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PlayStation 3 Unveiled

The PlayStation 3 was unveiled yesterday afternoon in a press conference at Sony Pictures Studio. The event was full of beautiful demonstrations, specifications, and talk of the games of tomorrow. The machine is certainly impressive, with backwards compatibility, support for up to seven Bluetooth controllers, multiple HD signals, and intimate interactions with the PSP. Coverage, screenshots, and specs available from 1up.com, Gamespot, Joystiq, NYT, Voodoo Extreme, Gamespy, BBC, GamesIndustry.biz, Engadget, Anandtech, Kotaku, Gamasutra, and CNN Money. The only downside I see so far? The controller. Update: 05/18 21:35 GMT by Z : Gamespot has up a comprehensive look at the console based on what is known so far.

76 of 905 comments (clear)

  1. too many mirrors... by HTL2001 · · Score: 5, Funny

    guess we wont be taking any servers down on this article...

    --
    By reading this, you have given me brief control of your mind.
    1. Re:too many mirrors... by SilentChris · · Score: 4, Informative

      I'll boil it down: here's what you need to know.

      * The hardware absolutely rocks. The tech demos they showed off were incredibly impressive, and it's very clear that Cell (programmed correctly) will be the most powerful platform out there.
      * There's already signs of DRM and locking down the platform. There was a slide on "hardware security built-in" (they probably meant the way the Cell protects data when shuttling it off to another processor, but it's easy to get the double-meaning).
      * As it stands right now, this thing is going to blow the doors off of Xbox 360. This is coming from an Xbox fan (I've got 30 titles lined up in the den). I'm a gamer, but I also love the best hardware. Barring what Nintendo introduces (and they could very well surprise us, despite the "graphics don't matter" marketing they've been doing), this is clearly going to be the most powerful console around.

    2. Re:too many mirrors... by MORB · · Score: 3, Insightful

      Too much technology kills the games.

      Do you realize that to produce graphics that make use of the ever more powerful technologies out there, it takes more and more time, more and more sophisticated tools, and thus more and more money ?

      The amount of money to produce one hour of game content is rising after each new generation of technology.

      The game development budgets aren't rising.

      Result: games life duration is shortening. Innovation is more and more relegated only to things that make the game more appealing on a superficial level.
      Loading times increase.
      Also, given how bugged games are nowadays, I think that quality insurance budgets are suffering.

      I have nothing against the ps3 in particular, the same holds true for the other consoles, and for the whole gaming industry for that matter.

      People are so used to having exponential improvements of the graphic quality and overall "wow" factor that everything else is being dissed to keep it going.

      When this new crop of new consoles are out, we'll get the same games as we have now, only with more eye candy. And everyone yet still manage to go all "wow, that's amazing" everytime a new console is released.

    3. Re:too many mirrors... by KirkH · · Score: 3, Informative

      I very much doubt you will see any games support 1080p at first...and maybe not ever. Why spend the cycles rendering all that extra data that no one is going to see? I suspect that the developers would much rather use those cycles improving graphic quality or throwing more characters onto the screen at once than rendering double the data for no gain.

      Almost no HDTVs support 1080p right now. And if you buy a nice HDTV today, are you going to replace it in five years? 1080p would be wasted on this generation of consoles, IMO.

    4. Re:too many mirrors... by KirkH · · Score: 4, Interesting

      You don't play specs, you play games. And I'm not sure why you think the PS3 GPU is so much better than the 360's. Care to enumerate?

      At the debut of the PS2, Sony claimed it was 10 times as powerful as the Dreamcast, but it took quote a while before any PS2 games looked/played any better than the Dreamcast games. Now they're saying the PS3 is twice as powerful as the 360 -- in marketing speak, I'd call that a wash. :)

    5. Re:too many mirrors... by SilentChris · · Score: 4, Insightful

      That's an incredibly cynical approach. This generation we've had:

      * Zelda Windwaker, that took the idea of cel shading and perfected it.
      * Halo 2, which perfected playing online with an incredibly strong interface.
      * PSP, which shows you can turn a game console into a strong movieplayer and vice versa.
      * World of Warcraft, that brought MMORPGs to the masses and along the way redefined "art" in a video game.
      * Grant Theft Auto 3, the first truly mass market game.

      All of these have great gameplay AND great graphics. Would WW, Wow, etc. be the same without great graphics? Not really. The core gameplay would likely still be fun, but there's a reason we don't play Space Invaders anymore.

      The developers have proven time and time again that new power is a tool, and they're more than happy to get their creative juices flowing to use it (think Katamari Damarcy). Yes, there's fluff -- there was fluff with the 80s generation of games too (remember ET)? The gaming industry, however, produces a lot of original ideas to combat the fluff, and frankly it's never been stronger.

    6. Re:too many mirrors... by Anonymous Coward · · Score: 4, Funny

      I'll enumerate.
      1, 2, 3, 4, 5,...Is that good enough for you. Sorry I'm trolling

    7. Re:too many mirrors... by Anonymous Coward · · Score: 3, Funny

      Any sufficiently advanced technology is indistinguishable from a scripted demo.

