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Are three cores better than two?

Barbarian writes "That's the question that Tom's Hardware asked. They took a dual-cpu motherboard and stuck both a single and a dual core Opteron on the board, for a total of three cores. Does it work? Well, yes, when it's not crashing. It does raise the possibility of tri-core processors whilst we are waiting for the next die shrink."

68 of 298 comments (clear)

  1. "When its not crashing" by Anonymous Coward · · Score: 5, Funny

    If only you would lift the power supply 3 feet above the ground,.. Oh wait..

  2. Basic Math by Anonymous Coward · · Score: 3, Funny

    Today on /. 3 > 2!!! Tommorow 4 > 3!!

    1. Re:Basic Math by jferris · · Score: 5, Funny

      No, no, no... Tomorrow there will be at least one duplicate post that 3 > 2. Then we will move back to 2 > 1, finally arriving at 4 > 3 sometime next week.

      --
      You are in a maze of little twisting passages, all different.
    2. Re:Basic Math by Anarke_Incarnate · · Score: 4, Funny

      Does this "School" happen to offer English classes?

  3. XBox CPU? by TangoCharlie · · Score: 4, Interesting

    I thought the XBox CPU was a three-core jobby. I don't know if all the three cores are the same or whether thre are different sorts of cores for doing different sorts of things. Presumably, as long as you've got the correct glue, and can stick any number of cores on a chip. I don't think there's any need to stick (sorry!) to powers of two. Whether or not it works better efficiently becomes the issue... or rather the ability to market three vs two or four becomes the issue!

    --
    return 0; }
    1. Re:XBox CPU? by Shano · · Score: 5, Insightful

      Classical parallel programming tends to work well on powers of 2. One of the models for (big) parallel systems has the CPUs arranged in a hypercube structure, which works quite well for getting data to and from the processors. There are probably also advantages when it comes to laying out the cores on silicon.

      For multitasking, there's really no need for a power of two, except to make the best use of bus lines (three bits to identify the CPU? Better to allow eight of them than four). Expecting two completely different processors to work well on a board designed for two identical ones is daft, though, and it's pretty obvious that the stability problems are due to this and not any inherent problem with having three cores.

    2. Re:XBox CPU? by strstrep · · Score: 2, Informative

      He meant hypercube. He wasn't referring to the physical structure of the chip. The cores are frequently arranged (logically) in a hypercube structure, and interconnects are placed where the edges are in the resulting graph. It works quite well, actually. However, these are VERY expensive systems.

  4. If 3 work... by op12 · · Score: 2, Insightful

    Why not try 4?

    1. Re:If 3 work... by Anonymous Coward · · Score: 3, Funny

      Fuck Everything, We're Doing Five Cores

    2. Re:If 3 work... by op12 · · Score: 2, Funny

      The best part of that was the The Onion's article came true: http://zuchinis.net/niraj/stories.php?sid=61&tid=3 3

    3. Re:If 3 work... by beakerMeep · · Score: 4, Funny
      I agree completely. And I came to this conclusion by asking myself this comparable question:

      Are 3 frikken sharks with frikken laser beams on thier heads better than 2 frikken sharks with frikken laser beams on thier heads?

      I think this puts the issue to rest.

      --
      meep
  5. XBox viable? by Jotii · · Score: 5, Funny

    "Xbox 360 is a triple core, which is a pretty good indicator that this configuration is viable"

    Wasn't XBox crashing constantly?

    --
    [sig]
    1. Re:XBox viable? by Vengeance · · Score: 5, Funny

      Yes, but that was due to a lack of string.

      --
      It was a joke! When you give me that look it was a joke.
    2. Re:XBox viable? by fimbulvetr · · Score: 2, Funny

      Are they pre-sliced, rustproof, easy-to-handle, low calorie, simpson's individual emperor stringettes, free from artificial coloring, as used in hospitals?

      http://www.serve.com/bonzai/monty/classics/TheStri ngSketch

    3. Re:XBox viable? by Supurcell · · Score: 3, Funny
      Yes, but that was due to a lack of string.
      Well that's the string theory.
  6. Hardware or software first? by dada21 · · Score: 5, Insightful

    The question can't be answered.

