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In Defense of Games

darkwing_bmf writes to mention an opinion piece in the Wall Street Journal in praise of videogames. Specifically, author Brian Anderson discusses the negative reactions videogames have gotten in the press, and why that reaction is unfounded. From the article: "The truth is, critics are often ignorant of the moral universe of video games--violent games included. Yes, the wildly popular Grand Theft Auto series, in which the gamer plays a criminal on the make in the big city, is pretty amoral. But most violent games put the player in a familiar hero's role, notes Judge Richard Posner in a 2001 Seventh Circuit appeals-court decision overturning an Indianapolis anti-video-game ordinance. 'Self-defense, protection of others, dread of the 'undead,' fighting against overwhelming odds--these are the age-old themes of literature, and ones particularly appealing to the young,' Mr. Posner observes."

81 comments

  1. Video Games as the Next Art Medium? by eldavojohn · · Score: 5, Interesting

    Long ago, there was the art of spoken word. Whereby stories were passed on from generation to generation by simple speech. Some of these were true stories, some were factious but they were popular.

    Eventually, writing & printed word became a popular means to pass on these same stories. Poetry, plays, odes, short stories & eventually novels caused these words to persist through time.

    Then followed music and the art of telling a story through a song. Chorals, hymns, operas, symphonies & musicals would forever bring us stories--again both fiction and non-fiction--across time and space to our theatres and living rooms.

    Motion pictures evolved and suddenly acting was more popular than ever. The actual events of a story were unfolded before our eyes and could be repeated over and over. These rose in popularity because all of the above could be recorded in the form of a movie (and many movies are remakes of one of the above).

    Games are not much different but there's a new twist. The user can interact with the story. Sometimes on a very limited basis with no influence at all but, in others, the user feels/is integral to the storyline. A story is often told, some very basic, confusing and short (Tetris, Super Mario Bros, etc.) while others are much more in depth and consuming (Final Fantasy, World of Warcraft, etc).

    Unfortunately, most video games are produced just to give the user a previous story with some limited involvement in it. Look at how many Lord of the Rings video games there are out there. Look at how many games are spurred from a successful book or movie. Is this really necessary? Do game makers lack so much imagination that they are relying upon movies or books for their storylines? If this is the case, then gaming is doomed to be a mere wanna-be art medium.

    What are games missing to truly take hold among the masses & become a popular medium for entertainment? Some may argue it's already happened. Some may argue that games are the best form of story telling and factious tales of adventure.

    I would disagree and so does a majority of the public. Novels, magazines, television & movies seem to be the preferred medium.

    Gamers seem to be caught up with trivial aspects of games. Graphics, console wars & and status seeking has torn apart the community. Did Shakespeare bitch and moan about his lack of fonts? Did Plato refuse to write on shitty papyrus based paper? Did Mozart refuse to write music because he didn't have the right instruments yet--or a mixer for that matter? Did Fritz Lang stop making motion pictures because he didn't have color film and light meters?

    No.

    Why are we spending our time arguing over whether cell processing is the best for gaming when we should be talking about our favorite characters from our favorite games? Is this what gaming is about? Laughing at the Wii for its name and bickering about pixel shading and polygon counts? For Christ's sake, how could anyone not technologically inclined pick up a console without being abased by a gamer?

    When technology catches up to games and graphics/CPU power/egos are out of the way, hopefully games can be made that truly aim at evoking emotion and telling a good story ... or better yet, letting the user experience their own story & interacting with other users.

    --
    My work here is dung.
    1. Re:Video Games as the Next Art Medium? by BecomingLumberg · · Score: 5, Funny

      Speaking against the almighty gamer on /. is risky business. You sir are both bold and daring.

      --
      If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be.-TJ
    2. Re:Video Games as the Next Art Medium? by linvir · · Score: 4, Insightful
      Gamers seem to be caught up with trivial aspects of games. Graphics, console wars & and status seeking has torn apart the community. Did Shakespeare bitch and moan about his lack of fonts? Did Plato refuse to write on shitty papyrus based paper? Did Mozart refuse to write music because he didn't have the right instruments yet--or a mixer for that matter? Did Fritz Lang stop making motion pictures because he didn't have color film and light meters?
      You have producers and consumers confused. Mozart's listeners might well have demanded that the organisers of a concert brought in some decent instruments. Mozart and people like him most likely had the same effect that the producers of videogames do today: to improve the quality of their medium.

      The reason gamers and the gaming community are the way they are is because they are still a subset of nerds, and let's be honest, nerds are assholes about this kind of stuff. The publishers pander to it as well, as demonstrated by the ongoing penis war between Microsoft's and Sony's GPU technology. When you no longer have to be a "gamer" to play games (just as people who can read aren't seen as some sort of bizarre literati), things will start to mature.

      In the meantime, however, it's been really beneficial. If it hadn't been for this constant obsession with stats, we might still be finding ourselves drooling at the likes of Mario 64. It's starting to wear thin now, though. Buy a new TV just to make things look prettier? No thanks.

