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Review - Full Auto

If you look down the line, into the future of Xbox 360 titles, you see some pretty complicated games coming our way. The likes of Elder Scrolls IV and Mistwalker Studios' Lost Odyssey and Blue Dragon are designed to change gamer perceptions of Microsoft's console. Out of the gate, though, Xbox 360 titles have fallen back on the themes that made the original Xbox so popular: sports, FPS games, and racing. The Xbox already has two popular racing franchises to its name. The exclusive Forza Motorsports is a powerful sim, while the multiplatform Burnout series finds its shiniest home on the Xbox. Full Auto, by developer Pseudo Interactive, tries very hard to interest the 360 owner with a brand new way to race. Strapping weapons to cars can only lead to good things, right? Unfortunately this modern title, in the vein of SJ Games classic Car Wars, fails to do much more than explode prettily in the interested gamer's face. Read on for my impressions of this disappointing title.
  • Title: Full Auto
  • Developer: Pseudo Interactive
  • Publisher: Sega
  • System:360
There shouldn't be much here that can go wrong, right? The concept, at least, seems like a sure thing. Fully destructible environments, impressive weaponry strapped to interesting vehicle designs, racing through the streets trying to gank your opponents. There's even a new use for a design element we've seen elsewhere: the application of the Prince of Persia time-rewind to the racing genre. On paper, and in E3 previews from last year, the game looks like a sure thing. Not a testament to the storytelling power of gaming, to be sure, but a solid action game that will distract folks from playing Halo 2 on their four hundred dollar console.

Things start off well. The game's tutorial makes it clear from the get-go that your aim is speed, to an extent, but the real way to impress the title is by blowing stuff up. The game walks you through the various components of racing the Full Auto way. You have your boost bar, refilled by doing slides and jumps. You have your unwreck bar, which is refilled by blowing stuff up. Weapons can be mounted front and back, giving you a number of options when you're out on a course. There are several gameplay types, including basic racing, time trials, wreck point targets to hit, and qualifiers to run. There are also 'underdog' races to run, where you're outclassed by every other NPC and still have to make it to the finish line in one piece.

All of these elements somehow combine to make the most shallow and uninteresting game I've yet played on the 360. The first time you play you find dark satisfaction when a car explodes, hit by one of your hood-mounted missiles. The first time you make a mistake use unwreck, you smile in appreciation. By your third or fourth race you're settled in, driving your opponents into trucks and laying open building facades with machine guns. You're playing by rote already. You keep opening up new matches, hoping there will be new elements revealed by different race types, but you're disappointed. Within the first half hour of play, you've seen every trick this game has up its sleeve. At least it looks nice.

As a 360 game it would be hard for Full Auto to look bad, and it doesn't. Graphically, the game is solid. The textures are nice, the autos are bright and move well, and the user interface is well thought out. Even here, I don't feel entirely satisfied. With a few exceptions, the backdrop you'll be racing in is very bland. The game that Full Auto begs comparison to is Burnout, and the intricate and highly themed tracks of that game make the dingy street corridors here look quite sad. There's a jump-cam effect that gives you a cinematic view of any aerial maneuvers you perform, but when the camera returns to a first-person perspective there is a jarring sense of discontinuity; Even if your car hit the pavement in the other camera mode, you're still in the air when control is returned to you.

Most frustrating, though, is the stuttering that persists throughout the game. In heavy traffic, you can pull the trigger in rapid succession and rack up an impressive number of kills. Vehicles respond in a realistic fashion, explosions bloom, shrapnel flies, all while you speed along the track ... the system is placed under a heavy load not just occasionally but frequently in this title. Knowing that, the pausing that takes place when in a heavy combat situation is intolerable. At times there is a disquieting 'driving through butter' sensation as the action slides to a crawl. This slowdown doesn't take place during every crash or explosion, but it happens often enough to be a distraction from the only thing this game has going for it.

The most frustrating aspect of this title is the purity of the experience. The game may only do one thing, but it does that one thing fairly well. I really want to like this game. I could see myself occasionally popping into Full Auto for an online match with someone on my friends list, or trying for a new wreck point max to blow off some steam. The key is that, in this vision, the game is a $20 download from Xbox Live. The depth of this game is very similar to what I've seen from some of the better Live Arcade titles, and the simple gameplay bears a resemblance to those downloadable morsels as well. The price Sega is asking for this game is a slap in the face to anyone browsing the recent release wrack. My vision is false, and in reality this is a $60 title you have to physically drive to a store to buy. I recommend against that. If you're in the mood to blow stuff up while driving, rent this one instead. It's just not worth the money for the variety or consistency I've seen here.

158 comments

  1. I agree by Anonymous Coward · · Score: 0

    Nothing beat the sheer fun of blowing other cars of the road...

  2. Huh? by Red+Samurai · · Score: 0

    No score out of 10? I'm not gonna RTFA, I need a quick verdict.

    1. Re:Huh? by Anonymous Coward · · Score: 0

      Well, it's Zonk so 8/10. Cut, Print, Gay.

    2. Re:Huh? by temojen · · Score: 1

      Then just read the first paragraph. It's all you need to know (somewhere around 3/10).

  3. 1.79??? by shamowfski · · Score: 1

    When was that game developed, 1982? How long has it been since gas has been 1.79?

    1. Re:1.79??? by shamowfski · · Score: 1

      Before I saw that I thought the game was completely plausible.

    2. Re:1.79??? by vux984 · · Score: 1

      How long has it been since gas has been 1.79?

      1.79 per Liter.

    3. Re:1.79??? by bingo4000 · · Score: 0

      hmm $1.79, wasn't that last year?

    4. Re:1.79??? by Anonymous Coward · · Score: 0

      per imperial liter or metric liter?

    5. Re:1.79??? by Rahga · · Score: 1

      Who knows, it could be from an oil producing nation with subsidy. I'm sure there are more than a few Saudis and Venezuelans wondering if we are loopy when they compare $.14/gal gas to our $2.10-ish prices. Heck, just check out Iraq.

      "For years, Iraqis have enjoyed subsidized fuel prices, with gasoline costing about 5 cents a gallon. Last month, prices increased to 27 cents a gallon as part of a phased plan to remove subsidies and bring prices into line with other Persian Gulf countries."

    6. Re:1.79??? by Ucidalin · · Score: 1

      Well, I know that in a few cities back in late Nov.-Early Dec. 2005 gas was selling for $1.79. http://www.atlantagasprices.com/link_page.aspx
      And it was not like the 80's, Gas prices have went up from under $2.00 since the last couple of years.

      --
      A woodchuck would chuck as much wood as a woodchuck could chuck if a woodchuck COULD chuck wood.
    7. Re:1.79??? by Anonymous Coward · · Score: 0

      5 cents a gallon? That's expensive. It's free in Kuwait.

    8. Re:1.79??? by pagz · · Score: 1

      Well back in 1998 it was about $0.92/gal in New Jersey so my guess is it was developed in 2000.

    9. Re:1.79??? by Mercano · · Score: 1

      And not only that, but $1.79 for all three grades. Lunacy!

      --
      #include <signature.h>
    10. Re:1.79??? by XenoRyet · · Score: 1

      Furthermore, I think it was 3 years ago that you could get gas for $0.98 in southern California. That lasted for almost the whole summer.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    11. Re:1.79??? by popeye44 · · Score: 1

      I've lived in Fresno 6 years as of January, And close to a year after I moved here we were getting gas for .99-110 a gallon.

      --
      Inane Comments are Generously Disregarded
    12. Re:1.79??? by ChildeRoland · · Score: 1

      The summer I got my driver's liscense is the same summer that it broke $1/gallon, and has not since returned. That was 1998 in KS.

      --
      The mark of a mature person is not creating arbitrary criteria for considering others mature.
    13. Re:1.79??? by Anonymous Coward · · Score: 0

      1.79 per Liter.

      Only 40 cents more than gas in Sweden then.. Not too unlikely..

