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Review: Dead or Alive 4

The genre of the fighting game is not a complicated one. The Dead or Alive (DOA) series is a simple creature, known as much for the virtual women in the games as for the combat. In DOA 4, Team Ninja has focused their attention on making the most visually pleasing fighter available on consoles today. They've definitely got a good-looking game on their hands, but in my book you've got to have more than just looks to be a good game. Read on for my thoughts.
  • Title: Dead or Alive 4
  • Developer: Team Ninja
  • Publisher: Tecmo
  • System: Xbox 360
  • Reviewer: Zonk (whoisdialogue)
  • Score: 7/10

Previous ventures in the Dead or Alive series have attracted attention from console gamers, beginning with the original PlayStation title. The 2000 sequel for the Dreamcast was the series' breakout moment, converting thousands of Soul Calibur fans just a year after that title was released. Efforts since then have generally been well accepted, and certainly visually attractive, but never seem to reclaim the spark of originality that marked Dead or Alive 2. The less said about 2003's Xtreme Beach Volleyball, the better.

Despite the cachet of being part of the 360's 'launch window', Dead or Alive 4 doesn't quite live up to the pedigree of its Dreamcast cousin. It does come closer than any game since DOA2, though, with liquid-fast gameplay, stunning visuals, and a great online component.

There's only so much you can do to shake up the formula in a fighting game, but Dead or Alive has always managed to entertain on the gameplay front. People hit each other in the most interesting ways, with reversals, throws, unique fighting styles, and plenty of combos. The nearly two dozen fighters each have their own way of inflicting pain, and with so many options to choose from it's likely you'll find at least one character that fits with your preferred play style. Combat is lighting-fast and extremely smooth, with both PC and NPC fighters slipping into a groove within seconds of the match beginning. DOA 4 plays like real-life fights often pan out: quickly and painfully. Many matches don't last more than 20 seconds or so, ensuring you'll get plenty of gameplay for your time invested.

In fighting games, interesting modes are all-important to ensure continued interest. Regrettably, DOA doesn't show much imagination there. The 'Story' mode pits you against eight opponents, the order of which is set in advance for each character. Most of them are simple one knock-out fights, but some of them attempt to tell a (very confusing) tale by offering up short cutscenes afterwards. The final match-up is with a green-glowing character that just doesn't fight fair. While most of the matches are moderately challenging, the difficulty level with the final boss leaps off the scale. This can be a rude awakening for a player who's happily button-mashed his way through the other opponents. Even on the normal level of difficulty the disconnect between the last character and the one before it can be unnerving, and for some reason there is no easy level. You can continue an unlimited number of times, thankfully, which will be required to defeat boss lady. You are rewarded for your efforts with a meaningless but extremely pretty cut-scene when you do finally defeat her. Fighting game story modes are always fairly thin, but the tissue paper consistency of this title's story was frustrating in light of more sophisticated titles.

The other modes are standard fair. There's a 'vs. mode' for playing human opponents or trying one-off matches with the computer. 'Team Battle' allows for competitions, and the possibility of having tag-team battles. Only one fighter can compete at a time, but tagging allows for a second shot if your first fighter is taken out. 'Survival' pits you against a never-ending lineup of opponents, and is one of the primary sources of unlockables. Because of the speed of matches and the promptness of a new opponent appearing, Survival is probably one of the most replayable modes. 'Time Attack' challenges you to defeat six opponents, each twice in a row. You're racing against the clock, and the tough final opponent from the Story mode ensures this is an extremely challenging way to play. There's also a 'Sparring' mode that teaches you moves and techniques, but fails to inform on some of the more tactical aspects of the game. While Survival mode is entertaining, with a brisk pace that will satisfy a player looking to get out some tension, I was left wanting more. Soul Calibur III is the obvious comparison here, and despite the failure of the 'Chronicles of the Sword' mode Namco at least made the attempt to expand the genre.

Online play is the final mode the game offers, and for some will be where they live and breath for the next few months. Ninja has changed things up a bit by offering more than just a cookie-cutter game lobby. Joining a game actually places you into a small waiting room, which can be decorated in different styles. A little avatar of you (by default a ninja) wanders around the area. It's really just a hang-out before you enter the game, and I'm not really sure what the purpose of the waiting rooms are. Once you're in the game, there are several tweakable settings, allowing for tag-team matches as well as straight-up fights. By default the game type is 'winner stays', giving the game a neighborhood arcade feel of sociality to it. Winning matches increases your grade and earns you 'Zack points'. The grade is a measure of how you stack up to other players (From A to F), and the points can be spent on tweaking your little avatar. As your grade increases you'll be matched with ever-harder opponents, ensuring everyone has a fair fight.

While it is immensely fun to play against other people, even the ones who talk too much, there are issues. My net connection is fairly stable, but I experienced varying levels of lag in almost every match. At its smoothest you can hardly tell the difference between an online and offline match. At its worst characters pause in the air, and it can be hard to understand the flow of the fight. Reassuringly, even in laggy matches my actions seemed to be translating into combat reasonably quickly. Half the fun of a DOA fight is the speed, unfortunately, and that lag hurts the feel of the game. I've seen differing levels of complaint with this issue. As always, your mileage may vary. I also would have liked the 'Zack points' to have more meaning within the game. You can buy new costumes for the fighters, and purchase new avatar bodies, but I would have preferred to customize the fighters themselves rather than my dinky little waiting room avatar.

Eye candy is the most apt label you could put on this game. DOA's fighting rings go beyond good looks, and are probably some of the most interactive arenas seen in a fighting game to date. There are many to choose from, happily. Some examples include a downtown, night-time city streets brawl, a plateau on the serengeti, and a plot of dinosaur-infested jungle. What makes the venues special is the level of depth they exhibit. The street fight, for example, features neon glare off of the sidewalks, cheering onlookers, and the occasional speeding car. Other arenas feature multiple levels, such as the gorgeous river-crossing rope bridge arena. You can fight on the bridge, or toss your opponent over the edge and into the water. Parts of the arenas can be destroyed, as well. Getting your opponent to a lower floor in the plush ballroom arena can either be done via a set of painful looking stairs, or an even more painful looking toss through a plate-glass window. The arenas are well done, attractive, and definitely one of the highlights of the game.

The rest of the game looks good, but the moment-to-moment gaming only looks about as good as a high-end Xbox title. This may be because of the squeaky-clean anime style of the characters, but it just didn't look all *that* much better than DOA Ultimate for the original Microsoft console. Despite that, the sheer power of the 360 ensures extremely high framerates, and supports the speed of the title's combat. Additionally, there are occasional moments when it's obvious this is a next-gen console. My fighter of choice is Jann Lee, and there's a nice 'bulging veins' effect when he poses for the camera after a win. Similarly, the clothing and hair simulation is quite impressive on some of the female characters. Where the console really shows off is in the cut-scene rewards for defeating story mode. It's easy to talk about the beauty of cut-scenes, given their pre-rendered nature, but they're still some of the most impressive imagery I've yet seen on the 360. It's disappointing that the 'next-gen flavour' couldn't be maintained throughout the game.

Dead or Alive 4, then, continues the series tradition of offering typical fighting action with good looking and varied characters. Despite the game's late arrival, fighting game fans have no doubt already purchased and poured their heart into what this title has to offer. For more casual players, DOA 4 offers entirely typical gameplay. Button-mashing won't get you as far as it will in the Soul Calibur series, and the level of replayability for the average gamer may be somewhat low. If you're looking for a simple, good-looking fighter Dead or Alive 4 will serve your needs well. Those looking for brains with their beauty may want to look elsewhere.

188 comments

  1. Fighting Simulator by biocute · · Score: 4, Interesting

    The reviewer said "There's only so much you can do to shake up the formula in a fighting game". I wonder if there a fighting game out there which is similar to Gran Turismo, i.e. a Fighting Simulator?

    Frankly I'm a bit tired of pure fighting, but if I can play a character, who comes into the scene with nothing but a pair of dirty underwear and eats out of rubbish bins.

    First I'll have to compete with street animals like cats, dogs and the occasional bears, then maybe some thugs and police. As I fight, I grow stronger, faster, meaner, and acquire more fighting skills and styles.

    When I reached a certain level, I will be spotted by this Donkey King, who pays me a little, and train me up to fight with some amateurs, and later pros.

    The money I earned can be spent on further training, personal fighting training that I don't get from DK, or I can use it on drugs to temporarily improve my performance but will hurt me more in the long run -- the choice is mine.

    Then maybe somewhere in the middle, I will be offered some mini-mission-style jobs, like modelling, acting, drinking hot coffee or playing beach volleyball, all with a tradeoff such as missed opportunity for some championship fights and becoming weaker.

    My life and health is not unlimited though, they will decline as the game progresses, and it is up to me to announce my retirement, find a girl to marry, have a couple of children who, when I finally died, can become my playing character again and continue a new journey.

    This should give enough variations so that if you regret something you did in the life, you can play as your children to choose another direction (such as not accepting DK's offer and continue as an Indy Fighter competing against DK).

