Columbine Game Kicked From Slamdance Festival
Imaria writes "A Kotaku post has the news that Super Columbine Massacre RPG! has been kicked out of the Slamdance Gamemaker Festival. After reaching the finals, the organizers were forced to remove the game from the running to appease mounting external pressure. According to the post, this is the first time in the Slamdance Festival's 13 year history that they have removed either a game or film due to criticism. From the article: '[Game creator] Ledonne said that he bears no ill will toward the festival, but that the decision to pull the game does raise concerns about freedom of speech and video game development. "I don't want to paint them as the villain in this," he said. "I don't think the real issue is a couple of guys at Slamdance who decided to reject my game, it's the larger pressures placed on them."'"
It doesn't sound like a very tasteful game.
If they didn't want to deal with this sort of thing they should have never accepted the entry. But letting it get to the finals and then kicking it out?
Cowards. I am losing respect for almost every aspect of today's society and its dogma propped institutions. If it negatively affects our commercial viability, our image, we must condemn it. Never mind what the game is actually trying to do, move the medium forward by using it as a means to address complex social issues - not just shoot space baddies.
The article didn't give much of an overview of the game (as stated that they did not get a chance to get the storyline), but I'd say "good" from what I speculate the game is about. I'd imagine it's about being the killers, and that is just sick. Everyone hates that video games are "the cause of violence", per certain lawmakers--but this type of game just fuels that fire.
In a very sensitive area of school-related violence, Columbine is one of the biggest--and also happens to have a violent video game associated with it--DOOM.
I'm not against violent video games, I happen to enjoy quite a few myself. But the idea of an RPG where the player is becoming one of these 2 kids is sickening. It's not "too soon", it will never be time for a game like this. I guess it's a double standard to say that reliving WW2 in so many FPS games is the same idea, but to me being a kid going through a school killing your peers is something nobody should WANT to do...
Starmen.net
artists statement
http://www.columbinegame.com/statement.htm
excert
Somewhere between April 20th, 1999 and September 11th, 2001, America entered into a new, terrifying, and desperate era. Citizens can no longer afford to believe the necessary illusions of modern society. In an age when hastily-formed scapegoats and false dichotomies of "good" and "evil" run rampant, SCMRPG dares us into a realm of grey morality with nuanced perspectives of suffering, vengeance, horror, and reflection. In the words of Harris' friend Brooks Brown, there are "no easy answers" to such a socially indicting tragedy. As humanity teeters precariously on the threshold of collapse--politically, ideologically, and environmentally, the days of comatose media coverage and a subservient populace cannot remain. Eric Harris and Dylan Klebold, through their furious words and malevolent actions, can be understood as the canaries in the mine--foretelling of an "apocalypse soon" for those remaining to ponder their deeds. With 'Super Columbine Massacre RPG!,' I present to you one of the darkest days in modern history and ask, "Are we willing to look in the mirror?"
ERR 411[Max number of witty sigs reached]
FTA: Ledonne said that he bears no ill will toward the festival, but that the decision to pull the game does raise concerns about freedom of speech . . .
I'm confused. How is the decision by non-governmental entities that something is undeserving of their support or attention a threat to freedom speech?
The game developer did his talking when he made the game. If Congress was directly shutting him down, that would be a problem. Other people deciding that his game is in poor taste or too soon or just plain wrong, and taking their money with them when they leave, is perfectly normal and legal. There is no constitutional right to be heard, only to speak freely. The intended audience can blow the speaker off at will.
I think this game was rightfully taken out of the competition, it's just taking it a step too far. I'm a big supporter of freedom of speech, but people tend to abuse the term to justify about everything. What if I wanted to make a Hitler RPG, would that be freedom of speech?
I know all our immediate reaction is to say "censorship!" and "oppression!", etc...
But the truth is, these guys have made a truly offensive game that is super deliberatly made to be offesnive/controversial... and/or heartless. Note that these descriptions are all my "feelings" / opinion... and therefor the government should have no place or right to ban such items... as that would be a transgression of free speech.
But that doesnt mean i have to listen to or play their game, and it doesnt mean slamdance has to admit their game or allow it in their contest.... and it also means slamdance can at their descretion change their minds on the admissibility or PR of a game.
If someone made a game called "nigger killer" that placed the gamer as a Klan leader... or Jew Burner where you follow the exciting role of a Nazi Furnace operator... guess what... chances are no matter how well developed that game was... 99% of people wouldnt want anything to do with them... and free/private gaming organizations would likely reflect those views by choosing not to entertain those games.