    3. Re:Video Games as the Next Art Medium? by paladinwannabe2 · · Score: 1

      Unfortunately, most movies are produced just to give the user a previous story with a 'big screen feel'. Look at how many 'Romeo and Juliet' movies there are out there. Look at how many movies are spurred from a successful book or video game. Is this really necessary? Do movie makers lack so much imagination that they are relying upon games or books for their storylines? If this is the case, then movies are doomed to be a mere wanna-be art medium.

      --
      You are reading a copy of my copyrighted post.
    4. Re:Video Games as the Next Art Medium? by Anonymous Coward · · Score: 2, Funny
      Bold and daring...

      Or "boring," if you will. ;)

    5. Re:Video Games as the Next Art Medium? by Gulthek · · Score: 1
      Gamers seem to be caught up with trivial aspects of games. Graphics, console wars & and status seeking has torn apart the community. Did Shakespeare bitch and moan about his lack of fonts? Did Plato refuse to write on shitty papyrus based paper? Did Mozart refuse to write music because he didn't have the right instruments yet--or a mixer for that matter? Did Fritz Lang stop making motion pictures because he didn't have color film and light meters?
      You seem to be forgetting the community of gamers who are most focused on story. Interactive Fiction.

      With the release of Inform 7 we have the tools for even greater works to be collaboratively made.
    6. Re:Video Games as the Next Art Medium? by ArmyOfFun · · Score: 2, Insightful
      What are games missing to truly take hold among the masses & become a popular medium for entertainment?
      In all the other story telling mediums we have a huge variety of genres, books and movies have come up with a mind blowing number of unique tales to tell. With video games, the stories are mostly limited to violent conflict. Even the typical Mario game is a violent tale of a rescue, where sole resolution to the story is Mario's fight to "kill" all who stand in his way. There seems to be a huge lack of stories told in the videogames where violence plays no role. If you look at just video games that tell a story (ignore puzzle and sports games) there is little outside of the action genre. Even most story-driven turn based games would become an action film or book if the medium changed. Where is the video game equivalent of a Holden Caulfield? So, I think a big part of the limited appeal of video games, is that the stories are lacking. Of course videogames don't need to tell a story, they can simply be games and still be perfectly entertaining and fun. But to get to wider audience, to become more than just games, they have to break out of this bubble that says the only option available to move a story forward is through some violent activity.
    7. Re:Video Games as the Next Art Medium? by Durinthal · · Score: 1

      Did Mozart refuse to write music because he didn't have the right instruments yet--or a mixer for that matter?

      Not Mozart, no, but there were some composers that weren't able to write what they wanted due to lack of available technology. Edgard Varèse, John Cage, and other composers in the mid-20th century only started to compose what they heard in their heads with the advent of new equipment, particularly the magnetic tape recorder.

    8. Re:Video Games as the Next Art Medium? by dorbabil · · Score: 1

      Unfortunately, most video games are produced just to give the user a previous story with some limited involvement in it. Look at how many Lord of the Rings video games there are out there. Look at how many games are spurred from a successful book or movie. Is this really necessary? Do game makers lack so much imagination that they are relying upon movies or books for their storylines? If this is the case, then gaming is doomed to be a mere wanna-be art medium.

      How many movies were produced from books? How many books were produced from plays? How many plays were acting out ancient oral myths/stories?

      There's plenty of originality out there, it just might not be as popular. But isn't that how it is in every medium? People go with what they are most comfortable/familiar with, so the original stuff quickly gets pushed to the side until the latest fad is over and done.

    9. Re:Video Games as the Next Art Medium? by gnud · · Score: 1

      Nitpicking:
      I would think song and music came _before_ the written word.

    10. Re:Video Games as the Next Art Medium? by Gulthek · · Score: 1

      Buy a new TV just to make things look prettier? No thanks.

      Because it sucks when things look prettier.

    11. Re:Video Games as the Next Art Medium? by linvir · · Score: 1

      If you're going to make your entire post a guess at my reasoning, at least put some effort into your guess. In fact my reason is fairly strongly implied by the sentence I used: image definition quality is not a good enough reason to buy a new TV. As miserably as you may have failed, it was a good attempt at being an ElitismBuster.

    12. Re:Video Games as the Next Art Medium? by nEoN+nOoDlE · · Score: 1

      Do game makers lack so much imagination that they are relying upon movies or books for their storylines? If this is the case, then gaming is doomed to be a mere wanna-be art medium.

      I think it might be a sign of the times. But the same could be said of film these days. You bring up an interesting point with Mozart not bitching about not having a mixer, or Fritz Lang being fine without a light meter. All of those artists had to suffer for their art and make do with what they had. Maybe that's where the great art comes from. With these millions of dollar budgets, movies and games become more of a commodity than an art form because there's too much at stake to create a compelling piece of storytelling. Especially when you could simply license a tried and true one out.

      The best art comes when one free-thinking artist is put to task. The handful of game designers you could think of seemingly operate as one man shows. Will Wright, Tim Schafer, Shigeru Miyamoto, etc. I say seemingly because sure, they don't single handedly write the code and create the art assets, but they're basically where the heart of the game is. When a company throws millions of dollars at a game, it just becomes a collaborative effort with people who don't really have the capacity to create artistic content because they have the money.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    13. Re:Video Games as the Next Art Medium? by lawpoop · · Score: 1

      "Games are not much different but there's a new twist. The user can interact with the story. Sometimes on a very limited basis with no influence at all but, in others, the user feels/is integral to the storyline. A story is often told, some very basic, confusing and short (Tetris, Super Mario Bros, etc.) while others are much more in depth and consuming (Final Fantasy, World of Warcraft, etc). "

      I disagree. When 'stories', or cutscenes, are introduced in video games, they are just attaching two different things together. They have no influence on each other -- the game part has no influence on the story, and the story part has no influence on the game.

