How Games And Religion Could Mix
An anonymous reader writes "The Passion of the Christ brought in $370 million at the box office. The Left Behind book series have sold over 63 million copies. And Christian Rock is growing more and more popular. But the video game industry has so far ignored the topic of religion. CNN/Money's Game Over column talked with game developers (including id Software CEO Todd Hollenshead and Diablo co-creator Bill Roper) about the reasons behind this - and asked them what sort of game they would make if they were creating one with a religious theme. The answers ranged from a Moses RPG to a faith-based MMO."
Already been done.
____
~ |rip/\/\aster /\/\onkey
Choose Your side!! Christian or Pagan, the Choice is Yours!!
-Eric
SJW: Someone who has run out of real oppression, and has to fake it.
Both games and religion are make-believe, it only makes sense that they merge. Jesus with a BFG-900 taking on a 50M tall Ganesh with glowing laser-tusks could be fun.
Trolling is a art,
Nobody wants to play a religous game, just like nobody wants to listen to religous music.
Here's an example. And another.
The thing with religion in the US is, people will attend services but are embarassed to say so.
I thought that the Xenosaga series was covering the topic very well.
:plx i need grp
:i wont tk guys rly
There is truth in humor.
From a gameplay point of view, this one strikes me as the most promising of the ideas. I don't recall Moses' "prominence in the Egyptian military" in the original text, exactly, (although he obviously was a pretty badass guy) but the overall plan seems sound.
What I'm listening to now on Pandora...
How Games And Religion Could Mix
1) Suicide bombing RPG
2) Sim Christian Evangalist
3) Buddhist Reincarnation MMOG
4) "Don't Hurt the Cows" Hindi Strategy
5) Druidic Tree Adventure
I remember when i was in high school. Our church youth group went on a trip somewhere, and they brought a projector and an NES. They actually had these kind of games with them.
There was one I remember where you were Noah, you had to pick up animals and throw them in the ark, but none of us could figure out what the controls where to actually get them to stay in the ark.
Seriously... It was something right out of the Flanders' household...
-FL
One of the problems with doing games based on historical contexts is that, like it or not, events happened a certain way. No retrying until you win. Purists--and there are a lot of outspoken purists when it comes to religion--hate it when the apparent outcome of a historical event can be changed by human interaction.
However, I can see games being written that take religious values into account, and set the player's goals in line with those values. I'd probably even play a few.
tasks(723) drafts(105) languages(484) examples(29106)
Imagine a Scientology MMORPG..
:)
You'd start out with quite little, and have to work your way up through various 'levels', while either having to live in the game or by spending tons and tons of real life money just to get cool stuff in the game. You'd get addicted to the game, and they'd keep adding things to it to make sure you don't leave. The game would be set in a weird sci-fi world where things are totally ridiculous, but you don't realize so at the time.
Oh.. hang on, that describes, um, almost every MMORPG that's out now
Science fiction has a tradition of writing about religious themes. Since SF is a frequent subject in narrative games, it would be a good starting point for asking (and even answering) religious questions.
Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
"Nobody ever went broke underestimating the intelligence of the American public."
When a true genius appears, you can know him by this sign: that all the dunces are in a confederacy against him.
...hate it when the apparent outcome of a historical event can be changed by human interaction.
You obviously missed out on FF7. No part of the outcome of that game could be altered by human interaction, and it was one of the bestselling games in the world at the time.
I think a Bible RTS would be pretty cool. Controling the Exodus from Egypt in an RTS fashion would be fun.
Religion is a theme in NetHack. Haven't you ever #pray'ed to the RNG?
/^([Ss]ame [Bb]at (time, |channel.)){2}$/
Yeah, I'd think the purists would be rather upset if you prevented Jesus's cruxifition or altered the timeline in which Jesus was never born.
You could however have fictional characters living in that time frame who interact with the main characters in cutscenes and then go off and do their own thing. Like Bob, who hears about Jesus and must make his way to Jeruselem and encouters mini-quests on the way.
However, I will always be highly suspect of any group that sells Religion for money wheather it be music, books, or video games. Most motivation tends to be with money rather than actual salvation.
If someone were to give these games away for free out of a labor of love then you have a bit more moral highground.
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
Someone once said that linux/unix is the ultimate text-based adventure. I suppose Zen would be its religion.
