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Another Golden Age of Gaming?

An anonymous reader writes "Julian Murdoch over at Gamers With Jobs thinks that this is the best time ever to be a gamer. In his conversation with a (one suspects hypothetical) kid in a library, he engages in a bit of a rant on the topic: 'He's me when I was 16. Everything sucked. But I'm glad I talked to him, because it turns out I needed to hear myself say it all. For all of my daily kvetching, this is the best time ever to be a gamer, because the games are good. We can bitch all we want about console wars, prices, fanboyitis, and those games which do, in fact, suck. But at the end of the day, there are more different games out there than ever before, from the oh-so-pretty Oblivion to Guitar Hero to Dwarf Fortress. From Magic: the Gathering to Pokemon (laugh all you want, it's a good game). From Heroscape to Warhammer 40k.' So what do you think? In the midst of all the negative campaigning in the console wars, is this another golden age of gaming?"

150 comments

  1. Steam by Pharmboy · · Score: 5, Interesting

    Although there are plenty of people who hate Steam, I think what Valve has done ever since Half Life originally came out has contributed. By making a good game that is easy to mod, they have opened the door for thousands of future game makers. Not only do mods create a platform to create lots of games, some good, some not, but their method of distribution allows the good mods to be further developed into viable commercial products. And I can just download them and they run in a few minutes.

    Not everything I have bought I really liked (Sin Episodes, for example...) but for less money, hassle and installation concerns than traditional games, they have made trying new games out much easier, and increased the total number of good games on the market.

    --
    Tequila: It's not just for breakfast anymore!
    1. Re:Steam by edremy · · Score: 2, Interesting
      I have to agree here. I bought The Ship the other day. This is a game that would *never* make it into stores, yet is one of the most innovative FP(S/B/S/P)*es I've seen. Hopefully others out there will have fun innovating- although i don't own a console stuff like XBox live gives great little games a chance to actually make it in the marketplace.

      *Shooter/Bludgeoner/Stabber/Poisoner

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
    2. Re:Steam by Pharmboy · · Score: 2, Interesting

      I am salivating after seeing the trailers for TF2 and Portal, which will be bundled with HL2/Episode 2. I didn't even care about Portal until I saw the trailer. Looks very different than other games, and appears to be a total mind screw, forcing you to forget what you know about physics and learning to think extra dimensionally. They said pricing for Ep2 will be between normal Episode prices and full game prices ($20 and $60) but I don't think even full price will slow down the purchases, just for Team Fortress 2.

      --
      Tequila: It's not just for breakfast anymore!
    3. Re:Steam by LMN8R · · Score: 3, Informative

      The Ship and soon-to-be DEFCON are perfect examples. Best $15 I ever spent on a game for The Ship, and $10 for an innovative game like DEFCON seems like a steal.

      People who bitch about Steam suck. It's by far one of the best things to happen to the gaming industry. Just read hear for more:
      Interview with Troika Games

      "Why Steam... the reason Steam is so fantastic, is because the game can be developed and distributed without any publisher involvement. Laidback will get to keep the IP, which means that the idea and world the game takes place in will still be ours. Laidback can make a great title, put it up there and people can download it for less than they'd pay in the stores. On top of that, Laid Back will only need to sell a very small number of copies to recoup its cost and keep the company going.

      To help everyone better understand, I will explain Publisher funding vs. Developer return process. I'm going to simplify it a lot, but this is more or less how it works.... and it's really quite amazing...

      After they agree to fund your game for 6 million, you begin production. They give you 500k a month upon receiving, reviewing, and approving your milestone. They are basically checking every month to make sure the game is actually being made and going in a good direction Fair enough. To keep things easy, let's say the game ships on time and they've given you a clean 6 million bucks.

      Ready?.... You get 10% of the royalties of the game! So like if the game sells 1 million units at Electronics Boutique for 50 bucks a piece, you get 5 million dollars coming back at you right?!??!

      WRONG

      EB bought the game for 40 dollars and sells it for 50. Now the publisher takes away their expenses of producing the full color manual and the pretty box and such which we'll say is 10 bucks (usually more like 7, but let's keep the math easy). So now we are down to 30 bucks, and you get 10% of that... 3 bucks.... but WAIT!!! Your 3 dollars doesn't go into your pocket, your 3 bucks goes to pay back the publisher what you borrowed to make the game. They did give you 6 million dollars. So before the developer see's a check in the mail, you would have to sell 2 million units!!!!! So the developer before the developer gets a check, the publisher gets 30 million dollars coming in.

      Crazy huh?

      So why choose Steam? I have chosen Steam because if you buy Valves engine to make your game with, you get to keep 100% of what you sell on Steam. That's right 100%. So using our math from above, if I can sell the game on Steam for 30 bucks and cost 6 million to make, I'll be seeing a check after the game sells 200k units instead of 2 million. AND the check I get for the units I sell will be 10 times more than it would be from a publisher AND after all this wonderfulness, you guys all get the game for 30 bucks instead of 50....

      It's an all around winner.

      If Troika was able to sell the games they made through Steam and sold only a 1/4 of the units they did, they'd be thriving today and everyone would have really cool RPG's to play. The more people who download, install, and actively use Steam the better. It's really small developers only hope to get their games out to people.

      As far as the game being in a boxed version, it's possible... but I would wait until the game is close to completion before I entertained the idea of a publisher putting it on the shelf. If the game is done and there is a lot of buzz around it, then the developer holds all the cards could get a better deal out of it. Valve would also have their concerns as well and I would want to make sure the wonderful world of Steam would take TOP priority.
      "

    4. Re:Steam by MindStalker · · Score: 1

      I know you didn't write this, but out of curiosity. Does anyone know how these independant developers fund themselves. I mean the advantage of a publisher is they give you money to make the game upfront.

    5. Re:Steam by LMN8R · · Score: 1

      No idea, but there are always people willing to invest in a good product if there's a good idea and smart people behind it. It's just that pretty much, the current game development world is so messed up with such horrible gouging by publishers that *any* alternative is better. Steam is allowing that to change, slowly but surely, and will hopefully become more widespread so that any independent game developer with a good idea can make it.

    6. Re:Steam by Ant+P. · · Score: 1

      Until Steam works as well as Unreal Engine/Doom3 engine games do on Mac/Linux (i.e. natively), it's irrelevant for most slashdotters.

    7. Re:Steam by LMN8R · · Score: 1

      And luckily Slashdotters don't make up even a remote portion of all the gamers out there, so developers can focus valuable time on developing for one extremely popular platform instead of three platforms, two of which would give the developers next to nothing in terms of revenue back.

    8. Re:Steam by Pharmboy · · Score: 1

      If you read below, Valve will sometimes support developers if they already have a decent prototype. DoD started out as a completely independent mod to HL1, and valve basically bought them out. Also, developing a game for steam, if it used the Source engine or not, is less expensive because the return is so much higher for the game maker. You don't have to sell a million copies to break even. Nothing to print, no stores to stock (which is always on consignment...), no disks to press.

      The real beauty of this is that Valve demostrated that as a platform/publisher/creator of games, their 'open' method is profitable. I remember reading somewhere that over 80% of online PC gamers are playing a Steam/Valve game. Where everyone else wants to sue people for modding their games, Valve gives away the SDK and tools for free. And is laughing all the way to the bank.

      --
      Tequila: It's not just for breakfast anymore!
    9. Re:Steam by king-manic · · Score: 1

      Until Steam works as well as Unreal Engine/Doom3 engine games do on Mac/Linux (i.e. natively), it's irrelevant for most slashdotters.


      according to the sites stats most of us are on win32 machines at least when we log onto slashdot. So it's relavant for most fo use, at elast for the time we can access slashdot.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    10. Re:Steam by Pancake+Bandit · · Score: 1

      Unknown Worlds, which made a great and popular mod of Counter-Strike called "Natural Selection", is funding its future projects by selling a sudoku clone they put together http://www.kotaku.com/gaming/half+life/play-sudoku -to-support-natural-selection-source-183904.php

    11. Re:Steam by I+Like+Pudding · · Score: 1

      Remember, THECAKEISALIE.

    12. Re:Steam by Pharmboy · · Score: 1

      Thanks. I just wasted an hour working and searching all the details out for that ;) I won't spoil it for everyone else tho. Very, very weird stuff.

      Saw on a forum how 'maybe' this is the organization that G-man belongs to, and the portal guns are not necessary, thus how he gets around. ie: the organization that was 'storing' Gordon for 20 years. Odd. We might find out by Episode 3. Maybe.

      --
      Tequila: It's not just for breakfast anymore!
    13. Re:Steam by Spleener12 · · Score: 1

      Steam wouldn't be so bad if it didn't do the whole 'not let you play the game you fucking paid for if it hasn't been able to phone home for the past few days' thing. Until Valve fixes that little thing, Steam will continue to fail.

    14. Re:Steam by montyzooooma · · Score: 1
      "I have to agree here. I bought The Ship the other day. This is a game that would *never* make it into stores"

      http://www.play.com/Games/PC/4-/1125094/The_Ship /Product.html

    15. Re:Steam by The+Warlock · · Score: 1

      Will "continue to fail"? I must have missed the part where Steam was failing, what with all these new non-Valve games flocking to the platform.

      And why isn't your computer connected to the Internet? It's not that hard. I mean, you're connected right now, right?

      --
      I've upped my standards, so up yours.
    16. Re:Steam by Spleener12 · · Score: 1

      Apologies, I mean "fail" as a synonym for "suck", or that it fails in my eyes.

      And yes, I am usually connected to the internet, however, I purchased episode 1 retail with the intent of having something to play when I was dragged off at some godforsaken place where there were no internets for a week under the pretense of a 'vacation' (thinking that I had heard somewhere that it only demands to phone home once a week.) I played through it in a couple of days, and then when wanting to play it some again a couple of days later while still at the internet-less place, I attempted to play, and got the message 'this operation cannot be done in offline mode'. So I found myself in a situation where I could play the pirate version of the original HL1 I had on me, but not the legit version of its sequal. Well, that'll teach *me* to actually spend money on one of Valve's games. And to think, as I was playing E1 I was just considering actually going and buying the legit version of HL2!

      Seriously, people, stop making copy protection systems that treat your users like pirates. It doesn't do anything to stop piracy and just pisses off legit users.

    17. Re:Steam by Anonymous Coward · · Score: 0

      Seriously, people, stop making copy protection systems that treat your users like pirates.


      Hmm:

      So I found myself in a situation where I could play the pirate version of the original HL1...

      Right.

      And to think, as I was playing E1 I was just considering actually going and buying the legit version of HL2!


      So, what part of this copyright system shouldn't treat you like a pirate again?
  2. Kids are Growing Up To Fast by neonprimetime · · Score: 3, Funny

    "Halo 2 was cool. You like First Person Shooters?"

    "I guess. It's getting boring though. I used to play on Xbox live, but there are all these 8-year-olds in Kansas and sh*t that spend all day practicing and they just kick everyone's ass."


    How is it that we allow these damn 8 years olds to whoop up on us? We need to quite our jobs now and take back our titles!

    1. Re:Kids are Growing Up To Fast by DarkLox · · Score: 0

      You KNOW we are getting bad when not only do we have 8 year old kids schooling us on Xbox Live, but when there are 8 year olds TEACHING adults how to play halo for $25/hr (article link escapes me though..fairly recent)

      --
      Momma told me that sigs are for the devil
    2. Re:Kids are Growing Up To Fast by Psmylie · · Score: 1

      I won't need to quit if I keep goofing round on Slashdot...

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

  3. not quite at the top yet by aleksiel · · Score: 1

    i think we still have a little while left to climb before we really hit a golden age.

    we might be around the same height as the last golden age, but there's great potential to go even higher in the next few months. ps3, wii, wow expansion, all of them have the the ability to raise the bar (or drop it, whichever).

