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First Look at GIMP 2.4

Liam30 writes "Newsforge (ed: part of the OSTG family) is running a story that gives a first look at the next version of GIMP." From the article: " A major update to the GNU Image Manipulation Program (GIMP), widely regarded as the leading free software raster image editing program, is scheduled for this month. The 2.4 release is expected to include a number of new features and enhancements to existing features ... The first thing most users will notice about 2.4 is the addition of three new tools to the palette: the Align tool, the Foreground Extraction tool, and a new 'Simple' Rectangle Selector. The Align tool lets you vertically and horizontally align image layers -- a task you had to perform manually before. You can align an image to any edge or the center, specify an offset in any direction, and adjust vertical and horizontal alignment separately."

317 comments

  1. SIOX by prestwich · · Score: 3, Interesting

    That 'SIOX' object selection stuff looks really really cute; you have to wonder if it would come in useful for machine vision/AI as well.

    Anyway - good luck to the GIMP guys - a nice tool!

    1. Re:SIOX by idlake · · Score: 4, Informative

      SIOX is machine vision; this kind of algorithm has been developed before, but I don't know about the relationship between SIOX and previous methods--maybe the Berlin guys improved on prior work, or maybe they just didn't know about it.

    2. Re:SIOX by jb.hl.com · · Score: 1

      I've been wondering for ages why SIOX or something like it hasn't been implemented sooner. Now it is.

      Nice one, GIMP team! I already love the GIMP, now it gets better :)

      --
      By summer it was all gone...now shesmovedon. --
    3. Re:SIOX by big.ears · · Score: 2, Funny

      That 'SIOX' object selection stuff looks really really cute; you have to wonder if it would come in useful for machine vision/AI as well.

      It presumably would, as long as machine vision/AI people have pictures of their bosses that they want to place on supermodels' bodies, or need to prove to their girlfriends that they really were at the ballgame and not at the strip club.

    4. Re:SIOX by ashyanbhog · · Score: 0

      not flaming or anything here..., but us this SIOX tool not available in commercial tools out there? if this is something new, it would be awesome!

    5. Re:SIOX by catwh0re · · Score: 1

      It's good to see an open source implementation of the Photoshop "Extract" feature. (i personally feel the extract function is so poorly written, that it reaches the point where it's easier to deep etch the image by hand than to use the built in touch up/clean up tools to hope that it returns the desired result.)

    6. Re:SIOX by henni16 · · Score: 4, Informative

      That 'SIOX' object selection stuff looks really really cute; you have to wonder if it would come in useful for machine vision/AI as well.

      SIOX was developed for echalk.
      And echalk is developed by people of the AI-working group at the CS department of the FU Berlin.
      And that working group is also behind the successful robot soccer team FU Fighters who are currently World Champion in the small-size league of Robocup and vice-champion in the middle-size league.

      So it wouldn't surprise me if parts of it are already in use for "machine vision/AI"..

    7. Re:SIOX by henni16 · · Score: 1

      SIOX is machine vision[..]maybe the Berlin guys improved on prior work, or maybe they just didn't know about it.
      I probably should have replied to you instead of the parent; summary of my other post:
      "the Berlin guys" are part of the same AI-workgroup that is behind the "FU Fighters" Robocup robot soccer team..

    8. Re:SIOX by loucura! · · Score: 1

      ... And the vice-champion of Robocup was in Footloose with Kevin Bacon.

      --
      Black and grey are both shades of white.
    9. Re:SIOX by FLEB · · Score: 1

      I'm not sure about the underlying technology, but I know the latest Corel PhotoPaint (version 12) has a similar feature. I'm not sure if Photoshop has it, although I can't imagine it's far off if it's not there yet.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
  2. Native OS X version by Anonymous Coward · · Score: 0

    Now If we could just have a non-X11 Aqua version of Gimp for OS X, I'd be very happy!

    1. Re:Native OS X version by Anonymous Coward · · Score: 0

      How about a non-GTK version for *nix systems?

    2. Re:Native OS X version by andersbergh · · Score: 2, Interesting

      Why? If you use Qt you can just make GTK use the Qt engine (there's a special GTK engine which uses Qt, I don't remember what it was called), if you prefer to have them look the same way.

    3. Re:Native OS X version by Anonymous Coward · · Score: 1, Informative

      You're probably talking about Gtk-Qt theme engine.

    4. Re:Native OS X version by m50d · · Score: 1

      Although it looks a helluva lot better than normal GTK, it still doesn't look as good as true Qt applications, and there's a huge performance penalty.

      --
      I am trolling
    5. Re:Native OS X version by cortana · · Score: 1

      I guess this will be done when you reorganise the GIMP code to split out all the UI-related code from the non-UI code. Then the UI-related code can be rewritten to use Aqua on OS X, Win32/avalond/redmond's-flavour-of-the-month on Windows, etc.

      This is the only way to port something from one platform to another without ending up with a pile of crap.

    6. Re:Native OS X version by aichpvee · · Score: 1

      It also can cause unstable performance with some themes and the file dialogs still neither make sense nor integrate well.

      --
      The Farewell Tour II
    7. Re:Native OS X version by Anonymous Coward · · Score: 0

      Who cares about looks?

      I'm sick and tired of stupid GTK apps that do things like close the window when the user gives the delete-word command. Highly annoying. Not only did GTK set that to the default about version 2, they made it impossible to get the proper *nix keybindings back no matter how much time you spend editing the preferences.

      GTK used to be a decent toolkit, but it's been taken over by GNOME and ruined.

  3. SOIX! by Kawahee · · Score: 5, Informative

    For a while, I've had fairly negative views on GIMP. Sure, it's powerful, but it still lacks what Photoshop has out of the box, and it's got some fairly abstract configurations. But taking a look at SOIX and all, it's really going to push up against Photoshop. But now GIMP has to stop adding little features like simple rectangle select, and start adding more features like SOIX and superseeding PS to get it out there onto the commercial market.

    --
    I'll subscribe to Slashdot when I see a month without a dupe, a typo, or an article the "editors" didn't read.
    1. Re:SOIX! by Otter · · Score: 0, Redundant
      Sure, it's powerful, but it still lacks what Photoshop has out of the box...

      Is that Align Layers functionality being added to GIMP already in Photoshop? It may well be -- we have a relatively old version at work and I only use that once or twice a year, so it could have been added since I learned Photoshop a decade ago -- but I'm not aware of it.

    2. Re:SOIX! by eno2001 · · Score: 2, Insightful

      Some good points. But I have to wonder why so many people are so concerned with getting "onto the commercial market"? This software is made for the sake of people who want to use it. Not to make money. That is to say, that the software is not made for people who want to make a profit by selling/marketing software. It's made for people like me who want to edit images. It's fine if GIMP is used by someone to edit images for profit. That's different. The point being that GIMP is simply a tool to many of us and not something to be sold in the traditional sense. Now if you're talking about grabbing more mindshare (vs. marketshare), then I can agree that more people should look at GIMP and that adding newer innovative features is only a good thing. Nothing against you or your comment, I just get a bit annoyed when people think that this stuff is done to make money. I see it this way;

      GNU Software is to Proprietary/Commercial Software as Libraries are to Bookstores like Borders and Barnes & Noble.

      One organization is interested in getting something into the hands of their users for their users' edification, the others are interested soley in profit.

      --
      -"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
    3. Re:SOIX! by Anonymous Coward · · Score: 0

      Photoshop had a SOIX like tool since 2002 (photoshop 6) look it up, it's called the extraction tool. So if they want to superseeding photoshop... .

    4. Re:SOIX! by nateziarek · · Score: 2, Informative

      Yes it is...since 6 or 7 at least. It may have been extended since it first debuted, since the "align" window can align the layers to the left, right, center, top bottom as well as distribute items by their left/right/center. Can the new GIMP align do that? I should download it and play. I know and love Photoshop, but there is no real sense in blind devotion, is there?

    5. Re:SOIX! by sp0rk173 · · Score: 1

      Finally, a good point in a software preview story. They're not making gimp to take down the corporatists in our pseudo-capitalist world, they're making it to create a great program. Stupid slahdot poster trying to be all intelligent when they're really just opening a new bag of doritos and downloading more porn..

      Though porn and doritos sounds awful good right now.

    6. Re:SOIX! by FunkyChild · · Score: 1

      That's ridiculous. As a professional photoshop user I'd be far more interested in nifty things like the simple masking that would help clearing up the general clunkiness of working with GIMP day-to-day, compared to some flashy whiz-bang feature that probably only works halfway and is more practical to do it manually yourself. Oh, and Photoshop has had the 'Extract' tool or years now, which seems to do the same, so I doubt that's going to make thousands of Photoshop users magically switch.

    7. Re:SOIX! by EntropyEngine · · Score: 1

      There's also a time when features need to be put on hold and the developers then concentrate instead on making the application easier to get around.

      There's a lot to be said for a well-organized user interface and consistency across applications, and that's where Adobe excel, and with any luck, this attention to consistency will be applied to utterly shambolic Macromedia library of applications that Adobe recently took receipt of...

    8. Re:SOIX! by nathanh · · Score: 1
      and superseeding PS to get it out there onto the commercial market.

      Is "superseeding" some sort of torrent terminology I was previously unaware of?

    9. Re:SOIX! by SirPavlova · · Score: 1
      Is "superseeding" some sort of torrent terminology I was previously unaware of?

      Yes, actually. It's a feature in Azureus designed for when you're the first or only seed. If you're not the first or only, it's particularly inefficient & screws up the balance in the torrent, so it's not recommended unless you need it. More info at the Azureus wiki.

      --
      Yar.
  4. Rejoice by Knome_fan · · Score: 2, Informative

    http://micke.hallendal.net/archives/2005/10/gtk-ma cosx.html
    http://gimpfoo.de/2005/10/06/an-early-glance-at-gi mp-on-os-x/

    Ok, ok, it's not quite there yet, but there seems to be a lot of progress lately.

    1. Re:Rejoice by arose · · Score: 1

      OT: is the font anti-aliasing really that ugly on OS X?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    2. Re:Rejoice by steeviant · · Score: 1

      Which font antialiasing are you talking about?

      The menu bar at the top of the screen is a typical example of OS X font rendering, the stuff inside the windows is probably rendered by OS X, but could be done by Freetype or a band of trained dwarves for all I know.

      At any rate the fonts and sizes they've chosen to use in the examples wouldn't be used very often on OS X, particularly not in the microscopic point sizes shown in one of the examples.

      As I said though, it might help if you were more specific.

    3. Re:Rejoice by pldms · · Score: 1

      ... the stuff inside the windows is probably rendered by OS X, but could be done by Freetype or a band of trained dwarves for all I know.

      The stuff in the windows what I see on linux, so presumably freetype2. I suspect the OP is talking about the title on the window, which isn't the usual OS X or freetype. I assume this is an artifact of the way the port has been done -- low level window creation and handling.

      --
      Slashdot looked deep within my soul and assigned
      me a number based on the order in which I joined
    4. Re:Rejoice by arose · · Score: 1

      I was talking about both the window font and the menu bar on top of the screen. I'm certainly not seeing rendering anything like the stuff in the windows with the freetype autohinter.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    5. Re:Rejoice by SideshowBob · · Score: 1

      Yes. All those people raving about how lovely OS X is the past 5 years? Somehow they all missed the ugly font rendering. Then someone posted a screenshot on Slashdot of someone's 2 month effort to port some open source project to OS X and arose (644256) finally pulled the wool away from everyone's eyes.

      You're a hawkeye arose (644256), nothing gets passed you!

    6. Re:Rejoice by arose · · Score: 1

      And how exactly does "someone's 2 month effort to port some open source project to OS X" modify the menu bar of OS X?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    7. Re:Rejoice by arose · · Score: 1
      The menu bar at the top of the screen is a typical example of OS X font rendering, the stuff inside the windows is probably rendered by OS X, but could be done by Freetype or a band of trained dwarves for all I know.
      I was talking about both the menubar and the window font, IMHO they both share poor grid alignment.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    8. Re:Rejoice by Anonymous Coward · · Score: 0

      I can tell you that OS X's real font rendering isn't that bad. It's actually the best I've seen so far in any OS. Go find some other screenshots. There's some strange bug in the GIMP's window title, I've never seen anything like that. Maybe the font is screwed or something.

    9. Re:Rejoice by TheRaven64 · · Score: 1
      No. OS X users sub-pixel AA on all fonts. This is great if you are looking at the image on the screen it's rendered for, since it means that you effectively have three times as many pixels (although you have to do some cheating to balance out the colours and make sure that black text really looks black).

      When you take a screen shot, things change. If you scale the image at all, then suddenly the original pixels no longer line up with the real pixels, so the sub-pixel AA appears as artefacts. If the order of colour elements in your pixels is RGB, then it will make the pixels to the left of a not-quite-pixel-aligned line blue, and those to the right will be red (slightly - or the other way around for black-on-white). Your eye will cancel these two colours out and you will see a line that overlaps pixels. If the image is scaled post-rasterisation, however, you end up with two pixels on the side of the line being red (or less than one, so the original black line is now grey, having had some of the red and blue leek into it) and so it look bad.

      This also happens if you use a monitor which doesn't have the same sub-pixel arrangement as the source screen (e.g. BGR instead of RGB from left to right).

      --
      I am TheRaven on Soylent News
    10. Re:Rejoice by arose · · Score: 1
      OS X users sub-pixel AA on all fonts.
      I certainly hope they don't that that on CRTs... And why I can understand sub-pixel AA the sub-pixel placement in the menu-bar (look at 'i', 'f' and 'n') should make the letters look slightly different even on the intended device... At least it's clear that the window text isn't rendered by the same engine as the menu bar text, the windows seems to have freetype with settings I hadn't used in ages, that's why I didn't recognize it.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  5. Still no CMYK huh? by No+Salvation · · Score: 4, Funny

    So when can I edit CMYK screenshots of Duke Nukem Forever in GIMP?

    --
    I'm agneglectic, too lazy to care if there is a God.
    1. Re:Still no CMYK huh? by Anonymous Coward · · Score: 0

      The CMYK issue is non-technical, it's that CMYK is PATENTED in the Corporate Reich of America, so gimp can't implement it except with a gimp/gimp-non-US split.

    2. Re:Still no CMYK huh? by Anonymous Coward · · Score: 0

      CMYK is not PATENTED! That plain wrong.

    3. Re:Still no CMYK huh? by Anonymous Coward · · Score: 4, Informative

      Well, it's RGB CMYK conversion that's patented, not CMYK per se. Pantone+Hexachrome can't be supported in the GIMP either because of patent issues.

    4. Re:Still no CMYK huh? by Kjella · · Score: 4, Interesting

      Well, it's RGB CMYK conversion that's patented, not CMYK per se. Pantone+Hexachrome can't be supported in the GIMP either because of patent issues.

      Well, I don't think it's too difficult to work around that. For example to have a lookup table + simple linear model locally. As for Pantone+Hexachrome it's copyright + trademark law, not patent law. GIMP should just create the framework of named colors, so they can have one for HTML colors, and you can define your own "My company" profile with "My foreground", "My background" and so on. The rest would probably sort itself out. It all depends on a much more complex color management than what is available though.

      --
      Live today, because you never know what tomorrow brings
    5. Re:Still no CMYK huh? by Anonymous Coward · · Score: 0

      Even RGB to CMYK conversion is NOT patented! And Pantone is not a patent issu but a copyright issue.

