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Blazing Angels Review

Fun is the end goal of constructing a game. The hype, graphics, and back of the box features mean nothing if the game doesn't deliver the fun. Ubisoft has chosen to unburden itself of many of the clunky parts of the action genre by focusing on a formula that works. Blazing Angels is a WWII airplane shooter with minimal interface elements, a satisfying physical experience, and an ignorable plot. It's not a game for the ages, but Angels manages to deliver an uncomplicated and entertaining experience. Read on for my impressions of very grounded flying game.
  • Title: Blazing Angels
  • Developer/Publisher: Ubisoft
  • System:360 (Xbox)
As a Yank in Britland, you're going to get razzed a lot in Blazing Angels. You're one of a few Americans attached to the RAF, and the war of the Greatest Generation is on in full force. Along with a bumpkin of a mechanic and a pair of taciturn flyboys, you'll be taking on the largest aerial battles in the war. Starting with the clash at Dunkirk, you pilot craft around the world on the side of the Allies. Aside from the scenery whipping beneath your plane and the 'flavour' of the missions you're given, there's not much more to the plot of the game. Angels takes you through a Cliff's Notes version of the war, which I actually appreciate. I'm more than a little tired of WW2 games trying to teach me about that period in history, so it was nice to set the brain on autopilot during the dramatic cutscenes (all of which are skippable).

Autopilot won't help in the combat arenas, which move at a brisk clip. Each battle is broken down into a series of objectives. Your wingmen keep you appraised of the situation with audio cues and a great 'objective lock' feature. By holding down a button, your camera turns to focus on whatever you should be attacking. It makes three dimensional dogfighting a manageable (and enjoyable) experience. The focus of the controls seems to be entirely about putting you in the moment as much as possible. There are almost no HUD elements to clutter your view. Weapons have unlimited ammo, and a simple on-screen indicator tells you when you've got a good aim on a target. The controller's vibrate function, which in many games I find annoying, emphasizes the danger of the moment as your vintage craft shudders to greater speeds. While the sometimes necessary confusion of aerial combat can make for disorienting moments, the control scheme is intuitive and useful.

The missions themselves, unfortunately, don't live up to the moment-to-moment action. Once you're diving and wheeling against a pilot in the Luftwaffe, you're going to tend to forget the reason you're there. The distinct mission segments are utterly forgettable. They mostly consist of 'take out that unit' or 'keep that vehicle/building intact'. Mediocre setting elements could have been saved by good voice acting, but that's sadly not the case here either. Almost universally the voice actors go full out for 'recognizable stereotype', and sometimes don't even manage to get where they're aiming for. Probably most annoying are the extremely chatty enemies. As you shoot down opponents you'll be constantly bombarded with insulting commentary and annoyed exclamations. You'd think that the opposing forces would be running on different radio frequencies.

Visually, Blazing Angels is a competent success. The 360's power is put to use creating a seamless and smooth combat experience and expansive observable vistas. The game's art direction has something of a softness to it, giving the appearance of flying through an old-timey photograph. The specificity of the art direction coupled with the title's speed results in a fighting experience that feels something like an homage to another Xbox title.

That title is Crimson Skies. One of the original offerings for the first Xbox, the alternate history flying shooter is a solid and enjoyable gaming experience even three years later. In comparison, Angels comes up short, but certainly not for lack of trying. Blazing Angels is ultimately an uncomplicated flying experience that aims for style over substance. It succeeds at simplicity where Full Auto failed. It does what it does very well, without technical hiccups, and backs that technical prowess with simple and fun gameplay. The brevity of the experience and the corny voice acting keep the game from being a long-haul title, but this one is definitely worth a rental. Rent it, play online, grab your achievements, and then move on to weightier games. With some of the hotly anticipated titles slated for later this year likely to run to epic lengths, this dime-store war story will feel like a nice change of pace.

138 comments

  1. controls for the Wii? by MORTAR_COMBAT! · · Score: 0, Offtopic

    It seems the Nintendo Wii (nee Revolution) might be an interesting system for flight sim or pilot games. The controller would be used as a dynamic control stick, complete with twist, bank, attitude, roll, etc.

    That said, this game looks interesting. I like the idea of a bit of "grit" back in the games -- too often it seems that studios are going for this ultimately high-res "too clean" look. Give me rain, give me poor visibility. Give me dirt!

    --
    MORTAR COMBAT!
    1. Re:controls for the Wii? by Volanin · · Score: 1
      It seems the Nintendo Wii (nee Revolution) might be an interesting system for flight sim or pilot games.


      Pilotwings Wii?
      --
      If I clone myself, can I call it a thread?
      If a girl winks to us, can I call it a race condition?
    2. Re:controls for the Wii? by 4D6963 · · Score: 1, Offtopic
      Give me rain, give me poor visibility. Give me dirt!

      Hallelujah! May the game-creating gods hear you! Seriously, I LOVE bad weathers in games, it adds to the end of the world type feeling you can have in an action game. We need more.

      --
      You just got troll'd!
    3. Re:controls for the Wii? by JoshDM · · Score: 0, Redundant

      Nintendo Weenie Revolution? What?

    4. Re:controls for the Wii? by MORTAR_COMBAT! · · Score: 1, Insightful

      To bad it's name is GAY!

      Yes, it's too bad its name evokes such a juvenile response. Perhaps you should pay more attention to your lessons, and concern yourself less with the sexual orientation of a gaming console's name?

      --
      MORTAR COMBAT!
    5. Re:controls for the Wii? by Anonymous Coward · · Score: 1, Insightful

      Yeah, because being a grammar nazi on a "juvenile" post isn't juvenile in its own respect at all. Whether I'm being juvenile or not, most people are in agreement with me. Hell, look at penny arcade if you don't believe me. Honestly, I don't even use the phrase "that's gay" that often, but if it were possible for a console's name to be gay, Wii would be the name.

    6. Re:controls for the Wii? by kleptonin · · Score: 0, Redundant

      Pilotwiings!

    7. Re:controls for the Wii? by Anonymous Coward · · Score: 0

      Cry more nub.

    8. Re:controls for the Wii? by MORTAR_COMBAT! · · Score: 2, Insightful

      There's a difference between being a grammar Nazi and my reply. I did not correct some bizarre rule of English or suggest a different placement for a semi-colon. Also, defending one's position with "most people are in agreement with me" and "look at penny arcade" may not always reflect the most defensible position.

      Lastly: "if it were possible for a console's name to be gay, Wii would be the name." It seems that you keep intending to use being gay as an insult. Actual Nazis, not the grammar kind, might be proud.

      --
      MORTAR COMBAT!
    9. Re:controls for the Wii? by Anonymous Coward · · Score: 0

      As a gay man, I agree with him. Wii is definitely a gay name for a console.