      In other words, there is no interaction with the story. Your input will not change the story in any way. There is a pre-defined story line, or set of alternative story lines. You will get no other story than the one(s) that the programmers put into the game.

      It is like watching part of a play, then playing a round of poker, and then watching another scene, and playing another round. No one believes that the card game influences or is related in any way to the play. You are just joining to different things together arbitrarily.

      I mean, seriously, c'mon. There is absolutely no story in Tetris. It's simply a game.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    14. Re:Video Games as the Next Art Medium? by CRCulver · · Score: 1

      Do movie makers lack so much imagination that they are relying upon games or books for their storylines?

      Many of the world's cinematic masterpieces are original stories. Citizen Kane , which often shows up in the first place of lists of the world's great movies, was an entirely original tale penned by Orson Welles himself. My own favourite film, Bergman's The Seventh Seal is similarly an original story.

      Sure, the Hollywood blockbusters that are the majority of what's offered at your local theatre might be adaptations of existing material, but there are plenty of great original films out there.

    15. Re:Video Games as the Next Art Medium? by Anonymous Coward · · Score: 1, Interesting

      Note that Citizen Kane is partly famous for its use of special effects, new camera angles and improved sound design - just the same sort of thing that gamers talk about.

    16. Re:Video Games as the Next Art Medium? by zeeroj · · Score: 0

      How about 'Buy a new tv because in 2009 NTSC signal will no longer be broadcast and all video will be HD to begin with"

    17. Re:Video Games as the Next Art Medium? by soulctcher · · Score: 1

      When I read:

      Did Shakespeare bitch and moan about his lack of fonts? Did Plato refuse to write on shitty papyrus based paper? Did Mozart refuse to write music because he didn't have the right instruments yet--or a mixer for that matter? Did Fritz Lang stop making motion pictures because he didn't have color film and light meters?

      I thought the same exact thing as the previoius poster. Shakespeare wasn't limited in what he could write due to fonts. Plato wasn't limited on what he could express due to bad paper. Mozart's symphonies weren't limited by instrument, only by his imagination.

      Now, film is a different matter, if only for the fact that technology comes into play with regards to limitations, as do computers.

      Console and computer games are set within well-known limits of the tools we currently have. Paper can hold an unlimited amount of thought, but paper is not the tool, language is. If language was the limitation, you can bet that it would have caused a massive choke point for Shakespeare. Fortunately, language was well developed by the time he came around.

      Games are limited by the silly little things we nerds get all pissed off about. The crazy things like bits, bytes, throughput, etc. There are plenty of pieces of art out there in the gaming world already. If someone is too short-sighted to see that, it's their loss.

    18. Re:Video Games as the Next Art Medium? by Anonymous Coward · · Score: 0

      ...nerds are assholes about this kind of stuff...

      As miserably as you may have failed, it was a good attempt at being an ElitismBuster.

      (Score:5, At Peace With Self)

    19. Re:Video Games as the Next Art Medium? by TriezGamer · · Score: 1
      I disagree. When 'stories', or cutscenes, are introduced in video games, they are just attaching two different things together. They have no influence on each other -- the game part has no influence on the story, and the story part has no influence on the game. In other words, there is no interaction with the story. Your input will not change the story in any way. There is a pre-defined story line, or set of alternative story lines. You will get no other story than the one(s) that the programmers put into the game.
      You said it yourself: Not all games have 100% linear stories, and the reason for that is decisions that are made during the gameplay process which will affect which cutscenes play out. I'm not aware of any games where you can really truly interact with a cutscene and actually alter it's course (beyond, perhaps, a dialog option), so in that respect you're correct, but it doesn't change the fact that the player can influence the story in a very real way, through the gameplay. This is a level of interaction with the story -- and one that no other medium presents, with the possible exception of "Choose Your Own Adventure" style novels.
    20. Re:Video Games as the Next Art Medium? by paladinwannabe2 · · Score: 2, Insightful

      In case you missed it, I was making a point by copying what the original poster said about video games and replacing 'video games' with 'movies'. There are good, artistic movies out there, and there are also movies that are unoriginal, trite, and dull. The same is true of video games- you have good ones and bad ones. In any entertainment area- books, newspapers, video games, movies, television- most of what you see is crap designed to make a quick buck. That doesn't mean that everything in that area is crap, though.

      --
      You are reading a copy of my copyrighted post.
    21. Re:Video Games as the Next Art Medium? by nelsonal · · Score: 1

      Yeah and that's why the top of this artform was stuff like King's Quest, Pirates!, SimCity, and Elite.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    22. Re:Video Games as the Next Art Medium? by Analise · · Score: 1

      "Fortunately, language was well developed by the time he came around. "

      Not only that, but he wasn't above developing his own bits of language where he wanted.

