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3D Realms Won't Rush Duke Nukem Forever

WeAz writes "GameSpot has news that 3D Realms has no plans on rushing Duke Nukem Forever. Despite the $500,000 bounty that Take-Two Interactive was found to be offering for the game after a filing with the SEC last week, George Broussard, President of 3D Realms, has given his official response: 'We're certainly not motivated by that amount of money, after all this time, and getting the game right is what matters. I would never ship a game early (even a couple of months), for 500k.'"

57 of 310 comments (clear)

  1. What??? by JFMulder · · Score: 5, Funny

    You mean it's possible to rush Duke Nukem Forever at this point????

    1. Re:What??? by martinultima · · Score: 3, Funny

      “3D Realms Won't Rush Duke Nukem Forever”... you mean they've been rushing it this whole time? I'd have never guessed! What are they, sealed in a Slo-Time envelope or something?

      --
      Creative misinterpretation is your friend.
    2. Re:What??? by Surt · · Score: 5, Funny

      You have to understand. It has been about a year from being done, for oh, the last 6 years. If they rushed, they could be 9 months from being done for the next 3 or 4 years.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    3. Re:What??? by Rob+the+Bold · · Score: 5, Funny
      You mean it's possible to rush Duke Nukem Forever at this point????

      They keep using that word. I do not think it means what they think it means.

      --
      I am not a crackpot.
    4. Re:What??? by Anonymous Coward · · Score: 2, Funny

      [Non sequitur abort! -- invalid parse of "rush" in same sentence as "Duke Nukem Forever". Abort, retry, fail? *Retry* ... Attempting recovery ...]

      Yeah. If they get Rush to do the soundtrack for DNF, it might take even longer, though the guitar and drum instrumentals might be cool.

    5. Re:What??? by Funger · · Score: 3, Funny

      Inconceivable!

    6. Re:What??? by Foobar+of+Borg · · Score: 2, Funny
      Yeah. If they get Rush to do the soundtrack for DNF, it might take even longer, though the guitar and drum instrumentals might be cool.

      Actually, I could see the beginning of "Red Sector A" being in DNF

      "Are we the last ones left alive?
      Are we the only human beings to survive?"

      Of course, if Quark were in the background intoning "hu-man" everytime that word came up in the song, it would be even cooler.

    7. Re:What??? by Tolkien · · Score: 4, Funny
      You mean it's possible to rush Duke Nukem Forever at this point????

      It's possible to rush Duke Nukem Forever .
  2. Oh good! by TheSpoom · · Score: 5, Funny

    I was so worried that they'd release it too soon.

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
    1. Re:Oh good! by From+A+Far+Away+Land · · Score: 4, Funny

      As with a fine tea that needs to be steeped just the right length of time, Duke Nukem Forever shall not be hurried!

      I'm concerned that if it's released too soon, it might not be certified to work on Windows Vista.

    2. Re:Oh good! by dgatwood · · Score: 3, Funny

      More like a fine wine that has to age for decades. :-D

      Besides, they've already missed the end of one century. Why not go for two?

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    3. Re:Oh good! by tomjen · · Score: 3, Funny

      Hey they could take advantage of the y2k bug - and be the first game to be published several decades too early.

      --
      Freedom or George Bush
  3. Ha! by Bogtha · · Score: 5, Funny

    I would never ship a game early (even a couple of months), for 500k.

    Don't wory George, I don't think anybody could accuse you of doing that!

    --
    Bogtha Bogtha Bogtha
    1. Re:Ha! by Southpaw018 · · Score: 2, Funny

      The immediate mental picture I got was Nelson going "Ha ha!"

      --
      ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
  4. So... by revlayle · · Score: 2, Funny

    ...when it IS done, this game is gonna use that totally awesome Quake 3 engine! AM I RITE???

