Transgaming Technologies and Mac Developers
ZerocarboN writes "With such current Mac publishers as Aspyr and MacSoft typically spending months to bring games to the Mac, Mr. State said: "We imagine that they are re-evaluating their business models. Our technology does revolutionize how games are brought to the Mac, which we believe will result in a paradigm shift in the Mac game publishing landscape." He added that TransGaming has no plans to license Cider to other companies, but "we are always open to discussion.""
All we need is DNF!!!
"I use a Mac because I'm just better than you are."
Duke Nukem Forever is coming to the Mac!
There's also Crossover Mac coming, from Codeweavers. Not only is this better because the user can buy it instead of waiting on game makers to port stuff, but it's also better because unlike Transgaming, Codeweavers contributes back to WINE.
Of course, there's also vanilla DarWINE, but I haven't had any success with it on my Intel iMac yet.
"[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz
i think boot camp revolutionized the way games are brought to the mac.
Pshht. Why would you want to play Windows games on a Mac? Added stability, you say? Well let me tell you something, mister. I'm running XP here, and it's the most stable OS I've ever!@^&AF3@%***NO CARRIER***
Honestly I take the opposite perspective on Cider - I think it's going to be horrible for the Mac gaming community. Now, as Apple's market share grows, instead of publishers beginning to consider making native versions (not crappy ports) of their games we're going to see everyone using technologies like Cider that reduce performance instead. I guess it's fine for older games but its advantage in terms of development time is offset by the fact that the latest games won't have "good enough" performance.
Haiku for you!
...another layer of indirection. As if they didn't run slow enough on OS X already.
They can have thier crappy trandgaming cider ports.
Since the summary didn't explain what Cider is:
Okay, I understand that this guy's trying to sell the solution that his company produces. But it's pretty weird to say that these sorts of API translation technologies will be "the way" to bring games to the Mac when Intel-based Macs are a tiny minority of the total Macintosh user base.
I understand it's a lot less effort for the game developer to utilize something like this technology rather than porting the game to native MacOS X. But to the extent that game publishers claim that the Mac market is "too small" to justify porting games, I can't see how a small fraction of that too-small market is going to look any better.
I'm sure they'll claim that this is a zero-effort solution to supporting th Mac, and it's therefore 100% upside to add this in and get a few hundred sales to Intel-based Mac users. I'm sceptical that's really going to work out.
-Mark
I use to port games to the Mac. It was a lonely, miserable life. Thankfully those days are behind me.
Apple is to the games market as Microsoft is to security - it is something each company just doesn't have a culture to ever have any competence in.
Just look at Apple's pathetic game development page:
http://developer.apple.com/games/
Some of the games I ported to the Mac only happened because I was a Mac user and wanted the game on my system. Companies greenlighted ports with the hope that Apple was getting their act together on the games front and my promises that Apple was changing their ways. But there were always big promises with each new cycle of Apple game evangelists followed by decline.
I have a hard time imagining that outside of the usual token Blizzard games and a few others that native Mac gaming is probably dead - for good this time.
Solutions like Transgaming will be bad enough to keep people playing games under Windows, and just good enough that the execs with the power to greenlight Mac ports will claim there is no point risking the expense.
It is really sad to think back after all these years. Apple could have been a fantastic gaming platform. But their outright incompetence in shipping up to date and decently performing OpenGL drivers gave the absolutely fantastic PowerPC systems a bad reputation in the gaming world. And I will skip ragging on the Apple game employees I've worked with over the years.
MMORPGs and piracy are really killing the PC game market - I think it has been in a steady decline for at least five years now. Most pc development houses I know are looking to consoles to save them. If there is any interest in other platforms it is Linux and not Apple that I see companies moving towards.
If you mod me down, I shall become more powerful than you could possibly imagine.
Because I am a Mac fanboy, if I were to write a game I'd write it on the Mac first, then port it to Linux which ought to be pretty easy, and then let some porting company produce the Windows port if they cared to.
Start Running Better Polls
when they reach into the box and find a compact disc instead!
But their whole business model for the product depends on them licensing Cider so that people can develop games with it, I thought. Is he saying that they're not going to seek new customers?
That might be a fair enough move at first, while they're still developing and stabilizing the technology. After all, if he already has the deepest pockets, he shouldn't be wasting his time (or rather, developers) for spare change (even if that measures in the millions). (I like parentheticals.)
Gaming for the PC and Mac market is doomed anyway in the near future, look at Mark Rein's talk at develop conference in brighton the pc market is dead with intel putting only low end graphic cards on their motherboards. Everybody's moving to laptops anyway and high end graphic cards are energy wasters. There is just no purpose developing photo realistic games for the top 5% of pc market that can run those games. Look at games like halflife2 and doom3 which costed millions to develop I wonder whether they made a profit (well they do as they license their engine) as I could not run either of those games on my 3 year old laptop. I would just buy a Wii/Ps3/Xbox360 than at least you would know the next 5 years you'd be able to run any game.
...what matters is what you like, not what you are like...
