PlayStation 3 Unveiled
The PlayStation 3 was unveiled yesterday afternoon in a press conference at Sony Pictures Studio. The event was full of beautiful demonstrations, specifications, and talk of the games of tomorrow. The machine is certainly impressive, with backwards compatibility, support for up to seven Bluetooth controllers, multiple HD signals, and intimate interactions with the PSP. Coverage, screenshots, and specs available from 1up.com, Gamespot, Joystiq, NYT, Voodoo Extreme, Gamespy, BBC, GamesIndustry.biz, Engadget, Anandtech, Kotaku, Gamasutra, and CNN Money. The only downside I see so far? The controller. Update: 05/18 21:35 GMT by Z : Gamespot has up a comprehensive look at the console based on what is known so far.
guess we wont be taking any servers down on this article...
By reading this, you have given me brief control of your mind.
http://ps3.ign.com/articles/614/614619p1.html
The world is made by those who show up for the job.
Yup. The new contoller looks crappy. Trying to tweak perfection = bad idea.
I hope they either provide a way to connect old PS2 controllers (bluetooth device with controller ports?) or release a 'classic' controller identical to PS2 model as option.
They still didn't move the analog sticks.
My thumbs surrender.
7 bluetooth controllers? Why 7? not 8? even the current Playstation 2 lets you have 8 controllers!
Seems a step back... 8-way FIFA games are awesome!
Only long hours of gameplay experience will reveal the merits of the new Playstation-3 controller. Don't get all huffy - yet. One thing I'm wondering about is the # of controllres. Why 7? Is it a bluetooth limitation?
------- "From bored to fanboy in 3.8 asian girls" ----------
Looks like my sister will love this controller what not with it's vibration function.
I think it is shaped that way, so that if you get really mad because you lost for the 100th time, you can throw the controller away and it will come back to you as a boomerang. You don't have to get up anymore to get te controller.
The top five reasons why Sony might want to rethink the controller design:
1) Players would use it as a boomerang to exact revenge on their opponents outside the realm of the PS3
2) A certain religious group might object to the "crescent" shaped design and might get their panties in a knot.
3) The controller ends up being a tool to massage your pressure points and used less for gaming
4) Female Players take it further and use it to simulate two spots at once. Oh goody!
5) It looks like one of those guns in Battle Field Earth
Rapid Nirvana
The console also boasts a new graphics chip from Nvidia, which Sony claims can create movie-quality images in real time in games.
Sure there was something said about the Playstation 2, Toy Story and realtime graphics quality that never turned out to be true......
Actually what you can see is Sony and MS really putting a design effort into their products (whether they succeeded or not is of course an other question and would make great flamewar material.)
But in the vain light of iPod popularity? No, not really when you look at them.
The only thing where the iPod might actually have played a role is in reminding tech companies that design does indeed matter, which btw. is a good thing.
This will get Blu-Ray players into peoples home like the playstation did with dvds.
.
Interesting to compare tatics, as MS is ending xbox games development this year and Sony is continuing for 2 more. Nintendo is also continueing development.
Also playstation will be backward compatable. This is great, because there will be a huge library of working games for it. Also they get that games are not just about the graphics, so HD will not be requires
From NYT
"
While every Xbox 360 title must be developed in high definition, Sony officials are playing down that aspect of the new PlayStation. "Blu-ray technology guarantees the highest graphic quality," said Jack Tretton, executive vice president of Sony Computer Entertainment America. "HD is not the be-all and end-all," Mr. Tretton said, noting that the depth of game play could be more important.
Microsoft executives have decided to end internal development of games for the current Xbox this year, but Sony will continue to create titles for the PlayStation 2.
"We'd be crazy to abandon them," said Mr. Tretton, speaking of PlayStation 2 owners.
I'm fairly certain the Feral Kid used the PS3 controller in Mad Max 2: The Road Warrior.
might look crappy...but it might work out fine...
I like the old PSX controllers, except for one point: the grips are too small for my hands; after a couple hours of intense gameplay, my hands ache from trying to squeeze something so small. The XBox controllers, on the other hand, fit my hands quite nicely (although I don't really like where the buttons are), and everyone seemed to pick on the controllers back when the XBox was released.
I also think that the controller wont be as good as the ps/ps2 one. I think that the ps/ps2 controllers are an incredible feat of ergonomic engineering, and nothing else has come close (xbox controller anyone?). However, i am prepared to give them a chance when they're released. And then hate them.
I wouldn't call it the vain light. Rather, the iPod, in this case, inspired designers to break out of there black box designs.
It's also obvious these don't copy the iPod. What they do is suggest more creative and liberal industrial design - empowered by Apple's success. More power to everyone for that.