    In some markets, hardware is released and only then does software take advantage of it. Sometimes software never takes advantage of the new hardware because of the complexity in writing code. I remember all the MMX and the like promotions, but I never really saw any evidence that it did anything.

    In other markets, software is released and the hardware follows. I recall Quake (or was it Quake 2) and the rush months later to have a Voodoo SLI to boost framerates.

    I am sure a 3-core processor could be "better" but only if the software to support it can be easily ported from the single core or dual core versions. Will software eventually be core-transparent because of a "xCore" abstraction layer? Will software be optimized properly for the ability to take advantage of the added cores?

    I see the need for multitasking the processor side, but I also see the complexity in trying to differentiate all the different configurations a workstation may have. The more cores that are released, the more I see application-specific turn key solutions over "one version fits all." I also see the added costs in testing and developing, and who really knows if those costs lead to any savings by creating the additional cores.

    That's the point of this post -- just because something increases efficiency in one sphere doesn't mean that there is an overall savings. There is no way to properly judge if the market will see a savings overall, and if it costs much more to produce/support/service the new product, it will fail. Nothing can stop that, not even great marketing.

    1. Re:Hardware or software first? by GeckoX · · Score: 4, Insightful

      This has nothing to do with multi-core multi-cpu configurations.

      Software that currently is not multithreaded, cannot take advantage of a SINGLE multi-core chip. HOWEVER, any multithreaded app would IMMEDIATELY take advantage of the availability of dual cores and dual cpus.

      This article is about the hardware end of this, not about your favorite game that can't use it.

      --
      No Comment.
    2. Re:Hardware or software first? by Kjella · · Score: 3, Insightful

      Software that currently is not multithreaded, cannot take advantage of a SINGLE multi-core chip. HOWEVER, any multithreaded app would IMMEDIATELY take advantage of the availability of dual cores and dual cpus.

      This article is about the hardware end of this, not about your favorite game that can't use it.


      If that single-threaded software runs alone. As far as multithreaded apps go, that depends. Most scientific apps can scale to like to almost any number of threads, a game might not even if it is multi-threaded. Maybe you have one "game engine" thread and a "AI" thread, and nothing to work the third core with. Not too unlikely. It all depends on how much the work can be divided.

      Kjella

      --
      Live today, because you never know what tomorrow brings
    3. Re:Hardware or software first? by ChrisA90278 · · Score: 2, Informative

      You don't need special software to take advantage of muliple CPUs. All you need to more threads or processes. Certainly for servers this is not a problem for the desktop if you run multiple programs at once multiple CPUs can be used. However most users don't stress even one CPU. Unless you are running a game or rendering video. One thing, I looked at iTunes and found it had 11 threads active. THese were all running on one litle 1.25Ghz G4 processor (without stressing it in the least) So even if I had bought a quad core power Mac, iTunes would surely have used those four cres but I'd see absolutly zero increase in speed. If the single CPU is not at 100% utilization then adding another CPU means that both will run below 50%. OK, so my point is you need BOTH an applacation sweet that has multiple threads/processes AND a big enough job to get done such that the CPU is used past 100% Many uses just don't do this kind of work Only if you play games or create digital content.

    4. Re:Hardware or software first? by Chandon+Seldon · · Score: 2, Informative

      The work for a video game can be divided quite a bit. The issue is more that game programmers are used to programming for single CPU processors because 99.9% of computers and consoles had only a single processor - hopefully the XBox 360 & PS2 will change that.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
  7. blaspheme by ch-chuck · · Score: 5, Funny

    I'm sure using anything other than a power of two irritates the binary gods, at least use an even number.

    --
    try { do() || do_not(); } catch (JediException err) { yoda(err); }
  8. The Conclusion... by MrRogers2 · · Score: 3, Informative

    Pages are loading pretty slow, here's the conclusion for those who don't want to wait:
    As you could see, the fact that we used two rather different Opterons for putting together the triple core system had an impact on the benchmark results that was hard to predict. Performance depends on the level of a program's thread-optimization, but we also had a hard time with some particular benchmarks. Some did not work at all (AutoGK w/ DivX or Xvid, Pinnacle Studio 9 Plus). For others, performance was worse than that offered by a dual-core Opteron 275 configuration (such as with memory benchmarks, ScienceMark, WinRAR file compression and Windows Media Encoder). However, the majority of software we used was able to scale well thanks to the third core (which was the case with Cinebench 2003, PovRay 3.7, Cinema 4D R9 and 3DS Max 7).