    6. Re:Still no CMYK huh? by justsomebody · · Score: 1

      Hexachrome is patented
      http://www.pantone.com/aboutus/aboutus.asp?idArtic le=64&idPressRelease=38

      And there was a lot of talking about that on Inkscape mailing list

      --
      Signature Pro version 1.13.2-3 release 83.5 beta3try7 after-breakfast edition
    7. Re:Still no CMYK huh? by tepples · · Score: 1

      For example to have a lookup table + simple linear model locally.

      Are you sure that use of that algorithm for color space conversion isn't patented?

    8. Re:Still no CMYK huh? by zurab · · Score: 1
      Are you sure that use of that algorithm for color space conversion isn't patented?

      That's just looking for an excuse rather than implementing a reasonable solution. Are you sure none of the other features in GIMP are patented? Are you sure posting in an online forum is not patented? Are you sure [...] is not patented?

      I don't know much about these techniques and which are patented and which are not. I do know that when I had to create and manipulate a CMYK image, I couldn't do it in GIMP. I did it in OO.org Draw application. If OOo and some other open source apps can do it, so can GIMP!
  6. UI by Anonymous Coward · · Score: 0, Insightful

    They need a better one. Yes I know I can learn it but with paintshop or photoshop I just start the programe and I can do what I want. I didnt, and dont, have to learn how to use their more common functions. With gimp I do, and until they improve the ui its advantages are outweighed by the loss in productivity.

    1. Re:UI by InfiniteWisdom · · Score: 1

      What's so hard to use about the GIMP UI?

  7. 32bit? by nrgy · · Score: 1, Informative

    Still lacking in anything over 8bit *sigh*. Granted you have Cinepaint and PS "which is still gaysauced in 32bit imo" geting better but their still isn't that many paint or image editing applications out their. You have IFX's Amazon Paint along with a few others but not a wide selection. Only reason I seem to complain is I've latched onto ILM's OpenEXR. I've coded quite a few tools for working with OpenEXR. The whole working in a channelless enviroment is a godsend in the film compositing world I live in. Still nice to see another open source app maturing and growing. Some nice new features I'm sure users will like.

    1. Re:32bit? by Anonymous Coward · · Score: 0

      Over 8bit will be there when GEGL is, and that is a huge task.

    2. Re:32bit? by nrgy · · Score: 1

      I havent finsihed reading the docs on GEGL yet but I'll look into it. Kinda wish you would of posted a link so for anyone else interested http://www.gegl.org/

    3. Re:32bit? by Anonymous Coward · · Score: 0

      I assumed the people who are interested in the technical side would know where to look. For users GEGL's importance is the features it will bring and that isn't easly seen on the GEGL page. Some often requested features that depend on GEGL are: CMYK, more then 8bits per channel and adjustment layers.

    4. Re:32bit? by sadtrev · · Score: 1

      At least 12 Bit per channel is necessary to avoid noticeable degradation of digital photos during routine manipulation.
      Until the GIMP can manage more than 8, then I'm stuck with having MSWindows on my machine.

    5. Re:32bit? by Anonymous Coward · · Score: 0

      I don't really know much about Krita, but I seem to recall it being better than GIMP in this respect.

    6. Re:32bit? by Anonymous Coward · · Score: 0

      I have no problems running Photoshop 7 under recent versions of Wine. Many pros still use this version, so if you do too, give it a try. You have to tweak a few settings, but it actually works well without any major problems I've found. If this is the sole reason why you're sticking with Windows, you might just not need to anymore.

    7. Re:32bit? by SlashMaster · · Score: 1

      So, are there plans to integrate CinePaint and Gimp back into one program again, perhaps using Gegl libraries, at some point in the future?

  8. What I want to know: Can I paint circles in it? by Misagon · · Score: 4, Insightful

    In older version of The Gimp it was very difficult to draw perfect concentric circles in it. I had to manually measure and mark the corners of the bounding box around the circle, and then I had to adjust for the "Stroke" feature drawing one pixel down and to the left instead of inside ... and so on.

    It's the little things that separate the good programs from the bad. Not the amount of features.

    --
    "We mustn't be caught by surprise by our own advancing technology" -- Aldous Huxley
    1. Re:What I want to know: Can I paint circles in it? by EssenceLumin · · Score: 2, Informative

      For perfect circles use the oval tool while holding the shift key.

    2. Re:What I want to know: Can I paint circles in it? by Anonymous+Writer · · Score: 1

      What about making a circle or oval with the point you click on first being the centre, dragging out the radius? Is there a trick for doing that? I'm new to GIMP, and for some reason I can't access the documentation in the program.

    3. Re:What I want to know: Can I paint circles in it? by eggz128 · · Score: 1

      Hold down ctrl-shift. Click'n'drag.

    4. Re:What I want to know: Can I paint circles in it? by arose · · Score: 1, Redundant

      Ctrl.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    5. Re:What I want to know: Can I paint circles in it? by Anonymous+Writer · · Score: 0

      Dankashen.

    6. Re:What I want to know: Can I paint circles in it? by Anonymous Coward · · Score: 1, Informative

      Centering is done by pressing the CONTROL key.
      Circles are obtained by pressing the SHIFT key.
      The selection can be moved by pressing the ALT key.

      Be aware that the CONTROL and SHIFT keys are also used to ADD and SUBSTRACT the selection instead of replacing it. However, the ADD/SUBSRACT is decided when the mouse button is pressed so for example if you want to create a centered circle then

          (1) press the mouse button at the center (without SHIFT and CONTROL)
          (2) press CONTROL & SHIFT
          (3) adjust the radius (while holding CONTROL+SHIFT)
          (4) release the mouse button (while still holding CONTROL+SHIFT)

      That may seem difficult but that is quite simple once you get used to it.

    7. Re:What I want to know: Can I paint circles in it? by Anonymous Coward · · Score: 1, Interesting

      How can I make a circle, by clicking three points and the circle going through all of them?
      Sometimes you need this feature.

    8. Re:What I want to know: Can I paint circles in it? by ateijelo · · Score: 1

      All I can tell you is: use the right tool! Gimp is not a vector-drawing tool, it's a raster image editing tool. If you want to draw circles and do other vector graphics stuff, use something like Inkscape. The export it to raster (or import the vector image from Gimp) to compose your drawing with the photos you were editing.

    9. Re:What I want to know: Can I paint circles in it? by arose · · Score: 1

      Actually I can't imagine why I would need such a feature, that is propably because I have never used it. The GIMP developers might be in the same situation, I suggest you make a feature request.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    10. Re:What I want to know: Can I paint circles in it? by morgajel · · Score: 1

      it's non-intuitive, but here, you go.

      clickand hold where you want the circle to start
      press ctrl AND shift, then drag the circle to the radius you want, and let go of the mousebutton
      open the paths dialog, select the "selection to path" button.

      for making larger/smaller rings, use select->grow and select->shrink from the menu.

      so while I agree it's a pain the ass, it is possible.

      --
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    11. Re:What I want to know: Can I paint circles in it? by whovian · · Score: 1

      Inscribing or circumscribing circles are known geometric constructions. Is it possible just to put these into a plugin?

      --
      To-do List: Receive telemarketing call during a tornado warning. Check.
    12. Re:What I want to know: Can I paint circles in it? by ajs · · Score: 1

      No, not control. If you want concentric circles, you have to click on the center point, sweep to where you want the edge, then hold control and shift at the same time, release the mouse button. Simply holding control and sweeping will get you an ellipse (which might happen to be a circle if you get it just right) that will subtract from your current selection. That's right, for the circle tool control has two completely different and conflicting meanings, and you can get one both or the other depending on the sequence of keydown-buttondown-buttonrelease-keyrelease. Anyone who defends the Gimp UI as well-designed has clearly never used a well-designed UI. Mind you, I have developed for, and contiue to use the Gimp. I just have no illusions about the usability of the UI.

    13. Re:What I want to know: Can I paint circles in it? by Mr+Z · · Score: 1

      Yeah, the selection stuff kinda is wonky. One thing worth pointing out: The modifiers you hold when you click set the selection mode (combine, replace, subtract, intersect). You can then let those modifier keys go and press different modifiers to get things like "circle centered on initial point," etc. Not the greatest UI, but it does work.

      As for to get concentric circles, I recommend dragging a couple ruler guides to form a cross-hair that indicates the common center for all the circles. If you click close to this center point, I'm pretty sure GIMP will snap you to it, which should simplify things quite a bit for you.

    14. Re:What I want to know: Can I paint circles in it? by Mr+Z · · Score: 1

      The best way I've found is to make a perfect circular selection (see other replies), do whatever you need to do (e.g. selection-to-path so you can stroke it), and then Shrink or Grow the selection to get the next circle. You have really precise control over how far apart each band of selection is, since you specify # of pixels in the shrink/grow dialog.

    15. Re:What I want to know: Can I paint circles in it? by rcbarnes · · Score: 1

      the phrase is actually "Danke schön." Yes, I'm a German pronunciation/spelling elitist. I corrected someone's "Ubur" to "Über" the other day.

      If you're gonna use another language, make sure you usre it correctly. :-P

      --
      "Fight for lost causes. You may discover they weren't."
    16. Re:What I want to know: Can I paint circles in it? by richlv · · Score: 1

      this sounds more like a job for vector drawing software.
      i have only played with it a couple of times, so i don't know about the particular feature, but you could try it in inkscape.

      --
      Rich
    17. Re:What I want to know: Can I paint circles in it? by richlv · · Score: 1

      ok, forget about my previous post (unless you want to try out inkscape anyway)

      see these two posts :

      generally about easy creation of shapes :
      http://linux.slashdot.org/comments.pl?sid=164759&c id=13751610

      specifically about your need to draw a circle through three points :
      http://linux.slashdot.org/comments.pl?sid=164759&c id=13754327

      --
      Rich
    18. Re:What I want to know: Can I paint circles in it? by glyons · · Score: 1

      If you're gonna use another language, make sure you usre it correctly.

      Right...

  9. professional tools by idlake · · Score: 2, Insightful

    A Leica M lacks what a Canon SureShot has out of the box; that doesn't make the SureShot a better or more professional tool camera. Ease of use and multitude of features are not the measure of how good a tool is for commercial use.

    I think both the Gimp and Photoshop are poor photo editing applications for professional users because they have too many extraneous features and don't focus on addressing the essentials well.

    In the case of Photoshop, its real problem is that, in addition to trying to be a photo editing application, it's a web design application, an application for creating computer art, and lots more. It's the typical feature bloat that successful Windows applications experience.

    1. Re:professional tools by nrgy · · Score: 3, Interesting

      I agree with you in some degree, the problem I run into is I like useing the Gimp for little odds and ends jobs. Don't get me wrong the Gimp is a good application, I think of it as a middle weight tool. Something like a Flame, Flint or Inferno user views Combustion. Just like svg is the rave for icons so is a 32bit enviroment for images. This is not a feature that adds bloat, its more a feature of where the world is going.

    2. Re:professional tools by Anonymous+Writer · · Score: 1

      Just like svg is the rave for icons so is a 32bit enviroment for images.

      All I know about SVG is that it's an open standard alternative to Flash that is supposed to eventually become popular for web sites once all the browsers support it. I haven't heard of it being used for anything else. How is it being used for icons? Is there a window manager that uses it or is it being used as a file type in graphics editing?

    3. Re:professional tools by afd8856 · · Score: 3, Insightful

      Man, you must really don't know what you're talking about.

      The reason for the success of Photoshop is given by not trying to be a niche tool for either designers or photographers. Any designer can, in any day, need Photoshop under its multiple facets. Creating a photo album or a contact sheet, designing a webpage or touching a photo for that website, it all has to be under the same app, with the same familiar workflow. The photographer might need to add a frame to that photo, or maybe he wants to add some text to get a postcard out of his picture.

      --
      I'll do the stupid thing first and then you shy people follow...
    4. Re:professional tools by idlake · · Score: 1

      Oh, I agree: 32bit is a must. It's a major deficiency that the Gimp doesn't have it, and it was a major deficiency when Photoshop didn't have it.

      I don't think retrofitting the Gimp is the right approach, though. Writing 32bit imaging tools (and I have been doing that for a couple of decades) is very different from writing 8bit imaging tools.

    5. Re:professional tools by idlake · · Score: 4, Informative

      SVG is primarily a vector graphics format--kind of like a PNG or JPEG, only that you can scale it up without seeing pixels. Another way of looking at it is that it is roughly equivalent to Adobe Illustrator files. SVG can also be used for animation, like Flash, but that's not its main purpose in life, at least not in the short term. Right now, SVG is being used more and more for icons, user interface elements, diagrams, figures, and other static images.

    6. Re:professional tools by nidarus · · Score: 4, Interesting

      As a Photoshop (and, occasionally, GIMP) user, I would be glad to know of what, in your opinion, is a good photo editing application for professionals? Am I missing out on something?

    7. Re:professional tools by Anonymous Coward · · Score: 1, Informative

      "How is it being used for icons? Is there a window manager that uses it or is it being used as a file type in graphics editing?"

      Gnome 2.4 ->

      http://arstechnica.com/reviews/os/gnome2.4.ars/3

      ZetaOS 1.0->

      http://www.osnews.com/story.php?news_id=11251&page =1

    8. Re:professional tools by Transmogrify_UK · · Score: 2, Informative

      Actually, that's not it's real problem. The fact it has the power to be a web design application, computer art tool and photo editing application is exactly why is it so successful and THE tool for design professionals. There absolutely is no other tool to touch Photoshop, simple as that. Ask any one of several million Photoshop using professionals.

      It focuses directly on exactly what was designed for - image creation and editing - and does it extremely well.

    9. Re:professional tools by nrgy · · Score: 1

      Please forgive me if I'm wrong but don't most image editing functions work in float and then just clamp the results? I've been working with OpenGL and OpenEXR lately so I've been reading alot on manipulating images. From what I've read most actions work in float and then as I stated clamp the results. I'm no wizard and you obviously have more experience in this area then me, just trying to figure out if how I understand things to be correct so please be nice:D

    10. Re:professional tools by ozmanjusri · · Score: 2, Informative

      Writing 32bit imaging tools (and I have been doing that for a couple of decades)

      Then I'm sure you'll be aware that CinePaint (used to be called Film Gimp) does 16-bits per channel (64-bit RGBA).

      --
      "I've got more toys than Teruhisa Kitahara."
    11. Re:professional tools by Anonymous Coward · · Score: 1, Informative

      No, cinepaint uses(or can use) 32-bit per channel (128-bit RGBA). But that's overkill if you're just sticking the heads of people you know onto porn images if you ask me.

    12. Re:professional tools by arose · · Score: 3, Insightful
      There absolutely is no other tool to touch Photoshop, simple as that. Ask any one of several million Photoshop using professionals.
      Why don't you ask Cinepaint using special effects professionals how great Photoshop is?
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    13. Re:professional tools by Anonymous Coward · · Score: 0

      Photoshop is trying to become my uncle. I won't let it.

    14. Re:professional tools by dr.badass · · Score: 0, Flamebait

      Why don't you ask Cinepaint using special effects professionals how great Photoshop is?

      What a pointless statement! Why not ask Photoshop-using photo, web, and print professionals how great CinePaint is? Why not get them to whip out their dicks, too, so you can decide whose opinion is more important?

      --
      Don't become a regular here -- you will become retarded.
    15. Re:professional tools by arose · · Score: 1

      Why not read the post I was responding to?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    16. Re:professional tools by Transmogrify_UK · · Score: 1
      Why don't you ask Cinepaint using special effects professionals how great Photoshop is?

