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Microsoft To Enable User-Created Xbox 360 Games

simoniker writes "Talking on the eve of its Gamefest event in Seattle, Microsoft has revealed XNA Game Studio Express, a new product which will allow indie developers and students to develop simultaneously on Xbox 360 and PC, and share their games to others in a new Xbox 360 'Creators Club'. XNA Game Studio Express will be available for free to anyone with a Windows XP-based PC, and will provide them with what's described as "Microsoft's next-generation platform for game development." In addition, by joining a "creators club" for an annual subscription fee of $99, users will be able to build, test and share their games on Xbox 360, as well as access a wealth of materials to help speed the game development progress."

49 of 303 comments (clear)

  1. Great! by Spunkemeyer · · Score: 4, Funny

    Now I can finally work on that "ringworld" game I've been kicking around in my head...

    1. Re:Great! by montyzooooma · · Score: 4, Funny

      We should collaborate - I have an idea for a baking game featuring a Master Chef...

    2. Re:Great! by aichpvee · · Score: 2, Funny

      Oooh, oooooh, oooooooohh!!!! How about some crappy level designs, poor ai, and weapons that look and act "meh"?

      --
      The Farewell Tour II
  2. My game will be called... by MichaelSmith · · Score: 5, Funny

    .... "Linux kernel"

    1. Re:My game will be called... by LiquidCoooled · · Score: 5, Funny

      Game registration error

      Microsoft has detected an error in the naming of your game.
      The term 'Linux' is a trademarked entity and as such cannot be used as the title of your game.

      Sincerely

      Billy boy

      ps, even if it weren't trademarked, we still wouldn't let you have it you commie pig :P

      --
      liqbase :: faster than paper
    2. Re:My game will be called... by ameline · · Score: 2, Interesting

      They're probably going to make your game run under .net as managed code. Good luck doing anything worthwhile from a low level or systems point of view under that framework.

      --
      Ian Ameline
    3. Re:My game will be called... by jkrise · · Score: 4, Funny

      and mine will be titled: CHAIR-MAN's Flying CHAIRS ... fasten your CHAIR-Belts, 'coz this is gonna' CRASH!! It'll be like Tetris, only instead of bricks, there'll be chairs of different shapes and sizes.

      --
      If you keep throwing chairs, one day you'll break windows....
    4. Re:My game will be called... by gEvil+(beta) · · Score: 5, Funny

      Someone should make a Donkey Kong clone, only instead of barrels, there are chairs. And well, you can guess who Donkey Kong is...And Mario should be replaced with interchangable sprites, so you can play as whoever's going to be fucking killed that day...

      --
      This guy's the limit!
    5. Re:My game will be called... by quitcherbitchen · · Score: 4, Insightful

      Who cares?

      This is designed for the hobbyist/amateur game developer. A managed environment built on top of a decent framework from Microsoft will allow a much broader audience of enthusiasts out there to create games. Instead of fumbling with buggy or complicated code, they will actually get to express their creativity and fresh designs.

    6. Re:My game will be called... by another_fanboy · · Score: 2, Funny
      a decent framework from Microsoft

      Therein lies the problem...

    7. Re:My game will be called... by Chris+whatever · · Score: 2, Insightful

      the only reasons Microsoft is doing this is either they want free bug/crashe fixes from developper or expansion sets and or they figure they'll get PC enthusiast to buy their console.

      Either way it's a winning solution for them.

    8. Re:My game will be called... by guaigean · · Score: 3, Insightful

      No, they're doing this because they are actually starting to lose control of the Game Development market. Recently a number of studios have begun porting and/or developing for Linux. If Microsoft loses the hold on gaming, there is very little left stopping people from switching to Linux entirely. Gaming is the reason most home systems use Microsoft.

      See, by "giving" this kit away to amateur gamers, they are essentially guaranteeing a long line of new games which only run under a closed Microsoft platform. This ensures that people will continue buying their Windows OS in order to run the tools/games. It's actually a very strategic move by MS, and unfortunately it is likely to work.

      --
      Microsoft Sucks, F/OSS Rocks. I get mod points now right?
  3. Killer Feature by hyfe · · Score: 4, Insightful

    This could be a killer feature.