-dave
http://millionnumbers.com/ - own the number of your dreams
The controllers are Bluetooth, you can have up to 7 of them as opposed to the 360's 4.
My 3D Texturing Skinning work (under construction)
I hope they either provide a way to connect old PS2 controllers (bluetooth device with controller ports?) or release a 'classic' controller identical to PS2 model as option.
Since it is supposed to be - quoting TFA - "backward compatible all the way to the original PlayStation" - it will be obviously possible. Backwards compatibility was the key factor for me to chose PS2 instead of XBox - I just would miss Syphon Filter and my kids would miss Crash Bandicoot games too much to scrap all our old collection of our favorite games. PS2 even reads PSX memory cards, so we could move even our saved game profiles. I hope this will be possible with PS3 too. If it will - and it looks like it will - then Microsoft has nothing to offer me. Again.
After all is said and done about the design,the real make-or-break will be the ease of programmability. As im sure you have heared, the ps2 was a nightmare to code for compared to the xbox. ps2 games slowly increased in graphical complexity as developers learned how to get the most out of the ps2. The xbox plateaued very early as devs learnt how to get the most out of it very quickly (due to its familiar architecture). Now hears the thing: CELL. Its the ps3's strongest asset, but potentially its greatest liability, if it proves to be a nightmare to code for. I have a strange feeling that two powerpc cores (or whatever the fuck the 360 has) will be a hell of a easier to code for than the unique eight string (?) CELL. I just hope im wrong though, because i beleive the ps3 has a lot more potential. Thats your hardware lesson for the day folks, now let your teacher drown his sorrows in his cheap imported brandy.
-- im TIRED. leave me alone
I will never quite comprehend how so many people think the puny little PS2 controller (designed to fit the tiny hands of Japanese children) is somehow the only acceptable size and shape for a controller to be.
Shit, I get CTS just looking at that cheap plastic hunk of junk.
The original "huge" X-Box controller was fantastic. This new PS3 controller looks pretty good.
Don't like it? I'm sure somebody will release an alternative just for you whining bitches.
Yep. The old controller don't have this problem, since they aren't wireless. You can just pull them back by the cord.
Try out fish, the friendly interactive shell.
Did anyone else look at that controller and think, "steering wheel". I wonder what is inside it.
Reality is defined by the maddest person in the room
I highly doubt that Microsoft would risk such a leathal blow as to slip the all-important holiday season. They'll need all the help they can get now that the PS3 has announced they're full backwards compatible, with some nifty features that the Xbox 360 doesn't have (Bluetooth, 1080i).
Can someone who actually has a clue speculate on what it means to compare the
PS3: PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE * 1 of 8 SPEs reserved for redundancy
to the xbox360:
Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache
Also, what is XDR RAM? I've never heard of it, but the PS3 has 256MB of it running at 3.2GHz. It also has 256MB of GDDR3 VRAM at 700MHz.
The xbox360 has 512MB GDDR3 RAM at 700MHz unified, for the ATI video chip and CPU to share. How will these compare? Unified vs 256MB of blazing fast? Is it too late and or costly for Microsoft to switch to XDR?
At least when you get pissed off at the game and throw the controller at the tv, it'll come back to you now...
Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
There's a utterly spectacular Killzone video doing the rounds, along with some rather pretty screenshots.
Except they look a bit too good. Almost, dare I say it, pre-rendered. Has Sony done the ultimate and presented a completely non-PS3, non-game 3D animation as actual gameplay?
Tedious Bloggy Stuff - hooray?
I took the time out to compare and contrast between the Xbox 360 & PS3 and I came to to this conclusion.
Xbox 360 has a CPU FPS of 45 GFlops*
PS3 has a CPU FPS of 218 GFlops
Xbox 360 has a GPU FPS of around 955 GFlops**
PS3 has a GPU FPS of 1.8TFlops
Xbox 360 has a combined FPS of 1TFlops
PS3 has a combined FPS of 2.18TFlops
Xbox 360 has a DVD-ROM
PS3 has a BD-ROM
Xbox 360 is WiFi ready
PS3 is WiFi built-in
Xbox 360 has 3 x USB 2.0 ports
PS3 has 6 x USB 2.0 ports
Xbox 360 has support for 4 wireless controllers
PS3 has support for 7 wireless (Bluetooth) controllers
Xbox 360 uses Memory Units
PS3 uses MS Standard/Duo/Pro, SD standard/mini & Compact Flash Type I/II
Xbox 360 has support for select Xbox1 games
PS3 has support for PS1 & PS2 games
Xbox 360 has support for 1 720p & 1080i display
PS3 has support for 2 480p, 720p, 1080i & 1080p displays
Note:
* Derived from CPU Game Math Performance of 9 billion dot product operations per second
** Derived from subtracting published Overall System Floating-Point Performance of 1TFlops with derived from CPU Game Math Performance of 9 billion dot product operations per second
Source:
Wikipedia's PS3 Tech Specs
Official Xbox 360 Fact Sheet
Formula for Dot Product Operations Per Second to GFlops
I have a logitech dinovo blouetooth keyboard/mouse combo and I do not use that mouse for gaming. It's way to laggy, I think bluetooth has maximum update of 80hz or something. Have they worked around that?
