Only NFL Game This Year Gets Lukewarm Response
aendeuryu writes "The first reviews are in for Madden '06, and the reception is underwhelming -- it's scoring an average rating of 79% on gamerankings.com (at the time of this submission). The reviewers on Gamespot (7.8) and 1up.com (9.0) have different takes on the game, but the readership of both sites doesn't (7.4 and 7.8 respectively). Gamespot's criticisms put the game in a less-than-exciting light: the new QB-vision feature adds realism but takes away from basic fun, and (perhaps most damning) the graphics rate a 7 out of 10 on what was supposed to be a next-generation title. Normally, a mediocre game release isn't a big deal, except that, because of EA's negotiated exclusivity deal with the NFL, this is the only NFL title you'll get to play this year. So, what are the players to do?"
I happen to love football, the actual game, not really most of the video games (for a number of reasons). Before we get a slew of comments making fun of Madden's often repetitive commentary, I wanted to add my 2 cents. NFL football is a game that does not change every year... the rules are pretty much the same from one year to the next, and the real life games themselves were far more interesting in the seventies and mid-eighties than they are today, barring of course some of the big plays (and big win streaks) you see from time to time. New players and annual player turnover only makes the competition slightly more interesting, but the actual systemic variance between each year is minimal.
Systemic differences and improvements are what drive the typical gamer's series purchases. Video games, for the most part, try to deliver a REVOLUTION on each upgrade. About the only revolution you could get with a series like Madden is having the guy come up with something original to say (hasn't happened yet), improving the UI, and making the players look more realistic. But there is a time when this effort stalls, because the game of football itself doesn't change enough to keep fans as interested in purchasing an upgrade to a game that they already own.
Any football fan here would agree that there is very little difference between each new Madden release, except for possibly the player names, stats and some minor UI changes, and Madden saying something slightly different from time to time. But most of his old bricks stay in the game.
Someone could easily reskin and redevelop the game using Madden's engine to make it far more interesting. Like how about a game of medieval football where you have to slit the guy's tendons with your sock-knife, like they used to do back in the day? Seriously... there are a lot of different avenues game developers could be taking to add some spice to these types of games.
If you break it down and see Madden 04 and Madden 05 sitting in either the week rental or the 2 night rental, you'll pick 04 so you can have it a few more days... or at least I would.
My point is that they have to really do something different if they want to improve their ratings and this has to be one of the hardest challenges facing any game designer in the world right now. How do you take a regular sport and make a game out of it that will release a new title each year, without boring the hell out of your fans? It's hard.
The dangers of knowledge trigger emotional distress in human beings.
Buy another game? Oh, no, it's NFL with the latest roster. BOO FRIKKIN HOO. You want to show the NFL/the game maker you don't like the monopoly on the NFL? Don't give them your money. Sheesh.
"So, what are the players to do?"
Um...buy a football perhaps?
"People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
or they could just charge you a subscription fee to add new rosters and occasionan texture/model updates. Then you only buy it once, and assuming the fee is reasonable, it would make more sense.
But that's not nearly as moneymaking as having 10 million people just rebuy a small update every year...
Word has it there's a "hot cocoa" mod available showing hidden footage of a naked John Madden being dragged onto an airplane, lashed into a jumpseat and flown city-to-city over the course of the season. Decency advocates, NFL officials and Hillary Clinton are already threatening to sue . . . :-P
If sales drop, maybe the NFL will look to renegotiate their deal
--
Downloading in Firefox got you down? Cheer up
I'm sure there'll be a lot of comments here about the whole monopoly not causing innovation thing, except for one thing. EA is currently in the same position as Microsoft is regarding their Office suite. They may be a monopoly, but if they don't offer significant upgrades on a regular basis (once a year for EA, maybe some extra time for Microsoft), nobody will buy their product.
Nobody will buy these games just to upgrade the rosters now, since you can download this information online. If EA wants to keep selling titles (monopoly or no monopoly, they still cost millions to produce each year) they better offer something good with each new upgrade.
UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
If you'll notice, it's the PC version of Madden 2006 that has a collective 79% rating. The Xbox and PS2 versions (presumably more popular than the PC game) are at 87.4 and 88.2 respectively, only 1 or 2 points behind the score of Madden 05.