    There's so many extremely simple games that are insanely fun multiplayer, and will probably never, ever be released as stand-alone games.

    I'm still praying the Nintendo Wii will be opened up like this, but if it isn't, this might be what tips me over to XBOX 360. Programming for the Wii-controllers would be fun though, and I really, really want to play Pong with them :).

    --
    "" How about taking the safety labels off everything, and let the stupidity-problem solve itself? """
    1. Re:Killer Feature by CastrTroy · · Score: 5, Interesting

      Well, the good news, is that the Nintendo Wii Dev Kit will cost somewhere around $1700. That's not too bad a price, considering the PS3 kit is rumoured to cost between $30,000 and $50,000. I'm not sure how much the full dev kit on the XBox 360 goes for. I think this could open up a lot of possiblities for the Wii. You get the full dev kit for under $2000. Not some rinky dink homebrew version, the whole thing. At this price, there could be WiiNux before we know it. And it would probably sell if it offered good multimedia functionality to the Wii, such as playing downloaded movies, and Linux games. Although I don't think Nintendo would let that fly, as people would just install an emulator, and play the Old NES games for free instead of paying for them.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:Killer Feature by DrXym · · Score: 2, Interesting

      I'm hoping that the PS3 (as has been suggested) ships with a decent and usable version of Linux. That opens the possibility of using the PS3 for almost any functionality, not just games. Of course Sony have screwed things up in the past, so I don't hold a great deal of confidence in what they might offer. Still, the Microsoft thing looks like some cheezy game development kit which only produces games that you can share with other developers. Doesn't sound very compelling to me.

    3. Re:Killer Feature by apoc06 · · Score: 2, Insightful

      It's interesting that you considered this to be a fault of the playstation line.

      The Playstation line has always had it's own "developer's club" in the form of the netyaroze and linux kits that they provided for the PS1/PS2. It wasn't perfect, but it was there and one of the first for a /major console/ of its kind. The PSP is the only Playstation console that has not had some form of officially sanctioned homebrew enabling feature. Perhaps it's because they lose more on the hardware that they decided not to release any homebrew development package, that's just my speculation. the PSP homebrew scene is larger because even though many dont wish to admit it, but there is a higher significant portion of the DS community that is younger, or simply don't care or know what homebrew is, and don't know where to find the required additional equipment. Homebrew on the PSP is relatively much easier, since all that's required is firmware under 2.71 [basically any PSP created before ~June] and maybe a copy of the widely available GTA:LCS.

      Given the release of rumors regarding potential homebrew "support" on the ps3 out of the box http://www.gamasutra.com/php-bin/news_index.php?st ory=9290 and plans to build their version of XBLA based on user submitted content, this press release by Microsoft seems to be in response to that.

      Some features of the xbox360 seems to be in response to Sony's announced features: HDDVD add-on, tacked-on backwards compatibility, motion sensitive camera, homebrew efforts, etc... Just as many features of the PS3 seem to be tacked on in response to MS and Nintendo: motion sensitive controllers, first party wireless controllers, hard drive included, free internet community, real anti-aliasing. Even the Wii has a few features that were borrowed: DVD playback, backwards compatibility, sleeker formfactor, free internet community, downloadable games. All this is to say that this is a prime case of where competition is totally benefitting consumers. The more each company "borrows" from the competition's features, the more each company will have to innovate and release intriguing software if they wish to stay relevent and not lose marketshare. It seems like this is the generation where we as the consumers finally benefit from the three way competition.

    4. Re:Killer Feature by squiggleslash · · Score: 2, Informative

      Sony's actions WRT the PSP notwithstanding, I don't think they've ever been heavily anti-homebrew. They have dabbled a little with the system, selling an official consumer user-accessable GNU/Linux kit for the PS2, and announcing user-accessable GNU/Linux as a standard feature of the PS3.

      I think the major problem with the PSP is that they don't know what to do with it, and that, more than anything else, is causing problems with them creating an officially supported home-brew environment. It's not really suitable for a crude port of GNU/Linux, and both game developers and studios are concerned enough about piracy that they can't just open up the APIs.

      to be honest, I never really understood why the PSP homebrew scene is so much bigger than the DS

      Audience. Plain and simple. The general gist I got from Slashdot was that people saw the PSP as a powerful console and the DS as something gimmicky. I thought they were wrong then and still think so (the DS has a flexible input device to get around the limitations of the joystick model, the PSP plays movies - how is the former more gimmicky?) but, nonetheless, whether I agree with them or not, that was the view, and more technical people seemed to favour the PSP over the DS.

