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Grand Theft Auto Civil Case Moves Forward

An Alabama court has refused a request by retailers and Take-Two Entertainment lawyers to throw out a 'Grand Theft Auto-style killing spree' civil case. From the Next Generation article: "Moore, who was 18 at the time of the 2003 slayings, is convicted of killing two Fayette county officers and a dispatcher, and claimed that Grand Theft Auto inspired him to do it. That defense was barred, and Moore was sentenced to death. Although that defense was thrown out, the multi-million dollar suit filed by relatives of the victims claim that Moore was in fact mimicking GTA, which attorneys claim Moore played 'obsessively'."

129 comments

  1. Goddamnit by Slow+Smurf · · Score: 1

    WHY!?

    1. Re:Goddamnit by cooley · · Score: 1

      begin sarcasm
      Because we all know there was no such thing as a "killing spree" before GTA invented the concept. Nobody had apparently ever run amok before that fateful software release....
      end sarcasm

      --
      Just then the floating disembodied head of Colonel Sanders started yelling Everything You Know Is Wrong!-Weird Al
    2. Re:Goddamnit by Eightyford · · Score: 1

      WHY!?

      Because Take-Two, Rockstar, Sony, Wal-Mart and GameStop have a lot more money than Quentin Tarantino.

    3. Re:Goddamnit by HTL2001 · · Score: 4, Insightful

      http://www.bash.org/?627522
      <comwalk> Remember, here in the U.S.A, we have reached a new age.
      <comwalk> NOBODY is responsible for their own actions.
      <comwalk> Remember that.
      <comwalk> Holy shit! I killed somebody! Bob made me do it!
      <comwalk> Bob: Joe made me do it!
      <comwalk> Joe: I blame the media!
      <comwalk> Media: Videogames.
      <comwalk> Videogames: Personal responsibility?
      <comwalk> Personal Responsibility: <AFK>

      --
      By reading this, you have given me brief control of your mind.
    4. Re:Goddamnit by Anonymous Coward · · Score: 1, Insightful

      WTF? Insightful? Since when is quoting bash insightful?

  2. Just unbelievable. by beavis88 · · Score: 4, Insightful

    Love the culture of blaming anything on everyone except the person who actually did it to begin with. /disgusted

    1. Re:Just unbelievable. by jandrese · · Score: 2, Insightful

      Looks to me like they did blame him. I mean they did sentence him to death.

      It's just the part where they move past that and start blaming everything around him that makes me think they're overreaching. Do they honestly think that if he'd only played Solitare that he wouldn't be violent? I don't think so. He may have gotten some inspiration from the game, but ultimately the choice to do it was not dictated by Take Two or Rockstar or anybody but himself.

      --

      I read the internet for the articles.
    2. Re:Just unbelievable. by Random+Utinni · · Score: 2, Informative

      To be fair, this isn't about blaming everyone except the person who did the act. If you read TFA, you'd notice that when the kid's lawyer raised it as a defense, the judge threw it out. The kid who pulled the trigger was convicted and, as this happened in Alabama, the kid was sentanced to death. Believe me, he's getting his fair share of the blame.

      What this *is* about is a seperate civil case based on the same facts. The lawyers for the victims are saying to Take-Two "Hey, you helped this happen; you should share the burden too." There are plenty of people who are going to argue both sides... whether playing GTA constantly gave the kid ideas, or made him more efficient, or had nothing to do with it. All that happened is a judge said that it's possible, and that a jury has to decide it.

      Read TFA next time and save yourself from being overly disgusted with the world. There are some flaws in the legal system, but it's not *that* bad.

    3. Re:Just unbelievable. by fireman+sam · · Score: 2, Funny

      It is YOUR fault I posted this message.

      Think about it, it really is.

      --
      it is only after a long journey that you know the strength of the horse.
    4. Re:Just unbelievable. by Tepshen · · Score: 1

      I think it would be great if companies defended against this sort of thing by premptively suing the families of these madmen. For example here Take two would sue the family of this nutball for allowing a mental midget to be influenced by thier game prior to his acting out years of neglect from said family and thereby tarnishing thier name in the media and thus causing financial harm.

    5. Re:Just unbelievable. by Thing+1 · · Score: 2, Insightful
      Not only that, but if he did not have access to the game, I would bet money that he would have found something else less-than-healthy to obsess over (the attorneys claim he played it "obsessively"). If the game does not turn 100% of its consumers into crazed killers, then the chances that the game is the vector are rather low. The only explanation can and should be that he was an obsessive personality, and should have been watched more closely by authorities (parents, teachers, etc. -- I don't just mean by cops).

      I like to remember "A Clockwork Orange" when I hear about games, movies, TV, comics, books, etc. causing people to act out. I remember the horrorshow imaginative hallucinations that Alex had after reading the Bible, that he was one of the Roman guards, whipping Christ as he walked past carrying the cross.

      There's more violence in the Bible than in most TV shows.

      And from the movie, "the big, big, big, big, big money" is very accurate: they're not after what's right, or justice; they're only after money. (His family, that is, who is bringing this suit out of their own greed, and their need to paper over their mistakes made during his upbringing.)

      --
      I feel fantastic, and I'm still alive.
    6. Re:Just unbelievable. by rts008 · · Score: 1

      You may be dating yourself with the Clockwork Orange reference!
      I am now dismayed that I used up the last of my mod points this morning, so here is some applause!!!!! ( if had points, would give +2 insightful)

      Sorry, but this is the best I can do for now. :)

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    7. Re:Just unbelievable. by rts008 · · Score: 1

      Good idea, hire some of the **AA goons/lawyers and go after 'em for IP infringement!

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    8. Re:Just unbelievable. by DrunkenTerror · · Score: 2, Funny

      I've been dating myself for about 10 years now.

      At least I don't have to worry about getting myself pregnant.

    9. Re:Just unbelievable. by B.+Pascal · · Score: 1

      Hello Thing1:

      I like to point out that the court is deciding a civil case (i.e. a lawsuit as opposed to a criminal court case). The civil court is about damage-assessment. In this case, the question is, "Could Rock Star be responsible for the damage as a result of three people dying and one youth being sentenced to death?" The key word here is "Could". Obviously, the criteria to be used in a civil court is less restrictive than a criminal court.

      You said, "If the game does not turn 100% of its consumers into crazed killers, then the chances that the game is the vector are rather low". I like to point out that in this case, your point is irrelevant. For the plaintiff to succeed, he/she does not need to show that the game turns 100% of its customers (or even a majority of its customers) into killers; he just need to show is the game influenced the individual Mr. Moore to cause this damage. Since Mr. Moore admits he was inspired by the game, the court cannot dismiss the case. The easy counter-argument against would be to claim that Mr. Moore is insane, and therefore cannot give reliable assessment to his own mental state. At the very least, the court has to proceed with the case to assess the issues.

      Finally, you mentioned that the Bible has more violence than the game. I guess you are hinting at another question, "why not sue the people who publish the Bible?" The answer is, "Yes, you can sue them in a civil court". However, in this case, the case would most likely be thrown out. Why? The violences contained in the Bible are there for many reasons other than to glorify them. I.e. the Bible does not encourage violence. On the other hand, it would be difficult to say that GTA does not encourage. Simply put, the game contains mission where killing others is encouraged, if not required.

      I am a gamer with some legal background. I just like to illuminate the situation a bit here. Personally, I think the legal system has lost its spirit and intention.

      Cheers.

      B. Pascal

  3. Alabama supreme court by Keruo · · Score: 1

    legal lottery for week 13, now giving away $600 million for the lucky winner..
    Do we really need more disclaimers on game boxes?
    ".. by opening this box, you agree that we are not to be held responsible in any way if you get influences from our game and decide to kill 3 people .."

    --
    There are no atheists when recovering from tape backup.
    1. Re:Alabama supreme court by despisethesun · · Score: 1

      What if they kill 4 people though? The disclaimer didn't say anything about that!