    8. Re:too many mirrors... by rxmd · · Score: 5, Insightful
      Grant Theft Auto 3, the first truly mass market game.
      If you think GTA3 was the first "truly mass market game", I guess you're not around that long. I think that title belongs to Tetris on the Gameboy, which is about the only game every single one of my non-Geek friends knows. Different opinions are always welcome, of course.
      --
      As a state gets corrupt, its laws multiply; the most corrupt states have the most numerous laws. (Tacitus, Annales 3:27)
    9. Re:too many mirrors... by Jagasian · · Score: 3, Informative

      Actually polls show time and time again, that Pacman is the most widely known video game and video game character.

    10. Re:too many mirrors... by CityZen · · Score: 3, Funny

      No no no. You need to put POINTS behind each of your numbers!

      Like this:

      1.
      2.
      3.
      4.
      5.

  2. Why 7? by XgD · · Score: 4, Interesting

    7 bluetooth controllers? Why 7? not 8? even the current Playstation 2 lets you have 8 controllers!

    Seems a step back... 8-way FIFA games are awesome!

    1. Re:Why 7? by bosz · · Score: 5, Informative

      In a bluetooth piconet you can only connect 8 devices. So that means 7 controllers and 1 console.

    2. Re:Why 7? by killmenow · · Score: 5, Funny

      Why not 6, Blake? Why not 6?

    3. Re:Why 7? by Trejkaz · · Score: 3, Interesting

      However, nothing really stopped them from having two piconets for 14 total controllers...

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    4. Re:Why 7? by Hast · · Score: 4, Informative

      Each device can only be Master in one piconet. And last I looked there were no chipsets that handled scatter-nets properly. (Ie having a device be master in one piconet and client in another.)

      IOW if they wanted more than 7 devices they'd need multiple Bluetooth adaptors. And I believe they really don't expect more than 4 players per game. But this allows you to keep other devices (Eye-toy etc) hooked up while you play 4 player games.

  3. Don't pre-judge the controller, folks by l33t-gu3lph1t3 · · Score: 3, Interesting

    Only long hours of gameplay experience will reveal the merits of the new Playstation-3 controller. Don't get all huffy - yet. One thing I'm wondering about is the # of controllres. Why 7? Is it a bluetooth limitation?

    --
    ------- "From bored to fanboy in 3.8 asian girls" ----------
    1. Re:Don't pre-judge the controller, folks by Johnboi+Waltune · · Score: 4, Insightful

      What I want to know about the controllers is their battery life. Bluetooth sucks up a decent amount of power. I don't want to be replacing batteries every day.

      --
      "The advanced societies of the future will be driven by competing systems of psychopathology." -JG Ballard
    2. Re:Don't pre-judge the controller, folks by DigitalDemon617 · · Score: 5, Informative

      You never used the Wavebird for Gamecube did you? It is controller perfection. Gets excellent battery life, doesn't lag, and has excellent range. I blame your issues on crappy third party controllers.

    3. Re:Don't pre-judge the controller, folks by EulerX07 · · Score: 5, Informative

      I watched the whole press conference on gamespot. The battery life of the controllers was stated as 24 hours many time by the presentators.

    4. Re:Don't pre-judge the controller, folks by MikeBabcock · · Score: 4, Insightful

      I'd like to know how much they weigh.

      I don't use wireless controllers because I like my controller lighter than a can of soup if I'm going to hold it for a few hours.

      --
      - Michael T. Babcock (Yes, I blog)
  4. The controller by Anonymous Coward · · Score: 3, Funny

    Looks like my sister will love this controller what not with it's vibration function.

    1. Re:The controller by xxavierg · · Score: 5, Funny

      that is a really disturbing post. perhaps "girlfriend" or "wife" or "partner" instead of sister would make it a little less...uhh...wrong...

    2. Re:The controller by Ruis · · Score: 4, Funny

      Did they design this controller so that when you got mad at the game and chucked the controller that it would come back to you?

  5. Re:Boomerang by bosz · · Score: 5, Funny

    I think it is shaped that way, so that if you get really mad because you lost for the 100th time, you can throw the controller away and it will come back to you as a boomerang. You don't have to get up anymore to get te controller.

  6. The Controller..OMG by cOdEgUru · · Score: 5, Funny

    The top five reasons why Sony might want to rethink the controller design:

    1) Players would use it as a boomerang to exact revenge on their opponents outside the realm of the PS3

    2) A certain religious group might object to the "crescent" shaped design and might get their panties in a knot.

    3) The controller ends up being a tool to massage your pressure points and used less for gaming

    4) Female Players take it further and use it to simulate two spots at once. Oh goody!

    5) It looks like one of those guns in Battle Field Earth

    1. Re:The Controller..OMG by FunWithHeadlines · · Score: 5, Funny
      "Hmm, just curious... What two spots do women need to simulate? :-)"

      The centers of the brain that are stimulated by chocolate and shopping. Of course. Why, what were you thinking?

  7. Rehashed quote? by Richard_at_work · · Score: 4, Insightful

    The console also boasts a new graphics chip from Nvidia, which Sony claims can create movie-quality images in real time in games.

    Sure there was something said about the Playstation 2, Toy Story and realtime graphics quality that never turned out to be true......

    1. Re:Rehashed quote? by mapmaker · · Score: 3, Funny
      The console also boasts a new graphics chip from Nvidia, which Sony claims can create movie-quality images in real time in games.

      Notice they didn't say current-generation movie-quality images. The Last Starfighter was a movie, after all.