Why not stick with a controller for a few systems. I understand new items are added to controllers to upgrade performance or add some new element to the game (rumble pack for GC for example), but there's a clear threshhold where a controller doesn't need to be "enhanced" much more to be suitable for a new system. Just update the system, gamers will probably like you better for it. Then again, they aren't getting the extra sales for those controllers they would have been selling... perhaps thats the motivation.
another diff is that the xbox has a burner and the ps3 doesnt.
:
:
Jesus. Look, when a drive is said to support "CD,CDR,CDRW,DVD,DVDR,DVDRW" etc..etc.. that doesn't necessarily mean that it can write to them. It just means that it can read from them.
So just because the XBox 360 press release said "CDR" support doesn't mean it's going to have a burner.
Try and use a bit of critical thought in future. Here, I'll give you a start
Q.What advantages would MS get from building a CD/DVD burner into the XBox? What disadvantages would result?
If you'd have thought about it long enough to come up with that question I suspect you would also have come up with the answers
None whatsoever. Extra cost, extra point of failure, piracy etc..
Not so hard was it?
Well, say goodbye to the HD-DVD standard. All Sony will have to do is release a few dozen of their blockbusters in 1080p resolution and put them on the top shelf of the PS3 sales rack. Newly scanned James Bond collection exclusively on Blu-ray, a new rerelease of some popular trilogy, etc.
;-).
Apple will help to make the hit a home run with HDTV iMovie on a new Blu-ray sporting iMac. Watch your home movies at high resolution. They already joined the Blu-ray camp and had Sony come on stage to showcase their 1080i consumer cam. Anyone stupid enough to have bought one will be laughed at as sales persons will deem 1080p the standard; each frame is a perfect still, you can fill a photo-album with the best frames. I would not be surprised if iMovie gains a CoreVideo filter to enhance DV material to HDTV for those who can afford an iMac but not yet the camcorder which will start at outrageous 'pro-sumer' prices, but then again your kids will only once take their first steps
Sony could even disrupt the upcoming Christmas sales for Microsoft if they launch a 'prepare fo playstation 3' campaign and start selling '1080p enhanced PS3 compatible' games for the PS2 where the render engine can be network patched in the summer to render to 1080p, or where the splitscreen racer will become dual 1080p on a PS3. Or simply by enhancing the graphics of PSone puzzlers to be 1080p friendly as a tie me over / keep up the grades in your final year graduation (or you won't get a PS3) present.
Completely untrue that microsoft is ending xbox game development this year.
also, blu-ray technology guarantees the highest graphic quality....what. i guess sony are planning on making FMV games then? Sure you might be able to store more textures on a blu-ray disc, but really you could do the same exact thing with DVDs, just might need multiple ones.
from gamespy
"While just about everyone is (rightfully) focused on the future, Robbie wanted to make sure gamers knew that Microsoft would still be very supportive of the current generation system, as would their third-party partners. He said that their success is ultimately rooted in games, and we were treated to a glimpse of things to come, and a video rolled that showed off a ton of upcoming games, including titles like Half-Life 2, Ultimate Spider-Man, and Conker: Live and Reloaded. We were told that there will be over 200 Xbox games released this year, and there will be more to come in 2006."
Both Xbox 360 and PS3 have wireless controllers. Is this going to work out?
With our regular xboxes we often play system link games where we have 2-3 xboxes in the same/adjoining room. See the potential problem? I'm sure they've thought of something to solve this.. I hope.
twitter.com/gravitronic
Everybody said the same thing when they first got a look at the PSX controllers, too. It was crazy... the traditional D-pad was replaced by four buttons! How absurd!
Sony kept the same controller around for two console generations so you know they're not the type of company to come out with a new design just because there is a new console. They probably did hundreds of hours of user testing.
The global economy is a great thing until you feel it locally.
At this point I am just excited to be able to buy bluetooth controlers. I assume that they will be normal bluetooth and compatible with PCs. Maybe this will spur the development of bluetooth devices the way the original iMac made USB ubiquitous.
Lasers Controlled Games!