    10. Re:controls for the Wii? by LWATCDR · · Score: 1

      Just get X pilot and or FS2004.
      They both offer weather and all the realism you could ever want. You can even get a real HOTAS setup and rudder peddles.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    11. Re:controls for the Wii? by Anonymous Coward · · Score: 0

      "Honestly, I don't even use the phrase "that's gay" that often

      Wow, so you only rarely act like a biggoted asshole? Somebody give this man a Nobel Peace Prize!

    12. Re:controls for the Wii? by MORTAR_COMBAT! · · Score: 1

      unfortunately neither the nominee nor the nominated could be reached. no mailing address was found for "Anonymous Coward" :(

      --
      MORTAR COMBAT!
  2. 'Blazing' Angels by robyannetta · · Score: 4, Funny

    Maybe they should have talked to this guy before writing that review.

    --
    - Just my $0.02, take with a grain of salt, your mileage may vary.
    1. Re:'Blazing' Angels by hackiavelli · · Score: 1

      It takes a special kind of person to be a jerk who causes a huge scene and be proud of it.

    2. Re:'Blazing' Angels by gravy.jones · · Score: 1

      Unfortunately the policy doesn't cover unopened defective titles. The man really shouldn't have been allowed to get away with the refund by causing a scene and personally embarassing the clerks and managers. He'll get negative karma points for that. Ubisoft is a decent company and he could RMA the merchandise to them for a fixed copy of a crappy game; he could have then taken that title back to the store and claimed it as unopened.

      --
      Where's the 0xBEEF
    3. Re:'Blazing' Angels by Anonymous Coward · · Score: 0

      What makes you think Ubisoft would honour his exchange request ?

  3. So in other words by Anonymous Coward · · Score: 0

    This is the game that Black tried to be, but wasn't?

  4. Repetitive missions need not be boring by unity100 · · Score: 2, Informative

    Take Aces of pacific for example - it did a splendid job of taking the player into the atmosphere with reasonable missions that were repetitive but realistic.

    1. Re:Repetitive missions need not be boring by unity100 · · Score: 1

      For anyone that might be interested, Aces Of Pacific is the second in a series of Simulations from Dynamix, an old sierra subsidiary.

      Game came right after Red Baron, and its unprecedented success. Now speaking of which, this game also does an unparalelled job of taking the player to WWI atmosphere, it is a must-have for anyone who have played at least a computer game.

      Back in 92-93, Aces of pacific came, which was an implementation of the principles invented in red baron (immersive career concept, a high number of repetitive but very varied missions, timeline that relates directly to the actual events etc) to the ww2 pacific. Graphics were good then, even in today's standards it is still playable, beautiful vector graphics.

      Later came Aces over Europe - reasonably an europe backgrounded version. Which was made a little bit more realistic in flight dynamics and war realities, but lost nothing from the 'will get you into the atmosphere' concept.

      Last in series would be Aces Of the Deep, a still unmatched ww2 sub sim that is way too successful in implementing ww2 german sumbariner life. Being a sub sim, it is much different than the previous 2 titles though.

      All three games would be obtainable in bundles from sierra, or if they are in abandonware status they could be obtained from sites that serve abandonware.

  5. looking at the screenshots i wonder by Surt · · Score: 4, Funny

    Do they not realize that life was not actually in shades of brown at that time, but rather that that was an artifact of the filmmaking process of the time?

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    1. Re:looking at the screenshots i wonder by Enigma_Man · · Score: 1

      Gee, you think? The review even mentions it, that it's a nice effect, like flying through a historical photo. It's just a method for lending some 'historical' feel to it, rather than looking 'too clear'.

      --
      Nothing says "unprofessional job" like wrinkles in your duct tape.
    2. Re:looking at the screenshots i wonder by 4D6963 · · Score: 0, Troll
      Do they not realize that life was not actually in shades of brown at that time

      What do you know, where you alive back then? If things were in colour back then, nobody would have went to the movies to see black & white movies, it's only common sense...

      --
      You just got troll'd!
    3. Re:looking at the screenshots i wonder by suv4x4 · · Score: 2, Informative

      The review even mentions it, that it's a nice effect, like flying through a historical photo.

      Historical photos from that time were not color. So basically it just looks odd. Color photos don't tint yellow, they use different chemicals that decay in a different manner.

      Maybe something was wrong with the sun in those years and noone noticed.

    4. Re:looking at the screenshots i wonder by kfg · · Score: 1

      If things were in colour back then, nobody would have went to the movies to see black & white movies, it's only common sense...

      Weeeeeeeeeee're off to see the wizard, the wonderful wizard of Oz!

      KFG

    5. Re:looking at the screenshots i wonder by Anonymous Coward · · Score: 3, Funny

      Untrue. The world was indeed in shades of brown and yellow at that point in time. Prior to that the world was in black and white. Only recently did it evolve in to good color. The reason that artists were able to paint in color was that they were insane. Their paints were also in black and white at the time, but gradually evolved to color, with the rest of the world. /come back, Watterson.

    6. Re:looking at the screenshots i wonder by Goaway · · Score: 1

      Oh wow, good thing you pointed that out, or they'd never have realized! I'm sure they'll fix that in the next patch.

    7. Re:looking at the screenshots i wonder by Anonymous Coward · · Score: 0

      It's England. What sun?

    8. Re:looking at the screenshots i wonder by Surt · · Score: 1

      Well, my point being it looks sucky. So I wondered if they were accepting sucky for the sake of 'realism' without realizing it was wrong.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    9. Re:looking at the screenshots i wonder by Phiu-x · · Score: 1

      Umm no thanks' i'll stay and play with my wii...

      --
      This is a stolen sig.
    10. Re:looking at the screenshots i wonder by Anonymous Coward · · Score: 0

      Apparently you've never heard of these guys called the nazis. They had full motion video in color. Not the best of color, but color none the less.

    11. Re:looking at the screenshots i wonder by suv4x4 · · Score: 1

      Apparently you've never heard of these guys called the nazis. They had full motion video in color. Not the best of color, but color none the less.

      Great, it can even go on game posters "See the world through the camera of the nazis".

    12. Re:looking at the screenshots i wonder by Goaway · · Score: 1

      I'm pretty sure you're the only person in the country, if not on the entire planet, to be smart enough to realize that that life was not actually in shades of brown at that time, so yeah, your suspicions are entirely correct!

    13. Re:looking at the screenshots i wonder by Gilmoure · · Score: 1

      There was color photos and movies back then. Not a lot, as it was a lot more expensive but WWII/History channel shows it sometimes.

      --
      I drank what? -- Socrates
    14. Re:looking at the screenshots i wonder by Surt · · Score: 1

      The question is really whether or not there is anyone dumb enough to think so, not whether there is anyone else smart enough not to think so. And IMO there is an overabundance of morons out there, so it seems like a plausible explanation for why you'd deliberately make your game ugly like that.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    15. Re:looking at the screenshots i wonder by Goaway · · Score: 1

      Well, it's a good thing we have your brilliant intellect to put them right, then, isn't it?