  8. It's just you by Anonymous Coward · · Score: 5, Insightful

    Actually what you can see is Sony and MS really putting a design effort into their products (whether they succeeded or not is of course an other question and would make great flamewar material.)

    But in the vain light of iPod popularity? No, not really when you look at them.

    The only thing where the iPod might actually have played a role is in reminding tech companies that design does indeed matter, which btw. is a good thing.

    1. Re:It's just you by Golias · · Score: 4, Insightful

      While there's a lot to like about both consoles, I don't like the design of either of them.

      This stand-it-up-on-the-side crap might look cool to some people, but it really doesn't fit in to the scheme of most media rooms very well.

      And both of them have goofy contours with absolutely no function dictating the form, and not even much appeal from an aesthetic sense.

      It's like Sony wanted their console to remind people of a Toyota Prius... And Microsoft has a consultant tell them that curved panels are "hip" right now.

      The PS3 "boomerang" controller looks like an interesting industrial design choice, though. As a typical adult American, it will be fun to try playing Sony games with a controller that actually fits my hands, for a change. (Although I'm sure there will be howls of anguish from old-school Playstation bigots who think anything bigger than a suppository tablet is way too big for a game controller.)

      --

      Information wants to be anthropomorphized.

  9. backward compatable! -Blu Ray by acomj · · Score: 5, Interesting

    This will get Blu-Ray players into peoples home like the playstation did with dvds.

    Interesting to compare tatics, as MS is ending xbox games development this year and Sony is continuing for 2 more. Nintendo is also continueing development.

    Also playstation will be backward compatable. This is great, because there will be a huge library of working games for it. Also they get that games are not just about the graphics, so HD will not be requires .

    From NYT
    "
    While every Xbox 360 title must be developed in high definition, Sony officials are playing down that aspect of the new PlayStation. "Blu-ray technology guarantees the highest graphic quality," said Jack Tretton, executive vice president of Sony Computer Entertainment America. "HD is not the be-all and end-all," Mr. Tretton said, noting that the depth of game play could be more important.

    Microsoft executives have decided to end internal development of games for the current Xbox this year, but Sony will continue to create titles for the PlayStation 2.

    "We'd be crazy to abandon them," said Mr. Tretton, speaking of PlayStation 2 owners.

  10. That controller looks familiar by brian0918 · · Score: 3, Funny

    I'm fairly certain the Feral Kid used the PS3 controller in Mad Max 2: The Road Warrior.

  11. Like the XBox controller by valkyriekl · · Score: 5, Interesting

    might look crappy...but it might work out fine...

    I like the old PSX controllers, except for one point: the grips are too small for my hands; after a couple hours of intense gameplay, my hands ache from trying to squeeze something so small. The XBox controllers, on the other hand, fit my hands quite nicely (although I don't really like where the buttons are), and everyone seemed to pick on the controllers back when the XBox was released.

    1. Re:Like the XBox controller by Anonymous Coward · · Score: 5, Funny

      my hands ache from trying to squeeze something so small.

      Ahem.

  12. Re:I don't like how it looks by taskforce · · Score: 3, Informative

    The controllers are Bluetooth, you can have up to 7 of them as opposed to the 360's 4.

    --
    My 3D Texturing Skinning work (under construction)
  13. Re:Controller by Trurl's+Machine · · Score: 4, Insightful

    I hope they either provide a way to connect old PS2 controllers (bluetooth device with controller ports?) or release a 'classic' controller identical to PS2 model as option.

    Since it is supposed to be - quoting TFA - "backward compatible all the way to the original PlayStation" - it will be obviously possible. Backwards compatibility was the key factor for me to chose PS2 instead of XBox - I just would miss Syphon Filter and my kids would miss Crash Bandicoot games too much to scrap all our old collection of our favorite games. PS2 even reads PSX memory cards, so we could move even our saved game profiles. I hope this will be possible with PS3 too. If it will - and it looks like it will - then Microsoft has nothing to offer me. Again.

  14. Re:Microsoft vaporware by Faeton · · Score: 4, Insightful
    I'll take your $20. Too bad they've already announced that the XBox 360 will be out this holiday season, and the PS3 will be out 6 months later. What you're predicting is that the XBox 360 will be MORE than 1 year late.

    I highly doubt that Microsoft would risk such a leathal blow as to slip the all-important holiday season. They'll need all the help they can get now that the PS3 has announced they're full backwards compatible, with some nifty features that the Xbox 360 doesn't have (Bluetooth, 1080i).

  15. someone with CPU knowledge? by NeMon'ess · · Score: 3, Interesting

    Can someone who actually has a clue speculate on what it means to compare the

    PS3: PowerPC-base Core @3.2GHz
    1 VMX vector unit per core
    512KB L2 cache
    7 x SPE @3.2GHz
    7 x 128b 128 SIMD GPRs
    7 x 256KB SRAM for SPE * 1 of 8 SPEs reserved for redundancy

    to the xbox360:
    Three symmetrical cores running at 3.2 GHz each
    Two hardware threads per core; six hardware threads total
    VMX-128 vector unit per core; three total
    128 VMX-128 registers per hardware thread
    1 MB L2 cache

    Also, what is XDR RAM? I've never heard of it, but the PS3 has 256MB of it running at 3.2GHz. It also has 256MB of GDDR3 VRAM at 700MHz.

