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Industry Asks Gamers To Pay More

Last week we mentioned a Guardian post about secondhand games, with some industry commentary that the secondhand market was lowering the innovation expectations of developers. Today, the Gamers With Jobs: Press Pass reacts to the whining of the poor underpaid developers: "The always candid David Jaffe wrote: 'You know what? Why the **** should we even try anymore?' while Epic's CliffyB noted: 'What other entertainment medium that's mass market is at $60 a pop?' Cliffy would seem to have the right of it. The used market for DVDs, or CDs is relatively small. Why? Presumably because getting a five dollar discount on a fifteen dollar DVD is not as enticing as thirty dollars off of a sixty dollar game; when it's only five bucks, the natural desire to buy something perfect and new will, in most cases, outweigh thriftiness. While I certainly sympathize with Mr. Jaffe's frustration on this matter, his concerns are a result of working for an industry which refuses to intelligently adapt to a changing marketplace."

258 comments

  1. MMO's and indy games by Harbinjer · · Score: 2, Interesting

    Well, there's certainly lots of MMO's out there that charge per month. And of course the indy games that are free, or some that are cheap, like 10-30. I think the game industry is facing a big change, one way or another.

    1. Re:MMO's and indy games by TheRealBlueEAGLE · · Score: 3, Interesting

      Paying per month is certainly an option that we might see more of. Systems like Valves Steam might be turning towards a subscription plan for updates, but that might drop off lots of customers as they feel that they are paying for a game over and over. Unlike ORPGs that has got obvious expenses with server maitenence people will be hard to convince that they need to pay more than once for a single player game.

      I think FunCom has struck a piece of genious in the way they allow people to play the original Anarchy-Online for free, wilst giving the option to buy the Shadowlands and Alien invasion expansions to gain access to the rest of the games. This type of "feature" will probably only be feasible for such ORPGs as other types of games aren't really that geared towards upgrading your player character. The accounting system of Battlefield2 however might be elligeble if you were able to get a free or cheaper version that is not elligeble to play on ranked servers. If you choose to upgrade you will be able to accumulate points and upgrade weapons on ranked servers. Just a thought.

      However lowering prices on games would probably entice people to buy the game instead of pirating it. Still this chicken and egg situation has been debated for ages and will probably continue to be debated for ages to come.

      In the end it will probably be a combination of online accounting systems that allow for upgrades and good "teasers" that will allow people to play a big part of the game for free but still leave a significant feature out that will make it harder for them to advance that will make gamers play.

      Just my thoughts right out of bed. ;D

      --
      If pro and con are opposites, what is the opposite of progress?
    2. Re:MMO's and indy games by dogbowl · · Score: 1

      If I understand how FunCom has their games set up, its nothing new. Its the same way that Id did it back in the day with Doom and Doom 2.

      The first level is shareware, if you want to play the other 9 you have to buy the game...

      --

      These pretzels are making me thirsty.
    3. Re:MMO's and indy games by EEBaum · · Score: 1

      And I'd be very inclined to play more per-month MMOs if they didn't also require an initial plonk of $50.

      --
      -- I prefer the term "karma escort."
    4. Re:MMO's and indy games by geminidomino · · Score: 1

      And I'd be very inclined to play more per-month MMOs if they didn't also require an initial plonk of $50.

      Not to mention incremental $25-40 plonks at [ir]regular intervals.

      MMO players frighten me sometimes. Not for paying for expansions. Many PC gamers do that. But for conversations like this one: (Using WoW as an example because that's the conversation I actually had)

      WoW Fan: Hey, did you hear they announced the new expansion for WoW?
      Ex-WoW player: Yeah, so?
      WF: You should get it and play again!
      EWP: Why? I got bored after two months last time.
      WF: But there's new stuff! (insert fawning over blood elves) At least try it for a month!
      EWP: So let me get this straight... I should give them another $45 bucks minimum, on the off chance that it WON'T be a colossal disappointment this time? Even though they proved incapable of entertaining me sufficiently last time?
      WF: Well yeah! Why not?
      EWP: * Shakes head and walks away *

      If you like an MMO, that's great. More power to you. But for the love of all that's good and right, if a friend has kicked the habit, LEAVE THEM ALONE!!!!

  2. They need to charge less, not more. by DocSavage64109 · · Score: 2, Insightful

    Right now i do a mix of buying games and pirating them. If games cost less, I would buy all that I use. Alternatively, if they had less stringent copy protection, I could give games to family members so two of us could enjoy a game and I wouldn't feel quite so ripped off.

    PS. not all of us make $50,000/yr or even $30,000/yr. Working for a non-profit does not pay very well.

    1. Re:They need to charge less, not more. by voice_of_all_reason · · Score: 3, Interesting

      Right, not having the money for the stuff you want gives you the desire to steal.

      My ally is the torrent. And a powerful ally it is...

    2. Re:They need to charge less, not more. by DocSavage64109 · · Score: 1, Redundant

      Yeah, I should just do without even though I am hurting NOBODY. Your morals don't concern me. I do buy a number of games, probably $400/yr. Sorry to hurt your feelings by not spending even more.

    3. Re:They need to charge less, not more. by Anonymous Coward · · Score: 0

      Most people work for non-profits on account of conscience. Working for a non-profit and stealing the stuff you can't afford as a result is not exactly taking the high road.

    4. Re:They need to charge less, not more. by genkael · · Score: 1

      You have the option of working elsewhere, or helping your nonprofit get more grants or funding so that you can get a bigger paycheck.

      --
      GeneralKael -- Slacker Extraordinaire
    5. Re:They need to charge less, not more. by Anonymous Coward · · Score: 0

      Where the hell in my post did I say that???

    6. Re:They need to charge less, not more. by voice_of_all_reason · · Score: 1

      I was agreeing with you -- that pirating in no way grants anyone a right to steal. What the conglomerates don't seem to realize (so I attempted to make clear) is that the basic human desire to get the best deal possible will always override questions of rights. It's just a hell of alot easier now.

      In other words, a man is only as faithful as his options.

    7. Re:They need to charge less, not more. by Anonymous Coward · · Score: 0

      My apolozies. I misinterpreted you post. I thought you were supporting the OP. Sorry.

    8. Re:They need to charge less, not more. by chrismcdirty · · Score: 1, Troll

      If he doesn't have the money to buy games, there is no loss for him pirating them. He wouldn't have purchased the game either way. Can't complain about losing revenue if there was none to be had in the first place, right?

      --
      It's like sex, except I'm having it!
    9. Re:They need to charge less, not more. by Anonymous Coward · · Score: 0

      OK, This has been done to death, but software piracy is still not stealing.

      It is a criminal act, but it's not theft, and either way I'm not condoning it.

      does not give you the right to steal, scumbag.
      Now, your reaction smacks of the usual hot-headed zero-tollerance bullshit that I expect from assholes like you.

      Was there a reason to attack the poster? No, you could have discussed this in a reasonable manner, instead you decided to call him a scumbag.

      Guess what... You're still an asshole.

    10. Re:They need to charge less, not more. by bile · · Score: 1

      The point is he does not have the right to have the copyrighted content without paying for it. He is hurting someone. He is violating the rights of the copyright owner. The only practical way for the laws to work is to require the copyright owner to take action against the offender... it does not change the fact the offender is breaking the law and is not entitled to the owners material.

    11. Re:They need to charge less, not more. by Anonymous Coward · · Score: 0

      I cannot believe crap like this get modded up. This specious argument is so tired. It is not OK to steal (yes, steal. Don't give me whole copyright infringment is not theft tripe) just because you wouldn't have bought it in the first place. Does that mean you can steal a porsche? It is OK because you really, really want one, but don't have the money and would not purchase one anyways? Utter bullshit!

    12. Re:They need to charge less, not more. by chrismcdirty · · Score: 1

      I'm not going to argue the morality of it. I do think it is wrong to pirate games. I believe in supporting a developer if I want to see them make games in the future.

      But if the Porsche I was "stealing" could be completely replicated using zeroes and ones and a few commands built into a computer, I don't believe anyone is hurt since there is no cost to replication. Nobody to pay for the materials. Nobody to put those zeroes and ones together.

      I'm just tired of the "Oh, now my kids don't have anything to eat because you stole this game" argument. Point is, your kids are going to be starving whether I pirate the game, or I choose to go without.

      --
      It's like sex, except I'm having it!
    13. Re:They need to charge less, not more. by drxenos · · Score: 1

      Saying software piracy is not theft is semantical bullshit. It may not be defined in the law as such, but it is still theft (as traditionally defined). It is taking something that does not belong to you. Rhetoric and legalise does not change that fact.

      --


      Anonymous Cowards suck.
    14. Re:They need to charge less, not more. by Anonymous Coward · · Score: 0

      Zero-tolerance of theft is bullshit? It is you, sir, that is the asshole. I call him a scumbag because that is what he is: a thieving, parasitic scumbag.

    15. Re:They need to charge less, not more. by Anonymous Coward · · Score: 0

      Theft: The act of stealing; specifically : the felonious taking and removing of personal property with intent to deprive the rightful owner of it.

      Meriam Webster

      Ok, Tell me how copying a disc is depriving the rightful owner of it? Or do you have another "traditional definition" that the dictionary or the legal system doesn't use.

      While we're re-writing the dictionary, put littering under theft too, I don't like people who litter.

      Oh, and our soldiers are all murderers, we should put them all in jail and execute them, I mean, after all, it's just semantical bullshit. And while we're at it, we'll need to jail the people doing the executing, because hey, law and order, all just semantical bullshit.

    16. Re:They need to charge less, not more. by drxenos · · Score: 1

      And so what? Random House defines it as the "act of stealing." The intent (depriving owner) does not change it from being theft. Stealing is theft. The reason you stole doesn't change it. Your post is exactly what my argument is about. It is all rhetoric. Stretching an argument to an illogical conclusion does not prove your point. Murder is more than just killing. The definition of murder DOES include intent, even in its colloquial meaning.

      --


      Anonymous Cowards suck.
    17. Re:They need to charge less, not more. by Anonymous Coward · · Score: 0

      Sorry, it's still not theft. You can rant and rave how black = white all you want, but it won't make it true. Thank you for playing!

    18. Re:They need to charge less, not more. by Anonymous Coward · · Score: 0

      Actually, your definition implies that you took something from someone.

      Stealing: to take the property of another wrongfully and especially as an habitual or regular practice.
      Meriam Webser

      Since the definition of stealing specifically requires the taking of an item,
      please explain how copying something has taken that item away from someone.

    19. Re:They need to charge less, not more. by Anonymous Coward · · Score: 0

      You can't carbon copy a Porsche for almost no cost, either.

    20. Re:They need to charge less, not more. by NeMon'ess · · Score: 1

      If it wasn't possible for you to pirate games, how certain are you that you wouldn't spend about $450/yr on games, and $50/yr less on something else?

    21. Re:They need to charge less, not more. by Anonymous Coward · · Score: 0

      That is not a valid provable argument and you know it.

    22. Re:They need to charge less, not more. by Travelsonic · · Score: 1
      yes, steal. Don't give me whole copyright infringment is not theft tripe)

      So your logical fallacy is allowed but nobody can correct you even if you are in fact wrong?

      GROW UP!

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    23. Re:They need to charge less, not more. by Irish_Samurai · · Score: 3, Insightful

      Ok, so it's copyright infringement. It's still illegal. It also causes the developer to take upon himself the cost of your financial situation. The difference between never going to purchase the software and taking it without paying for it is significant.

      The first one has the end result of the developer making no profit from their labor. They don't get the funds because they didn't make a product you wanted to purchase. Ok.

      The second means that the developer created a piece of software that you did want, but couldn't afford to trade currency in exchange for the end result of their labor. You then take the end result of their labor without trading back the requested amount of currency, leaving them on the deficient end of the transaction. The net result is not the same.

      You can argue that it's not stealing because there is no limited supply of the program, that may be true. Yet, the resources used to develop this program are most certainly functioning under the rules of supply and demand.

      The skills to program a good piece of software are not ubiquitous, nor are the environments needed to create these pieces of software. The systems used to program them weren't free, and neither was the original transport vehicle for the executable. Someone paid for all of the CD's or bandwith that the program was originally obtained from. What about time? That is a very precious, non renewable resource in the context of software development. The time of the developer was invested in the program that you just took with the hopes that people would like it enough to purchase it.

      You're stealing, flat out. You wanna play little kid games with scemantics over economic concepts that you know jack shit about, fine. But please don't expect anyone to buy your "It's not stealing" bullshit.

    24. Re:They need to charge less, not more. by Brantano · · Score: 1

      Err...pirating stuff isnt stealing. It is called copyright infringement, get it right. Your not stealing from -anyone- when you download something, thus it is not stealing.

    25. Re:They need to charge less, not more. by NeMon'ess · · Score: 1

      I asked for an opinion. That's why I said "how certain" instead of "how can you know." My point can still be valid statistically.

      Maybe DocSavage has actual reasons, like all the pirated games got ratings below a certain threshold and Doc wouldn't pay for future games with those low ratings even if he was getting bored of the better ones.

      Back to your statement, how is it not valid?

    26. Re:They need to charge less, not more. by Leiterfluid · · Score: 1

      I make more than that, and I rarely buy titles at a full $50 or $60. Lately I've been able to buy Greatest Hits titles for less than $20 a pop. Plus the major superstores will often have "two for $30" sales.

      What really makes it worthwhile is when they re-release the game with additional content. Virtua Fighter Evolution for the PS2 and Fable: The Lost Chapters for the Xbox were prime examples. I got Fable for $15 when I bought it with another title, and I got more content that the people who paid $50 at launch.

      If I played online more, I might be inclined to purchase new titles, but since I have limited time right now, it's not worth the $50.

      That whole $10 differential for 3rd Party Xbox360 is bullshit, by the way. I've heard what their reasoning is, and it's no different than what they've done for the Xbox, and not much different than what Sony and Nintendo do.

      Sorry, didn't mean to rant.

    27. Re:They need to charge less, not more. by HybridJeff · · Score: 1

      "What about time? That is a very precious, non renewable resource in the context of software development." Time is also scarce for the consumer. Make it easier to purchase than pirate and there goes half of my motivation for pirating. Add in some sort of incentives for actually purchasing (such as support, on line play, whatever... as long as the consumer values it) and there goes the other half. Make your product worth the money you charge for it and people will pay.

    28. Re:They need to charge less, not more. by Mr2001 · · Score: 1

      It may not be defined in the law as such, but it is still theft (as traditionally defined). It is taking something that does not belong to you.

      When you breathe in oxygen, you're taking something that doesn't belong to you. Is that stealing?

      How about when you use the drinking fountain at a mall? That water doesn't belong to you. Are you stealing?

      Stealing is more than just taking something that doesn't belong to you. In fact, stealing is wrong only because it deprives someone else of whatever you stole. If you could "steal" a copy of your neighbor's car while leaving the original in his driveway, there'd be nothing at all wrong with that.

      --
      Visual IRC: Fast. Powerful. Free.
    29. Re:They need to charge less, not more. by DocSavage64109 · · Score: 1

      I kind of agree with you. I may end up spending the extra $50 if I had no other options. But after a bit of thought, I realized that being able to download games is just sustaining my addiction and probably causing me to buy more games. Lately I have really been cutting back on all my games and just playing Starcraft (which I have bought 3 times now) occasionally.

    30. Re:They need to charge less, not more. by leland242 · · Score: 1

      I read a post years ago on this subject. That OP said something to the effect that once you know how to obtain free software, and that act is essentially effortless, then there is no value in pirated material. A music single has the same value as an operating system, graphics program, video game, etc.

      At that point, it isn't about pirating or stealing or wtf-ever, it's just how you obtain digital media.

    31. Re:They need to charge less, not more. by drxenos · · Score: 1

      Is that the best you can come up with, a ridiculous argument about air and water? If I go and copy company records, that is theft and is prosecuted as such. I have not deprived anyone of them. Now you back to class and pay attention.

      --


      Anonymous Cowards suck.
    32. Re:They need to charge less, not more. by Irish_Samurai · · Score: 1

      Thats kind of a circular argument that means nothing. If the software wasn't worth owning, then the developer doesn't deserve your cash, but you also don't deserve to own it.

      If it's worth having, but not paying the asking price for, well - thats a personal decision. Wait till the price comes down, if the product doesn't have a leg to stand on it will. The lame excuse that you don't feel that the price is justified so you steal it is a weak attempt at justifying theft. Your scale for worth and value is not THE scale, remember that.

    33. Re:They need to charge less, not more. by Anonymous Coward · · Score: 0

      No, fuckwit, it means that is my stance and I don't wish to argue it. If you have a different (wrong) opinion, well you are certainly entitled to be a moron.

    34. Re:They need to charge less, not more. by Mr2001 · · Score: 1

      Is that the best you can come up with, a ridiculous argument about air and water?

      It's all I needed to come up with to demolish your little argument about "taking something that doesn't belong to you". I could list more examples, but the point is clear already - everyone takes things that don't belong to them every day, without paying, and no one thinks there's anything wrong with it. It's only wrong when you actually deprive someone else.

      If I go and copy company records, that is theft and is prosecuted as such.

      Is that so? Show me a cite.

      Now you back to class and pay attention.

      Aww, you're trying to be patronizing! That's cute.

      --
      Visual IRC: Fast. Powerful. Free.
    35. Re:They need to charge less, not more. by blight · · Score: 1

      I'm a bit amazed at your way of doing math.

      Let's say Ted Developer has created a software program, let's call that X. He is selling X for $50. Now, let's assume Joe Random is considering buying X. If he decides to buy it, Ted has $50 more money. If not, it doesn't affect the money Ted has at all.

      After that initial decision, whether Joe simply does without X, infringes on Ted's copyright or obtains something else will not change the amount of money Ted has.

      From Ted's perspective, it doesn't matter whether Joe simply doesn't buy, commits copyright infringment or gets something else, he will still not get any money from Joe. The only thing that really differs if Joe chose to infringe on Ted's copyright is that Ted now has a legal club to threaten Joe with.

      None of the things Joe can choose to do will reduce the amount of money our developer has. That's the reason it's called copyright infringment and not stealing. Stealing means that someone else no longer has what was stolen and Ted certainly still has his program.

      Now, your argument was that by making a copy of X, you're in effect stealing Ted's rewards for his time. However, If Joe doesn't buy X, Ted's rewards are the same whether or not Joe infringes on his copyright or not. Exactly what does Ted lose if Joe infringes on his copyright?

  3. Reply by Dr.+Eggman · · Score: 2, Insightful

    No.


    Work smarter not harder.

    --
    Demented But Determined.
    1. Re:Reply by sstamps · · Score: 2, Interesting

      Amen to that!