  4. Golden Age? Hah by DarkFencer · · Score: 5, Insightful

    What Golden age? The huge amount of sequals of previous games, and games based on crappy movie, cartoon, book, etc. licenses? Having 25 different '2007' editions of various sports games with very little additions to them does not mean quality.

    The problem is now the cost of making mass market games is so prohibitively expensive that few companies are willing to take a risk and do something different.

    Don't get me wrong. There are some good games out now but calling it a Golden Age is a bit much in my opinion.

  5. Golden Age? by techpawn · · Score: 0

    I'm not sure we'll ever reach the craze of the old NES but if anyone can really bring a golden age back to consoles it's the big N. As for TTG/CCG, I think the smaller companys are making more great games.

    --
    Ask not what you can do for your country. Ask what your country did to you
  6. I'll take what he's smoking by AKAImBatman · · Score: 5, Insightful
    From Wikipedia:
    The term Golden age stems from Greek mythology and Roman poets. It refers to a time in the beginnings of Humanity which was perceived as an ideal state, or utopia, when mankind was pure and immortal.

    By definition, we can't have a Golden Age of Gaming again, any more than we can have a Golden Age of movies. The early days of when gaming hit its stride are long gone. Yes, we fondly remember when the Wizards and Gurus sat down at their keyboards and worked their black magic to do the impossible. It seemed like the sky was the limit, and new concepts for games were coming out every other day. There were pushes into story-driven games, first person perspective games, simulation games, action games, puzzle games, etc. Each magazine or software catalog that came in the mail delivered new surprises and wonders. It was all very new and VERY exciting!

    Where we're at today is not a Golden Age. All the basic, conceptual groundwork has been laid. So we instead focus on providing the most immersive experience possible. Many of these games can be fun in their own right, but they simply don't compare to the excitement of seeing Duke Nukem' for the first time, or coaxing Wing Commander to run on your PC. It's nothing like the awe at playing Tetris on a portable system for the first time, or making Mario fly through the clouds on a cape. Those were totally, completely, and unabashingly wonderous things for a wonderous time.

    I think Nintendo manages to capture some of that with the Nintendo DS. However, gaming will never be virgin territory again. That's just the way it is. :)
    1. Re:I'll take what he's smoking by mustafap · · Score: 3, Insightful

      >All the basic, conceptual groundwork has been laid.

      That was said in the 70's about computer science,
      and in the 60's about artifical intelligence,
      and in the 19th century about physics.

      In other words, I doubt it.

      --
      Open Source Drum Kit, LPLC deve board - mjhdesigns.com
    2. Re:I'll take what he's smoking by AKAImBatman · · Score: 1
      That was said in the 70's about computer science,

      Which is true. 90% of CompSci today was developed before they had computers capable of using it. Everything from Data Structures to Computational Theory to 3D Algorithms to Audio Synthesis were all developed starting in the 60's and tapering off in the 80's. Most of today's research builds on those findings.

      and in the 60's about artifical intelligence,

      That doesn't make any sense. Why would Artificial Intelligence be developed before CompSci was? I think you meen AI in the 80's, which was a big period for AI Systems. Especially those developed in LISP environments.

      and in the 19th century about physics.

      Late 19th to early 20th, actually. Everything from Relativity to Quantum Physics was developed in an incredibly short period of time. All the secrets of the Universe were unfolding at an incredible rate as the long years of research finally began to bare fruit. We can only WISH that physics progressed that fast today.
    3. Re:I'll take what he's smoking by Dinny · · Score: 1

      I agree with you that this is not currently a Golden Age by the defination. But by that defination there never was a Golden Age of gaming. Golden Age is a loaded term that only works if you think things where better then they are now. The Greeks and Romans looked back and thought that there was some historic time when gods and men walked the earth and everything was sweetness and light. Much like Eden. Then Man's nature caused us to fall and everything has been shit since then.

      If you look at historical evidence. Life in all regards has gotten nothing but better for all of human history (minus short local minimas).

      Now I think that the reviewer was using the term Golden Age in a different sense. I think that they believe this is the best time to be a gamer there has ever been. Which I heartily agree with.

    4. Re:I'll take what he's smoking by AKAImBatman · · Score: 3, Informative
      You obviously don't know much about AI.

      Oh yes, very snappy comeback. (*rolls eyes*)

      Artificial Intelligence was one of the defining goals of Computer Science. It's been on the table since computers were first developed. Yes, most of the concepts developed alongside CompSci in the 60's and 70's. But to call the 60's the "Golden Age of AI" shows a distinct lack of understanding to what "Golden Age" means in a modern context.

      The "Golden Age" is the period of discovery proceding the invention. It's usually offset by a period of time while the concept of the invention is assessed. Using the example of the Telegraph, the invention was the Optical Telegraph in the 18th century, but the "Golden Age" (sometimes referred to as the "Victorian Internet") didn't occur until the electric telegraph caught on in the 19th century. The "Golden Age" ended when the telegraph system became highly automated, thus disbanding the large network of operators. (The telegraph operators were a lot like the BBS users of the 80's and 90's.)

      Similarly, videogames as we know them were invented in the early 1970's, but didn't experience their "Golden Age" until the 80's when the concept truly took off.
    5. Re:I'll take what he's smoking by EMeta · · Score: 2, Interesting

      I've been waiting for my entire gaming existance for there to be good controls on which I can swing something and a sword swings on a screen somewhere. I certainly think immersion is a wonderful goal that we are on the verge of achieving. That games haven't had accelerometers in their controllers already puzzles me, but I think a new age of gaming can now begin.

    6. Re:I'll take what he's smoking by MindStalker · · Score: 1

      FanBoy much?

      But seriously its a new idea, but I don't know many who have been waiting all this time for it :)

    7. Re:I'll take what he's smoking by ifrag · · Score: 1

      I played this Star Wars game in a demo kiosk one time. The guy pretty much was swinging the lightsabre the way I was using the right thumstick. With a bit of finetunage that's really good enough for me. I think it's nice to see nintendo attempting it, but I have this feeling like it's not always going to feel right in actual useage. Assuming the device itself is accurate and responsive enough it'll really be up to the programmers to make it a good alternative to traditional control types.

      --
      Fear is the mind killer.
    8. Re:I'll take what he's smoking by Anonymous Coward · · Score: 0

      I disagree. Gaming will always be virgin territory - until we get "plug - and - play" attachments to go with "Bunny Ranch '31".

    9. Re:I'll take what he's smoking by Anonymous Coward · · Score: 0

      It's a fucking metaphor you twit!

    10. Re:I'll take what he's smoking by Anonymous Coward · · Score: 0
    11. Re:I'll take what he's smoking by RockModeNick · · Score: 1

      I would desperately love to see a sword game which uses actual accurate interface to get the movments of the blade right, combined with a "bushido blade" type combat system in which there are minor wounds, disabling wounds, and killshots, possibly revamping it to include "slow" and "fast" kills. That would be FUN.

  7. bit generations by gEvil+(beta) · · Score: 3, Interesting

    At the suggestion of a friend, I decided to check out some of Nintendo's "bit Generation" series of games for the GBA (Japanese only at the moment, but there's no text in the games anyways). The games are designed to be pseudo-retro in terms of graphics and gameplay (read: simplistic), but man are they fun! I highly recommend everyone try out Orbital. For a game that only uses two buttons (more gravity, less gravity), it certainly is engaging (and frustrating). As long as there are companies out there that are willing to keep things simple for those of us who like games they can just pick up, then the golden age will continue for a long time.

    --
    This guy's the limit!
    1. Re:bit generations by Scoth · · Score: 1

      This is one reason why I bought and spend a good portion of my down-time gaming on a GB Micro with a flash card and a few dozen NES games. They're quick, easy, and with save states I can save and quit anytime. So many games these days require large investments of time to make even minor progress takes a good long while. Both my fiancee and I took forever to get through SMA 3: Yoshi's Island because the levels are so dang long and don't have any kind of in-level save.

      That said, I do love the occasional marathon gaming session with HL2 and similar. It's just most of my gaming time comes in short bursts.

    2. Re:bit generations by Anonymous Coward · · Score: 0

      However, recall that these games cost at least $20 each and that Orbital's the only one that's worth playing twice (although the dot/line racing is alright). Compare these to free online games and wonder how anything makes sense any more.

      Someone just release a portable console that supports flash/director/shockwave/java, connects via USB, and has a free Firefox plug-in for your computer that makes downloading these games from any website to your handheld a one-click process (that is, the exact same games and files you play online, not a special handheld version). Bam! It'll turn the world on its side.

  8. The Golden Age or the Revolution? by eldavojohn · · Score: 5, Insightful
    When it comes to media, I'll take a revolution over a golden age any day.

    What I mean by that is there are no new genre defining games coming out anymore. Maybe it's because we've reached hardware & software limitations or maybe it's because no one is willing to risk it with so many popularized genres out there to make a buck off of.

    But at the end of the day, there are more different games out there than ever before, from the oh-so-pretty Oblivion to Guitar Hero to Dwarf Fortress.
    This is true and I applaud games like Guitar Hero or even Um Jammer Lammy ... although I've never played Dwarf Fortress or Oblivion, Oblivion seems like a new twist on a way too common engine. Unfortunately, the makers of Guitar Hero are already making a Guitar Hero 2. How many before they channel their resources and creativity on another concept? I think franchises stifle creativity -- yes, even our beloved franchises like Final Fantasy & Legend of Zelda.

    One would think (or hope) that with internet connections for consoles and the MMORPG world conquered by World of Warcraft that we would be seeing a lot of innovation. Unfortunately, I'm beginning to see less and less innovation and a whole lot more 'safety' games. Indeed, this is a golden age ... but if I visit IGN and search for Madden, it returns 115 results. Yes, I know it's been on every console and PC since the dawn of games ... but, for Christ's sake, when will it die? There is a proper time to lay a game to rest. I'm very much convinced that EA relies mainly on disposable games and sequels for 95% of their profits. Golden age indeed!
    --
    My work here is dung.
    1. Re:The Golden Age or the Revolution? by ExPacis · · Score: 1, Interesting

      I definitely agree. The entire article was about choices, which do not reflect a Golden Age, just choices and opinions on games.

      Most games now are based on an equation -- how little money can I put into it and still retain enough of a profit to do it again next game? I've yet to find a game that is truly ground-breaking as of late.

      MMOs all follow the same pattern - grind, grind, grind.
      FPS' all follow the same pattern - shoot, upgrade, shoot.
      RPGs all follow the same pattern - predictable plot twist, romantic interest, revealing dialogue.

      It's been a long time since I've sat down after a game and just gone "...Whoa."

      Golden Age? Hardly. But there is quite a selection.

    2. Re:The Golden Age or the Revolution? by Anonymous Coward · · Score: 0
      Indeed, this is a golden age ... but if I visit IGN and search for Madden, it returns 115 results. Yes, I know it's been on every console and PC since the dawn of games ... but, for Christ's sake, when will it die?


      IIRC it's a launch title on the Wii. I almost cried when I read that...
    3. Re:The Golden Age or the Revolution? by chrismcdirty · · Score: 1

      While I do agree with you for the most part, I will slightly disagree (although still agree slightly) about your example franchises.

      Final Fantasy did stagnate for a long time, but now, it seems, every game SE puts out tries some radically different change to the way it plays. It has no recurring characters, aside from moogles, chocobos, and a character named Cid. It just has an epic story in a JRPG format. And FFXII even changes the JRPG format from turn-based to active battles.

