time in the game. They also have nothing to do once they have reached the max level because leveling is what they live for. Raids are still something to do, but there is only so much raid content.

      A good deal of the achievers will probably jump ship and play another MMORPG instead but I am fine with that because a single game can't suit everyone. Blizzard knows that and will hopefully continue to support the more casual gamers. More high level content will come out but not at the rate the Achievers want.

      If I sounded biased against Achievers in the above text, it wasn't really meant that way. It is just that they need to realize that games like Everquest is more suited for around the clock thread milling. The big selling point of WoW is that you don't have to be online 24 hours a day 7 days a week and a large amount of people are willing to pay for that.

    3. Re:We will see.. by Anonymous Coward · · Score: 0

      And the new PvP system has a few bugs, you get jumped by a 50 and you attack back you get dishonor? A lone 60 attacks a group of 50s and get dishonor? What happens when you dont play for a week or 2, you loose rank? What if you where doing instances? Too many issues still on PvP not explained.

      Quote from TFA:
      "Note that dishonor does not apply to killing players, regardless of their level."

      Basically you will never gain dishonor from killing other players, even if you're 60 and you kill a level 1. You won't gain any honor from that though. When I first read that in TFA I thought, "great, nothing to discourage the gankers"... But then I thought of those two reasons you mention. That I don't want to get dishonor from defending myself from large groups of lowbies. I'm sure that they didn't put dishonor for other player kills for this very reason. It's too bad though, they really need some way to discourage ganking IMHO. If as one poster suggests they fully intended ganking on the PvP servers I think they made a mistake and should find a way to discourage it.

      My opinion is that they need something like controllable towns in the main game world (not in an instance) that you can capture. Not all towns should be capturable only a some. There needs to be a reason to want to control the town (bonus for entire team like DAoC or high level quest givers that only spawn if you control the town... etc...).

      What concerns me about the honor system is that it gives PvPers an individual goal (gain honor for me). Which, though fun, I think doesn't have nearly the appeal that a PvP system with a team goal (capture a town that helps out the rest of my team). Yes, battlegrounds will require teamwork to win, but everyone is still working for an individual goal of honor for themself. Just my 2 cents.

    4. Re:We will see.. by DerWulf · · Score: 1

      well, giving people better things to do is definatly a discouragement. Think about it, the 'fun' in ganking lowbies can't last that long. Status and reward does. You only get it through 'fair' PvP. As with leveling, a competition will ensue where everyone that wants to play on top needs to partition their time carefully (to much PVP and you'd fall behind in leveling ie.). Many gankers interested in reward-based pvp just won't find the time to do a lot of ganking any more.

      --

      ___
      No power in the 'verse can stop me
    5. Re:We will see.. by Slime-dogg · · Score: 1

      Achievers are probably those least satisfied with WoW. This is the group that contains the most powergamers and by now most of them should probably have atleast one character at level 60. The reason achievers aren't happy with WoW is the same reason WoW is popular. WoW is far from the grind that games like Everquest/FF XI are. It is possible for casual gamers to reach the max level in WoW. Achievers despise this because they want to be better than the casual gamer because they spend more time in the game. They also have nothing to do once they have reached the max level because leveling is what they live for. Raids are still something to do, but there is only so much raid content.

      A good deal of the achievers will probably jump ship and play another MMORPG instead but I am fine with that because a single game can't suit everyone. Blizzard knows that and will hopefully continue to support the more casual gamers. More high level content will come out but not at the rate the Achievers want.

      Did you see what the PvP system was all about? That is nothing but catered to the achievers. There's nothing an achiever likes better than being called "#1" among all others. This is a ranking system. The rewards are good. This is what they want... and this is what they didn't have in the beginning.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    6. Re:We will see.. by Rallion · · Score: 1

      And the new PvP system has a few bugs, you get jumped by a 50 and you attack back you get dishonor? A lone 60 attacks a group of 50s and get dishonor?

      That's EXACTLY why you aren't penalized for dishonorable kills. At all. All it does is tell you that it was a dishonorable kill, you don't 'get dishonor,' as you say.

      What happens when you dont play for a week or 2, you loose rank? What if you where doing instances?

      Yes, you lose rank. If you aren't playing at all, you certainly shouldn't be higher ranked than somebody that is. If you're doing instances, that has its own rewards. It's a bit like life -- you can't do everything at once.

      I really don't understand what your complaints are.