    --
    MrRogers(2)
  9. The software that needs it... by doormat · · Score: 3, Interesting

    isnt even ready for multithreading yet.

    Gaming is where the horsepower is needed in the consumer space - and most games aren't multithreaded. An additional core wont do much in terms of performance that a second core doesn't already accomplish. You're just wasting die space and decreasing yields.

    --
    The Doormat

    If you're not outraged, then you're not paying attention.
    1. Re:The software that needs it... by Surt · · Score: 5, Interesting

      Most game software is multithreaded. However, it is not multi-threaded in a way that will significantly increase performance given multiple cpus.

      As one example, I worked on Diablo II, and it had at least 5 threads (there might have been even more, but I can remember what 5 threads did). I've talked to plenty of other people in the industry, and the story is the same everywhere: multithreaded, but not parallelized in the most cpu intensive areas.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:The software that needs it... by interiot · · Score: 5, Insightful

      Lots of kids and grandmas are getting their hands on multi-core consoles within the next year (XBox 360 = 3 processors, PS3 = 8 processors, Nintendo Revolution = 2 processors maybe). So game authors are going to be figuring the 3+ core game out soon, and Microsoft and Sony are betting money on that fact.

    3. Re:The software that needs it... by Surt · · Score: 3, Interesting

      There are a couple of ways I'm familiar with to break into the game industry.

      #1: I don't recommend this one. Go into game testing. It doesn't pay much, but it will put you in a position to make connections with the developers. It's job hell too. It might sound like fun to test games that aren't even on the market yet, but try to imagine being the guy who verified that a barbarian picking up each of the 100 or so uniquely rendered weapons looked correct. Then imagine doing that on each major patch release. Then imagine you've got to do that plus the other character classes, and all the armor combos, etc.

      #2: Look for an entry level job at a lesser developer. Most people at blizzard or Id are not on their first game job. Instead, they worked (successfully) at some lesser developer, and then got hired at blizzard based on their successful release of some title. This is how you get the experience even though a top tier game maker won't hire you.

      #3: Make games in your spare time. Mods for existing games are a popular way to prove yourself. I had 3 significant self published games before getting hired at blizzard, so this is the route I took. I made a shareware mode 13 game for dos (way back when) followed by a significant but relatively unsuccessful mod for quake 1, followed by a PC Gamer mod of the year for quake 2. My quake 2 mod was played and enjoyed by a number of people at blizzard, and that was what got me the interview. The other 2 games helped sell my credentials as someone seriously into games.

      As a final note, don't have a wife or girlfriend. The games industry is absolutely murderous on relationships. Diablo II resulted in 3 divorces, 3 affairs (with at least one affair pregnancy), and 5 breakups (that I know of). My own relationship barely survived, and that was only because I cut back to 80 hours a week, even though people were bitching at me for the laziness. (Why couldn't I take my work seriously like the people who slept in their company provided sleeping bags under their desks 6 hours a night?)

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    4. Re:The software that needs it... by neural+cooker · · Score: 2, Insightful
      As far as I know most games are single threaded. At least in the main game pipeline (rendering, input, simulation, network). Usually games are coded so everything in the pipeline happens in proper order. Although there surely can be a benefit to threading these operations and have critical timing stuff still happen in proper order, it's not normally done at this date simpily because most people run single core, unless you're developing for a next gen console, of course, then you can take the additional dev time hit and see a clear benefit, but that is outside of what this article is talking about.

      I've worked on a handful of multithreaded pc game myself too, but it was basically single threaded with a handfull of little threads just to handle network calls for unlocking the game via the internet and other "out of game" admin stuff like that. i doubt that the game would get any performace gain from running on a multi-core.

    5. Re:The software that needs it... by drinkypoo · · Score: 2, Insightful

      does it really count as a core if it's not general-purpose? I mean, it's literally a core, but they don't even call it a processor, it's an "element".

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  10. Why? by jupiter_ganymede · · Score: 5, Insightful

    Why would anyone even want to do this? Most dual proc systems are designed so that the CPUs must be the same for them to work properly. Sure, this configuration is a bit cheaper than using two dual core procs, but unless you have a space CPU sitting around I really don't see the point.