    1. Re:Fighting Simulator by American+AC+in+Paris · · Score: 4, Funny
      First I'll have to compete with street animals like cats, dogs and the occasional bears

      Dude, where exactly do you live? Springfield?

      --

      Obliteracy: Words with explosions

    2. Re:Fighting Simulator by Anonymous Coward · · Score: 0

      He may not live in Springfield, but I do. No, really.

    3. Re:Fighting Simulator by floodo1 · · Score: 0

      The closest is VF4. Based on real life martial arts (mostly), but it doesnt have a progressions sytem.

      It ESPECIALLy doesnt have you fighting animals :)

      --
      I KUT J00 M4NG!!!
    4. Re:Fighting Simulator by Anonymous Coward · · Score: 0

      4D Boxing decreased the efficientcy of the fighter the more fights he had under his belt. More info at http://homepages.paradise.net.nz/fisherch/games/4d boxing.htm

      It' now abandonware, but still a decent boxing game for the PC [for something made in 1991].

    5. Re:Fighting Simulator by somethingprolific · · Score: 0

      Lions, Tigers, and Bears... Oh my!

    6. Re:Fighting Simulator by Anonymous Coward · · Score: 0

      That sounds like that new game "Sims DOA: Vice City"

    7. Re:Fighting Simulator by Red+Flayer · · Score: 1

      Not to many choices to make plot-wise, but Def Jam Fight for NY kinda fits the bill here. I happen to like the gameplay very much, though I get laughed at by fans of other fighting games...

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    8. Re:Fighting Simulator by Ced_Ex · · Score: 1

      I was thinking more along the lines of ESPN's Fight Night series. Best boxing simulator I've played.

      --
      Live forever, or die trying.
    9. Re:Fighting Simulator by Repton · · Score: 1
      _One Must Fall: 2097_: You are a dude inside a giant robot fighting other giant robots.

      Playing in tournament mode, there are a bunch of tournaments you can enter, with money to be won. You can spend money on training for yourself or upgrades for your mech --- you start the game with minimal attributes and a cheap, slow mech. Or you can sell your mech and buy a different one — different mechs have different attributes and different upgradability.

      It's an awesome game. You should be able to find a copy for download, although it could be tough getting it to run on modern PCs..

      --
      Repton.
      They say that only an experienced wizard can do the tengu shuffle.
    10. Re:Fighting Simulator by krunk4ever · · Score: 2, Interesting

      What you're asking for is a RPG where the battles are fighting game style. They actually have that already:

      Namco X Capcom

      Here's some english reviews:
      http://www.gamestats.com/objects/726/726493/
      http://ps2.gamespy.com/playstation-2/namco-x-capco m/
      http://ps2.ign.com/objects/726/726493.html

    11. Re:Fighting Simulator by Anonymous Coward · · Score: 0
      4D Boxing decreased the efficientcy of the fighter the more fights he had under his belt.

      Hell, Chavez Boxing for the SNES did that.

    12. Re:Fighting Simulator by lysergic.acid · · Score: 1

      I'm working on a game where you play a teenage runnaway who has to learn how to survive in the streets.

      The game starts you off at a truck stop in the midwest where you have to perform sexual favors for truck drivers for meth and cash. As you progress, you learn more sexual techniques and get more and more hooked on meth.

      After you reach a certain level, you'll be spotted by a guy named Donkey King, who pays you very little and pimps you out on the streets as the two of you travel to the westcoast together.

      The money you earn from turning tricks can either go into clothes, your hair, plastic surgery, or more drugs. The drugs will let you turn more tricks per day, but they'll hurt your health and increase your chances of catching an STD.

      Then maybe somewhere in the middle you'll be offered mini-missions like modeling for an adult magazine, a gig at a bachelor party, a role in a porno, or maybe even a donkey show.

      Your life isn't unlimited though, and after a while you will be paid less and less until eventually you're doing midget porn/sheisa videos for $8/hr. It's up to you to check yourself into rehab, get a job at walmart, and get knocked up by your parole officer so that you may have kids to continue a new journey with.

      This should give enough variations so that if you regret something you did in the previous life, you can play as your children to choose another direction (such as not doing that donkey show in TJ where you think you caught herpes from).

    13. Re:Fighting Simulator by ClamIAm · · Score: 1
      a guy named Donkey King, who pays you very little and pimps you out on the streets as the two of you travel to the westcoast together.

      Lemme take a wild guess here, if the Johns get uppity, he starts flashing and unleashes his special move: DONKEY PUUUNCH!!!

    14. Re:Fighting Simulator by DwarfGoanna · · Score: 1
      Heh... thats the first thing I thought when he talked about fighting bums.



      Moe: This next guy is a hungry fighter......no, really...he's fighting for a sandwich.

      --

      "You know why you do not see me styling wit my homies? Because I have no homies!!" -Mojo Jojo

    15. Re:Fighting Simulator by floodo1 · · Score: 0

      yeah no doubt, fight nite is great, looks awesome on 360 as well :)

      --
      I KUT J00 M4NG!!!
    16. Re:Fighting Simulator by PCM2 · · Score: 2, Funny
      Dude, where exactly do you live? Springfield?
      No, but his town is located in the same state as Springfield.
      --
      Breakfast served all day!
    17. Re:Fighting Simulator by Anonymous Coward · · Score: 0

      From what you describe, I don't think you know what a donkey punch is.

      It's when a guy punches the girl in the head or kidneys right before he gets off, so she tightens up. It's pretty sick if you ask me.

    18. Re:Fighting Simulator by ClamIAm · · Score: 1

      From what you describe, I don't think you know how humor works.

    19. Re:Fighting Simulator by AndyChrist · · Score: 1

      I won't call anything a fighting simulator until you can control arm and hand positioning in attempts to eye-gouge and fishhook. Or until you can kick/hit/grab your opponent's nuts. Or their hair. Or strangle them.

      I want a fighting DIRTY simulator. Because THAT'S realism.

    20. Re:Fighting Simulator by Maserati · · Score: 1

      IH(P)BT, but games like this do sell in Japan. As I've been saying for years, there has GOT to be a way to make money off of white trash.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    21. Re:Fighting Simulator by Rolphus · · Score: 1

      Great. Here comes another Sims expansion pack. Can't you stop giving these people ideas?

      --
      ~Rolphus
  2. A Brief And Entirely Inappropriate Summary by American+AC+in+Paris · · Score: 5, Funny
    The Dead or Alive (DOA) series is a simple creature, known as much for the virtual women in the games as for the combat.

    Boobies!

    In DOA 4, Team Ninja has focused their attention on making the most visually pleasing fighter available on consoles today.

    Whooooo, boobies!

    Eye candy is the most apt label you could put on this game.

    Boingiddy-boingiddy-boingiddy-wheeeee!

    Dead or Alive 4, then, continues the series tradition of offering typical fighting action with good looking and varied characters.

    Boobies boobies!

    --

    Obliteracy: Words with explosions

    1. Re:A Brief And Entirely Inappropriate Summary by gfxguy · · Score: 5, Insightful

      Yes indeed, this was a horrible review because the screenshots did not show what we were all looking for.

      --
      Stupid sexy Flanders.
    2. Re:A Brief And Entirely Inappropriate Summary by floodo1 · · Score: 0

      best summary of DOA franchise on xbox ever :)

      --
      I KUT J00 M4NG!!!
    3. Re:A Brief And Entirely Inappropriate Summary by ChetOS.net · · Score: 0

      So it sounds like DOA is not Dead on Arrival.

      --
      "If God had intended us to walk he would not have invented roller skates." -- Willy Wonka
    4. Re:A Brief And Entirely Inappropriate Summary by JesusPancakes · · Score: 5, Funny

      Similarly, the clothing and hair simulation is quite impressive on some of the female characters.

      Yes, the CLOTHING and HAIR is what's impressive about the female characters.

      The problem with writing a review and trying not to talk about boobs is that you come across like Queer Eye for the Video Game. It's okay, we all like the boob physics.

    5. Re:A Brief And Entirely Inappropriate Summary by Gulthek · · Score: 1

      Indeed. Even my wife finds the boob physics in DOA highly entertaining.

      Although we do prefer the Soul Calibur series when we want to get our fight on.

      Her favorite character: Voldo. Wacky.

    6. Re:A Brief And Entirely Inappropriate Summary by Anonymous Coward · · Score: 0
      Boingiddy-boingiddy-boingiddy-wheeeee!

      Best. Onomatopoeia. Ever.

    7. Re:A Brief And Entirely Inappropriate Summary by MBraynard · · Score: 0, Offtopic

      I like your sig. I don't like this guy much at all - Michael Savage - though I find listening to him entertaining. He said something similar - 'Liberalism is a mental disorder.' I think Ayn Rand has said something similer, too.

    8. Re:A Brief And Entirely Inappropriate Summary by Saige · · Score: 1

      Hehe, there's a reason that I pick certain outfits over others in DOA4. I really like using Christie's bondage outfit (and for that matter, Tina's black cat one).

