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How id Lost Its Crown

The Next Generation site has an editorial up by veteran animator Steve Bowler discussing the loss of prestige id has suffered, at least in his eyes, as a result of the latest incarnation of Doom. From the article: "But one day, the industry changed. The consumer changed. It's hard to put one's finger on it. Maybe it was Counter-Strike. Maybe Unreal Tournament. Something happened to the genre between Quake III and Doom 3, and Id somehow didn't take it into account. Call it braggadocio, or hubris, but Doom 3 is no longer the top dog in the FPS market. Yes, it's upsetting. I tried not to admit it either. But it's undeniably true."

116 of 164 comments (clear)

  1. Doom 3.. by rylin · · Score: 1, Funny

    Doom III was a very dark game, not something the bright people in Capitalist America would find entertaining.

    1. Re:Doom 3.. by Anonymous Coward · · Score: 2, Insightful

      Or perhaps there really IS more to a game than just how good it looks.

    2. Re:Doom 3.. by Anonymous Coward · · Score: 1, Funny

      Doom III was a very dark game

      lol flashlight joke

    3. Re:Doom 3.. by BinLadenMyHero · · Score: 1

      So id lost its crown on that darkness?

    4. Re:Doom 3.. by Wyatt+Earp · · Score: 1

      It was the first id game I didn't buy simply because it didn't look fun.

      They have all that technical and artistic talent but they can't break out and do something different.

      And to be honest, they have a very limited palette of colors, they have blood, shit, grey, black for color schemes from what I've seen, so when it came time to buy a game and Doom3 came out, I voted with my wallet and bought something else.

  2. Top dog? by gothzilla · · Score: 5, Insightful

    "Doom 3 is no longer the top dog in the FPS market."

    I never realized it was ever top dog. It came out, I played it, then it went on the shelf. It wasn't really that impressive and it certainly wasn't good enough to be called top dog. My kids watched me play it for about a half hour and that was enough for them. They never felt the desire to play it. Yeah it was pretty and it had some nice eye candy, but what's that got to do with the value and quality of a game? If you don't have the desire to play it more than once then it can't even be considered top-10.

    I'm lost on the point of this article.

    1. Re:Top dog? by LKM · · Score: 1
      I'm lost on the point of this article.

      I think that was the point of the article.

    2. Re:Top dog? by Surt · · Score: 1

      They meant that prior to Doom 3, every time id brought out a new game, it was king of the market for a while, and that did not happen with Doom 3.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  3. Definite loss of steam by TheSkepticalOptimist · · Score: 4, Interesting

    The problem with id, and even valve, is that they take way to freaking long to come out with their next game, and then what is it? Its a sequel to an eixsting game.

    While I am not knocking their capabilities of offering state-of-the-art 3D gaming engines, do we really NEED a Quake 4?

    While games like HL2 definitly has improved the gameplay over the original HL, by the time you get to the 3rd or 4th iteration of the same concept, how original is it?

    I think id should stick to making game engines, and let other, more creative companies designe the game content, and STOP making sequels in general. Develop some new story ideas, and heck, some new gameplay features instead of just offering an new improve clone of the same ol' game

    Also, don't hype about a game 4 years before releasing it, then push back the game release for another 8 - 12 months. The game doesn't have to be perfect, just playable. It makes more sence to get a large audience of players running the game, and finding bugs, then fixing them quickly, rather then waiting while a smaller team of people Q/A the product and take years to clear all of the bugs

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
    1. Re:Definite loss of steam by Pluvius · · Score: 2, Informative

      While I am not knocking their capabilities of offering state-of-the-art 3D gaming engines, do we really NEED a Quake 4? ...
      I think id should stick to making game engines, and let other, more creative companies designe the game content


      Interestingly enough, that's what id is doing with Quake 4. The game design responsibilities are being handled by Raven Software, the guys who did Jedi Knight 2 and Elite Force.

      Rob

    2. Re:Definite loss of steam by Anonymous Coward · · Score: 1, Insightful

      "do we really NEED a Quake 4?"

      Did we really need a Final Fantasy TEN?

    3. Re:Definite loss of steam by cowscows · · Score: 4, Insightful

      I think what the article was getting at is that Doom 3 wasn't really a sequel in a lot of ways. It wasn't a prettier and improved version of Doom and Doom II. It was a poorly designed game with impressive graphics.

      If it was a true Doom clone, it'd have the same sense of chaos and the rooms full of big swarms of enemies for you to fight. Not one on one battles in a dark corridor. He mentioned the 'Run and Gun' style of play. That's what iD did well, and what they didn't try to do in Doom 3.

      He should go play a game from the Serious Sam series. Lots of bad guys, lots of fast paced and constant shooting. It's too bad their engine was mostly overlooked. It's done those huge environments for a long time, and there's lots of fun co-op games going all the time. Wheee!

      --

      One time I threw a brick at a duck.

    4. Re:Definite loss of steam by TheSkepticalOptimist · · Score: 1

      All good points, but then why CALL it DOOM3, or QUAKE 4, why even commission another company to develop another game in the series? Let other companies have a run with their game engine, and develop some fresh new titles, a new franchise they can milk for a few years, rather then offering high quality clones of exsiting games. ID isn't being seen as an innovator which is why they are losing their luster. I think most companies try to bank off the success of previous games, but fail to realize that what this industry needs is fresh meat!

      --
      I haven't thought of anything clever to put here, but then again most of you haven't either.
    5. Re:Definite loss of steam by Mattintosh · · Score: 1

      No. Or even any of them past 6. There's just no way they could make something as good ever again. Unless they redid 6.

    6. Re:Definite loss of steam by Leiterfluid · · Score: 1

      Because brand names sell. Franchises like Doom, Quake, and Half-Life rely on the reputation of the original to market the product. Both id and Valve are one-trick ponies, and I'm saying this as a fan of both developers. In my opinion, Half-Life was the best game evar, because it was both style and substance. But the reason we have Doom 3, Half-Life 2, and Quake 4 is for the same reason we have seven Nightmare on Elm Street films, ten Friday the Thirteenth films, and god knows how many Batman movies. Name recognition sells. It's also the same reason criminal thugs like Ted Kennedy and Jim McDermott get re-elected. :P

    7. Re:Definite loss of steam by Chemical+Serenity · · Score: 1

      I dunno... I really liked FFVII. Much midnight oil was burnt playing that game on my trusty PSX.

      --
      "People will pay big bucks for the luxury of ignorance."
    8. Re:Definite loss of steam by apoc06 · · Score: 1

      i think that the square aside is uncalled for in terms of this article. i think the point was that iD software has been rehashing the same game over and over again. albeit with better graphics and maybe better netcode each time.

      square on the other hand has been improving upon the graphics and gameplay. they have been branching out on the mechanics of the genre [turn based strategy, rpg, rts, and whatever genre parasite eve and vagrant story could be considered]. granted, it is hit and miss with final fantasy and square titles in general; i dont like them all myself. but each go-round you have a new battle system, new gameplay mechanics, new irritatingly annoying minigames, and GASP! yes, even a new well defined story. maybe the GTA series would be a better example in the same vein as the doom and quake series. same game but with new characters and better graphics

      HL2 is IMO king of the hill for now, and valve actually did more than just update the graphics engine to create HL2. im not saying it is the best that ever will be, and im not saying that its not just the logical path that the sequel was headed, but i think they might have put together a better overall package for the series from inception; its not like doom or quake were reknown for their stories in the first place. if they could have put together a better non-annoying implementation for anti-piracy i would definitely give valve their credit.

    9. Re:Definite loss of steam by judo_badger · · Score: 1

      I'm not so sure that the loss of Steam is such a bad thing in an FPS game.

  4. This is silly by Pluvius · · Score: 4, Interesting

    Doom 3 is a tech demo for Carmack's engine just like most of his games are. Nothing's changed to make id's prestige go any higher or lower than it always has been.

