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95% of IT Projects Not Delivered On Time

An anonymous reader wrote " The Globe and Mail reports that 'A new report conducted by market research firm Info-Tech Research Group says 95 per cent of information technology groups are not delivering some number of projects on time or to the full satisfaction of the business executive.' The article goes on to discuss the reasons for this pervasive (perceived?) problem. The article mentions Info-Tech's reasons: unrealistic time frames, staff shortages, and poorly defined project scope. However, the article's author lays the blame with vendors."

35 of 654 comments (clear)

  1. Nah by suso · · Score: 5, Insightful

    I'd say its actually closer to 100%.

    Actually, it really depends on who they would ask in a company. Whether it be

    the business executive (probably a higher estimate)
    the IT middle manager (lower estimate)
    the IT worker (who would think that they are on time)
    or the customer (who sometimes have unrealistic expectations)

    1. Re:Nah by bitchell · · Score: 5, Insightful

      In my experience when planning projects there is never ever enough testing and contigancy time.

      Managers just seem to cut it out of plans because clients don't like paying for it.

    2. Re:Nah by Nos. · · Score: 4, Insightful

      As a developer I would agree that this is where most of the time lies. Allowing 1 week for testing andf fixes for an application with > 500,000 lines of code and interoperations with 4 or 5 different systems is not adequate. If the project took 3 or 4 months (at least) to build, don't expect it to be launch read a week later.

    3. Re:Nah by Anonymous Coward · · Score: 5, Insightful

      To be real-world, just as the server (ha!) brings the coffee to your desk, you should say that you changed your mind and want tea and a poppy seed bagel.

    4. Re:Nah by Daniel+Dvorkin · · Score: 3, Insightful

      Not only do different people have different measures of success, some types of success are easier to measure than others. Success in software is relatively easy to measure: if the software has the features the customer expects, and it's usable and stable, then it's done. Success in "business" (i.e., what the executives do) is much harder to measure and subject to endless spin. I'd love to see a study of how often management fails to deliver up to expectations on time, but of course the people who pay for the studies are the same people who would have to be evaluated by some kind of objective standard ... and you can bet they're not going to want that.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    5. Re:Nah by mattspammail · · Score: 3, Insightful

      But Jobs would've scrapped the whole project if capacity was projected at 18. He'd have demanded more.

      How many times have you seen a realistic bid lose out to a lower budget, quicker timeline bid that ends up late and over budget, often worse than the bid you had to pass on (but that was realistic from the get-go. In a bid situation, you're often times rewarded for your empty promises with an accepted bid.

      Doesn't make it right. It just explains it.

      --
      Now accepting PayPal donations!
    6. Re:Nah by aoteoroa · · Score: 4, Insightful

      Many business people think building software is like building a house. When the framing is done, it's done. You usually don't spend weeks testing how the wall interacts with the drywall and foundations.

      Non IT people just don't understand why code isn't written correctly the first time.

    7. Re:Nah by computational+super · · Score: 4, Insightful

      I think that's exactly the problem with software expectations. They always assume that building software is like building a house, or a bridge, or a toaster. In other words, they always assume that building software is done by experienced people who've built nearly identical software systems before. And, no matter how many times we stress and repeat this, we can't get it through their thick skulls - if it's been implemented in software even one time in the past, it doesn't need to be implemented again. By definition, every single software project ever undertaken is a brand new set of problems to figure out. The more experienced we are, the better we know what to avoid, in general, but if there are no unknown problems, the program doesn't need to be written. This is true by definition. Designing and implementing software is more like proving/solving a mathematical theorem than it is like building a house - I doubt mathemeticians often get paid to figure out how to prove the pythagorean theorem.

      --
      Proud neuron in the Slashdot hivemind since 2002.
    8. Re:Nah by Stevyn · · Score: 3, Insightful

      And that's why programmers aren't "Software Engineers". Engineers test their designs and then implement them. Programmers test their implementation because, to them, the code must be the design.

  2. Understanding your art by BWJones · · Score: 5, Insightful

    95 per cent of information technology groups "are not delivering some number of projects on time or to the full satisfaction of the business executive."

    Could it be that marketing is always overselling the product? Seriously. I cannot count how many times I have heard (in the past now I am in science), "oh, yeah....well, you need to include feature X because we told customer Y we already had that feature". This is often followed up by the engineer muttering under his/her breath "Dumb jock. :-) I say that joking, but have seen discussions like this almost erupt into fist fights as the sales staff makes promises to customers that are either 1) blatantly false or 2) concepts under development and are nowhere near "production".