  11. Bad news... by voice_of_all_reason · · Score: 4, Funny

    As a senior Death Star Engineer, I don't think this is such a good idea at all. Despire the Governor's claims that the rebellion poses no threat, having not one, but three massive vulnerabilities on our defenses is only asking for a "small, one-man fighter" to score a direct hit.

    1. Re:Bad news... by breadbot · · Score: 4, Funny

      Are you saying you have doubts about the Governor's leadership? It's people like you that are the vulnerabilities -- not the engineering in the Death Star. Have you even seen it? It's massive! It's undefeatable! Worried about a "small, one-man fighter?" Sheesh, just put a few blaster turrets on it, and that thing will be history. I can't believe people are worried about things like that. Isn't the whole point of having a new republic to get rid of the dissent that's been wasting all of our time? Sheesh.

    2. Re:Bad news... by NatasRevol · · Score: 2, Funny

      I find your lack of faith...disturbing.

      --
      There are two types of people in the world: Those who crave closure
  12. Razor Wars by kevin_conaway · · Score: 5, Funny

    Hehe, reminds me of The Onions article about five razor blades vs four.. Interesting that they wrotes this WELL before a 5-blade razor ever came out

    1. Re:Razor Wars by meta · · Score: 2, Interesting

      Saturday Night Live got there years before The Onion. They spoofed 2-blade razors with a 3-blade razor, and 2-color toothpaste with a 3-color toothpaste.

      Based, presumably, on Saturday evening market research, Madison Avenue promptly brought to market a 3-blade razor and a 3-color toothpaste.

      --
      Sometimes they fool you by walking upright.
  13. Completely unscientific by porkThreeWays · · Score: 2, Informative

    First of all, they used Windows XP SP2. Why the fuck would you do that in a multicore test. Use an OS that can handle that many cores properly. XP definatly can't. Not bashing windows either. I mean if you are going to use a windows OS at least use 2003 server. And why just test one OS? Also, the triple core title is completely misleading. The AMD arch for multicore processors is much more than just two cores stuck in a single incasing (ala Intel's design). It's much more advanced and just sticking a 2nd cpu into a multicore setup is not analagous to adding another core to the tight multicore setup. It's adding a whole 'nother cpu.

    --
    If an officer ever threatens to taze you, say you have a pacemaker.
  14. "Asymmetric" by 11223 · · Score: 3, Insightful

    The article refers to the system as "asymmetric" in a few places. This is not the case: SMP refers to a situation where all CPUs run a kernel, and each CPU schedules jobs for itself. In an AMP situation, one CPU is the "master" and the others are "slaves" which are scheduled, have interrupts and system calls managed by, and are otherwise controlled by the "master" CPU. It's possible to have an SMP tri-core system, and an AMP dual-core system.

    1. Re:"Asymmetric" by Rufus211 · · Score: 2, Informative

      Actually a/symmetric refers to the hardware in the system, not how the OS runs. You can implement a Master/Slave kernel just as easily on an Asymmetric systems as a Symetric one. The basic idea behind SMP is that you have N identical CPUs connected to a common memory controller, and they all have equal access to main memory. Asymetric is where you have either a NUMA machine with each CPU having its own RAM, or a cluster of machines with a backbone fabric, or something similar where talking to some regions of RAM/IO are cheaper than talking to other regions.

  15. 3 Coors by frovingslosh · · Score: 5, Funny

    Well, yes, the crashing is a problem, so lets just agree that 3 Coors are better than two unless you're driving.

    --
    I'm an American. I love this country and the freedoms that we used to have.
  16. Re:Then they'd better get 'ready' for multithread by Omnifarious · · Score: 4, Interesting

    That sounds more like game programmers are wasting their time making games that don't make use of multiple CPUs. It's very clear that there are starting to be some limits reached in terms of what one CPU can do in a machine. There's a reason all these manufacturers are making dual core processors instead of making their processor faster. It's time for the programmers to change how they program.

    So, I think your comment isn't very useful, since you try to tell hardware manufacturer's that they're doing useless things instead of making the single CPU faster. And that's not true at all. It's the game programmers that are doing stupid things. Going from 1 to 2 is would've been hard to deal with before it happened. But once you have, going from 2 to x is much easier. So, testing out three and more core systems is pretty useful.

