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The Perfect Halo 3

Via Joystiq, How Stuff Works has a look at what they'd like to see in the Perfect Halo 3. From the article: "I have mixed feelings about that. Right now, I'm playing through the Halo 2 campaign again on Legendary, and I have to tell you, it's as fresh as the first day. It even still has that new game smell. All this Halo 3 talk does have me thinking, though: If I ruled the universe, what would I cram into Halo 3? So I took the time to compose this little wish list for your consideration."

65 comments

  1. The Perfect Halo 3 by Bite-lover · · Score: 1

    You just need to add ONE thing to that list. Needs to include a letter that is a HUGE apology from Bungie for the Halo 2 single player campaign.

    --
    Bite me. Seriously, I enjoy it.
  2. obligatory comment by Dreamwalkerofyore · · Score: 5, Funny

    An Ending.

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    I am a viral sig. Please copy me and help me spread. Thank you.
    1. Re:obligatory comment by cassidyc · · Score: 1

      it did end. See when you stopped playing and the credits rolled...

      That was the end.

      Maybe not the one *you* wanted.

      CJC

    2. Re:obligatory comment by Enrico+Pulatzo · · Score: 1

      What's up flamebait?

      There are a lot of differences between "the end" and "the ending". Everything ends. However, not everything has an ending. Let alone a satisfying one.

      Videogames today are as much as a storytelling medium as anything, and an engaging story ought to have a satisfying ending. Halo 2 was (imo) fairly engaging (with all of it's politics and religious intrigue and whatnot) and when it was over it was more like playing 1942.

      Partially due to the crappy ending I will not be purchasing the next Halo game. I will rent it and feel okay about blowing 4 bucks to see another "to be continued" crap screen rather than spending 50 to be jerked around.

    3. Re:obligatory comment by Anonymous Coward · · Score: 0

      It's not even as though "to be continued" has to be handled that badly.

      Consider The Empire Strikes Back... that was clearly designed as the middle story in the trilogy, and it ends with what amounts to "to be continued", but it also manages to end the chapter very satisfyingly: I can watch just that movie and be pleased with it.

      Halo 2, on the other hand...

  3. It wont be . . . by EnderWigginsXenocide · · Score: 1

    broken into little two paragraph chunks that require you to click "NEXT" every 50 or so words.

    --
    Blessed are the pessimists, for they have made backups. -- 0 1 My two bits
    1. Re:It wont be . . . by igrp · · Score: 1
      No kidding. What happened to howstuffworks? Did they get bought out?

      It used to be one of the best sites on the web - informative, interesting, mostly accurate and usually up-to-date. I realize it must cost a lot to run such a high traffic site and they feel the need to maxime their ad revenue but this just plain annoying.

    2. Re:It wont be . . . by BlueCodeWarrior · · Score: 2, Informative

      If the submitter had just linked to the printable version or you clicked on the link from thier link, you wouldn't have to!

  4. Prone by EnderWigginsXenocide · · Score: 2, Funny
    Prone I would like to be able to lie down and fire in the prone position. While were talking crazy, how about a roll? Bungie could pull this off in a few ways. Holding down the left thumbstick makes you crouch in both Halo games. Bungie could build on that. A simple click and release could put the player in a prone position. You would click the stick once more to stand up. Once the Chief is prone, forward and back on the thumbstick would make him crawl forward and back. Left and right would cause the Chief to roll in those respective directions. Think about it -- you could snipe from underneath a Warthog or just change the oil.

    Changing the oil is the job for the AI. [red vs blue sarge voice] LOPEZ, Service the puma..errr...warthog [/red vs blue sarge voice]

    --
    Blessed are the pessimists, for they have made backups. -- 0 1 My two bits
    1. Re:Prone by Anonymous Coward · · Score: 0

      or u could just go and play ghost recon, that way bungie wont get used for stealing ideas

    2. Re:Prone by EnderWigginsXenocide · · Score: 1

      Unless you're playing the Harntox mods you won't find any player usable vehicles in ghost recon. (God, I still love that game, GR2 for the PC has alot to live up to.)