    14. Re:1.79??? by Anonymous Coward · · Score: 0

      In the late 90's, gas hit $0.79 per gallon where I am.

    15. Re:1.79??? by weg · · Score: 1

      Since it says Dollar and not Euro, so it's actually exactly what you'd pay for gas in Europe ;-) (oh, of course, Swedes have crowns, I forgot)

      --
      Georg
  4. Needs a new name.... by Anonymous Coward · · Score: 0

    Full Disappointment

  5. The Total Is LESS Than The Sum of Its Parts by Anonymous Coward · · Score: 0

    "Boy. I sure like guns."

    "And cars. Don't forget cars."

    "I know let's glue them together. It'll be innovative, engrossing...."

    "Freaking brilliant!" ....oh wait.

    1. Re:The Total Is LESS Than The Sum of Its Parts by KDR_11k · · Score: 1

      Hey, it worked for Have A N.I.C.E. Day.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. Tell it like it is. by Winterblink · · Score: 1

    There's even a new use for a design element we've seen elsewhere: the application of the Prince of Persia time-rewind to the racing genre.

    What's the "new use"? Oh wait, there isn't one: it's a direct ripoff. Please don't try to sugarcoat at all what is an obvious grab at existing genre money.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
    1. Re:Tell it like it is. by Eightyford · · Score: 1
      There's even a new use for a design element we've seen elsewhere: the application of the Prince of Persia time-rewind to the racing genre.

      What's the "new use"? Oh wait, there isn't one: it's a direct ripoff. Please don't try to sugarcoat at all what is an obvious grab at existing genre money.

      I didn't know that Prince of Persia was a 100% original game. That's amazing, really.

    2. Re:Tell it like it is. by keldog42 · · Score: 1

      Prince of Persia time-rewind to the racing genre

      Not a new design element per se, but rather a new implementation. Having played Full Auto, I wouldn't say this is sugar coating, just an accurate description.

    3. Re:Tell it like it is. by Jearil · · Score: 1

      And Price of Persia just ripped it off of Blinx: Time Sweeper.

      It's very hard to come up with a completely new concept. Implementing it well however can make all the difference.

  7. Designed to change perceptions by truthsearch · · Score: 1

    designed to change gamer perceptions of Microsoft's console

    And that's the problem. Instead of focusing on public perception a game designer should focus on a great gaming experience. Again it's marketing and greed driving a game instead of artists.

    1. Re:Designed to change perceptions by im_thatoneguy · · Score: 1

      Considering none of those publishers have any interest in the 360s perception, I would say you're directing your angst at the wrong party.

    2. Re:Designed to change perceptions by truthsearch · · Score: 1

      Your logic is that publishers have no interest in promoting a platform? What do you think the games get played on? Publishers need platforms to be popular in order to have a foundation for their games.

  8. Three actually by Eightyford · · Score: 1

    The Xbox already has two popular racing franchises to its name. The exclusive Forza Motorsports is a powerful sim, while the multiplatform Burnout series finds its shiniest home on the Xbox.

    What about Project Gotham Racing?

    1. Re:Three actually by Miniluv · · Score: 1

      Yeah, especially since those were Xbox games and this is Xbox360, with PGR3 being the only of those represented as yet on the new platform. Oh well, what do you expect from Zonk?

    2. Re:Three actually by Anonymous Coward · · Score: 0

      Project Gotham III (PGR3) was a highly anticipated title for me and my friends when XBox 360 came out. Unfortunately, the _only_ thing going for it is nice graphics. Gameplay, configurability, and user interface are all absolutely awful. Save yourself some money and try out one of the other racing games instead. PGR2 for the old Xbox is much, much better.

    3. Re:Three actually by Sir_Cockalot · · Score: 1

      I have project Gotham Raching. Silly game. Actually most car racing games seem to be far from realistic from a driving point of view. I've driven some pretty fancy cars, SL 600, Porsche Turbo S, Ferrari etc and I've always been blown away with the speed and "handling." I drove an SL 600 from Lake Tahoe to the Bay Area last summer. On the way there's the well know 45 MPH curve with flashing lights. I cruised around that at 90MPH without any problems. The car stuck to the pavement. Every time I drive one of those car games, the high performance cars are so hard to control, you slide everywhere. That's total bullshit. It's the crappy mini that should be hard to control, not the Porsche GT2. It's total crap.

      Project Gotham Racing has a retarded multiplayer mode as well. It's only fun when you unlock all the cars. Perhaps I haven't figure it out yet, but I can't seem to get multiplayer with machine cars too. Like other people, I play once in a while and I'm not a gamer, but I expect a more realistic experience.

    4. Re:Three actually by Tyler+Eaves · · Score: 1

      Uh, yea. Idiot. Power oversteer? Traction limits?

      Oh sure in some soft rich boy benz you might find it easy to control, but a real high powered sports car is anything but.

      --
      TODO: Something witty here...
    5. Re:Three actually by hwangeruk · · Score: 0

      Lets break this down. The above was posted by a person with the name Sir Cockalot. So, already the alarm bells are ringing: I've driven some pretty fancy cars, SL 600, Porsche Turbo S, Ferrari etc and I've always been blown away with the speed and "handling." Someone with your handle, typing and understanding clearly dreamt he drove all these cars. You didn't. "It's the crappy mini that should be hard to control, not the Porsche GT2. It's total crap." Well, you clearly dont understand anything about cars, which neatly demonstrates that you did not drive the cars you listed above. Any Porshe when pushed even mildly will get its arse bent out of shape and make you start to grip with wheel with fear. A mini doesn't have enough power to loosen itself until you hit silly limits. "Project Gotham Racing has a retarded multiplayer mode as well." I think you'll find its second or third in the Xbox live charts played by millions weekly, hardly a failure. "It's only fun when you unlock all the cars." That's the point, you earn those cars. "Perhaps I haven't figure it out yet, but I can't seem to get multiplayer with machine cars too." So, you are admitting you are dumb? LOL "Like other people, I play once in a while and I'm not a gamer" Correct, you are not a gamer. So your value to this thread is? Get a clue, Project Gotham is an exceptional game on all levels. I'm not a big driving game fan, but you would have to be some kind of moron to suggest that PGR isn't a great great game.

    6. Re:Three actually by LKM · · Score: 1

      Disclaimer: I don't own a sports car. I don't actually own any kind of car. I do the website for the official swiss importer of Lotus and Caterham cars, so I know lots of sports cars owners and get to drive their cars from time to time.

      Oh sure in some soft rich boy benz you might find it easy to control, but a real high powered sports car is anything but.

      I think the point here is that at equal speeds, a sports car is easier to keep on the road than a "normal" car. The Caterham cars are actually nothing but overpowered go karts with a street license, but they really do stick to the street as if they were glued to it. The go around curves like a train on rails. It's a lot harder to steer them, since they have no servo steering or anything, but it's almost impossible to oversteer them at legal speeds or to get them to drift.

      In games, you often get the imporession that cars like the Elise break out and oversteer as soon as you tap on the brake, which is clearly not what happens at normal speeds.

    7. Re:Three actually by heinousjay · · Score: 1

      Yeah, but if you took it around the curve at 140 we'd all be a lot more fake impressed.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    8. Re:Three actually by Comen · · Score: 1

      Actually I have been loving "Need for Speed (Most Wanted)"
      Best game I have played in awhile, I love getting chased by police and shit.

    9. Re:Three actually by Sir_Cockalot · · Score: 1

      Nice assumptions, you jackass. My father has the SL 600, which I drove for him, and have driven many times, from our vacation home and he drove with my mother to keep her company. Didn't expect I'd have to try and prove anything because it's really not a big deal, apparently it is a big deal. My sister is a lawyer at Google and bought the Porsche and my other sister owns one as well. I drive a Jeep Grand Cherokee, which I love, but handles like a sedan. Yes, you can feel the power when you step on the throttle with either of these cars, it's exhilarating, and they handle like a dream. I can't imagine someone getting scared unless they're pansy boy which you clearly stated. At high speeds, the mini sways in turns and that will put fear into you. If we were talking about a real racecar and not a consumer version, then maybe what you said would hold true, but I have never driven a "real" racecar, just some fancy street models. I just laugh at the fact that you can't imagine someone actually drives these types of cars.