      Add to that the initial lack of content for the PSP, and the percieved lack of quality, fun, content for the PSP today, and add to that (finished adding yet?) the built-in memory stick reader vs the DS's proprietary cartridges, allowing homebrew once you could find an exploit without additional hardware (ok, the DS has wireless, but it's taking a while for people to get the hang of it), and essentially all the pieces were in play right from the start.

      (And you shouldn't discount the DS scene. It's alive, it's just not as well known.)

      --
      You are not alone. This is not normal. None of this is normal.
    5. Re:Killer Feature by stsp · · Score: 2, Interesting

      I don't think we'll need an official toolchain for the wii. There is an actively maintained multi-platform open source homebrew toolchain for GameBoy Advance, GP32, Playstation Portable, GameCube and Nintendo DS here. Adding support for the wii will just be a matter of time. Actually the guys already opened up an IRC channel for the wii, even though there's probably not much coding going on yet :)

    6. Re:Killer Feature by Blakey+Rat · · Score: 5, Insightful

      1) Nintendo's not just going to give a dev kit to every random Joe who asks for one. You're either going to have to be an established game company, or have an agreement with a decently big publisher before you're added to the list.

      2) Even if Nintendo does give you a dev kit, that doesn't mean you'll be able to release games for their system. All consoles have a logo program, and games that aren't vetted and approved can't be run. That's not to say it'll be trivial for you to get Microsoft to approve your game, but at least Microsoft is out there assuring people that it'll happen.

      3) $1700 vs. $99/year. If you're paying $1700 for something, you're basically already a full-time game developer. $99/year is cheap enough so that Microsoft is going to have tons and tons of people on their kit, and they'll be able to pick and choose the best from the lot. Plus, you can start development of your game for free... the $99 is just for access to more documentation and Xbox portability. You can develop and release you PC version for free, THEN decide to pay $99 to port to Xbox and try to get it on Live.

      4) Isn't it telling that every time Microsoft announces something truly innovative and, frankly, pretty damn refreshing, there has to be a counter-post saying that Nintendo has the same thing... even if they don't? I love Slashdot. Give credit where credit is due... this is a great move on Microsoft's part, and a win-win for every gamer out there.

  4. Fragmenting the community. by Anonymous Coward · · Score: 3, Interesting

    If this is anything like the UT2004 'Make Something Unreal' its quite possible that this is going to fragment the playing community into small non-viable sub-communities.

    E.g. Alien Swarm has about 4 decent servers, and a community of 100 players.

  5. Well color me impressed... by Stachybotris · · Score: 5, Interesting

    But this seems like a good idea in many ways. I'm a bit taken aback that MicroSoft is doing something to let hobbists flex their creative muscle, especially in such a (relatively) open way. I mean, development for X-Box and PC? That's a pretty sweet deal.

    Now don't get me wrong, I'm sure a lot of the games will probably suck eggs, but it might just turn out that we'd see some real innovation in design and concept with an infusion of fresh development blood. Because you never know, one of those hobbists/indie designers might crank out something good enough to either a) get picked up by an existing studio or b) generate enough interest from others to start up their own studio. Then it just becomes a matter of being a good enough businessman to keep things working.

    1. Re:Well color me impressed... by zanglang · · Score: 2, Interesting
      It does, really. More interestingly this came after Bill Gates being reportedly intrigued by Xbox Mod Community after an employee brought his own modded Xbox to show The Man, just a few weeks ago.

      From the link:
      A little over a year ago, one of the people in my group modded an Xbox, installed Avalaunch, and put all sorts of Xbox mod scene apps on the box, like XBMC, RSS readers, etc, along with some "backup" games. :rolleyes: He brought this box along to a meeting with Bill Gates. Bill saw a demo of this, was quite impressed, and asked something along the lines of "How can we engage this community?" - instead of saying something like "How can we squash this?" It's long been on the back of everyone's minds in the Xbox group - how can we get students and hobbyists involved without disrupting the console business model? The good news is that it's still on the radar, we'll see what happens in the future.
      "How can we engage this community?" This is their answer, maybe? Let's just hope MS is doing the right thing this time.
    2. Re:Well color me impressed... by IamTheRealMike · · Score: 5, Insightful

      I think this is fantastic news, if only because it offers a cool and enticing way into programming for the younger generation (shit that makes me sound old ...)