      --
      >insert witty sig file here
    23. Re:Video Games as the Next Art Medium? by Jerim · · Score: 1

      I agree with the overall sentiment that we need to just enjoy the games and quit with all the nitpicking. If we concentrate on the stories, and characters we will be better off. However, film buffs routinely argue over the physical characteristics of move making and viewing movies. Even literature fans will argue what type of paper makes the best book.

      Plunk a film buff in front a 13" color television with a VHS movie and you will get a diatribe on how great widescreen is as well as how great DVD is when compared to VHS. Every art form will have it's "purists." I don't see video gaming as any different. Gamers argue over which system is better just like film buffs argue over which type of camera is the best.

      It's just that gamers are usually more internet friendly and thus they seem to be everywhere on the internet. However, if you search hard enough, you will find that every art form has it's debates raging across the internet.

    24. Re:Video Games as the Next Art Medium? by brkello · · Score: 1

      I think you are confused. Games are another medium for communication just like all of the others you mentioned.

      Just because some people who play games and console makers talk about technical specs, that doesn't mean the industry isn't focused on telling a good story. It's the same as some people who get excited over flashy special effects or the brand of instrument some group is using. It is analagous to someone who creates a fancy theatre. They have all the bells and whistles. It allows more complex plays to be presented, though it is still up to the script and the actors to move an audeince.

      You complain that previous stories are being produced in the games medium. Ironically, you choose Lord of the Rings. The movie, based of books, was still wildly popular and enjoyable. So what is wrong with making a game out of it if it is still giving people pleasure? That's part of why art exists.

      To compare games to other forms of medium that existed far longer and say they are "preferred" is just silly. People who enjoy games have constantly been on the rise since they were introduced.

      Sure, some gamers are caught up with graphics. Just like some readers are caught up with crappy romance novels. Some movie goers like movies with a lot of effects and don't care about the plot.

      For every criticism you make about games, I can draw an anaolgy to another medium (e.g. Laughing at the Wii's name...laughing at the name of "Attack of the clones"). Did Mozart refuse to write...uhh, no. Are software companies refusing to make games because they don't have enough console horsepower? I really don't get your point there.

      I think you have some bias against gaming you need to get over. There are some people who are morons and will criticize you for picking up a console. Same for picking up a genre of book, going to see a certain movie, or enjoying an opera. Truly, gaming is just another medium. It's time for people to open their eyes and just accept that. If they can't, they will fade away as they die off and the newer generations won't even remember that the question was asked.

      --
      Support a great indie game: http://www.abaddon360.com
    25. Re:Video Games as the Next Art Medium? by soulctcher · · Score: 1

      Agreed. It's not so simple with computers. You can't just "make up" technology the way you can words.

    26. Re:Video Games as the Next Art Medium? by Gnostic+Ronin · · Score: 1
      I think that many game designers are ignoring the one point that makes VG better than TV. CHOICE. TV never gets you thinking about other possibilities. OTOH, a game is based around that possibility.

      But that means you can't follow the same old plots. Future games have to give both a choice and a consequence. And you have to see the consequence. I think it would be great to have the posibility of making a wrong move and thus killing off an entire city. Or maybe take a separate path that makes you hated and feared, yet helps people. Things like that. Or in the traditional Jrpg, raiding a chest may give you a kewl sword, yet it might close off entire areas, because they think you're a theif.

  2. Story of GF's daughter. by Anonymous Coward · · Score: 2, Interesting
    My girlfriend told me that her daughter had a very low frustration tolerance - until video games. Super Mario Bros. taught her to keep trying and trying until she was able to continue. My GF sincerely believes that, because of that game teaching her daughter to increase her frustration tolerance, she did much better in school.

    Of course, that's a sample of one with no control group. But it would make a really interesting study for you Psych folks.

    1. Re:Story of GF's daughter. by __aaclcg7560 · · Score: 1

      I can definitely relate to that. As a game player and a professional QA tester, I have to learn how to be patient in systematically trying to resolve problems without getting frustrated. It's also a big help in life since God keeps putting idiots in my way that I have to deal with too often. :)

    2. Re:Story of GF's daughter. by DAldredge · · Score: 0, Flamebait

      Another way to gain frustration tolerance is to debate fundamilists who believe in a Young Earth. Oh - you can't get upset and you can yell at them when they misuse the meaning of the word theory for th 32th time... :)

    3. Re:Story of GF's daughter. by Anonymous Coward · · Score: 0

      You believe in even stupider shit than the YE creationists, maybe we should just debate you to gain frustration tolerance!?

    4. Re:Story of GF's daughter. by DAldredge · · Score: 1

      Your response time is slipping - please pay closer attention!

    5. Re:Story of GF's daughter. by Anonymous Coward · · Score: 0

      What are you going on about?

  3. One down, how many to go? by jrc1000 · · Score: 1

    Well, it's good to see at least one judge get it right. Now if you can just find the one politician, and the one leader of a parent group, you'll have the whole ultra rare "have a clue" set.

  4. We use games as family learning time by galonso · · Score: 2, Interesting

    In our house we use games both as a family activity, and also to strengthen life lessons.