    10. Re:Three actually by joper90 · · Score: 1

      i think you are missing the point.

      yes, i could prob drive my car (any car) at 90 round that corner u mention? However you don;t do it like in the game... foot completely to the floor, then mash the brakes etc etc.

      You drive in real life differently. Now try GT4, i own a s2000 (no bragging like yourself, as its a pretty normal car). I take it on the track quite a bit, and in GT4 with the feedback wheel and peddles it handles pretty close to the real thing.

      but attempting to compare PGR3 to reallife.. thats just plain silly.

      and obviouly it is a big deal.. hence you name drops..

    11. Re:Three actually by hwangeruk · · Score: 0

      Noone said its a big deal. I haven't specified what car I drive which could outflank any of the cars you've listed. The point I made was that had you driven any of the project gotham cars in real life hard like you would in the game you would realise how well they have modelled. The handling feel and characteristics are great considering we are talking about a little joystick rumble and TV visuals. Its amazingly clever, and the maths brains these coders must have simply amaze me. The fact that either you haven't driven one of your families luxury cars at any speed cos your preppy dad was smiling at you the whole time doesn't put you in a good position to judge the games race qualities. But from how you described the cars I seriously doubt you have driven them at all, just got the posters on the wall and beat over them :/

  9. Alienated Average Joe by brianw21 · · Score: 1

    Until I can go down to my chain store and buy a console for MSRP or less, I could give crap less. As far I am concerned the Xbox 360 so far is a failure.

    The only way to get one is to be put on a waiting list to buy a vendor bundle, where consumers are forced to pay for hardware and games they don't want. Or buy one grey market off ebay, risk getting screwed on fraud, and a gurantee screw on price.

    Yeah I'm so excited.

    1. Re:Alienated Average Joe by Nugget · · Score: 1

      I agree wholeheartedly with this.

    2. Re:Alienated Average Joe by AusG4 · · Score: 2, Insightful

      "Until I can go down to my chain store and buy a console for MSRP or less, I could give crap less. As far I am concerned the Xbox 360 so far is a failure."

      So you don't own one and have made up your mind? Very grown-up of you. MS has sold 600,000 of them and it's a 'failure'.
      Well, I actually own one - bought it from Best Buy a month ago - it's very cool. Hardly a 'failure'.

      Wait a couple weeks - MS says they're going to flood the market. 'Supply issues will be gone', so sayeth Mr. Moore.

      Then, when you've tried it, if you still think it's a failure, maybe people will care what you think.

      --
      bash-3.00$ uname -a
      SunOS panda 5.10 Generic sun4u sparc SUNW,Ultra-2
    3. Re:Alienated Average Joe by Anonymous Coward · · Score: 0

      So, the only way to judge somethings worth is personal experience?

      I never owned a Neo-Geo, but that was a failure.

      I've never owned an N-Gage, but that's a failure, too.

      Or am I incorrect about those because I've never owned them?

      I'm not the OP, BTW.

      He could be incorrect about whether or not the 360 is a failure, but you don't necessarily NEED personal experience to correctly judge value or success.

    4. Re:Alienated Average Joe by tgd · · Score: 1

      Where have you been looking? They're pretty easy to find these days. I saw them at at least 3-4 stores over the weekend, including quite a few at the Walmart near me (I almost picked up a second one...)

      That shortage thing is so last month.

    5. Re:Alienated Average Joe by bwcarty · · Score: 1

      Supply and demand, it's the law in capitalist society.

      If you want something that's in high demand and short supply, you pay for it in some form or another. Systems are available without bundles at MSRP if you're unwilling to spend the time to track one down. If you're not willing to invest time in that, your next option is pay more cash for it.

      For the record, I picked up my system in bundle form at Costco for less than the retail price of all the components, and I didn't get stuck with any crap. Xbox 360 Premium set, extra wireless controller, rechargable battery pack & charger for said wireless controller, and PGR3 for $490. I walked in after work about two weeks ago, and they had about half of that day's shipment still available.

    6. Re:Alienated Average Joe by infiniterb · · Score: 1

      Check out the Xbox 360 Inventory Tool to check your local Best Buy, Circuit City, or Future Shop (in Canada) for an Xbox 360 Premium system. I've had a few alerts from the app show up in my area.

    7. Re:Alienated Average Joe by Anonymous Coward · · Score: 0

      The difference here is that anyone could purchase those systems, but chose not to.

      The people complaining about the 360, and calling it a 'failure' are largely people who want one, but can't find them at retail. Excessive demand does not a failure make, quite the opposite.

    8. Re:Alienated Average Joe by Anonymous Coward · · Score: 0

      What is the deal with 360 owners? All you guys defend the box like crazed zealots. You and the hordes protesting cartoons of Mohammed have much in common.

      Guys, if you enjoy your toy, enjoy it. Who cares if someone expresses an opion contrary to the "360 Way"? Every single one of you losers gets all upset any time someone rips MS! Try having sex once and a while, it helps.

    9. Re:Alienated Average Joe by Anonymous Coward · · Score: 0

      Excessive demand does not a failure make, quite the opposite.

      Supply problems do not equal excessive demand.

    10. Re:Alienated Average Joe by SirSlud · · Score: 1

      Yeah but the supply in this case is mostly fake. Its inflated value due to artificial scarcity, and its absolutely gut-busting to watch people who've done the work and paid the money to be forced to defend a 'position' you wouldn't have to have if you'd have bought it in a transparent free market.

      Its hilarious. I'm not sayin the 360 is a piece of junk, it clearly has some power, and hopefully some decent games will come out for it, but for a company with that much money and market sway, to think the rarity of the console is due to genuine supply issues is a joke. They bought the game-industry hype, swallowed it hook line and sinker, and wanted a launch-date to some-date period of scarcity to drive up the perceived value of the system. But they've gotten more bad press than good press; it looks like its backfiring. The real war will be between Sony's do-all console and Nintendos Revolution with the fucked up but really promising controller.

      On a cool side-note, and for full disclosure, I'm currently working on one of the launch titles for the Nintendo Revolution. Pretty excited about that as a guy who values interesting games over pretty-graphics sequels.

      --
      "Old man yells at systemd"
    11. Re:Alienated Average Joe by AusG4 · · Score: 1

      That's true, but I don't think that applies in this case.

      If Microsoft had only been able to get 100,000 out the door - that would have been a 'supply problem'.
      But they've sold -a lot- more than that.. something like 600,000 last i saw. That's just a case of more supply than demand.

      And it's not like they're selling sneakers... these things are exceedingly high end and difficult to manufacture.

      --
      bash-3.00$ uname -a
      SunOS panda 5.10 Generic sun4u sparc SUNW,Ultra-2
    12. Re:Alienated Average Joe by AusG4 · · Score: 1

      "What is the deal with 360 owners? All you guys defend the box like crazed zealots. You and the hordes protesting cartoons of Mohammed have much in common."

      Right.. because you have any clue what you're talking about...

      "Guys, if you enjoy your toy, enjoy it. Who cares if someone expresses an opion contrary to the "360 Way"? Every single one of you losers gets all upset any time someone rips MS! Try having sex once and a while, it helps."

      Again... because you have any clue what you're talking about. Nobody was getting upset - I was just questioning the wisdom of declaring an entire product a 'failure' simply because they couldn't get enough to market to meet an enormous demand and one crying slashdotter couldn't find one at his local shop.

      Figure out what the hell is being said before you start showing off what a tool you are....

      Troll.

      --
      bash-3.00$ uname -a
      SunOS panda 5.10 Generic sun4u sparc SUNW,Ultra-2
    13. Re:Alienated Average Joe by joper90 · · Score: 1

      just to let you know i have a 360.. and to be honest, its a bit shite.. I have played most game on it.. and bahh.. they just don't hold my attention.

