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Nintendo's Iwata on the Wii Price Point

kukyfrope writes "Satoru Iwata, Nintendo President, recently talked with GameDaily about the rumors surrounding the $249 Wii price point, his take of the PS3 price point and controller, and to reassure us that the GameBoy is far from dead! 'You may want to check our past records of price points when launching past hardware... I think you'll agree that we always come up with an affordable price point.'"

141 comments

  1. 200 bucks it is then... by gEvil+(beta) · · Score: 5, Informative

    You may want to check our past records of price points when launching past hardware.

    Okay. 200 bucks it is then. I'm in.

    --
    This guy's the limit!
  2. Re:Well... by jrmcferren · · Score: 0

    It won't be $25 at a yard sale yet either. Seriously, with the computing power that is put into these we should be paying a lot more.

    --
    sudo mod me up
  3. Ok so basically by masklinn · · Score: 4, Insightful

    Iwata laughed at the very idea that the Wii could be released for $250 and tells the journalist to do his homework and realize that Nintendo's release price point has been fixed at $200 for the past 20 years for every single non-portable console.

    Seriously, who even cares about that, the Wii will be $200 or less period, and no one gives a fuck about the price unless we have the actual ability to buy it.

    Oh, and I'd be much more interrested by the potential price point of the games, because what I'll save by having a Wii over an XBox or a PS3 i'll more than likely blow in games.

    --
    "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    1. Re:Ok so basically by Kuukai · · Score: 1

      Iwata laughed at the very idea that the Wii could be released for $250 and tells the journalist to do his homework and realize that Nintendo's release price point has been fixed at $200 for the past 20 years for every single non-portable console.

      For a company that's over a hundred years old, they certainly have an interesting take on inflation...

      --
      Sendou Wave Kick!!
    2. Re:Ok so basically by ScaryFroMan · · Score: 1

      They've said in the past that it'll be $50 or less. It was big in the news a couple of months back.

      --
      In Soviet Russia, backwards is everything.
    3. Re:Ok so basically by Toveling · · Score: 1

      Honestly. $60 for games is rediculous. It's nice to be able to find a year old GC release selling for $25 or so, and only the really hyped GC games are $50 (Twilight Princess, I'm looking at you).

    4. Re:Ok so basically by Guppy06 · · Score: 4, Informative

      "Oh, and I'd be much more interrested by the potential price point of the games,"

      $50, same as now.

      The excuse for $60 games for Xbox 360 and PlayStation 3 is the higher resolution they display at. Since the Wii "only" does 480p, like the GameCube and the Xbox, the prices will be the same.

    5. Re:Ok so basically by grammar+fascist · · Score: 5, Insightful

      For a company that's over a hundred years old, they certainly have an interesting take on inflation...

      I'd say they have an absolutely correct take on commoditization.

      --
      I got my Linux laptop at System76.
    6. Re:Ok so basically by Opportunist · · Score: 1

      Huh? Do I pay per pixel or what's cooking here?

      By that standard I should probably be GLAD that I pay "only" 60 bucks for PC games...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Ok so basically by Anonymous Coward · · Score: 0

      Inflation is not that important of a word when you are talking about electronics because the rate of improvement in technology (as well as the rate of improvement in manufacturing techniques) outpaces inflation. If inflation mattered that much you won't see $40 DVD players when they were released at $1000 in 1997.

      The truth is that the Wii has been built on new technology (yes, that's right both IBM and ATI have done interviews where they have said that the processors were built from the ground up), and existing technology which is far less expensive to manufacture then their competition (and less expensive historically). A DVD drive is cheaper today then it has ever been, 512MB of flash memory is really inexpensive and is practically free when you compare it to a 20GB hard-drive, the Broadway and Holywood processors are excellent conventional processors which are not very expensive and are very energy efficient, the Wiimote is built using processors that are already mass produced and used inside of hard-drives, and the list goes on and on.

      The only reason Sony's PS3 costs so much money is that they are trying to push Blu-Ray adoption, and they wanted to push out that extra 10% performance from the Cell.

    8. Re:Ok so basically by Oopsz · · Score: 2, Informative

      Exactly. Inflation be damned; the manufacturing of components that go into the game systems has gotten cheaper!

    9. Re:Ok so basically by Kuukai · · Score: 1

      Though, doing some research here, it doesn't seem to be their global philosophy. The price of the Super Famicom in Japan was 10,000 yen more than the original Fami...

      --
      Sendou Wave Kick!!
    10. Re:Ok so basically by Grey+Ninja · · Score: 1

      The extra cost of the PS3/360 games are in the development work that's needed for them. Wii is an evolutionary advancement over the GameCube, and is quite easy to develop for, or port existing engines to. This saves on development time and money. Essentially giving developers a huge kick-start.

      PS3 and 360 on the other hand, have massively parallel architecture, and to get any sort of performance at all out of the machines, you need to be running at least 6 threads simultaneously. This involves a massive rewrite of pretty much all the code out there, and a LOT of development work. This is why their games are more expensive. And this is also why the Wii features a single core. (Last I heard)

    11. Re:Ok so basically by interiot · · Score: 1

      I can't find a quote right this minute, but I've heard multiple times that the gaming industry definitely considers it more expensive to create artwork for textures in HD games versus SD game textures. I don't know what percentage of a game's cost goes to texture artwork, but since it's not 100% of a game's cost, an HD game's price isn't double or anything like that.

    12. Re:Ok so basically by grammar+fascist · · Score: 1

      Exactly. Inflation be damned; the manufacturing of components that go into the game systems has gotten cheaper!

      That works too - and it's probably more correct - but I was actually commenting on the commoditization of console gaming systems.

      --
      I got my Linux laptop at System76.
    13. Re:Ok so basically by Tweekster · · Score: 1

      but what would these "journalists" and fake analysts do all day? wont someone please think of the clueless dolts.

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
    14. Re:Ok so basically by Jeff+DeMaagd · · Score: 1

      $50, same as now.

      The excuse for $60 games for Xbox 360 and PlayStation 3 is the higher resolution they display at.


      Launch game prices seem to be generally higher than in the middle of the console's life, though $50 is quite a lot for a single game, I'd think, I don't remember ever paying that much, the most was $40 and I thought that was a lot.

    15. Re:Ok so basically by AuMatar · · Score: 1

      $50 is the going price of a new release game. Has been since the days of the NES.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    16. Re:Ok so basically by aichpvee · · Score: 1

      Don't forget the modeling as well, it's not all texturing and shaders. Not to mention that they're building multiple models for a lot of stuff to get normal mapping data, with high res models in the MILLIONS of polygons. Every time I see one of these demos of PS3 and 360 (at least the good looking ones, not like the launch stuff) gmaes the only thing I can think is, "that must have cost a fortune."

      The saddest part for me is that they're spending all that money and the games don't look any different than they have the past 5 years. For all the graphical improvement I haven't seen a single one where it is going to change the gameplay, which in most genres has gotten pretty stale.

      --
      The Farewell Tour II
    17. Re:Ok so basically by Araxen · · Score: 1

      Nintendo has already annouced Wii first party games will be only $50 and not the $60-70 PS3/Xbox 360 games will be.

    18. Re:Ok so basically by SetupWeasel · · Score: 2, Informative

      THQ went on record stating that the development costs for a Wii game was 25-50% that of the other next gen consoles.

    19. Re:Ok so basically by Anonymous Coward · · Score: 2, Funny

      Greeniculous! Blueiculous! Yellowiculous!

    20. Re:Ok so basically by Bobartig · · Score: 1

      Whats amazing tho' is how much more content and game play you get your your $50 compared to NES days. NES titles were about 32-128k apiece, and most had maybe a few hours of gameplay. I finished over 80 titles for the original nintendo.

      Titles now range several hundred megs to a gig or more. There are still titles you can finish in a few hours, and sports games don't really fit the example too well, but many adventure and rpg games now are built around having 100's of hours of gameplay. Its intense!

      --
      This is where I get my recommended daily allowance of "Foot in Mouth."
    21. Re:Ok so basically by Opportunist · · Score: 1

      So we'll see Wii games for about 20 bucks? Hey, I wouldn't complain!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    22. Re:Ok so basically by MobileTatsu-NJG · · Score: 2, Insightful

      "The excuse for $60 games for Xbox 360 and PlayStation 3 is the higher resolution they display at. Since the Wii "only" does 480p, like the GameCube and the Xbox, the prices will be the same."

      Well.. your heart's in the right place, that's a little misleading. It takes a bigger budget to fill the higher resolution of the games. More textures, higher detailed models, etc. I imagine there'll be even more programming time (i.e. optimizations) to make the games work at that res. That's one of Nintendo's attractive points towards developers. Simple simple simple.

      Honestly, I think it's a silly argument. On the one hand, I understand inflation etc, but PC games have been cranking out high res games for years now. PC games also have a lot lower sales than console games. The companies staying in business must be doing something right.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    23. Re:Ok so basically by SetupWeasel · · Score: 1

      Iwata spoke about how there would be a range of prices for Wii games. I'd expect you will see a lot of $40-50 games and a few Katamari Damacy-esque $20-30 titles.

    24. Re:Ok so basically by cgenman · · Score: 2, Insightful

      $50, same as now.

      The excuse for $60 games for Xbox 360 and PlayStation 3 is the higher resolution they display at. Since the Wii "only" does 480p, like the GameCube and the Xbox, the prices will be the same.


      Any basic business student will tell you that the price you sell something is proportional to the price the market will bear, not the cost of production. If games are being sold at $60 on the X360, it's because the publisher believes they can sell $60 games on the X360, not because the game cost $10 more to produce.

      It's like the CD vs tape transition. CD's cost significantly less to manufacture than tapes, but provided more value to consumers. So the price nearly doubled overnight, because that's what the market was willing to pay. It has stayed there for the life of the medium, even though costs dropped tremendously.

      It's not like we couldn't have used 30 million dollar budgets on the PS2.