      I don't buy second-hand games, but I do buy games usually at discount sales (like at the recent closing of Media Play), or a year or three after they have come out when the price has dropped into the $20-30 range. Why? Because few games nowadays are WORTH more than that to me. Many games are the same rehashed formulaic crap, just like what Hollywood has been regurgitating on the audiences for years (and in some cases, the games are made from those franchises.. serious double-plus-ungood karma there). Eye candy alone does not impress me at all, as I still can go back and play DOS CGA games and have a blast playing them, because the GAME is good, regardless of how it is rendered. I know not everyone is like that, but that's what gets *my* hard-earned cash.

      I think the biggest problem facing the industry is that it is industry a dearth of design creativity, and is substituting high-dollar glitz and glamour. Also, most game companies are notoriously and horribly mis-managed, wasting $5 million dollars on an idea which doesn't even rate a B title.

      What will revive the industry is a resurgence of small, fast, smart, and creative independents, some of who will eventually become tomorrow's giants, and the cycle will repeat itself. The very best of them will remember what made their games and companies great, and carry that wisdom forward to be a dominant player in the industry for a long time to come.

      In the meantime, we as gamers will have to live with the winter of our discontent. For me, that doesn't include paying US$60-$100 for an average game.

      --
      -SS "Teach the ignorant, care for the dumb, and punish the stupid."
  4. Price discrimination by FooAtWFU · · Score: 2, Insightful
    If the game-makers don't want people to sell used games at $30 off, they should start cutting their prices sooner so people can get the game new for $30. I used to see PC games doing this effectively- the game would be $50 new, then in a month or two it'd be down to $40 or $30, and it'd eventually migrate down to the $5 bin somewhere - so that everyone who wanted it could get it new for the price they wanted, just not necessarily immediately.

    But they don't seem to fall as quickly as they used to, and I haven't seen this nearly as much for the console games.

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
    1. Re:Price discrimination by LehiNephi · · Score: 5, Insightful

      I fall into the "tightwad" category. And it's a wonderful place to be. It means I buy games about a year after they are released, and get to play them with maximum graphical detail with my mainstream graphics card. By the time I buy the game, I have (1) saved money on the game by getting it at a lower cost, (2) saved money by only buying good games, (3) saved money by getting older hardware that doesn't require a leaf blower to cool, and (4) saved time by not playing a game that turns out to be dull.

      People may say "you miss all the fun of multiplayer games because by that time, everyone has moved on". Rubbish. There are still plenty of people playing the game online, and by this time, most of the morons have given up and moved on.

      I agree that $50 or $60 is way overpriced, particularly when you're buying the latest model year of a sports game. The problem is this: price is determined by the market. Games cost $50 or $60 simply because there are tons of people who are willing to buy them at that price. While we may moan and complain and threaten to boycott, there are millions of suckers out there who think that it's an acceptable price.

      --
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    2. Re:Price discrimination by November+1,+2005 · · Score: 0
      "There are still plenty of people playing the game online, and by this time, most of the morons have given up and moved on."
      So there is a larger percentage of "morons" in the group that buys games early on upon their release than in the group that buys games much later? Anything other than anecdotal evidence to back that up?
    3. Re:Price discrimination by solios · · Score: 1

      Then (in my experience), the Mac version would be released, costing 10$ more than the PC version did new, and three or four years later it would come down by 10$. And stay there.

      Seriously. The local not-Apple Apple Store had copies of Oni for 50$. In 2004.

    4. Re:Price discrimination by Deliveranc3 · · Score: 1

      High end video cards cost 600-700 $'s not because people are willing to pay that but because they can only get a few people to pay these outrageous prices and they give them massive profit margins.

      The fact that both manufacturers NVidia and ATI do it is simply an indication that oligopolies still work (like monopolies but with co-operation. YAY!

      This is part of the problem of laise fair capitalism, the system requires smart consumers and well they aren't :(

      We're seeing marketting budget's skyrocket, we're seeing producers taking most of the profit not the devlopers and we're seeing most of the money being put into games based on what sells not what consumers want.

      It's the same problem as the recording industry and we're going to see the same kind of backlash.

      With starforce and other protection methods the cats already out of the bag but most consumers aren't playing on hacked SERVERS... yet.

      Piracy is easy, but learning is hard. People take a long time to figure out how much money they're spending on music and movies that suck, it only takes one game for them to wonder what 60 chocolate bars tastes like.

      Games industry, tread lightly.

    5. Re:Price discrimination by Hatta · · Score: 1

      I fall into the "tightwad" category. And it's a wonderful place to be.

      Indeed! I just found a Sega CD at goodwill and have been having more fun with it than I've had with any new games I've bought. Sonic CD is as fun now as it was 10 years ago. Snatcher is one of the best adventure games I've ever played. The two Lunar games are timeless classics.

      I figure 10 years down the line I'll pick up a nintendo DS for cheap and have just as much fun playing those games then as I would have now for a lot cheaper.

      --
      Give me Classic Slashdot or give me death!
    6. Re:Price discrimination by hal2814 · · Score: 1

      You call yourself a tightwad and you only wait 1 year to buy a new game? I just bought a Gamecube last November (right before Gamestop jacked up the price $20 for the Christmas rush). I only bought it because I had about $60 worth of stuff to take back to Wal-Mart and the Gamestop next door had Metroid Prime to go with it for $5. I've now got a veritable trasure trove of new-to-me games at dirt cheap prices. I did buy Madden 06 but only after I found it for $24 shipped at an on-line pawn shop in Vegas. The rest I've spent $5 - $10 and they look pretty darn good on my non-HD TV. I am planning on getting X-Men Legends 2 when it goes to $20 but that'll be my only other "newer" game.

      As far as PC gaming goes, I just bought Generals and I'm a bit disappointed. I still prefer RA2/Yuri's Revenge. That game is only a year old as far as I'm concerned. At least my wife really likes Generals. I also picked up Max Payne and it's pretty good but short. It was good for the $5 I spent on it.

      And you are correct that good online multiplayer games are still good after a year or two. I still occasionaly play Quake 3, Wolfenstein ET, and Unreal Tournament and it seems like there are fewer punks and such out there now.

    7. Re:Price discrimination by Da+VinMan · · Score: 1

      Yeah, C&C Generals bit. If you like RTS games in the realistic and somewhat futuristic category, then give "Act Of War" a spin. It's dirt cheap by now, has a great single player experience, and an expansion pack is in the works (I'm on the beta). Also, if you like the RTS/historical (but not a pure simulation per se) angle more, then Rise Of Nations is (IMO), the best thing going right now though I don't know if it's "dirt cheap" yet.

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
    8. Re:Price discrimination by drinkypoo · · Score: 1

      however, if you like RTS in the unrealistic and quite futuristic category, try Total Annihiliation a try. Still the best RTS IMO :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Price discrimination by THE_Hso · · Score: 1

      Agreed, C&C Generals/Zero Hour both suck in my opinion, i'm glad i never paid for them :P however, i own *real* discs for every other C&C game... the original, red alert, aftermath, firestorm(is it?), red alert 2, yuri's revenge, renegade(terrible!). I personally can't wait for Red Alert 3 to be released( I read that it is in development, a few months back). I like the look of Act of War, i'm watching some on eBay now :P i'm sooooooooooooooooooooooooooooooooooooooooooo looking forward to buying Surpreme Commander(Total Annihilation 2) :D it looks incredible o.o aslong as it's not priced over 100$ then i have no problem with paying that price :D

    10. Re:Price discrimination by hal2814 · · Score: 1

      Yeah, I've had my eye on Rise of Nations. Still too much. I haven't heard of "Act of War." I'll check it out. Thanks for the tips.

    11. Re:Price discrimination by ClamIAm · · Score: 1
      I used to see PC games doing this effectively- the game would be $50 new, then in a month or two it'd be down to $40 or $30, and it'd eventually migrate down to the $5 bin somewhere

      It's like this in Japan for console games. When the new Final Fantasy or whatever comes out, it costs quite a bit more than other games, but then drops in price.

    12. Re:Price discrimination by Meagermanx · · Score: 1

      I got a DS recently, and while I understand your tightwad arguments, it's well worth the money. Mario Kart DS is a blast, you can play GBA games, there's wireless multiplayer...

      While I'd classify myself in the cheap gamer category, if mine got lost or stolen, I have to say, I would fork over the $130 again. It's just an unbeatable price for the best, and best working, handheld on the market today. And the games are comparatively cheap, too. ($20-35, new)

    13. Re:Price discrimination by (Not+insane) · · Score: 1

      Short answer: no
      Slightly longer answer: who cares?

    14. Re:Price discrimination by KDR_11k · · Score: 1

      There's a larger number of people playing at first and with many games one moron can ruin the fun for an entire server. Since those jerks usually move on much quicker than serious players and the influx of people reduces later on, you'll have less jerks to deal with. Unfortunately most of the serious players will by now be trained enough to mop the floor with any newcomers and you'll need to play catch-up for a while...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:Price discrimination by KDR_11k · · Score: 1

      How's the game balancing in Act Of War (not the factions but how unit strengths and such play out)? Is it like C&C's "if it's effective the target is gone in seconds" or more Blizzard-like (i.e. slower)?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:Price discrimination by Da+VinMan · · Score: 1

      Actually, it's usually fairly quick because most mismatches that can occur are so obvious and easy to understand (e.g. tanks vs. infantry; answer: run 'em over!). I find that AoW really rewards small group micromanaging (any RTS does really). Combine that with the infantry medi-chopper and the vehicle repair unit and with unit veteran upgrades (implicit bonuses), and you can wipe a map with an uninformed opponent who likes to just throw bodies at problem. On that note too, the game doesn't put too many restrictions on you concerning the number of units you can have at one time. If you're one of those talented players that can micromanage multiple squads at one time, it won't stop you with an arbitrary unit # limitation.

      I guess the thing I have really enjoyed about AoW has been the "common sense" factor built into the units. Rocket launching infantry can easily take on a contingent of tanks.... until they get run over. Infantry can hide in a building to snipe, capture a bank for money (banks are resources in the game; very cool!), detain POWs (another income source), hide, get wounded, get killed using rag doll physics (very cool when you're zoomed in), etc. The vehicles, while not quite as versatile as humans, are pretty good too. Overall, there are very few times where I have been outraged about an outcome.

      The only thing the game lacks IMO is sea warfare/support and a large active community around online play. The community that is there is solid, but small. It's nothing like Warcraft III's or others, but that can be good too (keeps the noise down).

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
    17. Re:Price discrimination by KDR_11k · · Score: 1

      I think C&C's damage system makes a lot more sense if you think of every unit as a group of those units, tank shells aren't very effective at dealing with entire platoons of infantry but an MG will drop 'em like flies.

      Are units intelligent enough on their own, e.g. will tanks automatically run over nearby infantry or do you have to babysit them? Will the units just sit there when artillery fires at them or will they react to that? I hate it when two or three units break through a heavily fortified line of defense just because my units didn't think being shot at would warrant a reaction.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    18. Re:Price discrimination by Da+VinMan · · Score: 1

      Umm.... just try it. :)

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
    19. Re:Price discrimination by KDR_11k · · Score: 1

      Is there a demo somewhere? It's still 30 Euros and I don't want to spend that kind of money on a realistic game without having played the demo.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    20. Re:Price discrimination by Da+VinMan · · Score: 1

      You're killing me here! You don't know how to use Google or Gamespot???

      Lazy bugger. Here's the link:
      http://www.gamespot.com/pc/strategy/actofwardirect action/download.html?sid=6116389

      It's 684MB.

      I would agree that 30 Euros does sound high at this point. I looked at eBay UK and found quite a few copies for less than half that though, one as low as £7.99, supposedly unused. Might be worth a look.

      eBay link for the lazy bugger:
      http://search.ebay.co.uk//search/search.dll?from=R 40&satitle=act+of+war

      Enjoy.. :)

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
    21. Re:Price discrimination by November+1,+2005 · · Score: 0
      "Slightly longer answer: who cares?"
      Oh I'm so sorry for asking someone to back up a generalization that they're presenting as fact - I didn't mean to offend you, honestly! My mistake!

      (Please note: I hope you get diarrhea for being a worthless piece of shit.)

  5. Prices are pretty fair. by gasmonso · · Score: 2, Insightful

    When you look at the value you're getting, $50 or so for a game is reasonable. Many games will give you months of entertainment. The cost per hour is extremely low when compared to renting a movie or going to the theater. Just my two cents.

    http://religiousfreaks.com/
    1. Re:Prices are pretty fair. by lividdr · · Score: 1

      That used to be true, but not so much any more. Half-life 2? About 12 hours. Doom 3? About the same. Adventure games? Maybe 20, and almost no replay value unless you wait a couple years or have a short memory. I used to get months of entertainment from games back when I was in school and had the option of spending 4 or 5 hours at a time gaming. Now I get in an average of less than an hour a day and count playing time in weeks, or in some cases only days.

      Note that I'm not considering mods and other 'fan-made' content in these figures. If a company sells me a game for $50+, I'm expecting value to come from the company and not a talented group of fans with lots of time to spare. Honestly, would you spend full price ($8.50+ depending on location) for a movie that was 30 minutes long and an hour for the audience to ad-lib the ending? Would you buy a book with 200 blank pages at the end for you to write your own chapters?

      --
      Give a man a beer and he wastes an hour. Teach a man to brew and he wastes a lifetime.
    2. Re:Prices are pretty fair. by pdbogen · · Score: 1

      The cost per hour is extremely low when compared to...
      What about a book?

    3. Re:Prices are pretty fair. by ZachPruckowski · · Score: 1

      Prices are pretty fair if it's a game you play for weeks or months. But it's harder to know if you'll like a game before you buy it. I mean, a lot of games I've bought were only entertaining for a few days, then I stopped playing them. DVDs you can watch in theatres or rent, and at least a few songs off a potential CD you can hear on the radio or Pandora. But there's no "computer game rental", and I'm less willing to buy computer games at the $60 price. It's almost better to wait for reviews to come out and friends to play the game, by which point the price has probably dropped a bit.

    4. Re:Prices are pretty fair. by Chemical · · Score: 1

      Depends on the book. War and Peace will certainly give you more hours of reading than Catcher in the Rye. It will also cost more. But either way it's still far below dollars per hour for video games. "Catcher" cost me $10 and I finished it in about four hours. "Disgaea" cost $50 and I have over 100 hours clocked.

    5. Re:Prices are pretty fair. by happyemoticon · · Score: 1

      Well, if we look at Diablo II, which kept me pretty busy for two years, or Warcraft III, which I played for months, or World of Warcraft, which I've been playing nonstop for the last year, then you have a point (sorry for the Blizzard-bias, they make awesome games). But then again, if you look at the same price point from other publishers, the games just keep getting shorter.

      This isn't even talking about half-baked games like Deus Ex 2. Sure, they're a problem. They almost feel like getting jilted by a prostitute. But a quick glance through any online review will reveal whether it's trash or not. This is about id, which has failed to release games with the modifiability of its previous hits. I mean, I could care less about pure multiplayer Quake 2. What made it magic for me was Action Quake. Quake 1? Screw it, gimme TeamFortress. Now, I'm sure that there are mods for them, but I probably would've heard about them by now. It's sort of sad that the only successor to CounterStrike is CounterStrike: Source.

    6. Re:Prices are pretty fair. by cpt+kangarooski · · Score: 1

      That's a short-sighted analysis, however.

      Part of the value of the game is its expected resale value. For example, if I can reasonably expect to sell a game used for $20, which I bought new for $50, then its actual value to me is $30. If the game is priced higher than that and I cannot resell it, then it is overpriced.

      It's no different than being unwilling to pay a high price for a car or a house if you couldn't resell those, either.

      Basically, game developers are getting unacceptably greedy. This idea of theirs is unreasonable, and frankly I would support having a law that prohibited them from selling games that could not be resold, no matter how they wanted to spin it.

      If this means that some high-budget games will not be produced because they would not be profitable for the developer, then so be it. I would rather have a sane marketplace than a fancy game. The same holds for other kinds of works. Effectively banning DRM would be worth it to me, even if it meant that movies couldn't be as big-budget, etc. The shiny products are not worth the cost.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    7. Re:Prices are pretty fair. by quakeroatz · · Score: 1

      "Many games will give you months of entertainment."

      Ya, but many games will give you 8 hours of entertainment, and that's if you're stubborn enough to finish the entire set of looping dungeons and cliches using next gen rendering on your $600 video card. Take Doom 3 for example, that's 8 hours of enjoyment for $59 CDN + Tax, assuming you're not one of the 15 people who play multiplyer. Is this game worth roughly $10 an hour? Not a chance. Now BF2 I can tell you, at 25 cents per hour, represents true value! (for me)

      With the age of unique cd key games and online authentication techniques ensuring only valid users can play, perhaps it's time to use this system to truly allow users to TRY a full game. Say for $10 you get a 2 week account with the option of a lifetime account for an extra $50. Once the 2 weeks lapse, your cdkey is disabled unless you purchase that game. We're still paying $60 for the full game, but you have at least to option to cut your loss at $10.

      I am honestly not suprised why so many people use P2P to "try" before they buy. It's currently the only way to really know if a game is worthwhile before purchasing.

      Give us another option!

    8. Re:Prices are pretty fair. by 'nother+poster · · Score: 1

      Four hours for "The Catcher in the Rye"? Wow, your a fast reader. I'm considered a rather quick reader at about 325 words per minute average. The average reader is 200-250 wpm. You read at an astounding 460 wpm.

    9. Re:Prices are pretty fair. by radish · · Score: 1

      Most games are around 15-25 hours, even being generous you're looking at $2 an hour. When I buy a CD for (on average) $12-$15 I'm going to listen to it at least 10-20 times - if it's good, a lot more. At 74 mins (yes, almost all the CDs I buy are full) that's closer to $0.50 per hours. So gaming is 4 times more expensive than listening to music, which is fine, I like to do both, but it's hardly comparable "value".

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    10. Re:Prices are pretty fair. by Spy+der+Mann · · Score: 1

      When you look at the value you're getting, $50 or so for a game is reasonable. Many games will give you months of entertainment.

      Yeah but a game with less than 30 hours of gameplay isn't worth $50 or more. I'd buy it at $10, which incidentally, is twice the price at the flea market.

      The real problem is that the entertainment industry are a bunch of greedy bastards just like the RIAA. They keep all the money to themselves, and exploit their employees. And now they're telling us WE are the greedy bastards?

      Yeah, right.

    11. Re:Prices are pretty fair. by basscomm · · Score: 1

      But there's no "computer game rental"

      There is at my local library, and it's free. I'd be surprised if your local library didn't have a similar service available.