    16. Re:looking at the screenshots i wonder by Surt · · Score: 1

      Doesn't take much brilliance to put that right. Maybe some enterprising developer will read this discussion and get it right in some future game that will look a lot better than this one.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  6. PC upgrade vs 360 by Anonymous Coward · · Score: 0, Flamebait

    I am glad I didn't make the mistake of spending 400+ dollars on a 360 when I decided to spend 300 bucks on a new GPU for my system.

    The more we hear about the 360 and its graphics system, the more it sounds like ATI botched things badly. I was hoping we would start to see 'the true power' of the 360 by now, but it is clear that the machine is roughly on par with a mid-range gaming pc.

    A year from now the 360 is going to be humiliated by mid-range gaming rigs.

    1. Re:PC upgrade vs 360 by radish · · Score: 1

      And those mid-range rigs will still cost significantly more than a 360.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    2. Re:PC upgrade vs 360 by Sysgen · · Score: 0

      I got one. These two guys walk into a bar .....

    3. Re:PC upgrade vs 360 by Bombula · · Score: 1
      A year from now the 360 is going to be humiliated by mid-range gaming rigs.

      While I'm sure what you're saying is about 95% true, and I myself am a dedicated PC gamer, I must point out that all console games on all platforms, from the Atari 260 to the PS2, have demonstrated the ability to improve with age. Later games invariably have superior graphics etc to the earlier games. I've heard several explanations for this, the main two of which are: a) Programmers become more competent with the fixed and unchanging platform, and find ways to wring more performance out of it; and b) Earlier games are deliberately 'crippled' for marketing purposes in order to maintain demand and longevity of the console.

      Probably it is a bit more of the former and a bit less of the latter. Either way, later games can be very impressive. Compare a new PS2 title like 24 to an older title like GTA3, for example.

      I think the parallel on the PC platform exists, but in a more limited and certainly complicated fashion. 3D engines, for example, tend to deliver better performance over time not only as a result of faster hardware but as a result of better coding (and of course evolution of the engine itself).

      --
      A-Bomb
  7. simliar by Chimera512 · · Score: 2, Interesting

    experience for PC? I've been looking casually for a simple flight sim ever since Red Baron II disappointed me, granted I haven't been looking too hard. Does anyone know of a solid flight sim that doesn't require 12 hours to learn how to fly the F/A18 on ala Jane's?

    1. Re:simliar by c41rn · · Score: 1

      According to the Blazing Angels web site, it will be available for PC as well. As the article mentioned, I'd highly recommend Crimson Skies for the PC if you like simple (as in not entirely realistic and easy/intuitive to learn) flight sims.

    2. Re:simliar by XenoRyet · · Score: 3, Informative
      Blazing Angels is not a flight sim. It's an action game, and if you have even minimal expectaionts of how a plane should fly, this game will annoy you. When rolling the plane, it feels as if it's rolling on the inside edge of a cylinder, like that old vector arcade game, instead of rolling on it's axis. This aspect wrecked both Blazing Angels and Heros of the Pacific for me. Not that they aren't good games, but the fact that the planes flew wrong made the game's controlls counterintuitive for me.

      It's not nessisarily a huge thing, but it is something to be aware of. Your best bet would be to try a demo first.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    3. Re:simliar by Anonymous Coward · · Score: 0

      I'd like to ditto c41rn's advice to Chimera512: Crimson Skies is the game to get if you want arcade-play that feels like flying but isn't too simplified.

      Quite sadly there's been nothing else in that niche, leaving the PS2 lineup with a void. Download the PC demo for a taste.

      The reviewer saying Blazing Angels feels like a homage to Crimson Skies is a very good sign, though again PC and Xbox only.

      As someone else commented, I dunno about all that sepia though. I remember the constant drabness of the original Sturmovik release eventually stopped me from playing it despite overall excellence.

    4. Re:simliar by gravy.jones · · Score: 2, Informative

      Ubisoft's Pacific Fighters package. In it's unrealistic arcade mode the plane flys like a video game. In it's most challenging 100% realistic mode, it fly's like a plane. There is a huge online community dedicated to Pacific Fighters that join in through a lobbying software called 'Hyperlobby'.

      --
      Where's the 0xBEEF
    5. Re:simliar by Firehawke · · Score: 1

      Exactly my impression. I was expecting something a bit less *LIMITED* on the control. I'd expect to be able to pull off certain aerial maneuvers and the controls would just.. well.. up and decide I couldn't do it at the critical point.

      Thank heavens it was a Gamefly rental. I sent it back the next day. It really wasn't any good.

    6. Re:simliar by Anonymous Coward · · Score: 0

      I recommend Secret Weapons Over Normandy. Pretty simple, fun action flight game.

  8. WTF? by KDR_11k · · Score: 1

    So you're fighting for the RAF but your character is American? WTF? Why? Wouldn't it have made more sense to have the character be of UK origin?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:WTF? by Anonymous Coward · · Score: 0

      It would make more sense if you had read a history book. In WWII there were Poles, Czechs, Americans, Canadians and many, many more fighting in RAF.

    2. Re:WTF? by Anonymous Coward · · Score: 0

      Before the Yanks got pulled into WWII, it was common for Americans to join the Royal Canadian Air Force, get flight training, and head to Europe.

    3. Re:WTF? by Rob+T+Firefly · · Score: 1
      What's wrong with the RAF flying ace being an American, just like the famous American Winston Churchill?

      Seriously though, I wonder if they'll even bother releasing this one in the UK.

    4. Re:WTF? by good+soldier+svejk · · Score: 2, Informative

      Technically the Poles (and maybe Czechs, I can't remember) fighting in the Battle of Britain were an independent force. Although logistically absorbed and attached to the RAF after the fall of Poland, the Polish Air Force was an independent, Polish trained and financed entity with its own units commnaded by its own officers. After the war the UK billed Poland for the materials Poles expended defending Britain. The Polish Airforce attached to the RAF was the fourth largest allied air force in the war. During the Battle of Britain, the Polish Air force accounted for 18% of German air-to-air losses and produced 40 aces.

      Amazingly, the Polish air forces even mounted a reasonably effective defense during the German invasion of Poland. Flying 158 woefully obsolete PZL P.7 and PZL P.11 fighters they managed to destroy between 100 and 200 German aircraft.

      Incidentally, the highest scoring US ace of the European theatre was a Polish-American who served in the Polish Air Force. Francis Gabreski volunteered for the 315th (Polish) Fighter Squadron "Deblinski." Later he founded an exchange program between the Air Corps and the Polish Air Force and flew for the US. He ended the war with a total of 30 kills. In Korea he added 6.5 more.