      --
      This poo is cold.
    2. Re:Alabama supreme court by Jaysyn · · Score: 1

      You laugh, but that is what basically pops up as the splash screen everytime you fire up Postal 2.

      Jaysyn

      --
      There is a war going on for your mind.
  4. Corruption Defense - Lawsuits, Profit! by Austerity+Empowers · · Score: 5, Funny

    The next time I'm arrested for stealing, lying and circumventing the law, I'm going to blame it on CSPAN, which I watch obsessively. While I may get a slap on the wrist and time served, I do wish my victims well in their civil suit against CSPAN for it's contribution to my anti-social behavior.

    1. Re:Corruption Defense - Lawsuits, Profit! by Knetzar · · Score: 1, Funny

      I'm going to have sex at work with an intern and then sue Bill Clinton if I get fired for inappropriate behavior.

    2. Re:Corruption Defense - Lawsuits, Profit! by Anonymous Coward · · Score: 0

      Dang, and here I was just going to hand the chinese steal our nuclear secrets, and ignore Osama while he blew up 4 entities of the US. Then I'll blow up some aspirin factories and some tents, and sell the needed supercomputers to the chinese.

    3. Re:Corruption Defense - Lawsuits, Profit! by Austerity+Empowers · · Score: 1

      Or instead you can build China's industrial base by sending western R&D and manufacturing over, in effect teaching them how to build their OWN reliable super computers, while increasing your friends margins and ensuring a comfy retirement. I'm not sure whats worse, giving them weapons or teaching them how to build them more effectively. Either way, heading back on topic, these are living examples of people who, if we all followed their lead, would lead to a collapse of society.

      Fortunately, most of us have more sense.

  5. Sue the parents by Anonymous Coward · · Score: 0

    Maybe the police officers families should bring a civil suit against the parents for not paying attention to what their child was doing and for not being responsible parents. This sickens me when people think that they can forgo the roles that parents are supposed to play and then sue somebody else for their kids not turning into perfect citizens.

    1. Re:Sue the parents by Hatta · · Score: 3, Insightful

      Maybe the police officers families should bring a civil suit against the parents for not paying attention to what their child was doing and for not being responsible parents.

      Rockstar games has more money.

      This sickens me when people think that they can forgo the roles that parents are supposed to play and then sue somebody else for their kids not turning into perfect citizens.

      It's worth pointing out that it the victims parents that are sueing, not the parents of the criminals.

      --
      Give me Classic Slashdot or give me death!
  6. the point? by Yahweh+Doesn't+Exist · · Score: 4, Insightful

    >victims claim that Moore was in fact mimicking GTA, which attorneys claim Moore played 'obsessively'

    even if we're prepared to accept that there's a causal link in this case between observation and mimicking, surely that he played it 'obsessively' is enough to reject the argument. if you eat/drink/smoke/gamble/have sex/do anything 'obsessively' there are bound to be negative consequences.

    if, on the other hand, he'd played the game for 30 minutes and, for example, the seqence of lights and sounds put him into a suggestable state of hypnosis and programmed him to be a cop-killer (not possible annyway since hypnosis can't make you do anything you're not really prepared to do), then there might be a case.

    1. Re:the point? by MobileTatsu-NJG · · Score: 1

      "even if we're prepared to accept that there's a causal link in this case between observation and mimicking, surely that he played it 'obsessively' is enough to reject the argument. if you eat/drink/smoke/gamble/have sex/do anything 'obsessively' there are bound to be negative consequences."

      What gets me is that if somebody did play GTA so obsessively that they tried to play it for real, they'd not only know that killing will bring the cops down on your ass, but that it's also a roll of the dice whether they'll get caught or not. The game also shows you that guns kill, cars kill, golf clubs kill, and chainsaws kill. Supposing he did run out and shoot somebody, there is absolutely no way he could claim that he didn't know what he was doing.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  7. Hey relatives by 77Punker · · Score: 2, Informative

    If he was mimicking the game, it's time to remove him from the game. Sometimes helping somebody with a problem is as simple as "let's go fishing" or something similar. If they noticed terrible behavior from him before hand and they actually cared about him and not making money off his mistakes, they would have sought to help him beforehand instead of whining after the fact.

    1. Re:Hey relatives by Anonymous Coward · · Score: 0

      "...relatives of the victims..."

      Ahem.

    2. Re:Hey relatives by 77Punker · · Score: 1

      So my comment doesn't make sense because I didn't even read the summary properly. That means I'll get modded up, right?

  8. Why sue anybody else? by Neurotoxic666 · · Score: 3, Insightful
    The murderer is the sole persone responsible. If people start to sue the game maker, then they could sue Sony too (Playstation) and/or Microsoft (Windows) for making this game playable. What TV brand was he playing GTA on? Maybe they could sue Samsung, or Hitachi too? And Wal-Mart. Definately Wal-Mart. I mean, they sell the game. And every single magazine and website who a) gave good critics to the game and b) has advertised the game. ...

    You know, this has to stop somewhere. The guy was sick. His parents, friends and relatives who knew him are much more guilty than people who created the video game. Society itself is guilty of allowing such people to roam free. But then, we can't incarcerate everyone "just in case". So my point is: shit happens. Whatever his reasons, whatever the motives, whatever the games he played and the programs he watched, he is a murderer. He's been sentenced to death. The vast majority of people who play GTA do not go on a killing spree aftewards. The game is not the problem.

    --
    You are more than the sum of what you consume. Desire is not an occupation.
    1. Re:Why sue anybody else? by CrashPoint · · Score: 1

      Actually, Sony and Wal-Mart are named as defendants in the case. So is the killer, in what pretty much amounts to an afterthought.

    2. Re:Why sue anybody else? by CountZero117 · · Score: 1

      Agreed. You said pretty much everything i was going to say.

    3. Re:Why sue anybody else? by Anonymous Coward · · Score: 0

      well spoken, you are obviously clued.
      go to law school and then run for office ok?

    4. Re:Why sue anybody else? by voice_of_all_reason · · Score: 2, Funny

      The guy was sick

      Whatever happened to being just plain evil?

    5. Re:Why sue anybody else? by Neurotoxic666 · · Score: 2, Funny
      Whatever happened to being just plain evil?

      Ah. It's called terrorism now ;)

      --
      You are more than the sum of what you consume. Desire is not an occupation.
  9. And where were these relatives by nithinsujir · · Score: 3, Funny

    when he was playing 'obsessively'? there were no big bucks to be made then, were there?

    1. Re:And where were these relatives by BongoBen · · Score: 1

      The submission reads:

      the multi-million dollar suit filed by relatives of the victims

      I'm sure the relatives of the victims had nothing to do with this wacko, no?

      --
      The Dude abides.
  10. Grand Theft Auto Creates Killers by colonslashslash · · Score: 4, Insightful
    About as much as Pacman creates drug addicts.

    If a person's mental state is so twisted that they would kill 3 people after being 'influenced' by a video game, then obviously there are much deeper issues at fault than a bunch of pixels and a joypad.

    Where is the logical conclusion to this constantly expanding era of absurd litigation? It's scary to think where it may lead... hell, it's scary enough to think about where we are with it already.

    --
    She's built like a steak house, but she handles like a bistro....
    1. Re:Grand Theft Auto Creates Killers by WillAffleckUW · · Score: 1

      About as much as Pacman creates drug addicts.

      Dude, can you spare a quarter? Got to get my fix ...

      --
      -- Tigger warning: This post may contain tiggers! --
    2. Re:Grand Theft Auto Creates Killers by Aranth+Brainfire · · Score: 2, Insightful

      I seem to remember a murderer who claimed that a dog told him to do it... from wikipedia, on David Berkowitz: 'According to Berkowitz, Sam Carr was a "high demon" who sent his "evil" Labrador Retriever to command Berkowitz to kill.'

      I think we should ban the sale and ownership of dogs, if they can encourage a person to go on a murder spree. Nevermind any crimes inspired by a twisted interpretation of a religion...