      The bouncing can be highly entertaining, even for us gals. :)

      --
      "You know your god is man-made when he hates all the same people you do."
    9. Re:A Brief And Entirely Inappropriate Summary by tekrat · · Score: 1

      I really like using Christie's bondage outfit (and for that matter, Tina's black cat one).

      Marry Me.

      --
      If telephones are outlawed, then only outlaws will have telephones.
    10. Re:A Brief And Entirely Inappropriate Summary by antic · · Score: 1

      He referenced the "bulging veins" on his favourite male character. Wake up people!

      --
      'Thats they exact same thing a banana wrench monkey.'
    11. Re:A Brief And Entirely Inappropriate Summary by numbware · · Score: 1
      Yes indeed, this was a horrible review because the screenshots did not show what we were all looking for.

      It's only for bandwidth purposes, but fear not, ASCII Mirror to the rescue!

      (o)(o)

      --
      I'm going to go create my own technology news site, with blackjack and hookers. You know what? Forget the news site.
    12. Re:A Brief And Entirely Inappropriate Summary by Saige · · Score: 1

      Sorry, I'm already taken, and you'd have to fight my partner for me. Trust me, she's a feisty one, it won't be easy. :)

      --
      "You know your god is man-made when he hates all the same people you do."
  3. borked by Astrorunner · · Score: 0, Offtopic

    indeedy.

  4. Nice verbage by Guppy06 · · Score: 4, Funny

    "In DOA 4, Team Ninja has focused their attention on making the most visually pleasing fighter available on consoles today."

    Translation: revamped* jiggle physics!

    *(pun partially intended)

  5. Look elsewhere by Anonymous Coward · · Score: 1, Funny
    Those looking for brains with their beauty may want to look elsewhere.


    I just check the mirror.
  6. Bah! by Golias · · Score: 5, Funny

    The less said about 2003's Xtreme Beach Volleyball, the better.

    You, sir, are clearly not on my side.

    DOAX was a triumph of the human spirit.

    --

    Information wants to be anthropomorphized.

    1. Re:Bah! by Skuld-Chan · · Score: 3, Funny

      Its actually not a bad volleyball game either.

    2. Re:Bah! by mystic_mushroom · · Score: 2, Funny

      You can play Volley Ball? I thought you just got do dress the girls up and walk em' around a pool. Good enough for me.

    3. Re:Bah! by MilenCent · · Score: 1

      It was a triumph of the human *something*, at least....

    4. Re:Bah! by cod3g1rl · · Score: 1

      Well said! What other game teaches us so much about real life? You have to treat girls nice and buy them stuff they want to get them to like you. And who doesn't enjoy the challenge of getting your hot volleyball partner to like you enough to wear the skimpiest bikini you can afford to buy her rather than throwing it in the trash?

    5. Re:Bah! by Anonymous Coward · · Score: 0
      Its actually not a bad volleyball game either.
      And I read Playboy for the articles.
    6. Re:Bah! by Anonymous Coward · · Score: 0

      Its actually not a bad volleyball game either.

      /monty-python
      ... Bet you're gay!
      /monty-python off

  7. correction by Anonymous Coward · · Score: 0

    Similarly, the boob jiggling simulation is quite impressive on some of the female characters.

  8. sorry if i dont care by floodo1 · · Score: 0

    DOA is just a lame fighting franchise since it moved to xbox. it plays horribly in my opinion. then again im used to such great games as Soul Caliber and VF4. Soul Caliber is much better than DOA imo, and VF4 doesnt even compare in its godliness.

    Seriously if you want quality fighting game then DOA isnt it. If you want the best visuals, go for it, cuz DOA looks great. But personally i dont play fighting games for amazing rendered titties. I play it for the gameplay, the fighting.

    So i suppose that saying DOA sucks compared to SC or VF4 is only saying "DOA sucks compared to the best." Take that for what you will, in the meantime i'll be having fun with VF4 :)

    --
    I KUT J00 M4NG!!!
    1. Re:sorry if i dont care by kfg · · Score: 5, Funny

      But personally i dont play fighting games for amazing rendered titties.

      There's another reason?

      I play it for the gameplay, the fighting.

      Boring!

      KFG

    2. Re:sorry if i dont care by Guppy06 · · Score: 1

      "But personally i dont play fighting games for amazing rendered titties.

      There's another reason?"


      Of course: the amazing rendered booties!

  9. And no mention of Live? by NetJunkie · · Score: 0

    All this review and no mention of playing on Live. DOA4 has a great Live setup. They've extended the lobby in to almost another world. I don't get in to the lobby, but I'm sure a lot of the Japanese players do. You can tell who their aim was.

    As for playing online... It's fast. It's fun. It keeps a lot of stats and achievements and seems to have a very good match making system. While playing I never felt outclassed and I was never just killing people. It kept matching up with good opponents.

    1. Re:And no mention of Live? by TheDoctorWho · · Score: 0

      He mentions online play, which would be through Live of course. Not sure what article you read, or maybe didn't read.

    2. Re:And no mention of Live? by NthDegree256 · · Score: 2, Funny

      All this review and no mention of playing on Live.
       
      Unless you count the two paragraphs all about online play.

    3. Re:And no mention of Live? by NetJunkie · · Score: 2, Funny

      What I get for skimming.. I didn't see the word Live so I missed it.

    4. Re:And no mention of Live? by Anonymous Coward · · Score: 0

      Judging from his gamer card, Zonk apparently played DOA4 for less than 5 hours, didn't unlock any characters and his in-game stats indicate he played a grand total of 4 matches online. To be fair, he might have played more DOA offline after these matches (perhaps playing 5 hours but not connecting to Live at all since then and thus not getting it on his online profile yet).

      That said, I agree that the lag is rather disappointing. Also, the game can sometimes freeze up if people quit the session at the wrong times. Another little issue is that pressing the Xbox Guide button should automatically pause a match (offline matches only, of course).

      Computer characters can definitely be unfair (try pulling off Raijin in Hayate's movelist sometime... and notice that the computer player can do it at will). I'm a DOA newbie so I'm still picking up on the moves and countering system but it seems that Team Ninja is rather focused on creating difficult games (Ninja Gaiden, this).

    5. Re:And no mention of Live? by Anonymous Coward · · Score: 0

      Bad link. The correct one is in the story already but you can also click here

  10. But How Bouncy are the Boobs... by nweaver · · Score: 3, Funny

    This IS DOA: How good are the BoobBouncePhysics this time around?

    --
    Test your net with Netalyzr
    1. Re:But How Bouncy are the Boobs... by thaerin · · Score: 5, Funny

      The physics are so insane that even Albert Einstein was quoted as saying "Daaaaaaaaaammmn!"

      --
      If big boobed women work at Hooters do one legged women work at IHOP?
    2. Re:But How Bouncy are the Boobs... by XMilkProject · · Score: 1

      I've been playing since the game was released, and I can honestly say the biggest improvement was indeed the boob-bounce-physics. It seems the main character change was that all the female fighters recieved implants, and the boobs have an utterly realistic jiggle to them.

      I found myself licking the screen inadvertently at times; begging for more milk.

      --
      Big ones, small ones, some as big as yer 'ead!
      Give 'em a twist, a flick o' the wrist...
  11. loss of save games? by GoNINzo · · Score: 4, Informative

    You'd think he'd at least reference the recent Dead or Alive 4 save game bug in the review. I love the fact we're getting more games reviewed in here though. `8r)

    --
    Gonzo Granzeau
    "Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
    1. Re:loss of save games? by British · · Score: 1

      Not to sound harsh, but this is just one reason why Zonk should be replaced with someone else for the Slashdot games section. We get articles like this(we need a fark Ironic tag for this story) and the excessive tabloid-like hype/speculation articles that go way off the charts.

      I can see it now. Some blogger stubs his toe on an Xbox 360 power supply. 2 minutes later Zonk posts a "Are Xbox 360 power supplies injuring our children?" and suddenly Jack Thompson's chasing it like an ambulance.

    2. Re:loss of save games? by Karma+Farmer · · Score: 4, Funny

      I can see it now. Some blogger stubs his toe on an Xbox 360 power supply. 2 minutes later Zonk posts a "Are Xbox 360 power supplies injuring our children?"

      Three days later, Zonk will post a story about the "Xbox power supply foam padding mod."

      And six hours later, Cmdr Taco will dupe it.

    3. Re:loss of save games? by Anonymous Coward · · Score: 0

      I love the fact we're getting more games reviewed in here though.

      Yeah, but it's Zonk doing the reviews. I'd rather read a dupe because I still end up getting more information than from his lame writing.

  12. Nothing to see... by NthDegree256 · · Score: 0, Offtopic

    When I first clicked on "Read More..." I hit a Slashdot error page that proclaimed "Nothing for you to see here. Move along."

    I laughed for a moment, and then realized that I wasn't reading the shortest review of all time. Ah, well. It did sum up the impression I got from the full review fairly effectively.

    1. Re:Nothing to see... by kfg · · Score: 1

      You weren't looking low enough.