/me rolls 4d3.
I guess the game could be called: "KISS, the Zen"
I would also say that playing this game will actually increase you intelligence, attention to detail, and ability to earn a respectable income.
Finally, playing "KISS, the Zen" would be frowned upon by parents (from the name alone), making it highly popular among smart rebellious kids.
#
"Piter, too, is dead."
I think what this article really means to say is that there aren't many games based on positive, pro-religious propaganda.
Xenogears and Final Fantasy Tactics were two that had heavy religious overtones, and were done very well. There are a handful of games that use religion to enhance the story, so I don't think this articles talk of the "potential" between games and religion is very accurate.
TETRIS
Ask anyone who's hooked how religiously they play the darned thing.
Ruby on Rails Screencast
The religion gets stripped out, but if you look at the Homeworld RTS games, they're pulling pretty strongly from middle-eastern religious themes (and music) -- the jewish diaspora, the hebrew/arab relationship, the trinity (christianity thrown in?), the struggle to find a home ... but it's not really approached from a religious perspective. It's much more "the story of the jews, but without god, and in space".
... there's just nothing left. Random background noise, probability-wise? You can't "play" that -- there's no technique, no challenge. If anything, the game would teach you that you can do just fine without religion helping you. Oops.
... which really isn't about religion, it's more like slapping a theme pack on top of a game like Tetris -- the artwork can be religious, but the game isn't.
Besides -- you don't 'game' religion. Nothing about religion is predictable from a scientific point of view. If it were, people would be using prayer tactically to their advantage. Coding a game in which no results are ever guaranteed, nor even terribly predictable (don't even want to introduce the concept of probability that your prayer will be answered vs. the cost of praying)
So it winds up always being story-oriented. And you're not very free to change the story. So you wind up with games like "go find the animals for Noah's ark"
B/c I don't think most religous fundamentalists would want to "Challenge Everything".
With so many ppl on
A game where you hunt down all forms of religious zelots/fundamentalists, be they christian, muselum, etc... and pop a cap in their ass. You could hunt down the suicide bomber before he blows, or track down the nut before he starts killing at an abortion clinic.
Heck we could even have it Deathrace 2000 style where you just run down all religious types you see when you're driving, like those "two guys on mountain bikes" types... Bonus, if you get them both in one shot.
Wow... this could be a whole new game "GTA: Down Wit' Religion" (pun intended).</sarcasm>
Sigh...
So they enter the promised land, call upon the power of Yahweh to do miraculous stuff (Walls of Jericho, battle at AI where the sun & moon stand still), and take over the land. Traditional RTS elements using real geograhical locations and a Biblical back-story. Age of the Promised Land, anybody?
Condemnant quod non intellegunt.
The Latest First Person Gaming Experienz!!!
You be the Judge, the Jury, the Executioner!
Separate the Heretics and Infidels From The Believers!!!!
Call Forth Gods True Vengence!
** New Realistic 3D Effects **
Realistic looking "flames of perdition" particle graphics consume your devil worshipping Witches, Warlocks, Natural Philosophers and more!
New online "Bonfire of the Vanities Mode". You race other players to see who can collect the most priceless masterpieces and ancient philosophical manuscripts. Burn them all!
Nobody Expects the Spanish Inquisition!!!
Last one, I promise: take the episodic system of Eternal Darkness for the Cube and trace the lineage of Christ from Adam. Each "chapter" takes about an hour to complete and has an extremely focused task. I'm not creative enough to figure out what Adam would have to do, but Noah's got a boat, David's got lots of interesting stuff to do, and then you've got Solomon, Esther, Ruth, throw in a couple of prophets, and you've got yourself an interesting game based on the Tanakh. Dunno if you'd want to let the player control Christ, though, so maybe Peter or one of the other disciples?
Condemnant quod non intellegunt.
I would totally play a game where you're the Old Testament God! Imagine all the cool stuff you get to do! You get to wipe out the entire populace of a planet, flood said planet, burn whole cities to the ground, and annoy a bunch of egyptians with plagues! It would be similar to SimCity, Civilization, and Fable :)
One based on Paradise Lost, by John Milton.
An all out war between heaven and hell, and the adventures of Satan to tempt humankind.
The main character is Satan, of course!
Religious!
"I'm here to preach and chew bubble gum, and I'm all out of gum..."