      --
      "Quoting yourself is stupid." -Me
    3. Re:Grand Theft Auto Creates Killers by Anonymous Coward · · Score: 0

      Yeah, if video games influenced behavior then pacman would have a whole generation running around in the dark poppin pills listening to repeatitive electronic music and being chased by multicolored ghosts. waitamin ...

    4. Re:Grand Theft Auto Creates Killers by Corbu+Mulak · · Score: 1

      Wakka Wakka Wakka!

    5. Re:Grand Theft Auto Creates Killers by DrEldarion · · Score: 1

      This is classic correlation != causation.

      He likely played GTA because he wanted to kill policemen. Him playing the game and the killings are both symptoms of the same problem.

  11. Comparisons.... by Anonymous Coward · · Score: 2, Funny

    /me obsessively watches Morgan Freeman's/Brad Pitt's movie, "Seven" then runs off to kill sinners.

    Can my family sue New Line Cinema for making the movie?

    /me obsessively eats Twinkies until he dies.

    Can my family now sue Hostess for making Twinkies?

    /me obsessively plays Super Mario Bros. then starts throwing turtles at patrons of the local pet store & gets thrown into jail.

    Can I now sue Nintendo for teaching me that the way to get ahead is to lob reptiles?

    /me obsessively chugs water until he drowns in it.

    Can my family now sue God for creating H20? (don't start that debate plz :P)

    1. Re:Comparisons.... by XenoRyet · · Score: 2, Informative
      The answer to all of those is: Yes, you can sue.

      The question is this: How far along do you get before you lose? In all seriousness, the family does have a right to attempt this type of suit. It's a little dissapointing to see it didn't get thrown out at the earliest oppertunity due to it's obvious rediculousness, but that's the way the system works. It'll actualy be intended functionality of the legal system, unless they win. If they win, then there's definitly a wrench in the works there somewhere.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    2. Re:Comparisons.... by Perseid · · Score: 1

      So who do you think God would hire as a lawyer? He might have to ask his roommate downstairs to send up a few juicy ones.

  12. I wonder why... by Spy+der+Mann · · Score: 3, Interesting

    the phrase "don't give them ideas" is commonly used?

    The problem isn't if the game MADE him do it, but if the game helped him do it MORE EFFICIENTLY.

    From the original CBS News link (not TFA) :

    "The video game industry gave him a cranial menu that popped up in the blink of an eye, in that police station," says Thompson. "And that menu offered him the split-second decision to kill the officers, shoot them in the head, flee in a police car, just as the game itself trained them to do."

    Perhaps if he hadn't played the game, he would have shot them in the chest where hopefully the cops couldn't have died instantly.

    In other words, videogames TRAIN the players to become better and more effective criminals. I don't know about you, but the thought gives me the creeps.

    1. Re:I wonder why... by TellarHK · · Score: 1

      Hell, I learned all that shit watching episodes of 'Cops' on Fox.

      "Let's see, the guy without the shirt ran through four yards, climbed under three fences, and dodged a rottweiler. Why didn't he just do two yards, pull a gun and shoot the cops and cameraman when they came through the gate after dodging the dog? Well, -duh-."

      If this suit wins, regardless of Jack Thompson's idiocy, this country is going to be opened up to lawsuits of just crazy-insane proportions as people try and dodge liability for every goddamn thing under the sun. Someone gets off on murder charges? Civil suit: They learned how to avoid it on CSI. Someone tries to kill his wife by hiring a third party? Uh-oh! Who do they sue next, Law and Order for having a plot like that, or CourtTV for airing things from the Robert Blake trial?

      This is retarded bullshit and absolutely nothing else.

    2. Re:I wonder why... by Anonymous Coward · · Score: 0

      you copied a Jack Thompson quote. There is nothing I can say that will invalidate your opinion any more than that. congratulations, you owned yourself.

    3. Re:I wonder why... by tsm_sf · · Score: 1

      That cranial menu deal sounds sweet. Very terminator-esque.

      --
      Literalism isn't a form of humor, it's you being irritating.
    4. Re:I wonder why... by Irish_Samurai · · Score: 2, Informative

      The problem isn't if the game MADE him do it, but if the game helped him do it MORE EFFICIENTLY.

      In other words, videogames TRAIN the players to become better and more effective criminals.

      I don't really but this at all, the reason being that simulations only work for certain things. Gran Turismo didn't make this dude a better driver. The most that this kid could have learned from a video game was the "concepts" of cover and target to target movement. These could be learned from watching TLC specials on Special Forces Training.

      Hell, basic biology class teaches you that shooting someone in the head is better than shooting someone in the chest. Also, the targeting system on GTA kinda sucks. To say it makes you a better criminal through training is somewhat of a stretch. I played the hell out of Silent Scope, so much that my second gun was a long range rifle that I bought to practice with. I'll tell you what, I can't hit a damn thing from over 100 yards away in real life.

      The idea that video games train people to do things better is kind of misleading. If we could learn how to pilot state of the art fighter planes by playing "Air Striker" or whatever, then the military is wasting a bunch of cash. Military application of video simulation is WAY beyond what a TV and console offer. They are truly immersive experiences which include real held weapons and free range of physical movement.

      Two analog sticks, 10 buttons, and a 32 inch screen doesn't cut it.

    5. Re:I wonder why... by Spy+der+Mann · · Score: 1

      you copied a Jack Thompson quote.

      Well, the difference here is that I want to find the truth, not push a political agenda. As idiot as Jack Thompson might be, perhaps he's got a point.

    6. Re:I wonder why... by GigsVT · · Score: 3, Insightful

      Real training is about "muscle memory". Pulling out a real gun and shooting someone in the head is not something you can train for with a game controller.

      Expensive flight simulators go to great lengths to emulate the feel of really flying. If it were as simple as just knowing the mechanics of it, anyone could fly a few hundred hours in X-plane on their PC with a Logitech $30 stick then go hop in a 747 and be fine.

      X-plane is FAA certified as a training simulator, but it's only FAA certified when it's used in a full-motion simulator, one that costs $150,000.

      Shooting a paper silhouette target with a real gun is much more effective training than any video game can ever be, and yet I don't hear anyone calling for those to be banned, or even calling them "scary".

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    7. Re:I wonder why... by Anonymous Coward · · Score: 0

      Hah, by this logic, the armed forces are responsible for making Lee Harvey Oswald and Charles Whitman more effective killers. Wait, maybe they are.

      This round of finger pointing may start with video games, but those responsible for spreading the blame should realize that the problem is systemic in American society. The finger they are aiming at video game makers ultimately points back to all of us, and they are nothing more than opportunistic money grubbing leaches until they use the attention they are getting to address the larger issue.

      (Sorry about going AC; I'm too lazy too lookup/reset my p/w)

    8. Re:I wonder why... by Anonymous Coward · · Score: 0

      First off, no one is "dodging liability" here, the guy who pulled the trigger was declared guilty and was sentenced to death. The families of the victims are pissed that their loved ones were murdered. They are seeking some liablitiy from the gaming industry.

    9. Re:I wonder why... by Haeleth · · Score: 2, Insightful

      In other words, videogames TRAIN the players to become better and more effective criminals. I don't know about you, but the thought gives me the creeps.

      Sorry, I don't buy it. I've played hours of video games. In games, I've killed thousands of people. In real life, I get all squeamish about the thought of squashing a spider. And I couldn't use a gun to save my life. The only weapons I've ever used are the plastic sort with two buttons and a little wheel on top, and a little ball thingy underneath, that you roll around on your desk to aim. In real life, I could make a good guess as to which bit's the trigger and where the bullets come out, but I wouldn't even know where to look to find that "safety catch" thing I've heard of.

      If you want to stop gun crime, make shooting ranges illegal. THOSE are the things that train people to hit targets with guns. Video games just train you to line up pixels on a monitor, which isn't actually all that useful if you want to commit a real-life crime, you know?

      (And no, as it happens I don't believe shooting ranges should be banned.)

    10. Re:I wonder why... by Jonboy+X · · Score: 1

      The problem isn't if the game MADE him do it, but if the game helped him do it MORE EFFICIENTLY.