      --
      Blessed are the pessimists, for they have made backups. -- 0 1 My two bits
  5. what I think... by Anonymous Coward · · Score: 3, Insightful

    The bots is a wonderful idea. One of the best things about 007 Nightfire is you can program a bunch of bots, put them on maximum, and then have you and a few freinds go into a battle to the death against the game. Sure you have multiplayer, but what about for those large maps that need atleast 8 people to play but you have only 4 freinds? I am suprised with all of the AI work Bungie has put in they dont expand it just a little bit more so the bots can play on their own. Look at NightFire, the bots dont even need to be that great or play like realistic humans. They just need to be good enough to pose a chalange and have enough of them going around to overwhelm your freinds. Oh and do one thing, remove the sword and rocket launchers from games that dont require them. If its a sword fight then its ok to have the sword. if there are vehicles then its ok to have a rocket launcher. But the entire point of online should not be a race to the sword or big rocket launcher. Its a gun fight and not a panzy slicing, freindly killing match of losers.

    1. Re:what I think... by imitier · · Score: 2, Informative

      Bots is a great idea, and I'm surprised that more developers don't work on putting bots into their online FPSs for Xbox. I don't imagine its some technical issue with Live, as at the least, Star Wars Battlefront has dozens of bots filling out levels when you play that game over Live. But most games don't offer any kind of bot support, even games that you would expect to have that feature. Case in point, Time Splitters Future Perfect, which was just released for the Xbox yesterday, and was developed by Free Radicals, which includes a bunch of the ex-Rare guys who worked on Golden Eye and Perfect Dark. Time Splitters has always featured bots for offline multiplayer, and here they finally got the series online with Time Splitters Future Perfect. But can you use bots in games on Live? No -- it's like they crippled the Live portion of the game by leaving out one of the hallmarks of the series. As I said, given Star Wars Battlefront, I can't imagine leaving out bots is a technical issue. And given your interest in bots (and mine, and everyone I play Live with regularly) I can't imagine it's because there is no demand for bots. I know people kept asking Bungie about bots in Halo 2. So what gives? Why the general lack of support for what should be a standard FPS feature?

    2. Re:what I think... by KDR_11k · · Score: 1

      Are there no bots at all or do they just not work online?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:what I think... by imitier · · Score: 1

      Time Splitters Future Perfect has bots for offline play, just as the two earlier games did. But you can't use bots online. Sorry if that wasn't clear. Given how integral bots were to at least my multiplayer experience with Time Splitters 1 and 2, the online portion of Time Splitters Future Perfect feels incomplete without bots.

  6. Running out of ideas eh? by Anonymous Coward · · Score: 1, Insightful

    Coming to the public for ideas eh?

    Don't bother! We'll still say its crap

  7. so? by Anonymous Coward · · Score: 2, Insightful

    It just sounds like a bunch of "omg it wold be so cool if we could do [this] and [this] and [this] omg lol and fly on air" (almost sounds like it, too) that any 11 year old does. Only they front page it on their website which has nothing to do with things like that (it is their website, but it's kind of lame how they use their semi-popularity to go and flaunt their poorly written fanboyism opinions). Then gets front paged on here as news. :)

    1. Re:so? by Anonymous Coward · · Score: 0

      More clearly, why is the everyday hopes and dreams of an average fanboy concerning what is programmed into an upcoming game news?

      Their Alexa Ranking is 1163. And it gives them ad revenue.

  8. Eureka! by dauthur · · Score: 1

    Personally, the only "cramming" that would be going on is cramming an enormous ending into Halo 3. Half the game would be an ending. The reason? To make up for the first two games' endings. I think it would sell very well.

    1. Re:Eureka! by cassidyc · · Score: 2, Insightful

      Anyone would think that the aparently shite ending of Halo (1 and 2) is a new thing. I've been playing and completing games from the C64 era, and you would be lucky if your game ended the credits.

      Ohh I've killed the uber-badass guy, now what is my rewards. Ohh fancy credits and a nice jingle.

      It's not new, and indeed still goes on. Half-life 1 and 2, sucked onto a flying train. Roll credits.

      Quake 3 (not really a single player game). Kill final guy... very small animation, roll credits.

      I could go on.

      At least with Halo you get a cliffhanger ending (the favourite of many a naff soap opera) and the idea that the halo universe is still going on.

      CJC

    2. Re:Eureka! by Anonymous Coward · · Score: 0

      Nothing can beat the crappy ending from FFVII, though. You finally beat the big evil guy trying to destroy the world, and...

      EVERYONE DIES ANYWAY!

      Yay! I just spent 40 hours to see a nice cutscene of all the human life on the planet get wiped out! Woo-hoo! Let's hear it for saving the planet! At least it wasn't totally destroyed, instead EVERYONE DIED.