    WoW, for example, give me a controlled environment where I have ample examples of various behaviors I want to point out and use as 'life lessons' when playing with kids. Perseverance, treating others fairly, random acts of kindness, and our lack of control over how others act are all easy to teach in this format.

    Other games reinforce analytical thinking, demonstrate spatial relationships, and provide catharsis, among other things. It's all in how we choose to use the experience, and really helps me teach what I consider a cornerstone lesson: you can only control what you do, and how you react, not what others do to and around you.

    Most games have the potential to enrich us with the proper frame of mind and/or guidance.

    --
    -[joke removed for your safety]-
    1. Re:We use games as family learning time by Anonymous Coward · · Score: 0

      galonso,

      That sounds really interesting. I write a blog at http://pixelantes.blogspot.com/ that highlights positive aspects of video games and gaming. Would you be interested in a short "interview" about your WoW life lessons?

      If you're interested, you can email me at pixelantes@gmail.com

      Thanks for your time!

    2. Re:We use games as family learning time by Cornflake917 · · Score: 1

      WoW, for example, give me a controlled environment where I have ample examples of various behaviors I want to point out and use as 'life lessons' when playing with kids. Perseverance, treating others fairly, random acts of kindness, and our lack of control over how others act are all easy to teach in this format.

      Father: "Okay, Billy, what do you after you gank the nice ally?"

      Billy: "Spit on his corpse and laugh at him?"

      Father: "That's my boy!...BILLY! DON'T AGGRO THOSE DRAGONS...that's a bad Billy! Apoligize to your raid group RIGHT NOW!"

      Yeah dude, your kids are going to learn alot about real life through WoW.

    3. Re:We use games as family learning time by Anonymous Coward · · Score: 0

      lol
      someday when you grow up you may understand his point.

    4. Re:We use games as family learning time by galonso · · Score: 1

      Perhaps you should read the whole post:

      I consider a cornerstone lesson: you can only control what you do, and how you react, not what others do to and around you.

      Now you can choose to do what you have outlined above, and it certainly teaches something, but bad parents are bad parents. The example you outlined would be a perfect example for me to teach my children what I said above: you cannot control how others act, only how you act and respond. Being treated by the likes of the above is a perfect primer for dealing with the real world, and allows me to teach why this is a bad way of doing things. Even better, it allows the player to experience the sort of selfish nonsense that I am trying to teach against in a _game_ where there are rarely lasting consequences as in Real Life(tm).

      Of course, I could be wrong in my perception of your understanding, and you may be assisting me by making my point intentionally :) If so, thanks!

      --
      -[joke removed for your safety]-
    5. Re:We use games as family learning time by nelsonal · · Score: 1

      Me thinks you have mistaken Billy for Lerooooooy!

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  5. Let's Ditch The Game Console... by __aaclcg7560 · · Score: 0

    'Self-defense, protection of others, dread of the 'undead,' fighting against overwhelming odds--these are the age-old themes of literature, and ones particularly appealing to the young,' Mr. Posner observes.

    It would probably be a lot more better if kids read more books than play more video games. (When I mean books, I mean books not strategy guides on beating the boss creature or unlocking the content that the ESRB doesn't about.) If society is going to do well in the future, we need to become a nation of readers instead of players.

    1. Re:Let's Ditch The Game Console... by Anonymous Coward · · Score: 0

      "A lot more better," huh? I really hope you did that on purpose. If not, it'll be tough to take your point about "reading more books" very seriously...

    2. Re:Let's Ditch The Game Console... by Anonymous Coward · · Score: 0

      To be fair...he never said he was an avid reader.

    3. Re:Let's Ditch The Game Console... by Anonymous Coward · · Score: 0

      Then why is your website about games for the most part? Why not talk a lot more about books?

      You sir appear to be part of what you see as a problem.

    4. Re:Let's Ditch The Game Console... by Rallion · · Score: 1
      When I mean books, I mean books not strategy guides on beating the boss creature or unlocking the content that the ESRB doesn't about.


      You know, now that you mention it, I've never read a Dickens novel that engaged my mind more than the average strategy guide.

      A lot of our 'classic' literature has always seemed pointless to me -- even when compared to the masterworks of Prima.
    5. Re:Let's Ditch The Game Console... by freshman_a · · Score: 2, Funny

      I agree. Kids should put down those video games and pick up a copy of The Zombie Survival Guide instead. It's way better than video games at teaching kids how to defend themselves from the undead.

    6. Re:Let's Ditch The Game Console... by __aaclcg7560 · · Score: 1

      You, sir, did not look hard enough. :P

      (Yes, I haven't updated that section in a while. Been too busy programming all the PHP/SQL scripts for the other sections.)

    7. Re:Let's Ditch The Game Console... by __aaclcg7560 · · Score: 1

      Dickens created the modern novel but his writing style was a bit long in wordiness. Personally, I like Stephen King even though his novels tend to be a bit long in length (1,000+ pages). Although I wouldn't try to compare literature with strategy guides. Never know when a literature nazi might be lurking on Slashdot.

    8. Re:Let's Ditch The Game Console... by RsG · · Score: 4, Insightful

      Doesn't work that way.

      Kids will do whatever they find to be fun. Try and force them to do something else, and while they will do it, they'll quit just as soon as they aren't forced to anymore.

