SGI Sues ATI for Patent Infringement
Ynsats writes "The Register is reporting that SGI is filing suit against ATI for patent infringement. The suit alleges that ATI violated patent number 6,650,327, "Display system having floating point rasterization and floating point framebuffering", which was filed in 1998 and granted in 2003, in its Radeon graphics cards. This is coming fast on the heels of AMD's announcement of the intention to buy ATI for $4.2B and it doesn't seem to be swaying AMD's intentions. AMD hopes to finish the takeover by the end of this year. SGI has also issued an ominous statement stating that they have plenty of intellectual property left and there will be more litigation to come."
If you can't beat them, sue them...
There's 10 types of people in this world, those who understand binary and those who don't.
So SGI has been reborn as a patent troll? Welcome to the party.
Sorry SGI, you are done. Your products are done, all of your competition can bring better products to the table. This isn't 1998 where you brought these trendy cases and we all "ooed" over them.
Bye bye.
They have pantented graphic adapters, basically?!
Global warming is a cube.
Looks like the folks at SGI really did have a plan for restructuring. It's a shame that is' predicated on litigation rather than innovation. Although with the way companies are greedily gobbling up "intellectual property" (hah!), I don't feel too much pity for ATI.
I wonder if the cost of going forward with this suit will hamper SGI's ability to produce and market new products?
My guess is that they will, ultimately, lose this case, and that they will end up, in 18 months or so, filing Chapter 22.
Transistors and Beer!!
The SCO-iffying of sgi. I used to love SGI. I still love their old hardware, from Indys to Reality Engines, from the 4D85 I started on (before they gave fancy names) to the Onyx Infinite Reality that we ran virtual sets on in real time long before PCs could even think about doing this stuff, and the sgi's ran a lot of our live TV well into the PC era, doing a better job than PCs could years after the sgis were released.
But now it's over and sgi has become an office with a few lawyers, and this is what the call emerging from bankrupcy.
Stupid sexy Flanders.
This thread is closed now. Next story.
Can't do business by developing, Building, and selling products/services? Thats OK, we have this great business plan, it can't fail! Business by litigation.
Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
Anyone else remember they gave NVidia the same treatment back in the heady day's of '98? This is nothing new for SGI. "Rattle the cage, and try to stave off the end with another lawsuit." How did that last one work for SGI? Not so well....
"SGI has also issued an ominous statement stating that they have plenty of intellectual property left and there will be more litigation to come."
How many times can a Phoenix rise from the ashes? I remember another dying "S" company claiming MILLIONS lines of infringing code in some other OS... Look at their case now - a pile of ashes.
We all knew it was coming, but it looks like SGI finally made the shift from Computer Maker - to Patent Company. Their business model failed - the only thing they now have to save themselves is the possibility that they may make money from Patents/Copyrights. Unfortunately, it's probably mostly stuff that can be seen in prior art. And litigation is likely to deplete their already depleted coffers (just look at the SCO case). Coming straight out of bankruptcy and going straight to litigation. I call this a bad sign for SGI stock holders.
-- "Genius is 1% inspiration and 99% perspiration" - TAE --
I hope this isn't SGI's last gasp. They have made amazing products for years (and a few not so amazing- I have an SGI NT box, but I'm not bitter).
Maybe they're trying to get AMD to buy them too, as it might be cheaper than fighting years of patent litigation. Also, just think of the hardware
that an SGI-ATI combination could produce!
SGI has 3 letters, SCO has 3 letters. Both start with S. Coincidence? I think not!
SGI = SCO!
SGI probably went thru all the proper channels to innovate, and were crushed by other more wealthy opponents, they did invent OpenGL and fantastic 3d hardware. But prending time and money on patents may just keep them afloat. but hopefully they wont just troll but start innovating again from the ashes.
not because of any of this, mind you....just cause of the lack of decent PPC ATI drivers.
no i have not shot my gun in the air and gone 'Ahh!'