...will it run Linux? Seriously, that makes one heck of a server, if it's sold below 500. And managing Apache with that controller! I just can't wait.
From gamesindustry.biz
"Like Xbox 360, PS3 will have 512MB of RAM, but unlike its rival console, which has a unified memory architecture that shares RAM betwen the CPU and GPU, it will divide that up in much the same way that modern PCs do - with 256MB of very high speed XDR main RAM running at 3.2Ghz, and 256MB of GDDR graphics RAM running at 700Mhz."
Both have 512 MB but XBOX360s RAM is unified. I guess benchmarks will tell us if that causes a real difference or not
I don't know about boomerang... looks more like a banana to me.
It's pretty sad when I can look at an Xbox 360 Controller and say it looks better than this one.
I won't finally judge it until I actually hold one, but I dont understand why Sony would screw up a good controller design for what looks more like an asethethic change rather than a functional one, unless they had to make it bigger to hold the wireless circuity.
In Soviet Russia, Trojan exploits YOU!
I assume you mean this goes for any gaming system and/or game right? Halo/Doom3 is nothing more than a FPS with prettier explosions. The XBox2 is nothing more than a typical game system with more horsepower, right?
I'm glad to see you understand.
Don't get me wrong - I've been a computer/video/arcade gamer for 30 years now (they didn't exist for the first part of my life). I currently own two PS2s, a PC, a Linux server, a couple of Powerbooks, a GBA-SP and a PSP. (I'll omit the list of all the machines I used to own.)
I rarely play games on any of them now - I had high hopes for the PSP, but I've discovered I'm having more fun writing software to hack it than I am playing the actual games.
Clear, Dark Skies
There is not a huge PC gamer community. PC game sales are a tiny fraction of the overall industry.
However, you're asking why would people stick with PCs and not consoles? Because PCs have different types of games on them than consoles. Although the console world has seen a significant explosion of first person shooters coming out left and right, these games are, for the most part, not quite suited for console gaming. Additionally, you won't find many games along the lines of Civilization on the consoles. So, I guess my point is that PC gaming and console gaming targets different demographics. This is why the MUCH cheaper cost of being a console gamer isn't enough of an incentive to outright "switch" and abandon PC gaming. And, this doesn't even take into account the fact that most people already have a PC in their house to begin with, so it wouldn't be much of a switch but rather ignoring one device that they already own for another.
PC hardware prices will not match console hardware prices for MANY YEARS after the console's release. Even today, if all the hardware in the Xbox was put into a regular PC case, that would still run you several hundred dollars at the least. Meanwhile, the Xbox current costs a measely $150. The kicker here is that it costs $150 to YOU. To Microsoft, it costs a hell of a lot more. The system hardware sales are sold as a loss to the company because profits in the console industry come from game licensing and sales. From each game sold, no matter who released it, Microsoft sees some money. So, it's an incentive to get the hardware into as many homes as possible.
And, by the way, for this same reason you should not pay attention to any of the wildly uninformed price speculations computer geeks will spew about these new console prices. If either the Xbox 360 or the PS3 costs anywhere above $299 when it comes out, expect a significant consumer backlash. The PS2 and the original Xbox were just as technologically impressive for their time as these successors are, and their final retail price remained very competitive. There will be no change in that because this is simply how this industry works. They're not in the hardware-selling business, they're in the game-selling business. Selling the hardware is merely a facilitator.
So, no. PC hardware prices will not come down. Not because of these consoles.
UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
Consoles are becoming more powerful and games take less and less time to be completed. There should be a new Moore law behind. Epic (Amiga): months were needed. Xwing or Wing Commander, : weeks were needed. DOOM 1: days and days...I even had difficulties to complete the free shareware version. HALO 2: completed in 6 hours I guess with these new consoles we will have just one hour of fun for twice the current price. Olivier
I heard each controller comes with a utility belt, a 300-lb. zipline and gas pellets.
Trolls lurk everywhere. Mod them down.
And if you look at the new one, it's really not very different at all from the existing ones.
The only thing that really seems to have changed are the 'arms' or whatever.
I don't think judgement can be passed on the controller until it's been tried in person.
No Comment.
You guys should check out the gamespot.com E3 coverage. You can use bugmenot.com to login for free and take a look at the Sony Press Conference. Also it is a windows media stream, sorry *NIX guys. The stream is about 1 hour 50 mins long. It shows all the new games and tons of presentations. Lot of stuff about capturing new markets but the PS3 console looks amazing.