  10. Interstate '76 by elbenito69 · · Score: 1

    This concept has been done before - and better - in Interstate '76. Fun game, great story, and groovy funk soundtrack. Very unfortunate that the sequel, Interstate '82, sucked.

    1. Re:Interstate '76 by UttBuggly · · Score: 1

      You beat me to it....Interstate '76! (and yes, the sequel was major suckage)

      I wish someone would resurrect that game and port it to the XBox 360; I would gladly pay $60 for that.

      Sigh!

      --
      I am my own gestalt.
    2. Re:Interstate '76 by Ryan+C. · · Score: 1

      Suckage indeed. Interstate 82 ranks down there with the movies Alien 3 and Highlander 2 as sequels that not only sucked, but managed to crap all over their fine predecessor in the process.

      --
      -Ryan C.
    3. Re:Interstate '76 by dohzer · · Score: 1

      Seriously, every driving game soundtrack needs 17 bass guitarists like I'76 had.

  11. When did Slashdot become gamespy? by Anonymous Coward · · Score: 0

    I love slashdot. I really do. But when you start to review video games I start to question your intent. Dont get me wrong. hardware specs on the new systems are great, but when you resort to video game reviews I think it may be time to have my home page be something else.

    a lot of sites review games guy, nobody does what slashdot does best. I suggest you keep playing to your strengths rather than catering to your weakness.

    1. Re:When did Slashdot become gamespy? by Nerdfest · · Score: 1

      It's advertised as 'News for Nerds', and like programming, hardware hacking, and pR0n, games are popular nerd hobbies. Relax, you don't need to participate in all the categories.

    2. Re:When did Slashdot become gamespy? by tepples · · Score: 1

      If you don't want the Games section to show up on the homepage, you may set your preferences accordingly.

  12. Saw this on G4 by British · · Score: 1

    And I thought to myself "That's it?". Just like in Zonk's review, I was surprised by how little depth this game has.

    C'mon, this is the 360! Next gen! I want a hundred tracks to race through(big ones, too, think Carmageddon or something), I want 30 unique weapons, I want 60 types of vehicles(cars, trucks, etc), and maybe some variants. how about a "defeat the big rig" a la The Road Warrior or something just to spruce things up? Crazy power ups? Power downs?

    Nope, it appears to be a 187 ride-or-die like game.

    So great, it's Vigilante 8, but with prettier graphics.

    1. Re:Saw this on G4 by temojen · · Score: 1

      I've always thought it would be cool to have a racing game based on real physics, where you have a variety of track types (Autocross, drag, road, "streetrace", etc), and you get to build your own car based on real parts, not Just the stage 1, stage 2, etc nonsense.

      It'd be fun to race a $4000 striped Datsun 510 with a Carburated/MSD/headworked/camed/headered KA24E, aluminum flywheel and brake disks, and tight suspension against a $50000 turboed Corvette. You could PWN them at simulated autocross, then get your butt handed to you on the dragstrip (but oh, those first two seconds...)(then immediately replace your brake disks).

      There's a lot more to a real automotive simulation (and real driving) than just "engine power". There's a lot of factors that effect the flow of fuel, air, and exhaust through an engine at various RPMs, and thus torque at various RPM. Then there's factors like the drivetrain component moment of inertia, non-driven wheel moment of inertia, overall mass, cooling capacity, local cooling, thermal mass, overall vehicle mass, vehicle moment of inertia WRT cornering, moment of inertia WRT pitch, gyroscopic effect of the flywheel and brake rotors, aerodynamics, ...

  13. Buy it here for $54.99 by Anonymous Coward · · Score: 0

    You can buy the game here: Full Auto for the low low price of $54.99. And if you use the "secret" A9.com discount, you can save an extra 1.57%!

  14. AutoDuel anyone? by HalfOfOne · · Score: 1

    Any other oldtimers here pay AutoDuel on their Apple IIGS's way back in the day? That's what I'd expect from a game like Full Auto these days. A duel mode, a quest mode with exploration to different cities, and a really need upgrade tree that allows you to play to your own melee strengths. Mines and smokescreens for some, machine guns and flamethrowers for others.

    1. Re:AutoDuel anyone? by thesandtiger · · Score: 1

      I played it on my Apple II (no +, no E, no GS). Very fun! I do wish a modern version would be made. Same gameplay (well, maybe add some more depth, longer missions etc.) - just better graphics, I'd be happy!

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    2. Re:AutoDuel anyone? by Anonymous Coward · · Score: 0

      Take a look at auto assault. It has all of that, pretty graphics, and is a MMO. It is in beta at the moment but is still a lot of fun. http://www.autoassault.com/

    3. Re:AutoDuel anyone? by LSD-OBS · · Score: 1

      Anyone remember Deathtrack?

      --
      Today's weirdness is tomorrow's reason why. -- Hunter S. Thompson
    4. Re:AutoDuel anyone? by Anonymous Coward · · Score: 0

      Sure did. Great game although I played in on our first Mac. I still have it and the Car Wars boxset floating around somewhere...

  15. The clue's in the developer's name by payndz · · Score: 1
    "Pseudo Interactive"?

    I mean, come on. That says it all...

    (What marketdroid imbecile thought that would be a good name for a company? Why not go the whole hog and call it 'Games On Rails' or 'Recycled Ideas'?)

    --
    You must think in Russian.
    1. Re:The clue's in the developer's name by Marc2k · · Score: 1

      AJAX Interactive, perchance?

      --
      --- What
  16. Twisted Metal + Burnout = This by Anonymous Coward · · Score: 0

    Forgot about Ridge Racer as well. Game is a cross between Twisted Metal and Burnout thats been watered down to the point theres barely a taste of each left. Stole the time warp from older racing games (San Francisco Rush had it if my memory is correct). I agree with the rental part tho.

  17. pr0n by DrWho520 · · Score: 1

    ...fails to do much more than explode prettily in the interested gamer's face.

    Sorry, I have never really been all that excited to have anything explode prettily on my face, no matter how interested in it I was. This review, and game for that matter, gets a Brokeback Mountain award. Of course, I am a male gamer, so the female gamers out there may have a completely different view on the matter.

    Yes, in case you were not paying attention, I just insulted male homosexuals and women inside of two sentences. The streak of celibacy continues!

    --
    The cancel button is your friend. Do not hesitate to use it.
    1. Re:pr0n by WwWonka · · Score: 0

      Yes, in case you were not paying attention, I just insulted male homosexuals and women inside of two sentences. The streak of celibacy continues!

      ...it's too bad your mom didn't practice the same concept in celibacy that you pocess.

    2. Re:pr0n by DrWho520 · · Score: 1
      --
      The cancel button is your friend. Do not hesitate to use it.
    3. Re:pr0n by daddyrief · · Score: 1

      The only streak of celibacy is the one i left on my pants :(.

      --
      "Banking establishments are more dangerous than standing armies." -Thomas Jefferson
    4. Re:pr0n by WwWonka · · Score: 0
  18. Why does everyone hate this game so much? by ResQuad · · Score: 1

    I have Full Auto - I bought it the first day it came out. Every review I've read is negative. I just dont get it. Yes, full auto is Oblivion, it doesnt have hundreds of hours of single player game. But ya know what, when I get home from work, tired, maybe a little bit frustraited - its A HELL OF A LOT OF FUN TO BLOW STUFF UP.

    Thats what this game is made for, its not Project Gotham, its not Oblivion - its a game about blowing stuff up. If you don't like blowing stuff up, fine - but dont call it a bad game.

    1. Re:Why does everyone hate this game so much? by Saige · · Score: 1

      And there's never been a game that lets you blow stuff up so well. The environment is probably the most destructible I've ever seen. Just the way you can blow up so much stuff, into so many pieces, in so many different locations - and even stuff outside of the track. I spent one race just blowing stuff up with the cannon, and I tore apart a skyscraper in the distance - every hit would blow the face off part of the building.