  5. DNF v. Vista by happyemoticon · · Score: 5, Funny

    I wonder what's weirder: That DNF has taken longer to develop than Windows Vista, or that Windows Vista has taken almost as much time to make as DNF?

    1. Re:DNF v. Vista by Bogtha · · Score: 5, Funny

      Weirder still is the fact that Duke Nukem Forever has taken more time to create than NASA took to design & build a pair of robots, fly them to Mars, and drive them around for a year.

      --
      Bogtha Bogtha Bogtha
    2. Re:DNF v. Vista by bsartist · · Score: 2, Insightful
      Those [Mars rovers] have been chugging along for 18 months now, when their original lifetime was slated at 90 days. Many people consider NASA to be horribly mismanaged.
      I don't credit NASA management for the success of the Mars missions. I think of the Mars rovers as something that the engineers managed to pull off in spite of the incompetency above them.
      --
      Lost: Sig, white with black letters. No collar. Reward if found!
  6. It has to be said by Rob+Nance · · Score: 2, Funny

    "3D Realms has no plans on rushing Duke Nukem Forever" This has to be said, but did anyone really think Duke Nukem Forever was being rushed?

  7. Thank God. by stlhawkeye · · Score: 4, Funny

    I know we were all worried about this.

    --
    "I have never won a debate with an ignorant person." -Ali ibn Abi Talib
  8. What is wrong with these people? by eln · · Score: 3, Insightful

    This company must have the most patient investors in the history of business. They've sunk millions of dollars into this game. At this point so much money has been spent that it has no hope of being profitable, even if it becomes the highest selling game of all time.

    Meanwhile, they continue to delay it and the project clearly has no well-defined sense of direction. They've basically scrapped it and started over from scratch I don't know how many times, and feature creep is not so much a problem as it is a religion for them. I mean come on, an FPS with the ability to send email? 5 years from now, when they decide to release another few screenshots to drum up interest in the "imminent" release of the product, they'll show the game automatically ordering milk when your smart fridge tells it you're almost out.

    By the time this game comes out (if it ever does), all of the people that would have run out and bought it just because it's the greatest running joke in Internet history will have all died, and their grandchildren won't get what all the fuss is about.

    1. Re:What is wrong with these people? by finkployd · · Score: 3, Funny

      Meanwhile, they continue to delay it and the project clearly has no well-defined sense of direction. They've basically scrapped it and started over from scratch I don't know how many times

      Wait a minute, are we talking about Vista?

      and feature creep is not so much a problem as it is a religion for them.

      Ah, I guess not.

      Finkployd

    2. Re:What is wrong with these people? by rwyoder · · Score: 2, Informative
      Meanwhile, they continue to delay it and the project clearly has no well-defined sense of direction. They've basically scrapped it and started over from scratch I don't know how many times, and feature creep is not so much a problem as it is a religion for them.
      Do you realize you have just described a typical IT project at any large corporation? I know because I am suffering through one right now.
  9. Let me be the first to say by dcapel · · Score: 2, Funny

    BWHAHAHAHAHAHAH....

    Duke Nukem Forever... Ship Early...

    BWHAHAHAHAHAHAHAHAHAHAH

    --
    DYWYPI?
    1. Re:Let me be the first to say by jimibee · · Score: 2, Funny

      You definitely were not the first person to say that.

  10. Good headline by MrTester · · Score: 5, Funny

    Boy. Theres a shocker headline.
    Right up there with "A new study shows that Men like to have sex" and "The sun is expected to rise in the morning"

    Wait. Im being handed a piece of paper. Holy Cow! Breaking news! "Companys like free publicity!"

  11. Rushing it could... by mfh · · Score: 5, Funny

    ... cause major problems with the globally accepted definition of vapourware. My god, what if the damn game actually gets released?

    What would the kittens do?