Its the devlopers free speech right to make the game, and thankfully its slamdances right to choose to axe it... and my right to choose to think slamdance did the right thing.
THAT is free speech and freedom.
--Idiots, Every single one of YOU, A flaming mass of conglomerated morons, hey wait a second, isnt that how RAID works?
I find it interesting that when a hyper violent game was made to poke fun at Jack Thompson, it was widely applauded here on Slashdot despite begind grotesquely violent and rather lacking in artistic merit. Meanwhile, someone else's attempt to confront us with the horrible but murky truth of Columbine is labeled as "just sick" and "going too far".
I wonder how many of us here played either game.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
The festival felt that it would offend more people than it interested, and would push away more visitors than it would attract. This is a private game festival making a sound business decision about one of the entries. It has nothing to do with free speech.
I personally agree with the fact that it may not be "tasteful", but that may be only something personal, cultural.. whatever. The real point, I think, is that a responsible "adult" behaviour could be just to "reject" the idea of impersonating one of the two kids. But the opposite reaction, indeed not responsible and not "adult", could be to "give emulation a try. I know it is probably a very remote (and sick) chance, but still I think it could be extremely dangerous, no? "Weak" minds may sometimes confuse reality with games and it is unfortunately too easy (and Columbine really teaches this) to get our hands on a real weapon. Finally, I do not completely agree with the comparison with violent movies (which I do not like either), as in games, even if only virtually, you pull the trigger yourself.
I am not a huge gamer, but I do play some. Even violent games. I am not one to think that violent games are the cause of violent actions in kids. I think that the games can potentially add some fuel to violent actions in kids, but I think the root cause is f***ed up parenting. With that said, the thought of a game based off of that tragic event at Columbine is a gut turning, sickening thought. Who in their right mind would want to play it? Chances are, and I may be jumping to conclusions here, the only people who would want to play it are people who are already messed up in the head and not far off from doing something similar. Sure, there are a lot of WWII games out there, and seems like more and more are coming out. There are also a good bit of Vietnam games out there. The difference between the WWII and 'Nam games vs. the Columbine game is that the WWII games especially, and the 'Nam games to a degree, are based off of tragic wars in our history that had a very significant meaning to them. I say this more so for the WWII games. The Columbine game, on the other hand, is a bad attempt to make money off of a tragedy. There are not many things that I take a strong stance against. But that game would be one of them. I took major insult at the true event, even though I live in the Southeastern US. I have been one to wear a trench coat for some time now, not because of the 'trench coat mofia' but because I like the style, yet, I still got criticized for wearing a trench coat. I still get odd looks to this day when I walk into a public place during the winter, because I usually tend to wear all black and one of two black trench coats. Again, not because of anything other then the fact that that is what I prefer to wear. There are two things that usually get people to lighten up a little- they see the Cross and Crucifix I wear openly to show my faith in God and Jesus, or they actually talk to me and find out I'm a pretty nice guy. If these game makers were able to release this pathetic attempt at a game, I would join in with Christians, and others to protest it. I don't see how any good can come from a game like that. Bad taste on their part.
I want to know how a shitty RPG maker based game even got to the finals, it looks terrible and I doubt it plays any better.
I like muppets.
Was there a need for the exclamation mark at the end? Makes it look like: "Super Hyper Fun Fun Happy Columbine Massacre RPG!!"
...no, it's not really an issue of free speech, nor is it an issue of censorship. It is an issue of cowardice. If the game was good enough to make it into the competition and place in the finals, taking it down because a bunch of people are "offended" by the content doesn't really seem like a good reason to remove it. Generally, if something offends you personally, the thing one does is respects the other person's right to be a jackass and go about your business. Instead, pressure has been exerted upon a private forum to change their "offensive" behavior. If someone had formed a group to ban rock music that was deemed offensive, and pressured companies to stop making the product they found to be distasteful, this forum would be full of angry listeners decrying the music companies in question for cowing to a bunch of whiny ingrates.[oh, right. somebody DID do that already.] Why have a sacred cow? Because we looooove the children. Of course we do. We love them so much that we don't look at the underlying problems that created the situation we find so horrifying, we simply ban videogames that offend our sensibilities. I have no particular love for the perpitrators of the Columbine massacre, nor have i any specific spite for the victims. i don't really enjoy violent video games, nor do i think this game has much to say about the why and how of the tragic event,[that is, it isn't making a "statement" other than "hey look how offensive we can be"] but i don't think that backpedaling in the face of whiny mothers with too little to do is a noble thing. If the game was offensive, it should have never been allowed into the competition, but it was, which means that the judges didn't find it offensive until someone told them that they should. That is bullying, and it is less than admirable to cower in the face of bullies, even if they claim some moral authority that may or may not exist.