      --
      It is cowardly, and a betrayal of whatever it means to be a Jew, to act as a white man

      -James Baldwin
    5. Re:WTF? by Anonymous Coward · · Score: 0

      Off the topic of the game, but on the topic of the parent:

      It was not unheard of for Americans to volunteer for the RAF in order to see combat against the Nazis. America, as a country, was officially isolationist and "neutral" (as far as the military goes) in the years before WWII (before Dec 7th, 1941). There were reports of American pilots that went to Britain to help the RAF and also to mainland China to help fend off the Japanese. I know of at least one movie that deals with each of these two cases, although that is hardly proof - I know.

      To my understanding, the Nazis developed the first combat ready jet fighter within a year or two after the US entered combat. Before the jet was deployed, the dogfighting in the sky was a much more level playing field. Just my $0.02.

    6. Re:WTF? by jeremyp · · Score: 4, Informative
      in the years before WWII (before Dec 7th, 1941)
      You're an American, right? World War 2 began on September 3rd 1939 (or the 1st if you were Polish). Your country did not join in officially until Japan attacked it, but many Americans did fight in the RAF before you joined in. See for instance Eagle Squadrons.

      In the context of this game, it's probably just a device to let the game designers start the action beofore 1942 and still have an American protagonist.

      To my understanding, the Nazis developed the first combat ready jet fighter within a year or two after the US entered combat. Before the jet was deployed, the dogfighting in the sky was a much more level playing field.
      It's fair to say the advantage went back and forth. The British had the edge on equipment with the exception of a short period after the Fw 190 came out but it was marginal. The Me 262 actually had little impact mainly for strategic reasons.
      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
    7. Re:WTF? by Blakey+Rat · · Score: 1

      I'm guessing that they needed an excuse for the same pilot to be in the Battle of Britain and the Pacific during a single career, and that's about the only reasonable way it'd happen.

    8. Re:WTF? by Anonymous Coward · · Score: 0

      7 Americans flew for the RAF in the Battle of Britain.
      Along with many Poles, Canadians, Australians and New Zealanders.

      The lack of US pilots is party due to the fact that since the US was neutral, it was illegal for their citizens to take part in the war against Germany.

      Of course Blazing Angels has a contrived and unbelievable plot of how you team of 4 US pilots appeared at every major WWII air battle and won the war. History be damned.

    9. Re:WTF? by ccmay · · Score: 1
      just like the famous American Winston Churchill?

      Funny you should mention that; Churchill's mother was the American Jennie Jerome. Churchill was proud to be half-American, and bragged that one remote ancestor was an Iroquois Indian, though there is no genealogical proof of this.

      -ccm

      --
      Too much Law; not enough Order.
    10. Re:WTF? by gonzoxl5 · · Score: 2, Informative

      the British also had fighter jet prototypes flying in 1943 (the meteor prototype airframe still survives at the RAF Museum in Cosford).

  9. Mediocre title at best by gorbachev · · Score: 3, Interesting

    No technical hiccups? That's not what several other reviews claim. There're graphics glitches like "tearing" appearing in when doing a high speed turn and there're some mission glitches that prevent some missions from getting completed depending on how you approach the mission.

    The missions are repetitive and ultimately boring. And the voice acting is VERY annoying.

    The title had so much promise.

    --
    In Soviet Russia, I ruled you
    1. Re:Mediocre title at best by Anonymous Coward · · Score: 1, Funny

      But it does make excellent use of Comic Sans for the subtitles.

    2. Re:Mediocre title at best by Anonymous Coward · · Score: 0

      "No technical hiccups"

      You just have to translate that 360speak to English.

      Just like when someone says "My 360 works perfectly" means "My 360 crashes all the time and I have the power supply suspended from the ceiling to avoid overheating and the main unit is sitting precariously on top of a stack of books in the middle of the room with a fan blowing on it and no one is allowed to speak over move while the system is turned on to make sure the drive doesn't rip to shreds my 60 dollar games"

    3. Re:Mediocre title at best by GameEngineer · · Score: 0, Interesting

      "There're graphics glitches like "tearing""

      360 developers are making games that the system can't handle - thus the bad framerates and tearing and all the other graphic problems people are seeing.

      It seems that 360 developers are not writing to the actual hardware but to what they envision the 360 hardware should be. Hopefully 360 developers will face the reality of the underpowered 360 hardware and start toning down their engines. Lower resolution or less detail or both. Console gamers will not put up with the mess 360 game graphics have turned out to be.

      If the 360 can only handle 480p games then that is what developers should target for the system.

    4. Re:Mediocre title at best by 3.14159265 · · Score: 1

      And here I was, thinking that CPU&GFX performance alone would make games automagically fun. Guess I was wrong, then...

    5. Re:Mediocre title at best by steveo777 · · Score: 1
      My cousin bought this game. I didn't have the heart to tell him how bad it was. But I did anyway. Like you said. The voice acting is horrible. I wouldn't doubt it if they had passerby's in the mall say things on que cards into a mic.

      My biggest gripe? The water. The 360 has plenty of horse power under the hood... so why arent there some sembelence of waves?! Battleships sit mightly in the water as you shoot your infinite rounds into their hulls. They don't move. You drop bombs on them. They take damage, nothing really visible except some smoke effects you'd expect from the N64. When you finish of a ship and it sinks, what happens? Nothing. The water just sits there happily reflecting the sunset, completely undisturbed.

      It might be worth the rental, but this game isn't going to keep your attention for more than an hour or two.

      --
      This sig isn't original enough, it's time to come up with something witty...
    6. Re:Mediocre title at best by Anonymous Coward · · Score: 0

      Obivously, you do not own one.

  10. Re:Don't care by realmolo · · Score: 1

    Oh, so the 360 is Microsoft's attempt to ensure that most computers run Windows.

    Yeah, like that'll ever happen!

    p.s.- You're an idiot.

  11. Wings of Glory by Anonymous Coward · · Score: 0

    Are you too young to have played Wings of Glory? Released by Origin in 1994, this game was one of the best WW flight sims out there - it was so realistic you actually had to fight with the control let alone try and stay alive :) Oh it featured you, the player, as an American (or was it Canadian?) flying for the RAF! ;) The first American Ace of WWI! :P

    http://www.mobygames.com/game/dos/wings-of-glory

  12. no-buy by Anonymous Coward · · Score: 0

    There is no way to play this game with joystick (not to mention other bugs). Check the game forums before buying.

  13. The PC version is infested with the SF.virus! by Mishtara2001 · · Score: 1

    I played this on the PC, nice fun game. Be careful of that ultra-hard "Rabul" mission, immediatly followed by another difficult "Fjord" mission. But it's great fun. Only annoyance was bloody SF - didn't want to play on my system until I disconnected my optical drives - go figure. At least UBI realised this and dropped SF from future releases.