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Rushing it could... by fbjon · · Score: 2, Funny

      That's the point they're bringing forward. 3D Realms won't want to rush Duke Nukem forever, instead they'd like to slow down development once in a while since they don't want to disrupt the very fabric of the universe by a too rapid development pace.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
  12. baaad grammatical pun by justkarl · · Score: 5, Funny

    3D Realms Won't Rush Duke Nukem Forever

    Oh yeah, well how long will they be rushing it?
    Bad-dum-dum
    Get it? Forever? Like they'll be rushing it forever

    Thank you!!! I'll be here all week!

  13. WTF? Talk about uninformed by SmallFurryCreature · · Score: 2, Insightful
    This is an internal project, paid for by their own money. They can take all the time they want as long as they are willing to spend their own money doing it.

    I thought everyone knew this. 3Drealms in an independent like Id (quake) and can do what it wants. They self financed it from the money earned with the earlier Duke Nukem titles.

    Wich goes to show how much of a success they were and how little development has to cost (especially when you don't produce anything). Compare this to the guys who did daikatana burning through millions in a fraction of the time and you get the idea that 3d realms may not be the fastest developers ever but they can sure stretch a dollar.

    Saying that investors are worried shows you are an idiot who does not know the least bit about the subject. The fact off self-financing has only been known for the last decade. It is the reason why it could go on for a decade.

    DNF should not be confused with stuff like the Phantom console. 3D realms is only wasting their own money. Or not. Maybe they are just waiting until all current FPS are so fucking boring that a blast from the past will be very welcome indeed.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:WTF? Talk about uninformed by Dtyst · · Score: 5, Informative

      3DRealms has earned from Max Payne franchise alone about 50 million USD (about 25 miljon royalties and sold the max Payne brand (game + engine to take two for 50 million , the developer Remedy got their share of course so I estimate that 3DRealms got at minimum 35 million USD). Now they are doing (trying) the same with Prey (developed by HumanHead) produced by 3DRealms. 3DRealms have lots of older other profitable self-developed games aswell. So they can afford to drag DNF development forever with the cash they have in spare.

      As they say on their website: In business since 1991. Never had a loan. Never had layoffs. Extremely stable and successful environment.

    2. Re:WTF? Talk about uninformed by Dtyst · · Score: 3, Informative

      Here is a source to those numbers and a nice interview with 3DRealms CEO Scott Miller:
      http://www.gameproducer.net/2006/06/13/interview-w ith-3drealms-ceo-scott-miller-prey-game-production -insight

      GameProducer.net: 3DRealms got praise from Remedy when they were doing their first cinematic action title Max Payne. Remedy said that it has been great to work with a publisher that gave no or little pressure about the deadlines. I heard the famous slogan "When it's done" first time said by Remedy & 3D Realms. How do you approach this attitude nowadays? Do you have no deadlines at all? What it really means to you to publish a game "when it's done"?

      Scott Miller: Well, we have a simply philosophy that if you're going to make a game, do it right. Another words, the game comes first. Most publishers do not see the value of this philosophy, and therefore the majority of their games are not hits. Also, since we retain ownership of our game brands, it is in our best interest to insure that our games are big hits, because not only do we like those fat royalty checks, we also like to see the valuation of our brands exceed 10's of millions of dollars. In 2002 we (us and Remedy) sold the Max Payne brand for nearly $50 million, and that was after earning some $25 million in royalties. So, was it worth the 4.5 years to make Max Payne right?

  14. Nice Try but... by Duds · · Score: 4, Interesting

    We didn't even have NT4 when DN-Forever was started, let alone XP.

    5 years != 10 years.

  15. Re:Seriously, which engine? by Nova77 · · Score: 3, Funny

    I think they *did* consider a re-write 10 re-writes ago.

  16. Ha! by east+coast · · Score: 5, Funny

    3D Realms Won't Rush Duke Nukem Forever

    1998 called. They want their story back.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  17. Nah by WedgeTalon · · Score: 3, Funny

    At this point I hope they *don't* ever finish DNF. It's a great running joke and the name just fits oh-so-perfectly! It would be a tragedy to lose that. :'(

  18. Early? by Aim+Here · · Score: 5, Funny

    "I would never ship a game early (even a couple of months), for 500k.'"

