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Sequels Turning Off Game Consumers

Next Generation reports that the constant trend towards game sequels is lowering interest among game consumers. From the article: "A weak consumer environment leaves us questioning whether sales will rebound sufficiently to drive growth for the full year. In particular, consumers appear to be indifferent to the proliferation of sequels, indicating a slow start to holiday sales and risk of continuing weakness." That, right there, is the problem with the PSP's library at the moment.

67 comments

  1. Correction: by B00yah · · Score: 5, Insightful

    BAD sequels turn off gamers. By bad I mean sequels that offer nothing new in the terms of gameplay, just a shinier appearance. Pretty much any EA sports game in the past 3 years have offered very little in innovative gameplay. However, sequels that offer new gameplay, storylines, etc (Zelda, Metroid, Final Fantasy), alway bring me back. There's always a draw to games that are obviously something new in a series of games, rather than just a re-hash of the same game, with a minor addition (madden, etc).

    1. Re:Correction: by BoomerSooner · · Score: 1

      FIFA 2006 is by far the best football game ever. I still like 2005 too. At least with sports games you know what you're getting. FIFA for the XBox 360 is worthless. So I'll be waiting till next year for a 360 assuming anything good is released for it.

    2. Re:Correction: by hal2814 · · Score: 3, Insightful

      You see, I've got to disagree with most of what you have to say. The only EA game I play regularly is Madden. Madden has done a decent job of adding features without screwing too much with the formula since about Madden 2003 (where 2003 is actually the year 2002 here). I like QB Vision. (I also like that you can turn it off.) I like the truck stick to an extent. I am also of the opinion that the 2006 computer AI is a bit smarter. I can't get away with one-trick-pony schemes too often anymore like I could in almost any previous Madden game. Madden also fixed QB Spy packages to actually spy the QB instead of just playing a soft zone up front. What it really comes down to is that I'd rather play Madden 06 than Madden 2005 with updated rosters.

      Now the newer 2D Metroid GB games are great in my opinion, but I'm not overly impressed with their 3D offerings. I think they strayed too far from the formula there. Prime is an OK game, but I wouldn't have been happy spending more than $15 for it. Zelda did a good job of changing with the times IMHO and I enjoy each new game (even WindWalker). Personally, I thought Final Fantasy's jump to an MMO was an outright abomination.

      Innovative gamplay is a double-edged sword. Straying too far will alientate some people, but staying too close to the formula not entice people to buy the newer product.

    3. Re:Correction: by vrai · · Score: 1
      Sorry but FIFA sucks compared to Pro Evolution. FIFA plays like a game designed by people who have only ever seen football on the TV; Pro Evo plays like an actual game of football.

      The only good thing about FIFA is the club/player licensing; and that's of no interest to me as it doesn't cover the English lower leagues.

    4. Re:Correction: by (A)*(B)!0_- · · Score: 1

      Almost 100% of the time, when someone claims each Madden game is nothing but a roster update, they haven't played any of the Madden games. These people are callow and have the need to insult others who they perceive to be less intelligent.

    5. Re:Correction: by Shad_the_protector · · Score: 1

      Yah you're right the only reason those game series stayed was because they offered something new.

      FF have juste a completly new story, completly new char, completly new world, slight to big change in the gameplay, slight to big change in the character rising system and a slight to big change in the graphics just to had a little more but nothing of importance. That is what kept FF on top.

      Metroid have run too by changing completly the game style from a side-scroller 2D game to a FPS and kept the gameplay interesting.

      Zelda just turn their sequel to revolution(not the console but the true meaning) by trying new concept even on NES with Zelda2. adventure to side-scroller/RPG to adventure to 3D adventure to cartoon shading to ?.

      Some computer game to have must try sequel. None here can complain for any Blizzard sequence. difference between WC I, WC II and WC III is huge and improved the game play on all aspect. SC and SC:ghost is completly different but in the same world. ect.

      All these, as you can see, are from long runing compagnies that have made their place in the gaming industries and that can afford to take the risk of making a non-popular game. The real problem goes on Sport/racing games that not only have a bunch of too much similar sequence but also a bunch of clone game. Also new name in the gaming industries. If their first game works they will want to make a sequel having their names made, but they fear to take any chance for new concept and will make the sequence of a good FPS with only better graphics and new/modified wpn.

    6. Re:Correction: by BoomerSooner · · Score: 1

      Who makes pro evolution? What platforms? I like Winning 11 but haven't heard of this one. Is it a US title or Europe only?

    7. Re:Correction: by vrai · · Score: 1

      I believe Pro Evolution is the non-Asia name for Winning Eleven. It's published by Konami, in the UK at least, and is available for the PS2, PSP, XBox, XBox 360 and PC.