  17. One explanation by lmfr · · Score: 4, Insightful
    From the article:

    These two processors do not only differ in the manufacturing process: Changes to the memory controller have been made during the transition from 130 to 90 nm and SSE3 extensions were added. Opteron 248 was designed for HT800 (200 MHz bus), while the Opteron 275 is capable of running HT1000. Finally, the cache size per core is different as well.

    My guess is the crashing programs are detecting SSE3 and when a thread that uses it runs in the single core processor, the application is killed for trying an "illegal instruction."

  18. Are three tires better than four? by malraid · · Score: 2, Insightful

    We have tested a car with three tires instead of four. Does it work? Well, yes, when it's not crashing.
     
      This is got to be one of the most pointless experiments ever done. Does it work? Yes it works when it's design to work, like the XBox 360. SMP stands for SYMETRICAL MULTIPROCESSOR. A dual core and a single core are not symetrical

    --
    please excuse my apathy
    1. Re:Are three tires better than four? by pclminion · · Score: 4, Informative
      Yes it works when it's design to work, like the XBox 360. SMP stands for SYMETRICAL MULTIPROCESSOR. A dual core and a single core are not symetrical

      Symmetrical multiprocessing refers to the equality of each CPU in terms of running jobs. Each core has equal opportunity to schedule and execute a thread. The fact that the individual CPUs are different has nothing to do with it.

      But thanks for playing the Demonstrate Your Ignorance Of Terminology game.

    2. Re:Are three tires better than four? by lightweave · · Score: 4, Interesting

      Actually this parent should be modded down. SMP doesn't refer to dual or single core, it jsut referes to multiple CPUs in general and it doesn't matter how many of them there are. It should run on two as well as on three or fifteen (depending on the implementation of course). What is crap though is when different CPUs are used, because software most likely wont expect this, as has been already explained in another posting regarding SSE or other special optimized code. It's not surprising either, because mmost software would determine special features at startup and not at runtime. Having a special instruction set would beg the question if the performance gain is negated by constant checks if this feature is still there.

  19. Why have symmetric cores? by Demon-Xanth · · Score: 3, Informative

    Why not setup one core heavily interger optimized, and one floating point? That way you can run the FP apps like rockets, and the interger apps like lightning w/o comprimizing on either. Rather than have a long chain in the pipeline you could have paralell paths, and once an instruction is set down one path, the CPU could take the next and see if it can stick it down another path.

    --
    If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
    1. Re:Why have symmetric cores? by vw_michael · · Score: 2, Funny

      Why not setup one core heavily interger optimized, and one floating point? That way you can run the FP apps like rockets, and the interger apps like lightning w/o comprimizing on either. Rather than have a long chain in the pipeline you could have paralell paths, and once an instruction is set down one path, the CPU could take the next and see if it can stick it down another path.

      Err ... you mean like the 8086/8087 or 80186/80187 or 80286/80287 or ... I'll shut up now.

    2. Re:Why have symmetric cores? by sshore · · Score: 2, Informative

      CPUs already operate this way. Modern processors are superscalar and have multiple execution units that specialize in different operations. The CPU also performs elaborate tricks to keep as many of these units busy at a time, like instruction reordering and register aliasing.

      However, each process has a great deal of context associated with it, and switching between these contexts is an expensive operation. Multi-core CPUs can handle the same number of processes with less context switching.

      Instructions in a single process usually depend on each other, making it difficult to schedule them across multiple execution units. Instructions are usually independant between processes, so multiple cores means more fully utilized execution units.

      Hope that helps.

  20. Need an extra core for the ads... by steevc · · Score: 5, Insightful

    ...on Tom's multi-page reviews.

    I hate sites where the article occupies less than 10% of the screen area.

  21. Re:Honestly, why have 3 cores.. by Colin+Cordner · · Score: 3, Funny
    When you could have 3 billion cores?

    I think they had problems scaling their budget.

  22. Re:Why 3? by JCMay · · Score: 3, Insightful

    computers were not meant to be set up asymmetrically.


    You mean to say that the TEST COMPUTER was not meant to be set up this way. Just as it's only by convention that computers use binary (they could use any imaginable base representation), it's only by convention that easily-obtainable computers use processors in groups that are integer powers of two. There's no physical reason why a computer could not be built that used an odd number of processors very well, it's just that the one used for the test was not meant for it.