      KFG

  13. The less said, the better? by exley · · Score: 3, Funny

    Who out there has played Xtreme Barbie Doll Dressup? It is what it is -- mindless entertainment. But it is entertaining, and there's really no pretense about what it's there for. One thing you may or may not have noticed about the non-volleyball volleyball extravaganza: it's possible to control your character using only one hand.

    Get over yourself, Zonk.

    1. Re:The less said, the better? by The+Angry+Mick · · Score: 1
      Who out there has played Xtreme Barbie Doll Dressup?

      Umm . . . me?

      --

      I'm not tense. I'm just terribly, terribly, alert.

    2. Re:The less said, the better? by exley · · Score: 1

      Yeah, the question was somewhat rhetorical... I have a feeling plenty of Slashdotters have put in their time with DOAX :)

    3. Re:The less said, the better? by cbreaker · · Score: 2, Funny

      I had fun playing Extreme Beach Volleyball. I thought it was funny - it's all about the T&A - digital as it might be. The game itself (playing volleyball) was fun, especially with four players.

      It wasn't an especially difficult game, but I don't need to be mentally challenged everywhere I go. Sometimes you just like to sit back and play a fun, easy game for awhile.

      And no, I didn't know you could play with one hand you sick bastard. =P

      --
      - It's not the Macs I hate. It's Digg users. -
    4. Re:The less said, the better? by ad0gg · · Score: 1
      it's all about the T&A - digital as it might be

      All T&A on computers/tvs ends up as "digital" entertainment.

      --

      Have you ever been to a turkish prison?

    5. Re:The less said, the better? by Anonymous Coward · · Score: 0
      [Dead or Alive Xtreme Beach Volleyball] non-volleyball volleyball extravaganza: it's possible to control your character using only one hand.

      Must be a great feature to use with the Nudie patch.




      P.S. I had never before seen so many geeks work so quickly and so hard (heh heh) towards a software mod.

    6. Re:The less said, the better? by Anonymous Coward · · Score: 0

      Funny, everyone says this game is all about the boobs, but it sure didn't seem that way to us. The only fun we had in this game was playing in the casino.

      Hell, we couldn't even get the uppity bitches to team up with us for a game of volleyball, which meant every day was spent hopping the pads in the pool in order to have more money to blow at the casino that night.

      It is amusing to see the way you can control the camera while the girls are lying down, or straddling large tree branches (!!), and it made us giggle to think of sad bastards sitting at home drooling over imaginary women, but in the end, the casino is what makes the game at all worthwhile.

      It's been 37 minutes since you last successfully posted a comment

      um, WHAT the FUCK? Posting every half hour, what a monopolizing prick I am.

    7. Re:The less said, the better? by Anonymous Coward · · Score: 0

      Thanks for sharing this story about you and your mom.

    8. Re:The less said, the better? by Anonymous Coward · · Score: 0

      Oops! Sounds like I hit a little too close to home with the sad bastards comment. Don't worry, you might be able to get a real live girlfriend when you finish high school.

  14. DOA4 by Life700MB · · Score: 0, Redundant


    Wasn't this the game that had a bug wich prevented the restoring of game saves?


    --
    Superb hosting 20GB Storage, 1_TB_ bandwidth, ssh, $7.95

  15. Is it just me.. by katterjohn · · Score: 1

    ..or does Tekken 5 for the PS2 look as good as, if not better than, that?

    I'm not trying to provoke a "My fighting game kicks the shit out of your fighting game" argument here, it's just an observation.

    1. Re:Is it just me.. by Yonsen · · Score: 1

      well, ive looked at some screens (via Google Image Search), and i believe that they are better than DOA3 (not as bright and colorful, though), but not by much, as the PS2 does not support Anti-Aliasing and plays at lower resolutions and aspect ratios.

      (i am not hammering either, i like all my systems equally, i just believe that this should help give your question 'an' answer)

    2. Re:Is it just me.. by SeaEye420 · · Score: 1

      Not having played Tekken 5(I don't own a PS2 nor do any of my friends) I can't say for sure, but I do know that screenshots don't do DOA4 justice. It's all the little details, like the hundreds of cherry blossoms floating in the air on one stage, or the water reflections, or as Zonk mentioned, the way Jan Lee's veins bulge when he's doing his posing at the end of the match. Not to mention the jiggly boobies ;) And all of it running at 1280x720p@60FPS with no slowdown. By definition it has to look better than 640x480@30FPS, doesn't it? There's only so much you can do at NTSC resolution.

      --
      Wort Wort Wort!
    3. Re:Is it just me.. by JPyun · · Score: 1

      I actually play Tekken 5 pretty comptetively (well, local tournaments), and trust me when I say that DOA4 looks MUCH better. As one of the others said, screenshots don't do its graphics justice.

    4. Re:Is it just me.. by Anonymous Coward · · Score: 0

      you, sir or madam, lose.

      to be fair, the screenshots don't do it justice. but doa4 kicks the holy jesus out of tekken 5 graphically and in gameplay.

    5. Re:Is it just me.. by Saffaya · · Score: 1

      In your current state, I can only think of two solutions :

      _Buy new glasses.

      Or

      _Euthanasia.

      ^^

    6. Re:Is it just me.. by katterjohn · · Score: 1

      Well.. seeing how most replies have been "the screenshots don't do it justice", I'll take your word for it since that's all I've seen of the game.

    7. Re:Is it just me.. by SeaEye420 · · Score: 1

      1Up has a nice High-Def trailer on this page(2nd download is the HD one), if you wanna see an approximation, although even at 247mb you can still see some compression artifacts.

      --
      Wort Wort Wort!
  16. Re:Yep by Psykechan · · Score: 2, Informative

    Yep.

    That didn't manage to make the front page though.

  17. sounds like what you want by BitterAndDrunk · · Score: 3, Informative
    Is the Shenmue series.

    It's reasonably close to that description, anyway.

    --
    You better watch out, there may be dogs about . . .
    1. Re:sounds like what you want by RickPartin · · Score: 2, Funny

      Shenmue is one of those games that looks awesome but due to insanly bad controls it's unplayable. I even owned it for Xbox and started to get into it. But had to stop before I went crazy. Such a shame.

    2. Re:sounds like what you want by Anonymous Coward · · Score: 0

      The Shenmue series won't do for most Westerners, unless they think "Press B" is a great idea for combat, dodging, missions etc. in-between the cutscenes.

      My brother bought Shenmue 2 for the XBox, and tried playing it, but it was just so bad in terms of controls and gameplay that he gave up and hid it at the back of his closet (so he'd never have to look at it again).

    3. Re:sounds like what you want by cornface · · Score: 1

      Except instead of fighting, there's a lot of walking around and talking about sailors.

    4. Re:sounds like what you want by stor · · Score: 1

      Except instead of fighting, there's a lot of walking around and talking about sailors.

      ROFL... too true... I played Shenmue and Shenmue II with a friend of mine for *hours*. A lot of hanging out at the docks, waiting for sailors and dudes with black leather jackets...

      Also the protagonist has no arse:
      "Excuse me! I'm looking for my arse!"
      "Why don't you go talk to somebody else?"
      "OK, thanks..."

      But we enjoyed it.

      Cheers
      Stor

      --
      "Yeah well there's a lot of stuff that should be, but isn't"
    5. Re:sounds like what you want by cornface · · Score: 1

      Yes, that's about how my experience went, too.

      If you haven't watched the Mega64 Shenmue video, it'll probably make you laugh.

    6. Re:sounds like what you want by RickPartin · · Score: 1

      I was wondering about that but forgot to include it in my post. I plan on getting a dreamcast eventually and will pick that game up.

  18. Re: A Brief And Entirely Appropriate Summary by Anonymous Coward · · Score: 0

    Best summary of all DOA "games", and the real reason why people actually buy them.

  19. HD vs non-HD by Anonymous Coward · · Score: 1, Insightful

    Not mentioned: you really need to play this on HDTV to get the full experience, on which it looks truly amazing. Otherwise, like several other 360 titles, on a non-HD set the graphics sometimes look a bit 'pinched' and choppy. For example the characters hair, which as the review mentions flows beautifully, on non-HD looks very blocky and striated rather than the correct whispy look on a HD.

    1. Re:HD vs non-HD by smaffei · · Score: 1

      Better yet...

      Get a VGA cable and put it on an HD set. My 19" HD TV runs DOA4 at 1360x768. All I have to say is: SWEEEEET!

      Ugrading to an XBox 360 on a standard TV is really pointless.

      --
      Sure, Windows PCs dominate the market. But so do cheap toupees.
    2. Re:HD vs non-HD by zoney_ie · · Score: 3, Interesting

      1360x768?

      Does Xbox 360 not use 720p? i.e. 1280 x 720?

      Interestingly, it looks like 1080i is more popular in Europe so far, which will certainly complicate matters.