      Although Final Fantasy seems to love crappy endings. In FFVIII and FFX, the main character dies at the end, no matter what you do. In FFIX, it's only a supporting character that dies at the end no matter what you do. It's the ending. After you've completed the game. It's totally out of your control.

      Nothing is worse than an ending where you FAIL, no matter what you do in the game.

      FFVII takes the cake, though, because they also throw in a random scene if you wait through the credits showing the ruins of the largest human city with some "almost extinct" dog-like creatures looking at it on the top of a cliff. So, apparently, after you succeed in preventing the guy from destroying the entire planet, instead he gets the lesser prize of wiping out the human race. Yay.

      I much prefer cliff-hangers to that, because at least you can imagine what happened.

    3. Re:Eureka! by KDR_11k · · Score: 1

      [i]In FFVIII and FFX, the main character dies at the end[/i]

      I'd chalk up Squall dying as a positive. Probably the only positive that game has. God, how annoying that guy was...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  9. #1 Do something original. by xMonkey · · Score: 0, Flamebait

    Halo does what it does, and it does it well, very well. But it is probably the most over rated game ever.

    How about instead of trying to cram every feature from other games into Halo 3. They try and do something original. It would be a first for the Halo Series.

    1. Re:#1 Do something original. by AzraelKans · · Score: 3, Insightful

      er... like double welding and having each trigger shoot each weapon? which is now being copied by every shooter game and their cousin? or like the idea of only carrying two weapons at a time so you actually have to strategize which weapons to use? which has also been copied by several games?

      Halo is not over rated, is the best fps for consoles, simplified to extremes yet fun and "movielike", dont compare it to tribes, ut2004, or battlefield is something very different.

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      Go ahead MOD my day!
      More opinions here
    2. Re:#1 Do something original. by jokell82 · · Score: 2, Informative
      like double welding

      You mean like Rise of the Triad did about 10 years ago?

      like the idea of only carrying two weapons at a time so you actually have to strategize which weapons to use

      Now I'm sure there were games before it that I just can't recall, but what about Counterstrike?

      Halo is nothing original. That does not mean it's a bad game, but it doesn't make it revolutionary by any means. It is severely overrated, but that is probably because for most console-only players, who never played games like Quake and Half Life, it seems original.
      --
      I dunno who it is
      but it prolly is fhqwhgads.
    3. Re:#1 Do something original. by andyt · · Score: 1

      er... like double welding and having each trigger shoot each weapon?

      Aw c'mon, that's hardly original. What's the difference between a separate trigger for each weapon and two mouse buttons controlling the regular and ALT-Mode firing? Even Dark Forces did that.

      Wielding two weapons at the same time? Wasn't that already done by Serious Sam and Bloodrayne? Hell, even the original Hitman could fire two separate pistols at once.

      Not to mention the "Dual Pistols" weapon that many, many FPS have as their 3rd weapon (after "pistol" but before "shotgun").

      That's not to say that Halo 2 hasn't implemented these ideas well. As far as I can tell, it is a very polished product. But that doesn't mean it is original.

    4. Re:#1 Do something original. by KDR_11k · · Score: 2, Informative

      Serious Sam only has a "dual pistols" weapon. There's a difference between having one weapon dual and two different weapons that work independant of each other.

      Akimbo Quake (dunno which Quake version that started with) predates Halo by far, allowed you to wield two different weapons and fire them independently. Another example is Terracide, which had three weapon slots you could mount any gun into and fire individually. The Quad Damage mod for Quake 3 allowed for quadruple weapons(!). I'm going to ignore Descent here because the primary and secondary slot loaded different weapon types and you couldn't mount e.g. the laser and the fusion cannon at once.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:#1 Do something original. by xMonkey · · Score: 1, Flamebait

      Flamebait???

      HALO SUX!! ---Thats flamebait.

      Saying Halo is a good game but overated is the truth. Well I guess the truth does hurt.

    6. Re:#1 Do something original. by theVP · · Score: 3, Insightful

      precisely. Those are some of the few "big things" about it too. There are plenty of smaller attributes to Halo that people don't consider, like how they've slowed down the action considerably compared to other fps games. Or that the energy shield element makes the learning curve so incredibly flexible. There are too many things that set this game apart from other fps games, that to dissect it according to the rest of the genre is ridiculous.