      Why would I bother? It's an application aimed at a different market.

    17. Re:professional tools by spectre_240sx · · Score: 2, Insightful
      Man, you must really don't know what you're talking about.

      I'll second that... One of the reasons that Photoshop is so popular is that there's pretty much no limit to what you can do. Maybe you should take some time to sit down and actually learn the program. Find out what all these tools do and I bet you'll change your attitude a bit. There are very few, if any, tools in photoshop that I haven't found a use for at least once.
    18. Re:professional tools by arose · · Score: 1

      You didn't specify a market, unless you think that "Photoshop using professionals" is a well defined market.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    19. Re:professional tools by Transmogrify_UK · · Score: 1

      I'd wager that photoshop using professionals is indeed a well defined market, considering the price of the application. You're going to have fairly specific requirements if you're going to spend around £500 on a piece of software.

    20. Re:professional tools by arose · · Score: 1

      In the OP you argued that Photoshop is popular because it's not specific. May it be that people spend so much on Photoshop because they don't know that their specific requirements might be better served by a less known tool--when in doubt get the biggest hammer. But on the other hand maybe CMYK actualy is needed for web design...

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    21. Re:professional tools by Directrix1 · · Score: 1

      Or to put it in another way. PNG/Jpeg/BMP/TIFF/GIF are raster formats, which means the image is saved as a grid of pixel colors, one color per grid space. SVG/Flash/CDR are vector graphics formats meaning that the image is saved as a set of instruction to draw the image. The instructions are usually something along the lines of draw line, arc, ellipse, curve, fill, gradient, filter. All of these can be scaled up to achieve as high a resolution version of these as you want. But in reality you are only going to see more well defined curves, not necessarily more detail. But it looks a lot better than a grid with larger grid spaces (blocky).

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    22. Re:professional tools by Transmogrify_UK · · Score: 1

      It's not specific in it's capabilities, however it's pretty damn specific in it's target audience - professional designers. Graphic designers I know don't tend to specialise in either web design or print design, they simply specialise in design. Photoshop enables them to work in both these areas. For anyone to spend £500 (or however much Photoshop CS2 is these days, and I'd guess it is around the £500 mark) on a piece of software, you'd like to think they've done some analysis previously. So what alternative tool, specifically for web design imaging that would help out the professional graphic designer more than Photoshop, would you suggest?

    23. Re:professional tools by Anonymous Coward · · Score: 0

      so what do you use?

      your ass and some brown paint?

    24. Re:professional tools by arose · · Score: 1
      For anyone to spend £500 (or however much Photoshop CS2 is these days, and I'd guess it is around the £500 mark) on a piece of software, you'd like to think they've done some analysis previously.
      You would, but there are enough people whop just buy the latest version of the "industry standard" and don't bother to even look at anything else. Fact is that just because someone is a professional does not mean that he is an expert in his field, just that he is good enough to make a living in it.
      So what alternative tool, specifically for web design imaging that would help out the professional graphic designer more than Photoshop, would you suggest?
      I'm not a graphics professional, but seeing that the main shortcomings of GIMP (at least as stated by Photoshop users) is lack of CMYK and 16bit channel support I'd said it at least should be tried if you don't need those features.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    25. Re:professional tools by mrchaotica · · Score: 1
      But in reality you are only going to see more well defined curves, not necessarily more detail.
      I think a better way to phrase that is "You'll see exactly the amount of detail the artist put in the image, rather than whatever amount was visible at the resolution the image was rasterized at."
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    26. Re:professional tools by clbell · · Score: 1
      "I think both the Gimp and Photoshop are poor photo editing applications for professional users because they have too many extraneous features and don't focus on addressing the essentials well."

      Yes, and the world is flat.

      Let's take a look at a small sample of what Adobe has been doing with Photoshop lately that appeals to professional photographers.

      1. Great improvements have been made to the image browser, known as Bridge. Also, many improvements have been made to The Adobe RAW Conversion plugin (known as ACR) . The improvements in these two pieces of the program put it on par with the powerful but buggy Phase One, Capture One What Adobe does that C1 does not is that it integrates flawlessly with Photoshop and it eliminates the puchase of a $500+ piece of software. I've used both and I think Adobe's converter is better, provided a custom calibration is performed with the camera to adjust ACR's color output.

      2. Sharpening. Smart sharpen has been added. It does not replace Unsharp Mask (USM), rather is supplements it. It uses complex math to perform something called deconvolution. It can correct small levels of incorrect focus and motion blur. It can also be used as a general sharpening tool. Some photographers will still prefer USM but I like using Smart Sharpen. Previously, one had to buy relatively expensive plugins to do this. The thing is, smart sharpen is better than the best deconvolution plugin available. It allows the operation to be included in actions (similar to macros). It's faster, it can be performed with fractional radii, and it can be turned down in shadows and highlights to avoid needless amplification of noise. One of the few popular deconvolution plugins available, Focus Magic does not have these features. Normally when big companies borrow features only available as add-ons, they are lacking in many areas. Not so in Adobe's case.

      These are just a couple of examples of recent Photoshop improvements. There are also lens correction filters, perspective based cloning tools, spot healing tool, and many other features that are NOT considered bloat by many photographers.

    27. Re:professional tools by idlake · · Score: 1

      Please forgive me if I'm wrong but don't most image editing functions work in float and then just clamp the results?

      Historically, almost no image editing or processing was using floating point (floating point used to be quite slow). Today, floating point is somewhat more common. However, even if all the calculations are done in floating point, if you convert to 8 bit for intermediate results, you still get most of the artifacts and problems of integer processing.

      In the end, if you want the benefits of >8 bits per channel, you need to store your images that way, both in memory and on disk. And while 32 bit floating point is overkill in terms of dynamic range (16 bits per channel is probably enough for almost everything), it's probably time to move directly to 32 bits because it means there are a lot of messy details you just don't have to think about anymore and that slow down development.

    28. Re:professional tools by idlake · · Score: 1

      Yeah. I think it will be worth looking at again after Glasgow comes out. Right now, it's aimed at a niche market and it still has the somewhat cumbersome architecture of the original Gimp.

    29. Re:professional tools by fyngyrz · · Score: 1
      So what alternative tool, specifically for web design imaging that would help out the professional graphic designer more than Photoshop, would you suggest?

      Here is a definitive answer to your question. :-)

      Disclosure: My company, my software.

      --
      I've fallen off your lawn, and I can't get up.
    30. Re:professional tools by RoboPimp_3000 · · Score: 1
      In the case of Photoshop, its real problem is that, in addition to trying to be a photo editing application, it's a web design application, an application for creating computer art, and lots more.

      So you're saying you'd prefer separate applications for photo-editing, web-design, computer art, and everything else? Not only would this disrupt the work-flow of many professionals who use photoshop for all these activities, but it would be a lot more expensive.

      Photoshop does do a lot of things - but it does them well.

    31. Re:professional tools by FunkyChild · · Score: 1

      Special effects professionals? You mean wire-removal/clean-up/roto monkeys right? I've never heard of anyone using Cinepaint for 'special effects'.

    32. Re:professional tools by arose · · Score: 1
      A code monkey is still a professional prorammer. Also from Cinepaint's homepage:
      It has been used on many feature films, including THE LAST SAMURAI where it was used to add flying arrows.
      I call that a special effect. I also recal seeing screenshots where Cinepaint (or maybe FilmGimp at the time) is used to make talking animals.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    33. Re:professional tools by fyngyrz · · Score: 1, Offtopic
      As a Photoshop (and, occasionally, GIMP) user, I would be glad to know of what, in your opinion, is a good photo editing application for professionals? Am I missing out on something?

      Could be. Have you tried this?

      Much (a great deal much) more powerful layered image handling, faster area selection / masking methodologies, more extensive wand and keying capabilities, a different approach to a lot of things. Many of which were designed specifically with the idea of image editing in mind.

      Disclosure: My software, my company.

      --
      I've fallen off your lawn, and I can't get up.
    34. Re:professional tools by MidnightBrewer · · Score: 1

      What essentials should image-editing apps focus on, then? Since Photoshop is *the* professional tool of choice, you're making a big statement. I'd be interested to hear the arguments to back it up.

      --
      "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
    35. Re:professional tools by dr.badass · · Score: 1

      Why not read the post I was responding to?

      Would that be the one that didn't say anything about CinePaint or special effects?

      My point was that a relatively small number of people in a niche market using a GIMP-related tool does not imply anything about Photoshop, or even GIMP for that matter. You failed to make a point, and stupidly got modded up for it.

      --
      Don't become a regular here -- you will become retarded.
    36. Re:professional tools by arose · · Score: 1

      OP said that you should be asking "Photoshop using professionals" if there was a tool that is equal to Photoshop, my point was that asking only "Photoshop using professionals" wouldn't give clear picture to how other tools compare to Photoshop. You should also ask people who do similar tasks (e.g. retouching) with other tools, Cinepaint users were used as an example of such, niche or not.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  10. To save everyone the trouble by jejones · · Score: 1, Troll

    The GIMP interface is teh suxxor! (But of course, I can't be bothered to tell you what would make it better.)

    1. Re:To save everyone the trouble by Haeleth · · Score: 1

      Let's get the rest out of the way too:

      Pro: GIMP's interface is much more intuitive.

      Anti: it should be MDI, that's easier to use because it keeps all the windows together.

      Pro: no, MDI sucks because Microsoft invented it and Apple don't use it. Virtual desktops are better.

      Anti: Windows doesn't have virtual desktops, and I don't want them anyway. Photoshop uses MDI, so GIMP should too.

      Pro: one of (a) you can get virtual desktops with the Windows XP Powertoys, (b) switch to Linux and/or Apple then, or (c) Photoshop doesn't use MDI on OS X, so there.

      Repeat ad nauseum. Anti-GIMPers should be sure to complain that the name GIMP is unprofessional and insulting to the community of persons with disabilities, while pro-GIMPers are encouraged to mention that as GIMP is free software, the authors don't owe you anything and you should quit whining and write your own interface. (Do this as patronisingly as possible.)

      Bonus points will be awarded to those successfully diverting the flamewar onto the subject of GPL-vs-BSD, C-vs-C++, or emacs-vs-vi. The winner will be the first person to convincingly compare the name "GNU/Linux" with the Holocaust.

    2. Re:To save everyone the trouble by Anonymous Coward · · Score: 0

      Mod parent funny :)

    3. Re:To save everyone the trouble by bhalo05 · · Score: 1

      Hey, you forgot Qt vs GTK+ and KDE vs Gnome, you insensitive clod!

    4. Re:To save everyone the trouble by eraserewind · · Score: 1

      Note that you still got an "insightful" moderation rather than a "funny" one.

    5. Re:To save everyone the trouble by Anonymous Coward · · Score: 0
      The winner will be the first person to convincingly compare the name "GNU/Linux" with the Holocaust.

      That's difficult, especially because you must consider the communist origins of GNU/Linux. Even with the (admittedly quite small) minority of GNU/Linux users who have have national-socialist interests, this is very argue to argue this point.

      Would you award me a win if I explained how Open-source facilitates Islamic terrorism instead ?

    6. Re:To save everyone the trouble by Hosiah · · Score: 1

      You forgot, 'PS fans will heap steaming piles of BS around about "missing" features of Gimp, which they were simply too lazy to right-click and pick from the menu.'

    7. Re:To save everyone the trouble by rtb61 · · Score: 1

      What is very interesting is how all those photoshop users are fully aware of every feature that is in and out of Gimp as well as the ability to critque in detail the graphical user interface. It seems odd that users of photoshop spend so much time looking at gimp, what is so bad about adobe and photoshop that their users spend so much effort looking at ,learning about and trialling alternate packages (it makes you stop and think about the underlying quality of the user experience that adobe are providing ;-)).

      --
      Chaos - everything, everywhere, everywhen
    8. Re:To save everyone the trouble by Anonymous Coward · · Score: 0

      Pro: no, MDI sucks because Microsoft invented it and Apple don't use it.

      Actually, Microsoft is getting away from it too. They used it in Windows 3.1, but starting from Windows 95, they replaced the MDI Program Manager with the multiple window Explorer, and later Office has also left the old days of MDI.

      The only Microsoft thing left on my (work) PC that still used MDI is the SQL-server toold (Enterprise Manager and Query Analyzer), but they look like they haven't been updated since Windows 3.1 anyway.

      It's just photoshop that's stuck in the old days (before 1995). Hey Adobe, how about getting on with the times.

    9. Re:To save everyone the trouble by tepples · · Score: 1

      Pro: one of (a) you can get virtual desktops with the Windows XP Powertoys, (b) switch to Linux and/or Apple then, or (c) Photoshop doesn't use MDI on OS X, so there.

      Anti: Linux and Apple are not compatible with my paid-for hardware.

  11. Linux section? by Anonymous Coward · · Score: 1, Informative

    Please do not put this article in the Linux section: GIMP can target several platforms (and deserves a widespread adoption IMHO).

  12. 8-bit graphic ? by Taco+Cowboy · · Score: 1, Redundant

    Please don't flame me if I am talking nonsense, but I've been told that GIMP is still based on the old 8-bit technology.

    If I am right, may I know if the new 2.4 version has any improvement on this front ?

    Thanks !!

    --
    Muchas Gracias, Señor Edward Snowden !
    1. Re:8-bit graphic ? by onion2k · · Score: 1

      Technically speaking all graphics packages are based on "8 bit" technology. An image on a computer is made up of (usually) 4 channels .. red, green, blue and alpha. Each channel contains a greyscale image .. with 256 levels of greyness. 256 levels = 8 bit.

      That's not the same as saying they're using 8 bit CPU instructions though. They're not. The code has kept up with modern CPUs and languages.

    2. Re:8-bit graphic ? by Haeleth · · Score: 2, Informative

      Technically speaking all graphics packages are based on "8 bit" technology. An image on a computer is made up of (usually) 4 channels .. red, green, blue and alpha. Each channel contains a greyscale image .. with 256 levels of greyness. 256 levels = 8 bit.

      The format you describe is the standard, but there is also a higher-quality standard where each channel is 16 bits. This is supported to some extent by many graphics packages; certainly Photoshop has had fairly decent 16-bit channel support since Photoshop CS.

      So the GP's question makes perfect sense: does GIMP now support 16-bit channels?

    3. Re:8-bit graphic ? by arjennienhuis · · Score: 1

      Jeah, right. But some images are made up of 16 bit channels.

    4. Re:8-bit graphic ? by WWWWolf · · Score: 2, Informative

      I think they are more than well aware that people want 16 bits per channel support. Too bad there's been too many hurdles on their way. You probably want to go for the FilmGimp/Cinepaint for 16bpc.

      Also there'll be still no trace of color models other than 8bitRGB/Gray/Indexed. They were supposed to develop a whole new framework for colorspace management and port the GIMP to it, but apparently all of the developers who knew anything about colorspace stuff choked to death when they tried to pronounce the name of the framework, so the project's been in limbo for years. Man, I'd kill for L*a*b.

      But at least they'll get good CMS stuff! I think GIMP already uses littlecms, just there's no GUI for it, but sweet that it's coming in next release =)

    5. Re:8-bit graphic ? by idlake · · Score: 1

      That is wrong. Images with anywhere from 1bit to 64bit per channel are in use, with anywhere from 1 channel to hundreds of channels.

      As it turns out, even many modern consumer cameras give you 12bit or 16bit per channel, and many modern displays can display that.

      The biggest holdback right now is that common image formats like JPEG are still limited to 8bit per channel.