Stop by my site where I write about ERP systems & more
For a Christian game to be successful, the first two thing it should NOT do is preach. The second thing it shouldn't do is educate. Kids will sense both of these coming a mile away and run in the opposite direction.
And that's the biggest problem with most Christian entertainment, a total lack of subtlety. It doesn't have to be about hitting you over the head with the message. IMHO the best Christians live by setting an example, not by brow-beating you into submission.
Take Peanuts by Charles M Schulz and BC, for example. Both artists are/were extremely devout Christians. In the former comic, Schulz focused on making the comic funny first, and he uses his beliefs as a springboard towards a joke or a humorous situation, such as one comic where Charlie Brown's baseball teammates are babbling theology while Charlie Brown himself is standing on the mound, physically above them all, mentally below them, and with a "good grief" expression more accurately saying, "Uhm... can we get back to baseball?"
In the latter case, you see the comic used as a podium for lectures, for example a recent comic where Wiley's writing under his tree and writes how Darwin "made monkeys out of you and me."
Now in games, I think we've already seen religion done right: Ultima IV. Being "moral" within the game is not just context, but the end of the game itself, and in that case, it made for a better, more interesting and (most vitally) more fun game than its hack-n-slash predecessors in which the goal was to defeat the murderous villain by being more murderous than him/her. Its religion is not specifically Christian, but the Ultima series shows the general principle that you can make a fun game based on religion. Making a game fun for a different set of beliefs is just applying the Ultima IV-VI design principles to different specific dogmas.
Of course, it's all easier said than done, but that's why good designers make the big bucks.
real life and games. one good reason not to do an ALL OUT religious game: people tend to be fanatics about religion more than anything else. and they get irrational about things that obviously don't mean any harm/ill-will.
imho, doom et al don't motivate kids to kill their classmates. but a game with a religious base is just asking for trouble...more than it's worth. in GTA, where u kill everyone: innocent ppl of various backgrounds and ethnicity's, prostitutes, cops, criminals, etc. it's all OK, it's not personal (and even then, it received complaints from various groups). but when u represent some sort of religious-someone killing ppl of other religions, it's very specific. asking for a boatload of trouble.
even if it's a peaceful game (like The Longest Journey which i played recently), religious leaders and followers may take offense to implications of religious unity/mixing and any kind of "religion X is better than religion Y"-attitude (prepend 'ppl of' for added effect).
so (assuming u wanted to avoid aforementioned issues) how interesting could a religious game be? all i can think of is educational games for kids.
I do believe they would be rather pissed off if we had a "PASSION OF CHRIST" game , with such boss battles as, the "Jesus whip-o-mania " , or a light gun mini game of firing crucifixion nails.
(Or for those into Final fantasy) having a level 90 Jesus cast sodom on Pontious pilot , whilst st peter buffs up the party with his level 40 Fish and bread trick
The only things certain in war are Propaganda and Death. You can never be sure which is which though
Bart: Whaddya got?... "Billy Graham's Bible Blaster?"
Rod: Keep firing; convert the heathens!
Bart: Got him!
Rod: No, you just winged him and made him a Unitarian.
Todd: Look out, Bart! A gentle Baha'i!
Bart: All right! Full conversion! Thanks guys, this really cheered me up.
Video: Second Coming! Reload, reload!
http://www.snpp.com/episodes/BABF10
You are in a maze of twisty little passages, all alike.
Of course it's been done. I mean, a game about Jesus? We already have tons of games where you kill zombies!
When you're afraid to download music illegally in your own home, then the terrorists have won!
I'd definately have to say that it'd be a first person shooter, set in WWII, Jesus- the one man nazi killing machine o wait..... thats medal of honor, minus the Jesus
it's called counter-strike
What would Eris do... with a Golden Apple Corps?
On the other hand, religious video games can be fantastic. Final Fantasy Tactics, anyone? Love it or hate it, Xenogears?
"Christian" video games can be just fine. The problem is that most "Christian" publishers have the mentality that if it's not 'saving souls' it's not worth publishing. It's all about conversion. And I wish it wasn't so.
Yeah! Or, we could NOT mix them.
Seriously, no thanks.
Super Noah's Ark 3D was an unlicensed hack of Wolfenstein 3D for the SNES.