      --
      http://crummysocks.com
    12. Re:Prices are pretty fair. by drinkypoo · · Score: 1

      Music involves only one sense. Games typically involve at least two (and if the smell-o-vision and the teledildonics suit ever come out, even more.) Arguably, you're getting your money's worth.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:Prices are pretty fair. by Joker1980 · · Score: 1

      Has anyone played resident evil dead aim, at least i thinks thats what it was called. I didnt buy it, (thank god) i borrowed it off a mate, 58 mins later it was finished and i was asking him if he had anything else. While i admit im a hardcore gamer it still dissapoints me that a majority of games i play last no longer than a day. THATS THE MAIN REASON I DONT BUY GAMES IMMEDIATLY UPON RELEASE, i just cant justify the £ per Hour.

      --
      Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
    14. Re:Prices are pretty fair. by (Not+insane) · · Score: 1

      I don't mean to come across as negative, but... how long were you waiting to get the opportunity to tell us all how fast you read? I like how you made sure to include the speed of the average reader so we can see exactly how much faster you are than everybody else. What makes this post brilliant, though, is that you did all this while commenting on how much faster the OP reads than you, thus covering up any boastfulness.

      That is one nuanced post.

    15. Re:Prices are pretty fair. by Anonymous Coward · · Score: 0
      Catcher in the Rye is an very short book. My copy is 214 pages. Assuming there's ~350 words per page, reading it in four hours would be ~312 words per minute. I'm not sure how you came up with 460. Perhaps you have an exact word count?

      Anyway. Maybe it was longer than four hours. It was a while ago. All I remember is I read it in one day, starting in the afternoon and finishing in the evening. No need to get all anal about it.

  6. Habits of casual gamers by Can · · Score: 4, Insightful
    I'm not a hard-core gamer. Nor is my brother or girlfiend. We all own PS2's. We've never paid more than $30 for a game, and that's for something we're really convinced is going to be worthwhile. Most of the time we wait for it to hit $20. Still, we probably spend as much or more money on games than on movies or CD's.


    I know of at least 4 more people off the top of my head who own PS1's or PS2's who only have a handful of games because they're just too expensive. Are all my friends and coworkers cheapskates, or could it be that the industry has been so blinded by the "hardcore" gamers that they've alienated the much larger market of casual gamers due to difficulty levels and prices that are beyond the reach of the casual gamer?

    1. Re:Habits of casual gamers by scolby · · Score: 1

      Anyone alienated by today's difficulty levels need to be sat down in front of an NES pronto. You think the new Ninja Gaiden is hard? Try beating the original. Games today are waaaaay too easy, which to me is a huge turn off. Fun isn't walking through a game; fun is finally beating the boss that just killed you 18 times.

    2. Re:Habits of casual gamers by rocket97 · · Score: 1

      *cough* Ragnaros *cough*

      --
      "The two most abundant elements in the universe are hydrogen and stupidity." -Harlan Ellison
    3. Re:Habits of casual gamers by Anonymous Coward · · Score: 0

      "fun is finally beating the boss that just killed you 18 times."

      You're confusing masochism with fun.

    4. Re:Habits of casual gamers by sweetooth · · Score: 1

      Rags isn't hard, he's just mind numbingly tedious. If your raid group has it's positions down, and the proper equipment he's easy. The tedious part is doing everything else under the sun to get the proper gear and to learn the positions.

      I think that's something else that developers are really missing these days. Making me run around and collect 50 million widgets isn't hard or fun, it's tedious. Yet that seems to be the way many devs choose to go.

    5. Re:Habits of casual gamers by Freeptop · · Score: 1

      "Games today are waaaaay too easy, which to me is a huge turn off. Fun isn't walking through a game; fun is finally beating the boss that just killed you 18 times."

      I submit that you're willing to sit through getting killed 18 times just to kill one boss means you're not a "casual gamer" to begin with. Personally, I sympathize with the original comment. It isn't fun to me to encounter constant frustration. When it takes 18 times to get through the same sequence, I find it frustrating.

      The more hardcore gamers demand that level of challenge. That's fine. But it does mean that the games that are made for that level of challenge are going to drive away casual gamers like me, who want to use their games to vent frustration - not cause more of it.

    6. Re:Habits of casual gamers by Brantano · · Score: 1

      You see, there is a difference between a challenging game and a tedious game. Games should still be fun even if it takes you eighteen tries to beat a boss. You know why? Because its fun every single time you fight that boss, and you strive to beat him till you do. However, many games 'hard' modes seem to just make the easy games more tedious than they already are.

      I'll give you an example, fighting a boss that kills you in under a minute is hard. Fighting a boss that takes 5-10 minutes to kill you is tedious. Running across a huge map to find 2 or 3 items is challenging (If its hard of course), running across a huge map to find 20 items is tedious. Developers sadly lack the ability to make games hard anymore, they just make them more tedious.

    7. Re:Habits of casual gamers by rocket97 · · Score: 1

      Yeah we have him down now to farm status... I just remember the countless attempts when we were trying to learn the event.

      --
      "The two most abundant elements in the universe are hydrogen and stupidity." -Harlan Ellison
  7. of course they're underpaid... by blackcoot · · Score: 1

    ... they're getting one salary for essentially two (or more) full time jobs. at least the poor fools working at E.A. (unless E.A. has changed...)

  8. To Jaffe by lbmouse · · Score: 5, Insightful

    To David Jaffe from game consumers: "With the polished turds your industry has been throwing against the wall lately... You know what? Why the **** should we even buy anymore?"

    If you created decent games, we wouldn't mind paying full price and guess what? We'd actually keep them rather than sell them as second hand. Wow! What a novel solution.

    1. Re:To Jaffe by drxenos · · Score: 1

      I second that! I'm sick of games released in beta, $50 shooters I can finish in a few hours, and I can really, really sick of all these copy-protection schemes. I pay for even game I get, and I buy a lot of them. I should have my game phoning home to ask mommy if I am allowed to pay, or ones that cause my system to become slow or unstable.

      --


      Anonymous Cowards suck.
    2. Re:To Jaffe by Firehed · · Score: 1
      Some aren't even very well polished. Seriously, though, the one game I play regularly I got for free as part of a promotion. I break out the classics (320x240-type) when I need something fun to play, because those were actually fun! For God's sake, make a game worth buying, and don't spend all the f'ing budget on copy protection. If you made something worth buying, we wouldn't steal it. And most importantly, don't charge MORE for the DVD version when it costs less to stamp one DVD than to stamp six CDs (and get rid of those damned doublewide cases, I'm sick of transplanting them into my own and printing off a new cover that fits).

      If we steal it, it's because it's not worth buying, not because we're all cheap assholes. Well, some are cheap assholes, but the only way to reduce piracy (so you can stop having your "underpaid" devs bitching at us) is to make it worth our money. Make it fun to play the first time, and make sure it has replay value. Replay value means more sales for you, both because we'll tell our friends how good it is and that we won't sell it secondhand on the cheap. Why the hell else did I spend all that time searching for a custom DVD-jacket to hold my Dungeon Keeper/DK2 CDs? Those games are damned fun to play. Not were, are. And I swear DK1 must be at least ten years old by now.

      Take high school level economics. Price goes up, sales go down. Find the happy medium. Your pricepoint is about $25 above it right now. $15 if it's actually decent.

      --
      How are sites slashdotted when nobody reads TFAs?
    3. Re:To Jaffe by dresgarcia · · Score: 1

      I can't believe I had to scroll this far to see someone post this. I agree completely don't spend quite so much on marketing, and rights to use movies (based on poor ideas in the first place) into games in hopes of making bank when no one really wants to buy the game anyway except the few fans who have to have it because they loved the movie that much. How about don't try to release a brand new EA game every year at $50 a pop, use upgrades or something. I mean it just pisses me off. I haven't bought a new game since. . . vice city? Granted I've pirated some on my xbox since then I still have only 2-4 games I really ever care to play anymore and everytime I try to find a game I would want, there is rarely anything that looks like its 1. appealing 2. doesn't require me to become a video game addict again just to beat the game or get a lot out of it and 3. is easy to just pick up and play. I love serious complicated videogames but I haven't seen a well put together easy to play game that caught my attention since the nintendo 64.

    4. Re:To Jaffe by lbmouse · · Score: 1

      Price goes up, sales go down. Find the happy medium. Your pricepoint is about $25 above it right now. $15 if it's actually decent.

      No please, they deserve their money for their work. And we have the right to purchase those rights from someomne else (ianal). Sorry if I misread you, but we need to pay for what we play.

      The happy medium is that players want to keep the games they purchase (prorperty). Being an old fart I still keep my old cartidge games in air-tight baggies.

    5. Re:To Jaffe by geminidomino · · Score: 1

      GP SAID: Price goes up, sales go down. Find the happy medium. Your pricepoint is about $25 above it right now. $15 if it's actually decent.

      Parent SAID: No please, they deserve their money for their work. And we have the right to purchase those rights from someomne else (ianal). Sorry if I misread you, but we need to pay for what we play.

      How does what the grandparent said (that games are too expensive for their value) suggest they shouldn't get paid, as opposed to saying they shouldn't get paid TOO MUCH for crap.

  9. First-Week prices often lower. by TellarHK · · Score: 1

    It's annoying, but sometimes when a game first hits the shelves you'll see it for $39 or so, and then a week or two later the price will jump up to $49. It's not always the case, but I've had that happen to me with more than a few titles that were trying to make an impact right off the bat - even Half-Life (the original) did this back in '98, and was significantly cheaper on release day.

  10. Response: by Conspiracy_Of_Doves · · Score: 4, Funny

    Gamers tell industry to expect more piracy.

    1. Re:Response: by LordVader717 · · Score: 1

      Which won't bother them at all, as used games damage their profits just as much as piracy, and piracy, unlike resale, is a triable crime.

  11. there's an easy solution to this... by rwven · · Score: 1

    If they want to keep their games from having the ability to be sold second hand, they need only sell them exclusively on steam or another content distribution system. HL2 even sold in stores, but the CD-Keys were only good for one activation on steam and you were not able to resell the games. They didn't sell additional CD-Keys to stores like EB-Games.

    The publishers (who use CD Keys) do sell cd-keys to stores so their games can be resold...so really it's their own fault on that front as well.

    The publishers need to get a clue. There are very few games that i would ever even consider spending 50 bucks on. The only one i ever have was HL2 and that's because....i'm a HL addict. :)

    1. Re:there's an easy solution to this... by drxenos · · Score: 1

      And by doing so, they will lose a sale with me. I too love the HL series, but I will never buy another game with steam in it. I will never again give a publisher that much money and have them maintain that must control over when, where, and how I play MY games. If I pay for it, it is mine. And no, I don't buy into the whole "you license software, you don't buy it" crap. Having to ask permission everytime I want to play HL2 is disgusting.

      --


      Anonymous Cowards suck.
    2. Re:there's an easy solution to this... by rwven · · Score: 1

      While i agree with your sentiment regarding the lack of "all rights reserved" licensing, i do happen to enjoy steam. It's just incredibly handy to open steam and be able to launch and buy many games from one interface. The licensing vs buying software is hardly anything new. For instance, people have always licensed windows or MacOS... While certain members of this site may say "taht's exactly what i mean" and then no buy windows, I for one do recognize the upsides of windows and do enjoy their interface. It's pretty configurable if you don't mind messing with resource hackers and regististy settings... Anyway back on point: Licensing vs owning software has been around for a LONG time. Just because you have a CD for a piece of software doesn't mean you own it. Most games that have come out in the last 10 years have all been licensed. Valve didn't cross some new line... They did away with the need for a publisher which means more money goes right to them...and they can keep people from buying used games. From a business standpoint, what they did was brilliant. Steam has also proven to be remarkably stable and fast (although it did have soem teething problems at first). Other than that, it's up to the user to decide what they want to support or not support.

    3. Re:there's an easy solution to this... by drxenos · · Score: 1

      As someone who has been buying software for 30 yrs., I know that. I didn't say that software is not licensed. I'm saying I don't like that model. I'm saying if I buy a CD of software, I SHOULD own it. I don't have a problem with Steam as a sales or distribution model. I have a problem with Steam dictating to me when I can play the game. Yes, I know there is an off-line mode, but it does not work well and still requirement periodic authentication. Besides, if I go and buy a CD or DVD, steam should be irrelevent. I should never need it to install and play the game. Nor should they be able to stop me from reselling the game if I want. That is the doctrine of first sale.

      --


      Anonymous Cowards suck.
    4. Re:there's an easy solution to this... by rwven · · Score: 1

      to steams defense, i must say i've never had a problem playing offline...

      I did actually buy the physical CD's and didn't have any trouble at all playing it the day it came out... I never had the notorious steam issues that everyone was whining about at first...

      I do agree that any software bought should be resellable, and that includes a license to software. I can't deny that on a personally level it irks me that you can't go down to EB and buy a used copy... But again....maybe smart business. You know valve has got to be rolling in $$ now because of all that. Not to mention that gives them a lot more resources for future games. Maybe they'll be nice and not totally rip us off like every other publisher seems to like to do...

  12. There is nothing really worth playing anyway... by jzarling · · Score: 1

    Its either, an FPS/Driving/Sports/or a MMPORG. Rename, Repacakge, Repeat. I dont mind buying a game new for 50 bucks if its something that will entertain me for a while, but there has been nothing thats grabbed my attention in a long while.
    I am unwilling, however, to pay 50 dollars for a game, and then have to pay 10-15 dollars a month for the previledge of playing with my friends online.

    --
    It is better to be the hammer than the anvil.
  13. The Death of Innovation by Fried-Psitalon · · Score: 4, Insightful

    "We'd pay your prices if XX didn't suck." Sadly, that's not really a new statement, and it's by no means restricted to the gaming world. Movies/movie theatres are facing this phenomenon as well, and books/music to a lesser degree. As a general rule, innovation for the last few years has been facing a distinct downtrend. Rather than huge leaps, we've been making small nudges forward at refining what we have. Part of the reason for this is that sequels are safe, and new material isn't. Yet another version of Battlefield:Earth? Quake 99? NFL Madden 3,000,192? Those are safe, predictable sources of income. The only sequel that truly tanked in the last year or two was Tribes, may it rise again. New titles are risks, and companies don't like those. Ever heard of Savage: The Battle for NewErth? It's a beautiful cross of RTS and FPS... but that game only did "okay" because no one knew about it - no publicity, no risk. Part of this is on the consumer; how many of us buy games we know nothing about except the back of the box? Innovation is dying; partially because companies aren't taking the risk... and partially because the consumers aren't, either.

    --
    The ability to communicate well does not directly correspond to the ability to communicate intelligently.
    1. Re:The Death of Innovation by AeroIllini · · Score: 3, Insightful

      Part of this is on the consumer; how many of us buy games we know nothing about except the back of the box? Innovation is dying; partially because companies aren't taking the risk... and partially because the consumers aren't, either.

      Obligatory:

      "I'd be more willing to buy a game I knew nothing about if I didn't have to shell out $60 to do it."

      By pricing their games so high, the game industry has basically guaranteed that there is no such thing as an impulse game purchase. Therefore, every game must be heavily marketed, and therefore must not be as much of a risk for the game company, since they're spending $X million on marketing on top of the money they spent developing the game. It's kind of a downward spiral.

      The consumer risk you talk about is simply too large. The majority of the market is not going to toss down $60 on a product they've never even heard of, just as an impulse buy.

      --
      For security, the MD5 hash of this message and sig is 09f911029d74e35bd84156c5635688c0.
    2. Re:The Death of Innovation by Anonymous Coward · · Score: 0

      Ever heard of Savage: The Battle for NewErth? It's a beautiful cross of RTS and FPS... but that game only did "okay" because no one knew about it

      Yea, noone heard about it because it totally sucked. The 'cross' of RTS and FPS is more like ... Team Fortress meets StarCraft. And you always get zerg'd. There's no real strategy, and pretty much all of the classes after the initial one you start as have some crazy stupid 'kill you in 1-2 hits' attack. And the curve on it is bad enough that newbies just seem to go 'fark this, I'll just go play BF1942 or HL2 or something'.

      There's some real balance issues in that game. I hope that with the next one they smooth them out more (Not make both sides more similar), and hopefully make it so the initial starting classes can take more than 1 hit from an opponent's second tier class. :)

    3. Re:The Death of Innovation by porcupine8 · · Score: 1
      You need to be modded up to about ten.

      I'm cheaper than most - I don't like spending more than $20 on a game, even if I know it's one I want. So when I say that I would never impulse-buy a game I knew little to nothing about unless it was under $10, I assume that for most people it'd be at least twice that - but that still doesn't come CLOSE to what they cost new. Unless it's part of a franchise that I know I like (Zelda, for instance, or Sims), I'm going to read a ton of reviews etc before I buy just about any game.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    4. Re:The Death of Innovation by AngelofDeath-02 · · Score: 1

      Forgive me, but I'm going to pull out a flame thrower here...

      Games aren't cheap to make, and good games consume countless hours playing them. (Mostly the RPG sector)

      Now, lets take Final Fantasy X. I never beat the game, but I have clocked at least 50 hours into that game. That's what's recorded. That doesn't include me fighting the boss at 40 hours, losing horribly, spending another 10 hours trying to gather equipment, and still dying. Each time committing at least 20 minutes getting to the boss, and another 10-30 minutes fighting him ... several times.

      That's a lot of time for a game I bought for 20$. I would have gladly paid 50$ for this game! (I did not, however, have a ps2 or a job to fund them) There are games like this, quite a few of them. Now, when you consider other forms of entertainment and the cost behind them, this is a FANTASTIC deal. I'm sorry but I think you people are just being cheap because you can.

      --
      No, I am not an English major. My posts are subject to typos and incorrect grammar. Do not expect perfection.
    5. Re:The Death of Innovation by porcupine8 · · Score: 1
      I'm sorry but I think you people are just being cheap because you can.

      Or perhaps because we have more important things to spend our money on?

      I also won't spend $10 on a movie ticket, I buy my books paperback (when I don't get them from the library), and I buy generics at the grocery store whenever I can. So it's not like I'm throwing money around randomly and just refuse to spend it on games. I have more important things to spend it on - like doctor bills, a down payment on a house, student loans, etc. If I spent $50 on every video game I wanted, I wouldn't be able to afford these things, which are WAY higher on my priority list than video games. If I could only buy games for $50, guess what I'd do? I'd stop buying video games. Because I wouldn't be able to justify that in my monthly budget. I realize that some people do have that much money to throw around, or they don't have things like student loans and doctor bills and don't care about buying a house (though if you don't, you should - rent is throwing your money away), etc etc. If they want to spend $50 on a video game, good for them. We need some people to buy them new so that they'll wind up on the used shelf eventually, after all. But it's just not happening here.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    6. Re:The Death of Innovation by Anonymous Coward · · Score: 0

      One of the best game purchases I've ever made was Team Buddies for my brother at 10$ new (it came out for the ps1 right when the ps2 came out). I was looking for a cheap present for him, and the back of the package looked decent, and price allowed me to get him another "impulse" game so he has two chances for it.