      At the moment one would need to be *very* *VERY* careful buying a HDTV here in Europe - as it can be unclear just how high-definition supposedly HD tvs are (as for "HD-ready"... hmmm). Games consoles are likely going with 720p, mainland Europe broadcasters and the BBC have gone for 1080i, and Sky Digital (the main UK/Irl satellite broadcaster) are hedging their bets so far. Buying a true 1080p set seems like a nice idea.

      Mind you, perhaps it's wise too to hold off on the Xbox 360 till we see a broader range of games for it! Also the PS3 *might* be better (and will be a cheap Blu-ray movie player, relative to standalone players. If you're getting an HDTV, playing blu-ray (or of course HDDVD) movies will be nice), and who knows what Nintendo will pull out of the hat!

      --
      -- *~()____) This message will self-destruct in 5 seconds...
    3. Re:HD vs non-HD by izakage · · Score: 0

      I believe that 720p is actually 1280x720.

      Anyhow, my question is, is it possible for the 360 to output at 1080p?

      I can't stand interlaced video, and televisions are now supporting 1080p. It'd be nice to take advantage of the 1920x1080 resolution, it makes a big difference.

    4. Re:HD vs non-HD by smaffei · · Score: 1

      Yes, the VGA cable allows up to 1360 X 768 (which, if you check, is the max resoultion of most LCD and plasma TVS on the market in the USA right now).

      Sorry about the delayed response.

      --
      Sure, Windows PCs dominate the market. But so do cheap toupees.
  20. Re:My review of all fight games since street fight by Anonymous Coward · · Score: 0

    and buttsecks too....

    LOAL!

  21. Most interactive levels? hardly by BitterAndDrunk · · Score: 2, Informative

    You'd be looking for the next PowerStone for that.

    --
    You better watch out, there may be dogs about . . .
    1. Re:Most interactive levels? hardly by MilenCent · · Score: 1

      If they would make another one. Sadly, the last PowerStone was released way back for the Dreamcast. Smash Bros. seems to be the sole remaining avenue for really good three-plus player fighting action... unless Nintendo finds a way to get past the massive rights problems inherent in releasing a localized Jump Superstars in the U.S.

    2. Re:Most interactive levels? hardly by Reapy · · Score: 1

      For a quick fun fix you could check out Kung Fu Chaos for the xbox. It's a quick and dirty 4 player fighter, and pretty fun, esp if you like the whole quarky 70's kung fu movie thing they have going on. It is very easy to pick up, with just a lil bit of depth to it to be intersesting. It can get old fast, but for it's cost, it's def worth a night of gaming.

    3. Re:Most interactive levels? hardly by The-Bus · · Score: 1

      Powerstone was my favorite title on the Dreamcast. There was a very similar game, although more adventurish, that took place on a cruise with a bunch of bad guys, and possibly mutants. In that one, anything laying around was a weapon. And I mean anything. Fish, lamps, tables, chairs... it was pretty good fun.

      Neither of those two titles are really traditional fighting games. Compared to Street Fighter, Soul Calibur (1 and 2, don't know about 3), Mortal Kombat, Tekken... DOA is VERY interactive.

      --

      Small potatoes make the steak look bigger.

    4. Re:Most interactive levels? hardly by MilenCent · · Score: 1

      Interesting, I remember seeing a friend play the demo of that a bit back before I sold my X-box. They seemed to like it, but it didn't twinge any important nerves for me. Then again, it was just a demo. Hm.

    5. Re:Most interactive levels? hardly by aminorex · · Score: 1

      True, but then the Dreamcast was the last really excellent videogame platform, so I'm content to stay with the best.

      --
      -I like my women like I like my tea: green-
    6. Re:Most interactive levels? hardly by MilenCent · · Score: 1

      Well....

      Gamecube actually *does* have some cool games. So does PS2, from sheer volume. And Dreamcast, to be brutally honest, had a number of clunkers as well.

      I will remember the Dreamcast as the system that actually got us to play a fighting game (Soul Calibur). It was the system of the last "traditional" RPG I really got interested in (Grandia II). It gave us an arcade-perfect port of one of the few genuinely novel arcade games to appear in recent years (Crazy Taxi). It also had a multiplayer action game more frantic than even Bomberman (ChuChu Rocket!).

      It was the first console to bring Internet multiplayer to the masses. It was the system to show us Sonic the Hedgehog translated into 3D, its success in presenting that is debatable but there were moments when it was great.

      Hm... a catalog of the best Dreamcast games would make for a cool blog post now that I think about it.

  22. Buggy Game by Nom+du+Keyboard · · Score: 1

    The Inquirer is reporting that this game may have been rushed into release because its Save Game feature seems buggy enough to delete entire saved games in some cases. As usual, buyer beware.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  23. Original Playstation title? by gzsfrk · · Score: 1

    Correction: The first console release in the Dead or Alive series was for the Sega Saturn. It was released in October of 97 in Japan, and received PLENTY of attention in that incarnation. DOA was first released on the original Playstation the following March (again, in Japan). If you're going to start doing internal game reviews here on Slashdot, expect to get blasted for not getting your gaming history correct. =)

    --
    m@
    1. Re:Original Playstation title? by Saffaya · · Score: 1

      Absolutely.

      And at the time, as a Sega Saturn owner, I remember being jealous of the Playstation version because of the new character it introduced to the series : Ayane.
      (Kasumi's lavender haired step sister)

    2. Re:Original Playstation title? by Anonymous Coward · · Score: 0

      The Saturn version DID look better.

  24. Boss Hints by SeaEye420 · · Score: 1

    Having played the solo game extensively(just have to unlock Tengu and his outfits to complete my collection), I may have a couple of tips that will help with that last boss*. Oddly enough punch, punch, punch seems to be the best combo. Any time you try to get fancy on her she just warps, but the constant punching seems to take care of her pretty quickly. Sometimes delaying a bit between each punch helps as well so that you don't knock her down. Close distance with her as soon as possible if she gets away from you, otherwise you're gonna get tossed. Also, if you do manage to knock her down be sure to back off or she'll warp behind you and kick your ass some more.

    [rant] I'm all for hard bosses in fighting games(especially in the arcade, where the machine is trying to suck up as many quarters as possible), but cheap, gimmicky bosses have no place in a console-only game. Make her as hard as you want(especially on the harder modes to challenge veterans), but there's no joy in losing to a cheezy boss. I mean, come on, 2 grabs and you're dead? It doesn't make the game more challenging, just frustrating. I expect more from Team Ninja.[/rant]

    * - Side note: Not everyone fights Alpha-152 as the final boss. Also the review was wrong in that there are specific people that each character fights along the way, but there are also some random matches where different people will show up, usually the first couple of matches(but not always).

    --
    Wort Wort Wort!
    1. Re:Boss Hints by GhaleonStrife · · Score: 1

      You've obviously never played Ninja Gaiden, where the only difference in the difficulty modes was how cheap the enemies were, when you related your power to theirs.

  25. yeah =[ by BitterAndDrunk · · Score: 1

    Just another brilliant concept failing miserably in execution.

    --
    You better watch out, there may be dogs about . . .
  26. Playing a female fighter more dangerous? by snuf23 · · Score: 1

    Are the physics such that that women commonly give themselves black eyes from the flailing jugs?

    If not, I see room for improvement.

    --
    Sometimes my arms bend back.
  27. What XBOX does Zonk have? by the+computer+guy+nex · · Score: 2, Insightful

    "The rest of the game looks good, but the moment-to-moment gaming only looks about as good as a high-end Xbox title"

    I hope you were playing this game on a WideScreen HDTV. I have the old DOA3 and have played both on my Sony SXRD and the differences are jaw-dropping. The cut scene and level detail are simply breathtaking.

    Stop reviewing 360 games without the proper hardware. Its like reviewing Half Life 2 with a 13" monitor and playing with a gamepad.

    1. Re:What XBOX does Zonk have? by Anonymous Coward · · Score: 0

      "Stop reviewing 360 games without the proper hardware."

      Yeah, because everyone who owns a 360 surely must own a expensive HDTV. Everyone has one of those right?

    2. Re:What XBOX does Zonk have? by Anonymous Coward · · Score: 0

      Jesus, have you no shame? Get Balmer's dick out of your mouth!

    3. Re:What XBOX does Zonk have? by Anonymous Coward · · Score: 0

      Well Zonk seems to review every fucking piece of gaming software, so he should spend some of mom and dad's cash on a fucking HDTV nubcake!

    4. Re:What XBOX does Zonk have? by Zonk · · Score: 4, Interesting

      I'm playing on a Samsung 27" HDTV. (The official HDTV of the Xbox 360! or something.)

      People don't give the current generation enough credit. All three consoles released games last year that looked as good as DOA4 does during actual play. RE4 on the Gamecube, Shadow of the Colossus (on an HDTV) for the PS2, and about half a dozen games for the Xbox all looked comparable in graphical quality and art direction to DOA4 on the 360.

      Now, the catch there is that there isn't a current-gen system out there that could equal the smooth feel of the combat or run those cinematics. DOA4 looks great, it just didn't have my jaw dropping like some moments in Call of Duty and Kameo did.