    25. Re:Ok so basically by iainl · · Score: 1

      The "textures are expensive" argument is essentially nonsense, though. It's all about what the market can bear. Here in the UK, the PC release of Oblivion is £35, the XBox 360 one is £50. If there is any difference, I can't see it.

      Although, if that were the case, I wouldn't have had to pay the same price at the cinema, and more on DVD for the rather excellent "Primer" (shooting budget: $7000) than the rather less excellent "King Kong" (shooting budget: $207000000).

      --
      "I Know You Are But What Am I?"
    26. Re:Ok so basically by KDR_11k · · Score: 1

      Not in Europe, if you find a one year old game in stores it's usually still 60 Euros just like the day it was released (unless it's gone Player's Choice but those are few). Meanwhile the PS2 version has dropped to 5-15 Euros (if you can still find it).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    27. Re:Ok so basically by KDR_11k · · Score: 1

      Now tell me why exactly a PS2 or Gamecube game costs 33%-50% more than a PC game that uses the latest graphics tech? Maybe because the price isn't influenced by anything but marketers' expectations of how much people are willing to pay for it?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    28. Re:Ok so basically by twistedsymphony · · Score: 1

      1st party 360 games are also only $50... it doesn't stop 3rd parties from jacking up their prices though...

    29. Re:Ok so basically by Blakey+Rat · · Score: 1

      Psst... the Xbox supports 1080i. Which brings up an interesting question; did the Xbox games that supported 1080i (Enter the Matrix, Dragon's Lair, and Syberia) cost more initially than other Xbox games? No; in fact, I recall Syberia selling at $30 even in the first week it was out.

    30. Re:Ok so basically by MilenCent · · Score: 1

      Any basic business student will tell you that the price you sell something is proportional to the price the market will bear, not the cost of production.

      That's the case if competition is somehow excluded from the pot. Each console manufacturer competes with its own proprietary system, instead of generalized hardware, so each has, in effect, a little monopoly, with only some of the games available on all the platforms. The greater the effect competition has, the lower the prices the manufacturer must set to make his product look attractive compared to the alternatives. He cannot lower it below the cost of production and still make a profit, but the closer he goes the more of the market (all other things being equal) he'll take.

      This idea can also be used to explain your example of the prices of CDs: people buy what they like, not that which is cheapest. The increase in utility derived from obtaining music by their favorite band outweighs the difference in price, much more than the increased quality of the medium itself (which is shamefully overpriced by any measure), so ultimately each album is like its own tiny market.

      But even accepting the monopolistic aspects of the game business, your assertion is not completely true either, regardless of what your hypothetical business student says. For competition is not just a case of different similar products competing for money. It's also a case of consumers having to decide which, of all the things available for his limited amount of money, he's going to buy. To some extent, all things which cost money compete with each other. This is the danger of Sony's new console and game pricing strategy: they're the only people who make PS3s, it is true, and you'll have to get a PS3 to play PS3 games, but price it too high and people will decide it's better to go with a different system, and a different set of exclusive games. If all the console manufacturers priced their wares too high, then consumers would be driven to other sources of recreation.

    31. Re:Ok so basically by Grey+Ninja · · Score: 1

      It's probably due to the fact that it IS a console game. With PC games, the barrier to entry is minimal. There are many free or low cost engines that you can use for your game, and anyone who wants to publish a PC game needs only to find a publisher who is willing to make the CDs and put them on store shelves. As a result, the cost is much lower than when you consider the console costs...

      On a console, only licensed developers are allowed to make games. This means purchasing an expensive devkit, and the developer's software. From there, an engine must either be bought from another developer, or developed from scratch, or ported from another platform. And lastly, the game when finished must again be sent to a publisher for publishing. But the difference here is that the console manufactururer will take royalty payments for each game sold, and the games that are produced need to be produced on special media. This means sending the game to one of a select few factories for mass production.

      Anyways, this is my analysis of why it's likely that it works that way. But in my experience, when a game comes out for multiple platforms, such as Prince of Persia, the PC version will usually be about $10 CAD less than the others.

  4. Misleading article/headline by vga_init · · Score: 2, Informative

    Most of the interview is not about the price point. When he does talk about it, he only says that he can't talk about it.

    1. Re:Misleading article/headline by mausmalone · · Score: 1
      And there's this in there too:
      (regarding the DS' success) So I think that we have many great lessons from this that we can [apply] to launching the Wii.
      Here's what you can apply: make a Brain Age game for the Wii that can download new content periodically. Do this, and you'll end up with almost instant success in Japan right off the bat.
      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
  5. Nintendo Pricing by Chrismith · · Score: 4, Informative
    "You may want to check our past records of price points when launching past hardware... I think you'll agree that we always come up with an affordable price point."

    In case anyone is out of the loop here, all of Nintendo's main consoles have retailed or US$199. You can draw your own conclusions from there.

    1. Re:Nintendo Pricing by phobafiliac · · Score: 0

      okay, this haas been bothering me since this price discssion has started how ever long ago. does no one remember that whenthe N64 came out it retailed for $300? i know it did, cause i paid $300. and then about 3 months later it droppedto $250. and this was in ... what, 1993?

      --
      take what i say with a grain of salt, a dash of pepper, a pinch of oregano, and an itty bitty little drip of faygo
    2. Re:Nintendo Pricing by The+Warlock · · Score: 1

      Dunno what country you lived in at the time. The N64 was $200 USD here at launch, with no games. Was EBX forcing bundles back then, too?

      --
      I've upped my standards, so up yours.
  6. Sure it will. by jwdeff · · Score: 1, Redundant

    "... and when we say affordable, you may want to check our past records of price points, launching price points for any past hardware."

    The NES, SNES, N64, and Gamecube all launched at $199.99.

    1. Re:Sure it will. by cthellis · · Score: 1

      Let's just hope they don't pick the N64's price point for games... ;-)

    2. Re:Sure it will. by dave5700 · · Score: 1

      Look at the HUGE jump from each one of those. Going from NES to SNES, wow.

      Going from SNES to N64; Mario64, Pilotwings, the controller was a godsend for me, Goldeneye...

      Then look at the move from N64 to GameCube, Mario Sunshine, Eternal Darkness: Sanity's Requiem, et cetera.

      Look at history, Nintendo has always offered huge graphics upgrades, and the Wii will not be any different. I think the demos at E3 were just there to show you how to use the controller.

  7. Two hundred fifty bucks! by LoRdTAW · · Score: 4, Interesting

    $250? Yea that sounds like the good ol days when Super Nintendo cost 200 at launch. And if you want to adjust for inflation I bet its about even. If thats the price, Nintendo will definatly appeal to those with less money. A smaller investment in the hardware leaves you with more money to purchase software which IMHO is way more important then the console. I know a kid who spent 800 on his 360 at launch and didnt have any money left for a single game. He just played his old xbox games for a month before he had enough saved up to buy a 360 game.

    1. Re:Two hundred fifty bucks! by masklinn · · Score: 2, Informative

      Yea that sounds like the good ol days when Super Nintendo cost 200 at launch.

      Duh, every single Nintendo console was released at a $200 price point from the NES to the GameCube...

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    2. Re:Two hundred fifty bucks! by masklinn · · Score: 3, Informative

      Oh, and the current inflation-adjusted price is estimated at $294 for the SNES, $254 for the N64 and $225 for the GC (all from nominal release price points of $200)

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    3. Re:Two hundred fifty bucks! by Anonymous Coward · · Score: 0

      I love how someone published an inflation chart and now all you console-playing dorks think you're really smart.

    4. Re:Two hundred fifty bucks! by interiot · · Score: 1

      But.... since the Wii is so close in hardware to the GC, they can get further price reductions by using as many of the same hardware components as possible (and for the same reason, hopefully Wii will be able to do a much more rapid worldwide rollout than the 360 or anyone else has been able to do).

    5. Re:Two hundred fifty bucks! by Anonymous Coward · · Score: 0

      Damn all those people who use information already available. They should all work it out for themselves and reinvent the wheel every time.

    6. Re:Two hundred fifty bucks! by va.va_va.va · · Score: 1

      Being named Wii I can bet that Nintendo is bundling two controllers with the console.

    7. Re:Two hundred fifty bucks! by Shar-Kali-Sharri · · Score: 1

      Ok that's it - I'm just going to wait a couple of hundred years before getting a new console - basically the 200 for a nintendo will then be something like the price of gum - huzza...

      --
      In Soviet Russia my signature is reading YOU
    8. Re:Two hundred fifty bucks! by mausmalone · · Score: 1
      since the Wii is so close in hardware to the GC, they can get further price reductions by using as many of the same hardware components as possible
      Not really. Broadway, while still PPC/Gecko based, is a brand new custom designed chip from IBM. Hollywood, while still based off the GCN archetecture, is also a brand new custom designed chip from ATi. They're still using MoSYS ram, but a whole new generation of it. And they've got a brand-new custom Matsushita CD/DVD drive.

      The power and AV conversion stuff can probably all stay the same (although they'll have to add back in the component video out and integrate it all onto one connector), and the GCN controller and memory card ports will remain the same, but the added Wifi, USB, and Bluetooth technology will cost a bit extra.

      And of course the controllers are going to be brand-spanking new, and you'll need the sensor bar.

      It's true that their use of GCN archetecture will save them money, but most of it is savings due to efficiency improvements and due to contracts, partnerships, and manufacturing processes already being in place (not to mention reduced R&D time on the custom components since the basic structure is already laid down).
      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    9. Re:Two hundred fifty bucks! by Blakey+Rat · · Score: 1

      I know a kid who spent 800 on his 360 at launch and didnt have any money left for a single game. He just played his old xbox games for a month before he had enough saved up to buy a 360 game.

      Just so long as we all agree that the list price of the 360 is $400, and street price $800 at launch is not really a fair comparison to the list price of the Wii. For all we know, the Wii will end up costing $800 due to high demand as well.

