PlayStation 3 Unveiled
The PlayStation 3 was unveiled yesterday afternoon in a press conference at Sony Pictures Studio. The event was full of beautiful demonstrations, specifications, and talk of the games of tomorrow. The machine is certainly impressive, with backwards compatibility, support for up to seven Bluetooth controllers, multiple HD signals, and intimate interactions with the PSP. Coverage, screenshots, and specs available from 1up.com, Gamespot, Joystiq, NYT, Voodoo Extreme, Gamespy, BBC, GamesIndustry.biz, Engadget, Anandtech, Kotaku, Gamasutra, and CNN Money. The only downside I see so far? The controller. Update: 05/18 21:35 GMT by Z : Gamespot has up a comprehensive look at the console based on what is known so far.
guess we wont be taking any servers down on this article...
By reading this, you have given me brief control of your mind.
7 bluetooth controllers? Why 7? not 8? even the current Playstation 2 lets you have 8 controllers!
Seems a step back... 8-way FIFA games are awesome!
Only long hours of gameplay experience will reveal the merits of the new Playstation-3 controller. Don't get all huffy - yet. One thing I'm wondering about is the # of controllres. Why 7? Is it a bluetooth limitation?
------- "From bored to fanboy in 3.8 asian girls" ----------
Looks like my sister will love this controller what not with it's vibration function.
I think it is shaped that way, so that if you get really mad because you lost for the 100th time, you can throw the controller away and it will come back to you as a boomerang. You don't have to get up anymore to get te controller.
The top five reasons why Sony might want to rethink the controller design:
1) Players would use it as a boomerang to exact revenge on their opponents outside the realm of the PS3
2) A certain religious group might object to the "crescent" shaped design and might get their panties in a knot.
3) The controller ends up being a tool to massage your pressure points and used less for gaming
4) Female Players take it further and use it to simulate two spots at once. Oh goody!
5) It looks like one of those guns in Battle Field Earth
Rapid Nirvana
The console also boasts a new graphics chip from Nvidia, which Sony claims can create movie-quality images in real time in games.
Sure there was something said about the Playstation 2, Toy Story and realtime graphics quality that never turned out to be true......
Actually what you can see is Sony and MS really putting a design effort into their products (whether they succeeded or not is of course an other question and would make great flamewar material.)
But in the vain light of iPod popularity? No, not really when you look at them.
The only thing where the iPod might actually have played a role is in reminding tech companies that design does indeed matter, which btw. is a good thing.
This will get Blu-Ray players into peoples home like the playstation did with dvds.
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Interesting to compare tatics, as MS is ending xbox games development this year and Sony is continuing for 2 more. Nintendo is also continueing development.
Also playstation will be backward compatable. This is great, because there will be a huge library of working games for it. Also they get that games are not just about the graphics, so HD will not be requires
From NYT
"
While every Xbox 360 title must be developed in high definition, Sony officials are playing down that aspect of the new PlayStation. "Blu-ray technology guarantees the highest graphic quality," said Jack Tretton, executive vice president of Sony Computer Entertainment America. "HD is not the be-all and end-all," Mr. Tretton said, noting that the depth of game play could be more important.
Microsoft executives have decided to end internal development of games for the current Xbox this year, but Sony will continue to create titles for the PlayStation 2.
"We'd be crazy to abandon them," said Mr. Tretton, speaking of PlayStation 2 owners.
I'm fairly certain the Feral Kid used the PS3 controller in Mad Max 2: The Road Warrior.
might look crappy...but it might work out fine...
I like the old PSX controllers, except for one point: the grips are too small for my hands; after a couple hours of intense gameplay, my hands ache from trying to squeeze something so small. The XBox controllers, on the other hand, fit my hands quite nicely (although I don't really like where the buttons are), and everyone seemed to pick on the controllers back when the XBox was released.
The controllers are Bluetooth, you can have up to 7 of them as opposed to the 360's 4.
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I hope they either provide a way to connect old PS2 controllers (bluetooth device with controller ports?) or release a 'classic' controller identical to PS2 model as option.
Since it is supposed to be - quoting TFA - "backward compatible all the way to the original PlayStation" - it will be obviously possible. Backwards compatibility was the key factor for me to chose PS2 instead of XBox - I just would miss Syphon Filter and my kids would miss Crash Bandicoot games too much to scrap all our old collection of our favorite games. PS2 even reads PSX memory cards, so we could move even our saved game profiles. I hope this will be possible with PS3 too. If it will - and it looks like it will - then Microsoft has nothing to offer me. Again.