      --
      "No one is more miserable than the person who wills everything and can do nothing." -Emperor Claudius 10 BC - AD 54
    7. Re:#1 Do something original. by Geoffreyerffoeg · · Score: 1

      double welding

      I really wish you could weld in Halo. It would take some of the sting out of the new destructible vehicles system...

    8. Re:#1 Do something original. by andyt · · Score: 1

      Serious Sam only has a "dual pistols" weapon. There's a difference between having one weapon dual and two different weapons that work independant of each other.

      My mistake, must be misremembering things. And I bow to your knowledge of all things Quake :-)

      You bring up a good point about Descent. Having seperate fire buttons for guns and missiles is a staple of most flight-sims, (random example : Wing Commander 3), is that any different from dual-wielding? Does it only count if you can see the weapons on-screen at the time?

  10. Gravity Gun! by lordperditor · · Score: 0, Flamebait

    Yay give Halo 3 a gravity gun. woooohooooo And I agree, Halo and Halo 2 are very overrated.

    1. Re:Gravity Gun! by Anonymous Coward · · Score: 0

      Flamebait? yes whatever!

      Still say the Gravity gun rocks and would be cool in the next Halo.

  11. PC port by yngwie0 · · Score: 2, Insightful

    If I ruled the universe, what would I cram into Halo 3?
    For pete's sake how about a PC version? I have a really fast PC and video card and a *mouse* that puts those X box controllers to total shame!

    Not having a PC version really ticks me off. I bought an X box just for Halo 2 and I never use it anymore but regularly play Halo 1 multiplayer on my PC.

    1. Re:PC port by bbeebe · · Score: 1

      Keyboard/mouse adapter for XBox. Works great, been usin it for a couple weeks.

    2. Re:PC port by KDR_11k · · Score: 0, Offtopic

      Play Metroid Prime then, that game just assumes that, given a proper method of control, you wouldn't have any issues with aiming at AI enemies and gives you an aimbot. The second game even includes Multiplayer, wich has a viewmode that is essentially brightskins+wallhack. Counterstrikers will feel right at home!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:PC port by nunchux · · Score: 1
      Analogue sticks are NOT SUITED TO FIRST-PERSON SHOOTING. PERIOD. And there's not a single good counter-argument to that, even among the throngs of Halo fanboys.

      I won't argue with that. However, I think the ever-diminishing throngs of Goldeneye fanboys would say "you're wrong."

    4. Re:PC port by Lightwarrior · · Score: 1

      You're actually getting at the one good argument in favor of playing console games online, and that's you can *generally* be sure that the players aren't cheating.

      But that has nothing to do with Metroid Prime's control scheme. I understand why they did it, and it didn't work out horribly, but I found it frustrating nonetheless. Same with Resident Evil 4, generally pretty good controls, but it just totally falls down for quick+precise aiming (the last targetting range is *damn* hard because of this).

      (note to parent's parent moderator: this is a thread discussing the *WISH LIST* for Halo 3. as PC PORT is part of said WISH LIST, requesting better input choices does NOT constitute "off-topic")

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    5. Re:PC port by Pxtl · · Score: 1

      Which is why the GB DS needs more love - only console with a real freakin' pointing device. Port StarCraft to the damn thing.

      Oh, and don't forget auto-aim-oriented games like Metroid Prime and Armored Core (armored core would still need auto-aim even on a PC, as that game has more in common with jet fighters than FPS games).

  12. Well... by Zeussy · · Score: 1

    I must admit, I do enjoy Halo2 Multiplayer at friends with beers (hmmm Drinking Halo), BUT the thing that pisses me off is the auto-tracking rocket launcher. Y? For the Banshee fair enough, but makes warthogging and such almost useless on coagulation. With the handy rocketlauncher in the centre. Seeing that I dont have an Xbox, I don't play the singleplayer, so I dont care for that. Oh and allow plays to make mods. Then you won't have to complain about stuff being missing, the community will make what they want.

    1. Re:Well... by KDR_11k · · Score: 1

      Oh and allow plays to make mods.

      May I ask for a way to do that without opening a huge loophole for piracy or even viruses?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  13. Better Live features... by Anonymous Coward · · Score: 0

    The most annoying thing about Halo 2 for me is getting on Live with one account, and 2 other people playing on the same Xbox... and then having to go into Team Training, which will set us up in a random game. I'm a traditionalist, I prefer straight-up Team Slayer... none of this invisibility with only plasma rifles or bomb the base stuff... Bungie really dropped the ball with that. Oh, and how about some online co-op too while we're at it?