      Well, good. The last thing this country needs is more inept, half-assed murderers.

      --

      "In a 32-bit world, you're a 2-bit user. You've got your own newsgroup, alt.total.loser." -Weird Al
    11. Re:I wonder why... by Anonymous Coward · · Score: 0

      ..in that case, let me be the first to tell you "They're scary!"

      Really, I find them very discomforting, and I wouldn't know how to act when confronted with someone who frequents such places (in reallife at least).

      OTOH, I don't find video games scary, though I still wouldn't encourage someone I assess as a highly impressionable person (such as a young kid, but not only those..) play overly violent games.

    12. Re:I wonder why... by Slime-dogg · · Score: 1

      Not quite. There is evidence of an innate psychological block against causing harm like that to fellow humans. Few men in the civil war actually took aim when they were firing their weapons, rather, they would just point them in the general direction, and pull the trigger. They might have actually looked away while doing it.

      This block has caused problems before, and is only "trained" out of the person by allowing them to become accustomed to firing at humanoid shaped targets. I believe that video games can provide just as much of a mental stimulation as the actual act of holding the weapon, in this regard. The block against firing at another human is gnawed away, and eventually, no longer exists.

      Does this excuse him? No. He is fully responsible for all of his actions, and blaming a video game for suggesting or inspiring him seems too cogent for a truly crazy man. I have no idea why he would want to go ahead and do such a thing in the first place; it all had to come from him.

      I do want to see this guy fry. I'm not quite a firm believer in the undeniable "right to live" that everyone has. I figure, if you are going to deny someone else's right to live, then you forfeit your own right. There really is no place in this world for someone of his nature, nor do I want to end up supporting his existence in some prison somewhere.

      As for GTA... is this game a culprit? It is, only as much as any other shooter game where you fire upon human-looking entities. God knows there are plenty of those around, and have been throughout the history of video games. Games don't cause you to lose your self control, only you have that power.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    13. Re:I wonder why... by edwdig · · Score: 1

      In other words, videogames TRAIN the players to become better and more effective criminals. I don't know about you, but the thought gives me the creeps.

      Why don't you start complaining about Law & Order or CSI then? After all, those shows show a crime, then show where the criminal goofed that allowed him to be caught.

      Those shows teach far more about being an effective criminal than GTA does. You also have to try pretty hard to avoid being exposed to those shows, as most hours of the day you can find at least one of them showing on TV.

    14. Re:I wonder why... by John+Courtland · · Score: 2, Insightful

      I bet you've run into hundreds of people who regularly go shooting at ranges, you just didn't know it. Nothing wrong with it. Target practice is a very tough skill to master, and it is enjoyable, even if the ultimate goal is to be better prepared in a life-or-death situation against a live human being, gaining the skill and becoming better through practice is very rewarding in and of itself.

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    15. Re:I wonder why... by Aranth+Brainfire · · Score: 2, Insightful

      "This block has caused problems before, and is only "trained" out of the person by allowing them to become accustomed to firing at humanoid shaped targets. I believe that video games can provide just as much of a mental stimulation as the actual act of holding the weapon, in this regard."

      I'd like to argue against this. I've been playing violent games for ages, and as a young teenager, I saw the video of when Kennedy was shot (first time seeing a person actually shot) and I felt physically sick. Stopped playing Counterstrike: Source for a few days, then eventually shook it off and came back.

      It's not real, and you always, ALWAYS know that it's not real (assuming no mental disorders). You just can't trick yourself into thinking it is when you're aiming with a mouse and moving with a keyboard.

      --
      "Quoting yourself is stupid." -Me
    16. Re:I wonder why... by GigsVT · · Score: 1

      I find them very discomforting, and I wouldn't know how to act when confronted with someone who frequents such places (in reallife at least).

      Us people that enjoy target shooting are all around you. You probably never even realize it. I been a member of a gun club before, and while sometimes there's one or two people that are the stereotype you are probably thinking of, those people usually get kicked out of gun clubs for being whackos.

      The real shooting club community really doesn't tolerate the type you are most likely imagining.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    17. Re:I wonder why... by GigsVT · · Score: 1

      I agree 100%.

      I've shot guns since I was in the single digit age range. I've played video games where you shoot pixels at other blobs of pixels of varying realism just as long.

      Yet when I see a real video of someone really getting shot or blown up, it really does affect me in a way no video game (or movie) can.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    18. Re:I wonder why... by Perseid · · Score: 1

      First off, if you can even consider a Jack Thompson quote, you haven't read enough Jack Thomspon quotes yet. But even still, I don't beleive he has a point. Things you watch and things you do can put ideas in your head. Sometimes bad ideas. If we wanted beleived ol' JT and banned everything that could have a negative influence, we'd have to ban every video game, every movie, every TV show(and certainly every commercial) and the bible.

    19. Re:I wonder why... by GigsVT · · Score: 1

      This block has caused problems before, and is only "trained" out of the person by allowing them to become accustomed to firing at humanoid shaped targets.

      The block against killing another human has just as much to do with dehumanizing the target and convinving the soldier of a "higher cause".

      That's not the sort of training I was referring to though, I was speaking of the non-psychological part of training, that is being able to react without thinking, by performing the same action so many times in the past it's completely automatic.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    20. Re:I wonder why... by dargon · · Score: 0

      You're right, Jack Thompson does have a point, three of them, demon horns on his skull and a nice pointy tail.

    21. Re:I wonder why... by Irish_Samurai · · Score: 1

      The real shooting club community really doesn't tolerate the type you are most likely imagining.

      I would have to concur with this statement. At the range I shoot at I made the mistake of saying "well, I like to shoot because I'm practicing for when the cops come to get me."

      I didn't think before I spoke and what was meant as a joke, a really really tasteless and classless joke, was taken quite negatively by the crowd there. I was asked to leave pretty soon after that. I returned and apologized for my behavior the next day. They let me shoot there again, but it was a LONG time before the off duty police officers who frequented the place would even acknowledge my presence.

      I got what I deserved for my shitty behavior, I can't imagine was a real nutjob would go through.

    22. Re:I wonder why... by Chris+Burke · · Score: 4, Insightful

      I wonder why... the phrase "don't give them ideas" is commonly used?

      It's commonly used on people who already tend to express negative behaviors regardless of whether they're given ideas or not. E.g.:
      "Those greedy bastards in Congress. Next they'll be taxing us for the air we breathe!"
      "Don't give them any ideas."

      Which is in fact perfect for the situation -- this man was already violent. That the particular violent acts he performed may or may not have been influenced by a game is just a footnote. Not that it looks like they were -- other than police officers being involved, there is nothing "GTA-like" about his violent acts.


      Perhaps if he hadn't played the game, he would have shot them in the chest where hopefully the cops couldn't have died instantly.


      Nonsense. First, any idiot knows you will be more likely to kill someone if you shoot them in the head. Cops are trained to aim for the torso to be more sure of your shot. I learned this long before the first video game that bothered to distinguish "head shots" came around, and then it was only representing what everyone already knew. If this guy wanted to kill the cop, and was close enough to shoot him in the head, he was going to shoot him in the head.

      Having clearly never played the game yourself, let me also say that GTA does not particularly encourage head shots. The basic targeting system does not allow it, and using manual targeting is difficult and dangerous in most firefights. Which is just one small example of the ludicrosity of the statement:

      In other words, videogames TRAIN the players to become better and more effective criminals. I don't know about you, but the thought gives me the creeps.

      There is no practical real-world skill that you can learn from GTA. Learn how to car-jack? I keep looking for the Triangle button but can't find it. Firing a gun? Holding R1 to target and X to shoot doesn't do anything to teach you how to fire in real life -- I know, I've done both. The only reason it gives you the creeps is because you've never played to know that it is absolutely nothing like real life and there is no transferable skill that you can learn. Anyone who thought they could practice to become a criminal by playing GTA would find themselves sadly mistaken.