    This must be some new usage of the word 'early' that until now I have been unaware of.

  19. *oik* by Shaman · · Score: 2, Funny

    I -honestly- had diet coke fly out my nose after seeing that headline. Thanks a lot for the burning proboscis!

    --
    ...Steve
  20. Re:DNF v. Vista v. NASA by Rob+the+Bold · · Score: 5, Funny

    And even weirder still, I was working on this really funny response, but then this new humor engine was available and I started using it and went back to square one. Then I thought, crap, I can adapt a humor engine better suited to my style than any off-the-shelf models, so I started work on that. But the whole concept of what constitutes high quality jokes changed in the meantime, so I started over again. There will be a really funny rejoinder here real soon now.

    --
    I am not a crackpot.
  21. Something doesn't add up by UES · · Score: 5, Interesting

    There is no game. No one is working on the game. The investors got fleeced.

    Use common sense for a moment.

    It takes 3-4 years to write, cast, design, film, edit, and release a major Hollywood picture like a Star Wars or an X-Men, which can cost $100MM or more to develop.

    It takes 3-4 years to concieve, design, manufacture, and ship a new console like a PS2 or Gamecube.

    Rockstar developed and released three new hit games with a new engine and tremendous amounts of content since 2001.

    But it takes nine years to program a knockoff Doom clone? Really? Are they coding it on a loom?

    Things I would love to know:

    1) Exactly how many programmers are working on DNF.
    2) What percentage of their days are spent on DNF versus other tasks.
    3) Why management keeps an obviously defunct product on the books when normal business practice would suggest writing it off at this point, having missed at least SEVEN release years in a row.
    4) I am dying to see the balance sheets for this project.

    There is no game, there never will be a game. But there may be an audit.

    1. Re:Something doesn't add up by hibiki_r · · Score: 5, Interesting

      I know a guy that quit 3D Realms a little under a year ago that joined the DNF team when SiN got released. He claims he worked on the game all that time. I won't tell you the horror stories I've heard, but trust me, there was people being paid to work on it.

    2. Re:Something doesn't add up by uncleroot · · Score: 2, Interesting

      "There is no game. No one is working on the game. The investors got fleeced." 3drealms got lucky once because of the work of a brilliant young programmer named Ken Silverman http://en.wikipedia.org/wiki/Ken_Silverman and great designers like Levelord http://en.wikipedia.org/wiki/Levelord and they have been milking the Duke franchise ever since with console ports farmed out to third parties. Once the real talent left the company has been unable to complete a worthwhile follow-up to their original cash-cow. It's not a scam, it's just grossly incompetent management. To their credit, at least George and Scott didn't ship Duke4ever as a turd-quality product like Ion Storm did with Daikatana.

    3. Re:Something doesn't add up by Anonymous Coward · · Score: 2, Funny

      1) There are 17 members on the 3DRDNF team. Including programers.
      2) 70% of our time is spent on DNF. The other 25% is spent playing golf and laughing at forum posts.
      1&2b) The rest of our time is spent polishing up math skills.
      3) There are some good reasons. But you couldn't handle the truth. Actually, we're still looking for a good excuse. Do you have one?
      4) Sorry...

      DNF is not late untill its released.

      JF.

    4. Re:Something doesn't add up by randyest · · Score: 2, Funny

      There is no game. No one is working on the game. The investors got fleeced.

      That's all I needed to read to know you're full of shit.

      There are no investors. 3Drealms has been in business sincde 1991, has never taken out a loan, and has never had a layoff.

      In short, there was no post. You did not make a post. The readers who thought they were reading a post were fleeced. You're a moron.