    So, this is another example of why pre-announcing products is a baaaaad idea. Treat your customers with honesty and announce the product when it is ready and not before. Again, this is why vaporware only serves to irritate your customers and build expectation of a product that is not always delivered.

    I also believe the fundamental problem is that managers these days (in many cases) no longer come from the ranks and are not engineers. So, they do not always understand what is involved in 1) building the codebase 2) testing code base 3) proper interface design 4) end user testing 5) documentation 6) making sure it does not suck.

    The last point is where most executives seem to get hung up. More often than not in most companies, executives really have no idea of what makes good code and all too often, what makes a good product. Come on now, a good portion of executives can barely use their personal computers to answer email or browse the Internet. When you have companies run by executives and managers that have come up through the ranks, you are much more likely to get quality which often is much more important than meeting an arbitrary deadline.

    --
    Visit Jonesblog and say hello.
    1. Re:Understanding your art by Sgt+O · · Score: 5, Insightful

      "...they do not always understand what is involved."

      - you hit the nail right on the head!

      I'm working on a project right now (software is installing as I type this) where I'm supposed to migrate an existing web server to a new datacenter accross the country.

      The PM's take on the whole thing was "All you have to do is:"

      - Load the software on the new server.
      - transfer the data
      - ship the server to the new location
      - have the server racked and powered up


      I could tell he though I was just being difficult when I told him:

      - While we're at it we should upgrade the app that's running on it since it's no longer supported.
      - If we upgrade the server will be running a different web server and therefore will need a new ssl cert.
      - Get the network guys engaged so they can punch what ever holes are needed in the firewall.
      - We'll need to do some level of testing.
      - Notify the end users that the look-n-feel will change/new applets will be downloaded, etc.

      And now, as far as upper management is concerned, I'm the one that is behind schedule...

    2. Re:Understanding your art by Phrogman · · Score: 4, Insightful

      I recall when I was working Tech Support for a company, hearing a Sales dweeb asking one of the programmers "Do you remember that utility program you mentioned to me? I hope its available because I just sold it to a customer."

      The utility program mentioned supported one of our products and was for inhouse use only. It had been whipped up quickly in the devs spare time, had no documentation, no time spent on QA, was not an official product of the company, and had a completely unfriendly UI because the dev had developed it piecemeal for his own use. Needless to say once it had been *sold* to a customer as a feature that attracted their interest enough to purchase our product, it became an official product and was quickly rewritten to be more presentable, but that developer told me he would *never* mention anything to a sales guy again because they couldn't be trusted.

      I have seen sales people sell a product based on a feature that they assured the customer the product offered, then once the phone call was done and the sale completed, checked with Tech Support to see if it actually did offer the feature they sold it based on.

      --
      "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    3. Re:Understanding your art by Bellyflop · · Score: 3, Insightful

      You know, I used to think of sales as been the annoying bastards over there. But now I've been dating a salesperson for a couple of years and I think that I see what the problem is. Her managers give her unrealistic expectations. They don't care if there's a market for the product or if companies have already set their budgets or whether the buying market is just soft for some other reason. But then her job gets threatened unless she hits "her" numbers. They really aren't her numbers - they are her manager's number divided by the number of people he manages. Now it's not all his fault of course - he has a manager too who is doing the same thing to him. And so it goes up the chain.

      Usually, it's because the board of directors has written a clause into a CEO contract that says that if he hits certain numbers, then it triggers a stock grant or a bonus. So of course, he's pushing for it. The board has the shareholders wanting big returns so they are pushing too - the board members have a financial stake in the company too of course. And then you have the analysts who give everyone in charge an incentive to say that growth is going to be high so that they can offer a "buy" rating. But none of these people actually have to do any of the sales calls. Nor do they have to build the product.

      So from the developers point of view, it's the salesperson being a pain in the ass. But I think the problem is really that people in charge have the wrong incentives and don't have the balls to say "hey, those numbers are unrealistic."

  3. This just in. by Anonymous Coward · · Score: 5, Insightful

    95% of the time, the business changes their mind about the project and/or doesn't know what they want, anyway.