      Here's the fact: Millions of people play games like GTA. A few perform violent acts that can in some way be described as being like the game. That's pretty shitty for a game that TRAINS you to be a criminal. In fact, that's the exact same ratio of people who end up being violent criminals in the populace at large. Could it... could it be... that games have nothing to do with causing crime, and are nothing but a scapegoat used as a weak defense by the criminal themselves, and by clueless idiots who are incapable of thinking about the true causes of crime?

      Yes.

      --

      The enemies of Democracy are
    23. Re:I wonder why... by billdar · · Score: 1
      I really hate to bring it up (I'm biased towards calling it bullshit), but the army believes in video game simulation as a tool for training soldiers.

      Appearently there are to support that idea.

      Just playing devil's advocate. Can't have it both ways, even though I think its crap.

      --
      I am billdar, and I approve this message.
    24. Re:I wonder why... by Anonymous Coward · · Score: 0

      He chose to play a video game that contained imaginary scenarios of violence. He then chose to commit a crime. We can speculate as to the influence his entertainment consumption choice made on the manner in which he committed his crime. But it is just speculation. There is a humongous logical chasm that must be bridged before an evidentiary connection can be made between a video game and an individual's choice to commit violence.

      Can the families of a deceased person who was murdered in a particular way sue a prisoner who did not do the crime but in the past committed a similar crime and may have inspired the way in which the murder took place?

    25. Re:I wonder why... by Irish_Samurai · · Score: 1

      No, I agree with this point.

      But those aren't skill trainers, those two are a theory trainer and a recruitment tool. I agree that the theory of cover and target to target movement can be taught in a video game. You could probably teach firefight awareness too.

      What you can't teach is how to shoot that gun effectively. Handle the recoil, control your pulse, breath out and squeeze - game simulation can't do it.

      Now, VR Simulation, that's a different story...

    26. Re:I wonder why... by masterzora · · Score: 1

      One of my good friends is one of those "at the range daily" sorts. He shoots all sorts of guns and is a good shot with pretty much all of them because he's been doing archery and hunting and range shooting for God-knows-how-long. And, you know what? I would trust him more if he had a sniper rifle aimed directly at my head whilst I was immobile than I would trust anybody else who was merely standing by a disassembled M16.

      --
      Remember, open source is free as in speech, not free as in bear.
    27. Re:I wonder why... by theJML · · Score: 1

      I'll have to say that if video games trained people to do things all the time, then I'd be trying to refuel my F-14 at 2500mph, and I'd be able to do it! (Top Gun. Ahh, the good old days. Just keep holding the nose down and you'll go faster and faster, you never go into the water, and somehow the huge refueling jet can not only keep up with you, but sometimes throw a prompt on the screen saying "Speed Up".)

      Just food for thought.

      --
      -=JML=-
    28. Re:I wonder why... by RESPAWN · · Score: 1

      It's not real, and you always, ALWAYS know that it's not real (assuming no mental disorders). You just can't trick yourself into thinking it is when you're aiming with a mouse and moving with a keyboard.

      I think this should be ammended to say that a mentally healthy person can't trick theirself into thinking it is real and not fake. I'm in the same boat as you here. I have played violent video games for a very long time. Heck, I used to play Doom all the frickin' time and listen to Rammstein, just like those Columbine kids. The difference is I am mentally healthy. Back when I was a freshman in college a friend of mine sent me a video of a guy getting beheaded and it made me sick just to watch it. To the average, healthy person death is a serious matter and not something they ever consider doing lightly.

      But here's the real truth of the matter: society always looks for something to blame its problems on. Before video games it was violent television -- I'm young but I think Hill Street Blues was maybe one of those "radical" shows. Before that, it was probably violent movies, hence the establishment of the ratings system. Before that, it was Rock n' Roll, which many ludites still consider "evil" -- I was flipping through channels the other day and saw Kirk Cameron on TV with some evangelist, ripping apart Black Sabbath (although I will grant that Black Sabbath did use satanic imagery as part of their image).

      The point is, society will always attempt to blame some form of popular media. It is, however, a shame that our legal system has digressed into such a circus that people are able to bring lawsuits against the produces of controversial media simply becuase a sick person claimes to have been influenced by said media. Yes sir, we live in a "pass the buck" world and that's not likely to change any time soon.

      --

      If Murphy's Law can go wrong, it will.

    29. Re:I wonder why... by Grrr · · Score: 1

      You're not the only one creeped out. "Train" is the not the verb I'd use when the instructional aspect is unintended - but it saddens me to see gruesome murder (and particularly torture) depicted in extravagant detail - in mainstream entertainment media. Freedom of expression is crucial, and I aggressively defend others' rights to create fictional books, movies, music, games etc. with elements that I find to be despicable. No sure-fire way exists to protect rugrats and the pathologically impressionable from contemplating actions which are sadistic or felonious. It's hard to extrapolate a happy ending for this progression.

      <grrr />

    30. Re:I wonder why... by hurfy · · Score: 1

      "In other words, videogames TRAIN the players to become better and more effective criminals. I don't know about you, but the thought gives me the creeps."

      So you have written to all the networks complaining about them teaching people to be better bank robbers? Seem s to be free training most every night now ;)

      How about HOUSE MD for training on poisoning techniques, he barely figured it out and he had the script ;) Seriously, wondering if that would be discovered IRL :O

      I wonder if anyone has gotten away with a technique that Perry Mason uncovered? Would your loacl yahoos uncover it?

      etc
      etc
      etc

    31. Re:I wonder why... by Impotent_Emperor · · Score: 1
      Few men in the civil war actually took aim when they were firing their weapons, rather, they would just point them in the general direction, and pull the trigger. They might have actually looked away while doing it.

      This may have been because they were trained in the old British way of infantry combat. The British would command their men with the phrase "Ready, Fire." British soldiers would point their muskets in the direction of the enemy, look away, and then fire. The reason they looked away was to avoid the smoke and flash of the gun. Given the accuracy of muskets, aiming wasn't as critical as producing a volume of fire.

      The rebel colonials in the American Revolution used the phrase "Ready, Aim, Fire" mostly because they lacked ammunition. They had to make every shot count and aiming was very important. Additionally, I've heard that they would take their shots at closer range (50 yards instead of 100) to increase the chances of hitting the target. Militia units would usually not fight British regulars in the open because they would be crushed, so they would took up defensive positions behind walls and whatnot.

      In the U.S. Civil War, there were rifles capable of shooting 500 yards with accuracy. However, at the start of the war, many units were still armed with muskets and probably trained in Napoleanic warfare. (I assume that ammunition supplies were more readily available, particularly with the founding of the Du Pont gunpowder factory.) This was in part responsible for the incredible death tolls that occurred when Napoleanic tactics met contemporary weapons.

  13. Define 'prepared' by hackwrench · · Score: 1

    It seems to me that it's easy to get someone to do something to do something they haven't "prepared" to do. (Rob the bank or I'll kill your family for example, or that pizza delivery bomb guy) Much harder if they have prepared against it. If you've talked with your family members and all of them have talked it over and agreed that they would all rather die than have any one of them rob the bank for them then such a scenario becomes much harder.

    1. Re:Define 'prepared' by (A)*(B)!0_- · · Score: 1
      "Rob the bank or I'll kill your family for example"
      Then the preparedness question is whether someone is prepared to rob a bank in order to ensure that their family is not killed not simply whether they are prepared to rob a bank.

      "It seems to me that it's easy to get someone to do something to do something they haven't "prepared" to do."
      Most people with families are prepared to defend them so, no, that's not an example of getting someone to do something they're not prepared to do.
    2. Re:Define 'prepared' by hackwrench · · Score: 1

      But they generally don't consider "robbing a bank" as part of their defense preparedness, so no, they are not prepared to rob a bank to defend their family. Speaking strictly in terms of "prepared defenses" most people are hardly prepared to defend their family at all.