  23. One with SSE, one without - bozos by Animats · · Score: 4, Insightful
    What a bunch of dummies. If you mix processors with and without SSE, some programs will randomly discover, at startup, that SSE is present and enable their SSE code. Then when that program happens to execute on a processor without SSE, it will get an illegal instruction exception. The OS even tried to tell them they had an inconsistent configuration, but they bypassed that.

    Look what failed. Video compression programs, the type of code almost certain to use streaming SIMD operations.

    Try this with two identical dual processors and you should get a nice 4-CPU machine.

    1. Re:One with SSE, one without - bozos by Animats · · Score: 2, Insightful

      Auto Gordian Knot, one of the programs reported to crash, does have SSE3 code. And it loads some different DLLs when it finds it. That's clearly going to give trouble on a system where only some processors have SSE3.

  24. Just one small problem.... by NerveGas · · Score: 3, Informative

    Opteron systems aren't SMP. They're NUMA.

    In theory, the ability to run to chips of different speeds was there even in the Athlon MP, as it had independant busses from the morthbridge. In practice, it didn't work very well, either.

    steve

    --
    Oh, you're not stuck, you're just unable to let go of the onion rings.
  25. Blame the power brick by nobodyman · · Score: 4, Interesting

    Apparently it's the mammoth power brick which causes most of the problems, coupled with people putting it in areas without good circulation (not necessarily the consumers fault... most entertainment centers are kinda cramped). Microsoft is saying that the defect rate is 3%, I'd believe something closer to 6%, but that is actually not out of the ordinary for consumer electronics.

    So, in my mind, the "viability" issues of three cores has been answered with the 360. And in fact there are Power Mac configurations that effectively give you 4 cores (2x dual-cores). However, the bigger question is whether it will be advantageous .

    With that in mind the 360 is a pretty good test-bed to see 3-core configs are worthwhile. Developers will have more incentive to exploit the potential with the assurance that the hardware will remain relatively constant (at least as far as the API is concerned... hopefully Microsoft will be able to come out with a more compact 360 in a few years).

  26. Re:Then they'd better get 'ready' for multithread by adam31 · · Score: 2, Informative
    Simply going from 2 to n cores is not that easy or rewarding as it might sound. First, it's not easy because there are many interdependencies in the way data is accessed and manipulated by games... plus most have a number of global managers for various tasks, and global data leads to lots of sync points in code.

    It's not that rewarding because the memory bandwidth and low-latency local memory must increase as well to be able to feed the computations. In fact, I will guess that even at a massive 25.6 GB/s bandwidth on the PS3, a properly architected game will still be bus-bound.

    So, in the short term parallelization will take the form of tasks that are compute-heavy and don't need to be sync'ed. Cool particles, or cloth sims, or asset streaming and decompression. Then it's a diminishing returns game as we move from 4 procs to n.

  27. Heat by Graham1982 · · Score: 3, Interesting
    One of the problems of a dual-core processor is that it produces a substantial amount of heat. Putting a third core on the die only makes problems of this sort a lot worse. You need a very good cooling system to keep that kind of power chilled out. Next, you need software that can take advantage of that many cores to notice any noteable performance increases.

    I know replies have probably already covered this, but here it is one more time. The Xbox 360 uses 3 PowerPC cores (kind of funny for Microsoft to use PowerPC CPUs isn't it?). The new Xbox has major problems with heat, which can also be attributed to the power supply adding to the mess. A previous story said that at least one person was hanging his power supply by a string to help out, which is ridiculous.

    We have hit a brick wall so to speak at which processors have been limited. There needs to be major changes in the way that the dies are manufactured before we can attain much higher speeds while keeping stability. One option is to stop using silicon to produce the circuitry, however thus far there are no economical solutions.

    If you really need the extra processor power, network a couple of computers together and configure them to share their resources. This takes up more space, but is the only realistic answer that I can think of right now.

  28. Re:Then they'd better get 'ready' for multithread by Jarnis · · Score: 2, Insightful

    It may be 1% today.

    It will most likely be 25% in 12 months. Well, 90% if you count PS3 and Xbox 360.