      Also, that kid's an idiot. Marble Blast on Live only costs, what, $5 and it's more fun than most off-the-shelf games for the system.

    10. Re:Two hundred fifty bucks! by jakell64 · · Score: 1

      If you paid $400 for a 360 to play Marble Blast on Live then you, sir, are the idiot.

  8. Just wow by Anonymous Coward · · Score: 5, Interesting
    BIZ: Speaking of Sony, I wanted to know what your reaction was to their media briefing, especially their expensive price and the fact that they now announced motion sensing for the PS3 controller.

    SI: As for the latter part of the question, actually we were anticipating that Sony would make that kind of announcement, so I had to make a kind of wry smile at the time. Having said that, however, putting the motion sensing technology into the classic [PS3] controller, which is going to be held with two hands, is pretty much different from the motion sensor being incorporated into the Wii remote or the combination of the Wii remote and the nunchuk controller... There's a huge gap between the two, I can tell you, with that whole experience, so I really don't think that the inclusion of motion sensing into Sony's classic type of controller can affect in one way or the other the advantage that we have with the Wii controller.

    As for the comment on the price point that Sony announced, the only thing that I may be able to tell is that probably there's a huge gap between how the platform supplier wants to price it and how the customers want the supplier to price it. And other than that it's very hard for me to comment on that as the corporate president running a rival corporation. I think the ultimate decision has to be made by the actual customer and as one of the potential customers of PS3, of course I think it's going to be kind of a [tough] price point for anybody to purchase; that sentiment has been shared by a number of people working in this industry that I've been able to talk to so far.
    After these weeks of Sony trashing on Nintendo in their press conference, and Microsoft trashing on Sony every time they opened their mouth after their press conference, and Sony trashing Microsoft right back, the amount of tact Mr. Iwata is showing here is rather shocking.
    1. Re:Just wow by masklinn · · Score: 1

      I guess it's because Iwata-san knows the numbers will speak for themselves

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    2. Re:Just wow by porcupine8 · · Score: 1

      I was about to note the same thing. Talk about restraint and respect for your competitor - even if it's feigned respect. (If more people at least feigned respect in their daily lives, think about what a nicer place the world would be.)

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    3. Re:Just wow by cthellis · · Score: 1

      Mr. Iwata? Yes. Reggie...? Not so much. ;-)

    4. Re:Just wow by IamTheRealMike · · Score: 1

      I don't think he's feigning it. If you read his past comments on the competition he is always remarkably respectful of the the competition and choices they have made. Maybe it's because Nintendo is a fish amongst whales but I'd rather believe he is just a remarkably honourable man. I should be more like that in future :)

    5. Re:Just wow by hkmwbz · · Score: 1
      Iwata seems to be exactly what was needed after Yamauchi stepped down. After first being incredibly successful because of this business methods, Yamauchi started being trouble for the company. He was stuck in his old ways.

      However, he did think Iwata was a good successor, and he actually refused his retirement pension.

      --
      Clever signature text goes here.
    6. Re:Just wow by sesshomaru · · Score: 1
      I liked a similar comment he made in another interview:
      Q: Do you think Sony copied Nintendo with its new controller?

      A: (Laughs.) Actually before they made the announcement we already anticipated that they might do that, so I had to laugh. Even though I was laughing, it was with a grim face, I should add. (Laughs.)

      Having said that, please know that putting the motion-sensor technology into the classic-style controller is one thing. Putting the motion-sensor technology into the Wii remote as well as the "nunchuck" controller, where you can use both hands freely and independently, this is quite another thing. -- Q&A | Nintendo president sits down to chat a Wii bit

      --
      "MIT betrayed all of its basic principles."
    7. Re:Just wow by Robotron23 · · Score: 2, Interesting

      The candid Japanese. Honour takes precedant above all else over there my good man; and taking an opportunity to add to the gargantuan amount of criticism against Sony is not an honourable practice. Iwata knows gamer's are dismayed by Sony; he knows BIZ want him to bash Sony with fervour; but he will not.

      Such as it is: Iwata, and all of Nintendo Japan will hold their national traditions and quirks. The only persons from Nintendo you'll hear actively bashing Sony will be execs from Euroland/the U.S.

      I personally was surprised the DS Lite official price is £100 - I was expecting more along the lines of £120. If Nintendo are willing to price a handheld at this level, then who knows - the Wii may be merely £130 - £150. In which case, hooray! :)

  9. no more than 250 anyway by TheAxeMaster · · Score: 0, Redundant

    Even if they do raise the price, it won't be for over 250. Sure some people may pay more than that at launch (ebayers) but retail will not be over 250. And that's the biggest selling point nintendo has. Their consoles have never been cutting edge. They haven't needed to be to be fun to play.

    1. Re:no more than 250 anyway by Hannah+E.+Davis · · Score: 1

      Nintendo tends to be cutting edge, but not in the pile-on-more-RAM-and-CPUs sense. They're better at coming up with ways to make consoles and games that are fresh and fun without being either expensive to produce or expensive to purchase. I mean, the Wiimote is undeniably "cutting-edge" in some sense of the word, but sticking a motion sensor in a controller is going to be a lot cheaper -- at least to produce, no clue about development costs -- than custom-making a blazingly fast CPU or graphics card. By picking the route that's cheaper for them, they can get away with charging less for their products without taking a huge hit on each console sale a la Xbox or Playstation.

    2. Re:no more than 250 anyway by Anonymous Coward · · Score: 0

      the n64 blew everything before it, and everything contemporary to it. mario 64 had no rivals in terms of the cutting edge of 3-d console gaming. or pilotwings 64, for example. psx and saturn were pathetic next to it. furthermore, the controller was cutting edge. not just the analog stick (which i originally thought was weird), but 4 ports on the console. and so on. and now that i think about it, i'd say nintendo was the ONLY contemporary on the cutting edge, especially during the time leading up to the n64 release, with their cgi/sgi acquisitions and ambitions, and so forth.

      importantly in my opinion nintendo has been on the cutting edge ARTISTICALLY. with games like mario, super metroid, mario kart, and some other classics that leave me holding their first/second party development to be superior-- vastly-- to the competition, which today is sony and microsoft.

      of course that may not matter in terms of your argument, if we're talking about hardware. but i still think it's notable.

      ultimately i second the person who said nintendo has never been "more CPU power / more RAM" cutting edge. and of course, they definitely haven't been on the cutting edge in terms of media: cartridges over optical, for n64, for example. in my opinion though they've been way ahead of the game in terms of raising the bar of home/family gaming. as companies and executives, i don't consider sony or microsoft (or going back a bit, sega) to have contributed anything to the domain. i may sound biased but i'm just speaking my impressions as a someone who's been a gamer for several decades.

      and of course this probably goes without saying given what i've said: i've never liked sports games, and don't play war simulations. i'm sure this colors my impressions too.

    3. Re:no more than 250 anyway by QuantumLeaper · · Score: 1

      The Atari 2600 had 4 ports on the console also, not exactly new to the N64. Even Analog sticks weren't new, ever play the Odyssey^2 system?

    4. Re:no more than 250 anyway by TransDermNitro · · Score: 1

      No, the Atari 2600 had 2 controller ports. The paddle controller connected two paddles to a single port so with two ports you could have 4 paddles.

    5. Re:no more than 250 anyway by kevn · · Score: 1

      Maybe you are thinking of the Atari 400 and 800, but the Atari 2600 had only 2 ports. Some games did allow four players (Warlords is the only one I can think of) but they used paddle controllers that connected two per port which allowed 4 simulat. players.

  10. price doesn't matter... much by krotkruton · · Score: 1, Interesting

    Most people who buy the Wii will do so because of the controller, not the price. In the case of the PS3, most people will buy it because it will have the widest selection of games out of the new consoles. A lot of people bought the 360 because it was the first next-gen console to be released.

    This isn't to say that plenty of people will buy one or more of the consoles because they like the brand or own the previous generations of it or that some people will make their decisions based on price. IMO, price is not the driving factor behind purchasing a console.

    I own well over 50 PS2 games (I really don't know how many, but that is a low estimate), 20 Nintendo 64 games, 20 Xbox games, 50 PSOne games, 50 SNES games, and I probably have 20 or so NES games stuffed in a box somewhere. If I buy just 20 games for a system at $50 a game, that comes out to be $1000. For the PS3's low model, the system plus 20 games comes out to be $1500, while the Wii, assuming the price for the system will be $200, with 20 games will be around $1200. I'm only paying 25% more for the PS3 with 20 games as opposed to paying 200% more if you just consider the systems without games. Yes, a $500 or $600 pricetag seems like a lot compared to $200, but as you buy more games, that initial investment means so much less. At 50 games for each console, the PS3 only costs 11% more.

    All those games that I own add up to (assuming the average game cost me $30) $6300 where the consoles cost me no more than $1400. The consoles cost me roughly 18% of the money I have spent on video games, with the estimates I have provided (even though I didn't consider controllers, adapters, TVs, electricity, and anything else that might be related). Since I know the initial price of a console isn't a major factor in the long run, I don't think that it will affect people that much in the beginning either.

    1. Re:price doesn't matter... much by Babbster · · Score: 0, Flamebait

      In the case of the PS3, most people will buy it because it will have the widest selection of games out of the new consoles.

      Why does every Sony nerd and his developmentally disabled cousin say this as if it's a foregone conclusion? The thing is going to cost US$500 minimum . Whether or not it's going to have a dominating marketshare (the determining factor for whether it has "the widest selection of games") is very much in question.

    2. Re:price doesn't matter... much by Chode2235 · · Score: 2, Interesting

      I think you fail to account for the increased price of creation/production when you insist that the PS3 will have the widest variety of games. The one thing that traditionally lured developers to the PS console were the low costs of production and licensing. With huge budgets and expense to make a game I don't really think developers are going to take multi-million dollar risks, they will play it safe. PS3 will see a deeper entrenchment and reliance on established franchises/IP, and genres. With the 27 games on the show floor, I think Wii not only had the widest variety of games but the most interesting and cutting edge. They really seem to be encouraging new ideas and trying to lure smaller developers. My guess is that they are hoping for the next big thing. Point being, the way the cards are set out now I don't see Sony having a wider variety of interesting games than Nintendo. Plus at 60+ a pop, it will cost a lot more to game on the PS3 than the Wii.