I use both. Ubuntu is a nice try, at least compared to other Linux distros, but it's nowhere near the same league as Mac OS X.
http://games.slashdot.org/article.pl?sid=06/08/08
Hiding behind Anonymous Coward, eh?
"Keep at least 3-6 full bottles of hard alcohol on hand, a 2 week resignation notice,..." - Poetmatt
Having been a mac user my entire life, let me tell you that the only good mac developers are the independent developers (with Bungie leading the pack back in the day). If Aspyr goes belly-up, then I'll be happy - they bring nothing but incredibly bloated, expensive ports to the platform (and usually months...or years... behind schedule). The alternative cannot be worse. I'll continue to support original mac game developers, but porting houses blow and are run by incompetent and greedy people. Inside Mac Games, an online publication, has such a love affair with Aspyr that I rarely read it anymore.
God Bless America. Why? Did it sneeze?
I've got a great crossplatform porting technology to bring games to linux/mac. It's called OPENGL/SDL/OPENAL. And if developers would actually adhere to crossplatform code standards they could actually nail 3 markets at the same time. Heck it'll even cut down on your console port (ps3) supports opengl at leas tthe ES version afaik. I know someone at bioware and even he was saying they had to rewrite for opengl in the playstation port. companies that don't write for opengl in the first place are retarded.
I did think about the "early adopter==gamer" thing, but I wasn't sure whether that translated to the Mac market. It's certainly true that in the PC world, "serious" gamers are constantly updating their machines, so there's obviously a strong correlation between hardware purchases and game purchases. Among the Macintosh users I know, the rate of upgrades is considerably slower, and there really aren't any of the crazy gamer types that drive the PC hardware business (at least there aren't yet).
Do you happen to know if anybody's done research about the validity of that model in the Mac market, specifically? All I've got is anecdotal evidence.
If Apple is as successful with the Intel machines as they hope, the day when Intel-based Macs outnumber PowerPC Macs will no doubt arrive within a few years. However, there are still a lot of PowerPC Macs out there, and will be for some time. There are still Macs out there that aren't even running Mac OS X yet...
I think the folks porting games to Mac OS X will still be around for a while.
Please go and destroy some other market, Mr. State. You already wiped out the Linux native games market with your stolen technology (when exactly are you going to give back to Wine as promised?) - I sincerely request you don't do the same to the Mac market.
Besides, people have fallen for you once. I doubt they'll do it a second time. Your scam is over, no pick up your toys and get the hell out of here.
Assorted stuff I do sometimes: Lemuria.org
On a more serious note, Mr. State and his company and completely missing the point. If I wanted windos, I'd have bought a windos machine, right? The fact that I bought a Mac instead makes it clear that I don't want windos - I want something better. So how is bringing the very old, unreliable technology I consciously avoided back to me via some game libraries not a recipe for total fuck-up?
Game companies, if you're listening: I will buy your native Mac ports. I will not buy your windos versions, not even if you package the shit with a thin layer of Aqua and call it a Mac version.
Assorted stuff I do sometimes: Lemuria.org
Take a look at their support forum. And you will see the problem.
It looks like transgaming needs to tweak its engine for every video games. When the game receives a patch, some of them stop to work and gamers have to wait another tweak from transgaming. It looks like a lot of users are frustrated.
Transgaming may dramatically reduce the time you need to port a Windows based video game to Linux and MacOSX but it isn't such a clean way yet. They do not provide a 100% compatible DirectX 9.0 framework.
Unless Transgaming makes some big steps up form Cedega, it's not on the level of native Windows. A notable absense would shaders newer than 1.4. That's all Cedega supports right now. Graphics cards are up to 3.0 and DirectX 10 will bring another update. So this mean that new games are forced to run in reduced detail (there are effects only possible in SM2 and 3) and at reduced speed (SM2/3 programs are faster in many cases). So you do get a "2nd best" kind of game experience.
Developers may well decide that it's cheap enough to do it that way and just not worry about it. It make come down to something like:
Ok we could do a port, but that will cost us $100,000 in development and testing time, also we'll either have to miss our release date or do a late Mac release, which hurts sales. Sales projections are that we should at least break eve, but nothing for sure. Or we can license Cider for $5,000 and do minimal testing, maybe $10,000 more and be done. The game will be lesser quality, but we are almost certian we can make a profit, and we'll get it out on time for dual launch. Let's go for Cider.
Now of course I'm making up numbers here, but this could be the situation. A proper port is expensive and it's not always worht the money. Interplay ported Fallout 1 to the Mac but not 2. The reason was they said sales on the Mac of Fallout 1 were so low, they barely made back their costs. Thus they decided it wasn't worth it the 2nd time around.
Well if you give developers an easy, cheap out, they may take it even if it means lesser quality games. Much easier to convince the publisher to risk a few grand and hire maybe 1 extra guy than to risk 6 figures and hire a bunch. Plus I'm sure logic like "Well they can run Windows, so if they want the fill experience they can just install it on Windows," will fly around.
Never underestimate how stingy publishers can be, and how lazy programmers can be. Those are a bad combination when a crutch comes out for porting to a minority market.