      I do agree the game needed more complexity and depth to it - and for them to fix the damn stat tracking bug on Xbox Live. But they did the core thing INCREDIBLY well.

      --
      "You know your god is man-made when he hates all the same people you do."
    2. Re:Why does everyone hate this game so much? by discoalucardx · · Score: 1
      People seem to have rather high expectations of this game, for some reason.

      I really liked the demo, but $60 seems a bit steep for an experience that is ultimately kinda shallow. I'll wait to get it used or keep my eyes open for a price drop.

    3. Re:Why does everyone hate this game so much? by Anonymous Coward · · Score: 0

      it is probably the $60 price tag. if it costs half a days pay (if you are paid decently (after taxes)) you expect it to take more than half a day to discover the full depth of the game. Also with the advertised power of the 360 and the advantages of console design you feel cheated if you don't always have silky smooth frame rate.

    4. Re:Why does everyone hate this game so much? by Wheat · · Score: 1


      I've played Full Auto quite a bit since it came out, perhaps 20 hours worth. Sure, the game lacks depth, but the core game play is really fun. Bombing through a city, clearing traffic with your rocket launcher and then turbo boosting off a jump and flipping end of over end as you fly 400 feet through the air to smash into a car dealership is really very satisfying.



      The game feels like a set of Grand Theft Auto mini-games. Sure it feels like only 5% of a GTA game, but it feels like the first 5% of a next-gen GTA game :)


  19. My $0.02 by AusG4 · · Score: 3, Insightful

    The really cool thing about the 360 is that you can go Live Marketplace, download the demo to this game, and try it out. If you like it, buy it. If not, don't... makes reviews less necessary when everyone can review the game themselves. I tried the demo, didn't like it that much - is fun for a few minutes but nothing I could really get into - so I didn't buy the game. Conversely, I tried the Fight Night 3 demo and never expected to like it but had a total blast - so I'm going to buy the game.

    The 'shooting at other cars' part of this game isn't as fun as the 'crashing into stuff' part. That said, Burnout is a better 'crashing into stuff' racer... Project Gotham 3 is a better 'sim car' racer, and Ridge Racer or NFS are better 'drift' racers. With an uber-tuned-up version of Burnout due on the 360 next month, just wait for that.

    --
    bash-3.00$ uname -a
    SunOS panda 5.10 Generic sun4u sparc SUNW,Ultra-2
  20. What's the *point* of a console? by Phanatic1a · · Score: 2, Insightful
    You know, I read stuff like this, and it occurs to me that I just Don't Get It:

    Vehicles respond in a realistic fashion, explosions bloom, shrapnel flies, all while you speed along the track ... the system is placed under a heavy load not just occasionally but frequently in this title. Knowing that, the pausing that takes place when in a heavy combat situation is intolerable. At times there is a disquieting 'driving through butter' sensation as the action slides to a crawl. This slowdown doesn't take place during every crash or explosion, but it happens often enough to be a distraction from the only thing this game has going for it.


    Snuh? WTF? Why would you go through all the expense of designing, manufacturing, and marketing a console system, for the advantages of a known, discrete, and predictable hardware set, making an API to market to developers, all so that you can release games that the hardware can't keep up with? Sure, I know that on my PC, I can't run Battlefield 2 at 1600x1200 resolution with all the eye candy turned up to max with 4x antialiasing and expect to achieve a playable framerate. But some other people *can*; maybe those people want to spend extra money for dual Geforce 7800s in SLI mode. Maybe they've got their own liquid nitrogen cooling rig for their 7.2 kW power supply. There are people who can do that sort of thing, and moreover, want to do that sort of thing, so when PC games push the limits of current hardware, at least there's a market for it.

    But with Xbox 360 or PS3, nobody can do that. You can't sell a new video card to 360 owners by telling them it will let them run games better. You can't sell games to 360 owners by telling them their 360 can't quite run it fast enough.

    So why do such games get released? I for one know that if I'd just spent all that money on a new console, only to find that it chunks like a fudge factory on offically-licensed software, I would not be happy at all.
    1. Re:What's the *point* of a console? by Anonymous Coward · · Score: 0

      The Xbox 360 uses many different types of RAM. When you turn it on, the system clocks the memory at a few different speeds until it finds a stable one. Long story short, not all Xbox 360s give off the same performance.

    2. Re:What's the *point* of a console? by CastrTroy · · Score: 1

      Exactly. With PC games there are so many variables that it's hard to pin down what the requirements are, or how fast a game will run on any particular system. With Consoles it should run the same on every console. If it doesn't then the console is broken. I think games should have to pass some sort of test by MS/Nintendo/Sony before they are released for the console, so that you don't get games coming out that make you system look bad.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:What's the *point* of a console? by mrtrumbe · · Score: 1
      This is exactly why I don't understand people buying consoles to play the types of games available for PC. The PC will ALWAYS be one step ahead of the console. You will never have the absolute BEST graphics on the console.

      That said, there are reasons to buy a console: fun games. If you are looking for latest and greatest graphics and sound, the PC is it. But for games that aim for the fun factor, consoles have a lot more to choose from. I've got a Gamecube and PS2 at home and there is no shortage of insanely fun games for them. Katamari Damacy, Animal Crossing, Guitar Hero, Donkey Konga, Zelda, Mario, DDR, etc. are all just really fun games. My family has gotten hours of enjoyment from all of them, graphics be damned.

      But then, I've never been the type that loves FPS or kill the zombie titles either. Give me a classic NES and I'm content. YMMV.

      Taft

    4. Re:What's the *point* of a console? by Anonymous Coward · · Score: 0

      The point is that since the vendor is fudging on the RAM he has to have a development team write code to adjust the machine so it will work. What a F!@ng Kludge! Typical Mickysoft.

    5. Re:What's the *point* of a console? by grumbel · · Score: 1

      ### But with Xbox 360 or PS3, nobody can do that. You can't sell a new video card to 360 owners by telling them it will let them run games better.

      While you can't buy a new gfx card for a XBox360 or a PS3 you actually can run the games in different resolution, thanks to HD-TV, so I am wondering if it makes any significant difference to run this or other games in PAL/NTSC instead of 720p HD-TV, it are after all only half or less the pixels to calculate.

    6. Re:What's the *point* of a console? by petermgreen · · Score: 1

      This is exactly why I don't understand people buying consoles to play the types of games available for PC. The PC will ALWAYS be one step ahead of the console. You will never have the absolute BEST graphics on the console
      the problem is that the PC game buisness is obsessed with making the best games possible no matter what the requirements. To keep up with the latest PC titles you need to spend several thousand a year at least.

      wheras buy a console which is generally a few hundered at most and you will see new titles released that are tailored to the consoles hardware availible for quite some years.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    7. Re:What's the *point* of a console? by Anonymous Coward · · Score: 0

      "I think games should have to pass some sort of test by MS/Nintendo/Sony before they are released for the console"

      Censorship Nazi! Your infringing on my freedom of speech, as code is just another extension of language and bad code is just another cuss word.

      Bad code is a constitutionaly protected right!

    8. Re:What's the *point* of a console? by RyuuzakiTetsuya · · Score: 1

      but it *still* happens.

      it's been happening since the SNES days, if not earlier.

      I know for a FACT Metal Slug 3 would slow down at random spots. That was for the 500USD NEO GEO. The cart cost more than X360 Value Pack.

      However, the console's gimmick is that not every game does it and if it does, it's consistent.

      --
      Non impediti ratione cogitationus.
    9. Re:What's the *point* of a console? by Raenex · · Score: 1
      I am wondering if it makes any significant difference to run this or other games in PAL/NTSC instead of 720p HD-TV

      Good point. I did not notice any slowdown on my standard definition tv.

    10. Re:What's the *point* of a console? by ScottyH · · Score: 1

      With that game, I wouldn't mind when it would slow down. It's pretty hectic.