:)
.... teenager oriented that the PS3 is for bigboys, and the lil'boys. Sony was cool and professional while the Xbox 360 was like in your face kind of advertisement. End result xbox360 looks good PS3 looks kickass, kungfu punch, matrix lobby scene better. Also the PSP using 802.11 can become an auxillary input into the PS3 ( huh, why what do they want us to buy everything that Sony has to offer or what?? ). :) . And it is backward compatiable with PS, PS2 etc. ...
http://www.gamespot.com/e3/e3live.html
The Cell processor is IBM's jewel, it might be the single killer against the x86 market. Not to mention that the Cell processor in PS3 is revision 3 while the one in the xbox is revision 2. The new cell processor is gonna knock the socks of all you folks.
Trust me
Another thing is that 7 controllers that run Blue Tooth, I don't get it either. But the main thing is that games will be more and more interactive. But the Final Fantasy games out there look amazing but beyond that the Gran Turismo games are also kick ass (please cars flip over...please ) But the Tekken for PS3 was an amazing intro. You could see Jin's muscles and sweat and then the heat rising from his body and with the punch you could see sweat fly from his fists. There was another game a FPS that was amazing where marines come in through the sky and fight on the ground urban warfare style. I don't know how much of it are rendered movies and how much is real time work but the Unreal PS3 engine was amazing, it really was the explosions with the rockets and the smoke. But beyond that they had the CEO of EA come in ( yeah I know he didn't pay overtime ) and brought in Fight Night, that was great with the facial expressions of the boxers at every punch I just can imagine Rockstar Games' new GTA will definately be something. And also there are tons of new API's in the Nvidia GFX processor subsystem that have tons of stuff, like transparency and skin diffusion, water refraction. Amazing stuff. Xbox to be cool had to come on MTV, Sony being classy just went to E3 and showed who's who what there lil box can do. But over all whole press conference was kick ass, marketing venture yes. But the xbox360 on MTV was so
But the dual HD output is great, and it also takes VGA
But the estiemated price of the PS3 is $250 for just the gaming rig and $500 for the works. But definately they will sell there console for a loss.And make money on the games. Looking at the way the PSP sold I wouldn't be suprised it would sell for US$300.
Also our beloved Hedijo Kojima of MGS showed up, may the Lord Bless his soul, yes there is going to be a MGS for the PS3.
The xbox 360 has major major competiton. Cell technology puts them on the same playing field including the Nintendo Revolution. What makes them different are the games they have to offer. Even with life like reality in the end it is the simple thrill of Pong and Pacman and Mario Bros. that makes us want to play more and more games.
Frag away, Drive away, Super Combo away and what ever Final Fantasy does
did you read the article ;)
Mr. Kutaragi also reaffirmed that the PS3 would feature backwards compatibility with both the original Playstation and PS2 games
Waffles rock.
Back in the Xbox 360 article I said that Nvidia is probably putting the most powerful silicon they can in the PS3, and at 1.8 TFlops They didn't disappoint, and either did sony with the Cell. This thing is almost 2x+ the Xbox 360 in just about every stat but RAM.
The SDK however, has got me a little concerned. Sony is notorious for having bad SDK's for their hardware, specifically the PS2 at launch. Although it's unclear what the Xbox or PS3 SDK is like, my guess is that Xbox 360 dev kit is going to be easier than the Sony one, simply because it's what Microsoft does; make software and programming tools.
Nvidia in the PS3 is definitely going to make it a lot easier for devs since it's probably going to be documented by Nvidia, and will most likely use hardware calls that are similar to their PC counterparts. The only question left is how easy is it to program the Cell, and how will Sony's SDK stack up to the MS one.
Overall if these specs are attainable, Sony's got something here, and it's Developer base will see to it that it trounces the Xbox 360 with it's sheer power, it just might take a year for it to show it's full potential. Nintendo, on the other hand, better show off something that truly lives up to it's "revolution" name.
In Soviet Russia, Trojan exploits YOU!
...would be "my hot, lesbian, identical twin sister".
I wonder when it will be used in a lesbian porn flick as a replacement double dildo. (or vibrator rumble pack pending).
Beating up people in little rooms, if you do it for a good reason you do it for a bad one.
Cool, the PS3 supports 1080p... the obvious irony being that only Bill Gates can afford an HDTV display device that can handle 1080p.
Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
It provides an entry for people who are not PS1 or PS2 owners. I never owned a PS1, but have several PS1 games for my PS2. There are just a lot of fun games from the past that probably will never get remade, too.
Technical specs could theoretically have made the difference for Dreamcast -- if one or the other had just conspicuously kicked the competitor's butt -- but for Joe buyer it comes down to "There are two cool new systems, and they're both about the same in coolness. Which one has [fill in game franchise]?" XBox has tried for the 'monopoly on cool games' thing already. So has Nintendo with its younger niche. Neither one's going to take out Sony on that ground.