    Rob

    1. Re:This is silly by sgant · · Score: 1

      Exactly. I'm wondering how much of their income actually comes from their games as oppose to licensing the game engines? I have a feeling Id makes most of thier cash from the engines.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    2. Re:This is silly by slittle · · Score: 2, Interesting

      Demoing it for what? So Carmack can show everyone how leet he is? Quote article:
      It used to be all about selling the engine, and now even that seems fated to despair as the Unreal 3 engine is winning awards and accolades for its ease of use, and is dominating the press as far as who's using it for their next-gen titles.

      --
      Opportunity knocks. Karma hunts you down.
    3. Re:This is silly by (H)elix1 · · Score: 2, Insightful

      Doom 3 is a tech demo for Carmack's engine just like most of his games are. Nothing's changed to make id's prestige go any higher or lower than it always has been

      A $55USD technology demo marketed as a highly anticipated video game. The $15-20 you can buy it for today is closer to what it should have been sold for. Better - he should have skipped the game and just released it as a benchmarking tool for those wanting to focus on the engine.
      I know I feel robbed.

    4. Re:This is silly by garett_spencley · · Score: 1

      "A $55USD technology demo marketed as a highly anticipated video game. The $15-20 you can buy it for today is closer to what it should have been sold for. Better - he should have skipped the game and just released it as a benchmarking tool for those wanting to focus on the engine.
      I know I feel robbed.
      "

      I agree with you completely, but in the past IDs games have been mainly a way to showcase their engines. And the better the games sell, the better they can sell their engines.

      Doom3 probably wasn't a complete failure, as it did sell a lot of copies initially ... but the Unreal3 engine is beating them out so I hear.

      Obviously ID needs to focus on competiting with other game companies now. For too long they kind of held a "virtual monopoly" on the high end 3d game engine realm. I say virtual because it wasn't really a monopoly, they were just by far the most successful. Around the time that QuakeIII came out we started seeing a lot of other great 3d games like Soldier of Fortune, Half Life, Unreal Tournament etc. and ever since then ID's stake in the market has been diminishing.

      The big difference is, Quake3 was extremely fun. Doom3 just wasn't. And they really don't have that big a foundation to rest on anyway. Their "virtual monopoly" only really lasted 5-7 years.. and only included like 3 titles (Wolfenstein, Doom and Quake) and their sequels. They desperately need to come out with something completely new.

      Of course if they want to stay in the engine market they could also just start making engines alone and focus on easy to use and expandable APIs and forget making games all together.

    5. Re:This is silly by haystor · · Score: 1

      One of the problems with the id's games (as games, not as engines) is that they seem entirely too focused on deathmatch style games. They also seem to have very little taste in weapon design (real or fantastic) as far as FPS games go.

      All in all, they seem to have one game formula and they just keep reskinning it.

      --
      t
    6. Re:This is silly by Tink2000 · · Score: 1

      Personally, I really enjoyed Monolith's Lithtech games (Blood2, No One Lives Forever & NOLF2). They actually are the three games that hooked me into playing FPS games... well, until GTA3 came along, then I decided I wanted more than just "if it moves, kill it; if it doesn't move, push it" games. I wanted to explore and not feel like I was playing a platform game. I digress though.

      I really think Blood2 was (and still is) an awesome game. It was overlooked at the time because HalfLife came out at the same time (and was prettier, with a slicker engine, and ran better on the majority of machines of the time). But really, the dialogue of Blood2 was funny, NOLF was wacky and pretty, but admittedly I felt a little ripped off by NOLF2 (too short, for starters).

      Another overlooked game but using the Quake engine (iirc) is Clive Barker's Undying. Honestly, this was a little more what I was expecting from Doom3 with regards to storyline and general creepiness.

      Back OT: I also liked D3, not because it was pretty, but because the whole time I kept thinking "ooh, someone's going to have fun with this engine". And that ends back up relevant to the thread - its all about the engine.

    7. Re:This is silly by SphericalCrusher · · Score: 1

      Exactly. The only thing that could be on record for changing though is their income, which has substantially increased over the years for the release of games and sale of licenses. idSoftware in my opinion will always be the top dog in the FPS market, just because no one can beat John Carmack's great engines... it just comes down to them asking for permission and borrowing ideas from them. I'm sure after Carmack's next and last game, there will be some other game out there with a greater engine, but you know... it's just going to take some time.

      --
      "Instant gratification takes too long." - Carrie Fisher
    8. Re:This is silly by bani · · Score: 1

      So epic is better at marketing the unreal name than id is. Nothing new here, move along...

    9. Re:This is silly by zootm · · Score: 1

      "Borrowing ideas"? I disagree. Ideas are precisely what id are lacking -- they have aesthetic finesse, but their games are as simple as games were years ago, without any of the more clever elements of plot and gameplay that people have been creating over that time. id's games focus on the engine, which ends up being great, but the game that gets tacked on the side often little more than a tech demo. Other producers licence the engine, because it saves them having to write an excellent engine, and allows them to focus on putting an excellent game on top of it.

  5. Doom 3 was good, but... by Evro · · Score: 5, Interesting

    Doom 3 was a great game, imo, however people's complaints about the whole flashlight mechanism were justified, and I can see how it would detract from the entertainment value. Id's goal was to make a scary game, and if you played the game with the swapped-in flashlight as they intended, it was indeed scary. The lighting was better than in any game I'd played at that point and created an unparalleled atmosphere of creepiness.

    That being said, the idea that in "the mysterious future" you wouldn't be able to hold both a flashlight and a gun hurt the game's credibility. And going for the cheap scare so many times did tend to get old.

    They were also determined to make D3 a single-player game in a field now dominated by multiplayer and massively-multiplayer games. I would have thought that they'd have realized this better than anyone, given that they practically created the market for multiplayer FPS gaming, but they chose to make Doom 3 a single player game, and between that and the whole flashlight deal, many people decided the game was a dud, and thus its fate was sealed.

    I still thought it was a great game though!

    --
    rooooar
    1. Re:Doom 3 was good, but... by dubious9 · · Score: 1

      Yeah, well a little of both.

      I believe the best solution would have fallen between the "duct-tape" mod and the real release. I can see, with the leagons of doom coming toward you, you might forget to look for duct tape. However, if you could pull out the flash light for use with the one handed weapons, and maybe a couple of the two handed weapons but make the accuracy suck would have been a great comprimise.

      --
      Why, o why must the sky fall when I've learned to fly?
    2. Re:Doom 3 was good, but... by FortranDragon · · Score: 1

      Doom 3 was a great game, imo, however people's complaints about the whole flashlight mechanism were justified, and I can see how it would detract from the entertainment value. Id's goal was to make a scary game, and if you played the game with the swapped-in flashlight as they intended, it was indeed scary. The lighting was better than in any game I'd played at that point and created an unparalleled atmosphere of creepiness.


      My problem is that if you played the game the way id intended the scenarios became obnoxious. It was also insulting to the player. I mean, if I'm playing a Marine capable of wading through hell why am I such a stupid mouth-breather as to be unable to hold a pistol in one hand and a flashlight in the other?

      Making a game design decision that forces the player to do stupid things isn't scary, it is irritating. Let me play as smart as I can and then surprise me. That's scary. (A good example, for me, of a scary and atmospheric game is System Shock 2.)

      --
      "All the darkness in the world can not quench the light of one small candle."
    3. Re:Doom 3 was good, but... by ildon · · Score: 3, Insightful

      Of course all the demons teleporting in from hell *don't* hurt the game's credibility, right?

      People need to remember that no matter how photorealistic the graphics get, these are still GAMES. Do people ask why when Mario picks up a mushroom, he gets taller? No, because it's accepted as simply a gameplay element because Mario is not a life simulator. Neither are FPS games. The flashlight weapon switching is an essential gameplay element, IMO. It causes tension and makes the gameplay more frantic.