I highly doubt that Microsoft would risk such a leathal blow as to slip the all-important holiday season. They'll need all the help they can get now that the PS3 has announced they're full backwards compatible, with some nifty features that the Xbox 360 doesn't have (Bluetooth, 1080i).
Can someone who actually has a clue speculate on what it means to compare the
PS3: PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE * 1 of 8 SPEs reserved for redundancy
to the xbox360:
Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache
Also, what is XDR RAM? I've never heard of it, but the PS3 has 256MB of it running at 3.2GHz. It also has 256MB of GDDR3 VRAM at 700MHz.
The xbox360 has 512MB GDDR3 RAM at 700MHz unified, for the ATI video chip and CPU to share. How will these compare? Unified vs 256MB of blazing fast? Is it too late and or costly for Microsoft to switch to XDR?
At least when you get pissed off at the game and throw the controller at the tv, it'll come back to you now...
Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
There's a utterly spectacular Killzone video doing the rounds, along with some rather pretty screenshots.
Except they look a bit too good. Almost, dare I say it, pre-rendered. Has Sony done the ultimate and presented a completely non-PS3, non-game 3D animation as actual gameplay?
Tedious Bloggy Stuff - hooray?
I took the time out to compare and contrast between the Xbox 360 & PS3 and I came to to this conclusion.
Xbox 360 has a CPU FPS of 45 GFlops*
PS3 has a CPU FPS of 218 GFlops
Xbox 360 has a GPU FPS of around 955 GFlops**
PS3 has a GPU FPS of 1.8TFlops
Xbox 360 has a combined FPS of 1TFlops
PS3 has a combined FPS of 2.18TFlops
Xbox 360 has a DVD-ROM
PS3 has a BD-ROM
Xbox 360 is WiFi ready
PS3 is WiFi built-in
Xbox 360 has 3 x USB 2.0 ports
PS3 has 6 x USB 2.0 ports
Xbox 360 has support for 4 wireless controllers
PS3 has support for 7 wireless (Bluetooth) controllers
Xbox 360 uses Memory Units
PS3 uses MS Standard/Duo/Pro, SD standard/mini & Compact Flash Type I/II
Xbox 360 has support for select Xbox1 games
PS3 has support for PS1 & PS2 games
Xbox 360 has support for 1 720p & 1080i display
PS3 has support for 2 480p, 720p, 1080i & 1080p displays
Note:
* Derived from CPU Game Math Performance of 9 billion dot product operations per second
** Derived from subtracting published Overall System Floating-Point Performance of 1TFlops with derived from CPU Game Math Performance of 9 billion dot product operations per second
Source:
Wikipedia's PS3 Tech Specs
Official Xbox 360 Fact Sheet
Formula for Dot Product Operations Per Second to GFlops
I have a logitech dinovo blouetooth keyboard/mouse combo and I do not use that mouse for gaming. It's way to laggy, I think bluetooth has maximum update of 80hz or something. Have they worked around that?
Everybody said the same thing when they first got a look at the PSX controllers, too. It was crazy... the traditional D-pad was replaced by four buttons! How absurd!
Sony kept the same controller around for two console generations so you know they're not the type of company to come out with a new design just because there is a new console. They probably did hundreds of hours of user testing.
The global economy is a great thing until you feel it locally.
At this point I am just excited to be able to buy bluetooth controlers. I assume that they will be normal bluetooth and compatible with PCs. Maybe this will spur the development of bluetooth devices the way the original iMac made USB ubiquitous.
Lasers Controlled Games!
I don't know about boomerang... looks more like a banana to me.
It's pretty sad when I can look at an Xbox 360 Controller and say it looks better than this one.
I won't finally judge it until I actually hold one, but I dont understand why Sony would screw up a good controller design for what looks more like an asethethic change rather than a functional one, unless they had to make it bigger to hold the wireless circuity.
In Soviet Russia, Trojan exploits YOU!
I heard each controller comes with a utility belt, a 300-lb. zipline and gas pellets.
Trolls lurk everywhere. Mod them down.
And if you look at the new one, it's really not very different at all from the existing ones.
The only thing that really seems to have changed are the 'arms' or whatever.
I don't think judgement can be passed on the controller until it's been tried in person.
No Comment.
Yes, it's called Bluetooth. 79 frequencies available cycled 1600 times a second (23 frequencies in the Japanese spectrum). Once a piconet links up (which is what a given console and set of controllers will be) they cycle frequencies in sync. Unless you plan on having more than several dozen systems within about 10 meters there won't be a problem. Bluetooth was designed to be ubiquitous.