      If you interview a random sample of programmers in the world today I bet a lot of the 25-30 aged ones will have got started by writing cheesy games as kids for their {Commodore 64/Sinclair Spectrum/BBC Micro}, even if they then went into corporate software, operating systems, embedded work or whatever. Learning to write software by doing databases in Visual Basic is boring. Learning to write software by doing cool games you can add multiplayer to and beat your friends at is a much better proposition.

      Wasn't the head of Nintendo saying that it's a shame games are no longer feasable for hobbyists and entry level studios? It's surprising Microsoft beat them to it, but then Visual Studio Express was designed for the home/hobbyist developer as well if I remember correctly so maybe not too surprising. Here's hoping it becomes a trend and the next generation of coders are learning threading by actually doing it, instead of memorizing lecture slides.

  6. next step by Sardonis · · Score: 2, Funny

    Now, someone please extract the binary signing key from this "XNA Game Studio Express".

    1. Re:next step by kafka47 · · Score: 2, Interesting

      I just wanted to add that, ironically, if you want to do development using a very popular "indie-level" game engine you would choose the Torque engine. And to use it, you pay them $100. If you want their studio tools on top of that, it's another 100$.

      The new MS-XNA Game Studio is based on this Torque engine. When you pay your $100, you also get additional content downloads, the studio package, listing on Xbox Live Arcade (XBLA), etc. etc. These are pretty decent extras, and it's cheaper than just using Torque!

      There are obvious reasons Microsoft is doing this, but my feeling is that positives outweigh the negatives.

      /K

  7. Re:Why a subscription fee? by Churla · · Score: 3, Insightful

    Since Microsoft won't be getting a cut of the games in question, and developer goodwill isn't exactly something they've had trouble getting behind the 360, what exactly would they get from just opening up the development platform?

    I believe they were charing significantly more for the full scale developers kit/package which companies like EA Sports and such buy into. This makes a "tinkering/homebrew" entry point into that arena for what is only the cost of a couple games.

    --
    I'm a fiscal conservative, it's a pity we don't have a political party anymore
  8. Developers, Developers, Developers by hey · · Score: 4, Funny

    Developers, Developers, Developers.

  9. XNA & Your Rights by eldavojohn · · Score: 4, Interesting

    The XNA site they have a FAQ that doesn't really address my big question: If you create a game using XNA and distribute it to the community, who owns it? Are you forced into a licensing agreement? If so, is it one closer to the GPL or Microsoft's? This is very interesting because Microsoft may be claiming publishing rights to these games in the TOS for XNA.

    So it could be a standard American Idol style:
    1) trick contestants into signing away all rights they have to their work
    2) let the community decide who is the best
    3) publish their work and profit!

    If you have preliminary questions about the XBox 360, you can find it on their forums.

    --
    My work here is dung.
    1. Re:XNA & Your Rights by andrew_j_w · · Score: 5, Informative
      The BBC article about this quotes Microsoft executive Peter Moore as saying:
      Microsoft would regulate the content for appropriateness and intellectual property issues, but users would own their work, Mr Moore said.
      It definitely looks like 1 is not the case, and given that he also says "I'd love to send a royalty cheque to a kid" 3 could well be it.

      Andrew
  10. This will be a .NET environment by plaisted · · Score: 2, Interesting
    The programs you write with this product will not need to be signed (at least not with the same key everything else for the XBox 360 is). This product is going to be a .NET based development environment. So the .NET runtime will be signed, and will run on the console, and will run your game, which you wrote in C#.

    The current announcements don't seem to spell out that this is based on .NET, but I'm sure it is. Microsoft has mentioned before that getting .NET on the XBox 360 was part of XNA. Also, see this FiringSquad article. They mention that 95 to 99 percent of the code from the windows version of a game could be retained in the X360 version. Also:

    Microsoft indicated in their presentation that they feel the Xbox 360 security, both in hardware and software, will be able to eliminate any threatening code from getting out on their consoles and they claim there will be automated and non-automated ways to detect such code.