      More recently I pluncked 14 bucks for 3 games at the 2 for three deal at my local Gamestop. GT3-A-spec and Auto Modelista are ok, but I realized I don't like driving games...Seek and Destroy, on the other had, is one of the funnest games I've played in a few years. Sure there are some bugs, and it's relatively easy, but it's very fun to fly around my huge tank shooting 16 missiles indiscriminitely.

      That's 5$ for a game I would have never picked up if it were new. Sure if I had played it beforehand I probably would have payed 20$ for a new copy...

  14. in other news... by bradkittenbrink · · Score: 4, Funny

    Gamers ask industry to make less shitty recycled games.

  15. Not the best way to get the buyers on your side... by Rob+T+Firefly · · Score: 4, Insightful

    It takes me back the the early 1990s when used music CDs were a controversy, with Garth Brooks giving interviews on how it was killing his industry. A local indy music shop began using that to market its used CD section.. "Come on down and piss off Garth Brooks!" It was a smashing success, and I think they may still have the sign up somewhere.

  16. Re:Stop bitching about the price of games... by Jaknet · · Score: 1

    My only comment regards the lack of change of price of games compared to the cost to produce them is the one factor I feel you might be missing... 20 years ago playing "video" games was much more of a minority market. Whereas now it is a major market, thus they are making far more profit due to having a vastly bigger market

  17. Missing the point. by Telastyn · · Score: 2, Informative

    Motion picture developers though [and to a lesser degree musicians] don't use media sales as their primary income source. They've likely recouped costs from the theatre before a single DVD is ever made.

    Game developers only get money from media sales. They also suffer under a publishing oligarchy comperable to the RIAA, who takes up to $25 per product. Going from $25-35 to $5 after discount is by far more damaging than any DVD or CD discount could ever be.

    1. Re:Missing the point. by AeroIllini · · Score: 1
      They've likely recouped costs from the theatre before a single DVD is ever made.

      Not true. Only the heavily marketed blockbuster movies recoup their costs at the box office, and they're really only a small fraction of the total number of movies made.

      Here are some interesting numbers for you:
      A Business Week article on why theater sales are losing to DVD, and an article in The Age on the economics of the current movie industry.

      Some excerpts from the article in The Age:

      The average movie costs $64 million to make and $39 million to market, according to the Motion Picture Association of America. Movies with budgets over $100 million commonly just break even at the box office.

      "In the last five years maybe six pictures out of 1000 recouped their cost in the theatrical marketplace," says Nick Counter, president of the studio alliance. "Today the hits have to make up for all the losses."


      Of course, all the movie industry's blustering about piracy being a "grave concern" is mostly unfounded, but the numbers don't lie. Most movies, if they are profitable, are only profitable because of the DVD release.
      --
      For security, the MD5 hash of this message and sig is 09f911029d74e35bd84156c5635688c0.
    2. Re:Missing the point. by yetdog · · Score: 1

      Of course, all the movie industry's blustering about piracy being a "grave concern" is mostly unfounded, but the numbers don't lie. Most movies, if they are profitable, are only profitable because of the DVD release.

      Very true - which is why simultaneous theatrical and DVD release SHOULD recoup these costs quicker and bring in larger profits. One marketing campaign for the movie - theatre and DVD releases. There's no need to spend marketing dollars on the DVD release 6 months later, as it's already out, it's already been marketed, and people are also more likely to pick up the film on the way out if it was good.

    3. Re:Missing the point. by AeroIllini · · Score: 1

      Very true - which is why simultaneous theatrical and DVD release SHOULD recoup these costs quicker and bring in larger profits.

      Hey, I kind of like that idea.

      You have to remember, though, that theater owners are scared to death of home theater systems. Why would anyone go out to the movies if they can just stay at home and watch it on a plasma screen tv with surround sound?

      I've been saying for a while now that theater owners need to start charging MORE for movies, but upgrade the theater-going experience. Make it worth my while to go see a movie. I will gladly pay more money to see a movie in a sparkling clean stadium-style theater, with no screaming kids, a cell phone jammer, ushers willing to get popcorn/drink refills for you, a board-certified projectionist, a truly enormous screen, a clean movie print with no advertising, and trailers AFTER the movie. Hell, I'd probably be willing to shell out $30 a ticket for that, plus concessions. They could even offer a dinner theater. That would be sweet.

      Unfortunately, lowest-common-denominator is thought of as the only way to make a ton of money anymore.

      Those people with children or very important cell phone calls from their drunk friends that JUST CAN'T WAIT can buy the DVD and watch it at home on their 42" screen. Those of us who want a pleasant night out can have it.

      And, like you said, if I walk out of a movie I really liked and there is a booth selling the DVD for $15 right there in the lobby, I might pick up a copy. That's a double sale! Cha-ching!

      --
      For security, the MD5 hash of this message and sig is 09f911029d74e35bd84156c5635688c0.
  18. Look at Movie Revenue by 99BottlesOfBeerInMyF · · Score: 3, Insightful

    Games cost a lot of money compared to a Movie, and partly this is because they do not effectively pursue multiple tiers of revenue. At $60 a lot of people simply will never buy your game. At $10 a lot of people will never pay to see a single showing of a movie. For movies, they first release in theaters at an exorbitant price for a single showing. Next it goes to second run theaters that charge less, but still a fair bit for a single showing. Then they on release on DVD, often getting people who paid the first time to buy another version, this time at a more reasonable price. DVD prices generally drop over time to help incentivise those who would not buy at the original price, but will buy a bargain. Then they play the movie on TV for "free" generating ad revenue. Movie studios collect money all along the way and thus each stage can actually be cheaper.

    Here's my new model for gaming revenue. First, make new games only playable at gaming "arcades" like gaming cafes and the like. These venues may have to be invented by the game company to start, but once the profit model is shown they will become more common. Next, release the game on DVD or CD and slowly lower the sale price over time. Finally, release free, ad supported versions of the game and make money from ad revenue.

    Is this practical? Who knows. The thing is, games are often very poorly offered at only one price point and, like movies are not something everyone wants to keep. It is that or I'll just keep buying four year old games from the bargain bin.

    1. Re:Look at Movie Revenue by Carrot007 · · Score: 1

      So your idea is to copy a broken model.

      Great idea there, good thinking.

      --
      +----------------- | What is the question!
    2. Re:Look at Movie Revenue by Fezzick · · Score: 1
      That plan would never work... Going to a movie theatre and plopping down $10 for a ticket and an additional $10 for a drink and popcorn will not just give you chance to view the movie... you get to see the movie on a screen the size of your house with thundering THX surround sound in a relatively comfy chair with a bunch of your friends. You're paying for the whole experience... an experience that most people can't recreate in their homes (though home theatre systems are starting to cut into this).

      The movie experience is a shared experience... the theatre house projects one movie and multiple people enjoy it. Unfortunately, the playing a game in a cafe does not translate at all. Each gamer has a unique, customized experience because he/she is actively controlling the action instead of merely viewing it passively. Also there is very little value add to playing a game in a cafe, as the experience can be easily recreated inside joe sixpack's home with relatively cheap computer/console hardware. This is exactly why we saw the demise of the video arcade during the 90s.

    3. Re:Look at Movie Revenue by 99BottlesOfBeerInMyF · · Score: 1

      The movie experience is a shared experience...

      You've never been to a LAN party?

      Also there is very little value add to playing a game in a cafe, as the experience can be easily recreated inside joe sixpack's home with relatively cheap computer/console hardware.

      The benefit is the same as the theater. You can have bigger screens, maybe even projectors. Interactive games will have a good sized group to play, and you can actually talk to those people before and after the game.

      This is exactly why we saw the demise of the video arcade during the 90s.

      Have you been to a video arcade lately? They are still around and are full of games you can't play easily at home. Most of them have hardware that is specialized for the game or have large systems linked together so a number of people can all play together interactively. This is exactly the type of benefit video game cafes can offer. But you're missing the one other important benefit of the theater over the home theater. You can see the movie now, not in six months when it comes out on DVD and all your friends have already seen it. Video games could do the same thing. Look at how many people are willing to pay to beta test now. Hardcore gamers will certainly pay to go play a game two months before it is available for the console or PC. Video gaming cafes are very popular in other countries already, by the way. All that needs to happen to gain this extra revenue is to offer the game there in advance of the regular release and at a premium price.

    4. Re:Look at Movie Revenue by 99BottlesOfBeerInMyF · · Score: 1

      So your idea is to copy a broken model.

      The movie industry is making money, is it not? What makes you think their model is "broken?"

    5. Re:Look at Movie Revenue by jchenx · · Score: 1

      Look it up. Movie revenues have been off, year to year. Hollywood likes to blame growing piracy as the problem. I happen to think that many of the movies are crap, which is why I don't go to as many anymore.

      In fact, I've heard that some producers are trying to change the system so that the DVD comes out at the SAME TIME the movie is released. The idea is that you build all this tremendous buzz all at the same time. There will always be folks who go see the movie in theatres for all the added benefits (big screen, better sound, etc.). Now you can entice people to buy the DVD immediately afterwards (while it's fresh in their minds), or convince people who wouldn't see it in theatres to at least get the DVD while there is all this buzz. Otherwise, the problem that exists now is that if the movie isn't that great in the first place, by the time the DVD comes out, there's this negative vibe about the movie and NO ONE buys it. Or just waits till it comes out On Demand or on HBO/Showtime.

      I heard about it on NPR a few months ago, so I don't know if any movie has since tried this model yet, but I do know a few people were thinking about it.

      --
      -- jchenx
    6. Re:Look at Movie Revenue by 99BottlesOfBeerInMyF · · Score: 1

      Look it up. Movie revenues have been off, year to year. Hollywood likes to blame growing piracy as the problem. I happen to think that many of the movies are crap, which is why I don't go to as many anymore.

      Movie revenues have been growing steadily for the last decade. Theater sales are slightly down and ticket sales are down even further but this is due to many factors. First, rising prices naturally result in lower ticket sales, but increased profit per sale. Second, the theater experience has been steadily getting worse as cell phone proliferate and more and more commercials are added to the beginning of each film. Third, home theater systems and DVD rental services are becoming higher quality and more common.

      In fact, I've heard that some producers are trying to change the system so that the DVD comes out at the SAME TIME the movie is released.

      Yeah, I've heard of several similar schemes to try to boost sales of poorly made movies. Most blockbusters, however, seem to benefit more from a gradual, tiered release.

      In any case, movie profits are doing very well and returning far more than most other entertainment industries. Their model is working and something similar could probably benefit video game sales, especially ones paired with movie releases.

    7. Re:Look at Movie Revenue by PaganRitual · · Score: 1

      First, make new games only playable at gaming "arcades" like gaming cafes and the like. These venues may have to be invented by the game company to start, but once the profit model is shown they will become more common. Next, release the game on DVD or CD and slowly lower the sale price over time. Finally, release free, ad supported versions of the game and make money from ad revenue.

      Okay fine, you've convinced me, I'll pay freaking full price. Just don't make me have to play games with other loudmouthed idiots or noisy school children that have no respect for the fact that you're trying to appreciate the same thing at the same time they are, just like the current setup in cinemas. Oh yeah, and I'll pay money for games before I play games with ads in them thanks.

      I see the light! I see the light!

  19. They don't make them like they used to by MMaestro · · Score: 1
    Many games will give you months of entertainment.

    Really? Could you list some games released within the past 3 years that have 'months' of replay value? And no, user made content doesn't count.

    And for the record, the last game I played was Call of Duty 2. I beat it on Average on a weekend. No cheats. Haven't touched it since. 'Borrowed' it from a friend who beat it himself and got bored with it. Online play bores us both since we don't have the time to memorize maps, weapon sounds, develop a twitch reaction time and deal with all the idiotic kiddies online.

    1. Re:They don't make them like they used to by Crapshoot · · Score: 1

      I'd say KOTOR (The original, not II) may have fit in this category - you could legitimately play through it 5 or 6 times.

    2. Re:They don't make them like they used to by Morrigu · · Score: 1

      Games released Jan 2003 - Jan 2006 that provided > 3 months of replay value for me:

      Civilization IV (November 2005): Booyah. 3 months might be stretching it, but this is the best Civ game in a long time, and I've already logged 80+ hours playing this so far.

      World of Warcraft (November 2004): No, I don't want to think about how much time I've spent playing it, but I've had an active account for the past 14 months, for whatever that's worth, and I keep logging in and playing "just another hour...".

      Neverwinter Nights - Shadows of Undrentide (June 2003), Hordes of the Underdark (December 2003): Two expansion packs for NwN. While I didn't spend a lot of time playing the single-player campaign, I don't know how much time I spent building modules, playing games online, or playing through 3rd-party modules. I keep going back to the game because it provides so many opportunities.

      Civ III Conquests (November 2003): Expansion pack for Civ III, but as with Civ IV above, I got my money's worth out of this purchase with hundreds of hours total play time on this expansion.

      Now, I've bought other games during the past 3 years that I haven't played that much (The Sims 2 and Sid Meier's Pirates! in the past year), but I've found a few enjoyable ones to come back and play, and that's just the best out of the 2 genres I spend time playing. RPGs and, um, Civ. Yes, it *is* its own genre.

      For consoles, I could probably add Halo + Halo 2 on Xbox, Madden , and Mario Kart on the GameCube to round these off, since those are the "social" games I play with other folks that I keep coming back to. Plus Final Fantasy Tactics on the GBA for downtime like plane flights, public transit, waiting for people, etc.

      Maybe these don't float your boat, but I have fun with 'em.

      --
      "We can categorically state that we have not released man-eating badgers into the area." - Major Mike Shearer, UK
    3. Re:They don't make them like they used to by Anonymous Coward · · Score: 0

      At the risk of being trollish - just because *you* don't enjoy online play, doesn't mean that (I'd wager most) other gamers don't get months of replay value out of a game that includes it.

      Personally, I oftentimes *only* buy games that have online play so that when I *do* finish the single-player campaign I can play online. I suck at most of these titles and get repeatedly "owned" but I still have fun playing, which is what matters.

      I'm not saying you're wrong, but it seems a bit generalized to call modern games unentertaining because *you* don't happen to enjoy what's currently the most popular form of play.

    4. Re:They don't make them like they used to by 2008 · · Score: 1

      User made content counts - the (good) companies take some of money you pay for the game and spend it on giving out modding tools, teaching people how to use them, promoting modding, finding the best mods and maps and distributing them to you.

      --
      I quit!
    5. Re:They don't make them like they used to by jchenx · · Score: 1

      If you find yourself paying $50-60 for a game that you only enjoy for a few days or so, then I'd argue that you're doing a bad job of picking games to own. :)

      I know what games I like ... typically RPGs and strategy games. Games like Civ IV, Dragon Quest VIII, WoW, Rise of Nations, are those that I'll either play for several months straight, or pick up again every so often, for the next few YEARS.

      I used to be a big fan of FPS titles back in college, but I know better than to buy them now, for the exact reasons you mentioned. I'll beat them in a weekend or two, and I don't feel like playing online anymore. Hence, I don't get suckered into spending $50-60 for them. (Instead, I'll leech off a friend, or buy them when they're bargain bin material)

      Buying video games should be like purchasing any other sort of entertainment. Do some research beforehand, or at least know what you're getting into. If you've been burned by watching Uwe Boll movies, then you'll know better to walk into any more movies that he's made.

      --
      -- jchenx
    6. Re:They don't make them like they used to by Gulthek · · Score: 1

      I just starting playing "The Legend of Zelda: Wind Waker" over again. According to my save files the last time I played it was August in 2003.

      A couple months ago I played "Eternal Darkness" over again.

      I'm playing "Ninja Gaiden" for the XBox over again.

      I'm playing "Final Fantasy IV" (II in the US) over again on the Nintendo DS

      After I finish Ninja Gaiden or Zelda I'm going to replay "Psychonauts". After that I'm due to venture back into "Resident Evil 4" on hard mode, and to finish the extra missions.

      Other games that I'm planning on revisiting?

      "Kingdom under Fire"

      "Prince of Persia: Sands of Time"

      "Indigo Prophecy" -- TONS of replaying in this game. ex: my brother got Lucas to sleep with his ex-gf, twice! I got nothing but a cold shoulder :-/

      "Mario 64" on the DS

      "Metroid Prime"

      "Skies of Arcadia"

      "Splinter Cell 1 2 and 3" especially 3 since it's mission structure was the most fluid. I never even used the sniper rifle my first play through

      I never get tired of playing "Alien Hominid"

      Lots more games that I won't bother to list here. All of these are console so fan created content is automatically excluded. Buy good games and they last for years.

  20. Re:Stop bitching about the price of games... by cs.wakko · · Score: 1

    Agreed. There is a much larger market available now than there has been in the past. The increase in cost can be justified and negated through many various arguments.

    The core issue is as always profits. An average joe doesn't want to have to pay more than he feels he should have to. The companies releasing the games want/need to make as much money as they for many reasons beyond just lining their own pockets.

    The main problem I have with the current industry is if the damn game sucks... They should refund me the cost, time, and sometimes effort wasted dealing with their issues. Typically these are the games where the users have to debug the companies game to figure out exactly what the hell is wrong. In some cases, taking months for the company to resolve their products issue. That is if they will do anything at all once they've made their buck from you.

  21. ...as long as you pick the right games. by Heffenfeffer · · Score: 1
    This theory is true so long as you pick the right games. Speaking for myself, I can't buy a linear game anymore (such as a platformer or RPG) - I rent them instead. Spending about 3 hours a day or so playing them, I beat both Psychonauts and Prince of Persia: The Two Thrones both in one five-day rental.

    While I enjoyed both games very much, I don't plan on playing them again - I've already extracted all the fun from both. Thus, it's a lot better for me to spend $6 on a rental then $50 on a purchase.

    On the other hand, games that offer high replay value by being easy to learn but hard to master (such as music games or puzzle games), I often think worth it to buy new. These games often don't become obsolete by better hardware as action games often do (example: compare, say, Top Gun on NES to Ace Combat 4 on PS2) mainly due to the fact that they don't concentrate on hardware - DDR, for instance, despite being on 4 different consoles, remains fundementally the same while being fun even now. The icing on the cake is that these games are often priced at $35 or less when they first come out - and will often provide months to years more gameplay then the latest action fix.

  22. Re:Stop bitching about the price of games... by daVinci1980 · · Score: 1

    You're right, I left that aspect out. According to The Entertainment Software Alliance, 105M units were sold in 1996 (the furthest back I could find data), compared to 248 million units sold in 2004. If we generously assume that the market was half that size in 1987, then ~55M units were sold in 1987.

    A quarter of the games were sold, to cover development budgets of approximately 1/80th of modern development.

    --
    I currently have no clever signature witicism to add here.
  23. Ha! by nEoN+nOoDlE · · Score: 3, Insightful

    'You know what? Why the **** should we even try anymore?'