    3. Re:Define 'prepared' by despisethesun · · Score: 2, Insightful

      Coersion is a very different animal than hypnosis. You might murder a stranger if it meant saving the lives of your loved ones, but I sincerely doubt that you'd murder that same person if someone said "you are getting very sleepy... now bludgeon that man to death..."

      --
      This poo is cold.
    4. Re:Define 'prepared' by Harinezumi · · Score: 1

      The original post was referring to not being able to get someone to do something they were not prepared to do through hypnosis. How exactly does holding someone's family hostage qualify as hypnosis?

    5. Re:Define 'prepared' by hackwrench · · Score: 1

      It is my understanding that it is likely you can convince someone under hypnosis that their family will be killed when that is not the case much easier than if they are not hypnotized.

    6. Re:Define 'prepared' by fireman+sam · · Score: 1

      You hypnotise them and when they are asleep, you kidnap their family and leave a ransom note. When they awake in 5... 4... 3... 2... 1... They will find the note and be more inclined to do what they were previously not prepared to do.

      --
      it is only after a long journey that you know the strength of the horse.
    7. Re:Define 'prepared' by (A)*(B)!0_- · · Score: 1
      "But they generally don't consider "robbing a bank" as part of their defense preparedness,"
      So what? You're trying to shift the argument. Having a net "prepared" to capture a burglar and being "prepared" to rob a bank in order to save one's family may both be using the word "prepared" but the meaning is quite different. I'm surprised you can't see that without my help.

      As the other poster more eloquently pointed out - your initial post is invalid because you're replying to a statement on hyponosis with an example of coercion. To put it simply - your logic is wrong to begin with and it's not showing signs of improvement in your subsequent postings.

  14. So that explains the rash of fruit thefts by WillAffleckUW · · Score: 2, Funny

    caused by people who play Animal Crossing. That and hitting people on the head with a butterfly net - that stings!

    Now, personally, I blame the use of cars for violent crimes on the movies.

    Nothing like blaming someone else for your own actions, right?

    --
    -- Tigger warning: This post may contain tiggers! --
  15. Relatives of the *VICTIMS* are suing by subsoniq · · Score: 1

    not the relatives of the killer. I didn't even have to read the article to see that:

    Although that defense was thrown out, the multi-million dollar suit filed by relatives of the victims claim that Moore was in fact mimicking GTA

  16. Grand Theft Auto: Civil Case by allanc · · Score: 2, Funny

    Did anyone else see the title and think that the company was making a new GTA game called "Grand Theft Auto: Civil Case"? Presumably in which you'd drive a car around breaking contracts and whatnot...

    1. Re:Grand Theft Auto: Civil Case by Anonymous Coward · · Score: 0

      I thought it was going to be set in the racially segregated deep south where you would play as one Toby "Kunta" Kinte, who helps create and protect the underground railroad while doing escort missions for MLK on the side.

      Or maybe not....

  17. GTA, violence, and the need to be Re-elected by KimiDalamori · · Score: 2, Insightful

    Let me look at this:

    1: We have evidence that Violence and Violent Video Games are correlated. Nobody has any clue if violent games makes kids violent, or if violent kids like violent games; but it's politically unpopular to accuse your constituients' kids of being thugs. (FYI, this is the kind of evidence that says smoking and cancer are correlated, but nobody really cares whether or not cancer causes smoking)

    2: It's a mid-term Election year. That means that there are several elected officials who desperately need to distract the people voting for them away from an unpopular war, and a deficit which is spiraling out of control.

    3: The violence issue in particular has traction because people feel powerless to combat it; trying to protect your kids from becoming assholes is like trying to protect them from the chicken pox. It doesn't work. So, people find a scapegoat, something tangible that they can dismantle and try to keep away from their children. They convince themselves that if they can just keep violent media away from the kids, maybe kids won't know how to be violent. This isnt really their fault, people have been falling for non-causa-pro-causa arguments (with this, therefore because of this) since the dawn of time.

    4: Our elected officials are like the contractors at your work. Solving problems does not help them; in fact, Solving problems permanently in a way which makes everyone happy makes them less likely to be re-elected.(this is not a troll, think about this) However, appearing to solve problems does help them. They get the credit for being a tireless defender of the public, and the problems are still there to fix next time they need a boost.

    5: History teaches us the following: Games and other High-definition media will continue to be the scapegoat until someone builds a better scapegoat. Console games like GTA will wear targets on their backs until someone makes a VR Game where you rape/kill/steal/whatever or otherwise manages to take simulated violence to the Next Level. Until then, we personally have a choice: we can either whine, follow the mob, or run for congress.

    6: There are thousands of idiots out there, sooner or later you will probably fail to think about something and be one of them. While I don't expect you to fix any of the above problems, do try to be smart about it and start thinking critically about the next thing that pisses you off.

    --
    Lagito ergo expectabo
    1. Re:GTA, violence, and the need to be Re-elected by WillAffleckUW · · Score: 1

      Many of the other points are good ones, but:

      1: We have evidence that Violence and Violent Video Games are correlated. Nobody has any clue if violent games makes kids violent, or if violent kids like violent games; but it's politically unpopular to accuse your constituients' kids of being thugs. (FYI, this is the kind of evidence that says smoking and cancer are correlated, but nobody really cares whether or not cancer causes smoking)

      Actually, we have large volumes of statistical scientific data which proves that smoking is a leading cause of certain forms of cancer - mouth, lung, and throat in particular. Now, if you were say a firefighter, the intake of cancerous materials from exposure to toxics in inhaled smoke and vaporized chemicals might be a higher factor, but for your average joe, it is the leading indicator. In short, unless you are someone who normally ingests large amounts of smoke and other cancer-causing agents, smoking is what will get you. Now, if you are a gas huffer from age 5 - well, that's a higher risk factor.

      --
      -- Tigger warning: This post may contain tiggers! --
    2. Re:GTA, violence, and the need to be Re-elected by GeekyMike · · Score: 1

      As an Alabama resident, I may be able to refine a little here.

      Nobody has any clue if violent games makes kids violent, or if violent kids like violent games; but it's politically unpopular to accuse your constituients' kids of being thugs

      Jack Thompson is pretty popular judging from responses he got from a morning talk radio show from Birmingham when he was in town for the criminal trial, so that may play in. This is the "Bible belt", remember (not to start an arguement)

      2: It's a mid-term Election year.

      It is also a state election year, with the judge who threw Thompson out last time (Moore) running for governor. Raging debates about eminent domain (sp?), Yearly property tax re-evaluation, and a governor (Riley) who is likely the most corrupt, decietful republican there is (including Gee Dub). And the state D.A. (King) who will not do his job and give an opinion on the legality of actions from the state gov't. The entire state gov't is owned by Paul Hubbard, who is the head of the educators union (and I think is state suerintendant). This circus act draws issues from the governor's race and also has the potential to strengthen the educator agenda as well.

      I personally think it is odd they are suing Walmart AND Gamespot. And I also apologise for my style of typing, as I am under the weather and at work.

      --
      Beware the fury of a patient man
      - John Dryden
    3. Re:GTA, violence, and the need to be Re-elected by KimiDalamori · · Score: 1

      Not to start a flame war about tobacco, but, a little clarification of the earlier point:
      We have scads of scientific data which proves that there is a relationship between smoking and cancer, but we cannot prove that smoking causes cancer on the weight of that evidence alone. A statistical relationship between the two allows us to conclude that either Smoking causes Cancer, Cancer causes Smoking, or that some unknown factor causes cancer and smoking. The Tobbacco companies harp on this point endlessly, and they are technically correct. Although the assertion that cancer causes smoking is absurd, we can't rule out the common-cause possibility.

      The same logic applies to violence and violent media. People assume that violent media causes violence, but there's no direct evidence to support that; all we can say is that there seems to be a correlation.

      --
      Lagito ergo expectabo
  18. wah by Anonymous Coward · · Score: 0

    Oh boo hoo, if you play games as crappy and boring as the GTA series you deserve the death penalty.