  4. Merge it. by mfh · · Score: 5, Insightful

    The Globe and Mail reports that 'A new report conducted by market research firm Info-Tech Research Group says 95 per cent of information technology groups are not delivering some number of projects on time or to the full satisfaction of the business executive.

    The answer to this problem is change, and isn't change always the answer?

    Consider if you will for a brief moment the vast difference between the average executive and the average programmer. Programmers are generally broad-picture thinkers who solve largely complicated problems that regular folks can't possibly wrap their heads around. The executive runs on a schedule and uses reports and correspondance to understand what is going on, because business folks have to judge their employees and projects.

    These two groups are forced to work together, and we expect good results? We need someone to interpret between these two groups! The HR department can't regularly serve in the interpretive capacity, but perhaps they should.

    Managers generally don't want to give the programmers the whole picture, because management often believes that they are superior in rank to programmers, placing the programmers on a need-to-know-basis, only. Huge mistake.

    What programmers and managers need to do is realisticly approach their solutions together. They need to be honest with each other. They need to share each other's thoughts and feelings about the subject matter. It's not happening today.

    The programmers need to come to the table and care about their customers a little more. The managers need to come to the table and care about their programmers a little more. The customers need to be more specific and realistic about how far their dollar can go. Then deadlines will be met and promises kept and successful solutions provided to customers.

    I encourage a no-holds-barred approach to project management. The superior product is developed using the Agile method.

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Merge it. by millwall · · Score: 5, Insightful

      Programmers are generally broad-picture thinkers who solve largely complicated problems that regular folks can't possibly wrap their heads around.

      Please...

      I know it's Slashdot I'm reading, but I didn't know readers had that high thoughts about themselves.

    2. Re:Merge it. by Oloryn · · Score: 4, Insightful
      Managers generally don't want to give the programmers the whole picture, because management often believes that they are superior in rank to programmers, placing the programmers on a need-to-know-basis, only. Huge mistake.

      I call this the myth (or culture) of managerial superiority. It tends to go "I'm your boss, therefore I must be smarter than you are." It's one of the reasons that some managers come to resent technical people, whose jobs require that they be smart, and who are not usually reluctant to show those smarts. Maintaining a culture of managerial superiority is difficult when your subordinates often demonstrate that they know more than you do. Too often, the result is either denigration of the subordinates knowledge (You were hired for your expertise in X, but your manager keeps on overriding you on matters relating to X, leading you to wonder "Why did they hire me if they won't pay attention to the knowledge I was hired for?"), or denigration of the importance of subordinates knowledge.

      The fact is, management requires a different set of abilities, not necessarily a superior set of abilities. Acknowledge that, and you've at least opened the door for each side to recognize the others talents and use them together.

  5. In other news by kevin_conaway · · Score: 5, Insightful

    A study shows that 95% of clients don't know what they want.

  6. Title is misleading... by mfender9 · · Score: 3, Insightful

    TFA does not say "95% of IT projects not delivered on time". It says "95 per cent of information technology groups are not delivering some number of projects on time..." Big difference.

  7. This is why by nagora · · Score: 5, Insightful

    Us: We can do that for $x in 12 months.

    Customer: But Joe Bloggs says his company can do it for $x/2 in 3 weeks!

    Us: That's simply not possible.

    Customer: Well, for that sort of savings we're going to give them a try.

    11 months later and $x^2 later they're still waiting for Bloggs to finish but by then we're on the dole and Bloggs is laughing all the way to the bank.

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  8. If an IT department never, ever is late... by TechnoWeenie · · Score: 5, Insightful

    Then they are either padding their project plans way too much, or are really not trying to do anything new.

  9. Adding requirements by Therlin · · Score: 4, Insightful

    It doesn't matter how much time I spend in the pre-planning stage, meeting with users, coming up with all the needs and feature requests. Once the project is in progress, and specially as you start demoing it, the end users will start adding requirements that had never come up before no matter how detailed you tried to be. And of course all the "wouldn't it be nice if"s.

    Sometimes some of the new requirements or wants involve going back and rewriting a good chunk of code, or changing the DB design, etc, no matter how carefully you wrote your code and flexible the code may be.

  10. Methodologies and the lack of it by cOdEgUru · · Score: 4, Insightful

    First of all, the report focuses with Candian firms.

    Second of all, rather than delving in to the varied array of processes and methodologies prevalent in the software development arena and reviewing advantages and disadvantages of each, the report goes in lenght talking about Vendor issues. I dont have a clue why.