    When do they even try anymore? There hasn't been any innovation in the industry in years.

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    1. Re:Ha! by Anonymous Coward · · Score: 0

      YES! Someone actually said it!

    2. Re:Ha! by cliffski · · Score: 1

      maybe not in the 'safe' retail mainstream, but there are innovative games in the indie arena, such as Gish, ShortHike, Cute Knight, Pontifex, and dare I mention:
      www.democracygame.com
      Look beyon walmart and youll find some great innovative and cheap games you can buy online.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    3. Re:Ha! by Anonymous Coward · · Score: 0

      Talk to the DS, coz the head ain't listening.

    4. Re:Ha! by Shadow99_1 · · Score: 1

      Wow a reference to CuteKnight... I thought I was the only one to ever play that...

      --
      we are all invisible unless we choose otherwise
  24. Re:Stop bitching about the price of games... by daVinci1980 · · Score: 1

    Certainly it would be impossible to refund you the time you spent on dealing with issues of crappy games.

    However, if you buy your games from smaller video game stores, such as Super Software and Electronics Boutique, they generally have much more liberal return policies than Best Buy, CompUSA, etc. Generally, smaller stores will charge you more for a game, ($5 more), but you can return the title for up to a week for any reason whatsoever, including "this game sucked."

    That's where I make the majority of my game purchases.

    --
    I currently have no clever signature witicism to add here.
  25. Ok, blood, turnip, better products....... by scronline · · Score: 4, Informative

    First thing's first. Second hand market does so well because, well, $60 for a game that you beat in 2 days.....I can understand that. I pay less than that for my television service and it lasts and entire month. I sat down with American McGee's Alice after paying $55 for it at a local store on a Friday evening. Saturday night I had it beaten already. I bought Diablo 2 the day it came out for $65. I came home, spent 4 hours working on it to make it even work on a standard system. When I say standard it was an asus board, intel chip, nvidia video. NOTHING worked beyond the ingame vids. After that 4 hours of mucking around with it, I got it to run. I then played it an astounding 2 hours. Since then it has sat on my shelf. So not only did it waste $200 worth of my time ($50/hr instore labor, not gonna use onsite labor even thought I should) and I'm out the money for the game, but I didn't even get as much play time as I did repair time with it because the game sucked so badly. Tribes 2, again, the day it came out. Nothing but system lockups and other anomolies. The only game producer I know of that actually consistantly puts out games that don't crash constantly (not to say they don't have issues, but atleast they do RUN out of the box) is Id Software.

    Let's not forget about companies like Valve. I bought HL way back when and though I wasn't happy with it's netcode the single player was worth playing....for awhile. Until you go to the alien planet, but that's another story. So I start playing CS online with it and get used to the game play. Valve all of a sudden releases their new netcode. I have to say "thanks for trying to fix your mistakes" but they took it too far. The new netcode was horrible and nothing ticks someone off more than getting killed by someone when you're halfway across the map from where they shot. Basically, their new updates made THAT game worthless to me and has since sat on a shelf.

    Everything said up until now has just been examples. I could fill an entire office full of paper with the various issues I've had over the year.

    I used to spend anywhere from $2-5k on games a year. Not hardware, just the game titles themselves. However over the years, the games take longer to be released (understandable since there's more to do....in some ways), they are lower quality, and quite frankly rushed to market. Imagine if Ford put a vehicle out there with bad tires on it.....oh wait..... Point being, products are being put out before they are ready. This frustrates and angers the person who paid for the product.

    Why on EARTH should we pay $50-80 for a game that we'll have to spend days, weeks, or even months helping fix flaws in the game before we can even use it for what we intended...stress/frustration relief. That's like selling someone a car that backfires any time you give it gas, the windows will only roll halfway down, and every so often it evacuates the cooling system on it's own. "Oh, well, you can bring it into the shop and we'll fix that for you. We found that problem". Of course that problem causes another problem so you have to wait to get that one fixed. Or better still, you buy a car that won't move. The engine will run, all electronics work, but it just sits there in your driveway. 3 months later, the automanufacturer delivers the transmission to your house but you have to install it yourself.

    Don't get me wrong, I understand software flaws and they can happen. But if the flaws are there from the day it was published as ready...that's just wrong. And going back to one of my earlier statements, I once spent $2-5k/yr on games. Last year I spent a whole $150 buying games. Why? Because I refuse to pay for something that is suppose to be for entertainment but I have to work (unpaid mind you) to be able to properly use it.

    If the game producing industry doesn't get their heads out of their ***** then they're going to soon find themselves in the same boat as the Recording and Movie industry. People don't mind paying top dol

    1. Re:Ok, blood, turnip, better products....... by Elshar · · Score: 1


      You know, I completely empathize with you. With that said, get a decent damn computer. Probably half your problem right there. Usually when someone has multiple problems with multiple different games consistantly like that.. It's not the games.

      The rest of your comments I agree with all the way. I've actually stopped buying games completely. I think the last one I bought was over a year ago, and was neverwinter nights. I've actually adopted a 'borrow and see' policy. It goes like this: You borrow the game from a friend, and if you actually LIKED it, well. You buy it. If you don't, well. You uninstall it and return it to said friend.

      That way, you don't reward the asshats pounding out games like Doom 3784: Yet More Demons Spawn From the Weapons Lockers Behind You, but reward inventive games like. Hmmm. Got me.

      I won't even get started on the exceedingly annoying, crappity copy protection they thrust on us. It's not like it actually STOPS someone from pirating the damn thing. It just makes me hop on over to gamecopyworld and find the fixed cd image (Not the actual cd, just a cd image the game believes is the correct cd), and use daemontools so I don't have to juggle discs.

      In fact, I hope Running With Scissors makes a new postalesque game. Except instead of "Parents against Games" or "Burn Books Save Trees" Protestors, they should include office buildings that are parodies of copy protection scheme companies so we can at least get our jollies off when we go on a rampage through it, smacking the exec's heads off with a shovel. THAT would be fun.

    2. Re:Ok, blood, turnip, better products....... by scronline · · Score: 1

      Decent computer? Hmm, I suppose using MSI or Asus motherboards with Intel or nVidia Chipsets with AMD and Intel CPUs with nVidia Graphics. You don't get more "common" than that. The only off the wall thing I use is Turtle Beach sound cards and those used to be common enough and do have good support for just about anything. Difference is, I don't go updating drivers the day something new comes out. I don't feel that should be necessary. Any problems that I've had in the past couple of years has been caused by copy protection. Previous to that it was rushed to market products.

      But yeah, the copy protection in EVERYTHING literally just punishes the person who legally purchased a product and doesn't do anything to stop piracy. Last problems I had was with Starforce that was installed by Silent Hunter III (which is the one I returned due to the protection). It literally caused my system to lock up consistantly and after installation of SF, the system would no longer shut down or reboot properly. Forcing me to hold the power button to shut it off or hit the reset button when I was would a restart.

      Point still remains that games aren't worth what they are asking at present. They have some serious nerve to say that we should be paying more for a product that many are already feeling is over valued. Look at Valve's new crap now. I would pay $30 for HL2 and CS:S, that's all I would want, MAYBE DoD. But to get that I would have to spend $60+ and gain a whole crapload of stuff I DON'T want. When you get down to it, CS:S and DoD are literally nothing more than MODs for the game anyway. I won't go into the history here as I'm sure many of you are already aware of it.

    3. Re:Ok, blood, turnip, better products....... by advid · · Score: 1
      Decent computer? Hmm, I suppose using MSI or Asus motherboards with Intel or nVidia Chipsets with AMD and Intel CPUs with nVidia Graphics. You don't get more "common" than that. The only off the wall thing I use is Turtle Beach sound cards and those used to be common enough and do have good support for just about anything. Difference is, I don't go updating drivers the day something new comes out. I don't feel that should be necessary. Any problems that I've had in the past couple of years has been caused by copy protection. Previous to that it was rushed to market products.


      I agree that your setup is "common", but that doesn't necessarily mean that it's "decent". You may have some cheap and unreliable components in there, even if they are using name-brand components. (Your power supply, for instance, might be awful, which can really affect system stability.)

      I say this because I've played a lot of games. Many of them the ones that you're mentioning, and I haven't had crashing problems like that. My system is, like yours, ASUS+Intel+nVidia.
      --
      - "I'll probably get modded down for this."
    4. Re:Ok, blood, turnip, better products....... by AngelofDeath-02 · · Score: 1

      Yea - I have resorted to consoles for the reasons you name. You get much more value in my opinion for that 50$ because it always runs fine, just not neccessarily as pretty.

      The only exception I've had with this has been SRS - which crashed on the ps2 version apparently.

      --
      No, I am not an English major. My posts are subject to typos and incorrect grammar. Do not expect perfection.
  26. "poor underpaid developers" by stlhawkeye · · Score: 4, Interesting

    I know a lot of people in the development community. UO and UO2 programmers, a designer for Galaxies, people from Digital Anvil, EA, Microsoft. Most of them make enough in 8 months to take 4 months off a year collecting unemployment. One is about to head back to work because he's blown through the $30,000 he had in his savings account after his last contract was up (was a gig with Microsoft). His new job is level design and mission scripting for a PS3 game. The pay is $50 hour plus double pay for overtime. So he'll work for 6 months then take the rest of the year off to play Warcraft. I have no sympathy.

    --
    "I have never won a debate with an ignorant person." -Ali ibn Abi Talib
  27. It's not the price, it's the protection. by sehlat · · Score: 4, Interesting

    I fall into the category of "casual gamer." Which means I've got a day job that lets me *afford* games, I don't have the time to cope with anything that's going to eat my life learning how to play. But that's not the major reason I've pretty much quit buying games.

    The major reason is the nasty, intrusive and ugly copy protection, and yes, I mean *YOU*, Half-Life 2. The dozen or so times I tried to play the game, EVERY STINKING TIME I STARTED IT UP the program would run out to Steam's servers and ask "mother may I," making it VERY plain that Valve regards everybody who buys its game as a thief or thief wannabe. It also extended what should have been a less than thirty second startup time into five to ten minutes.

    I got tired of being bitch-slapped by Valve's nastiness. Also, consider this: I can't sell the game to the used market because, once registered, you're pretty much stuck with the thing.

    Feh!

    1. Re:It's not the price, it's the protection. by Guysmiley777 · · Score: 1

      10 minutes, really? I've never seen HL2 take more than a minute to start up.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    2. Re:It's not the price, it's the protection. by drxenos · · Score: 1

      Wow, I thought I was alone in this. Every time I even dare question the greatness that is steam in a forum, I get pounced on. I once has steam complaining "game unavailable" when I wanted to play HL2. When I asked for help in the steam forum, everyone jumped all over me. It was somehow my fault, or my firewall, or my computer. It could not possible be a problem with steam. Well, it was.

      --


      Anonymous Cowards suck.
    3. Re:It's not the price, it's the protection. by Rancidlunchmeat · · Score: 1

      I loved HL. It's one of my most favorite games, ever. Throw in HL multiplayer, mods like DoD, TFC and CS, (not to mention even the silly vampire ones and vikings ones, etc, and I've played more hours of HL then any other game, ever.

      I was so pumped when HL2 was coming out.

      I still haven't bought it. Spent my money on other FPS like Doom III and F.E.A.R. instead. Why? Steam. The problems with steam have been well discussed on Slashdot before, so I won't go into them again.. just to say that the problems and the tactics used by Valve convinced me not to purchase the sequel to my most beloved game of all time.

      If that's what they were trying to accomplish.. Well done!

    4. Re:It's not the price, it's the protection. by 88NoSoup4U88 · · Score: 1
      Ah, I see this is a case that needs a severe de-bullshit-a-fying.

      The major reason is the nasty, intrusive and ugly copy protection, and yes, I mean *YOU*, Half-Life 2. The dozen or so times I tried to play the game, EVERY STINKING TIME I STARTED IT UP the program would run out to Steam's servers and ask "mother may I," making it VERY plain that Valve regards everybody who buys its game as a thief or thief wannabe.

      When you start it in OFFLINE mode... it won't make any connection to the Net.

      It also extended what should have been a less than thirty second startup time into five to ten minutes.

      Ha: And you're blaming Valve now for having a shitty computer ?
      On a decent system Steam (after checking for any updates) takes about 10 to 20 seconds to start: Even my second old computer, a Pentium 3 500 Mhz, is able to startup Steam under 30 seconds.

      got tired of being bitch-slapped by Valve's nastiness. Also, consider this: I can't sell the game to the used market because, once registered, you're pretty much stuck with the thing.

      Yes, because it's impossible to sell an account with password... Ohwait. You can !

    5. Re:It's not the price, it's the protection. by Anonymous Coward · · Score: 0

      I am sorry, and can only say that it is your loss. HL2 is probably the best PC game out there.

  28. Re:Stop bitching about the price of games... by ProppaT · · Score: 2, Insightful

    Yeah well, as far as I'm concerned they can go back to making 2d games with SNES level graphics and sell them for less, seeing that the technology has been perfected.

    Oh wait, that's right. That's my GBA.

    The thing is, not everyone wants a game for super amazing graphics, cutscenes, etc (the things that are MAKING games cost so much more to produce). Some people are happy with simpler games and non-cutting edge graphics. It's because of the super produced games that are generally flashy but otherwise lackluster that we're forced to pay even more money on games. They augment the cost of the blockbuster titles with the much smaller cost of easier to make titles. We're also seeing a lot of repitition because of the super blockbuster titles. Engines are being reused, companies give games a face lift and resell them with a different title. It's really getting quite bad.

    I'm just glad that games that come out of nowhere, like Katamari Damacy, are able to show that great games don't have to cost a fortune to make while being affordable for the consumer as well. Eventually the industry will start to curve more toward the creative games. I'm counting on the Revolution to push this segment...because we know that non-blockbuster games aren't in MS's vision of the industry...and Sony has enough blockbuster titles to push it through without having to really change anything.

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  29. Greedy jerks by Phantasmo · · Score: 3, Insightful

    I honestly have no problem buying new games, even if it costs a bit more, because I like to support companies that do a good job. I only have three used games and that's because I couldn't find them new at any store.
    However, I'd like to make this perfectly clear: any company that takes steps to prevent me from lending games to friends or buying used games will never, ever receive another dollar of my money.
    I don't see what CliffyB has to complain about. Their recent games are Unreal, UT, UT2003/2004, and the upcoming UT2007. That's one evolutionary (not revolutionary) game every 2-3 years. The other 3/4 of their releases are "Game of the Year Special Edition" deals, basically DVDs with a few nice (free) maps and mods dumped in. Even so, they're making money hand over fist.
    The issue isn't that they're losing money, or even that they're just breaking even. They're upset because they're not making insane profits. These are the same complaints that we're hearing from the RIAA/MPAA. So, to the game industry: we (consumers) are good allies. We don't hate you (yet). Stop being greedy, get off the soapbox and get back to work. We'll be happy to buy any good games that you release.

    --

    The US Army: promoting democracy through unquestioned obedience
    1. Re:Greedy jerks by Babbster · · Score: 1

      Both the article and the summary are poorly worded. As I understood it, Cliffy was making the point that games are expensive compared to the books, movies, etc. In other words, he wasn't the one saying that gamers need to pay more.

    2. Re:Greedy jerks by captaincucumber · · Score: 1
      the issue isn't that they're losing money, or even that they're just breaking even. They're upset because they're not making insane profits

      The psychology is easy to understand. It is like the little boy who is given a slice of cake and then told he has to share it with his sister. Instead of being grateful for the cake he does get he is bitter and resentful. And like that little boy, the RIAA, MPAA, and these whining game developers need to be told to not be so goddamn selfish all the time.

      The RIAA, the MPAA, and all software companies want to make money off you every way possible and they are pissed off at any potential revenue stream that gets choked off by fair use. They need to be thoroughly spanked every time they throw a temper tantrum over it.

  30. Obligatory bi-decenial whining by Anonymous Coward · · Score: 0

    "the industry" complains about used game sales every 5 years. It's like a rule if you're in this business. Nintendo bitched about "rentals" and used game sales back in the late 80's. Companies bitched about it again in the 90's... and the cycle continues.

    Oh, and the music industry does the same.

    Should we expect any less though? Any industry obviously will be unhappy with any market that brings them no revenue.

  31. Games way to expensive. by wiremind · · Score: 1

    $60 dollars for a video game just isnt worth it.

    I work full time, I have a social life, I exersize, I read, and occationally, I play computer games. I spend about 4 hours a week playing video games (monday/tuesday night).

    If i wanna try the newest game, for example, right now its "F.E.A.R." i will probably play the game for 8 hours this whole month ( games are social, not gonna give up current games/clans ). So for the amount i'm gonna play the game, $60 dollars just isnt justified.

    I could rent 12 movies for that price. I could buy a DVD PLAYER($40) and 2 movies, for that price.

    They should make a ... Lite ... Version. Same game, shorter game. Have a $20 version of the game that has enough levels for 4-8 hours of play, and I'd buy up every new game that came out. ( FEAR, HL2, GUN, etc. )

    In fairness, I should mention, turn based strategies, and some RTS's are worth the $60 bux, such as Civ4, AgeOfEmpires3. My Price complaint is much more directed at FPS's which i enjoy in small doses.

    I go into EBGames, and all the new games are around $60. Its just not worth it. I wait to buy them used, or in the discount bin. Yeah, the games are a year are 2 old, so what? When your in the heat of the battle, playing a game, lost in the game, your not nit-picking over the texture of the bark on a tree.

    blah, i know i'm just rambling, I saw some other posts about indy games, and prices in the $10-$30 range. If you would provide links to these developers I would appreciate it, and I would likely check them out.

    1. Re:Games way to expensive. by Anonymous Coward · · Score: 0

      So I take it you're a PC gamer then...

      SiN Episodes is due to be released in the not-too-distant future on Steam. This is exactly what you're talking about, a "lite" type of game that's relatively inexpensive and not a huge time committment. The episodes will be (reportedly) 2-4 hours of gameplay for a much lower price (not confirmed, but $15-$20 seems reasonable).

      It's a great win-win model for the future of the industry. It forces developers to make engaging and entertaining product. A developer won't be able to rely on paid for previews and day 1 hype to sell a ton of units of what turns out to be a garbage game... instead they will have to depend on word of mouth and subscriptions. Could HL2 have done this? I think it's pretty clear that with HL2's storyline and content, it could easily have been broken up in 3-4 episodes at $15-$20 a pop. This way, gamers like yourself would have the benefit of a lower perceived cost, frequent updated content, and a strong storyline.

      In return, the developers get to charge more for the full product ($60-$80 for the length that a full retail game currently has) while also picking up a good amount of business from gamers looking for only 1-2 short episodes.