    6. Re:8-bit graphic ? by yfkar · · Score: 1

      PNG does support 16 bits/channel. The biggest holdback for me is that Gimp still doesn't. :|

    7. Re:8-bit graphic ? by Kjella · · Score: 1

      So the GP's question makes perfect sense: does GIMP now support 16-bit channels?

      And if either you or the GGP had read the article, the answer is no. It's been pushed back. Actually, most cameras don't operate with 16 bit/channel color. I know mine has 12 bits/channel in the raw format. That still means I lose a tiiiny little bit when processing with a 8 bit application, but I honestly can't see any difference. And I've kept my raw images for later, should I wish to redo them. It's not so much the end product that is limited with 8 bits, it's more if you do a lot of adjustments and transformations which adds up the error margin. And professionals tend to be really picky about technical stuff. For my pictures, a little more skill in adjusting brightness / contrast / saturation / hue / fade / fill-in / retouching etc etc is far more important than the 9th bit of color information.

      --
      Live today, because you never know what tomorrow brings
    8. Re:8-bit graphic ? by strider44 · · Score: 1

      The biggest holdback at the moment is the very vast majority of consumer equipment like monitors and video cards can't handle more than 8 bit per channel. For 99.99% of use of graphics development software 8 bit per channel is enough.

    9. Re:8-bit graphic ? by Explo · · Score: 1

      As it turns out, even many modern consumer cameras give you 12bit or 16bit per channel, and many modern displays can display that.



      I'll have to nitpick here a bit. Even on DSLRs there's sufficient amount of noise to make the bit depth somewhat theoretical. But in general , I agree that >8 bits per channel bit depths are commonly used in various contexts and it would be very nice if GIMP would also get the support.


      However, for digital camera use, UFRaw plugin for the GIMP does conversion from digital camera RAW files quite intelligently, as the initial adjustments are done with 16 bits per component and only after color balance, saturation, exposure control etc. are done the image is converted to 8 bits per channel. It's available at:

      http://ufraw.sourceforge.net/

      It's not of course a substitute for a real 16-bit support, but makes life a bit less painful at least.

      --
      Everyone who makes generalizations should be shot.
    10. Re:8-bit graphic ? by RalphBNumbers · · Score: 1

      Monitors, and to a certain extent video cards when they're not doing anything but display an image, don't *need* to support more than 8bbp to take advantage of HDR editing and display.

      The human eye isn't really capable of perceiving significantly more than 8 bits per pixel. Those extra bits aren't for us, they're for the computer to use in calculating the 8bbp it wants to display for us after a picture is edited.

      Say you want to adjust the brightness of a picture, if you change the brightness of an 8bbp image, you end up throwing away some of those 8bbp by shifting them into white, and you stretch the remaining bits out to cover the entire spectrum, giving you a resulting image with less than a full 8 bits worth of levels for each color, leading to banding and whiteout and other nasty artifacts. Now if you do the same with a 16bbp int image, you'll have more bit depth to begin with, and thus can afford to spend more of it in editing without leaving your final image with less than 2^8 levels. And if you use 32bit floats for each color channel, as in a true modern HDR image, you can do even better, as well as accurately accounting for very bright or dim areas which wouldn't show up well in integer valued pixels.

      --
      "The worst tyrannies were the ones where a governance required its own logic on every embedded node." - Vernor Vinge
    11. Re:8-bit graphic ? by yfkar · · Score: 1

      No. It's not about how you output it. It's about the internal calculations: For example, create a 8-bit gradient and afterwards increase the contrast a lot. You'll see banding. If you use 16 bits, you won't see banding.

    12. Re:8-bit graphic ? by Mr+Z · · Score: 1

      JPEG has a 12-bit mode. It's just not widely supported.

    13. Re:8-bit graphic ? by NathanBFH · · Score: 1

      You won't notice the difference because your video card/display still uses 8-bits per channel. Where you will notice the difference is in graphics software that allows the editing of 16-bit images. Using 16-bits per channel gives you a very large dynamic range to work with. This comes to play in image operations as simple as brightness/contrast changes: In 8-bits per channel there are only 256 ways to represent brightness... so when you increase the brightness a lot of information is lost (the dynamic range is compressed because you're taking 256 different levels of brightness and 'compressing' them into only, for example, 200 levels of brightness.) With 16-bits per channel there is enough of a dynamic range to say "this pixel is dark, but this pixel next to it is just a little bit darker." When you change the brightness and contrast the graphics software knows that those fall on different levels in the dynamic range and the operations preserve more of the data in the image.

    14. Re:8-bit graphic ? by NathanBFH · · Score: 1

      Ooops, my parent post was meant for the reply to the GP!

  13. GIMP is becoming a real threat for Photoshop by ravee · · Score: 5, Insightful

    I have been a GIMP user for the past few years. I started using GIMP first on windows and then when I switched over to linux, it became my graphics package of choice. I think GIMP will become a real threat to Photoshop in the near future. The only thing stopping it is CMYK support which (most probably) will be added in the next version.

    I think it pays to use open source or GPLed software.

    --
    Linux Help
    for all things on Linux
    1. Re:GIMP is becoming a real threat for Photoshop by IamTheRealMike · · Score: 2, Insightful

      Probably it'd be a threat today if the Windows version supported a containing window (to work around the lack of good WM in Windows) - Photoshop is easy to pirate but there are still lots of people who would happily use a free alterntive rather than pirate a commercial program. I for one haven't used Photoshop in years, as a simple web designer/software developer the combination of the Gimp and Inkscape easily meet my needs. Why would I pay for Photoshop, a program that I'm not familiar with, when the Gimp has every feature that I want already?

    2. Re:GIMP is becoming a real threat for Photoshop by StandardsSchmandards · · Score: 4, Funny
      I think GIMP will become a real threat to Photoshop in the near future.
      I think GIMP will become a threat to Photoshop when the following has happened:
      • ...Adobe fire the all usability and QA people working with PS.
      • ...Adobe outsource a complete rewrite of the PS UI to a bunch of crack-smoking monkeys who decide that "every UI component should just float".
      • ...Adobe spam internet designer communities with false "switcher" posts who describe how they after 10 minutes managed to move to Product B for all of their "graphics needs".
    3. Re:GIMP is becoming a real threat for Photoshop by cortana · · Score: 2, Informative

      For those that just can't let go of Windows 3: Deweirdifiyer plugin for GIMP.

    4. Re:GIMP is becoming a real threat for Photoshop by Miffe · · Score: 1

      Take a look at Deweirdifyer.

    5. Re:GIMP is becoming a real threat for Photoshop by $rtbl_this · · Score: 0, Redundant

      Probably it'd be a threat today if the Windows version supported a containing window

      Like this?

      --
      "Are you being weird, or sarcastic?" said Emma. I said I didn't know because I get the two feelings mixed up.
    6. Re:GIMP is becoming a real threat for Photoshop by Anonymous Coward · · Score: 0

      No it isn't a threat or will be in the near future. Even CMYK support isn't gone change that. It still lacks a number of importent features and seems to be behind photoshop. For example that SIOX thing we already have since 2002 in photoshop 6, it's called the extraction tool.

    7. Re:GIMP is becoming a real threat for Photoshop by IamTheRealMike · · Score: 1

      Actually, I mostly use Linux, but when I have used Gimp on Windows it annoyed me too.

    8. Re:GIMP is becoming a real threat for Photoshop by cortana · · Score: 1

      It annoyed me on Windows until recent (2.2?) changes that improved how the Gimp interacts with the Windows window manager. These days, only document windows are 'proper' windows that appear in the taskbar and alt-tab list.

      Of course, the situation could be further improved by making the pallette windows use the small/thin/toolbox style window borders, and having them automatically hide and show themselves when a Gimp document window loses and gains the focus.

    9. Re:GIMP is becoming a real threat for Photoshop by Anonymous Coward · · Score: 0

      I think GIMP will become a real threat to Photoshop in the near future. The only thing stopping it is CMYK support which (most probably) will be added in the next version.

      Propping up GIMP next to Photoshop only makes GIMP look worse than it actually is.
      GIMP is an alternative to Photoshop for people that don't need Photoshop, but it is in no way a "threat" to Photoshop. There is a lot more missing in GIMP than the (2+ years late) CMYK support. You just don't know what you're talking about.

    10. Re:GIMP is becoming a real threat for Photoshop by arose · · Score: 1
      Of course, the situation could be further improved by making the pallette windows use the small/thin/toolbox style window borders, and having them automatically hide and show themselves when a Gimp document window loses and gains the focus.
      It works like this when you set the window hints for the dialogs (and toolbox) to "Utility window", but AFAIK that is buggy under windows.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    11. Re:GIMP is becoming a real threat for Photoshop by Kjella · · Score: 1

      For example that SIOX thing we already have since 2002 in photoshop 6, it's called the extraction tool.

      To be honest, I don't feel being three years behind the leading professional graphics tool is a long time. Particularly if GIMP 2008 would be anything like PS 2005, which is overly optimistic. Going from a 32bit RGBA model to a 64bit RGBA/CMYK/Pantone pixel model is really changing the heart of a graphics program, all transformations have to operate on these new pixels and so on. I hope to see it coming though. Actually, I was looking at GIMPshop (GIMP + photoshop-a-like workover)... if they can do that officially without being sued into the ground, please do. It made so much more sense to me than GIMP.

      Kjella

      --
      Live today, because you never know what tomorrow brings
    12. Re:GIMP is becoming a real threat for Photoshop by 64nDh1 · · Score: 1

      Please don't forget that Adobe will have to headhunt the geniuses who have worked on the GIMP and it seems on Corel Graphics Suite to make all the default shortcut keys counter-intuitive, so much so that Photoshop users who have a decade of keyboard habits get strange and unpredictable results from trying to switch tools in the way their usual software package would do.
       
      I know Corel users and trust them that it's a great package, but why make the selection tool bound to one of the f-keys? And why couldn't the GIMP just rip off the Adobe keymap? I believe in later versions Corel may have done this, so the software comes with Corel traditional shortcuts keys, and a loadable Adobe-style set of shortcut binds.
       
      It's a simple thing, but not a little thing when people want to be able to easily crossover - and typically, telling people to 'do it themselves' (i.e. re-bind your own damn keys) will make them continue to ignore GIMP as an alternative.
       
      //oh, and Photoshop on OS 9 (up to version 6.0.1) and under OS X (up to CS2) use floating windows for pallettes, tools etc, which disappear when you switch focus to another program - but this is at least consistent with Apple's GUIs (see Address Book, font format windows and colour picker popping up in iChat, Mail etc). I can't quite put my finger on why the floating windows of the GIMP suck so much (IMHO). I'm sure an option for hiding everything but the image window would help the interface/user experience on all platforms.

    13. Re:GIMP is becoming a real threat for Photoshop by eraserewind · · Score: 1

      2007 it is then.

    14. Re:GIMP is becoming a real threat for Photoshop by Anonymous Coward · · Score: 0

      As for me it's now way better than Paint Shop Pro => is 2. in ranking. And interface is OK. Maybe some box-versions with book inside for 50-100$?

    15. Re:GIMP is becoming a real threat for Photoshop by mrchaotica · · Score: 1
      Of course, the situation could be further improved by making the pallette windows use the small/thin/toolbox style window borders, and having them automatically hide and show themselves when a Gimp document window loses and gains the focus.
      Wow, that sounds very Mac-like to me (apps like AppleWorks and MS Office/X do that). I don't recall ever seeing it on Windows, though; that platform seems to prefer MDIs.
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    16. Re:GIMP is becoming a real threat for Photoshop by cortana · · Score: 1
      There is a project called Gimpshop that replicates Adobe's key layouts for the benefit of those who have them permenantly burned in.

      I must say, however, that the way you imply that the Gimp shortcuts are actively counter-intuitive, rather than merely different does make you come off as a bit of a closed minded jerk.

      "I'm sure an option for hiding everything but the image window would help the interface/user experience on all platforms."
      Press tab.
    17. Re:GIMP is becoming a real threat for Photoshop by killjoe · · Score: 2, Interesting

      GIMP will become a threat to photoshop the day our schools teach bettet ethics. Right now people would rather steal photoshop then to use a free alternative like GIMP.

      --
      evil is as evil does
    18. Re:GIMP is becoming a real threat for Photoshop by Anonymous Coward · · Score: 0

      Man, if I wasn't an anonymous coward, I'd totally mod you up.

    19. Re:GIMP is becoming a real threat for Photoshop by digitect · · Score: 1

      You can have Photoshop keys in GIMP with this simple download.

      --
      There is no need to use a SlashDot sig for SEO...
    20. Re:GIMP is becoming a real threat for Photoshop by 64nDh1 · · Score: 1

      Thanks, that's really helpful to know. I had tried GIMPShop, but this is the simple kludge I wanted. Much appreciated.

    21. Re:GIMP is becoming a real threat for Photoshop by waamaral · · Score: 1

      ...Adobe outsource a complete rewrite of the PS UI to a bunch of crack-smoking monkeys who decide that "every UI component should just float".

      Obviously you haven't used PS on a Macintosh OS

      --
      What, do I need a sig now?
    22. Re:GIMP is becoming a real threat for Photoshop by Anonymous Coward · · Score: 0

      Me too!

  14. It moves by Anonymous Coward · · Score: 0

    Anyone noticed that the gimp icon (on /.) is moving its eyes now and then? Funny ...

    1. Re:It moves by Rik+Sweeney · · Score: 3, Insightful

      Anyone noticed that the gimp icon (on /.) is moving its eyes now and then? Funny ...

      Yep, his eyes move. As far as I know, Wilbur (the name of the Coyote) is the only icon on Slashdot that is animated.

  15. KDE-frontend? by Stian+Engen · · Score: 0

    Hopefully somebody will do a KDE-frontend. The Gnome-HIG and especially their new dialogs are just a pain.

    1. Re:KDE-frontend? by Anonymous Coward · · Score: 0

      I wouldn't be at all surprised if Krita ended up superceding GIMP at some point in the future. It's had a troubled history, but development seems to have really taken off - for example, they already support the 16-bit images and CMYK that many of the posters in this topic are asking for. Plus, they're collaborating with openuseability, so perhaps it will even be relatively easy-to-use!

  16. Text Editing by n0dalus · · Score: 2, Interesting

    The one feature I miss the most in The GIMP is better text handling, like being able to have more than one font/bold/italic/sized text in each text area. It should also have text boundaries which can be properly enforced to do word-wrapping and stuff. It's also nice to be able to have text follow a path, or be stretched into certain shapes.
    I also really like Photoshop's 'Save for Web' dialogue, and would like to see something like that in The GIMP.
    These are the only things I use photoshop for, everything else is really nice.
    One of the things I prefer about The GIMP is being able to have layer sizes different to the image size.

    A feature I have yet to see in either Photoshop or The GIMP is being able to use the stamp tool to rotate the source image based on a path before applying it, this would allow you for example to correct problems around the edge of a circle without a whole lot of mess.

    1. Re:Text Editing by tooth · · Score: 1
      It's also nice to be able to have text follow a path, or be stretched into certain shapes.

      Try Inkscape, it handles the stuff you want to do with text really well (IMHO).

    2. Re:Text Editing by n6kuy · · Score: 1

      It would be nice to have an Inkscape plugin (or some such) for The GIMP....