    The xbox360 has 512MB GDDR3 RAM at 700MHz unified, for the ATI video chip and CPU to share. How will these compare? Unified vs 256MB of blazing fast? Is it too late and or costly for Microsoft to switch to XDR?

    1. Re:someone with CPU knowledge? by Oliver+Aaltonen · · Score: 3, Interesting
    2. Re:someone with CPU knowledge? by techstar25 · · Score: 5, Insightful

      Here is a better comparison, taken from CNN.com:

      Revolution will be "two-to-three times more powerful than GameCube," according to Nintendo, which also acknowledges that the next-generation race isn't solely about new technologies. By contrast, Microsoft's Xbox 360 console is 13-15 times more powerful than the first, according to the publisher. And Sony says it's PlayStation 3 is roughly 35 times more powerful than PlayStation 2.

      What does it all mean? Absolutely nothing. Statements like this show how it's all marketing b.s. that can't be believed. When we see how the technology is used in an actual game, then it will matter. In the meantime, I'm about four-to-five times more excited for this generations console launch then I was last time.

    3. Re:someone with CPU knowledge? by digidave · · Score: 4, Insightful

      "Nintendo never gives what I call "pissing contest" specs, even when asked for them."

      That's because it's been *years* since they've been in the technological lead. They used to tout the SNES' scaling and rotation over the Genesis every chance they could. Even with the N64 they constantly talked about their fog effect even though it was really nothing more than a way to hide the system's horrible performance at drawing scenes at a distance (where you could see the background being drawn in on racing games, for instance).

      Nintendo still makes a great system with some great games, but they just don't compete with Sony or MS technology. They have to win with great games.

      --
      The global economy is a great thing until you feel it locally.
    4. Re:someone with CPU knowledge? by mrtrumbe · · Score: 3, Informative
      Have they been the leader in the current generation of consoles? No. But the Gamecube was certainly technologically superior to the playstation.

      Get the specs from wikipedia:

      http://en.wikipedia.org/wiki/PlayStation_2

      http://en.wikipedia.org/wiki/Nintendo_GameCube

      They both lagged the XBox, but Nintendo still had some bragging rights over Sony. We'll see what the next generation brings, I guess.

      Taft

    5. Re:someone with CPU knowledge? by linuxbikr · · Score: 4, Informative

      What isn't being explained to the uninitated is that line for the Cell on '7 x SPE @ 3.2Ghz'.

      The Cell isn't a single core: it's 8! The CPU (or PU as it is called) is a POWER5 core. It is connected to 7 APUs/SPEs (Attached Processor Units/Single Processing Elements (whatever you want to call them)). Each SPE is a limited CPU in its own right with its own local caches and memory. The PU acts as a controller, dispatching work to the APUs.

      Each APU is essentially a very fast CPU optimized for moving data streams and calculations. Cell was designed to chew on large amounts of similar data very, very fast. It isn't a general purpose core like the POWER or Intel cores found in Xbox 360 or the original Xbox (or your PC for that matter).

      Caches aren't everything. PCs and XBox depend on caches to maintain performance levels as in a mixed instruction stream it is tough to know what's going on. A cache miss in a general purpose core can (and is) expensive in terms of cycles. Cell (and the original PS/2) get around caching issues by simply not having them (or just enough to feed the processor) and rely heavily on moving data across a very wide and fast memory bus on demand, as needed and repeated as necessary. Dramatically simplifies the architecture and permits much more focused optimization of code. Programmers for PS/2 had to learn to live without caches and learn a new way of development since PC experience doesn't translate over into the PS/2 world and clearly not into the PS/3 world.

      A big part of this contest between XBox 360 and PS/3 is seeing how programmers managed to take advantage of that parallel power. Multiple cores in XBox will be useless if they can't be taken advantage of. Same goes for Cell.

      I think PS/3 has the advantage and will eventually win. I'm surprised at the specs as original discussions on the machine had indicated it would be fitted with FOUR Cell processors, not one. Perhaps the initial round of prototypes are single Celled (forgive the pun) to permit development and gaining familiarity with the hardware. Perhaps inside are empty slots for more chips.

      Don't confuse PS/3 with a PC because it's not. It is designed to be a very fast SIMD media machine focusing on graphics, video and audio. It may suck as a general purpose server and perhaps a PC can hammer it on some benchmarks but if Cell performs half as good as the information on it speculates in the media realm, there isn't a PC (or Xbox) out there that can hope to keep up with it.

    6. Re:someone with CPU knowledge? by nokiator · · Score: 3, Informative
      The PowerPC core in the PS3 cell chip is probably not a Power4 or Power5 core. According to this Microprocessor Report article:
      But the team didn't just take an existing core like the PowerPC 970FX and build an SoC around it. The core for Cell is new and appears to have been designed before the clock-frequency-is-dead era. The core was designed to reach certain power and die-size goals and is designed to be able to run at clock frequencies in the 4+GHz range. The engineering theam did simply some of the core design (for example, it's an in-order design and only a dual-issue superscalar) and used some dynamic logic in the design in certain critical timing areas.