When I read about stuff like this, it makes me annoyed. Not because any sense of fairness or ethics (companies don't have morals), but because of the wasted resources. Litigation is money spent without any production at the end. You pay a bunch of bloodsuckers to fight another bunch of bloodsuckers and either you take money from the other guy or the other guy takes money from you, but the only people guaranteed to get paid are the bloodsuckers.
Imagine if the money spent on spurious litigation went into actual R&D, capital investment for fabrication centers, engineer salaries, hell even advertising. Anything but litigation!
But as long as there's an avenue to make money this way, you can't really expect companies like SGI to behave any differently. You're providing a way for companies that are no long profitable (either because they have no product, e.g. SGI, or because they have an antiquate business model e.g. **AA) to leech off of the market instead of exiting it. Of course they're going to try to survive and not just go quietly into that good night. So, while I'm annoyed at this behavior, you have to realize that it's intellectual property laws that are the problem. We need fewer and simpler IP laws. Of course, trying to get lawmakers to pass fewer laws is like asking a competitive eater to "take it slow", and that's not even mentioning that the bloodsuckers aren't going to be happy to see yet another cash cow disappear anytime soon.
How long will it take for public outrage to really grow until real reform is made?
-stormin
The Southern Baptist Convention has creationism. On Slashdot, we have porn.
Sounds like SGI has been taking a page out of SCO's book. Next thing you know they'll be spreading false claims about how parts of IRIX were illegally contributed to Linux or some crap like another three letter "S" company did.
Later, GJC
Gregory Casamento
## Chief Maintainer for GNUstep
Perhaps SGI caught wind of AMD/ATI's new "Fusion" CPU/GPU combination?
Aikon-
"Those who can, do. Those who can't, sue."
There are some people that if they don't know, you can't tell 'em.
Cool Jurassic CG wars in full HD !
makes me want to play with my SGI 540's Cobalt chip set in full glory !
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After the business star inflates to its maximum and explodes as supernova, the remnants form patents troll company which sucks in the material of other business stars in lower stages of their life cycle.
I would definitely welcome another competitor in the video card market.
No, they patented the use of floating point math in graphics hardware.
Which they should not have been able to do.
Floating point is not novel. Graphics hardware is not novel. Putting floating point into hardware is not novel. So neither is putting floating point hardware onto a graphics card.
Just because something hasn't been done before doesn't mean it's not obvious and patent-worthy. It's extremely obvious that anything that runs on a computer can be run in hardware.
SGI is late to the table to become a patent troll. If there's any lesson to be learned in the past 5 years in the tech world it's that a business plan built around litigation is no plan at all (unless you are a law firm, then you're basically printing your own money).
It's a shame too, SGI was a great company with some very good products too.
However, I would point out that it's not unexpected. One of the reasons that vendors of video cards don't provide hardware programming specs or open source drivers for their products has been for fear of litigation. It's been a prevalent rumor for years that many vendors feel that their products potentially run afoul of a bunch of patents and that's why they are so cagey with letting people understand how to program for their products and to get the best performance out of them. If SGI wins in this suit, expect a horrible blood-letting in the graphics adapter business and prices for premium technology to go up across the board.
To any company involved in bringing to market saleable goods or services, the Patent Lawsuit strategy is like starting a Nuclear War. Only those who consider they have no future in the market will risk the inevitable mutually assured destruction from the counter lawsuits.
That is another reason why Lawsuit mushroom clouds rise over the remains of USA's Tech industries
What worries me is if this New Business model will have an impact on Open Source. For the past few years, SGI has been one of the major contributors to Open Source in general and Linux in particular, including thread handling, non-uniform memory access (NUMA), access control lists, file stream support, and lots of other things. Will this dry up? And, more importantly, will the SGI remainder turn SCO on us and sue for something they've already given away? I sure hope not!
SGI had some of the best engineers, best ideas and for a while the best products in the world. They deserve a comeback, but it hurts to see them doing it through litigation and not new innovation.