      Oh, and for the rest of you decrying high costs on console games... EA just announced that they're dropping all current gen game prices. So, they're less expensive now. Are you going to go out and buy anything or is complaining about the industry too much fun?

      Developers and publsihers hope for one breakout hit to fund the ten games that go nowhere. Look at Psychonauts... great game, great storyline, innovative gameplay. And all of you bought Madden.

      Just saying...

    2. Re:Games way to expensive. by wiremind · · Score: 1

      >SiN Episodes is due to be released
      Very cool, thanks for the info. That really is DEAD ON, what I was thinking. I will very likely try that game out when its released.

      >I think it's pretty clear that with HL2's storyline and content, it could easily have been broken up in 3-4 episodes at $15-$20 a pop.
      >In return, the developers get to charge more for the full product ($60-$80 for the length that a full retail game currently has )

      This really seems like a win-win situation.

  32. Bah. by Kyune · · Score: 1

    *I exclude any particular consideration of the MMO sector here since I'm not familiar enough with them to really talk about them beyond an abstract* This is mostly just observation and opinion, but...people are fickle. What they liked yesterday may change today, and vice versa. Furthermore, growth in the number of casual gamers appears a lot higher relative to that of hardcore gamers--and while some casual gamers may make that transition, I don't see it making any particularly significant difference as far as the market is concerned. While I don't have an adequate definition for either type of gamer (even though I am one myself), one characteristic of the casual gamer is that to him/her, games are primarily entertainment, socially or otherwise.--being skilled is secondary to enjoyment of the game (though it probably helps, haha). This creates a few problems: A hardcore gamer probably appreciates a game for the game more than the casual gamer, and is willing to put up with its flaws in exchange for the total experience. A casual gamer--not so much so. If it doesn't look good to them, they'll walk. If it's tough to figure out, they'll walk. If it's a chore or too difficult to play, they'll walk. I know, because I've been gradually making that transition from hardcore to casual now that I'm in college and trying to....well, live. From the casual gamer's perspective, my time and tolerances are limited, and thus I am that much more interested in saving my time and money for the experience I'm looking for. Not that this means I know what I want, just that I'm looking to buy from the someone that's holding out on me. Thus, developers (and their backers, and publishers by association) have a harder job of competing for my attention. Unlike athletes who generate revenue for their team and are paid huge sums of money even while on the injured list, there is no such guarantee for developers, whose budgets and costs continue to grow with time. And they know this. Publishers want titles that will sell, developers want to make games (driven by one reason or another) and the companies backing developer studios want their developers working on the games that publishers want to put on the shelves. On a budget, wtih deadlines and "required" features bases on what their marketing and publisher marketing thinks will sell, etc... So, you have developers that want to make the game they want to work on. Publishers, developers, and investors who want the game to be a game that they are pretty sure will make them money, therefore companies want to tell developers what kind of game to make, and gamers expecting companies (developers) and publishers to provide them with the game they want (even though they don't know what they want or even what they consider acceptable). Given all the interaction that takes place between these parties and the money being thrown around to make a game happen, it's no wonder that that things are the way they are. But here's the thing: If anything is going to change, then something has to give. What will it be? A: Gamers become more open to experimental and/or somewhat faulty games, particularly the newer and generally casual crowds. B-C: Publishers become more willing to take more risks with the kinds of games they'll take on so that companies might give developers more freedom. D: Everyone could relax on riding the technological wave, allowing developers to use technology and tools they're already familiar with instead of expecting them to create and utilize new ones "just because they're there" -- reducing costs as a side effect. I hardly think the list is all inclusive, but the point I'm trying to make with all of this is that there are issues at every link in the consumer chain which contribute in some way to the current state of affairs. And...I think I may have lost track somewhere along the way so hopefully I'm making some sense :P

  33. Re:Bah, Formatting by Kyune · · Score: 1

    Could a mod set the reply to plain old text formatting, if possible? First post and I missed the option...hopefully it will retrieve the carriage returns properly.

  34. EB Games sells USED games as NEW by thpdg · · Score: 4, Interesting

    I'm really fed up with these gaming shops that open up EVERY copy of almost EVERY game in the store.
    They keep them all locked up in a showcase, and put empty boxes on the floor.
    WHY should I buy the brand new version, when they've already opened it up and rifled through it? They've probably even played it. That's not new product. Aren't there laws about selling used materials as new, any way?

    --

    -Patrick

    "They never stop thinking about new ways to harm our country and our people, and neither do we."

    1. Re:EB Games sells USED games as NEW by drxenos · · Score: 1

      Wow, where do you live? The EB near me doesn't do that!

      --


      Anonymous Cowards suck.
    2. Re:EB Games sells USED games as NEW by Jevaka · · Score: 1

      When I shop for games at EB, they do have their shelf boxes (displays) opened. So when I find a game I want, I take the opened box and bring it to the cashier, who puts the opened box back on the shelf and gets me a new game from the stock room.

      I've bought one game there that they gave me the display box, only because they were out of stock. It wasn't used, it was their display, and the game was neatly filed in a case behind the counter with all their other display stock.

    3. Re:EB Games sells USED games as NEW by Blakey+Rat · · Score: 1

      The local EB here takes maybe 3-4 copies out of the box to use as displays, and when you purchase they ask (if they have one they took out of the box) if you don't mind taking it, otherwise they get you an unopened box. I kind of assumed that was standard policy at all game stores everywhere.

    4. Re:EB Games sells USED games as NEW by drxenos · · Score: 1

      Not where I live. All the closed and complete boxes are right on the customer shelves. You just grab one and pay for it. Are in a high-crime area?

      --


      Anonymous Cowards suck.
    5. Re:EB Games sells USED games as NEW by edunbar93 · · Score: 1

      They keep them all locked up in a showcase,

      Yes, Mister Wizard, that's because they're small, expensive, and can be easily put in your coat before you walk out of the store.

      But I guess that that little bit never really occurred to you.

      --
      "No problem. I have the capacity to do infinite work so long as you don't mind that my quality approaches zero."-Dilbert
    6. Re:EB Games sells USED games as NEW by Anonymous Coward · · Score: 0

      I'm with you, it doesn't seem right they do that. And they do play the games, I've been in the store when they've put in a new game into the system/and I know they sometimes take the games home for a day or two to "try 'em out"

    7. Re:EB Games sells USED games as NEW by thpdg · · Score: 1

      Is CT high crime?
      I know of 4 or 5 EBs and I've seen a mix. Some of the smaller stores only have opened copies, some of the bigger ones have only closed copies with dummy boxes.
      I understand it's for security, but does that make it right?
      I've been in the store and heard the clerk telling the potential customer that he's essentially buying a used game, and that he might as well just purchase a used copy.

      --

      -Patrick

      "They never stop thinking about new ways to harm our country and our people, and neither do we."

    8. Re:EB Games sells USED games as NEW by thpdg · · Score: 1

      Is CT high crime?
      I know of 4 or 5 EBs and I've seen a mix. Some of the smaller stores only have opened copies, some of the bigger ones have only closed copies with dummy boxes.
      I understand it's for security, but does that make it right?
      I've been in the store and heard the clerk telling the potential customer that he's essentially buying a used game, and that he might as well just purchase a used copy.

      I posted this down below as a response, but it might be more useful as a followup to my own post.

      --

      -Patrick

      "They never stop thinking about new ways to harm our country and our people, and neither do we."

  35. price point by Anonymous Coward · · Score: 0

    I don't really know what y'all are talking about here. I just recently bought a GameCube, and Mario Kart and Super Smash Bros. were both $30 each. Considering that I have probably played Mario Kart for almost 24 hours so far, and that I've only just recently bought it, I don't really see the issue.

    There's definitely a distinction to be made from the kinds of content that most people will use over and over again (music, multiplayer games like Mario Kart, MMOGs like World of WarCraft) and the kind of media that most people will use once or twice (movies, single-player games like any RPG).

    The former are worth buying because they have basically infinite replay value. The latter are worth renting. Look at the popularity of NetFlix, and what they offer: $20/month for all the movies you can watch.

    Why can't a similar model work for games (especially console games, which is where the market seems to be heading)? Sure, some people will make copies. But somehow NetFlix is doing fine, despite the fact that making copies of movies is no problem at all for a technically proficient user.

    I know that I grew up renting games, anyway. My parents bought me a Sega Genesis, and for a long time, whenever I was going to have a friend over who lived kind of far away (about once a month), we'd go to the video store and rent Sonic 3. I was 8 years old, so I wasn't very good, and it took me a while to beat it. :P But it was also a treat whenever I rented it, and I didn't mind playing the whole thing over again each time.

    When I was a bit older I rented Final Fantasy 2 (American), and then there was the extra bonus that we lived in a small town so no one touched our save file in between times when we rented it.

    If I had bought any of these games, I would have played them in one shot, and gotten sick of them very fast --- I recently played Chrono Trigger on SNES9X, and by the end of the game, I wasn't into it at all, I just wanted to play to see the ending.

    So yeah. We need a NetFlix for games.

    1. Re:price point by WarForge · · Score: 1

      We have this already... for a while now. Check out GameFly for the exact experience you are looking for. -- I am not a monkey

  36. MOO2 by Anonymous Coward · · Score: 0

    Not really. While there have been some exceptions (Thief series), most new games for the past five years have either been disappointingly short or just plain boring so that I quit playing. On the other hand, I still play Master of Orion 1&2 (never got into 3, but thatkinda reinforces my point) and Master of Magic and NetHack and Angband and its variants as well as Might and Magic and Heroes of MandM plus many others. I used to head to the software store when I wanted to play something different and now I turn to my old catalog. Partly this is not wanting to sift through the all the carp at the store looking for the few good games, and it is partly that as someone who has been playing computer games for over 25 years (god, I'm an old geek) it sometimes feels like everything is just a retread of that game I played ten or fifteen years ago. But mostly, new games are so expensive that I take less chances. I used to walk into the store and find a game that looked good and buy it knowing nothing about it but what was printed on the box and maybe an employee or fellow customer saying they liked it. I threw it in the PC and figured it out as I played. Now, with so much junk on the shelves all priced the same, I research a game before I buy it and often know all the cheat codes and the entire story line and how to get past the hard parts before laying a hand on it. I often end up not buying it because it seems like playing it would just be redundant. If I do buy a game on the spur of the moment I'm disappointed nine times out of ten and am bitter that I spent the money that could have gone to hardware or dinner out with my wife. (Ok that sounds bad but she understands.)
    I guess the short of it is, if you want people to not mind paying that much money, then put out quality games that last. The parent is correct about fifty dollars not being a bad price for hours of entertainment. Where I disagree is the assumption that most games provide that.

  37. I'd pay more... by krbvroc1 · · Score: 1
    I would be willing to pay more for games on two conditions:

    1) I am trusted without DRM/copy protection. I can live with a CD-check (though I dislike them).
    2) I can return games within a 14-day period.

    In the past I have bought too many games near launch day that were junk. It was total waste of my time and money, yet the developers/distributor/retailor profited. That is not fair and the 'once we release it, the money is will flow regardless of quality' mentality is what has ruined the industry. Its easy to see that rather than innovate or battle for the best game, the past years have been about how much pre-release hype can we generate. The goal is to maximize launch day sales and pre-release orders before people can find out if the game is worth buying. Since no returns/refunds are allowed it is all about the promises, deception, and hype at launch.

    1. Re:I'd pay more... by drxenos · · Score: 1

      Do what I do. Buy all your games with a credit card. If a store refuses to allow me to return a piece-of-crap, I dispute the charge with my credit card company. Usually just telling the store owner that will get me a refund. That, and telling him I won't ever shop that again (especially when I spend a lot of money there).

      --


      Anonymous Cowards suck.
    2. Re:I'd pay more... by thanuk · · Score: 1

      I can live with a CD-check (though I dislike them) I've got 2 Codemasters games which I can't play despite owning the originals. The Philips DVD rewriter in my new machine isn't compatible with the CD-check. I guess I won't be buying any more Codemasters games...

  38. While the big ones whine by wulffi · · Score: 1

    The indepent game developers thrive. Smaller companies are coming into the marketplace. Take a look at the Independent Games Festival

    If you look at the titles you will see a lot of reasonably priced games that are great fun, though they may not be as polished as a AAA title.

    A little shameless plug for company I work for: Tribal Trouble

    We are an independent developer and we intend to bring fun into games again.

  39. Copyright infringement illegal but not stealing by ThosLives · · Score: 1
    The problem here isn't one of the moral issues of theft, but the technical issues. And by that I mean this: A Porsche is a scarce good. Software is not a scarce good. To take the stick to the already beaten horse again in the hopes of further clarification:

    If I'm using a Porsche, nobody else can use it at the same time. The Porsche is scarce. The fact that a single person is using a "copy" of software does not prevent others from using the software (on a different piece of hardware). Thus, software is not scarce. Now, a particular CD with software information on it is a scarce resource, but the information on the CD is not itself scarce.

    The thing that is scarce when it comes to software is the talent required to create the first copy. This is why I believe "content" is really a service industry and things like "property rights" do not naturally apply (they currently apply by force of law). Property rights only really make sense when applied to scarce resources.

    So I wouldn't call making a copy of software stealing, but I would call it breaking the law. There is a subtle difference there that I think needs to be considered.

    That said, there is still the issue of how to link the value of having software to those who create software. That is - how do you get the people who use software to pay the people who create it if you don't use a "merchandise-like" scheme? The same thing applies to musicians, although they have a simpler way to generate revenue through concerts (there's no such thing, really, as a software "performance").

    What could happen is that consumer software will have to become free, and all "heavy iron" software will not be available, but the use of it will be purchased from service organizations which hire, internally, people to write that software. As an early example, consider things like search: the general public doesn't buy the running software, but they use it. Organizations pay the search companies to maintain the searches - basically they are paying those companies for the use of that software. Another example is online games - consumers pay to have the service of connecting to the game servers and (aside from the initial purchase of physical media, which is arguably just another payment into the service) are paying more for the service rather than some scarce resource (ignoring the fact that some MMOG's do experience some limited resources in terms of queues and the like).

    Hrm. Well, I started rambling on there, but the main point is that things will continue to get worse until people realize that ideas are not scarce and enforcing the concept that they are is just a tax on society. How to make proposals for change to those that make legislations is a task for which I am not currently prepared, however.

    --
    "There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
    1. Re:Copyright infringement illegal but not stealing by Meagermanx · · Score: 1

      To me, it's the same question we have to ask about the music industry: How can we pay the talented creators of the content, but bypass the middleman who charges the absorbitant fees unfairly?
       
      How can I pay the programmers, the artists, and the musicians, but avoid paying the guys who make the cardboard and ship it to the shelf? If it took twenty people to make an average game, and we were to pay each of them just $0.50, or ten dollars a game, and it sold 500,000 copies, then couldn't we have a lot more quality games for a lot less, and still pay each member of the development team $250,000 each, per game?
      That sounds like a way to support the industry to me.
       
      I mean, I'm willing to listen to reason, so if anybody wants to tell me why pirating in the current economy is wrong, and argue for the pointless marketting, packaging, and shipping costs, I want to hear your reasons.

    2. Re:Copyright infringement illegal but not stealing by Anonymous Coward · · Score: 0

      If someone needs to explain to you why taking something that does not belong to you is wrong, you will never get it. "Momma just done brought you up wrong." Cost, easy of copying, and "hurting no one" are piss poor excuses, as is how much a developer is supposedly making. Good luck in prison scumbag, and thanks for raising my taxes.

    3. Re:Copyright infringement illegal but not stealing by Meagermanx · · Score: 1

      Sir, I don't take stuff that doesn't belong to me. I go by my morals, and my morals say that a giant record company screwing over musicians is much worse than me not supporting the record company by buying CDs.
      Now, I realize it's different with the software industry, but games are too expensive for me to blow all my money on. They're still making a huge amount of money, and I'm still buying games now and then. Maybe they should stop complaining that they're not making enough money for doing nothing.

  40. Lockout chips by tepples · · Score: 1

    And of course the indy games that are free, or some that are cheap, like 10-30.

    Problem is that to my knowledge there aren't any popular gaming handhelds that are designed to run independent games. Phones generally have crappy controls and (in the United States) are locked to the carrier's online store. Nintendo and Sony gaming handhelds shut out homebrew as a side effect of shutting out piracy, though Nintendo is much less proactive than Sony in this regard. GP2X isn't available at brick and mortar retailers in the United States, nor is it advertised in the United States. What's left?

    1. Re:Lockout chips by drinkypoo · · Score: 1

      I know phones have crappy controls but they ARE meant to run whatever you bring to them, since they run java and it's not like it's signed or anything. (Well, actually, on my Motorola phone if you have signed your midlets they have access to more functions, but they're not particularly useful for games anyway...) And as you allude to the majority of nintendo handhelds will run homebrews from flash carts.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Lockout chips by ClamIAm · · Score: 1
      Nintendo and Sony gaming handhelds shut out homebrew as a side effect of shutting out piracy, though Nintendo is much less proactive than Sony in this regard.

      HAHAHAHA. You must look away everytime you see the words "Nintendo" and "sues" together.

    3. Re:Lockout chips by tepples · · Score: 1

      tepples wrote: Nintendo is much less proactive than Sony in this regard.

      Clarification to my comment: Nintendo DS has had only one major firmware update that specifically targeted homebrew and piracy, and the updated crack (called "PassMe2") for this firmware has been stable for over two months. Games also do not update the firmware on the DS. Sony's PSP, on the other hand, has had several instances where a new firmware came out 7 days after a crack appeared and generally requires such updates to be applied before new games (or possibly even reprints of old games) can be played on a system.

      ClamIAm wrote: HAHAHAHA. You must look away everytime you see the words "Nintendo" and "sues" together.

      Which cases since 2001 (i.e. the current generation) are you referring to, and how has Nintendo been more proactive against vendors of "dual use" tools than Sony in this respect? By "dual use" tools, I'm referring specifically to flash carts and firmware mods, which can be used for homebrew but can also be used for piracy, not to servers that carry ROMz.

    4. Re:Lockout chips by ClamIAm · · Score: 1
      Which cases since 2001 (i.e. the current generation) are you referring to,

      First of all, picking an arbitrary timeline is completely unfair. If 2001-2006 were dry years for discovering exploits in Nintendo consoles, there wouldn't be any lawsuits. Trying to get off on a technicality is cute, but it's definitely poor form.

      More on-topic-ly, Nintendo is constantly sending out cease-and-desist orders to websites. These are often automated, sometimes going to sites that have text instances of things like both "mario" and "ROM" on them. I believe that Nintendo successfully stopped Lik-Sang from selling/exporting some products a year or two ago. Nearly all "innovations" Nintendo chooses to release have the side effect of hurting piracy: mini-discs, touchscreens, voice recognition, the REV controller.

    5. Re:Lockout chips by tepples · · Score: 1

      picking an arbitrary timeline is completely unfair.