      Legend of Zelda, while it uses the same basic characters and formats, usually incorporates a new feature that changes how the game is played. Sure, it's still a franchise, but it does have creativity within it.

      I think each of them could be great games on their own, without the familiar names/characters. But when the people see Final Fantasy or Legend of Zelda, they know they have a good chance to not be disappointed when they play it. It's the way for the company to (1) ensure sales, and (2) ensure fans that they're in for a good gaming experience.

      --
      It's like sex, except I'm having it!
    4. Re:The Golden Age or the Revolution? by Aladrin · · Score: 1

      "I think franchises stifle creativity"

      I have to disagree with this. Some people only -have- 1 idea. And it may be great. But that's all they had to give.

      Those that have more ideas and the company won't listen... Those people will find or start a new company.

      In the mean time, those franchises keep fun games on the market when most 'innovative' games are garbage. We only see the ideas worth spending the mega-$ to make a console game out of them. Without the major series, we'd see fewer big titles and smaller titles would be able to get their feet in the door. That doesn't suddenly make them good games, it just makes them more noticeable.

      Also notice that some series (Elder Scrolls, Final Fantasy) evolve and the latest games are nothing like the first ones. If you (for the first time) played ES1 and then ES4, you'd never guess they were related. The same with FF1 and FF10. Nothing alike.

      I think there are just as many innovative and fun new titles as ever, but they are harder to see because of the huge games with their massive media presence.

      There's been quite a few games just recently that prove innovation is alive and well. Katamari Damacy, Loco Roco, Shadow of the Colossus. These were small-company games that made it big time. (SotC had Ico for a fan-base, but Ico is another example.)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    5. Re:The Golden Age or the Revolution? by Swift(void) · · Score: 2, Informative
      MMOs all follow the same pattern - grind, grind, grind. FPS' all follow the same pattern - shoot, upgrade, shoot.
      Uhh, honestly, what do you expect? It might be a bit anal here, but:

      1) For MMOs, when it comes down to it, subscribers will consume content far far far quicker than you can make, test and deploy it, so MMOs need something repeatable that offers rewards after x repeats to keep people playing. No matter how much innovation you do, youll eventually hit this wall. If you cant keep your players playing, it doesnt matter how many awesome advancements you have made, your players will leave. The real trick is making the grind enjoyable. WoW has dismally failed in some cases (Cenarion Circle) and succeeded in others (IMO Argent Dawn rep succeeds, since there are 2 zones to earn it off normal mobs while levelling, 2 5 mans and a 40 man instance that gives rep)

      2) Well...duh. Pure FPS games have always been shoot shoot shoot upgrade and shoot some more. Its what a pure FPS is. Its when you start mixing genres that the formula changes, but then, your not talking straight FPS games anymore.
    6. Re:The Golden Age or the Revolution? by BenjyD · · Score: 1

      but, for Christ's sake, when will it die?

      Madden will die when American Football dies. People clearly want football games: EA only releases every year because people keep buying it. Should EA refuse that profit so that they can make games that don't sell as well?

    7. Re:The Golden Age or the Revolution? by ExPacis · · Score: 0

      Granted, sure, but it seems all games seem to skip what (IMO) the original intent of a game is -- to tell a story.

      You have MMOs that tell stories, sure, but who reads them? Who cares about them? Not the normal subscriber, no way.

      The same goes for FPS. Most players just want things to shoot, not storyline, not plot, not character progression.

      Sure, the earliest games told barely any story and were equations (save the Princess comes to mind as the most popular). Just sayin'. Back in the day and all.

    8. Re:The Golden Age or the Revolution? by brkello · · Score: 1

      Uh, no, give me Guitar Hero 2...and 3, and 4. Guitar hero is a great game...even if they do everything the same and just release new songs people would buy it. But they are adding new depth to it (e.g. allowing a second player to play the bass line). You have the same misconception that a lot of Slashdotters have...that is, you think innovation means great games. If this were true, there would be a lot less risk to innovate and everyone would be doing it. The problem is that a lot of innovative games are no fun and they don't get played. Guitar Hero was innovative and good. They have earned the right to make more of them because that is what people want. You are assuming that they could come up with something new if they weren't working on Guitar Hero 2. Maybe...but probably not. If your favorite sci fi writer decided to write another sci fi novel...you don't complain that they aren't writing a romance novel. Let them do what they are good and passionate about...and that is the best chance we have at getting more good games in the future.

      There will never ever be a time again where games are as innovative as they were in the time of atari and the 8-bit Nintendo. That's because there was nothing to do but innovate. Now a lot of space has been explored. People are going to make the game people want (the standard genres). And every year we will get a few innovative games that will define new genres. The only difference is how we interact with this game. The Wii is the first step. If they succeed, I predict a lot of companies will look at how to redefine how we interact with games. They will still be the same genres, but how we play these games will evolve.

      As far as Madden goes...EA makes games that people want. If they weren't making these games, someone else would. It is stupid to complain about them. Just because you don't see why someone wants to buy a new version of the same old thing doesn't mean there aren't millions of people out there who can't wait.

      This IS a golden age for gaming. More people are playing than ever before. There are more types of games with new ones coming out every year. We have three consoles and a PC to choose from. We have one console that is redefining how we interact with games. I think the problem is most people here are adults now. Games don't hold the same magic as when we were a kid. This is not a problem with the games, this is a problem with us. Do you get as excited now about seeing an airplane as you did when you were young? Of course not. Are you complaining that there just isn't any innovation in the aviation industry?

      --
      Support a great indie game: http://www.abaddon360.com
    9. Re:The Golden Age or the Revolution? by 7Prime · · Score: 1
      How many before they channel their resources and creativity on another concept? I think franchises stifle creativity

      Sure, they can stifle creativity, but one can also make an arguement that they also focus creativity as well. It lays the groundwork, and means the designers can spend less time on the very basic aspects of a game (what the genre is, what the basic style will be, etc.), and focus on the more detailed aspects of the game, and subtler things, where I think the real meat of gaming is at. When I think back on my favorite games, there's a disproportionate minority that are from the first game of their series, or were a standalone game, very few truly great games are the first in their series, most game series only get better. There's only one major series where I thought the first game was the best, and most will disagree with me: Sonic the Hedgehog. I thought they had something special with that game, and while I love the following ones, the spin-dash really ruined it for me, making the game, instead of being about "getting fast", it made it about "being fast", but that's another debate. With Zelda, the series seems to get more and more sophisticated with age, experimentation in overall style, puzzle elements, even the stories have gotten much more non-linear and less cliche. Final Fantasy's continue to be incredibly inspired, even if I wasn't a huge fan of X, I'll admit it had just as much vitality as many first-run games, and my only problems with it had nothing to do with it's age. Sure, there are some series that just have run their course, and should probably be laid to rest (Sonic, MegaMan), but I think a franchise can be a great creative venture... allowing the dsigners to explore new ideas without re-inventing the wheel every time.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    10. Re:The Golden Age or the Revolution? by Kuvter · · Score: 1

      What I mean by that is there are no new genre defining games coming out anymore. Maybe it's because we've reached hardware & software limitations or maybe it's because no one is willing to risk it with so many popularized genres out there to make a buck off of.

      Have you even heard of the Wii. It proves hands down we aren't limited by hardware. Resident evil 4 was one of prettiest games of the last generation of consoles, was the Gamecube the most powerful though? People are still making amazing looking games for the Playstation 2 and unlocking some of it's power when it comes to dynamic shadowing effects.

      With more powerful systems we're just making it so the programmers can write sloppier code which the hardware will make up for. Photoshop is a 450 meg program, but it's amazing how powerful it it. It's because the programmers didn't write spaghetti code for it.

      Effectively what I'm saying is the majority of companies lack creativity. The niche market is creativity right now. Game play is now being shunned by pretty graphics. The truly great games, in terms of creativity right now, are sacrificing graphics, but the game play is unmatched.

      I definitely agree it's not a golden age in gaming, but at least Nintendo is trying to make a revolution, or Wii, haha.

      --
      "To be is to do." --Socrates
      "To do is to be." -- Aristotle
      "Do-Be-Do-Be-Do..." --Sinatra
  9. Yes by Anonymous Coward · · Score: 0

    It may be

  10. I would tend to agree... by VorpalEdge · · Score: 1

    It's certainly not a bad age to be a gamer at the very least. There's so many good games you can pick up for pretty much any system.

  11. Golden Ages by Anonymous Coward · · Score: 0

    Sorry, I know my Civ rules. You only get one golden age per game.

    No Clue

  12. I disagree by Anonymous Coward · · Score: 0

    Before approximately the mid 1990s computer games were mostly produced by either individuals or small groups of people. They had fun and did it because they enjoyed it. They often either did it with the hopes of a company publishing it (like book authors), or the group of said people actually owned the small games company which they produced under.

    This relatively relaxed and personally intimate working environment came through in the games. They were generally fun and had the kind of depth a reluctant or rushing working couldn't put into something.

    When the mid 1990s came along the expodentially growing technical complexity and increased size of the market meant these small bands were superceded by large corporations. Employees in these companys are overworked, directed, stressed factory workers. A kind of blandness and sameness in games today can be seen because of this creatively-draining production process. Some people keep buying games, but for alot of people who did play games in the 80s and early 90s they hold no appeal for it isn't about 'fun' anymore, but flashy graphics, the 'scene' of boasting about your big Radeon card, and some kind of macho adolesent pak mentality which inhabits online games.

    The old days are over.

    1. Re:I disagree by timster · · Score: 1

      I concur with the importance that you place on small groups when it comes to artistic endeavors, but that age is far from over -- it's just moved to the portable market. Pick up a DS and something like Trauma Center -- the game's technical complexity is about a tenth that of notepad.exe. Forget 3D as it doesn't even have moving backgrounds.

      The DS is full of games like this, as was the GBA (the WarioWare games are a great example). The inherent hardware limitations along with the strong portable market preference for "fun" games is going to keep this creative streak going for a long time yet.

      --
      I have seen the future, and it is inconvenient.
    2. Re:I disagree by NBarnes · · Score: 1

      That someone would pick out the era of the PS1 as their 'Golden Age' shows how meaningless the entire attempt to define any sort of objective idea of what gaming's golden age was. For some of us, who remember getting NESes under our Christmas trees as children, the PS1 is a Johnny-come-lately at best. Saying that sequelitis (*coughMaddencough*) and increasing game costs is a 'recent' problem, where 'recent' is equal to 'after the PS1' is absurd. The previous poster is welcome to feel that the PS1 was the apogee of their personal gaming experience, but it's silly to say that somehow all the problems they mention are phenomenon post-dating the PS1.

      I like what's happening in gaming right now. There's a lot of quality and a lot of variety. Smaller, indie games are recieving wide distributions, and a PC gamer in particular has a lot of choices. It's not a great time in some ways to be a console gamer, but those lemmings get what they deserve (I kid, I kid!).

      I measure the quality of something like gaming not by the median, but by the best. I'm free to ignore Beating A Dead Horse Online IV or Progress Quest XI or Madden 2042 in favor of things that I'm honestly interested in. It's the best games that make an era, and this is a time of some very good games indeed.

  13. Re:Golden Age? Hah by Tickenest · · Score: 1

    What Golden age? The huge amount of sequals of previous games, and games based on crappy movie, cartoon, book, etc. licenses? Having 25 different '2007' editions of various sports games with very little additions to them does not mean quality. Yes, because there were not crappy movie, cartoon, or book licenses ever at any other time ever ever ever. Oh, and sequels were not invented until 2004, right?

    --
    This is the NFL, which stands for "Not For Long" if you keep making those bulls*** calls.
  14. For boardgaming, maybe by Bohnanza · · Score: 2, Informative

    This IS as close to a "Golden Age" of boardgaming as there has ever been. Check out Boardgamegeek to see why. For electronic gaming, I believe that time will come when the focus shifts back from "AWESUM GRAFIX!!!" to making fun games.