The major problem I've encountered with the replies above is that no one seems to have actually played the game before labelling it as an afront to morality.
I found it to be insightful, in the least, and at points disturbing. It didn't glorify the actions of anyone, but went great lengths to take information that most people have become jaded to, and present it in a light that inspires us to avoid the sort of finger-pointing that wrongly accused Marilyn Manson and ID Software of corrupting our youth.
If we can't use certain media to portray catastrophic events in a way that helps us gain better understanding of why we do the things we do, then what good are they? This type of thinking reduces video games to neat electronic parlour tricks, not the viable form of entertainment and and education that it could be.
There's a lot of posts in this thread about how this game is tasteless, has no merit, has only shock value. That no one would want to play it. Is that really tue? Think about it. There are people who think about doing this kind of thing everyday. So how is this game any more wrong than street racing simulations or computer generated pornography? What's the essential difference?
I tell you exactly what the difference is. Debate on Columbine is taboo.
Stray outside the accepted interpretation and you are "dishonoring the memories of The Children(TM) who died". Just ignore the fact that the average second level school is closer to The Lord of the Flies than normal society. Just ignore the millions of young people who waste their time day in day out in an institution they loathe. Just ignore the fact that the institution most closely resembling secondary schools is public prison. If you dare to highlight such things, you're "no better than the killers".
So, no; running through the corridors of Columbine High School killing your fellow students is not really much more morally repugnant than killing American or Chinese soldiers in BattleField 2, or launching nukes on cities in Civ 4. It's just more politically incorrect, because that is how the media have decided to treat it.
If Slamdance wants to follow the media/party line, that's their business. But they should stay off the moral highground when they do. That's for people with actual beliefs and integrity.
May the Maths Be with you!
Slamdance was created partly as a response to Sundance, when a lot of people felt that they couldn't get their films into Sundance because they were too edgy.
This was caused by the growth of the Sundance Film Festival, and no doubt influenced by their acceptance of donations from large sponsors.
Now Slamdance is rejecting a piece because it's too edgy, and their sponsors are putting pressure on them. So much for the "independent" scene.
Does anyone know if he is using a licensed version of RPGmaker2000?
I doubt it since it never came out in the US, unless the creator can read japanese.
Did the government suppress this game? Sounds like a private entity doing it within the confines of their own contest, so it's hardly suppression of free speech. This has got to be one of the most misused terms ever.
As someone who has actually played this game, as opposed to everyone else who seems to have posted so far. I can say this game should definitely be considered. It spends a lot of time exploring what happened the morning of the shooting, before they got to the school. In their houses, in the park, in the parking lot. I admit I didn't finish the game, I got distracted and moved on right before going upstairs in the school, but from what I saw, killing people was actually rather secondary and only there because it is a necessary element. Every bit of this game seemed to be focused on understanding the abuse, the hatred and the personality of the killers, whether fictionalized or not I can't say.
Sorry, I'm at work so I can't actually login right now.
Oh, the humanity!
"Would you like fries with that?" - Jon Katz, 2007
How is exercising editorial oversite a "free speech issue" again? If the New York Times refuses to print a picture of my naked ass on the front page, is that also a "free speech issue".
I am sure the guys who created the Columbine game wouldn't mind if someone put a billboard advertisment on their front lawn... after all, we don't want there to be a free speech issue.
I disagree with this statement. Given that Baxter and Roberts actually courted this game, I think that their soi-disant "best intentions" were for the best publicity possible for Slamdance. I also think that, once they started getting bad publicity, they decided to pull the plug. In short, it strikes me that Slamdance used the game and the game designer.
Now, having said that, I would like to point out the following:
"Freedom of speech" does not guarantee "popularity of speech." If enough people were put off by the game's material, they have a choice not to buy it. If companies are offended enough to not want to be associated with the game, they have the option to pull their advertising from someone who is putting the two together.
If a governmental entity (Federal, state, or local - take your choice) had come in and said, "STOP! We have placed this game on the 'Games Known To Be Tasteless' list, and demand that you cease at once from doing anything with it!" there would be a hue and cry - and rightly so. That is prior censorship, and that is what the framers of the Bill of Rights wanted to prevent.