"Unlicensed" by Nintendo but "licensed" by Id Software. The Super NES version of Super 3D Noah's Ark looked like a Game Genie accessory or a Sonic & Knuckles cartridge because it used a "passthrough" for the Super NES's improved lockout chip that didn't succumb to the -5V trick that Wisdom Tree used in its NES games. The player put any standard game carrying a Nintendo Seal into the top slot and plugged the top into the Super NES. It is known that Id licensed the Wolf3d engine to Wisdom Tree; it is thought that Id did so as a protest against the censorship of Wolfenstein 3D.
I challenge you to find any real world religion well represented by fictional book...
Umm...the Bible?
I can't speak for any religions outside of the "big three", but one of the central themes of Christianity, Judaism and Islam is that the will of God is ultimately unopposable. Humanity is helpless, and everything that happens is absolutely preordained. The stories encoded in the base texts of the religions happened as they did because they absolutely could not have happened any other way. Basically, there is nothing anyone can do to change what's to come, we have no control over what happens to us.
This is not a very good match for a medium whose sole distinuishing feature is its interactivity.
It's always amusing when they inadvertantly help the enemy...
I really could see that depending on the type of games they make, it could really be interesting of course it really depends on the take of the game and the type of it as well I would like to see some religious games, might actually be pretty cool of course though it could be terrible as well We will see if it goes anywhere.
Most comments here seem to be missing the point. Any group of people that can be categorized is a potential market. If you can name a large demographic then there are advertising campaigns and products that target them.
It's not about whether you would play such a game or even what you think about the people that would play one. It's about who is going to be the first to successfully tackle that market.
Religion in videogames is a terrible idea. Go play a random RPG and watch them babble philosophy that make the Matrix's sophmoric concepts look deep and well-explained in comparison, and spew crappy arm-chair psychology as part of 'character development'. Does anyone REALLY want that level of shoddy, shallow treatment applied to religion?
Can you successfully feed the ENTIRE congregation communion? Can YOU sprinkle the masses in holy water? Incense and alter boys, sore knees and marathon Easter masses. Can you handle the robes? Can you handle the collar? Feel the pressure and don't slur the Latin the sheep are counting on you! Preist: The FPS is the hot new title from EA and Vatican City. Coming Q4 2005!
"I'm in it to win it, and no limit is my home." - Snoop Dog c/o PvP Online (July 12th, 2006)
Shoot em all and let God sort em out.
Breath of Fire 2.
The "big three" religions in games/game-programming: Linux, Windows, OS/X.
Just create a first-person shooter called "Redemption" or something suitably generic and when you start it up, it prompts you for your religion of choice and presents a different skin depending on which you choose.
Choose "Christian" and you get to go around killing muslims. Choose "Muslim" and you get to go around killing christians. Choose "Scientology" and you get to go around porking teenagers (hi Tom!). Etc.
Who says selling shit in the Temple is bad, anyway?
-- "So, what's the deal with Auntie Gerschwitz et all?"
I'm assuming, as most of us seem to be (and as the interviewees do), that what they're really talking about is not a religious game, but a Christian game.
On the one hand, it is indeed easy: because so much of the Bible is inherently story-based, it's quite easy to come up with ideas for games. Noah alone provides a lot of gaming fodder, from a "Concentration"-type game where you pair up animals for saving on the Ark all the way to an Ark simulator where you have to lay out the pens for the animals and keep them fed, sort of like "Zoo Tycoon" in a very small space.
On the other hand, it is not at all easy. Designing a game that will appeal to Catholics and Protestants alike would have to be tricky. Also, and this is something that they touch on in TFA, you have the problem that evangelicals will condemn you to hell because a game by its nature will either glorify the individual over God, or will be outright blasphemy by making you play AS God. It's the same problem some Christians have with Christian rock: giving glory to the performer, rather than to God. Books and movies are okay for them because books and movies can directly praise God without too much emphasis on the writers and performers.
Then there's the whole issue of "thought equals deed" that a lot of fundamentalists and evangelicals espouse--the same idea that they use to condemn D&D and other paper-and-pen RPGs, the idea that if you conceive of it, you are just as morally responsible as if you have actually done it. It's philosophically bankrupt, and totally destroys any notion of free will, but there you have it.