    --

    -----

    Sorry, I'm only a 1336 h4x0r.

    1. Re:For boardgaming, maybe by cowscows · · Score: 2, Insightful

      A couple things will happen in the near future to help video game development out of its general rut.

      First is digital distribution will become the prominent way of getting games out. Everyone will get used to it, it'll cut out a lot of the middlemen producers, it's a win/win.

      Second, as graphics begin to plateau, the selection of available toolsets and engines will start to catch up and mature, they'll become easier to use, the cost of those tools will drop.

      Things have always functioned like this on a small scale in the PC world with shareware and the like, but as the size and complexity of games increased so quickly, it was hard for smaller developers to keep up, not to mention that bandwidth restrictions made it hard for gamers to download large games. But the bandwidth issue is less of a problem now, and the modding scene has provided people with low cost tools for making games for the PC. Console manufacturers are starting to take notice of this, and Microsoft has already begun to work the community of smaller developers into Xbox Live. Nintendo has mentioned similar things for the Wii. I'd expect it to become a bigger part of console gaming with the next next-gen.

      --

      One time I threw a brick at a duck.

    2. Re:For boardgaming, maybe by Anonymous Coward · · Score: 0

      "Second, as graphics begin to plateau, the selection of available toolsets and engines will start to catch up and mature, they'll become easier to use, the cost of those tools will drop."

      What makes you think this will happen? Graphics quality can always be improved by throwing more pixel shader pipelines on a graphics card, so there's no technical limit. Even when we get to photorealism (which is not a near future thing, though in a decade we might be at some "good enough" point where you have to pay attention to notice the difference), realistic animation and physics are as far away again as photorealism is. There aren't any convincing close-up renderings of trees yet, let alone the more difficult scene that happens when you shoot one with a minigun. And beyond that, there are other art styles that will always demand more processing power.

      The last generation of home consoles was representationally adequate, where you can render a fairly complex scene and people can interpret it without prompting (i.e. your Mom can tell you're controlling a sniper on the Arc de Triomphe, whereas she couldn't tell you what the falling blobs in space invaders are). But there are vast improvements in fidelity to come.

    3. Re:For boardgaming, maybe by cowscows · · Score: 1

      There's still technical improvements to be made, I'm not expecting this plateau to necessarily be permenent. But like you said, what is starting to happen is that the visuals have advanced far enough that there are other parts of gaming that are a bigger hinderance to immersiveness, physics and AI being the two big ones. Basically, photo-realistic quality rendering is not particularly useful for most games if objects and "creatures" within the game are not moving and acting beliveably.

      I think it'll be less that graphics will stagnate, and more that developer priorities will shift. And hopefully the rest of the gameplay will be brought up to the high bar that graphics have already set. There's no technical reason why they can't all improve at the same time, but I think the realities of the marketplace, advertising, and hype and such tends to dictate one particular focus at a time.

      Physics is likely to be the next big one, now that computers are tending to have an extra processor/core in them, and because it seems to be an easier problem to solve than AI.

      --

      One time I threw a brick at a duck.

    4. Re:For boardgaming, maybe by Anonymous Coward · · Score: 0

      Fair enough, thanks for the reply.

      AI in games is already fine though - they're supposed to be dumb. Getting beaten by a opponent who's smarter than you is annoying, not fun.
      I guess better AI for NPCs on your side would be nice.

    5. Re:For boardgaming, maybe by cowscows · · Score: 1

      They wouldn't necessarily have to be harder to fight, maybe just more intelligent about other things. One of the cool things about a game like GTA3 is all the random pedestrians milling about. They're a nice touch, but they're very limited in what activities they do, and having them do more complex actions would help make the game more immersive, as well as add the possibility for the devs to add more goofy stuff.

      --

      One time I threw a brick at a duck.

  15. The second and latter golden ages... by Rhys · · Score: 1

    Just require more great people to initiate. I think it is 3 for the second, 4 four the third, and so on. Not that I ever use great people for that, but I hear you could.

    (Oblig Civ4 ref.)

    --
    Slashdot Patriotism: We Support our Dupes!
  16. I disagree by tont0r · · Score: 1

    I feel this is FAR from a Golden Age. There hasnt been that 'feeling of excitement' in a game in a very long time. I feel the PS1 was the last time I was truely 'Wowed'. Genres were created. Games were fun. Games were scary. Stories were epic. With the exception of the MMO worlds, what genres have been created? All we have been introduced to lately has been prettier graphics and better physics. Unfortunately the cost of games have sky rocketed (see $600 ps3, $70 games) so high that getting a new company with a fresh idea started up is extremely difficult.

    This is the age of redundancy in my eyes. Madden 200(x), Quake 4, Half life 2(episodes 1, 2), , zelda after zelda, mario after mario, a suck it for all its worth star wars game, suck it for all its worth cartoon based game, tekken 9,000,000, street fighter 2 9,000,000 edition.

    Of course, there is the DS and the upcoming wii that will hopefully rattler some heads into the land of innovation. Until then, everyone is just going to keep playing WoW.

  17. Doubt it by drsquare · · Score: 2, Insightful

    When most people are playing rehashed sequels or sitting playing cookie-cutter MMORPGs 12 hours a day, drooling at the screen grinding on monsters over and over again like zombies, I don't think this is can be considered a golden age.

    The wii and ds may provide a mini-renaissance, but that's about it.

  18. Sorry, gaming is all but dead to real gamers. by Anonymous Coward · · Score: 1, Insightful

    The only thing keeping gaming alive right now is the rest of society that recently discovered gaming and think everything gaming was invented in the late 90s. For old hardcore gamers, today's games are basically poor copies of old games with flashy graphics.

    I haven't been interested in a new game for quite some time, because it's all the same garbage. I'd rather go back and play old NES or DOS games, back when gaming was actually fresh and exciting. What's worse is that the so-called "gamers" today turn their noses up at the old games because the graphics "suck".

    Kids today. Get off my lawn with your Halo crapfest. DOOM is far superior than that graphically overblown, poor excuse for a FPS.

    Oooh, trollish! Anonymous powers: activate!

  19. Pointless by BenjyD · · Score: 3, Insightful

    I think trying to classify something as large as the games industry into "sucks" and "doesn't suck", or to trying to define a "golden age" just isn't possible.

    Looking back, things always seem better because you tend to remember the good bits more than the mediocre. There are some really great games out there. Sure, there are lots of sequels and generic FPSs, but you don't have to play them.

  20. Civ by steveo777 · · Score: 4, Funny

    It's okay, he was just playing Civ IV. We're in a golden age right now, but don't worry about that because it's going to end in 20 years or so. So, if you think building all these cultural advancements is going to help, you've got another thing coming. I just know that everyone thinks they're safe. But you just wait, because Genghis Khan is gonna come rollin' in here a couple turns later with his Keshiks and roll right over our modern armor. I know this, because it ALWAYS happens to me.

    --
    This sig isn't original enough, it's time to come up with something witty...
    1. Re:Civ by spiderbitendeath · · Score: 1

      So take the fight to him. Drop a few nukes on his cities to wipe out their defenses, then walk in and take them.
      Wouldn't hurt either to keep some knights in your cities. Immune to first strikes and more strength than keshiks.

      By the way, your post was hilarious.

      --
      Sometimes when I'm working on projects things disappear, I suspect gremlins.
  21. Explain that Logic by Anonymous Coward · · Score: 0
    It's the way for the company to (1) ensure sales, and (2) ensure fans that they're in for a good gaming experience.
    Oh, you don't have to explain your first point ... but how in the hell does it ensure fans that they're in for a good gaming experience? If anything, the company knows the fans will buy it and the fans do. To me, that sounds like a dangerous path down "you will consume what we produce and you will like it because we tell you to like it" road. Not very progressive for the gaming industry.

    Sure, Zelda's always had great gameplay and graphics ... but let me speculate on the plot of the next Zelda: Ganon stole the princess and only you can bring her back ... *falls asleep*

    eldavojohn
    1. Re:Explain that Logic by chrismcdirty · · Score: 1

      What I meant to say by that was that these franchises have become synonymous with a quality gaming experience. Sure, it's possible that the companies can start throwing trash out with the Zelda or Final Fantasy names, but all that does is dilute the brand and makes people less likely to relate that name to a good game.

      --
      It's like sex, except I'm having it!
    2. Re:Explain that Logic by GundamFan · · Score: 1
      Zelda's always had great gameplay and graphics

      I have three letters for you: C D I
      --
      I don't give a damn for a man that can only spell a word one way.
      Mark Twain
    3. Re:Explain that Logic by geminidomino · · Score: 1

      Sure, it's possible that the companies can start throwing trash out with the Zelda or Final Fantasy names, but all that does is dilute the brand and makes people less likely to relate that name to a good game.

      2003 called, they want you to point this out to them BEFORE they do it.

  22. Pop-Culture and Gaming by Draracle · · Score: 1

    Think that gaming is coming into its own as a "respectable" entertainment medium. No longer the toy of children and teenage boys, gaming is an entertainment source for an ever widening demographic. TV and Movie production companies are taking notice -- even trying to bait the gamer audience with motion pictures based on games. Advertisers are trying to figure out ways to market products in a media without commercial breaks. This means more money for games, larger development teams, and more avenues to publish games... this also means that the new investors are looking for a safe/profitable (you think they never when to business school) investment. So while more games will be hitting the market, look for more of the same. Hollywood's formual is to churn out mindless drizzle in hopes of repeating past successes. Lets all pray (or whatever you do) that gaming doesn't mimic film and TV -- where all the most polished and professional productions are, for the most part, crap; and where the indie-market becomes the driving force of innovation and quality products.

  23. Unparalled Ridiculous Power=Golden. by Locution+Commando · · Score: 4, Funny

    (Off-topic fer just two shakes of a Parots' Tail....Sept 19 -ITLAPD!!
    Arrr! I must get me plug in fer the day o' days before me comments. I hope no scallawag keel-hauls (-1 Mod) me fer me ferver -Yar Har!)

    Ye' must be three sheets to the wind, if ye' were to tell me 'twer not an age ye' call "GOLDEN" (Yarrr! GOLD!)

    Aye, I can recall back to day I was but a gamin' lubber - Me Atari and me spent many a countless watch ravenging the .00001-bit seas! Sailin on, who can ferget (yarrr! who can remember?) the death dealin Captain... errr... Commander Keeeeeeeeen?

    Let me take ye' forward a stormy watch or two, and remind ye' of where the ship lies -
    Weee've got us photorealism, Multiiii-thread Cooores,
    Swashbucklin and Adventurin
    An' Lo' Killin. Aye, Killin Galoooore!
    An' Now in 5.1 audio, needn't bother with letter's yer Eyes

    Have ye seen ye Oblivion?
    Have ye seen ye F.E.A.R. - W.O.W. - Ye Console P-Cube-X?
    Even now yer belov'd Dungeon-o-Dragons?
    Ye scurvey dog, could ye live now without PCI-Express?

    Yarr - I fear thar be some dissen't among the ranks,
    the ol' buccaneers tend much t' thar ways
    Those dogs who worship thar good ol' days, aye, they should walk the plank!

    Aye! 'ts ne'r been be'er
    te see games as a treasure
    Ye'd have te be plum-gone rum insane,
                  te think the past be'er 'an than a world with
    Massive Multiplayer Online Raidin' Pirate Games! YARRR HARRR!!!

    --
    Advertising is a poor, failing, ghost of an attempt at the power of honest word of mouth. -Locution Commando
    1. Re:Unparalled Ridiculous Power=Golden. by Anonymous Coward · · Score: 0

      Dumbest---post----EVER!