      The core complies with the PowerPC instruction-set architecture version 2.02 (and the 2.01 public version of teh specification). The core was designed with a particular balance of die size, clock speed and architectural efficiency that is different from that of PowerPC 970. This instantiation of the Power Architecture still has a relatively long pipeline, much like the Power 4 and PowerPC 970, but the Cell design does not have a very wide issue pipeline or out-of-order execution, nor does it have as many functional units.The Cell Power core has hardware fine grain multi-threading.

      So it looks like the PS3 core is a lot simpler than even the simplified Power4 core in the PPC970. Looks like they decided that instruction level parallelism does not help with game code and went with a smaller dual issue design with reduced number of instruction units.

      This is quite insteresting. Unlike general purpose processors, which are often optimized for a set of specific benchmarks, the processor for a game console is actually designed to optimize the performance for a specific set of applications, i.e., 3D games. The most demanding applications driving the performance of high end PCs today also happen top be 3D games. I wonder if we are going to see a transition to back to simplified cores with higher clock speeds soon. Given the current trend to integrate multiple cores on a single processor die, a multi-core design with a large number of simple, high speed processors would be an interesting design trend.

      The multi-threading feature of the Cell core may be ported over from the Power5 design as a way to deal with memory latency at high clock speeds.

      I think it would be pretty safe to assume that the PowerPC core in the Xbox360 chip is very similar, if not the same design. Here is an IBM paper that shows, at least in the lab, they were able to run the cell processor above 4GHz.

  16. One good thing about the controller... by ProppaT · · Score: 3, Funny

    At least when you get pissed off at the game and throw the controller at the tv, it'll come back to you now...

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  17. Killzone by Ford+Prefect · · Score: 5, Interesting

    There's a utterly spectacular Killzone video doing the rounds, along with some rather pretty screenshots.

    Except they look a bit too good. Almost, dare I say it, pre-rendered. Has Sony done the ultimate and presented a completely non-PS3, non-game 3D animation as actual gameplay?

    --
    Tedious Bloggy Stuff - hooray?
    1. Re:Killzone by ilyaaohell · · Score: 3, Insightful

      Check the video of the full conference at the bottom of this page.

      While they did not say it is real-time or not, as far as Killzone is concerned, the PS3 seems more than capable of making a game look like this. The only issue I have with how the clip is presented is that it's a hell of a lot more "cinematic" than what actual gameplay would look like. I don't care if you script the hell out of everything that happens on the screen, it will still not end up looking like you're inside a CG "movie". It probably WILL look like a CG movie from a graphical standpoint, but not from the presentation.

      At the press-conference, several real-time demos were screened. One of the most impressive was probably the boxing game that EA demoed. The character detail and animation looked absolutely staggering. It honestly looked like state-of-the-art CG of the Final Fantasy: The Movie variety. Like Killzone, it too featured an exagerated cinematic camera to showcase the game, but the game was completely controlled by the guy on the stage. He actually was playing it. They merely programmed the camera to zoom in on faces and really show off the graphics.

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
  18. Xbox 360 v. PS3 by Pao|o · · Score: 5, Informative

    I took the time out to compare and contrast between the Xbox 360 & PS3 and I came to to this conclusion.

    Xbox 360 has a CPU FPS of 45 GFlops*
    PS3 has a CPU FPS of 218 GFlops

    Xbox 360 has a GPU FPS of around 955 GFlops**
    PS3 has a GPU FPS of 1.8TFlops

    Xbox 360 has a combined FPS of 1TFlops
    PS3 has a combined FPS of 2.18TFlops

    Xbox 360 has a DVD-ROM
    PS3 has a BD-ROM

    Xbox 360 is WiFi ready
    PS3 is WiFi built-in

    Xbox 360 has 3 x USB 2.0 ports
    PS3 has 6 x USB 2.0 ports

    Xbox 360 has support for 4 wireless controllers
    PS3 has support for 7 wireless (Bluetooth) controllers

    Xbox 360 uses Memory Units
    PS3 uses MS Standard/Duo/Pro, SD standard/mini & Compact Flash Type I/II

    Xbox 360 has support for select Xbox1 games
    PS3 has support for PS1 & PS2 games

    Xbox 360 has support for 1 720p & 1080i display
    PS3 has support for 2 480p, 720p, 1080i & 1080p displays

    Note:
    * Derived from CPU Game Math Performance of 9 billion dot product operations per second
    ** Derived from subtracting published Overall System Floating-Point Performance of 1TFlops with derived from CPU Game Math Performance of 9 billion dot product operations per second

    Source:

    Wikipedia's PS3 Tech Specs
    Official Xbox 360 Fact Sheet
    Formula for Dot Product Operations Per Second to GFlops

    1. Re:Xbox 360 v. PS3 by Queer+Boy · · Score: 3, Funny

      All that and Gameboys still dominate.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    2. Re:Xbox 360 v. PS3 by KirkH · · Score: 3, Informative

      The Xbox 360 CPU is actually rated at 115-130 GFLOPS depending on your source. A Sony slide at the PS3 unveiling showed it (the 360 CPU) at 115 GFLOPS.

      Don't forget the hard drive: included on the 360, an expansion item for the PS3. You didn't overlook it on purpose, did you? :)

  19. Bluetooth? by Lussarn · · Score: 4, Interesting

    I have a logitech dinovo blouetooth keyboard/mouse combo and I do not use that mouse for gaming. It's way to laggy, I think bluetooth has maximum update of 80hz or something. Have they worked around that?