Regards,
--
*Art
SGI : ATI :: SCO : Linux?
SGI always poured the lions share of its income into research, and to the best of my knowledge they, even now, continue to do so.
SGI is the company that today has the very fastest Linux computer - the Altix shared memory multiprocessing family - available at any price, really a technological marvel because it runs a single OS kernel and has memory architecture which is truly phenomenal - it scales better than any other multiprocessing/clustering solution.
So any defense of their patents, however 'unpopular' with the video gaming set, should be welcomed because it could help a company that we really owe a lot to in many ways get back into the game. Honestly.
They would not be a 'patent troll'. Don't forget, SGI open sources a LOT of its technology. Much more than most other hardware vendors. Much more.
I used to work at NASA and our division was largely an SGI shop, and yes, they were expensive, but at the time, there was nothing else out there that was comparable in ANY way. You won't ever find me saying anything bad about SGI except maybe that it would be great if they were cheaper.
Why? Because they are the best.
your daddy is rich!
that SGI would be able to come up with a working business model and pull themselves out of debt and stay around a while, if it means they're going to sit on their IP and sue the bejesus out of everyone, I wish they'd just go away. You hear me SGI? Innovate or die means innovate now, not 20 years ago.
SGI is the market leader in high performance graphics.
Someone makes cool 3d video game with a VGA.
SGI laughs, continues selling workstations for $10k.
Someone releases a commodity 3d graphics card.
SGI laughs, continues selling workstations for $10k.
Someone releases a fast commodity 3d graphics card.
SGI laughs, but to placate the market, throws half-hearted PC graphics effort over the wall (Fahrenheit, x86 workstations, etc.) Effort is severely overpriced due to SGI's existing value network/cost structures. No one buys it.
SGI thinks little of it, decides to let the commodity vendors have their razor thin margins, they're doing them a favor by leaving all of the fat deals to them, right?
Commodity 3d graphics vendor offers lucrative deal to SGI top talent.
SGI top talent, looking for new and exciting and more money jump ship.
SGI, instead of getting the message, continues to focus on moving up-market and ignoring commodity markets.
Commodity graphics grows into a dozens of billions of dollar market.
SGI participates in none of it. Dies instead.
Clap. Clap. Clap.
If AMD can buy ATI for $4.2B, can't they simply add a few bucks to buy SGI too?
SGI hasn't exactly been doing so well lately. One of the guest speakers in business school told me straight out: have good legal representation because, when the chips are down, that's all you may have left. All this lawsuit is is a manifestation of that principle and the "cornered animal" principle.
Looks like SGI is the next SCO :)
Except that SGI actually did develop its own technology, so maybe it has a bit more ground to stand on here than SCO...
I am sure that if NVIDIA and ATI were to open their drivers or specs, it would make it much easier for companies with patents to go after them.
As of today, they've announced that they've completed the merger. Now begins the integration of the companies in question...
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
SGI go from being the cool company we all admired to another despised litigator. Despite the management decisions, SGI were still pretty cool this time last year. If I'd been in charge 10 years ago, there wouldn't be a 3d animator without an SGI on his desk. All that's left now is for the sicko money-men to rape the carcass!
Actually, no... All the technical data does is tell you how to drive the chips. It doesn't reveal all too much of how the silicon actually does what's being asked of it. If they've got any mojo that can't be revealed in that manner, they've got piece-parts of tech where they shouldn't be. Intel opened up everything except how to drive the Macrovision pieces of the chip (per their agreements with Macrovision and DVD CCA/MPAA...)- if it were Patent concerns, I assure you, it'd not been open sourced.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
Aww Taco, you had a chance to use the old SGI icon again and missed it ;(
Poor thing rarely sees the light of day anymore.
...
... the honest hard working way.
Take em to court and sue for millions to keep your company alive.