Unless XBox really has a feature that sets it out -- amazing advantage in networking -- it and Nintendo will probably still be on the edges. (Personally I'll probably still get coerced into buying Nintendo's next system unless it's completely marginalized or my kids turn the teen corner in a big way. They're 11 now, and still way into those franchises. The quality of the real name games -- Zelda, the Mario stuff -- is consistently very high, and I kind of prefer a more innocent tone myself anyway.)
"Fundamentalism" isn't about divine morality. It's about human authority.
Oh geez.
Remember back in the day, the debates we would all have in our neighborhood backyards as kids, about how certain consoles had more bits and therefore were better?
Looks like *flops are the new bits.
According to the specs sheet, they are using Bluetooth 2.0+EDR which fixes the refresh rate problem, amongst other things.
Read more
...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
http://www.anandtech.com/tradeshows/showdoc.aspx?i =2417&p=3
As far as I understood it - PS3 WILL have a hdd.
1080P, so that's 1080 lines right? Right now on my desktop I'm doing 1280x1024 for all the games I play. So this would be just a hair above that, non?
I've got a 6600 GT, which is able to keep that 1280x1024 filled with data, no problem. So if the card on the PS3 is equivalent to an SLI linked pair of 6800's, it's got more than enough power to pull that off with insane levels of detail.
It seems to me that the XBox is an evolutionary step, taking the XBox, making it a better performing system, and including the obvious enhancements. The PS3 seems to be trying to set the ground work for the next level. Sony is thinking way beyond being the next generation game platform and media hub here.
While XBox can play on HD, what formats does it support? It's just a DVD player, non? The PS3 does Blu-ray, and that will allow it to play high definition movies. Of all the features on the PS3, this is the key piece of the pizzle. Now you may be thinking, nobody has high def movies, but Sony knows that too. Why have a format war over the next high def format when Sony can pre-empt that by having millions of PS3's that already do blu-ray? Expect Sony to begin releasing a lot of their films on Blu Ray when PS3 launches.
This is the first time I've seen Sony really take advantage of all their pieces. I mean Blu Ray has no obvious benefits over HDDVD, but if I've already got a PS3, it has a huge benefit. No matter what people think of the 360, the PS3 will sell millions of units, and that will give Sony it's foot hold. From there, they make money on:
1) Selling games
2) Royalties on the Blue Ray format
3) Selling everybody their favorite movies all over again in high definition
4) Selling TV's that take advantage of all of these capabilities
Very very smart, IMHO. Microsoft has a serious problem here because they can only make up their hardware losses on game licensing. Sony has a lot of channels they can use and it actually will create markets for them that do no currently exist. Microsoft will just sell more games but otherwise be doing the same thing they have done.
This sig has been temporarily disconnected or is no longer in service
No kidding?
I am deathly afraid of being pissed at a game, throwing the controller, only to have it turn around and put out my eye...
http://brandonbloom.name
Since it is supposed to be - quoting TFA - "backward compatible all the way to the original PlayStation" - it will be obviously possible. Backwards compatibility was the key factor for me to chose PS2 instead of XBox
What would the original Xbox be backwards compatible to? I'm sure there are lots of comments here about modding the Xbox already, but I'm quite happy that my Xbox is "backwards compatible" with perfect emulation of all 16-bit and earlier generation consoles/arcade games.
--falz
Tim Sweeney's team got the Unreal 3 engine running pretty fn good after having the SDK for just two months, I'm not sure your worries are justified.
Quick search made me come up with this press release. Right now a 52" DLP 720p/1080i television from toshiba runs about 3500$CAN, altough I've seen them as low as 3200$CAN. By april of next year I'd wager you'd be able to pick up a 52" 1080p DLP for less then 4000$CAN (roughly 3200$US).
Not exactly cheap, but you probably won't have to sell one of your kids to get one if you want it. Right now I'm using a 26" 720p/1080i CRT from toshiba, should be good enough to enjoy the new system at first, especially since I've read that most games probably will run at 720p instead of 1080p (I'd assume for the first generation at least).
But those picture that you pulled up, they are four USB 2.0 ports, there is two more on the back of the PS3. And there is what looks like THREE Ethernet ports! (Two of the ports are output, someone say LAN Party?!)
Here's a better picture of the front ports: Front
And a picture of the back of the PS3: Back
I think the USB layout is good for memory sticks. Better than stacking since some sticks are too chubby for that. And I'd imagine that some people would get right on the PC support, eventually.
When will Microsoft come up with an original naming convention?
Are they destined to rip off the names of competing products for the rest of eternity?
Sony currently have a product which is currently at version 2. They either release a new product called 3 or drop the numbering convention completely, so they release the Playstation 3.