    Right from the Waterfall approach, or having no approach as well, we have RUP, XP and a mix of each playing itself out for the last few years. In my past projects, I have implemented each or a customized version of each and has varying levels of success. The biggest issue that I have so far seen is the lack of adequate knowledge in each methodology that someone who starts implementing any approach, either loses interest and resorts to a quick fix at which point the process starts to wither and die. More over, to some of the developers I have worked with, its not process, its documentation. CRC Cards is not a design tool, its documentation, its impediment to writing code. Much of it has to do with no academic background in best design or coding practices. They have heard of design patterns, and probably has used MVC to death, but when it comes to designing a system, its back to "lets start writing code rightaway and maybe the design will flesh out over time". The system gets built, but it suffers from Simplicity, it has very low quality.

    I have seen a lot of firms talk about having a process, they love throwing RUP in the air, but nary a project which has successfully or much less adequately implemented any sort of process. They talk about Use Cases/ User Stories, but when the project gets kickstarted, they resort to SRS documents or less. And then they forget to adequately keep them up to date. Many even have Requirements management tools like Requisite Pro which hasnt seen daylight yet. Fuck the tools, atleast have a damn process. Many dont even define success at the outset of a project, no acceptance criteria either. They end up in a deathly downward spiral towards absolute failure dragging their clients with it.

    I love XP, I love it for several reasons. Having a Client involved during all phases of the project, much less have a day to day interaction with the team is a phenomenal idea. I have had great success with this, but it becomes a bit of a problem, when the project is outsourced. No amount of communication (documents/mail/phone) can stand up to having a person next to you to tell you whats important and whats not. I love pair programming even though I could never fully implement it, when the client doesnt believe in it. I have tried pair design and have had great success. I have a few developers reviewing Test First Design and this has limited success as well. Limited, since the developers rebel, having low discipline and patience to write tests as they code. They are tutored and trained in the ways of "lets code first, maybe manually test it later and let the QA worry about it".

    I would like to hear about other's experiences as well.

  11. or by FidelCatsro · · Score: 4, Insightful

    Could be seen as 95% of IT projects not given enough time for completion by marketing

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
  12. Re:I remember on my first web dev by MisanthropicProgram · · Score: 5, Insightful

    This reminds me of my PM class I had.
    In a nutshell, the instructor said that the requirements, then the specs, then design, ..., then a project plan, then an end date is to be derived.
    The guy next to me who was a PM just shook his head and said, "No, the end date comes first and then we figure out how to get it done." I have had the same experience in my decade+ of experience.
    The instructor said that's why most projects fail.

  13. "SOME number" -- Useless statistic by Enthrash · · Score: 3, Insightful

    They state:

    "95% are not delivering some number of projects on time or to the full satisfaction of the business executive."

    This could means that 99% of the projects attempted were delivered on time by all IT groups which is a more, or it could mean 99% of the projects were delivered late. By using the phrase "some number" this statistic is utterly general, and wholely useless.

    Oddly enough, later in the same report they state "the majority of IT projects are in fact delivered on time" which really what counts.

    The fact that IT groups do not deliver on time 100% of the time should be no surprise. The fact is that there simply aren't any professions which bat 100.

    Botton line, stat is completely pointless.

    Rich...

  14. The Three Failures of Engineering by stlhawkeye · · Score: 5, Insightful
    In my experience, there's three major reasons why projects aren't delivered on time or to the satisfaction of the end user.