  14. how stuff works: fanboyism. by gl4ss · · Score: 1, Insightful

    when you got such fanboys it doesn't matter at all what you're going to put into halo 3. you can even clip the plot right in the middle and they'll still shell out 60$ for the rewarmed piece of crap.

    halo2 didn't have a 'fresh game smell' even on day 1. well, maybe it did if you're missed out on every other fps for the past.. hmm. 10 years.

    and the "article" is pathetic! it's just features like 'prone', couple of new weapons and couple of new vehicles - none of which would REALLY affect what the game itself would be like (weapons and vehicles are just props in a game - gameplay is where it's at).

    --
    world was created 5 seconds before this post as it is.
    1. Re:how stuff works: fanboyism. by Anonymous Coward · · Score: 0

      "weapons and vehicles are just props in a game - gameplay is where it's at"

      It's a first person shooter! The weapons are 1/3 of the gameplay! The other 2/3 being the AI and the level design.

      Imagine if Halo only had a sniper rifle, or only a melee weapon. The gameplay would be pretty different then!

      And in the bits with vehicles, how the vehicles handle and how they're armed is also part of the gameplay. Imagine playing the race-against-time section at the end of Halo 1 without a warthog - it would just be walking in a straight line at a constant speed.

      What do you think is the gameplay? The only other things I can think of are movement (which is basic in Halo, no fancy dodging like UT or leaning/prone like Raven Shield) or perhaps you mean something genre-changing like making you complete a Wario Ware type puzzle to pick up the flag?

    2. Re:how stuff works: fanboyism. by gl4ss · · Score: 1

      * "weapons and vehicles are just props in a game - gameplay is where it's at"

      It's a first person shooter! The weapons are 1/3 of the gameplay! The other 2/3 being the AI and the level design.

      Imagine if Halo only had a sniper rifle, or only a melee weapon. The gameplay would be pretty different then!

      And in the bits with vehicles, how the vehicles handle and how they're armed is also part of the gameplay. Imagine playing the race-against-time section at the end of Halo 1 without a warthog - it would just be walking in a straight line at a constant speed.

      What do you think is the gameplay? The only other things I can think of are movement (which is basic in Halo, no fancy dodging like UT or leaning/prone like Raven Shield) or perhaps you mean something genre-changing like making you complete a Wario Ware type puzzle to pick up the flag?*

      how about the actual things you DO in the game, how you interact with the world? that's what makes the difference. it makes little difference if the gun is a sniper rifle or just an accurate revolver(like in hl).

      for example, I finished project snowblind today - for all gameplay purposes it could easily have been a star wars jedi knight series game, the augmentations were pretty much a clone of what force powers let you do in jedi knight(to be frank it reminded me more of deus ex though. it was basically deus ex with only the action parts of it).

      basically the guy was asking for halo3 to be an expansion pack grade improvement. why do you need a new game if you just want to add a simple melee weapon or one vehicle that you don't even have a clue how it would actually HELP the gameplay or be in an important position in the missions? missing a modding scene?-) no matter what tripe they bring out of the door the guy will go buy it. that's sad and what's sadder is that they seemed to know that when they were making halo2.

      --
      world was created 5 seconds before this post as it is.
    3. Re:how stuff works: fanboyism. by Anonymous Coward · · Score: 0

      aha hahaha hah ahha ahahhaaha ahhahh hahaha ahhaha hoo hooo ahaha hahha hahah ahahaha ah hahha ha "halo" haha hahahaha hee hee hee hee "level design" hahahah ahah haa ha hoo hee hee hahahaha

      sniff

      that's fucking hilarious. thank you.

  15. Use your Friend's list by wift · · Score: 3, Interesting

    I saw this on the 14th and discussed this on a gaming site I belong too so /. is a little behind.

    My wish list:
    Flamethrower big hell yeah.

    Live co-op would be great but I think it will be that never fullfilled wish due to network lag.

    ATV is cool. Bigger maps wouln't be as bad w/ atv w/ a SMG built in. Allow someone to stand on back and fire one weapon.

    I like the ability to move turrets and use jackal shields.

    Battery drain on sword during Live play - hopefully fixed in H2.

    AI bots in matches.

    Lean MC lean around that rock to fire.