      My GF got forced into playing the Cello as a kid. She's good at it - not amazing, but definately skilled. However, she has exactly zero interest in it now that she's an adult - being forced to play essentially took all the fun outta it for her.

      For my part, I remember being stuck with all the great classics in literature in school. I would never read those now - Shakespear, Dostoyevski, Dickens and the like are all things I read as a student and promptly gave up when I graduated high school. For all I know I might have enjoyed them had I either discovered them outside school as a kid, or later in life as an adult.

      She's still into classical music, and I still read, but neither of us wants anything to do with what we got stuck with as kids. OTOH, I was reading hard science fiction (starting with Larry Niven, who is definatly not light reading) as early as my teens, and I haven't yet lost interest - because those were the books I read of my own volition, and they were never forced on me.

      You want to make kids give up games and start reading? Good luck. The minute they aren't being pressured anymore they'll go right back to their games - because games are fun and books are what the adults are making them waste their time on. Trying to make them to be something other than children does them no good later in life.

      Educate them, teach them right from wrong, get them started on science and literature, but DO NOT try and make their fun into something you percieve to be useful. There is plenty of room in life for wasting time, especially when you're young.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    9. Re:Let's Ditch The Game Console... by uncle_fausty · · Score: 1
      Why?

      I don't necessarily disagree with you, but as both an avid gamer and an avid reader, I'm not sure I understand why you feel the need to put those two activities at odds.

    10. Re:Let's Ditch The Game Console... by __aaclcg7560 · · Score: 1

      Were you expecting perfect English? I had a brain fart while writing that sentence. It happens. Get over it! Sheesh... If this wasn't Slashdot, I'll be smacking you with an Amazon URL. :P

    11. Re:Let's Ditch The Game Console... by Anonymous Coward · · Score: 0

      This is the same bullshit that people spouted about my parent's generation with TV and my grandparent's generation with radio. People will make use of whatever entertainment medium is popular in their day.

    12. Re:Let's Ditch The Game Console... by __aaclcg7560 · · Score: 1

      Having a catastrophic brain fart this morning. (Too much /. reading?!) I would rank reading higher than video games. But they both have their places.

    13. Re:Let's Ditch The Game Console... by sholden · · Score: 1

      So force them to play video games?

      And restrict their book reading to an hour after they've done their homework?

    14. Re:Let's Ditch The Game Console... by Analise · · Score: 1

      "Dickens created the modern novel but his writing style was a bit long in wordiness."

      That would be because, as I understand it, he was paid by the word.

      --
      >insert witty sig file here
    15. Re:Let's Ditch The Game Console... by __aaclcg7560 · · Score: 1

      Must've wrote a lot of words. I read somewhere that he had ten kids when he wasn't producing novels.

  6. Protecting our kids from the undead by malsdavis · · Score: 4, Funny

    'Self-defense, protection of others, dread of the 'undead,'

    It's good to know games are teaching our youngsters against sympathising with the undead!

    I'd like to see games go further and display warnings like "Ghoulish Studies leads to bad buddies""

    1. Re:Protecting our kids from the undead by linvir · · Score: 1

      His point isn't that kids need to learn to fear the undead, but that that kind of theme which is common in videogames is also nothing new.

    2. Re:Protecting our kids from the undead by SlayerofGods · · Score: 1

      Bah video games didn't teach me to fear the undead. It thought me how to deal with them; 1 shotgun or 3 rife rounds to the head takes care of most them nasty critters.

      --

      Technology, the cause of and solution to all of life's problems.
  7. Kids Don't All Like To Read Books by Nazmun · · Score: 1

    Even before Videogames, TV's, and Radios, kids didn't spend all of their leisure time reading books for fun. Why would they start if we took away consoles?

    --
    Hmmm... Pie...
  8. Its funny they pick on GTA but SIMS online is .... by JakeX · · Score: 1

    just as bad if not worse, I remember reading articles that delt with the rampant sex trade on Sims Online (I haven't kept up with it latley) but that basically became some kind of extortion scheme. Where n00bie sims players would be put into a jail, so their character couldn't get out, unless they paid the house owner money. Either way, games are made to be a source of entertainment, wether good or bad. I think the article is one of the positives I've seen in a wave of negative tones in the US aimed at gamers / gamers.

  9. I find almost the exact opposite. by donscarletti · · Score: 1

    What I find is games make me unable to tollerate defeat. One simply has no reason to loose in a game, since there is nobody to enjoy victory but you so one simply restarts the game. After playing military stratergy games or RPGs, then playing boardgames with friends I can't simply loose gracefully. My inclination is now to do everything in my power to cause the game to restart or leave the game, just like I would if I was playing my computer. This behavior is not very sporting and not becoming of a gentleman, but I find it very hard to control it.

    --
    When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    1. Re:I find almost the exact opposite. by tbannist · · Score: 1

      Actually you can blame biology for that. Males are prone to volatile mood swings any time they "loose", your brain chemistry actually plunges you into a deep depression any time you are "loosing" at something you care about. The answer to loosing gracefully is to pry away your emotional attachment to the game and emotionally take a step back. Interestingly enough females do not suffer from this brain chemistry imbalance due to loosing, but are far more likely to suffer it when they feel they have performed poorly, regardless of whether they won or lost.