      Doom3 was poorly accepted because most of the people who went out to buy it expected Doom/Doom2/Quake/Quake2 single player, but ended up with (basically) first person Resident Evil.

    4. Re:Doom 3 was good, but... by bani · · Score: 1

      doom3 was incredibly, eye-wateringly repetetive. great graphics and sound solely do not a great game make.

      doom3 was a tech demo, not a game. a $55 tech demo, yes. but a game, no.

      hopefully the doom3 licensees will make real games with the engine. (et:qw, quake4, etc)

    5. Re:Doom 3 was good, but... by tirefire · · Score: 1

      I agree. People kept expecting Doom 3 to be a run-and-gun game that they didn't take time to absorb the scary atmosphere about it. It's more like "Alien" than "Aliens" or "Alien 3", and people just didn't know. Luckily, I knew and I liked the game.

    6. Re:Doom 3 was good, but... by @madeus · · Score: 2, Insightful

      Of course all the demons teleporting in from hell *don't* hurt the game's credibility, right?

      No it doesn't, because that doesn't break the suspension of disbelief. Players know there are going to be demons from hell because that's a very central part to the premise of the series.

      It does certainly hurt the games credibility when they don't teleport in, but instead just POP in to view with no manner of accompanying animation (due to crap design and implementation), often right in front of you, because that DOES break the suspension of disbelief.

      Doom3 was poorly accepted because most of the people who went out to buy it expected Doom/Doom2/Quake/Quake2 single player, but ended up with (basically) first person Resident Evil.

      I would say it was poorly accepted because it simply wasn't a very good game.

    7. Re:Doom 3 was good, but... by zootm · · Score: 1
      Id's goal was to make a scary game

      It worked for a while, but in the end you got their formula. There were two main scares:

      • Room goes dark
      • Enemy spawns behind you

      That was basically the whole of Doom 3's range of "scary". I mean, it was, but it was cheap horror flick scary, not really psychologically scary (although the journal entry things were ok in a "I wish we'd developed System Shock 2, that game was awesome" sort of way).

    8. Re:Doom 3 was good, but... by Afrosheen · · Score: 1

      Bah, the journal entries were a straight ripoff from Resident Evil. There's a room you enter where you find a guy's journal and he's recording his gradual transformation into a zombie, day by day.

      Doom3 just brought a beautiful engine and a reason to upgrade. I thought my Geforce 5900XT would be up to the job but it struggles all the damn time. Thanks iD.

  6. But in my view by FidelCatsro · · Score: 4, Interesting

    The FPS market dried up in about 2000 ,well atleast in inovation (perhaps 99).
    Doom 3 was fun and so was Half life 2 , but neither compared to their previous incarnations , they were better only due to the fact they were released several years after the origionals .
    ID no longer has the crown as there is no real crown to have.

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
    1. Re:But in my view by Blakey+Rat · · Score: 1

      Play Halo 2, then come back and tell me that with a straight face.

    2. Re:But in my view by AuMatar · · Score: 1

      FPS inovation dried up after Wolfenstein. All any FPS is is just a prettier version of the last with better physics. The number of actual gameplay improvements is minimal.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    3. Re:But in my view by syrinx · · Score: 2, Insightful

      Oh please. Halo is one of the best examples for the lack of creativity in FPS games. The only people who actually enjoyed Halo were those who never played FPSs before on the PC (mainly because they were too young before), and thought what they were playing was innovative because it didn't suck quite as bad as previous console FPSs.

      --
      Quidquid latine dictum sit, altum sonatur.
    4. Re:But in my view by syrinx · · Score: 1

      Nah... Quake was a *real* innovation over previous games... true 3D and all. I would say Wolf3d -> Doom -> Quake, and everything since then is just prettier Quake.

      --
      Quidquid latine dictum sit, altum sonatur.
    5. Re:But in my view by Anonymous Coward · · Score: 2, Insightful

      Uh no, it's just a mediocre game.

      The fact that it is basically the only game worth buying on a console you bought doesn't change the games worth for anyone but you and others who bought the console. It's actually a common phenonenon for people who buy failed consoles. They tend to latch on to the one or two games worthwhile for the system with a religous sort of fevor in some hope that others will see the light or at the very least make them feel less like idiots for buying a console no one else wanted.

      Sorry, great games don't need to be 'given a chance' or need to have someone 'understand' some deeper aspect that the masses are missing.

      Bugie might have had grand plans before they sold out to MS, but so does every company making games. In the end, Halo is a bit player in the hugely competitive first person shooter market. About the only thing that will be remembered about it is it was very shiny.

    6. Re:But in my view by dhakbar · · Score: 1

      The post you replied to is certainly childish in its praise for Halo 2 (that game really is mediocre), but your own post is ludicrous... did you actually refer to the X-Box as a failed console?

      Damn, dude, what does it take for a console to be considered successful?

    7. Re:But in my view by Anonymous Coward · · Score: 1, Insightful

      Damn, dude, what does it take for a console to be considered successful?

      It has to make a profit.

    8. Re:But in my view by WhiteWolf666 · · Score: 1

      Gamecube.

      The xbox outsold the gamecube in Europe and U.S.

      The gamecube's lead in Asia was not enough to compensate.

      Therefore, Gamecube was a bigger flop.

      WTF are you talking about, man? All of 3 of the latest generation consoles have been doing well. If the Xbox is a flop, the gamecube is a flop, leaving....one console!

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
    9. Re:But in my view by jackbird · · Score: 2, Interesting
      From a technical standpoint, sure, but why evaluate video games solely on the technology used?

      Half Life was more than prettier Quake. It was prettier Quake with Screenwriting, which made a profound difference in the single player experience (at least up until that abortion of an ending).

      You gotta give some credit to the Quake CTF / Team Fortress / Counterstrike creators for making something out of multiplayer beyond simple deathmatch as well.

    10. Re:But in my view by dhakbar · · Score: 1

      Tell that to Microsoft after the X-Box 360 makes them a veritable shitload.

      They're a player in one of the biggest entertainment markets now. They weren't before. That's a massive success.

    11. Re:But in my view by syrinx · · Score: 1

      Half Life was more than prettier Quake. It was prettier Quake with Screenwriting

      Hm.. good point. Also the CS/multiplayer bit.

      Okay, maybe saying things haven't changed since Quake is a bit of an exaggeration then. Still, nothing new has been done very recently.

      --
      Quidquid latine dictum sit, altum sonatur.
    12. Re:But in my view by jensen404 · · Score: 2, Insightful

      Are Deus Ex and System Shock not innovative? Or does their innovation automatically put them into a new category or genre?

    13. Re:But in my view by dhakbar · · Score: 1

      FYI, I don't even own an X-Box, you puerile buffoon.

    14. Re:But in my view by jp10558 · · Score: 1

      I'm still amazed not only by how many people think the Xbox 360 will do well, but how many people plan on buying one. I really don't get it.

      The X-Box so far had 1 major game - Halo. It also had some nice PC ports (I think) like Max Payne.

      The X-Box 360 seems doomed to repeat the same, because they are throwing away their game library to start over again, with a totally different archetecture. So, we'll have ... what at launch? And will we again have to wait 2-3 years for anything approaching a library to choose from?

      Both the PS3 and Revolution will have support for their back catalog - so anyone buying their first console will have far more choices with one of those, plus new games coming out right then with the understanding of how to make those games.

      For people who have a PS2 or Game Cube, you can either sell your old console for some money(not much), pass it on to a friend or just have one less console in general in the house. One less box to plug in is a benefit IMHO.

      OTOH, I've been spectaularly unimpressed by consoles over the years anyway. The only time I got one was when I couldn't afford a PC.

      So many games just disappoint me these days. I don't know why, but I find it more entertaining to post on slashdot than play any of the games currently on my PC - Neverwinter Nights, Max Payne II(mostly cause I'm stuck), Stronghold 2, StarFleet Command 3, and Dawn of War.