    8. Re:Correction: by cyberbob2010 · · Score: 1

      and that is the key to a successful Nintendo launch If they manage to get out a Metroid, F-Zero, Zelda and Mario game at launch I would buy it and this is coming from someone who owned every console up to the Dreamcast. After the Dreamcast it was all about who can make the shiniest clone. We will see if the Revolution changes that

      --
      We seldom regret saying too little but often regret saying too much.
    9. Re:Correction: by badasscat · · Score: 1

      You see, I've got to disagree with most of what you have to say. The only EA game I play regularly is Madden. Madden has done a decent job of adding features without screwing too much with the formula since about Madden 2003 (where 2003 is actually the year 2002 here).

      You need to read this.

      "Many of the unique gameplay features of the last couple of Madden games are missing; lots of missing modes--all you get is a husk of a franchise mode and online play; some unsightly animation and graphical hang-ups that stick out all the more on a next-gen console; you can't challenge plays."

      In other words, the latest, greatest version of Madden actually has much less in the way of features than the previous versions.

      I don't know if this is intentional on the part of EA - trying to backtrack with the 360 so they can re-add all those features later and charge people again for stuff they already paid for in the original Xbox era - but if so, it's pretty shameless. And if you read the reviews for all of EA's sports games on the 360, the same is true across the line.

      This is exactly the kind of thing these analysts are talking about turning people off.

    10. Re:Correction: by Guspaz · · Score: 1

      I agree. I point at Half-Life 2 and Halo 2 as two games that were better than the originals, and had very strong sales. Obviously gamers WANT sequels (arguably more than they want new non-sequels), they just want them to be good.

    11. Re:Correction: by Anonymous Coward · · Score: 0

      Halo 2? Are you DAFT?! The story was awful and short, the graphics were so bad you couldn't tell where you could walk in a building. Every single weapon in the game was useless except for the sword and rocket launcher, they all did pitiful damage, horribly innacurate, or had annoying features like burst,

    12. Re:Correction: by ObsessiveMathsFreak · · Score: 1

      BAD sequels turn off gamers. By bad I mean sequels that offer nothing new in the terms of gameplay, just a shinier appearance.

      There's really only so many sequels you can go through before this becomes inevitable. usually by number three, the dev team has either screwed it up, gone stagnant, or reached perfection. Number 4 is almost guaranteed to be stale, and it's time to move on to something else. NaughtyDog is one company that understands this. Bungie is going to have to be another.

      --
      May the Maths Be with you!
    13. Re:Correction: by Guspaz · · Score: 1

      But it was better than the original (Through plot, graphics, gameplay, etc), and sold much better, so it is a success. Just because some people don't like it doesn't mean it wasn't a success in the market.

      I thought the game was fun, but average. I don't hold it up on a pedestel. But nobody can deny that gamers agreed that it was a big enough improvement to shatter records. So it seems to contradict the rather poor article.

    14. Re:Correction: by miu · · Score: 1
      Almost 100% of the time, when someone claims each Madden game is nothing but a roster update, they haven't played any of the Madden games.

      I played the games from the genesis to the ps2, and there were continual changes - but there were several years that contained very little more than a roster update. I haven't played a Madden game in about 3 years, lost interest in tv sports mostly and the games were not good enough to enjoy for themselves.

      These people are callow and have the need to insult others who they perceive to be less intelligent.

      Yours are the only insults I see around here. I stated my opinion "not fun, very slow change" without an insult.

      --

      [Set Cain on fire and steal his lute.]
    15. Re:Correction: by miu · · Score: 1

      There was a fair amount to like about half-life 2, but much of it's success was a marketing success. There was little, other than raw technological prowess, that was better about hl2 than the first (and steam is still as obnoxious and inconvenient as I knew it was gonna be).

      --

      [Set Cain on fire and steal his lute.]
    16. Re:Correction: by Shadarr · · Score: 1

      Some of them may not have played Madden, but some of them have played both Madden and the NFL 2K series and know exactly what they're talking about. Specifically, the running game.

    17. Re:Correction: by Shadarr · · Score: 1
      " BAD sequels turn off gamers."
      Exactly. Games like Grand Theft Auto 3, Mario 64 and Dune 2 are all technically sequels, but they were also revolutionary games which created new genres. Resident Evil 4 and Civilization IV are both sequels, but they're also by far the best games in their respective series and contenders for Game of the Year. A lot of games take a few iterations to really get everything right. For example: Pikmin 2, Fallout 2, Baldur's Gate 2, Master of Orion 2 and Space Empires IV. However, what people don't want is a few cosmetic changes and levels with a full-game price tag, like the EA Sports games and Rollercoaster Tycoon 2.
    18. Re:Correction: by Gilzors · · Score: 1

      I honestly can't see what you see as a problem with MP 1&2. They both made an excellent jump to 3D, and I'm willing to bet that what I saw as insane difficulty is most likely (although I don't know this for a fact) standard in fps's now. Plus, it's Wind Waker, not Walker.