      --
      If you disagree with me on social issues, then it's pretty clear that you are a narrow-minded bigot.
    3. Re:Text Editing by mrchaotica · · Score: 1

      You must not have noticed the part in the article where they mention the new "SVG copy and paste" support. It's not quite a plugin, but sounds to me like it would work!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  17. In your dreams, moron by Anonymous Coward · · Score: 0

    GIMP is for amateur losers, asswipe

  18. Devel version for Windows? by temcat · · Score: 1

    Can anybody point me to the Windows binaries of the development version (2.3.4)? I can't find them on gimp.org. Thanks in advance!

    1. Re:Devel version for Windows? by Ragesoss · · Score: 0, Flamebait

      Sorry, no such thing. I looked for them for a while last night, actually. GIMP for Windows is just for noobs who can't be trusted with "unstable" software.

    2. Re:Devel version for Windows? by yfkar · · Score: 1

      I don't think they have Windows binaries available, you probably have to compile from source.

    3. Re:Devel version for Windows? by Anonymous Coward · · Score: 0
    4. Re:Devel version for Windows? by temcat · · Score: 1

      Thanks, this is it!

      (Yes, it takes less than 12 sec to write the above phrase and hit Submit! Hate these stupid checks...)

  19. I hope they add "tabs" by Snaller · · Score: 2, Interesting

    Or something along those lines - I try the PC port from time to time, and it always turns me straight off that it opens all its windows straight on the desktop (as opposed to one window with all the others in it)

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    1. Re:I hope they add "tabs" by Anonymous Coward · · Score: 0

      For that particular behavior you should be running it on Windows 3.1 Reinstall to that and you'll be fine.

      HTH

      tom

    2. Re:I hope they add "tabs" by Anonymous Coward · · Score: 1, Interesting

      Try using a different desktop, been able to switch between workspaces and roll/unroll windows will make you see how needless the MDI paradigm is.

    3. Re:I hope they add "tabs" by Anonymous Coward · · Score: 0

      Why should someone make so many changes just to use a program? Just because I want to use Program A, I should not need Program B, unless Program B comes WITH Program A.

    4. Re:I hope they add "tabs" by mrchaotica · · Score: 1

      As someone else has mentioned already, that's the window manager's problem, not GIMP's. If you look at some X window managers, there are some that have virtual desktops (so that you can have one dedicated to GIMP) as well as some that have tabbed windows built in, so that you can use tabs for every application (e.g. IM windows, terminals, text editors, etc.).

      Mac OS has also solved this problem; in that case there are mechanisms to switch between windows of a particular application (cmd-`), and to show and hide all windows associated with an application at once. It works so much better than Windows, it's not even funny -- even without tabs or virtual desktops. (I won't even mention Exposé.)

      The bottom line is, you should complain to Microsoft. I'm not sure how successful you'd be, though, considering the best they can do is the (imo, horrible) MDI interface, and taskbar grouping that doesn't work nearly as well as the similar Mac OS function. You might be better off just switching platforms instead...

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    5. Re:I hope they add "tabs" by kherrick · · Score: 0

      download the gimpshop.

    6. Re:I hope they add "tabs" by Fallingcow · · Score: 1

      Isn't it kind of strange that the GIMP is the only even remotely mainstream program that exposes this particular "problem"?

      If *no one* else is running into this "problem", including the designers/coders of dozens of other image manipulation programs (even all the other ones that run on Linux!), then whose problem is it, really?

      I'm not trying to troll, this is really the only program I've ever seen do anything like this. A version of Macromedia Fireworks that I used a few years ago did something kind of similar, but IIRC didn't actually have separate windows as far as the window manager was concerned, so clicking one thing brought all of them to the foreground. So, really, the GIMP is the only program that I know of that does this.

    7. Re:I hope they add "tabs" by mrchaotica · · Score: 1

      But its not the only program that exposes that problem (on Windows). Back when I used Windows regularly, I remember how much it sucked to have 20 Internet Explorer windows taking up the taskbar (which was a big reason why I switched to Firefox when it was still Phoenix). I also recall an AIM-using friend showing me how he had nine different AIM windows on the screen. Whenever I have to use a Windows machine I end up with about three rows of (uselessly small) icons on the "alt-tab" window, and that doesn't include GIMP.

      Every program on Windows that allows multiple instances or documents, and doesn't implement its own hacked-up, rudimentary attempt at virtual desktops (i.e. MDI interface) exhibits this behavior.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    8. Re:I hope they add "tabs" by KylePflug · · Score: 1

      Well-designed windows programs work around this very well. For example, Trillian can stick all your IM conversations in one container with tabs for each conversation. FrontPage (yes, it is evil) opens all documents into tabs. Firefox does tabbed browsing. Onenote has note tabs.

      I think you are incorrectly assuming that your preference for the Linux/OSX experience extrapolates well to everyone. I'm not trying to be contentious here; it's just my experience that using Linux (I dualboot with Ubuntu at the moment, though I'll probably be trying again to get a dualboot with XP/OSX going again here soon) and OSX feels incredibly disorganized and haphazard after using XP regularly. I think it's shortsighted to call either inherently better. I prefer the Windows experience to OSX because it allows me to use all my screen real estate without having dumb little docks and floating toolbars keeping me from maximizing windows effectively. In Windows, I can have everything maximized, and using Alt-tab and the taskbar I can easily navigate amongst a very large number of windows, especially if hte programs are designed with Windows in mind.

      No, it's not hte perfect solution. But when I use Linux, I find the window manager clunky and slow and ugly. It has some good conceptual ideas, yes, but I don't really need virtual desktops -- just developers who consider that they are sharing screen and taskbar real estate with other applications and so make an effort to keep it all self-contained.

    9. Re:I hope they add "tabs" by Snaller · · Score: 1

      I don't agree with your premise. Its the program that should do it. And when it doesn't, its not one I want to use.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    10. Re:I hope they add "tabs" by mrchaotica · · Score: 1
      Well-designed windows programs work around this very well.
      ...
      I think you are incorrectly assuming that your preference for the Linux/OSX experience extrapolates well to everyone.
      No, I'm not. I'm saying that this kind of problem should be solved at the window manager level, not at the application level. Applications shouldn't have to work around problems witht the OS. Trillian, FrontPage, Firefox, and OneNote have apparently all wasted time making their own custom implementations of tabs, when it would been much better in terms of efficiency and usability (since all the tabs would work the same way) if Microsoft had just solved the problem once instead.

      I don't really care if Windows solves the problem the same way as OSX or whatever else has; my beef is that they haven't solved it at all. Actually, I don't even care about that. What I care about is that ignorant Windows users shouldn't be blaming the GIMP for problems in the OS!

      Also, on the topic of OSX vs. Windows: There isn't all that much difference between the way each handles toolbars and windows, but the little details make the OSX experience much better.

      One difference is that OSX effectively uses a transparent background, while Windows uses the grey MDI-window background. A second difference is that OSX puts document windows in the Dock, whereas Windows just iconifies them so that they're little chunks of the title bar, and stacks them haphazardly at the bottom of the MDI window. The third difference is that OSX has cmd-tab for switching between applications and cmd-` for switching between windows of the same application, while Windows lumps everything into alt-tab, except for documents in MDI programs, which you can't cycle through at all.

      All those "dumb little docks and floating toolbars" exist in Windows and take up exactly the same amount of space; the only difference is that they're attached to the program's main window, and that there are extra copies of them if it isn't an MDI program.

      By the way, which "Linux window manager" are you talking about? There's a whole bunch of them, and they all work differently, you know. I'm sure that you can find at least one you like out of all of them, especially since -- as a last resort -- there are a few that are almost indistinguishable from Windows.
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    11. Re:I hope they add "tabs" by Fallingcow · · Score: 1

      No, that's all very different from what the GIMP does.

      A parallel would be if you could have 20 different windows with 20 different webpages open in IE, all minimized, and clicking on them brought up that page, but *not* the 21st window, which has all your buttons and menu options and must be clicked separately to get it on the screen with the web page.

      Then, once you have them both up, you have to resize them so that both are visible on the screen at once and fill the whole screen. Can't just hit the "maximize" button, as that will cover one or the other, you've gotta screw with both of them manually. Then, you lose focus on one when you click on the other, leading to all kinds of annoyances. Oh, you could always set the toolbar window to "always on top" (dunno if you can even do that in windows, actually, but you can in XFCE4, which is what I use in Linux), but that still doesn't fix the problem with the "maximize" button, which still doesn't do what you want it to.

      And no, dedicating a whole virtual desktop is not a good solution. Fact is, there shouldn't need to *be* a solution, the program shouldn't cause these problems in the first place.

    12. Re:I hope they add "tabs" by mrchaotica · · Score: 1

      The program does not cause these problems! The window manager causes these problems, and the window manager is the appropriate place to solve them! For example, on Mac OS -- a system with a good window manager -- maximizing GIMP's document window wouldn't cover the toolbars, because the window manager is smart enough to work correctly.

      In fact, on Mac OS many programs work this way, including MS Office. I don't hear anybody complaining about that interface; on the contrary, most people think it's better than the Windows version.

      Stop using a shitty window manager for once, and maybe you'll begin to understand!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    13. Re:I hope they add "tabs" by Fallingcow · · Score: 1

      I say again: if every other program (or practically every other program, I suppose there could be one or two others out there that behave like the GIMP that I've simply never seen) works just fine with the Windows WM, all of the *nix WM's, and OSX, including all of the other programs that serve the same function as the GIMP, why would one say that the poor behavior of that ONE program out of hundreds means that the WM is broken? Since all the other image editors work wonderfully without requiring this relatively rare WM functionality, PLUS all the other programs for almost every other concievable function work fine without it, what's the issue here? It's the GIMP.

      I am, honest-to-god, embarrassed when I am required to use that program while someone not familiar with OSS watches, because I'm afraid that they'll think this mess is representative of the more "mainstream" OSS programs and dismiss them all as cobbled-together crap.

    14. Re:I hope they add "tabs" by IpalindromeI · · Score: 1

      except for documents in MDI programs, which you can't cycle through at all.

      Often you can cycle through child windows in an MDI application with Ctrl-Tab.

      --

      --
      Promoting critical thinking since 1994.
  20. The only thing keeping me... by agraupe · · Score: 1, Interesting

    The only thing keeping me from using GIMP with no concern for PS whatsoever is the lack of support for 32-bit BMP files (BMP with Alpha). Even if it were implemented in a seperate (linux) program, that could a) convert a PNG with alpha or b) combine two BMP files, one grayscale. Until that point, I still have to use PS or some other tool to do the final edits for textures on MS Flightsim.

    1. Re:The only thing keeping me... by springbox · · Score: 1

      You should put in a feature request somewhere. I wasn't aware that anyone was using 32-bit BMPs, but since it's an extremely easy format to work with, I'm sure it won't be hard for someone to add that feature.

    2. Re:The only thing keeping me... by Fred_A · · Score: 1

      Are you sure you can't just make a PNG and convert it to a 32 bit BMP with something like the PBMtools or imagemagick ? They are part of pretty much any distro these days.

      (I haven't looked but I'd be surprised if neither of those could do it)

      --

      May contain traces of nut.
      Made from the freshest electrons.
    3. Re:The only thing keeping me... by agraupe · · Score: 1

      I've tried many times with ImageMagick, and that doesn't work. I haven't looked into PBMtools; perhaps I will try that.

    4. Re:The only thing keeping me... by arose · · Score: 1

      Just curious, why do you need BMPs with alpha channel?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    5. Re:The only thing keeping me... by agraupe · · Score: 1

      Microsoft Flight Simulator, for some reason that's beyond me, uses them for texturing aircraft (alpha channel controls shine).

    6. Re:The only thing keeping me... by agraupe · · Score: 1

      Where would I add such a request? Also, given extremely limited knowledge of C, the GIMP API, and no prior knowledge of the BMP format, how hard would it be to write a plugin or small converter app myself?

  21. GIMPing into the Future by Doc+Ruby · · Score: 1, Troll

    I'd like to see the GIMP libraries include window position/shape memory, intersession persistence. Groups of associated windows with their x, y, w, h params stored on disk. So I can open a workspace of multiple windows with a click, watch them spring back to their positions and sizes on the screen. Not just for the GIMP - maybe that feature will find its way to the general GNOME libraries, so all apps can do it. Then I might finally get multiapp window configs stored in a single config, opening multiple apps into useable multiwindow layouts by launching a single icon. This business of manually opening/dragging many windows on my desktop got old around 1985.

    --

    --
    make install -not war

    1. Re:GIMPing into the Future by grumbel · · Score: 1

      Metacity already does that, it was one of the reason why I switched away from Sawfish, since that one never got the windows positioned where I left them.

    2. Re:GIMPing into the Future by Doc+Ruby · · Score: 1

      How do I store all multiple apps open Metacity window states?

      --

      --
      make install -not war

    3. Re:GIMPing into the Future by arose · · Score: 1

      As far as I can understand you are looking for session management, GNOME has had that for some time, try to check the "Save current setup" checkbox on the logout dialog.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    4. Re:GIMPing into the Future by Doc+Ruby · · Score: 1

      It's kinda late to save window session state only on logout :). But that feature does indicate that the hooks are there. I'd love to see a GNOME panel applet that lets me "bookmark" arbitrary collections of windows across apps, then open the bookmark later. A really snazzy version would let me open a compound (multiapp) "document" in a single reader container (like FireFox or Nautilus), or in its multiple apps for editing, or in an app for "transmission" (email, WebDAV, etc). Eventually I'd like to see just the documents, without regard to the apps at all. Just compound operation icon palettes and menus, unique to my documents. If GNOME also has hooks to send menu commands to any app, then maybe all that's missing is the applet GUI.

      --

      --
      make install -not war

    5. Re:GIMPing into the Future by kwalker · · Score: 1

      That's a feature of your Window Manager, or the program you're using. I can't speak for GNOME since I haven't played around with it, but when I use Enlightenment, and on programs that don't remember it on their own, I can specify:

      -Location
      -Size
      -Shaded (rolled up) state
      -Stacking Layer
      -Opacity *
      -Border style
      -Desktop (For multiple-desktop--not multi-monitor or virtual desktops, that's Location--setup)
      -Sticky state
      -Window List Skip
      -Shadowing *

      * Requires support from the X server.

      Plus I can track changes in the future.

      I use it all the time to keep Firefox on my second virtual desktop, Evolution on my third, and GAIM on my fourth. It is contained in a file inside of my Enlightenment config directory, but I find it easier to right-click the title bar and click Remember ... then fill it out. And yeah, it's incredibly useful.

      Also, I haven't set Remember settings in GIMP, but whenever I open it, the pallet opens on the left edge of my screen, the Layers, Undo, etc. opens on the right, and the bulk of the screen in the middle is where my image opens up. It's been the same when I open Gimp.app on my iBook. I just had to drag them to where I wanted them, size them appropriately and they've stayed there. It was the same when I had to use it on a WinXP box over a year ago. It doesn't open on a different workspace, but that's what the WM is for.

      --
      ... And so it comes to this.
    6. Re:GIMPing into the Future by Doc+Ruby · · Score: 1

      Moderation 0
          50% Troll
          50% Insightful

      Anyone who mods a post like that "Troll" needs to have "Troll" removed from their mod'ing options. Or preferably banned from moderating entirely.

      --

      --
      make install -not war

  22. Better support for OSX by nanoakron · · Score: 1

    Can they PLEASE try to make sure it supports the Wacom graphics tablet series out of the box on mac osx. I've got an Intuos3 only to find that osx gimp doesn't respond to the tip pressure of my pen. I've read all the forums and the problem lies somewhere in the software.

    So far, I'm considering getting a cracked version of photoshop instead. Come on gimp!