Companies and business owners, though, are NOT governmental entities (regardless of how much they might wish to be). They do not have police powers, and do not have armed force backing them up to impose their will. Slamdance could have easily (well, honestly, easily-for-me-to-say) bit the bullet on principle and declared, "Boycott / pressure / threaten what you will, this game is still in the competition!" Instead, the organizers went with a half-rattling "Here it is... oh, wait, I guess if people are going to bitch about it, then we'll take it out."
I have a sneaking respect for the audacity of the creator of Columbine, if not for his taste. Slamdance, though, lost whatever respect I had for it with this whole fiasco.
Strike while the irony is hot! -- The Freethinker
Who exactly are those sponsors that pulled the "plug"?
Because I surely will not give them MY money - never ever.
But since this info is not available, at least yet, I choose to boycott all the sponsors until futher notice.
The sponsor list can be seen here:
http://slamdance.com/2007/festival/sponsors.asp
Those of you that are saying that the game is horrible and that it was a good think they kicked it out are missing the point. Slamdance wanted the game in the competition. They encouraged the creator to submit it. They selected it as a finalist. If they thought it was offensive or not in good taste, they simply wouldn't have selected it as a finalist.
What has happened is that at least one of the corporate sponsors threatened to pull out their financial backing if the game was in the competition. So the real issue has NOTHING to do with the content of the game or the game itself. The real issue is corporate sponsorship controlling the outcome of a competition.
Discussions about the game are a good thing, but let's not overlook the real issue here.
http://www.popularculturegaming.com -- my blog about the culture of videogame players
Questions about freedom of speech, huh? Okay, I can explain it! Freedom of speech means you can make any video you want. Freedom of speech also means that if people are extremely offended by a video game, they can freely tell the game makers that. Since the decision to remove it was made internally, not forced by external people, I don't see a problem here because nobody's having their rights infringed.
Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
Sure, he has the right for free speech yada yada... (and does the right to free speach actually cover digitally recreating the massacare of children so that you can play one of the murderers?) but I should also have the right to put my foot up his @ss for trying to profit from other people's misery. It's one thing to make a shooter based in a school, antoher thing to actually call it Columbine. His actual reasons for this are pretty transparent to me, despite what he may publically say his intentions were.
I was in high school when the Columbine attack happened. One of my classes that year had what was called a Demonstration of Mastery at the end of the year: groups of students would teach the class for two days about one particular subculture. One group asked to use the Columbine attackers as their subculture, and it was approved.
The first of their two days was essentially a constructed nightmare. There were excerpts of journals on display, huge swastika banners on the walls, and an excerpt of a school shooting from "The Basketball Diaries" on continual loop in one corner. The room was dim, as all windows had been covered to prevent anyone from accidentelly looking in. The class was told that anyone was free to live if it became too intense for them. Several people did.
The second day, with the room back to normal, a discussion took place. People talked about the emotions those images and writings evoked, and the people who had been reduced to tears or felt the need to leave talked about what the exhibit had done to them. In short, it was an in-depth discussion of the causes and effects of a true atrocity. But if those windows had not been covered up, you might have all seen the headline "Class Openly Displays Nazi Imagery In Columbine Tribute".
Powerful symbols can cut down to the most uncomfortable parts of the mind, and can stimulate honest, helpful discussion. I can't speak for the game, as I haven't played it. But I did experience that was, at least, similar in intent and execution, and I regard it as one of the better responses I've yet seen to that tragedy.
Wow, this is terrible. I'm sure the festival organizers, including Sam Roberts whom we met last year when we competed there, are devastated by being forced into this. They courted SCRPG! for the festival, but in hindsight, it was a little too risky. Sam is a good guy who wants to push on the frontiers of gaming; he must be very disappointed. But he should be proud he had the guts to originally include it in the festival, I hope people realize it was against his wishes to pull it. It would have been unfair to the other finalists to have not pulled it, leading to the festival being cancelled.
It's unclear how much this will tarnish the reputation of Slamdance, or the broader game industry somehow, but hopefully this event will lead to more debate and discussion about games as a medium for serious expression. Although school shootings are a very incendiary topic, I think it's a better tool for debate than, say, the more puerile controversies over the right to have prostitutes and hidden soft-core sex in the Grand Theft Auto games.
I also recommend everyone rent Elephant , if you haven't already — a movie on the same topic as SCRPG!, which won the top prize at film's most prestigious festival, for crissakes! The irony is thick here.
(Trivia: My local Portland game developer meetings are sometimes organized by a guy named Corwin Light-Williams, who made the videogame parody footage for Elephant by programming an actual custom videogame, which allowed players to shoot at Gerry . How many people get "video game designer" in a movie credits?)