Maybe this will mean less people buy the game. I was thrilled with ESPN NFL2k5 last year. It was arguably as much fun as Madden '05, and only cost $20. When I heard about the EA exclusivity with the NFL I decided not to buy another Madden title until there was competition again. This flop serves two purposes. It will hopefully diminish the number of people who buy the title, ultimately leading to a lower revenue to both EA and the NFL, and secondly it shows that a lack of competition leads to a lack in quality.
That said, EA has been turning out some great titles lately. Burnout 3 for Xbox, and Battlefield 2 for the PC are just great.
StrategyTalk.com, PC Game Forums
If the NFL titles suck, then support other titles that don't need NFL endorsement. Cyberball rocked in the day. No NFL needed. Support great games, don't support big name trademarks and monopolistic organizations.
Oh My God! The tragedy! How awful to only be able to play other football titles that don't have the sacred NFL trademark, but may be much better games. Such games might even cost less besause a few bucks didn't have to flow to the NFL, or play better because dollars that would have gone to the NFL can be spent on coders or testing, how can players accept that??? How horriable it would be to play completely different games and have to stretch one's mind beyond the limits of NFL football! And lets not even think of actually putting the console down and actually going outside and throwing around a football or playing other sports. What in the world are players to do when they have been deprived of the sacred NFL logo by the evil forces of EA????
Doing anything except just playing the official NFL labeled game is completely unthinkable. Players must accept what they are given. It will be good.
I'm an American. I love this country and the freedoms that we used to have.
I promised myself that I wouldn't buy the game when I heard about the exclusive deal with the NFL. I really got turned on to the football games starting with NFL2k for the DC and continued to buy the NFL2k line until this year, when they didn't produce a game.
:-( for capitalism.
I was pretty close to not giving in but as the season got closer and I saw the preseason game, I gave in and bought it. I agree with the reviewers that the game isn't that special. It's basically a less fun version of 2k5.
Ohh well, I guess EA knew what they were doing. Even though everyone bad-mouthed them and swore not to buy their games, EA knew people would still buy their game because it was the only one available.
Tecmo Bowl and Tecmo Super Bowl.
there's more than one way to do me.
That's just crazy talk. It must be purchased. It has the NFL logo on it! Who cares about quality or gameplay, that's clearly only secondary. This game must be purchased, after all, it's the only officail NFL game this year!!!!
I'm an American. I love this country and the freedoms that we used to have.
What are players to do, you ask? Isn't it obvious? If someone comes to the conclusion that the game isn't worth the purchase, be it based on reviews, word of mouth, test-playing it or whatever, then simply don't buy it. There's lots of other games that you can choose from - or you could even go outside for a change instead of just playing computer games all the time.
If you're an absolute die-hard fan that wants a great new NFL game every year (and who thinks that this isn't it), then write to them and tell them what you think about their "exclusive license" deal. Send a snail mail letter, too - these are taken far more seriously than angry emails, who're probably just deleted without anyone really reading them.
That's what I would do - if I cared about football or football games.
quidquid latine dictum sit altum videtur.
How awful to only be able to play other football titles that don't have the sacred NFL trademark, but may be much better games.
One problem is that all the well-known American football leagues (NFL, CFL, AFL/af2) are belong to EA. Is there a CFL video game on one of the consoles? What about Gaelic football, Australian Rules football, Rugby Union, or association football?
Burnout 3 is a great game, but it wasn't developed in-house at EA, it was created by Criterion in the UK before EA bought them (a deal that went through partway through development of the title). I remember working with the Criterion guys before I left EA last year. BO3 does have some really fun bits, I remember being impressed with it even at the early stages.
People are never as simple as their stereotypes. This applies equally to Christians, Muslims, and Emacs-lovers.
Why can you buy a 2006 car right now? Why does the 2006 fiscal year start in October 2005? Because years/seasons/whatever that extend across calendar years need to be called something and it's easier to pick (arbitrarily or not) one of the two years and get everyone used to it. The football season runs from Sep 2005 to Jan 2006. Since the Superbowl is in 2006 and the winner will be referred to as the "2006 Champions" it makes sense to refer to the season as the 2006 season. You would logically refer to the game modeling the 2006 season as the "Madden 2006". Not doing so would be misleading.