Along comes Microsoft with a product that doesn't rely on a numerical versioning system, the Xbox, and what do they come up with next - Xbox 3 (with a 60 added on to make it seem like even more than 3).
The same thing happened with Apple, they had OS 7, 8, 9, and the instead of 10 they went with X.
What does Microsoft do?
Windows 95, 98, 2000 and then - erm - X (with a P added to make it even more than X).
What's next?
How does it look too good? Look at the previous evolutions of console generations. You expect there to be no significant improvement this time around? Based on what? The fact that PC games are currently not capable of this? One of the top graphical-intensive PC games, Doom 3, is running flawlessly on the Xbox, a 5 year old piece of hardware.
The GT video you speak of looks EXACTLY like the graphical evolution that one would expect between consoles released 6 years apart.
The Grand Canyon looks in no way more impressive than the real-time demo showcased of this system generating 3D terrain on the fly from satellite and topographical demo.
There is motion blur (often optional) in most racing games released in the last several years, see videos of the Need for Speed: Underground franchise for examples.
Focus depth has been shown in replay footage of racing games for a decade. The camera tracking, zooming, and focus in the footage you refer to are common in most modern racing games.
Why would there not be impressive lighting effects? What exactly would limit this? They have lighting effects of nearly this caliber on the PS2 and Xbox, systems that are 6 years old now.
Why would there not be realistic trees? If it can be done in CG with limited amount of effort, it can surely be done on this new system. All it requires is a well-modeled tree. Even current generation consoles have some games with trees far more realistic than anything on the PC.
Why would the pit stops not have tons of guys running around? Look at any game that features many well-animated characters on the screen. The most basic example would be one of the football videogames. Why would it be out of the question that this pre-scripted animation of each character be transported out of a sports stadium environment and into a race track pit environment? If you refer to numbers of characters, why is it out of the question that this system, which is SEVERAL TIMES more advanced that it's predecessor, would be unable to double, tripple, or quadruple the character count on screen while at the same time also significantly increasing each of their polygon counts?
There are only two reasons I can imagine why you would suggest that it looks "too" good: 1) You have not been following the evolution of gaming consoles in the past, or noted the significant differences they had (the improvements have always been incredibly significant); or 2) You have not played any of the top current console games at any great length.
UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
At Home I watch DVD in 1080p straight from my computer on a 10' front projection screen (yes it is upconverted). Then I click a dial to watch HDTV off of my cablebox which comes out Component and goes through a component to VGA adapter.
The point is the Playstation 3 might be the appliance that truly ushers in HDTV as most everyone has VGA monitors that can be used as an entry level HDTV system, and unlike the crappy rear projection stuff you see at BestBuy and Wal-Mart these will work at 1080p not just 1080i or 720p.
Letter To Iran
Any idea's what the cost is most likely going to be around for this blazing system? Seems great, but I'm not about to fork over $1,000 for a gaming system.
While we know there is marketing hype involved, at least one demo was shown to be real-time. From the Gamespot article :
Why is it hard to believe that Sony, working on this project for the past 3 years or more, might just be able to best Microsoft's 18-month project? It should not be. While the specs might be a tad inflated, it's probably safe to say that the PS3 is a more graphically and computationally capable machine than the Xbox 360. What that means for market share remains to be seen.
Both MS and Sony are going to be pulling out all the stops. Nintendo is likely to step up to the plate as well. You know what? Competition is good.
You don't play specs, you play games. And I'm not sure why you think the PS3 GPU is so much better than the 360's. Care to enumerate?
Generic Racing Game:
Graphics...
X-Box:360 - 6 stunning cars on a track.
PS3 - 12 stunning cars on a track.
AI...
X-Box:360 - 6 cars fighting it out for their share of 3 PowerPCs.
PS3 - 12 cars each running their AI on a separate sub processor that's optimized specifically for that task.
Flight Sim:
X-Box:360 - 10-15 planes filling the skies.
PS3 - 20-30 planes filling the skies making for truly chaotic dogfights.
Space Sim:
X-Box:360 - The original cut of StarWars with maybe six X-Wings and six Tie Fighters shown at any one time.
PS3 - Return Of The Jedi with waves of them coming in.
Shooter:
X-Box:360 - A platoon of enemy troops charging your squad.
PS3 - Two enemy platoons trying to flank your allied squad while you try and find a way to out flank them.
If I'm playing a WWII game, I want occasional set piece massive battles not constant squad action because the system can't handle making that number of troops look good. If I'm playing a world war two flight sim, I want to defend a thousand bomber formation not be one of two planes guarding a six plane flight of B-17s. If I'm playing a racing game, I want all the other cars of a big race, with constant jockeying for position, not an arbitrary six needed to keep the framerate decent.