    2. Re:Unparalled Ridiculous Power=Golden. by normal_guy · · Score: 1

      Says the AC on TLAP day.

      --

      Linux: Free if your time is worthless.
  24. Not yet, but we're due. by PFI_Optix · · Score: 1

    I don't remember the first one, but I'm told it ended in 1983 with the infamous "crash".

    Some time in the late 80s another boom started and ran into the early 90s. This is the rise of PC gaming and the debut of games like Wolfenstein, Doom, X-Wing, X-COM, Command & Conquer, and Warcraft. This golden age stagnated when all the new games seemed to just be clones of what came in the years before.

    1998 and 1999 saw some impressive game releases with Half-Life probably being the most notable in the PC world, but I'm not sure I'd call it a golden age.

    I wouldn't say the games on the market are the most diverse ever. The early 90s had a lot of independent developers turning out some really incredible--and plenty of really horrible--games. But we do have some really great games in the pipline right now and the new consoles with yet more PC-like features are sure to trigger some innovation in that market.

    I'd say our true golden age will be 2008-2009. That will give developers the time to learn all the quirks of the new consoles and refine their games. It will put Windows Vista at middle age, with probably much-improved graphics capabilities (DX11?), as well as new hardware that will blow us away.

    --
    120 characters for a sig? That's bloody useless.
  25. The golden age.. by Rob+T+Firefly · · Score: 3, Insightful

    ..was when ye olde 8-bit and 16-bit games became easily emulatable on me desktop!

    And surely 'twas made all the sweeter when it became easy to find ye massive torrents with all of each system's entire calalogue o' ROMs in a single RARrrr, matey!

    1. Re:The golden age.. by Locution+Commando · · Score: 1

      Yarrr! Ye be speekin like a true Pirate!

      --
      Advertising is a poor, failing, ghost of an attempt at the power of honest word of mouth. -Locution Commando
  26. MMORPG's definitely not by SQLServerBen · · Score: 2, Insightful

    The new console wars are encouraging, and I'm looking forward to seeing what comes out of it. But MMORPG's are entering a dark age, not a golden age. WoW's success means few companies are willing to gamble, because they don't think they can beat it. (And they're right -- without spending $50 million on content, they can't.) There's not a decent PvP game on the market, and the selection for future pvp games is very slim. Compare this to five years ago when we had Daoc, Shadowbane, and the promise of WoW on the horizon.

    1. Re:MMORPG's definitely not by Anonymous Coward · · Score: 0

      I have to disagree. Look at Warhammer Online, from the creators of DAOC even. The game is to be entirely geared around the RvR scene. Read up on it - it basically sounds like Battlefield 2 and DAOC had offspring.

  27. Zork by Anonymous Coward · · Score: 0

    games have just not been the same since ...
     
    West of House
    You are standing in an open field west of a white house, with a boarded front
    door. There is a small mailbox here.

    1. Re:Zork by Anonymous Coward · · Score: 0

      Zork was retarded, even then.

  28. Except this is the pit. by kinglink · · Score: 1, Informative

    I've thought this generation is the golden age of gaming. And it is.

    For nintendo fans. They are getting EXACTLY what they want and deserve a great console, great games, great controller. But let's look at the other two.

    Sony has now forced the market into blu-ray and is now beating the consumer with the price. They have failed in every way possible and the only one who suffers is the consumer. No rumble, a weak and late motion controller, they might have more power but it's significantly harder to program for.

    On the other hand Microsoft now is owning the business. That's fine but they have touted online and graphics way too much. There are unique games coming but for the most part the 360 doesn't have a great first year line up, it'll get better though.

    This isn't the glory days of great games, this is the hell of big budget titles forced advertising, and if you don't sell over a million copies of a game you don't make a profit. The gamers assume glitches are everywhere and they accept them no matter how big. You're paying out your butt for anything related to the console (even Wii, 60 bucks for a controller, and then you need more for Virtual console controllers), and the gamer gets hurt.

    If that doesn't make you see a less then rosy outlook, add in the fact that now we have the both over powered horses are getting into the dvd wars. The PSX over headed, the Ps2 has had major hardware failure particularly in the laser, and now the PS3 will have a even newer laser system. Microsoft 360s are dropping like flies from the early shipments. And this is the golden age?

    This isn't the golden age, This is the dung heap that people are telling us it's the golden age. The golden age was when games were good consoles were solid, and games sold like hot cakes. Super Mario Brothers 3 sold 40 million, because it was a great game on a system that everyone had, not because it broke systems, required you to pay 50 bucks for a second controller and then had glitches after all that.

    The next generation could be a golden age, when everyone takes a step back from the power race and focuses on the gamer, not beating their opponents bloody.

    1. Re:Except this is the pit. by mgabrys_sf · · Score: 1

      re:"but it's significantly harder to program for"

      Unless he's a developer - RIGHT NOW - how the fuck is this informative? Or is this more of the Slashdot-Digg devo shit again?

    2. Re:Except this is the pit. by kinglink · · Score: 1

      Actually I am a programmer with a game company that's working with the Ps3. The Cell processor has some interesting features, but it also has stuff that will just annoy programmers. It definatly has power, and I was happy about that but the difficulty with programming just isn't worth the extra power. The guys who get hurt the most by this is teams trying to bring programs over from other multiprocessor systems, especially the 360. The 360 gives a lot of raw power, the Cell makes the programmer jump through hoops. However both require multi processor programming.

    3. Re:Except this is the pit. by Anonymous Coward · · Score: 0

      Well ...

      What I think is probably the biggest strength for Nintendo is they seem to be making the statement that "Graphics are good enough" which is a very bold statement given that, for the past 20 years, every generation has been driven by graphical enhancements. This (should) put the Wii in a very different position than either the PS3 or XBox 360 in that you could produce 2 to 4 Wii games for every PS3 or XBox 360 game you make; to a larger publisher like EA and Ubisoft this means that you can take a chance on producing new games or genres and the (overall) risk is still smaller than if you were to focus on a conventional game on the PS3 or 360.

    4. Re:Except this is the pit. by nostgard · · Score: 1

      I definitely agree about Nintendo.

      I've been very dissatisfied with gaming in general over the past year or two. I would build up this fervor of anticipation over a game, and I would be disappointed with them upon release, time and time again.

      One of my friends has had a DS for quite a while now. When a second bought one, I broke down and joined the crowd. It was one of the best purchases I've made.

      There's something about the DS and its better games that make gaming feel new again. I felt like I was a kid, discovering Nintendo for the first time. Lounging around the living room with a bunch of friends and playing New Super Mario or Tetris DS is the most fun I've had in ages.

      The creative way the hardware of the DS has been put into use in gameplay has only made me more excited about the possibilities of the Wii. I can't wait to see what they'll do with it.

      If anyone is going to turn this era into a golden age of gaming, it'll be Nintendo -- again.

  29. In other news... by petrus4 · · Score: 2, Funny

    Julian Murdoch over at Gamers With Jobs thinks that this is the best time ever to be a gamer.

    In other news, dairy farmers throughout the world wish to remind the public of the miraculous health properties of milk and cheese, and potato farmers, noting the potato's abundance of Vitamin C, have also made an announcement that a diet rich in potatoes is a great way to avoid any possibility of scurvy.

    1. Re:In other news... by smithbp · · Score: 1

      "That very informative comment brought to you in part by Talk Like a Pirate Day!!!! Arrrrrrrrr!"

  30. no by Anonymous Coward · · Score: 0

    yeah this is the age of super expensive consoles and games (ps3 xbox360) and old consoles repackaged in a new case with a new controller (gamecube -> wii). all the games are the same old crap but cost more. golden age my hairy ass

  31. You're emphasizing on the etymology of the word by Programmer_In_Traini · · Score: 1

    I think you're just emphasizing on the basics of the expression (Golden Age) but like anything, the expression "Golden Age" has various meanings. in this example i would say it means more an era, a state where everything is just simpler, broad, easy and trouble-free. (like the 70s was the golden age of pot and steamy windshields!!)

    In the case of the article, I believe golden age is right. With the current state of the market, every type of gamer can find their fair share of games. young, teen, adult, seniors, they can all play and from various source like consoles, cell phones, PCs, portable console and each source offers a pletora of styles and each styles has a truckload of titles.

    Sure you can refer to the 70s-80s as the golden age if you like but it was not as golden as it is now. Back then, ok so we had pacman, defender, pong and they ARE classics but they only appealed to a small portion of people - compared to what gaming is today we might want to call it the jurassic age (which came WAY before greeks and their golden age of mythology). then things evolved so much that right now, its a free for all - you wanna game, sure ok, choose your style, choose your game and play!

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
    1. Re:You're emphasizing on the etymology of the word by AKAImBatman · · Score: 2, Insightful
      In the case of the article, I believe golden age is right. With the current state of the market, every type of gamer can find their fair share of games. young, teen, adult, seniors, they can all play and from various source like consoles, cell phones, PCs, portable console and each source offers a pletora of styles and each styles has a truckload of titles.

      Your interpretation of "Golden Age" leaves something to be desired. Again from Wikipedia:
      A golden age is often ascribed to the years immediately following some technological innovation. It is during this time that writers and artists ply their skills to this new medium. Therefore, there are Golden Ages of both radio and television. During this nascent phase the technology allows new ideas to be expressed, as new art forms flower quickly into new areas.

      It goes on to give several examples that are consistent with this definition, including a Golden Age of Videogames.

      This is backed by Princeton's WordNet:
      golden age (a time period when some activity or skill was at its peak) "it was the golden age of cinema"


      The problem with your definition is that any period with an abundance of a technology or art would be the "Golden Age" of that subject. Which would mean that the "Golden Age" of Science Fiction was the 80's and 90's, with a new "Golden Age" appearing today. This is blatently incorrect. The Golden Age of Science Fiction was a period between the 40's and 50's when the concepts regularly used in today's SciFi were developed.

      The term you're looking for is probably "Renaissance". As in, we are experiencing a rebirth of fun Videogames in abundance. Thus, a "Videogame Renaissance".
    2. Re:You're emphasizing on the etymology of the word by kamapuaa · · Score: 1
      You're playing word games to claim that the well-known definition of "Golden Age" isn't actually the definition of "Golden Age." A Golden Age is simply a period with an abundance of top-quality work. You can put it in the title of a Slashdot article, and every single person will know what is meant - including you, I'm sure, when you're not busy making up things to be pedantic about.

      How the term supposedly originated, or the qualities of the period it is "often ascribed" to, is not the same as an actual definition.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    3. Re:You're emphasizing on the etymology of the word by zoomzit · · Score: 1
      In the case of the article, I believe golden age is right. With the current state of the market, every type of gamer can find their fair share of games.

      You are absolutely right! I can play adventure games to my heart's content!

      No? Oh right, that was that other "golden age" when LucasArts actually made interesting games rather than repeatedly dropping Star Wars turds.

    4. Re:You're emphasizing on the etymology of the word by AKAImBatman · · Score: 1
      How the term supposedly originated, or the qualities of the period it is "often ascribed" to, is not the same as an actual definition.

      So your point is that we should continue to beg questions rather than raise them, make light of topics that should have light shed on them, and get in cues (for movies?) rather than lining up for a queue.

      Words and phrases mean what they mean. There is nothing wrong with attempting to be precise rather than accepting colloquial definitions at face value.

      In the case of this article, I believe that the author is referring to *now* as the "Golden Age" of gaming. However, I have pointed out that the Golden Age has already come and gone. It may be a great time for gaming (arguable in of itself), but it certainly is not THE Golden Age or even A Golden Age, no matter your definition.
  32. My Definitnion by uberjoe · · Score: 2, Interesting
    The Golden Age of Gaming is whenever you are old enough to understand the game and can be really good at it, but still young enough to have the loads of free time to actually play the damn thing. In my case (I'm 25) that was anywhere between five and fifteen years ago.