I think it would be cool to avoid this whole mess and create a better arcade style football game. A game like this could take some cues from Sega Soccer Slam as an example. Or someone could develop a great football game for the Nintendo DS. Drawing up you own plays would be fun to do with a stylus. I think the possibilities are out there, its just no developers want to take the risk.
> because of EA's negotiated exclusivity deal
> with the NFL, this is the only NFL title
> you'll get to play this year. So, what are the
> players to do?"
Have a little pride and refuse to buy it? And thus punish both EA and the NFL?
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
As was suggested by some friends last night during a random gaming discussion: Sega should put out a good "Mutant League Football" game.
Make it as good or better than Madden (which doesn't look to be a challenge according to the reviews), and they can print their own money.
79% is considered bad? Game reviews have always been inflated, why not do anything about it? 79% is practically the same as 8/10 or 4/5, and that's considered really good in, say, book or movie reviews. Look at IMDB, the best movie there, The Godfather, has a score of 9/10.
Really, a score of 40-60% should be an avarage game, but it appears the game reviewers give this score to games that suck completely.
Oh well.
The quality of a product dropped after it became a monopoly? Surely this must be some sort of oversight . . .
For computer graphics class , Dave Swanson, the Director of Madden, gave us a lecture about the "process" of making a new Madden game. I decided to joke around and ask him "Why do you need to do anything? Don't you have a monopoly?". He replied saying that he actually still works as hard as he did before the monopoly; and that his current aim is to get people who were not intrested in the Madden series before-hand into the game.
He also said that all the stories in the press are mostly an exaggeration of what is really going on.
I agree with your argument for the most. However, I own Madden 2005 and have recently rented '06. In doing so, I have noticed small little improvements that go a long way with the more meticulous football fan, such as myself.
For example, the article's aforementioned QB vision light, which is based on the QB awareness rating and determines the field of vision for a QB. You can control this yourself with the right analog stick or focus in on different receivers. Make a pass to someone not in your field of vision and you will make a duck pass. This feature will need some tweaking, but it is one step closer to making the game realistic and prevents previously awseome madden players from exploiting passing the ball all game.
Another small improvement has been in line play. The animations that determine positioning of linemen during the play are improved. Defensive lineman in a 4-3 now finally line up as they are supposed to (in gaps instead of headup), and the ability to slide your offensive line protection, while not perfect, definitely lets you control logic for your lineman that never existed in previous games.
The last one I'll mention are smart routes. In older games. WR's were restricted to predetermined routes based on the play you call, or you could hot route them, but the distance they run in the route is always the same. Now you can make their curl routes and in/out routes go all the way to first down marker. Again, a small improvement, but one that makes the play in this game a bit better.
In all honesty, I think people expect too much of this football game series. There are only so many things you can add each year and each year everyone wants something revolutionary. All I want is steady improvement so that when I play this game in 2015 (assuming it is still being produced) it should be much closer to the real thing. Just look at at how far it has advanced in 1995 to see what I mean.
I can see it now cross maden with the WWE series and you've got a multi million dollar hit. Now if I can only work in NASCAR and I can target every rednecked american ... I mean red blooded american.
http://investor.ea.com/phoenix.zhtml?c=88189&p=iro l-newsArticle&ID=744892&highlight=
Madden 2006 sells a record breaking 1.7M copies in its first week.
So it doesn't seem to matter to the lemmings that the game has very little to offer in terms of innovation.
$49.99 for a new roster either means people have more than enough disposable income to waste, the reviews are wrong or mass consumtion is good. Or something else.
In Soviet Russia, I ruled you
I find it somewhat depressing that a rating of 79% is considered poor. There are 100 percentage points (obviously), and rating all games between 70 and 100 seems something of a waste of numbers. Last time I bought a game magazine (about 10 years ago) one of the games was given 27% - a score which really shows you that it's not worth buying (Lemmings 3D, as I recall).
I am TheRaven on Soylent News
Uh... why can't they play Madden '05 or Madden '04 or even ... I don't know... Madden '03?
Someone who enjoys video football enough to buy a new version every year probably isn't very difficult to entertain. He'll buy Madden '06 even if it's just a feature-creep of '05.
...just my 2 gil.
Meh.. I won't buy it...
--
You could BugMeNot, or you could just click. You decide
Check out http://www.chaosleaguegame.com/
Chaos League is similar to the old Game Designers Workshop board game Blood Bowl. Orks vs. Elves pigskin play. It's a nice little game that got kind of overlooked. They just released the Sudden Death expansion.