      --
      everything in moderation
  22. What DNF Can Teach NASA by patio11 · · Score: 5, Funny

    A game is only late until its released, but a space probe which smashes into the body it is orbiting because it doesn't know the difference between feet and meters is gone forever.

    1. Re:What DNF Can Teach NASA by Loki_1929 · · Score: 3, Informative

      "IIRC - the demise of the Mars Polar Lander"

      The previous poster wasn't talking about the Mars Polar Lander, they were referring to the $125 Million Mars Climate Orbiter.

      "nothing as dramatic as confusing the two measures of distance - that would be unthinkable - and not even NASA is dumb enough to make such a mistake."

      Someone should inform NASA of this. They admitted that this is precisely what happened. Actually, though, Lockheed Martin built the spacecraft, and it was their engineers who used English units. NASA, like everyone else in the (scientific) world, uses metric.

      "No, the problem was that the conversion variables were not of sufficient accuracy, and over a period of 18 months where the computers used the conversion many thousands of times, the eventual height that the motors cut out was too high to allow the craft to survive."

      If you're referring to the Mars Polar Lander, then that's also inaccurate. NASA's internal report states that the most likely cause of the loss of the Polar Lander is that its engines cut off upon deployment of its three 'legs'. Onboard sensors believed the craft had landed due to incorrect sensor readings, so the engines cut off and the craft plumeted to its doom.

      However, the previous poster did make one mistake. The Mars Climate Orbiter likely did not crash into "the body it was orbiting". Due to the units conversion problem, the navigation system did not begin its burn to slow the spacecraft into a proper Mars orbit until it was far too close to the planet already. The result was that the Orbiter was travelling far too fast, its thrusters overheated during their burn and shut down, the craft plowed through the atmosphere, and continued on its way. Speculation is that it currently holds an orbit around the sun.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
  23. The problem is by Sycraft-fu · · Score: 4, Insightful

    There's an expiration date on almost all the content in a game. Ok so music you can have composed and rendered to WAV files and keep that forever. Soundeffects too maybe. Plot, well it's a FPS, plot is light anyhow but ya. However the really expensive and hard parts, the code and the graphics assets, expire after a year or two. Consider if UT2004 had not been released and was instead to come out right now. Nobody would give a shit. It's not a bad looking game but it fails to impress by today's standards. It has been exceeded many times, and it's only two years old. UT2007, which should launch this year or eairly next year, has totally new graphics assets and a major code reqrite to stay current.

    So when development starts to stretch in to the 5+ year bracket you are losing a lot of work. Unless they orignally planned to release it this far off and designed accordingly (which would be hard with the way technology changes) they've been doing a lot of development to no end.

    A similar thing happened to Shadowbane. Though it had many other problems, one was just that it didn't look very good. It's graphics were fine for when they first started talking about it, but it took so long to release that by the time they came out they were rather dated. That could have worked perhaps had it been an awesome game, but it was so it flopped.

    I think DNF faces a similar problem. Either they have been updating their engine and assets, in which case they've been wasting colossal amounts of time and money, even if it is their own, or they are talking about releasing a game with Quake 1 graphics to compete with things like FEAR.

    They claim they are using the Unreal 2.5 engine (basically the post UT2004 development engine, UT 2004 was UE2) so that means that they have redone development. In fact, if you look at their timeline they went from Q1 to Q2 to UE1 to UE1.5 to UE2 to UE2.5. Well that means there's had to be some significant updating of grpahics assets to keep pace with that. It's also a lot of money sunk. iD and Epic do not give their engines away, they license them for 6 figures, regardless of if you get your game out the door.

    1. Re:The problem is by randyest · · Score: 2, Interesting
      There's an expiration date on almost all the content in a game. Ok so music you can have composed and rendered to WAV files and keep that forever. Soundeffects too maybe. Plot, well it's a FPS, plot is light anyhow but ya. However the really expensive and hard parts, the code and the graphics assets, expire after a year or two.