    19. Re:Correction: by rohlfinator · · Score: 1
      "But it was better than the original (Through plot, graphics, gameplay, etc), and sold much better, so it is a success. Just because some people don't like it doesn't mean it wasn't a success in the market."
      It may have been a financial success, but it was quite the disappointment among my circle of friends. We had spent countless hours playing Halo LAN matches, so a lot of people were really hyped up for Halo 2, expecting that it would surpass the original in every way. But it didn't live up to its hype. The same people that owned Halo 1 bought Halo 2, and most of them played it for a few weeks, but the rest of us grew tired of it quickly. I haven't seen it played around our dorm since the first week or two after its release.

      Was it a success among my friends, sales-wise? Of course... it sold just as many copies as the original did, and it sold a few Xbox Live subscriptions, too. But it also reinforced the point of this article: a lot of people were let down by the hype, and they've been alienated by a sub-par sequel. (Not to say that the game itself was bad; it just didn't live up to the standards set by its massive hype or by its predecessor.) I don't think Halo 3 will have quite the selling power that the first two did, mostly for this reason.

      I understand that this is purely anecdotal, but I've heard similar responses from quite a few people.
    20. Re:Correction: by hal2814 · · Score: 1

      I don't know everyone else is doing with Madden, but I'm using it to play football. Last time I checked, it still does that. The actual football engine has improved even if some bells and whistles that don't involve the engine were cut. The reviews are looking at what all "features" Madden packed into the game. I'm looking at how well Madden does the one thing it was specifically designed to do. It plays football and it plays it better than Madden 2005.

      Also, at least the GC version CAN Challenge plays. The AI doesn't do it as often as in 2005, but the user can challenge a play any time except for the final two minutes of each half (in accordance with NFL rules). So either Madden left a fundamental feature of recent football out of one version of the game but left it in others or the reviewer does not know the basic rules of NFL football.

  2. Another idiot by sgent · · Score: 5, Insightful
    Its not sequels -- its bad sequels. I don't remember Doom, Civ2 & Civ3 or the Might & Magic games having problems. Similarly, the Zelda series on Nintendo always did well.

    But give us crap, and amazingly, we don't want to buy it. Many games recently have been heavy on graphics and crap on gameplay -- so great for an hour or two, but boring.

    1. Re:Another idiot by Headcase88 · · Score: 2, Insightful

      Agreed. Saying all sequels are bad because some companies are lazy and make shitty sequels is like saying all food is bad because you ate at Mcdonalds.

      The problem with sequels by certain companies like let's say, oh I don't know, Electronic Arts, is that they take the exact same engine, change the levels around (sometimes), do nothing to the actual gameplay and call it a day.

      I'm not talking about the obvious stuff like Madden, either. There aren't any sequels made by EA in the last ten years that are significantly improved from the original. Not even the SSX series... the mountain's are different, and they stream without noticeable loading, but the gameplay is the same "take a jump, mash a bunch of shoulder buttons, and boost to the finish" it has always been... the mountain changing doesn't really change the action.

      Def Jam Fight for NY was a little further removed from Vendetta, so I'll give them that one. But really... any other sequels made by EA that actually had a different feel to them than the original? Discuss.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    2. Re:Another idiot by LehiNephi · · Score: 1

      It's a very good point--it's the BAD sequels that ruin it for the rest of them.

      What's interesting is to look ahead and try and think how developers can/might improve on today's hot games. Right now, I'm playing UT2004. I didn't get UT2003, simply because the demo didn't impress me as being much better in terms of gameplay than the original Unreal Tournament. UT2004 restored Assault and added several other gameplay types. The graphics (for me) were just a big bonus.

      Future games will look better. It's a given. I've seen some screenshots from the in-development UT2007. They're gorgeous. But I want to know how they're going to top the gameplay of the last installment.

      --
      Help find a cure for cancer. Join the [H]orde
  3. Sequels aren't inherently evil by faloi · · Score: 3, Insightful

    I don't mind some sequels, when there's some genuinely new developments in game mechanics or a good story line to go with it. I don't mind add-ons, as long as they hit the same criteria. A lot of sequels do seem to just bank on the success of the prior game, and might have slightly different enemies/graphics. Those don't do it for me, and movie tie-ins don't do it for the same reason. I'm not going to play a mediocore game because someone slaps "Star Wars" in the title any more than I'm likely to pick up GTA:That One City Just South of the US-84 Interchange because I happened to enjoy the original. Especially if GTA:TOCJSOTU84I is just like GTA:TOCJNOTU84I with slightly different cars.

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
    1. Re:Sequels aren't inherently evil by Jarlsberg · · Score: 1

      GTA is bad example, as the series has gone from strength to strength with its sequels (both in popularity and in quality), and they've all added to the gameplay from their forerunners.

  4. I wonder... by AlltheCoolNamesGone · · Score: 3, Insightful

    if this will drive the industry to be even more on the safe side. Which is why we are where we are now....

    --
    M$ it's whats for diner!!!!!
  5. Observation by SamSim · · Score: 3, Informative

    There are 18 games in the Xbox 360 launch catalogue. 14 of them are sequels. (11 of them are sports/racing games!)

    1. Re:Observation by Jonny_eh · · Score: 2, Funny

      Perfect Dark Zero is a prequel! Everyone loves prequels!