      The only one I'm currently playing at all is DoW, and that's cause it's story is somewhat compelling for me, and it's a nice twist on the usual RTS games I've played - it's not just another Warcraft. In fact, it's an interesting fusion of Warcraft 3 and Rome: Total War with a design that forces rush strategies. There is no sitting on a map building up 10 bajillion zerglings to mass attack your enemy, you have to move quickly.

      I'm looking forward to playing Imperial Glory soon, and I plan on playing Empire Earth 2 as well.

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
    15. Re:But in my view by PhilHibbs · · Score: 1

      Halo 2 is a damn fine implementation of the classic FPS, but is rather short on innovation. Everything is well implemented - weapons, aliens, vehicles, the climactic ending (well, three out of four ain't bad).

  7. Competition Is Good Do Something New by blueZhift · · Score: 3, Interesting

    All is not lost for id. This just means that the competition has caught up to and surpassed the ones who'd set the bar for so many years. Now it's time to bring something new to the table. In the end it's all good for gamers. One place to start might be to start focusing more on consoles since like it or not that's where the great mass of the market is going. There must be something to this Halo thing. I still prefer mouse and keyboard, but kids today, well you get the picture... Anyway, the console would be a good place to bring something new to the FPS genre that people would sit up and notice via a new peripheral like the eye toy or something else. Pushing more and more polygons or turning out the lights is not the answer.

  8. ppl want to practice before doing the real thing by aneroid · · Score: 1

    maybe people have started taking an extreme liking to more life-like* FPS. factors like recoil, spray, real-world guns...

    i have no preference in this coz either type can be as entertaining. for multi-player, it depends entirely on the kind of ppl u play with**. interesting story lines help (though not for repetitive gameplay).

    * i don't mean ppl actually going around killing each other...like they do in real life.
    ** (for the really anal) ...the kind of ppl with whom u play.

  9. Quake II by GeckoX · · Score: 1

    Id arguably peaked with Quake II in terms of pure enjoyment to play, especially multiplayer.

    Quake III was prettier but nowhere near as responsive. It was good, but not the same, and not better really despite the major engine overhaul and drastic change in focus. Pretty much all just stand alone arenas. Yes, I know that was the point, but for me this is where they started to miss the point.

    Doom III took everything they did wrong with Quake III and then some and forced it onto a single player game. It was certainly NOT like anything tried and true Id had produced before. It wasn't Doomlike in how it played. It also wasn't like most other current FPS'. It's just not that good, that's all.

    Somewhere the shift went from making greatly enjoyable games to making candy filled games.

    --
    No Comment.
    1. Re:Quake II by TwistedSpring · · Score: 1

      Quake III was all stand-alone areas because they had to mishmash what the art and level design folks were doing into a coherent game. Id was going through a rough patch during Quake III, Romero fucked off and Carmack had no vision of how the game should look or play, therefore there was no leadership on the project, so no story, and no fluidity. All the levels were stand alone not by design, but really by chance and failure to manage the project properly.

      Quake 3 was built during a really trying time for id, and its quite shocking that it got the respect it did when compared with arguably more interesting and capable games like the original UT out there, which could support more players in bigger environments but admittedly had an equally vague backstory.

    2. Re:Quake II by _Shorty-dammit · · Score: 1

      "it ran on more modest computers." This is exactly what I was thinking about when the parent said that Quake II was more responsive. Quake II's multiplayer runs on a 10Hz clock. There's no way in hell that this would feel better than Quake III's game world. Unless, of course, your hardware wasn't up to snuff to actually play Quake III. Which, when Quake III was new, was entirely possible. If your machine was pretty up to date at the time then Quake III was much better in the responsiveness department, there were simply many more updates per second than Quake II, which obviously results in a much better gameplay responsiveness experience.

  10. Unreal Tournament 3 by Time+Doctor · · Score: 4, Interesting

    From TFA:
    "...and the upcoming Unreal Tournament 3"
    So if he is talking about Unreal Tournament 2007, that would be Unreal Tournament 4 in the numbering scheme of how many Unreal Tournaments there have been. 1 would be Unreal Tournament (1999) 2 is Unreal Tournament 2003, 3 is Unreal Tournament 2004. Finally 4 is Unreal Tournament 2007.

    Steve Bowler is certainly entitled to voice his opinion on whatever forum he likes; but I know I enjoyed Doom 3 and the expansion pack. If he didn't, well, too bad. The game isn't going to appeal to the kid who plays counter-strike solely (not that CS and CS:S are bad, they just aren't the only type of game), and it isn't going to appeal to the most jaded gamers. Monster closets are obviously a problem with Doom 3, but that is about it. It does something modern new games like Battlefield 2, and all of the Unreal Tournaments don't do; deliver a single player experience with a good modern engine. BF2 has bots, and UT2004 has better bots, but they don't have any kind of good linear single player experience. Far Cry might, I haven't played it beyond the demo. HL2 certainly does deliver on that. Show me another modern engine that runs on your computer and delivers a reasonably good single player FPS experience right now, I'd certainly point to HL2 and Doom 3.

    --
    Check out ioquake3.org for a great, free, First-Person Shooter engine!
    1. Re:Unreal Tournament 3 by The+boojum · · Score: 2, Informative
      "...and the upcoming Unreal Tournament 3" So if he is talking about Unreal Tournament 2007, that would be Unreal Tournament 4 in the numbering scheme of how many Unreal Tournaments there have been. 1 would be Unreal Tournament (1999) 2 is Unreal Tournament 2003, 3 is Unreal Tournament 2004. Finally 4 is Unreal Tournament 2007.

      I suspect he meant the upcoming Unreal Engine 3. Unreal and UT99 used the Unreal Engine 1. UT2k3 and UT2k4 both used the same basic Unreal Engine 2. UT2k7 will be based on the new Unreal Engine 3. Epic's Unreal Technology Roadmap has the details.

    2. Re:Unreal Tournament 3 by Time+Doctor · · Score: 1

      I'm already aware of Unreal Engine 3, but that isn't a game alone.

      --
      Check out ioquake3.org for a great, free, First-Person Shooter engine!
    3. Re:Unreal Tournament 3 by tootbrush · · Score: 1
      No, he's got it right.

      The Unreal/UT community tends to:
      1) ignore UT2003 (what a failure that was);
      2) take UT2003 and UT2004 as one game (they basically are one game).

    4. Re:Unreal Tournament 3 by Time+Doctor · · Score: 1

      While this may be implied, it sure isn't clear that this was his intention. It was also irrelevent to the discussion at hand, which is Doom 3. Doom 3 is a single player game. It is like comparing Katamary Damacy to Algebra Blaster.

      --
      Check out ioquake3.org for a great, free, First-Person Shooter engine!
    5. Re:Unreal Tournament 3 by thelost · · Score: 1

      you mentioned it in the first place; farcry. I had the luck to be given an old copy by a friend who couldn't run it on his computer, I installed it on mine, which was a bit beefier and fired it up. From the moment I started playing I realised that Farcry was a very different beast from anything else I had ever played, and this is coming from someone who's been a quake fanboy since Quakeworld days. I've since then played D3 and HL2 through and they just truly cannot compare to what Farcry brought back to the genre for me, and that's FEAR. The last game to make me as tense, and as scared as that was thief, but with farcrys stunning outdoor jungles and heartstopping tenseness I was hooked in a way I havn't been to a game in a long time. I always know when I really like a game or not, based on whether I get so bored I bring down the console and /godmode it just to get to the end. With Farcry though its replay value was so great, I kept on coming back. I especially liked the bit near the beginning where you had to sneak through the jungle sneaking up on mercs cutting their throats. Hmmm I need to get that psychotic streak seen to, but it makes playing games sooo much more fun!

      --
      Promote Charity on Myspace, Show Your Colours!
    6. Re:Unreal Tournament 3 by Lord+Crc · · Score: 1

      I'm already aware of Unreal Engine 3, but that isn't a game alone.