If EA says their monopoly isn't harmful, then that's good enough for me.
After all, if you can't trust a multibillion dollar corporation with no accountability to anyone except their shareholders, who can you trust?
Irritable, left-wing and possibly humorous bumper stickers and t-shirts
EA was in serious danger of losing the football crown.
LINK
ESPN NFL FOOTBALL (2004)
216,000 units sold
$10.1 million in sales
MADDEN NFL 2004
3.4 million units sold
$167 million in sales
ESPN NFL 2K5
1.2 million units sold
$24.4 million in sales
MADDEN NFL 2005
2.3 million units sold
$111.4 million in sales
A 50 million dollar drop and 1/3 drop in numbers sold with sega's strategy of selling 2k5. Imagine if they had a 2k6, especially with the buzz they had with 2k5 (2k5 was/is so much better than madden 2005/2006). that's the general consensus.
Madden has "fixed" the same damn problems year after year. I mean, how many times can they fix a same passing game problem? or fix the same running game problem? Hopefully someone will release a 2006 roster update for NFL2K5 (basically what EA does with Madden, but charge an extra 40$ for).
"Tread softly because you tread on my dreams"
When did 70% become bad? Surely anything below 50% if bad. Anything above is above average no?
When did a rating system become 70 = bad 80 = okay 90 = good?
I like muppets.
At the time i'm writing this, according to gamerankings.com, the scores for madden games (ps2 version) are:
/. obsession with Madden is I'm not sure, they are average games that fit a certain niche market perfectly. Besides that I have a feeling this year's Madden got less development time because the developers are busy preparing for the upcoming Playstation 3 and Xbox 360 titles. Madden could potentially make or break these consoles so I'm sure Sony and MS are putting all their weight on EA.
2006: 88%
2005: 90%
2004: 91%
2003: 91%
These scores are pretty respectable, especially for a sports title. If you are expecting any respectable gaming mag to ever give a "realistic" (as opposed to a mario sports title) sports game 100% you can pretty much forget it. Sports games appeal to people who like the sport, and want to relive a little bit of it at home. They don't really appeal to hardcore gamers, who could care less about having an updated roster. The real test will be the sales numbers on this title, I'm betting lots of people will buy it and enjoy it. What the
http://www.petitiononline.com/MLF/
Mutant League Football managed to be one of the most entertaining football games ever released for a video game system, eschewing petty realism and NFL line-ups in favor of silly things like mutated robotic alien players and playbooks that included such classics as "Kill the Ref".
Instead of churning out the same old 3D crap over and over year after year they should take a look at putting out titles that sacrifice some of the realism in exchange for something unique.
Bring Back Mutant League Football!!
http://www.petitiononline.com/MLF/
If you want to be seen, stand up. If you want to be heard, speak up. If you want to be respected, sit down and shut up.
As for international sports, you missed rugby, which is without a doubt one of the most exciting sports out there. Talk about non-stop action...
And how about Basketball? Not enough action for you? A couple points every 30 seconds seems pretty good to me.
As in Canadian Football League. We've been waiting for a decent video game for our league. Now's the time I say. C'mon, the field is 25% wider, 10 yards longer, the end zones are twice as long. You can score single points on missed field goals or on punts, our balls are bigger (ahem!), and we only have 3 downs to make the ten yards. That, and you can knock a zero or two off of the salaries. Anyone know the contact particulars for 989 or 2k Sports? ;-)
So, what are the players to do?
That's simple. Don't buy the game. All a company that would seek out a monopoly cares about is money. If you arent giving them money, they dont have any money. If they dont have any money, theyll do anything it takes to get money. In this case, make a decent game.
At my school, and also university, A was 80-100, B 70-79, C 60-69, D 50-59. It's all relative, of course, but pushing the curve up so that almost everyone gets over 90 gets silly and defeats the point of having a percentage scale. Reminiscent of those arcade games where points are awarded in multiples of 1,000 or 10,000 because it's more cool to say you got "one million" rather than "one hundred".
Despite its lukewarm reviews, it appears that EA is selling Madden NFL 06 in record numbers, selling 1.6 million copies in its first week. If consumers will eagerly buy a warmed-over rehash of last year's game, what incentive does EA have to innovate?
Not Found
The requested URL