      So, of:
      • Music
      • Sound effects
      • Plot
      • Code
      • Graphics
      Two of them, Code and Graphics, have an "expiration date" and they comprise "almost all" the content?

      In fact, if you look at their timeline they went from Q1 to Q2 to UE1 to UE1.5 to UE2 to UE2.5. Well that means there's had to be some significant updating of grpahics assets to keep pace with that.

      So it's totally unheard of and impossible to make source art resources at a higher resolution and quality than is possible to render in real time and scale down for the engine implementation as needed? So they couldn't have had high-quality resources to begin with and re-generated the art to be used in-game over and over (at higher quality levels as the engine and modern hardware allowed?

      So when development starts to stretch in to the 5+ year bracket you are losing a lot of work.

      And that "expiration date" is around 5 years? And Quake1 in a FEAR market would be an example of this?

      I think DNF faces a similar problem. Either they have been updating their engine and assets, in which case they've been wasting colossal amounts of time and money, even if it is their own, or they are talking about releasing a game with Quake 1 graphics to compete with things like FEAR.

      Quake was released on July 22 1996.
      F.E.A.R. was released on October 18, 2005.
      FYI That's more than 9 years.

      Well, that was an interesting post. I'm still confused about a lot of things, especially things related to DNF. But now there's one thing I'm sure of -- you're not a game developer, and you couldn't even play a convincing one on TV.
      --
      everything in moderation
    2. Re:The problem is by Sycraft-fu · · Score: 2, Interesting

      Well I don't usually respond to retarded trolls, but what the hell, I'm bored so I'll bite.

      Yes, the two things off the list comprise most of the work. Just because a list has 5 items does not mean all items are equal. If my weekend todo list was "Replace burnt out light bulb, buy a new garden hose, vacuum living room, wash the car, and rebuild my car engine" you can't very well say they are all equal. The bulb replacement is a 1 minute job, rebuilding an engine is a major operation.

      Code and graphics are the biggest part of a game. They require the most time and effort. Code is espically intensive hence the intrest in purchasing a working engine, which they did. That takes a lot of the effort out of it, but of course at a high monetary cost.

      My point about years was that in the 5+ span, it gets difficult to use assets, be they engines or graphics at all. On a shorter span there's still possibilites. Games don't have to have the latest greatest look to sell, though it helps, and technology doesn't change all that much. However over longer times it gets to the point where you are talking major redesigns. The assumptions you made then aren't valid now. Just look at the changes in 3D cards. Shaders are now what it's all about. It wasn't until 2001 that a consumer card with any sort of real programmable shaders made an appearance. That forces you to change how you are doing thigns. It's just not "more polygons, bigger textures" it's more advanced ways of rendering scenes.

      The reason I was comparing Quake 1 to FEAR is that's the timeline on which DNF operates. It's orignal development was on the Q1 engine, so if they had not upgraded, that'd be time kind of graphics we are talking. Now as I noted they have, several times. They've repurchased engines which is quite expensive, not to mention time consuming in terms of re-porting their modifications to the new engine.

      No, I'm not a game dev, I never claimed to be one. I suspect you aren't either, you are just a troll trying to look smart. Sorry, but regardless of what you think it's not a trivial (or cheap) process to just update assets to modern technology. That's one reason you will see games pushed out even though they aren't ready. They've taken too long and are risking falling in to obselence before release. Publishers opt to cut their losses since not only is there more time to get things working, but also potentially time to get it up to snuff.

      The point is there seems to be this misunderstanding that all the effort spent on DNF over these years is making it better. Nope, sorry, took too long on that. A significant amount of effort has now had to go to update what they had to work with new technology. This is evident from teh engine repurchases. You think they are doing that for fun? No, it's because they engine they were on was getting dated so they got a new one.