      Someone should tell Id that ;)

    7. Re:Unreal Tournament 3 by Time+Doctor · · Score: 1

      Uh, Unreal Engine 3 is made by Epic, not id.

      --
      Check out ioquake3.org for a great, free, First-Person Shooter engine!
    8. Re:Unreal Tournament 3 by Lord+Crc · · Score: 2, Informative

      Uh, Unreal Engine 3 is made by Epic, not id.

      The joke was supposed to be something along the lines that Doom3 is barely more than Id's engine.

  11. ye gots id wrong by Anonymous Coward · · Score: 1, Insightful

    Fist of all- what a tool, this author. The core of what makes Id important (very different from popular, i might add) is STILL there.

    Carmack and Id have always seemed, to me, to be interested in pushing themselves and the technology first, and at one point that made them very popular.

    Ok, they're not on the tip of the tonge of every teenager from here to Tacoma, like, say, Rockstar. But does anyone TRULY into games give a shit?

    The advances in engine tech from Quake 3 to Doom 3 are probably going to be unnoticed by the unwashed masses. As Call of Duty running on the Quake engine showed us- it's really hard to gauge the full potential of an engine at the start. Methinks the same will be true of the Doom engine.

    1. Re:ye gots id wrong by KDR_11k · · Score: 1

      Which is a modified Quake 3 engine.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  12. Bad Engine by grumbel · · Score: 3, Insightful

    IMHO the problem with Doom3 is the engine. The graphics where ok, but if all it can render are five foot long corridors its just isn't much impressive in the long run. In UT, Farcry, Battlefield and a bunch of other games you have huge outdoor scenarios, in Doom3 you don't have any of that, even so it would have fit the scenario quite well. Beside from that the graphics also where not that impressive, they were good, but not really much better then other games that released around the same time. Doom3 ended up being one of many games out there, neither the graphics nor the gameplay set it much apart from the rest.

    The problem is simply that basically all games today look great, full 3d, shaders, bloom and stuff, so it gets a lot harder then in the old days to look special.

    1. Re:Bad Engine by slittle · · Score: 1
      IMHO the problem with Doom3 is the engine. The graphics where ok, but if all it can render are five foot long corridors its just isn't much impressive in the long run.

      Is it really the engine, or the need for it to run on a console with 1/10th of the resources?
      --
      Opportunity knocks. Karma hunts you down.
    2. Re:Bad Engine by grumbel · · Score: 1

      I doubt it, the processing power eating stuff in Doom is mostly just shaders, shadows and the like, each of which can simply be switched of when porting to XBox (flashlight doesn't create shadows in the XBox version as far as I know). Outdoor wouldn't be much different, the XBox is well capable of handling huge outdoor scenarios, just not with all the bells and whistles like a PC with a good graphics card. So it would be again just a matter of switching some stuff off when porting Doom.

    3. Re:Bad Engine by grumbel · · Score: 1

      ### Do you actually know anything about the Doom3 engine?

      Only what I have seen in the game and that really wasn't much impressive at all, ie. complete lack of any larger rooms or outdoor stuff.

      The actually game content is a whole different matter of course, but thats not what I am arguing about.

      ### You've gotta be kidding me... bad engine?

      Well, maybe not bad, but not that great either. Havn't yet seen many games that use the Doom3 engine, actually none at all beside Quake4. UT engine on the other side gets used quite a lot.

    4. Re:Bad Engine by jensen404 · · Score: 1

      It isn't a bad engine... it's just too specialized.
      The only reason the Source engine and the Unreal engine don't have 100% dynamic lighting and shadows is that it severely limits the scope of the environment and other graphics features.

      The Doom3 engine traded many of the abilities of current generation engines for one next generation feature.

    5. Re:Bad Engine by phatsharpie · · Score: 1

      The engine is quite good at rendering large outdoor scenarios. Take a look at Enemy Territory: Quake Wars

      http://pc.ign.com/objects/748/748377.html

      -B

  13. Doom3 wasn't an arcade game by Zoid · · Score: 5, Interesting

    I left id Software in early 2000 about six months after Quake3 came out. Counterstrike was starting to really catch on and I personally don't enjoy "realistic" weapon based first person games. I really like playing with completely unrealistic rocket launchers, laser guns, etc. Counterstrike never appealed to me as there's only so many variations on hit scan weapons (such as glocks, rifles, etc). With Quake3 done, the next game was Castle Wolfenstein with the Quake3 engine. The entire industry was headed for war simulation games, mostly fueled on the popularity of Counterstrike. I didn't want to work on these games--they weren't something I was interested in. I like an arcade game like feel to the game, not a slow tactical game. I'm not saying these were bad games, just not the type of games I enjoy playing or making.

    id excelled at making amazing technology and simple addictive arcade like gameplay with that technology. The original DOOM is an arcade game--its incredibly fast with dozens of monsters on the screen. Quake and its sequels were also arcade games, except you can play over the internet against other people.

    Doom3 wasn't an arcade game. id attemped something different by building a game that followed a story and because of limitations of the engine, could only allow interaction with a few creatures at once. They tired to do this with some the mechanics from the older single player games (such as monster closets) and while the game is both incredible from a visual and technological standpoint, the gameplay to match this just isn't there. Much of what Steve says is right, when the level of graphics and presentation presented called for realism, old models of spawning monsters behind you when you pick up something doesn't work anymore. That worked in an arcade game, but not in a story driven game focusing on realism.

    I hope id realizes their strengths and return to focusing on games with great visuals and technology with simple and addictive arcade like gameplay. That's the id I know and want to play.

    --
    /// Zoid.
    1. Re:Doom3 wasn't an arcade game by Cthefuture · · Score: 2, Insightful

      I agree 100% with everything you said. I have always made the point that I would rather a game be fun than realistic. I played Counterstrike for only a few days before I tired of the sneeking/creeping slow gameplay.

      Thanks for all the stuff you have done for us that like the truely fun type of games!

      --
      The ratio of people to cake is too big
    2. Re:Doom3 wasn't an arcade game by DoctorBit · · Score: 1

      In the original Doom game, I enjoyed the complex level design and automap feature, combined with lots of secret areas and lots of monsters to battle at once. I just don't much enjoy battling one or two monsters at a time, and I'm bored by the linear architecture of modern fps games.

      For single player gaming, I like the complex architecture, automapping, and multiple monster battles in modern 3rd-party remakes of the original Doom game (jdoom) .

      While some modern fps games have realistic graphics of gritty inner-city environments, I don't care. If I wanted to spend my time in a realistic gritty inner-city environment, I'd go to a gritty inner-city environment in real life! Not interested. /end rant

    3. Re:Doom3 wasn't an arcade game by Mattintosh · · Score: 3, Interesting

      old models of spawning monsters behind you when you pick up something doesn't work anymore. That worked in an arcade game, but not in a story driven game focusing on realism

      I disagree. There are multiple points where that happens in Unreal (the old original one).

      Probably the most memorable one is the Stone Titan battle. You see him on his throne, but he doesn't move. You can walk up to him, walk on him, shoot him, make noise, fight the other enemies in the area, whatever. But the moment you steal his treasure, he's gonna try to whoop your ass! It was CLASSIC pick-up-the-item-and-get-ambushed. And it was good.

      Why was it good? Because they did it right. They didn't make enemies suddenly appear all around you. They had an enemy that was inactive become active when you stole his stuff. It's something that would be believable in real life (if real life included crash-landing on a planet full of reptile warriors and being the one and only human to whoop ass and live through the ordeal).

      This illustrates the difference between "arcade" gamers (as you claim to be), and "realism" gamers (which I seem to share more traits with).

      "Arcade" gamers play games for the sake of games. They understand how games work, and therefore, couldn't care less how the enemies got there. They already know how the enemies got there. They understand that The Game deposits enemies into the playing field when it's supposed to, and it's your "job" to kill them.