    The Golden Age can't be now (not for me anyway) because I have a job, a spouse, kids and a house to attend to. Oh there are plenty of great games I would love to play and really immerse my self in, but I can't really get the time.

    Now my son OTOH is five. He plays SMS and Zelda on Game Cube, and various Mario and Wario titles on his Game Boy. He doesn't quite get some of them yet, but he'll get better. His Golden Age is rapidly approaching. More games than ever to play, and a whole childhood to play them in.

    Sadly my time is over, until I retire that is.

    --

    The days of the digital watch are numbered.

    1. Re:My Definitnion by Anonymous Coward · · Score: 0

      Jesus, 25 eh? May as well just slit your wrists now and get it over with...

  33. Re:Golden Age? Hah by AcidLacedPenguiN · · Score: 3, Insightful

    Sure sequels have been around for awhile but now the game industry is DRIVEN by these, not by new ideas.

    --
    disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
  34. Re:Golden Age? Hah by rabbot · · Score: 2, Insightful

    Mod parent up.

    This is exactly the problem with games today. Everyone is playing it safe now...it's Hollywood. Nobody wants to take risks or just make fun and challenging games anymore. There are FAR fewer good games these days. Don't let pretty graphics and sound fool you.

    I can't honestly believe that anyone that has been gaming since the 80s can say that this is another golden age and keep a straight face...

  35. Golden age of choice. by Anonymous Coward · · Score: 0

    Well if this is a "golden age" then which is better? C&C: Generals or Rome: Total War?

  36. Re:Golden Age? Hah by BenjyD · · Score: 1

    Come on, I bet if you split the past two decades up into two or three year 'ages', the fraction of great, good, mediocre and crap games would be fairly constant.

    I wouldn't call this a golden age, but things certainly aren't as bad as some people make out. Apart from anything else, sequels aren't always a bad thing (Pikmin 2, for example).

  37. He's right by MuNansen · · Score: 1

    If you're only watching the big headlines and TV commercials, of course you'll wonder how all these sequels and the joke of PS3 is a "golden age." There is an awful lot of crap out there, probably more than before.

    But if you keep your eye on the good stuff, it has never been equalled. HL2 (and its episodes), the upcoming Portal and TF2, Oblivion, all the DS's great games, the upcoming Wii, Shadow of Colossus, that painted dog game on PS2 (forget name sorry), Xbox Live, upcoming Mass Effect, MMOGs like EVE and WoW. The list just goes on and on of games that are at the height of design.

    It's like television. If you look at all the crap, there's sure a whole lotta crap. The best of today's television is the best television there's ever been, though. Battlestar Galactica, Adult Swim, Six Feet Under, Sopranos, The Wire; as well as shows that were on only a year ago like Everybody Loves Raymond and Band of Brothers (guess that's a little older). I even think some of the reality shows are really good. Shows like Project Runway show you into an industry you'd probably never be able to enter, without it having to be a sitcom "about an eclectic bunch of friends living in Manhattan" that happen to work in fashion. Yes it's tuned for entertainment, but there's a helluva lot more reality in a reality show than there is in a sitcom.

    Maybe if you did a mathematical breakdown averaging the quality of shows, this decade might not win because of all the total crap. That's obviously not fair since there used to only be a dozen channels. If you look at the best of time, though, I'd put the stuff we have now up against anything. All-time greats like The Cosby Show or MASH or Homicide: Life in the Streets alone can't beat the number of quality shows we have today.

    But of course since this is the internet this opinion makes me very uncool. Oh well. That'd be a problem if I had any respect whatsoever for the "Everything Sucks, Everything Else is Better" attitude of the internet.

    1. Re:He's right by ZombieRoboNinja · · Score: 1

      Actually, I'm pretty sure Team Fortress 2 has been "upcoming" since the last Golden Age of gaming...

  38. How insightful.. by 4D6963 · · Score: 2, Insightful

    Julian Murdoch thinks that this is the best time ever to be a gamer

    Well of course it is, as time goes by, more and more games are created, more and more consoles are created, more and more emulators are developped, and nothing disappears.

    Being a gamer in 2020 > being a gamer in 2010 > being a gamer in 2005 > being a gamer in 2000 > being a gamer in 1995 > being a gamer in 1985 > being a gamer in 1975 > being a gamer in 1930.

    --
    You just got troll'd!
  39. Re:Golden Age? Hah by DarkFencer · · Score: 1

    I'm not saying things are the bottom of the barrel, I'm just saying its far from a 'Golden Age' as the article supposes. There are few companies taking risks now due to the extreme cost of games, whereas it was much easier in the 80s, 90s, or even earlier in this decade to do so.

    To another poster - yes there have ALWAYS been games tied to licenses (movies, books, etc.) it just seems the percentage of games which are not licensed off of previous content or a sequal to a previous game is EXTREMELY small.

  40. Re:Golden Age? Hah by bigman2003 · · Score: 2, Insightful

    I've been gaming since the 70's- and I think this is the golden age.

    I can go out and buy a game that has better mini-games than anything that was made in the 80's. An easy, if over-used example would be Geometry Wars, which was just a small part of Project Gotham Racing 2.

    The on-line gaming space is absolutely fantastic now. Not only are there millions of opportunities for you to get a game going, but the games actually WORK. Just last night I was playing Call of Duty 2 on my Xbox 360. Rooms would fill up with 8 people in just about 1 minute. The lag was imperceptible, the automatic matchmaking meant that the competition was good- AND we could all chat while playing!

    In the 1980's I couldn't even dream that I would be able to TALK to a player who was thousands of miles away, as we planned our attack on 4 opposing human players in a fairly realistic 3d world. And while I was crouched, protecting our radio (headquarters) I could tell where the enemy was using my surround sound system. And when the enemy finally made it to the door, my team-mate sniper could tell me "move to the left, I have a clear shot".

    Maybe this isn't for you. Maybe you would rather play a game by yourself, pushing colored blocks around while sub-midi quality music played repetitively through your speakers.

    I do remember multi-player in the 80's it was a lot of fun. My friends and I would sit around a computer and take turns playing a game. (Whoever lost the last city in Missle Command would get pummeled by the rest of us.) It was great fun. Now I have the option of Internet gaming, OR we can still gather around one box and play. (I do both)

    As someone who has been gaming consistently for 30 years (sadly...yes, for 30 years consistently and nearly constantly) it is my opinion that games have never been better.

    --
    No reason to lie.
  41. Re:Golden Age? Hah by teflaime · · Score: 2, Insightful

    The huge amount of sequals of previous games, and games based on crappy movie, cartoon, book, etc. licenses? Having 25 different '2007' editions of various sports games with very little additions to them does not mean quality.

    The game publishing industry is driven mostly by the same people who drive the rest of the entertainment industry (after all, most game publishers are owned by mega-media corporations). This means that the game publishing industry will be stodgily uncomfortable with risk. Risk to these people is anything that hasn't made money before; ergo, you will see lots of sequels (most crappy, the rare one occasionally good), lots of games based on other properties that have made money. That's just the way media corporations function.

  42. Re:Golden Age? Hah by andy_fish · · Score: 1

    What Golden age? The huge amount of sequals of previous games, and games based on crappy movie, cartoon, book, etc. licenses? Having 25 different '2007' editions of various sports games with very little additions to them does not mean quality.

    You're judging the current state of gaming by looking at the worst examples. Yes there's a lot of crap out there right now, but I think there's always going to be crap. Don't focus on the crap.

    If you sift through the crap and instead focus on the best examples of gaming, I think the author is right, there's an amazing variety of innovative games out there right now.

    --
    & I wish I knew the password to your heart . . . &
  43. Cat got my tongue. by mikkelm · · Score: 1

    I don't think it's the games getting worse. CS:S was a worthy second to CS, WoW and Guild Wars satisfy MMO needs on both sides of the camp, and there have been some solid RTS releases in the past few years aswell. I think people are getting tired of the interface. For how many years have we been sitting with mice and keyboards? The games may be different, wrapped in prettier colours every year, but the interface is the same. Gaming is fighting a downhill struggle in that it not only has to deal with exhausted genres where it has no option but to repeat the fundamentals of the past three big releases, but it also has to deal with the inevitable fact that people will get bored of physically doing the same thing over and over. I think that's another reason why PC is losing ground to the console. Each iteration brings a host of new peripherals, and while they may just be new takes on old fundamentals (Wii excluded), it's still something new, and new is the only reason why we buy games in the first place. Alternatively, it could just be me being too eager for VR gaming.

  44. Pointless-Golden age of imagination. by Anonymous Coward · · Score: 0

    "Looking back, things always seem better because you tend to remember the good bits more than the mediocre."

    That's part of it. The other half is that as games have become more realistic, the imagination has had less opportunity to fill in the blanks as it were. People are remembering not only what was in front of them, but the aftertaste that their imaginations left behind.

  45. My Golden Age by killermookie · · Score: 1

    I don't know about the article, but my "Golden Age of Gaming" was roughly 15 years ago with my Atari 2600 and Nintendo.

    I love my current gaming just as much, but the days of playing the original Final Fantasy till 4am is still fresh in my mind.

    Golden Age is subjective.

    1. Re:My Golden Age by necronom426 · · Score: 1

      My Golden Age is from about '83 to '93. The best of the C64 and Amiga years. Totally fantastic!

      Games these days are still very good at times, but in those days things were new and amazing things were happening in games. Now we aren't as impressed by things.

    2. Re:My Golden Age by Rydia · · Score: 1

      90-93. What a great couple of years of games.

    3. Re:My Golden Age by Sirfrummel · · Score: 1

      '83 to '93?

      Bah, that's nothing. My Golden Age was from '65 to '78, sitting down playing some Chess, Checkers, and cards! Why, back in the day... we used to play all the way till 3pm into the afternoon!

  46. Re:Golden Age? Hah by twistedsymphony · · Score: 1
    • 1. Those are all trademarks of last generation, now we Steam on the PC, XNA express/Xbox Live Market place on the Xbox 360, and the Virtual Console on the Wii to bring back Indy innovation with viable distribution models... Releasing us of our dependence on publisher cranking up the sequel machine. With Indy players taking a piece of the pie it will encourage the big industry players to start innovating to compete...
    • 2. That's not even taking into account all the ideas surely buzzing through their heads with how to leverage things like the Wii-mote and newly available download distribution models available across the board.
    • 3. From a Technological stand point we're hitting the next plateau graphically. Games evolved in 2D for quite some time, Atari 2600, then they improved during the time of 8bit consoles and they hit their peak during the 16bit console era (SNES, Genesis), they've only improved marginally since then. Then we had early 3D stuff the PS1 and Saturn had fairly basic graphics, PS2 and Xbox dramatically improved on that but they still weren't perfect and now with the latest crop of consoles we're reaching a graphical plateau where a lot of the graphical shortcomings are more Dependant on developer effort then system performance. Whenever you reach a graphical plateau the effort pushes more towards other areas, like solid gameplay, good level design and a better story.
    Through all of that of course the PC was evolving with the consoles, typically a half step ahead. I didn't RTFA but that's my impression of the coming generation (Xbox360, Wii, PS3, and the latest PC tech)... IMO we wont start seeing the fruits of the golden age until sometime next year with but a teaser this holiday.
  47. What's So Bad About Sequals? by ricree · · Score: 1

    I don't see how having a lot of sequals are bad things. Many of the best games I've ever played are sequals, such as Baldur's Gate 2, Galactic Civilizations 2, both Medieval and Rome Total War, Caesar 3, ect. This isn't like movies where sequals are very often blatant cash grabs. In many cases, game sequals are honest attempts to improve upon their predecessors, and in many cases they are successful.