    Lose the super jumping and no damage drops.
    ----

    This is my favorite game and the replay value on it is than any others I have combined. The music, voice acting & story is interesting enough. The animation and play balance works for me. If you don't like it, it doesn't bother me. If you don't like the controllers don't use them get a SmartJoyFrag and do that realistic mouse-click, space bar or arrow keys finger shuffle. I use my pc/laptops for work and all my consoles for play.

    Playing H2 online w/ friends by far is the best expereice I had w/ online gaming. After we get bored w/ matchmaking then we play custom games to amuse us.

    --
    ....... Thus ends my attempt at wit or whatever
  16. They're not done with Halo 2 yet by Dani+Filth · · Score: 1

    This Bungie whiteboard clearly shows they've got some work to do before Halo 2 is finished.

  17. My Halo wishlist by Enrico+Pulatzo · · Score: 1

    Take every feature from Tribes 2 (not that Tribes 2 did everything right, but the featureset was awesome).

    Add the Halo engine.

    Make a good campaign around it.

    Provide a satisfying ending.

  18. Why? by Anonymous Coward · · Score: 0

    I love the single player campaign of Halo 3. I still play it on Legendary. There are a dozen points throught the campaign that are stellar gameplay. Everybody wants more. Every game can be improved upon. So f***ing what? Bungie did a great job. They have nothing to apologize for and no, I don't work for Bungie. I also own a PS2 and think the latest Resident Evil is amazing.

    1. Re:Why? by Anonymous Coward · · Score: 0

      I meant Halo 2, obviously.

  19. Server List by Anonymous Coward · · Score: 0

    Since no one said it, the most needed thing is this: A FREAKIN' SERVER LIST LIKE EVERY OTHER GAME HAS. I mean the party system is awesome, and I even think matchmaking is pretty cool, but c'mon, we've got to be able to search for custom games -- OMG the fact that we can't is just flat out STUPID!

  20. Levels by Iscariot_ · · Score: 1

    Non-repetitive levels.

    1. Re:Levels by Anonymous Coward · · Score: 0

      I'm assuming you're talking about Halo not Halo2 since Halo2 has large and changing levels with no repetition to speak of...

      Anyway - I LIKED the Halo levels. Guess what? You walk into a building or cubicle farm, and it IS repetitive.

      In real life, one room is pretty much like another one. Being "repetitive" is a good thing. It means the level represents how it would exist in reality. And it makes it fun if you get turned around while trying to escape from the Flood :)

      Personally, I think Halo2 should have a bit more repetition in - then the game might have played for a bit longer than the 10-15 hours for a first-time runthrough :)

      (MY wish: Make Halo3 longer. Much longer!)

  21. my suggestion by Anonymous Coward · · Score: 0
    I for one would like to see actual mission OBJECTIVES. Let's take a look at the best console FPS game ever, goldeneye for N64. It had stuff like taking pictures of satellites with a spy camera, escaping jail cells with magnetic watch tricks, and collecting secret documents from safes while avoiding being spotted on surveilance cameras. Now look at the Halo games. "Go to point X, then fight aliens for 5 minutes. Then head to point Y, and fight aliens for 5 minutes." Then repeat for every level in the game.

    Some decent level design would be great also. In nearly every level of the Halo games, I thought at one point or another "wait a minute, have I already been here or is it just an exact copy of the place I was at before?"

    1. Re:my suggestion by SanityInAnarchy · · Score: 1

      Personally, I'd rather have that done right, with a bit of variety -- snipe a little, sword a little, bash, tank, pistol-whip -- so many possibilities, so many areas where you play so differently...

      Yes, the levels are repetitive, and that's often a good thing -- the levels are good, and there's enough variety that some levels actually feel like an entirely different game than other levels -- a definite plus for a game without a modding community.

      I'd rather have that slightly-repetitive levels and tons of varied alien-killing than a bunch of different "missions" which really amount to "sneak through here, kill people there, press the right key everywhere to use some magic gizmo... Honestly, how is that different?

      Let's take a look at the best FPS ever, Half-Life (not 2). You didn't have keys bound to wierd gizmos, as you did in some mods (Opposing Force, anyone?) -- instead, you had some decent mapping and the same exact set of weapons and such...

      The "mission" part comes from the way the maps actually interact with the player. Tripwire traps to sneak under and jump over, explosives to shoot at, lots of good one-time things like upward-facing fans to slow your fall and allow you to skip an entire area...