  6. some problems by j0nb0y · · Score: 0

    I think this PVP system is terrible. It rewards how much you play, rather than how good you are. There are people that play this game 40+ hours a week. I have a job and other obligations. On a good WoW week, I may play 30 hours. 15 hours is more common for me. I don't expect to ever get anywhere near the higher ranks.

    The other problem is that this sytems outright encourages ganking. Once this patch goes in, it's going to be very difficult to level a character from 50 - 60, because there are going to be gank squads of 60s running around the zones where 50s are trying to level just ganking everyone. It is a bit like this now, without rewards. With rewards, it will be much worse.

    C'mon Blizzard. WoW has a system that rewards play time already. What level your character is and how much good equipment you have is primarily determined by how much you play. I don't want the PVP system to be the same way. Please make it skill-based, rather than time-based.

    --
    If you had super powers, would you use them for good, or for awesome?
    1. Re:some problems by Wattsman · · Score: 1

      I only expect the Ganking squads of 60s that you describe to work on PvP servers. On PvE servers, we don't have that sort of problem.

      If it does become a problem, make sure that when you head out, you head out to less populated areas with a large group.

    2. Re:some problems by j0nb0y · · Score: 1

      Yeah, this obviously won't be a problem on PvE servers. My main issue is that when I decided to play on a PvP server, Blizzard had said that an honor system was coming RSN, and that it would be dishonorable to kill lower level players. Now, three months later, there's still no honor system, and it's announced that there is never dishonor for killing other players. Hey! This isn't what I signed up for. And I'm lvl 56, so I have no desire to reroll on a PvE server. Oh well, I'll be 60 soon, so it won't be as much of a problem.

      --
      If you had super powers, would you use them for good, or for awesome?
    3. Re:some problems by malf-uk · · Score: 1

      The people who say "stop whining and go to a PvE server instead" don't take into account that quite a few people are in guilds that moved from another MMORPG and don't want to give up being able to play with their mates just because the guild leaders chose a PvP server to play on.

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      R Tape loading error, 0:1
    4. Re:some problems by cluke · · Score: 1

      Looks to me from the article like although you won't get dishonour from ganking lower-level players, nor will you get honour, not unless the player is of similar or higher level to you. So I would say that it is more of an issue that level 60s will not be able to accrue any honour (thus rewards) at all!

    5. Re:some problems by Wildclaw · · Score: 1

      And then the real question is asked... How do you gank someone who is in a guild? They should have atleast a couple of friends around at most times.

      And if you really don't have fun playing the game because your guild requires that you play on a PvP server, maybe you should consider joining a better guild that likes PvE more.

      OK, that sounded a little trollish, but seriously, Blizzard can't be expected to change the rules of the PvP server just because your guild plays on it.

      Also as I mentioned in a previous post, All dishonor systems are flawed and Blizzard knows it and even said so in the final beta.

    6. Re:some problems by malf-uk · · Score: 1

      When your guild mainly consists of higher level players because you just don't have as much time to put into a game due to work/RL commitments you're not likely to be hanging around the same areas.

      I've not objection to making new friends in a game, but when you've been playing with the same bunch of people for over 2 years you don't want to just say goodbye to them :)

      Not in the least trollish sounding, but the manual did say that there would be repercussions for people who got their kicks from ganking lowbies.

      I don't want to be unkillable by these lamers but they should be shown for the cowards they are. Personally I'd be quite happy if they got transformed into a giant chicken for a minute ;-)

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      R Tape loading error, 0:1
    7. Re:some problems by Wildclaw · · Score: 1

      The chicken idea was the best one I have heard so far. Guaranteed to annoy gankers while not making it possible for multiple low levels to grief a higher level character.

      Hurting the ego is much more effective than hurting stats/reputation.

    8. Re:some problems by DerWulf · · Score: 1

      yes, obviously people that went on PVP servers *because* of the rules should yield to ones that moved there *despite* them. That seems perfectly just. What do I care for your guild?

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      ___
      No power in the 'verse can stop me
    9. Re:some problems by j0nb0y · · Score: 1

      At least on my server, there are plenty of lvl 50+ players for the lvl60s to prey upon.

      --
      If you had super powers, would you use them for good, or for awesome?
    10. Re:some problems by malf-uk · · Score: 2, Informative
      "Among any enemies as bitter as the Horde and Alliance, there is honor. If you flaunt this honor and engage in objectionable PvP play such as killing new players vastly inferior to you in level, or killing essential non-combat NPCs such as flight masters or quest givers, you will earn dishonor"

      Those were the PvP rules stated in Blizzard's own manual.