I could go on. The point is, we play games, not specs. But double the amount of processing power means developers have the ability to put double the amount of content on screen at any one time (assuming they don't simply increase detail on existing numbers). Double the amount of adversaries etc. makes for much better, more realistic games.
So, directly, I don't care that much about the tech specs. I care about the games. But the tech specs give the developers far more freedom to make the games I want to play.
As for proof of that power differential: I could argue about how [only when well coded] massively parallel simple processors can blow the crap out of only a couple of very powerful, highly generic processors. You build a processor that can do hundreds of different complex multimedia tasks - great - but half that silicon isn't getting used for any given specific instruction whereas it's all getting used in massively parallel simpler units and, because they're simpler, they can be optimized to cycle faster.
Regardless of theory though, there's a far simpler solution - take a look at the demos. The X-Box:360 demos look good. Great even. They're definitely an incremental improvement over the current generation. The PS3 demos, however, look like something a movie studio rendered. It's like the difference between companies doing better and better stop motion animation and what Weta did with huge numbers of troops in Lord Of The Rings. That is why I'm tending to believe the PS3 claims. They may just be tech demos, not real games. But what tech demos they are.
I just watched the pre-E3 Sony Press Event (insider.ign.com) and at 44:19 into the video Masa Chatani is introduced and 47:50 he states that "[Playstation 3] there is also a built in wireless network interface that allows connection to Wi-Fi devices, including Playstation Portable. This allows PSP to become a remote controller, as well as remote screen. Whether you are in the next room, or on the other side of the world. From any remote location, PSP can have access to PS3 to play the local playing game, which runs from the PS3 out of your home. The always on, always connected nature of the PS3 means that your secure media can be accessed remotley at anytime over broadband or wireless networks."
I for one might actually like this new Banana/Boomerang controler. One thing I have noticed is that the current controller arms end a quite a bit short for me so instead of resting my hands on it when playing I have to sort of hold my hands apart, which can get tiring. Or I can rest my elbows on whatever I am on, whether armrests or bed etc. and have the circulation reduced to my hands, making them go numb within 10 minutes. Nothing kills control like not being able to actually feel the controller in your hand.
The other really annoying thing is the screw holes on the underside that leave indentations on my hand and give a weird itching sensation when playing for a long time.
I'm looking forward to trying this new controller.
Holy moly. I just erased a huge rebuttal to what you just said after reading the good news. Last time I checked back in November (when Samsung's original 61" 1080p DLP was officially overdue), Samsung said that it was jacking up the price on its offerings from $6500 to $9000. How we're seeing price ranges from that company from $4500-$7000 for 1080p DLPs. We might actually see relief.
I was going to mention the price increase and couple it with the fact that all the LCoS sets including Sony's new SXRD are going to be going for >$10000, but this is good news. You might be right. It'd be nice to get a 1080p screen with some decent black levels as opposed to my current Sharp AQUOS set.
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
In addition they mentioned a 'Marketplace', and although they didn't describe it in too much detail they did mention that users would be able to create in-game content and sell it to other users. Microsoft will most likely be taking a cut of those sales.
*A side note, they mentioned that users would be able to stream audio and video "...from their Media Center computers." Does this mean that users cannot directly load content from say, a disc with pictures, onto their Xbox 360?
ok... let me make it clear then.
i don't need to see demos. i'll see them plenty enough tomorrow when i head off to e3.
i work for a game publisher and we are currently making games for both ps3 and xbox 360 using the unreal 3 engine (which many other game developers are also using to make next-gen games, and it's well known so i'm not breaking nda here). both games will be running off basically the same codebase and assets.
now tell me... will one look and play significantly better than the other by any leaps and bounds? if they are seen side-by-side, will you be able to tell the difference?
you are mentioning first party exclusive titles that are not also being developed on the other platform(s), so there can be no direct comparison made.
maybe the second or third wave of games for this next gen will widen the gap between which console is more "powerful" than the other, but even then, most games will be similar and look similar. with PS2 v. XBOX 1, it's truly the case. same with SNES v. Genesis, etc. where you will see a major difference from the get-go is with online play (microsoft seems to have their stuff together) and with major existing franchises and original ip (sony and nintendo seem to have this going for them).
which brings me back to my point. imo, the best determining factor of what next-gen console one should get should depend on what first party exclusive titles you want... because the rest of the major games will be made for both systems anyway.
we are far beyond the days when you could tell at first glance which game system x game is on.
you think a 300-lb test line is gonna be enough for the ps3 crowd?
-dk
Dream with the feathers of angels stuffed beneath your head.