    5. Re:What XBOX does Zonk have? by AuMatar · · Score: 1

      So they shouldn't review 360 games on the hardware that 90% of 360 owners will be using?

      Yeah, that makes lots of sense.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    6. Re:What XBOX does Zonk have? by the+computer+guy+nex · · Score: 1

      I disagree. The review should be done on the hardware the game was intended.

      Half Life 2, to continue my example, would NOT run on the average computer. Average right now is probably 1ghz 256mb RAM etc.

      The cutscenes are far above that of the actual gameplay graphics. For a game that should concentrate on gameplay and balance, the graphics definately do not take away from the game.

    7. Re:What XBOX does Zonk have? by memfrob · · Score: 1
      Stop reviewing 360 games without the proper hardware. Its like reviewing Half Life 2 with a 13" monitor and playing with a gamepad.

      No, because its assumed the computer you're playing HL2 on came with the proper controller (keyboard and mouse, natch) and a display that's already otherwise comfortable for viewing. So now the $699 Xbox360 is only playable with another $699 widescreen hd display (or, as you explain, a $3,999 Sony SXRD?) How does that impact the value economics the console fanboys trumpet? :P

      --
      The Wizard utters the word 'frobnoid!' and cackles gleefully
    8. Re:What XBOX does Zonk have? by RyoShin · · Score: 4, Interesting

      Reviewing games (or even movies) with the latest and greatest that technology has to offer does allow the reviewer to get the most out of a game, but it eschews the general readership. Comparing to the overall average, Slashdot users and XBox 360 owners probably have a higher percentage of individuals with HDTVs, but it is doubtfully the majority of users/owners.

      So, using the "proper hardware", a reviewer can say how stunning graphics were, only for Joe Gamer to to play the game on their old tube screen and disagree. Granted, the reviewer can (and should) list what equipment they use to review games (for comparison purposes,) but there isn't any requirement that they have all of their equipment up to the specs of what the console can do.

      Those with the "proper hardware" can take heart in knowing that, when they play the game, the graphics will be better because their equipment is superior.

    9. Re:What XBOX does Zonk have? by ClamIAm · · Score: 1
      Stop reviewing 360 games without the proper [HDTV].

      Yeah, because the majority of the game-buying public has them. I bet you blasted reviews of the original Doom because they didn't review it with 5.1 surround and a triple-monitor setup, too.

    10. Re:What XBOX does Zonk have? by DeadScreenSky · · Score: 1

      But the "smooth feel of the combat" (both framerate and animation) is a crucial element of graphical quality.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    11. Re:What XBOX does Zonk have? by Launt · · Score: 1
      If you are playing on a 16:9 HDTV and think Shadow of the Colossus for the Ps2 looks ANYWHERE near as good as DOA4 on the 360 you are nuts. Perhaps playing on a smaller 27" HDTV makes the Ps2 look better but on my 50" HDTV SoC is grainy, jaggy and all around crappy looking in 480p widescreen. All Ps2 games look like crap on a large digital TV. The Gamecube fairs much better even when its not in progressive scan as does the Xbox 1. I wouldn't say they are nearly the quality of the 360 in 720p though.

      Maybe you don't have 720p/1080i turned on and forgot to use component hook ups? DOA4 looks beautiful in 720p on a large display. Nothing in the current gen comes close. That goes for CoD2, PGR3 and most other X360 titles in 720p on a proper display.

      --
      "When the going gets Weird, the Weird turns Pro" - Hunter S. Thompson
    12. Re:What XBOX does Zonk have? by The-Bus · · Score: 1

      How have PC magazines been doing reviews all this time? Surely not everyone is playing games with a TNT2 Ultra and PII-400.

      What about DVD reviews? Surely someone will say something like "the new DTS-ES 6.1 surround sound track sounds amazing!" I'm not going to fault them for testing it on a setup I don't personally have.

      Reviewing a video game on an HDTV, which is equipment commonly available in the $500-$1500 range, doesn't sound outlandish. I would want the reviews to be done on the best equipment possible so they can really discern all the differences. That doesn't mean they need a three-gun Runco projector or a 35.1 D-D-Dolby Sound System. But the Xbox 360, for better or for worse, is marketed as the first HD gaming console. Let's not ignore those capabilities. If I hear complaints about graphics or sound, I want it to be the cause of the software, not the equipment the console is connected to!

      --

      Small potatoes make the steak look bigger.

    13. Re:What XBOX does Zonk have? by IntergalacticWalrus · · Score: 2, Interesting

      Gotta love how anti-PC gaming zealots rant about computers being more expensive than consoles, but then whine when people don't play consoles on overly expensive HDTV screens that cost much more than a computer.

      (not that I'm calling you a zealot, just pointing out the obvious to all the zealots reading)

    14. Re:What XBOX does Zonk have? by Anonymous Coward · · Score: 0

      which package is the $700 xbox?? I thought they came in $300 and $400? silly me.

    15. Re:What XBOX does Zonk have? by JaxGator75 · · Score: 1
      Played Shadow of the Colossus on a 48" JVC 16x9 CRT with Component cables in Progressive mode. It's an impressive game, but it's washed out, jagged and pixelated when compared to the Xbox games in 720p (e.g. Tony Hawk American Wasteland).

      Still a fun game, though!

      --
      Come and see the violence inherent in the system!
  28. I just don't get it. by ettlz · · Score: 2, Funny

    Really, what's the big attraction about watching two chicks beat the crap out of each other?

    Ah. Yes, I remember now. Say, does this game feature a secret mudbath mode?

    1. Re:I just don't get it. by johneee · · Score: 1

      Isn't that enough? I mean, it is for me.

      --
      - ------- There are ten kinds of people in the world. Those who understand binary, and those who... Huh?
    2. Re:I just don't get it. by Anonymous Coward · · Score: 0

      No. You're thinking of rumble roses on the ps2. Really, it has mud wrestling.

    3. Re:I just don't get it. by ThePolkapunk · · Score: 1

      Wrong game. The mud mode is from Rumble Roses.

      --
      Dear diary: Today I stuffed some dolls full of dead rats I put in the blender.
  29. who cares? what we really want to know is.. by 512k · · Score: 1

    when is DOAX2 going to be released?

    --
    ------ Work is so much easier when you don't
    1. Re:who cares? what we really want to know is.. by Anonymous Coward · · Score: 0

      Soon. Soon. Not SOON enough but soon.

  30. Re:*YAWN* by ettlz · · Score: 2, Funny
    Aside from 3-dimensional bouncing boobies, what does this game offer that the original Street Fighter doesn't?

    3-dimensional bouncing boobies.

  31. you got that right by BitterAndDrunk · · Score: 1
    Powerstone, other than a few niggling balance issues, was simply a fantastic paradigm shift* in fighting games. Many a night was spent beating the hell out of my friends on this game. So very sweet.

    * of course I shuddered saying something so business-whorey. But it's accurate, damnit.

    --
    You better watch out, there may be dogs about . . .
    1. Re:you got that right by mozumder · · Score: 1

      Yes it was so good, one of the best fighting games ever... meanwhile, THE best fighting game was just as well on the dreamcast: Soul Calibur.

      Damm.. WTF happend to the dreamcast? it was soo good.

    2. Re:you got that right by MilenCent · · Score: 1

      Damm.. WTF happend to the dreamcast? it was soo good.

      The Playstation 2 happened to it. That was it. It sucked away all the developer attention.

      (Yeah, I mourn it as well. It's still a pretty good console for emulation, since you can run CD-R software on it without modding your unit and it can emulate many, many NES games accurately and at full speed. And it's a G-R-E-A-T way to play MULE on an Atari 800 emulator!)

  32. F rom the review by cyrax256 · · Score: 1

    Eye candy is the most apt label you could put on this game. DOA's fighting rings go beyond good looks, and are probably some of the most interactive arenas seen in a fighting game to date.

    That "interactive arena" bit reminded me of this comic, I expect the same interactivity in DOA4 :-P...

    1. Re:F rom the review by Anonymous Coward · · Score: 0

      And that was the most retarded piece of crap I've ever seen...Does anyone actually find that funny?

  33. DOA overkill by firesuite · · Score: 1

    I used to get on well with these games until the RSI kicked in.. hitting those damn buttons 400 times a second kills anyones wrists :P

    firesuite.com

    --
    *Gratuitous Sig/Plug* Heres my website - firesuite
  34. MOD PARENT UP by Anonymous Coward · · Score: 0

    IT'S TRUE

  35. This is "Next-Generation"? by Anonymous Coward · · Score: 0

    One would think, what with all the "sheer power of the 360", that the system would be able to detect when one character's leg was in the same place as the other character's leg, and be able to do something about it.

    Looks like polygon collision detection hasn't come as far as the eye-candy-graphics which seem to be the 360's only selling point.

    I really hope this game isn't a prelude of what we can expect down the road.

  36. Re:*YAWN* by Anonymous Coward · · Score: 0

    um, a fighting engine that doesn't suck?

    seriously, playing street fighter is like eating a hearty medical waste stew (now with more fetus chunks!). it's an agressively terrible game.

    and even if you meant street fighter 2, there is no comparison. 3d and 2d fighters are totally different beasts.