    --
    "667 - Neighbour of the beast"
    1. Re:The PC version is infested with the SF.virus! by B_Realll · · Score: 1

      Starforce is the reason I consider my consoles to be antivirus hardware. If a SF infected game is PC only, then it doesn't exist to me.

      --
      now you see that evil will always triumph because good is dumb.
  14. Good Combat Flight Sims; why not? by decipher_saint · · Score: 3, Insightful

    Ok, there are lots of titles like this out already (I'm looking at you LucasArts & EA). Whatever happend to good flight sims with real physics and realistic combat problems (i.e. can't engauge enemy because if you do you won't have enough fuel to make it home).

    A good friend of mine used to play WarBirds (http://www.totalsims.com/) and used to tell such invigorating stories about how he'd be up all night with a map, a ruler and a caclulator trying to figure out the best route to bomb a historical target with his flight wing.

    Wouldn't it be more fun to learn how a real WWII plane handled and what all the instruments did and get closer to the real experience?

    --
    crazy dynamite monkey
    1. Re:Good Combat Flight Sims; why not? by HAKdragon · · Score: 2, Insightful

      Wouldn't it be more fun to learn how a real WWII plane handled and what all the instruments did and get closer to the real experience?

      For some, I'm sure it would be. Others don't want to spend all the time having to learn about how read an altimeter or how the payload affects fuel consumtion. They'd rather have a simple arcade-like flight game where the only things you need to worry about are either crashing into the ground or getting shot down. I like sim-like games, but sometimes I'm looking for something where I can just jump into the cockpit and blow something up while attempting to pull some cool maneuvers.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    2. Re:Good Combat Flight Sims; why not? by rizawbone · · Score: 1
      Wouldn't it be more fun to learn how a real WWII plane handled and what all the instruments did and get closer to the real experience?

      Some people get off on realism, some people are busy and like to jump in a plane and blow shit up going as fast as they can.

    3. Re:Good Combat Flight Sims; why not? by Anonymous Coward · · Score: 0

      Wouldn't it be more fun to learn how a real WWII plane handled and what all the instruments did and get closer to the real experience?

      No. This is like asking "I'm not interested in how a flower smells or looks. Wouldn't it be more fun to learn how a flower reproduces and absorbs nutrients from soil, water and sunlight?" I mean, sure, go ahead and figure out everything you can about the flower, you'll be smarter for it. Now can I just go back to smelling the flower and admiring it for its natural beauty?

    4. Re:Good Combat Flight Sims; why not? by Babbster · · Score: 1

      Wouldn't it be more fun to learn how a real WWII plane handled and what all the instruments did and get closer to the real experience?

      Fun? Yes. More fun? Well, that's the magic of different games for different tastes. I'd love a return to the days when there were multiple flight simulators released every year. Unfortunately, I think the development costs have gotten too high compared to the size of the target audience. The action/arcade flight games have much broader appeal and so that's what we're getting. Personally, while I miss playing multiple "realistic" flight sims every year, I still have fun with games like Crimson Skies. So, I'll probably give Blazing Angels a try, too. After all, not buying these games isn't going to encourage anyone to develop the games I'd prefer. :)

    5. Re:Good Combat Flight Sims; why not? by kisrael · · Score: 2, Interesting

      I'm not a big fan of realistic flight combat games.

      A video game is never going to have the stakes (your life) that real combat has, nor the months of flight training. So it makes sense to distill a game into the "interesting bits"

      Interestingly Gamers Quarter #2 had a review of Steel Battalion that seems to indicate it's taking this approach; about as "hard sci fi" as you can get, with that giant dashboard accesory, and then heightening it by having "real character death"... you can't restore if you get killed (and don't yank the memory...)

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    6. Re:Good Combat Flight Sims; why not? by decipher_saint · · Score: 1

      Absolutly, however there are far more "arcade" flight combat games than hardcore flight combat sims.

      I enjoyed playing games like Crimson Skies, but when I wanted to go to the next level I found that most of the sims out there were aging, buggy and that had community level support (which was not enough).

      If there was a serious flight sim out there today that delivered decent graphics and a good physics engine I'd be checking it out, that's for sure.

      --
      crazy dynamite monkey
    7. Re:Good Combat Flight Sims; why not? by drinkypoo · · Score: 1

      Ok, there are lots of titles like this out already (I'm looking at you LucasArts & EA). Whatever happend to good flight sims with real physics and realistic combat problems (i.e. can't engauge enemy because if you do you won't have enough fuel to make it home).

      It's out there, and it's called Aces High. It is "massively" multiplayer though, I don't know of any single player games like that.

      Wouldn't it be more fun to learn how a real WWII plane handled and what all the instruments did and get closer to the real experience?

      No.

      Longer answer: Most of us just want to blow stuff up. Simulated gun jamming is not all that fun when you're trying to make the bad guys erupt into fireballs. If there were a substantial market for the game you describe, it would exist (and for multiplayer, it does.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Good Combat Flight Sims; why not? by (A)*(B)!0_- · · Score: 1
      "Absolutly, however there are far more "arcade" flight combat games than hardcore flight combat sims."
      And there are far more first person shooters than Barbie dress-up games. What's your point? What comes to market is influenced by many factors but one very important one is how games in a particular genre have sold in the past. There are more arcade-style flight combat games because historically those have sold better than more realistic flight combat games.
      "If there was a serious flight sim out there today that delivered decent graphics and a good physics engine I'd be checking it out, that's for sure."
      I have awful news for you. The world does not revolve around you. $YOUR FAVORITE GAME will not be emulated, copied, licensed for a movie, or made into a franchise based on your purchase of the game or not. It is all about market numbers and in those, you as an individual, don't count.
    9. Re:Good Combat Flight Sims; why not? by NMerriam · · Score: 3, Interesting

      I've been very disappointed in the lack of good simulators the last few years. There are a few fixed-wing PC sims that are good, but nothing like the heyday of the late 90s where it seemed every month had a new realistic fighter/bomber/helicopter sim.

      I would happily pay $150+ to be able to play Longbow II in a high-res 3D environment with current graphical features -- it was engrossing enough in the primitive Voodoo-optimized version, and the game mechanics/AI would barely need to be tweaked at all. Sure it's exciting to fly an F15 at Mach 3 with your pants on fire, but for my money nothing was as fun as 30 feet off the ground at 300 mph, popping up over a hill to engage 12 hard targets in 2 seconds while jinking to avoid small arms fire. Or the thrill of flying a fast, vulnerable Kiowa scout, hovering just behind the trees painting targets for the Apaches and then getting the hell out of dodge before the Iranian air force realizes you're in the neighborhood.

      --
      Recursive: Adj. See Recursive.
    10. Re:Good Combat Flight Sims; why not? by Anonymous Coward · · Score: 0

      IL-Sturmovik and its multitude of expansions sounds up your alley. There are both European (mainly Eastern front in the first one) and Pacific.