  19. Obssesive is the key word by JordanL · · Score: 1

    Does it occur to no one that in order to be 'obssesive' about something, like a video game for instance, there have to be present psychological problems? Since when do we hold companies accountable for selling a product to a distributer who doesn't get a psychological profile before selling to their customers?

    1. Re:Obssesive is the key word by kiatoa · · Score: 1

      Don't we get to a point where something that treats reprehenisble behaviours in a glorified way is socially unacceptable? I say change the game so it can only be played as a victim. I.e. the one avoiding getting car jacked. It is the same exciting scenario and might actually teach empathy instead of desensitizing the player to the pain he/she is creating (albiet, to virtual people in a virtual world).

      I kinda hope they win the law suit. There is no contribution the the human condition, no insight, no teaching, nothing constructive at all from that game. Of course, now I need to go out and get a copy - it sounds like fun :-)

      --
      90% of the wealth is in 2% of the pockets. Bummer to be in the majority.
    2. Re:Obssesive is the key word by Irish_Samurai · · Score: 1

      Don't we get to a point where something that treats reprehenisble behaviours in a glorified way is socially unacceptable?

      Yes, when society quits buying it, but they don't. They LOVE it. I know I LOVE that game. Now, I don't like it because I get to kill "virtual 'My Radio' LL Cool J's" - but that is fun. I like it because I can do close to anything I want without going to Jail.

      See, I don't want to go to Jail. I don't want to hurt people. What I do want to do is experience activities where that could happen as a result in an environment where it is not harming anyone, nor am I committing a crime.

      I also like to pretend I am in a NFL football game without getting cold cocked by some 280 pound linebacker.

      This is nothing more than a transference of the "sue the handgun manufacturer" approach to video game makers. Video games do not have the legal experience, the finances, or lobbying capabilities that the gun manufacturers have. Politicians and Ambulance Chasers need a new scapegoat to divert attention away from the real issue. They can take everything they leaned from the hard battles fought against gun manufacturers and apply them to the much weaker video game industry.

      Some where ICE-T is screaming "I told you bitches!"

    3. Re:Obssesive is the key word by Lectrik · · Score: 1
      I say change the game so it can only be played as a victim. I.e. the one avoiding getting car jacked. It is the same exciting scenario and might actually teach empathy instead of desensitizing the player to the pain he/she is creating (albiet, to virtual people in a virtual world).


      Wait?
      Play as the victim?

      So I've got to drive around [mostly] obeying traffic laws up until the point where my car is randomly chosen to have me pulled out of the car, and possibly beaten/shot/run over [or all three for those of us who wantwed to be sure the old lady wouldn't get up and take her car back]

      And to make this even more realistic (dull), let's use real world statistics on auto theft and murder to generate our random events.
      Of course so we don't desensitize any youngsters and fool them into thinking they can have their ribs broken with a baseball bat get shot with a rocket launcher and then run over only to come out of the hospital a few minutes later the game would have to not just end when you die, but completely disable itself on the PC or put a flag on the memory card so it can't start again. (unless you buy the reincarnation enabled version.)
      --
      --- As to make my comment seem, by comparison, more intelegent... doodie doodie doodie poop poop poop!
  20. Whenever I get arrested by the police.. by 4D6963 · · Score: 0, Offtopic

    Steve Ballmer made me do it!

    --
    You just got troll'd!
    1. Re:Whenever I get arrested by the police.. by 4D6963 · · Score: 1
      Offtopic? Basically, the guy in the article got R* in trouble because he said their game made him do it, right?

      So, if I get arrested by the police, for say, chairing someone to death (stoning someone to death with a chair, if you prefer), I might claim that Steve Ballmer made me do it, so I can get his ass in trouble because I don't like him.

      --
      You just got troll'd!
  21. Violence..... Riiiiiiiiight by Brothernone · · Score: 1

    The thing that gets me the most is that some people just don't seem realise the gap between real and not real. Granted the murderer did know what he was doing. I myself play a lot of violent video games (mostly because that's all that's out there anymore) and i don't go killing people. Violent media and games does not cause violence, and it certainly did not make this guy kill. The style may have been determined by the game, but he had it in his mind to kill before he decided how to do it. I think he was honestly trying to please innocent and blame it on the game. Today's America is all about passing the buck until nobody is clear who has it anymore. People don't do actions because the violence in the games makes them do it. Nightmare on Elm St is still WAY more violent than most games, and kids watch it on TBS or TNT late at night. Violence has become a part of our media cultre and that's just the way it is. This guy deserves the death penalty, because HE pulled the trigger, HE made the shot, HE killed the police officers. The game didn't do it, the game makers didn't do it, HE did. The only one responsible for your actions is YOU.

    --
    He whom you called four-eyes yesterday, you call Sir tomorrow.
    1. Re:Violence..... Riiiiiiiiight by despisethesun · · Score: 1

      While I agree with most of your point, I take issue with the statement that violent video games are all that's out there. I suppose it's true that the majority of games have some form of violence in them, there are a good many in which it's more like an old Roadrunner cartoon than the gritty gore-fests which are so popular these days. If you think that violent games are all that's out there, you're really not looking hard enough.

      --
      This poo is cold.
  22. Videogames bad; movies, books ok? by Scrameustache · · Score: 1

    Perhaps if he hadn't played the game, he would have shot them in the chest where hopefully the cops couldn't have died instantly.

    Yeah, the fuckers should suffer before they die, headshots are too mercifull.

    But back to your point:
    the phrase "don't give them ideas" [...] videogames TRAIN the players to become better and more effective criminals.

    Go burn some books, those give people ideas too.

    --

    You can't take the sky from me...

  23. OT: Death penalty by Anonymous Coward · · Score: 1, Insightful

    Am I the only one who's extremely alienated by the thought of killing a kid? I mean, okay, so he's done things that, after the code of law, justify a death penalty. And I guess after turning 18 you can be judged as an adult.
    But does that have to be the case? Did the jury not have a choice in the matter? After all, you don't magically become an adult 18 years after being born.

  24. Easy solution by Guppy06 · · Score: 2, Funny

    We're talking about Alabama. Tell them that they're taking the same stance as Joe Lieberman and (gasp!) Hillary Clinton. Things will quiet down in no time.

  25. "obsessively?" by kisrael · · Score: 1

    I wonder what "obsessively?" means in this case.

    When I get into a game, I'll play it for maybe 8 hours a day every day for a week or whatever it takes to finish it.

    Haven't gone on a homocidal rampage yet.

    Seriously, what's obsessive for someone who enjoys games might not apply to other pursuits...games often encourage certain time commitments regardless of content.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  26. I wonder by g0bshiTe · · Score: 1

    if he was wearing green and shouting "Grove Street! Mutha Fucka!"

    --
    I am Bennett Haselton! I am Bennett Haselton!
  27. Completely understandable by Psmylie · · Score: 2, Funny

    Back in the day, I had to make myself stop playing Tetris, because I kept obsessively stacking things on top of each other. The game made me do it.

    --

    psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

  28. Obviously *NOT* influenced by GTA by sunderland56 · · Score: 2

    This is an 18-year-old boy we're talking about.

    Obviously if he'd ever played Grand Theft Auto, he'd be out scoring with hookers, not killing cops. Now, if he was on trial for killing a prostitute, then maybe he'd have a case.

  29. Games...but not movies! by Pearson · · Score: 1

    I'm sure he'd never watched any films which featured shooting guns or killing cops...No, of course not! And even if he had, we all know that movies don't influence kids, it's those video games that are really Evil (as in Frooits of the Devil)!

    Come on, I'm not that old, but I'm old enough to remember when the target of this kind of hysteria was Dungeons & Dragons. Good mothers wouldn't let their kids be exposed to that source of Evil. How can everyone else have forgotten so quickly?

    --
    I...I'm attacking the darkness!
    1. Re:Games...but not movies! by kabir · · Score: 1

      Yeah, I remember that too... I also remember that terrible Tom Hanks movie where he plays D&D, goes nuts, and nearly(?) kills himself/everybody else. Watch moveis like that now and they seem absolutely silly, but somehow CSI thought that the GTA-inspired killer thing would make good tv. *sigh* It's dissapointing to see how long it takes for us to progress as a society.