      "Realism" gamers play games to be immersed in a world. They may or may not know how games work, and their pickiness about just how real a game has to be varies from player to player. They see enemies dropping in as a story element rather than a command to blast things to smithereens. They want enemies that appear to be accompanied by dropships or the sparky fizzle of a transporter beam or at least fall through holes in the roof (Unreal did this a lot). But the enemies have to come from somewhere. They can't just randomly appear. (There are exceptions - like random battles in Final Fantasy games, which happen in areas where your zoomed-out view wouldn't allow you to see the enemies anyway.)

      I hate to admit it, but I've actually bought a few id games. Quake 3, which people swore was better than Unreal Tournament (damn liars...), Return to Castle Wolfenstein (good, but somehow felt too stiff), and... well... no, that's it. I guess I really don't care if id makes a comeback, and perhaps you can see why. I don't begrudge anyone their favorites, though, so good luck to them and you.

    4. Re:Doom3 wasn't an arcade game by kafka47 · · Score: 1

      Couldn't agree with you more, Z. Doom 3 is an excellent engine. I remember the demo during Quakecon 2002 where Todd H. was extolling the "movie-like" qualities of the Doom3 engine. I had to agree. Unfortunately, games aren't movies. The beautifully perfect and cinematic environments didn't map to a show-stopping amount of fun. I battled monsters using the same methods against the same AI as I did in 1996. Doom 3 was good. It was not great. /Kafka

    5. Re:Doom3 wasn't an arcade game by AlexMax2742 · · Score: 1
      You nailed it exactly on the head, but let me add my own two cents in.

      The problem with Doom 3 is two fold. First of all, the engine is nowhere near as flexiable as the other two alternatives out there, namely Source and the upcoming Unreal Engine 3. Pitiful outdoor, and quite honestly every single game made on the Doom 3 engine looks the same. A lot less flexable then Carmacks Quake 3 engine.

      Second of all, iD can honestly not make single player games with story to save their lives. Their first three FPS's didn't have a story for their single player, or even pretend to have one (Doom, Doom II, Quake). I liked that. The levels were pretty much purpose built. The levels had variety and only had vague continuality, and they were made as levels first and the architecture around it designed second, as opposed to the other way around.

      Quake II was the first major mistep, but it was the first one to really try for good single player other than Hexen, and people thought it was great. That is, until Half Life came out and showed everyone how to do an immersive and fun FPS right. To me Doom 3 and RtCW just reminded me of Quake 2 for all the wrong reasons, because of bland levels that all looked the same, and a lousy attempt at continuality. It didn't help that Doom 3's Deathmatch was garbage and doesn't live up to the high precident set by Doom 2's deathmatch (which is still being played to this day).

      To conclude, gameplay wise, iD is good at two things.

      1. Making fun deathmatch oriented games.
      2. Making fun arcady single player games with purpose built levels.

      However, despite all this, I remember hearing that they reguarded Quake 3 Arena as a failure. Come on, all you would have to do is remake Quake 3 Arena every few years with a new rendere and editing features for the mod community and you would be gold. In fact, why not just stick a single player part in there too with Quake 1 style levels? It looks like Quake 4 is moving in the right direction with a Q3A style deathmatch, but they need to drop the Quake 2 style singleplayer.

      --
      I'm the guy with the unpopular opinion
    6. Re:Doom3 wasn't an arcade game by suzerain · · Score: 1
      Much of what Steve says is right, when the level of graphics and presentation presented called for realism, old models of spawning monsters behind you when you pick up something doesn't work anymore. That worked in an arcade game, but not in a story driven game focusing on realism.

      Seems to me like this is kind of a paradox, complaing about monsters coming up behind you as being not realistic.

      I dunno, if I was a monster, I wouldn't just dance around in front of you until you decided to shoot me...I'd probably hide in a corner, and then come out and stab you in the back. What's not realistic about this?

      It seems to me what you really want is a lack of realism...you want all the monsters in front of you, in full view, so you can have your shooting gallery game. That's fine -- and that even qualifies as a 'fun' game -- but I'd hardly call it 'realistic'.

      The problem with making games 'realistic' is that on the computer screen you can't have peripheral vision. Therefore, when a monster comes up behind you, it seems unrealistic, whereas if you had the ability to perceive things in real life, and spot movement out of the middle of your range of view, you could put more stealth into the game without people complaining.

      To comment on the main topic: first person shooters and kind fo dumb games. Personally, I like them networked with friends, but personally I don't see the point of adding realism tyo a genre which is inherently unrealistic. I mean, in real life the bad guys would have shot your ass on 'level 1' and been done with it. These games haven't changed since Space Invaders, on a basic conceptual level.

      --
      gameDB
  14. Doom 3 and HL2 were so not worth the money... by (H)elix1 · · Score: 1

    Both of the 'flagship' games out - Half Life 2 and Doom 3 - had a couple things in common. Both had absolutely stunning graphics and the potential to interact with the environment. Both games were about as linear as a ride at Disney land... Both wanting stupid ($60ish) amounts of cash.

    At first, Doom was a bit scary - but there were just not that many different monsters about. Did not take long for things to get old. Even worse - the step forward, closet open behind you, and random monster jump out at you got very old. No multi-player? Come on! Talk about zero replay value there... Skipping whatever expansion gets put on the shelves as well.

    With HL2, I heard the same 'linear' complaints and they were right. Could they make fewer options for how to make an objective? I eventually picked it up for $30, and that was largely due to CS: Source rather than the HL game itself as the driver.

    With all the millions of dollars spend on the technology, HOW BLOODY HARD is it to find a decent story writer. Really? When they say games are becoming the next Hollywood, guess that applies to budget for scripting as well.

    Anyhow, ended up getting small pile of games that were bundled with hardware and one of the more pleasant surprises is FarCry. Graphics and physics seemed comparable to the games going for three times the amount. The gameplay is fairly unrestricted - lots of different ways to go about meeting the objectives. Don't know why it missed out on the press.

    Looks like I'm standing on a soap box here... The Doom 3 was the last game I will ever spend $50 on without 'stars shooting out of it's ass' positive reviews by people who actually parted cash for the game.

    1. Re:Doom 3 and HL2 were so not worth the money... by Tanmi-Daiow · · Score: 2, Funny

      what do you mean FarCry 'missed out on the press."? All i heard about for awhile was FarCry. Frankly, i was getting sick of how good a game it was. I played it. I didnt like it.

      --
      "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive." - C.S. Lewis
  15. What spoiled Doom 3 for me by extrarice · · Score: 4, Interesting

    Doom 3 was looking good, as was Halo 2. Then I saw the physics demo for Half-Life 2, and promptly stopped paying attention to anything else.

    Computer (more specifically, GPU) processing power has increased so much in the past few years that game companies can no longer simply rely on "Uber-realistic graphics!!!" to sell their games. Everyone can do that now. It's old news.

    That was id's mistake. I think that Valve properly recognized the "Uber-Graphics" wall in the industry and instead focused on game physics and AI. The result was Half-Life 2, and one of the first (if not the first) FPS games that you could really interact with any aspect of the environment, beyond scripted "push this crate here to open the door" elements. Don't get me wrong, Doom 3 is pretty. But gamers are bored of "just pretty graphics". Doom 3 didn't bring anything new to the party; Half-Life 2 did.

    --
    "Jesus saves, but everyone else in a 10 foot radius takes full damage from the fireball."
    1. Re:What spoiled Doom 3 for me by 88NoSoup4U88 · · Score: 1

      While I agree on your point of Valve's focus on AI and physics, to id's credit, they also used non-static props in Doom 3.
      While not as impressive as HL2, they had their place in D3.

    2. Re:What spoiled Doom 3 for me by DeadScreenSky · · Score: 1
      Doom 3 was looking good, as was Halo 2. Then I saw the physics demo for Half-Life 2, and promptly stopped paying attention to anything else.
      This is kind of funny, seeing as how Halo 2 uses the exact same middleware physics library that HL2 does. As do quite a few other games (Psi-ops comes to mind especially, since it did its own version of a gravity gun well before HL2 was released - did it better IMO, too).