      You make the interface simple and monotonous, but you make the actual gameplay and world complex, fresh, and surprising, in exactly the same way that most of Half-Life 2 isn't. Too many simple boring-traps-for-the-enemies and solve-the-simple-newtonian-physics-problem.... I already stacked the bricks on the lever to get me up and out of the place in the canal, I shouldn't have to solve the exact same problem by dropping floatable barrels under a ramp to get me out of the area...

      And other, older games, and plenty of new ones, too often make the mistake of adding gameplay-ish content to the interface and not the world, and then cutting much of that content because it clutters the interface.

      --
      Don't thank God, thank a doctor!
  22. I love the single player campaign of Halo 2. by Anonymous Coward · · Score: 0

    I still play it on Legendary. There are a dozen points throught the campaign that are stellar gameplay. Everybody wants more. Every game can be improved upon. So f***ing what? Bungie did a great job. They have nothing to apologize for and no, I don't work for Bungie. I also own a PS2 and think the latest Resident Evil is amazing.

    I'd love to see a level in Halo 3 where the Master Chief must stealthily move through a vast hive of Flood a la "Alien." If he makes the slightest sound, they attack by the thousands. I'd also like to see an alternate Master Chief, perhaps a prototype model, who has been infested by the Flood and who Master Chief must battle. I'd like to see Earth overun by the Flood like locusts over a cornfield and Master Chief have to exterminate them before Halo destroys Earth. There are so may cool possibilities.

  23. Halo 3?! XBox Next?! Who Gives A ShAt! by webzombie · · Score: 0, Flamebait

    Or a rats ass for that matter! Seriously. Halo 3 will serve an ever-shrinking and cluesless niche! And if the XBox Next comes out before PS3 and Revolution it may even go the way of the Dreamcast! I hope!!!!

    Halo 1 was good NOT GREAT, Halo 2 was Halo 2 with Half-Life 2 some DOOM stuff crammed in... what on god's green earth could Halo 3 possible include that would cause only the stupidest of the herd to bite on it!

    PLEEEASSSEEEEEE! Give me a game thats fun, pushes the mind beyond button mashing or how to pistol whip my bud out of the driver's seat and can involve as many people as I want without another monthly subscription. Then MAYBE I MIGHT consider the next-gen console... until then... I'll get a life! :-)

    So there!

    1. Re:Halo 3?! XBox Next?! Who Gives A ShAt! by darthtrevino · · Score: 1
      Trimming some meaningless drivel..

      Halo 2 was Halo 2 with..

      This might be the first recursive review of a game I've ever seen. Sounds like an infinite loop of awesomeness.

  24. Two Words: Splinter Cell by joeybear801 · · Score: 1

    Yeah, I'm pretty sure there's already a game very similar to the features you want... its called Splinter Cell.

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    something should be here besides this dumb message
  25. Jetpacks. Weapon Radar. by FunkLord84 · · Score: 1

    I submit rechargable jetpacks in the style of the old DOS action platforming classic, Jetpack. Recharge pads or mats around the levels would create a nice gameplay dynamic, don't you think? Falling in holes sucks too. Also, has anyone had trouble picking up the weapon they wanted out of a pile? I've adjusted after a while, but I still think a HUD "weapon radar" with X button pickup would be nice. A radius display would appear, your crosshair representing Player from above, icons appearing for weapons around you as the lay on the ground. It would then be a short tap of the left stick to step over and grab it. Of course, these would only appear when you wanted to pick something up. And stuff.

    1. Re:Jetpacks. Weapon Radar. by FunkLord84 · · Score: 1

      forgive the crudity of my model. Weapon Radar

    2. Re:Jetpacks. Weapon Radar. by Anonymous Coward · · Score: 0

      put it top right so it doesn't obscure who you're shooting at...

  26. Do you just not like games? by SanityInAnarchy · · Score: 1

    Seriously, sounds like you don't have a game that does what you want. Or maybe you just suck at pistol-whipping me before I powerslide over you -- or maybe the rest of us don't pistol-whip vehicles, we rocket them.

    And honestly, it doesn't exactly take a stuck-up conneseur to tell the difference between Halo 2, HL 2, and Doom 3. There's a lot more to the gameplay than just the fact that Doom 3 has no sniper or that HL2 has a gravity gun.

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    Don't thank God, thank a doctor!