      --
      Fanatically anti-fanatical
    2. Re:I find almost the exact opposite. by Anonymous Coward · · Score: 0

      You are describing the competitive nature of humanity. Think of current world conflicts and relate what is happening there to the compulsive feelings you are having while playing a game with your friends. Competition is not very sporting or gentleman like.

    3. Re:I find almost the exact opposite. by donscarletti · · Score: 1
      I'm a man 24/7 and I hate loosing whenever I'm a man. But the only times I winge and act like a complete whiny git when I loose is when I've been playing games. Its not like games teach me to hate loosing, its that they teach me that when things arn't going my way, I should end the contest.

      By the way, my younger sister reacts angrily, sometimes violently when loosing a game (regardless of her own performance), far worse than any man I've seen. I think reactions to these things have as much to do with the individual as the sex.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    4. Re:I find almost the exact opposite. by soulctcher · · Score: 1

      My god. For the sake of the English language, it's not "loose" or "loosing". It's "lose", or "losing".

  10. Amoral? by Ixthus2001 · · Score: 1

    "...Grand Theft Auto series, in which the gamer plays a criminal on the make in the big city, is pretty amoral."

    The later Grand Theft Auto games, as has been pointed out in other forums, are presented within a strong moral framework, so I think it is wrong to call them "amoral". Whether they are immoral would be a different question, but not one to which I'd immediately jump up with an answer in the affirmative.

    1. Re:Amoral? by alexgieg · · Score: 1

      Wrong. There're universal moral values. The thing is, they're so damn obvious that people usually don't take notice these universal values exist, prefering to talk about the specific moral values that chance from place to place and from one person to another.

      An example of an universal moral value: no society, ever, based itself on the unrestricted right of any person to assassinate any other persons. All of them have at least some rule on who can assassinate who and why. Even a psycho serial assassin guy with genocidal tendencies have a minimal set or rules, namely, that he has this right because he's he.

      --
      Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
    2. Re:Amoral? by 4D6963 · · Score: 1
      "Wrong. There're universal moral values"

      It appears clearly from this short discussion that I am a moral relativist, and that you are a universalist. People like me deny that there are universal moral values, and people like you, due to the nature of their philosophy, are convinced that universal moral values do exist, that's why you simply said "Wrong" to state how you don't see your point of vue as a simple point of vue but rather as the truth.

      However, you cannot prove me wrong/force your point of vue as the truth upon me due to that fundamental philosophical difference between us :-)

      --
      You just got troll'd!
    3. Re:Amoral? by markbthomas · · Score: 1

      I don't see anything morally wrong with moving some polygons around on a computer screen.

  11. Is it just me? by XxtraLarGe · · Score: 2, Funny
    --
    Taking guns away from the 99% gives the 1% 100% of the power.
  12. What I find interesting by argStyopa · · Score: 4, Insightful

    ...is that the 'public judgements' are being delivered by people so woefully ignorant about games. (Generally, having come from a full generation before games came out - say age 50+.)

    The criticism of the 'lack of art value' in games is telling; in terms of human context, yes, there are morally bankrupt games (GTA-anything), as well as morally empty games (Bejeweled, Card games, etc.), but there are also a lot of deeply interesting and challenging games with interesting, engaging stories to tell. There are educationally valuable games that teach a LOT while entertaining: Europa Universalis 2 springs to mind.

    Generally, critics seem to look only at the CRAP, without being willing to invest the time to find the good ones. Look, I could say the same thing about the movie industry: there are a LOT of people that like the Texas Chainsaw Massacre, does that show by itself that movies as a medium are worthless? Does that invalidate Citizen Kane? Does Coven erase any value in To Kill a Mockingbird?

    Anyone who enjoys games has no trouble coming up with games that are equally engaging (or even more than engaging - they are involving) as great films - naturally the most involving are RPGs such as Planescape Torment, System Shock 2, and Fallout.

    But likewise, measuring computer games with the tools meant to measure a one-way medium such as movies is inherently flawed. Likewise, the genre-spread of video games is (I would argue) beyond that of films. Civilization? Dance Dance Revolution? Yes, maybe one or both don't particularly appeal to a single person. But would that person be a fair judge of movies if she loved Westerns but only saw French Lesbian Bondage films? Perhaps not all computer games offer deep ethical conflicts, but there is no WAY that people could fault either of these (for example) as entertainment. Not rationally, anyway.

    For a 50+ (or 60+ *cough* ROGER EBERT *cough*) who has NEVER spent any time actually, seriously, playing games to offer his 'educated opinion' about computer games as a medium would be as stupid as someone reviewing the value of movies after being forced to watch "From Justin to Kelly". His opinion should be valued similarly.

    --
    -Styopa
    1. Re:What I find interesting by xtieburn · · Score: 1

      Please dont mix violence in games with the debate on games as an art form.

      I dont have any issue with the violence in games and the recent tirade of censorship that every other politician is trying to slap on us is minority driven, dangerous, nonsense.

      I sure as hell dont think games are an art form though. (And im a tad under the age of 50...)