  37. DOA gets no respect by Anonymous+Rockstar · · Score: 2, Insightful

    I don't like hearing people who are used to their 30 hit combo's in killer instinct/mortal kombat 3 and up.... or the people who are button mashers who hate dead or alive cause they think it has nothing to offer than any other fighting games. DOA when you actually learn to play it offers a lot of strategy when playing against another (equally good) human player. You have to guess what their next move is and counter it (if you wish) or you can be on the offense. It is tailored for adaptation. Which can make a games replay value skyrocket. All other games are just trying to wait till someone doesn't hold the block button and kick them in the face.

    --

    1. Re:DOA gets no respect by Reapy · · Score: 2, Insightful

      I disagree with you on the point that most other games are more simple. It is quite the opposite, which is why I love doa.

      Typically I enjoy most fighting games, but often do not have someone to play the game with. Recently I've met a friend who is very into fighing games, so we've had a few nights going back and forth with them.

      The problem here is that the skill level difference is so much that you just can not learn to play against them in vs mode. It started with SC and me getting my ass handed to me until I spent a good day or two with the move list practicing. From that point with one character I could somewhat hold my own.

      What I liked about doaU was that I was able to learn to play better while playing the person. DOA on the lower level (I don't play tourny level players so I can't speak for that) is about beating the other person.

      I can just guess what most moves coming out will be, but the more I play, I just have to learn what level the attacks my opponent's are going to be so that I can reverse them. I spend more time just watching and countering/guarding, then throwing/poking with moves I don't know , and I do pretty well. Sure, I could learn juggles and all that to improve my game, but I don't need that, and that is why I love doa.

      Visual treat, no dobut. But simple to pick up, with enough depth in there that I don't have to spend a few days in practice mode learning 4000 movies for just one character.

      So doa is the casual man's fighting game, and it does a damn fine job of it.

    2. Re:DOA gets no respect by dr_labrat · · Score: 1

      Life? Don't talk to me about life.... It's rubbish

      --
      The secret of success is honesty and fair dealing. If you can fake those, you've got it made. (Marx)
    3. Re:DOA gets no respect by Anonymous Coward · · Score: 0

      When you graduate from that, I recommend the KoF (anything) and any of the more recent Capcom offerings. Working around moves in the 2D fighters is much more complicated than the generic reversals that work (more or less) equally well against the majority of the moves in the game. Not dis-ing DOA here, it's a fine title. But when you don't have an arbitrary 'I stop your move' option, the game can often become more complicated, not less.

      Marvel vs Capcom 2 is probably the best "current" offering in these regards. It's old, and the graphics aren't up to par with new releases, but the game is fun + solid. 56 chars doesn't hurt, either.

  38. This is what I call advertising! by OmgTEHMATRICKS · · Score: 1

    This is the second damned story on dead or alive 4 today. Hello!

  39. Here's a suggestion by Oldsmobile · · Score: 1

    How about a fighting game (since it IS a simple genre) where strikes are realistic? The crack of bones, the slap of meat against meat, and if you stick a knife in someone, a bloody gash with blood coming out.

    Now that's what I call entertainment!

    --
    Some say he is made with ascii, others that he is eyeballed daily by millions. All we know is, he is known as the Sig
    1. Re:Here's a suggestion by idonthack · · Score: 1

      With fighting games that happen on a 2d or psuedo-2d arena, that causes some problems. Normally, damage is determined by what kind of move you made and what kind of blocking move the opponent made. If they added details like that they would have to implement hit detection for different parts of the body, and then you'll have to implement something that allows the player to direct attacts to specific parts of the body other than just "low" and "high" otherwise it's useless. This causes even more problems with weapons-based fighters like Soul Calibur. Characters will be totally unbalanced because one guy's sword swing animation just happens to be at neck height for most of the other characters. It's also difficult in 3d due to the available controls, but IIRC Jedi Knight II had some really in-depth lightsaber stuff.

      It makes more sense to do stuff like this only in FPS games is because guns are more easily aimed with a pointing device. Fists and blades don't work that way. Now, if we had some sort of virtual reality, it would be perfectly feasible for obvious reasons.

      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    2. Re:Here's a suggestion by Serzen · · Score: 1

      It was called, if I'm remembering correctly, Tao Feng: Fist of the Lotus. The IDEA was cool. The GAME was...well, it was.

  40. Quality by SIGFPE · · Score: 0

    in my book you've got to have more than just looks to be a good game

    And in my book you need to spout more than common platitudes and trite cliches to make a good reviewer.
    --
    -- SIGFPE
  41. Re:*YAWN* by AuMatar · · Score: 0

    Yup, no comparison. SF2 blows all these 3D fighters out of the water. Definitely a genre that should have stayed 2D.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  42. Re:*YAWN* by Anonymous Coward · · Score: 0

    Of course there's no comparison. There are 2D fighters and there are 3D fighters.

  43. Virtua Fighter 2 by Rational · · Score: 1

    For what it's worth, the best 3D fighting game on a home system is still Virtua Fighter 2 on the Saturn. Fighting is a genre where more isn't necessarily better. If gainaxing is your cup of tea, probably DoA Extreme Beach Volleyball is a better investment, since at least the game doesn't get in the way as much.

    --
    "Be nice, veer left, and never stop thinking" Iain Banks - Walking On Glass
    1. Re:Virtua Fighter 2 by Anonymous Coward · · Score: 0

      are you fuckin' high? vf2 was great for its time, sure, but there were these games called VF3 and VF4 that are decidely better (unless your idea of a good time is ff+P option select bullshit). doa4 is comp with either of those, easily.

    2. Re:Virtua Fighter 2 by Rational · · Score: 1

      I won't comment on VF4, I admit I haven't played it enough to let it grow on me (although IMO the new characters have a distinct whiff of cheese about them - they look a bit, dare I say, Tekken-esque). As far as VF3 goes, the walls and uneven terrain were interesting, but the "dodge" button was the biggest WTF moment in the whole series. At least they didn't take long to remove it.

      --
      "Be nice, veer left, and never stop thinking" Iain Banks - Walking On Glass
  44. weird slash bug by drew · · Score: 2, Funny

    Something must be busted in Slashcode. Somehow this game was given a score of 7, rather than the usual 8.

    --
    If I don't put anything here, will anyone recognize me anymore?
  45. My review by Anonymous Coward · · Score: 0

    Basically the same as DoA, DoA2, and DoA3, except this time its much much shinier.

  46. Buy it here! by Anonymous Coward · · Score: 0

    You can get the game here: Dead or Alive 4. And if you use the "secret" A9.com discount, you can save an extra 1.57%!

  47. Re:*YAWN* by Anonymous Coward · · Score: 0

    oh, please. if you want to keep some troll cred, at least say Hyper Fighting or Super SFII Turbo. nostalgic it may be, but SFII is broke-ass shit. unless you get to the machine first and pick Guile. then it's great.

  48. Soul Calibur by geniusj · · Score: 2, Insightful

    Soul Calibur 1 and 2 are as close to fighting game perfection as I've ever seen. I haven't played Soul Calibur 3 yet, but something tells me that they probably didn't mess with the formula all that much. Never have I seen games that new players can enjoy as much as they can with Soul Calibur, while at the same time providing a ton of things for seasoned players to master (Parrying, for example).

    1. Re:Soul Calibur by Anonymous Coward · · Score: 0

      do yourself a favor: avoid SC3 like a big piece of shit on the sidewalk.

      to namco's credit, they did fix a lot of the broken shit in SC2.

      then the dumbshits went and broke a bunch of other shit.

      more or less making SC3 the shittiest soul anything (edge included), and basically, well, a piece of shit.

  49. Ok... This reviewer sucks... by ovit · · Score: 1


    The very first sentence of this review turns me off, and tells me this was not a review he should have written... Just because he was not aware of the complexity and nuonce (sp?) in the best fighting games does NOT mean that that complexity and depth do not exist.

    In fact, because arcade fighters pit humans against humans so well, I know of no other genre that offers the immediate strategice expression of the best fighters...

    I have dualed with humans who had instantaneous access to hundreads of moves that are combinable in thousands of offensive and defensive strategies... The best fighting games have a subtle rhythm of alternating offense and defense... they flow...

    In short, this reviewer is a button masher... and I'd love to play a game of old school SF2 with him, just for the joy of invisible throwing his ass to death...