Back in the Xbox 360 article I said that Nvidia is probably putting the most powerful silicon they can in the PS3, and at 1.8 TFlops They didn't disappoint, and either did sony with the Cell. This thing is almost 2x+ the Xbox 360 in just about every stat but RAM.
The SDK however, has got me a little concerned. Sony is notorious for having bad SDK's for their hardware, specifically the PS2 at launch. Although it's unclear what the Xbox or PS3 SDK is like, my guess is that Xbox 360 dev kit is going to be easier than the Sony one, simply because it's what Microsoft does; make software and programming tools.
Nvidia in the PS3 is definitely going to make it a lot easier for devs since it's probably going to be documented by Nvidia, and will most likely use hardware calls that are similar to their PC counterparts. The only question left is how easy is it to program the Cell, and how will Sony's SDK stack up to the MS one.
Overall if these specs are attainable, Sony's got something here, and it's Developer base will see to it that it trounces the Xbox 360 with it's sheer power, it just might take a year for it to show it's full potential. Nintendo, on the other hand, better show off something that truly lives up to it's "revolution" name.
In Soviet Russia, Trojan exploits YOU!
...would be "my hot, lesbian, identical twin sister".
I wonder when it will be used in a lesbian porn flick as a replacement double dildo. (or vibrator rumble pack pending).
Beating up people in little rooms, if you do it for a good reason you do it for a bad one.
Cool, the PS3 supports 1080p... the obvious irony being that only Bill Gates can afford an HDTV display device that can handle 1080p.
Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
It provides an entry for people who are not PS1 or PS2 owners. I never owned a PS1, but have several PS1 games for my PS2. There are just a lot of fun games from the past that probably will never get remade, too.
According to the specs sheet, they are using Bluetooth 2.0+EDR which fixes the refresh rate problem, amongst other things.
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...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
1080P, so that's 1080 lines right? Right now on my desktop I'm doing 1280x1024 for all the games I play. So this would be just a hair above that, non?
I've got a 6600 GT, which is able to keep that 1280x1024 filled with data, no problem. So if the card on the PS3 is equivalent to an SLI linked pair of 6800's, it's got more than enough power to pull that off with insane levels of detail.
It seems to me that the XBox is an evolutionary step, taking the XBox, making it a better performing system, and including the obvious enhancements. The PS3 seems to be trying to set the ground work for the next level. Sony is thinking way beyond being the next generation game platform and media hub here.
While XBox can play on HD, what formats does it support? It's just a DVD player, non? The PS3 does Blu-ray, and that will allow it to play high definition movies. Of all the features on the PS3, this is the key piece of the pizzle. Now you may be thinking, nobody has high def movies, but Sony knows that too. Why have a format war over the next high def format when Sony can pre-empt that by having millions of PS3's that already do blu-ray? Expect Sony to begin releasing a lot of their films on Blu Ray when PS3 launches.
This is the first time I've seen Sony really take advantage of all their pieces. I mean Blu Ray has no obvious benefits over HDDVD, but if I've already got a PS3, it has a huge benefit. No matter what people think of the 360, the PS3 will sell millions of units, and that will give Sony it's foot hold. From there, they make money on:
1) Selling games
2) Royalties on the Blue Ray format
3) Selling everybody their favorite movies all over again in high definition
4) Selling TV's that take advantage of all of these capabilities
Very very smart, IMHO. Microsoft has a serious problem here because they can only make up their hardware losses on game licensing. Sony has a lot of channels they can use and it actually will create markets for them that do no currently exist. Microsoft will just sell more games but otherwise be doing the same thing they have done.
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but kindly piss off unless you actually have something to say
I don't get it. GP make it sound as if there was an impending end of xbox games. This guy then pointed out this wasn't true and even quoted a very relevant quote. What more was he supposed to say?
As far as blue-ray, it think it will be a cool extra. However, at this point I think the extra storage is a bit of an after-thought for Sony. XBox 360 I've heard is going to require all games to be HD while Sony isn't. Not that its a big deal, but with that info I doubt many games will require more than one DVD even with HD (otherwise MS is going to annoy a lot of people with having every game require more than one DVD). The reason Sony is including Blu-Ray is to push thier standard. Right now there is competion for the next DVD standard and Sony being able to ship millions of units including Blu-Ray will certainly tip the contest in thier favor. This is smart and good. I'm guessing they will need to make price competitive with XBox, so I'd guess they'll even include Blu-Ray at a loss to keep the price down. They can easily recoup this if Blu-Ray wins the standards war through licensing. Now if this is the case, it could be a great chance to get the "next" DVD player at a great price and makes the PS3 even more appealing, but I don't see it as an issue in game play.