I think that ultimately, the reason that there aren't a lot of Christian video games is that there's no need. The target audience doesn't buy video games, and non-evangelicals who do buy video games would buy mainstream games that don't actually suck.
Oh man that game would be a top seller. Can't wait till the sequel. What would the Add-on pack come with? New weapons such as chain whip with a morning star. Bonus stage in hell where you fight mr diablo himself.
I am not a dev, and/or a programmer, only the player of sorts. Consumer if you will. Understanding the reasons why anyone would ask if religion and games would mix is useless. Every gamer that falls into the MMO life wants options. That is all. An option to everything you do so that you're warrior doesn't have the same axe as the next warrior. Adding religion, real or made up, is only another factor to options. Then again, I am just a dungeon crawler, looking for items and more knowledge, and always will be. if I can add faith, and skills by faith, then so be it I will worship all day if I have to, whatever makes me a better ranger...
...rake in as many dollars as you can, stealing money from the sick and the poor, using and misrepresenting the Bible, dazzling them with an array of religious words.
You can adjust the AI level if your crowd is gullible or not. You play Benny Hinn.
This will be a good tycoon game!
I don't how popular that is, but as far as religious music, I think Rakim is about the only thing that needs to be mentioned to prove that it can be good. Very good.
I think the main problem with Christian games is that they're all focused on being pseudo-educational, non-violent budget games that won't offend anyone. If they got over this hangup and made the game about fighting vampires, demons, zombies, or something else that rectifies religious pacifism with entertaining gameplay, making a fun game that has a message behind it wouldn't be very hard.
Just look at Metal Gear Solid. Extremely fun game, but it had a definite message that it was trying to get across. It was trying to make the statement that things like "genetic destiny" and "it's nature, not nurture" are absolute crap, and every conflict between Solid Snake and Liquid Snake got that message across perfectly. I don't see why it would be hard for someone to make a game similar in tone to Castlevania that just happened to have a strong Christian message behind it.
But no one will make that game, because they don't want to "spread the word" or even make a fun game. They want to line their pockets with money from devout Christians who believe that if any form of entertainment includes demons and such, even as just the bad guys, it's "the devil's work" and must not be purchased.
I seem to remember an old (and buggy) Microprose game called Darklands. Based in late medieval Germany, and based on the society, equipment and beliefs of that time. E.g., you didn't cast spells, you prayed to some saint, or mixed explosive potions as an alchemist, or such.
Was a bit _too_ much of a Bible lecture for my taste, but still, it made a nice change from the endless stream of me-too D&D clones. I mean, I'm not against RPG's derived (directly or indirectly) from Tolkien's work, but there are lots of those already. I like something original now and then, and the RL mythology of pretty much any nation can be just as diverse and interesting.
I'd like to see more games like that based on other religions too. For example, how about one based in ancient Egypt? Or ancient Greece? Both had _plenty_ of mythology, beliefs in magic, a primitive science, etc. Should be enough to fill a complex RPG and then some.
A polar bear is a cartesian bear after a coordinate transform.
No, seriously, try Enix's "Valkyrie Profile". That's one video game which is thoroughly good and entertaining and it's based on a religion. Norse religion, to be precise. (As the title might suggest, you actually play as a Valkyrie.)
Now it's not really "well represented" in the sense of being a treatise on it or anything. It's a rather liberal interpretation of the sagas. (E.g., their Valkyrie fights and trains the Einherjar, rather than being just a taxi to Valhalla. E.g., their version of Ragnarok and especially the best ending one, is rather unorthodox.) And they did mix some Japanese stuff into it too.
Well, probably that's why it's a good game. They didn't try to preach or convert you. I doubt that the fine Japanese game designers were even believers in Asatro anyway. They were just trying to make a good game, and the Norse mythology just provided an original setup for that.
A polar bear is a cartesian bear after a coordinate transform.
"You could however have fictional characters living in that time frame who interact with the main characters in cutscenes and then go off and do their own thing. Like Bob, who hears about Jesus and must make his way to Jeruselem and encouters mini-quests on the way."
;)
Reminds me of a joke.
So on TV Moskow during Communism they have this show on the aniversary of Lenin's birthday. Including an interview with comrade Ivan Ivanovich Ivanov, a simple man who's talked to Lenin no less than three times.
Reporter: "So tell us, how did you meet comrade Lenin the first time."
