The History of Computer RPGs
Gamasutra is running a series of articles about the history of CRPGs. The first piece covers the early years, from 1980 to 1983, and deals with with games like mainframe dnd, Wizardry, and Ultima. The follow-up, The Golden Years, touches on the gold box Dungeons and Dragons titles, as well as the Bard's Tale games. "The first Gold Box game is Pool of Radiance, a game which marked an important turning point in CRPG history. The game shipped in a distinctive gold-colored box (hence the nickname for the series), which sported artwork by celebrated fantasy illustrator Clyde Caldwell (Caldwell also designed the covers for Curse of the Azure Bonds and several other TSR-licensed games and books). It was initially available only on the Atari ST and Commodore 64 platforms, though soon ports were available for most major platforms, including the NES."
Pool of Radiance, a game which marked an important turning point in CRPG history.
The SSI games were a travesty. They were wargames masquerading as CRPGs, they were buggy as hell, they were all produced using the same system so there was very little difference between them, they followed neither the spirit nor the rules of the system they were supposedly based on, and gameplay was just constant grinding with very little story, puzzle solving, or individuality. The graphics were bad even by the standards of the day.
There were some really amazing games out prior to and during that time; Ultima 5, Wasteland, Bard's Tale, for example. The SSI games were huge steps backward, and I think ultimately one of the reasons CRPGs faded from the market for several year.
Is leisure Suit Larry considered a roleplaying game since its the only time I ever get to be a suave ladies man. That game rocked. Same as Space Quest series and Kings Quest series on the Tandy 500.
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I loved Magic Candle III; I always wonder why people don't mention it when making lists like these.
Sometimes, life itself is sarcasm...
In the itchy and scratchy CEEDEE ROM How do I escape from the dungeon without using the wizard's key
And I agree, Magic Candle is wonderful, though I played only the first one on my Apple II. At the end, it saved my characters to be imported into the sequel -- which I don't think was ever released for that platform...
Daggerfall was a great RPG in my opinion. So open ended with a large world. So what if it was randomly generated. I think that was one of the games that made a huge success in my world followed by Morrowind and Oblivion. Never played much of Areans though. (TES I)
The greatest revenge in life is massive success.
Apparently I hail from the Bronze Age. <picks up cudgel and shakes it at the WoW-generation>
Looking forward to the rest of this series. (As long as the Infinity Engine games win!)
(Temple of Apshai on the C64)
Belief is the currency of delusion.
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If you wanna get rich, you know that payback is a bitch
Fun article that definitely made me a bit misty-eyed for ye olde days. However, its unfortunate that the article paints roguelikes as being firmly past-tense. In terms of pure dungeon crawl hack-n-slash, roguelikes have persisted, grown in interesting directions, and remain vibrant today.
I still have fond memories of this game. A friend and I played through all three on the C64. Then I did it again when I finally got an Amiga. For me, no game has ever made as much of an impression, although Shadow of the Colossus really impressed me. I still remember some of the 4 digit spell codes from BT. I was really hoping the recent bard's tale would capture the same feeling for me. But sadly, it was a joke.
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I remember being young (very young, I was born in 1981) and playing Dungeon Master on my dad's Atari ST 1040...according to my parents, I learned how to read so I could play play Planetfall and Hitchhiker's Guide!
The one gripe I have with this article is that it neglects the now mostly-extinct genre of interactive fiction. Sierra and Lucasarts both expanded on the Infocom format and made games that I think were as much role-playing games as all the hack-and-slash dungeon games. Both were only able to capture certain aspects of table-top RPG's, and I liked both but always enjoyed the adventure games more. You don't see too many RPG's today that don't rely and tons of mindless combat to fill up space, and these were long, involved games which had few or no combat sequences for the most part. Most early RPG's were pretty light on the RP....
Why only fantasy is considered? Where is SF CRPG? Don't tell me SF CRPG did not exist back in 90'.