"reality has a well-known liberal bias" - Steven Colbert
Since it is supposed to be - quoting TFA - "backward compatible all the way to the original PlayStation" - it will be obviously possible. Backwards compatibility was the key factor for me to chose PS2 instead of XBox
What would the original Xbox be backwards compatible to? I'm sure there are lots of comments here about modding the Xbox already, but I'm quite happy that my Xbox is "backwards compatible" with perfect emulation of all 16-bit and earlier generation consoles/arcade games.
--falz
Tim Sweeney's team got the Unreal 3 engine running pretty fn good after having the SDK for just two months, I'm not sure your worries are justified.
At Home I watch DVD in 1080p straight from my computer on a 10' front projection screen (yes it is upconverted). Then I click a dial to watch HDTV off of my cablebox which comes out Component and goes through a component to VGA adapter.
The point is the Playstation 3 might be the appliance that truly ushers in HDTV as most everyone has VGA monitors that can be used as an entry level HDTV system, and unlike the crappy rear projection stuff you see at BestBuy and Wal-Mart these will work at 1080p not just 1080i or 720p.
Letter To Iran
While we know there is marketing hype involved, at least one demo was shown to be real-time. From the Gamespot article :
Why is it hard to believe that Sony, working on this project for the past 3 years or more, might just be able to best Microsoft's 18-month project? It should not be. While the specs might be a tad inflated, it's probably safe to say that the PS3 is a more graphically and computationally capable machine than the Xbox 360. What that means for market share remains to be seen.
Both MS and Sony are going to be pulling out all the stops. Nintendo is likely to step up to the plate as well. You know what? Competition is good.
You don't play specs, you play games. And I'm not sure why you think the PS3 GPU is so much better than the 360's. Care to enumerate?
Generic Racing Game:
Graphics...
X-Box:360 - 6 stunning cars on a track.
PS3 - 12 stunning cars on a track.
AI...
X-Box:360 - 6 cars fighting it out for their share of 3 PowerPCs.
PS3 - 12 cars each running their AI on a separate sub processor that's optimized specifically for that task.
Flight Sim:
X-Box:360 - 10-15 planes filling the skies.
PS3 - 20-30 planes filling the skies making for truly chaotic dogfights.
Space Sim:
X-Box:360 - The original cut of StarWars with maybe six X-Wings and six Tie Fighters shown at any one time.
PS3 - Return Of The Jedi with waves of them coming in.
Shooter:
X-Box:360 - A platoon of enemy troops charging your squad.
PS3 - Two enemy platoons trying to flank your allied squad while you try and find a way to out flank them.
If I'm playing a WWII game, I want occasional set piece massive battles not constant squad action because the system can't handle making that number of troops look good. If I'm playing a world war two flight sim, I want to defend a thousand bomber formation not be one of two planes guarding a six plane flight of B-17s. If I'm playing a racing game, I want all the other cars of a big race, with constant jockeying for position, not an arbitrary six needed to keep the framerate decent.
I could go on. The point is, we play games, not specs. But double the amount of processing power means developers have the ability to put double the amount of content on screen at any one time (assuming they don't simply increase detail on existing numbers). Double the amount of adversaries etc. makes for much better, more realistic games.
So, directly, I don't care that much about the tech specs. I care about the games. But the tech specs give the developers far more freedom to make the games I want to play.
As for proof of that power differential: I could argue about how [only when well coded] massively parallel simple processors can blow the crap out of only a couple of very powerful, highly generic processors. You build a processor that can do hundreds of different complex multimedia tasks - great - but half that silicon isn't getting used for any given specific instruction whereas it's all getting used in massively parallel simpler units and, because they're simpler, they can be optimized to cycle faster.
Regardless of theory though, there's a far simpler solution - take a look at the demos. The X-Box:360 demos look good. Great even. They're definitely an incremental improvement over the current generation. The PS3 demos, however, look like something a movie studio rendered. It's like the difference between companies doing better and better stop motion animation and what Weta did with huge numbers of troops in Lord Of The Rings. That is why I'm tending to believe the PS3 claims. They may just be tech demos, not real games. But what tech demos they are.