I am sure now we do not want SGI to make a come-back. People here have mentioned that they have made interesting products in the past, but now that they are unable to compete, they will become a purely litigious company. They could not and cannot keep up, so they are effectively determined to hold everyone else back. This is yet another example of a failed patent system defeating what is demonstrably productive market economics. SGI, when it was king of graphics, failed to deliver the substantial improvements in technology at better prices demanded by the market, so the market turned elsewhere. That is precisely what should happen and it does not matter who came up with those developments in the first place.
Why bother.
Tags: amd, ati, sgi.
Media that can be recorded and distributed can be recorded and distributed.
-kfg
Guess we know how they're going to get out of bankruptcy. If you can't inovate, sue!
Enough said.
So SGI is making cloudy suggestions that there might be more IP to blackmail over.
Someone seems to be really desperate to get bought by one of the remaining big players (most likely they are hoping for intel). So the whole company is really only worth the legal matches to light the other guy's factory.
[i have an opinion and i am not afraid to use it]
Legislators are by and large (drum roll please) LAYWERS! Even if they aren't lawyers, there are plenty of trial lawyer association PACs that will buddy up with them. Why in the hell are they going to legislate away a solid business model that their buddies will enjoy?
So you're wrong, just plain wrong. Legislators are not clueless, they know exactly what they are doing. It's the people who only vote Republican / Democrat (because those are the only two choices) who are clueless. Both parties are bought off by big business, doesn't matter who you vote for in those parties.
SGI is back from the dead and is now trying to feast on living companies. If that doesn't fit the halloween season I don't know what does.
to welcome our new rasterization and floating point framebuffering overlords!
You guys are really falling out of practice here.
The Intel chips are much less sophisticated than offerings from ATI or Nvidia (to the extent that Intel graphics chips are seen as something of a pariah by gamers ;-), so there is probably a lot less risk in that they are not doing nearly as much either in the chip or in the drivers. In the case of ATI and Nvidia I think a sufficent amount of code remains in the software due to the constantly-evolving and highly competative nature of consumer graphics card market (where it's common to see driver updates that allow existing cards to support the latest effects). If they crammed as much into hardware as was possible, that would reduce the flexibility of the platform quite a bit.
I forget which but either ATI and Nvidia (possibly both) have said the reason why they haven't open sourced their drivers is because they contain valuable intellectual property that could be to the advantage of a competitor (i.e. each other - I assume), and I'm inclined to belive them to a large extent. If that's the case, I think it's certainly conceivable that if it's possible to determine a bit more about how the system operates, that it would make it easier for those looking for both trivial and non-trivial patent violations to make a case, and that might be part of the reason why neither party has been inclined to released open source drivers despite both being sufficently aware of demand that they've provided binary drivers for Linux on x86.
Actually this is probably just their odd way of saying 'buy me too' to AMD.
Given that their licences to SGI's IP, is one of ATI's excuses for no OSS support, this may not be a bad idea. If AMD buys all of SGI's old IP and release good OSS drivers it is going to take a big swing at nVidia and regain some ground ageist Intel's open chipsets.
I think we can now see the first salvo of the Patent Wars we have all feared were coming. It seems every dying company decides that they need to 'monitize their patent portfolio.' as soon as the customers disappear. And SGI will be horrible in their death throes. Thankfully most of Xerox was bought instead of us all having to suffer through their death spasms because they had even more patents to abuse when they were dying, although by now many of the most dangerous ones are probably expired.
But this is still unfocused thrashing. Wait until they, like SCO, sucumb to the temptations of the monopolist in Redmond to focus their attack.
The patent system doesn't need reform, it needs to be scraped and rethought. I'd say cap em at 1000 per year. With a number that low only real inventions would make it through and the number in any particular industry would be small enough anyone in that industry could be expected to be aware of them.
Democrat delenda est
"Display system having floating point rasterization and floating point framebuffering", which was filed in 1998 and granted in 2003, in its Radeon graphics cards.