    11. Re:Good Combat Flight Sims; why not? by mobby_6kl · · Score: 1

      They're all on the PC. Exhibit 1, Exhibit A. Ok, they're not from WWII, but that just makes them better, doesn't it ;)

    12. Re:Good Combat Flight Sims; why not? by Mittermeyer · · Score: 1

      Got one WWII for you, MMORPG www.battlegroundeurope.com .

      Physics model, check. Hardness, check.

      1/2 scale Europe, one continuous playing field (you can fly from UK airfields to West German targets or vice versa), and there are 'unfilled' areas that are accessible but don't have anything to shoot (a squad I play with recently went to the Swiss alps and parachuted down to them finishing in an apparently disastrous landing attempt).

      Player-driven High Commands with all the good and bad that can imply.

      Relative to the air game, you have specific fields you can fly from which are known to the enemy so you have to be careful, a naval game that includes patrol boats, freighters and destroyers as potential targets (but they are human-driven so watch yourself), lots of ground targets (tanks and trucks and AA guns and AT guns and infantry), and a strategic bombing campaign that affects supply, including equipment going to the front which could include your own planes!

      Several of the more organized squads (BE speak for guilds) plan out missions with similar detail, although the fuel issues are a bit fudged IMO.

      The game requires a high-end PC or Mac, no console version (constant updates so it's not exactly static).

      --
      ________________________________________ History Must Not Fall Into The Wrong Hands ___________________________________
    13. Re:Good Combat Flight Sims; why not? by Anonymous Coward · · Score: 0

      For modern aircraft, check out "Falcon 4.0" and "MiG-29 Fulcrum".

      Both have a relatively simple mode that starts you off in the air and minimizes reality, all the way up to hyper realistic physics mode where you get to see yourself screwing the pooch in many innovative ways.

    14. Re:Good Combat Flight Sims; why not? by Moofie · · Score: 1

      300mph? In a Longbow?

      *eyebrow*

      --
      Why yes, I AM a rocket scientist!
    15. Re:Good Combat Flight Sims; why not? by BillPosters · · Score: 2
      You should look at IL-2 Sturmovik and it's expansions.

      Graphics are exceptional for a 4 year old title and the physics model is second to none. The AI is passable but still limited as it uses the same flight model as the player.

      The only area where it falls down is the somewhat limited dynamic campaign system (which is developed by a 3rd party). Online play is, however, supposed to be stellar.

    16. Re:Good Combat Flight Sims; why not? by podperson · · Score: 1

      Wouldn't it be more fun to learn how a real WWII plane handled and what all the instruments did and get closer to the real experience?

      Not for the XBox 360's target audience.

    17. Re:Good Combat Flight Sims; why not? by anethema · · Score: 1

      Another vote here for IL-2 Sturmovik. (and expansions/sequels like forgotten battles)

      It is a VERY realistic flight sim. You can NOT 'yank and bank' like so many others..or you black out and die. The bullets fly on proper ballistic flight paths and deflection shooting is apropriatly hard. Fuel and damage are all realistic..and the multiplayer is very good.

      Also for modern aircraft, i've found the realistic mode in Falcon 4.0 to be brutally realistic. Like in real life, one screwup and you die haha. Not sure if they have fixed it, but falcon was very buggy last i played.

      --


      It's easier to fight for one's principles than to live up to them.
    18. Re:Good Combat Flight Sims; why not? by NMerriam · · Score: 1

      LOL, yeah I guess that would be a bit much for a combat helo without a STRONG tailwind. Been a few years since I played :)

      --
      Recursive: Adj. See Recursive.
    19. Re:Good Combat Flight Sims; why not? by Rorschach1 · · Score: 1
      For many of us geeks, absolutely it's more fun. Orbiter is one of my favorite time-wasters - I have endless fun plotting Earth - Mars transfer orbits with barely enough fuel, having to execute a seat-of-your-pants aerobraking without the proper instruments, then having to try to put the ship down on a 10-meter docking pad on the surface with what tiny bit of fuel I've got left. Or taking a cargo module as far down into the atmosphere as I dare with the orbital tug, dropping it, trying to climb out again before I lose too much of my orbital velocity, and then keeping the fuel cells from overheating (due to the lack of an active cooling system in the model) before I can make it back to the station.

      On the other hand, some folks just want to shoot stuff. It just comes down to personal preference.

    20. Re:Good Combat Flight Sims; why not? by Maserati · · Score: 1

      I'll second that. Try the IL-2 demo at 3DGamers. Be very sure to try the naval strike missions for the Sturmovik itself, attacking convoys in a thunderstorm is not to be missed. The graphics on that have been updated at least once since then in the major overhaul that was Forgotten Battles. Online play through Hyperlobby does rock, with online campaign play supported and lots of servers up. A whole new sim (Battle of Britain) is due in 07 or 08 from the same developer, curent patchlevels are using a development BoB flight model.

      If you love combat flying and don't have this yet, there's a Platinum edition alredy out for download and the first of 3 expansion packs due this year just came out (we're still due Manchuria '38 and a 1946 expansion). It's a good time to get into the game.

      I'm just pimpin' it 'cause I want to see more people online.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    21. Re:Good Combat Flight Sims; why not? by Moofie · · Score: 1

      No worries.

      As it turns out, I worked at Origin in the QA department when Longbow and LB2 were being developed and tested. I was one of the very few people in the building who wanted more, not less, realism.

      Full marks to the dev team for staying focused on a fun, high-fidelity flight sim. What a great game!

      --
      Why yes, I AM a rocket scientist!
    22. Re:Good Combat Flight Sims; why not? by cavver · · Score: 1

      They are live an kicking hard. Go to www.pacific-fighters.com and enjoy.

    23. Re:Good Combat Flight Sims; why not? by Greatmoose · · Score: 0

      I'll thrid it. IL-2 and all the expansions are really excellent games. There's SOOO many mods, paint schemes, marking, aircraft types and configurations that you're nearly unlimited in what you can do. And it's freakin' pretty (especially for an older game)!

      --
      Clearly I forgot to equip my +5 Codpiece of Karma.
    24. Re:Good Combat Flight Sims; why not? by Osram · · Score: 1

      It is "massively" multiplayer though, I don't know of any single player games like that.


      Shockwave's "Battle of Britain 2" is a single player title with realistic plane numbers, IOW around a 1000 airplanes over the the UK and about 300 so near that you can see them in 3D. It is a hardcore title with realistic physics and AI. Airplane graphics are good, terrain is realsitic but not state of the art. I may be biased though, as I am a developer ;).
  15. "very grounded flying game" by adisakp · · Score: 2, Funny

    Who'd want to play that!

  16. Other platforms by Anonymous Coward · · Score: 0

    Is there a reason the review doesn't mention that this game is also available for the PC and XBox-1?