    Trust me, current games under development for release mid-2006 or later are looking at this (as are everyone developing anything for future consoles). They have to - competition will pwn their ass with much shinyer games that take advantage of the extra hardware, and their product will look dated if they don't do the same thing.

    Due to long development times, most of the games out now do not benefit, but that will change - rapidly. We've already seen first ones that clearly benefit (City of Villains uses and benefits noticeably, assuming your videcard is modern enough so it's not limited by it).

  29. Car analogy by Quiet_Desperation · · Score: 2, Funny
    Well, yes, when it's not crashing.

    I'd get the same effect if I tried driving my car on the freeway with three wheels.

    Just a pointless observation. I'm good at those.

  30. Re:Why 3? by Al+Dimond · · Score: 2, Insightful

    Just as it's only by convention that computers use binary (they could use any imaginable base representation)

    Not so fast there. If you tried to build a base-3 computer you'd have some much more difficult problems on your hands in terms of the actual hardware, which would have to deal with three possible levels instead of two. Needless to say, that would complicate things tremendously and probably lead to more error as devices had to deal with three input/output signal ranges. Yeah, it's a convention that computers use binary but it's a convention with a good reason (a stronger reason, certainly, than that of the arabic base-10 number system, though that's not a bad reason at all).

    If you're talking about software's use of binary, I think that makes a lot of sense too. The only time you really commonly see binary or hexidecimal these days is when you're working with memory addresses. In a 32-bit address space, it's nice to know that any number that fits in 8 hex digits is within the range of addresses (which is much easier than remembering some number that's approximately 4 billion but a little more), and using binary or hex makes bitwise operations like masking much easier (i.e. 0x00FF AND 0x1189 is 0x0089; in decimal that's 255 AND 4489 is 137). The reason it's easier is that each hex digit always represents exactly 4 binary digits, while a given decimal digit's value can depend on every binary digit in the number. So as long as we're on binary hardware, we're going to have lots of use for binary and hex in software.

    As far as number of processors go... there's really no reason that three processors wouldn't work. Things like processors are typically added in powers of two, however... one reason is probably that it takes 2 bits to address 3 processors, and also 2 bits to address 4 processors. That is, that it often takes a much bigger architectural change to cross a power-of-two boundary (2 to 3, or 8 to 9) than to fill up to a power of two (3 to 4, or 9 to 16).

    And as for the computer being tested, many dual-CPU setups like to have the exact same processor in both slots. I would go so far as to say that the vast majority of dual-CPU systems are this way, whether the motherboard likes it or not. This system uses two CPUs with 3 total cores; to the board and to the software this looks like two different types of CPUs, a setup that it might not handle so well. In this sense, it is that this particular test computer doesn't deal with the asymmetry well.

  31. Re:How about swapping the processors? by fishybell · · Score: 2, Informative
    OK, I read the fine article, and I now have a question...

    Obviously not. From TFA's first page:
    Unfortunately, our first try matching the Opteron 248 and Opteron 275 failed and the BIOS complained:

    ***** Warning: non-matching MP Processor *****

    We tried exchanging the processors, moving the dual-core Opteron 275 into the first processor socket and the single core Opteron 248 into the second one. And voilá--the system did not refuse to boot any more.

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    ><));>
  32. 3 cores, by Evoluder · · Score: 2, Informative

    I've been using a Sun E450 with 3 processors for the better part of 5-6 years. Not sure how well it "balances" the load, but when I use TOP it seems to indicate that Solaris is in fact spreading the load appropriately.

  33. Re:Arbitrary bases? How? by sijo · · Score: 2, Insightful

    This may be my lack of knowledge about computer engineering (despite my CS degree ;)), but how would we use any representation other than binary? Do we have transistor logic that can do base three, or any other base? Isn't it all based on logic gates, which are inherently binary?

    While there are numerous very good reasons for computers to use binary, it is not impossible to build a computer that use, say, base three or any other low base for that matter. On the transistor level there is no such thing as 1 and 0, only voltages, and while an engineer designing a logic circuit will usually define a few volts to mean 1 and no voltage to mean 0, it is quite possible to define 2 * a few volts to be 2 and go ahead and design a base three circuit - take a look at this for more info on base three computing (google's cache of it since the site appears to be down).

    I still believe that there are good reasons that contemporary computers use base two - a lot of things become simpler when you don't have to worry about multiple voltage levels, only wether it's "a few volts" or "about zero volts."