  48. People who bitch about Steam suck. by Khyber · · Score: 1

    Your comment pisses me off, there. I own the original Half-Life, and I bought the Bronze (6 CD) edition of HL2. I get on steam, Steam changes my Half Life 1 and does it's 'upgrades' then tells me my CD key is in use, registered to another user. Same with my HL2. I can't play either game I paid for, and while it was far too late for a refund for the original HL, they refused to take my HL2 back and give me a refund or even attempt to remey a god-damned thing. I just lost money, FOR NOTHING. So I've got a reason to bitch about Steam, fuck you very much.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:People who bitch about Steam suck. by LMN8R · · Score: 1

      You think that Steam games are the only ones to have stolen CD keys that prevent other people from playing?

      With absolutely any game out there, if you want to update to the latest version you are 100% screwed if someone took your CD key. It sucks, but it's not Steam's fault either. In fact, I don't even have a CD Key for any of my Steam games because I bought them online - making it impossible to steal my CD key.

      Solution? Install the game off your original CDs, and get the latest offline patch from before Steam was released. Simple as that. It won't fix your stolen CD key, but you can't do any better with any other game that someone stole a CD key from either.

      Your problem isn't Steam's fault, it's the fault of the dickwad with the keygen who stole your CD key. Steam, if it has anything to do with this, prevents the problem from happening in the first place.

    2. Re:People who bitch about Steam suck. by Pluvius · · Score: 1

      With absolutely any game out there, if you want to update to the latest version you are 100% screwed if someone took your CD key.

      Not if you're playing offline. A lot of people do that, you know.

      In fact, I don't even have a CD Key for any of my Steam games because I bought them online - making it impossible to steal my CD key.

      And if something ever happened to the Steam servers to make them shut down or lose your purchase information... oh, well. You can make back-ups, but even they require Steam authentication to run; their only purpose is to save you download time.

      Steam is a great concept in theory, and I feel a lot better about its execution than I did back during the HL2 launch debacle, but it's certainly not invulnerable to legitimate complaints.

      Rob

    3. Re:People who bitch about Steam suck. by LMN8R · · Score: 1

      But do you really think they'd suddenly shut down with no warning? With no way to play your games off Steam? Talk about a lawsuit in the works. If the Steam servers ever shut down, no doubt Valve would release a utility or just plain change things around to allow you to play all your games offline with no problem. You're better off worrying about your EA games that you can't play online anymore because they shut down the servers after a year (read: XBox Live games). With Valve's history, there is no reason to believe that they would just go and deliberately screw millions upon millions of customers out of their purchases with no way to get them back.

    4. Re:People who bitch about Steam suck. by mikemulvaney · · Score: 1

      Why wouldn't they shut down with no warning? That's what happens when companies go out of business. And if what the parent says is true, then installing Steam took a five+ year old copy of Half-Life and made it unusable without Steam or the internet. Installing Steam can invalidate my non-Steam games? Nope, nothing evil there at all...

    5. Re:People who bitch about Steam suck. by Khyber · · Score: 1

      Well, in all honesty, no, they didn't stop my offline-playing of HL1. HL2 just wouldn't work, and I thought the point of server-based authentication was so that keygens wouldn't work, because there would be a database of created serials and people that are registered to use them. I'll bet someone copied the key as it was coming out of the factory.

      But it's a BITCH when you pay for a game and can't play online because people can't figure out a working system to prevent this. I've thought of several. I wish I could be a consultant. I'd give Valve some ideas that would blow their heads out of the water.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    6. Re:People who bitch about Steam suck. by The+Warlock · · Score: 1

      Actually, what probably happened was somebody in a game store surrepetitiously opened the box and copied the key while nobody was looking. It happens, it happens to everyone, and it sucks.

      Did you try talking to Customer Support? And I mean, talking, not starting with screaming? Give it a shot.

      --
      I've upped my standards, so up yours.
  49. Re:Golden Age? Hah by EmperorKagato · · Score: 1
    This age is Golden:
    • 3 different consoles to choose from: Sega - Nintendo - Sony which is now Microsoft - Nintendo - Sony.
    • 2 portable handhelds to play with while traveling: PSP and Nintendo DS
    • 3 Next generation consoles you can buy: Xbox 360, Nintendo Wii, Sony PS3
    • Large library of very good Indie games to choose from
    • The largest MMORPG in the world is also getting an expansion pack: World of Warcraft
    • The rise of other MMORPGs: Eve Online
    • Innovative gameplay development: Nintendo and Valve just to name a few
    • Gaming Leagues(Evo YYYY, CAL, MPG)
    • Famous Celebrities who are not afraid to admit they are gamers: Utada, Ayumi, Pharrel, Method Man
    • Games using web features like Flash and Google Maps
    --
    ----- You know you have ego issues when you register a domain in your name.
  50. I think it matters a lot on where you are standing by El_Smack · · Score: 3, Insightful

    For us (25+ y.o. gamers, I'm 36), the "Golden Age" is over, because we grew out of it. Things can't ever be "new and exciting" again, because we have been looking at it for the last 10 or 25+ years. Maybe when we can plug in to a neural net or something.

    For my kids, though, holy cow! For $50 I got a flash cart that can play almost 30 years worth of console games on my son's GBA. He has a library of over a hundred games, and they are all fun for him, no "Yo' Noid" crap. In less than 2 months, my daughter will be waving a contol around like a tennis raquett, or turning like a steering wheel, just like I did with my Atari 2600 joysticks and paddles. But hers will actually control the game! Would you just kill for that back in our "Golden Age" of the 70's and 80's and early 90's?

    And yesterday, my youngest asked my daughter a question about ninja's. Her response: "Let's ask the computer." In 2 or 3 minutes, he had color pictures printed and hanging on his door and his question was answered. I remember when Scotty asked the computer questions, now my kids do it

    So I think that todays kid's "Golden Age" kicks ass, just like ours did.

    --


    There are 01 kinds of cars in the world. The General Lee, and everything else.
  51. Re:Golden Age? Hah by rabbot · · Score: 3, Insightful

    You made some very good points. I agree that online gaming has opened up a lot of doors and introduced things we never dreamed of as kids. You can really immerse yourself in some of today's games.

    I play just as many new games as I did 20 years ago. I appreciate the advances that have been made over the years. You have to realize that even though I obviously don't consider this the best time in gaming, it's certainly not the worst either. From your response it seems that you think I have to love one or the other, but not both.

    I just don't feel that the games of today live up to the peak that was hit in the early to mid 90's. Maybe it's nostalgia, but maybe it's because I think games back then had more character.

    I'd hardly classify the 80s and 90s and "pushing colored blocks around while sub-midi quality music played repetitively through your speakers".
    Maybe I have a greater appreciation for art style than I do for 3D modeling and texturing.

    Anyways, I completely respect your views and I'm glad you responded.

  52. For PvP, Warhammer Online may be your ticket by Wyrd01 · · Score: 1

    One PvP game with a lot of potential coming out next year is Warhammer Online:
    http://www.gamespot.com/pc/rpg/warhammeronline/new s.html?sid=6147072&mode=recent
    http://www.gamespot.com/pc/rpg/warhammeronline/new s.html?sid=6154042&mode=recent

    It is being created by Mythic, the guys who made one of the early PvP MMORPGs, Dark Age of Camelot. It has a long, detailed history of material to work from. And it has had a long time to observe what World of Warcraft has done with its MMORPG, and how fans have responded to those decisions.

    I am holding out hope that this is the game PvPers have been waiting for. Logging into WoW and killing wandering, scripted mobs gets old quickly. And joining one of the WoW battlegrounds and killing other WoWers is... okay, but is obviously not the main focus of WoW.

    Warhammer, on the other hand, is built with PvP in mind first. You can level from 1 to whatever the level cap is completely through quests and missions to kill other PCs and capture live, enemy towns. The potential is huge, they just need a compelling PvP system that rewards skill over gear... that's the tricky part.

  53. Well, in that sense you are right. by Programmer_In_Traini · · Score: 1

    I guess that if we apply "golden age" to the moment where the new medium was born (electronic gaming) then yes, golden age was back in the 70-80s.

    but i still believe we are in a golden age of gaming - probably more on the end of it.

    maybe this decade hasnt seen the birth of gaming but lots of new faces of gaming were born. if golden age simply means the moment of artistic evolution where people just go and let their mind be creative with a medium then we have to talk about all the various faces of gaming. : 3d shooters, puzzlers, MMOs.

    but im not gonna argue againt Wiki and you :) in the strict sense, we're in a renaissance era - not a golden one.

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
  54. Re:I think it matters a lot on where you are stand by jkmullins · · Score: 1

    Well of course, all you ever need to know about ninjas is right here.

  55. A crisis of abundance? by Anonymous Coward · · Score: 0

    "What Golden age? The huge amount of sequals of previous games, and games based on crappy movie, cartoon, book, etc. licenses? Having 25 different '2007' editions of various sports games with very little additions to them does not mean quality."

    You have not just listed the sum total of all games currently available. You've just listed the games that suck (at least in your opinion - some people apparently enjoy those games, or they wouldn't sell). But for every "sequel of [a] previous game", and for every game based on a "crappy movie, cartoon, book, etc. license" I can probably name a game that isn't. Some of those "license" games are decent, and some of the non-license games aren't that great either.

    The truth is, there are a *hell* of a lot of games out there now. So you have to dig a little bit to find the games *you* like. And guess what, whatever game *you* like, there will be 10 people who think that games sucks. That's the nature of an open market. Choices, choices, choices. What'll you have?

    It is impossible that every game ever made should please every game player out there. Some people love the Elder Scrolls Series, other people can't figure out what people see in those games. I personally have been rather enjoying myself, playing City of Heroes (a game which, while not based on an original concept, per se, does not use *any* licenses at all - they created their own universe from the ground up, essentially, not withstanding Marvel's bull**** lawsuit) for the last year and a half. It's the longest time I've ever played any MMOG. My previous record was 6 months before moving on. But I'm sure there's plenty of people who would find CoH to be too shallow (it is, in fact, quite a lot simpler than most other MMORGPs, involving more of an action-oriented gameplay, than extensive character development, skills systems, or economies [there practically is *no* economy in CoH]).

    But, I tend to agree with the sentiment that we are in more of a Golden Age of gaming than a dark-age. It's just that it's hard to see, because there are *so many* games, that people tend to think that most of the games suck. But I'd wager there's more games that any particular player would have fun playing, than what they could really play in a year. Sometimes a title grows on you. I got Morrowind shortly after it came out about, what, 4 or 5 years ago? It's a very slow-starting game, and at the time, I moved on to other things that I was, really, quite a bit more interested in at the time. Recently, I decided to come back to it and give it another try. It's really a decent game once you play it for what it is, and not try to force it to play like other games you may have played. That said, it does leave a few things to be desired (I haven't tried Oblivion yet - I hear that the world in Oblivion is supposed to be less 'static' than the Morrowind world, which was my main hang-up with Mw - kind of feels like I'm walking around interacting with card-board cut-outs with notes attached to em). The point is, there are a lot more games out there that are really good games, that you completely ignore with your dismissive attitude about crappy sequels, lame license games, and {insert sports franchise} {insert year} titles.