    11. Re:What's the *point* of a console? by DNS-and-BIND · · Score: 1

      Ever see "The Matrix"? It's just like the action scenes in that movie. Are you sure it's not intentional? Or if it wasn't intentional, it could likely be written off by a quality tester as an "additional feature" to help the player navigate through hectic gameplay.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  21. But... by Lobais · · Score: 1

    Who'll post the first "Does it run on Linux" comment?

  22. Once again, graphics can't save a bad game by 192939495969798999 · · Score: 1

    The xbox 360 really has to struggle against its own features in order to have good games. The great graphics are ... well, great, but because producing them requires work, that's all work not going into things like entertainment value or playability. That's why the old Nintendo games are more fun -- they didn't necessarily spend more or less money, but the vast majority of the money was not going into modeling 3d textures or stuff like that.

    --
    stuff |
    1. Re:Once again, graphics can't save a bad game by Raenex · · Score: 1

      I don't think it's a bad game, though $60 is about twice as much as I'm willing to pay for it. It's actually the only game I really had *fun* playing on the 360.

  23. streets of sim city? by DJ_Duffy · · Score: 1

    "Interstate 76" was a far better game in comparison...and just for fun...does anyone ever remember the title "Streets of Sim City"? It was also a similar kind of games with guns on your cars. You could load your built cities from Sim City 2000 into this game and race around.

    1. Re:streets of sim city? by vranash · · Score: 1

      I still have the CD sitting in a CD tower at home, as a matter of fact... my big gripe with the game was the 45 degree turns angles it required, maKing it very hard to smoothly corner... it was however a fun way to cruise your Sim-Neighborhoods :)

  24. Ahhh.. who cares by stupidfoo · · Score: 1

    dead rising is where it's at

    You, a mall, thousands of zombies, plenty of things to hit them with. No rules :)

    I apologize for linking to ign, but the gameplay video is insanely awesome:
    http://media.xbox360.ign.com/media/748/748396/vids _1.html

    I mean, what game can you take traffic cones and stick them over the heads of zombies? Or take shower heads from a hardware store and stick them into the zombie's heads and get an instant blood shower? Or use a giant cactus to fight them with?

    Another good upcoming Xbox 360 game: Ghost Recon Advanced Warfighter (16 player online co-op). 4 player offline splitscreen.

    1. Re:Ahhh.. who cares by cornface · · Score: 1

      Dead Rising looks a lot like the "kill as many unarmed guys as possible in the mall" mode from State of Emergency. I thought it was a lot of fun, and this looks even better.

  25. Gimick game by keldog42 · · Score: 1

    This is the perfect example of a game relying soley on a 'gimick' and not gameplay/value. I like to blow stuff up as much as the next guy/gal (more than some), but that is the extent of interest in this game. The racing machanics are garbage and the combat doesn't hold a candle to even the original Twisted Metal on PS1.

    I applaude developers for realizing that people want to blow stuff up, but we need more than that to get any lasting enjoyment from a game. The games that stand out are the ones that keep offering new challenges and escape from the tired old gameplay. Special effects [read: particle effects] and imitating hollywood-style films [read: jump cam] are only cool the first few times. After that, we have seen it and would like to move on.

    I fear that the upcoming 'Outfit' game may also rely on the "blow stuff" up theme. Let's hope I'm wrong and there is some substance to it. Luckily there will be a multiplayer demo available for dl. The demo for Full Auto saved me $60.

  26. Definition of Next Gen by Supurcell · · Score: 1

    The next generation only refers to graphics. All that extra processing power and hard drive space is only there to make the games look more fun.

  27. Live For Speed by evenprime · · Score: 1
    I wish they had mentioned Live For Speed. It doesn't have as many cars or tracks as the big name games, but it is a REALLY impressive offering for a development team of only three people. They appear to be putting a lot more effort into the physics than into flashy features, and it is the only racing simulator I know of that has an autocross editor so you can build your own autocross tracks.

    They win brownie points with me by using ogg vorbis for their sound files. :)

    --

    "Weapons should be hardy rather than decorative" - Miyamoto Musashi
    I think that goes for OS's too
  28. Something the Review Missed:It Bloody Well Crashes by Myriad · · Score: 1

    I played an early demo of this game that was released on a magazine CD and liked it. Stupidly I thought some of the apparent short comings were because this was a demo and purchased in on release day... ha stupid me.

    What the review fails to mention is how often this damn game actually *CRASHES*. It locks the whole bloody 360 up! The screen freezes, the remote stops responding, and nothing short of pushing the power button on the 360 itself will get it back. And this is in single player campaign mode!

    Interestingly the first disc I bought on release day crashed about 8 times in the course of 14 games played! I returned the game the next day and they'd only exchange it. This new disc seems much more stable - but it still crashes frequently. I asked a few people on Live and they reported similar crashing problems. So it doesn't appear to be restricted to my copy/machine.

    It can be a fun game. Not my favorite, but a fun one... particularly if you play multiplayer or on Live.

    But if I were Sega/Pseudo I'd never have let this thing out the door the way it is! In my opinion, given the slow downs and frequent crashes, this a Beta release not a signed-off on console game!

    DON'T BUY IT... save your money for a game that's stable.

    Blockwars: free, multiplayer, head to head game.

    --
    "They do not preach that their god will rouse them, a little before the Nuts work loose." Kipling, 'The Sons of Martha'
  29. What really sucks about the game... by Channard · · Score: 1

    .. is the way it features rubber banding, so no matter how far ahead you are, the enemy cars will always be snapped up to within a certain range of your position. Don't believe me? Just try watching the dots on the car radar and you'll see what I mean. As for Dead Rising, it looks good in the trailer, but what is also evident from the trailer is that the zombies don't actually seem to pay any attention till you're close enough to rub noses with them. Doesn't sound much fun at all if they're not a threat.

    1. Re:What really sucks about the game... by stupidfoo · · Score: 1

      Yeah, but isn't that what happens in real life? erhh... wait a second ;)

      I was wondering about that myself, but I guess we'll see what it's like when the game is released. I would imagine the level of the zombies' awareness is something they'll heavily test and tweak.

  30. Conversely.. by Marc2k · · Score: 1

    Conversely, when Doom 4 comes out and your new $1400 system becomes obsolete, and you need a new $250 blazing PCI-XXX videocard just to get it to run at 640x480 with a decent framerate, some dude will be playing Halo 3 on his ~$350 360, which will be optimized to the best of the developers' ability for the system. This discussion has been a non-issue for years now, dudezilla.

    --
    --- What
  31. I laugh at this when... ... by Arwing · · Score: 1

    Full auto was billed as one of "THE GAME" to get before 360 came out. I think I saw some preview on G4 showing the game, and the developer was bragging "Yah, this is only running on 1/4 of the actual 360 hardware, when the actual game comes out, it will be totally sick!"
    Sick my ass, I never trust the marketing people anyway (not even at my own company) and this is exactly the reason!

  32. Carmageddon! by Gilmoure · · Score: 1

    Now that was a cool game. Wish they'd bring that one back.

    --
    I drank what? -- Socrates
    1. Re:Carmageddon! by Kelbear · · Score: 1

      Indeed, what a great premise for a game. Running over things and crashing into people in the most violent ways possible. I blew hundreds of hours on those games.

    2. Re:Carmageddon! by Gilmoure · · Score: 1

      There was the splatters, of course. But a lot of the fun was the physics. Especially when you managed to snap off a light pole or a tree. Stuff would go flying and bounce around. Cool!

      --
      I drank what? -- Socrates
    3. Re:Carmageddon! by Kelbear · · Score: 1

      People hated carmageddon 2 for some reason, but I loved sending debris ripping through crowds severing limbs. I loved watching the victims try to scuttle away after losing limbs and bleeding to death.

      My favorite pasttime was taking the lowrider car with it's long doors and almost driving past pedestrians, only to open the door just in time to slap them silly without dealing fatal damage.

  33. the real question by rabbot · · Score: 1

    Why do people still expect anything more than subpar games with pretty graphics for the majority of xbox 2 games? You are fools.