    And once you've finished reading up on base three computers, there's always more interesting stuff to read on the net.

    --
    There are 110 types of people in the world - those who grok negabin and those who don't
  34. Re:Then they'd better get 'ready' for multithread by Omnifarious · · Score: 2, Interesting

    I'm guessing there could be a lot done with AI that wouldn't require heavy communication between the different AI components. So, with careful design, most of the AI could fit in L1 cache andd be executed by one core without any bandwidth constraints.

    Automota based models for physics engines might also be able to make good use of large numbers of parallel processors. I bet there are some interesting techniques for this in the scientific supercomuting sector that I don't know about yet.

  35. Re:umm by gatkinso · · Score: 2, Interesting

    Have you ever spent time in mainframe environments? There are all kinds of "wacky" architectures to be found there.

    My first job out of college was on a susyem with 3 CPU's. It was an MAI/B4 MPx8000 series mini. It had 9MB of RAM. Weirdly, the OS word size was 24 bits. Blocksize on the disk was 768 words.

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    I am very small, utmostly microscopic.
  36. Am I missing something? by hGMFliP · · Score: 3, Insightful

    Your honor, this may *seem* offtopic at first, but I do have a point to make.

    I think that the Open Source community has proven that anything will work given enough engineering hours. Case and point; I was at Phreaknic many moons ago and saw a TRS-80 running Debian. Yay!... but now what? Would you use your Debian-laced TRS-80 to do someting? (not knockin' it.. it was actually pretty cool, but it's a pertinent example towards my point)

    Just as Debian was able to be loaded on the TRS-80, a tri-core setup will, in all likelyhood, benchmark better than a dual setup assuming that the tri-core configuration can be stabilized (which I don't doubt is possible) and the application(s) are optimized for multiple processors. Ok, by proving that, what have we accomplished? 3 are better than 2? Of course 3 are better than 2. I personally think that a *good* question to ask would be: Are there advantages to using 3 versus 4? Or what advantages could you leverage from a 2 + 1 configuration?

    Bottom line: Did you really have to do an experiment to test that?

    Seems like one of those "chickens prefer beautiful humans" research projects. Google it; the research project is there.

    --
    This message was posted using recycled electrons.
  37. 1 is an odd number by bigtrike · · Score: 2, Insightful

    Most computers these days have an odd number of CPUs...

  38. TriCore is a brand name. by Ungrounded+Lightning · · Score: 2, Interesting

    Please note that "TriCore" is a brand name (of Infineon, formerly Siemens Microelectronics).

    It is an instruction set architecture (and a set of CPU cores that implement it). It is "Tri" core because it:

    1) is a RISC architecture (for high crunch in low footprint) which
    2) has instructions and data paths to do DSP work efficiently and
    3) has the interrupt / task switching mechanisms to do real-time controller work efficiently, as well.

    this gives ASIC designers a core that handles all three major sorts of embedded processing well in one package.

    I suggest we stick to "triple core" (as most of the posters so far have) to avoid confusion between a chip with three cores and this branded single core that does three jobs well.

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  39. Benchmarks by Sesse · · Score: 2, Interesting

    These are basically the oddest benchmarks I've seen in a while, and nobody even seems to notice. Take for instance the "Cinema 4D R9" test; single Opteron, dual Opteron and dual-core Opteron are basically tied (the singe single-core is even a tiny bit faster!), but dual-core+single-core Opteron is a lot faster... Shouldn't such oddities (and that's not an isolated case) be at least commented on and explained in some sort of way if you want people to buy into your statistics at all? And why didn't they benchmark the rather obvious configuration of two dual-core CPUs?

    /* Steinar */

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    (This comment is of course GPLed.)
  40. 8 Cores with 4 threads each available now by dbrossard · · Score: 2, Informative

    Sun has released its T1 chip which boasts 8 cores capable of running 4 threads each. As mentioned on slashdot before, its considered a "green" chip becuase it only requires aprox. 70 watts to run (think lightbulb). Sun has a 2U server with this chip, 32 Gigs of ram and 2 SAS drives all for around (or under) $30k. This is complete redesigning my future datacenter planning. Oh yeah. I forgot to mention, This is shipping now and runs only Solaris 10.