This is insane. Look at this snippet from the OpenGL extension ARB_texture_float:
SGI owns US Patent #6,650,327, issued November 18, 2003. SGI believes this patent contains necessary IP for graphics systems implementing floating point (FP) rasterization and FP framebuffer capabilities. SGI will not grant the ARB royalty-free use of this IP for use in OpenGL, but will discuss licensing on RAND terms, on an individual basis with companies wishing to use this IP in the context of conformant OpenGL implementations. SGI does not plan to make any special exemption for open source implementations. Contact Doug Crisman at SGI Legal for the complete IP disclosure.
Did the ARB cough up money to SGI to be able to use floating point textures? What about DirectX's use of floating point textures?
I know for a fact that Nvidia supports "full 128-bit (4 component) floating point precision throughout the entire pipeline". Why isn't nvidia getting slapped with a lawsuit as well?
Also, a lot of graphics techniques were invented almost 30 years ago (such as bump mapping). Surely there has to be SOME prior art out there..... no one needed floating point textures/framebuffers until SGI invented/patented it?
Why doesn't SGI have a patent on integer-based textures/framebuffers? Probably because its rediculous to patent the use of a specific numerical type. Its like saying SGI invented floating point numbers. Rediculous.
How can we get around this stupid patent? Someone needs to invent a double-precision version of the floating point texture, and tell SGI to get lost.
Yeah, but if SGI patented using floating-point numbers in the framebuffer, and you have something like
// loads the frame buffer with floating point data
int loadFrameBuffer(float* data);
in a header file lying around somewhere, then it doesn't matter what your underlying implementation is. You're violating the patent.
:(){
I forget which but either ATI and Nvidia (possibly both) have said the reason why they haven't open sourced their drivers is because they contain valuable intellectual property that could be to the advantage of a competitor (i.e. each other - I assume)
Should ATI and nVidia figure out each other's tricks, wouldn't everyone benefit from the technology developed? (or at least the Linux crowd...) On top of this, the manufacturers would be forced to continue innovating to maintain their presence in the market.
:(){
So your point is?
In my view, its not 'Property' if you unknowingly infringe on patents that companies have "invested a lot of research and development into"
Its far more like 'research things that are as likely as possible to be thought of eventually by someone else then sue them into the ground for "damages" and royalties'
Which in effect means, as the vast majority of us know, the patent system is ripe for abuse and has been abused since its creation. [/rant]
renames new comany Stigmadia
OSGGFG - Open Source Gamers Guide to Free Games
much of their business is coming from government, defense and education. SGI is still selling MIPS based systems until the end of 2006, and will continue to manufacture MIPS/IRIX systems for several more years(most likely goverment amd defense contract obligations). most of the IRIX enginners have already been shifted to migrating the core technology from IRIX to linux. i don't believe SGI is turning into a SCO-like litigation machine, even if some PR monkey makes a wide sweeping statement about the vast amount of IP SGI is holding.
and while i'm on the topic of SGI and SCO, wasn't SGI initially accused by SCO of having violated licensing agreements in the whole SCO V. World debacle?
SGI has admitted defeat in the CPU market by porting EVERYTHING from IRIX to linux. it's a very risky process, and they've made a pretty good go of it. apple is the only other company whose actually managed a platform change THREE times and survived(four if you include OS change), perhaps SGI is hoping for similar results. if any company in the tech arena has a strong following, SGI certainly does.
three can keep a secret, if two are dead - benjamin franklin
Go read the background of this patent. The patent itself admits that there was plenty of graphics prior art that used floating point values to do the calculations. All they are claiming a patent on is implementing this system in hardware! And they include a line in their patent about how it has now become possible/desierable to implement the floating point stuff in hardware.
To be fair it seems their 'advancement' is that they kept the data in floating point format in the framebuffer rather than converting it to fixed point. Now their implementation of this approach probably contained some genuine advancement but just the notion of doing everything in floating point is pretty fucking obvious.