  34. Should have been Xbox Live MiniGame by Anamanaman · · Score: 1

    The full auto demo on Xbox Live was great. Played it for a few days before getting sick of it. I think the game would have been much better as an Xbox Live arcade game for 15 bucks or so. Its fun and all, but definately not enough to last more than a couple weeks of entertainment. Also doesnt seem too interesting as a rental since every once in a while I have the urge to blow up some cars (so I'll just load up the demo).

    Hopefully they'll get smart and convert it (maybe with 1/4 the levels or something) as a downloadable xbox live game

    1. Re:Should have been Xbox Live MiniGame by tepples · · Score: 1

      Also doesnt seem too interesting as a rental since every once in a while I have the urge to blow up some cars (so I'll just load up the demo).

      Have you tried Mario Kart DS, the first Mario Kart game to have bots in its vehicular combat mode?

  35. Only one good racing sim .. by Horatio_Hellpop · · Score: 2, Insightful

    Colin Mcrae Rally 2005.

    On a decent PC, nothing comes close. Most beautiful and challenging racing sim. Ever.

    After playing it, I can't imagine why anyone would want to engage any other sim ... especially a NASCAR one.

    NASCAR drivers see 1 turn 1000 times. Rally drivers see 1000 turns 1 time.

    --
    Frammin' on the jim-jam, frippin' at the krotz!
    1. Re:Only one good racing sim .. by UncleJam · · Score: 1

      Perhaps you have never played Grand Prix Legends then? Released in '98 I still have not played a better sim.

    2. Re:Only one good racing sim .. by Horatio_Hellpop · · Score: 1

      Nope, haven't played Legends ... still, you're talking about an 8-year-old graphics engine. Don't see how that could measure up to CMR05 ...

      --
      Frammin' on the jim-jam, frippin' at the krotz!
    3. Re:Only one good racing sim .. by Mr+Thinly+Sliced · · Score: 0

      Bloody amateurs.

      Everyone knows that real sim rally drivers like Richard Burns rally.

      Colin McRae is for the kids dude.

    4. Re:Only one good racing sim .. by Horatio_Hellpop · · Score: 1

      Burns Rally is good, but only 8 cars? Pitiful.

      --
      Frammin' on the jim-jam, frippin' at the krotz!
    5. Re:Only one good racing sim .. by UncleJam · · Score: 1

      Well, graphics doesn't really matter that much as long as the physics are right, right? Anyway there is a strong mod community that is still going strong has has routinely updated the game to take advantage of newer graphic cards.

    6. Re:Only one good racing sim .. by octopus72 · · Score: 1

      8 cars, but 8 realistic cars, not 20 toys with simplistic handling.

  36. Ahhh, memories by spoco2 · · Score: 1

    Now that was a cool game... burning around the desert in a 1970s hotted up car with guns... fun times... the car driving model was great too, you really felt like the thing was rocking and rolling on its springs... great stuff.

    A new sequel to that would be great... actually, a prequel would be excellent, 1960s cars... nice... or actually 1940s would be pretty cool too... real gangster style car chases with tommy guns.

  37. Crappys games by Anonymous Coward · · Score: 0

    Fuck you and your crappy games. Oblivion will rock on.

  38. Ah, another Zonk review... by fondue · · Score: 1

    ...in his inimitable 'special' style. Not as brutal or prolonged an assault on the English language as his classic Mario Kart DS review ("the gameplay is addictively fun") but some gems all the same:

    "The game's tutorial makes it clear from the get-go that your aim is speed, to an extent, but the real way to impress the title is by blowing stuff up."

    Why not read that back now, seeing as you obviously didn't when you wrote it, and see if you can rephrase it in intelligible English?

    "As a 360 game it would be hard for Full Auto to look bad"

    Someone hasn't played PDZ.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

  39. Twisted Metal by Andy+Gardner · · Score: 1
    Actually it was done even before I'76 on the playstation (Although I'76 was a vastly superior game). Twisted Metal was released for the playstation in '95, infact it became quite a popular series (Twisted Metal 2(PSX), Twisted Metal 3(PSX), Twisted Metal 4 (PSX), Twisted Metal: Black (PS2)).

    I remember playing the orginal on one of those demo discs that come with magazines. Good fun actually, remember playing the demo a few times. Never bought the full game however as i felt I'd got everying I was going to, out of the demo... This appears to be the exact same game in a fancy new outfit.

    1. Re:Twisted Metal by tepples · · Score: 1

      Twisted Metal was released for the playstation in '95, infact it became quite a popular series

      And Super Mario Kart before that. If I remember correctly, SMK is the granddaddy of vehicular combat on video game consoles.

    2. Re:Twisted Metal by wintermte · · Score: 1

      What about spy hunter... Its older than all of them.

    3. Re:Twisted Metal by tempestdata · · Score: 1

      What about Death Track.

      I remember playing this bad boy on my 8086 and loading it using 3 5 1/5" floppies.

      Then I upgraded to a 486 and the game was no longer playable since everythign would happen too fast. lol

      --
      - Tempestdata
    4. Re:Twisted Metal by Anonymous Coward · · Score: 0

      Death track was one of my favorites! Only 3 cars to choose from but I loved the caltrops and terminators and the spikes. Oh yea, and the opening soundtrack was great.
      Also I remember playing a game in Pizza Hut called Road Blaster... but nothing ever topped Death track.

  40. My 2 cents too by Hercules+Peanut · · Score: 1

    AUSG4 said "... makes reviews less necessary when everyone can review the game themselves."

    Unless, of course, you don't own a 360 and are waiting for a good reason to buy one.
    Unless, of course, there is truly nothing more to the game than what the demo holds.

    I'm old fashioned, I guess, but I like reviews but it gives me a different perspective on things. It also gives me some insight into how well the game will sell and as someone who plays almost exclusively Live with friends, that is critical. If it is perceived to be lame and no one buys it but me, it will be lame to me as I will have no one to play.

  41. Defecting to "That Other Platform" by tepples · · Score: 1

    Your logic is that publishers have no interest in promoting a platform? What do you think the games get played on?

    The competitor's platform. This could be Xbox 360 vs. PS3 (joypad/fixed), or it could be Revolution vs. Windows Vista (mouse/fixed), or it could be Nintendo DS vs. PSP (joypad/mobile), or it could be Nintendo DS vs. Windows Mobile (touch screen/mobile). Heck, it's even current gen vs. next gen, especially on Windows where the generation curve is continuous rather than stepwise. Only publishers partly or wholly owned by a platform maker (e.g. Micraresoft) have a vested interest in a specific platform's success.

  42. So how do Linux users find an Xbox 360? by tepples · · Score: 1

    Check out the Xbox 360 Inventory Tool to check your local Best Buy, Circuit City, or Future Shop (in Canada) for an Xbox 360 Premium system.

    The blog says that the tool requires the .NET Framework 2.0. I have a feeling that the .NET Framework 2.0 in turn requires Microsoft Windows, as it probably introduces a load of APIs that Mono does not know of. A lot of people on Slashdot suggest that people who complain about the lack of games on minority personal computing platforms such as Mac OS X or Ubuntu Linux should use a video game console. So how does one locate a video game console while using a minority personal computing platform?

    1. Re:So how do Linux users find an Xbox 360? by Anonymous Coward · · Score: 0

      well you could always go to the store and buy one, or check out your favorite merchant's website on your own with this great invention called a browser ;-)

  43. I'm unemployed, you insensitive clod! by tepples · · Score: 1

    if it costs half a days pay (if you are paid decently (after taxes))

    Though I have a degree, there are few to no IT job postings in my hometown that take recent graduates. Most want somebody with experience (code word for somebody who was laid off during the dot-com crash or during the outsourcing boom). I send my cover letter and resume and get 0 responses. I can't save up the money to move to another state because even fast food doesn't want to hire me, possibly because of some unstated conclusion that I am overqualified. How can I become paid, let alone paid decently, so that I can afford to buy an Xbox 360 and this game?