      I haven't played it yet, but I doubt there's any Jar-Jar in it.

  6. That's NOT the PSP's problem by Winterblink · · Score: 1

    The problem with the PSP is that right now you're seeing almost nothing but PORTS, not sequels. Lets face it, Burnout Legends, while a fantastic game for the PSP, is basically a port of Burnout 3. Ditto for practically every sports game on the platform.

    The games developed for the platform specifically seem to be getting the best reviews - Lumines is a prime example, and is an excellent game.

    Some commentary I've read tends to blame this on the push for the next gen consoles. Developers might be more likely to push for original title development for the new consoles rather than handhelds, because the big money this Christmas will be there.

    I'm still enjoying my PSP, though. Am I playing it as much now, months after it launched? Probably not. But it's not gathering dust.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
    1. Re:That's NOT the PSP's problem by voice_of_all_reason · · Score: 1

      You forgot to add "ports of PS2 games on an inferior system"

      Why buy Liberty City stories when I can pick up the original GTA for like $10? It's old enough now to be just as fun to play again.

    2. Re:That's NOT the PSP's problem by Winterblink · · Score: 2, Insightful

      Portability, of course.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    3. Re:That's NOT the PSP's problem by vrai · · Score: 1

      ... and the small matter of new missions. All the GTA-III derived games are basically the same; it's the new missions and other challenges that make them fun.

    4. Re:That's NOT the PSP's problem by syrinx · · Score: 1

      when I can pick up the original GTA for like $10?

      Actually the original GTA, and GTA2, are available for free download from Rockstar's site.

      Unless you mean GTA3, in which case I'd think the prominent "3" in the title would clue you in as to how "original" it is.

      --
      Quidquid latine dictum sit, altum sonatur.
  7. Correction. by werewolf1031 · · Score: 2, Interesting

    The plethora of sequals has nothing to do with any slumping sales. Keep in mind, kids -- your average, brainwashed-by-the-public-"education"-system consumer is actually more comfortable purchasing a product that is percieved as a "known quantity", rather than trying something new and different. Those of us who enjoy "new and different" are among the minority, and are atypical consumers.

    Madden, Final Fantasy, ad infinitum will continue to sell in mass quantities, so long as the designers don't churn out pure and utter crap (ie. creating a game that even their long-time loyal fans would hate).

    1. Re:Correction. by DingerX · · Score: 1

      Gotta disagree with you here.

      With the exception of a few classic franchises, successful movies don't do more than two sequels, and if they do, the last couple are straight-to-DVD. it's just not profitable to send those things into the theaters. Why? Well the only new audience you're gonna get for Police Academy VI are the kids who were too young to get into Police Academy V. Releasing sequels doesn't by itself get you much marketshare; sequels are a way to maximize income from a niche, but the "niche" should, all other things being equal, diminish with each iteration. To have a long franchise, you need a dedicated core and product that, if not legendary, has a flavor all its own

      If this is the case, why have so many computer game sequels been so successful for so long?

      Well, "all other things" have not been equal. Technology has been improving, as has installed user base. But will it keep going that way?

      Take installed user base: Will the Xbox, PS3 or Revolution "capture" the living room? Will the number of PC gamers in the world multiply tenfold in the next decade? I don't see it happening. Sorry.

      What about technology? Stuff is still going faster and better; every year, the games look sweeter. Ten, even five years ago, what were the kinds of technology-driven gaming improvements people were talking about in games? True 3-dimensional environments, 3D sound effects, texture-mapped worlds, internet-based multiplayer, high-quality analog controllers, FF steering wheels -- in short stuff that revolutionized how the games are perceived and played. Now what are we looking at? Photorealism and rag-doll physics. Cool stuff, but at best refinements of what came before. The only thing that really inspires imagination is the nintendo controller, and we have yet to see how practical that will be in the home.

      So now you've got sequels after sequels; EA I hear is going out on a limb and releasing one non-sequel game this year. Well, sequels do cost less money to develop as you recycle code and dev teams. But at some point the diminishing returns do catch up to you.

      But EA's gonna ride the Madden Bus all the way to Blackhawk.

    2. Re:Correction. by werewolf1031 · · Score: 1

      Interesting points. The only part of your post I definitely disagree with is your comparison of game sequals to movie sequals.

      A movie must have original content, storyline, often even core charcters and concepts, with each iteration. If it's "just more of the same" then it'll likely do poorly at the box office.

      Games, however, are an entirely different critter, based mostly on their freeform, interactive nature, as opposed to the entirely passive and utterly linear movie-viewing experience. Games often can get away with recycling a great deal of core material, so long as there is refinement to the gameplay, and additional functionality in some form. Civilization is the best example that comes to mind. Sure, there've been a few hicups along the way for Sid's classic franchise, but overall it is tremendously well recieved among the gaming community, and fans often look forward to the next installment -- even though they're playing essentially the same game, only with refinments made along the way. A movie plot gets old fast after the first viewing or two, but the (mostly) open-ended nature of gameplay is much more far-reaching when it's designed well.