  20. Re:Controller by digidave · · Score: 3, Interesting

    Everybody said the same thing when they first got a look at the PSX controllers, too. It was crazy... the traditional D-pad was replaced by four buttons! How absurd!

    Sony kept the same controller around for two console generations so you know they're not the type of company to come out with a new design just because there is a new console. They probably did hundreds of hours of user testing.

    --
    The global economy is a great thing until you feel it locally.
  21. Who cares what it looks like? by John+Harrison · · Score: 3, Interesting

    At this point I am just excited to be able to buy bluetooth controlers. I assume that they will be normal bluetooth and compatible with PCs. Maybe this will spur the development of bluetooth devices the way the original iMac made USB ubiquitous.

  22. Playstation Banana by Deathlizard · · Score: 4, Interesting

    I don't know about boomerang... looks more like a banana to me.

    It's pretty sad when I can look at an Xbox 360 Controller and say it looks better than this one.

    I won't finally judge it until I actually hold one, but I dont understand why Sony would screw up a good controller design for what looks more like an asethethic change rather than a functional one, unless they had to make it bigger to hold the wireless circuity.

  23. Re:Controller by Gudlyf · · Score: 4, Funny

    I heard each controller comes with a utility belt, a 300-lb. zipline and gas pellets.

    --
    Trolls lurk everywhere. Mod them down.
  24. Re:Controller by GeckoX · · Score: 4, Insightful

    And if you look at the new one, it's really not very different at all from the existing ones.

    The only thing that really seems to have changed are the 'arms' or whatever.

    I don't think judgement can be passed on the controller until it's been tried in person.

    --
    No Comment.
  25. Re:Wireless Controller Worries by damiangerous · · Score: 4, Insightful

    Yes, it's called Bluetooth. 79 frequencies available cycled 1600 times a second (23 frequencies in the Japanese spectrum). Once a piconet links up (which is what a given console and set of controllers will be) they cycle frequencies in sync. Unless you plan on having more than several dozen systems within about 10 meters there won't be a problem. Bluetooth was designed to be ubiquitous.

  26. Re:Sony SDK ? by Deathlizard · · Score: 4, Insightful

    Back in the Xbox 360 article I said that Nvidia is probably putting the most powerful silicon they can in the PS3, and at 1.8 TFlops They didn't disappoint, and either did sony with the Cell. This thing is almost 2x+ the Xbox 360 in just about every stat but RAM.

    The SDK however, has got me a little concerned. Sony is notorious for having bad SDK's for their hardware, specifically the PS2 at launch. Although it's unclear what the Xbox or PS3 SDK is like, my guess is that Xbox 360 dev kit is going to be easier than the Sony one, simply because it's what Microsoft does; make software and programming tools.

    Nvidia in the PS3 is definitely going to make it a lot easier for devs since it's probably going to be documented by Nvidia, and will most likely use hardware calls that are similar to their PC counterparts. The only question left is how easy is it to program the Cell, and how will Sony's SDK stack up to the MS one.

    Overall if these specs are attainable, Sony's got something here, and it's Developer base will see to it that it trounces the Xbox 360 with it's sheer power, it just might take a year for it to show it's full potential. Nintendo, on the other hand, better show off something that truly lives up to it's "revolution" name.

  27. Another acceptible response... by Anonymous Coward · · Score: 5, Funny

    ...would be "my hot, lesbian, identical twin sister".

    1. Re:Another acceptible response... by vasah20 · · Score: 4, Funny

      Seeing how pasty and beareded alot of us Slashdotters are, I think we're better off with just a "hot, lesbian sister".

  28. Re:Controller by de+Siem · · Score: 3, Funny

    I wonder when it will be used in a lesbian porn flick as a replacement double dildo. (or vibrator rumble pack pending).

    --
    Beating up people in little rooms, if you do it for a good reason you do it for a bad one.
  29. Re:Microsoft vaporware by John+Miles · · Score: 4, Funny

    Cool, the PS3 supports 1080p... the obvious irony being that only Bill Gates can afford an HDTV display device that can handle 1080p.

    --
    Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
  30. Re:Controller by ignorant_coward · · Score: 3, Insightful


    It provides an entry for people who are not PS1 or PS2 owners. I never owned a PS1, but have several PS1 games for my PS2. There are just a lot of fun games from the past that probably will never get remade, too.

  31. Yes because they are using Bluetooth 2.0. by celerityfm · · Score: 4, Informative

    According to the specs sheet, they are using Bluetooth 2.0+EDR which fixes the refresh rate problem, amongst other things.

    Read more

    --
    ...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
  32. HD, right on time by sterno · · Score: 4, Interesting

    1080P, so that's 1080 lines right? Right now on my desktop I'm doing 1280x1024 for all the games I play. So this would be just a hair above that, non?

    I've got a 6600 GT, which is able to keep that 1280x1024 filled with data, no problem. So if the card on the PS3 is equivalent to an SLI linked pair of 6800's, it's got more than enough power to pull that off with insane levels of detail.

    It seems to me that the XBox is an evolutionary step, taking the XBox, making it a better performing system, and including the obvious enhancements. The PS3 seems to be trying to set the ground work for the next level. Sony is thinking way beyond being the next generation game platform and media hub here.