Ivan: "Ah, yes, it was right before the revolution, and I was a simple farmer near Moskow. And one night this traveler knocks at my door and asks if he can sleep at my house for the night. I didn't know it was Lenin, noone had heard of him yet. So I'm thinking... hmm... if I say 'no', it's night, it's cold, there are wolves and bandits out there, that's not a nice thing to do. If I say 'yes', how do I know he's not some thief or worse? So I say, 'oh, fuck off!'"
Reporter: "Ahem, yeah, ok, let's skip to the second time you've met comrade Lenin then"
Ivan: "Ah, right, I was in Moskow selling vegetables at the market when all hell breaks loose. There's shooting and screams, and everyone's talking about some revolution, and this group comes running and bumps into me. And this guy, he was comrade Lenin, says, 'Please my good man! The Czar's soldiers are after us! Help us hide and regroup before they catch us!' So I'm thinking... hmm, if I say 'no', I might well have this guy's life on my conscience. If I say 'yes', well, the Czar's soldiers might well take mine. So I say, 'oh, fuck off!'"
Reporter: "Ahem, well, we're running out of time, so why don't you tell us how the third time went?"
Ivan: "Oh, right, right. So it was after the revolution, I had moved into town, and I'm selling newspapers. So this black car stops and comrade Lenin steps out and says, 'Ah, I know you. You don't happen to remember meeting me before, do you?' So I'm thinking... if I say 'no', he'll know I'm lying. If I say 'yes', I might well regret it. So I say, 'oh, fuck off!'"
Yup, I can see how that would work for a "Bob meets Jesus" game too
A polar bear is a cartesian bear after a coordinate transform.
Goal : save the world - as usual
Mean : Can be good (Open Palm) or evil (Closed Hand) and you'll have some advantages and deficiencys according to your play style.
Not truly Wheel of Life, but not so far....
The reason conservative talk radio was so popular was that there weren't many other news outlets that didn't kowtow to liberals, let alone cater to conservatives. "Air America", last I heard, was struggling.
Similarly, you have to ask yourself ... why was a christian movie like The Passion of the Christ so popular? And why are there christian rock bands? Why is there christian fiction?
It isn't because christians, in general, feel like they need their own specialized forms of entertainment. It's because common elements of popular movies, rock, and fiction are antithetical to christian beliefs, if not downright disrespectful.
Games, however, don't really have the same problem. The developers of WoW might feel that christianity, christians, and christian values suck, but I have no idea one way or the other. It never comes up. Why play a christian version of WoW when the original rocks and it doesn't insult me?
And if something with great gameplay does happen to be pretty raw (GTA), there will be poor-quality tame imitations anyway.
You mean like Monty Python's Life of Brian? Yes, nothing controversial to Christians there...
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
This could really work in the games market because of the sheer amount of sex in many religious works (especially far eastern) --- perhaps something like a more porn-based version of GTA: Vice City, with everyone begatting everyone else.
Behaviour was a lot less restrained in those days though, so if you wanted to be authentic then the age limits and other taboos on sex would have to disappear. I'm pretty sure that that would cause major problems -- religious people want a cleansed version of reality, not a true depiction of how it really was.
"But the video game industry has so far ignored the topic of religion."
... ...
I play:
Pharoah (God-On-Earth, charged with ensuring the God's-In-Heaven get enough worship).
Black'n'White (God-Game).
Populous (God-Game)
Civilisation (Charts progress of religious worship)
Most RPG-type games (especially medieval/Fantasy) have their own religions.
(Pauses before mentioning Star Wars/Jedi...)
and many more.
Even Carmageddon has a "Hell" level
Haven't seen SimChurch yet
Games have addressed Religion.
It is Religion that has not addressed Video Games.
Why not, instead of trying to get games-writers to include (your choice of) Religion, get your religious people to write games.
b3 4phr41d 0f my 4bov3-4v3r4g3 c0mpu73r kn0wI3dg3!
MadDwarf
Is it a question of why there are no Christian games or why there are no religious games? Religions include Hinduism, Pagans, Wiccan, Islam, and hundreds of others! Religion is in dozens of games which have already been mentioned, however if you want a "Devil vs. Jesus fight for your soul" kind of a game it hasn't been developed although it might be kind of cool to play. The Devil could use drugs, sex and rock n roll as his weapons while Jesus fought back with the magic tricks (i.e. "miracles") he made so famous in the Chrisitan Bible.