    Managed code seems like the only reasonable way to enforce this security.

  11. How fun! by nukeade · · Score: 3, Insightful

    What a great educational tool! What got me into programming was a kid was the fact that I could make games very similar in quality to my Atari games on our old 386. I wonder if they'll offer an API simple enough for beginners to pick up.

    ~Ben

  12. Re:$99 a year? by the_crowing · · Score: 3, Insightful

    $100 a year does seem a little steep for this service at first glance, and correct me if I'm wrong, but doesn't it cost big bucks (like hundreds of thousands of dollars) for professional studios to get a liscence to develop games for consoles? The advantage for them is that their games are guaranteed to get published, but if this service allows students and independant developers to get their games out there in the Xbox 360 commmunity and if these developers are allowed to keep the rights to their products, then I think it is an excellent way for aspiring developers to get started in the industry, whether they get picked up by existing studios or start their own.

    This could be a giant step for the game industry. Kudos to Microsoft.

  13. Let me get this straight by mrjb · · Score: 2, Funny

    Instead of paying additional XBOX game developers a salary, MS is going to ask XBOX developers to pay *them*?
    Brilliant. I'm going to start a company right away, and I'll make sure to hire lots of developers to pay me.

    --
    Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
  14. Who says Slashdot always bashes Microsoft? by John+Nowak · · Score: 5, Insightful

    The comments in this thread show that, when MS does something good, Slashdot (with the exception of a few idiots) heaps on the praise.

  15. Re:Why a subscription fee? by twistedsymphony · · Score: 3, Insightful
    Or maybe it's to help recoup their losses on the 360 sales, while XP is profitable already.
    If I had to pick one reason, that would be my guess... homebrew software on the Xbox 1 was pretty popular, we've been reading all sorts of articles about Bill Gates wanting to "engage" those people. Also the argument against the use of modchips for homebrew is that it breaks Microsoft's profit model where they loose money on the hardware and recoup it on the software and accessories. Obviously people useing free homebrew instead of buying official MS licensed games is only helping MS loose more money.

    By charging a subscription fee you can have your cake and eat it too. Garage developers can make AND RUN their homebrew software for a fairly low cost $100 really isn't that much, and the subscription fee lets MS allow that kind of development without breaking their profit model, essentially making up the money they're "loosing" by not selling you games.

    while it might be a bit more expensive then chipping your console a lot of people will opt for the legal route if available. Not to mention I can see a whole lot of non-developers signing up just to run the homebrew stuff made by the real developers. I'll tell you what, if they make an XBMC360 and it's availble on this thing, I'll pay the $100 a year to run that and other software, weather I'm developing my own software or not. I would imagine there will be a lot of other people in the same boat. MS basically found a way to allow homebrew software and turn a profit at the same time... crafty buggers.
  16. Re:Why a subscription fee? by macrom · · Score: 4, Insightful

    Companies tend to have these low-cost barriers to entry simply to keep every random person with a game idea from throwing stuff onto their development site. In addition, if it's free, one is more likely to sign up, piddle around and then never create anything. At least with a small entry fee there is a slight financial incentive for you to actually go through with creating and deploying something. To me, $99 is nothing, but it seems like this is targeted at younger kids in their late teens/early twenties. Depending on your family's financial background, $99 is a lot of money to a student with little to no income stream and will ensure that you at least have a vested interest in their program.

    Weight Watchers (the only example I can think of right now) has the same principle. They charge you $10-12 a week for their program whether you attend or not. They don't really do anything but weigh you and give you some rah-rah speeches to keep you motivated. The financial cost is there because, psychologically, people who have a vested financial interest in something tend to follow through with it more often and more completely.

  17. Lets take bets... by Winterblink · · Score: 3, Funny

    ... on how long it will take someone to make a program that wrecks 360s.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  18. Painful distribution.... by james_bray · · Score: 5, Informative

    From the XNA FAQ:

    Q: How exactly can I share my 360 game to other 360 users? Will my game only be available to people with the XNA "Creators Club" subscription? Will it be available to all 360 users that have an Xbox Live account?
    A: There is currently no supported way to share binaries on the Xbox 360. Currently, there are four requirements that must be met in order to share a game targeting Xbox 360 which is developed with XNA Game Studio Express.