      I know that isn't really your main point or anything, I just find it really interesting that Valve somehow managed to convince a large segment of the gaming population that their physics engine was unique, even though they frequently noted it was done with the Havok engine.

      I do disagree that HL2 had any real focus on AI (HL1's AI was better, for example, not to mention plenty of other FPS games like the Halo series), but your basic point is very sound.
      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  16. Wolfenstein, Doom I, II, & III, Quake I, II &a by Time_Ngler · · Score: 3, Insightful

    You can't make the same game 7 times in a row without it getting boring after awhile.

  17. Re Quake 4 by ReKleSS · · Score: 1

    It's not being done by id. Quake 4 it primarily being done by Raven, with id mostly providing the engine (doom 3). I'd say that Raven probably qualify as one of those more creative companies you mentioned.
    -ReK

    --
    md5sum -c reality.md5
    reality: FAILED
    md5sum: WARNING: 1 of 1 computed checksum did NOT match
  18. Doom 3 wasn't that bad. Honestly. by Anonymous Coward · · Score: 1

    I liked Doom 3 actually. Of course it did not have the brains and braun of a Half-Life or mulitplayer of Halo 2, but I really dug the game. I own it on the Xbox and I enjoy playing it in casual spurts. Maybe its just me, but I like shooting games every once in a while to NOT require solving puzzles or having some fleshed out story. When I just want to shoot stuff, that is where Doom 3 fits the bill.

    I love the online co-op via Xbox Live and even the so so deathmatch is good once in a while. What makes the game best for me is a surround sound system and sufficent TV.

    1. Re:Doom 3 wasn't that bad. Honestly. by GrumblyStuff · · Score: 1

      I bought Turok 1 & 2 for the N64 and Turok Evolution for the Gamecube. I played them, enjoyed them, but I haven't shed a tear for Acclaim. Crap-tacular games can be fun but that doesn't mean they're good or that the developers should be encouraged/paid. Doom 3 just didn't interact enough with the player. Instead of some crap hell plot, they should have made System Shock 3.

  19. Graphics a game make not by ActionJesus · · Score: 1

    It may shock some of the people in the industy today, but making a crap game then spending £6billion on making it look really, really pretty doesnt make the game any better.

    How about instead of all the stupid gfx, they make something thats fun? Or, even better, something that runs on peoples computers?

  20. definitely agree with the article 100% by MarcoAtWork · · Score: 1

    I've bought every single ID game since Doom (which I got direct from Id way back when, probably one of the few Italian orders they ever received, I'm sure) but I decided to skip Doom3, it took me only an hour or so looking at it over the shoulder of a friend to decide that yes, the engine was cool but the gameplay just wasn't there.

    Monster spawning behind you are not believable anymore, as it's not believable to have the whole game in the dark, as it's not believable to have every room look pretty much exactly the same.

    I also didn't find doom3 scary at all, it looked quite boring as the endless variations of 'step over this and a monster appears behind you' were played out.

    Ravenholm in HL2 *was* scary OTOH, and really, after finishing HL2 and Far Cry, Doom3 looked pointless: if at least it had the 'tons of monsters, varied environments, open spaces' formula of the original it would've been fun, but the way it is it's going to be the first Id game I won't be spending money on: I'd rather still play System Shock 1 (2 sucked in comparison) for a 'survival/horror' creepy slow paced game with an actual reasonable plot and great voice acting.

    --
    -- the cake is a lie
  21. You keep using that word, "Demon..." by DrunkenTerror · · Score: 1

    FTA: "Who knew demons were capable of such stealth and chicanery?"
    I did. I don't think the author has much experience with real demons. Wouldn't one expect a little stealth and chicanery from an extra-dimensional being? I mean, the fangs and claws are just the parts of it that happen to land in the easily-perceptible parts of the EM spectrum. Demons fuck with you. It's what they are. Extradimensional beings that fuck with us.

    I wonder what could cause a person to suddenly flip out for no reason and kill a bunch of people they have loved their entire life.

    1. Re:You keep using that word, "Demon..." by petrus4 · · Score: 1

      You have experience with real demons?!

      "Horatio! Get this man his medication...now!"

  22. Snore by trawg · · Score: 2, Insightful

    Reading the summary and seeing a comment like "Maybe it was Counter-Strike. Maybe Unreal Tournament. Something happened to the genre between Quake III and Doom 3, and Id somehow didn't take it into account" made my eyes glaze over and almost started moving to the next article. I got sick of defending Doom 3 from people who didn't "get it" before the game had even come out.

    First of all, the comment above is ridiculous - saying Doom 3 is anything like Quake 3, CS, or UT is just an inherently flawed statement. The only thing they have in common is that they're first person shooters. Doom 3 is clearly exclusively a single player game, and ALL those other games are (for all intents and purposes) multiplayer games.

    The rest of the article was just about the fact that he got bored fighting zombies. Zoid pointed out the same thing in his comment. Sure, I can see that. But Doom 3 was always a horror game. Everything id said on the way to release was that it was a horror game. It was about being scared. I don't really have much sympathy for those that bought it expecting anything else, just like I have no sympathy for every other gamer that buys a game without excercising any critical judgement about it (ie, the majority) - Battlefield 2 is another example of this, a horribly busted game that people have bought by the hundreds of thousands.

    Anyway, these articles are everywhere and (imo) they're always the same - they're all people complaining because they didn't appreciate the game for what it was - a pure horror game. I played the whole thing with the lights out in a small room with surround sound set up (fortunately my sister had just moved out so I was able to steal her room and use it exclusively for a Doom room the entire game). I spent the whole time jumping out of my chair. Sure, I've killed enough zombies in my time as well, but it was about BEING SCARED.

    1. Re:Snore by MarcoAtWork · · Score: 1

      Everything id said on the way to release was that it was a horror game. It was about being scared

      I think you should reread the article: doom 3 didn't deliver at all on the scary part: how exactly is it scary to know that any time you open a door something materializes behind you? It might make you jump the first time, a bit the second, but after that it becomes just boring.

      Compare this with the Ravenholm level in HL2, now that was scary, unexpected things happened all the time and the atmosphere was just amazing.

      At least if doom 3 had been a run'n'gun game like doom1/2 there could've been a silver lining, but as things stand now it is just a boring tech demo for their engine.

      --
      -- the cake is a lie
    2. Re:Snore by trawg · · Score: 1

      I think you should reread my post - it totally delivered on the scary part for me. Probably because I played it 'properly' - dark room, surround sound, nothing else in the room, hardest difficulty, not save/reload whoring.

      I would argue that the vast majority of FPS players simply don't have the patience or energy (or interest in horror games) to play it like that.

    3. Re:Snore by loraksus · · Score: 1

      Something happened to the genre between Quake III and Doom 3
      10 years?
      ok, ok, I jest...
      Seriously though, I played Doom 3 when it first came out, I think the whole horror thing was a bit overrated. It wasn't scary, it was "gee, its getting quiet and dark and .... oh look ... the door is being beaten down by an imp." or "oh look, I opened that door and something jumped out at me (same as the last 30 fucking times)".
      It got old really quick - something that didn't happen with Doom 1.
      On the other hand, I really enjoyed HL 2, there were a bunch of scenes that got you jumping, but they kept it fresh, different enemies, something besides a darkened base, etc.

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
  23. Halt! Kommen sie! by haystor · · Score: 1

    He didn't say Wolf3D, he said Wolfenstein. Presumably he was talking about Escape from Castle Wolfenstein from the 80's...now that was a great game although technically it was a 3rd person shooter.

    --
    t
  24. Re:Wolfenstein, Doom I, II, & III, Quake I, II by 88NoSoup4U88 · · Score: 2, Funny

    Can you please tell that to the guys who are making those Police Academy movies ?