      It's no surprise at all that a game franchise can continue to thrive after repeated sequals, and sometimes even after a decade or more of endless reincarnation. So long as developers are making expected improvements, why wouldn't fans of the game's respective genre continue to play each installment?

      Note: I'm not saying all sequals are good (of course some are crap), just making a point.

    3. Re:Correction. by Turn-X+Alphonse · · Score: 1

      FF is infact the polar opposit of a sequal factory. If you play the full series of spin offs you'll be shocked at how different they are. From heavily turned based down to full on action RPGs (Secret of mana series is a FF gaiden).

      I'm not one to support FF but try playing crystal chronicles and telling me it's not totally different from the main timeline.

      --
      I like muppets.
    4. Re:Correction. by Anonymous Coward · · Score: 0

      'Keep in mind, kids -- your average, brainwashed-by-the-public-"education"-system consumer is actually more comfortable purchasing a product that is percieved as a "known quantity", rather than trying something new and different.'

      That's pretty fucking patronising, dude. I'm a game snob, I admit it. I buy new and interesting stuff like Killer 7 and Meteos over sequel-du-jour. But those games are just as much "known quantities" to me as Halo 2 is to Joe Sixpack, because I've read a review that says it's worth playing, and am aware that I've liked previous games by that studio.

      Seriously, do you wander into a game shop and buy the first thing you've never heard of that doesn't have a "2" in the title? Unless you regularly do that then your intimation that us more discerning(/jaded) gamers are bigger risk takers than the Need-for-Speed fans is BS.

    5. Re:Correction. by Anonymous Coward · · Score: 0

      Potion, Hi-Potion, X-Potion

      Fire, Fira, Firaga

      Summons

      Chocobos

      All the same.

      The same combat system.

      The same items.

      The same equipment.

      The only thing that's changed is the name of the "experience" point and how they're used. Other than that, it's the same damned game with different graphics and different character names playing out the exact same damned plot.

      About the only "different" Final Fantasy is Final Fantasy XI, and it's widely considered to be a complete failure outside of Japan.

      It's worth noting that DragonQuest is also like this, but DragonQuest has the advantage of being fun, while Final Fantasy takes itself WAY too seriously.

    6. Re:Correction. by werewolf1031 · · Score: 1

      Ok, I may've come across as a overly patronizing... wasn't my intent, sorry. But really, you and I, as gamers, have something more in common with each other than with Joe Sixpack Gamer:

      ...because I've read a review that says it's worth playing...

      We both read reviews about games, and probably hear the opinions of others who've played the game, before we make a purchase (ie. informed decision), as opposed to those who say "ooh, Generic Shooter 3: Extreme Edition, gotta have it!" when they walk into a store, and drop down their money without bothering to investigate a bit further if a game's worth playing beyond the "merits" of its recognizable title alone (ie. brand recognition alone).

      Seriously, do you wander into a game shop and buy the first thing you've never heard of that doesn't have a "2" in the title?

      Obviously not; see previous paragraph. I never said that all sequals are bad (nor are all good, of course), nor that all Joe Sixpack gamers only buy sequals. My point was, those who don't take the time to do even a modest amount of research to make an informed decision about a game purchase will usually (not "always") just go with what they know. And that is why sequals continue to dominate the market. I do like some sequals myself (Diablo II, most of the Need For Speed series), but some also fail to live up to their predecessors (Age of Empires III, from what I've read so far).

      And I hate to quote myself, but I think this needs to be put in broader perspective...

      Keep in mind, kids -- your average, brainwashed-by-the-public-"education"-system consumer is actually more comfortable purchasing a product that is percieved as a "known quantity", rather than trying something new and different.

      Let's face it, the average consumer really does follow this pattern in most of their entertainment purchasing decisions. I'm not saying they never, ever deviate from this - occasionally most people feel the need to "try something different" - but for the most part they will, unless compelled to do otherwise (eg. opinion from a friend), simply go with what they know.

      These are just my opinions and observations, take 'em for what they're worth.

    7. Re:Correction. by geminidomino · · Score: 1

      Secret of mana series is a FF gaiden

      Since when? Mana is a completely seperate series. The only connection between them is Chocobos and "Final Fantasy Adventure" on the original Game Boy, which was renamed and rehashed to piggy back the FF name in the US.

    8. Re:Correction. by Turn-X+Alphonse · · Score: 1

      Mystic quest (AKA Seiken Densetsu 1 on the gameboy and SNES) had the label "FF gaiden" under it. It's officially a final fantasy spin off. But they decided it stood alone well enough to cut the series free to be it's own series. The saga series is the same.

      --
      I like muppets.
  8. One game to rule them all by ishnaf · · Score: 1

    EA are great at flogging sequels off. FIFA 2006 is the 13th (not to mention another 13 odd games outside the yearly releases) in the FIFA series. How could they not have the formula right by now?

    1. Re:One game to rule them all by Anonymous Coward · · Score: 0

      The formula doesn't change. The controls don't change. All that changes are some additional mini games, some changes to different game types, and most importantly, THE ROSTERS.