    1. Failure to Understand Business Need
    2. Gathering requirements is fine, but there's rarely a strong feedback loop between engineering and business. For example, I see requirements like this a lot: Each customer in the database will have a unique ID. This seems like a good requirement. Adding any more detail moves you into the realm of high level design, right? Well, maybe. In any case, engineering needs to ask important questions at this point. This was an actual requirement I got at a previous job. We assumed, erroneously, that this just meant that the data stream we received and processed would contain a unique ID for each customer and that it had to go into the database. The truth was that customers did not have unique IDs, the business was expecting us to engineer a technique by which to assign them one. For various reasons I won't go into, simple starting at 1 and assigning each user the next available number wasn't sufficient. This misunderstanding didn't come up until late in the project, and it took almost two weeks to understand what all had to go into the unique ID, and then engineer a process to calculate and assign the ID to each customer. It sounds like such a simple thing, but overlooking the simple things is what puts projects behind.
    3. Trying to Solve Training/Documentation Issues via Engineering
    4. There's a problem. We found a flaw in the program. If the user does X, then Y, then Z, then X again, and then Z twice, and then Y while holding down the shift key, the program behaves funny. Well, all of those functions are legitimate uses of the software, and this particular path through causes problems. Not crashes, not erroneous results, just unexpected results. Well, that's a documentation issue. Or a training issue. "What if the user goes in and manually hacks the URL and screws up our query string?" Well, then they get errors or bad results! Engineers often want to solve these problems ("take away the URL nav bar!" "But we have to support IE, Netscape 4.7, Mozilla, and 4 other browsers, plus their Macintosh and Linux versions! What a testing nightmare!") in code, but at some point it's best to accept the risk and just document the hazard. Every problem doesn't need to be solved by engineering.
    5. Scope/Requirements Creep
    6. "Johnson! Real quick, can you add a Print option to this right-click pop-up menu?" "Sure, no problem." Congratulations, you're part of the problem. Yeah it'll only take a few minutes to code it. And update documentation. And update test cases. And test it. But wait! If Print is on the pop-up menu THERE it ought to be available over HERE too! Changing code costs more time than just the few minutes you spent changing code. Pile up a dozen trivial requests and suddenly you've added hidden weeks of effort to the project.
    Join me next week as I discuss the problem with dumbing down your architecture so that you can hire morons for less money to maintain it when all your best talent gets fed up with their 2% raises and quits.
    --
    "I have never won a debate with an ignorant person." -Ali ibn Abi Talib
  15. But what about non-IT projects? by DoofusOfDeath · · Score: 4, Insightful

    How many non-IT projects are done on time?

    Let's see... Boston's Big Dig. Nope. Designing a new aircraft carrier... nope. Red Sox winning the World Series... badly delayed ;)

    I wonder if in general it's creative projects or maybe highly complex projects that suffer lousy under-estimates for completion dates. Many software projects (i.e., MS Longhorn) are both.

    On an unrelated note: I wonder how project planning estimate accuracy correlates with the experience level of the person making the estimate. Because if the IT industry tends to burn out the young people os that there are't many older IT people, that could contribute as well.

  16. Immature Industry by awerg · · Score: 3, Insightful

    Duh! All Enterprise IT projects are like custom cars of the 20's and 30's. Each one is hand crafted by a small group of skilled craftsmen (coders, artists, project managers, etc.). No two implementations are the same and the users are just not that sophisticated. Every Enterprise Graphical User Interface I have seen is just an electronic version of "how we have always done it".

    Outsiders (the clients upper management) will apply time measurements to IT projects as if they are building bridges or building cars. These are unrealistic because both those industries have been around for 50+ years. The IT industry is immature and still growing. Just think how many languages you have to know just to do your job? Or how many versions of compilers, or how many changes in OS, dll, registry, configs, /bin, /sbin, kernel, etc. that we have been through in the last 5 years. 10 years ago most Enterprse systems did not exist, were running windows 3.1, consoles or just purple ink memo's.

    Come on, until there is standadization in tasks (what the client wants to do), interfaces (how the client wants to do it) and tools (how we make it so), all IT projects will be optimistically scheduled and all projects will be under time pressure from the beginning.

    I won't even start on budgeting of projects...

    Ok, I'm down off the soap box.

    --
    -- Andy
  17. Re:Correction: 95% of Schedules are Wrong by qwijibo · · Score: 3, Insightful

    One trend I've noticed with increasing frequency is for a suit to push for an "aggressive schedule" only to move on to another organization before the results of their actions can be felt.

    I spent most of last year on a project like this. I personally spent almost 3200 hours on the project, and I know the rest of the staff was working 50-60 hour weeks the entire time. We managed to bring the project to a successful completion on time, but our Manager and his Director were both gone (to the same other part of the company) before the project was due to be delivered. The result of this was that we spent as much money as planning a much more reasonable schedule, but were specifically directed to take short cuts to create a barely workable solution that would create more work in the future.

    In the end, a lot of projects either fail or are minimally usable as a result of poor management decisions. The irony is that the decisions are made in the name of saving money, yet the projects cost as much or more than if a more reasonable approach were taken.

  18. Re:misleading headline by 14erCleaner · · Score: 4, Insightful

    True, but think what this implies: 5% of development groups never deliver a project that is late. Amazing...