      The 2001-present time line is by no means arbitrary, as it it refers to handheld platforms that are still on the market. The Game Boy Advance was first sold in 2001.

      So back to the original question: Which handheld video game system should independent video game developers standardize on?

    6. Re:Lockout chips by ClamIAm · · Score: 1
      The 2001-present time line is by no means arbitrary, as it it refers to handheld platforms that are still on the market.

      Let's see what you originally said.

      Nintendo and Sony gaming handhelds shut out homebrew as a side effect of shutting out piracy, though Nintendo is much less proactive than Sony in this regard

      This is a bit different than your tune now.

      So back to the original question: Which handheld video game system should independent video game developers standardize on?

      I like how you're trying to sidestep the issue here (actually, no I don't), but the reality of having a discussion is that people will most likely disagree with either your assumptions, your reasoning, or your conslusions. Implying that I'm off-topic by disagreeing with one of your assumptions is very poor form, showing that you are too insecure to defend your argument.

    7. Re:Lockout chips by tepples · · Score: 1

      tepples wrote: The 2001-present time line is by no means arbitrary, as it it refers to handheld platforms that are (present tense) still on the market.

      ClamIAm wrote: Let's see what you originally said.

      tepples wrote: Nintendo and Sony gaming handhelds shut (present tense) out homebrew as a side effect of shutting out piracy, though Nintendo is (present tense) much less proactive than Sony in this regard.

      ClamIAm wrote: This is a bit different than your tune now.

      I don't see what in that leads you to believe that I have changed my tune. Had I been referring to all console generations going back to the NES, I would have used continual tenses such as "have always been".

      ClamIAm wrote:

      So back to the original question: Which handheld video game system should independent video game developers standardize on?

      I like how you're trying to sidestep the issue here (actually, no I don't)

      The original question, as I set out in this comment, was: what handheld video gaming devices are sold in 2006 other than locked-down Nintendo and Sony handhelds on the one hand and machines not marketed to the general public in the United States on the other hand? If I were an independent game developer, then for which platform would you suggest that I target my games?

      Implying that I'm off-topic by disagreeing with one of your assumptions is very poor form, showing that you are too insecure to defend your argument.

      OK, I'll acknowledge that both Sony and Nintendo have at least once sued makers of development kits that would be useful to independent game developers. So in the larger scheme, what is the answer to the question "What's left?", which was the original question that I posed here?

    8. Re:Lockout chips by ClamIAm · · Score: 1
      The original question, as I set out in this comment, was: what handheld video gaming devices are sold in 2006 other than locked-down Nintendo and Sony handhelds on the one hand and machines not marketed to the general public in the United States on the other hand? If I were an independent game developer, then for which platform would you suggest that I target my games?

      Um, what you originally said was:

      Problem is that to my knowledge there aren't any popular gaming handhelds that are designed to run independent games. Phones generally have crappy controls and (in the United States) are locked to the carrier's online store. Nintendo and Sony gaming handhelds shut out homebrew as a side effect of shutting out piracy, though Nintendo is much less proactive than Sony in this regard. GP2X isn't available at brick and mortar retailers in the United States, nor is it advertised in the United States. What's left?

      So you are stating that Nintendo is less harsh on those who want to use their handhelds in ways not originally intended. Counting the number of firmware updates for a machine and the number of lawsuits over a specially-chosen piece of time is not a valid way to assess this. Sure, some of the "improvements" brought in firmware updates may be designed to thwart independent games/piracy. The lawsuits would also be doing this. But it does not logicaly follow that because the data you use shows Sony to be "more proactive" in fighting against these things. It only shows that Sony has more points on your scorecard.

      The problem here is that your scorecard sucks. You don't take into account how easy or difficult it is for each manufacturer to make and release firmware updates. You don't take into account how many exploits (or the severity of them) have been found for each system that allow for said manufacturers to "be proactive" in shutting this type of thing down. You basically pick and choose what you wish to make your case. And when held up to the things you leave out, your argument fails on all these levels.

    9. Re:Lockout chips by tepples · · Score: 1

      So you are stating that Nintendo is less harsh on those who want to use their handhelds in ways not originally intended.

      That was a minor point, which if deleted doesn't change the main focus of the comment. I'll restate my question without a comparison between Sony and Nintendo so that we can start anew:

      Problem is that to my knowledge there aren't any popular gaming handhelds that are designed to run independent games. Phones generally have crappy controls and (in the United States) are locked to the carrier's online store. Nintendo and Sony gaming handhelds shut out homebrew as a side effect of shutting out piracy. GP2X isn't available at brick and mortar retailers in the United States, nor is it advertised in the United States. What's left?

      The problem here is that your scorecard sucks. You don't take into account how easy or difficult it is for each manufacturer to make and release firmware updates.

      Sony releases firmware updates on UMD and prohibits players from playing new UMD games if they aren't installed. Nintendo releases firmware updates only when preinstalled on Nintendo DS systems, and games work with all versions of firmware.

      But can we move on to the next question yet? Namely: which handheld should an independent developer target games to?

    10. Re:Lockout chips by ClamIAm · · Score: 1
      That was a minor point, which if deleted doesn't change the main focus of the comment.

      I was hoping that you'd catch on that this minor point was what I was talking about. I was mistaken. Next time I reply to one of your comments, I'll make sure to spend several pages detailing exactly what I'm referring to and the scope I wish to comment in, and whether or not cheez whiz is involved.

      Seriously dude, just because I reply to your comment doesn't mean I have to do it on your terms. I guess I just don't understand how to have a discussion as well as you do.

    11. Re:Lockout chips by tepples · · Score: 1

      I was hoping that you'd catch on that this minor point was what I was talking about. I was mistaken.

      I apologize for posting to Slashdot under the influence of Asperger syndrome. It's just that the fact that independent game developers have been shut out of handhelds has troubled me.

  41. In this period of "jobless growth"? by tepples · · Score: 1

    You have the option of working elsewhere

    How much would it cost to move or to be retrained?

  42. Many multiplayer games are eventually EOL'd by tepples · · Score: 1

    By the time I buy the game, I have (1) saved money on the game by getting it at a lower cost, (2) saved money by only buying good games, (3) saved money by getting older hardware that doesn't require a leaf blower to cool, and (4) saved time by not playing a game that turns out to be dull.

    You have also (5) allowed players to get a one-year head start on gaining skill, so that there are not enough players of your skill level left, and (6) taken away one year of online play time before the game's publisher shuts down the servers permanently.

    1. Re:Many multiplayer games are eventually EOL'd by hal2814 · · Score: 1

      If you can't enjoy playing a game that's been out a year because the skill level of everyone else is much higher, then condition 2 as laid out by the GP has not been met.

      Likewise, if there is no mechanism for a user to host their own server in the case that a publisher shuts down the game, condition 2 is also not met.

    2. Re:Many multiplayer games are eventually EOL'd by tepples · · Score: 1

      So how can casual gamers make sure that they do not waste their money on games that do not meet condition 2?

    3. Re:Many multiplayer games are eventually EOL'd by KDR_11k · · Score: 1

      Anything I'd suggest for making sure of that would automatically take the buyer out of my definition of "casual gamer"...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Many multiplayer games are eventually EOL'd by hal2814 · · Score: 1

      I guess it depends on your definition of "casual." By the time the game is significantly older, there are many, many reviews of the game available. Also, the folks working the gaming shops tend to be more honest about what games are good after they're a year old. They're not going to tell you some big new game is crap, but they might admit it later on in the game's lifespan. If those things cut into your casualness (which I completely understand), then I really don't have another solution.

    5. Re:Many multiplayer games are eventually EOL'd by tepples · · Score: 1

      By the time the game is significantly older, there are many, many reviews of the game available.

      I haven't read any video game reviews that list years-of-service guarantees for the multiplayer portion of a title. Nor do reviews give any hint as to whether I will go 0 and 100 if I play online.

    6. Re:Many multiplayer games are eventually EOL'd by hal2814 · · Score: 1

      You are correct. That's why I also mentioned the folks working at the gaming shops. They have a decent idea (from my experience at least) of the current state of multiplayer in most older but good games.

  43. Not all libraries have recent PC games by tepples · · Score: 1

    There is at my local library, and it's free. I'd be surprised if your local library didn't have a similar service available.

    OK, be surprised that my local library has crap for selection of recent PC games.

    1. Re:Not all libraries have recent PC games by Brantano · · Score: 1

      Have you ever heard of a demo? They come in gameing magazines for console games, over live for x360 games (along with magazines). Hell, for pc games you can get a demo of just about ANY game out there...for free..online.

  44. A great example... by __aazsiv8125 · · Score: 1

    A great example of a stellar game that costs a little less is Shadow of the Colossus (PS2, from the makers of the also great Ico). I was able to purchase SotC for 29.99 new at my local Gamestop. Granted, the game is only about 15 hours, but is an innovative and fun play-through, not to mention the extra content that is unlocked when you beat the game. I believe this is the type of game the author was trying to get at in this article. It is quite a bit shorter than some other adventure games out there, it's a bit cheaper, but overall it's a perfect experience.

  45. Retail not as bad as subscription pay... by nmaster64 · · Score: 1
    $50 to own a game forever is a thousand times better than $15/month. I don't know how people afford to play MMO's, I know I don't have 1 to 2 hundred dollars a year to spend on one game. You should buy it once, and it's yours (I love you Guild Wars).

    With that out of the way, I do think $50-$60 is too much for a game. This however stems more from an industry-wide issue of development costs more than just greedy retailers. It's a big problem with few solutions. Nintendo is the only hardware company that apparently is taking steps to bring those costs down, and middleware companies like Epic are a big help too. However, it seems that's not enough...

    I myself don't quite know the solution to this, although I think Nintendo's strategy of promoting smaller games based more on fun and replayability than cinematics and graphics is the most effective step, as gameplay in the end is truly all that matters. However, this solves the problem only on a limited margin. There should be some way to get those great, epic games made without multi-billion dollar budgets. I hope we find it.

    I dream for the day games retail new for $30 across the board, and monthly subscriptions are as dead as dead can be.
    (Curse you WoW, for taunting me so...)

    1. Re:Retail not as bad as subscription pay... by patio11 · · Score: 1

      Playing MMORPGs saves you money. No joke. They act as a substitute for other game and leisure purchases. e.g. I generally bought one console game a month during my first year of real employment (money to spend, few activities to occupy my time). Thats, oh, lets call it a $500 a year gaming habit (cheap compared to any other form of entertainment on a per hour basis, with the possible exception of reading books). But after I got WoW, I haven't so much as turned my PS2 on except to play DVDs. I think WoW comes out to about $13 a month for me (I buy it in three month increments -- should probably increase that to six), and that is substantially less than the cost of any box in a video game store over here.

  46. It's a good idea that has worked before. by Anonymous Coward · · Score: 0

    Street Fighter 2, Mortal Kombat, Lethal Enforcers, Virtual Racing, Cruisin' USA - do these titles ring a bell? This was the arcade scene in the early to mid 1990s, where we all happily dumped quarter after quarter into games that would eventually go on to be pretty big hits on home consoles. Or are you implying today's dead arcade scene and tomorrow's DRM-crippled future suit you better?

    1. Re:It's a good idea that has worked before. by cornface · · Score: 1

      Street Fighter 2, Mortal Kombat, Lethal Enforcers, Virtual Racing, Cruisin' USA - do these titles ring a bell? This was the arcade scene in the early to mid 1990s

      If you throw in Daytona you've pretty much got today's arcades...

  47. But they've always been $60! by Anonymous Coward · · Score: 0

    I don't understand why people complain about $60 games these days, considering how high the production values and lengths of most good games are. In the 90's, the typical Super Nintendo cartridge was priced at $60 or higher, and those were mostly crappy 2D side-scrollers. Nintendo's own games averaged about $50-55 (because they didn't need to pay a licensing fee to themselves, therefore they could put their games out for less than third-party publishers).

    But the point is... $60 has been the pricepoint since at leasy 1992!

    1. Re:But they've always been $60! by wiremind · · Score: 1

      >considering how high the production values and lengths of most good games are.
      >But the point is... $60 has been the pricepoint since at leasy 1992!

      You just listed my top 2 complaints.
      number 1, Length)
      I dont want a long game, i wouldnt have the time to play it.
      Just like movies, i DONT WANT a 6 hour movie.
      I want a 2 hour movie, or maybe i only have time for a 30 minute cartoon.

      number 2, Price)
      paying $60 for a game that i'm only gonna play for a couple hours is the reason i own very few games. I have purchased 5 games in the last 3 years.

      The unchanged pricepoint is the very problem the industry is having. If they made shorter games, and priced em at 20 bux a game, i wouldnt be so nervous about putting down my money and trying that game i've never heard of. I do it with movies all the time, i'll see some movie, its $12 and it sounds kinda fun, i'll take the chance.

      I have money to spend, but game reviews are completely un-reliable.
      I would risk $20 on some game i've never heard of. I wouldnt if that game was $60.

      --

      I Do understand what your saying, the quality of the games has increases unbelievably.

      My point was: I dont want a long game, and if they made shorter games at a lower price, like that "Sin: Episodes" thing the other response mentioned, I would be MUCH more likely to buy the games because they provide what I want.

    2. Re:But they've always been $60! by ryl00 · · Score: 0

      Heh. I distinctly remember forking over $50+ for Ultima III, way back in the mid 80's. I don't even want to think how much $50 in 1985 dollars translates to 2006! (Then again... I played that game to death, so it was probably worth it)

  48. Mods on consoles? by tepples · · Score: 1

    User made content counts - the (good) companies take some of money you pay for the game and spend it on giving out modding tools, teaching people how to use them, promoting modding, finding the best mods and maps and distributing them to you.

    Can you name a good game for Sony PlayStation 2, Nintendo GameCube, Game Boy Advance, or Nintendo DS that has decent modding tools? Or do I have to spend 5 times more for a gaming PC to sit next to the TV?

    1. Re:Mods on consoles? by KDR_11k · · Score: 1

      RPG Maker for the PS2.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Mods on consoles? by tepples · · Score: 1

      RPG Maker for the PS2.

      Correct, but token. Are there even a dozen significantly moddable titles for North American video game consoles? If so, what are they? If so, and if you aren't willing to do what you might perceive as my research for me, then what should I do to discover moddable titles for North American video game consoles? All Google seems to give me is information about tools of borderline legality for playing backups and imports.

  49. the breaking point by tepples · · Score: 1

    Anyone alienated by today's difficulty levels need to be sat down in front of an NES pronto.

    You claim current PS2 games are easy? Go play In The Groove (PS2 NTSC U/C) and try to pass the "Breaking Point" course.

    1. Re:the breaking point by Tofino · · Score: 1

      Anyone who originally owned an NES is unlikely to be young enough to pass even 10s in In The Groove. This has nothing to do with gaming skill and everything to do with the likelihood of being physically fit and agile enough in one's 30s and beyond. I'm 34 with two fake hips and unlikely to pass PSM Oni on DDR or even many 10s (higher forget it) on ITG, but I can kick the crap out of anything requiring a controller or on my MAME cabinet :).

    2. Re:the breaking point by Vacuous · · Score: 1

      Keep in mind DDR/ITG/IIDX make up a very, very, small percentage of games. 99.9% of the games out there are disgustingly easy and pose absolutely no challange. There are exceptions but they are few and far between. Now I'm off to go fail Utopia hard (yes, I suck).

  50. Which handheld in USA allows independent games? by tepples · · Score: 1

    as far as I'm concerned they can go back to making 2d games with SNES level graphics and sell them for less, seeing that the technology has been perfected. Oh wait, that's right. That's my GBA.

    OK, so how do you play independent games on your GBA without having to buy borderline-illegal devices?

  51. Re:Not the best way to get the buyers on your side by drinkypoo · · Score: 1
    I also remember some record store holding a "brooks-b-que" where people who already had garth brooks CDs came and burned them. It seems that they were upset with his overwhelming greed and complete ignorance of first sale laws and what they are for, and swore never to buy another garth brooks CD (new or used) ever again.

    Of course, if you're really annoyed with him over that, it makes more sense to go door to door collecting used garth brooks CDs, and putting them on amazon or half.com :)

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  52. You mean like DDR? by tepples · · Score: 1

    Have you been to a video arcade lately? They are still around and are full of games you can't play easily at home. Most of them have hardware that is specialized for the game

    I assume that by this you mean custom controllers. Apart from redemption games (those that spit tickets), the most popular game by far at arcades I've been to is Dance Dance Revolution and other games using the same cabinet. That form factor is so old that controllers for Konami's DDR brand console games and for PC-based clones are anywhere from $20 to $200 depending on quality. Which games were you talking about?

    or have large systems linked together so a number of people can all play together interactively.

    You've never been to a LAN party?

    You can see the movie now, not in six months when it comes out on DVD and all your friends have already seen it.

    Tell that to people in Europe, who had to wait nine months for their PSP, and by then, the system's killer app had already been cloned for another system.

    1. Re:You mean like DDR? by 99BottlesOfBeerInMyF · · Score: 1

      I assume that by this you mean custom controllers. Which games were you talking about?

      I'm talking about games with toy guns attached, dancepads, motorcycles or surfboards that move under you etc. I'm also talking about games that are networked for group play.

      You've never been to a LAN party?

      Of course I have. Not many people have, however. LAN parties require a group of people who can get together at the same time, a location, networking gear, portable machines, and many copies of the same software. A few people have these, but not a lot, and even for them it is often inconvenient to arrange and gather the equipment.

      With a gaming cafe, the equipment and location are there. The software is there, loaded, and up to date. You don't need to have friends, or friends who have time, since when you go, there are people there to play with. as an added bonus, it is a way to meet people. All of these are reasons why gaming cafes are worthwhile and why in some other countries are commonly packed with people. If there was a gaming cafe near here and new games were available for play there months before they were for sale in stores I'm sure gamers would flock to it and many of them would also buy the games later to play at home. Thus, Gaming companies receive more revenue for the same amount of work.

      Tell that to people in Europe, who had to wait nine months for their PSP

      What is your point? I don't see how this pertains to the discussion.

  53. Compare other games by tepples · · Score: 1

    I've never seen HL2 take more than a minute to start up.

    I've never seen Super Mario Bros. 3 take more than 1/10 minute to start up once I've cotton swabbed it.

  54. Re:Stop bitching about the price of games... by Anonymous Coward · · Score: 0

    Gotta love slashdot, where a valid opinion that goes contrary to the mainstream gets modded down as a troll. Good job, mods!