    3. Re:price doesn't matter... much by LoverOfJoy · · Score: 1

      Price matters a lot to me. Maybe if there's a game or game system that I REALLY want I will get it...but I may end up waiting until the price goes down. What matters is how much I want it, how much it costs, and how much money I have. So if I really want it and the price is right but I just don't have the money yet, I may not get it just yet. If the price is wrong, I may put it off until it's right even if I have the money. There's a window when games are easily available, too. So if I can only find games for a system for about 7 years then once those 7 years are up even if there are old games I would have liked, I probably won't bother searching them down (even if I do, it'll be second hand from ebay or something like that). If the prices are steep I may still get games but not as many of them. If the system is priced too high I may not get the system (and games) until 2-3 years into that 7 year life span. Less games will be bought. It's not that I don't want it. I simply can't afford it or it's not worth THAT much to me. Because of this, I'm not altogether convinced that the PS3 will have the widest selection of games. Maybe at first because developers were banking on Sony dominating the market. But what if the price dampens sales because of people like me? Will the selection of games dip? I don't know. It may be that most gamers are more like you than me but it may be the other way around.

    4. Re:price doesn't matter... much by ClamIAm · · Score: 3, Insightful
      If I buy just 20 games for a system at $50 a game, that comes out to be $1000.

      I would say that if you buy 20 games at $50 each, you're insane. I have around 20 PS2 games, and about 6 of those were bought for $50. The rest were either used or on sale. I think it's accurate to say that most gamers fall more in line with my buying pattern. Perhaps you should re-do your math to reflect those of us who are sane.

    5. Re:price doesn't matter... much by Araxen · · Score: 1

      You tell that to the creators of the 3DO console and you get back to me!

    6. Re:price doesn't matter... much by MeanderingMind · · Score: 5, Insightful

      Just a few points.

      1) There's a difference between a wide selection and a wide variety. I may have 200 different kinds of peanut butter I can buy at the grocery store, but they're still all peanut butter. I'm not saying the PS3 won't have a large selection, or variety, I'm just saying we don't know if it will.

      2) You make a great point about how over the life of a console, the actual cost of the console itself pales in comparison to the additive cost of the games (if you buy a great many). Here's the thing, we know for a fact that games for the PS3 and Xbox 360 will cost $60 new. The price for Wii games will be lower, though I'm not overly optimistic and personally only see them staying at $50 (although some would say they'll be priced similarly to DS games around $35). Over the course of 20-50 purchases that price difference adds up. With my estimation, that's $200-$500 more you'd pay for an equivalent number of PS3 or Xbox 360 games than for a Wii. If we go for the optimistic view, the figure changes to $500-$1250 more. The benefit Nintendo offers isn't just a cheaper console, but cheaper games too.

      3) Most people don't have $500-$600 just sitting around. Regardless of the relative unimportance of the console's cost in the long run, it's not easy to spend half a grand. Your everyday Joe, even college students, can compulsively pay $50-$60 for a game. They can even compulsively buy $200 consoles. However, as a price gets higher the "ease" with which one can just go ahead and buy something decreases drastically. $300 gives some pause, $400 requires some careful thought, but $500 and $600 are extremely difficult to say, "Oh what the heck, I'll buy it!" to.

      That's not to say there are people whose compulsivity knows no bounds. Those people exist. I'm also not implying that the only way consoles are bought are through compulsion, that's certainly not true. $500 or $600 will cause people to stop and think before buying when they might not have otherwise. They may well decide to buy anyway, with logic very much like yours, but they may well look at the other options and decide they like them better.

      Console price may not be the "driving" factor, but it is a major one.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    7. Re:price doesn't matter... much by Ronin_Bic · · Score: 1

      Don'y forget to take in account the fact that PS3 games are going to mostly cost $60 not $50 dollars redue your math and then come talk to me then.

    8. Re:price doesn't matter... much by Anonymous Coward · · Score: 0

      Except this time around, PS3 games are going to epic in the cost involved. So you will see much less innovation, and much less games. Period. Because of the low cost of the Wii devkit, and the lower cost of developing for a less powerful platform that still will sell well - a lot of developers are going to end up jumping on it. Especially independant developers.

      You can play with your Madden and Final Fantasy.... I'll be having fun.

    9. Re:price doesn't matter... much by Anonymous Coward · · Score: 0

      The real beauty is that the Wii will have both Madden, and Final Fantasy.

      boo-ya.

    10. Re:price doesn't matter... much by Nalgas+D.+Lemur · · Score: 1

      compulsively

      You keep using that word. I do not think it means what you think it means.

    11. Re:price doesn't matter... much by grumbel · · Score: 1

      Nice math there, however I thing your conclusion is fundamentally wrong. People don't by a console in the hope that it cost will have amortized in a few years, they buy them to have fun right now and here. So to turn things around, say one spends $1500 in the 5 years of the lifetime a console might have, that means aproximatly $300 per year. For the Wii that means the console itself and two games in the first year and then every two month a new game in the coming years, for the PS3 on the other side that means two years without any games at all, since the whole gaming budget for those years is already spend for the console itself. Not exactly an attractive buy.

      Since people don't always exactly time their budget on a yearly basis the reality might look a bit different, but no matter how you turn it, the $600 PS3 will punch a large hole into peoples pockets and it will take quite a bit of time to recover from there (or get there in the first place).

      If Sony wants the PS3 to be a success they have to get the price down a lot and that really really fast, else I can't imagine that all the developers and users will stay with them much longer.

    12. Re:price doesn't matter... much by Anonymous Coward · · Score: 1
      I would say that if you buy 20 games at $50 each, you're insane.


      Back in my day, I walked 8 miles in the snow, uphill both ways, to purchase more than that many SNES games for $60-$80 each. This was money I had earned from chores and later a summer job, over a period of 4 or 5 years at best. Motivated, yes, insane, I really doubt it.

      The rest were either used or on sale.


      I loved my SNES, being the first system I bought with my own money, so I had a bit of a hang up over buying new exclusively. Once we got out of that era, though, I had no trouble picking up occasional pre-owned cartridges so long as they satisfied basic criteria on condition. Captain obvious here: if it's got its booklet or sleeve, chances are it was much better cared for.

      With the advent of the optical era, though, the shoe is entirely on the other foot: you are insane. You're opening yourself up to damaged (immediately visible or not) media, often without the manual or other accessories, for a mere $5 price break. I wince everytime I see some stupid kid picking up the $45 used copy instead of the $50 shrink-wrapped one...because not only are they getting ripped off but the idiot before him that got maybe $10 on the trade-in is too. It's certainly not like Funcoland (pre-EB days) used to be.

      The trick, as with all such purposes, to balance the cost of buying now with the risk of not being able to get it later. For instance, I put off Mario Golf (GC) until the Player's Choice edition. Had everyone else chosen that route, that edition would neve rhave been made. Fortunately, it worked out for the best, but I remember times it hasn't too (Final Doom, Mario Paint, SSF2, NES2, etc).
    13. Re:price doesn't matter... much by twistedsymphony · · Score: 2, Informative

      Absolutly... part of the reason the PS2 had such a "wide selection of games" is because it was on the market over a year before it's main competitors... The 360 got first launch advantage this time. Reguardless of how spectacular a launch Sony pulls out (which it doesn't look like it will be as most of their AAA titles are 07 releases) the 360 will have a much more established next-gen catalog to choose from.

      If anything the only factor that will bring people to the PS3 is BRAND LOYALTY.

    14. Re:price doesn't matter... much by revlayle · · Score: 1

      probably meant impulsively

      but... i got the gist of what was said

    15. Re:price doesn't matter... much by Anonymous Coward · · Score: 0

      But buying used games is stealing from the game companies...

    16. Re:price doesn't matter... much by B0red+At+W0rk · · Score: 0

      The PS1 and PS2 both had a wide selection and variety + the PS3's backward compatibility with their titles strongly suggests that history will repeat itself. Sure, nobody can predict the future and be 100% sure but you can't use that as an excuse to ignore the overwhelming evidence that Sony is set to stay at the top of the console market.

    17. Re:price doesn't matter... much by ianscot · · Score: 1
      Since I know the initial price of a console isn't a major factor in the long run, I don't think that it will affect people that much in the beginning either.

      And because people pay for cable, the cost of flat panel TVs hasn't kept them from spending more than a grand on those... except it has, and does, still.

      You might want to read some of the other comments. Or try my shoes on:

      I've got two 12-year-olds. One of their friends has an original X-Box. That friend hasn't seriously considered the 360. It's too expensive for his family, and he and his old brother thought about saving up at first but decided it was just too much. I have a nephew whose (absentee jerk of a) father sent him a PS2 the first week it was out, as a keeping-up-with-the-Joneses sort of thing. (The nephew doesn't play his PS2; he basically plays Zelda Windwaker whenever I've seen him do anything.) The chances of this nephew getting a PS3 are remotely small; his mother (who has no interest in consoles to speak of) went out of her way to tell me how out-of-this-world the announced PS3 prices were. Even she noticed.

      From my point of view, and from those of my kids' friends and their families and my sister and her kid, the Sony price point is an extreme obstacle to their choosing that system. Up-front cost is going to deter those people, absolutely. And it deters me.

      Meanwhile, as they get their heads around the idea of $400 or $600 for a new box, all these people are being softened up to the expense of the Wii. Again, I know I am. Suddenly $200 bucks seems like the only company that has a clue about my spending habits and expectations.

      In the case of the PS3, most people will buy it because it will have the widest selection of games out of the new consoles.