  56. what golden age? maybe for consoles but not for PC by joe094287523459087 · · Score: 1

    no good team fortress mod out(best multiplayer fps of all time). sourceforts is ok.

    good new rts? maybe CoH, but it's too easy and too short. nothing like C&C, populous, starcraft, civilization or other RTS classics have come out in a long time. civ4= civ3 clone with 3d. it's not a "new game."

    sports games are no different than the last few years except with new team/stats/player database

    recent FPS games: fear, prey. both pretty "been there, done that." maybe portal will be cool. hl2 was a good engine a couple years ago but they haven't done much with it yet other than the mediocre single player game, and the sourcified CS which has been dumbed down to compete with halo.

    MMORPG is still WoW, unless you like 5+ year old games

    there haven't been any new great games in the past 3 years, pretty much. it seems like a Crappy Age, not a Golden Age.

  57. Re:Golden Age? Hah by paganizer · · Score: 1

    I agree this is a golden age.... for real time strategy and (maybe) first person shooters.
    The reason I say maybe on the first person shooters is..can you really compare anything released in the last 3 years to the impact of, first, DOOM, then DukeNukem 3d?
    But aside from that...I am SO sick of RTS games.
    I know it is because the developers are developing for twitch gamers, and the suckers who buy every console that comes out, as soon as it comes out. (son, looking over my shoulder, says "why did you call me a sucker?" I say "son, they developed those games on PC's; there is no reason in the world they don't release them on PC's, except to drive console sales".
    Where is the Xcom: Enemy Unknown of this Golden Age? the Civilization? The Railroad Tycoon? The Ultima Underground? The Dungeon Keeper I&II? The first 3 Wing Commanders? Settlers 1 & 2? Master of Orion 1&2? Star Control 2? Loom? and finally, (hushed) The Master of Magic?
    Golden Age my Ass.

    --
    Why, yes, I AM a Pagan Libertarian.
  58. Games lack intelligence and originality nowadays by Rodong · · Score: 1

    what happened to strange and original concepts, anyone remember midwinter and midwinter2:Flames of freedom on the amiga, or Covert action? it's all been replaced by twitch 1st person shooters or incredibly huge rpgs that none have the time to finish. Just give my brain some exercise damn it...gawd, cant stand waiting til the next Phoenix wright is out on the DS...good games are far between.

  59. Renaissance. by Tired_Blood · · Score: 1
    Golden Age might be a bit much, but we can't dismiss that we're currently experiencing something big. In the context of the article, I'd call it more of a renaissance.

    Whenever some era in history is cited as a Golden Age, it's usually associated with (relatively) very high prosperity. Even if we expand the definition to very high achievement, I don't know what era I would label as a Golden Age, but might be inclined to believe the present day it. Such a label though... very subjective, each era has it's share of causalties, and it's probably too soon to decide.

    A renaissance, on the other hand, is associated with many dramatic shifts in both the tools and techniques available. For practical reasons, only a few participants adopt the new stuff, perfecting it to a point where the major producers (and users) feel comfortable enough to adopt it themselves. With the variety of platforms, peripheral devices, distribution sytems, and gameplay available, I'd look at the past couple years (plus the next one or two) as a mini-rennaisance.

    Having 25 different '2007' editions of various sports games with very little additions to them does not mean quality.

    Quality or not, it keeps the industry in business. I'd argue that we should be encouraged that these big publishers are catering to the video game industry (with their Madden NFL sequels and the like), since those sales volumes justify the continued support for your adopted platform, or any platform at all. I'm partial to the Splinter Cell series so I guess I'm part of the quality 'problem' since each is really the same game using different maps. However, IMO, ChaosTheory is a whole lot better than the original due to those little additions.

    The problem is now the cost of making mass market games is so prohibitively expensive that few companies are willing to take a risk and do something different.

    Especially for PC games, it's become easier than ever to buy non-mass-marketed games - if we don't limit ourselves to the mall game store. And anyway, the big producers aren't going to be assuming the risk - there should be smaller outfits willing to test the market for them.

    * Note: some of the examples I use below are not currently available, even as beta. I know this already, but these examples will be available soon and if they aren't exactly as advertised, they'll be pretty damned close. I'm focusing this post to the range of today +/- 2 years. *

    Let's look at the FPS genre, which everyone loves to point at as the ultimate example of genre stagnation. This view discounts the contributions of games like .kkrieger, which break from the standard approaches to graphics - while not techinically new, it's re-inventing it for modern quality (from a programmer's POV, it's cool to observe). The stagnation claim also completely ignores gameplay found in games like Nuclear Dawn, which mix FPS and RTS - a really cool approach, IMO.

    Outside of FPS, we've got the bizarre, and the very bizarre. We should add cute to the novelty list too.

    Tired of the ancient two-handed gamepad controller? Try out the Wii remote.

    The above are only a few examples. We've been seeing a number of unique approaches to video games in the past couple years, and these examples have the ability to inspire developers in previously unthought of directions. How many people would have seriously thought of using a controller like a sword for actual gameplay before the Wii remote? The more people thinking about these thin

    --
    This is not my sig.
  60. Not really by Anonymous Coward · · Score: 0

    You can't ever recapture the excitement over a "new" genre. Tabletop RPGs as a genre will never be as exciting as the late 70's/yearly 80's because it was a time of exploration and unknown limits, coupled with a large fan base (and anti-fan base too). Same thing with FPS video games. Doom came out and blew everyone away with its themes, multiplayer network action and 2.5D virtual world (that you could expand upon at will). The games that immediately followed captured some of the initial high, but after that it's just the same old, same old.

    1. Re:Not really by 4D6963 · · Score: 1

      Well I don't know about Tabletop RPGs, but I do know about FPS, and especially Doom, anc I can tell that it's a better time to be a Doom player than it was 10 years ago, and if you don't believe me just get yourself a multiplayer port of Doom and have fun with the numerous people playing online. Now if you think that games become less interesting as time goes by I can't do anything for you..

      --
      You just got troll'd!
  61. Re:Golden Age? Hah by geminidomino · · Score: 1

    # 3 different consoles to choose from: Sega - Nintendo - Sony which is now Microsoft - Nintendo - Sony.


    If 3 consoles at war makes a golden age, then that one cancels itself out since there's been three since the SNES/Megadrive/PCE matchup.

    3 Next generation consoles you can buy: Xbox 360, Nintendo Wii, Sony PS3

    See above. A new generation does not a "golden age" make.

    Large library of very good Indie games to choose from

    Where? I've got all 3 last-gen systems, a GBA, and a DS. Where can I find these games and play them without voiding my warranties or convoluted exploits? (A sincere question.)

    The largest MMORPG in the world is also getting an expansion pack: World of Warcraft

    An expansion pack to a GUI to a mediocre MUD is a sign of a golden age? I think your standards may be a bit low.

    Innovative gameplay development: Nintendo and Valve just to name a few

    Nintendo is a given with the Wii. But what has Valve done that's innovative? And don't say "steam" because that's NOT a gameplay innovation, it's a marketing/control innovation (and even then, the term must be used loosely).

  62. Gamers lack intelligence and originality nowaday by Anonymous Coward · · Score: 0

    Read this and be prepared to put your money were your mouth is.

  63. Re:Golden Age? Hah by Anonymous Coward · · Score: 0

    ...the game industry is DRIVEN by these, not by new ideas.

    Yes. Just like Hollywood. My co-workers are sometimes irritated that I don't see the crappy movies they do or watch the cerebral damaging TV trash they like to watch. And yes, I teach them. Also yes, I waste my time on other things.

  64. i think the last "golden" age just ended by harlemjoe · · Score: 1

    I think the last generation of consoles were so far ahead of the previous generations that they truly inspired a "golden" age, if that's what you want to call it. The PS2 and the XBox have given us some remarkable and truly creative games -- just think of GTA, unbelievable platformers like Jak, perfection in FPSs and multiplayer games with Halo and Half Life. We've had offbeat games like Psychonauts, Dance Dance, Katamari and the return of the adventure game in games like Fallout. Sports games made insane developments -- Madden as we know it was created for the PS2 and XBox. NBA Street, anybody? Action gaming reached a new height with Ninja Gaiden and the new PoPs. And what about MGS and Rainbow six? Battlefield Earth? Perfect Dark? No One Lives Forever? Each fantastic. Franchises like Metroid and Zelda reached new highs too. Even the Dreamcast pitched in with modern classics like Samba de Amigo, Seaman and of course Soul Calibur.

    Now, in the current generation, that initial spurt of creativity seems to be reaching it's tail end. Great games are still being made here and there, but most are just competent sequels, trapped in the same genres defined by the last spurt in creativity. Although great strides have been made in portable gaming - the DS is fabulous, the PSP technically ridiculously comptetent, by and large mainstream games are dull. On consoles and the PC games seem to have temporarily reached a dead end. They're all big budget filler, pretty polygons with AI and gameplay that's hardly advanced. The market is dominated by sequels and rehashes of the same genre - Madden 07, GTA 5, Call of Duty 2, Civ IV, V whatever. When consoles are peddling nostalgia and backwards compatibility, you know that not much new is happening. The thrill of anticipating new games is largely gone. I'm intrigued by the new Wii controller, but I don't think I'm excited enough to preorder it. It's not something I _must_ have. There are a few bright sparks in the landscape - WoW and Oblivion spring to mind, as do Prey and Fear in the FPS genre. But with earlier games if I didn't play them I felt that I was missing out on the great zeitgeist. These are amazing games, but not playing them is not anything to lose sleep over.

    If anything, we're at the tail end of a great spurt in gaming. I hope there's a resurgence -- the DS is promising, as is the Wii. But the Xbox 360 and the PS3 only offer more of the same -- bigger and bolder perhaps, but not really much better.

    --
    shooting is not too good for my enemies
  65. The Golden age of gaming is... by sjvn · · Score: 1

    between the ages of 13 and the player's age when he has his first, long-term relationship.

    Steven

  66. Next "Golden Age" yet to come... by Tinman_au · · Score: 1

    While I enjoy many of the games that are out, and due out soon, I couldn't call this a Golden Age. My idea of a Golden Age is when the is fresh, has endless potential and everyone is exited about it. For me (other peoples milage may vary) the Golden Age for non-MMO games ended around the time of Civ (for MMO's it was after "The Big Three", EQ1, AC1 and UO). Not many games are around now that aren't just a variation on those themes/concepts. Current games will get better incrementally, but they just won't have that Golden Age "WOW I gotta get that!!" factor. IMHO, the next Golden Age will be with the introduction of true VR, a la Star Treks holodecks. Not THAT will have major WOW factor...

  67. Re:Golden Age? Hah by EmperorKagato · · Score: 1

    Where? I've got all 3 last-gen systems, a GBA, and a DS. Where can I find these games and play them without voiding my warranties or convoluted exploits? (A sincere question.)

    Are you aware games exist on computers?

    But what has Valve done that's innovative?

    Portal(Portals) / Half Life 2(Zero Point Gravity Gun)

    n expansion pack to a GUI to a mediocre MUD is a sign of a golden age? I think your standards may be a bit low.

    This is the sign that games that are well known are continuing to be "well known".

    See above. A new generation does not a "golden age" make.

    Ah, yet new technology, new innovation and over 7 venues for entertainment does: Computers, Xbox, Xbox 360, PS2, PS3, GameCube, DS, PSP, Gameboy Advanced, Cell Phone, PDA Phone, PDAs, Palms.

    --
    ----- You know you have ego issues when you register a domain in your name.
  68. Re:Golden Age? Hah by geminidomino · · Score: 1

    Are you aware games exist on computers?

    Depends on your OS.

    Ah, yet new technology, new innovation and over 7 venues for entertainment does: Computers, Xbox, Xbox 360, PS2, PS3, GameCube, DS, PSP, Gameboy Advanced, Cell Phone, PDA Phone, PDAs, Palms.

    I think you give them far too much credit. That's 3 venues, tops. Computer, Console, Handheld. Same as we've had for 15 years.