    1. Re:Better support for OSX by ip_vjl · · Score: 1

      I believe the problem isn't in GIMP itself, but in the way OSX implements X11.

      The Blender Project Orange team ran up against it and wrote about it here.

      That said, even though the problem isn't GIMP - it's more likely that any fix will have to come from them creating a wrapper (like seashore) rather than Apple changing X11 just for them.

  23. Re:ponder this by Anonymous Coward · · Score: 0

    Take a look at inkscape. You want vectors, not pixels for doing simple squares.

  24. Holes and what to use to get around them now. by jscotta44 · · Score: 5, Interesting

    I would love to see a comprehensive listing of what can't be done with GIMP 2.4 that you can do with Photoshop. Then, tack on a list of what features can be covered by other applications (open source or commercial) from the list of missing features in GIMP. That would give me a very nice look at comparing the two and deciding which way to go. Also, it would give me a sense of how much money, if any, I have to spend to acquire the capability of Photoshop or being better.

    1. Re:Holes and what to use to get around them now. by Anonymous Coward · · Score: 1, Informative

      Two words: Layer effects. May not be that important for photo editing, but without them doing any kind of web graphics/interfaces is huge PITA.

    2. Re:Holes and what to use to get around them now. by HeelToe · · Score: 2, Informative

      Color depth. GIMP will not do anything on a 48 bit color image. How to get around it? Use other software.

    3. Re:Holes and what to use to get around them now. by arose · · Score: 1

      GIMP can't do more then 8bits per channel and non-RGBA color spaces. Often heard complaints of Photoshop uses include the the lack of adjustment layers and lack of action recording (but you get powerfull scripting). It all depends on what you want to do and how you want to do it.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    4. Re:Holes and what to use to get around them now. by qbwiz · · Score: 1

      Yes, apparently CinePaint is relatively popular for color images with between 24 and 96 bpp.

      --
      Ewige Blumenkraft.
    5. Re:Holes and what to use to get around them now. by HeelToe · · Score: 1

      I used to use Photoshop 6 and 7 for work in 16 bits per channel (some grayscale work and also some color work). However, I no longer have access to a legal copy of it.

      Unfortunately, Photoshop Elements does not handle it either, and it's about as much as I'd want to spend as is.

      Until GIMP offers 16 bits per channel and correction layers, I will have a really hard time using it for my negative scanning / retouching work.

      Thanks for the suggestion on CinePaint - I've actually used it as well, but it suffers from the correction layers issue. It is workable for a number of things I do, like clone-brushing out dust and scratches from negatives, but full-on editing usually requires me to sample down to 8 bit per channel colorspace and pick up with Photoshop Elements. Undo history is so limiting in adjusting images, whereas with correction layers you can just remove the layer you're concerned about the effects of.

    6. Re:Holes and what to use to get around them now. by teh*fink · · Score: 1

      GIMP sucks on 1024 x 768, which has been the resolution of my last 3 powerbooks. am i alone in this?

      --
      "I DARE you to make less sense!"
    7. Re:Holes and what to use to get around them now. by Anonymous Coward · · Score: 0

      I refuse to use anything but 1024x768 (800x600 is just too little, and 1280x1024 makes my eyes hurt), and The Gimp is my favorite drawing anything (from a couple of lines just to see if some shape is possible, to photos, to drawing with my Wacom tablet).

      That's on Linux though, not sure if Mac-stuff like the dock gets in the way.

  25. How to make a circle by springbox · · Score: 1

    Take the circle selection tool and make your circle however you want. Then in the selection menu, select border. Set the border size to 1 or more pixels depending on how thick you want the circle. You can also feather the selection if you want a softer circle. The border tool is also useful for making outlines of other shapes as well.

  26. Somebody by wumpus188 · · Score: 1

    .. please tell gimp developers to fix Curves dialog and use splines instead of Bezier, just like photoshop does... oh, and while we at it, please, please... PLEASE add duotone/tritone support. As semi-pro photographer, I couldnt care less about "foreground extraction" tools and "simple" rectangular selections.. please add what we need.
    Meanwhile, I'm staying with PS.

    1. Re:Somebody by Explo · · Score: 1

      Well, I guess everyone has their our favourite "this is important" list, which largely differ from each other. :) (personally, I like the two features you don't care about and hardly miss any duotone/tritone stuff)

      --
      Everyone who makes generalizations should be shot.
    2. Re:Somebody by arose · · Score: 1
      .. please tell gimp developers to fix Curves dialog and use splines instead of Bezier, just like photoshop does...
      What kind of splines does Photoshop use? As for toning you might want to look at this, maybe it's enough for your needs.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    3. Re:Somebody by Koohoolinn · · Score: 1

      Why don't you tell them yourself: http://gimp.org/bugs/

      --
      Deze sig is in 't Nederlands geschreven.
  27. Try UFRAW by Anonymous Coward · · Score: 0

    Did you try the UFRAW plugin?
    It can load RAW files from almosy all modern cameras and can process the brightness, contrast, saturation and WB in full 12/16 bits before loading them into Gimp.
    This is not full 12/16 bit support but, as you mention, it is hard to see the difference between 8 and 12/16 bit during normal processing.

  28. SIOX and Photoshop Contests by totallygeek · · Score: 2, Interesting

    Use of SIOX will most likely increase Fark and Worth 1000 entries. No comment on if this is a good or bad thing...

    1. Re:SIOX and Photoshop Contests by jonadab · · Score: 1

      > Use of SIOX will most likely increase Fark and Worth 1000 entries.
      > No comment on if this is a good or bad thing...

      Yes. Yes, it is a good or bad thing.

      --
      Cut that out, or I will ship you to Norilsk in a box.
  29. Re:ponder this by scarlac · · Score: 2, Informative

    GIMP is an Image editor (Image Manipulation Program, afair), not a diagram creator.

    However I do agree that there is a need for shapes often. Mostly there is a need to tweaking selections, paths, etc.. Much like you do in a vector drawing program (e.g. Inkscape - wonderful program, btw!).

    But then I have to agree with your trolling a bit. Many new users find the GIMP very confusing simply because it forces them to change all their habbits. There aren't any shape tools, changing size of the brush isn't strait-forward (it isn't visible to new users).
    An advice to the GIMP creators would definately be to make it more user friendly towards newcommers and improve startup time. Another thing is the much questioned window-hell they have. I am one of those users who just hate it. I know there are plugins for this, but they are unstable and extremely bad quality (i've tried).
    Without an entire virtual desktop to work on, the GIMP is a drag to work with, since minimizing it takes ages wasting productivity time.

  30. Looks good...but still no MDI...sigh... by filesiteguy · · Score: 1
    Though this looks great, and will be soon to be added to my download list (once I get SuSE 10.0 loaded up), I cannot help but wonder when the GIMP team will ever allow for an MDI version.

    On another note, I am curious to find out if GIMPShop will be updated. I know several people who really like that port of GIMP.

    1. Re:Looks good...but still no MDI...sigh... by msuarezalvarez · · Score: 1

      It is most probable that GIMP will never have a MDI. This is not an oversight, or an accident, or display of laziness: it is a design decision.

  31. Yeah, the next version. by Some+Random+Username · · Score: 1

    CMYK has been going to be in "the next version" for what, 2 years now? The fact is you cannot do any print work with the gimp, and they clearly don't care or they would have dealt with this already.

    1. Re:Yeah, the next version. by Anonymous Coward · · Score: 0

      You don't need CMYK for print work, any half-decent print shop will do the seperations for you. If you need spots you can just export the required layers in monochrome and specify color from the pantone book. Not an ideal workflow but if you're doing it everyday you can justify a Mac dedicated to PS.

    2. Re:Yeah, the next version. by Some+Random+Username · · Score: 1

      How very insightful. Not having CMYK isn't a problem, because you can just use a different program that has CMYK. You are a genious.

    3. Re:Yeah, the next version. by Anonymous Coward · · Score: 0

      Not beeing able to read correctly isn't a problem, but if you read every day I suggest you aquire some reading comprehension.

    4. Re:Yeah, the next version. by Some+Random+Username · · Score: 1

      "Not an ideal workflow but if you're doing it everyday you can justify a Mac dedicated to PS."

      Maybe you are the one who needs to aquire some reading comprehension fucktard.

  32. a serious question by hendrix69 · · Score: 1

    I've used GIMP now for a few days and although it's not as intuitive as Photoshop once you get the hang of it it's not bad at all. But for the life of me I can't figure out how to draw a rectangle or a circle! Probably the most basic features that even paint-brush has, yet I can't find them. I can create a rectangle of circle selection, but not a drawing...

    --
    The power of Christ compiles you!
    1. Re:a serious question by Bagels · · Score: 1

      Uh, fill a rectangle selection or circle selection in with the paint tool. If you need to make them hollow, you can use the subtract selection option to carve out the innards of your circle (and if, furthermore, you need this to not erase the background, you'd best do it on a separate layer).

      --
      --- Bwah?
    2. Re:a serious question by yfkar · · Score: 1

      You can draw the outlines by using "Stroke Selection" from edit menu.

    3. Re:a serious question by MyDixieWrecked · · Score: 5, Informative

      yeah, I don't understand why people have such a hard time with that...

      It's annoying when people try to use the "GNU image MANIPULATION program" to create illustrations... Same with photoshop. To people who ask me simple things like how to draw basic shapes in photoshop, I ask why they don't use illustrator. And to people asking those questions in GIMP, I point them to Inkscape (disclaimer: I have never used inkscape, so I can't vouch for its usefulness).

      although photoshop added shape tools (mostly worthless, imo) relatively recently, there's really no reason for GIMP to follow. Unless, of course, they're trying to clone photoshop.

      --



      ...spike
      Ewwwwww, coconut...
    4. Re:a serious question by vidarh · · Score: 1
      People use Gimp because there isn't a good free alternative. Inkscape is NOT an alternative if you're looking for a paint style program - it's a vector graphics package, and despite what you might think people still want shapes etc. in a paint program.

      I still wish I had a useable updated paint program with a DeluxePaint style interface (the Amiga version, not the PC abomination). For me, it's the complexity of the Gimp interface that's a pain. I loved having just what I needed always on the screen and just a keypress to go full screen with no menus etc.

      I more or less stopped drawing once I switched to Linux from my trusty old Amiga, as I've yet to find a decent replacement (and it's been about 10 years).

    5. Re:a serious question by Anonymous Coward · · Score: 0

      try Lunapaint

    6. Re:a serious question by hendrix69 · · Score: 1

      That's exactly the problem.. creating an empty rectangle/circle is a relatively complex move in GIMP. It's missing a "draw shape" feature.

      --
      The power of Christ compiles you!
    7. Re:a serious question by Anonymous Coward · · Score: 0

      Using the selection tools (to create the shape) while holding down the shift key is "complex"?

    8. Re:a serious question by mrchaotica · · Score: 1

      As far as I can tell, GIMP is missing that feature on purpose, because it's out of the scope of what it's designed to do. For actually drawing shapes from scratch, you should use a vector program, such as Inkscape. Incidentally, the article mentions that they added a feature such that you can copy and paste SVG from Inkscape to GIMP (assuming Inkscape supports it, that is).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    9. Re:a serious question by nagora · · Score: 1
      Use whichever selection tool is best for what shape you want and then select "Stroke Selection" from the Edit menu. This allows you to draw even complex shapes using the brush, or other tool of your choice.

      It is a very badly advertised feature of the Gimp!

      TWW

      --
      "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
    10. Re:a serious question by quacking+duck · · Score: 1

      He never said he was doing an illustration. For the record the lack of a oval/rectangle paint tool is *the* biggest pet peeve of mine in GIMP.

      I use Windows at work. I only do occasional graphics work so I don't have PhotoShop. At the same time, I often need a tool that's more advanced than what Paint or even Paint.NET provide, so GIMP fits the bill nicely. Usually.

      Then, here I am trying to add just a small touch-up to a screenshot to be used on a web page, say a red anti-aliased oval around something I want to highlight. Surely this qualifies as MANIPULATING an IMAGE. Why on earth *shouldn't* there be a simple shape tool for this? This kind of paint tool has been around since the original Mac's MacPaint in 1984, so it isn't rocket science!

      Suggesting that I open up Inkscape for this is asinine. The source image is NOT an illustration or vector-based graphic. Why not use Paint or Paint.net for something so simple? I would, if they preserved translucency settings of PNGs. Bottom line, I've not heard a good defence for a lack of oval/rectangle shape tools, and suggestions to use another program (or even the multiple steps to do it in GIMP) are merely non-intuitive workarounds for a problem that shouldn't exist.

      Oh, my other pet peeve with GIMP? Toolbars that can't float atop the main image window(s), and this isn't fixed with GIMPshop, which just slaps an MDI paradigm onto it. But that may be more of a GTK limitation.

    11. Re:a serious question by BlueStraggler · · Score: 1

      It's annoying when people try to use the "GNU image MANIPULATION program" to create illustrations... Same with photoshop. To people who ask me simple things like how to draw basic shapes in photoshop, I ask why they don't use illustrator. And to people asking those questions in GIMP, I point them to Inkscape

      Why is it annoying? Illustrations and photos are not mututally exclusive categories of images. There is lots of overlap, especially when dealing technical imagery such as maps, scientific imagery, screenshots, and annotated photos. Additionally, a large (very, very large) proportion of computer illustration work starts from raster images, finishes with raster images, and requires a substantial amount of raster image manipulation operations in the intermediate phases, so being forced to switch to a vector illustration program at any point in the process is a royal PITA. Even more so when you realize that basic shape drawing has been part of raster drawing programs since the earliest paint programs, and their disappearance from the "high end" applications is inexplicable.

    12. Re:a serious question by Kjella · · Score: 1

      Even more so when you realize that basic shape drawing has been part of raster drawing programs since the earliest paint programs, and their disappearance from the "high end" applications is inexplicable.

      Yes, but raster shapes should die a quick and painful death. The right approach is raster and vector layers, like in for example Paint Shop Pro. For the high end, tools often specialized at being one or the other. Manipulating shapes that are still vector shapes like text, boxes, figures and so on is so much easier and better, particularly for coming back and editing them later. The final result you can still render out as a raster.

      --
      Live today, because you never know what tomorrow brings
    13. Re:a serious question by Speare · · Score: 1
      For the record the lack of a oval/rectangle paint tool is *the* biggest pet peeve of mine in GIMP. ... I am trying to add just a small touch-up to a screenshot to be used on a web page, say a red anti-aliased oval around something I want to highlight.

      Why is this so hard to understand? Select the area you want to outline using the ellipse selector tool. Choose a red color you like. Stroke the selection.

      Now, what if the area you wanted to outline wasn't just an oval? The "Stroke selection" can stroke around any shape, not just boxes and rings. What if you wanted to fill the oval too? "Fill selection" followed by "Stroke selection" seems reasonable to me.

      Oh, and before you ask, you draw straight lines by clicking your favorite brush/pen/cloner/eraser/whatever onto the image, then shift+clicking at the other end of the line. This lets you use any tool, not just the brush. Just because it's not how Adobe envisioned it doesn't mean it's the wrong way to conceptualize things.

      --
      [ .sig file not found ]
    14. Re:a serious question by Cid+Highwind · · Score: 1

      It's missing a "draw shape" feature.

      No, it's not. It's missing an intuitive toolbox icon and menu items for the draw shapes feature it has.