      The development costs for PS3 and 360 games are going to be staggeringly higher than for previous systems. We're talking about Hollywood-level budgets just to get in the door. I wouldn't rely on massive libraries of games to start with. Not at all.

      --
      "Fundamentalism" isn't about divine morality. It's about human authority.
    18. Re:price doesn't matter... much by revlayle · · Score: 1

      Honestly, most everyone I know (with consoles) buys a lot of pre-owned games. "Opening up to damaged media"? Thank god most of the places here have some sort of money-back/exchange gurantee on even thir used titles (some places better than others). So, at least in our neck of the woods, the risk is VERY minimal.

    19. Re:price doesn't matter... much by leland242 · · Score: 1

      I'm sure that what you said all works out, but I'm sorry, people just don't analyze things that closely! We are talking about a video game system that is supposed to provide entertainment, not buying a car and rationalizing the expense.

      Sure, the console's expense is small over 5 years, but it's a lot right now - which is what's important to 90% of the people buying a console. Thankfully, I can afford a PS3 (I have no plans on actually buying one...) - but to your average Mom Twokids, forget it!

      I plan on buying some Nintendo stock soon, because they are going to win this one. No doubt about it. In America, the topseller is almost never the most expensive offering.

    20. Re:price doesn't matter... much by a_nonamiss · · Score: 1

      OK, what you're saying sounds good on paper, but let me draw out 2 scenarios here between me and my video game hating wife:

      Scenario #1:
      Me: Honey, I'm going to go out and get that new Wii I've been telling you about.
      Wife: How much was it again?
      Me: $200
      Wife: (hesitates) Well, I guess. You'll have to pack your lunch for a couple weeks because you can't afford to spend extra money eating out.
      Me: Okay.
      END SCENE

      Scenario #2:
      Me: Honey, I'm going to go out and get that new PS3 I've been telling you about.
      Wife: You mean the $600 one?
      Me: Yeah.
      Wife: You want to spend $600 on a video game? How old are you again? Do you really need to be playing video games? You're 30 years old! Someone has to pay for [daughter]'s college, and what about out retirement?! Do you want me to make the car payment this month?! What are you thinking!?!
      END SCENE

      I'm part of the founding generation of video gamers. I had an Atari 2600 growing up. I bought a NES, SNES, Genesis, TG16, N64, PS1, etc... The Wii is the perfect video game system for me. There's NO WAY I could ever get a $600 video game system. While you point out that with 20 games, the price isn't really that different, but it's an issue of perception. $200 is (for me) disposable income. $600 is not. It's that simple. Sure, kids will still ask for PS3's for Christmas and get them, but there's a whole market of people out there who want a PS3, but that aren't even considering it.

      --
      -Arthur
      Cave ne ante ullas catapultas ambules
    21. Re:price doesn't matter... much by krotkruton · · Score: 1

      Let me "re-do" my math. If I buy just 20 games for a system at $50 a game, that comes out to be $1000. Wait, that's the same answer I came up with before... strange how math works like that.
      Also, I said that I have about 50 PS2 games (I'm saying PS2 because you brought up PS2). If I buy 20 PS2 games at $50 out of the 50, then that is about (notice the word "about", don't want to get called out on my poor math again) the same percentage as you buying 6 full priced games out of 20.

      Either way, I had to make a lot of assumptions in that post, and in a lot of place I pointed out that I was making assumptions. I can't take into account people who only buy from bargain bins or people who only buy full priced games the day they are released. Well, I could, but it would take a hell of a lot of math and a few pages to do so. The major point I was trying to make is that as a gamer buys more games, the initial cost of the console is overshadowed by the money spent on games. The converse is also true: if you only buy one game, the price of the console overshadows the money spent on the game. I'm working under the assumption that most people buy more than one game.

      Again, as I alluded to in the first place, it gets really difficult to take into account the buying habits of each individual as I'm sure there are other people with different buying habits who neither of us would ever hvae thought existed.

    22. Re:price doesn't matter... much by krotkruton · · Score: 1

      I failed to account for a lot of things because there are so many things to take into account, and I didn't want to write a thesis on the buying habits of gamers, the influences of game development, Wal-mart's affect on violent games, Xbox's struggle in the Asian market, pirating, how PC's will affect the console wars, etc, etc. I was basing my post on some hard information I could take from the past instead of speculation of what will happen in the future. In the past, Sony will has had what most people would consider a wider range of games than the other consoles. It is speculation to say whether that will or will not happen in the future (although you make a good point). It is also speculation to say that the PS3 games will cost $60 while the Wii games will cost less (although I also agree with you there). I'm not saying that making assumptions, like I did, was much better, just that it is another way to look at some of the trends. I think you're point is a good one, but not one that invalidates mine.

    23. Re:price doesn't matter... much by eratosthene · · Score: 1

      What about those of us out here in reality who don't buy 50 games per console? I've owned at least one console from every generation since the Atari, and that was the one I probably owned the most games for, about 20. Since then, there's been this great thing called renting that, at least for me, is much more attractive. Especially with Blockbuster's no late fees, I can get a game for less than $7 for a month, play the hell out of it every day, and then take it back. Sure, if I feel like playing again later I'll have to re-rent it, but for anything other than a hardcore RPG a month is usually plenty of time to not only beat the game, but explore most of the various nooks and crannies as well. There's no way in hell I'll be buying a PS3 for more than $250, so I guess I'll just have to wait a few years. By that time, there'll actually be a lot of good games to play, so I can justify it. Whereas, the Wii costs less than that now, and probably even less in a year or so. Definitely something that's easier to stomach, for me at least.

      --
      -- There, everybody likes a gorilla.
    24. Re:price doesn't matter... much by ClamIAm · · Score: 1

      Yes, all used games cost $45, compared to $50 for new ones. Yep.

  11. Why I think $200 by Nightspirit · · Score: 2, Insightful

    I'm sure nintendo knows what the competition plans on doing, and MS stated that they would drop the price of the 360 yearly, and they would be foolish not to do so in November with the ps3 arriving, even if it is only $20.

    If the $299 core drops down to $250, it would be smart for nintendo to release the Wii at $200. I'm sure they could compete at $250, but a decent amount of hype regarding the Wii is about how cheap it is, so I'm sure they will stay cheaper than the competition.

    On the other hand, if the core price doesn't drop (maybe only the premium will, $360 looks like a good number), then I think the Wii will sell just as many at $250 as they will at $200.

    1. Re:Why I think $200 by gEvil+(beta) · · Score: 1

      Something else to remember--the proc and vidcard in the Wii are evolutions of current GameCube hardware. Five years is a fair amount of time for the price/performance ratio of those parts to come down a whole lot. Meanwhile, the 360 and PS3 are using entirely new processors and techniques, which helps explain their outrageous price points (IMHO--the core 360 ain't horrible, but it is crippled a bit).

      --
      This guy's the limit!
    2. Re:Why I think $200 by Ectospheno · · Score: 1

      On the other hand, if the core price doesn't drop (maybe only the premium will, $360 looks like a good number), then I think the Wii will sell just as many at $250 as they will at $200.

      You have those prices wrong -- that would be $249.99 and $199.99. And if marketing research has shown us anything, it's that $1XX products sell more than $2XX products regardless of your values for XX.

    3. Re:Why I think $200 by Anonymous Coward · · Score: 0

      Revolution Report: Is Hollywood based off Flipper, a current or upcoming PC architecture, or built from the ground up?

      Swinimer: Hollywood is a specific design and is in no way reflective of PC technology. Even when the Flipper chips came out, people were asking that question: "Is this a spin-off of something done on the PC?", and the answer is no. It is designed the same as the Flipper was -- from the ground up for a specific console. Totally different sort of architecture from what you might find on the PC. Certainly, there are some underlying values, you know, how you get graphics on the screen, that's there. It's not, for example, like we took a PC design and said 'oh, you know what? If we tweak this and test this, it will work in a console.' [That's] not the case.

      http://www.thewiire.com/features/1/1/Exclusive_Rev olution_Report_Talks_with_ATI_about_Hollywood

      There is an interview with IBM (I'm too lasy to find it right now) where IBM says essentially the same thing; that the Broadway processor has been built from the ground up to serve Nintendo's purpose. The Wii (whether you understand it or not) is virtually as powerful as either the XBox 360 or PS3; Nintendo's goal was to keep development costs down so they dropped programmable shader support because developers will use all the hardware you give them. If you look at either the PS3 or XBox 360 they have 48 programmable pipelines, which make their GPUs far larger and more expensive; Nintendo is not using old technology, they're using new technology in a more intelligent way.

    4. Re:Why I think $200 by glavenoid · · Score: 1
      ...And if marketing research has shown us anything, it's that $1XX products sell more than $2XX products regardless of your values for XX.

      Wow, just wow!

      This should be modded +5 Profound

      --
      I, for one, am looking forward to the inevitable /. beta rollout fallout.
  12. Why care about console price? by SmallFurryCreature · · Score: 1, Interesting
    Talk about game price. I only have handhelds and I noticed that nintendo has a long history of releasing old games for full price on their handheld.

    Oh yeah gameplay is alright but really does a Advance Wars Dual Strike deserve the same price point as an Oblivion?

    I think that that is the real Nintendo success. That consumers so far are not objecting to paying full price for games for handheld games that have cost a fraction of the development costs.

    With DS sales so high I can't help but feal DS developers are cleaning up.

    I buy most of my games secondhand. 44.95 vs 12.50 makes a huge difference.

    So very nice that the Wii will cost 249 or whatever. What I want to know is the price of games. That is the real kicker.

    As for the whole idea of downloadable old games. Are they going to be priced the same as the handheld ports?

    And since when does Nintendo have a reputation for being cheap? Just check out the hardware vs price cost of the new tiny GBA and a PSP. The PSP at the moment is only twice as expensive but surely it got two times the hardware inside?

    Saying that nintendo consoles are cheap is like saying lada's are cheaper then volvo's. Well duh.