As example, i played Frontier - Elite 2 on Amiga back in 1993
I presume it was a RPG, but it was sold as space-combat-trading game.
But, if you think a GALAXY of 100000000000000 star system is not big enough to make an RPG...
3D real-time graphics, details from galaxy to clock tower in your city (on Mars), newtonian physics and much more... on just 600KB...
Argh, where is UAE? I'm in dire need now!
Elen sìla lùmenn' omentielvo
The first article mentions that the NES versions of those games are the best available. Well, not exactly; the best way to play them is through The Story of Llylgamyn, a compilation of the first three games for the Super Famicom. Unfortunately, it was only released in Japan for the Nintendo Power accessory (not to be confused with the magazine). It was a nifty little device similar to the Famicom Disk System; you could go to a store and load games onto a flash ROM inside of it. Of course, you can't do that anymore.
But then, that's what emulation is for. If you can find the ROM, which is easy enough (hint: The name is "Wizardry I-II-III - Story of Llylgamyn (J) (NP).smc"), then you're golden. You might want to use the translation patch for it, but it's not necessary; the games are dual-language, so the only Japanese you'll have to muddle through is in the pre-game menus. A minor note: For some reason Knight of Diamonds is listed as the third game while Legacy of Llylgamyn is listed as a second, which is a transposition. Play them accordingly, or not.
Rob
i disagree with what they label as the "golden age." i'd venture to say that, for me at least, the golden age was in the mid to late 90's, when we had releases like the Baldur's Gate series, and Planescape: Torment, and Fallout (and bioware and black isle, period!), Daggerfall, diablo (yes, not really an rpg, but we're including it because it helped revitalize the genre at the time) and others. there was a great glut of AWESOME RPG games.
the article's "golden age" I think, is too close to the "original age," and really, i also feel that, while they were great games for the time, they haven't aged as well as most of the stuff released in the mid 90's.
It was a great old CRPG. I liked it anyway. The graphics were simplistic, comically so, but it was enjoyable.
Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to conviction
For the small minority of TI-99/4A owners, there was the incredibly fun Tunnels of Doom. It would take forever to load on cassette! Typically, 1st party games were among the worst, but ToD was the exception! It had serious depth for a TI-99/4A game. Later on in life I would meet the author of Legends, another RPG which was pretty fun.
Okay, so we(TI-99/4A owners) had a grand total of 2 RPGs, still, better than none.
The article didn't even go into Scepter of Goth or the other really early MORPG (Forget the name). (Since it could only handle up to 16 dial-in users I had to forgo the MMORPG title--it wasn't really "Massive")
I also didn't see any mention of online MUDs but they came later(so they may not have been mentioned yet); Scepter was around in the early 80's, predating (or at least paralleling) most of the games listed in the article and the IBM PC itself.
Alternate Reality(1985). The stinkin' tune is still wandering around in my head after 20+ years.
Wizard's Crown(1986). The granddaddy of the graphic sprites role playing games. If memory serves, it was a peer to Wizardry 1.
While all of Infocom's games were great, both of those games really cemented my life long addiction. A shame they don't get better press.
Jus' an old fart reminiscing.
Forgive me if this was mentioned in the article, but where is NetHack? I briefly scanned the article and didn't see it mentioned.
I grew up on Sentinel Worlds, Wasteland, Hard Nova, Starflight (I & II) and goodies like that on my Tandy. In fact, I still have them all in storage. I should pull those out and play em... They just don't make games like they used to- fun.
They seem to be missing quite a few gems fro the early days, including the very first 2.5D game ever, Alternate Relality: The City. Wizardry was just coming out. But in 1985, there was a new pseudo-3d game with a persistent state(actual time went by), shops, weather, nighttime, and so on. It also had the typical player inventory, levels, spells, and such. Oh - and banks, gambling, and so on, as well as morality(if you were evil, good guys came after you!). Plus, a really nice, convoluted plot that we didn't see done better until Marathon.
It was way ahead of its competition.
But it never gets any mention despite being still worth playing if you have an emulator.