          1. The individual you are planning to share the game with must be logged in to Xbox Live and have an active subscription to the XNA Creators Club
          2. The receiving user must have downloaded the XNA Framework runtime environment for the Xbox 360
          3. The receiving user must have XNA Game Studio Express installed on their own development PC
          4. The game project, including all source and content assets, must be shared with the receiving user. The receiving user then compiles and deploys the game to their Xbox 360.

    Doesnt exactly sound like a barrel of laughs to distribute to friends etc...

    --
    http://www.reeb.freeserve.co.uk
    1. Re:Painful distribution.... by Darkforge · · Score: 2, Informative
      --

      When I moderate, I only use "-1, Overrated". That way, I never get meta-moderated!

  19. MS does get it some times by edremy · · Score: 2, Interesting
    "Developers! Developers! ...."

    It's easy to make fun of Ballmer, but remember that he's *exactly* right here. MS has always made the development tools cheap and available.

    Many years ago, I worked in a university department that mostly ran OS/2. This was back in the days of the OS/2 Workplace Shell and NT 3.5- OS/2 was in many ways vastly more sophisticated than NT. Queue up NT4- I went by the campus bookstore one day to look at software.

    Sitting on one shelf was the OS/2 dev kit. ~$500, academic price. Then you needed OS/2 with the TCP/IP stack, which was another $200. Both were in ugly boxes to boot.

    The other shelf had Visual Studio C++. $99. Came with a *free*, *full* copy of NT4. Nice pretty box. I knew at that instant OS/2 was doomed. $99 is an impulse purchase, even for college students. Hey, why not give it a try? $700, not so much.

    Let's move up to today. You've got this. You have Visual Studio Express: free. Student prices for VStudio are still dirt cheap, and my understanding is that the development kits for XBox aren't really all that much compared to Nintendo/Sony's.

    MS gets it, or at least some small part of it.

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  20. LOL by james_bray · · Score: 3, Insightful

    > The financial cost is there because, psychologically, people who have a vested financial interest in something tend to follow through with it more often and more completely.

    Haha. Nonsense. The financial cost is there because they want to make money of desperate fat people!

    --
    http://www.reeb.freeserve.co.uk
  21. Donkey Kong replacement... by SuperKendall · · Score: 2, Funny
    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  22. Re:Microsoft Can't Be Serious by iapetus · · Score: 2, Interesting
    In comments made to Japanese game website Impress Watch, and translated by GameSetWatch contributor Shou Suzuki, Kawanishi noted: "Because we have plans for having Linux on board [the PS3], we also recognize Linux programming activities... Other than game studios tied to official developer licenses, we'd like to see various individuals participate in content creation for the PS3."

    It seems that Sony is happy to let basic application and game construction take place without access to the extremely sophisticated rendering and physics libraries available to licensors - Kawanishi further commented: "When a game studio enacts development on a PS3 by entering a license contract, SDK libraries... will be presented, and various technical support given. In contrast, when using Linux World on the PS3... support will fall to the lowest level required, and you must solve and work on things by yourselves."

    Gamasutra

    So, Sony has never once said you would be able to, except when they did.
    --
    ++ Say to Elrond "Hello.".
    Elrond says "No.". Elrond gives you some lunch.
  23. Bold Move by blueZhift · · Score: 2, Interesting

    With apologies to Ford, Microsoft is making a pretty bold move by essentially embracing the homebrew community. Some may not want to pay the $99 bucks to be able to share their games, but this sure beats the heck out of the constant arms race that is usually waged between console makers and people want to run homebrew or pirated software. One could also argue though, that this is a desperate move by Microsoft to spur more Xbox 360 development. But given that Microsoft on the whole has always been developer friendly and makes some of the best development tools in the business (at least for Microsoft platforms), I suspect that this was always a part of their plan. For me personally, this is a dream come true! I've always wanted the chance to write something for a console, but the price in money, for professional kits, or effort, for the homebrew console scene, has been too great. I've twiddled a bit on the PC, but consoles are where the real action is right now.