      Fifa must be released every year to keep up with trades, retirements, rookies, etc. because there are fans out there who want to play as their favorite player in the jersey he's wearing that particular year and performing based on his accumulative stats through that year. For the others who simply want to play a good game of football/baseball/soccer, an older edition works just as well. I still play Fifa 2003 and love it, regardless of how "old" it is.

  9. Turns off new buyers? by taeric · · Score: 3, Insightful

    I would think the largest market turned off by the use of sequels would be new buyers. I would be willing to bet that the vast majority of people that see the VIII after the last Dragon Quest game will assume that it is an ongoing story and would be hard to just jump into at this point. With this in mind, and the fact that you can't get the earlier ones, I would not be surprised if many that would enjoy the game are skipping it.

    1. Re:Turns off new buyers? by voice_of_all_reason · · Score: 2, Funny

      The new ones just aren't as entertaining, period. I mean, what happened to the good old days when a Japanese kid couldn't buy a Dragon Quest game without getting shivved for it on the way home? That's demand, baby!

    2. Re:Turns off new buyers? by Guppy06 · · Score: 1

      "I would be willing to bet that the vast majority of people that see the VIII after the last Dragon Quest game will assume that it is an ongoing story and would be hard to just jump into at this point."

      I haven't been on top of the DW/DQ series as much as I should be, but I know enough to know this ain't Final Fantasy. If I-III and IV-VI are any indication, VIII is a sequel of VII, in every sense of the word.

      At any rate, when they gonna port V and VI stateside? They'd be perfect for the GBA at this point. How 'bout that remake of IV? PSP or DS would be nice.

    3. Re:Turns off new buyers? by taeric · · Score: 1

      Then you know just enough to be wrong. There may be some sort of tie in later on in the game, but from the first 10 hours I've put in, there is absolutely nothing to have required the older games to know what is going on.

      This is not to say that there are not throw backs. You still have to save at churches and whatnot. They even have some of the original synthesized music. But it is not a sequel in the same way that most other mediums do sequels.

    4. Re:Turns off new buyers? by Anonymous Coward · · Score: 0

      Final Fantasy III is being released on the DS. Final Fantasy IV (II in the US) is being released for the GBA. I can't wait for IV. It is still one of my favorite games.

    5. Re:Turns off new buyers? by Guppy06 · · Score: 1

      I was referring to Dragon Quest/Dragon Warrior games. I-IV were released for both the Famicom and the NES. V and VI were Super Famicom games, released around the same time Enix pulled out of North America. They also re-made I-III for the Super Famicom, updated graphics and music and all that.

      Then came the PlayStation, which got Dragon Quest VII (released over here as Dragon Warrior VII, DQVIII is the first DQ game with the same name inside and outside of Japan) as well as a remake of IV. There were also remakes of I-III for the Game Boy Color, based off of the Super Famicom versions, which were released worldwide.

      There's also the whole Dragon Quest/Dragon Warrior Monsters series for the Game Boy Color that I never got into. Sort of a Pokemon clone.

      That makes at least two original Dragon Quest games (V and VI) and three remakes (I-II, III and IV) that were never released outside of Japan.

  10. Movies? by Jonny_eh · · Score: 3, Insightful

    How is this any different from movies? All the money goes to sequels, because there is a guaruntee (sort of) on a return on the investment.

    Halo sold well, Halo 2 sold better. GTA III sold well, GTA: VC sold better. Super Mario Brothers sold well, SMB 3 sold better.

    As long as people buy sequels, sequels will be made. Let the creativity be done by developers that don't own properties, or have properties that have run their course (like Rayman). The problem of course is getting these people funding.

    1. Re:Movies? by Turn-X+Alphonse · · Score: 1

      vice city is a huge step up from 3, as is mario 3 to mario 1 (all but a totally new game in both style and abilities which are no longer fireball or jump).

      You're insulting good sequels :/

      --
      I like muppets.
  11. Idiotic Analysis by Anonymous Coward · · Score: 2, Insightful

    Right, because last year at this time, the industry was irrevocably damaged by the sequels being thrust upon us: Doom 3, Halo 2, Half Life 2 and GTA: San Andreas.

  12. culture of "playing it safe" by xenomouse · · Score: 1

    There are already a few comments about how it's not "sequels" but "bad sequels" that are the problem. However, i think the root of the problem is that too many publishers are relying on "sure bets" or franchises they can guarantee will make X amount of sales. If they see that there's a market for some entertainment franchise, they will continue to develop games using that franchise until it's run into the ground. Movie producers are the same way. Stick to the formula, make movies and sequels where we know there's a market, keep the money moving, don't take any risks. That's why there are 6 police academy movies. There was enough of a market for the movie execs to keep making them with no regard to entertainment value.

  13. Not just turning off consumers... by dolphinling · · Score: 3, Funny

    I think they're turning off the new XBox,too.