      I was just saying that some people, myself included, are on PvP server mainly because that's where their mates are not out of a particularly strong desire to be permanently being ganked by pubescent dickheads.

      I don't want the rules changed merely to accomodate myself and others who aren't hardcore PvPers, but I would like to see the dishonor system that we were told we would get.

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      R Tape loading error, 0:1
    11. Re:some problems by cypher073 · · Score: 1

      But then that still leaves us with the problem of higher level players getting attacked by groups of lower level gray players. Under no circumstances should someone get dishonor for killing someone who attacks them, no matter what the level difference. Perhaps if you received dishonor for killing a gray PC/NPC *only* if you initiated combat, not vice versa...

    12. Re:some problems by DerWulf · · Score: 1

      I wasn't aware of those rules. Of course, this changes the situtation. Well, the problem with dishonor as I see it are the vast number of exploits that come to mind, regardless the model that is brought up. I guess they (blizzard) went a little overboard when accepting what surely was just a concept for the manual. The underlying issue is probably that computers are not quite fit to distribute justice and this is what any dishonor system would be about.

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      ___
      No power in the 'verse can stop me
  7. Hmm by GigsVT · · Score: 0, Troll

    WoW gets ever closer to a complete reimplementation of Medievia. I wonder when they will come up with some original.

    --
    I've had enough abrasive sigs. Kittens are cute and fuzzy.
    1. Re:Hmm by AsbestosRush · · Score: 2, Insightful

      It is well known that blizzard does very little original. They *are* known for getting the basics done well.

      --
      EveryDNS. Use it. It works.
      AC's need not reply
  8. Nice try by ksc · · Score: 1

    But DAoC STILL has WoW beat in this (and most other departments)...

  9. but its just as bad on PVE servers too.. by Shivetya · · Score: 0, Flamebait

    Because the twits that would gank people only half their levels do it to the NPCs that are half their level.

    Sorry but the dishonor system needs to have teeth or this continued behaviour is going to ruin the game for many people. On a RP server there are raids by level 50-60s into newbie areas all the time! Ganking the NPCs which prevents players who cannot hope to challenge these losers.

    As for the issue about why people complain about ganking people half their level and such. Mainly because for all the claims that people must PvP to find a real challenge in a MMORPG won't pass the laugh test as these same PvP advocates seem to only engange in contests where there is no challenge.

    Where is the challenge in ganking people 20+ levels lower than you?
    Where is the challenge in ganking NPCS 20+ levels lower than you?

    Anarchy is no way to run PvP in a MMORPG and that is just what Blizzard is offering. Without systems in place to curtail asshat behaviour what reason is there for players to play right? NONE.

    Blizzard is no different than any other company, they have no end game and they plan to cover for it by relying on PvP. Lets look at the logic of that, you want to rely on the one part of the game that generates the most CSR issues as your end game? The one that causes the most worth to thwart exploits?

    I wish that Blizzard would confine PvP on PvE/RP servers to Battlegrounds AND duels. (but they need options to let people to decline duels automatically). Allowing people to raid NPCs in starter and middle level areas only fosters grief.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:but its just as bad on PVE servers too.. by EddieBurkett · · Score: 1
      Blizzard is no different than any other company, they have no end game and they plan to cover for it by relying on PvP.
      I keep hearing the term "endgame" when applied to MMO(RP)G's, (usually in PvP discussions like this), and I can't help but wonder what people are looking for as an "endgame". The whole point of an MMOG is to keep the subscription revenue flowing. If there is an endgame, then once that is achieved, why keep subscribing? I'm not saying that the endgame concept is impossible, though. I just don't understand what people are looking for.
      --
      The only thing I hate more than hypocrites are people who hate hypocrites.
    2. Re:but its just as bad on PVE servers too.. by joshsisk · · Score: 1

      They mean content/activities that you do after you reach the maximum level... new goals to replace the goal of levelling up.

    3. Re:but its just as bad on PVE servers too.. by Sir-Tez · · Score: 1

      Get your thousands of other players to FIGHT BACK. You're not alone on WoW you know. Just because you chose to solo through the game and pretend you're playing single player doesn't mean you can't get help if you want to look for it.

      Show some effort people.

  10. Horde? by sw33tjimmy · · Score: 1

    you make it sound like the alliance in its entirety is completely innocent of doing that very same thing.