The whole game is pretty much based entirely around mysticism and spirituality. It's just not the kind of religion that Americans like.
They should set it up to use the DDR pad.
Shin Megami Tensei puts you in the middle of a war between Heaven and Hell. Japan is ruined in some way (as usual) and you pick what side you take and attempt to survive/escape/whatever.
Most major religions are featured, for example the Christians are sadistic morale high grounders. "You side with us or we kill you" types. Total control freaks.
In the second game if you took the Chaos path God was even the last boss.
Untill recently none of them were translated but they get a lot of hype in Japan. It didn't do too bad so hopefully the rest will come.
I like muppets.
I'd buy a religious-themed game if it was fun. I just have a feeling that if a company sets out to make a Christian game, the fun part will take back seat to the Getting out the Message part.
But wouldn't a MMORPG with a reincarnation theme be cool? You'd have free reign to shoplift, steal, PK whatever. But when you died, your good deeds would be balanced against your sins. If you were good, you come back as a priest or a warrior or something. If you were bad, you come back as a peasant or a slave or a dung beetle.
It's the land of the brave, and the home of the free
Where the less you know, the better off you'll be.
I can't believe I read through the whole discussion and didn't find at least one reference to Doom or Doom II. What isn't Christian about walking through a portal into Hell and proceeding to kill every demon and evil spirit in sight?
Christmas is the opposite of theft. See?
Yeah. Let's ask the guy who made a game WITH THE DEVIL IN IT why there aren't more Christian games. Just because Jesus wasn't walking around doesn't mean the game wasn't steeped in religious themes. Christian ones at that.
blarg.
Thank you , now i have an image of richard simmons in my head .
The Richard Simmons Jesus whip-a-thon work out DDR simulation
step one two one two one two , whip those abs . Disco boogie
The only things certain in war are Propaganda and Death. You can never be sure which is which though
Gotta get the right soundtrack to that, maybe a remix of some of creed layed over the weather girls.
Not to offend anyone, but religion is one of those things that you should keep to yourself.
Religion and politics, religion in school, religion in conversation are all kind of major don'ts. The problem is that religion is TOO emotionally connected and varied. One person takes it very seriously, while another is more open. Wars are, after all, started over religion
Looking for baby stuff to buy for my future neice or nephew, I came across a plush toy that, when triggerd, would recite a prayer. They are called prayer pals, and it made me cringe. Religion just should never be forced onto someone, especially a young child.
Concepts like using games or toys to promote religion in general is based on a small group of people looking to impose THEIR beliefs on others, and looking to make a buck out of it as well. This is the worst form of biased marketing.
Let people discover religion for themselves, let it be a process of self discovery, and rather then forcing a young child to think like you do, help them to develop their own opinions about life and religion, and if they want to find out more information, use books and talk to people rather then buying a gimmicky game or toy
Religion is personal, eReligion is a horrendous concept!
I haven't thought of anything clever to put here, but then again most of you haven't either.
I am sorry die Welte. What else can I say. I ask for forgiveness by the world the kind Jesus gave us. Please give me a clean sheet like he did all of us. This feeling everynight I go with as I build a computer says get another one. Yet when I wake in the morning a rock in my heart says not to let go. I love you programme. I love you. I am begging you. I am begging you. You know world it is true. I am on my knees I beg. Please Lord I kiss your' feet. I am so sorry let the girl you knew in the begining shine her grace. Please don't go.
You will need an eye toy for the whip action part.
Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
So Christians could not make games and obey the law, they had to break the law and engage in piracy and IP violation?
Nintendo of America, which at the time Wisdom Tree was getting started held "market power" over video game consoles in the United States, had a policy of excluding all religious content from titles published on its systems. Even the Castlevania series was expurgated in North America. PCs were still too expensive for most families to afford. What platform would you have suggested?
Either they were not christians and were only in it for the money, or they really need to re-evaluate the whole thing about mans law on earth.
Christians obey man's law except when man's law directly conflicts with God's law. Christianity, especially early Christianity, has a tradition of civil disobedience called "martyrdom". Besides, Wisdom Tree's parent company at the time was Color Dreams, which had successfully defended a lawsuit from Nintendo.