I played it a while back and was really blown away by it. It bugs me when people criticize it without having played it. it addresses topics like - the nature of evil - first does evil even mean anything, - bullying & the hell that high school can be (you have final-fantasy style battles with jocks, nerds , etc; also illustrates what the world-view of someone alienated would be like; viewing everybody along these narrow strata) - nature vs nurture, what made these kids snap whereas other kids didn't - delves into their hopes & fears, incidents in the past - you uncover back story like in any other rpg - media - what effect do games like doom and music like NIN have? (you can pick up marilyn manson cds which "create a violent rage", improve your stats) - the drugs that the kids were on - in your inventory is the anti-depressant Excellent use of 8 bit rpg aesthetic. MIDI version of Smells Like Teen Spirit sends chills down my spine. rpgs - good for exploring characters seeing dialog in video game format ("..." press a button "...") distances you from it pretending to be somebody else makes you think about who they were inventory sez hey he was on drugs it risked a lot it was deeply personal
The game was made because the author is 5'2" tall. And he's an elite-East Coast Liberal Arts college-attending pseudo-anarchist establishment poseur.
He's pissing in society's soup as a weak rebellion against the privileged social class that he is inescapably part of and on which his livelihood depends. As a punk from Colorado, what could be better than a game reliving Columbine?
Frankly, a better way to do it would have been for the game to not include weapons at all, and to just be an endless experience of being hassled by other students. That'd demonstrate to the player the mounting frustration of the high school social untermenschen, subjected to abuse and hazing, without any way to respond. At the end (which the player doesn't know is the end), maybe the player could choose to pick up a gun, and doing so would be a losing move, but a message could ask the player if he understands why a kid *would* reach for a gun.
A game where you shoot other Columbine students is just cheap sensationalism with a thin veneer of artistic pretense.
"you can pick up marilyn manson cds which "create a violent rage", improve your stats"
That's not art, that's trite bullshit.
Yeah, the high school years are full of Final Fantasy-style fighting with nerds. Right. He sure nailed *that*.
Here's the difference between some fucked up idiot killing your best friends at school and a war where your best friends die because of ideals / fucked up politics. The fucking difference is that the fucked up idiot pops out of nowhere and shoots defenceless young people. A war is usualy brewing for some time before it starts, and if you know what you're doing, you can get out of it alive, and get your loved ones out of it alive. Now do you get it? A school shooting is as tragic as any public place shooting, only more so, because the people who die there are really defenceless, and have no choice but to be there and die because of some random idiot going nuts, and they are too young to die. Do you fucking get it now? And yes, I DO play Doom. And I hate when the Columbine freaks are associated with computer games. But the sad question is: why the hell are young people killing other young people (fuck, why girls?) when they should be thinking about life and sex? I remember my high school years, if anyone did anything to anyone of my friends... Man, I would be the one to rip them apart with my bare hands. Imagine the 300 trailer or something. Good thing such things don't happen where I come from. Or maybe my highschool was too elitist for having one of those people.
Wow, this kid is still milking his one video game made. For someone who tried so hard to avoid attention he sure attracts a lot of it. His spotlight leanings aside, what the hell is wrong with everyone? We make games about car thieves, and murders as the hero, and we condemn Jack Thompson for speaking out against it, but when it's about Columbine it's somehow exempt from the protections. Listen this kid is a shock rocker with out a guitar, if nobody cares he'll slink back to film school in shame. If you don't believe me, his only student film is based off one of the Unibomber's stories. So guess what, he wants controversy, and he gets it, not only from the piss ant festival organizers, but from the press, and the hours of discussion on /. Free speech ocassionally mean that you have to deal with unpleasant ideas, but you don't have to call attention to them, you can ignore this failed little art student like you do the rest of them. Just becuase he uses a stupid video game doesn't make him any different than the fat girl who takes B&w pictures of her cats and wonders why she can't get a gallery deal.
For those who want to see for themselves what this is all about, and not just follow the pros and cons that others are stating.
http://thepiratebay.org/tor/3590657
9/11 video game will make the news next?
There is another group of people who think that it was tasteless.
What's interesting about the fact that people from both groups post on Slashdot?
You say there's a double standard. If you noticed any of the same usernames posting both opinions, you'd be right. I'm sure if you look hard enough you'll find examples of that. But, trolling has been happening on Slashdot since the beginning so I still wonder, where's the interesting part?
A festival built on the motto "By Filmakers, For Filmakers" that sacrifices an author's work for an audience makes itself obsolete.
Same page explains why I think the controversy is wrong-headed, and why this game has merit.