      --
      Behold the Power of Cheese!
    2. Re:Games...but not movies! by Anonymous Coward · · Score: 0

      I think there's at least one instance in which movies had an impact. I've heard that the "Gangsta grip" (aka, "sidways shooting") was invented for the movie Boyz 'n the Hood. From there, it spread into popular culture.

    3. Re:Games...but not movies! by Starsmore · · Score: 1

      What movie was this? I don't recall anything with Tom Hanks playing D&D. Just those shitty chick flicks.

      --
      "If Common Sense was so common, it wouldn't be such a valued trait."
  30. Coming sonn to a game box near you... by PFI_Optix · · Score: 2, Insightful

    SURGEON GENERAL'S WARNING

    Excessive exposure of disturbed individuals to graphically violent games may reenforce existing violent tendencies. Coupled with a disconnect from reality, these conditions may result in the real-world application of themes observed in the game environment, including--but not limited to--assault, robbery, rape, torture, and murder. Please note the existing ESRB rating and seek professional help if you feel the desire to replicate game scenarios in real life.

    --
    120 characters for a sig? That's bloody useless.
  31. I have to wonder... by Perseid · · Score: 1

    ...are the victim's loved ones suing the family of the murderer? Or just the ones with, you know, money?

  32. so Rockstar is completely NOT Culpable? by Vesuvias · · Score: 1, Interesting

    Lets all be completely honest, not a one of us wants to see this case be successful because we feel a danger to our right to art and entertainment.

    While I agree, there is also a part of me that thinks any developer that makes a game where the primary objectives in the game involve car-jacking, murdering and getting away from law enforcement that that developer should have at least a passing concern as to how thier creation will have an impact. We talk so freely about people pointing fingers and shurking responsibility. Are we really saying that Rockstar should have ZERO consideration for the overall impact of what they create? That they get to completely wash thier hands of any culpabilty when they make something original. Why does Rockstar get a pass on the responsibility hit list?

    I am certianly not saying this litigation is right. But at the same time maybe just maybe making vidoe games that glorify the killing of cops may not be "right" either.

    Ves

    1. Re:so Rockstar is completely NOT Culpable? by mgabrys_sf · · Score: 1

      That's fine in countries where thought and expression is regarded as weapons against the general public and the state - but this country was founded without that concept. Unless I physically bash you on the head and cause real trauma - any info - of any media - of any kind - can be regarded as offensive to someone, some group or even the majority. The right to make whatever graven image, game, or text is protected. If you lose that - then shit-can the rest and give me good honest fascism which doesn't go around "pretending" it's agenda while providing services.

      Unless you're ready for some Singapore-style slings and hangmen and some snappy uniforms helping you to see what you need to see, say what is state approved, and keep the public's best interest at hand in exchange for better education & jobs - I don't fucking want to hear abou it - and that goes double for your kids.

      "In cold blood" isn't a video game - someone might tell the Senate.

    2. Re:so Rockstar is completely NOT Culpable? by Telepathetic+Man · · Score: 1

      Killing has actually not been the primary "objective" of the GTA games since they were of the the top down variety. The objective, aka the plotline, in the last three Playstation titles have been more about survival on very mean streets. In fact its actually more about survival a any means possible. GTA3 was about surviving a bad rap, Vice City was surviving the problems caused in GTA3. San Andreas was about surviving a group of bad cops.

      --
      Just because you can, does not mean you should.
    3. Re:so Rockstar is completely NOT Culpable? by Pranadevil2k · · Score: 1

      Video games are protected under the right to free speech, therefore any game you make about anything can't implicate you for anything. Like the books that teach you how to make bombs, the author is merely providing information. They aren't forcing anyone to read it, or follow the advice in the book.

  33. Re:GTA, violence, and the science of it all by WillAffleckUW · · Score: 1

    I beg to differ on the scientific conclusions in this regard. The science is quite settled on the statistical link of certain cancers to tobacco usage, especially worldwide, regardless of your belief to the contrary.

    Your point on media and violence is more scientifically founded, however.

    This does not however, mean that game violence or media violence is or is not a contributing factor to GTA-inspired behaviors, but I'd love to see the research proposals for such a study:

    let's see, I'm going to need a few helicopters, a lot of fast cars, guns, lots of guns, lots of ammo, a few grenade launchers, and Get Out Of Jail Free cards for the research city.

    Now I just need to find someone to finance the grant ... do you think the tobacco institute might do it?

    --
    -- Tigger warning: This post may contain tiggers! --
  34. here's something odd by mgabrys_sf · · Score: 1

    Although you get the gammut of noobs and whatnot with online shooters, I've noted - particularly with the euro and australian set, the overwhelming amount of polite chatter, "sorrys" and the like during fragfests. Although people in the real world are generally polite around where I live - it pales in comparrison to the almost creepy-polite people splattering my corpse into a million gibblets every other night in RTCW.

    What am I supposed to infer from this compared to the "media" (who have been losing oodles of revenue to slobs like me who are tired of watching their violent programing and are going elsewhere) who perpetually throw data counter to first-hand data everyday? The start of a slander and libel class-action suit might be just what the DA ordered.

    Thanks for reading.

  35. Pathetic by forest_rock · · Score: 1

    I can't think of a better way to dishonor the memories of your loved ones than by trying to make money off their tragic deaths...

  36. My 2 Cents... by melonqueen · · Score: 1

    Ok all I'm going to say is, if a young man is so "obsessed" with a video game such as GTA that he's going to go out and mirror the actions of it, then there has to be more to this story. There is obvisiously some sort of deep seeded psychological problem with this guy that wasn't picked up. All he needed was a trigger. And GTA was that trigger to set it off. But suing the developer is not the answer. I mean, if their intent was to get kids to shoot cops, then sure, theres a case of brainwashing right there. But the developers of these games make the game to have fun. This is the same type of arguement that was going around when Columbine happened. Many people said "Oh they listened to Marilyn Manson, a violent rocker, and therefore his music caused them to committ murder and suicide." But did Manson get sued? No. I'll admit, I've gamed sometimes to the point where I'm a bit fuzzy (A good example is when I first got the Sims and spent hours on it a day and I'd keep thinking what my energy levels were and would imagine the bar in my head). I mean most gamers I know have played a game to the extent where various thoughts come to mind (eg. We sometimes look for snipers while walking through the city a la Counter Strike). But to fully be in a situation where you mimic and carry out the actions in full by committing a crime... Well, yeah where is the psych evaluation of this kid? That would be pretty interesting to see. But everyone I know has played GTA and we're all fine. I think these people really need a stronger case, and I hope the lawyers for the defense are smart enough to win this, cos this case just blows big time.

  37. Please please please by proverbialcow · · Score: 1

    ...let Jack Thompson be their lawyer. Then, as a Take Two shareholder, he'd have a conflict of interest.

    That would be sweet.

    --
    The only surefire protection against Microsoft infections is abstinence. - The Onion
  38. GTA doesn't glorify cop killing by Anonymous Coward · · Score: 0

    It doesn't glorify cop killing. GTA makes it pretty fucking clear that if you kill cops they will kill you. Seriously, try to complete the game whilst killing every cop you see - you won't have a chance.

    p.s. US army glofifies (Iraqi) cop killing. Ban those bitches.

  39. Well that solves it by Anonymous Coward · · Score: 0

    next time someone is hit crossing a road they need to sue the makers of Frogger for making it seem fun to dodge traffic.

  40. Damn these lawyers are missing the boat by mmalove · · Score: 1

    Thousands of auto accidents every day just waiting to turn into lawsuits against the carmageddon series!

    Speeding ticket? "But sir, I was obsessed with Need for Speed!"

    Caught in an act of terrorism? "I was just acting out something I'd seen in counter-strike!"

    The judge in this case needs to slap a humongous "don't waste my time" court cost to these plantiffs, and to the lawyer that filed the case, and kick it out of court.

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.