  25. Um.. by mZam · · Score: 1

    Didn't Doom 3 come out like a year ago? Did the author of TFA just finally manage to get a "next generation" PC that's powerfull enough to play the game and enjoy it to its' fullest?

  26. Re:Wolfenstein, Doom I, II, & III, Quake I, II by skreeech · · Score: 1

    Doom III wasn't the same game at all. It left the arcade/multiplayer focus and went for a survival horror single player feeling.

    Quake 4 is what should be actually looked at as next in the line of ID games even though Raven is making it.

    --
    [20:36] wwwdot/.dotorg
  27. id's main problem by petrus4 · · Score: 5, Insightful

    id's problem has always been that they were a one-trick pony...i.e., graphics. John Carmack took what was at the time a largely theoretical specification, (BSP) first built two genre-defining games out of it, (Doom and Doom 2) and then went on to display an increasing level of technical mastery with it by adding full three-dimensionality. (Quake) As far as pure graphics are concerned, the man is without peer...he occupies a place fairly close to Einstein in my own head. (And he's a Texan, no less! ;-))

    However, problems eventually arose from the fact that graphics alone are not what make a truly engaging FPS. It might have been the first engine to utilise OpenGL, but from a *gameplay* perspective Quake 2 especially was complete crap in my book. The situation got markedly worse with Quake 3 as well, from the point of view that the base engine was the only part of it which id actually produced themselves. Everything else (the AI, the cutscenes) had to be outsourced. Q3's credits list is very long...and id's own staff do not occupy a very large part of it.

    Q1 was id's finest hour in my mind...I still don't think I've ever had a more immersive or atmospheric multiplayer experience since then. (and I've played my share of Q3 and UT 2003 online) I realise however that such is a completely subjective statement...but I've long tended to believe that the development of any technology follows a bell pattern, where it hits a peak of development/refinement, and then actually starts to come back down somewhat. (I don't include visual photo-realism as a criteria here either; quite the opposite, actually) For me, (purely in terms of multiplayer) the original Quake was the proverbial summit of the mountain.

    The release of Unreal and Unreal Tournament certainly didn't help matters for id though, either...because not only were they beautiful graphically, (the original UT is still a completely acceptable visual experience in my book) but they also included all sorts of innovations where AI and gameplay were concerned...not to mention an extremely discoverable and user-friendly editor, which made it easy for any net-dwelling 14 year old to create their own scenarios as well. Epic might have been ardent worshippers of id, but they were probably more responsible for their idols' demise than any other single factor from what I saw.

    So, yeah...that to me is the main issue. Carmack is/was a graphical genius...but they were only able to get away with graphics alone for maybe three releases. (Doom/2, Quake) These days, graphics alone aren't what sell a game...You need good level design, decent AI, and people generally like a strong storyline with a high immersion factor as well.

    id were the first, and they will always have that distinction...but they were not able to reinvent themselves...and the world has moved on.

    1. Re:id's main problem by skreeech · · Score: 1

      For me I started online gaming with quake 2. For me rocket arena 2 was a great competition game. I'm sure there are many more like me where this is what we want and ID might always be able to deliver that.

      A game with a good weapon set, some decent built in maps and tools to spawn a huge modding community. A lot of us don't need complex ai, storyline, or any immersion. We just want to shoot each other.

      --
      [20:36] wwwdot/.dotorg
    2. Re:id's main problem by Frenchy_2001 · · Score: 1

      Surprisingly, Doom3 is excellent at immersion, background story and story line. This is the frustrating part.

      From my point of view, Doom3 had everything to be a great game (great graphics, good physics, loads of media and background, voice acting, even a refined story!), but they killed it with the gameplay.

      Doom3 is a step back of 10 years in gameplay. It plays exactly the same as the original doom: pick a bonus and a monster appear to frag you, pass apoint and monsters will magically pop up behind you.

      The atmosphere is oppressive and scary, but the suspence is artificial. You are on a marsian base, but you have "monster closets" everywhere. Imps spawn behind you from portals every few minutes. Zombies crawl out of passages you cannot use.

      So, they used every trick in the book to keep you on your toes, but it just gets boring, there is no reason to it.

      The few times there are reasons (like the first pinky you meet or the few times the imps were WAITING for you and come jumping around instead of appearing behind), the game is great, but when they cheap and spawn new ennemies on clean area, it just gets tedious.

      This is my opinon, especially reinforced after playing HL2, where the developpers dont cheat so much... (you usually see the ennemies coming or know where they come from).

    3. Re:id's main problem by Onan · · Score: 1
      I agree almost completely, but I think that your depiction is in fact slightly too generous. id indeed is responsible for some great innovation in game technology, but that's about as close to a good game as tcp is.

      My personal favorite for actual game design has always been Bungie. I don't believe that id has, to this day, come out with a game that's the equal of Marathon.

  28. No John Romero by Mingco · · Score: 2, Interesting

    No John Romero means iD has lost the main guy who pushes for gameplay innovation. Romero + Carmack = a balance between gameplay and technology. One without the other just isn't as good.

    Read the book Masters of Doom for insight into their dynamic, and how much Romero brought to the table at iD.

    I didn't have much respect for him after the Daikatana debacle, but gained it back after reading that book.

    1. Re:No John Romero by BiggerBoat · · Score: 1

      You look like you're feeling pretty nostalgic, especially noting that you're using a spelling convention (small "i," capital "D") that id Software themselves have not used in more than 10 years ;)

  29. Id Still Has Its Crown: Quakeworld by Jagasian · · Score: 1

    Quakeworld (i.e., Quake 1 with improved netcode still has the crown IMO, when it comes to fast, furious hardcore deathmatch. Until somebody makes something better, I'll keep playing it.

  30. Re:DOOM III is one of my favourite games... by skreeech · · Score: 1

    I didn't think it was like the original doom. Now I didn't ever beat doom3 so i could be wrong but it just didn't have the killfest feeling of the original. I played the seriuos sam demos and those were closer to the original doom than doom3 was.

    "The day id releases an answer to Counter-Strike or the like, is the day they've lost, in my eyes."
    This I have to agree with. I just want great competative arcade games from id, not cashing in on the trends.

    --
    [20:36] wwwdot/.dotorg
  31. Games rated by TTGM: Time Till God Mode by emarkp · · Score: 3, Interesting
    I've found that once I get bored with gameplay and only want to see the story, I'm effectively done with the game and turn on God mode.

    With Doom3, it took about an hour or two before God mode got selected. With Far Cry, it was at the point where you're breaking out into an open area with lots of monsters. I happily made it through HL2 with no cheats.

    Also in Doom3 I debated even finishing it, I was losing interest so fast.

  32. Whats wrong with repetitive games? by space_jake · · Score: 2, Funny

    Honestly how many times have you sat in a window on CS_Italy with an awp (or scout for you cool people) till you heard "Terrorists Win" ?

  33. Re:Two words: Castle Flamenstein by phlinn · · Score: 1

    Yeah, you were a bastard. And you missed the actual best part of the game: One Life to Live servers. Nothing like NOT being able to respawn to force actual teamwork. I know, i'm in the minority in this, but OLTL games were way more interesting than standard games.

    --
    "Pulling together is the aim of despotism and tyranny! Free men pull in all sorts of directions" -- Havelock Vetinari
  34. Romero? Gameplay? by StupidKatz · · Score: 1

    Correct me if I'm mistaken, but didn't John Romero bring us Dai "I can't leave without my buddy Superfly" katana? One of the most heavily scripted pieces of boring software ever written?

    I suffered through Deus Ex 2. I couldn't finish Daikatana.

    1. Re:Romero? Gameplay? by Mingco · · Score: 1

      Like I said, the technology and gameplay (Carmack + Romero) both have to be there. Daikatana was an obvious struggle with technology.

      It's easy for people to see when the technology is excellent, but the gameplay is missing. It's much harder, even for people inside the industry, to see through to solid design past shoddy engineering work.

      And you can blame Warren Specter for the Deus Ex series.