  17. Uhmmmm.... by suv4x4 · · Score: 1

    Someone better tell them that the fact old movie reels tint yellowish doesn't mean the real world was all tinted like that.

  18. I agree... by mr_zorg · · Score: 2, Informative
    I agree almost entirely with this review, except for this one bit:

    Visually, Blazing Angels is a competent success. The 360's power is put to use creating a seamless and smooth combat experience and expansive observable vistas.

    Yes, the game looks great, but it's not quite smooth. There is a, somewhat annoying, graphical glitch that looks not unlike the effect you get when you point a camera at a computer monitor and the two aren't on the same refresh rate. There's a band that scrolls across the screen that I can best describe as "off whack". Probably some variation on tearing. There's no excuse for that in a console game.

    Other than that, though, it is a fun, albeit mindless game.

    1. Re:I agree... by ForeverFaithless · · Score: 1

      This is called "tearing"; usually happens when you don't use double or triple buffering.

      --
      Mark Kretschmann - Amarok Developer, KDE Member
    2. Re:I agree... by mr_zorg · · Score: 1

      Hence my statement: "Probably some variation on tearing." However, I say variation because it isn't quite like any tearing I've ever seen before. It's really strange.

  19. Holy Cow! by __aactgu934 · · Score: 1

    Someone actually says something nice about Microsoft (well, sorta) and they are completely off base. This is perhaps the best concept/worst delivery of all of the 360 games. It tears something fierce on every level; the character voices and insulting repeat the same phrases over and over. I was really hoping this would be my new favorite game, but I completed it just for the very meager gamer points and shelved it. Landlocked

  20. ubisoft and rootkits by Anonymous Coward · · Score: 0

    All from the company that brings us rootkits, incompatabilities and a general unwillingness to refund to those who didn't agree nor never would agree to having a rootkit installed on their computer.

  21. _Blazing_ Angels? Oh. by Minwee · · Score: 1

    Here I thought /. was going to review Burning Angel.

  22. Blazing Saddles by Anonymous Coward · · Score: 0

    I hope someone makes Blazing Saddles the Game...... it would just be great to head someone off at the pass....

  23. Jake disagrees again . . . by Rowan_u · · Score: 2, Informative

    Sorry Zonk, I'm going to have to disagree with you again. The controls in this game aren't even in the same ballpark as Crimson Skies. Flying the planes in Blazing Angels is like flying a greasy pig on skates by comparison . . . with no wings. Also, the "ripped from Shadow of the Colossus" camera lock on feels pretty useless, tending to block your view with your own plane. The voice acting is done by the criminally insane, and the missing vertical sync causes frame tearing issues left and right.

    I will agree with you in the graphical department though. Aside from the tearing, the graphical presentation is fantastic, especially the cityscapes which seem to stretch on into infinity. Now . . . if only we could have Crimson Skies with these graphics, oh well.

    --
    only one everything
  24. New tagline by carambola5 · · Score: 2, Funny

    Blazing Angels
    An Ubisoft joint.

    It smokes the competition!

    --
    IWARS.
    People, in general, disappoint me. Politicians even more so.
  25. Biplanes for Intellivision by __aahrlq8808 · · Score: 2, Funny

    My favorite fighter sim is definitely Biplanes, one of three games on the Triple Action cartidge for the Intellivision. Like a two-player 'Asteroids' on earth, this game's many short dogfights callused my thumbs more than any other game.

  26. Kudos for uniqueness! by Wind_Walker · · Score: 1

    The World War II genre really hasn't seen much play (no pun intended) in video games recently. Nobody has really explored FPS games in this time period recently, so I give major Kudos to the publisher for going out on a limb and making a game set in World War II. This kind of uniqueness and individuality is what makes the Xbox 360 a truly innovative gaming platform instead of just a "Me Too" cash dump.

    1. Re:Kudos for uniqueness! by Tripster · · Score: 1

      Speaking of that kind of thing .. if you're really into WWII FPS games then Red Orchestra: Ostfront 41-45 might interest you.

      RED ORCHESTRA LINK

      Although it is Windows only and requires Steam installed it is a great shooter, especially if you dislike the run and gun play that other games have. This game has an infantry side and an armoured tank battle side to it, both focus on realism as much as possible while maintaining a great gameplay. It requires teamwork and tactics to win.

      Also of note it is takes place on the Eastern front of WWII, so it is Allies (Soviets) against Axis (Nazis) with realistic choices of weapons, classes and vehicles. The game does NOT have crosshairs on the screen either and requires the use of the gun sights to aim effectively.

      It is a whole lot of fun once you get used to the gameplay, frustrating at first but worth the $25 entry fee.

  27. Re:Don't care by Homestar+Breadmaker · · Score: 1

    "Well that isn't really accurate"

    Yes it is. The PS3 uses opengl, as well as other open standards.

  28. Re:Don't care by Anonymous Coward · · Score: 0

    "Yes it is. The PS3 uses opengl, as well as other open standards."

    Uh, let me guess...you read that on teh Internet?

    Unless you can reach over and touch a PS3 devkit with your own hands you should keep your mouth shut about PS3 development.

  29. Re:_Blazing_ Angels? Oh. by Anonymous Coward · · Score: 0

    Geez at least give us a NSFW warning, most of us are at work, and not all of us are Network admins!

  30. Doesn't anyone ask who wrote the review? by tod_miller · · Score: 0, Redundant

    Wtf, was this just emailed to /. directly from the publisher?

    slashdot, we post anything for a few bucks.

    OK, CAPTCHA fans, check out the word for this post:

    please type the word in this image: despair verification text - if you are visually impaired, please email us at pater@slashdot.org

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  31. F18 Hornet on the Amiga... by Anonymous Coward · · Score: 0

    if only they'd remake that. Great missions, tough carrier landings and the ability to fly under the golden gate bridge. That was one awesome game.

  32. Demo used Starforce, so... by MaineCoon · · Score: 2, Informative

    I assume the shipping title does too.

    No thanks. Even if it isn't as harmful as people say (I hadnt had problems with it on a game that used it - Still Life; but that doesnt mean it wasn't causing problems I wasnt aware of), they have shown their true colors by deliberately promoting piracy of products that don't use it (Stardock's Galactic Civilization II).

    I refuse to purchase titles that use, and thereby support, Starforce.

    --
    Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
  33. Appalling Game: Try before you buy. by Anonymous Coward · · Score: 0

    Woeful game: appalling voice acting, screen tearing, wandering frame rate, no cockpit view, idiotic missions (like flying randomly around in a low visibility sandstorm), infinite heath, offensive history, Starforce Virus.

    But good looking cityscapes.