      Filters -> Render -> Gfig

      --
      0 1 - just my two bits
  33. When will they integrate the GTK? by krygny · · Score: 1, Insightful

    It doesn't bother me personally, but most traditional Windows users will always be turned off to the separate GTK download. This is a form of "dependecy hell" that Linux users have come to accept and Windows users never will. Even PDF Creator managed to integrate AFPL GhostScript.

    --
    Research shows that 67% of those who use the term "research shows", are just making shit up.
    1. Re:When will they integrate the GTK? by strider44 · · Score: 1

      Because that would defeat the purpose of GTK. There are other programs that are used on Windows that also use GTK, and since GTK is quite a hefty download it's very redundant to integrate GTK, and all those other programs would also have to integrate it. In other words, just because it's called the Gimp Tool Kit doesn't mean that only Gimp uses it.

      As a sidenote what on earth are you talking about ""dependency hell" that Linux users have come to accept and Windows users never will". Have you been living in a hole for five years?

    2. Re:When will they integrate the GTK? by Anonymous Coward · · Score: 0

      Hello McFly! The 90's are over. Here in the 21st century, nobody gives a shit about a dozen megabytes.

    3. Re:When will they integrate the GTK? by schumaml · · Score: 1

      Currently, an important reason for not integrating the GTK+ into the GIMP installer is emerging:

      Seems like more current version of GTK+ (>= 2.8.0, as far as I can tell) don't work with Win98 anymore. So, if it was bundled, users on this platform would suddenly not be able to use GIMP anymore. With individual packages, they can pick the 2.6 which works, while users of Win2k or XP can choose the more advanced 2.8.

    4. Re:When will they integrate the GTK? by Anonymous Coward · · Score: 0

      They should just have 2 packages of the Gimp, one for Win9X and another for Win2K/XP. Each package should have the correct version of GTK integrated. Forcing the users to walk the 'which GTK works with which version of Windows' minefield is just stupid.

    5. Re:When will they integrate the GTK? by strider44 · · Score: 1

      I recently downloaded a few GTK programs (4 actually) over dial-up internet for my parents. If I had to download GTK every single time that would have added about 40MB to the download, which by my calculations is about 2 hours and 40 minutes of downloading. So basically *I* care!

  34. For users that prefer Photoshop... by michaelzhao · · Score: 4, Informative

    Many people do not use the GIMP because of the interface issues. It is useless for people to learn another interface. The reason many people do not use GIMP, the reason I do not use GIMP is sheer laziness, I do not feel like learning another interface.

    So, Scott Moschella made this modification. He isn't a programmer, he just is a GIMP user. It's called GIMPShop. A conversion that just rearranges the menu's to Photoshop style. Linkage for your pleasure... Gimpshop is available for Windows, Solaris/Sparc, Linux (detailed instructions), Debian, and RPM's. GIMPShop runs native under Mac.

    ahref=http://plasticbugs.com/?page_id=294rel=url2h tml-5243http://plasticbugs.com/?page_id=294>

  35. Wow. Align layers. by mvonballmo · · Score: 1, Flamebait

    I've had to use GIMP (and its cousin, Inkscape, who's interface shows a close family resemblance) only once or twice. It feels like an application made by people who think of a UI as gratuitous -- a necessary evil for those too lazy or stupid to use a command line. When it starts with no documents open, there are at least 4 or 5 freely floating windows, including a main window with umpteen stacked toolbars.

    And now I find that people have been using it for years without such basic tools as "Align". Aligning manually is like kerning your fonts by hand -- what's the point of software in this case? I bet the export as EPS function opens a text editor.

    1. Re:Wow. Align layers. by ZetiReticuli · · Score: 1

      There is an align feature in the current version of GIMP. I just find it difficult to work with. Not sure why people think there is no align right now.

  36. Gimpshop 2.4 by Dimble+ThriceFoon · · Score: 1

    Gimpshop 2.4 would be ace, i'll definately install that when someone creates a package for me to install on SUSE 10.0.

    1. Re:Gimpshop 2.4 by killjoe · · Score: 1

      Holy crap, how lazy can you get. Open source only works when you contribute. It's not about waiting for other people do stuff for you. What would happen to open source if everyone acted like you?

      --
      evil is as evil does
    2. Re:Gimpshop 2.4 by Anonymous Coward · · Score: 0

      Holy crap, it's people like you who are holding the open source movement back. Not everybody has the time to contribute (what with pesky things like "lives" getting in the way), nor the technical know-how to do so. Which, despite what arrogant, self-important nerds like yourself might think, does not make them lazy or stupid.

  37. true color and your display by twitter · · Score: 1
    most cameras don't operate with 16 bit/channel color. I know mine has 12 bits/channel in the raw format. That still means I lose a tiiiny little bit when processing with a 8 bit application, but I honestly can't see any difference.

    Most video cards only do 32 bit "true color", that is 8 bits each for R,G,B and an 8 bit alpha. You won't see any difference between 8, 12 and 16 bit per channel images with most cards. You might have a fancier card with fancy drivers that are set well. Then you might be able to see the difference.

    Nvidia 7800 has up to 128 bpp. So do other fancy cards.

    My crummy nforce4 has no such options, even with the nvidia driver. This is no big deal to me now.

    --

    Friends don't help friends install M$ junk.

    1. Re:true color and your display by Kjella · · Score: 1

      Most video cards only do 32 bit "true color", that is 8 bits each for R,G,B and an 8 bit alpha. You won't see any difference between 8, 12 and 16 bit per channel images with most cards. You might have a fancier card with fancy drivers that are set well. Then you might be able to see the difference.

      Yes, my screen is limited to 8bpc, But if I export it to 8bpc or 16bpc TIFF, perform the same operations and print it, I don't see the difference. At least not in any sense of "this is the original, this is the low bpc copy". Then again, that might be a limitation on the printer, I haven't actually checked if it does 16bpc. But in either case, if neither my screen nor printer does it, then the odds of me actually needing it is slim and none. At worst I'll have the professional printer make me a sample and see if got really out of whack. Who'd probably want it in CMYK, which is a bigger headache anyway.

      --
      Live today, because you never know what tomorrow brings
    2. Re:true color and your display by Trogre · · Score: 2, Informative

      You won't see any difference between 8, 12 and 16 bit per channel images with most cards.

      This is 99% true for image VIEWING programs.
      However for image MANIPULATION programs (like the GIMP) it's a very different story.

      Say for example you have a photograph that is underexposed such that the brightest pixel is 25% gray. For the sake of argument let's deal with a grayscale image (or just one channel of an RGB image).

      On a histogram all the 'bars' for this underexposed picture will be bunched up the left side, occupying the first 25% of the graph. If you want to fix it, you would normally spread out the histogram so that the bars span the whole graph (ie whites appear white instead of 25% gray). Since our shades were originally bunched up we only have a quarter of the possible number of shades available to us. Now if you only have 8 bits per channel there will only be 255/4=64 possible shades of gray in your picture, and banding effects will be very apparent. This will be apparent in the histogram since there will be distinct gaps between each bar.

      Try it again with 16 bits per channel, hey let's do even 12 bits per channel. Our total number of gray shades is now 2^12=4096. Divide that by 4=1024 shades to spread out. You can downsample that to 256 shades and still get a full 24-bpp image with no banding. The histogram will now be a continuous solid shape with no gaps (unless any were present in the original image).

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    3. Re:true color and your display by TheRaven64 · · Score: 1

      Every time you do some kind of convolution on an image, rounding takes place. If you start with an 8-bit channel, the resulting image after several convolutions will have lost a significant amount of information. If you use 16-bits per channel, then you will lose less. It seems rather quaint, however, that the GIMP does destructive editing. A better design would store the sequence of transforms you apply to an image, and then run them at a higher colour resolution.

      --
      I am TheRaven on Soylent News
    4. Re:true color and your display by gomoX · · Score: 1

      This is not that bad, really. You can't actually do most operations if you can't see how they'll come up. And for the rounding issue when convoluting, this is solved by using more resolution, not more colors.

      --
      My english is sow-sow. Sowhat?
    5. Re:true color and your display by TopherC · · Score: 1

      I wanted to second this comment. I've been hoping for 16 bits per channel support in GIMP for a long time. I read somewhere that this was going to be a feature in the 2.0 release -- whoops!

      My digital camera puts out 12 bits per channel. Photoshop can handle this, but not gimp. Astronomical CCDs typically produce 16 bits or more. This performance is vital in astronomy because there is detail at multiple intensities (classic example is the nucleus and outer extents of a galaxy). Often tricks like logarithmic scaling help to visualize an image better. Sure, there are specialized astronomical imaging programs to handle this, but for amateurs the gimp would be the perfect tool if only.

      In regular photography much the same needs arise, except that they are not so overwhelmingly important. It's not uncommon to want to bring out some detail in the shadows while not saturating lighter parts of an image. Then there are those super-high-contrast LCDs that have been coming out...

      I don't see why more people don't think this is a big deal. Images with 16 bits per channel have been around for at least 15 years.

  38. Features are good but what about the interface. by jellomizer · · Score: 2, Interesting

    I have been using GIMP for a long time but when I switched to PhotoShop I suddenly got a lot better at doing graphics. It isn't any one feature that I can point to the Photoshop has or does better then the GIMP it is just the interface in photoshop is somehow easer. Layers seem so much easer in Photoshop then in the GIMP, Finding filters to run seems much simpler too. Perhaps it is because photoshop put the features you use the most more readily available while GIMP seems to give all the features all the same level (Cryptic). With tools like GIMP and Photoshop there is a fine line of usability. And if GIMP could get it right it would be a lot better. I wish I could give better deatails on what they should do but I am not sure myself. I personally don't care much for the photoshop interface as well but compared to the GIMP is is just more usable.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re:Features are good but what about the interface. by Anonymous Coward · · Score: 0

      GIMP's interface is much better, you only need to get the hang of it, which can be a little bit hard for those poor users lobotomized by Adobe for years.

      Why are there all those "graphic design artists" who tell you that Photoshop has a better interface ? That's easy : marketing. Those who own the money get to decide what is "right". Unlike photoshop, GIMP benefits from the expertise of people who actually USE their software and send patches to the maintainers. That's why Photoshop keeps on using outdated MDIs and the GIMP trusts the power of superior window managers to get the actual window management done.
      Free software is simply better because people keep it real instead of mindlessly adding useless bloat like Macromediadobe.

    2. Re:Features are good but what about the interface. by Eric+Pierce · · Score: 1

      I had used PS off and on for several years just for tinkering. Then I moved to Linux (5 yrs. ago) and determined to become proficient with the Gimp.

      A few years later I started working in graphic design and web design. Since I knew the Gimp the best, I installed it immediately, and used it everyday for ~3 years while at that position. PS was also installed on my computer from day 1, but I still used Gimp for 95% of my graphic work (yes, print work too) because it was the most comfortable for me.

      I never remember having all that difficult of a time getting used to the interface. Many people gripe about the interface, and I did have some issues with the 1.x series, but since 2.x these usability issues are just about all gone. I definately fought with Photoshop interface when ever I used it (working w/multiple images in PS is no picnic). And getting the appropriate dialogs to come up can be a headache (toggle with tab vs. F7 and soon you have a mess).

      All I can say is I feel pretty damn lucky to be able to stay cutting edge with the Gimp's latest releases for absolutely nothing out of my pocket. And another huge bonus is you'll find Gimp developers hanging out on the user mailing list answering questions, etc. That kind of accessibility to developers will just never happen with non-open source apps.

      Kudos Gimp devs!

    3. Re:Features are good but what about the interface. by edxwelch · · Score: 1

      Yeah, as well as the floating windows that everyone hates, there is the open file dialog which is hard coded to your home directory (should be the last place where you opened a file), and the lack of toolbars

  39. How I hate GIMP's plugins by PhracturedBlue · · Score: 1, Offtopic

    On Linux, it isn't difficult to write cool plugins in C, which can do effects that are very difficult to do otherwise. On Windows, this is extremely challenging, because getting the build environment setup is a pain. This leaves one with their Scrpt-Fu (scheme)language for plugins. While I haven't been limited by its features, the lack of a decent debugger and manual makes programming in it extremely painful (though I program in scheme (well, one of it's derivatives) nearly every day).

    In one case, I found a plugin someone else had written that would do exactly what I wanted. But of course it was in C (and the compiled version only available for Linux), so I had to port it to Script-Fu before I could use it, and it took forever to run (doing pixel-by-pixel operations is very slow in Script-Fu).

    Had they chosen a standard scripting language like perl/python/whatever, all plugins could be cross-platform, and would be much easier to write/debug. And don't talk about Pygimp or it's siblings. I am not aware of a single one that works with GIMP 2.2 and has been ported to windows.

    The windows port is to some extent a second-class citizen, which is too bad, IMHO.

    1. Re:How I hate GIMP's plugins by Anonymous Coward · · Score: 0

      While I haven't been limited by its features, the lack of a decent debugger and manual makes programming in it extremely painful (though I program in scheme (well, one of it's derivatives) nearly every day)

      Which derivative (though I can see it's lineage(in that you've inherited a LISP))?

  40. Krita by Anonymous Coward · · Score: 2, Informative

    Features working in SVN include:

            * CMYK
            * OpenEXR
            * 16 bit/channel RGBA images
            * Many more filters
            * Painting with watercolors
            * Adjusting brightness and contrast with curves

  41. Long story short by stud9920 · · Score: 0

    Long story short : it's still way inferior to Photoshop, but Linux zealots will claim it's not, and prove to you it's useable by showing you a ten pages tutorial on how to crop a picture.

  42. Water, water everywhere.... by wcrowe · · Score: 1

    Why, with all the great features the GIMP has, does it still lack a simple shape drawing mechanism? A feature even MS Paint has.

    --
    Proverbs 21:19
    1. Re:Water, water everywhere.... by Hosiah · · Score: 0, Troll
      God I can't stand the fucking gall! You people know damn good and well you get shapes from right_click->Filters->Render->Gfig!!! Every goddamn thing you need to do is just that simple!

      I need to go into a Photoshop forum and bitch a blue steak about PS. Which seems to be missing the "M" in the middle, to listen to it's fans.

    2. Re:Water, water everywhere.... by Anonymous Coward · · Score: 0

      Very intiutive!!! They could have made a little more obvious you know.

  43. sheesh by Danzigism · · Score: 0
    its pretty damn simple.. if you don't like it, make an image manipulation program yourself..

    i can't fucking fathom why the hell people criticize those designers of FREE software.. are you fucking out of your mind?? you're fucking insane.. if you want it to be better, why not donate some fuckin money to the "son of a bitch" programmer??

    of course it needs work, but you're definitely not HELPING by saying, "well, photoshop is STILL better.. blah blah blah I have a stick up my ass.."

    do you have any idea of the huge programming team Adobe has?? do you have any idea on how much MONEY they can afford to pay some of the top programmers in the world?? you fucking twits.. god i hate you

    --
    *plays the Apogee theme song music*
  44. Other photo editors by Anonymous Coward · · Score: 0

    The first thing most users will notice about 2.4 is the addition of three new tools to the palette: the Align tool, the Foreground Extraction tool, and a new 'Simple' Rectangle Selector.

    So, in other words, they've just gotten around to adding something already present in other photo editors like PhotoShop.

  45. Nice troll. by Anonymous Coward · · Score: 0

    Why don't you ask for a refund then? I always find it humorous how people complain about something that is free.....

  46. The interface is ... OK, but... by gosand · · Score: 1
    I have been using GIMP for a long time but when I switched to PhotoShop I suddenly got a lot better at doing graphics. It isn't any one feature that I can point to the Photoshop has or does better then the GIMP it is just the interface in photoshop is somehow easer.