  55. Bit too many times.. gun shy on new game releases. by brufar · · Score: 1

    I don't know about the rest of you, but I've been bit one too many times dishing out $60.00 for the latest marketing masterpiece, to find out the game is just plain lame. after you shell out $60.00 a pop for several games that you never play more than once or twice, you stop and think twice before you put down that hard earned cash for another game. I'm more than happy to pay for games that I enjoy, and anything decent that is published for Linux I've purchased (Quake series, Doom, UT 2004, Savage, Etc.. ) to show my support for the publishers. Other games have been terrible, I received Wheel of Time for Christmas several years ago. It wouldn't install. after searching for a bit I discovered it was due to a known manufacturing defect. I followed all the directions sending in the disc for replacement, and then I waited, and waited some more, then waited a little longer, then I called, wrote letters and did whatever I could to find out where my replacement media was. Finally I contacted the attorney general and the BBB and reported them. Eventually I got a call back and assurances the replacement was on it's way. I received it in May. 5 MONTHS after I had sent in for the replacement. I still have the disc in the shrinkwrap, I lost all interest in the effort and time wasted to get the replacement. I could have obtained a warezed copy over dialup in less time. and while I'm at it why do you keep insisting on selling me games on 5 CD's ? Here's a CLUE for you, DVD Drives have been around for SEVERAL YEARS NOW.. I really don't enjoy swapping multiple CD's to install a game, you can't possibly tell me it's cheaper to press 5 CD's than One DVD. the Movie industry seems to pull it off fairly inexpensively. I have a total of 2 games on DVD. UT2004, and Quake4 and I had to jup through hoops, multiple stores and in one case order it from overseas to get ahold of the DVD versions.. COmeon why aren't these on the store shelves ? thiss attitude of unless I preorder the game a DVD version isn't to be had is just ridiculous. yeah charge me more for the priviledge of swapping CD's in the drive.. thanks for that.. and yet the game industry claims WE are the problem, WE are cheap, WE buy used instead of new, WE pirate because they won't accept returns on inferior products or games that just plain suck. I have a pointer for you, quite wasting all your money marketing to make a crappy game look good in the media, and spend that money to make the game actually GOOD !! Woah, revolutionary concept I know, but I really think you can pull it off.. Give me a decent product and I'll be happy to give you my cash, keep shoveling out the garbage you have been and my money stays in my wallet.

    --
    far...out
  56. What consumers want = What sells by BraceletWinner · · Score: 1
    ...we're seeing most of the money being put into games based on what sells not what consumers want.
    Huh? What consumers want = What sells.
    1. Re:What consumers want = What sells by Anonymous Coward · · Score: 0

      Without try-before-you-buy, how do you know that a game is what you want before you buy it?

  57. Video Game Availability and Pricing by Jack+Johnson · · Score: 1
    The used market for DVDs, or CDs is relatively small. Why? Presumably because getting a five dollar discount on a fifteen dollar DVD is not as enticing as thirty dollars off of a sixty dollar game; when it's only five bucks, the natural desire to buy something perfect and new will, in most cases, outweigh thriftiness.

    The recyclers don't sell $60 titles for $30 they buy them for that much and sell them back for $5-10 off at best. People buy them because the guys running the store have been trained to do everything in their power to push a chewed-up used copy without even acknowledging that a new copy might be available. Often you don't even have a choice since the recyclers rarely stock more than 1-2 copies over their pre-order total.

    It's just like buying a car. Game shops don't make money selling new games for a few bucks over invoice they do it buy selling your trade-in(s) for 2-3 times what they paid for them.

    The shop wins and everyone else loses. The publishers sell fewer new games, the end-users get underpaid and overpay for used games and those who want a *new* game get nothing without a pre-order. Thanks to this BS, three months post release many games are a pain in the ass if not impossible to find new. Wait a year or two and you'll have no choice but pay a premium on eBay or settle for scrathed up disc and a mangled manual if you're lucky.

    Higher prices will do nothing but cut original game sales even further. What we need are... -More playable demos so that we aren't gambling by spending money on an potential pile of shit sight unseen with no hope of returning it.

    -Cheap games. It's a lot easier to swallow a $20 gamble than a $60 one. At $30 or more For $20 I'm willing to experiment, get down to $9.99 for your so-so game and that's $10 you never would have gotten otherwise.

    -Direct sales with incentives. Give me $5 off for buying the game online based on the playable demo. Send me a soundtrack CD, vinyly figure, faceplate or something for preordering.

  58. You mean like Xbox Live? by tepples · · Score: 1

    I'm talking about games with toy guns attached, dancepads

    Both have been available for home consoles since NES (Zapper and Power Pad). Both are available for PS2 (GunCon2 and Ignition). It also looks as if the Nintendo Revolution, with its point-and-shoot gyroscopic remote control, is about to revitalize the first-person rail shooter genre.

    motorcycles or surfboards that move under you etc.

    A lot of these are priced out of many United States arcades' reach or liability magnets or both.

    I'm also talking about games that are networked for group play.

    Xbox 1 SystemLink anyone?

    With a gaming cafe, the equipment and location are there. The software is there, loaded, and up to date. You don't need to have friends, or friends who have time, since when you go, there are people there to play with.

    What of this is not true of Xbox Live?

    1. Re:You mean like Xbox Live? by 99BottlesOfBeerInMyF · · Score: 1

      Both have been available for home consoles since NES (Zapper and Power Pad). Both are available for PS2 (GunCon2 and Ignition). It also looks as if the Nintendo Revolution, with its point-and-shoot gyroscopic remote control, is about to revitalize the first-person rail shooter genre.

      Yes but everyone does not have them and everyone does not feel like buying expensive hardware that is not as nice as what you can use at an arcade for the amount of gaming they do.

      A lot of these are priced out of many United States arcades' reach or liability magnets or both.

      Well, at least three large arcades near me all have them. That is beside the point anyway. We're talking about advantages that a gaming cafe can have over home play and how they can benefit game publishers revenues.

      What of this is not true of Xbox Live?

      First, an xbox Live setup, is akin to internet gaming, rather than a LAN party. There is no face to face contact and you have to worry about the internet lagging and causing problems, which is common. Next, the xbox live in the average home is not hooked up to a large monitor or projector and probably does not have nice enough graphics to properly take advantage of it. Third, and xbox live cannot easily release a game several months before it gets to stores without it being massively copied, wheras a gaming cafe can. Thus the tiered pricing sales strategy will not net any more money for the game developers. The point is to sell them the premium gaming experience in cafes first, then sell them the game for home use as well.

  59. Re:Bah, Formatting by engagebot · · Score: 1

    Yup. done that before. I just made a habit of just using two BR tags.

    --
    Han shot first.
  60. Which prepaid carrier are you talking about? by tepples · · Score: 1

    know phones have crappy controls

    The Nintendo DS is beating the PSP precisely because the DS has better controls (a touch screen vs. a ThinkPad style nub).

    but they ARE meant to run whatever you bring to them, since they run java and it's not like it's signed or anything.

    No they don't. How can I load a J2ME program onto, say, an Audiovox 8610 phone provided by Virgin Mobile? What about the "Get It Now" BS from Verizon Wireless? Given that phones without SIM cards are not generally available in the United States, which prepaid carrier do you suggest for United States residents who want to play midlets? If you recommend against prepaid phones entirely, what good is another carrier's phone and its 720 USD minimum contract ($30/mo for 24 months) if the carrier has urine-poor voice coverage in my geographic area? And what should parents buy if they want their kids having a game machine but not a phone?

    And as you allude to the majority of nintendo handhelds will run homebrews from flash carts.

    Game Boy and Game Boy Color flash equipment is no longer manufactured. Like the GP2X handheld, flash equipment for Game Boy Advance and Nintendo DS is available in the United States only through Internet order and is not generally advertised in the United States. Because they're aren't available at brick-and-mortar retail outlets in the United States, GBA and Nintendo DS homebrew games cannot become mainstream in nearly the way that PC freeware or shareware games have become mainstream.

    1. Re:Which prepaid carrier are you talking about? by drinkypoo · · Score: 1

      No they don't. How can I load a J2ME program onto, say, an Audiovox 8610 phone provided by Virgin Mobile? What about the "Get It Now" BS from Verizon Wireless?

      Well, not all phones. Not the ones that are complete shit. If you buy something from Audiovox, you deserve what you get, which is to say, crap. My motorola phone has a Java App Loader that can be easily turned on... well, easily for a nerd :) However, few people want to load software into their phone from their PC, so that's not much of an issue for most people.

      As for Verizon, they lock down their normal phones too. Verizon is actually the worst provider about this. They think the phone belongs to them. You can't even use Motorola Mobile Phone Tools on Motorola phones sold by Verizon, or at least some of them, to copy your images off, or load ringtones. But then, if you get Verizon, again, you deserve what you get for not doing research.

      I have T-Mobile and they don't lock out much of anything (though the Java App Loader is not on by default, you can get a loader and the software to switch the part of it that runs on the phone on for free from Motorola.) T-Mobile has also been known to give your subsidy code to you for free after you have the phone for a few months. And, you roam free on the cingular GSM network, since T-Mobile doesn't actually have a network. I also seem to roam free on some non-cingular GSM cells - I think the one I use most often belongs to Edge or someone they license from.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  61. Delayed game releases lead to clones by tepples · · Score: 1

    Now a longer, more complex line of thought:

    99BottlesOfBeerInMyF wrote: You can see the movie now, not in six months when it comes out on DVD and all your friends have already seen it.

    tepples wrote: Tell that to people in Europe, who had to wait nine months for their PSP

    99BottlesOfBeerInMyF wrote: What is your point? I don't see how this pertains to the discussion.

    The point is that if the publisher delays the PC or console release of a video game, the free software community will quickly get to work on a clone and may have it out before the official port is released. My example was that this happened in the case of Lumines, which was cloned by the homebrew community on the GBA and the PC before it was ported to the European PSP, taking at least some of a bite out of the publisher's first mover advantage.

  62. US phones -are- complete sh__ by tepples · · Score: 1

    Well, not all phones. Not the ones that are complete shit.

    Problem is that the majority of phones in the United States are complete shit. If independent game developers want to make their games accessible to the public, they have to have some way of targeting a large, easily identifiable chunk of the phone market. Otherwise it will become too difficult for potential users to see if a particular game works on the phone for which he or she is already locked into a $720 contract.

    But then, if you get Verizon, again, you deserve what you get for not doing research.

    It's not the independent game developers who are "not doing research"; it's the customers that the developers are trying to reach.

    And you still didn't address the issue of parents who want their minor children to have a handheld machine that can play independent games but cannot make or receive voice calls to or from strangers and does not cost $720 for a 2-year contract.

    I have T-Mobile [who resells Cingular] and they don't lock out much of anything

    Which model of T-Mobile prepaid phone do you recommend for midlets? Given that Google search terms choosing phone midlets don't seem to result in anything, how do you suggest that I and other readers go about doing this research?

    1. Re:US phones -are- complete sh__ by drinkypoo · · Score: 1

      If you get T-Mo it's probably best to get the RAZR, since it's motorola and their phones are best-understood by the population at large (Except for nokias, which suck.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:US phones -are- complete sh__ by KDR_11k · · Score: 1

      Problem is that the majority of phones in the United States are complete shit.

      That's why it's more profitable to go for the european or japanese markets.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  63. the breaking point on a controller by tepples · · Score: 1

    [I'm not fit enough for DDR or ITG at the higher levels,] but I can kick the crap out of anything requiring a controller or on my MAME cabinet :).

    OK, how well can you do on A or V in Beatmania IIDX?

  64. Which venture capitalist? by tepples · · Score: 1

    The point is to sell them the premium gaming experience in cafes first, then sell them the game for home use as well.

    Point taken, but real estate is expensive, and so is staffing. Even traditional video arcades in the United States are said to be dropping like flies. Who will front the money for such a venture?

    1. Re:Which venture capitalist? by 99BottlesOfBeerInMyF · · Score: 1

      Point taken, but real estate is expensive, and so is staffing. Even traditional video arcades in the United States are said to be dropping like flies. Who will front the money for such a venture?

      Who fronted the money for the first theaters? The content producers should get the ball rolling, since they are the ones with the means and the most to gain. It would be a minor investment in many cases to rent out some space and install hardware and staff, compared to the rest of the cost of creating games. Once they prove the business model in the US others will probably notice and open similar establishments.

  65. More money? by Blaaguuu · · Score: 1

    I will only spend so much money on my gaming habit. So the more games cost, the fewer games i will buy. if i currently buy a game every month or so, of they raise prices very much, i mgiht only buy a game every 1.5 or 2 months. if they lowered prices on games cnciderably, i might buy several each month, or even every week.

    There's constantly new games i want coming out... but lately all i have been buying is Nintendo DS games, and conciderably more frequently than i usualy buy games... you know why? because they cost less, and tend to be very original/interesting/fun.

    Take a hint, guys!

    --
    My hand touched her hand. Her hand touched her boob. By the transitive property, I got some boob! Algebra is awesome!
  66. Re:Bit too many times.. gun shy on new game releas by cornface · · Score: 1

    I have a total of 2 games on DVD. UT2004, and Quake4 and I had to jup through hoops, multiple stores and in one case order it from overseas to get ahold of the DVD versions..

    But thankfully you saved upwards of 90 seconds of installation time!

    Way to go!

  67. GameCube? by tepples · · Score: 1

    Have you ever heard of a demo? They come in gameing magazines for console games

    I have never seen a demo disc for GameCube; why is that?

    1. Re:GameCube? by Brantano · · Score: 1

      Because nintendo has hardly any third party suport? Because they release as many games a year than opm releases on a single disk every month? Or is it because nintendo knows no matter how bad the game is their mass following of fanboys would still buy it?

    2. Re:GameCube? by KDR_11k · · Score: 1

      Because Nintendo, until very recently, considered demos as a bad idea, they said that time spent playing a demo isn't time spent playing a game you paid for. At least if we consider their comment towards MS bundling some crappy games (really crappy ones) with the XBox and Nintendo said that bundled games take away from the time spent on paid-for games.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:GameCube? by KDR_11k · · Score: 1

      We only reached rentals because you said there are no good rentals for PC games near you. If you can't even rent GC games you're SOL.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  68. Make your **** games work! by AWhistler · · Score: 1

    Why should I pay $50 for a game that doesn't install? I just purchased Civilization IV for $39.90 from BestBuy...they are having a sale on it this week. I didn't want to pay $50 for it, but $40 was OK. HOWEVER, when I got the dumb thing home, I got a "DefaultFeature Catastrophic error" on disc 2 when I went to install it. I called the ever so helpful support line. Someone actually answered the phone! And he was helpful...as well as he could be. Apparently there is a bad disc on disc 2 on a whole lot of packages, because this guy said they have been getting a lot of calls about this recently. The only solution is to go back to the store and swap it out. I'll be taking a laptop with me to make sure what I swap out actually installs.

    Talk about bad quality control!!! Why should I pay more for crap like this?

  69. My view on subscriptions... by Akaihiryuu · · Score: 1

    I will either pay to buy the game, or pay to play it (subscription service), NOT both. If I pay $50 for a game, I expect to be able to play it for free from that point on. If they're going to charge you to play a game (as in an MMORPG), the client should be free. Otherwise if you decide to stop paying for the subscription, you're left with a $50 coaster (the game CD). I believe it is immoral to charge for a game that is online subscription-only and then charge for the subscription on top of that. Heck, if the client were free, I might be tempted to try WoW for a month or so, and continue if I like it. But I'm not about to risk $50 on something that I would have to pay $13/month for to play.

    1. Re:My view on subscriptions... by kg4czo · · Score: 1

      Here's how I think about it....

      Packaging costs money. Usually, the box is about 3/4 of the price of a game.
      Bandwidth costs money. We all know it's gotta cost them more than pocket change to run an MMOG, right?

      While I'd agree I'd love a free client, open an account for a trial, and if I like it, I'd subscribe and deem them fit for my money. Unfortunatly, it just doesn't work that way. Joe Public wants a pretty little box, with a manual, and shiny a CD/DVD or two (or more. It's a little less than fair to expect a manufacturer to foot the bill for the packaging.

      The monthly subscription is used to pay for R&D, server upkeep, bandwidth, adding new hardware, paying the support folks, and the list goes on. So theory, for that $15/month, you get more content, better stability, and someone in support who knows what the hell they are doing.

      All in all, the justifications for charging for both the boxed software and subscription are there. Also, many of the companies that have a contract distributer can't, under contract, distribute their client in any other way. DAoC was prime example of that. Mythic didn't renew their contract, so now they can distribute it electronically.

      Of course, you could always just go play Secondlife. They don't charge anything for the client or game play, but if you want to play with the more interesting features of the game, you'll have to pay a subscription plus a little extra. It's a unique business model to say the least.

      Well, I guess that's it for now...

  70. Want a good site that will save you money on games by leland242 · · Score: 1

    Check out www.cheapassgamer.com

    No, I don't run the site. No, I'm not part of some wacky viral marketing scheme.

    The community there is nice and, essentially, they have listings of current sales at the majot stores and links to coupons at various sites. Check it out!

  71. $60 in today's world is cheap by Anonymous Coward · · Score: 0

    Remember Neo Geo games?

    I paid exactly $84 for Street Fighter II for the SNES at Babbages on release day. I remember Super Mario II was $70 when it first came out.

    $60 is nothing in today's world where we're all making $50k plus....right?

    The key in terms of recently-released games is rentals and playable demos. Nothing new. Although the latter has deteriorated somewhat - the last time I checked into downloading demos (something I used to do on a very regular basis back in the days of DOS gaming...and don't do much anymore, since keeping up with PC gaming is too expensive), pretty much everyone but happypuppy made you subscribe and use proprietary download managers, and most of the demos were so buggy/incomplete/ran like crap on 80% of the graphics cards on the market, they were far from accurately representing the experience of the full version. Can't say what the actual distribution of blame is here, but my guess for the top shareholder would be the pace of the industry due to the gaming population throwing money at glitzy games lacking novel gameplay. And it's for that reason, and capitalizing on people addicted to multiplayer gaming through subscription services, that I think the gaming industry will continue to do just fine despite the people like me that will be playing their PS2 and GBA for another few years, generally buying old/used games.

    And no, Katamari Damacy and DDR don't count - they're still lame fanboi games :P

  72. Re:Stop bitching about the price of games... by Damvan · · Score: 1

    "The main problem I have with the current industry is if the damn game sucks... They should refund me the cost, time, and sometimes effort wasted dealing with their issues."

    I can understand if the game doesn't work, you should get a refund. But a refund just because you think the game sucks? Do movie theaters refund your ticket cost if the movie sucked? Does the book store refund your money if the book sucked? Does the concert venue refund your money if the concert sucked? Do some research, read reviews. If the game sucks, it is your fault for buying it. You could have found out it sucked before purchase.

  73. Language barrier by tepples · · Score: 1

    That's why it's more profitable to go for the european or japanese markets.

    Would you please recommend a resource for English-speaking independent video game developers to learn to speak either Japanese or French, Spanish, German, Italian, Dutch, and Portuguese?