    This is not a comment on their value as a gaming machine but price alone ain't everything. Nintendo has to be cheap because absolutly nobody would buy one at a higher price. The Wii has to be cheap. The PS3 can afford to be expensive (or so Sony hopes at least). Put another way, would you buy a Wii at 360 prices? No, didn't think so.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Why care about console price? by Babbster · · Score: 2, Informative

      Oh yeah gameplay is alright but really does a Advance Wars Dual Strike deserve the same price point as an Oblivion?

      At ebgames.com, Oblivion is selling for $49.99 PC and $59.99 Xbox 360. Advance Wars DS, on the other hand, is selling for $34.99 (which is where it started by the way). DS titles debut typically at either $29.99 or $34.99 while console titles debut typically at $49.99 (and $59.99, though that's 360 only until the PS3 comes along). In other words, all your DS talk is a bunch of hot air...

      And since when does Nintendo have a reputation for being cheap? Just check out the hardware vs price cost of the new tiny GBA and a PSP. The PSP at the moment is only twice as expensive but surely it got two times the hardware inside?

      The GBA Micro is $94.99 and the PSP is $199.99, so, yes, it's more than twice as expensive - well done! Of course, that PSP is all but worthless as a gaming machine until you spend at least $30-35 on a Memory Stick. Further, the GBA Micro is so tiny it's ridiculous (the PSP is a giant, bloated hog compared to the Micro) and you pay a $15 premium for that size over the GBA SP which has the same functionality at $79.99, an even BETTER value.

      You shouldn't bring a Sony to a price fight...

    2. Re:Why care about console price? by scarpa · · Score: 3, Insightful

      I'm not really following your price comparisons. Advance Wars DS does not cost the same as Oblivion, it's almost half the price, $35 vs $60.

      Your point about downloadable game I agree with though, they better be cheap, especially if they are straight ports.

      Finally, I'm getting sick of the argument that X costs more than Y because "X has better hardware/more features". I don't care one bit what it costs to make something, if the feature does not have value to me, I don't want to pay for it. That is something Sony does not understand. I won't be buying a PS3 because it has Blu-Ray, I will buy it IF there are games I want to play. The fact it has Blu-Ray holds no value for me.

    3. Re:Why care about console price? by AnyoneEB · · Score: 1

      Sorry, but doesn't the GBA SP play GB/GBC games and the GBA Micro does not?

      --
      Centralization breaks the internet.
    4. Re:Why care about console price? by Svartalf · · Score: 1

      I think that's the case, but being able to play GB/GBC titles is a mixed bag. There's at least a few titles that don't play nicely in a GBA- things like the original Pokemon play WELL int the GBA, but there's some titles that just play too fast (Oddworld...) or they made bad assumptions about display, etc. However, that ability, mixed bag that it is, makes the SP, if you don't have a size issue need/want (lust after?) the smaller Micro unit, the all around bang for buck play.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    5. Re:Why care about console price? by WhyCause · · Score: 1

      When I first saw the price of the GB micro, and found out it did not play GB/GBC games, I balked a little. I've still got a massive collection of those older games (all the way back to the Tetris that came with the original GB), and I want the ability to play those games. When I thought about it, though, I really don't play them very often. So I bought the micro.

      It is, hands down, the system I play the most. The size (combined with the sleep/quicksave mode in most GBA games) really makes it the perfect "play anywhere" device.

    6. Re:Why care about console price? by Anonymous Coward · · Score: 0

      Hey, unlike the other commenters I'll back you up on the price thing. UK price is £25 for Advance Wars DS or Oblivion on PC. The Xbox 2 version costs £40 though!

      I won't back you up on their relative values though. I've spent well over 100 hours playing Adv Wars DS, even though I haven't touched any of the stuff in it that was included in the GBA versions I've already played. I haven't even done any multiplayer with it, and I still have loads more other stuff to do in the game. It's incredibly deep.
      I don't have Oblivion, but from what I hear it has similar amounts of content. Sure, it was probably more expensive to make but the play time and enjoyment are what justifies the price.

    7. Re:Why care about console price? by Anonymous Coward · · Score: 0

      That is, if you notice, a lot of commas.

    8. Re:Why care about console price? by neddy1 · · Score: 1

      ".....but really does a Advance Wars Dual Strike deserve the same price point as an Oblivion?" answer: OH HELL YES IT DOES!

    9. Re:Why care about console price? by Svartalf · · Score: 1

      The size makes me balk a little bit. I've already small issues with the GBA's screen. I was diagnosed about a year ago with Diabetes, much to my chagrin. Shortly after I got diagnosed and got the sugar levels back under control, I went suddenly farsighted (some people go that way for some reason) for about two months time. My sight's mostly normal now, but while I can look at a small screen like the Micro for a while, my eyes start hurting so I'd rather not- the GBA's just fine for me. :-)

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    10. Re:Why care about console price? by eratosthene · · Score: 1

      But I wouldn't buy a 360 at 360 prices. Or a PS3 at PS3 prices. In fact, pretty much most of the people I know (not "hardcore" gamers, but people who probably play 1-2 new games per month) would never dream of spending more than $200 on a console unless it had something they absolutely can't live without on it. So far, nothing on either the 360 or the PS3 is looking that way, and there are already several games on the Wii that I am more than excited about. Plus, like an earlier poster mentioned, I have a family and kids that could really do with the extra $600 worth of food rather than a huge, do-everything-except-play-good-games black box.

      --
      -- There, everybody likes a gorilla.
  13. What's cooking, in the simplest terms by tepples · · Score: 1

    Do I pay per pixel or what's cooking here?

    To put it even simpler: Texture artists and shader developers charge per texel, modelers charge per polygon, and coders who are new to threaded programming charge per concurrent core.

  14. How about the Japanese price? by Anonymous Coward · · Score: 1, Interesting

    Everyone's talking about how the US price of Nintendo consoles have always been $199... but how about the Japanese price? Is it also a constant price point?

    Do you think that, suppose they break their US -> $199 rule with the Wii, the Japanese price will have any effect?

  15. $200 is the smart number by Cadallin · · Score: 1
    $200 is the best figure for a number of reasons:

    1) It is much lower than the competition.

    2) It is a figure consumers have been acclimated to in the past.

    3) Microsoft is probably unlikely to drop the core system's price more than $50 to try and compete IMO, as such, $250 is not a safe price point as it could probably end up competing with the 360 Core System (Note that I don't think the Wii would be a better buy at $250 than the crippled XBOX 360, but I'm not the one Nintendo needs to convince, as I'm one of their avowed faithful)

    4) $150, while exceptionally attractive, I don't think will be seen this early, that price is probably running dangerously close to Nintendo's Componenent Costs + Manufacturing + Shipping + Profit + Retailor Markup. I do definately think we'll see a $150 Wii within a 12-18 months however.

  16. Re:Well... by Anonymous Coward · · Score: 0

    previous N consoles are ~$200
    Iwata says look to past N console prices
    GGP says it won't be $199

    obtuse is slow to understand; hmm, sounds obtuse to me...

    /and "dongsucker," really now, how immature can you be?

  17. Enough, I say! by RyoShin · · Score: 1

    Reporter: So, what will the Wii cost?
    Iwata: Well, it will have a price.
    Reporter: ...And that price is...?
    Iwata: Definately a rational number. Who knows, it could be a whole number!
    Reporter: Do I need to break out the hangman board?

    I want to know the price, but wild speculation and tight lips is just getting annoying, especially since we're probably only five months or so from launch.

    1. Re:Enough, I say! by Midnight+Thunder · · Score: 1

      I want to know the price, but wild speculation and tight lips is just getting annoying, especially since we're probably only five months or so from launch.

      It is annoying, but the rampant speculation is just one of the many things that is keeping people talking about the Wii. Sony on the other hand probably revealed too much, but in doing so reassured the world why it is not gaining many friends.

      --
      Jumpstart the tartan drive.
  18. very important in economic times like these by sentientbrendan · · Score: 5, Insightful

    A lot of people have dismissed the Wii price point announcement, saying that console price isn't important when you consider all the games that people purchase in the long run.

    This ignores the purchasing patterns that people have. Even if the overall price (with games) of the Wii was *more* expensive then the competition, the lower initial console price would still cause purchases in their favor.

    This happens for the same reason that people buy things on credit cards and then pay them off over time. If people don't need to pay for something immediately, then they don't think about it.

    Furthermore, there's the issue of Christmas, birthdays etc for children. A lot of parents raising children are on a pretty tight budget, and you can be sure they will balk at a console that costs 50 to 100 dollars more than the competition, let alone a console like the PS3 that's going to cost as much as 3 times the competition. Christmas is going to be huge for nintendo at their price point.

    I remember begging my parents for an original NES then on christmas opening up a game that consisted of a video cassette of a race, and a little toy car that attached to the front of the tv and moved horizontally from a little electric motor.

    Right now, a lot of parents are in those shoes. It may be true that the economy overall has picked up, but wages definitely have *not* and the wall mart shoppers of america are in even worse straights then they generally are.

    Most people in the tech sector are pretty well off, and even if they aren't tend to be hard core gamers and see their game expense as a non negotiable expenditure in their budget. In the past game companies pandered to them exclusively because they were willing to burn a lot of money, and not a lot of people outside that group played video games at all. What they need to realize is that increasingly they are not the only gamers in the market. Nintendo has picked up on this, and effectively has been making their prices cheaper and cheaper over the years by keeping them the same and let inflation make that same price less. Sony and microsoft on the other hand seem to be competing entirely for early adopters with cash to burn, which is a lucrative but small demographic.

    1. Re:very important in economic times like these by bitkari · · Score: 1

      Although if the children are demanding a Playstation, then often only a Playstation will do.

      Opting for a cheaper console is often a no-no for parents trying to sate their youngster's gaming fix. This is especially true for poorer families [at least here in the UK] for whom such consumer items are status symbols. Not owning the right console [or shoe, mobile phone..] is actually quite a stigma for certain people.