    There are much better games in the genre (obviously Zonk hasn't played them), Heroes of the Pacific for arcade action, and Aces of Pacific if you want more sim. But dont take my word for it, here is a selection of other reviews:

    IGN: 68% "Going down in a blaze of boring."http://xbox360.ign.com/articles/697/697947 p1.html

    Xbox 360 Advanced 65% "While Blazing Angels shows high production values, the single-player gameplay falls incredibly flat. "http://360.advancedmn.com/article.php?artid=7140

    Eurogames 50% "With genuinely appalling voicework setting the tone for development incompetence, it's compounded by a few dreadful levels, camera issues and the feeling that the whole project was ported onto the 360 as an afterthought" http://www.eurogamer.net/article.php?article_id=63 662

    Boomtown: 20% "As it stands Blazing Angels: Squadrons of WWII is a deeply flawed game. From the terrible image tearing to the offensive voice-overs, it's as big a failure as I've seen from a major Publisher for some time." http://xbox.boomtown.net/en_uk/articles/art.view.p hp?id=11039

  34. Appalling Game: Try before you buy. by Anonymous Coward · · Score: 0

    Woeful game: appalling voice acting, screen tearing, wandering frame rate, no cockpit view, idiotic missions (like flying randomly around in a low visibility sandstorm), infinite heath, offensive history, Starforce Virus.

    But good looking cityscapes.

    There are much better recent games in the genre (shame Zonk didn't review them), Heroes of the Pacific for arcade action, and Aces of Pacific if you want more sim. But dont take my word for it, here is a selection of other reviews:

    IGN 68%: "Going down in a blaze of boring."http://xbox360.ign.com/articles/697/697947 p1.html [ign.com]

    Xbox 360 Advanced 65%: "While Blazing Angels shows high production values, the single-player gameplay falls incredibly flat. "http://360.advancedmn.com/article.php?artid=7140 [advancedmn.com]

    Eurogames 50%: "With genuinely appalling voicework setting the tone for development incompetence, it's compounded by a few dreadful levels, camera issues and the feeling that the whole project was ported onto the 360 as an afterthought" http://www.eurogamer.net/article.php?article_id=63 662 [eurogamer.net]

    Boomtown 20%: "As it stands Blazing Angels: Squadrons of WWII is a deeply flawed game. From the terrible image tearing to the offensive voice-overs, it's as big a failure as I've seen from a major Publisher for some time." http://xbox.boomtown.net/en_uk/articles/art.view.p hp?id=11039 [boomtown.net]

  35. selling games by colmore · · Score: 2, Insightful

    "The hype, graphics, and back of the box features mean nothing if the game doesn't deliver the fun."

    Unless that hype sells you a million unit on pre-sales. Video game fans are some of the stupidest consumers around, the game publishers get away with complete abuse of their customer base.

    --
    In Capitalist America, bank robs you!
  36. Re:Don't care by Homestar+Breadmaker · · Score: 1

    Yeah, you can't believe sketchy sources like sony about stuff like this. How the hell would they know?

  37. WW1 by cheese-cube · · Score: 0

    It should have been set in WW1. Manfred von Richtoven (AKA the Red Baron) FTW.

  38. Sucks on the PC by Poppa · · Score: 1

    I was looking forward to this game. I have a Microsoft joystick and it worked poorly. After I ran the patch, it didn't work at all! The forums were full of complaints about joysticks and using a keyboard/mouse sucked. WTF good is a flight sim that doesn't support a joystick, especially a Microsoft one?!!!

    This is the first time I returned a game because it was defective like this. And it wasn't easy to return it, had to argue with the manager.

    Did they even test it with a joystick? They must have figured it would be an easy port from the Xbox and never tried a joystick.

  39. Okay... by TommyBear · · Score: 1

    It's an okay game. Good effects, the game is generally fun to play. However, a couple of things that put me off:

    - The game has hardly any story-line (as the reviewer noted)
    - The game suffers from a terrible horizontal tear when banking hard left or right
    - The game feels like a ripoff of Heroes of the Pacific both effect wise and camera wise. Some of the trademark Heroes effects and camera movements are identical in Angels!
    - You don't seem to have a sense of urgency or purpose in the game and dogfighting is brief and uninteresting

    Don't get me wrong the game was fun in parts, but nowhere as much fun as Heroes. Heroes had engaging dogfights, purpose and direction in mission, awesome effects, had up to 150 planes dogfighting the sky at once, was on PS2/Xbox/PC and had a great story to go along with it all.

    1. Re:Okay... by CMDR+Wolf · · Score: 1

      The reason why it feels like a ripoff of Heroes of the Pacific is because it was created by the same development team.

    2. Re:Okay... by TommyBear · · Score: 1

      The reason why it feels like a ripoff of Heroes of the Pacific is because it was created by the same development team.

      Wrong wrong wrong. Heroes of the Pacific was developed by IRGurus, *published* by UbiSoft in the states, while published in Europe by Codemasters. Blazing Angels is developed and published by UbiSoft. Me thinks the UbiSoft guys were taking a long hard look at Heroes while they were getting ready to publish Heroes.

  40. WarBirds by Webs+101 · · Score: 1

    Go for WarBirds. Easy to start, hard to master. It's pay to play online against other humans, but free to download and play against AI.

    --

    "Even for Slashdot, that was a very obscure reference!" - Anonymous Coward

  41. the best sub sim hands down by dknj · · Score: 1

    688 attack sub. case closed. next?
     
    :-)

  42. Objective Lock by EnderWigginsXenocide · · Score: 1

    Sounds alot like the "Padlock View" that was introduced to most of the gaming world by Falcon 3.0.

    It's an old (and often missing) friend in the world of Aerial Warfare.

    --
    Blessed are the pessimists, for they have made backups. -- 0 1 My two bits
  43. There IS a demo out... by Winterblink · · Score: 1

    Not sure about the PC, but on the 360 there's a demo available for download from XBox Live. It was enough to convince me to not buy the game, to be honest. Hell, I spotted some dude in Best Buy about to pick it up, and I told him to try the demo first.

    The tearing alone was so utterly distracting I'm shocked this game even made it out the door. I find it hard to believe Ubi's QA department missed it.

    Anyway, you can try before you buy, so take advantage of that.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  44. Red Baron rocks by CrazyJim1 · · Score: 1

    I never played Red Baron 2, but I was an avid fan of Red Baron. There hasn't been anything to challenge it, and it was made like 15 years ago. How sad is that? The Xwing series was good I have to admit, but its not flying on earth.

  45. Why Can't I Return an Opened Game?! by h4ck7h3p14n37 · · Score: 1

    Does anyone happen to know why _every_damn_store_ seems to have a return policy on games where you can only exchange an open copy for the same title and get a refund on an unopened package? Is this policy dictated by the manufacturer to prevent people from returning terrible games? I wonder how many appliances a store would sell if they had a similar policy, yet people are willing to put up with this crap on music, movies and games.