What I don't understand about this is that surely SGI has some much more substantial patents in their pockets. Is the problem that they gave them away with OpenGL/don't want to scare people away from opengl?
My personal guess is that SGI isn't serious about pursuing this particular patent infringement. Rather they are using a very broad and simple patent to go on a fishing expedition about ATI's hardware. During discovery on this patent SGI will be able to get details about how ATI's hardware/software works that they would otherwise not be able to get. I suspect SGI thinks ATI is infringing on a more substantial patent somewhere and is going to use the discovery during this case to find out.
If you liked this thought maybe you would find my blog nice too:
OpenGL has become a standard in graphics. You cannot reasonably do OpenGL without floating point operations in your rasterizer (Trust me, I've tried to find a way around it). OpenGL is an "open standard" that was pushed by SGI. So SGI wants others to use OpenGL. But, given the patents, they DON'T want others to use OpenGL, at least not without everyone paying them lots of money.
It just me, or does it seem to be that SGI are pulling a Rambus on us here?
Also, given the OpenGL spec, everyone doing 3D graphics (ATI, nVidia, Matrox, 3DLabs, S3, etc., etc., etc.) is violating this patent. No?
Years after SGI's failure to commercialize their invention they try to coin in using their patent portfolio. The main reason why I think this is wrong is that SGI isn't competing in this space (anymore) and thus is not loosing any money.
Personally, I'm not convinced that SGI invented the floating point display buffer. But they did patent it before anyone else did. Even if they did invent (as in "first to be there") this technology, they never managed to make a commercial product out of it. They tried and failed due to their own incompetence, slipping schedules and eventually dropping that product all together. This was years ago.
Now they twist patent law to make a dishonest living. Yet another example of why the US Patent system is flawed.
File for chapter 11..
...
re-organize...
sue the pants off of everyone...
PROFIT!!
Not sure if anyone has noted this before, but in retrieving any entries from the PTO online database...
Every page has the SUN logo on it! Innocent accident you say? I think not!!!
Perhaps until the PTO can check for a single corporation's logo branding every single patent's online posting, we shouldn't hold them to such high standards for checking the actual patents they are issuing.
I just have the Dylan Thomas line ringing around in my head upon hearing this. "Rage rage against the dying of the light" Would a patent infringement suit have been adversely impacted had it occurred prior to or during bankruptcy proceedings?
ATI and nVidia are chock full of ex-SGI employees. For example, a good chunk of my friends from the MIPS division are at ATI. There's also the story of how they got rid of the desktop graphics division. The story goes that the entire team was pulled into the cafe. As they walked in their badges were taken. They were then told that some would be going to nVidia and some would be going home. So there is probably a whole bunch of SGI guys at nVidia as well. I wouldn't be surprised if some SGI-patented ideas leaked in....
"Where quality is like a dead stinking rat - you just can't miss it."
SGI is done as a technology company they won't be contributing anything to FOSS anymore. At least it's not like they can take the things they did give us back.
Jaysyn
There is a war going on for your mind.
Heh... They both sit on the ARB board, come up with new OpenGL extensions together. They can figure out the other's tricks easily enough. It's not REALLY that they're not being nice. It's because of some bad advice from IP attorneys that think EVERYTHING should be kept secret, lest they lose the right of patentability, copyright, etc. Believe me when I tell you this; it's a story that keeps playing itself out at each and every place I've been contracting at for the last 3-4 years now.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
They don't have to have source code, all they need do is provide the register level info- what each register in the PCI/PCIE space does and what you're supposed to set them with. That's all anyone had when they did the RagePRO, Rage128, i810, or G400 chipsets in the days of the Utah-GLX or the early days of the DRI project. I know, I was there DOING it. Doesn't matter much, though... Saying Intel's part is less complex isn't quite the case, and me bitching about how silly it all is to not release register info doesn't change the situation any. If AMD sees fit, they'll make ATI open up the info a little more. If they don't, well, just hope that their OpenGL driver group catches up with NVidia soon... :-D
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
Yes, but at a faster rate. Currently the requirement for R&D budgets is driven by hard core gamers demanding faster frame rates, and new games coming out demanding faster hardware. The system has reached an equilibrium and everyone is happy. CxOs don't mind spending money, what they have a problem with is change. If ATI and nVidia together open sourced their drivers (and while they wouldn't be on the stage sucking each others cocks while they did it, if one did so within a month the other would almost have to) that would mean the CxOs would have to deal with change. Initially, to ship the drivers: more tech writers, more (real) technical support; in response to this from the other guy: more people in research figuring out what the other guy is doing; and with the research in hand: more hardware developers now producing new systems more frequently; with shorter product life cycles: screw up your whole production/marketing systems.