    While XBox can play on HD, what formats does it support? It's just a DVD player, non? The PS3 does Blu-ray, and that will allow it to play high definition movies. Of all the features on the PS3, this is the key piece of the pizzle. Now you may be thinking, nobody has high def movies, but Sony knows that too. Why have a format war over the next high def format when Sony can pre-empt that by having millions of PS3's that already do blu-ray? Expect Sony to begin releasing a lot of their films on Blu Ray when PS3 launches.

    This is the first time I've seen Sony really take advantage of all their pieces. I mean Blu Ray has no obvious benefits over HDDVD, but if I've already got a PS3, it has a huge benefit. No matter what people think of the 360, the PS3 will sell millions of units, and that will give Sony it's foot hold. From there, they make money on:

    1) Selling games
    2) Royalties on the Blue Ray format
    3) Selling everybody their favorite movies all over again in high definition
    4) Selling TV's that take advantage of all of these capabilities

    Very very smart, IMHO. Microsoft has a serious problem here because they can only make up their hardware losses on game licensing. Sony has a lot of channels they can use and it actually will create markets for them that do no currently exist. Microsoft will just sell more games but otherwise be doing the same thing they have done.

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:HD, right on time by iainl · · Score: 4, Insightful

      "Proper" 1080p is actually 1920 by 1080, due to the 16/9 aspect ratio, so it's actually a fair bit more than your desktop; not enough to worry a whole second 6800 though, I agree.

      But then the XBox's graphics processor isn't that different from ATi's next high-end chipset (i.e. it will fully support version 3 shaders). Just as with a single 6800 versus an X800, I won't be surprised if the PS3's graphics pipeline is notably faster under some engines, but actually slower with others.

      --
      "I Know You Are But What Am I?"
  33. Re:untrue by CaymanIslandCarpedie · · Score: 3, Insightful

    but kindly piss off unless you actually have something to say

    I don't get it. GP make it sound as if there was an impending end of xbox games. This guy then pointed out this wasn't true and even quoted a very relevant quote. What more was he supposed to say?

    As far as blue-ray, it think it will be a cool extra. However, at this point I think the extra storage is a bit of an after-thought for Sony. XBox 360 I've heard is going to require all games to be HD while Sony isn't. Not that its a big deal, but with that info I doubt many games will require more than one DVD even with HD (otherwise MS is going to annoy a lot of people with having every game require more than one DVD). The reason Sony is including Blu-Ray is to push thier standard. Right now there is competion for the next DVD standard and Sony being able to ship millions of units including Blu-Ray will certainly tip the contest in thier favor. This is smart and good. I'm guessing they will need to make price competitive with XBox, so I'd guess they'll even include Blu-Ray at a loss to keep the price down. They can easily recoup this if Blu-Ray wins the standards war through licensing. Now if this is the case, it could be a great chance to get the "next" DVD player at a great price and makes the PS3 even more appealing, but I don't see it as an issue in game play.

    --
    "reality has a well-known liberal bias" - Steven Colbert
  34. Re:Controller by falzbro · · Score: 3, Insightful

    Since it is supposed to be - quoting TFA - "backward compatible all the way to the original PlayStation" - it will be obviously possible. Backwards compatibility was the key factor for me to chose PS2 instead of XBox

    What would the original Xbox be backwards compatible to? I'm sure there are lots of comments here about modding the Xbox already, but I'm quite happy that my Xbox is "backwards compatible" with perfect emulation of all 16-bit and earlier generation consoles/arcade games.

    --falz

  35. Re:Sony SDK ? by EulerX07 · · Score: 3, Insightful

    Tim Sweeney's team got the Unreal 3 engine running pretty fn good after having the SDK for just two months, I'm not sure your worries are justified.

  36. I dissagree by DumbSwede · · Score: 3, Interesting
    Anyone that has a VGA monitor should be able to hook these things up to use 1080p. I'm guessing that Sony will make the Component video out switchable to RGB. If not, you can get Component to RGB adapters.

    At Home I watch DVD in 1080p straight from my computer on a 10' front projection screen (yes it is upconverted). Then I click a dial to watch HDTV off of my cablebox which comes out Component and goes through a component to VGA adapter.

    The point is the Playstation 3 might be the appliance that truly ushers in HDTV as most everyone has VGA monitors that can be used as an entry level HDTV system, and unlike the crappy rear projection stuff you see at BestBuy and Wal-Mart these will work at 1080p not just 1080i or 720p.

  37. Unreal Tournament demo was real-time. by javaxman · · Score: 4, Informative
    How do we know that Sony is not lying like they did with the PS2?

    While we know there is marketing hype involved, at least one demo was shown to be real-time. From the Gamespot article :

    To show off the PlayStation 3's graphical brawn, Sony showed several game demos, including an Unreal 3 engine show-off of what appeared to be Unreal Tournament 2007. In what must come as a relief to developers, Epic Games' Tim Sweeney was on hand to vouch for the PS3, saying it was "easy to program for" and that Epic had received its first PS3 hardware two months ago. He proved the tech demo was real-time by showing it again and by manipulating the camera and zooming in.

    Why is it hard to believe that Sony, working on this project for the past 3 years or more, might just be able to best Microsoft's 18-month project? It should not be. While the specs might be a tad inflated, it's probably safe to say that the PS3 is a more graphically and computationally capable machine than the Xbox 360. What that means for market share remains to be seen.