  24. Re:MS would think that's great! by russ1337 · · Score: 2, Insightful
    I suspected that the point of the XBOX was to move people away from the open PC architecture that we all know, to a closed architecture that they can control.
    I heard the PS3 was going the other way. I heard PS3 was going to open up and allow hombrew in some shape or form, i guess this article is M$'s way of doing the same thing, but closed....

    My bet is that the most open system will win.
  25. Re:Microsoft still doesn't get it... by p0tat03 · · Score: 3, Insightful

    One of the consequences of FOSS is that now everyone wants everything for free. God forbid you pay for a library! What's with the sense of entitlement here?

    MS has a brand image to keep with the Xbox. To allow unfettered distribution of homebrew is a disaster. Remember that there are certain types of content that MS would rather keep off Xboxes, even if it wasn't authorized or endorsed by MS. Adult games, games featuring direct explicit illegalities... knowing the internet and YouTube, we have an immense ability to create content that the Xbox brand does NOT want to be associated with. There is absolutely nothing wrong with MS wanting control of distribution, if only for this purpose alone.

    So the idea will be to put a crutch on homebrew distribution, so that MS can pick the cream of the crop for official endorsement, and probably un-handicap the game for full XBLA distribution, free or otherwise. This will allow you and your buddies to have fun throwing pr0n and other shenanigans on the Xbox360, but disallow you from doing any real damage through mass distribution.

    And what's with the "XP only" game development? It's the .NET Framework for cryin' out loud. *AND* it's Managed DirectX! This concerns Linux/UNIX zealots none. We're not talking about a C++ library for OpenGL here, this thing simply *cannot* run in 'nix. The Xbox360 runs DX only, and one of the concepts here is getting rid of complex C++ and throwing in simpler C#, none of these quite fit with 'nix eh (Mono doesn't count)?

    Do you seriously think MS is intending on sucking $100/year out of every developer? Are you seriously believing that MS intends the subscription fee to be a profitable industry? There won't be enough devs out there for this to be anything but a drop in the bucket to MS. I suspect the fee is more of a barrier to entry requirement to keep your everyday kids out and encourage some serious development - without setting the price as high as to keep interested (and qualified) parties out.

  26. Re:MS would think that's great! by Belial6 · · Score: 2, Interesting

    They are both open. If you compare them to the console market. If you compare them to the PC market, they will both be very closed. The thing is that consoles are now powerful enough to handle most home computing tasks. This means that if people move over to the consoles for home computing, they will be ripe for vendor lock in, given that the entire console industry is predicated on making money with vendor lock in. Just pay attention to the number of times you hear the statement "It's their system, so they can do what they want." in reference to console makers. Anti-competative and anti-consume behavior that would never be tolorated in the PC world are not only allowed in the console world, but embraced by many of the console fanboys.

  27. you haters are incredible. this is GREAT news. by PeeweeJD · · Score: 5, Insightful

    why all the hate?

    did you guys say "oh great now we can have shitty mods" when the iD guys gave access to the WAD files?

    How about when Valve let people have access to the half-life engine? Isn't counterstrike still the most played online game? I'm willing to bet that a serious portion of the half life cds have been sold just to play counterstrick.

    What happened to the guys who made the Desert Combat mod for BF1942? Oh yeah, they got hired by the company and improved the game.

    Look at the success of Xbox Live Arcade. You have a plethora of PC game developers making games and selling them on the Xbox system. These are all guys who could never make console games in the past.

    MS made a bunch of tools to help developers make their PC games work on 360 and vice versa.

    So now MS wants to let even more people in, and you guys bitch about it? Why because you have to pay $99? or because some kid will make a donkey kong clone with steve jobs and bill gates? or because you have to have a 360?

    I'm willing to bet that some kick ass games come out as a result of this. Maybe some kid gets hired by a company and makes a truly kick ass game like Geometry Wars. Maybe some game comes out and gets noticed and picked up for Arcade. Who knows.

    If you dont want to do it, keep the $99 in your pocket. But only good stuff can come out of this.

  28. Re:Anyone know what's included? by medlefsen · · Score: 2, Informative

    It will be an extended version of Visual C# 2005 express. That's right, it's all C#... sigh, ah well, guess I'll stick to my pc and visual c++
    Here's the FAQ: http://msdn.microsoft.com/directx/xna/faq/