This new-video-card-world-order may be obtainable and viable. But would it, at the end of the day, mean more profits? There is only so much money around looking for video cards, shipping newer things faster wont necessarily suck any more money from that stone. So, from a business perspective; its a good ride now; changing the system opens up a lot of work, risk, with questionable outcome.
Quit making up nonsense excuses to forgive corporations who shit on their customers. The specs required to write video drivers do not tell anyone anything that makes it easier to sue for patent infringment. The list of features on the nvidia and ati websites gives as much info for patent trolls as programming docs would. It just tells you what functionality is supported, and how to tell the card to do it.
I loved the chips and the techies, but the legalists at SGI/Mips were startingly evil.
An unnamed former employer found their contract contained a clause that said the purchaser indemnified the vendor in the event of a patent suit brought in Canadian court...
--dave
davecb@spamcop.net
"SGI has also issued an ominous statement stating that they have plenty of intellectual property left and there will be more litigation to come.""
Yeah, it's the new SCO.
suing for patents may not work if you have no other products that sell, but SGI DOES sell products (not many graphics related ones) in the supercomputing realm.
Everybody likes to to try and point out you can't make a biz out of licensing patents, go look up how much money IBM made off of licensing their rather large patent portfolio.
thanks man! my left eye had started twitching.
The abstract, which you quoted, is not the patent. Read each of the "claims" in the patent for what is actually claimed as being covered by the patent.
That said, I don't know what the state of the art was in 1998, but how obvious was a floating-point frame buffer back then? To me, that seems to be the real question here, at least in terms of obviousness of the patent. When did ATI start using similar technology? How far behind does ATI have to be before the idea is no longer obvious?
http://www.forbes.com/technology/feeds/ap/2006/10/ 25/ap3119965.html/
I personally welcome our AMD/ATI/SGI (AAS?) overlords.
Having to work for a living is the root of all evil.
The Bell Rings and SGI comes out of Bankruptcy swinging legal meat hooks. I guess the lean mean SGI machine is looking at all avenues to grow and claim any money that they can swing at.
It's SCO I tell you, the "S" stands for SCO.
In other litagous moves ScoGI have announced an intention to file suit against Intel over ownership of said patent. And every-one who designs, manufactures, sells or even looks at any kind of device for interaction between a computer and a human eye must pay us roayalties! Honest!
--Murray Barton
it does look like that. in 1998 it was only barely possible to implement that on Irix machines.. by 2003 when the patent was actually approved Nvidia and Ati were doing "floating point" but definately not the same type that SGI was doing.. their's was drastically different... much like comparing a chevy 350 to a mazda rx7... they're way different, I'd guess SGI ammended it's claims to include the "cheap" stuff they missed out on and fired all the engineers for.
Microsoft demands floating point support of graphics card to be DirectX 9.0 certified. In Vista this demand will be an OS requirement. No one can manufacture a DX9 or Vista compatible graphic card without violating SGIs patent. As usual M$ is behind all this evil doing -> lawsuits makes it harder for IHVs to open source their drivers.
Well, I did
6 85077
http://slashdot.org/comments.pl?sid=176905&cid=14
Good post! That's what I was thinking, but I couldn't think of a concise way to put it :-)