      That's comming again, I might add. UE3 is nearing it's debut with UT2007, and from the look of it it's a real step up from 2004. So if they want to stay current, they'll need to get UE3, and then update the art assest to match, and rework the gameplay to deal with the new physics and so on.

      Sorry, but my bet is in the unlikely event this thing ever does see release, it's a huge peice of crap.

  24. Misquoted by Hoi+Polloi · · Score: 5, Funny

    He was misquoted...
    "I would never ship a game early (even a couple of months), for 500k.'"

    What he really said was:
    "I would never ship a game"

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  25. The man has a point. by aywwts4 · · Score: 4, Funny

    Normaly slashdoters are paranoid delusional, but your making sense.

    ...Spooky

    --
    Web Developers: Celebrate to our roots! Animated Gifs and Tiled Backgrounds, dont let our history die!
  26. Title asked for mockery by foamrotreturns · · Score: 3, Insightful

    I don't think I've ever seen this many Score:5 Funny comments on any given /. article ever.
    More serious note:
    I find the whole DNF saga tragic. They're trying to create the ultimate game, but the longer they wait, the more spectacular it will have to be in order to be considered
    a) worth the wait and...
    b) better than whatever else is out at the time.
    3D Realms had their time, but the electronic entertainment industry is one of the most competitive out there, and firms like 3D Realms just don't stand a chance of survival unless they can produce quality product on a consistent basis. I have the feeling that they're reworking their game every time some new trendy concept becomes popular. For example, how much you wanna bet that one of the "start from scratch" moments was when bullet-time got huge? Remember Max Payne and how revolutionary it was? I'd be willing to wager that 3D Realms has an Achilles' Heel, and that is a propensity to go chasing after whatever is popular rather than trying to set their own trends.
    3D Realms: Take a hint from Rockstar and create a new game. Create a game no one has played before. Bring elements into the game that are truly unique. At this point, with all the time and money you have invested in the project, it's too late to make anything mediocre. Be creative and think outside the box, because if you copycat, people will call you on it, and you will lose everything.

  27. The true meaning explained... by Mister+Whirly · · Score: 2, Funny

    Doesn't DNF stand for "Did Not Finish" in NASCAR??? Eerily appropriate in this case too...

    --
    "But this one goes to 11!"
  28. Duke Who? by guidryp · · Score: 3, Insightful

    Who is Duke Nukem to your average teen gamer today? When Duke 3d was big they were mastering potty training.

    On the other hand, players of the original probably will not be interested in that type of game anymore. I played Duke 3d in University but that was 10+ years ago. I don't play FPS games anymore as I don't have time to get over the motion sickness curve. It takes me too long to get my FPS legs now.

    I think this game will get no advantage from being a sequel.

    I also have a serious hard time believing this game is actually in development. If it is, it already ranks as the most colossal development failure in the gaming industry ever. 10 Years. I am quaking in my boots at the dev costs on this one. And if this is a mind boggling huge game it will take an army to to polish and test it.

    The first 100 Million dollar game?

  29. Typo spotted: by ray9x · · Score: 2, Funny

    3D Realms Won't Rush Duke Nukem, Forever

    --
    .-.
  30. lol by JustNiz · · Score: 2, Insightful

    Judging by the sceenshots from 1999 in the article the game has been in development so long technology has passed it by. They look almost laughably low-detail when you compare them to any other game less than 5 years old. They're probably having to spend almost as much effort just to update the graphics and re-port it to more recent engine every couple of years than it would be just to write a new game from scratch.

  31. Everything is relative by Aceticon · · Score: 3, Funny

    I think what everybody is missing is the right context to interpret the word "rush" here, so i'll give it a try at sketching it:

    Imagine you have a snail. The snail has been moving from one city to another distant city. This has been going on for the last 5 years.

    Thus "rush" in this context means making the snail go faster, but still within it's capabilities.

    Now, just fill in the blanks by considering that the Duke Nukem Forever development team departed one year before the snail and the snail already overtook them and you'll get the picture...