    I've lost count of how many times my 28 level shaman has been gutted by level 40-60 alliance in hillsbrad, windshear, and ashenvale. In fact, there has only been 2 times when I came within talking distance to a high-level alliance (both were pallies) and wasn't murdered instantly. real cool! pat yerself on the back!

    --
    Get Virtual.
  11. Horde is WAY overpowered by sw33tjimmy · · Score: 1

    I'm only attacked by alliance characters 10+ levels above me. The only plausable explaination is that my level 28 Orc Shaman is seen as an enormous threat by level 60 elf rogues.

    boy howdy I just can't wait for this new patch to go through and give all level 50-60 elf rogues a reason to scour contested areas in the search of rewarded PVP. There's a name for us level 28 shamans: Target of Oportunity.

    --
    Get Virtual.
  12. This is frustrating by An+Onerous+Coward · · Score: 2, Insightful

    I've been resisting the desire to move over to an RP server for a long while now. One reason is that I know a couple of people on the PvP server I'm on right now. They play much more than I do, and have been sending me nifty stuff.

    The other reason was that--real soon now--Blizzard would be implementing an honors system. I assumed that once it was installed, there would be some sort of punishment for people who ganked lower-level players.

    That's what I want out of the honor system. Not epic armor, or ph4t l00t, or the chance to call myself "Grand Marshal" (I can do that anyways, thankyouverymuch). All I want out of it is a simple change in the game mechanics that provides a disincentive for high-level players to beat up on low-level players.

    It looks like that's not going to happen, and that I don't have a temperament that enjoys the sort of crap being pulled on PvP servers. So I think it's time to put my characters into retirement, and move to an RP or RL* server.

    * Real Life server. Much harder to farm for gold, the permadeath rules are worrying, and you never get an epic mount. But arguably the play is richer and more rewarding, and the server has zero latency and phenomenal uptime.

    --

    You want the truthiness? You can't handle the truthiness!

  13. Effects on WOW Predicted by cbuskirk · · Score: 2, Interesting

    1. You will almost always be grouping on a PVP server. Once this is in place it will be very hard to solo past level 30. Players will have incentive to kill you so you will want to be in a group to minimize this, and maximize you ability to kill players of the opposing faction.

    2. Despite what anyone says, I believe that Blizzard is correct that this will decrease ganking of low level players. There will now be risk/reward in PVP. I don't run around killing level 10 creature because it is not worth my time. My time is better spent killing those creatures that can reward me for my kill with money or an item I can use. The same will apply with the honor system. I will be rewarded for seeking out players of my level to kill not those who are lower level. As for those players who still gank. Well lets just say that there are small children of all ages who need to kill weak people to feel big and no amount of dishonor would stop them anyways.

    3. This will hold on to hardcore players. If Blizzard loses the hardcore players they loose their long term revenue stream. All the talk about casual players is well and good but they wont be around for the long haul. This is the kind of compelling ladder system that will keep those competitive players sticking around paying their $15 dollars a month for years to come. If they don't stick around the game will die out.

  14. how pvp rank should work by MORTAR_COMBAT! · · Score: 1

    kill ratio would be a good start.

    I played an all-pvp mud called "GroundZero" back in the day. Basically a 25x25 grid with some walls, random weapons everywhere, and two teams. You kill each other, then you kill each other some more. (There were some other little things but basically you just pick up an M-16 or USPS-Issue-Standard-Assault-Rifle, or electron cannon, chain saw, flame thrower, grenades, whatever, find some ammo if applicable, and hunt down players on the other team.) The ranks in the game were determined by kill ratio and total kills, so that a player with 200 kills and 10 deaths had a much higher rank than a player with 200 kills and 200 deaths.

    WoW's system appears to simply be total (honorable) kills. Nothing at all to do with skill whatsoever. So person X who gets 100 kills and dies 200 times gets the same "score" as person Y who gets 100 kills and dies 10 times.

    It would be incredibly simple to factor in kill ratio to the formula, but I'll admit there would be drawbacks to that as well. Powerful groups would rarely suffer a casualty and would just rack up their score. To counteract this you can apply the existing notion of "sharing" an honorable kill with your group to "sharing" a pvp death with your group, but ramp up the death share and drive down the kill share. (E.g. 100 group kills might equal 200 total "kill points" for the group, but 100 group deaths might equal 300 total "death points" for the group.)

    --
    MORTAR COMBAT!