    --
    Have you read my blog lately?
  19. Re:In my experience by Psychotext · · Score: 3, Insightful

    When I started out on my own I made a very early decision to charge 50% upfront on all contracts. It's very hard to pull off but overall it's been very successful. Process goes a little like this:

    1: Budgetary Quote.
    2: Requirement Gathering (We assist)
    3: Outline Specification (Huge number of meetings prior to this point).
    4: 50% Non-refundable deposit.
    5: Detailed system bible.
    6: Changes to system bible (Chargeable).
    7: Develop / Change / Rinse Repeat.
    8: Finish Project (Final 50%)
    9: Support

    We have agreed to refund one deposit in the last two years (We screwed up their requirement gathering). We have had two clients pull out and lose their deposits. Everyone else has been happy, and through good communication hasn't had a problem when we have charged them for modifications to the system bible half way through the project.

    Of course, the worst part of doing it this way is when some ass wastes weeks of your time and walks away with your outline spec (No doubt to give it to Joe Bloggs or use it in-house) having paid you nothing. It's probably worth noting that we don't always do the full specs if we don't trust the customer. :)

    Oh, and one final bit of advice - GET TO THE TOP PERSON IN THE CHAIN! If someone is likely to override the decisions of the person you deal with in the company, start involving them. Even if it's just an email or a meeting to make sure they are happy with how things are going. Avoids some serious grief at the end of the project when you find you completely missed out on the features that the purse holder wanted!

    --
    People that believe in their opinions don't post AC.
  20. The article says that 51%+ ARE on time (approx). by khasim · · Score: 3, Insightful
    Well, more specifically ...
    First, before anybody runs away with the idea that the failure of IT projects is rampant, it's necessary to look further into the study's findings. In a later section of the report, Info-Tech admits the majority of IT projects are in fact delivered on time, on budget and do meet expectations. So what's eating the executives?
    And "majority", in this instance, would mean 51% or more.

    So, 51% or more of the projects are delivered on time and on spec.

    BUT if you've EVER missed a deadline or been off-spec, then you get counted as bad.

    If you deliver 99 projects on time and on spec, but fail on 1 project, you're counted the same as if you failed on 100 projects.
    Well, some projects inevitably fail to measure up, and getting good results most of the time isn't good enough, it seems. Failure is failure, and the infrequent missteps are tarnishing the reputation of IT groups in the eyes of business executives, the researchers say.
    Right.... that tells me that the "answer" to this "problem" isn't technology. The "answer" is to have the IT managers take a few marketing classes and spread the bullshit to the "business executives".
    "Only 5 per cent of enterprises told us they were always on time," the report states. "This indicates that 95 per cent of IT shops are not delivering some number of projects on time or to the full satisfaction of the business executive. This is a major contributor to a misalignment of business and IT."
    Again, all it takes is 1 failure to be lumped in that group. No matter how many successes you've had.

    "So, you've solved world hunger, the arms race, poverty, racism, nationalism and have single handedly established a viable human colony on Mars. But we're really concerned about that jay-walking ticket from last year. Let's focus on what you can do to prevent such a failure in the future, okay?"
  21. Re:Unrealistic management pressure by Run4yourlives · · Score: 3, Insightful

    "Ill say, sigh, Ill -try-" Hence the cause of all your problems. If they aren't willing to commit, why do you accept the responsibility?

  22. Bridge not comparable to most business software by GunFodder · · Score: 4, Insightful

    What are the design constraints of a bridge? It generally solves a simply stated problem - get X lanes of traffic from point A to point B. And failure is not acceptable. Due to these constraints millions of dollars and years of planning and construction are available. This might be comparable to the Shuttle software discussed a few weeks ago, but not any projects I have worked on.

    Consider the construction of a house, or an addition to an existing domicile. Price is a significant factor, and the customer has many arbitrary constraints (call them "aesthetics"). In many cases the customer isn't sure what they want until they see what they don't want, which requires rework. There is no official certification process for most construction trades - only specialties like electrical wiring. So it is difficult to know how good a crew is until you work with them. Many (if not most) construction projects like this run over budget or over schedule.

    I think writing business software is more like building a house. The constraints are unique and vague. The workers vary in their abilities. And the customers are cheap bastards. Projects in this environment have very little chance of coming in under budget and on time.