    Besides, most people don't have an Xbox 360 and can't afford to buy it at an inflated price on eBay, especially for "half a day's pay".

    1. Re:I'm unemployed, you insensitive clod! by buck_wild · · Score: 1

      "possibly because of some unstated conclusion that I am overqualified"

      Yeah, that's a hot-button of mine. I don't believe in the term 'overqualified' and think that HR and other hiring resources in companies should not be able to disqualify candidates based on that notion. Example: If you have 40 years of experience, imagine how much you could teach my team in the three years that I may get to keep you?? You'd have seen software/hardware errors that my team hadn't ever experienced, and could relate that experience first-hand. *sigh*

      That said, I have the same no-response problem that you've experienced, and I don't know how to get around it. I write resumes and cover letters that *I'd* want to receive, but I guess I'm not writing it to the appropriate level, and I'd rather not query my VP as to the resume that he'd like to see.

      --
      If all you have is a hammer, everything looks like a nail.
  44. Xbox Live still requires broadband by tepples · · Score: 1

    Live Marketplace ... makes reviews less necessary when everyone can review the game themselves.

    Not necessarily. I know a lot of families who aren't willing to upgrade from $120/yr dial-up Internet access to $480/yr high-speed Internet access just to download video game demos, especially if such an upgrade involves moving house. Does anybody have sales figures comparing the PS2 and original Xbox in geographic areas with broadband and in areas without?

    1. Re:Xbox Live still requires broadband by AusG4 · · Score: 1

      Wait... people still have dial-up?

      Seriously.. I generally think, at leat with the XBox 360, that the people who are adopting -now- are the kind of people who generally have broadband and have bought into the whole 'Live' deal. Maybe I'm wrong but that's my feeling.

      --
      bash-3.00$ uname -a
      SunOS panda 5.10 Generic sun4u sparc SUNW,Ultra-2
  45. Exchange, rinse and repeat by tepples · · Score: 1

    I returned the game the next day and they'd only exchange it. This new disc seems much more stable - but it still crashes frequently.

    Have you tried exchanging every defective disc when you happen to be in that part of town? Perhaps if the title's reported defect rate at a given store approaches the game's actual defect rate (100% if what you say is true), management might consider offering you an exchange for a different title.

  46. Re:Gimick game - perhaps offtopic by buck_wild · · Score: 1

    RE: enjoying blowing stuff up

    The environment itself is static, to the extent that you can't blow up buildings and other hardware, but when it comes to cars Burnout:Revenge is awsome in my opinion. I've had the game for a month or so, and I think I'm almost 70% done. I can't really speak to 'racing mechanics' but I can tell different cars by the way the 'feel' when I excellerate/corner in them, if that's what you mean. There aren't any cars in Burnout that I can compare to real-world cars.

    The single-box multi-player (I don't subscribe to Live) is pretty good. Most driving modes are represented and I think it's done fairly well, but I'd like to see, well, more. Like perhaps a co-operative mode.

    I'd highly recomend this game.

    --
    If all you have is a hammer, everything looks like a nail.
  47. Re:Something the Review Missed:It Bloody Well Cras by buck_wild · · Score: 1

    To add to what tepples said, is there more than one version of the game being sold? If, for example, your first purchase (on release day) was version 1.0, did the version that you exchanged the disc for have a later version, like 1.2?

    --
    If all you have is a hammer, everything looks like a nail.
  48. Amen, brother. by stummies · · Score: 1

    Awesome game.

    And was the biggest Best Game / Worst Sequel around until Deus Ex / Deus Ex Invisible War.

  49. Why is this on the frontpage? by paullyjunge · · Score: 1

    Pardon the flame-bait, but why is this on the frontpage? This is a name-less game; if it was a Halo or a GTA I could understand, so why exactly is this on the frontpage? Once more, why is this on the frontpage? Because Zonk wrote it? Once again, why oh why?

  50. link (OT) by h2odragon · · Score: 1

    yer blog link is dead, dude

    1. Re:link (OT) by Miniluv · · Score: 1

      Yes, I know. Sad isn't it? btw, long time no see.

  51. How about four? by Anonymous Coward · · Score: 0

    I love "Mashed" for frenetic, arcade, car destoying action. Cheap too AU$50 full price :-). Prob get it for half that at EB

    My fav feature is the "air strike" in multplayer mode where you can seek revenge for your downfall mwhaa ha ha ha.

    Another great thing is that you can pick it up for just 10 mins at a time have a few races then get on with somthing else (I'm a gaming dad BTW)

  52. Original Xbox will be EOL'd by tepples · · Score: 1

    people still have dial-up?

    Yes.

    the people who are adopting -now- are the kind of people who generally have broadband

    But later on, once people who had continued playing current-gen consoles have been forced to migrate to the Xbox 360 due to a lack of new releases for current-gen consoles, will the Xbox 360 have any significant advantage over the PS3 in geographic areas where no ISP offers affordable high-speed Internet access to residential customers?

    1. Re:Original Xbox will be EOL'd by AusG4 · · Score: 1

      Well, I wouldn't say that anyone is 'forced' to upgrade to anything - most people buy a console for the titles they like, not for the titles they -will- like. If anything, people will be less 'forced' to upgrade to 360 and more willngly do so because they see a next-gen game that they want to play.

      As for PS3 vs. XBox, there isn't much point in discussing that given that the PS3 isn't even available and very little is known about it's on-line functionality. That said, rumors are saying that Sony is going to be offering a very Live styled service for the PS3, so I'm not thinking that there will a lot of difference between the two.

      As for your sig... am curious about all the people I read and talk to who are already sold on the revolution. I find this curious - nobody has seen any content running on it and nobody knows anything about it except it has a fishing rod styled controller and it can run downloaded SNES games....

      Am I the only one who remembers the power glove or the virtual boy? Two ideas that were every bit as novel as the new two piece gyro controller - but in practice were absolute bombs. i'm just saying that Nintendo isn''t above and beyond putting something useless in the market just because it's different.

      --
      bash-3.00$ uname -a
      SunOS panda 5.10 Generic sun4u sparc SUNW,Ultra-2
    2. Re:Original Xbox will be EOL'd by tepples · · Score: 1

      If anything, people will be less 'forced' to upgrade to 360 and more willngly do so because they see a next-gen game that they want to play.

      So what happens when all the games are next-gen?

      am curious about all the people I read and talk to who are already sold on the revolution. I find this curious - nobody has seen any content running on it and nobody knows anything about it except it has a fishing rod styled controller and it can run downloaded SNES games....

      Super Smash Bros. Revolution anyone? Besides, a lot of people have seen content on it, namely through emulators. There won't be nearly as much of a need to raid used game stores anymore. Some rumor sites even claim to have evidence that Nintendo will even translate select Japan-only games (Mother, Fire Emblem, Famicom Wars, etc.) into English for the North American market.

      Am I the only one who remembers the power glove or the virtual boy? Two ideas that were every bit as novel as the new two piece gyro controller - but in practice were absolute bombs.

      Yeah, but somebody set up us the DS. Before launch, people criticized the Nintendo DS for allegedly bringing back the core ideas of the Virtual Boy, and now it's beating the PSP in all developed markets.

    3. Re:Original Xbox will be EOL'd by AusG4 · · Score: 1

      "Yeah, but somebody set up us the DS. Before launch, people criticized the Nintendo DS for allegedly bringing back the core ideas of the Virtual Boy, and now it's beating the PSP in all developed markets."

      It's also half the price and appeals to a large portion of the market.

      Personally, I do own a PSP because of Prince of Persia / GTA three-dee goodness on the road. But I guess that's just personal preference.

      --
      bash-3.00$ uname -a
      SunOS panda 5.10 Generic sun4u sparc SUNW,Ultra-2
  53. What do you expect? by CarpetShark · · Score: 1
    What's the "new use"? Oh wait, there isn't one: it's a direct ripoff. Please don't try to sugarcoat at all what is an obvious grab at existing genre money.


    I think you're expecting too much from these slashvertisements ;)