Offtopic, Offtopic?
.... wait my auction just came in...
It's about Mac gaming, it's a succinct point about.... something
Is Apple going to continue producing PowerPC systems, or are they slated for silicon heaven?
Earlier this week Apple updated the last last two PowerPC product families, upgradable tower and server, to Intel Xeons. The only PowerPC based systems on Apple's online store are old systems that were returned and are now in the refurbished section, "special limited time offers". It's over, PowerPC is officially history.
I was specifically referring to the Mac market and to expensive official market research paid for by somebody else, not to anecdotal evidence. If you have a real need something better than anecdotal information (like a published report or something) you might be able to find something with Google, but unfortunately I can't help. The market research results were not provided to me under NDA, but were also not published (so far as I know) so I can't drop a URL on you. Sorry.
If you mod me down, I shall become more powerful than you could possibly imagine.
http://www.linuxgames.com/ has had this discussion many times with Linux as the subject. Does emulation kill ports and/or original games. I think Apple is in the position to take the PC game spotlight away from DirectX. The popularity of OS/X on x86 and the performance of Apple's machines will decide the battle.
Having to work for a living is the root of all evil.
I agree. I am a potential convert. But there is no decent mid range mac.I want to use/choose my own monitor so the only macs for that are the Mac Mini (too underpowered) and the Mac Pro (huge overkill).
I want one graphics card slot. Room for 2 3.5" HDs. I don't need a whole card cage for a variety of cards. I just need a vid slot.
A Mac Midi...
Just a little while back I cobbled together some extra hardware and setup a secondary machine for home. This machine is linux-only, but I actually tend to use it more than my primary (which is generally used for video dubbing and more power-intensive but less interactive tasks).
I spend about a day trying to get "Warcraft III" - a game that previously worked without issues - on my fresh install of wine. The thing consistently segfaulted near the end of installation. Thinking it might be a scratched CD issues, etc, I downloaded some ISO's of the game discs, and tried various workarounds to no avail.
Eventually on a hunch I installed an old version of Cedega (5.0) and voila, the game worked again (so long as I set it to permanently use that version), but I failed to see why they're breaking one game in favour of another, and I might also be missing some bugfixes/features of the newer versions in the meantime.
How about before we all jump in to Mac Gaming, Apple gives users a way to turn off mouse acceleration in system preferences? Anyone who has tried to play an FPS with mouse acceleration enabled knows it is infinitely frustrating. We, as power users, gamers, etc. shouldn't have to download a third party app/utility just to tweak a basic mouse setting.
I know i'm not the only one, I was just digging yesterday to find a utility that does this so I can finally dig into Aleph One.
Oh, okay. It wasn't clear to me from the original message whether the information was Mac-market specific. That's interesting. Maybe the Transgaming folks are on the right track, then. I'll still be bummed when Intel-only Mac games start appearing, though.
Of course, by the time that actually happens, I'm quite likely going to have an Intel Mac anyway - they're awfully tempting.
I *completely* disagree. Yes, many people are going with laptops as their new computer purchases, but many of those people ALSO still own a desktop machine. The occasional person I run across who only has a laptop usually uses it for a specific business-related purpose (traveling salesperson for example, or insurance auditor), so they were never part of the audience for gaming to begin with.
Just because Intel includes cheap, low-end video on their motherboards doesn't mean the majority of folks are "perfectly satisfied" with that. Rather, it means the cost of including it has gotten so low, it may as well be thrown in. People interested in better performance/better graphics quality will always purchase video cards for their desktop PCs.
And even laptops are starting to include much better video options (within their power/heat limitations). The Macbook Pro has an ATI Radeon x series chipset with up to 256MB of video RAM on it. That's a far cry from Intel's integrated video!
The next generation of consoles look like they're generally going to include big price-hikes, too. (PS3 coming in at around $1000 by the time you buy the accessories you'd want for it!?) So all the talk of PC gaming dying because of consoles seems like nonsense to me too. People are going to have to "pay to play" if they want the latest technologies - regardless of platform.
did anyone else misread the title as "Transgendered Technologies and Mac"?
disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
I'm sorry, but Transgaming is under NO OBLIGATION to give code back to the WINE project.
"Wine is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version."
The LGPL (and the GPL), make no references to contributing patches to upstream, they only cover redistribution and the like. Nothing has been stolen, nothing has been wiped out. Your claims, in other words, are FUD. If you don't like it, go start your own project under a more restrictive license, don't waste your time complaining about a company that offers an excellent product while obeying the terms of the (L)GPL.
Yes, exactly. Why would software companies build new things for a dead platform?
Actually the marketing types have figured out that 90-something percent of software is sold within the first year of a machine's life. So while PowerPC based Macs may be running and useful (running the software they already have) for many more years they will be dead to developers (who want to sell software) in less than a year. Why less than? The towers are far less popular that iMacs, Minis, and notebooks. All of which have been PowerPC for months.
Congratulations on ruining all the chances you had of being taken seriously, Mr. State.