    Both MS and Sony are going to be pulling out all the stops. Nintendo is likely to step up to the plate as well. You know what? Competition is good.

  38. Tech Specs vs. Games by nick_davison · · Score: 4, Interesting

    You don't play specs, you play games. And I'm not sure why you think the PS3 GPU is so much better than the 360's. Care to enumerate?

    Generic Racing Game:
    Graphics...
    X-Box:360 - 6 stunning cars on a track.
    PS3 - 12 stunning cars on a track.

    AI...
    X-Box:360 - 6 cars fighting it out for their share of 3 PowerPCs.
    PS3 - 12 cars each running their AI on a separate sub processor that's optimized specifically for that task.

    Flight Sim:
    X-Box:360 - 10-15 planes filling the skies.
    PS3 - 20-30 planes filling the skies making for truly chaotic dogfights.

    Space Sim:
    X-Box:360 - The original cut of StarWars with maybe six X-Wings and six Tie Fighters shown at any one time.
    PS3 - Return Of The Jedi with waves of them coming in.

    Shooter:
    X-Box:360 - A platoon of enemy troops charging your squad.
    PS3 - Two enemy platoons trying to flank your allied squad while you try and find a way to out flank them.

    If I'm playing a WWII game, I want occasional set piece massive battles not constant squad action because the system can't handle making that number of troops look good. If I'm playing a world war two flight sim, I want to defend a thousand bomber formation not be one of two planes guarding a six plane flight of B-17s. If I'm playing a racing game, I want all the other cars of a big race, with constant jockeying for position, not an arbitrary six needed to keep the framerate decent.

    I could go on. The point is, we play games, not specs. But double the amount of processing power means developers have the ability to put double the amount of content on screen at any one time (assuming they don't simply increase detail on existing numbers). Double the amount of adversaries etc. makes for much better, more realistic games.

    So, directly, I don't care that much about the tech specs. I care about the games. But the tech specs give the developers far more freedom to make the games I want to play.

    As for proof of that power differential: I could argue about how [only when well coded] massively parallel simple processors can blow the crap out of only a couple of very powerful, highly generic processors. You build a processor that can do hundreds of different complex multimedia tasks - great - but half that silicon isn't getting used for any given specific instruction whereas it's all getting used in massively parallel simpler units and, because they're simpler, they can be optimized to cycle faster.

    Regardless of theory though, there's a far simpler solution - take a look at the demos. The X-Box:360 demos look good. Great even. They're definitely an incremental improvement over the current generation. The PS3 demos, however, look like something a movie studio rendered. It's like the difference between companies doing better and better stop motion animation and what Weta did with huge numbers of troops in Lord Of The Rings. That is why I'm tending to believe the PS3 claims. They may just be tech demos, not real games. But what tech demos they are.

    1. Re:Tech Specs vs. Games by stu_coates · · Score: 3, Funny
      X-Box:360 - A platoon of enemy troops charging your squad.
      PS3 - Two enemy platoons trying to flank your allied squad while you try and find a way to out flank them.

      That's done it, I'm definitely getting an XBox360 - the games sound a lot easier! ;-)

    2. Re:Tech Specs vs. Games by Jagasian · · Score: 3, Interesting
      The PS3 demos, however, look like something a movie studio rendered.


      Hasn't Sony been busted many times before for doing just that with their "tech demo" footage? How much you wanna bet that most of the demos shown were not running in real-time on a Playstation 3?
    3. Re:Tech Specs vs. Games by madgamer · · Score: 5, Insightful
      Disclaimer: I used to work for Sega and now I work for a major third party publisher, so my words may seem biased.

      Will we ever learn?

      Travel back in time to 1999 when the Dreamcast was about to launch and Sony showed a realtime demo of a character from Final Fantasy: The Spirits Within, looking great, with no aliasing problems and looking just like the pre-rendered movie. Then they showed a realtime version of one of the prerendered scenes from Final Fantasy VIII. All PS2 games will look like this, they said. This blows away Shenmue and Virtua Fighter 3tb and Soul Calibur on the DC. Why buy a Dreamcast?

      What did we get for PS2 launch? Fantavision.

      Soul Calibur DC looked so much better than Tekken on PS2 (made by the same company, mind you) and DOA looked amazing. The colors were more saturated and the images were fully anti-aliased on the DC, but most of the gaming public purchased the PS2.

      Now they are pulling the wool over your eyes again.

      When I hear comments like "it's not about the specs, it's about the games", I honestly question whether that is true. The DC had so many great games with new ideas (Skies of Arcadia, Samba De Amigo, Soul Calibur, Power Stone, ChuChu Rocket!, NFL2k, Jet Set Radio, Typing of the Dead, Seaman, etc.) and yet it died a horrible and early death.

      6 stunning cars vs. 12 stunning cars? Platoons vs. Armies? Really? Are you comparing real world games or figments of your imagination?

      Truth is, unless it's a first or second party exclusive title, all games will be made with two (or all three) next-gen systems in mind. Developers make multi-platform games, and they will use a development solution that pumps out builds for more than one platform.

      IMO, the choice of what game system you should get (PS3, Xbox 360, Revolution) should be based on the First Party exclusive games you want to play. A good number of major third party titles will be released on multiple platforms anyway.