    --
    There are 11 types of people in the world: those who can count in binary, and those who can't.
    1. Re:Not just turning off consumers... by Anonymous Coward · · Score: 0

      Just look at star wars
      they are releasing a new star wars game approx every 3-4 months now.

      Little excessive?

  14. lets call them Weak-quels by doorbender · · Score: 1

    lets call them Weak-quels

    --
    "He's a real midnight golfer"
  15. "Sequels" or "Iterations"? by lividdr · · Score: 4, Interesting

    The "sequel" tag is deceptive. In most cases, it's used just to piggyback on the success of a previous title. I wouldn't call Civ 2, 3, or 4 sequels so much as "iterations". There's no ongoing storyline or plot between the titles. Same goes for sports games - Madden '06 is Madden '05 with a few tweaks and newer player rosters. The Final Fantasy series typically introduces new gameplay dynamics with each title, but sets them in totally different game worlds (at least until FFX-2). To me, the sequel tag indicates some sort of storyline continuity between the games, even if the gameplay isn't exactly the same.

    By that definition, real sequels are a lot less common than iterations. Quake 4 and Doom 3 have a at least a passing relationship with previous games in the series, though in both cases I don't think the storyline continuity is a major selling point. Even Knights of the Old Republic II only pays lip service to the previous game. The Myst series, on the other hand, is very closely tied together, especially in the later games in the series where the events of previous games are tightly woven into the storylines.

    It's all about marketing and sales. Publishers won't to release "Final Quest XII" if has so much tie-in to previous titles that it isn't accessible to someone new to the series. Even the hallowed Ultima series, which was very tight between 4 - 6, seemed to distance itself between titles towards the end, both in gameplay and storyline continuity.

    Bottom line? I think "iterations" have more potential draw (Ooh, I liked NFL '05, and '06 is going to have *insert new favorite player here*!) and more potential drawbacks (Bleah, NFL '05 wasn't any better than '04, why would I buy '06?). Genuine sequels have to toe the line between too much continuity (scare away new customers) and not enough (turn off the loyal customers of the series). If that balance isn't just right, the sequel flops. All the publishers (_publishers_, not developers) really care about is what is going to sell, and iterative series are much safer investments. But maybe, just maybe, the general game-buying public might be starintg wise up to the fact that they've just bought the same thing for the 4th or 5th year in a row and realize it's time to start demanding more.

    Nah, who am I kidding? Recent sales charts are all stacked with the latest Sims, Madden, Quake, Doom, and Battlefield titles and add-ons. Hell, I just picked up Sly 3 for PS2 and will probably pick up Dragon Quest VIII this weekend and FFXII whenever it comes out, too.

    --
    Give a man a beer and he wastes an hour. Teach a man to brew and he wastes a lifetime.
  16. Best...game...ever by Impy+the+Impiuos+Imp · · Score: 1

    And yet, the two best games ever, Sacrifice and Total Annihilation, had one expansion pack between them and no sequels.

    And no, TA: Kingdoms doesn't count.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    1. Re:Best...game...ever by Anonymous Coward · · Score: 0

      Look up "Supreme Commander", and tell me you won't wet your pants over a sequel.

    2. Re:Best...game...ever by Anonymous Coward · · Score: 0

      Total Annihilation had two expansions: Core Contingency and Battle Tactics.

      Check yo' facts or I'm gon check dem for yo, biatch. In yo FACE.

  17. Unfortunately by shoptroll · · Score: 1

    Unfortunately this is where the industry could be heading. Think about it, games are costing more money to make each generation, forcing developers to stick to what sells (*cough* EA *cough*). This works because they don't need to worry about whether or not it will sell especially if the last one was a smash hit.

    On the same line, assets from the previous game can be re-used. Art, game setting, engine, characters, etc. can be re-used (and maybe touched up some) for a cheaper cost than having to pay artists to create new characters, programmers to research and develop the new engine, getting a writer to cook up a new world to set the game in, etc.

    I'm a big fan of Square-Enix and Final Fantasy, but when you look at Compilation of Final Fantasy VII and take the above into account, you realize that there's gotta be a lot of art being shared between the 4 projects (Advent Children, Before Crisis, Crisis Core and Dirge of Cerberus). I wouldn't be surprised if they took the character models from Advent Children and downsampled them for the other platforms (or the FMV sequences in said games).

    Need another example? Go take a look at screenshots for Grand Theft Auto: Liberty City Stories.

    Despite this, it is good to see companies like id, Square-Enix, Epic actively stating that they are working on new IP for games.

    I've also been thinking a lot lately about Nintendo's "Revolution". Sequels in a way are the purist emobidiment of the way games have been going for the last 20 years. I don't think it's coincidence that Nintendo is attempting to cause a paradigm shift in how games are played at the same time when the number of sequels and copycat games are on the rise. This was the same reason why Nintendo was able to get into the marketplace in the first place, since the first game crash happened in the late 70's/early 80's with all the copycat games on the market for the Atari era systems. Lack of innovation = stagnation = market crash.