      That said, Nintendo really aren't aiming squarely at the gaming-savvy youth in the playground, they're aiming it at the curious agnostic, or lapsed gamer and so should garner an audience from these people, especially at the expected ~$200 price point.

      They won't, however, make major inroads into the dominance gained by Sony. Despite the poor showing at E3, and the screes of tutting across the net the playstation audience by and large will still demand a PS3. and make no mistake [he says, setting himself up for a fall come December...] Sony will sell out of PS3 machines this Christmas and the machine will easily find itself installed in millions of homes over the next few years.

  19. Nintendo != a commodity product, just built of em by patio11 · · Score: 5, Insightful
    The funny thing is, Nintendos *aren't* commoditized. They've got one monopoly supplier which makes a 20% profit margin per unit, which is unheard of in commodity electronics (stereos, hard drives, MP3 players whose names don't rhyme with tripod, etc). The real commodity is the years-old tech they stuff into every box, which keeps their costs down and lets them continue spinning straw into gold by taking the comparitively low-power, low-cost chips and letting them play *insert Nintendo franchise here*. Meanwhile, the other console manufacturers are beating themselves silly trying to cram bleeding edge stuff into their boxes and paying through the nose, then trying to make up the per-unit loss on volume (ok, to be less snide, on per-game licensing fees).

    Nintendo probably has one of the best business models in the entire electronics industry. They make money on the box. They make money on the first-party games. They make a little less money on all the other games. They make money on the IP surrounding the games, to the extent that just *one* of their franchises has a worldwide value approaching that of a small country. With the advent of downloadable games on the Wii (whhhhhhhhhhhhhhy), they'll even make money on the retail/distribution of games (no more paying BestBuy/WalMart/Yamada Denki a 60% cut).

  20. Most people will buy the Wii... by patio11 · · Score: 2, Insightful
    ... because its "the new Nintendo". Would you care to take a stab at the number of Nintendos which are actually bought by their primary users? I'm guessing than half overall and less than a third at launch, which will be driven by Christmas/gift sales. Mom doesn't care what the controller looks like and probably doesn't know. She'll never know how many polygons it pushes or what the rendering pipeline looks like (she doesn't even know what "pipeline" means in the context of video games). She just knows its the Nintendo, which plays Mario/Link/Pokemon (games which, while she doesn't play, she could identify on sight because its all over junior's lunchboxes, underwear, and dinner table conversation since the age of four).

    Mom has a budget for Christmas. $200 fits into that budget nicely -- split the gift among two kids, buy them a game, tell them to share, give them hugs and then watch them run off to the TV. $600 doesn't fit within that budget -- it causes mom to seize up and say "Why is this so expensive? Nintendos are always $200. What is this, a computer?"

  21. Re:Well... by geminidomino · · Score: 1

    He didn't say "Look passed console prices." He says "check our PAST console prices" Suggesting it's going to be a comparable baseline.

  22. Re:Nintendo != a commodity product, just built of by Anonymous Coward · · Score: 0

    The N64 and the cube were not "years old tech" at launch, they were fairly powerful and new systems that actually had equal or better graphics than their competitors (albeit with worse storage). The Wii is their first underpowered, years-old-tech system (actually recently redesigned, just very budget). Unless you mean the handhelds, which are low tech but even they have some impressive minaturisation going on.

  23. Kutaragi and Iwata by sesshomaru · · Score: 1
    I remember when people were asking the "How much will it cost?" question to Ken Kutaragi, and he basically kept saying, "Oh, it'll be expensive."

    Now when people ask Satoru Iwata the same question, he says, "Oh, it'll be cheap." (Note: Affordable is marketese for cheap.)

    I'm just hoping that Iwata-san is as truthful here as Kutaragi-san. If so, Merry Christmas....

    --
    "MIT betrayed all of its basic principles."
  24. Controllers by wickedj · · Score: 1

    I'm thinking that the console itself will be $199.99. No problem there, it's cheap hardware and consistent with Nintendo's previous price points. The games, I expect will vary from $19.99 for your average puzzle/sports game to $49.99 for something like Red Steel. I don't expect them to shoot up to $59.99 like PS3 or 360 due to Nintendo's stance on bringing in new gamers. They aren't targeting the hardcore gamer like PS3 or 360. The real kicker will be buying extra controllers/accessories. I'm thinking that the controllers themself have to be at least $50 a pop. There is so much tech shoved into those, I can't imagine they would go for anything less.

    1. Re:Controllers by cowscows · · Score: 1

      I think if Nintendo is going to take a loss on anything with the Wii, it'd be the controllers. They're marketing the system very heavily as a multiplayer experience, and with the gamecube, that's been one area where they're well regarded by just about everyone who's given it a shot. And with this gaming for everyone kick they're on, it's in their best interest to put controllers in as many hands as is possible.

      All that being said, I don't think the controllers will cost them as much to make as you think. Gyroscopes aren't exactly new technology, although I imagine they're much refined over some of the earlier attempts at video game motion detection. And the controllers apparently communicate through bluetooth, which is pretty standard(cheap)these days. Other than that, what is it? A few buttons and LED's wrapped in plastic? A tiny rumble motor? I anticipate the controllers costing closer to $30. In a dream coming true world, the console would ship with two controllers.

      --

      One time I threw a brick at a duck.

    2. Re:Controllers by wickedj · · Score: 1

      I'll have to disagree on that $30 price. The Nintendo Wavebird runs $34.99 new. It only features wireless and doesn't even have rumble in it. The WiiMote has wireless, rumble, gyros, either laser or IR and a speaker not to mention the nunchuk attachment (if that will be part of the controller and not an add-on). Nintendo would be hard pressed to put that into a price of $30.

  25. Driving, for example. by ianscot · · Score: 1
    (If more people at least feigned respect in their daily lives, think about what a nicer place the world would be.)

    My custom-made bumper sticker, which I've not yet had the gumption to stick on the actual car, reads "Try driving like a decent person. Maybe you'll become one." I'm actually afraid to apply the thing; it seems like it might draw some sort of road rage attack.

    There's some balancing point between faked respect -- insincerity -- and the sort of "disrespectful" tone we're talking about in the MS and Sony comments. I think we all know which side of that balance U.S. drivers fall on. Think "Calvin from Calvin and Hobbes peeing on the rival truck make's logo" decals. Nice.

    (I was going to say Iwata was quintessentially Japanese in these comments, but then Sony is one of the counterexamples.)

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
    1. Re:Driving, for example. by sesshomaru · · Score: 1
      Think "Calvin from Calvin and Hobbes peeing on the rival truck make's logo" decals.
      It isn't actually Calvin, of course, Waterson gets no royalties and has no control. It's just different enough that he can't do anything about it....
      --
      "MIT betrayed all of its basic principles."
    2. Re:Driving, for example. by ianscot · · Score: 1
      It isn't actually Calvin, of course, Waterson gets no royalties and has no control.

      Yeah, I'm aware. It's kind of sad that he held out against merchandising out of conscience and got rewarded with that stuff. I hate that. Meanwhile the estate of Charles Schulz continues to rake in money on licensing agreements.

      (I'm still hoping Bill' writing "Frazz" -- "the older Calvin" -- secretly.)

      --
      "Fundamentalism" isn't about divine morality. It's about human authority.
  26. console prices, past and present, with inflation by Khopesh · · Score: 1
    For those of you that don't know, EVERY Nintendo (non-portable) console system has been priced the same on initial release, $200.

    I priced out all the systems from NES to Wii, Master System to Dreamcast, PSX to PS3, and Xbox to Xbox 360, including inflation and release dates in another slashdot post.

    --
    Use my userscript to add story images to Slashdot. There's no going back.
  27. Re:Well... by Golias · · Score: 1

    It won't be $25 at a yard sale yet either.

    Sure it will.

    In 2012 or so.

    Also by then, a non-HD television to plug it in to will be free. People will beg you to take it, so they can avoid the disposal fee.

    So realistically, buying one now with the intention of selling it in six years only costs you $225. Plus, it will enable you to get somebody to take your old TV set when the time comes. That's gotta easily be worth $26 or so.

    There you go. $199 price-point reached. ^_^

    --

    Information wants to be anthropomorphized.

  28. Price only matters to normal people. by ChaosDiscord · · Score: 1
    If I buy just 20 games for a system at $50 a game, that comes out to be $1000.
    And don't forget to include the cost of the television to play the games on, your rent, the electrical bill, and the hookers to play with you! Once you account for all of that, why, the difference is microscopic!
    At 50 games for each console, the PS3 only costs 11% more.

    At 50 games for a console, all apparently paid for at full price (which you see fond of), you have an insane amount of disposable income, and money doesn't matter.

    Meanwhile, 20 games remains a respectable personal library. Many people will pay less than full price, buying some used, getting some as gifts, getting some from friends who are tired of the game. Those 20 games will be spread out over 2 or so years, so a game purchased 2 years after the purchase of the console is effectively much cheaper because that $50 was sitting in a bank account earning a few percent interest instead of having been spent on a more expensive system. Finally, you're assuming that most Wii games are going to run $50. Given Nintendo's goals (to make the Wii mass-market in far beyond any other game console ever), this seem unlikely.

    Ultimately, Sony is asking for $500 right now. (Well, when it ships) For many people this means saving up to purchase a PS3 ($500 for the low end) and a single game ($50). For that same amount of saving, someone can purchase a Wii (Let's use the pessimistic $250 estimate), a second controller so they can play with a friend (say $50), and five games (using your pessimistic $50 estimate = $250). They can swap games for controllers, so if they'd rather be able to support a four player game immediately, that still leaves them with two games. Or, if saving up $550 in a single shot is a bit much, they can buy the console and a single game ($300), then purchase more games as they save enough to purchase them.