    I have never used Photoshop. I have used the GIMP for a long time, and I like it. It has improved greatly from the early days. But I am not a graphics person either. I know some who are, and who have tried GIMP, but they swear by Photoshop. I have to believe them, it seems to be the consensus. And honestly, it probably will always be like that. Look at what Photoshop is - THE standard. It became the standard by being the best. It costs a lot, yet people STILL swear by it. They are very focused on making their product better and better, and they have the money and resources to do that. Good for them. Speaking of money and resources, I can't justify spending the money on Photoshop. I don't need Photoshop. Heck, I used to manipulate images with Xpaint! Now that took skill. :)

    But really, GIMP serves a great purpose. It is a very powerful program that is free. I do find some things frustrating with it, but there are very few programs that don't have that "feature". :) (I think the only exception is Irfanview) For power Photoshop users, GIMP might not be the solution, just as OpenOffice.org doesn't have some of the advanced features that 10% of the people need and use. But the GIMP rocks, and I don't have to break the law or sell a kidney to get a good image manipulation program.

    --

    My beliefs do not require that you agree with them.

  47. That's bull by amake · · Score: 1

    What are you talking about? First of all, GIMP by default only has two floating palettes: The tools one, and the layers one. Second, the Inkscape interface is completely different--it has no palettes at all; everything is attached to the document window. Maybe you're thinking of Sodipodi, but that only has a single palette. None of these programs have "4 or 5 freely floating windows" or "umpteen stacked toolbars."

    Note that I base my assertions on Gimp.app and the OS X version of Inkscape. But maybe these just have friendlier defaults than other versions.

  48. use virtuawin for you desktops on windows. by Anonymous Coward · · Score: 0

    It doesn't suck the same way that the MS "powertoy" multiple desktop utilty does.

  49. UI UI UI by Anonymous Coward · · Score: 0

    New features... Always new features. But Gimp's UI still looks like it's the result of a cryptic c++ competition! The Gimp will never become a serious competitor to Photoshop or other commercial software if its UI remains as it is. Geeky, far too geeky.

  50. that's not a holdback by idlake · · Score: 1

    The primary reason for needing 16 bit and 32 bit per channel data is not for display but for editing and processing; with 8 bits per channel, there is very little room for adjustments and corrections. And you don't need a display with more than 8 bits per channel for editing 16 bit or 32 bit per channel images, or to see the artefacts resulting from working with 8 bit per channel images.

  51. Re:ponder this by belmolis · · Score: 1

    One of the things that I often want to do with an image is annotate it. That usually means adding text and/or shapes, e.g. drawing a circle or a box around something and adding a label, maybe with an arrow. For this shape-drawing tools are very handy. You can do this in the GIMP, but its harder than it needs to be.

  52. Heave a HU-U-U-UGE sigh of relief by Hosiah · · Score: 1
    Those of us who actually *work* with graphics and *know* open source are happy with the Gimp's progress. Commercial software shills continue to play their broken record: "I hate Gimp because it isn't Photoshop...I hate Gimp because it isn't Photoshop...etc", but did not get their way in ruining a good thing. Once again, here's a tea-towell to dry their crocodile tears.

    Those of us with a *brain* who actually *program* understand that to *surpass* Photoshop, you have to keep the Gimp infrastructure - an infinitely extensible assortment of plug-ins and features, and not a frozen single monolithic window.

    I'll time it with a stopwatch this time to see the flames and -1 troll mods pour in. I'm using it to create an AI algorithm that simulates mob frenzy.

    1. Re:Heave a HU-U-U-UGE sigh of relief by tezbobobo · · Score: 1

      Actually, the reasons for photoshop being better than Gimp have nothing to do with design philosophy. I can understand that the Gimp has had more thought poured into it. However, extensions aren't going to help me when I need functionality that should be built in at the core level. If I want duotone colouring (sorry about the spelling, I'm Australian) then plugins aren't going to help me, they can only manipulate what's there. I publish for print, and that is the real issue here. Gimp cannot handle most press requirements. We *NEED* colour control. I personally need CYMK, Duotone, and Pantone every working day of my life.


      You have a brain, yes, but it is a programmers brain. Maybe you should switch to Aspect Oriented programming or something. We publishers realise that we can put up with a frozen, single, monolithic structure with a finite assortment of plugins and features, because those are the ones we really need.

    2. Re:Heave a HU-U-U-UGE sigh of relief by Hosiah · · Score: 1

      In other words, you hate Gimp because it's not Photoshop.

    3. Re:Heave a HU-U-U-UGE sigh of relief by tezbobobo · · Score: 1

      Correct. Which also means I hate Safari web browser (which I'm using at the moment and doesn't support colour systems) and Word (which I use everyday and doesn't support colour systems). Rather than list each in full, I'll give you a run down:
      OS X Tiger
      Windows
      Linux (Suse)
      Excel
      Myob
      Apple Mail
      Messenger
      You
      My car
      My cat
      and etcetera.

      Actually, I don't like Gimp because it is lacking something that a publisher needs in an image-editor, colour management systems. There are other programs out there that support colour management systems. Quark isn't photoshop, I don't hate it. Neither do I hate Indesign or Pagemaker.

      I don't mind you replying, but do it with a bit of background knowlege about what you're writing about.

    4. Re:Heave a HU-U-U-UGE sigh of relief by Hosiah · · Score: 1
      I don't mind you replying, but do it with a bit of background knowlege about what you're writing about.

      I have background knowledge in the form of listening to my 1,789,943,567th Slashdotter pointing out what Gimp doesn't have.

      Yes, granted, Gimp does not have the features that you need in your line of work. You need to use whatever tool *does* have those features in your line of work.

      Image editing is huge. H-U-G-E! There are more ways to edit an image than there are to edit text and sound combined. And if we put every feature that everybody has ever asked for in Gimp into the Gimp, it would take 200 Gigabytes in storage space and a couple of days to load. And everybody would just come up with something new on their wish-list.

      What I never seem to get into people's heads is: Gimp never promised to be all that. Gimp is only a *general* *purpose* graphics tool, part of a handy suite of Free Software imaging tools (from xpaint and xfig all the way to POVray and Blender), and not the entire suite itself. The mistake was in porting it to Windows, methinks, because otherwise Photoshop users never would have discovered it. But when Windows people meet Gimp, they have no understanding of it. Gimp, and the GNU tools behind it, come from a completely different galaxy, one where the philosophy is to keep tools small and simple, keep program logic "stupid" so it can be robust, make executables light so they can easily be debugged. Windows people expect the whole wide world to be written into one big program that fills the whole disk. They don't really think in terms of "starting an operating system and running AOL to go to a web page to use a java aplet". They think "running the computer to use the part of the computer where the web page thing is". No, I'm not trying to be sarcastic, and of course I've oversimplified the case. Macintosh people have a similar syndrome: they're not used to thinking of the operating system and the hardware as two different things.

      I'm not criticizing anybody, anybody's operating system, or anybody's favorite program. If you like Photoshop, good! Now go USE IT AND QUIT DUMPING TEN TONS OF CRAP ON ME EVERY MONTH OF MY LIFE ABOUT HOW MUCH EVERY PROGRAM I USE SUCKS! Haven't you ever heard the expression, "You get what you pay for!"?

  53. Text along a path tool? by melikamp · · Score: 1

    Just a few days ago I was making a presentation in GIMP 2.2 for one of my friends, and we wanted to put some text along a circle arc. No luck. I tried to use Text Circle thing, but it wouldn't work because I had accented (Spanish) characters in the text string. Finally, we just went with an ugly curve bend.

    I wonder if that feature will be implemented in 2.4...

    1. Re:Text along a path tool? by mpapet · · Score: 1

      Scribus. Check it out.

      --
      http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
  54. Re:ponder this by Hosiah · · Score: 1
    But then I have to agree with your trolling a bit. Many new users find the GIMP very confusing simply because it forces them to change all their habbits.

    Well, then, if people are so resistant to change, how'd they ever learn to use a computer in the first place? Wasn't it an equally high step from the Etch-a-Sketch to the TTY? Man, some of us have to learn a new programming language every six months just to keep up with work - and we do it without nearly as much fussing as people do because they had to poke around menus for five minutes and investigate everything. Please, I'm BEGGING you, STICK to Photoshop!

    There aren't any shape tools,

    right_click->Filter->Render->gfig

    changing size of the brush isn't strait-forward (it isn't visible to new users).

    Double-click on the little brush box, the same way you double-click on the colors and gradients.

    An advice to the GIMP creators would definately be to make it more user friendly towards newcommers and improve startup time. Another thing is the much questioned window-hell they have. I am one of those users who just hate it. I know there are plugins for this, but they are unstable and extremely bad quality (i've tried).

    I *LOVE* the floating palettes! I got sick and tired of monolithic one-window apps back in Windows. With Gimp, I can open/close whatever I need open at the time (improving speed during edit-time), resize and move them where I need relative to the canvas, and if you hate the windows so much, just minimize them *all* except the canvas and right-click to pick your tools from the menu that pops up from the canvas itself! *I* think everybody who doesn't like it owes Gimp developers an ass-kissing. Sure, it's challenging to learn how to do the first time. By this logic, we should all be crawling on all fours and crapping in diapers.

    Without an entire virtual desktop to work on, the GIMP is a drag to work with, since minimizing it takes ages wasting productivity time.

    Ctrl-F[1-4] to a differnet virtual desktop, a feature supported in all Linux OSes "out-of-the-box", which is the NATIVE ENVIRONMENT OF A GNU PROGRAM - duh! Should I go over to the Macromedia site and demand that they shut down development just because Macromedia doesn't run on Linux?

    And how much does Adobe pay you people to post this SHIT??? All this from the people who brought us the documant-reading-interface that forces you to use a stupid little white hand to drag the page around and whose format is a Gordian Knot to translate into any other text file format.

  55. Gaaaah, by Trogre · · Score: 1

    Still only 8 bits per channel? This means it is /still/ next to useless for serious photo manipulation.

    Every other aspect of the GIMP is brilliant and very usable, but being locked into 24bpp RGB is a show-stopper for my line of work.

    Honestly, it's not that hard to do. CinePaint (aka FilmGIMP) has had this feature for quite some time now. What's the holdup? Plugin limitaitons?

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    1. Re:Gaaaah, by kefa · · Score: 1

      I depend on the rather useful ufraw plugin that manipulates images in 16 bit prior to importing in to GIMP. As most of the serious tonal stretching (for me) is done at this stage I don't see any significant limitations with doing the rest of the manipulation in 8-bit.

  56. A bit of geometry would help... by Anonymous Coward · · Score: 0

    Granted, I usually do this in CAD, but what I do there is to draw two circles with the radius you want at two of the points, and then the center of the circle you really want will be one of the two intersection points of those circles. From there, use that as your center, draw in your circle and erase the other two circles used in that construction.

    Now, if you don't know which radius is required for that (ugh!), you may have to do a bit of math:
    http://astronomy.swin.edu.au/~pbourke/geometry/cir clefrom3/

    And yes, it is a pain in the ass.

  57. Well... by Xenographic · · Score: 1

    Call me crazy, but I have to make rectangular selections a LOT more often than I do this SOIX stuff...

    Frankly, I'd like to see them keep adding all the features they can, although I do wish that some of them were more "discoverable"--I certainly didn't realize how much was hidden behind the ctrl, alt & shift keys at first...

    1. Re:Well... by fyngyrz · · Score: 1
      I'd like to see them keep adding all the features they can, although I do wish that some of them were more "discoverable"--I certainly didn't realize how much was hidden behind the ctrl, alt & shift keys at first...

      Call me crazy, but may I suggest that if you want to discover features in software (of any variety) that you have a nice sit-down session with (a) the documentation and (b) a notebook? A few hours invested there (or less... not all software is documented to the degree that ours is) can give you the "these interesting features are in there and this is basically how to use them " of an "expert" if you use that magic skill television is destroying. You know... we used to call it "reading" back when I had to walk uphill both ways through boiling lava and six foot deep snow just to carry a lower-case letter home to my mom.

      :-)

      --
      I've fallen off your lawn, and I can't get up.
    2. Re:Well... by Anonymous Coward · · Score: 0

      It's explained in the "tip of the day" box.

      I'm one of the people who hate the tip of the day boxes that every single program tends to pop up nowadays, but for The Gimp I deliberately left it on. For once a tip of the day that actually gives usefull tips, and aren't trying to show the developers mad paperclip skills.

    3. Re:Well... by Anonymous Coward · · Score: 0

      Call me crazy, but that isn't quite what 'discoverable' means. AFAIK 'discoverable' when referring to a user interface means that you can readily find that feature WITHOUT reading the documentation! Maybe YOU should do some more reading? :P

  58. "Separate" plugin for GIMP by hullabalucination · · Score: 2, Informative
  59. The main flaw by Geeselegs · · Score: 1

    But have they fixed the horrible multi-window interface?

  60. Re:ponder this by neonmagic · · Score: 0

    Gimp hard to use? I'd like to disagree. I tried to use Photoshop, but found that it was unintuitive, difficult to use, provided very poor help files, and it's UI sucked. No, it blowed. I tried GIMP and boy, it was a breath of fresh air. I love working with the GIMP, it's a joy, not a frustration [like Photoshop is]. Oh, and Photoshop is very much overpiced. I'm pretty sure, that part of your argument is because YOU are used to the Photoshop way of doing things, and because the GIMP doesn't do it the Photoshop way, you're now bitching about it. Tough shit. There's nothing saying the Photoshop way is the right way. For me, it certainly wasn't. I believe that the GIMP's UI is fine. What it does need is 32 bit support, and CMYK. If it can get those two things, then it'll start to attract more Photoshop users. These should be at the top of the list for the GIMP developers imho.

    Dave

    --
    Slashdot can go and get fucked.
  61. Fuck off ya moron by Anonymous Coward · · Score: 0

    Ya fuckin loser, GIMP is crap, face the truth and stop whining ya asswipe

    1. Re:Fuck off ya moron by Danzigism · · Score: 0

      waaaa :-( i bet you have a mac

      --
      *plays the Apogee theme song music*
  62. Shouldn't we be glad? by xmda · · Score: 1

    A lot of the higher ranked posts here is about comparing The GIMP with Photoshop in one way or another. Why not just rejoice that one of the major Free GNU-tools out there has been released in a hopefully enhanced version? What if all those people shouting about bad usability could channel all that pessimism towards writing feature requests and suggestions to make usability higher?

  63. Bugs by Anonymous Coward · · Score: 0

    Man GTK sucks, looks like crap. Gimp is a cool software, but it still has bugs (i.e. crashes in Windows in any case...crash on save??)

  64. Fabulous example of slashdot moderation pathology. by fyngyrz · · Score: 1
    The grandparent directly asks: "As a Photoshop (and, occasionally, GIMP) user, I would be glad to know of what, in your opinion, is a good photo editing application for professionals? Am I missing out on something?" This is modded +4 Interesting.

    The parent directly answers the question that was asked. Consequently, it is modded -1 Off-topic.

    Ah, slashdot. Where any idiot can moderate. And does, as we see here. You gotta love it.

    <meta>Not that any improvement to slashdot is even imaginable...</meta>

    --
    I've fallen off your lawn, and I can't get up.
  65. Nothing worthwhile. by Harik · · Score: 1

    Gimp improvements are a waste of time until they fix the pathetic 8 bit limitation. Jesus. This isn't even worth a point release.