    --
    Insert Sig Here
  18. Quack 4 is living proof by TheSkepticalOptimist · · Score: 1

    The reception of Quack 4 after years of hype has been lack luster, a minor update to an exhausted game franchise.

    It's not so much that sequels are bad, its just when people don't innovate new ideas and revamp franchises is when I get a little ticked off with the same old rehash of an existing game.

    Over the last decade, most companies have strived to make graphics updates to their popular games, and for a while, customers loved each new revision that offered slicker 3D graphics. But now, 3D graphics are not improving as quickly as they did 10 years ago, so a new better looking Quake 4, with the same game play and themes is kind of a waste of time and effort, and the consumers believe its a waste of money as well.

    It you IMPROVE upon the original, then you have a valid case for making a sequel, but if your just upgrading the graphics engine, you have failed, period.

    At least with HL2, they introduced physics puzzles and a more cinematic game plot along with fancy new graphics. HL2 was a game to experience as well as watch.

    Its no wonder that John Carmack, the guy behind Quack and Doom, felt that adding gameplay features like physics is meaningless compared to improving graphics quality. Doom3 and Quack4 have been dismal failures despite improved graphics. They are not capturing a new audience and are even losing those that still remember the day they first played Doom in a dark dorm room.

    Like Star Wars Episode 3, sequels without substance can leave a bad taste in your mouth, and consumers are starting to throw up over them.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  19. PSP games selection is terrible...all sequels by marcybots · · Score: 0, Troll

    Seriously, I can play by revision number wipeout 5, twisted metal 6 (or seven?), star wars battlefront 2, Ridge racer 8 (its the eigth revision released), ape escape 4, or Grand theft auto 5. Luminies is original, as is untold legents (original but horrible), Metal gear acid is also original. Why sony doesnt make any original games for this system is beyond me...I rented "infected" just to get and original game, and man is it pretty redundant, and I also rented "legend of heroes" and its pretty generic RPG, but seeing as its the ONLY decent RPG for the system that means its okay. What few orignal games there exist are not the best games. The PSP library really stinks, and I am a avid gamer and own every major system except a Nintendo DS, and the PSP has even a worse catalogue of releases than the Gamecube, or even the Gameboy Advance which has been replaced by its successor the Nintendo DS and still is comming out with more and better and more original games than the PSP (Fire Emblem: Sacred Stones, Gunstar Heroes, Rivera, Sigma Star Saga). Just buy a Playstation 2 or a Xbox, and buy the games you want for those systems, they will look and control better than the PSP version since the controls on the PSP are pretty awful, since besides the games on the PSP being watered down ports of sequels for home consoles, the analog control nub is way over responsive and the digital pad is the one of the worst I have ever used and makes fighting games nearly impossible, which sucks because Darkstalkers Chronicles (anohter sequel) is a great fighting game but I cant pull off any fancy moves. I will admit I play it quite a bit, but thats only because I bought star wars battlefront 2 for it and I Play it while I am waiting for DVD's to burn or stuff to download...not its a decent way to kill time...but the game is so much better on the xbox its crazy. As with most PSP games they cut out major portions of the game, no online mode, no story mode, missing maps, missing vehicles, missing playable characters etc....its really watered down.
                Nintendo DS has way better games, I am just waiting for the Nintendo DS SP so i wont have to carry around a dual screen system the size of a freaking brick...seriously. If you want something that plays music and movies, buy a video Ipod, a video ipod is the same price as a PSP and a decent sized memory stick or a PSP and a game....and my ipod is used way more than my psp. My combination of Ipod video and Gameboy micro pretty much solves all my travel entertainment needs, I can play excellent and original games on my gameboy micro and can I play movies and music from the ipod and can fit roughly 100 times more than on the PSP and can output them to a tv at friends houses via the ipod av cable, which the psp cannot do. And both the Ipod and the gameboy micro take up the same room in my pocket as the psp.

  20. Plethora? by Inoshiro · · Score: 1

    Steve: We have many sequels for your Xbox 360 launch!
    Bill: How many sequels?
    Steve: Many sequels, many!
    Bill: Steve, would you say I have a plethora of sequels?
    Steve: Yes, Bill. You have a plethora.
    Bill: Steve, what is a plethora?

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  21. The Difference by Mitaphane · · Score: 1

    Big difference. In video games, sequels to videogames are the exception to the rule, where as in movies it's the opposite. In video game sequels most often the same people who worked on the predecessor work on the current game in the series. And in most cases these people see some of the mistakes they made on the first game and fix it in the next game. In movies however, it's not so easy to get all the same people together who made the first movie. And unlike in video games, trying to recapture the magic of the first movie just doesn't work as well if you just repeat all the things that made the first movie so good(see Terminator 3 or Jurrassic Park 3 for good examples).

    Of course we can put all these facts aside and get to the fundamentals. It takes good artists and inspiration to make good movies or video games regardless whether it's a sequel or not. But for video game creators, a video game formula can stay fresh much longer than a movie formula can. Thus, video game creators can get away with repeating the same shit over and over much longer than they can if they were making a movie.