  50. Some Disagreement by Jipster · · Score: 1

    Maybe it's because I've been playing the DOA games since the first one, but I have a few qualms with this review. First and foremost, while I'll be the first to admit that the DOA games, technically, haven't been up to snuff with the Virtua Fighters and the Tekkens of the 3d Fighting genre (DOA3 was an unbalanced train wreck), DOA4 is actually a pretty balanced and relatively deep fighter, probably tying with Soul Calibur after Virtua Fighter 4 and Tekken 5. Infamous developer Itagaki actually brought some of the "hardcore" DOA crowd in during the last stages of the game's development to balance out the characters and their fleshed out movelists, and the changes seem to be for the best... this could be the first Dead or Alive game to break the tournament fighter scene, usually reserved for the Virtua Fighters, Tekkens, and old-school 2D Capcom and SNK fighters. My other issue is the claim that Fighting games require interesting and varied modes. Actually, they don't. They require a versus mode, where you can play the game against another person. I really don't care if my game has Tekken Ball or a World Tour mode.. I just want the ability to play the game against other folks, and in that arena DOA has an online mode, something no other modern day 3D fighter can boast (no, the new Mortal Kombats don't count). Peripheral modes are a bonus, not a necessity, and a fighting game neither lives or dies by them. Points I do agree about include boobies, though. Those things are still all over the place. And if you're curious, Kasumi still kicks high.

    1. Re:Some Disagreement by Anonymous Coward · · Score: 0

      true dat. hell, i think it outranks T5, myself, if for no other reason than cause (so far) you don't see any Steve-style bullshit. b+mash 1, 2 ftw!

  51. A few statements which are demonstrably incorrect by Doc+Scratchnsniff · · Score: 1
    There have been numerous responses already which argue with the opinions in this review, but there are a few statements which are demonstrably false.
    'Survival' pits you against a never-ending lineup of opponents, and is one of the primary sources of unlockables.
    'Survival' mode ends after 100 opponents. 'Survival' mode unlocks nothing (though you can receive achievements on your profile after 20, 50, 80, and 100 opponents, and for collecting all of the items.) Most things (costumes, new characters) are unlocked through, surprise, surprise, 'Story' and 'Time Attack' modes.
    'Time Attack' challenges you to defeat six opponents, each twice in a row.
    'Time Attack' has eight rounds. You do not need to defeat the opponent twice in a row- it is best two out of three.
  52. Tekken, VF series by BitterAndDrunk · · Score: 2, Interesting
    Both the Tekken and Virtua Fighter series has aspects of this.

    I agree w/the daughter poster who talks about the ease of use factor in DOA . . . it really is a basic game and simple to pick up.

    Tekken and VF are both more "rewarding" to the hard core who want to take the time to learn nuance. DOA series is a great party-type series because the learning curve is shallow enough so that every match is relatively reasonable.

    Unless I'm Leon. Then you'll just cry and cry.

    --
    You better watch out, there may be dogs about . . .
  53. one of them existed by BitterAndDrunk · · Score: 1
    Came out ~3 years ago. Damned if I can remember the name. Bones broke, bruises formed, it was pretty brutal.

    The gameplay, unfortunately, blew goats.

    --
    You better watch out, there may be dogs about . . .
  54. I 3 Tina Armstrong by stmr · · Score: 1

    Women of my dreams. Plays video games too. ;)

  55. "standard [sic] fair"? by Anonymous Coward · · Score: 0

    The other modes are standard fair.
    So there are clowns? Leering carnies? A Tilt-o-Whirl that smells faintly of stale vomit? Awesome!

  56. Megatokyo: "They want to be free!" by Guppy · · Score: 1
    http://www.megatokyo.com/index.php?strip_id=626

    [Scene: Inside a fighting game match]


    Largo: You modeled for Kasumi?

    Erika: [Dodging a kick] Last Year, yes. Tecmo did motion studies on Live models to build more realistic character movements.

    Erika: They used me to update the Kasumi model.

    Largo: [Blocking an attack] I am impressed. The bouncing seems fuller and more realistic than before.

    Erika: [Kicking] I think they overdid it.

    Erika: [Dodging an attack] There's no way any girl would fight hanging out like this. Realistically, Kasumi would bind herself.

    Largo: Do not say such things!!

    Largo: [Exiting involuntarily at high speed, through closed window] They want to be free...!!

    Erika: [Erika wins. Flawless Victory.] Can we talk about something else?


    From Megatokyo, my favorite online comic.
  57. Quality of gameplay related to shorter fights? by wadetemp · · Score: 1

    The review said: Many matches don't last more than 20 seconds or so, ensuring you'll get plenty of gameplay for your time invested.

    Funny, I always thought of fighting as the "gameplay" of a fighting game. In most fighting game the camera pans around as you're Preparing to Fight!" and after "Maxi wins!" for more than 20 seconds... is the reviewer being sarcastic?

  58. He forgot one MAJOR aspect... by Taulin · · Score: 1

    The reviewer did not mention one major thing about the game, playing friends in the same room. Long nights of a group of close buds in the same room screaming and playing the game, laughing at each other's smack down. DOA series is the best for this followed only by the S-Cals, which really offer a totally different play experience. I like the VF series, but the play mechanics are not great for group related events. Tekken is to mind-numbingly-long-sequence-mash to fit the bill. The DOA series is not only fun to watch, but play. Moves, environments, sounds, chars, costumes, etc. It has everything to make an enjoyable experiece. I guess the reviewer, like many other game players today, is an introvert, and the only way he ever meets or talks to anyone is over the internet.

  59. Alpha-152 Doesn't Fight Fair by Eddy+Da+KillaBee · · Score: 1
    The final match-up is with a green-glowing character that just doesn't fight fair. While most of the matches are moderately challenging, the difficulty level with the final boss leaps off the scale.
    You pussy! ^_^

    But seriously, Alpha-152 is a bitch and a half, and the reason why I traded DOA4 back in. A game should be fun, not frustrating as all hell. And yes, I beat her with five characters and nearly lost a 360 controller each time.
  60. 1080i is more popular here too.. by YesIAmAScript · · Score: 1

    I have a couple HDTV channels:
    NBC - 1080i
    CBS - 1080i
    ABC - 720p
    FOX - 720p
    UPN - 1080i
    WB - 1080i
    PBS - 1080i
    HBO - 1080i
    Showtime - 1080i

    So 1080i is more popular in the US than 720p.

    The 1360x768 mentioned is either the resolution of this person's HDTV (Plasma?) or because he's using a VGA adapter instead of an HDTV hookup.

    720p may make more sense for games and such, but it just doesn't look nearly as good for TV content in general.

    --
    http://lkml.org/lkml/2005/8/20/95
  61. Softcore porn for the weak of mind. by Georules · · Score: 1

    I've played every DOA game since DOA 1 came out on Playstation 1. Unfortunately, they've all been pretty irredeemable. Instead of focusing on better gameplay, Team Ninja has realized that it is far easier to sell games to desperate teenage boys by focusing on the sex appeal of their one-dimensional characters (Concessions made for the fact that they all have "favorite food" stats). If this game wasn't full of large breasted women, it simply wouldn't sell. DOA 4 displays impressive command of normal mapping in order to appeal to the absolute worst in human nature. Additionally, the character endings have become even more mindless: assaults on the senses that run a gradient between alternative rock videos and porn.

    This game is, in fact, plagued by a complete lack of balance that other reviewers have mentioned. The primary problem is that the attacks from your opponent can come at three different levels (high, medium, and low) - each require their own type of reversal. For the majority of attacks, blows fly too fast for any human to respond other than pre-emptively, making defense just a bunch of guess work. The game is not overly difficult because of this, but brute force is ultimately the only viable strategy.

    Although I like how the storyline of each character comes accross in an amalgam constructed by the interaction of various storylines - each of those storylines is complete crap. For example, the recurring socialist themes are poorly illustrated: An apparently destitute Hitomi (the proletariat) can't pay for a head of cabbage and attempts to use her good looks (Hard work) to seduce(Earn) an old cabbage vendor into giving her a discount. Lei Fang, seemingly socioeconomically more secure, (The bourgeoisie) pays(excercises illegitimate power) for said cabbage. Lei Fang's vulgar display of oppulence launches them into a battle to the death.

    Team Ninja obviously isn't even trying anymore; they are simply repackaging their old game into a more technologically advanced package. DOA 4 looks errily like DOA Ultimate with busier levels. And although Xbox 360 has the power to handle the graphics and impressive models used in the game, their only hope of success lies in more substantial titles.

    1. Re:Softcore porn for the weak of mind. by Anonymous Coward · · Score: 0

      I'm sorry but if you can't counter, that's your own problem. Your being slow at a game doesn't affect the balance of that game one bit, it just makes the game frustrating for you and forces you to the offensive strategy. There are plenty of strategies to the DOA series, I think you're just too busy getting poned to figure them out.

    2. Re:Softcore porn for the weak of mind. by Anonymous Coward · · Score: 0

      So bouncing boobs appeal to the "absolute worst in human nature"? Amazing.

  62. All I'm saying is.... by Anonymous Coward · · Score: 0

    Take the DOA Volleyball game, add a whole shit load more presents, the capacity to add additional presents later, a few more characters, more locations (think rollercoaster) and minigames, Microsoft Live! enable that sucker, so everyone is a hot girl and can give others presents, and they'll have all but obsoleted TV and what is colloquially refered to as "the internet."

    Of course men will stay at home all day while women are forced to run the world, but as long as there is electricity and underwear, we'll be happy, who cares if everything else goes to shit. And who knows, it might not.