  13. Tetris is more than a game! by Anonymous Coward · · Score: 0
    I mean, seriously, c'mon. There is absolutely no story in Tetris. It's simply a game.
    If it's "simply a game" then wtf is with the rocket ship cut screens that I worked so hard to see?
  14. Just lost my vote by mmalove · · Score: 2, Insightful

    From the full article:

    "That's why she [Hillary Clinton] and fellow senators Joe Lieberman and Evan Bayh have introduced legislation to regulate the video-game industry, codifying its voluntary rating system and making it a federal crime for retailers to sell or rent inappropriate games to minors."

    A federal crime?! To compare, selling alcohol to a child, something they could actually kill themselves with, would be a state crime. You know what a colossal waste of time is? Debating how the federal government should regulate trade (it shouldn't) - when there are issues of war, national security, and immigration rights that remain unsettled.

    Count one less democrat that I would vote for. It's days like this when I remember why I'm a moderate anarchist.

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
    1. Re:Just lost my vote by MozillaMike · · Score: 0

      http://www.videogamevoters.org/ Voice your opinion, maybe we can stop those over legislating politicians!

      --
      GCS/MU d- s: a--- C++ W+++ w+ M-- PS--- PE++ t+ R+ tv b+ DI++ G e- h! !y
  15. Games Are Good by fwice · · Score: 4, Interesting

    In defense of games:

    When I was three or four years old, I played videogames -- a lot. Everyone in my family did. I used to spend a lot of time playing with my dad, and when I got stuck, he would read from a Player's Guide (or other help book) to me.

    One time, when I was playing and got stuck, I asked him to read from the Player's Guide. He told me that he was too tired. So I took the book, opened it up, and looked at it. The words came, and I eventually started reading. Taking words that I knew (my own, SUPER MARIO, etc.), I was able to figure out and put together other words. When my parents found me, in my room, reading, they were ecstatic. Video games were the catalyst here (thank you, mario brothers).

    It didn't just stop there. Through Civilization I got a rough knowledge of history that I worked to expand (the same with Colonization). SimCity taught me, to an extent, how cities function -- balancing residence and commerce, infrastructure, etc. The list goes on.

    Would I have eventually learned to read if my father wasn't tired? Or if I was reading about something other than video games? Probably. But I learned at that instance because it was something I was interested in.

    1. Re:Games Are Good by cowscows · · Score: 2, Funny

      SimCity taught me, to an extent, how cities function -- balancing residence and commerce, infrastructure, etc. The list goes on.

      Ah yes. When I got older and eventually became involved in some real urban planning, you cannot imagine how disappointed I was when I learned that just laying railroad tracks randomly across roads was not actually a valid way to alleviate traffic.

      --

      One time I threw a brick at a duck.

    2. Re:Games Are Good by JFMulder · · Score: 1

      I totally agree with you. I live in Québec, Canada, and I speak french. When I was in school, we started learning english in fourth grade, and boy did I suck. I don't even know how I passed my english courses in 4rth and 5h grade.

      I played a lot of video games back then, but mostly Mega Man, Mario, Ninja Turtles, Contra, Baseball Stars, etc. Text-less games. Then I started playing Dragon Warrior and Final Fantasy I and coupled with an english immersion class for a few months, I got a LOT better in english. Eventually, I would skip an entire year of english by polishing my reading abilities playing games like Final Fantasy on the gameboy and the Super Nes. Oh, and the Zelda cartoons.

      "Good luck ma' boy!!!" :)

  16. Ah, the strawman of "story" by Bigboote66 · · Score: 1

    Art is not "story." Computer games can tell a story, or they can chose not to tell a story. There are many great works of high art that tell no story at all. What stories are told by:

    Michaelangelo's "David"
    Monet's "Water Lilies"
    Wright's "Falling Water"
    Calder's "Mobile"

    To be hung up on computer games because they are inadequate for conveying a story is to forever relegate them to a second-class medium. Despite the fact that designers and gamers continue to strive for a great narrative, computer games and story are, in fact, directly in opposition to each other. Games demand interaction; narrative forbids it.

    A story is a one-way mechanism; it can be argued that a narrative is, in fact, more limiting from the perspective of the freedom it offers the audience than forms like sculpture, music, or painting, due to the fact that it leaves much less to the imagination or interpretation. Narratives literally "spell out" what the audience is supposed to experience. Comic-strip narratives even leave less to the imagination, as the creator has control over not only the words & description, but what the mind would use to fill in the blanks.

    Whether computer games are "Great Art" or not is irrelevant; computer games, are, unequivocally, an art form, just like sculpture, architecture or clothing design. Let's get past the obsession with story, and maybe we'll start seeing a lot more of what computer games have to offer artistically, instead of constantly trying to be a wanna-be movie medium.

    -BbT

  17. Amoral? by 4D6963 · · Score: 1
    Yes, the wildly popular Grand Theft Auto series, in which the gamer plays a criminal on the make in the big city, is pretty amoral.

    Speak for yourself, because as you should know your moral values are yours and are not shared by everybody, nor are supposed to make authority, and there is no way anything can be objectively amoral either.

    Personally, I don't find GTA amoral. It could take everything that makes Custer's Revenge as bad/good/interesting, or it could have kids, cats, dogs and goldfishes to be killed, I still wouldn't find it amoral, period.

    --
    You just got troll'd!