    Putting it in other terms, with the money a college student saves buying a Wii instead of a PS3 he can buy a pretty good 27" SDTV to play it on. Assuming he already has a television, he can buy a $40 DVD player and assuming he pays the ridiculous $40 per disc, 5 movies to watch on it. Or even more realistically, he can have himself 50 pints of beer at the local overpriced college bar.

    Price matters. To claim that it doesn't means you're lucky enough to have no real money concerns, or you've been drinking Sony's kool-aid.

  29. Re:console prices, past and present, with inflatio by Golias · · Score: 1

    Forget "inflation". If you really want to compare values, line up the cost of the consoles against the cost of computing hardware.

    I used the Mac, because it's conventient to look up past prices on "lowendmac.com", admitedly, Apple pricing has historically been downright goofy compared to commodity PC's, but this is just let's check it out.

    In 1985, when the NES was released for $200, the Macintosh 512K (no hard drive) came out for $3,300.

    In 1990, when the $200 SNES arrived, the Mac IIfx was introduced at $9,900.

    Today, the Wii is expected to be released for $250 (maybe $200), and you can buy a new Mac mini for $600.

    There was a time when console gaming was THE gaming solution for those who could not afford to just buy a game computer.

    These days, if you want to sell a console, you need some other hook besides price to set it apart. Sony and Microsoft are betting on selling you an uber-fast PC dressed like a console and taking a loss on each unit. Nintendo is hoping their "sideways TV remote" controller will dazzle people.

    I'm going to reserve judgement until all three consoles are actually out (and a few more games have appeared for each), but so far it's looking like a very easy generatin of consoles to skip, especially when there's an interesting and exciting hand-held game market to eat my available entertainment dollars.

    --

    Information wants to be anthropomorphized.

  30. Re:console prices, past and present, with inflatio by Golias · · Score: 1

    Apple pricing has historically been downright goofy compared to commodity PC's, but this is just let's check it out.

    Gyah. Preview, preview, preview.

    That was supposed to read:

    Apple pricing has historically been downright goofy compared to commodity PC's, but this is just meant to be a quick-and-dirty snapshot of a couple eras... let's check it out.

    Why, oh why, does the slashcode still not allow edits, after all these years!?

    --

    Information wants to be anthropomorphized.

  31. Nintendo doesn't necessarily have cheaper games... by rsilvergun · · Score: 1

    not in the long run, anyway. In the current gen, new ps2 game gamecube games are priced about the same, but the shear number of ps2 games means there are more cheap used games to by, more $20 dollar games, and a better selection (quantity, not quality).

    Right now if I go on ebay, chances are good I can find a ps2 game I'd like to play for under $10. Heck, chances are I can find 20 such games. I know, I've been sniping cheap ps2 games off ebay for between $4 and $10 bucks, building a collection of 40+ games for under $400 plus the cost of the console. Try doing that for the N64 much less the GC. There's just too few A-list or even B-list titles for current gen Nintendo consoles. It drives up demand and prices. Yeah, I can get Madden 20xx on the cheap, but if you want a Metroid game or Super Mario 64 be prepared to shell out $15 to $25 bucks most of the time. Meanwhile I've got Ratchet and Clank, NFS Underground, Wild Arms 3, Rygar, Maximo, Soul Calibre 2, Virtua Fighter 4 Evo, etc etc all for $5 bucks or less.

    Yeah, I know, current gen doesn't mean next gen. But it comes down to securing lots and lots of publishers, and so far the Big N's been a bit harsh to it's third party devs.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  32. Re:console prices, past and present, with inflatio by Nossie · · Score: 1

    In the uk at least...

    An EXCELLENT PC that would last a few years before going out of date in 1995 was £1800-2000
    Even then I could have picked up a £500 4Mb ram DX2 66... but I could have hardly ran magic carpet on it never mind anything else !

    An EXCELLENT PC that would last a few years before going out of date in 2005 was £1800-2000
    Even then I could have picked up a £500 celeron ... but I could have hardly ran Dark age of Camelot on it never mind anything else !

    I built a £600 computer for a friend 2 years ago using the best available components at the time for the price point (sadly including an integrated motherboard...) Will he be running vista anytime soon? I doubt it (scratching basic requirements) (his wife btw demanded windows at the time)

    So yes... you can buy an apple mini for $600 and if you go the official upgrade path with apple in the uk a reasonable mini will cost you more like £999 and will still be dead in the water in less than 2 years !

    The only thing that has really changed is media... You can run reasonable quality digital audio and video on an entry level Pc unlike 10 years ago but when HDTV/HDMI comes into play the majority of those PC's will also be dead in the water...

    I guess you could also say the same for business workstations and office needs... but I'm thinking if Microsoft get their way you'll need a £1,000+ computer to run the next office at the same functionality as your £600 3 year old computer runs office 2000 today. At least however, unlike 1995, I can have a substantial spreadsheet open and not have the computer creaking and shaking like its something out of the dark ages... that is of course, unless I was running it in DOS... and things were still fast and furious then.

    The point of the argument I'm trying to make here is that YES you can now buy a computer for $600 that does the majority of home tasks you need for today. The computer will run a good percentage of games available within the last 6 months and before at medium level graphics but it wont do you any good in the near future... its a consumable, an appliance if you will.

    In the above respect your mac mini is very much a 'console' in itself, and just like the PS2 or xBox will be downgraded to the 'standalone dvd player' variety within a number of years... For what the mini does I think its great, but to suggest its competitive to the PS3, 360 or even possibly the Wii I think is pushing it a little. Admittedly I can add more memory to a mac mini... but the graphics card is a great letdown for any serious gamer.

    I dont think things have changed that much apart from to suggest the signal to noise ratio has significantly increased since the price of a bog standard PC has came down in general. But that could be considered elitist, and I realise there are many exceptions... but I think I preferred the internet way back when the majority of usage was academic -- at least I didn't have to put up with leet speak and all the other crap that I believe has increased (porn excluded) due to the commoditization of computers.

    Disclaimer:
    just to note I think that

    A) Sony has over priced its product here and expects everyone to pay the brand (being a Nintendo fanboy I hope people dont *coff*) ... but like the sheeple in the UK that cant afford to live a healthy life but can seem to buy a £80 designer 'brand' top... it wouldn't surprise me if many families in the uk went without food just so their kid could buy into the next Sony generation.

    B) I realise my examples above were very PC based but nothing was meant as a dig to apple as a company or their products. I have a highly modified Apple cube that I use as a webserver/fileshare/torrents etc that I absolutely adore and will continue to tinker with. I feel that like the Mini, the cube was ahead of its time and the amount of engineering involved is amazing... but then I do have a 256mb 5600 gfx card in the cube.

    C: After previewing, my pound (£) sign apparently doesn't work googlebar spellcheck bug?... (still shows fine in edit mode).... please excuse the screwed symbols

  33. Re:Well... by Anonymous Coward · · Score: 0

    You know you can plug it into an HDTV, right? Kind of like you can plug an ordinary DVD player into an HDTV, or a Gamecube or PS2, or a Betamax machine.

  34. Re:Well... by Golias · · Score: 1

    You know you can plug it into an HDTV, right?

    I can also spread peanut butter on a Kobe steak, but that seems kind of wasteful when I'll get the same peanut butter taste spreading it on Wonder Bread.

    --

    Information wants to be anthropomorphized.

  35. Re:console prices, past and present, with inflatio by Khopesh · · Score: 1
    Forget "inflation". If you really want to compare values, line up the cost of the consoles against the cost of computing hardware.

    I used the Mac, because it's conventient to look up past prices on "lowendmac.com", admitedly, Apple pricing has historically been downright goofy compared to commodity PC's, but this is just let's check it out.

    You've made a comparison that may have some merit. I don't see it, but maybe you can help me there. 8-bit $200 NES vs 32-bit $3300 Mac 512k, 16-bit $200 SNES vs 32-bit $9900 Mac IIfx, 64-bit $200/250 Wii vs 64(?)-bit $600 Mac Mini. I'll fill in the hole using your own site (references cited): 64-bit $200 N64 vs 32(?)-bit $5000 Power Mac 9500, 64-bit $200 GC vs 64-bit $1600 Mac G4. So, now we have very rough approximations for Apple systems that came out at about the same time. What does comparing these Macs vs Nintendo (and others) indicate?

    I included inflation adjustments in my other post to illustrate that the PS3's price point was a heavier load on consumers' wallets than any past system (though the Sega Saturn got close). I also had a conclusion: a cheap system with an early release stands far stronger than more expensive systems released later on ... being the last one out of the gates and releasing at the highest initial price doesn't bode well for the PS3, especially since Nintendo will be sharing their release window. Another note I made was that Sega made it big by releasing the Genesis long before the SNES, and Sony did the same with the PSX. ... Microsoft's Xbox stands tall with a year's lead over the PS3 and Wii.

    Inflation adjustments give us an estimate of what those systems cost in terms of modern cash equivilance. It weights the upward trend of console costs with the downward trend of the value of American cash. I did not use inflation as the comparative rate, only a bias to compare console prices overall.

    There was a time when console gaming was THE gaming solution for those who could not afford to just buy a game computer.

    These days, if you want to sell a console, you need some other hook besides price to set it apart. Sony and Microsoft are betting on selling you an uber-fast PC dressed like a console and taking a loss on each unit. Nintendo is hoping their "sideways TV remote" controller will dazzle people.

    Console gaming is still the definitive low-budget gaming solution. A computer that can play games has always required far more money than the standard desktop computer: Ask any gamer about the Mac Mini and you'll find it can't do much; slow drives, horrible graphics, average processor, not upgrade-friendly, and you'll need a new mouse at least. On top of that, Macs don't run most games; you'll need Windows.

    Most video game consumers are NOT technical in terms of computing; they want something affordable and specialized to the purpose of playing games. Take a look at the success of iPods, for example. Simple and specialized. I do not think that comparing the relative cost of computers to consoles is a good measure; video game consoles are always on a strict budget, and they'll cram in as much technology (be it GPU power or clever interfaces) as possible within that budget.

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